[Audyssey] crosswords
Hi all! I've not been keeping up at all with much on the list and for that I'm regretful. Are there still any sales going on on the blind game sites? Did I miss out? Oh wellshould pay more attention. At any rate, I just finished watching a movie called "Word Play" about crossword competition and making and doing puzzles. John Stewart and Bill Clinton make an appearance. What does this have to do with the list? After seeing this documentory I figure I'd like to try it out. Are there any accessable games or websites that the blind can play? Also, I used to go to the audio games room from the UK does anyone have that addy? I miss it a lot. Thanks a ton, Chrissie ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Ricochet sounds are very distinct. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 11:15 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > Hi Dark, > I have many of the effects you were talking about such as gusting wind, > burning torches, dripping water, etc as I have allot of that stuff for > Montezuma's Revenge as well as a couple of games yet to be announced and > built. > As far as sharing sound effects I suppose the Audio Games Maker comunity > can make a library of sounds and share them around, but the problem I > see with that is uniqueness. > Here is an example of this. When James North started Monty he was > heavily depending on sound effects from Monkey Business. Especially the > temple level. That is fine as they were originally his sounds, and he > passed them on to Josh when James turned Monkey Business over to him. > So when I took over Montezuma's Revenge I discovered a nice sound > effects library on the source code cd, and most of which were from > Monkey Business. Although I am perfectly in my right to go ahead and use > the sounds he had planned for Montezuma's Revenge I have been hoping to > come up with my own temple effects for Monty and get away from sounding > like Monkey Business. Main reason is uniqueness. I want Monty to sound > unique not like 10 levels of Monkey Business's temple level. > My first Alpha release used many of the Monkey Business effects that > shipped with the source, but now in Alpha 2 I have replaced a good > number of effects with higher quality and more unique sounding effects. > Montezuma's Revenge shouldn't sound like Monkey Business when the finish > product is released. > Bottom line what i am saying is it would be a shame to have 30 nice new > games, and almost all the sound effects are the same. We want sounds to > sound different much as vidio games pride themselves on different and > better graphics. > You are right wind effects, gun shots, etc probably don't differ much > from game to game. However, it is time to be careful how many common > effects you use or your game play might be different,but your game > sounds just like everyone elses. > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.14/578 - Release Date: 12/7/2006 > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Their violence sounds are good too--type fight and hear the bodies fall. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 7:42 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > Good site, and highly useful methinks when the audio gamemaker comes out. > Some of their selections were a bit odd though. > > thinking rpg environments, i was looking for some wind sound effects. > Searching under "wind" brought me lots of smashing window sounds, whilst > searching under "weather" got some wonderful rain and thunder effects, but > no wind. > > Also, when trying to find ambience for dungeon environments, the only > entry > it got me (when I searched under "Tunnels" was an underground train ;D. > Though I would guess that a dungeon environment would be fairly easy to > recreate using the audio game maker's own acoustics, and maybe some > dripping > water or burning torche effects for a bit of atmosphere. > > Hopefully though, once a community of audio game producers has built up, > there will be a fair library of generic object sounds available to use. > though I don't think it would be right to copy the sounds people create > themselves, specifically for charactors or situations in their own games. > > so, taking sod as an example, sounds like the wind, step, and weapon > firing > sounds would probably be okay to copy, sinse they're fairly generic > objects, > but the monster sounds are unique to sod. If you coppied the mutant human > sound into your own game, for all intents and purposes, your monsters are > then Sod mutant humans, whatever you intend them to be. so if you used the > mutant human sound for an ogre in a fantasy game, it wouldn't actually be > an > ogre, imho it'd be more like a sod mutant human pretending to be an ogre. > > it would be like cutting the sprites (graffic representations of > charactors), out of one main stream game and coppying them into another, > and > in most cases this isn't exactly legal. > > Of course, if you were making a sod 2 or something like, you'd need the > mutant human sound to represent mutant humans. > > but other than that, i really! don't think coppying the charactor sounds > from other games is a good idea, even if it were legal. > > Beware the Grue! > > Dark. > > charactors), > - Original Message - > From: "Sarah" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, December 07, 2006 10:27 PM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> Thanks I got it the site sounds pretty good. I hear some ambeient sounds >> along with the main sound effect tha tis suposed to be playing. should I >> just deal with it? ah well no worries. >> >> SA&g > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.14/578 - Release Date: 12/7/2006 > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audiogame maker: Saving and options questions
Hi Tom! I use to have the web site for audio game maker but I lost it. Could you or somebody give me the web site address! Thanks! - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 6:36 AM Subject: Re: [Audyssey] Audiogame maker: Saving and options questions Hi, It would all depend on if the language they are using can serialize objects. Judging on the fact they are using xml data files for most of the engine it does look as if it can serialize objects via soap. Not sure if it can do binary serialization though. Neo wrote: > Hi, > I forgot to ask in the last e-mail. > I haven't found an answer to this in any of the manual sections that I read through, so: > Will it be possible to save your current position in the finished games by default, will you have to code this feature into every game yourself, or is it just gonna be completely impossible? > And second, will it be possible to create a bunch of major settings(such as sound and music volu¨me) that could be stored and used for the entire game until changed again? Sort of a normal options menu. > I can imagine cheat codes possible but am not really sure on how to implement them right now... :-) > That's about all for now. :-) > Thanks in advance, > Lukas > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
I lost the web site for audio game maker. Can some one give me the address. I wanted to get their manual to study. Thanks! - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, December 05, 2006 5:39 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > Hi, > > *quote* > I've been reading the audio game maker documentation and am extremely > impressed > *quote end* > > Thanks ;) > > *quote* > > First, is there a way to create a useable inventory of items which a > > player > > could switch betwene? these could be different weapons and armour to > > equip, > > different spells with different hit radius and amo requirements aka magic > > points, keys, or healing potions or other replenishment items. If I > > haven't > > miss understood some of the item properties, it also appears you could use > > an inventory function in a vehicle based game to equip different parts to > > your vehicle to increase it's speed handling or offencive capabilities. > *quote end* > > Yes, items mostly contain properties related to weaponry/healing. So you can > use it to create a magic sword, healing potions, key to open a certain door. > But, items can also change certain properties of the avatar (whether this is > the speed of a walking character or a massive tank). Please see: > > http://www.audiogamemaker.com/manual/item/item_properties.html (item > properties) > http://www.audiogamemaker.com/manual/item/item_reactions.html (item > reactions) > > *quote* > > also, is it possible to set enemy resistance to particular items? such as > > certain creatures needing to be attacked by a specific item in order to be > > defeated? > > > second, is there a way of creating player items that would allow attacks > > at > > a specific rate, ega chargeable sword swing which would do more damage? > *quote end* > > Mmm let me think about that. I guess that this functionality (resistance > against some but not all items) is not in Audio Game Maker. But I guess that > with a work around, you might be able to create more or less the same > functionality. > > An option is to maybe use a timer to always gradually increases the > opponents health to a certain maximum. Then give the player several weapons > that do little damage, and give him one weapon that does do a lot of damage, > meaning that this weapon must be used for this particular monster. And after > the player succeeds, remove the weapon to avoid that the player uses this > against other enemies. > Another option might be, that when a player makes an attack with a certain > weapon, you might be able to connect it to a trigger, which in turn adds > more damage to the opponent. This just from the top of my head... I'm not > saying it is possible, I'm saying it might be possible with a work around. > > Many things will be possible with Audio Game Maker, but you need to be able > to think of creative solutions ;) > > > *quote* > > I think these are the only two things i can see that would be needed to > > create an action/rpg game akin to Zelda or secret of Mana, (I'm truly > > impressed by the "ally" status option), sinse everything else that I can > > think of is most deffinately there! > *quote end* > > I can see where this particular functionality might be important. I'll > discuss it with the programmer and maybe there's a way we can still > implement this directly. Otherwise we'll put it on the wish list. Thanks for > the suggestion... > > *quote* > > i was also wondering if there was any function in the game to create > > menues > > at specifictimes and locations. These could be used for all sorts of > > things, > > from choosing the world (useful in a vehicle based game for selecting > > paths > > or race courses), to choosing what you say to another charactor in an > > action > > or rpg game, with associated sound files (and maybe recieving different > > items as well), attached to each choice, it might also be possible to use > > a > > menue system to create turn based combat, by having menue choices attached > > to reduction in various charactors or opponent's stats, use of items etc > > (though obviously this would be more complicated to impliment. > *quote end* > > Yes, you can (but again, this is simply just one way). There is not a Menu > Building Block so you need to build something yourself. Each menu could > perhaps be a world consisting of a ?x1 grid. Each cell would contain a sound > source that can only be heard when the avatar collides with the sound source > by moving from cell to cell. Then you can attach a portal to it to create > some sort of interaction, so that when the player hits a button on a certain > cell, he/she is transported to another world using the portal. In this case, > the new world could also be a "menu" world. > But maybe it's easier to use multiple Message blocks in one world... I guess > there are multiple ways to getting the same result :) > > *quote* > > Well, i c
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Dark, I have many of the effects you were talking about such as gusting wind, burning torches, dripping water, etc as I have allot of that stuff for Montezuma's Revenge as well as a couple of games yet to be announced and built. As far as sharing sound effects I suppose the Audio Games Maker comunity can make a library of sounds and share them around, but the problem I see with that is uniqueness. Here is an example of this. When James North started Monty he was heavily depending on sound effects from Monkey Business. Especially the temple level. That is fine as they were originally his sounds, and he passed them on to Josh when James turned Monkey Business over to him. So when I took over Montezuma's Revenge I discovered a nice sound effects library on the source code cd, and most of which were from Monkey Business. Although I am perfectly in my right to go ahead and use the sounds he had planned for Montezuma's Revenge I have been hoping to come up with my own temple effects for Monty and get away from sounding like Monkey Business. Main reason is uniqueness. I want Monty to sound unique not like 10 levels of Monkey Business's temple level. My first Alpha release used many of the Monkey Business effects that shipped with the source, but now in Alpha 2 I have replaced a good number of effects with higher quality and more unique sounding effects. Montezuma's Revenge shouldn't sound like Monkey Business when the finish product is released. Bottom line what i am saying is it would be a shame to have 30 nice new games, and almost all the sound effects are the same. We want sounds to sound different much as vidio games pride themselves on different and better graphics. You are right wind effects, gun shots, etc probably don't differ much from game to game. However, it is time to be careful how many common effects you use or your game play might be different,but your game sounds just like everyone elses. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Well, I have comprehensive sound libraries that I will be using, so if anyone needs an ambience sound or something, I might have it. Hm. I'll have to think of what kind of game I'll create. - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 6:42 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > Good site, and highly useful methinks when the audio gamemaker comes out. > Some of their selections were a bit odd though. > > thinking rpg environments, i was looking for some wind sound effects. > Searching under "wind" brought me lots of smashing window sounds, whilst > searching under "weather" got some wonderful rain and thunder effects, but > no wind. > > Also, when trying to find ambience for dungeon environments, the only > entry > it got me (when I searched under "Tunnels" was an underground train ;D. > Though I would guess that a dungeon environment would be fairly easy to > recreate using the audio game maker's own acoustics, and maybe some > dripping > water or burning torche effects for a bit of atmosphere. > > Hopefully though, once a community of audio game producers has built up, > there will be a fair library of generic object sounds available to use. > though I don't think it would be right to copy the sounds people create > themselves, specifically for charactors or situations in their own games. > > so, taking sod as an example, sounds like the wind, step, and weapon > firing > sounds would probably be okay to copy, sinse they're fairly generic > objects, > but the monster sounds are unique to sod. If you coppied the mutant human > sound into your own game, for all intents and purposes, your monsters are > then Sod mutant humans, whatever you intend them to be. so if you used the > mutant human sound for an ogre in a fantasy game, it wouldn't actually be > an > ogre, imho it'd be more like a sod mutant human pretending to be an ogre. > > it would be like cutting the sprites (graffic representations of > charactors), out of one main stream game and coppying them into another, > and > in most cases this isn't exactly legal. > > Of course, if you were making a sod 2 or something like, you'd need the > mutant human sound to represent mutant humans. > > but other than that, i really! don't think coppying the charactor sounds > from other games is a good idea, even if it were legal. > > Beware the Grue! > > Dark. > > charactors), > - Original Message - > From: "Sarah" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, December 07, 2006 10:27 PM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> Thanks I got it the site sounds pretty good. I hear some ambeient sounds >> along with the main sound effect tha tis suposed to be playing. should I >> just deal with it? ah well no worries. >> >> SA&g > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] blind man's bluff released
Hi Damien, /At the moment my only suggestion is that Tony upgrade from SAPI 4 to SAPI 5. With SAPI 5 support the game can use Neospeech, AT&T Naturally Speaking, the Scansoft tts which Jaws 8 now uses, as well as many other SAPI 5 compliant engines. Personally, I am surprised he went for SAPI 4 support which is like Windows 95/98 era SAPI. Everyone else is using SAPI 5 or planning to use managed SAPI which comes with Vista which rocks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] test things
I'm not a tester Shaun. I don't test any of his games. - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: "'Gamers Discussion list'" Sent: Saturday, November 18, 2006 10:18 PM Subject: Re: [Audyssey] test things >I wander what has happened to igor. > Firstly I lossed the message he sent me on the game because well I killed > it and was getting other stuff and the download was to slow. > I posted heaps to him and the list but no link, i then got scared I was > spamming so wrote a letter asking. > No one on list had the link and I was worried that things were not as > there seemed. > shane, do you however have the link to the latest supersport package? > if you could send it to me I'd really appreciate it. > my funny bowling is not registered. > I wander who else I can contact, sky tailer who I know is a tester is not > around either. > So I wander whats happened. > Igor is usually fast. > I just hope he hasn't died or something drastic like that. > In the middle of a test. > Oh dear > oh and this msg is going to your shaned.net address now instead of the > gamers one. > I'm happy though I am not the only one. > At 07:56 AM 11/18/2006, Shane Davidson wrote: >>This is the same for me sean, I'm a little miffed. >>Thanks, I'm glad your not the only one. >>Someone mail me privately, at: >>[EMAIL PROTECTED] >>Thanks >>shane >>-Original Message- >>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >>Behalf Of shaun everiss >>Sent: Friday, November 17, 2006 11:33 AM >>To: gamers@audyssey.org; [EMAIL PROTECTED] >>Subject: [Audyssey] test things >> >>Hi all. >>this message is to the vipgameszone test team. >>I require someone to urgently mail me. >>I appear to no longer bee on list, and I can't seem to get in contact with >>igor at all. >>I also do not have the latest version of the current test program. >>This is my last resort. >>I'm not sure what else to do. >> >> >>___ >>Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to >>[EMAIL PROTECTED] You can visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any >>subscription changes via the web. >> >> >> >> >>___ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] test things
I think Igor's ok I got a few messages from him recently because of reregistering galaxy ranger. He repplied mostly within 24 hours so I'm not sure. - Original Message - From: "Sky Taylor" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 9:26 PM Subject: Re: [Audyssey] test things > I'm not a tester Shaun. I don't test any of his games. > - Original Message - > From: "shaun everiss" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Cc: "'Gamers Discussion list'" > Sent: Saturday, November 18, 2006 10:18 PM > Subject: Re: [Audyssey] test things > > >>I wander what has happened to igor. >> Firstly I lossed the message he sent me on the game because well I killed >> it and was getting other stuff and the download was to slow. >> I posted heaps to him and the list but no link, i then got scared I was >> spamming so wrote a letter asking. >> No one on list had the link and I was worried that things were not as >> there seemed. >> shane, do you however have the link to the latest supersport package? >> if you could send it to me I'd really appreciate it. >> my funny bowling is not registered. >> I wander who else I can contact, sky tailer who I know is a tester is not >> around either. >> So I wander whats happened. >> Igor is usually fast. >> I just hope he hasn't died or something drastic like that. >> In the middle of a test. >> Oh dear >> oh and this msg is going to your shaned.net address now instead of the >> gamers one. >> I'm happy though I am not the only one. >> At 07:56 AM 11/18/2006, Shane Davidson wrote: >>>This is the same for me sean, I'm a little miffed. >>>Thanks, I'm glad your not the only one. >>>Someone mail me privately, at: >>>[EMAIL PROTECTED] >>>Thanks >>>shane >>>-Original Message- >>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >>>Behalf Of shaun everiss >>>Sent: Friday, November 17, 2006 11:33 AM >>>To: gamers@audyssey.org; [EMAIL PROTECTED] >>>Subject: [Audyssey] test things >>> >>>Hi all. >>>this message is to the vipgameszone test team. >>>I require someone to urgently mail me. >>>I appear to no longer bee on list, and I can't seem to get in contact >>>with >>>igor at all. >>>I also do not have the latest version of the current test program. >>>This is my last resort. >>>I'm not sure what else to do. >>> >>> >>>___ >>>Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to >>>[EMAIL PROTECTED] You can visit >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any >>>subscription changes via the web. >>> >>> >>> >>> >>>___ >>>Gamers mailing list .. Gamers@audyssey.org >>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>visit >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>any subscription changes via the web. >> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Good site, and highly useful methinks when the audio gamemaker comes out. Some of their selections were a bit odd though. thinking rpg environments, i was looking for some wind sound effects. Searching under "wind" brought me lots of smashing window sounds, whilst searching under "weather" got some wonderful rain and thunder effects, but no wind. Also, when trying to find ambience for dungeon environments, the only entry it got me (when I searched under "Tunnels" was an underground train ;D. Though I would guess that a dungeon environment would be fairly easy to recreate using the audio game maker's own acoustics, and maybe some dripping water or burning torche effects for a bit of atmosphere. Hopefully though, once a community of audio game producers has built up, there will be a fair library of generic object sounds available to use. though I don't think it would be right to copy the sounds people create themselves, specifically for charactors or situations in their own games. so, taking sod as an example, sounds like the wind, step, and weapon firing sounds would probably be okay to copy, sinse they're fairly generic objects, but the monster sounds are unique to sod. If you coppied the mutant human sound into your own game, for all intents and purposes, your monsters are then Sod mutant humans, whatever you intend them to be. so if you used the mutant human sound for an ogre in a fantasy game, it wouldn't actually be an ogre, imho it'd be more like a sod mutant human pretending to be an ogre. it would be like cutting the sprites (graffic representations of charactors), out of one main stream game and coppying them into another, and in most cases this isn't exactly legal. Of course, if you were making a sod 2 or something like, you'd need the mutant human sound to represent mutant humans. but other than that, i really! don't think coppying the charactor sounds from other games is a good idea, even if it were legal. Beware the Grue! Dark. charactors), - Original Message - From: "Sarah" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 10:27 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > Thanks I got it the site sounds pretty good. I hear some ambeient sounds > along with the main sound effect tha tis suposed to be playing. should I > just deal with it? ah well no worries. > > SA&g ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Thanks I got it the site sounds pretty good. I hear some ambeient sounds along with the main sound effect tha tis suposed to be playing. should I just deal with it? ah well no worries. SA&g > Hi, > > It's a button positioned under the text "Got the right language?" > which uses an image but the webbuilder did not include an > alt-attribute or any other alternative so that's maybe why you missed > it. Anyway, if you press it, you will go to this page: > > http://www.ljudo.com/search.asp (the actual search engine) > > Greets, > > Richard > > > > - Original Message - > From: "Sarah" <[EMAIL PROTECTED]> > To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" > > Sent: Thursday, December 07, 2006 5:15 PM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> There is a line on the main page of ljudo that says >> If english is the language you wish to use, press "enter here". >> Otherwise. >> >> Where in the blazes do you press enter? I can't find any button that >> says press enter if your language is english. it is about 74 percent >> down the page. >> thanks. >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You > can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to > make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] blind man's bluff released
hi gang. i'm pleased to release blind man's bluff, the open-source project i was telling you about, developed by tony sales. coded in vb, installer coded in inno setup. the game already includes the sapi4 engine along with microsoft mary. visit: http://x-sight.brandoncole.net/games to have a look at it. if you have any feedback, please contact me or tony. my email: [EMAIL PROTECTED] tony email: [EMAIL PROTECTED] enjoy! regards, damien - x-sight interactive ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem Registering Pinball Party Pack
We just sent it to you again as well. You may also wish to check your spam folder, in case your email client or ISP is marking our messages as spam. Samuel Wilkins wrote: > I haven't received the key. Monday has been and gone and I haven't received > it. I am not complaining, but just commenting, that's all. > - Original Message - > From: "Draconis Entertainment" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, December 02, 2006 11:45 PM > Subject: Re: [Audyssey] Problem Registering Pinball Party Pack > > > >> We will be issuing you a new key. You ordered your Party Pack under a >> different name, and it is important that the user names match for both >> PBX and PP1. We are currently away from the office, but will issue the >> new key on Monday when we return. >> >> Folks, we're a small outfit and we respond to emails as quickly as we >> can, please bear that in mind when contacting us. Our internal database >> system has been down due to the windstorms that hit southern California >> earlier this week, and will soon be back, but that's also slowing us >> down a bit. >> >> Samuel Wilkins wrote: >> >>> Hello I am having a problem registering the Pinball Party Pack. I press >>> enter on the table. It asks for my registration key. I paste that in. I >>> tabbed to the OK button and pressed enter. It asked for the key again. I >>> pasted that in again, tabbed to the OK button and pressed enter. It said >>> unavailable in demo and didn't work. Why is that? I contacted draconiss >>> sales but they didn't answer. >>> >>> Samuel Wilkins >>> Email [EMAIL PROTECTED] >>> Skype Cleverclogs6953 >>> MSN Instant Messenger [EMAIL PROTECTED] >>> A O L Instant Messenger Samuel4851 >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >>> >>> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.409 / Virus Database: 268.15.4/563 - Release Date: 02/12/2006 >> >> >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem Registering Pinball Party Pack
I haven't received the key. Monday has been and gone and I haven't received it. I am not complaining, but just commenting, that's all. - Original Message - From: "Draconis Entertainment" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, December 02, 2006 11:45 PM Subject: Re: [Audyssey] Problem Registering Pinball Party Pack > We will be issuing you a new key. You ordered your Party Pack under a > different name, and it is important that the user names match for both > PBX and PP1. We are currently away from the office, but will issue the > new key on Monday when we return. > > Folks, we're a small outfit and we respond to emails as quickly as we > can, please bear that in mind when contacting us. Our internal database > system has been down due to the windstorms that hit southern California > earlier this week, and will soon be back, but that's also slowing us > down a bit. > > Samuel Wilkins wrote: >> Hello I am having a problem registering the Pinball Party Pack. I press >> enter on the table. It asks for my registration key. I paste that in. I >> tabbed to the OK button and pressed enter. It asked for the key again. I >> pasted that in again, tabbed to the OK button and pressed enter. It said >> unavailable in demo and didn't work. Why is that? I contacted draconiss >> sales but they didn't answer. >> >> Samuel Wilkins >> Email [EMAIL PROTECTED] >> Skype Cleverclogs6953 >> MSN Instant Messenger [EMAIL PROTECTED] >> A O L Instant Messenger Samuel4851 >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.4/563 - Release Date: 02/12/2006 > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi, It's a button positioned under the text "Got the right language?" which uses an image but the webbuilder did not include an alt-attribute or any other alternative so that's maybe why you missed it. Anyway, if you press it, you will go to this page: http://www.ljudo.com/search.asp (the actual search engine) Greets, Richard - Original Message - From: "Sarah" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Thursday, December 07, 2006 5:15 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > There is a line on the main page of ljudo that says > If english is the language you wish to use, press "enter here". Otherwise. > > Where in the blazes do you press enter? I can't find any button that says > press enter if your language is english. it is about 74 percent down the > page. > thanks. > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] message size limit reminder
Hello everyone. Just a friendly reminder that there is a message size limit on the list. This means that if you are replying to a message you should trim out the old message contents. This usually means that you can quote one or two previous messages, but probably not much more, especially if the messages you are replying to are on the longer side. I've recently seen messages with bodies exceeding the message limit. Just know they will not go through unless you have made prior arrangements with me or Tom. An example of this would be something like the Audyssey magazine, a new game announcement which is very long, or something similar. In short, trim, trim, trim. -- When he uttereth his voice, there is a multitude of waters in the heavens; and he causeth the vapours to ascend from the ends of the earth: he maketh lightnings with rain, and bringeth forth the wind out of his treasures. -- Jeremiah 51:16 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
There is a line on the main page of ljudo that says If english is the language you wish to use, press "enter here". Otherwise. Where in the blazes do you press enter? I can't find any button that says press enter if your language is english. it is about 74 percent down the page. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Nicol, No I doubt you will find the mutant human effect on the net, but it isn't anything major to recreate. Find a voice actor to moan like it, edit it, and drop it in your game. That is one of the easier effects to make. It is up there with making Zombies and other humanoid monsters. Nicol Oosthuizen wrote: > Say for instance I want to make a game with the same sound as the mutant > human in sod? > I think that's a scarce sound you won't get amongst free sounds on the > web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi, Making your own sounds and music is actually the fun part of game programming and design. Designing how your world will sound and feel like. It is only when it gets tied together is when the full scope of it sinks in. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Bryan, Yes, The Megaman games were side-scrollers. Most of the original NES games were. This is where the Montezuma's Revenge would be well suited to games like this. I certainly don't plan for Monty to be the last using that engine. Bryan Peterson wrote: > I myself am tinkering with the idea of developing an accessible Mega man > style game, and if I'm not mistaken Mega Man does fall into the category of > side scroller. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi, Me to. Making your sounds isn't usually that hard, and it is fun using say goldwave to edit,clean, and design what the entire world will sound like. Sarah wrote: > He I love making my own sounds. it is fun! if youneed help I could ttry when > I have the time. I love foly sounds. check that out to. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audiogame maker: Saving and options questions
Hi, It would all depend on if the language they are using can serialize objects. Judging on the fact they are using xml data files for most of the engine it does look as if it can serialize objects via soap. Not sure if it can do binary serialization though. Neo wrote: > Hi, > I forgot to ask in the last e-mail. > I haven't found an answer to this in any of the manual sections that I read > through, so: > Will it be possible to save your current position in the finished games by > default, will you have to code this feature into every game yourself, or is > it just gonna be completely impossible? > And second, will it be possible to create a bunch of major settings(such as > sound and music volu¨me) that could be stored and used for the entire game > until changed again? Sort of a normal options menu. > I can imagine cheat codes possible but am not really sure on how to implement > them right now... :-) > That's about all for now. :-) > Thanks in advance, > Lukas > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
If you need a sound that can't be optained for free and you wouldn't have any copyright issues, you can easily record it with the "what u hear" or "stereo/mono mix" feature of most modern sound cards. Take care, Lukas - Original Message - From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 8:31 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > > Say for instance I want to make a game with the same sound as the mutant > human in sod? > I think that's a scarce sound you won't get amongst free sounds on the > web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hmm--I use it all the time. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: "Sarah" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 07, 2006 3:01 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > LJudo is not that accessible with jaws. I've tried to use it. > >> NB: This email and its contents are subject to our email legal notice >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf >> >> >> Say for instance I want to make a game with the same sound as the >> mutant human in sod? >> I think that's a scarce sound you won't get amongst free sounds on the >> web. >> >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >> On Behalf Of Sarah >> Sent: 07 December 2006 09:24 AM >> To: Ken the Crazy; Gamers Discussion list >> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >> >> He I love making my own sounds. it is fun! if youneed help I could >> ttry when >> I have the time. I love foly sounds. check that out to. >> >>> Go to ljudo.com or make your own sounds. >>> Ken Downey >>> President >>> DreamTechInteractive! >>> >>> And, >>> Coming soon, >>> Blind Comfort! >>> The pleasant way to get a massage--no staring, just caring. >>> >>> - Original Message - >>> From: "nicol" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, December 06, 2006 12:24 PM >>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >>> >>> hi You get a wide variety of games. Each game needs its own sounds. And this is where the problem lies: if audio game maker is for free, you need to spend a lot of money because you need sounds for the games you create so you need to buy sound libraries. Sound libraries do cost money! Or does the developers of audio game maker supply people with sound libraries included in the package? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net Sent: Wednesday, December 06, 2006 2:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi David, I'll try to answer that question the best I can: Every game that is created with Audio Game Maker consists of multiple files: a standard Audio Game Player.exe, some standard library files, an XML file that contains all the data of the game, and four folders that contain all the sound files that are used in the game. To distribute a game, you simply share these files with someone else (simply .zip them up and send 'm). That person does not need to have Audio Game Maker, as all games are stand-alone. However, when someone receives a game from somebody else and puts the files in the Audio Game Maker folder, that person is able to open the .XML game file using Audio Game Maker. This means that when you create a game with Audio Game Maker and distribute it (either for free, money, goats, Linden dollars or MySpace kudos) others can access your game file later on, edit it, change the soundfiles, and distribute it themselves for even more goats or red paperclips. Therefore I hope you see that once you sell one game and it's out on the Net, others can easily modify it. I personally don't have anything against you selling a game you made with Audio Game Maker (you have every right to ask for compensation for your hard work), but with how Audio Game Maker works, you probably won't make that much money. Although, I might add, I hereby dare the community to come up with your own economic system if you want ;) Like a donation system, or a "ransom marketing" system (you create a game but not yet release it, advertise it, and when you receives enough money in donations, you release the game for free), etc. etc.. I dare you all, folks ... (smile) ... The goals of the Audio Game Maker project are: 1) to increase the amount of audio games 2) give visually impaired wanna-be game designers a chance to develop their own audio games with a (simple) "what you hear is what you get"- kind of tool (at least something simpler than C++) I am personally very interested in point 1, since "more games" means "more examples added to the discourse" means "more knowledge on audio game design" and "more examples of accessible game design for the general game industry". For us there is no financial gain in this whole project. We decided for a "non-protected" format for the games for several reasons. One was that it is quite hard (given the short amount of time in which Audio Game Maker is conceived) to create a tool w
Re: [Audyssey] Audio Game Maker - Sneak Peek
LJudo is not that accessible with jaws. I've tried to use it. > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > > Say for instance I want to make a game with the same sound as the > mutant human in sod? > I think that's a scarce sound you won't get amongst free sounds on the > web. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Sarah > Sent: 07 December 2006 09:24 AM > To: Ken the Crazy; Gamers Discussion list > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > He I love making my own sounds. it is fun! if youneed help I could > ttry when > I have the time. I love foly sounds. check that out to. > >> Go to ljudo.com or make your own sounds. >> Ken Downey >> President >> DreamTechInteractive! >> >> And, >> Coming soon, >> Blind Comfort! >> The pleasant way to get a massage--no staring, just caring. >> >> - Original Message - >> From: "nicol" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Wednesday, December 06, 2006 12:24 PM >> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >> >> >>> hi >>> You get a wide variety of games. Each game needs its own sounds. And >>> this is >>> where the problem lies: if audio game maker is for free, you need to >>> spend a >>> lot of money because you need sounds for the games you create so you >>> need to >>> buy sound libraries. >>> Sound libraries do cost money! >>> Or does the developers of audio game maker supply people with sound >>> libraries included in the package? >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net >>> Sent: Wednesday, December 06, 2006 2:25 AM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >>> >>> Hi David, >>> >>> I'll try to answer that question the best I can: >>> >>> Every game that is created with Audio Game Maker consists of >>> multiple files: >>> a standard Audio Game Player.exe, some standard library files, an >>> XML file that contains all the data of the game, and four folders >>> that contain all the sound files that are used in the game. To >>> distribute a game, you simply >>> share these files with someone else (simply .zip them up and send >>> 'm). That >>> person does not need to have Audio Game Maker, as all games are >>> stand-alone. >>> However, when someone receives a game from somebody else and puts >>> the files >>> in the Audio Game Maker folder, that person is able to open the .XML >>> game file using Audio Game Maker. This means that when you create a >>> game with Audio Game Maker and distribute it (either for free, >>> money, goats, Linden dollars or MySpace kudos) others can access >>> your game file later on, edit it, change the soundfiles, and >>> distribute it themselves for even more goats >>> or red paperclips. >>> >>> Therefore I hope you see that once you sell one game and it's out on >>> the Net, others can easily modify it. I personally don't have >>> anything against you selling a game you made with Audio Game Maker >>> (you have every right to ask for compensation for your hard work), >>> but with how Audio Game Maker works, you probably won't make that >>> much money. Although, I might add, I hereby dare the community to >>> come up with your own economic system if you want ;) Like a donation >>> system, or a "ransom marketing" system (you create a >>> game but not yet release it, advertise it, and when you receives >>> enough money in donations, you release the game for free), etc. >>> etc.. I dare you all, folks ... (smile) ... >>> >>> The goals of the Audio Game Maker project are: >>> >>> 1) to increase the amount of audio games >>> 2) give visually impaired wanna-be game designers a chance to >>> develop their >>> own audio games with a (simple) "what you hear is what you get"- >>> kind of tool (at least something simpler than C++) >>> >>> I am personally very interested in point 1, since "more games" means >>> "more examples added to the discourse" means "more knowledge on >>> audio game design" >>> and "more examples of accessible game design for the general game >>> industry". >>> >>> For us there is no financial gain in this whole project. We decided >>> for a "non-protected" format for the games for several reasons. One >>> was that it is >>> quite hard (given the short amount of time in which Audio Game Maker >>> is conceived) to create a tool with which one can create games that >>> are copy-protected/piracy safe. The other was that we would like to >>> create a community of people all developing audio games, sharing >>> their ideas and games with each other, teaming up to build larger >>> games together. We were thinking along the lines of this: let's say >>> that there are a few people out >>> there who want to build a Pong-type of game. With Audio Game Maker, >>> once someone has finished a Pong gam