Re: [Audyssey] Montezuma's Revenge News
That is too bad you feel that way. One of the things which makes Monty more appealing is the restoration to the original as best as possible. Remember that computers like today were not around in the seventies. This is not a new concept either. At Wal-Mart, one can easily find restored Atari games which you simply plug into your TV, if this is such a bad idea going 200 steps as you put it backwards, then why are others doing it as well? Oh well. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 22, 2007 9:22 PM Subject: Re: [Audyssey] Montezuma's Revenge News I am disappointed Thomas you have chosen to go to a old game instead of making a game modern. If I wanted to play a game from the 70's I would have kept the game from back then. We have so many old fashioned games already and now I feel in my own personal opinion is taking 200 steps backwards. I wish you well with the endeavor Thomas. We have waited a long time for a release and now again taking 200 steps backwards for a release at no time even a possible release date. I respect your opinions and ideas and again wish you the best of luck in your game development. I just wish there were more games developed that would bring the blind community into the 21st century instead of living in the 70 80's. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] opinions
You are correct that opinions are really welcome. What we all need to remember is that this is email and we don't really know the tone of the person writing the message. For me personally, I certainly have a lot more things to worry about right now with my recent move, than whether a game is made modern or not. The tone of my messages have sometimes come off rude when I've expressed an opinion too, so I see where you are coming from. Keep your posts coming and keep your opinions coming as well. All the best. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, March 23, 2007 8:22 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi List: Everyone has a right to a opinion. I personally don't look forward to the dark ages but at the same time I fully appreciate and respect for those who have the opinion that old is better. I appreciate that going and bringing a classic back to life is awesome and look forward to it. Why is it that when someone voices a opinion that is different then their own does it have to end up in a argument? I said nothing degrading to those who do not agree with me. I respect and encourage Tom to do a game that is going to appeal to the masses of the community. I stated one man's opinion but when this happens although not mean, not ignorant, but a different view does it lead to all of this? My post was my opinion. It was a OPINION! Isn't the purpose of this list a opportunity to talk about game development and to put in suggestions and/or concerns? However when this happens people (not all) get bent out of shape? I feel bad that there is no room for a person's opinion and the first amendment basically being taken away. I apologize for the earlier post and Tom, I sincerely hope the game turns out awesome! I hope it comes out to be the best game ever made. For those who buy it, I hope it is the best game you ever bought. I personally will probably try it also and who knows may use my credit to purchase it. I made a simple post with my opinion and it blows up like usual. Take care Tom and good luck. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
Hi Michael, I respect your opinions, but I do have some trouble understanding why just because a game is old to sighted people why does it have to be old and boring to many blind users that never had a first chance to play? This kind of reminds me of my college dorm mates first reaction when they discovered I had a large stash of 80's, 70's, and 80's rock bands in my cd case, and their first responce was, Man, that is as old as dirt. That stuff is crap. Why don't you stop living in a time warp, and listen to snoop Dog, Scar Face, etc?. My answer then is the same as today. Just because something is old doesn't make it bad. Peoples taistes may change, interest might change, but the workmanship that whent into that song or game hasn't changed. In it's day back in 1984 Montezuma's Revenge was hugely popular just like the Betals, Beach boys, Rolling Stones, etc were back in the 1960's. Just because a few years have gone by I don't think people have stopped listening to the Betals or stopped playing Montezuma's Revenge. In fact the only reason they aren't popular any more is a new generation has sprang up to replace them, and they have different interests than the old generation that grew up with Monty or the Betals. Keep in mind the entire intent of remaking Montezuma's revenge is to capture the original game in all it's glory in accessible format. If I do as you say and put in allot of 21st century influences then the game is no longer Montezuma's Revenge. Let's think of it this way. Is there a sighted game you really want to play like Mortal Combat, Doom III, Stark Trek Elite Force, Star Wars Empire at War, etc? Ok, say I were making that game, a game you wanted to play because it was your favorite game and it wasn't accessible. How many of my own changes would you want me to make in the game? Take out a special game level that was in that game, add levels that aren't there, drop out certain bonus items, etc... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
Hi Liam, Well, keep in mind most of the delays were on Alchemy's part and not mine. There has been very few days over the passed year I have not worked on Monty at least a little. I had to rewrite the game from scratch which of course slowed down production, but I don't expect this recent change to slow it down too much. Perhaps a month or so extra for development, and a couple of weeks testing. Liam Erven wrote: I actually understand what Michael means. I think it would be really cool to see the game released as close to the original as possible, but I can understand the frustation with having the game's release date pushed farther and farther back. remember that this game has been promised for two years, and another of people me included paid our money for the game and still have not received anything. I don't want to suggest that thomas rushes the game through, because we know what happens when games are rushed. But. there are people waiting for the game to be released. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 9:20 PM Subject: Re: [Audyssey] Montezuma's Revenge News Here we go again. Do you see the point that a game is new to the blind gaming community if that blind community hasn't ever played it before? Why care if the game is out of the fifteen hundreds? Chess is, and it's still being played worldwide. This puts a flaw in your reasoning, doesn't it? Part of what will be good about Monty is the very fact that blind people will be able to play a game that they themselves may have played when they still had eyesight, then could not play it after they became blind, and they will now, once again, be able to do so. To a whole flock of gamers, this will either be an experience they lost due to blindness or it will be a whole new experience. Either way, it will not be, as you claim, a huge step backward, but, seeing as we haven't played it before, a huge step ahead in our gaming experience. What is so hard to understand about what I am pointing out? Thanks. - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 22, 2007 8:22 PM Subject: Re: [Audyssey] Montezuma's Revenge News I am disappointed Thomas you have chosen to go to a old game instead of making a game modern. If I wanted to play a game from the 70's I would have kept the game from back then. We have so many old fashioned games already and now I feel in my own personal opinion is taking 200 steps backwards. I wish you well with the endeavor Thomas. We have waited a long time for a release and now again taking 200 steps backwards for a release at no time even a possible release date. I respect your opinions and ideas and again wish you the best of luck in your game development. I just wish there were more games developed that would bring the blind community into the 21st century instead of living in the 70 80's. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] List perfanity was Montezuma's Revenge
Hi all, Just a reminder to watch your perfanity on list. I noticed one of us let one slip, and this is a friendly reminder that the moderators strongly encurrage reframing from use of perfanity on Audyssey. We have members from all sorts of ages and religious backgrounds and we should try and be respectful to all by reframing from questionable language. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
Hi Dark, Agreed. Simply saying that someone does or does not like something isn't just enough to sway a developer from his or her course. We would like reasons backed up with concrete examples of why side-scrollers are less desirable than an ultra modern FPS game. Is the reasoning have to do with a personal dislike of the genre and style or is there some practical reason why they are infurior to FPS games. Sure I like Tomb Raider, Resident Evil, Elite Force, Star Wars Jedi Knight, etc to, but I don't compare them to side-scrollers as they are totally different games and different styles of game play. Arguably games like Mario has been around since the 1980's but they are still popular. Why is Mario still popular with sightees if the game is old and not with the 21st century we might say? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monty Opinions was Montezuma's Revenge
Hi Michael and all, As I mentioned earlier I do respect your opinions, but I do disagree with them somewhat. It would be helpful if you could explain to everyone why you feel as you do. Opinions themselves aren't bad, but most of the time people would like to know the reason behind why you feel and think as you do. For example, explain why you feel writing a classic side-scroller is like going back to the dark ages. You could explain what you are comparing it to. Just a general basis of knowing what it is being compared to will help. Are you comparing it to ultra modern FPS shooters for the sighted market? Are you comparing it to modern remakes of Montezuma's Revenge for sighted players? Are you comparing it to modern rpg games? If you are comparing it to modern day sighted side-scrollers then go ahead and let me know what they have that Monty does not. If you are comparing it to FPS shooters, RPG, flight simulators, etc then we are talking about the difference between apples and oranges. They are not the same thing at all, and there is no reference of one to one comparison. It is kind of like asking, is Sci-Fi books better than Romance? Is rock and roll better than Country or Wrap? The answer to those kinds of questions is absolutely subjective, and depends totally on the end users taistes in reading and music material. In the same way comparing a FPS like SOD to Monty is a purely subjective thing, and they aren't even in the same style of game play. However, Monty and Super Liam are in the same style and can be compared directly to each other since they are both side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Things to know when you order Sarah
Greetings all, We're getting drowned in countless emails about ordering this title, so we thought we'd post and make a few things a little more clear. Please pass on this message to anyone you feel may benefit from it. When you order Sarah, it is important to realize there are three companies involved in the processing of your order. Draconis processes the order initially. Once we receive verification that payment has cleared, we pass the order to PCS Games, who in turn have GMA Games generate the key for the game. This entire process takes a little longer than if it was just us generating key and processing orders for our in-house titles. If you order through PayPal, it may take a little longer to get clearance for the payment. Until we get that, the order is held. Once we do get it, it is passed to PCS Games. Right now we have a tremendous backlog of emails of people wondering why they didn't receive their keys immediately. This would be time consuming enough, but many of those people have emailed multiple times without waiting more than a few minutes for a response. Please, if you are sending an email to us, give us time to answer, especially right now. I currently have more than 100 emails from people wanting to know where their keys are, many of whom have surely already received their keys by now. A great many of our customers have emailed as many as 5 or 10 times asking the same thing, and the game's bearly been out a week. All of this slows down the process over all. A little patience goes a long way, folks. *smile* ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Raceway was Montezuma's Revenge
Hi William, Yeah, I realise Raceway has been on the waiting list for an extremely long time. Do remember most of that is the fault of Raceway's previous owner. It has only been in my custity for a year, and for most of that year I have been hopping between three different game projects: STFC, Monty, and Raceway. You asked if I should give Raceway the highest priority here. It is a fair question that deserves a fair and honest answer. When I took over RW STFC was nearest to completion so I decided right off to finish that project before attending to the new projects.That was one less project i had to deal with once it was completed in December. Next, I looked over RW and Monty deciding which game to work on first. The reason I chose Monty was that in general arcade type games are much simpler to design and complete. I do hope to have Monty completed by this year which is my goal. Once Monty is done Raceway will be my soul consern. That allows me time to work on the game and get into very complex programming which will take more time and attention than did STFC or Monty. Bottom line I know Raceway is a much harder program to create than Monty or STFC ever was, and the physics engine alone would take a while to work on. If I chose to do Raceway first I would end up producing RW, but two other projects would still be shelved today with USA Games having nothing to show yet. I am certain no one here wants RW to be rushed in to a premature production release because most realise by doing so in order to speed up production I'd have to cut corners, spend less time on the game, etc just to make everyone happy to get it out right away. Then, the screaming would come because it isn't the game they were hoping for. I won't do that. When I do Raceway I want to devote my entire attention to it. Now, I am sure you are about to ask how far was Raceway along after six years of production? Well, James north had it to a early beta stage in VB 6, but eventually chose to go to VB.NET. The VB.NET engine was not very far along by the time I took it over. Should I use the VB 6 version to sped up production? No because VB 6 is now considered by most developers to be outdated, and in 2008 Microsoft is dropping support for VB 6 applications, and has already dropped support for DirectX 8 for VB 6. Should I continue with the VB.NET version? No because VB.NET doesn't have the proper support for force feedbackdevices that other languages do. As a result I have been building the RW engine from the ground up which takes allot of time, and work that most out here probably don't realise. william lomas wrote: hi while i am not meaning to be rude here, shouldnt raceway be given more development time. we've been waiting four, five maybe six years for that, it is getting long in the tooth. ok, money was promised, monty i mean a year or so ago but i doubt to be fair we will see raceway this year so there's another year added to the calendar ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] where does sarah come from? RE: hp question
Wow, I thought the story of BSC Games's Hunter was well-written... Although I'm sure that Justin can't point me to a real person called Hunter Joe. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 11:06 PM Subject: Re: [Audyssey] where does sarah come from? RE: hp question Sorting out the Sarahs, Sarah in the game is fictitious. A Sarah was also the fictitious main character of the book and movie, Labyrinth. Sarah Goode, was a real person convicted of witchcraft in Salem Massachusetts in the eighteenth century. Sarah was the name of a song from Fleetwood Mac and I think is a real person. And finally Sarah Alawami is a real person and comes from Mr. and Mrs. Alawami. smiles, Phil - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 3:55 PM Subject: Re: [Audyssey] where does sarah come from? RE: hp question The Harry Potter books are real stories. They are, however, fiction. The people in them, as is Sarah in Sarah and the Castle of Witchcraft and Wizardry, do not exist in real life. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 1:31 PM Subject: Re: [Audyssey] where does sarah come from? RE: hp question Harry Potter is not a real story. All this is make believe. Therefore, the story of Sarah is also make believe. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 2:29 PM Subject: [Audyssey] where does sarah come from? RE: hp question Please tell me: does sarah really exist? I know sarah alawami is doing the voice overs but the story line of sarah who was aparated when she was 3 and a half years old and she went to diagon when she was 18, was it a real story like harry potter is a real story? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] where does sarah come from? RE: hp question
I thought she was hanging around on this list? (Anyways, that's why I'm always so quiet here.) - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 11:49 PM Subject: Re: [Audyssey] where does sarah come from? RE: hp question And if your description confuses anyone, let's put an AllaWhammy on them! (grin) - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 5:06 PM Subject: Re: [Audyssey] where does sarah come from? RE: hp question Sorting out the Sarahs, Sarah in the game is fictitious. A Sarah was also the fictitious main character of the book and movie, Labyrinth. Sarah Goode, was a real person convicted of witchcraft in Salem Massachusetts in the eighteenth century. Sarah was the name of a song from Fleetwood Mac and I think is a real person. And finally Sarah Alawami is a real person and comes from Mr. and Mrs. Alawami. smiles, Phil - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 3:55 PM Subject: Re: [Audyssey] where does sarah come from? RE: hp question The Harry Potter books are real stories. They are, however, fiction. The people in them, as is Sarah in Sarah and the Castle of Witchcraft and Wizardry, do not exist in real life. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 1:31 PM Subject: Re: [Audyssey] where does sarah come from? RE: hp question Harry Potter is not a real story. All this is make believe. Therefore, the story of Sarah is also make believe. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 2:29 PM Subject: [Audyssey] where does sarah come from? RE: hp question Please tell me: does sarah really exist? I know sarah alawami is doing the voice overs but the story line of sarah who was aparated when she was 3 and a half years old and she went to diagon when she was 18, was it a real story like harry potter is a real story? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
hi thanks for honest answer. i still run windows on my macintosh but purely for gaming needs so would be interested tom if you could reply to me privately off list regarding monty, wondering if i can be on the team at all of testers thanks, will On 23 Mar 2007, at 16:09, Thomas Ward wrote: Hi William, Yeah, I realise Raceway has been on the waiting list for an extremely long time. Do remember most of that is the fault of Raceway's previous owner. It has only been in my custity for a year, and for most of that year I have been hopping between three different game projects: STFC, Monty, and Raceway. You asked if I should give Raceway the highest priority here. It is a fair question that deserves a fair and honest answer. When I took over RW STFC was nearest to completion so I decided right off to finish that project before attending to the new projects.That was one less project i had to deal with once it was completed in December. Next, I looked over RW and Monty deciding which game to work on first. The reason I chose Monty was that in general arcade type games are much simpler to design and complete. I do hope to have Monty completed by this year which is my goal. Once Monty is done Raceway will be my soul consern. That allows me time to work on the game and get into very complex programming which will take more time and attention than did STFC or Monty. Bottom line I know Raceway is a much harder program to create than Monty or STFC ever was, and the physics engine alone would take a while to work on. If I chose to do Raceway first I would end up producing RW, but two other projects would still be shelved today with USA Games having nothing to show yet. I am certain no one here wants RW to be rushed in to a premature production release because most realise by doing so in order to speed up production I'd have to cut corners, spend less time on the game, etc just to make everyone happy to get it out right away. Then, the screaming would come because it isn't the game they were hoping for. I won't do that. When I do Raceway I want to devote my entire attention to it. Now, I am sure you are about to ask how far was Raceway along after six years of production? Well, James north had it to a early beta stage in VB 6, but eventually chose to go to VB.NET. The VB.NET engine was not very far along by the time I took it over. Should I use the VB 6 version to sped up production? No because VB 6 is now considered by most developers to be outdated, and in 2008 Microsoft is dropping support for VB 6 applications, and has already dropped support for DirectX 8 for VB 6. Should I continue with the VB.NET version? No because VB.NET doesn't have the proper support for force feedbackdevices that other languages do. As a result I have been building the RW engine from the ground up which takes allot of time, and work that most out here probably don't realise. william lomas wrote: hi while i am not meaning to be rude here, shouldnt raceway be given more development time. we've been waiting four, five maybe six years for that, it is getting long in the tooth. ok, money was promised, monty i mean a year or so ago but i doubt to be fair we will see raceway this year so there's another year added to the calendar ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Things to know when you order Sarah
Hi. I don't understand why my visa-card doesn't work in the shop. I'm always getting the following message: Your credit card was declined. Please try another card or contact your bank for more info. I'm sure my credit card works. I have tried to ordre the game directly from the game and sended my ordre in a mail to Phil, but he said you haven't set up a vendor shopping card so he can complete the ordre. It could be nice if you could set up the vendor shopping card to Phil so I can use my credit card. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 3:34 PM Subject: [Audyssey] Things to know when you order Sarah Greetings all, We're getting drowned in countless emails about ordering this title, so we thought we'd post and make a few things a little more clear. Please pass on this message to anyone you feel may benefit from it. When you order Sarah, it is important to realize there are three companies involved in the processing of your order. Draconis processes the order initially. Once we receive verification that payment has cleared, we pass the order to PCS Games, who in turn have GMA Games generate the key for the game. This entire process takes a little longer than if it was just us generating key and processing orders for our in-house titles. If you order through PayPal, it may take a little longer to get clearance for the payment. Until we get that, the order is held. Once we do get it, it is passed to PCS Games. Right now we have a tremendous backlog of emails of people wondering why they didn't receive their keys immediately. This would be time consuming enough, but many of those people have emailed multiple times without waiting more than a few minutes for a response. Please, if you are sending an email to us, give us time to answer, especially right now. I currently have more than 100 emails from people wanting to know where their keys are, many of whom have surely already received their keys by now. A great many of our customers have emailed as many as 5 or 10 times asking the same thing, and the game's bearly been out a week. All of this slows down the process over all. A little patience goes a long way, folks. *smile* ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.17/730 - Release Date: 22-03-2007 07:44 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Things to know when you order Sarah
That is a question for your bank. Not for the list and not for Draconis Entertainment. Any merchant processing a credit card will get one of two answers. Approve or Decline. That is it. If they get an approve message, they will also get an approval code and process the order. If they get a decline, they get no further information because it can be declined for many reasons. A decline does not mean you are a bad person, it does not mean you don't have the money. A decline is just that, a decline. Maybe your bank is having a bad day. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 12:05 PM Subject: Re: [Audyssey] Things to know when you order Sarah Hi. I don't understand why my visa-card doesn't work in the shop. I'm always getting the following message: Your credit card was declined. Please try another card or contact your bank for more info. I'm sure my credit card works. I have tried to ordre the game directly from the game and sended my ordre in a mail to Phil, but he said you haven't set up a vendor shopping card so he can complete the ordre. It could be nice if you could set up the vendor shopping card to Phil so I can use my credit card. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] opinions
Also, I don't think we were arguing your opinion. Yes, it's right that when someone presents an opinion that doesn't appeal to the others, they probably try to persuade him with their reasons, but I was actually expecting much more flames and insulting going when I saw that post of yours than occured, and that pleased me that I was wrong. You say everyone has the right for their opinion. That's definitely true. But that's also the reason why we even bothered to reply and to explain our own different opinions - cause they are just different. I myself don't think that old is better, nor do I think that new is better. I believe it's impossible to make a statement like this in general and still be objective and precise. You know, the original game is, well, old as you put it. But to us it's gonna be completely new. Like I said before, I believe you wouldn't look at it if you didn't know it was old. By the way, just out of curiosity, have you ever tried any of the already released Monty demos, or did you just give up cause it was too old? Thanks, Lukas - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 1:41 PM Subject: [Audyssey] opinions You are correct that opinions are really welcome. What we all need to remember is that this is email and we don't really know the tone of the person writing the message. For me personally, I certainly have a lot more things to worry about right now with my recent move, than whether a game is made modern or not. The tone of my messages have sometimes come off rude when I've expressed an opinion too, so I see where you are coming from. Keep your posts coming and keep your opinions coming as well. All the best. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, March 23, 2007 8:22 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi List: Everyone has a right to a opinion. I personally don't look forward to the dark ages but at the same time I fully appreciate and respect for those who have the opinion that old is better. I appreciate that going and bringing a classic back to life is awesome and look forward to it. Why is it that when someone voices a opinion that is different then their own does it have to end up in a argument? I said nothing degrading to those who do not agree with me. I respect and encourage Tom to do a game that is going to appeal to the masses of the community. I stated one man's opinion but when this happens although not mean, not ignorant, but a different view does it lead to all of this? My post was my opinion. It was a OPINION! Isn't the purpose of this list a opportunity to talk about game development and to put in suggestions and/or concerns? However when this happens people (not all) get bent out of shape? I feel bad that there is no room for a person's opinion and the first amendment basically being taken away. I apologize for the earlier post and Tom, I sincerely hope the game turns out awesome! I hope it comes out to be the best game ever made. For those who buy it, I hope it is the best game you ever bought. I personally will probably try it also and who knows may use my credit to purchase it. I made a simple post with my opinion and it blows up like usual. Take care Tom and good luck. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Informace od NOD32 1.1189 (20050808) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Things to know when you order Sarah
I once got a declined message when i didn't type in my creddit card number correctly, obviously there are lots of other things it could be as well, as Raul says, but perhaps checking the number might be a good idea to begin with. All the best, Dark. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 5:08 PM Subject: Re: [Audyssey] Things to know when you order Sarah That is a question for your bank. Not for the list and not for Draconis Entertainment. Any merchant processing a credit card will get one of two answers. Approve or Decline. That is it. If they get an approve message, they will also get an approval code and process the order. If they get a decline, they get no further information because it can be declined for many reasons. A decline does not mean you are a bad person, it does not mean you don't have the money. A decline is just that, a decline. Maybe your bank is having a bad day. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 12:05 PM Subject: Re: [Audyssey] Things to know when you order Sarah Hi. I don't understand why my visa-card doesn't work in the shop. I'm always getting the following message: Your credit card was declined. Please try another card or contact your bank for more info. I'm sure my credit card works. I have tried to ordre the game directly from the game and sended my ordre in a mail to Phil, but he said you haven't set up a vendor shopping card so he can complete the ordre. It could be nice if you could set up the vendor shopping card to Phil so I can use my credit card. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Things to know when you order Sarah
Hi Raul. I'm sorry to post this on the list because it's a bit off topic, but here is my answer: My credit card does work in other online shops but not in the Draconiss shop. But I'll see if I can set up a paypal account. If other have successfully ordered some games in Draconiss shop useing their credit card, please led me know by sending a mail off the list. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 6:08 PM Subject: Re: [Audyssey] Things to know when you order Sarah That is a question for your bank. Not for the list and not for Draconis Entertainment. Any merchant processing a credit card will get one of two answers. Approve or Decline. That is it. If they get an approve message, they will also get an approval code and process the order. If they get a decline, they get no further information because it can be declined for many reasons. A decline does not mean you are a bad person, it does not mean you don't have the money. A decline is just that, a decline. Maybe your bank is having a bad day. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 12:05 PM Subject: Re: [Audyssey] Things to know when you order Sarah Hi. I don't understand why my visa-card doesn't work in the shop. I'm always getting the following message: Your credit card was declined. Please try another card or contact your bank for more info. I'm sure my credit card works. I have tried to ordre the game directly from the game and sended my ordre in a mail to Phil, but he said you haven't set up a vendor shopping card so he can complete the ordre. It could be nice if you could set up the vendor shopping card to Phil so I can use my credit card. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.17/730 - Release Date: 22-03-2007 07:44 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
I'm trying to figure out how you figure that learning something new is, as you say, stepping back into the dark ages. Even though we have calculators on our computers, pocket calculators, and other gadgets, a Cranmer abacus is handy at times, even though it is pretty old technology. Learning to use one is not going back to yesterday, but learning something either enjoyable or useful, and how long that tool has been around has nothing to do with how useful it is. I would not disregard it due to how long it has been around. And why get bent out of shape if people show you a flaw in your logic or opinion? They just might be right. If I am thinking incorrectly, and someone points out examples to show me this, I might change my opinion to what makes sense if their arguments are valid. I try to keep an open mind. - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, March 23, 2007 7:22 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi List: Everyone has a right to a opinion. I personally don't look forward to the dark ages but at the same time I fully appreciate and respect for those who have the opinion that old is better. I appreciate that going and bringing a classic back to life is awesome and look forward to it. Why is it that when someone voices a opinion that is different then their own does it have to end up in a argument? I said nothing degrading to those who do not agree with me. I respect and encourage Tom to do a game that is going to appeal to the masses of the community. I stated one man's opinion but when this happens although not mean, not ignorant, but a different view does it lead to all of this? My post was my opinion. It was a OPINION! Isn't the purpose of this list a opportunity to talk about game development and to put in suggestions and/or concerns? However when this happens people (not all) get bent out of shape? I feel bad that there is no room for a person's opinion and the first amendment basically being taken away. I apologize for the earlier post and Tom, I sincerely hope the game turns out awesome! I hope it comes out to be the best game ever made. For those who buy it, I hope it is the best game you ever bought. I personally will probably try it also and who knows may use my credit to purchase it. I made a simple post with my opinion and it blows up like usual. Take care Tom and good luck. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Things to know when you order Sarah
Just to clarify, we get credit card orders all the time that work just fine. Søren Jensen wrote: Hi Raul. I'm sorry to post this on the list because it's a bit off topic, but here is my answer: My credit card does work in other online shops but not in the Draconiss shop. But I'll see if I can set up a paypal account. If other have successfully ordered some games in Draconiss shop useing their credit card, please led me know by sending a mail off the list. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 6:08 PM Subject: Re: [Audyssey] Things to know when you order Sarah That is a question for your bank. Not for the list and not for Draconis Entertainment. Any merchant processing a credit card will get one of two answers. Approve or Decline. That is it. If they get an approve message, they will also get an approval code and process the order. If they get a decline, they get no further information because it can be declined for many reasons. A decline does not mean you are a bad person, it does not mean you don't have the money. A decline is just that, a decline. Maybe your bank is having a bad day. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 12:05 PM Subject: Re: [Audyssey] Things to know when you order Sarah Hi. I don't understand why my visa-card doesn't work in the shop. I'm always getting the following message: Your credit card was declined. Please try another card or contact your bank for more info. I'm sure my credit card works. I have tried to ordre the game directly from the game and sended my ordre in a mail to Phil, but he said you haven't set up a vendor shopping card so he can complete the ordre. It could be nice if you could set up the vendor shopping card to Phil so I can use my credit card. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
Hi Tom AS an old owner of Raceway, that being two copies, I even wait longer if the game comes out with a net play feature. Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 8:09 AM Subject: [Audyssey] Raceway was Montezuma's Revenge Hi William, Yeah, I realise Raceway has been on the waiting list for an extremely long time. Do remember most of that is the fault of Raceway's previous owner. It has only been in my custity for a year, and for most of that year I have been hopping between three different game projects: STFC, Monty, and Raceway. You asked if I should give Raceway the highest priority here. It is a fair question that deserves a fair and honest answer. When I took over RW STFC was nearest to completion so I decided right off to finish that project before attending to the new projects.That was one less project i had to deal with once it was completed in December. Next, I looked over RW and Monty deciding which game to work on first. The reason I chose Monty was that in general arcade type games are much simpler to design and complete. I do hope to have Monty completed by this year which is my goal. Once Monty is done Raceway will be my soul consern. That allows me time to work on the game and get into very complex programming which will take more time and attention than did STFC or Monty. Bottom line I know Raceway is a much harder program to create than Monty or STFC ever was, and the physics engine alone would take a while to work on. If I chose to do Raceway first I would end up producing RW, but two other projects would still be shelved today with USA Games having nothing to show yet. I am certain no one here wants RW to be rushed in to a premature production release because most realise by doing so in order to speed up production I'd have to cut corners, spend less time on the game, etc just to make everyone happy to get it out right away. Then, the screaming would come because it isn't the game they were hoping for. I won't do that. When I do Raceway I want to devote my entire attention to it. Now, I am sure you are about to ask how far was Raceway along after six years of production? Well, James north had it to a early beta stage in VB 6, but eventually chose to go to VB.NET. The VB.NET engine was not very far along by the time I took it over. Should I use the VB 6 version to sped up production? No because VB 6 is now considered by most developers to be outdated, and in 2008 Microsoft is dropping support for VB 6 applications, and has already dropped support for DirectX 8 for VB 6. Should I continue with the VB.NET version? No because VB.NET doesn't have the proper support for force feedbackdevices that other languages do. As a result I have been building the RW engine from the ground up which takes allot of time, and work that most out here probably don't realise. william lomas wrote: hi while i am not meaning to be rude here, shouldnt raceway be given more development time. we've been waiting four, five maybe six years for that, it is getting long in the tooth. ok, money was promised, monty i mean a year or so ago but i doubt to be fair we will see raceway this year so there's another year added to the calendar ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
oh there is a older version of race way? where could one get this? - Original Message - From: Gary Whittington [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 4:05 PM Subject: Re: [Audyssey] Raceway was Montezuma's Revenge Hi Tom AS an old owner of Raceway, that being two copies, I even wait longer if the game comes out with a net play feature. Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 8:09 AM Subject: [Audyssey] Raceway was Montezuma's Revenge Hi William, Yeah, I realise Raceway has been on the waiting list for an extremely long time. Do remember most of that is the fault of Raceway's previous owner. It has only been in my custity for a year, and for most of that year I have been hopping between three different game projects: STFC, Monty, and Raceway. You asked if I should give Raceway the highest priority here. It is a fair question that deserves a fair and honest answer. When I took over RW STFC was nearest to completion so I decided right off to finish that project before attending to the new projects.That was one less project i had to deal with once it was completed in December. Next, I looked over RW and Monty deciding which game to work on first. The reason I chose Monty was that in general arcade type games are much simpler to design and complete. I do hope to have Monty completed by this year which is my goal. Once Monty is done Raceway will be my soul consern. That allows me time to work on the game and get into very complex programming which will take more time and attention than did STFC or Monty. Bottom line I know Raceway is a much harder program to create than Monty or STFC ever was, and the physics engine alone would take a while to work on. If I chose to do Raceway first I would end up producing RW, but two other projects would still be shelved today with USA Games having nothing to show yet. I am certain no one here wants RW to be rushed in to a premature production release because most realise by doing so in order to speed up production I'd have to cut corners, spend less time on the game, etc just to make everyone happy to get it out right away. Then, the screaming would come because it isn't the game they were hoping for. I won't do that. When I do Raceway I want to devote my entire attention to it. Now, I am sure you are about to ask how far was Raceway along after six years of production? Well, James north had it to a early beta stage in VB 6, but eventually chose to go to VB.NET. The VB.NET engine was not very far along by the time I took it over. Should I use the VB 6 version to sped up production? No because VB 6 is now considered by most developers to be outdated, and in 2008 Microsoft is dropping support for VB 6 applications, and has already dropped support for DirectX 8 for VB 6. Should I continue with the VB.NET version? No because VB.NET doesn't have the proper support for force feedbackdevices that other languages do. As a result I have been building the RW engine from the ground up which takes allot of time, and work that most out here probably don't realise. william lomas wrote: hi while i am not meaning to be rude here, shouldnt raceway be given more development time. we've been waiting four, five maybe six years for that, it is getting long in the tooth. ok, money was promised, monty i mean a year or so ago but i doubt to be fair we will see raceway this year so there's another year added to the calendar ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
Hi Will, As for the Monty test team that team is full. As for Raceway testing I haven't began selecting testers yet for that project so it is premature for anyone to ask can I be on the Raceway team. Smile. william lomas wrote: hi thanks for honest answer. i still run windows on my macintosh but purely for gaming needs so would be interested tom if you could reply to me privately off list regarding monty, wondering if i can be on the team at all of testers thanks, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
Hi Gary, I know many people have interest in a net play feature, but I don't simply have time to work that in to the 1.0 release. One of the major factors I have elected not to make a net play feature is that Microsoft is fasing out DirectPlay in DirectX 10 which games like Topspeed use for network game play, and haven't really given us a real alternative to it. So with DirectPlay going out of DirectX it seams I would have to come up with some custom network code on my own using standard Winsock code which is a bit more complicated than DirectPlaywas. I suppose I could come up with a reasonable compromise of using DirectPlay for an early release and try and conver to Winsock later, but that might be begging for trouble later on when people go DirectX 10. Gary Whittington wrote: Hi Tom AS an old owner of Raceway, that being two copies, I even wait longer if the game comes out with a net play feature. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Side-Scrollers vs FPS.
Hi Lisa, Agreed. Side-scrollers are inherently much easier for us since we are only interested in for general directions up, down, left, and right. It is also easier to pinpoint where an item is as we can here it left or right and only need to walk or jump in that general direction to grab it. I really like this style of game play. Sure it is only 2D, but they are easy to play and are a throwback to when games were all about fun and not heavy graphics and sound. I would like to write more side-scrollers, but it does seam there are some that feel they have no value any more. FPS games on the other hand are great, but they really are harder to play. Games like Sarah and Shades of Doom are far more harder when it comes to figuring out the levels and finding where things are, and I even have a hard time figuring out if an item, is in front or behind me, and that is something I don't like about FPS. Lisa Leonardi wrote: Plus, the games in the 21st century are almost solely focussed on the graphical nature of the game. I, for one, am looking forward to another side scroller. Though I do have one or two of them, I don't find the games with the ability to turn in any direction as enjoyable. I like them, but I constantly feel like I'm in a maze. Where the sighted can look at the whole picture of the thing, and recognize where they are in relation to other things, we have to rely on maybe a scan or coordinates. So, I can't wait for Monty. Lisa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
Hi Kerry, Yes, but it is not available for download. James North actually had Raceway to beta stage before he suddenly started over on the game. I have the beta, but it isn't what you would call super great. kerry wrote: oh there is a older version of race way? where could one get this? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
Thomas: I thank you so much time for your response. I greatly appreciate the time you took to respond. As you said interests change and maybe since I most my vision not to long ago maybe my interest have moved ahead. I, as said before, will try the game and maybe will be surprised with how much fun it is and will play it every day. I never have stated I will not play it or even like it. I just was hoping for some more games which offer some more complexity like the sighted people have. I sometimes feel blind gamers are left in the dark with the games out now because of inaccessibility and always hope such awesome game developers such as you and Che Martin, Phil, etc have the time and energy to make such games as our out now. I do look forward to when Monty has a beta out so I can try it. I just wish there were more games with a more modern touch. Just to also let you know I love the music from the 80 S more then I do for most music out right now. *smiles* Thanks again for your response and have a awesome weekend. Also I do apologize for any arguments I may have started. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Opinions was Montezuma's Revenge
Thomas: I am comparing it the newer games out there now. You see WE system, PS 3 and PS 2 games. They are so enriched with sounds, complexity etc. For example, my mom and dad play ps 2 golf. It is so awesome. I love Jim Kitchen's golf game and play it probably 2-4 days a week. I wish it had a little more complexity for example if you hit it wrong the ball goes in the pond or in front of a tree and you have to work itself out of the predicament it is in. Or if you hit the ball the wrong strength it goes in a sand trap and you have to use a sand wedge. It just seems as a blind gamers community we are limited what can be produced. Maybe the frustration is we are limited with what games can be created and/or recreated. I just wish the blind gamers community had games that may compare a little bit more with sighted games that sound and look so fun and cool and hard but yet fun. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
I am sure tom is doing his best. On a side note, I think once a game switches from dev to dev and its still under development, that dev shouldn't incur the wrath from users over time on the project that he didn't have, ie the time the other dev has spent on the project in question shouldn't be added to the new time of the other project. In the case of raceway, and monty, a load of the origional stuff is being scrapped, in the case of raceway, its all going in the bin,, and new versions are being developed, therefore the dev time for the game should be reset to the new dev and the old time discarded. At 01:16 a.m. 24/03/2007, you wrote: hi while i am not meaning to be rude here, shouldnt raceway be given more development time. we've been waiting four, five maybe six years for that, it is getting long in the tooth. ok, money was promised, monty i mean a year or so ago but i doubt to be fair we will see raceway this year so there's another year added to the calendar back to the subject though of the message, i do think that original monty elements should be kept and i'm sure we'll ahve fun playing it. i know my raceway issue is off topic but everyone forgets those who pre ordered money two, three four years ago, pre ordered with moeny for raceway will On 23 Mar 2007, at 13:40, Thomas Ward wrote: Hi Michael, I respect your opinions, but I do have some trouble understanding why just because a game is old to sighted people why does it have to be old and boring to many blind users that never had a first chance to play? This kind of reminds me of my college dorm mates first reaction when they discovered I had a large stash of 80's, 70's, and 80's rock bands in my cd case, and their first responce was, Man, that is as old as dirt. That stuff is crap. Why don't you stop living in a time warp, and listen to snoop Dog, Scar Face, etc?. My answer then is the same as today. Just because something is old doesn't make it bad. Peoples taistes may change, interest might change, but the workmanship that whent into that song or game hasn't changed. In it's day back in 1984 Montezuma's Revenge was hugely popular just like the Betals, Beach boys, Rolling Stones, etc were back in the 1960's. Just because a few years have gone by I don't think people have stopped listening to the Betals or stopped playing Montezuma's Revenge. In fact the only reason they aren't popular any more is a new generation has sprang up to replace them, and they have different interests than the old generation that grew up with Monty or the Betals. Keep in mind the entire intent of remaking Montezuma's revenge is to capture the original game in all it's glory in accessible format. If I do as you say and put in allot of 21st century influences then the game is no longer Montezuma's Revenge. Let's think of it this way. Is there a sighted game you really want to play like Mortal Combat, Doom III, Stark Trek Elite Force, Star Wars Empire at War, etc? Ok, say I were making that game, a game you wanted to play because it was your favorite game and it wasn't accessible. How many of my own changes would you want me to make in the game? Take out a special game level that was in that game, add levels that aren't there, drop out certain bonus items, etc... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] opinions
in reguards to the older game vs newer game thing, I think that if we had all games look like the newer way of doing things we would forget. Arcade is good, still is good. Classics are being made all the time. In the arcade game play except for packman I think all the rest are modified rehashed sfx, etc and other things, all new, lets chuck the old stuff away. Its good we are getting another classic. Ok for those that knew the game I can see why you may want something newer than that old trashy title. However 20 years ago I was not on a computer, let alone played any old classics. It was 1993 before I ever played my first menu driven game, 2 years later till I played my first if game. I havn't seen the trashy game in question or the old stuff. So for the rest of us newbys this old 80s stuff is new to all of us. Sure I may have heard about the old games, i know how simple they are, but I have never had a chance to have a go on them. I think we tend to forget the old ideas are still good as old ideas. Also we need to be creative, the arcade market is full already, really full. Most of that is the arcade bassed modified game, there are not many actuall arcade classic games out there. At 12:41 a.m. 24/03/2007, you wrote: You are correct that opinions are really welcome. What we all need to remember is that this is email and we don't really know the tone of the person writing the message. For me personally, I certainly have a lot more things to worry about right now with my recent move, than whether a game is made modern or not. The tone of my messages have sometimes come off rude when I've expressed an opinion too, so I see where you are coming from. Keep your posts coming and keep your opinions coming as well. All the best. -- Raul A. Gallegos | http://www.asmodean.net - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, March 23, 2007 8:22 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi List: Everyone has a right to a opinion. I personally don't look forward to the dark ages but at the same time I fully appreciate and respect for those who have the opinion that old is better. I appreciate that going and bringing a classic back to life is awesome and look forward to it. Why is it that when someone voices a opinion that is different then their own does it have to end up in a argument? I said nothing degrading to those who do not agree with me. I respect and encourage Tom to do a game that is going to appeal to the masses of the community. I stated one man's opinion but when this happens although not mean, not ignorant, but a different view does it lead to all of this? My post was my opinion. It was a OPINION! Isn't the purpose of this list a opportunity to talk about game development and to put in suggestions and/or concerns? However when this happens people (not all) get bent out of shape? I feel bad that there is no room for a person's opinion and the first amendment basically being taken away. I apologize for the earlier post and Tom, I sincerely hope the game turns out awesome! I hope it comes out to be the best game ever made. For those who buy it, I hope it is the best game you ever bought. I personally will probably try it also and who knows may use my credit to purchase it. I made a simple post with my opinion and it blows up like usual. Take care Tom and good luck. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
well we all learned the hard way what was best and what plainly sucked. Read my last message I posted about the time reset thing. If a game in development switches devs then the time that the last dev put in the game shouldn't count against the other dev's time. I know from you tom that the origonal stuff is being writen from scratch in some cases, so there fore the origional stuff is gone, and so the origional time should to reguardless of how long its been going on for. We shouldn't have the situation where a product that passes from hand to hand unless there is a team working on the program have a stupid time thing especially after the dev in question preceding the other one made mistakes. It doesn't make sence, thats all. At 01:20 a.m. 24/03/2007, you wrote: Hi Liam, I am not like Alchemy and I do my best to keep those on prepaid status and not on prepaid status of recent changes well in advance so they know what they should and can expect. The only reason I don't want to give a new release date is I don't want to make another commitment I may or not make do to complications in development etc. I don't see this detore taking a very long time, but I have only began work on the new levels and it could take longer than expected. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
Hi, Do you know if remoting has been phased out as well? We had to make a poker game that could be played over the internet for my C# class in college, and our professor seemed to think remoting was the best solution. You really don't have to worry about a lot of the details that you normally would in socket programming. I imagine using winsock might be more stable though. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 6:42 PM Subject: Re: [Audyssey] Raceway was Montezuma's Revenge Hi Gary, I know many people have interest in a net play feature, but I don't simply have time to work that in to the 1.0 release. One of the major factors I have elected not to make a net play feature is that Microsoft is fasing out DirectPlay in DirectX 10 which games like Topspeed use for network game play, and haven't really given us a real alternative to it. So with DirectPlay going out of DirectX it seams I would have to come up with some custom network code on my own using standard Winsock code which is a bit more complicated than DirectPlaywas. I suppose I could come up with a reasonable compromise of using DirectPlay for an early release and try and conver to Winsock later, but that might be begging for trouble later on when people go DirectX 10. Gary Whittington wrote: Hi Tom AS an old owner of Raceway, that being two copies, I even wait longer if the game comes out with a net play feature. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
Lets face it though, we are just starting. Sighted stuff is way ahead of our stuff. We have only just started the dotnet course of games. There are still a few of us that use vb6, and autoit, or have just dropped said older things. We have only just started multiplayer support. We have only just got directx8 and 9 going, we havn't utilised all the ffb sticks, feadback stuff, only justed using mouse control, etc. The list goes on. We must also remember that all the sighted games require loads of power to run them. There are 2 reasons why we havn't gone to that extreme. Firstly there is the one tom mentioned, we can't possibly compete with sighted game companies. More importantly We don't have the funds to get better and better computers, software and other things. We can't say, this game requires 2gb ram, a 5.2ghz processer and 500gb of ram. We could but some of us would have issues getting the required stuff and a lot of us wouldn't be able to afford the upgrade. With the help of funding and such I have mannaged to get to where I am now. However although I have got a new dvd rom, extra flash sticks, hard drives, mice, gaming sticks and other things, my system specs are basically the same. The only thing that would get me to update is if the system exploded. There is a chance that I may just get another older system to replace it with or a system of the same type going cheap. I can't always aford the price. This doesn't facter into account, office apps, oses, screenreaders, etc. So as you can see its a bit hard to get always the best gaming thing. At 01:48 a.m. 24/03/2007, you wrote: Hi, Yeah, manpower is also a very big contributer as to why we don't have anything close to Tomb Raider Angel of Darkness, Resident Evil, Star Trek Elite force, or another FPS game sightees play. They have money to higher real acters to do the cutscenes, they have money to have profetional sound designers make the sounds, a team of highly qualified developers to work on the code, and a team of inhouse writers to write the game stories. So in that regard older Atari games is simple in comparison. Let's think about this a moment. How much do you guess Raven Software paid Kate Malgru to play Catherine Janeway in Star Trek Elite Force? How much did they also dish out to have Tim Russ do Tuvock for Elite Force as well. Those are the actual acters on Star Trek Voyager, and hiring the real acters for the game had to come with a large price tag. Even if we use members of our own community I don't know how many have any real acting ability. Obviously, Sarah who did the voicing for Sarah is not too shabgy, but that is probably rare. Ron Schamerhorn wrote: I have to respond here. For one thing There's nothing wrong with bringing an older game to the accessible market for those who may have never played it. Your opinion of being up-to-date isn't wrong but devs have only had a few years compared to the sighted market which is ongoing and has much more manpower. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
what is it like? I wander if you just release it to those that are bored enough. I myself am extremely bored, may have a crack at it for what its worth. At 10:56 a.m. 24/03/2007, you wrote: Hi Kerry, Yes, but it is not available for download. James North actually had Raceway to beta stage before he suddenly started over on the game. I have the beta, but it isn't what you would call super great. kerry wrote: oh there is a older version of race way? where could one get this? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway was Montezuma's Revenge
any reason why ms are killing direct play and what they will replace it with? It will mean that stuff like topspeed multiplayer will be non playable. Not sure about railracer, or any of the vipgameszone stuff, railracer has its own custom made server. At 10:42 a.m. 24/03/2007, you wrote: Hi Gary, I know many people have interest in a net play feature, but I don't simply have time to work that in to the 1.0 release. One of the major factors I have elected not to make a net play feature is that Microsoft is fasing out DirectPlay in DirectX 10 which games like Topspeed use for network game play, and haven't really given us a real alternative to it. So with DirectPlay going out of DirectX it seams I would have to come up with some custom network code on my own using standard Winsock code which is a bit more complicated than DirectPlaywas. I suppose I could come up with a reasonable compromise of using DirectPlay for an early release and try and conver to Winsock later, but that might be begging for trouble later on when people go DirectX 10. Gary Whittington wrote: Hi Tom AS an old owner of Raceway, that being two copies, I even wait longer if the game comes out with a net play feature. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News
The game is still popular because it is what a game is supposed to be. FUN TO PLAY! The same can be said for why a band out of the early sixties to the seventies is still popular. I have heard people who did not grow up listening to The Beatles or The Rolling Stones get a taste of their music and they really like it. However, some of them dismiss it once they find that that song was popular in 1965, even though they liked it until they found out this fact. Only they are the losers in this thinking. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 9:31 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Dark, Agreed. Simply saying that someone does or does not like something isn't just enough to sway a developer from his or her course. We would like reasons backed up with concrete examples of why side-scrollers are less desirable than an ultra modern FPS game. Is the reasoning have to do with a personal dislike of the genre and style or is there some practical reason why they are infurior to FPS games. Sure I like Tomb Raider, Resident Evil, Elite Force, Star Wars Jedi Knight, etc to, but I don't compare them to side-scrollers as they are totally different games and different styles of game play. Arguably games like Mario has been around since the 1980's but they are still popular. Why is Mario still popular with sightees if the game is old and not with the 21st century we might say? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.