Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Raul A. Gallegos
That is too bad you feel that way. One of the things which makes Monty more 
appealing is the restoration to the original as best as possible. Remember 
that computers like today were  not around in the seventies. This is not a 
new concept either. At Wal-Mart, one can easily find restored Atari games 
which you simply plug into your TV, if this is such a bad idea going 200 
steps as you put it backwards, then why are others doing it as well?

Oh well.

--
Raul A. Gallegos | http://www.asmodean.net

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 22, 2007 9:22 PM
Subject: Re: [Audyssey] Montezuma's Revenge News


I am disappointed Thomas you have chosen to go to a old game instead of
 making a game modern.

 If I wanted to play a game from the 70's I would have kept the game from
 back then. We have so many old fashioned games already and now I feel in 
 my
 own personal opinion is taking 200 steps backwards.

 I wish you well with the endeavor Thomas. We have waited a long time for a
 release and now again taking 200 steps backwards for a release at no time
 even a possible release date.

 I respect your opinions and ideas and again wish you the best of luck in
 your game development.

 I just wish there were more games developed that would bring the blind
 community into the 21st century instead of living in the 70  80's.

 

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[Audyssey] opinions

2007-03-23 Thread Raul A. Gallegos
You are correct that opinions are really welcome. What we all need to 
remember is that this is email and we don't really know the tone of the 
person writing the message. For me personally, I certainly have a lot more 
things to worry about right now with my recent move, than whether a game is 
made modern or not. The tone of my messages have sometimes come off rude 
when I've expressed an opinion too, so I see where you are coming from.

Keep your posts coming and keep your opinions coming as well.

All the best.

--
Raul A. Gallegos | http://www.asmodean.net

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 23, 2007 8:22 AM
Subject: Re: [Audyssey] Montezuma's Revenge News


 Hi List:

 Everyone has a right to a opinion. I personally don't look forward to the
 dark ages but at the same time I fully appreciate and respect for those 
 who
 have the opinion that old is better. I appreciate that going and bringing 
 a
 classic back to life is awesome and look forward to it.

 Why is it that when someone voices a opinion that is different then their
 own does it have to end up in a argument? I said nothing degrading to 
 those
 who do not agree with me. I respect and encourage Tom to do a game that is
 going to appeal to the masses of the community.

 I stated one man's opinion but when this happens although not mean, not
 ignorant, but a different view does it lead to all of this?

 My post was my opinion. It was a OPINION! Isn't the purpose of this list a
 opportunity to talk about game development and to put in suggestions 
 and/or
 concerns?

 However when this happens people (not all) get bent out of shape?

 I feel bad that there is no room for a person's opinion and the first
 amendment basically being taken away. I apologize for the earlier post and
 Tom, I sincerely hope the game turns out awesome! I hope it comes out to 
 be
 the best game ever made. For those who buy it, I hope it is the best game
 you ever bought.

 I personally will probably try it also and who knows may use my credit to
 purchase it.

 I made a simple post with my opinion and it blows up like usual.

 Take care Tom and good luck.
 

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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Thomas Ward
Hi Michael,
I respect your opinions, but I do have some trouble understanding why 
just because a game is old to sighted people why does it have to be old 
and boring to many blind users that never had a first chance to play?
 This kind of reminds me of my college dorm mates first reaction when 
they discovered I had a large stash of 80's, 70's, and 80's rock bands 
in my cd case, and their first responce was, Man, that is as old as 
dirt. That stuff is crap. Why don't you stop living in a time warp, and 
listen to snoop Dog, Scar Face, etc?.
My answer then is the same as today. Just because something is old 
doesn't make it bad. Peoples taistes may change, interest might change, 
but the workmanship that whent into that song or game hasn't changed. In 
it's day back in 1984 Montezuma's Revenge was hugely popular just like 
the Betals, Beach boys, Rolling Stones, etc  were back in the 1960's. 
Just because a few years have gone by I don't think people have stopped 
listening to the Betals or stopped playing Montezuma's Revenge. In fact 
the only reason they aren't popular any more is a new generation has 
sprang up to replace them, and they have different interests than the 
old generation that grew up with Monty or the Betals.
Keep in mind the entire intent of remaking Montezuma's revenge is to 
capture the original game in all it's glory in accessible format. If I 
do as you say and put in allot of 21st century influences then the game 
is no longer Montezuma's Revenge.
Let's think of it this way. Is there a sighted game you really want to 
play like Mortal Combat, Doom III, Stark Trek Elite Force, Star Wars 
Empire at War, etc? Ok, say I were making that game, a game you wanted 
to play because it was your favorite game and it wasn't accessible. How 
many of my own changes would you want me to make in the game? Take out a 
special game level that was in that game, add levels that aren't there, 
drop out certain bonus items, etc...


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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Thomas Ward
Hi Liam,
Well, keep in mind most of the delays were on Alchemy's part and not 
mine. There has been very few days over the passed year I have not 
worked on Monty at least a little.
I had to rewrite the game from scratch which of course slowed down 
production, but I don't expect this recent change to slow it down too 
much. Perhaps a month or so extra for development, and a couple of weeks 
testing.
 

Liam Erven wrote:
 I actually understand what Michael means.  I think it would be really cool 
 to see the game released as close to the original as possible, but I can 
 understand the frustation with having the game's release date pushed farther 
 and farther back.  remember that this game has been promised for two years, 
 and another of people me included paid our money for the game and still have 
 not received anything.  I don't want to suggest that thomas rushes the game 
 through, because we know what happens when games are rushed.  But.  there 
 are people waiting for the game to be released.

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 22, 2007 9:20 PM
 Subject: Re: [Audyssey] Montezuma's Revenge News


   
 Here we go again.  Do you see the point that a game is new to the blind
 gaming community if that blind community hasn't ever played it before? 
 Why
 care if the game is out of the fifteen hundreds?  Chess is, and it's still
 being played worldwide.  This puts a flaw in your reasoning, doesn't it?
 Part of what will be good about Monty is the very fact that blind people
 will be able to play a game that they themselves may have played when they
 still had eyesight, then could not play it after they became blind, and 
 they
 will now, once again, be able to do so.  To a whole flock of gamers, this
 will either be an experience they lost due to blindness or it will be a
 whole new experience.  Either way, it will not be, as you claim, a huge 
 step
 backward, but, seeing as we haven't played it before, a huge step ahead in
 our gaming experience.  What is so hard to understand about what I am
 pointing out?  Thanks.

 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, March 22, 2007 8:22 PM
 Subject: Re: [Audyssey] Montezuma's Revenge News


 
 I am disappointed Thomas you have chosen to go to a old game instead of
 making a game modern.

 If I wanted to play a game from the 70's I would have kept the game from
 back then. We have so many old fashioned games already and now I feel in
 my
 own personal opinion is taking 200 steps backwards.

 I wish you well with the endeavor Thomas. We have waited a long time for 
 a
 release and now again taking 200 steps backwards for a release at no time
 even a possible release date.

 I respect your opinions and ideas and again wish you the best of luck in
 your game development.

 I just wish there were more games developed that would bring the blind
 community into the 21st century instead of living in the 70  80's.


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[Audyssey] List perfanity was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi all,
Just a reminder to watch your perfanity on list. I noticed one of us let 
one slip, and this is a friendly reminder that the moderators strongly 
encurrage reframing from use of perfanity on Audyssey.
We have members from all sorts of ages and religious backgrounds and we 
should try and be respectful to all by reframing from questionable 
language.
Smile.


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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Thomas Ward
Hi Dark,
 Agreed. Simply saying that someone does or does not like something 
isn't just enough to sway a developer from his or her course. We would 
like reasons backed up with concrete examples of why side-scrollers are 
less desirable than an ultra modern FPS game. Is the reasoning have to 
do with a personal dislike of the genre and style or is there some 
practical reason why they are infurior to FPS games.
Sure I like Tomb Raider, Resident Evil, Elite Force, Star Wars Jedi 
Knight, etc to, but I don't compare them to side-scrollers as they are 
totally different games and different styles of game play.
Arguably games like Mario has been around since the 1980's but they are 
still popular. Why is Mario still popular with sightees if the game is 
old and not with the 21st century we might say?


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[Audyssey] Monty Opinions was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi Michael and all,
As I mentioned earlier I do respect your opinions, but I do disagree 
with them somewhat. It would be helpful if you could explain to everyone 
why you feel as you do. Opinions themselves aren't bad, but most of the 
time people would like to know the reason behind why you feel and think 
as you do. For example, explain why you feel writing a classic 
side-scroller is like going back to the dark ages. You could explain 
what you are comparing it to.
Just a general basis of knowing what it is being compared to will help. 
Are you comparing it to ultra modern FPS shooters for the sighted 
market? Are you comparing it to modern remakes of Montezuma's Revenge 
for sighted players? Are you comparing it to modern rpg games?
If you are comparing it to modern day sighted side-scrollers then go 
ahead and let me know what they have that Monty does not. If you are 
comparing it to FPS shooters, RPG, flight simulators, etc then we are 
talking about the difference between apples and oranges. They are not 
the same thing at all, and there is no reference of one to one 
comparison. It is kind of like asking, is Sci-Fi books better than 
Romance? Is rock and roll better than Country or Wrap?
 The answer to those kinds of questions is absolutely subjective, and 
depends totally on the end users taistes in reading and music material. 
In the same way comparing a FPS like SOD to Monty is a purely subjective 
thing, and they aren't even in the same style of game play. However, 
Monty and Super Liam are in the same style and can be compared directly 
to each other since they are both side-scrollers.
Cheers.


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[Audyssey] Things to know when you order Sarah

2007-03-23 Thread Draconis Entertainment
Greetings all,

We're getting drowned in countless emails about ordering this title, so 
we thought we'd post and make a few things a little more clear.  Please 
pass on this message to anyone you feel may benefit from it.

When you order Sarah, it is important to realize there are three 
companies involved in the processing of your order.  Draconis processes 
the order initially.  Once we receive verification that payment has 
cleared, we pass the order to PCS Games, who in turn have GMA Games 
generate the key for the game.  This entire process takes a little 
longer than if it was just us generating key and processing orders for 
our in-house titles.

If you order through PayPal, it may take a little longer to get 
clearance for the payment.  Until we get that, the order is held.  Once 
we do get it, it is passed to PCS Games.

Right now we have a tremendous backlog of emails of people wondering why 
they didn't receive their keys immediately.  This would be time 
consuming enough, but many of those people have emailed multiple times 
without waiting more than a few minutes for a response.  Please, if you 
are sending an email to us, give us time to answer, especially right 
now.  I currently have more than 100 emails from people wanting to know 
where their keys are, many of whom have surely already received their 
keys by now.  A great many of our customers have emailed as many as 5 or 
10 times asking the same thing, and the game's bearly been out a week.

All of this slows down the process over all.  A little patience goes a 
long way, folks. *smile*


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[Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi William,
Yeah, I realise Raceway has been on the waiting list for an extremely 
long time. Do remember most of that is the fault of Raceway's previous 
owner. It has only been in my custity for a year, and for most of that 
year I have been hopping between three different game projects: STFC, 
Monty, and Raceway.
You asked if I should give Raceway the highest priority here. It is a 
fair question that deserves a fair and honest answer.
When I took over RW STFC was nearest to completion so I decided right 
off to finish that project before attending to the new projects.That was 
one less project i had to deal with once it was completed in December.
Next, I looked over RW and Monty deciding which game to work on first. 
The reason I chose Monty was that in general arcade type games are much 
simpler to design and complete. I do hope to have Monty completed by 
this year which is my goal.
 Once Monty is done Raceway will be my soul consern. That allows me time 
to work on the 
game and get into very complex programming which will take more time and 
attention than did STFC or Monty.
Bottom line I know Raceway is a much harder program to create than Monty 
or STFC ever was, and the physics engine alone would take a while to 
work on. If I chose to do Raceway first I would end up producing RW, but 
two other projects would still be shelved today with USA Games having 
nothing to show yet.
I am certain no one here wants RW to be rushed in to a premature 
production release because
most realise by doing so in order to speed up production I'd have to cut 
corners, spend less time on the game, etc just to make everyone happy to 
get it out right away. Then, the screaming would come because it isn't 
the game they were hoping for. I won't do that. When I do Raceway I want 
to devote my entire attention to it.
Now, I am sure you are about to ask how far was Raceway along after six 
years of production? Well, James north had it to a early beta stage in 
VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not 
very far along by the time I took it over.
Should I use the VB 6 version to sped up production? No because VB 6 is 
now considered by most developers to be outdated, and in 2008 Microsoft 
is dropping support for VB 6 applications, and has already dropped 
support for DirectX 8 for VB 6.
Should I continue with the VB.NET version? No because VB.NET doesn't 
have the proper support for force feedbackdevices that other languages do.
As a result I have been building the RW engine from the ground up which 
takes allot of time, and work that most out here probably don't realise.
 
william lomas wrote:
 hi

 while i am not meaning to be rude here, shouldnt raceway be given  
 more development time.  we've been waiting four, five maybe six years  
 for that, it is getting long in the tooth. ok, money was promised,  
 monty i mean a year or so ago but i doubt to be fair we will see  
 raceway this year so there's another year added to the calendar
   


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Re: [Audyssey] where does sarah come from? RE: hp question

2007-03-23 Thread Davy Kager
Wow, I thought the story of BSC Games's Hunter was well-written... Although 
I'm sure that Justin can't point me to a real person called Hunter Joe.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 11:06 PM
Subject: Re: [Audyssey] where does sarah come from? RE: hp question


Sorting out the Sarahs,
Sarah in the game is fictitious.
A Sarah was also the fictitious main character of the book and movie,
Labyrinth.
Sarah Goode, was a real person convicted of witchcraft in Salem
Massachusetts in the eighteenth century.
Sarah was the name of a song from Fleetwood Mac and I think is a real
person.
And finally Sarah Alawami is a real person and comes from Mr. and Mrs.
Alawami.
smiles,
Phil

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 3:55 PM
Subject: Re: [Audyssey] where does sarah come from? RE: hp question


 The Harry Potter books are real stories.  They are, however, fiction.  The
 people in them, as is Sarah in Sarah and the Castle of Witchcraft and
 Wizardry, do not exist in real life.

 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 22, 2007 1:31 PM
 Subject: Re: [Audyssey] where does sarah come from? RE: hp question


 Harry Potter is not a real story. All this is make believe. Therefore,
 the
 story of Sarah is also make believe.

 --
 Raul A. Gallegos | http://www.asmodean.net

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 22, 2007 2:29 PM
 Subject: [Audyssey] where does sarah come from? RE: hp question


 Please tell me: does sarah really exist? I know sarah alawami is doing
 the
 voice overs but the story line of sarah who was  aparated when she was 3
 and
 a half years old and she  went to diagon when she was 18, was it a real
 story like harry potter is a real story?


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Re: [Audyssey] where does sarah come from? RE: hp question

2007-03-23 Thread Davy Kager
I thought she was hanging around on this list? (Anyways, that's why I'm 
always so quiet here.)
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 11:49 PM
Subject: Re: [Audyssey] where does sarah come from? RE: hp question


And if your description confuses anyone, let's put an AllaWhammy on them!
(grin)
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 5:06 PM
Subject: Re: [Audyssey] where does sarah come from? RE: hp question


 Sorting out the Sarahs,
 Sarah in the game is fictitious.
 A Sarah was also the fictitious main character of the book and movie,
 Labyrinth.
 Sarah Goode, was a real person convicted of witchcraft in Salem
 Massachusetts in the eighteenth century.
 Sarah was the name of a song from Fleetwood Mac and I think is a real
 person.
 And finally Sarah Alawami is a real person and comes from Mr. and Mrs.
 Alawami.
 smiles,
 Phil

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 22, 2007 3:55 PM
 Subject: Re: [Audyssey] where does sarah come from? RE: hp question


 The Harry Potter books are real stories.  They are, however, fiction.
 The
 people in them, as is Sarah in Sarah and the Castle of Witchcraft and
 Wizardry, do not exist in real life.

 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 22, 2007 1:31 PM
 Subject: Re: [Audyssey] where does sarah come from? RE: hp question


 Harry Potter is not a real story. All this is make believe. Therefore,
 the
 story of Sarah is also make believe.

 --
 Raul A. Gallegos | http://www.asmodean.net

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 22, 2007 2:29 PM
 Subject: [Audyssey] where does sarah come from? RE: hp question


 Please tell me: does sarah really exist? I know sarah alawami is doing
 the
 voice overs but the story line of sarah who was  aparated when she was
 3
 and
 a half years old and she  went to diagon when she was 18, was it a real
 story like harry potter is a real story?


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread william lomas
hi

thanks for honest answer.
i still run windows on my macintosh but purely for gaming needs so  
would be interested tom if you could reply to me privately off list  
regarding monty, wondering if i can be on the team at all of testers
thanks, will

On 23 Mar 2007, at 16:09, Thomas Ward wrote:

 Hi William,
 Yeah, I realise Raceway has been on the waiting list for an extremely
 long time. Do remember most of that is the fault of Raceway's previous
 owner. It has only been in my custity for a year, and for most of that
 year I have been hopping between three different game projects: STFC,
 Monty, and Raceway.
 You asked if I should give Raceway the highest priority here. It is a
 fair question that deserves a fair and honest answer.
 When I took over RW STFC was nearest to completion so I decided right
 off to finish that project before attending to the new  
 projects.That was
 one less project i had to deal with once it was completed in December.
 Next, I looked over RW and Monty deciding which game to work on first.
 The reason I chose Monty was that in general arcade type games are  
 much
 simpler to design and complete. I do hope to have Monty completed by
 this year which is my goal.
  Once Monty is done Raceway will be my soul consern. That allows me  
 time
 to work on the
 game and get into very complex programming which will take more  
 time and
 attention than did STFC or Monty.
 Bottom line I know Raceway is a much harder program to create than  
 Monty
 or STFC ever was, and the physics engine alone would take a while to
 work on. If I chose to do Raceway first I would end up producing  
 RW, but
 two other projects would still be shelved today with USA Games having
 nothing to show yet.
 I am certain no one here wants RW to be rushed in to a premature
 production release because
 most realise by doing so in order to speed up production I'd have  
 to cut
 corners, spend less time on the game, etc just to make everyone  
 happy to
 get it out right away. Then, the screaming would come because it isn't
 the game they were hoping for. I won't do that. When I do Raceway I  
 want
 to devote my entire attention to it.
 Now, I am sure you are about to ask how far was Raceway along after  
 six
 years of production? Well, James north had it to a early beta stage in
 VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
 very far along by the time I took it over.
 Should I use the VB 6 version to sped up production? No because VB  
 6 is
 now considered by most developers to be outdated, and in 2008  
 Microsoft
 is dropping support for VB 6 applications, and has already dropped
 support for DirectX 8 for VB 6.
 Should I continue with the VB.NET version? No because VB.NET doesn't
 have the proper support for force feedbackdevices that other  
 languages do.
 As a result I have been building the RW engine from the ground up  
 which
 takes allot of time, and work that most out here probably don't  
 realise.

 william lomas wrote:
 hi

 while i am not meaning to be rude here, shouldnt raceway be given
 more development time.  we've been waiting four, five maybe six years
 for that, it is getting long in the tooth. ok, money was promised,
 monty i mean a year or so ago but i doubt to be fair we will see
 raceway this year so there's another year added to the calendar



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Re: [Audyssey] Things to know when you order Sarah

2007-03-23 Thread Søren Jensen
Hi.

I don't understand why my visa-card doesn't work in the shop. I'm always 
getting the following message:
Your credit card was declined. Please try another card or contact your bank 
for more info.

I'm sure my credit card works.

I have tried to ordre the game directly from the game and sended my ordre in 
a mail to Phil, but he said you haven't set up a vendor shopping card so he 
can complete the ordre. It could be nice if you could set up the vendor 
shopping card to Phil so I can use my credit card.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 3:34 PM
Subject: [Audyssey] Things to know when you order Sarah


 Greetings all,

 We're getting drowned in countless emails about ordering this title, so
 we thought we'd post and make a few things a little more clear.  Please
 pass on this message to anyone you feel may benefit from it.

 When you order Sarah, it is important to realize there are three
 companies involved in the processing of your order.  Draconis processes
 the order initially.  Once we receive verification that payment has
 cleared, we pass the order to PCS Games, who in turn have GMA Games
 generate the key for the game.  This entire process takes a little
 longer than if it was just us generating key and processing orders for
 our in-house titles.

 If you order through PayPal, it may take a little longer to get
 clearance for the payment.  Until we get that, the order is held.  Once
 we do get it, it is passed to PCS Games.

 Right now we have a tremendous backlog of emails of people wondering why
 they didn't receive their keys immediately.  This would be time
 consuming enough, but many of those people have emailed multiple times
 without waiting more than a few minutes for a response.  Please, if you
 are sending an email to us, give us time to answer, especially right
 now.  I currently have more than 100 emails from people wanting to know
 where their keys are, many of whom have surely already received their
 keys by now.  A great many of our customers have emailed as many as 5 or
 10 times asking the same thing, and the game's bearly been out a week.

 All of this slows down the process over all.  A little patience goes a
 long way, folks. *smile*


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 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.446 / Virus Database: 268.18.17/730 - Release Date: 
 22-03-2007 07:44

 


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Re: [Audyssey] Things to know when you order Sarah

2007-03-23 Thread Raul A. Gallegos
That is a question for your bank. Not for the list and not for Draconis 
Entertainment. Any merchant processing a credit card will get one of two 
answers. Approve or Decline. That is it. If they get an approve message, 
they will also get an approval code and process the order. If they get a 
decline, they get no further information because it can be declined for many 
reasons. A decline does not mean you are a bad person, it does not mean you 
don't have the money. A decline is just that, a decline. Maybe your bank is 
having a bad day.

--
Raul A. Gallegos | http://www.asmodean.net

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 12:05 PM
Subject: Re: [Audyssey] Things to know when you order Sarah


Hi.

I don't understand why my visa-card doesn't work in the shop. I'm always
getting the following message:
Your credit card was declined. Please try another card or contact your bank
for more info.

I'm sure my credit card works.

I have tried to ordre the game directly from the game and sended my ordre in
a mail to Phil, but he said you haven't set up a vendor shopping card so he
can complete the ordre. It could be nice if you could set up the vendor
shopping card to Phil so I can use my credit card.


___
Gamers mailing list .. Gamers@audyssey.org
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] opinions

2007-03-23 Thread Neo
Also, I don't think we were arguing your opinion. Yes, it's right that when 
someone presents an opinion that doesn't appeal to the others, they probably 
try to persuade him with their reasons, but I was actually expecting much 
more flames and insulting going when I saw that post of yours than occured, 
and that pleased me that I was wrong.
You say everyone has the right for their opinion. That's definitely true. 
But that's also the reason why we even bothered to reply and to explain our 
own different opinions - cause they are just different.
I myself don't think that old is better, nor do I think that new is better. 
I believe it's impossible to make a statement like this in general and still 
be objective and precise. You know, the original game is, well, old as you 
put it. But to us it's gonna be completely new. Like I said before, I 
believe you wouldn't look at it if you didn't know it was old. By the way, 
just out of curiosity, have you ever tried any of the already released Monty 
demos, or did you just give up cause it was too old?
Thanks,
Lukas
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 1:41 PM
Subject: [Audyssey] opinions


 You are correct that opinions are really welcome. What we all need to
 remember is that this is email and we don't really know the tone of the
 person writing the message. For me personally, I certainly have a lot more
 things to worry about right now with my recent move, than whether a game 
 is
 made modern or not. The tone of my messages have sometimes come off rude
 when I've expressed an opinion too, so I see where you are coming from.

 Keep your posts coming and keep your opinions coming as well.

 All the best.

 --
 Raul A. Gallegos | http://www.asmodean.net

 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, March 23, 2007 8:22 AM
 Subject: Re: [Audyssey] Montezuma's Revenge News


 Hi List:

 Everyone has a right to a opinion. I personally don't look forward to the
 dark ages but at the same time I fully appreciate and respect for those
 who
 have the opinion that old is better. I appreciate that going and bringing
 a
 classic back to life is awesome and look forward to it.

 Why is it that when someone voices a opinion that is different then their
 own does it have to end up in a argument? I said nothing degrading to
 those
 who do not agree with me. I respect and encourage Tom to do a game that 
 is
 going to appeal to the masses of the community.

 I stated one man's opinion but when this happens although not mean, not
 ignorant, but a different view does it lead to all of this?

 My post was my opinion. It was a OPINION! Isn't the purpose of this list 
 a
 opportunity to talk about game development and to put in suggestions
 and/or
 concerns?

 However when this happens people (not all) get bent out of shape?

 I feel bad that there is no room for a person's opinion and the first
 amendment basically being taken away. I apologize for the earlier post 
 and
 Tom, I sincerely hope the game turns out awesome! I hope it comes out to
 be
 the best game ever made. For those who buy it, I hope it is the best game
 you ever bought.

 I personally will probably try it also and who knows may use my credit to
 purchase it.

 I made a simple post with my opinion and it blows up like usual.

 Take care Tom and good luck.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 __ Informace od NOD32 1.1189 (20050808) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz

 


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Re: [Audyssey] Things to know when you order Sarah

2007-03-23 Thread Dark
I once got a declined message when i didn't type in my creddit card number 
correctly, obviously there are lots of other things it could be as well, as 
Raul says, but perhaps checking the number might be a good idea to begin 
with.

All the best,

Dark.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 5:08 PM
Subject: Re: [Audyssey] Things to know when you order Sarah


That is a question for your bank. Not for the list and not for Draconis
Entertainment. Any merchant processing a credit card will get one of two
answers. Approve or Decline. That is it. If they get an approve message,
they will also get an approval code and process the order. If they get a
decline, they get no further information because it can be declined for many
reasons. A decline does not mean you are a bad person, it does not mean you
don't have the money. A decline is just that, a decline. Maybe your bank is
having a bad day.

--
Raul A. Gallegos | http://www.asmodean.net

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 12:05 PM
Subject: Re: [Audyssey] Things to know when you order Sarah


Hi.

I don't understand why my visa-card doesn't work in the shop. I'm always
getting the following message:
Your credit card was declined. Please try another card or contact your bank
for more info.

I'm sure my credit card works.

I have tried to ordre the game directly from the game and sended my ordre in
a mail to Phil, but he said you haven't set up a vendor shopping card so he
can complete the ordre. It could be nice if you could set up the vendor
shopping card to Phil so I can use my credit card.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


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any subscription changes via the web.


Re: [Audyssey] Things to know when you order Sarah

2007-03-23 Thread Søren Jensen
Hi Raul.

I'm sorry to post this on the list because it's a bit off topic, but here is 
my answer:

My credit card does work in other online shops but not in the Draconiss 
shop. But I'll see if I can set up a paypal account.
If other have successfully ordered some games in Draconiss shop useing their 
credit card, please led me know by sending a mail off the list.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 6:08 PM
Subject: Re: [Audyssey] Things to know when you order Sarah


That is a question for your bank. Not for the list and not for Draconis
Entertainment. Any merchant processing a credit card will get one of two
answers. Approve or Decline. That is it. If they get an approve message,
they will also get an approval code and process the order. If they get a
decline, they get no further information because it can be declined for many
reasons. A decline does not mean you are a bad person, it does not mean you
don't have the money. A decline is just that, a decline. Maybe your bank is
having a bad day.

--
Raul A. Gallegos | http://www.asmodean.net

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 12:05 PM
Subject: Re: [Audyssey] Things to know when you order Sarah


Hi.

I don't understand why my visa-card doesn't work in the shop. I'm always
getting the following message:
Your credit card was declined. Please try another card or contact your bank
for more info.

I'm sure my credit card works.

I have tried to ordre the game directly from the game and sended my ordre in
a mail to Phil, but he said you haven't set up a vendor shopping card so he
can complete the ordre. It could be nice if you could set up the vendor
shopping card to Phil so I can use my credit card.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.446 / Virus Database: 268.18.17/730 - Release Date: 22-03-2007 
07:44



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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Charles Rivard
I'm trying to figure out how you figure that learning something new is, as 
you say, stepping back into the dark ages.  Even though we have calculators 
on our computers, pocket calculators, and other gadgets, a Cranmer abacus is 
handy at times, even though it is pretty old technology.  Learning to use 
one is not going back to yesterday, but learning something either enjoyable 
or useful, and how long that tool has been around has nothing to do with how 
useful it is.  I would not disregard it due to how long it has been around. 
And why get bent out of shape if people show you a flaw in your logic or 
opinion?  They just might be right.  If I am thinking incorrectly, and 
someone points out examples to show me this, I might change my opinion to 
what makes sense if their arguments are valid.  I try to keep an open mind.
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 23, 2007 7:22 AM
Subject: Re: [Audyssey] Montezuma's Revenge News


 Hi List:

 Everyone has a right to a opinion. I personally don't look forward to the
 dark ages but at the same time I fully appreciate and respect for those 
 who
 have the opinion that old is better. I appreciate that going and bringing 
 a
 classic back to life is awesome and look forward to it.

 Why is it that when someone voices a opinion that is different then their
 own does it have to end up in a argument? I said nothing degrading to 
 those
 who do not agree with me. I respect and encourage Tom to do a game that is
 going to appeal to the masses of the community.

 I stated one man's opinion but when this happens although not mean, not
 ignorant, but a different view does it lead to all of this?

 My post was my opinion. It was a OPINION! Isn't the purpose of this list a
 opportunity to talk about game development and to put in suggestions 
 and/or
 concerns?

 However when this happens people (not all) get bent out of shape?

 I feel bad that there is no room for a person's opinion and the first
 amendment basically being taken away. I apologize for the earlier post and
 Tom, I sincerely hope the game turns out awesome! I hope it comes out to 
 be
 the best game ever made. For those who buy it, I hope it is the best game
 you ever bought.

 I personally will probably try it also and who knows may use my credit to
 purchase it.

 I made a simple post with my opinion and it blows up like usual.

 Take care Tom and good luck.




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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Re: [Audyssey] Things to know when you order Sarah

2007-03-23 Thread Draconis Entertainment
Just to clarify, we get credit card orders all the time that work just fine.


Søren Jensen wrote:
 Hi Raul.

 I'm sorry to post this on the list because it's a bit off topic, but here is 
 my answer:

 My credit card does work in other online shops but not in the Draconiss 
 shop. But I'll see if I can set up a paypal account.
 If other have successfully ordered some games in Draconiss shop useing their 
 credit card, please led me know by sending a mail off the list.

 Best regards Søren.
 Mail  MSN:
 [EMAIL PROTECTED]
 Webside:
 http://www.coolfortheblind.dk
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 23, 2007 6:08 PM
 Subject: Re: [Audyssey] Things to know when you order Sarah


 That is a question for your bank. Not for the list and not for Draconis
 Entertainment. Any merchant processing a credit card will get one of two
 answers. Approve or Decline. That is it. If they get an approve message,
 they will also get an approval code and process the order. If they get a
 decline, they get no further information because it can be declined for many
 reasons. A decline does not mean you are a bad person, it does not mean you
 don't have the money. A decline is just that, a decline. Maybe your bank is
 having a bad day.

 --
 Raul A. Gallegos | http://www.asmodean.net

 - Original Message - 
 From: Søren Jensen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 23, 2007 12:05 PM
 Subject: Re: [Audyssey] Things to know when you order Sarah


 Hi.

 I don't understand why my visa-card doesn't work in the shop. I'm always
 getting the following message:
 Your credit card was declined. Please try another card or contact your bank
 for more info.

 I'm sure my credit card works.

 I have tried to ordre the game directly from the game and sended my ordre in
 a mail to Phil, but he said you haven't set up a vendor shopping card so he
 can complete the ordre. It could be nice if you could set up the vendor
 shopping card to Phil so I can use my credit card.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Gary Whittington
Hi Tom

AS an old owner of Raceway, that being two copies, I even wait longer if the 
game comes out with a net play feature.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 8:09 AM
Subject: [Audyssey] Raceway was Montezuma's Revenge


 Hi William,
 Yeah, I realise Raceway has been on the waiting list for an extremely
 long time. Do remember most of that is the fault of Raceway's previous
 owner. It has only been in my custity for a year, and for most of that
 year I have been hopping between three different game projects: STFC,
 Monty, and Raceway.
 You asked if I should give Raceway the highest priority here. It is a
 fair question that deserves a fair and honest answer.
 When I took over RW STFC was nearest to completion so I decided right
 off to finish that project before attending to the new projects.That was
 one less project i had to deal with once it was completed in December.
 Next, I looked over RW and Monty deciding which game to work on first.
 The reason I chose Monty was that in general arcade type games are much
 simpler to design and complete. I do hope to have Monty completed by
 this year which is my goal.
 Once Monty is done Raceway will be my soul consern. That allows me time
 to work on the
 game and get into very complex programming which will take more time and
 attention than did STFC or Monty.
 Bottom line I know Raceway is a much harder program to create than Monty
 or STFC ever was, and the physics engine alone would take a while to
 work on. If I chose to do Raceway first I would end up producing RW, but
 two other projects would still be shelved today with USA Games having
 nothing to show yet.
 I am certain no one here wants RW to be rushed in to a premature
 production release because
 most realise by doing so in order to speed up production I'd have to cut
 corners, spend less time on the game, etc just to make everyone happy to
 get it out right away. Then, the screaming would come because it isn't
 the game they were hoping for. I won't do that. When I do Raceway I want
 to devote my entire attention to it.
 Now, I am sure you are about to ask how far was Raceway along after six
 years of production? Well, James north had it to a early beta stage in
 VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
 very far along by the time I took it over.
 Should I use the VB 6 version to sped up production? No because VB 6 is
 now considered by most developers to be outdated, and in 2008 Microsoft
 is dropping support for VB 6 applications, and has already dropped
 support for DirectX 8 for VB 6.
 Should I continue with the VB.NET version? No because VB.NET doesn't
 have the proper support for force feedbackdevices that other languages do.
 As a result I have been building the RW engine from the ground up which
 takes allot of time, and work that most out here probably don't realise.

 william lomas wrote:
 hi

 while i am not meaning to be rude here, shouldnt raceway be given
 more development time.  we've been waiting four, five maybe six years
 for that, it is getting long in the tooth. ok, money was promised,
 monty i mean a year or so ago but i doubt to be fair we will see
 raceway this year so there's another year added to the calendar



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread kerry
oh there is a older version  of race way? where could one get this?
- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 4:05 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if 
 the
 game comes out with a net play feature.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 23, 2007 8:09 AM
 Subject: [Audyssey] Raceway was Montezuma's Revenge


 Hi William,
 Yeah, I realise Raceway has been on the waiting list for an extremely
 long time. Do remember most of that is the fault of Raceway's previous
 owner. It has only been in my custity for a year, and for most of that
 year I have been hopping between three different game projects: STFC,
 Monty, and Raceway.
 You asked if I should give Raceway the highest priority here. It is a
 fair question that deserves a fair and honest answer.
 When I took over RW STFC was nearest to completion so I decided right
 off to finish that project before attending to the new projects.That was
 one less project i had to deal with once it was completed in December.
 Next, I looked over RW and Monty deciding which game to work on first.
 The reason I chose Monty was that in general arcade type games are much
 simpler to design and complete. I do hope to have Monty completed by
 this year which is my goal.
 Once Monty is done Raceway will be my soul consern. That allows me time
 to work on the
 game and get into very complex programming which will take more time and
 attention than did STFC or Monty.
 Bottom line I know Raceway is a much harder program to create than Monty
 or STFC ever was, and the physics engine alone would take a while to
 work on. If I chose to do Raceway first I would end up producing RW, but
 two other projects would still be shelved today with USA Games having
 nothing to show yet.
 I am certain no one here wants RW to be rushed in to a premature
 production release because
 most realise by doing so in order to speed up production I'd have to cut
 corners, spend less time on the game, etc just to make everyone happy to
 get it out right away. Then, the screaming would come because it isn't
 the game they were hoping for. I won't do that. When I do Raceway I want
 to devote my entire attention to it.
 Now, I am sure you are about to ask how far was Raceway along after six
 years of production? Well, James north had it to a early beta stage in
 VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
 very far along by the time I took it over.
 Should I use the VB 6 version to sped up production? No because VB 6 is
 now considered by most developers to be outdated, and in 2008 Microsoft
 is dropping support for VB 6 applications, and has already dropped
 support for DirectX 8 for VB 6.
 Should I continue with the VB.NET version? No because VB.NET doesn't
 have the proper support for force feedbackdevices that other languages 
 do.
 As a result I have been building the RW engine from the ground up which
 takes allot of time, and work that most out here probably don't realise.

 william lomas wrote:
 hi

 while i am not meaning to be rude here, shouldnt raceway be given
 more development time.  we've been waiting four, five maybe six years
 for that, it is getting long in the tooth. ok, money was promised,
 monty i mean a year or so ago but i doubt to be fair we will see
 raceway this year so there's another year added to the calendar



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi Will,
As for the Monty test team that team is full. As for Raceway testing I 
haven't began selecting testers yet for that project so it is premature 
for anyone to ask can I be on the Raceway team.
Smile.


william lomas wrote:
 hi

 thanks for honest answer.
 i still run windows on my macintosh but purely for gaming needs so  
 would be interested tom if you could reply to me privately off list  
 regarding monty, wondering if i can be on the team at all of testers
 thanks, will
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi Gary,
I know many people have interest in a net play feature, but I don't 
simply have time to work that in to the 1.0 release.
One of the major factors I have elected not to make a net play feature 
is that Microsoft is  fasing out DirectPlay in DirectX 10 which games 
like Topspeed use for network game play, and haven't really given us a 
real alternative to it.
So with DirectPlay going out of DirectX it seams I would have to come up 
with some custom network code on my own using standard Winsock code 
which is a bit more complicated than DirectPlaywas.
I suppose I could come up with a reasonable compromise of using 
DirectPlay for an early release and try and conver to Winsock later, but 
that might be begging for trouble later on when people go DirectX 10.

Gary Whittington wrote:
 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if the 
 game comes out with a net play feature.
   


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[Audyssey] Side-Scrollers vs FPS.

2007-03-23 Thread Thomas Ward
Hi Lisa,
Agreed. Side-scrollers are inherently much easier for us since we are 
only interested in for general directions up, down, left, and right. It 
is also easier to pinpoint where an item is as we can here it left or 
right and only need to walk or jump in that general direction to grab  
it. I really like this style of game play. Sure it is only 2D, but they 
are easy to play and are a throwback to when games were all about fun 
and not heavy graphics and sound.
I would like to write more side-scrollers, but it does seam there are 
some that feel they have no value any more.
FPS games on the other hand are great, but they really are harder to 
play. Games like Sarah and Shades of Doom are far more harder when it 
comes to figuring out the levels and finding where things are, and I 
even have a hard time figuring out if an item, is in front or behind me, 
and that is something I don't like about FPS.


Lisa Leonardi wrote:
 Plus, the games in the 21st century are almost solely focussed on the 
 graphical nature of the game. I, for one, am looking forward to another side 
 scroller. Though I do have one or two of them, I don't find the games with 
 the ability to turn in any direction as enjoyable. I like them, but I 
 constantly feel like I'm in a maze. Where the sighted can look at the whole 
 picture of the thing, and recognize where they are in relation to other 
 things, we have to rely on maybe a scan or coordinates. So, I can't wait for 
 Monty.

 Lisa
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi Kerry,
Yes, but it is not available for download. James North actually had 
Raceway to beta stage before he suddenly started over on the game.
I have the beta, but it isn't what you would call super great.


kerry wrote:
 oh there is a older version  of race way? where could one get this?
   


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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Michael Maslo
Thomas:

I thank you so much time for your response. I greatly appreciate the time
you took to respond.

As you said interests change and maybe since I most my vision not to long
ago maybe my interest have moved ahead.

I, as said before, will try the game and maybe will be surprised with how
much fun it is and will play it every day.

I never have stated I will not play it or even like it. I just was hoping
for some more games which offer some more complexity like the sighted people
have.

I sometimes feel blind gamers are left in the dark with the games out now
because of inaccessibility and always hope such awesome game developers such
as you and Che Martin, Phil, etc have the time and energy to make such games
as our out now.

I do look forward to when Monty has a beta out so I can try it.

I just wish there were more games with a more modern touch.

Just to also let you know I love the music from the 80
S more then I do for most music out right now. *smiles*


Thanks again for your response and have a awesome weekend. Also I do
apologize for any arguments I may have started.


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Re: [Audyssey] Monty Opinions was Montezuma's Revenge

2007-03-23 Thread Michael Maslo
Thomas:

I am comparing it the newer games out there now. You see WE system, PS 3 and
PS 2 games. They are so enriched with sounds, complexity etc. For example,
my mom and dad play ps 2 golf. It is so awesome.

I love Jim Kitchen's golf game and play it probably 2-4 days a week. I wish
it had a little more complexity for example if you hit it wrong the ball
goes in the pond or in front of a tree and you have to work itself out of
the predicament it is in. Or if you hit the ball the wrong strength it goes
in a sand trap and you have to use a sand wedge.

It just seems as a blind gamers community we are limited what can be
produced.

Maybe the frustration is we are limited with what games can be created
and/or recreated.

I just wish the blind gamers community had games that may compare a little
bit more with sighted games that sound and look so fun and cool and hard but
yet fun.


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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread shaun everiss
I am sure tom is doing his best.
On a side note, I think once a game switches from dev to dev and its still 
under development, that dev shouldn't incur the wrath from users over time on 
the project that he didn't have, ie the time the other dev has spent on the 
project in question shouldn't be added to the new time of the other project.
In the case of raceway, and monty, a load of the origional stuff is being 
scrapped, in the case of raceway, its all going in the bin,, and new versions 
are being developed, therefore the dev time for the game should be reset to the 
new dev and the old time discarded.
At 01:16 a.m. 24/03/2007, you wrote:
hi

while i am not meaning to be rude here, shouldnt raceway be given  
more development time.  we've been waiting four, five maybe six years  
for that, it is getting long in the tooth. ok, money was promised,  
monty i mean a year or so ago but i doubt to be fair we will see  
raceway this year so there's another year added to the calendar

back to the subject though of the message, i do think that original  
monty elements should be kept and i'm sure we'll ahve fun playing it.  
i know my raceway issue is off topic but everyone forgets those who  
pre ordered money two, three four years ago, pre ordered with moeny  
for raceway
will

On 23 Mar 2007, at 13:40, Thomas Ward wrote:

 Hi Michael,
 I respect your opinions, but I do have some trouble understanding why
 just because a game is old to sighted people why does it have to be  
 old
 and boring to many blind users that never had a first chance to play?
  This kind of reminds me of my college dorm mates first reaction when
 they discovered I had a large stash of 80's, 70's, and 80's rock bands
 in my cd case, and their first responce was, Man, that is as old as
 dirt. That stuff is crap. Why don't you stop living in a time warp,  
 and
 listen to snoop Dog, Scar Face, etc?.
 My answer then is the same as today. Just because something is old
 doesn't make it bad. Peoples taistes may change, interest might  
 change,
 but the workmanship that whent into that song or game hasn't  
 changed. In
 it's day back in 1984 Montezuma's Revenge was hugely popular just like
 the Betals, Beach boys, Rolling Stones, etc  were back in the 1960's.
 Just because a few years have gone by I don't think people have  
 stopped
 listening to the Betals or stopped playing Montezuma's Revenge. In  
 fact
 the only reason they aren't popular any more is a new generation has
 sprang up to replace them, and they have different interests than the
 old generation that grew up with Monty or the Betals.
 Keep in mind the entire intent of remaking Montezuma's revenge is to
 capture the original game in all it's glory in accessible format. If I
 do as you say and put in allot of 21st century influences then the  
 game
 is no longer Montezuma's Revenge.
 Let's think of it this way. Is there a sighted game you really want to
 play like Mortal Combat, Doom III, Stark Trek Elite Force, Star Wars
 Empire at War, etc? Ok, say I were making that game, a game you wanted
 to play because it was your favorite game and it wasn't accessible.  
 How
 many of my own changes would you want me to make in the game? Take  
 out a
 special game level that was in that game, add levels that aren't  
 there,
 drop out certain bonus items, etc...


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Re: [Audyssey] opinions

2007-03-23 Thread shaun everiss
in reguards to the older game vs newer game thing, I think that if we had all 
games look like the newer way of doing things we would forget.
Arcade is good, still is good.
Classics are being made all the time.
In the arcade game play except for packman I think all the rest are modified 
rehashed sfx, etc and other things, all new, lets chuck the old stuff away.
Its good we are getting another classic.
Ok for those that knew the game I can see why you may want something newer than 
that old trashy title.
However 20 years ago I was not on a computer, let alone played any old classics.
It was 1993 before I ever played my first menu driven game, 2 years later till 
I played my first if game.
I havn't seen the trashy game in question or the old stuff.
So for the rest of us newbys this old 80s stuff is new to all of us.
Sure I may have heard about the old games, i know how simple they are, but I 
have never had a chance to have a go on them.
I think we tend to forget the old ideas are still good as old ideas.
Also we need to be creative, the arcade market is full already, really full.
Most of that is the arcade bassed modified game, there are not many actuall 
arcade classic games out there.
At 12:41 a.m. 24/03/2007, you wrote:
You are correct that opinions are really welcome. What we all need to 
remember is that this is email and we don't really know the tone of the 
person writing the message. For me personally, I certainly have a lot more 
things to worry about right now with my recent move, than whether a game is 
made modern or not. The tone of my messages have sometimes come off rude 
when I've expressed an opinion too, so I see where you are coming from.

Keep your posts coming and keep your opinions coming as well.

All the best.

--
Raul A. Gallegos | http://www.asmodean.net

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 23, 2007 8:22 AM
Subject: Re: [Audyssey] Montezuma's Revenge News


 Hi List:

 Everyone has a right to a opinion. I personally don't look forward to the
 dark ages but at the same time I fully appreciate and respect for those 
 who
 have the opinion that old is better. I appreciate that going and bringing 
 a
 classic back to life is awesome and look forward to it.

 Why is it that when someone voices a opinion that is different then their
 own does it have to end up in a argument? I said nothing degrading to 
 those
 who do not agree with me. I respect and encourage Tom to do a game that is
 going to appeal to the masses of the community.

 I stated one man's opinion but when this happens although not mean, not
 ignorant, but a different view does it lead to all of this?

 My post was my opinion. It was a OPINION! Isn't the purpose of this list a
 opportunity to talk about game development and to put in suggestions 
 and/or
 concerns?

 However when this happens people (not all) get bent out of shape?

 I feel bad that there is no room for a person's opinion and the first
 amendment basically being taken away. I apologize for the earlier post and
 Tom, I sincerely hope the game turns out awesome! I hope it comes out to 
 be
 the best game ever made. For those who buy it, I hope it is the best game
 you ever bought.

 I personally will probably try it also and who knows may use my credit to
 purchase it.

 I made a simple post with my opinion and it blows up like usual.

 Take care Tom and good luck.
 

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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread shaun everiss
well we all learned the hard way what was best and what plainly sucked.
Read my last message I posted about the time reset thing.
If a game in development switches devs then the time that the last dev put in 
the game shouldn't count against the other dev's time.
I know from you tom that the origonal stuff is being writen from scratch in 
some cases, so there fore the  origional stuff is gone, and so the origional 
time should to reguardless of how long its been going on for.
We shouldn't have the situation where a product that passes from hand to hand 
unless there is a team working on the program have a stupid time thing 
especially after the dev in question preceding the other one made mistakes.
It doesn't make sence, thats all.
At 01:20 a.m. 24/03/2007, you wrote:
Hi Liam,
I am not like Alchemy and I do my best to keep those on prepaid status 
and not on prepaid status of recent changes well in advance so they know 
what they should and can expect.
The only reason I don't want to give a new release date is I don't want 
to make another commitment I may or not make do to complications in 
development etc.
I don't see this detore taking a very long time, but I have only began 
work on the new levels and it could take longer than expected.


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Jacob Elsberry
Hi,

Do you know if remoting has been phased out as well? We had to make a poker 
game that could be played over the internet for my C# class in college, and 
our professor seemed to think remoting was the best solution. You really 
don't have to worry about a lot of the details that you normally would in 
socket programming. I imagine using winsock might be more stable though.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 6:42 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Gary,
 I know many people have interest in a net play feature, but I don't
 simply have time to work that in to the 1.0 release.
 One of the major factors I have elected not to make a net play feature
 is that Microsoft is  fasing out DirectPlay in DirectX 10 which games
 like Topspeed use for network game play, and haven't really given us a
 real alternative to it.
 So with DirectPlay going out of DirectX it seams I would have to come up
 with some custom network code on my own using standard Winsock code
 which is a bit more complicated than DirectPlaywas.
 I suppose I could come up with a reasonable compromise of using
 DirectPlay for an early release and try and conver to Winsock later, but
 that might be begging for trouble later on when people go DirectX 10.

 Gary Whittington wrote:
 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if 
 the
 game comes out with a net play feature.



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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread shaun everiss
Lets face it though, we are just starting.
Sighted stuff is way ahead of our stuff.
We have only just started the dotnet course of games.
There are still a few of us that use vb6, and autoit, or have just dropped said 
older things.
We have only just started multiplayer support.
We have only just got directx8 and 9 going, we havn't utilised all the ffb 
sticks, feadback stuff, only justed using mouse control, etc.
The list goes on.
We must also remember that all the sighted games require loads of power to run 
them.
There are 2 reasons why we havn't gone to that extreme.
Firstly there is the one tom mentioned, we can't possibly compete with sighted 
game companies.
More importantly We don't have the funds to get better and better computers, 
software and other things.
We can't say, this game requires 2gb ram, a 5.2ghz processer and 500gb of ram.
We could but some of us would have issues getting the required stuff and a lot 
of us wouldn't be able to afford the upgrade.
With the help of funding and such I have mannaged to get to where I am now.
However although I have got a new dvd rom, extra flash sticks, hard drives, 
mice, gaming sticks and other things, my system specs are basically the same.
The only thing that would get me to update is if the system exploded.
There is a chance that I may just get another older system to replace it with 
or a system of the same type going cheap.
I can't always aford the price.
This doesn't facter into account, office apps, oses, screenreaders, etc.
So as you can see its a bit hard to get always the best gaming thing.
At 01:48 a.m. 24/03/2007, you wrote:
Hi,
Yeah, manpower is also a very big contributer as to why we don't have 
anything close to Tomb Raider Angel of Darkness, Resident Evil, Star 
Trek Elite force, or another FPS game sightees play.
They have money to higher real acters to do the cutscenes, they have 
money to have profetional sound designers make the sounds, a team of 
highly qualified developers to work on the code, and a team of inhouse 
writers to write the game stories. So in that regard older Atari games 
is simple in comparison.
Let's think about this a moment. How much do you guess Raven Software 
paid Kate Malgru to play Catherine Janeway in Star Trek Elite Force? How 
much did they also dish out to have Tim Russ do Tuvock for Elite Force 
as well. Those are the actual acters on Star Trek Voyager, and hiring 
the real acters for the game had to come with a large price tag.
Even if we use members of our own community I don't know how many have 
any real acting ability. Obviously, Sarah who did the voicing for Sarah 
is not too shabgy, but that is probably rare.


Ron Schamerhorn wrote:
 I have to respond here.  For one thing There's nothing wrong with bringing 
 an older game to the accessible market for those who may have never played 
 it.
   Your opinion of being up-to-date isn't wrong but devs have only had a few 
 years compared to the sighted market which is ongoing and has much more 
 manpower.
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread shaun everiss
what is it like?
I wander if you just release it to those that are bored enough.
I myself am extremely bored, may have a crack at it for what its worth.
At 10:56 a.m. 24/03/2007, you wrote:
Hi Kerry,
Yes, but it is not available for download. James North actually had 
Raceway to beta stage before he suddenly started over on the game.
I have the beta, but it isn't what you would call super great.


kerry wrote:
 oh there is a older version  of race way? where could one get this?
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread shaun everiss
any reason why ms are killing direct play and what they will replace it with?
It will mean that stuff like topspeed multiplayer will be non playable.
Not sure about railracer, or any of the vipgameszone stuff, railracer has its 
own custom made server.
At 10:42 a.m. 24/03/2007, you wrote:
Hi Gary,
I know many people have interest in a net play feature, but I don't 
simply have time to work that in to the 1.0 release.
One of the major factors I have elected not to make a net play feature 
is that Microsoft is  fasing out DirectPlay in DirectX 10 which games 
like Topspeed use for network game play, and haven't really given us a 
real alternative to it.
So with DirectPlay going out of DirectX it seams I would have to come up 
with some custom network code on my own using standard Winsock code 
which is a bit more complicated than DirectPlaywas.
I suppose I could come up with a reasonable compromise of using 
DirectPlay for an early release and try and conver to Winsock later, but 
that might be begging for trouble later on when people go DirectX 10.

Gary Whittington wrote:
 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if the 
 game comes out with a net play feature.
   


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Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Charles Rivard
The game is still popular because it is what a game is supposed to be.  FUN 
TO PLAY!  The same can be said for why a band out of the early sixties to 
the seventies is still popular.  I have heard people who did not grow up 
listening to The Beatles or The Rolling Stones get a taste of their music 
and they really like it.  However, some of them dismiss it once they find 
that that song was popular in 1965, even though they liked it until they 
found out this fact.  Only they are the losers in this thinking.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 9:31 AM
Subject: Re: [Audyssey] Montezuma's Revenge News


 Hi Dark,
 Agreed. Simply saying that someone does or does not like something
 isn't just enough to sway a developer from his or her course. We would
 like reasons backed up with concrete examples of why side-scrollers are
 less desirable than an ultra modern FPS game. Is the reasoning have to
 do with a personal dislike of the genre and style or is there some
 practical reason why they are infurior to FPS games.
 Sure I like Tomb Raider, Resident Evil, Elite Force, Star Wars Jedi
 Knight, etc to, but I don't compare them to side-scrollers as they are
 totally different games and different styles of game play.
 Arguably games like Mario has been around since the 1980's but they are
 still popular. Why is Mario still popular with sightees if the game is
 old and not with the 21st century we might say?


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