Re: [Audyssey] My responce to Michael Feir.
That actually sounds more fun than Monte. To be honest I wasn't sure if I was going to even try the new game but you've caught my interest with this whole Egyptian angle. It almost makes me think of the Super Nintendo RPG Illusion of Gaia. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:59 PM Subject: [Audyssey] My responce to Michael Feir. Hi Michael, I have read your email and find myself for the most part agreeing with you about work ethics, sticking things through to the end, and trying to follow through with promises made. It was both my promises as well as the fact I took pre-orders in December why I have changed my mind and have decided to begin work on a new side-scroller with a treasure hunting and archeology type theme to replace Montezuma's Revenge. In your email it is quite clear you are disappointed about the fact Montezuma's Revenge was canceled. I also recognize your desire to have a side-scroller as close to the original Montezuma's Revenge idea as possible. how ever, as you know I was recently asked to take the Montezuma's Return game down do to copyright issues and to cease and desist from producing that type of game. Rather than argue with the copyright holder's demands I agreed to meet all of their terms. If it hadn't been for that major set back the game would probably be nearly finished by now. I certainly can not promise you a Montezuma's Revenge game, but perhaps I can create a side-scroller of equal value that will be satisfactory to you and others that were so hoping for Montezuma's Revenge/Montezuma's Return. About the best I can do is try and deliver another high quality side-scroller with action, adventure, and of course treasure hunting. I honestly don't know if you will like it or not, but all I can do is try. One of the ideas I am considering for the new side-scroller is changing the location of the game to ancient Egypt. One of the reasons for the change to Egypt is I have always liked he Egyptian type enemies like bats, mummies, snakes, scorpions, crocodiles, etc that are popular in games about Egypt. The gods and goddesses of Egypt make very cool enemies or bosses. Another very good reason to think about Egypt is in more contemporary times archeologist's have discovered the Egyptian jewelers had access to some kind of low voltage electric power in order to create electroplated jewelry. Like the Babylonians the ancient Egyptians may have used dry cell type badderies filled with fruit juices and a copper rod to produce electric current. The reason this is important is in the Montezuma's Revenge games there are electric fields that would have been beyond the Aztec's technical means, but the ancient Egyptians may have had the technological ability to use dry cell batteries to power some kind of electric trip wire as a trap. Then, of course there is the entire science fiction and pop culture things to think about. Many authors have inferred that the ancient Egyptians are descendants of an alien race or people from Atlantice. The movie Star Gate made an interesting theory that Egypt had been controlled by an alien race that had gated to Earth thousands of years in the passed and then the gate was closed on our end and was berried until it was rediscovered in modern times. Then, there was that television series where the family was visiting the pyramids of Egypt and then got transported to another world through some interplanetary gate. The movies Mummy and Mummy Returns has certainly turned your classic Mummy creature into a cool and awesome enemy to fight. What I am saying these are the kinds of things I would like to hope to explore in my new game if I can without reprisal. About the only thing the new side-scroller will have in common with Montezuma's Revenge is you will still be gathering jewels, gold coins, climbing ropes, avoiding fire pits, but the rest of the game is bound to change and take a different direction as i create it. As the game's soul developer I do feel I have the right at least to come up with a good story line and create whatever monsters and characters will fill the game world. I don't feel I should be bound to a game like Montezuma's Revenge now that I have been asked specifically by Utopia not to do so. In short I am truly sorry I was unable to deliver on Montezuma's Revenge. However, now that I have agreed with Utopia to cease and desist on that title I have to come up with something new. At first I had hoped a 3D FPS game would satisfy you and others. Apparently that idea failed. So I am back to square one, thinking of a new game, that is a side-scroller. Unfortunately, I can not deliver the side-scroller game you ordered, but maybe I can deliver a side-scroller you can except as a substitution. Thanks. --- Gamers mailing list __
Re: [Audyssey] an important fact re: usa games
And this is the end of the world?… this actually happened to me recently, with a friend sending me a gift from out of state, through an online store. I knew the gift ahead of time, but received the wrong one. Neither of us freaked, and simply called them up and asked what happened. In this case they still had the correct item in stock, so sent it out, however, if they didn't, we wouldn't have had a flip over it, and I've personally even taken credit on such occasions. so the store in those situations still has my money, and I'm sure not sitting around complaining about it up and down like it's the apocalypse!… Seriously, why have a tagline like you do at the bottom of your notes if you don't follow it?… It's a really good phrase you have down there, and I mean that. It really is a worth while thing for peeps to do. smile anyway, enough from me, and I wish you and yours a truly wonderful Easter if you celebrate. Have an awesome one and chat with ya soon!… Smiles, Cara :) On Mar 22, 2008, at 10:28 AM, Charles Rivard wrote: Wouldn't this be like going into a store and ordering a pair of blue jeans and paying for them, getting a call at a later time telling you that your order has arrived, going to the store and receiving a red pair of pants? Hey, you can still wear them, so what's the problem? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 10:39 PM Subject: [Audyssey] an important fact re: usa games hi, remember this guys please, and this goes to all of us here on this discussion forum. It is thomas making the MOTA game, not us. what he choses to do with it is irrelevant, as long as you get your game, what's the problem. carry on the way you are going, those who won't accept the 3d as MOTA 1, then i bet thomas won't even make it or raceway or anything else for that amtter You are all acting like you did towards james north, no wonder he left, thomas should abandon us all now take all you whining folk down a peg or two --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sounds of the synth
Not to mention the heh heh heh. Time is an illusion, lunchtime doubly so. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 4:27 PM Subject: [Audyssey] sounds of the synth Know how weird a screen reader and synthesizer makes that first word of your post sound?? heh heh heh. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Ryan Chou [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:56 AM Subject: Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge roflrofl! keep it up phil imanine if tom actually made the game like that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] RS Games Contest/Side Scroller!
I would like to congratulate Claudio Zeni for being our contest winner this month. He will be receiving an SDM Value Changer, he can change any variable to what he wants, when Beta 4 is released. Good Job to everyone who participated. And importantly, I have finally figured out a way I think will be ok for SDM's mini side scroller. I have just started it, and am half-way done level 1. I am very puzzled though, KeyCode was so unresponsive (wasn't working half the time), that I took the extra minutes or so to switch to DirectX8 Input, and now it's great. One major improvement from the original source, is the guards are shooting, and when you jump, there are boxes you hit, which power up's come out of. Also, I have changed it to be a bit more realistic. So you need to go past the bomb, and just ignore it. If your quick enough, it won't kill you. Also, they aren't traditional steps. Their blocks. You need to do a power jump (not sure what keyboard commands I'd be using) and go past it. Your limited to 1 power jump per level. I feel this will be more realistic. Possibly, their might be a small, very small 3D style place where you need to find the boss before the time runs out. (Not sure if I should give sound clues to where he is? Bit more of a challenge, especially if I make it random!) -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Pre-ordering was MOTA.
Hi Charles, I think as a community we all have learned a lesson about pre-ordering. Even for the most well intentioned developer pre-ordering is for all intents and purposes pretty darn difficult to manage. Once you begin taking orders you will then be expected to complete the game in some sort of timely manner. In addition to the time factor if you are selling a game with one kind of story, genre, style of game play, and later change your mind you are sort of stuck. You advertised one thing and decide you aren't happy with it you have x number of people expecting one game while yourself now wants to move in a different direction with it. I find myself bound to my pre-orders and I have to own up to the fact I took about 150 orders over the holidays and have no choice but to follow through with the side-scroller project. In the future if I don't use pre-ordering and only announce working demos and betas offered as free downloads and decide to go somewhere different I am not obligated to the community to stick to the games original plans. I will have free license to modify, fix, change, anything I like. Charles Rivard wrote: Actually, the fact that we won't be able to preorder is not all that sad. I just means that the company won't be pressured by some gamers who have their own deadlines they expect the company to meet. James North set his own deadlines, announced them and said that they were expected deadlines, then ran into problems with the games and missed those expected deadlines. Gamers got furious with the delays and griped. He retaliated heatedly, and finally got fed up with it, sold his finished games to Adora Entertainment, sold his unfinished ones to Thomas Ward, and left. Thomas got stuck with the preorders and is now running into sort of the same thing. The time he has taken isn't the issue. The type of game ordered versus the type of game he now wants to produce in place of what was bought by gamers is the issue. Fortunately for us, he has the willingness to produce some sort of game for those who bought it before he got it, and then do more of what he really wants to do with his time. I hope Raceway will be what he envisioned it to be when it comes out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Happy Easter
Hi, Just writing to wish everyone a very Happy Easter. BFN Jim Go ahead and put all your eggs in one basket. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] audioquake question
Have you tried other servers? what did you get back?… Smiles, Cara :) On Mar 21, 2008, at 10:00 PM, shaun everiss wrote: Hi. Umis it just me or does the new aq not allow you to connect to a server anymore. i was trying to get on tbrn.net. and its not working. I can only play local. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] My responce to Michael Feir.
I can completely understand your not wanting to square off against Utopia Technology's lawyers, Tom. Given that opposition, I have no problem with you not producing a clone of Monty. It's a big disappointment. Your decision regarding that is completely understandable. However, changing gears so completely like that was very hard to take. Keeping with the sidescroller style of game will at least give people like me the satisfaction of seeing at least part of our dreams fulfilled in a new and doubtless bold way. I'm pleased that at least we'll finally be getting a good sidescroller out of this mess. That is a far more satisfactory compromise to the situation than to make an entirely different genre of game. I have every confidence that you can produce a stellar sidescroller. Now that it's going to be completely your creation, I look forward to a game with your heart and soul in it. Take as long as you need to in order to make this game count. Now, I feel that we will indeed be getting a better game than what we paid for. You don't have to worry about me hounding you about timeliness or anything like that. You're honouring what you set out to do in the best manner possible given the circumstances. I can completely accept and support that. If there's anything I can do to bolster your efforts, I will if I can. Tom, you've come a long way in a very short time. I've been through similar episodes in life both as editor of Audyssey and in other capacities. You should take some time to reflect and sort yourself out before plunging in. Try to relax and enjoy the rest of this weekend. Lets everyone do some cooling off after that little roasting. We're supposed to be eating turkies not being them. People can take that you are what you eat stuff a little too far sometimes. Happy Easter, everyone. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 8:59 PM Subject: [Audyssey] My responce to Michael Feir. Hi Michael, I have read your email and find myself for the most part agreeing with you about work ethics, sticking things through to the end, and trying to follow through with promises made. It was both my promises as well as the fact I took pre-orders in December why I have changed my mind and have decided to begin work on a new side-scroller with a treasure hunting and archeology type theme to replace Montezuma's Revenge. In your email it is quite clear you are disappointed about the fact Montezuma's Revenge was canceled. I also recognize your desire to have a side-scroller as close to the original Montezuma's Revenge idea as possible. how ever, as you know I was recently asked to take the Montezuma's Return game down do to copyright issues and to cease and desist from producing that type of game. Rather than argue with the copyright holder's demands I agreed to meet all of their terms. If it hadn't been for that major set back the game would probably be nearly finished by now. I certainly can not promise you a Montezuma's Revenge game, but perhaps I can create a side-scroller of equal value that will be satisfactory to you and others that were so hoping for Montezuma's Revenge/Montezuma's Return. About the best I can do is try and deliver another high quality side-scroller with action, adventure, and of course treasure hunting. I honestly don't know if you will like it or not, but all I can do is try. One of the ideas I am considering for the new side-scroller is changing the location of the game to ancient Egypt. One of the reasons for the change to Egypt is I have always liked he Egyptian type enemies like bats, mummies, snakes, scorpions, crocodiles, etc that are popular in games about Egypt. The gods and goddesses of Egypt make very cool enemies or bosses. Another very good reason to think about Egypt is in more contemporary times archeologist's have discovered the Egyptian jewelers had access to some kind of low voltage electric power in order to create electroplated jewelry. Like the Babylonians the ancient Egyptians may have used dry cell type badderies filled with fruit juices and a copper rod to produce electric current. The reason this is important is in the Montezuma's Revenge games there are electric fields that would have been beyond the Aztec's technical means, but the ancient Egyptians may have had the technological ability to use dry cell batteries to power some kind of electric trip wire as a trap. Then, of course there is the entire science fiction and pop culture things to think about. Many authors have inferred that the ancient Egyptians are descendants of an alien race or people from Atlantice. The movie Star Gate made an interesting theory that Egypt had been controlled by an alien race that had gated to
Re: [Audyssey] my thoughts on mota
yep, and even though he was told to stop by violation of copyright. those that prepaid still wine to see the game. A game that he personally came out and said he couldn't make for copyright issues. i don't disagree with Tom at all. When it comes to legal aspects you respect them more then those wining for something they can't have. At 02:05 PM 3/22/2008, you wrote: Actually, the fact that we won't be able to preorder is not all that sad. I just means that the company won't be pressured by some gamers who have their own deadlines they expect the company to meet. James North set his own deadlines, announced them and said that they were expected deadlines, then ran into problems with the games and missed those expected deadlines. Gamers got furious with the delays and griped. He retaliated heatedly, and finally got fed up with it, sold his finished games to Adora Entertainment, sold his unfinished ones to Thomas Ward, and left. Thomas got stuck with the preorders and is now running into sort of the same thing. The time he has taken isn't the issue. The type of game ordered versus the type of game he now wants to produce in place of what was bought by gamers is the issue. Fortunately for us, he has the willingness to produce some sort of game for those who bought it before he got it, and then do more of what he really wants to do with his time. I hope Raceway will be what he envisioned it to be when it comes out. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 8:29 AM Subject: Re: [Audyssey] my thoughts on mota It is sad that it came to this, but Thomas you have a point. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 2:48 PM Subject: Re: [Audyssey] my thoughts on mota Hi Shaun and all, You can forget about ever getting pre-orders. It is because of pre-orders I am in the mess I am in today. Michael is right that pre-ordering has been delt a faytal blow because of this. If I myself hadn't taken a pre-order for the game I could have went 3D and no one would have a right to complain. From now on USA Games is playing it strait. I will hand pick a handful of reliable beta testers I know and like, who do good work, and they will be officially added to a private group of inside testers. When the game is at 1.0 status that is when the public will be able to purchase and play. You've all lost the right to pre-order and play over this. shaun everiss wrote: so do I, I will buy it no matter what. Heck I may even preorder for the test phase. There I have said it. I am willing to put my money where my mouth is so who is with me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Personally I think the ew Mota sounds cooler than the old Monty game. But, hey. I'm just a lonley college student who probaly doesn't matter! *grins*. Seriously, guys, let him do what he, as a developer wants, and don't gripe about it. Now I see why we don't have many good games. No offense to the other developers. But whenevr someone decides to do somethign new, everyone complains. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
I wasn't talking about all sidescrolers, I was talking about monti. Someone else brought other sidescrolers into what I said. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 7:48 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:27 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Sure I don't, but monti isnt castle Wachimacallit, it is monti. - Original Message - From: Mike [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:25 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Anyone who thinks sidescrollers are too easy obviously has no experience whatsoever with the megaman series, or castlevania. Nuff said. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:10 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses that entertainment value what is it? It is called work. It is a well known fact i write these games in my free or spare time. What you are commiting me to is not working on a job, but using all of my free or spare time to deliver something for someone elses enjoyment. Not my own. Now, in return for this game I want you and the rest of the community to use every minute of
[Audyssey] we wish you all a happy Easter
Remember why we celebrate today, and have a very joyous Holiday. Jesus arose, as he said he would, as it was written, and he still lives. --- Laughter is the best medicine. Look around you and find a dose. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] My responce to Michael Feir.
Hi Thomas, Well I've read some of this whole debate with quite a bit of dismay. Not on your part you're doing no more or less than what you can do. It was only a matter of time before someone clicked on to people making clones of games. It was never a question of whether it would happen it was always a question of when. I'm not saying whether it's right or wrong, I'm purely saying that it was a matter of time. As for the side scroler vs the fps type games, well you'll never have a clear winner there because you'll always get those who favour 1 or other. And this is the problem people ill always have. Personally I haven't played a good side scroler for years and would enjoy seeing what you come up with. So I will weight and see what you come up with before I pass judgement. But I do have to say that I am rather dismayed at the immature responses that people have given out on this list of late. I mean come on guys if this was a mainstream gaming forum the majority of you would have been told to shut up or be banned. So think yourselves lucky that you're still on this list. I'm a member of http://www.egosoft.com forums and believe me if the sorts of language and stupid responses were used on there that I've seen here then trust me the mods would just ban the lot of you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] New side-scroller comments.
Hi Jeremy and all, While there are some out here with some pretty strong feelings against a side-scroller, despite what I said earlier, I do have plans to do as good a job as I can on the new side-scroller. I don't plan to knock myself out over it, but I always feel a good sense of accomplishment when I complete something that is well done. I would feel bad if I didn't write this new side-scroller with the best of my abilities. Yes, I know doing something like this is hard when I am not fully committed to the project, but if I do a good job the sense of accomplishment and a job well done will be over whelming. It is like anything in life where you know you have to do it for the greater good. Sometimes you have to keep your chin up, get it done, and then move on with life. You can choose to do the job poorly or with your best. Either way the results of the poor job or the results of the good job is something yew have to live with for the rest of your life. If I just put something out there without doing a good job USA Games will get a bad reputation of doing shotty or crappy work even though the reason was do to outside pressures to deliver or else. Just because there is pressure to complete a side-scroller doesn't give me the right to deliver a crappy product. Aside from the disagreement over weather a side-scroller or 3D is the better product even if it is a side-scroller I should do my best to make it enjoyable, replayable, and as error free as possible. If I just slap a few lines of code together to satisfy my obligations it will not look good for the quality of work I can do or would do were circumstances different. The new side-scroller should be a sample of the kind of programming I can do and will do in the future. Finally, for those of you interested in the 3D Tomb Hunter games. Don't worry or argue about it. I can't promise when, but I have every intention of completing Genesis 3D and producing more games with the 3D FPS design aspect. If Sarah, Charles, Michael, or whoever doesn't like those games they are under no obligation to purchase them. However, they did purchase a side-scroller from me and I am under an obligation to deliver a product of that type. Even though I can't deliver the same game they ordered I should at least deliver a game of a similar type. You can agree, disagree, but that isn't changing the basic fact I have decided to honor the side-scroller request for the primary fact I made a promise to the community to make at least one game of that genre and type. Maybe for some of you promises don't mean much, but they mean quite a lot to me. A man's word has to be good, or he will never be respected, trusted, or treated with general respect and as a mature adult. I would like to use my marage as an example here if I may. Almost from the beginning my wife and I have had all kinds of marital difficulties. We have had arguments, a separation, disagreements that lasted weeks, and various other problems I wish not to disclose publically. In the end the glue that has held us together for the last five years despite the various issues, disagreements, and problems was we both made a promise. The only thing that really has held us together is a determination to honor our vows and do right by them. To be honest if I had it all to do over again I would not have gotten married, but that doesn't change the fact I did get married and made a promise I should try every effort to keep. Bottom line if you are really wondering why I am listening to Michael, Charles, and Sarah, etc it is if I make a promise I am accountable to it. Some people, a game developer we shall leave nameless, made all kinds of promises he did not keep. Sometimes I have been trapped by the same kind of promises. However, in looking back on it the lesson I have learned from all of this is don't make a promise you can't keep. If you make the promise you have to try and keep it the best way you can. No, I can't deliver Montezuma's Revenge, but I can still deliver a side-scroller with a treasure hunting theme. Since I didn't break the promise I made through any fault of my own I need to update my promise with something as close to the original. Wishing others bad luck, cussing them out, flaming, really solves nothing. Let us be reasonable and try and take this one day at a time shall we? Jeremy Gilley wrote: I hope that this new sidescroller will be the most crappiest game that you have ever played. thanks a lot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] so after all that
Hi Charles, Exactly. Everyone matters. No matter what I decide I can not possibly please everyone with my decisions. However, I can listen to both sides of the issue and decide what to do based on the circumstances and what is said. I do, and have always cared about what each and every customer has to say to me. Neither side is 100% right, but there is usually some truth in what they say. It is my job to find the truth in what people say and base my decision on what is true and right as a hole. In some aspects I disagree with those asking for a side-scroller, but on the other hand I did advertise one. Since I can't deliver the one I was selling do to copyrights I then have to create one of a similar type. That may be the one and only way I can restore my integrety and trust with the community. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] an important fact re: usa games
Tom, if that is how you interpret your sense of honor, then by all means go forth and do. But it is a shame that the innovative work you wish to do will be put on hold for a game that holds no interest for me, when there is a lot of interest in the alternatives. I don't happen to believe you owe Charles et al anything; their contract was with Mr. North, not you, and they simply lost out when he abandoned the projects. I think that, were it me, I would shrug and tell those discontent with these facts that when you agreed to finish Mr. North's games, you weren't in possession of all the facts and that life is hard. I hope you opt to follow your heart instead of a (to my belief) misplaced sense of obligation to the short-sighted. Christopher Bartlett Seriously, folks we are going round and round and not getting any where. I have agreed to produce a side-scroller of my own making and that should settle it. Later on I will make some 3D action FPS games that will apeal to the other side. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
What about the game you started to work on after giving up the mag? or did you quit that too? Kind of takes the point out of what you said. At 04:48 PM 3/22/2008, you wrote: Hello everyone. I've been following this thread hoping that common sense would prevail and am happy to see somebody like Charles come forward and present the case for those of us who were disappointed in Tom's decision in such a patient and rational manner. Not everyone who opposed Tom's changes did so in an unjust or unreasonable way. It doesn't mean that we're spoiled brats who are upset at not getting what we've wanted. What Tom expected was just unreasonable and unfair to those of us who have both paid for something and been very patient waiting for. What do you think would happen if airline pilots decided to take their passengers to destinations the pilots thought would be more fun to fly to? Florida would certainly seem to be a destination of choice this time of year for people here in Ontario Canada. However, if I were taken there right now, I'd resent it because I'd miss out on the Easter festivities my family and I are enjoying over this long weekend. The pilot who took me to Florida has decided, wrongly in my case, that I'd rather be in Florida since he would rather fly me there. Keeping somebody accountable isn't the same as being a whining spoiled brat. I could just as easily flip that around and propose that this industry is full of developers who, like the pilot who flew me to Florida, have god complexes and presume that everyone should be happy with what they themselves want. We see that many times from people who go ahead and do something they presume will be helpful to us but isn't. Have you ever been taken to the wrong place by somebody who was trying to be helpful but didn't have a clue where you actually wanted to go? I've been late for a couple of classes at university including one where I was presenting due to somebody assuming they knew where I wanted to go. I grant you that the south building of the Erindale campus has far better eating options than the Kanev lecture centre I was actually heading for. Florida has sunshine and inviting beaches rather than sidewalks covered in sheets of ice. However, I would much rather be here now than in Florida and would rather have been in the Kanev centre all those years ago for very good reasons. It's not at all that I don't appreciate where Tom is coming from with this. Quite the opposite in fact. I've often found that projects started out of a simple desire for fairness or from an honest commitment can end up turning into real chores to complete. I'm going through that right now with the guide I've been working on for the past two years. A lot of blind people get personal computers and don't receive the knowledge they need to make effective use of them in their personal lives. In Ontario here, we can tap into government funds to get such computers. However, the training provided leaves many people unable to properly maintain their computers or use them for more than basic reading and writing. The government considers all other uses of their computers such as the Internet, games, online shopping, etc, to be superfluous. People are often left discouraged to go beyond what they've been taught for fear of getting into trouble which they must then pay to have somebody come out and fix. They aren't told of all the accessible games and other software such as Winamp that we on this list largely take for granted. Two years ago, I started working on a guide to try and fix this with the assumption that people already knew the basics of the Windows operating system or whatever system they chose to use and I could concentrate on those areas like the Internet and tuning into Internet radio stations. The guide was much more about making people aware of all the possabilities their computers opened up to them. Last Summer, I took what I had up to a centre on Lake Joseph set up for blind people and consulted a number of the guests about what I was doing. They indeed liked my personal friendly approach to teaching this stuff. However, there was a big problem. Well over half of them would be stuck unable to make use of the guide. They didn't have the basic knowledge of Windows which I presumed they had received as part of their training. They needed to know about how to run programs, files and folders, what the desktop and startmenu were, how to use the control panel, etc. They needed to know how to crawl before they could walk. Needless to say, I was thunderstruck. We're quite fortunate in Ontario to have the funding we have and despite that, people are being left without such basic knowledge. Things are worse elsewhere across Canada and apparently in the US and UK as well. In many places, computers just aren't provided for any kind of personal use. To make my project at all useful to a staggeringly high proportion of my potential audience, I was going to have to give those people who
Re: [Audyssey] What's Ahead For MOTA Beta 2.
No it most certainly isn't',and I whole-heartedly agree with you, however, let me ask you; How far are you willing to take it?… Where does your character lie, with your dollar or with your heart?… Catch my meaning?… Smiles, Cara :) On Mar 22, 2008, at 11:14 AM, Charles Rivard wrote: I agree with Sarah on this one. The message yoy responded to is exactly the problem. Regardless of how much you pay for something, you want to get what you paid for. That is not unfair. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 3:32 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Okay, his answer may not be a good one, but what about this? For even those who paid for the game; how much was it? Now, you really need to ask yourselves, regardless of those who celebrate the upcoming holiday or not, is this amount of money worth treating someone with ill will? Is any amount? Is this offense so bad that it now becomes your right and earned privilege to point fingers and words? I think that even those who haven't paid for this game will understand my above point. People, please, tell me your better than this? Honestly? I really want to believe you are… Sincerely, Cara Quinn On Mar 21, 2008, at 10:39 AM, Sarah Haake wrote: Hi, well, I think the point is that many people have paid for a sidescroller, waited for the game and there was a poll which showed that the majority wanted it to be as it was. It doesn't matter to me if sidescrollers are old or not. there is no point in saying that this an old style of game when there are still people who want to play this style. And since we voted for it and many people paid for it, I think there definitely is something to worry about. This is no situation where a developer begins a completely new game and people complain because he wants to make a 3D game. This is a situation where many were waiting for a game to be finished and now have to realize that they will not get what they waited for for years, what they paid for. I think that Michael got the point very well here and to say that people should program there own sidescroller is no answer to this situation, because they paid for it and waited for it and it's a disappointment to pay for something and get something completely different in the end. I myself am disappointed now and am glad that I didn't preorder the game, because then I would be even more disappointed now. Regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Side-scrollers was MOTA Beta 2.
Hi Bryan, I couldn't agree with you more. For Will or anyone to play one or two side-scrollers and say all side-scrollers are boring just only proves that the person hasn't had much exposure to them. The truth is some side-scrollers were very difficult and fun in the 1980's. One of my favorites, Double Dragon, was pretty much your average walk along beat-m-up, but it was fun. It was especially fun if you were just in a peed off mood. Grab a bat from one of the thugs and beat him unconscious. If you were attacked by a bunch of enemies you could whip them with a series of well placed punches, kicks, and jumps. It was really fun when you knocked them off of platforms, bridges, or off cliffs. Enemy falls to his doom. Good bye mother huncher. In terms of side-scrollers like Castlevania they were unmatched in replay value. The battle with Dracula was worth every cent of the game. The way he would die and then come back to life in another form was cool. Dracula was also tough to beat because you would hit him with a weapon, he'd vanish, and reappear somewhere else ready to vamp your rear end. The fire balls he would hurl your way were pretty nasty. The other thing I liked about the original Castlevania is there were all kinds of different monsters from skeletons, knights, dragons, mummies, etc. Each gave their own unique combat style and baddy toughness to the game. I hated taking on the mummies just because they wouldn't die with just any weapon. You needed holy water to get rid of them. If you used a leather whip or a throwing dagger you were dead meat. When you were attacked by 3 to 5 of the mummies at once you were toast.Although, I do remember there was this one area you could jump onto above the mummies, they couldn't climb up after you, and if you had the holy water you could dump it on them, and say by by to the creeps. Bryan Peterson wrote: That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] My responce to Michael Feir.
what will happen in reguards to our old keys for monty? will they stay active for this new game or should w scrap thoughs keys all together or are they still going to be active for the toomb hunter games when you finnaly are able to do them. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 23, 2008 12:59 AM Subject: [Audyssey] My responce to Michael Feir. Hi Michael, I have read your email and find myself for the most part agreeing with you about work ethics, sticking things through to the end, and trying to follow through with promises made. It was both my promises as well as the fact I took pre-orders in December why I have changed my mind and have decided to begin work on a new side-scroller with a treasure hunting and archeology type theme to replace Montezuma's Revenge. In your email it is quite clear you are disappointed about the fact Montezuma's Revenge was canceled. I also recognize your desire to have a side-scroller as close to the original Montezuma's Revenge idea as possible. how ever, as you know I was recently asked to take the Montezuma's Return game down do to copyright issues and to cease and desist from producing that type of game. Rather than argue with the copyright holder's demands I agreed to meet all of their terms. If it hadn't been for that major set back the game would probably be nearly finished by now. I certainly can not promise you a Montezuma's Revenge game, but perhaps I can create a side-scroller of equal value that will be satisfactory to you and others that were so hoping for Montezuma's Revenge/Montezuma's Return. About the best I can do is try and deliver another high quality side-scroller with action, adventure, and of course treasure hunting. I honestly don't know if you will like it or not, but all I can do is try. One of the ideas I am considering for the new side-scroller is changing the location of the game to ancient Egypt. One of the reasons for the change to Egypt is I have always liked he Egyptian type enemies like bats, mummies, snakes, scorpions, crocodiles, etc that are popular in games about Egypt. The gods and goddesses of Egypt make very cool enemies or bosses. Another very good reason to think about Egypt is in more contemporary times archeologist's have discovered the Egyptian jewelers had access to some kind of low voltage electric power in order to create electroplated jewelry. Like the Babylonians the ancient Egyptians may have used dry cell type badderies filled with fruit juices and a copper rod to produce electric current. The reason this is important is in the Montezuma's Revenge games there are electric fields that would have been beyond the Aztec's technical means, but the ancient Egyptians may have had the technological ability to use dry cell batteries to power some kind of electric trip wire as a trap. Then, of course there is the entire science fiction and pop culture things to think about. Many authors have inferred that the ancient Egyptians are descendants of an alien race or people from Atlantice. The movie Star Gate made an interesting theory that Egypt had been controlled by an alien race that had gated to Earth thousands of years in the passed and then the gate was closed on our end and was berried until it was rediscovered in modern times. Then, there was that television series where the family was visiting the pyramids of Egypt and then got transported to another world through some interplanetary gate. The movies Mummy and Mummy Returns has certainly turned your classic Mummy creature into a cool and awesome enemy to fight. What I am saying these are the kinds of things I would like to hope to explore in my new game if I can without reprisal. About the only thing the new side-scroller will have in common with Montezuma's Revenge is you will still be gathering jewels, gold coins, climbing ropes, avoiding fire pits, but the rest of the game is bound to change and take a different direction as i create it. As the game's soul developer I do feel I have the right at least to come up with a good story line and create whatever monsters and characters will fill the game world. I don't feel I should be bound to a game like Montezuma's Revenge now that I have been asked specifically by Utopia not to do so. In short I am truly sorry I was unable to deliver on Montezuma's Revenge. However, now that I have agreed with Utopia to cease and desist on that title I have to come up with something new. At first I had hoped a 3D FPS game would satisfy you and others. Apparently that idea failed. So I am back to square one, thinking of a new game, that is a side-scroller. Unfortunately, I can not deliver the side-scroller game you ordered, but maybe I can deliver a side-scroller you can except as a substitution. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] My responce to Michael Feir.
Should ideas be sent to you?, the list?, or does it matter. Thanks. Also, both Michael's post and your response are good. I see level heads rather than steaming ones. Ah! Relief!! Thanks. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 5:59 PM Subject: [Audyssey] My responce to Michael Feir. Hi Michael, I have read your email and find myself for the most part agreeing with you about work ethics, sticking things through to the end, and trying to follow through with promises made. It was both my promises as well as the fact I took pre-orders in December why I have changed my mind and have decided to begin work on a new side-scroller with a treasure hunting and archeology type theme to replace Montezuma's Revenge. In your email it is quite clear you are disappointed about the fact Montezuma's Revenge was canceled. I also recognize your desire to have a side-scroller as close to the original Montezuma's Revenge idea as possible. how ever, as you know I was recently asked to take the Montezuma's Return game down do to copyright issues and to cease and desist from producing that type of game. Rather than argue with the copyright holder's demands I agreed to meet all of their terms. If it hadn't been for that major set back the game would probably be nearly finished by now. I certainly can not promise you a Montezuma's Revenge game, but perhaps I can create a side-scroller of equal value that will be satisfactory to you and others that were so hoping for Montezuma's Revenge/Montezuma's Return. About the best I can do is try and deliver another high quality side-scroller with action, adventure, and of course treasure hunting. I honestly don't know if you will like it or not, but all I can do is try. One of the ideas I am considering for the new side-scroller is changing the location of the game to ancient Egypt. One of the reasons for the change to Egypt is I have always liked he Egyptian type enemies like bats, mummies, snakes, scorpions, crocodiles, etc that are popular in games about Egypt. The gods and goddesses of Egypt make very cool enemies or bosses. Another very good reason to think about Egypt is in more contemporary times archeologist's have discovered the Egyptian jewelers had access to some kind of low voltage electric power in order to create electroplated jewelry. Like the Babylonians the ancient Egyptians may have used dry cell type badderies filled with fruit juices and a copper rod to produce electric current. The reason this is important is in the Montezuma's Revenge games there are electric fields that would have been beyond the Aztec's technical means, but the ancient Egyptians may have had the technological ability to use dry cell batteries to power some kind of electric trip wire as a trap. Then, of course there is the entire science fiction and pop culture things to think about. Many authors have inferred that the ancient Egyptians are descendants of an alien race or people from Atlantice. The movie Star Gate made an interesting theory that Egypt had been controlled by an alien race that had gated to Earth thousands of years in the passed and then the gate was closed on our end and was berried until it was rediscovered in modern times. Then, there was that television series where the family was visiting the pyramids of Egypt and then got transported to another world through some interplanetary gate. The movies Mummy and Mummy Returns has certainly turned your classic Mummy creature into a cool and awesome enemy to fight. What I am saying these are the kinds of things I would like to hope to explore in my new game if I can without reprisal. About the only thing the new side-scroller will have in common with Montezuma's Revenge is you will still be gathering jewels, gold coins, climbing ropes, avoiding fire pits, but the rest of the game is bound to change and take a different direction as i create it. As the game's soul developer I do feel I have the right at least to come up with a good story line and create whatever monsters and characters will fill the game world. I don't feel I should be bound to a game like Montezuma's Revenge now that I have been asked specifically by Utopia not to do so. In short I am truly sorry I was unable to deliver on Montezuma's Revenge. However, now that I have agreed with Utopia to cease and desist on that title I have to come up with something new. At first I had hoped a 3D FPS game would satisfy you and others. Apparently that idea failed. So I am back to square one, thinking of a new game, that is a side-scroller. Unfortunately, I can not deliver the side-scroller game you ordered, but maybe I can deliver a side-scroller you can except as a substitution. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] My responce to Michael Feir.
well even to me that side scroler sounds good. Keep us up to date or at least those that will listen. Oh also tell us how to apply for testing or whatever when the time comes, I'd like a shot even if I don't get in. I am in a rather down state currently as there is no actual beta testing market going. No one wants me to test. nothing to do so. At 01:59 p.m. 23/03/2008, you wrote: Hi Michael, I have read your email and find myself for the most part agreeing with you about work ethics, sticking things through to the end, and trying to follow through with promises made. It was both my promises as well as the fact I took pre-orders in December why I have changed my mind and have decided to begin work on a new side-scroller with a treasure hunting and archeology type theme to replace Montezuma's Revenge. In your email it is quite clear you are disappointed about the fact Montezuma's Revenge was canceled. I also recognize your desire to have a side-scroller as close to the original Montezuma's Revenge idea as possible. how ever, as you know I was recently asked to take the Montezuma's Return game down do to copyright issues and to cease and desist from producing that type of game. Rather than argue with the copyright holder's demands I agreed to meet all of their terms. If it hadn't been for that major set back the game would probably be nearly finished by now. I certainly can not promise you a Montezuma's Revenge game, but perhaps I can create a side-scroller of equal value that will be satisfactory to you and others that were so hoping for Montezuma's Revenge/Montezuma's Return. About the best I can do is try and deliver another high quality side-scroller with action, adventure, and of course treasure hunting. I honestly don't know if you will like it or not, but all I can do is try. One of the ideas I am considering for the new side-scroller is changing the location of the game to ancient Egypt. One of the reasons for the change to Egypt is I have always liked he Egyptian type enemies like bats, mummies, snakes, scorpions, crocodiles, etc that are popular in games about Egypt. The gods and goddesses of Egypt make very cool enemies or bosses. Another very good reason to think about Egypt is in more contemporary times archeologist's have discovered the Egyptian jewelers had access to some kind of low voltage electric power in order to create electroplated jewelry. Like the Babylonians the ancient Egyptians may have used dry cell type badderies filled with fruit juices and a copper rod to produce electric current. The reason this is important is in the Montezuma's Revenge games there are electric fields that would have been beyond the Aztec's technical means, but the ancient Egyptians may have had the technological ability to use dry cell batteries to power some kind of electric trip wire as a trap. Then, of course there is the entire science fiction and pop culture things to think about. Many authors have inferred that the ancient Egyptians are descendants of an alien race or people from Atlantice. The movie Star Gate made an interesting theory that Egypt had been controlled by an alien race that had gated to Earth thousands of years in the passed and then the gate was closed on our end and was berried until it was rediscovered in modern times. Then, there was that television series where the family was visiting the pyramids of Egypt and then got transported to another world through some interplanetary gate. The movies Mummy and Mummy Returns has certainly turned your classic Mummy creature into a cool and awesome enemy to fight. What I am saying these are the kinds of things I would like to hope to explore in my new game if I can without reprisal. About the only thing the new side-scroller will have in common with Montezuma's Revenge is you will still be gathering jewels, gold coins, climbing ropes, avoiding fire pits, but the rest of the game is bound to change and take a different direction as i create it. As the game's soul developer I do feel I have the right at least to come up with a good story line and create whatever monsters and characters will fill the game world. I don't feel I should be bound to a game like Montezuma's Revenge now that I have been asked specifically by Utopia not to do so. In short I am truly sorry I was unable to deliver on Montezuma's Revenge. However, now that I have agreed with Utopia to cease and desist on that title I have to come up with something new. At first I had hoped a 3D FPS game would satisfy you and others. Apparently that idea failed. So I am back to square one, thinking of a new game, that is a side-scroller. Unfortunately, I can not deliver the side-scroller game you ordered, but maybe I can deliver a side-scroller you can except as a substitution. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your
[Audyssey] Creating simple games in autoit
Hello; Listers, I want to create a simple audio game in autoit. But I need help. First I am new at this. Second I really don't know how. Can someone teach me? Please write back. Jose Lomeli Email: [EMAIL PROTECTED] System: Microsoft Windows XP Home Edition Version 2002 Service Pack 2 Manufactured and supported by: Dell Latitude D630 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz 1.79 GHz, 0.99 GB of RAM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
This brings up a point that seems again and again, to be missed. People are always talking about the 'quote - unquote' blind gaming 'industry.' There is no 'industry.' These efforts of devs, even as strong as they are, and they definitely are, are just not united and wide-spread enough for really anyone to call this an 'industry.' This means that as Thomas has said, he's got no one paying him for his time or efforts as he puts the time in day after day after day, to make progress toward a finished game or even an alpha. Are people really getting this?… Imagine yourselves getting up every day, and doing something that you consider work, and actually honestly getting nothing at all back for it at the end of that day to carry you through to do it all again the very next one. yes, there may be rumors of money at the end, whenever that happens, which are coming from a population which are not known for their deep pockets, or furthermore, their attitudes of actually knowing what something is really worth in the world, as they often feel they deserve something for nothing, just because, *sniff* they're disabled, and life is hard. Well guess what, life *IS* hard, and it's also hard for others, other than yourselves. Please don't lose sight of that. Would you honestly want to continue like that for very long? Now add to that; instead of these people thanking you for your time at the very least, they start in on you that now, in addition to your efforts and all your time spent every day, that you're now not doing it right, or fast enough, or whatever. Don't you think this can ware somebody down?… this would ware on *ANYONE*!… this is just simply not kind nor fair treatment of an individual. Surely you all can see that?… Anyway, thanks much for taking time to read this and I do hope we can all get this figured out and at least treat eachother with kindness. Have a great weekend and a Happy Easter!… Smiles, Cara :) On Mar 22, 2008, at 5:27 AM, Thomas Ward wrote: Hi Charles, Yeah, your side of things is the easy part. You can afford to wait another year or two while I rewrite the side-scroller from scratch. My part is the hard part, because I have to spend one or two years of my life rewriting the thing all of it work, and people wonder my attitude as a bit hostile. While I am working on the game taking time away from friends, family, hobbies all of you are watching TV, reading books, going to work, playing ball with your kids, and life goes on while the guy making that game is slaving away for no pay or free time. Now, when it comes to making games I don't expect a lot of pay, but i do expect to enjoy my work. If I don't enjoy the game I am creating I usually don't make it. Charles Rivard wrote: I'm still willing to wait for Raceway and other games. The time factor is not the complaint. Anyone who has been reading would know that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sidescrollers and third games
but that's what is annoying. why are we making these dull side scrollers, they old crap technology no randomness, no interactions jsut walk forward and backwards, that's why i completed super laim in an hour On 22 Mar 2008, at 17:14, Thomas Ward wrote: Hi Charles, Well, part of the problem here in the blind audio games market is there isn't enough developers to provide for every single platform and genre of game imaginable. For some people they are into retro remakes of old Atari and Nintendo games. Others are into remakes of modern FPS and RPG games they have heard about or tried playing for XBox, Play Station, and so on. As a result a game developer may wind up specializing in one style or another. I have seen a number of posts saying side-scrollers are boring. I don't believe it is the side-scroller format itself that is boring, but the game itself. I personally find SL sort of boring, but that is just because the game doesn't apeal to me. I can name several side- scrollers I really loved because they were challenging like Megaman, Double Dragon, and Castlevania. However, in recent years like my sighted peers I too have been drawn to the more modern full 3D thing. Games like Tomb Raider, Jedi Knight, Doom III, and so on have a lot more to offer in terms of game play and realism. For example, one game I play a lot, or try to, Tomb Raider Angel of Darkness is like playing a part in a movie. There are lots of full motion vidios, cut scenes, between the levels were characters interact and set up the plot for the level you are about to play. For example, the first two cut scenes in Angel of Darkness sets up the plot for the game where the monstroms murder Von Croy and then frame Lara Croft for the murder. It then shifts to Lara's escape from Von Croy's apartment, and ends with her standing in a back alley of Paris. Open level 1 where you, as Lara, must escape from the police, and get into a near by apartment building. Unless you have played these newer 3D style games complete with full motion vidio etc you will never know how much game technology has changed since the 1982 game of Pitfall or the 1984 game of Montezuma's Revenge. Personally, new games blow them away in every sense of the word imaginable. Charles Wrote: As to why some people want to move ahead to the 3D games and some people want side scrollers, the answer is very simple. Let me ask you, do you want only 1 type of game?, or would you be willing to have different types of games on your PC. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Someone else brought others into the discussion because it was stated that all side scrollers are boring and too easy. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 23, 2008 12:17 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I wasn't talking about all sidescrolers, I was talking about monti. Someone else brought other sidescrolers into what I said. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 7:48 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:27 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Sure I don't, but monti isnt castle Wachimacallit, it is monti. - Original Message - From: Mike [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:25 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Anyone who thinks sidescrollers are too easy obviously has no experience whatsoever with the megaman series, or castlevania. Nuff said. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:10 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses
Re: [Audyssey] sounds of the synth
Heheheheheh, how about this one lolololololol or hirr'rr'rr hirr'rr'rr'rr'rr'rr hirr'rr'rr'rr Well it's offtopic so I'll leave with this: happy easterhrrhrrhrrhrrhrrhrrhrrhrrhrrhrrhr! - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED],Gamers Discussion list gamers@audyssey.org Date sent: Sat, 22 Mar 2008 19:24:33 -0600 Subject: Re: [Audyssey] sounds of the synth Not to mention the heh heh heh. Time is an illusion, lunchtime doubly so. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 4:27 PM Subject: [Audyssey] sounds of the synth Know how weird a screen reader and synthesizer makes that first word of your post sound?? heh heh heh. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Ryan Chou [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:56 AM Subject: Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge roflrofl! keep it up phil imanine if tom actually made the game like that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Happy Easter
Lol, I ate so many candy chocolate eggs, bunnies (even jelly beans)! I'm ready expplode. Oh wait that already happened... - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Audyssey Gamers@audyssey.org Date sent: Sun, 23 Mar 2008 05:46:41 -0500 Subject: [Audyssey] Happy Easter Hi, Just writing to wish everyone a very Happy Easter. BFN Jim Go ahead and put all your eggs in one basket. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] thanks a lot.
Hi Ian, I would suggest you take a deep breath, calm down and learn to write with punctuation before you send your next message. It is quite possible that it will be readable after all. Thanks a lot. Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero - Original Message - From: ian mcnamara [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:25 AM Subject: [Audyssey] thanks a lot. hi all thanks to the bad apples we are not going to see thomas's free d starwars game and stuff like that so all i am going to say is thanks a lot to all of you out their who are more concerned about having your type of game that you wanted rather than see the changed copy. you would not have been loosing out on your money as your key would have been still active so you would have been getting a better game with out paying any more money out., so all i can say is thanks a lot --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Ah yes, Castlevania. The music was rockin', too. My favorite was the theme in level 1. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 23, 2008 5:28 PM Subject: [Audyssey] Side-scrollers was MOTA Beta 2. Hi Bryan, I couldn't agree with you more. For Will or anyone to play one or two side-scrollers and say all side-scrollers are boring just only proves that the person hasn't had much exposure to them. The truth is some side-scrollers were very difficult and fun in the 1980's. One of my favorites, Double Dragon, was pretty much your average walk along beat-m-up, but it was fun. It was especially fun if you were just in a peed off mood. Grab a bat from one of the thugs and beat him unconscious. If you were attacked by a bunch of enemies you could whip them with a series of well placed punches, kicks, and jumps. It was really fun when you knocked them off of platforms, bridges, or off cliffs. Enemy falls to his doom. Good bye mother huncher. In terms of side-scrollers like Castlevania they were unmatched in replay value. The battle with Dracula was worth every cent of the game. The way he would die and then come back to life in another form was cool. Dracula was also tough to beat because you would hit him with a weapon, he'd vanish, and reappear somewhere else ready to vamp your rear end. The fire balls he would hurl your way were pretty nasty. The other thing I liked about the original Castlevania is there were all kinds of different monsters from skeletons, knights, dragons, mummies, etc. Each gave their own unique combat style and baddy toughness to the game. I hated taking on the mummies just because they wouldn't die with just any weapon. You needed holy water to get rid of them. If you used a leather whip or a throwing dagger you were dead meat. When you were attacked by 3 to 5 of the mummies at once you were toast.Although, I do remember there was this one area you could jump onto above the mummies, they couldn't climb up after you, and if you had the holy water you could dump it on them, and say by by to the creeps. Bryan Peterson wrote: That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]