[Audyssey] flight commander

2007-09-28 Thread shaun everiss
Hi.
Ok I found the game, installed it, I also installed the t2w program 
and the codec.
Now what.
Running it is fully inaccessible but looking at the docs it seems ok.
Does this game have speech or what.


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Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread Ronald Hopkins II
Hello.  Sounds like a great game idea?  Will be different classes mages,
warriors, shaman?  Also it would be cool to have different sounds for the
spells, like thunder sounds for say lightning bolts.  Just a thought.  


 [Original Message]
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: 9/28/2007 12:22:02 AM
 Subject: Re: [Audyssey] Online RPG ideas Re: pvp

   You will be able to play single player in the fact that you can log
into 
 the world at any time and hunt monsters, shop for equipment, go on quests 
 etc.  But as far as playing on your own computer by yourself without
logging 
 into the world, that will be impossible, as the world itself will exist
only 
 on my server, much like a mud.
  Later,
   Che

 - Original Message - 
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 27, 2007 9:41 PM
 Subject: Re: [Audyssey] Online RPG ideas Re: pvp


  Hay Che are you still going to put an single player option in the game?
I
  know you would want us to try out that rpg idea, however there is going
to
  be times which the player would want to play a single player in order to
  better himself at the game.  If someone was new to the game and had to 
  play
  the rpg right away a pro can easily beat a newby.  How is a new player
  supposed to learn how to play the game when he or she gets beaten all
the
  time either by experienced players or pros?
  It's just a thought that single player mode option wouldn't be a bad
idea.
  I played single player mode until I am good at it.  It help me get use
to
  the controls of the game and menus.  I am also able to understand the
game
  allot more before playing it online.
  your friend,
  Jason
  - Original Message - 
  From: Che [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, September 24, 2007 10:51 AM
  Subject: [Audyssey] Online RPG ideas Re: pvp
 
 
  Hi Dark,
   This will be dealt with in a way that allows those that want to fight 
  one
  on one to do so, while giving the rest immunity.  There are many ways
to
  do
  this, but the one I am leaning on right now is a fight pit, where
players
  can enter and fight each other, with all other areas beeing non pk.
   What I would really like is the ability for players to organize their 
  own
  tournaments, with entry fees paid and divvied out amongst the winners.
  This
  could get a bit sticky however, due to different character levels 
  fighting
  each other and the like.
   The outline is being tweaked and enhanced as I work on other stuff,
and
  this is one area that needs some more sculpting before coding gets
  underway.
   Later,
   Che
 
 
 
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[Audyssey] Flight Commander totally inaccessible

2007-09-28 Thread Orin
Okay guys. Unless someone says otherwise, the menus of this game are not 
accessible at all.

If there's a way around the menus, I'd play.


Do you like mudding? Want to join a group of like-minded people for discussion 
via EMail? Go to:
http://tbmic.jiglu.com

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Re: [Audyssey] hi

2007-09-28 Thread Dark
Hi Darren.

Greetings, and welcome   or welcome back, to the list. There's been a 
lot of interesting game related stuff going on, Rail Racer, a really good 
futuristic racer where you can compete against people online and create your 
own tracks, found at http://www.blindadrenaline.com/

Sarah and the castle of witchcraft and wizardry, a really fantastic Harry 
potter related maze and puzle solving 3D game http://www.pcsgames.net/
An audio real time stratogy game where you can compete against other people 
online, found at http://jlpo.free.fr/soundrts/ (more developements for that 
one expected soon). and Some interesting stuff in developement by thom ward 
of usa games, including a side scroller maze game, Montizuma's revenge, and 
a very nice turn based startrek stratogy go to http://www.usagames.us/

Oh, and Che martin, the chap who's just finished rale racer is working on an 
audio online rpg,  and thom ward is working on a very realistic racing 
game.

all in all, there's a lot going on! for full details of all the new 
releases, check the Pcs games Fantastic games and where to find them list 
(same site as the Sarah game.

Have fun.

Beware the Grue!

Dark.


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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Gary Whittington
Ok time for my say.
Been busy with my Strat Baseball League.
AS I emailed before.
I would like to see at least one track being clay this being a half or 
quarter mile.
This can be a add on later.
I payed for Raceway couple times over and wish to see at least a running 1.0 
version of the game.
I understand Tom's not wanting a Track editor.  The quesiton is out there 
now to see what we like for tracks.
That's fair enough.

Tom looks to be wanting to start Raceway on a good track by programming
with the latest tools.  Smiles, not like his other game titles having a 
overhaul.  This is good news to those with newer O/S.

Weather Conditions:
For version 1.0 I say is not a big concern.
Since most raceing events are done in the summer, bad wather only happens 
rarly.
Other versions of the game could then have an option to turn on weather 
conditions.
This will help to get the game out faster.

Field Size:
AS a reminder to what I posted before.
Track size will determine size of the field of number of cars in a race.
To, get the game out faster I susgest that the Tracks should be near the 
same size.
Laster on smaller tracks like half and quarter miles can be added.
A race on a super sppedway has around 43 cars.  To brinup the point up again 
with that at most the player will hear at most four cars..
Seeing a field this large will make Raceway a truer Raceway sim.

If SAPPY is used to annouce certain things like drivers names and car 
numbers, I suggest a editor for these items.
This way if one wishes to put in real names and car numbers of Nascar 
drivers they can on there own.
This could include also sponsors.
To even make the Nascar drivers race true to form is have certain varibles
dictate how well a racer perform during a season.
This is getting into more of a replay. type of game but it would be fun to 
race aginst Jeff Gordon.
To finsh up with this email so it won't be too long.
I will bring up this subject matter in my text post to this thread and 
describe the possible varibles needed.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 24, 2007 7:51 PM
Subject: Re: [Audyssey] Raceway tracks.


 Hi,
 For 1.0 I am not sure I am ready to include different terrains. It is
 possible, but there is a whole lot of extra work that goes in to
 designing the engine  and even the cars just to run on a variable
 terrain. As you might realise different terrains require slightly
 different physics calculations.
 A dirt or gravel track would supply some friction or force acting
 against the car. Also the car would require a tredded tire which also
 slows the car down. Where as a flat paved surface and a bald tire allows
 a car to move much faster and smoother. That's why Nascar stock cars
 always have a bald tire. A bald tire cuts down on friction allowing the
 car to reach speeds up to 215 MPH on the track.
 It is not imposible to have a variable surface and different equasions
 to handle this, but I am more interested in just getting the engine
 working before I begin adding more complex variables into the mix.
 Though if a variable surface is really in demand I will certainly look
 into what I need to make it happen.

 Michael Maslo wrote:
 I personally think a figure 8 would be cool, short s's and maybe 
 different
 terrains. I don't care if it is counter clock wise or clock wise. I just
 love to race.



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Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread Darren Harris
That would be a good idea. Although that may create abit of lag though
if you have several people playing at once and there's a lot of sound
going about. I haven't found many online rpg's certainly text based ones
that have a lot if any sound at all. I could be wrong however but it all
really depends on the server you've got and the type of bandwidth you
have as well??

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ronald Hopkins II
Sent: 28 September 2007 08:45
To: Gamers Discussion list
Subject: Re: [Audyssey] Online RPG ideas Re: pvp


Hello.  Sounds like a great game idea?  Will be different classes mages,
warriors, shaman?  Also it would be cool to have different sounds for
the spells, like thunder sounds for say lightning bolts.  Just a
thought.  


 [Original Message]
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: 9/28/2007 12:22:02 AM
 Subject: Re: [Audyssey] Online RPG ideas Re: pvp

   You will be able to play single player in the fact that you can log
into 
 the world at any time and hunt monsters, shop for equipment, go on 
 quests
 etc.  But as far as playing on your own computer by yourself without
logging 
 into the world, that will be impossible, as the world itself will 
 exist
only 
 on my server, much like a mud.
  Later,
   Che

 - Original Message -
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 27, 2007 9:41 PM
 Subject: Re: [Audyssey] Online RPG ideas Re: pvp


  Hay Che are you still going to put an single player option in the 
  game?
I
  know you would want us to try out that rpg idea, however there is 
  going
to
  be times which the player would want to play a single player in 
  order to better himself at the game.  If someone was new to the game

  and had to play the rpg right away a pro can easily beat a newby.  
  How is a new player supposed to learn how to play the game when he 
  or she gets beaten all
the
  time either by experienced players or pros?
  It's just a thought that single player mode option wouldn't be a bad
idea.
  I played single player mode until I am good at it.  It help me get 
  use
to
  the controls of the game and menus.  I am also able to understand 
  the
game
  allot more before playing it online.
  your friend,
  Jason
  - Original Message -
  From: Che [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, September 24, 2007 10:51 AM
  Subject: [Audyssey] Online RPG ideas Re: pvp
 
 
  Hi Dark,
   This will be dealt with in a way that allows those that want to 
  fight
  one
  on one to do so, while giving the rest immunity.  There are many
ways
to
  do
  this, but the one I am leaning on right now is a fight pit, where
players
  can enter and fight each other, with all other areas beeing non pk.

  What I would really like is the ability for players to organize 
  their own tournaments, with entry fees paid and divvied out amongst

  the winners. This
  could get a bit sticky however, due to different character levels 
  fighting
  each other and the like.
   The outline is being tweaked and enhanced as I work on other
stuff,
and
  this is one area that needs some more sculpting before coding gets 
  underway.  Later,
   Che
 
 
 
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Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread Bryan Peterson
Hmmm, it sounds as though the single player aspect of the game will be 
similar to Sryth. So I guess i better hope i can hook up to a wireless 
network in my new place so that when this game's readyI can try it.
Wipe that golden tear from your mother dear
And raise what's left of the flag for me
- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 2:34 AM
Subject: Re: [Audyssey] Online RPG ideas Re: pvp


 Ok Che at least there will be single player in your world and thanks for
 replying back to my message.  I hope that this game takes off.  Good luck.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 28, 2007 12:22 AM
 Subject: Re: [Audyssey] Online RPG ideas Re: pvp


  You will be able to play single player in the fact that you can log into
 the world at any time and hunt monsters, shop for equipment, go on quests
 etc.  But as far as playing on your own computer by yourself without
 logging
 into the world, that will be impossible, as the world itself will exist
 only
 on my server, much like a mud.
 Later,
  Che

 - Original Message - 
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 27, 2007 9:41 PM
 Subject: Re: [Audyssey] Online RPG ideas Re: pvp


 Hay Che are you still going to put an single player option in the game?
 I
 know you would want us to try out that rpg idea, however there is going
 to
 be times which the player would want to play a single player in order to
 better himself at the game.  If someone was new to the game and had to
 play
 the rpg right away a pro can easily beat a newby.  How is a new player
 supposed to learn how to play the game when he or she gets beaten all 
 the
 time either by experienced players or pros?
 It's just a thought that single player mode option wouldn't be a bad
 idea.
 I played single player mode until I am good at it.  It help me get use 
 to
 the controls of the game and menus.  I am also able to understand the
 game
 allot more before playing it online.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 24, 2007 10:51 AM
 Subject: [Audyssey] Online RPG ideas Re: pvp


 Hi Dark,
  This will be dealt with in a way that allows those that want to fight
 one
 on one to do so, while giving the rest immunity.  There are many ways 
 to
 do
 this, but the one I am leaning on right now is a fight pit, where
 players
 can enter and fight each other, with all other areas beeing non pk.
  What I would really like is the ability for players to organize their
 own
 tournaments, with entry fees paid and divvied out amongst the winners.
 This
 could get a bit sticky however, due to different character levels
 fighting
 each other and the like.
  The outline is being tweaked and enhanced as I work on other stuff, 
 and
 this is one area that needs some more sculpting before coding gets
 underway.
  Later,
  Che



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Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread SoundMUD
 Although that may create abit of lag though
 if you have several people playing at once and there's a lot of sound
 going about.

The server doesn't have to send sounds during the game, only
information about events, and every client mixes the sounds with the
information sent by the server. So the server doesn't need that much
bandwidth.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Accessible development environments with documentation?

2007-09-28 Thread Jim Kitchen
Hi Christopher,

For me the Visual Basic 6 programming environment is very very accessible.  I 
really never work outside of it and I am running only JFW 4.02.  There is also 
lots of documentation and programming examples.  Don't know that I would 
recommend it to you per say since you mentioned that you are more into the C 
sort of thing.  But the whole VB6 IDE is, and has been, totally accessible for 
a very long time.

BFN

 Jim

BASIC programmers never die, they GOSUB and don't RETURN.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Funny Harry Potter!

2007-09-28 Thread Dark
Fair enough Tom, next time I'll send you whatever message first.

It just seemed slightly appropriate that this came up after we've been 
having all the Sarah discussion.

I will admit though, I have a verry weerd sense of humer.

Beware the Grue!

dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 4:00 AM
Subject: Re: [Audyssey] Funny Harry Potter!


 Hi Dark,
 As a list moderator I must ask that future posts like this get moderator
 approval before being posted. That is list polacy.
 However, as a fellow lister I must confess the joke was wacked, but
 funny as well. To make a long email short it was a blast.
 Smirk. Get it? A blast?





 Dark wrote:
 Hi.

 My brother is great for mucking about on Youtube, and the other day he 
 came across this incredibly weerd Hp related item which he informed me 
 of.
 I laughed humungously, and I thought all other Hp fans here might be well 
 and truly amused.


 http://www.youtube.com/watch?v=Tx1XIm6q4r4


 Beware the Grue!

 Dark.

 Btw, in case anyone was wondering, all the humer here is most deffinately 
 audio,  though being youtube, this is a video clip.

 And I appologise for miner offtopicitude as well.
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[Audyssey] Galaxy Ranger?

2007-09-28 Thread Mark Pemberton
I've never played the online version of Galaxy ranger so if anyone wants a game 
I am awating.  It's 4 pm GMT
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Re: [Audyssey] Flight Commander totally inaccessible

2007-09-28 Thread Jozwiak, Hunter (K12)
Not Fc2, I have got it on my desktop and it works!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ken the Crazy
Sent: Friday, September 28, 2007 4:35 AM
To: Orin; Gamers Discussion list
Subject: Re: [Audyssey] Flight Commander totally inaccessible

I think he  means flight commander 2, the board game, not flight
commander 
1.5, which I thought would work because text to speech was mentioned
right 
on the page.  How bout a little more clarity next time, please!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, September 28, 2007 5:22 AM
Subject: [Audyssey] Flight Commander totally inaccessible


 Okay guys. Unless someone says otherwise, the menus of this game are
not 
 accessible at all.

 If there's a way around the menus, I'd play.


 Do you like mudding? Want to join a group of like-minded people for 
 discussion via EMail? Go to:
 http://tbmic.jiglu.com

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 -- 
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 Checked by AVG Free Edition.
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 9/26/2007 8:20 PM

 


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Re: [Audyssey] Top Speed cars and tracks

2007-09-28 Thread djc
You can log in to my ftp to get these.

ftp site: djc.my-net-space.net
username: PlayingInTheDark
password: racing
port 21
no passive mode.



*** REPLY SEPARATOR  ***

On 9/27/2007 at 6:10 PM eloheem wrote:

Hello I was wondering if anyone had a file they could send me with the
extra 
cars and tracks for
TS 2, or if anyone has a link where I could download them from, Thanks... 


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 djc's Jukebox: http://paulmerrell.net:9212 or
http://paulmerrell.net:9660 Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Funny Harry Potter!

2007-09-28 Thread Missy Hoppe
Hi! I loved this clip. It's stuck in my head now, though.
Thanks for sharing!
Missy

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[Audyssey] The sound rts game

2007-09-28 Thread Darren Harris
Hi,

I really like this game. It reminds me of something like age of empires
and the like. The last version I played, you could only use up to 20
units at a time no matter how many farms you had put down. Are there
plans to increase this? Ot to make the number of units you can have at
any 1 time purely dependent on the amount of resources you have? Hope so
for sure. Because I love the idea especially when I used to play games
like cossacks when you can have dozens if not hundreds of attacking
units fighting it out!! Otherwise great game!! Although it does need a
game save feature. That would be areally good addition. 


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Re: [Audyssey] flight commander

2007-09-28 Thread Jozwiak, Hunter (K12)
Use Jaws until you have gotten to the game.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Friday, September 28, 2007 1:35 AM
To: gamers@audyssey.org
Subject: [Audyssey] flight commander

Hi.
Ok I found the game, installed it, I also installed the t2w program 
and the codec.
Now what.
Running it is fully inaccessible but looking at the docs it seems ok.
Does this game have speech or what.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.488 / Virus Database: 269.13.33/1034 - Release Date:
27/09/2007 5:00 p.m.



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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Gary Whittington
remember Pole Position is an
open wheel raceing that would had included racing with Indy and F1 cars.
A reason why the difference.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 26, 2007 8:48 PM
Subject: Re: [Audyssey] Raceway tracks.


 Hi Ron,
 Well, weather you need a hard lef turn or say an easy left turn usually
 depends on the size of the track in question. For example if it is a
 half mile oval track the curves are much sharper than a two mile track.
 I don't think game wize if the track moves clockwize or counter
 clockwize it makes much of a difference. I've seen it both ways. The
 Nascar games for NES, PC, etc all move counter clockwize since that is
 how Nascar tracks are. However, in games like Poll Position I remember
 them moving clockwize.



 Ron Schamerhorn wrote:
 Hi Tom

   As for the direction of the track I don't really see alot of difference 
 in
 game play, though that could be largely due to my lack of experience with
 racing games.
   As for styles of tracks, I do think it will add some variety to the 
 game,
 instead of always right turn, hard right, there might be something like a
 easy left turn, right turn hard left or some such.  Mixing it up some is 
 a
 good idea.

 Ron


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Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread Dark
Jason.

If Che is doing what i think he's doing the question of single player vs 
multiplayer is a litle none and voide. don't think of this as a game, think 
of it as an alternate online world. you can go off exploring on your own, 
tackling monsters etc (though obviously you'd have to be online and 
connected), or you can go and talk to (and perhaps compete with), other 
players.

that is the way World of warcraft and everquest work, and I'm fairly certain 
that's the way che's rpg will work as well.

beware the Grue!

Dark.
- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 3:41 AM
Subject: Re: [Audyssey] Online RPG ideas Re: pvp


 Hay Che are you still going to put an single player option in the game?  I
 know you would want us to try out that rpg idea, however there is going to
 be times which the player would want to play a single player in order to
 better himself at the game.  If someone was new to the game and had to 
 play
 the rpg right away a pro can easily beat a newby.  How is a new player
 supposed to learn how to play the game when he or she gets beaten all the
 time either by experienced players or pros?
 It's just a thought that single player mode option wouldn't be a bad idea.
 I played single player mode until I am good at it.  It help me get use to
 the controls of the game and menus.  I am also able to understand the game
 allot more before playing it online.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 24, 2007 10:51 AM
 Subject: [Audyssey] Online RPG ideas Re: pvp


 Hi Dark,
  This will be dealt with in a way that allows those that want to fight 
 one
 on one to do so, while giving the rest immunity.  There are many ways to
 do
 this, but the one I am leaning on right now is a fight pit, where players
 can enter and fight each other, with all other areas beeing non pk.
  What I would really like is the ability for players to organize their 
 own
 tournaments, with entry fees paid and divvied out amongst the winners.
 This
 could get a bit sticky however, due to different character levels 
 fighting
 each other and the like.
  The outline is being tweaked and enhanced as I work on other stuff, and
 this is one area that needs some more sculpting before coding gets
 underway.
  Later,
  Che



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[Audyssey] where can I get winfight?

2007-09-28 Thread Stephen
Hi there.
I'm looking for an old game now freeware called winfight.  Does 
anyone have a copy or know where I can download it?
Thanks.

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Re: [Audyssey] Accessible development environments with documentation?

2007-09-28 Thread Davy Kager
I most certainly prefer Microsoft Visual Studio 2005 Professional for 
programming, together with MSDN and the DirectX SDK. However, for a beginner 
something more simple like Dev-C++ may be better. I've used Dev-C++ for 
about half a year and it really isn't bad, just a bit limited. On the other 
hand though, Visual Studio can drive you crazy with bad-documented linker 
errors. But yet again, MSDN will most likely help you out.
- Original Message - 
From: Christopher Bartlett [EMAIL PROTECTED]
To: blindtech-yahoogroups.com [EMAIL PROTECTED]; 
gamers-audyssey.org gamers@audyssey.org
Sent: Thursday, September 27, 2007 12:38 AM
Subject: [Audyssey] Accessible development environments with documentation?


I want to get back into program (specifically game)
development.  What do folk recommend for an accessible development
environment that has good documentation for Windows programming?  I'm
years out of practice, but would most likely want to work in C++ or
something similar.

Christopher Bartlett


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Re: [Audyssey] found It!

2007-09-28 Thread Josh
Are there lots of sounds in it? like sounds of jets and things?

Josh

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 27, 2007 7:24 PM
Subject: Re: [Audyssey] found It!


 hi

 where we get it

 On 27 Sep 2007, at 23:58, Jozwiak, Hunter (K12) wrote:

 I found flight commander somehow! I have been playing it all
 afternoone



 Hunter



 Lost? Need answers? Ask me!

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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Gary Whittington
Hi all

Back to expand on editing Driver's performace.

As Tom mention in this thread how more work it would be to create a Track 
editor  I want to see a different kind of editor.
Request a certain kind of track and Tom willing to put the track in a wish 
list is great.

What I like to see is a simple edit form for drivers in the game.
It would be nice to able to change the drivers names to say Richard Petty.
Car to Dodge Charger.
Sponsor to STP
Car Number to 43.
This way one could bring back great races of thepast to compete with you.
How about raceing FireBall Roberts and so on.  ONe could even mix eras to 
race aginst your favorite racers.

Driver and Car performences:
This editor would need vital info to make them perform as they may have in a 
season.
Here are some things that would be included.
Number of Races in a season:
Some drivers may not have raced a full schedule and these drivers will be 
allowed in to race on a set number provided by you.
Points:
The points a driver got during a season.  This will give the game an idea of 
how well the driver and car does during a season of raceing depending on the 
number of races.
Wins:
The number of races won:
A driver may not have the best car best engine or best pit crew but dies 
seemed to win.
This varible shold have a major impact on all the varibles below.
A Driver who races once during a season and wins should have the best chance 
to win that single race its in.
With this certain driver should provide a foundation to the program 
varibles.
Top 10 and Top 5:
These to items should be a seperat input feilds.
Again this will help to give the performence of the car and driver and Pit 
crew.
Pit Crew:
This could be a grading system input like A for best and D for worst.
A judgement call, and the default should be C
The better a grade the better the pit crew can make repairs and get the 
driver back on the track.

Engine Fatigue:
Another grade system can be used here.
The bigger the sponsor with cash the better  the engine was built and 
tested.

A mixture of Pit Crew and Engine Fatigue can also determine is the car has a 
break down or flat tire.
Lesser  sponsorship cash More chances of malfunctions.
A sponsorship input could be add as well to addmore varibles, but the tell 
tell of a good sponsor is its pit crews and Engine building.

If anything I would like to see this feature in version 1.0.
It would make the game replayable with the chance to recreate Nascar past 
season.
Further more, This  would be nice to able to export to wother as a file.
Once could recreate say the 1977 season  and allow others to enjoy Richard 
Petty against a rookie named Dale Earnhart.
the Editor would make it more easier to just give the car brand to be read 
aloud with SaPPy then creating a set of packages of cars.
Car packages cold come later with specific game physics.  But to get the 
game out faster I be happy with a general Purpose editor.
Besides it be cool to put Tom Ward in a old junker like a Pinto during game 
play.  LOL.

My next post To be online or not to be online is the question.

Crash

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, September 24, 2007 8:01 PM
Subject: Re: [Audyssey] Raceway tracks.


 Hi,
 As for a track editor I am still undecided about that point. I know it
 would be a big selling point, but making one user friendly could prove
 very challenging for me. I'm good in certain areas of programming, but
 writing a track editor is something I have to read up on and experiment
 with.
 With the game so far behind production schedule already I'd say it would
 have to be something added in at a later date. I'm not ruling out the
 possability, but just uncertain weather I can put it into 1.0 or not.


 Reinhard Stebner wrote:
 could we have a track editor as well?



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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Gary Whittington
Well Ron with your car is setup to take turns to the left which is having 
the car heavier on one side then the other could put you into the wall.

General speaking.  Before Nascar turning to the left was due to using your 
better arm being your right.
Being right handed made makes racing counter clock wise.
Making shifting a little more differcult, but I suppose in the old days it 
was racing full out.
Which brings me to a point for those who may not what to shift during game 
play.
Have an option to ake the car auto shifting.  The car will race a slight 
slower, but will help those who are beginner racers.
Crash
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 26, 2007 9:05 PM
Subject: Re: [Audyssey] Raceway tracks.


 Now giving it thought Pole was indeed clockwise around the track, but I
 don't see any difference which direction a players car runs.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 10:48 PM
 Subject: Re: [Audyssey] Raceway tracks.


 Hi Ron,
 Well, weather you need a hard lef turn or say an easy left turn usually
 depends on the size of the track in question. For example if it is a
 half mile oval track the curves are much sharper than a two mile track.
 I don't think game wize if the track moves clockwize or counter
 clockwize it makes much of a difference. I've seen it both ways. The
 Nascar games for NES, PC, etc all move counter clockwize since that is
 how Nascar tracks are. However, in games like Poll Position I remember
 them moving clockwize.



 Ron Schamerhorn wrote:
 Hi Tom

   As for the direction of the track I don't really see alot of difference
 in
 game play, though that could be largely due to my lack of experience with
 racing games.
   As for styles of tracks, I do think it will add some variety to the
 game,
 instead of always right turn, hard right, there might be something like a
 easy left turn, right turn hard left or some such.  Mixing it up some is 
 a
 good idea.

 Ron


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Re: [Audyssey] Problem playing Sryth.

2007-09-28 Thread Darren Harris
I played sryth for a while on and off. I like it but sometimes it's abit
repetative. Although it's good to see a text game with so much material
in it!!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 27 September 2007 15:12
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem playing Sryth.


Hi Ron,
Aah, I see now. I saw that link but I had no idea where the hart hills 
lead. I am a bit timid of trying strange links I don't know where they 
go. I don't want to get lost until I have gotten my MR, stamina, etc 
back up to a suitable level again. Kira was almost 50 stamina and 50 MR 
before my game got deleted, and I want to get her back up to that level 
as quickly as possible so I can begin exploring again.However, I changed

her powers to illusion. Not sure how effective that power is, but so far

it fizzles out. I guess I need to train it up some more.


Ron Schamerhorn wrote:
 Hi Tom

   You might need to enter the area of the heart hills before finding 
 the
 proper village.  the cemetary is a new combat intense area for xp
geared to 
 a chars level.  Same with the ruins around Taininwood, near Talonus.
Some 
 good spots to gather xp and items to resell in griphooks.  Which is
about 
 the best price I've found.

 Ron
   


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Re: [Audyssey] Kitchensinc games was Message to the list.

2007-09-28 Thread Jim Kitchen
Hi Ronald,

Thank you for saying that you like the sounds in the spanker game.

It dawned on me that when I get the spank the men part added I could have three 
modes.  Spank the women, spank the men and mixed.  That mixed would be 
interesting or confusing or something like that. grin

Thanks again and BFN

 Jim

Men are from earth. Women are from earth. Deal with it.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Flight Commander

2007-09-28 Thread Jozwiak, Hunter (K12)
O to  http://www.audiogames.net and choose Fc from the list.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, September 27, 2007 3:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Flight Commander

Hi hunter and all,
Can you post the link to the trailer?

Thanks,
Tristan Bussiere

Owner, ACE Games
html
body
a href=http://www.acegamesonline.net;ACE Games/a
/html
/body
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 26, 2007 9:05 PM
Subject: Re: [Audyssey] Flight Commander


 Oh, I still have the trailer link on my favorites.

 Hunter

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Ron Schamerhorn
 Sent: Wednesday, September 26, 2007 8:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 If you are meaning the accessible one, I think Nick abandoned it.
Quite

 regretably so.

 Ron

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 7:01 PM
 Subject: [Audyssey] Flight Commander


 Is flight commander still in development?



 Hunter

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[Audyssey] Flight Commander confusion

2007-09-28 Thread Zachary Kline
Hello Hunter and all,
Could you please give a direct set of instructions I can follow to get 
Flight Commander to work for me?  I am not having any luck at the moment and 
the little I've been able to gather from this list isn't making very much 
sense.  Which Flight Commander are you talking about?  How are you able to play 
it, navigate the menus, etc.
Thanks,
Zack.
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Re: [Audyssey] Flight Commander

2007-09-28 Thread Tristan
Hi hunter and all,
Can you post the link to the trailer?

Thanks,
Tristan Bussiere

Owner, ACE Games
html
body
a href=http://www.acegamesonline.net;ACE Games/a
/html
/body
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 26, 2007 9:05 PM
Subject: Re: [Audyssey] Flight Commander


 Oh, I still have the trailer link on my favorites.

 Hunter

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Ron Schamerhorn
 Sent: Wednesday, September 26, 2007 8:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 If you are meaning the accessible one, I think Nick abandoned it.  Quite

 regretably so.

 Ron

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 7:01 PM
 Subject: [Audyssey] Flight Commander


 Is flight commander still in development?



 Hunter

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[Audyssey] Top Speed cars and tracks

2007-09-28 Thread eloheem
Hello I was wondering if anyone had a file they could send me with the extra 
cars and tracks for
TS 2, or if anyone has a link where I could download them from, Thanks... 


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Re: [Audyssey] found It!

2007-09-28 Thread Jozwiak, Hunter (K12)
Nah, I found it on the coledge website that Adomson went to, and I got
it. It was completed by his teacher.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Zachary Kline
Sent: Thursday, September 27, 2007 7:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] found It!

Hiya,
May I ask how you've been playing it?  Isn't it 3D graphics and all 
that?
Thanks,
Zack.

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 27, 2007 4:56 PM
Subject: Re: [Audyssey] found It!


 Type it in google and then it will show you.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of william lomas
 Sent: Thursday, September 27, 2007 6:25 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] found It!

 hi

 where we get it

 On 27 Sep 2007, at 23:58, Jozwiak, Hunter (K12) wrote:

 I found flight commander somehow! I have been playing it all
 afternoone



 Hunter



 Lost? Need answers? Ask me!

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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Gary Whittington
Well I did hear Nascar is expanding to the Moon.

Oh Oh, may just gave Che an game
Moon Racer.

Crash
- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 27, 2007 9:25 PM
Subject: Re: [Audyssey] Raceway tracks.


 Hello Thomas I support your idea on different shaped tracks.  Maybe we can
 have a football shaped track or a flying saucer shaped track and many 
 more.
 your friend,
 Jason
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, September 24, 2007 7:31 PM
 Subject: [Audyssey] Raceway tracks.


 Hi list,
 Sometime next week I plan to take up work on Raceway again, and before I
 do I'd like to have some good discussion on the kinds of tracks the game
 will support.
 Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1
 mile oval tracks. However, I'm thinking the game could be more
 interesting if there were some unusual shaped tracks like s shapes,
 figure 8 tracks, and so on. What do you racers think?
 Also Nascar tracks tend to always move counter clockwise. Yet some games
 like Poll Position had clockwise movement as well. Any preference here?
 Thanks.


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Re: [Audyssey] found It!

2007-09-28 Thread Jozwiak, Hunter (K12)
Yeah, it's quit simple.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of william lomas
Sent: Thursday, September 27, 2007 7:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] found It!

hi ok but it sounds all visual can a totally blind person play?

On 28 Sep 2007, at 00:56, Jozwiak, Hunter (K12) wrote:

 Type it in google and then it will show you.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of william lomas
 Sent: Thursday, September 27, 2007 6:25 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] found It!

 hi

 where we get it

 On 27 Sep 2007, at 23:58, Jozwiak, Hunter (K12) wrote:

 I found flight commander somehow! I have been playing it all
 afternoone



 Hunter



 Lost? Need answers? Ask me!

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Re: [Audyssey] How about a Viktor Krum fight in the Sarah Game?

2007-09-28 Thread Jozwiak, Hunter (K12)
No, no, I mean if that tapestry was hexed to somman him, and then he
comes. Now, I was going to make a Quiditch Game with my own voices.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Thursday, September 27, 2007 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] How about a Viktor Krum fight in the Sarah Game?

Hi Hunter,
Not really. Keep in mind Sarah takes place during summer break when all 
the students are away both past and present. So in this framework Victor

Crum shouldn't be anywhere near the castle during this time of the game.

Jozwiak, Hunter (K12) wrote:
 Hello, I was thinking about the Sarah Game. I noticed that a patch
 should have a Viktor Krum fight (remember the triwizard tournament?).
 Here's the plan:

  

 When you are on the seventh floor, behind the tapestry of Borus the
 Bermy, Viktor Krum comes out from behind you with his broom. He tries
to
 land on you, taking away some of your magical energy.

  

 Sound Good? Hunter

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Re: [Audyssey] found It!

2007-09-28 Thread Jozwiak, Hunter (K12)
It's free. I have gotten all of the stuff.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Thursday, September 27, 2007 11:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] found It!

what is flight commander, and is it free?
At 12:23 p.m. 28/09/2007, you wrote:

hi ok but it sounds all visual can a totally blind person play?

On 28 Sep 2007, at 00:56, Jozwiak, Hunter (K12) wrote:

  Type it in google and then it will show you.
 
  -Original Message-
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
  On Behalf Of william lomas
  Sent: Thursday, September 27, 2007 6:25 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] found It!
 
  hi
 
  where we get it
 
  On 27 Sep 2007, at 23:58, Jozwiak, Hunter (K12) wrote:
 
  I found flight commander somehow! I have been playing it all
  afternoone
 
 
 
  Hunter
 
 
 
  Lost? Need answers? Ask me!
 
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Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread jason
Ok Che at least there will be single player in your world and thanks for 
replying back to my message.  I hope that this game takes off.  Good luck.
your friend,
Jason
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 12:22 AM
Subject: Re: [Audyssey] Online RPG ideas Re: pvp


  You will be able to play single player in the fact that you can log into
 the world at any time and hunt monsters, shop for equipment, go on quests
 etc.  But as far as playing on your own computer by yourself without 
 logging
 into the world, that will be impossible, as the world itself will exist 
 only
 on my server, much like a mud.
 Later,
  Che

 - Original Message - 
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 27, 2007 9:41 PM
 Subject: Re: [Audyssey] Online RPG ideas Re: pvp


 Hay Che are you still going to put an single player option in the game? 
 I
 know you would want us to try out that rpg idea, however there is going 
 to
 be times which the player would want to play a single player in order to
 better himself at the game.  If someone was new to the game and had to
 play
 the rpg right away a pro can easily beat a newby.  How is a new player
 supposed to learn how to play the game when he or she gets beaten all the
 time either by experienced players or pros?
 It's just a thought that single player mode option wouldn't be a bad 
 idea.
 I played single player mode until I am good at it.  It help me get use to
 the controls of the game and menus.  I am also able to understand the 
 game
 allot more before playing it online.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 24, 2007 10:51 AM
 Subject: [Audyssey] Online RPG ideas Re: pvp


 Hi Dark,
  This will be dealt with in a way that allows those that want to fight
 one
 on one to do so, while giving the rest immunity.  There are many ways to
 do
 this, but the one I am leaning on right now is a fight pit, where 
 players
 can enter and fight each other, with all other areas beeing non pk.
  What I would really like is the ability for players to organize their
 own
 tournaments, with entry fees paid and divvied out amongst the winners.
 This
 could get a bit sticky however, due to different character levels
 fighting
 each other and the like.
  The outline is being tweaked and enhanced as I work on other stuff, and
 this is one area that needs some more sculpting before coding gets
 underway.
  Later,
  Che



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Re: [Audyssey] found It!

2007-09-28 Thread Jozwiak, Hunter (K12)
Yeah! Space sounds!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Josh
Sent: Thursday, September 27, 2007 6:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] found It!

Are there lots of sounds in it? like sounds of jets and things?

Josh

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 27, 2007 7:24 PM
Subject: Re: [Audyssey] found It!


 hi

 where we get it

 On 27 Sep 2007, at 23:58, Jozwiak, Hunter (K12) wrote:

 I found flight commander somehow! I have been playing it all
 afternoone



 Hunter



 Lost? Need answers? Ask me!

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Re: [Audyssey] Kitchensinc games was Message to the list.

2007-09-28 Thread Jim Kitchen
Hi Mich,

If you have some sound files like that, please send them my way.  I might be 
able to put them in like before and after the actual fast paced game play.

- Original Message -
hi Yes I to would like to see this feachure added to the game also you could 
put something like you've been a noddy girl and you need a spanking from 
Mich

 Jim

Ithinkmyspacebarstoppedworking.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Flight Commander confusion

2007-09-28 Thread Jozwiak, Hunter (K12)
Just center the sounds, you'll learn them in like 30 sec, trust me!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Zachary Kline
Sent: Friday, September 28, 2007 12:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Flight Commander confusion

Hello Hunter and all,
Could you please give a direct set of instructions I can follow to
get Flight Commander to work for me?  I am not having any luck at the
moment and the little I've been able to gather from this list isn't
making very much sense.  Which Flight Commander are you talking about?
How are you able to play it, navigate the menus, etc.
Thanks,
Zack.
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Re: [Audyssey] Flight Commander confusion

2007-09-28 Thread Jozwiak, Hunter (K12)
1. go to google.com
2. go to the download link found from your results.
3. get the game
4. run it with JAWS.

Reguards

Hunter

GAMEKING!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Zachary Kline
Sent: Friday, September 28, 2007 12:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Flight Commander confusion

Hello Hunter and all,
Could you please give a direct set of instructions I can follow to
get Flight Commander to work for me?  I am not having any luck at the
moment and the little I've been able to gather from this list isn't
making very much sense.  Which Flight Commander are you talking about?
How are you able to play it, navigate the menus, etc.
Thanks,
Zack.
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[Audyssey] Accessible development environments with documentation?

2007-09-28 Thread John Bannick
Christopher,

If you want your stuff to work anywhere but Windows, then Java is a good 
choice.

I've been coding games in Java since 1997 and it's easy to learn.
There are  a lot of good books and Web support for it.

There's also good support at [EMAIL PROTECTED]
It's a whole lot easier than C++, as anyone whose done both can attest.

C# was derived from Java, so they're very similar.

The big advantage of .NET or Visual Basic for your purposes is that you 
have a good group of folks here who are using those technologies and can 
answer your questions.

Good Luck,

John Bannick
7-128 Software


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Re: [Audyssey] Top Speed cars and tracks

2007-09-28 Thread Raul a. Gallegos
Hi. If you search this list's archives you will find an ftp link where 
you can get them all. It was posted earlier this week, but is the same 
one which has been posted over the course of a year or so.

Good luck.

eloheem said the following on 9/27/2007 7:10 PM:
 Hello I was wondering if anyone had a file they could send me with the extra 
 cars and tracks for
 TS 2, or if anyone has a link where I could download them from, Thanks... 
 
 
-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Flight Commander totally inaccessible

2007-09-28 Thread Ken the Crazy
I think he  means flight commander 2, the board game, not flight commander 
1.5, which I thought would work because text to speech was mentioned right 
on the page.  How bout a little more clarity next time, please!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, September 28, 2007 5:22 AM
Subject: [Audyssey] Flight Commander totally inaccessible


 Okay guys. Unless someone says otherwise, the menus of this game are not 
 accessible at all.

 If there's a way around the menus, I'd play.


 Do you like mudding? Want to join a group of like-minded people for 
 discussion via EMail? Go to:
 http://tbmic.jiglu.com

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 Checked by AVG Free Edition.
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[Audyssey] hi

2007-09-28 Thread Darren Harris
hi all,
 
well i've not been on here for ages and ages. the last time i was on
here ron had only just started his role as the audyssey mag editor. so
what's the deal with regards to games then, anything interesting been
happening? 
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Re: [Audyssey] Accessible development environments withdocumentation?

2007-09-28 Thread Josh
And then there's also python and pygame.

Josh

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 27, 2007 10:37 PM
Subject: Re: [Audyssey] Accessible development environments 
withdocumentation?


 Hi Christopher,
 The .Net technologies are becoming more mainstream with Windows XP and
 Vista systems, and I highly recommend taking up one of the .Net
 languages. My personal recommendation would be C#, called C-Sharp, since
 it is very simple to learn, is widely documented, and is the language I
 personally use for my games.
 However, Visual Basic .Net is also quite popular. It has the same
 functionalities of C#, but from a more Visual Basic flavor. Though I
 find some documentation such as DirectX lacking for VB.



 Christopher Bartlett wrote:
 I want to get back into program (specifically game)
 development.  What do folk recommend for an accessible development
 environment that has good documentation for Windows programming?  I'm
 years out of practice, but would most likely want to work in C++ or
 something similar.

 Christopher Bartlett


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Re: [Audyssey] Galaxy Ranger?

2007-09-28 Thread Dark
Hi Mark.

We'll say you deffinately won that one. I had my headphones turned round the 
wrong way, which is why my shield totally didn't work. - also, I forgot 
which weapon destroyed space crusers, - not clever!

I admit, it's been quite a while sinse I last played that game hence my 
awfullness at it.

Thanks for a good match,

Beware the Grue!

dark.
- Original Message - 
From: Mark Pemberton [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Friday, September 28, 2007 3:57 PM
Subject: [Audyssey] Galaxy Ranger?


 I've never played the online version of Galaxy ranger so if anyone wants a 
 game I am awating.  It's 4 pm GMT
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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Gary Whittington
To finish my suggestions

On line with Raceway.

I know has mentioned before the problems in making the game playable on the 
net.

Like the track editor a learning curve will be needed for Tom.
Just give it some thought. Taking on such an adventure would be hard, but 
the benefits to yourself would be great.  You will be helping advance the 
blind gaming market to a higher level.
Not putting down those who have online games.  I feel Raceway will be a 
great game and to able to compete with friends on a Friday nght instead of 
Poker would be a lot of fun.
The net play of raceway can be a smaller version of the total package. 
Where races are shorter Number of cars are less.
In fact for asking for what kind of tracks one would like I would lie a net 
track or a set of net tracks.
If only racing aganst in a head to head where one computer is the home track 
would be cool.  Later on net play with say up to four racers would be great.
Keeping the tracks simple for net play will make better  connectivity 
between the computers using  a server or having a home computer to be the 
program rran.
The net play should include Stats tracking for a season of racing when this 
option has been selected.
Otherwise gamers could just race.

So, to finish up with my posting on his subject for now anyway.
Tracks I like to see;
Clay  quarter to hale mile
Net track allowing gamers to compete head to head with other bot cars.

Thanks Tom for bring up the subject up
Been wanting to talk about Raceway for awhile and see something about 
raceway.

I am back playing baseball season of 1941 which both my Chicago teams are at 
the bottom, so taling racing was cheered me up.  Smiles.

Crash
- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 8:26 AM
Subject: Re: [Audyssey] Raceway tracks.


 Ok time for my say.
 Been busy with my Strat Baseball League.
 AS I emailed before.
 I would like to see at least one track being clay this being a half or
 quarter mile.
 This can be a add on later.
 I payed for Raceway couple times over and wish to see at least a running 
 1.0
 version of the game.
 I understand Tom's not wanting a Track editor.  The quesiton is out there
 now to see what we like for tracks.
 That's fair enough.

 Tom looks to be wanting to start Raceway on a good track by programming
 with the latest tools.  Smiles, not like his other game titles having a
 overhaul.  This is good news to those with newer O/S.

 Weather Conditions:
 For version 1.0 I say is not a big concern.
 Since most raceing events are done in the summer, bad wather only happens
 rarly.
 Other versions of the game could then have an option to turn on weather
 conditions.
 This will help to get the game out faster.

 Field Size:
 AS a reminder to what I posted before.
 Track size will determine size of the field of number of cars in a race.
 To, get the game out faster I susgest that the Tracks should be near the
 same size.
 Laster on smaller tracks like half and quarter miles can be added.
 A race on a super sppedway has around 43 cars.  To brinup the point up 
 again
 with that at most the player will hear at most four cars..
 Seeing a field this large will make Raceway a truer Raceway sim.

 If SAPPY is used to annouce certain things like drivers names and car
 numbers, I suggest a editor for these items.
 This way if one wishes to put in real names and car numbers of Nascar
 drivers they can on there own.
 This could include also sponsors.
 To even make the Nascar drivers race true to form is have certain varibles
 dictate how well a racer perform during a season.
 This is getting into more of a replay. type of game but it would be fun to
 race aginst Jeff Gordon.
 To finsh up with this email so it won't be too long.
 I will bring up this subject matter in my text post to this thread and
 describe the possible varibles needed.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 24, 2007 7:51 PM
 Subject: Re: [Audyssey] Raceway tracks.


 Hi,
 For 1.0 I am not sure I am ready to include different terrains. It is
 possible, but there is a whole lot of extra work that goes in to
 designing the engine  and even the cars just to run on a variable
 terrain. As you might realise different terrains require slightly
 different physics calculations.
 A dirt or gravel track would supply some friction or force acting
 against the car. Also the car would require a tredded tire which also
 slows the car down. Where as a flat paved surface and a bald tire allows
 a car to move much faster and smoother. That's why Nascar stock cars
 always have a bald tire. A bald tire cuts down on friction allowing the
 car to reach speeds up to 215 MPH on the track.
 It is not imposible to have a variable surface and different equasions
 to handle this, but I am more interested in just 

Re: [Audyssey] How about a Viktor Krum fight in the Sarah Game?

2007-09-28 Thread Jozwiak, Hunter (K12)
Oh, I could just do impressions, you know. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Jozwiak, Hunter (K12)
Sent: Friday, September 28, 2007 12:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] How about a Viktor Krum fight in the Sarah Game?

No, no, I mean if that tapestry was hexed to somman him, and then he
comes. Now, I was going to make a Quiditch Game with my own voices.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Thursday, September 27, 2007 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] How about a Viktor Krum fight in the Sarah Game?

Hi Hunter,
Not really. Keep in mind Sarah takes place during summer break when all 
the students are away both past and present. So in this framework Victor

Crum shouldn't be anywhere near the castle during this time of the game.

Jozwiak, Hunter (K12) wrote:
 Hello, I was thinking about the Sarah Game. I noticed that a patch
 should have a Viktor Krum fight (remember the triwizard tournament?).
 Here's the plan:

  

 When you are on the seventh floor, behind the tapestry of Borus the
 Bermy, Viktor Krum comes out from behind you with his broom. He tries
to
 land on you, taking away some of your magical energy.

  

 Sound Good? Hunter

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Re: [Audyssey] Flight Commander

2007-09-28 Thread Ken the Crazy
There was no fact, just flight commander with no download link and a broken 
web page link.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, September 28, 2007 10:34 AM
Subject: Re: [Audyssey] Flight Commander


O to  http://www.audiogames.net and choose Fc from the list.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of [EMAIL PROTECTED]
 Sent: Thursday, September 27, 2007 3:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 Hi hunter and all,
 Can you post the link to the trailer?

 Thanks,
 Tristan Bussiere

 Owner, ACE Games
 html
 body
 a href=http://www.acegamesonline.net;ACE Games/a
 /html
 /body
 Skype: Tristanbussiere
 MSN: [EMAIL PROTECTED]
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 9:05 PM
 Subject: Re: [Audyssey] Flight Commander


 Oh, I still have the trailer link on my favorites.

 Hunter

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Ron Schamerhorn
 Sent: Wednesday, September 26, 2007 8:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 If you are meaning the accessible one, I think Nick abandoned it.
 Quite

 regretably so.

 Ron

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 7:01 PM
 Subject: [Audyssey] Flight Commander


 Is flight commander still in development?



 Hunter

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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Gary Whittington
I agree Che with you email.
Waiting for Raceway been a long time as well and if Tom had just made a 
inquiry on the list about which Tracks one wants to see may be just that.
It does seem to have come up before.  Smiles.
And I will give my four cents in on the subject.

Papyrus's game was great when I had sight too.
Some of my suggestion of design has come from what I notice in the game as 
sound effects, like I mentioned about the cars about your car being the cars 
engines only audible. As you know Che from Papyrus's game you could even ask 
for more effects like sound and graphics like more cars being visible.
Having more will effect racing on a machine that can not handle even the 
skid marks on the trcks, but the idea of the sound of four cars North, west, 
sought and East of yours is a must.
the cars in front will be a little more muffled then a car behind lets say 
to give the different sound for game play in stereo.

My other suggestions come from a text base Nascar simulator.

I do understand both sides of the coin.
Tom may feel at times to take a break from one project to take on another.
Restarting with projects cause of an idea my pop up and one wants to put it 
in effect or getting stuck on a problem and need to give it some thought 
while working on something else to keep things moving along.

Raceway had not gotten much attention for a while and its nice to see the 
subject matter its its own air time like this just just some foot note in 
Tom's update about his games.  Smiles.

So, if Tom plans to work on  Raceway for a week, cool.
Its been nice to help at least Steer Tom in our direction to make 
racewaygreat game like Papyrus.

Crash
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 26, 2007 9:22 PM
Subject: Re: [Audyssey] Raceway tracks.


  Yes, all of the ovals run counter clockwise, so if you are going to model
 your game after Nascar and the actual tracks, that would be the way to go.
  Keep in mind however that Nascar runs a few road courses each year, such
 as Watkins Glen, which in my opinion is the best road course in the 
 states,
 and when I could see it was my favorite track in Papyrus' game Nascar 3, 
 the
 best and most realistic driving simulation I ever played by far.
  One thing I would like to suggest here though, just my personal opinion.
 I would focus solely on Monty until it is finished, then move on to 
 Raceway
 instead of coding a little here then a little there  back and forth back 
 and
 forth.  It sounds like from recent posts that you are dabbling with the 
 Star
 Trek game, Raceway and Monty all at the same time and in my experience, 
 this
 causes delays and inefficiencies in programming that are larger than the 
 sum
 of their parts.
  A lot of people have been waiting a long long time on Monty, and I think
 it would boost their confidence in you and your abilities to release a 
 high
 quality commercial game to get it polished off and finished before going 
 on
 to something much more complicated such as Raceway.
  Again, just my two cents worth as a fellow developer, but I fell into the
 trap of bouncing between a couple different projects while working on Rail
 Racer for a while, and it just wastes a lot of time basically.  Once I
 hunkered down and focused solely on Rail Racer, I found it was much easier
 to get back into the code day in and day out and get it finished, as I
 didn't have other projects on my mind to distract me.
  Good luck with it, I can't wait to check out Raceway, I will be one of 
 the
 first customers when it is ready for beta purchase.
  Later,
  Che


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Re: [Audyssey] Flight Commander

2007-09-28 Thread Jozwiak, Hunter (K12)
I managed to get it. Oh ... I know why. You haven't gone to the correct
webpage. Just try any download link you can get on, and you'll find it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ken the Crazy
Sent: Friday, September 28, 2007 12:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Flight Commander

There was no fact, just flight commander with no download link and a
broken 
web page link.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, September 28, 2007 10:34 AM
Subject: Re: [Audyssey] Flight Commander


O to  http://www.audiogames.net and choose Fc from the list.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of [EMAIL PROTECTED]
 Sent: Thursday, September 27, 2007 3:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 Hi hunter and all,
 Can you post the link to the trailer?

 Thanks,
 Tristan Bussiere

 Owner, ACE Games
 html
 body
 a href=http://www.acegamesonline.net;ACE Games/a
 /html
 /body
 Skype: Tristanbussiere
 MSN: [EMAIL PROTECTED]
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 9:05 PM
 Subject: Re: [Audyssey] Flight Commander


 Oh, I still have the trailer link on my favorites.

 Hunter

 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
 On Behalf Of Ron Schamerhorn
 Sent: Wednesday, September 26, 2007 8:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 If you are meaning the accessible one, I think Nick abandoned it.
 Quite

 regretably so.

 Ron

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 7:01 PM
 Subject: [Audyssey] Flight Commander


 Is flight commander still in development?



 Hunter

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Re: [Audyssey] Flight Commander

2007-09-28 Thread Zachary Kline
Hello,
This whole Googling thing is proving very annoying.  I have tried, but 
haven't found anything which looks remotely like the game we're talking 
about.  Please, just give a direct link to the site?
Thanks,
Zack.

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, September 28, 2007 11:04 AM
Subject: Re: [Audyssey] Flight Commander


I managed to get it. Oh ... I know why. You haven't gone to the correct
 webpage. Just try any download link you can get on, and you'll find it.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Ken the Crazy
 Sent: Friday, September 28, 2007 12:54 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 There was no fact, just flight commander with no download link and a
 broken
 web page link.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, September 28, 2007 10:34 AM
 Subject: Re: [Audyssey] Flight Commander


O to  http://www.audiogames.net and choose Fc from the list.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of [EMAIL PROTECTED]
 Sent: Thursday, September 27, 2007 3:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 Hi hunter and all,
 Can you post the link to the trailer?

 Thanks,
 Tristan Bussiere

 Owner, ACE Games
 html
 body
 a href=http://www.acegamesonline.net;ACE Games/a
 /html
 /body
 Skype: Tristanbussiere
 MSN: [EMAIL PROTECTED]
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 9:05 PM
 Subject: Re: [Audyssey] Flight Commander


 Oh, I still have the trailer link on my favorites.

 Hunter

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Ron Schamerhorn
 Sent: Wednesday, September 26, 2007 8:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 If you are meaning the accessible one, I think Nick abandoned it.
 Quite

 regretably so.

 Ron

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 7:01 PM
 Subject: [Audyssey] Flight Commander


 Is flight commander still in development?



 Hunter

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Re: [Audyssey] commercials for Jim Kitchen's baseball

2007-09-28 Thread Trenton Matthews
You can also find good commercials by going to:
http://80stvthemes.com
and press enter on the commercials tab.
Most of them are in Real Audio, so they'd have to be converted into 
.wavusing winamp. Yes, its shocking wiamp can convers real audio files.

Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://tman.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, September 24, 2007 7:37 PM
Subject: [Audyssey] commercials for Jim Kitchen's baseball

 Hello everyone, here are some commercials that I have found for the 
 baseball game. Some are the ones that Jim has in his game, just that they 
 are the extended versions. Hope ya'll enjoy and if I find any more, I will 
 post them out here.
 http://www.sendspace.com/file/d6t2j8
 Bean


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Re: [Audyssey] Checkers

2007-09-28 Thread Trenton Matthews
How nice! A free Checkers game? Quite cool!
Hmm. Any plans of adding a menu where you can choose one of the other 
versions of Checkers? For example, Give Yourself Checkers, or Cornered 
Checkers?

Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://tman.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Dark Gamers@audyssey.org
Sent: Tuesday, September 25, 2007 7:24 AM
Subject: Re: [Audyssey] Checkers

 Hi Dark, Michael and Phil,

 Thank you very much for the information about checkers slash Draughts.  I 
 will pass the information on to Eugene.

 Thanks again and BFN

 Jim

 It's just a jump to the left...

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Flight Commander confusion

2007-09-28 Thread Zachary Kline
Hello,
Can you please just copy and paste the download link?  I've googled it and 
not managed to find anything except Flight Commander 1.5, which is clearly 
not the one you intended.
Thank you,
Zack.

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 10:51 AM
Subject: Re: [Audyssey] Flight Commander confusion


 1. go to google.com
 2. go to the download link found from your results.
 3. get the game
 4. run it with JAWS.

 Reguards

 Hunter

 GAMEKING!

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Zachary Kline
 Sent: Friday, September 28, 2007 12:39 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Flight Commander confusion

 Hello Hunter and all,
Could you please give a direct set of instructions I can follow to
 get Flight Commander to work for me?  I am not having any luck at the
 moment and the little I've been able to gather from this list isn't
 making very much sense.  Which Flight Commander are you talking about?
 How are you able to play it, navigate the menus, etc.
 Thanks,
 Zack.
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Re: [Audyssey] Funny Harry Potter!

2007-09-28 Thread Shadow Dragon
Yeah, this is a bit off topic as well, but I found something also humor 
related to harry potter. Basically its deathly hallows in a nutshell. The 
guy goes through the entire story and describes it as he thinks it happened. 
Its extremely funny if you've got the time to read it. It's more like in 
playwriting/script form so its a lot shorter than the actual book. There're 
a lot of spoilers though, so if you haven't read the book, don't read this 
unless you want the plot spoiled. Also I should warn you its pretty crude. 
So if off-color humor isn't your thing you might want to avoid this. Anyway 
here it is.
http://diogenes-sinope.blogspot.com/2007/07/potterdammerung-mega-spoilers.html

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, September 27, 2007 4:33 PM
Subject: [Audyssey] Funny Harry Potter!


 Hi.

 My brother is great for mucking about on Youtube, and the other day he 
 came across this incredibly weerd Hp related item which he informed me of.
 I laughed humungously, and I thought all other Hp fans here might be well 
 and truly amused.


 http://www.youtube.com/watch?v=Tx1XIm6q4r4


 Beware the Grue!

 Dark.

 Btw, in case anyone was wondering, all the humer here is most deffinately 
 audio,  though being youtube, this is a video clip.

 And I appologise for miner offtopicitude as well.
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Re: [Audyssey] Flight Commander

2007-09-28 Thread Che
  Hey hunter, I don't know what you are playing at with this crap, but the 
only reason I can think of why you haven't just given the link you allude to 
here is because you are a child.
  You have posted at least 3 messages now that have been obtuse at best.
nobody appreciates it, or thinks its cute.
  I personally have no interest in this game, but for those that do, either 
help them out or take a long walk off a short pier.  This list is here to 
promote blind gaming and discuss games, not to be your personal digital 
dangling carrot.
  Che

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, September 28, 2007 1:04 PM
Subject: Re: [Audyssey] Flight Commander


I managed to get it. Oh ... I know why. You haven't gone to the correct
 webpage. Just try any download link you can get on, and you'll find it.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Ken the Crazy
 Sent: Friday, September 28, 2007 12:54 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 There was no fact, just flight commander with no download link and a
 broken
 web page link.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, September 28, 2007 10:34 AM
 Subject: Re: [Audyssey] Flight Commander


O to  http://www.audiogames.net and choose Fc from the list.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of [EMAIL PROTECTED]
 Sent: Thursday, September 27, 2007 3:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 Hi hunter and all,
 Can you post the link to the trailer?

 Thanks,
 Tristan Bussiere

 Owner, ACE Games
 html
 body
 a href=http://www.acegamesonline.net;ACE Games/a
 /html
 /body
 Skype: Tristanbussiere
 MSN: [EMAIL PROTECTED]
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 9:05 PM
 Subject: Re: [Audyssey] Flight Commander


 Oh, I still have the trailer link on my favorites.

 Hunter

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Ron Schamerhorn
 Sent: Wednesday, September 26, 2007 8:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Flight Commander

 If you are meaning the accessible one, I think Nick abandoned it.
 Quite

 regretably so.

 Ron

 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 26, 2007 7:01 PM
 Subject: [Audyssey] Flight Commander


 Is flight commander still in development?



 Hunter

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Re: [Audyssey] Flight Commander totally inaccessible

2007-09-28 Thread Orin
Ah, you mean that one. Okay. Not  exactly sure where to get it though.


Do you like mudding? Want to join a group of like-minded people for discussion 
via EMail? Go to:
http://tbmic.jiglu.com

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Re: [Audyssey] Galaxy Ranger?

2007-09-28 Thread Mark Pemberton
Thanks for that.  a draw it was
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 5:28 PM
Subject: Re: [Audyssey] Galaxy Ranger?


 Hi Mark.

 We'll say you deffinately won that one. I had my headphones turned round 
 the
 wrong way, which is why my shield totally didn't work. - also, I 
 forgot
 which weapon destroyed space crusers, - not clever!

 I admit, it's been quite a while sinse I last played that game hence my
 awfullness at it.

 Thanks for a good match,

 Beware the Grue!

 dark.
 - Original Message - 
 From: Mark Pemberton [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Friday, September 28, 2007 3:57 PM
 Subject: [Audyssey] Galaxy Ranger?


 I've never played the online version of Galaxy ranger so if anyone wants 
 a
 game I am awating.  It's 4 pm GMT
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Re: [Audyssey] flight commander

2007-09-28 Thread Orin
Do you mean the board game? Or 1.5.


Do you like mudding? Want to join a group of like-minded people for discussion 
via EMail? Go to:
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Re: [Audyssey] Fw: Electronic Arts games

2007-09-28 Thread Søren Jensen
Hi Josh.

It would be very great to tell EA Games, or maybee show them how we play 
accessible games. It's important they know what's make games accessible for 
us. For example fully voiced dialogs, easyer to find savepoints and stuff 
like that. Sounds like the person you have contacted is interested in how we 
can play games, otherwise, he wouldn't know where to find these text games 
we can play.
Many games needs just a bit of ajustments to be fully accessible. Of course 
not with fully spoken menus, but many games would be able to complete by a 
blind person. I know a lot of games witch would be able to complete by us 
blind gamers, if all text in the game was fully voiced dialogs. Think about 
how much speech they have to record. Why not just record the rest of the 
dialogs, so we don't need sighted assistance to read the text for us.

If they are interested, it's very important to show or tell them these small 
ajustments we need to be able to play more of their games.

What do you all think?

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 6:39 PM
Subject: [Audyssey] Fw: Electronic Arts games


 Hi,

 I received the following message from EA games.

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Shane Locker [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, September 28, 2007 4:13 AM
 Subject: Electronic Arts games


 Hello Josh :-)



 I hope all is well



 Unfortunately we have no titles on hand as of now that cater for the
 blind.
 Thank you for your request and I have forwarded it on to the appropriate
 people for consideration and research I believe.



 There are several text based games out on the free market ideal for the
 blind.  Many of them like Zork. Visit
 http://www.whitestick.co.uk/text.html



 I hope this helps. Any queries please don't be shy.



 Reference JOSKEN1



 Regards, Shane Locker

 Customer Services Manager

 GameSmith

 Electronic Arts South Africa

 Tel: +27 11 740 0615

 Voice Over IP me on Skype (freeware at  outbind://4/www.skype.com
 www.skype.com)

 For help with game; hints, tips, walkthroughs, strategy guides and 
 cheats,
 call the GameSmith Hotline on 083 918 0083 (normal cellphone charge 
 rates)






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Re: [Audyssey] Fw: Electronic Arts games

2007-09-28 Thread Brandon Armstrong
i agree with you especially sense they produce the madden games.
Brandon
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, September 28, 2007 4:01 PM
Subject: Re: [Audyssey] Fw: Electronic Arts games


Hi Josh.

It would be very great to tell EA Games, or maybee show them how we play
accessible games. It's important they know what's make games accessible for
us. For example fully voiced dialogs, easyer to find savepoints and stuff
like that. Sounds like the person you have contacted is interested in how we
can play games, otherwise, he wouldn't know where to find these text games
we can play.
Many games needs just a bit of ajustments to be fully accessible. Of course
not with fully spoken menus, but many games would be able to complete by a
blind person. I know a lot of games witch would be able to complete by us
blind gamers, if all text in the game was fully voiced dialogs. Think about
how much speech they have to record. Why not just record the rest of the
dialogs, so we don't need sighted assistance to read the text for us.

If they are interested, it's very important to show or tell them these small
ajustments we need to be able to play more of their games.

What do you all think?

Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 6:39 PM
Subject: [Audyssey] Fw: Electronic Arts games


 Hi,

 I received the following message from EA games.

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Shane Locker [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, September 28, 2007 4:13 AM
 Subject: Electronic Arts games


 Hello Josh :-)



 I hope all is well



 Unfortunately we have no titles on hand as of now that cater for the
 blind.
 Thank you for your request and I have forwarded it on to the appropriate
 people for consideration and research I believe.



 There are several text based games out on the free market ideal for the
 blind.  Many of them like Zork. Visit
 http://www.whitestick.co.uk/text.html



 I hope this helps. Any queries please don't be shy.



 Reference JOSKEN1



 Regards, Shane Locker

 Customer Services Manager

 GameSmith

 Electronic Arts South Africa

 Tel: +27 11 740 0615

 Voice Over IP me on Skype (freeware at  outbind://4/www.skype.com
 www.skype.com)

 For help with game; hints, tips, walkthroughs, strategy guides and
 cheats,
 call the GameSmith Hotline on 083 918 0083 (normal cellphone charge
 rates)






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Re: [Audyssey] hi

2007-09-28 Thread Thomas Ward
Hi Darren,
That was a very long time ago, and yes lots has been happening in the 
gaming comunity.

1. I have taken over Alchemy's games Montezuma's Revenge and Raceway, 
and am working on completing them.
2. Earlier this year Phil released Sarah which is based off the Harry 
Potter books/movies.
3. Che has developed a futuristic racing game called Rail Racer which is 
very good, but can be somewhat technical to play. It takes some training 
and practice to get really the hang of Rail Racer.
4. If you haven't heard allot of gamers here on the list are playing a 
RPG game called Sryth found at
http://www.sryth.com
5. L-Works released a cool game, Judgement Day, last winter.


These are just a few things that has been going on over the passed six 
months.


Darren Harris wrote:
 hi all,
  
 well i've not been on here for ages and ages. the last time i was on
 here ron had only just started his role as the audyssey mag editor. so
 what's the deal with regards to games then, anything interesting been
 happening? 
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Re: [Audyssey] Problem playing Sryth.

2007-09-28 Thread Thomas Ward
Hi,
Oh, Blalak was no challenge for Kira. He fell like a tree. Basically, 
here is how the assault went down.
I went outside the caves to rest, check my weapons, up my skills, etc 
and marched back into the caves.
 first I see a bone armoured Goblin. I mowed over him like he wasn't 
even standing there. Two rounds and attack he went down without laying a 
scratch on Kira. So much for a door guard.
As I moved down the main passage two mor Goblins jumped me. Both of them 
were splattered  as if they were not even there. Again two or three 
rounds and they were exterminated without a scratch.
I wasn't attacked as I went to the stairs, and descended to the lower 
chambers.
On the lower levels of the caves I headed north, and got the key from 
the captured Goblin. As I was leaving his cell some Elite Goblins and 
bone armoured Goblins jumped me. Again I ended all of them without any 
serious damage.
I then headed south, and was stopped by the two guards with  the swords. 
Nice weapons, and I did take damage. However, I was not seriously 
wounded,and they both were laying dead at my feet.
I continued south, and hid as the Goblin warband passed by.
I then went East only to have some ax wielding Goblin jump me. I simply 
mowed over him just like all the other Goblins.
I turned south to head into Blalak's layer. The two elite body guards 
jumped at me, and in three quick rounds of battle both of them ffell 
without even scratching me. No wonder Blalak was peed off.
Then, Kizik hit me with that blob of crap. i was seriously injured, but 
I took out my revenge swiftly. Kizik died in one roll. I rolled a 20, 
and he took an instant 35 HP of damage. I imagine that was a mighty 
impressive show what was to come for Blalak.
Anyway, despite being wounded, half of my SP gone, I still stood up to 
Blalak. Let's say he never touched me. I rolled high numbers time and 
again. He kept taking damage, and I was recieving 0 hits. So much for 
his big talk, and calling me a human worm. After three or four rounds 
of  battle he fell dead, and his treasure and the prisoners were mine.


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Re: [Audyssey] Accessible development environments with documentation?

2007-09-28 Thread Thomas Ward
Hi,
The Java development tools, especially the command line ones, are 
extremely accessible. When writing Java apps javac is my friend. Ant is 
a great tool for packing Java apps as well.
As far as Java access in general goes it really depends on the screen 
reader. I am a Window Eyes user so I tend to not use Java as I would 
like do to the lack of access from Win Eyes.


John Bannick wrote:
 Christopher,

 If you want your stuff to work anywhere but Windows, then Java is a good 
 choice.

 I've been coding games in Java since 1997 and it's easy to learn.
 There are  a lot of good books and Web support for it.

 There's also good support at [EMAIL PROTECTED]
 It's a whole lot easier than C++, as anyone whose done both can attest.

 C# was derived from Java, so they're very similar.

 The big advantage of .NET or Visual Basic for your purposes is that you 
 have a good group of folks here who are using those technologies and can 
 answer your questions.

 Good Luck,

 John Bannick
 7-128 Software


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Re: [Audyssey] Galaxy Ranger?

2007-09-28 Thread Dark
Hi mark.

that's very Gallent of you, but I do think you won anyway, sinse I was 
forgetting which weapon worked on which unit etc. And your reaction time 
with it seemed very quick.

I think next time I'll replay the game a bit to familiarize myself with it 
before trying online challenges.

I have beaten the computer on all difficulties, but I'll admit this was a 
while ago.

Oh Btw, yes my Id should by rights be Dark, but I didn't really understand 
the point of the Id system when I first tried the game out, and I don't want 
to waste one of my installs of the game just for the purpose of changing it.

Beware the Grue!

Dark.
- Original Message - 
From: Mark Pemberton [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2007 6:24 PM
Subject: Re: [Audyssey] Galaxy Ranger?


 Thanks for that.  a draw it was
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 28, 2007 5:28 PM
 Subject: Re: [Audyssey] Galaxy Ranger?


 Hi Mark.

 We'll say you deffinately won that one. I had my headphones turned round
 the
 wrong way, which is why my shield totally didn't work. - also, I
 forgot
 which weapon destroyed space crusers, - not clever!

 I admit, it's been quite a while sinse I last played that game hence my
 awfullness at it.

 Thanks for a good match,

 Beware the Grue!

 dark.
 - Original Message - 
 From: Mark Pemberton [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Friday, September 28, 2007 3:57 PM
 Subject: [Audyssey] Galaxy Ranger?


 I've never played the online version of Galaxy ranger so if anyone wants
 a
 game I am awating.  It's 4 pm GMT
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Re: [Audyssey] Flight Commander

2007-09-28 Thread shaun everiss
aah holdon a min.
There is actually another flight commander.
however  it is or was supposed to be at http://onj.andrelouis.com/nasoft.
Here is the thing though, it was never finnished just like starbase 
defender was never finnished.
If you mean that then its well unreleased.
At 06:04 a.m. 29/09/2007, you wrote:

I managed to get it. Oh ... I know why. You haven't gone to the correct
webpage. Just try any download link you can get on, and you'll find it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ken the Crazy
Sent: Friday, September 28, 2007 12:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Flight Commander

There was no fact, just flight commander with no download link and a
broken
web page link.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message -
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, September 28, 2007 10:34 AM
Subject: Re: [Audyssey] Flight Commander


 O to  http://www.audiogames.net and choose Fc from the list.
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
  On Behalf Of [EMAIL PROTECTED]
  Sent: Thursday, September 27, 2007 3:33 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Flight Commander
 
  Hi hunter and all,
  Can you post the link to the trailer?
 
  Thanks,
  Tristan Bussiere
 
  Owner, ACE Games
  html
  body
  a href=http://www.acegamesonline.net;ACE Games/a
  /html
  /body
  Skype: Tristanbussiere
  MSN: [EMAIL PROTECTED]
  - Original Message -
  From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, September 26, 2007 9:05 PM
  Subject: Re: [Audyssey] Flight Commander
 
 
  Oh, I still have the trailer link on my favorites.
 
  Hunter
 
  -Original Message-
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
  On Behalf Of Ron Schamerhorn
  Sent: Wednesday, September 26, 2007 8:00 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Flight Commander
 
  If you are meaning the accessible one, I think Nick abandoned it.
  Quite
 
  regretably so.
 
  Ron
 
  - Original Message -
  From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, September 26, 2007 7:01 PM
  Subject: [Audyssey] Flight Commander
 
 
  Is flight commander still in development?
 
 
 
  Hunter
 
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Re: [Audyssey] Flight Commander confusion

2007-09-28 Thread Trouble
Well did that and if you don't have sight! The campaign button is not 
obtainable. or is anything else in the flight window, only the dos 
stats window is viewable, and it only tells you if the game is 
running properly. So I don't see where its accessible.
http://flightcommander.solsector.net/
At 01:51 PM 9/28/2007, you wrote:
1. go to google.com
2. go to the download link found from your results.
3. get the game
4. run it with JAWS.

Reguards

Hunter

GAMEKING!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Zachary Kline
Sent: Friday, September 28, 2007 12:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Flight Commander confusion

Hello Hunter and all,
 Could you please give a direct set of instructions I can follow to
get Flight Commander to work for me?  I am not having any luck at the
moment and the little I've been able to gather from this list isn't
making very much sense.  Which Flight Commander are you talking about?
How are you able to play it, navigate the menus, etc.
Thanks,
Zack.
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Re: [Audyssey] Flight Commander confusion

2007-09-28 Thread Michael Maslo
OK guys and gals:

I am downloading he game right now. The file name is fscom2-1.zip If you are
interested, as soon as I find someone who is sighted and can help I will
have it up on my ftp site for a very short time If interested please email
me off list at [EMAIL PROTECTED] and I will email you with the ftp user
name and password. I will have it up for probably this weekend and then
remove the password and user name.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Trouble
Sent: Friday, September 28, 2007 5:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Flight Commander confusion

Well did that and if you don't have sight! The campaign button is not 
obtainable. or is anything else in the flight window, only the dos 
stats window is viewable, and it only tells you if the game is 
running properly. So I don't see where its accessible.
http://flightcommander.solsector.net/
At 01:51 PM 9/28/2007, you wrote:
1. go to google.com
2. go to the download link found from your results.
3. get the game
4. run it with JAWS.

Reguards

Hunter

GAMEKING!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Zachary Kline
Sent: Friday, September 28, 2007 12:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Flight Commander confusion

Hello Hunter and all,
 Could you please give a direct set of instructions I can follow to
get Flight Commander to work for me?  I am not having any luck at the
moment and the little I've been able to gather from this list isn't
making very much sense.  Which Flight Commander are you talking about?
How are you able to play it, navigate the menus, etc.
Thanks,
Zack.
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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Thomas Ward
Hi,

Quote
I would like to see at least one track being clay this being a half or
quarter mile.
This can be a add on later.
End quote

Sure. I don't think Raceway is going to be a one shot deal. I am sure 
there will be lots of smaller additions such as this that can be added 
on later.

Quote
I payed for Raceway couple times over and wish to see at least a running 1.0
version of the game.
End quote

Quite understandable. There are allot of folks who invested in this game 
as well, and I felt I had to complete it else it wouldn't get done in 
this life time.

Quote
Tom looks to be wanting to start Raceway on a good track by programming
with the latest tools.
End quote

Absolutely. I've already solved many issues with user account control 
etc, and whatever else Raceway is going to be quite up to date 
technology wize. I hope it will have a long support cycle.

Quote
Weather Conditions:
For version 1.0 I say is not a big concern.
Since most raceing events are done in the summer, bad wather only happens
rarly.
End quote

Good point. I'm glad to feel I can worry about weather at some later date.

Quote
Field Size:
AS a reminder to what I posted before.
Track size will determine size of the field of number of cars in a race.
To, get the game out faster I susgest that the Tracks should be near the
same size.
End quote

Good idea. Basically, I expect the first betas of the game will have 
very generalised tracks, cars, etc however as testing progresses some of 
this stuff can be added on.

Quote
Seeing a field this large will make Raceway a truer Raceway sim.
If SAPPY is used to annouce certain things like drivers names and car
numbers, I suggest a editor for these items.
End quote

Yes, Sapi 5 is still used so customisable cars, racers, etc should be 
feasible.

Quote
This way if one wishes to put in real names and car numbers of Nascar
drivers they can on there own.
This could include also sponsors.
End quote

Great idea. It doesn't sound super difficult.

Quote
To even make the Nascar drivers race true to form is have certain varibles
dictate how well a racer perform during a season.
This is getting into more of a replay. type of game but it would be fun to
race aginst Jeff Gordon.
End quote

Hmm... interesting.


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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Thomas Ward
Hi Gary,
Your idea of an editor for the cars and drivers sounds awesome. Even 
easier this concept is something that can easily be included.
For example, if I created an xml file with all this data a person could 
open it in notepad, edit the information and tags directly, save it and 
it should load up in the game engine with all the new info.


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[Audyssey] Moderator request was Funny Harry Potter!

2007-09-28 Thread Thomas Ward
Hi all,
The Harry Potter satire etc is very funny, but is very much off topic 
for the list. Please, let's close this thread.


Shadow Dragon wrote:
 Yeah, this is a bit off topic as well, but I found something also humor 
 related to harry potter. Basically its deathly hallows in a nutshell. The 
 guy goes through the entire story and describes it as he thinks it happened. 
 Its extremely funny if you've got the time to read it. It's more like in 
 playwriting/script form so its a lot shorter than the actual book. There're 
 a lot of spoilers though, so if you haven't read the book, don't read this 
 unless you want the plot spoiled. Also I should warn you its pretty crude. 
 So if off-color humor isn't your thing you might want to avoid this. Anyway 
 here it is.
 http://diogenes-sinope.blogspot.com/2007/07/potterdammerung-mega-spoilers.html

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, September 27, 2007 4:33 PM
 Subject: [Audyssey] Funny Harry Potter!


   
 Hi.

 My brother is great for mucking about on Youtube, and the other day he 
 came across this incredibly weerd Hp related item which he informed me of.
 I laughed humungously, and I thought all other Hp fans here might be well 
 and truly amused.


 http://www.youtube.com/watch?v=Tx1XIm6q4r4


 Beware the Grue!

 Dark.

 Btw, in case anyone was wondering, all the humer here is most deffinately 
 audio,  though being youtube, this is a video clip.

 And I appologise for miner offtopicitude as well.
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[Audyssey] Moderator note was Flight Commander

2007-09-28 Thread Thomas Ward
Hi list,
If anyone has the link for Flight Commander please post it. Otherwise 
let's not generate any more  posts that are unclear, evasive, and 
continue asking for the link.
All that is happening is several posts are being generated with little 
to no discussion value.
Thanks.


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Re: [Audyssey] Raceway tracks.

2007-09-28 Thread Trenton Matthews
Oh my, and can't believe this I still have the old press release of 
Raceway on the CD I got from ESP. My its been a long time since them!

Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://tman.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 25, 2007 7:08 AM
Subject: Re: [Audyssey] Raceway tracks.

 Hi Michael,
 Ah, yes. James North's original plan for the game included a variety of
 weather conditions such as fog, snow, rain, clear, and so on. These are
 still planned for in the game.


 Michael Maslo wrote:
 Thomas:

 So sorry when I said terrain what I meant to type was climates. Different
 climates such as rain or clear. Not sure if that would be way to hard
 either. Ust a opinion.



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[Audyssey] For those interested in flight commander

2007-09-28 Thread Michael Maslo
Hi list:

For those who want flight commander you can go to the following ftp site. I
will have it available till Sunday night. This is my personal ftp site. The
file name is fcom2_1.zip. Get it while it is good. It is a extremely game.


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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Brandon Armstrong
question, what's the ftp site.
Brandon
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 28, 2007 9:07 PM
Subject: [Audyssey] For those interested in flight commander


 Hi list:

 For those who want flight commander you can go to the following ftp site. 
 I
 will have it available till Sunday night. This is my personal ftp site. 
 The
 file name is fcom2_1.zip. Get it while it is good. It is a extremely game.


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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Charles Rivard
You forgot something very important--the website??  (grin)

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 28, 2007 9:07 PM
Subject: [Audyssey] For those interested in flight commander


 Hi list:

 For those who want flight commander you can go to the following ftp site. 
 I
 will have it available till Sunday night. This is my personal ftp site. 
 The
 file name is fcom2_1.zip. Get it while it is good. It is a extremely game.


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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Michael Maslo
Charles:

No I did not forget it. I gave my ftp site and user name and password.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Friday, September 28, 2007 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] For those interested in flight commander

You forgot something very important--the website??  (grin)

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 28, 2007 9:07 PM
Subject: [Audyssey] For those interested in flight commander


 Hi list:

 For those who want flight commander you can go to the following ftp site. 
 I
 will have it available till Sunday night. This is my personal ftp site. 
 The
 file name is fcom2_1.zip. Get it while it is good. It is a extremely game.


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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Michael Maslo
It is maslo.dns2go.com

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Brandon Armstrong
Sent: Friday, September 28, 2007 9:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] For those interested in flight commander

question, what's the ftp site.
Brandon
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 28, 2007 9:07 PM
Subject: [Audyssey] For those interested in flight commander


 Hi list:

 For those who want flight commander you can go to the following ftp site. 
 I
 will have it available till Sunday night. This is my personal ftp site. 
 The
 file name is fcom2_1.zip. Get it while it is good. It is a extremely game.


 ---
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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Ken the Crazy
I don't think it's that accessible--they want insignias throughout the first 
few games--graphic symbols they use for security.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Brandon Armstrong' [EMAIL PROTECTED]; 'Gamers Discussion 
list' gamers@audyssey.org
Sent: Friday, September 28, 2007 11:12 PM
Subject: Re: [Audyssey] For those interested in flight commander


 It is maslo.dns2go.com

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Brandon Armstrong
 Sent: Friday, September 28, 2007 9:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] For those interested in flight commander

 question, what's the ftp site.
 Brandon
 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, September 28, 2007 9:07 PM
 Subject: [Audyssey] For those interested in flight commander


 Hi list:

 For those who want flight commander you can go to the following ftp site.
 I
 will have it available till Sunday night. This is my personal ftp site.
 The
 file name is fcom2_1.zip. Get it while it is good. It is a extremely 
 game.


 ---
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 9/27/2007 5:00 PM

 


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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Ken the Crazy
How did you get it to work--everything's unavailable and when I try 
installing it it wants the next disk, and there's no pics file as it 
requires in the install.cfg file.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Brandon Armstrong' [EMAIL PROTECTED]; 'Gamers Discussion 
list' gamers@audyssey.org
Sent: Friday, September 28, 2007 11:12 PM
Subject: Re: [Audyssey] For those interested in flight commander


 It is maslo.dns2go.com

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Brandon Armstrong
 Sent: Friday, September 28, 2007 9:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] For those interested in flight commander

 question, what's the ftp site.
 Brandon
 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, September 28, 2007 9:07 PM
 Subject: [Audyssey] For those interested in flight commander


 Hi list:

 For those who want flight commander you can go to the following ftp site.
 I
 will have it available till Sunday night. This is my personal ftp site.
 The
 file name is fcom2_1.zip. Get it while it is good. It is a extremely 
 game.


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 9/27/2007 5:00 PM

 


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