Re: [Audyssey] beta of mysteries of the ancients

2009-01-19 Thread Thomas Ward

Hi Jason,
While it is true mono isn't as feature filled as the Microsoft .NET 
Framework I wouldn't discount it as a viable development platform 
either. The current mono build/releases is similar to .NET 2.0 which is 
good enough for my purposes. I've already built and ran some test builds 
on Ubuntu Linux 8.10 using SDL and the latest mono releases and 
everything appears to be working fine. Although, I won't know if 
everything works properly until the port is complete.
As far as converting the Genesis 3D engine to C++ that isn't going to 
happen in this life time. I have already put a year into writing the 
engine in C-Sharp, and for the most part it is stable and runs great. I 
am not going to rewrite the entire engine from scratch. That is way too 
much work.
Besides there are some things I definitely do not like about C++. For 
example, the way C++ handles object serialization verses C-Sharp. In 
C-Sharp if you want to serialize a load of game objects and write them 
out to a file it is rather easy to do. In C++ doing so is rather lengthy 
and a total pain in the rear to boot.
Another reason why I decided not to use C++ is you have to create a 
native build for every platform you will be using. Since I currently do 
not own a Mac myself I can't exactly compile a version for Mac OS 
myself. With a .NET or Mono project you can build it on any operating 
system and run it on another OS assuming it meets the dependancies and 
specs. Since I do have a Ubuntu 8.x desktop here, and I know Mac OS 10.5 
uses compatible SDL and Mono libraries, chanses are good if it runs on 
my Linux desktop it will run on Mac OS with little to no changes.

Smile.

Jason Allen wrote:

Careful Tom. Mono is open source and doesn't support everything that .NET
does. It's probably fine for small projects, but you're probably better off
writing everything in C++ if you're going cross platform. The majority of
open source software is great, but I would hate to depend on them to
complete a project as large as a game engine.

Jason



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Re: [Audyssey] Adon

2009-01-19 Thread Ken
I have a sound pack for Nethack which helps make it very accessible.  If you 
can send me a link I'll put it somewhere.  There is also a version of it for 
the PM, and I've modified the ascii values so that walls and flooring look 
like they might on a map.  This could also be used on a PC with a braille 
display--just get the PC version, hook up the display, load the braille map 
file in place of the default.nh file and there you go--accessible net hack. 
The sounds help a lot too.  Just never ever ever use wizard debug 
mode--it'll ruin the game forever.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

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Re: [Audyssey] For all who have or have played the Nintendo Wii...

2009-01-19 Thread Ken
I've been off here for a while so knowing this is an older post, I wanted to 
give you my thoughts on the Wii.
Having played my sister's Wii and my dad's, I got hooked, especially on 
baseball and boxing, so I bought one.  Starting the Wii is simple enough, if 
you have the patience.  There are seven buttons, four on top, three on the 
bottom, and whenever you point at a button, the Wiimote vibrates.  The game 
button is in the upper left corner, so find that button and push a.  That 
loads the game cd--no matter which one's in.  Then, since each procedure for 
getting each game is different, you'll need some sighted assistance on 
getting it to work.  For sports, you basically press A until you hear two 
tunes--the second in a slightly higher key than the first--almost like a 
fanfare.  Then you press a and b together and then select games.  Baseball, 
if I remember right, (I've only had the thing for three days now so I'm not 
sure,) is the second game down on the left, and I think that bowling is 
below that.  I think exploring the WII and learning where things are at can 
be almost as fun as actually playing the game, and it spreads your enjoyment 
of the games out a bit if you have the patience for that kind of thing. 
Anyway, baseball is totally accessibleonce you start.  I've scored multiples 
of home runs and struck out the computer player.  Sighted folks are a bit 
harder to play against because they learn to predict how and when you swing.
Bowling?  I have gotten four strikes in a row in that game, and if you hit A 
it switches ball curving on and off.
Tennis is my favorite.  My sighted brother in law plays me often and I whip 
him often as not.
Boxing can wear you out fast, but again it is accessible.  I played my 
brother in law once on that game, and beat him even though he's a blackbelt 
at taiquando--haha!
Party games 1 has some good games too.  I especially like Shuffleboard, and 
though it helps if you can get a sighted player to help line up the shots, 
it's not necessary to win, especially against the computer.  Ski ball and 
hoop shoot are fun too, but not as accessible as you just have to play by 
trial and error until you find the right places to throw and shoot.
A game I won't recommend is neighborhood games, as I haven't found one yet 
that was playable.  I wish I'd have bought the musical rhythm game instead, 
but my kids like the neighborhood one so I don't feel too bad about getting 
it.


Ken Downey
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 1:13 AM
Subject: [Audyssey] For all who have or have played the Nintendo Wii...



Hi all,
 This is my attempt to start what will hopefully be an informative thread 
for those who, like me, are considering adding the Nintendo Wii to their 
collection of Mainstream game consoles. While I do understand that many of 
the features of the Wii are not likely to be accessible to us, internet, 
online play, that sort of thing, I am wondering if loading the console and 
playing the games might not be accessible enough for us. I've heard a few 
different theories on this. Some say it is and some say not. So I'm 
curious. There have been a lot of games for the WII, even setting aside 
the Virtual Console and the fact that Game Cube games are playable on it, 
that really intrigued me, so I'm wondering if it'd be worth saving money 
for. I suppose what I really ought to do is go to my local electronics or 
Best Buy store, someplace like that, and try one of those in-store demos 
and see for myself. And if I can talk one of my folks or a friend into 
taking me I may do just that. And then of course there've been the 
occasional news stories, usually on the Today Show, that seem to suggest 
that playing the Wii has actually proven benefitial to some people's 
health due to the fact that it actually gets them up and moving. And I 
have to say that really sounds like a lot of fun. I'm actually considering 
playing sports games because of the Wii, where before I could have cared 
less. So I'm wondering if there are any folks on here who own or have had 
a chance to play a Wii and what their thoughts are on the matter. As I 
said I understand that a lot of its features may be inaccessible to many 
of us but beyond that I'm still curious.

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Re: [Audyssey] For all who have or have played the Nintendo Wii...

2009-01-19 Thread Ken
You can get a wii bundle at Toys r us for $349 that comes with two wiimotes 
and nunchucks as well as two game cds.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 4:24 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo Wii...


I've also heard that the Wiimote makes things easier because if there's a 
game in the console it actually plays a bit of music from said game when 
the Wii is on the disk channel, so you know where you are. The only thing 
that holds me back is the price, but it still sounds like it would be well 
worth it.
- Original Message - 
From: Claudio claudio.z...@bluewin.ch

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 10, 2008 1:53 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo 
Wii...




Hello Bryan!
I've played on a wii, and I'm really excited!
The tennis game seems very accessible - I've beaten the computer.
Also boling is funny to.
I really recommend to buy a such console.
And It's very nice that you don't need a kable for the controler, you 
just

can take it and play.
Regards,
Claudio.


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Re: [Audyssey] For all who have or have played the Nintendo Wii...

2009-01-19 Thread Ken
I've never found that one quite so easy, but then I haven't played the 
computer, which seems to have a very limited intelligence.
- Original Message - 
From: Ryan Chou rc4896...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 12, 2008 8:54 PM
Subject: Re: [Audyssey] For all who have or have played the Nintendo Wii...



boxing is also very easy
here is how easy I find it
fight! punch, punch, punch, thud, 1 2 3 4 5 6 7 8 9 10, knockout!

one other game I didn't think of trying until about a month ago was tennis
it's also playable if you time your swings and listen to the ball when
it bounces

On 12/10/08, Bryan Peterson b-peter...@hotmail.com wrote:

But the PS3's price is enough to make me cringe.
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 3:36 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo 
Wii...




The PS3 also plays music before you start a game so you know what said
game is.
On Dec 10, 2008, at 4:24 AM, Bryan Peterson wrote:

I've also heard that the Wiimote makes things easier because if 
there's

a game in the console it actually plays a bit of music from  said game
when the Wii is on the disk channel, so you know where you  are. The 
only


thing that holds me back is the price, but it still  sounds like it 
would


be well worth it.
- Original Message - From: Claudio claudio.z...@bluewin.ch
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 10, 2008 1:53 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo
Wii...



Hello Bryan!
I've played on a wii, and I'm really excited!
The tennis game seems very accessible - I've beaten the computer.
Also boling is funny to.
I really recommend to buy a such console.
And It's very nice that you don't need a kable for the controler,  you
just
can take it and play.
Regards,
Claudio.


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Re: [Audyssey] Adon

2009-01-19 Thread dark

Hi Ken.

Unfortunately I've not got a braille display at all, but the sound pack 
sounds very helpful indeed. Could you please upload it to sendspace or 
similar?


Btw, do I need the nhaccess1 file? I remember when I tried nethack before I 
had to do some random copying and pasting of values from the dos to windows 
version sinse the nhaccess file wasn't included with the windows package.


Any advice would be appreciated.

Beware the Grue!

Dark.
- Original Message - 
From: Ken kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 8:28 AM
Subject: Re: [Audyssey] Adon


I have a sound pack for Nethack which helps make it very accessible.  If 
you can send me a link I'll put it somewhere.  There is also a version of 
it for the PM, and I've modified the ascii values so that walls and 
flooring look like they might on a map.  This could also be used on a PC 
with a braille display--just get the PC version, hook up the display, load 
the braille map file in place of the default.nh file and there you 
go--accessible net hack. The sounds help a lot too.  Just never ever ever 
use wizard debug mode--it'll ruin the game forever.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

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Re: [Audyssey] Sleuth: Shades of Mystery a detective game

2009-01-19 Thread ian mcnamara

my type of game will take a look at this.
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:25 AM
Subject: [Audyssey] Sleuth: Shades of Mystery a detective game



Hey all,

Just found this interesting detective game which seems to take a lot  of 
skill in solving cases. I just found it. I'm going to bed now but  figured 
I'd send the information along so that everyone can try it  out. I'll sign 
up tomorrow; I was just reading up on it for now.


http://www.playsleuth.com



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Re: [Audyssey] Adon

2009-01-19 Thread tomasz tworek
What is this game? and where can i fond it Dark? and what about
soundpack... please write something more if you can.

Greets.

2009/1/19, dark d...@xgam.org:
 Hi Ken.

 Unfortunately I've not got a braille display at all, but the sound pack
 sounds very helpful indeed. Could you please upload it to sendspace or
 similar?

 Btw, do I need the nhaccess1 file? I remember when I tried nethack before I
 had to do some random copying and pasting of values from the dos to windows
 version sinse the nhaccess file wasn't included with the windows package.

 Any advice would be appreciated.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 19, 2009 8:28 AM
 Subject: Re: [Audyssey] Adon


I have a sound pack for Nethack which helps make it very accessible.  If
you can send me a link I'll put it somewhere.  There is also a version of
it for the PM, and I've modified the ascii values so that walls and
flooring look like they might on a map.  This could also be used on a PC
with a braille display--just get the PC version, hook up the display, load
the braille map file in place of the default.nh file and there you
go--accessible net hack. The sounds help a lot too.  Just never ever ever
use wizard debug mode--it'll ruin the game forever.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Thursday, January 15, 2009 5:47 AM
 Subject: [Audyssey] Adon


 Hi.

 Well I'm trying out Adom. I must admit my ability to see coloured text is

 helping, but actually imho it's got some of the nicest roguelike features

 ever, in particular the examine command which gives you a curser you can
 wander around the screen with and look at objects around your character.

 The only thing that makes things quite difficult for me,  and would
 make things a regular pest for access without use of the screen is that
 everything and everyone in the game moves around each time your character

 does, and there is absolutely no way of tracking them without using your
 look command to wander the hole screen.

 I haven't for example found been able to find the village elder at all,
 and only once have I found the sherrif.

 It would be really useful if a basic coordinate system could be added
 which would alert you of the relative coordinates of objects around you,
 specifically monsters, items, doors and stairways, also a coordinates
 system for when using the look command.

 Just my thoughts. I might well contact the dev on this, sinse compared to

 my nethack experience adom is incredibly accessible.

 Beware the Grue!

 DArk.

 ---
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Re: [Audyssey] For all who have or have played the Nintendo Wii...

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren



I haven't ever even looked at a Wii, but might just check it out after 
listening to this conversation.  It connects to an existing TV, doesn't it? 
My apartment's pretty crowded, so space is at a premium.


Thanks,
Terrence

--
From: Ken kenwdow...@neo.rr.com
Sent: Sunday, January 18, 2009 11:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] For all who have or have played the Nintendo Wii...

I've never found that one quite so easy, but then I haven't played the 
computer, which seems to have a very limited intelligence.
- Original Message - 
From: Ryan Chou rc4896...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 12, 2008 8:54 PM
Subject: Re: [Audyssey] For all who have or have played the Nintendo 
Wii...




boxing is also very easy
here is how easy I find it
fight! punch, punch, punch, thud, 1 2 3 4 5 6 7 8 9 10, knockout!

one other game I didn't think of trying until about a month ago was 
tennis

it's also playable if you time your swings and listen to the ball when
it bounces

On 12/10/08, Bryan Peterson b-peter...@hotmail.com wrote:

But the PS3's price is enough to make me cringe.
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 3:36 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo 
Wii...




The PS3 also plays music before you start a game so you know what said
game is.
On Dec 10, 2008, at 4:24 AM, Bryan Peterson wrote:

I've also heard that the Wiimote makes things easier because if 
there's

a game in the console it actually plays a bit of music from  said game
when the Wii is on the disk channel, so you know where you  are. The 
only


thing that holds me back is the price, but it still  sounds like it 
would


be well worth it.
- Original Message - From: Claudio claudio.z...@bluewin.ch
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 10, 2008 1:53 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo
Wii...



Hello Bryan!
I've played on a wii, and I'm really excited!
The tennis game seems very accessible - I've beaten the computer.
Also boling is funny to.
I really recommend to buy a such console.
And It's very nice that you don't need a kable for the controler, 
you

just
can take it and play.
Regards,
Claudio.


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Re: [Audyssey] Adon

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
Wow!  I'd be interested in the sound pack  links for Adom; I have played 
Nethack on my Linux box, squinting; it'd be great to have a setup like 
you're talking about.


Thanks,
Terrence

--
From: Ken kenwdow...@neo.rr.com
Sent: Sunday, January 18, 2009 11:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Adon

I have a sound pack for Nethack which helps make it very accessible.  If 
you can send me a link I'll put it somewhere.  There is also a version of 
it for the PM, and I've modified the ascii values so that walls and 
flooring look like they might on a map.  This could also be used on a PC 
with a braille display--just get the PC version, hook up the display, load 
the braille map file in place of the default.nh file and there you 
go--accessible net hack. The sounds help a lot too.  Just never ever ever 
use wizard debug mode--it'll ruin the game forever.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
OhI realize that. All I was saying was that the only reason I even bother 
with Eloquence for my screen reader is because of its response time. I've 
already experienced the way it sounds in some of Jim's games. It sort of 
fits there but it would be horribly out of place in a game like MOTA.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 10:40 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Yeah. however, the thing to keep in mind since these are wav files, not 
the TTS voice itself, the voices aren't going to be more responsive, 
faster, etc no matter what voice is being used. If someone picks Eloquence 
for the game, because it is more responsive, that is a misnomer. It won't 
be any more responsive, fluid, etc than any other voice because how well 
the game loads and plays the voice messages will depend heavily on your 
CPU.


Bryan Peterson wrote:
I totally agree. The only reason I use Eloquence in my screen reader at 
all is because of its admittedly fast response time. But as far as I'm 
concerned no Eloquence voice belongs in a game like MOTA.



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Re: [Audyssey] For all who have or have played the Nintendo Wii...

2009-01-19 Thread Bryan Peterson
Actually my folks got themselves a Wii for CHristmas and so I've had lots of 
chances to lay it. I've only played three of the sports games, Baseball, 
Boxing and Bowling. Didn't do too hot on Baseball but I managed to beat my 
dad in Boxing once and I tend to whip my parents in Bowling on a regular 
basis. Granted my dad did beat me once when we played on Saturday. The only 
other Wii game I play with any frequency is the Wii Fit package, which is a 
lot of fun.
- Original Message - 
From: Ken kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 1:53 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo Wii...


I've been off here for a while so knowing this is an older post, I wanted 
to give you my thoughts on the Wii.
Having played my sister's Wii and my dad's, I got hooked, especially on 
baseball and boxing, so I bought one.  Starting the Wii is simple enough, 
if you have the patience.  There are seven buttons, four on top, three on 
the bottom, and whenever you point at a button, the Wiimote vibrates.  The 
game button is in the upper left corner, so find that button and push a. 
That loads the game cd--no matter which one's in.  Then, since each 
procedure for getting each game is different, you'll need some sighted 
assistance on getting it to work.  For sports, you basically press A until 
you hear two tunes--the second in a slightly higher key than the 
first--almost like a fanfare.  Then you press a and b together and then 
select games.  Baseball, if I remember right, (I've only had the thing for 
three days now so I'm not sure,) is the second game down on the left, and 
I think that bowling is below that.  I think exploring the WII and 
learning where things are at can be almost as fun as actually playing the 
game, and it spreads your enjoyment of the games out a bit if you have the 
patience for that kind of thing. Anyway, baseball is totally 
accessibleonce you start.  I've scored multiples of home runs and struck 
out the computer player.  Sighted folks are a bit harder to play against 
because they learn to predict how and when you swing.
Bowling?  I have gotten four strikes in a row in that game, and if you hit 
A it switches ball curving on and off.
Tennis is my favorite.  My sighted brother in law plays me often and I 
whip him often as not.
Boxing can wear you out fast, but again it is accessible.  I played my 
brother in law once on that game, and beat him even though he's a 
blackbelt at taiquando--haha!
Party games 1 has some good games too.  I especially like Shuffleboard, 
and though it helps if you can get a sighted player to help line up the 
shots, it's not necessary to win, especially against the computer.  Ski 
ball and hoop shoot are fun too, but not as accessible as you just have to 
play by trial and error until you find the right places to throw and 
shoot.
A game I won't recommend is neighborhood games, as I haven't found one yet 
that was playable.  I wish I'd have bought the musical rhythm game 
instead, but my kids like the neighborhood one so I don't feel too bad 
about getting it.


Ken Downey
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 1:13 AM
Subject: [Audyssey] For all who have or have played the Nintendo Wii...



Hi all,
 This is my attempt to start what will hopefully be an informative thread 
for those who, like me, are considering adding the Nintendo Wii to their 
collection of Mainstream game consoles. While I do understand that many 
of the features of the Wii are not likely to be accessible to us, 
internet, online play, that sort of thing, I am wondering if loading the 
console and playing the games might not be accessible enough for us. I've 
heard a few different theories on this. Some say it is and some say not. 
So I'm curious. There have been a lot of games for the WII, even setting 
aside the Virtual Console and the fact that Game Cube games are playable 
on it, that really intrigued me, so I'm wondering if it'd be worth saving 
money for. I suppose what I really ought to do is go to my local 
electronics or Best Buy store, someplace like that, and try one of those 
in-store demos and see for myself. And if I can talk one of my folks or a 
friend into taking me I may do just that. And then of course there've 
been the occasional news stories, usually on the Today Show, that seem to 
suggest that playing the Wii has actually proven benefitial to some 
people's health due to the fact that it actually gets them up and moving. 
And I have to say that really sounds like a lot of fun. I'm actually 
considering playing sports games because of the Wii, where before I could 
have cared less. So I'm wondering if there are any folks on here who own 
or have had a chance to play a Wii and what their thoughts are on the 
matter. As I said I understand that a lot of its 

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Phil Vlasak

Hi Thomas,
Angela's nationality doesn't determine her accent.
She could have spent a long time vacationing or in school in another country 
thus gain a different accent.

 I think I hear a slight Swedish accent in the Heather voice for example.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 12:00 AM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Ron and all,
Over the passed few weeks I have been working on a few short stories
containing Angela Carter's adventures so I have a pretty good idea who
she is now. Here is her bio based on those stories.

Age: 32
Height: 5 FT. 6 IN.
Body: Athletic
Eyes: Blue
Hair: Brown
Nationality: American
Home: New Haven Ct.
Employment: Yale University
Job: Professor of Archeology
Hobbies: Reading, swimming, treasure hunting, fencing, other out door
sports/activities.



Ron Schamerhorn wrote:

Hey

  I'd have to throw in my two cents for a female voice.  However I guess
we'd have to figure what Angela's nationality is?



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No virus found in this incoming message.
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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like her 
very much either then... But well, the voice used doesn't matter that much 
to me after all. Just keep up the good work and do whatever you feel is best 
for the game (it's you who's creating it and who is so familiar with the 
Tomb Raider series and so many other mainstream games, and who knows how to 
code things best, what accessibility solutions to invent...) and don't hurry 
anything too much or change things the way you don't want them to be just 
because someone is complaining. After all, you have been forced to do this 
stuff, although you would personally prefer to do more complicated and 
interesting games. I am glad to see that MOTA is turning out much better 
than you expected it could, as you said, so don't let it suffer. :-D Best of 
luck and my sincere support!

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 5:20 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi,
Well, I had Scansoft Karen in the original trailer and some people
complained about the voice. So i switched over to Scansoft Daniel for
the newer trailer. Though, since I am going to record all the messages
from scratch to wav files I'll need to know peopls thoughts on this in
advance.
Smile.

Lukás Hosnedl wrote:

Hi Tom,
nice job done there, I'm glad to hear that cross-platform support is 
eventually possible. I actually do not know any of these voices personally 
(have probably heard most of them but can't tell which is which :-), but I 
would certainly prefer a female voice when the main game character is also 
female. Just didn't sound nice enough to me when I heard a male voice 
(Daniel???) in the MOTA trailer when it's a Tomb Raider like game. :-) 
Just my not very useful thoughts,

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
I see, I know this fact very well myself, first from other self-voicing 
games and second from a project I am working on myself (that's still only in 
czech though). But I still like this method of reading messages to the 
player more than using SAPI voices. But that's probably because the czech 
ones aren't very nice yet. Other than that, SAPI has great advantages of the 
game becoming much smaller in size, you can create more flexible messages or 
even include player names in the score recordings, etc., and it's not very 
difficult to code. But you are right that one must forget SAPI when they 
want to make their games cross-platform portable, as there is not a similar 
speech engine that would work on all three systems: Windows, Linux and Mac, 
currently. Am I right? This is how I understand it from your posts, as I've 
never researched the possibilities of the other two systems in this regard. 
But it's cool to hear about SDL as a working solution.

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 6:11 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
One of the disadvantages to using pre-recorded speech is the fact that
you can't exactly get fluent more natural speech. Even with a human
voice you are at the mercy of how fast the game can load process and
play x number of messages in the right order. It can result in some
slightly unnatural speech output.

Lukás Hosnedl wrote:
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I 
would welcome Cristal in MOTA then but a more fluent, natural sounding 
voice would still be cool if there is any among the offered ones :-)

Lukas



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[Audyssey] furhter to the info on sleuth game

2009-01-19 Thread william lomas

hi to all


OK, it seems that on the
www.playsleuth.com
site there are 2 versions of the same game. The one for the blind is  
called, it seems, sleuth noir. i.e. black sleuth as in i guess,  
playable with no sight since when it is black one sees nothing.
However i hear that in the mainstream version of sleugh, shades of  
mystery there are sounds for the environments etc, these are taken  
away in the sleuth noir version. however as it is flash based sleuth  
shades of mystery is not accessible on mac come on adobe, lol

sorry for this cross post
regards will


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Re: [Audyssey] furhter to the info on sleuth game

2009-01-19 Thread shaun everiss
hmm interesting, pitty there is no sfx for that.
however for the blind version who knows.
At 06:56 a.m. 20/01/2009, you wrote:
hi to all


OK, it seems that on the
www.playsleuth.com
site there are 2 versions of the same game. The one for the blind is  
called, it seems, sleuth noir. i.e. black sleuth as in i guess,  
playable with no sight since when it is black one sees nothing.
However i hear that in the mainstream version of sleugh, shades of  
mystery there are sounds for the environments etc, these are taken  
away in the sleuth noir version. however as it is flash based sleuth  
shades of mystery is not accessible on mac come on adobe, lol
sorry for this cross post
regards will


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[Audyssey] vip mud problem

2009-01-19 Thread Allen
Hi, Gamers,

I've downloaded VIPMUD but I cannot load any of the MUD's.  Each time I go to 
the Connect menu, select QuickConnect, arrow down the list of MUD's and press 
on any of them, after about 20 seconds I'm told that the MUD cannot connect.

What am I doing wrong.

Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] further to the info on sleuth game

2009-01-19 Thread MICHAEL MASLO
The sighted version is annoying with the sounds. I like it without the
sounds for the sounds just go in a circle and gets irritating after a while.
My opinion only

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, January 19, 2009 12:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] furhter to the info on sleuth game

hmm interesting, pitty there is no sfx for that.
however for the blind version who knows.
At 06:56 a.m. 20/01/2009, you wrote:
hi to all


OK, it seems that on the
www.playsleuth.com
site there are 2 versions of the same game. The one for the blind is  
called, it seems, sleuth noir. i.e. black sleuth as in i guess,  
playable with no sight since when it is black one sees nothing.
However i hear that in the mainstream version of sleugh, shades of  
mystery there are sounds for the environments etc, these are taken  
away in the sleuth noir version. however as it is flash based sleuth  
shades of mystery is not accessible on mac come on adobe, lol
sorry for this cross post
regards will


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Re: [Audyssey] vip mud problem

2009-01-19 Thread MICHAEL MASLO
Check your firewall

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allen
Sent: Monday, January 19, 2009 12:13 PM
To: Blind Gamers
Subject: [Audyssey] vip mud problem

Hi, Gamers,

I've downloaded VIPMUD but I cannot load any of the MUD's.  Each time I go
to the Connect menu, select QuickConnect, arrow down the list of MUD's and
press on any of them, after about 20 seconds I'm told that the MUD cannot
connect.

What am I doing wrong.

Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
My personal preference is Cepstral Callie; of the ones you mensioned, 
probably ScanSoft Daniel or Karen.  When given a variety to choose from, 
many people I have worked with have had similar preferences, especially when 
tspoken letters are involved.


Terrence

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, January 17, 2009 6:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] Cross Platform Speech Support


Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Casey Mathews

Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill.
Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Phil,
I hadn't thought about that, but that does make sense. Especially, in 
Angela's case. In the bio I am developing for her she became interested 
in archeology principly because her father, Dr. James Carter,  use to 
take her with him on digs where she got hands on training in the field 
at an early age. As a result when she grew up she wanted to follow in 
her father's footsteps and become an archeologist. As someone who grew 
up in various places in the world her accent might not be that of a New 
England woman who works and lives near Yale University when she isn't 
making her way through some dusty old tomb. Grin.
Although, as for Heather I am quite happy with the voice. I noticed it 
does have a bit of an accent, but I can't quite place it.   Either way 
I've began using it for the games voice overs, and I'll see how the 
private testers like her. The heather voice isn't as good as Cara would 
have been, but it works for the time being.


Phil Vlasak wrote:

Hi Thomas,
Angela's nationality doesn't determine her accent.
She could have spent a long time vacationing or in school in another 
country thus gain a different accent.

 I think I hear a slight Swedish accent in the Heather voice for example.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
That would be my first question. Why, when there are so many better voices 
out there, would anyone want to use such a monotonous voice like Eloquence?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence 
in a game. It would seam to me to be the last choice anyone would pick for 
a game like MOTA which happens to be very character driven. While I am not 
all that fond of using synths for scenes, menus, etc the more realistic 
sounding the voice the better.


Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even bother 
with Eloquence for my screen reader is because of its response time. I've 
already experienced the way it sounds in some of Jim's games. It sort of 
fits there but it would be horribly out of place in a game like MOTA.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her 
voice, but  there are those who don't. It is one of those things that 
not everyone likes/dislikes the same TTS voices. Can't please everyone I 
guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to 
release a demo. With Montezuma's Revenge and STFC I got a lot of 
feedback. In many cases I would work on a feature or suggestion I myself 
wasn't interested in doing, and as a result I became disinterested in 
the project. With MOTA I am trying to keep end user input to a minimum, 
and let my own ideas dominate the projects final outcome.


Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like 
her very much either then... But well, the voice used doesn't matter 
that much to me after all. Just keep up the good work and do whatever 
you feel is best for the game (it's you who's creating it and who is so 
familiar with the Tomb Raider series and so many other mainstream games, 
and who knows how to code things best, what accessibility solutions to 
invent...) and don't hurry anything too much or change things the way 
you don't want them to be just because someone is complaining. After 
all, you have been forced to do this stuff, although you would 
personally prefer to do more complicated and interesting games. I am 
glad to see that MOTA is turning out much better than you expected it 
could, as you said, so don't let it suffer. :-D Best of luck and my 
sincere support!

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Lukas,
Well, yes and no.  There are cross platform text to speech engines for 
Mac, Linux, and Windows but they aren't necessarily ideal for accessible 
gaming.  The ESpeak TTS Engine is cross platform, free, works well, but 
it sounds too robotic for mine. The Cepstral Swift engine is cross 
platform, most voices sound alright,  but then we are talking a 
distribution license or ask everyone to buy one of the Cepstral voices 
independantly to play my games. The Dectalk Access software is cross 
platform, but has the same  hang up as the Cepstral voices. Diddo for 
the ATT Voices and Eloquence.


Lukás Hosnedl wrote:
I see, I know this fact very well myself, first from other self-voicing 
games and second from a project I am working on myself (that's still 
only in czech though). But I still like this method of reading messages 
to the player more than using SAPI voices. But that's probably because 
the czech ones aren't very nice yet. Other than that, SAPI has great 
advantages of the game becoming much smaller in size, you can create 
more flexible messages or even include player names in the score 
recordings, etc., and it's not very difficult to code. But you are right 
that one must forget SAPI when they want to make their games 
cross-platform portable, as there is not a similar speech engine that 
would work on all three systems: Windows, Linux and Mac, currently. Am I 
right? This is how I understand it from your posts, as I've never 
researched the possibilities of the other two systems in this regard. 
But it's cool to hear about SDL as a working solution.

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Phil,
Grin. Since I paid for Heather out of my pocket at a price of $35 USD 
I'd say that is 35 reasons to use her in the game.  let us see $35 plus 
two votes is 37 reasons to use the voice. i'd say she won.

Smile.

Phil Vlasak wrote:

Hi Thomas,
As you now have Heather to play with, How about one vote for her voice.
You can then remove my other vote from your list.
How about having each voice say a phrase and put them all in one mp3,
such as, This is Jill, and I am going to be talking in the next USA game.

- Original Message - From: Casey Mathews csm...@cfl.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 5:05 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill.
Thanks
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross

platform Genesis engine that uses open source game development APIs such
as SDL rather than DirectX. However, I do need your input on something
since there obviously is going to be a rather big difference in the way
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac

OS and Linux the newer Genesis engine uses wav files of pre-recorded
speech to announce status messages, menus, etc rather than any OS 
specific

TTS engine. There are several other game developers that do it this way
like Draconis, GMA, and BSC so this isn't something new for accessible
games. It is also just easier to do it this way when building a cross
platform engine rather than trying to support Gnome-Speech, Apple 
Voices,

and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status
messages, for 0.5 but do to other commitments and scheduling our plans
fell through. For the time being i am going to have to record all the
messages using a TTS engine such as the ATT Voices, Scansoft Voices,
Cepstral Voices, etc. If you had a choice which of the following 
voices do

you personally prefer?

ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com



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1/19/2009 9:37 AM



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread shaun everiss
so do I actually.
At 04:08 p.m. 20/01/2009, you wrote:
Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her voice, 
but  there are those who don't. It is one of those things that not everyone 
likes/dislikes the same TTS voices. Can't please everyone I guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to 
release a demo. With Montezuma's Revenge and STFC I got a lot of feedback. In 
many cases I would work on a feature or suggestion I myself wasn't interested 
in doing, and as a result I became disinterested in the project. With MOTA I 
am trying to keep end user input to a minimum, and let my own ideas dominate 
the projects final outcome.

Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like her 
very much either then... But well, the voice used doesn't matter that much to 
me after all. Just keep up the good work and do whatever you feel is best for 
the game (it's you who's creating it and who is so familiar with the Tomb 
Raider series and so many other mainstream games, and who knows how to code 
things best, what accessibility solutions to invent...) and don't hurry 
anything too much or change things the way you don't want them to be just 
because someone is complaining. After all, you have been forced to do this 
stuff, although you would personally prefer to do more complicated and 
interesting games. I am glad to see that MOTA is turning out much better than 
you expected it could, as you said, so don't let it suffer. :-D Best of luck 
and my sincere support!
Lukas


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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Yohandy
Actually, eloquence sounds quite human to me. that can't be good huh? lol. 
The voice wouldn't work for a game such as what Thomas is developing, but 
for a screen reader there's no better voice than eloquence. the response 
time is instantaneous, and this is definitely not the case with the more 
natural sounding voices.


- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


That would be my first question. Why, when there are so many better voices 
out there, would anyone want to use such a monotonous voice like 
Eloquence?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence 
in a game. It would seam to me to be the last choice anyone would pick 
for a game like MOTA which happens to be very character driven. While I 
am not all that fond of using synths for scenes, menus, etc the more 
realistic sounding the voice the better.


Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even 
bother with Eloquence for my screen reader is because of its response 
time. I've already experienced the way it sounds in some of Jim's games. 
It sort of fits there but it would be horribly out of place in a game 
like MOTA.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
As I've said before, the response time is the only reason, and i repeat the 
ONLY reason, why I use Eloquence as my screen reader voice. As for whether 
it sounds human, I've rarely heard a less human sounding voice. But I guess 
it's a matter of opinion. But you're right in that it would be horribly out 
of place, to say the least, in a game like MOTA, even if it were just used 
in the menus.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:30 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Actually, eloquence sounds quite human to me. that can't be good huh? lol. 
The voice wouldn't work for a game such as what Thomas is developing, but 
for a screen reader there's no better voice than eloquence. the response 
time is instantaneous, and this is definitely not the case with the more 
natural sounding voices.


- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


That would be my first question. Why, when there are so many better 
voices out there, would anyone want to use such a monotonous voice like 
Eloquence?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence 
in a game. It would seam to me to be the last choice anyone would pick 
for a game like MOTA which happens to be very character driven. While I 
am not all that fond of using synths for scenes, menus, etc the more 
realistic sounding the voice the better.


Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even 
bother with Eloquence for my screen reader is because of its response 
time. I've already experienced the way it sounds in some of Jim's 
games. It sort of fits there but it would be horribly out of place in a 
game like MOTA.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi,
Hmmm... I don't know about the more human part but Eliquence is 
responsive. I'll give it that much credit. Though, as a Window Eyes user 
I am more use to the Dectalk Access software that comes with Win Eyes 
than Eloquence. I've always been a bit of a Dectalk fan anyway. Even 
back when they sold the Dec PC and Dec Express units.
Anyway, one reason I use Eloquence myself is it tends to speak very 
clearly. As a programmer being able to have your synth speak words 
correctly and do a good job with variable names, functions, etc is 
important. The more human sounding voices, especially the ATT voices, 
go nuts when they see words that aren't in the english dictionary. If 
you give it a variable name like sndFireWeapon and instead of saying  s 
n d fire weapon you get some kind of crap like s n d f i r e w e a p o 
n. That is enough to drive anyone nuts.

Smile.

Yohandy wrote:
Actually, eloquence sounds quite human to me. that can't be good huh? 
lol. The voice wouldn't work for a game such as what Thomas is 
developing, but for a screen reader there's no better voice than 
eloquence. the response time is instantaneous, and this is definitely 
not the case with the more natural sounding voices.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread shaun everiss
well thats why I like eloquence and orpheus as synths for general stuff.
they are robotic pieces of junk but at least they will almost never crash and 
at least they will get the job done.
at any rate I prefur serious stuff to be in the audio book/ drama format.At 
07:53 p.m. 20/01/2009, you wrote:
Hi,
Hmmm... I don't know about the more human part but Eliquence is responsive. 
I'll give it that much credit. Though, as a Window Eyes user I am more use to 
the Dectalk Access software that comes with Win Eyes than Eloquence. I've 
always been a bit of a Dectalk fan anyway. Even back when they sold the Dec PC 
and Dec Express units.
Anyway, one reason I use Eloquence myself is it tends to speak very clearly. 
As a programmer being able to have your synth speak words correctly and do a 
good job with variable names, functions, etc is important. The more human 
sounding voices, especially the ATT voices, go nuts when they see words that 
aren't in the english dictionary. If you give it a variable name like 
sndFireWeapon and instead of saying  s n d fire weapon you get some kind of 
crap like s n d f i r e w e a p o n. That is enough to drive anyone nuts.
Smile.

Yohandy wrote:
Actually, eloquence sounds quite human to me. that can't be good huh? lol. 
The voice wouldn't work for a game such as what Thomas is developing, but for 
a screen reader there's no better voice than eloquence. the response time is 
instantaneous, and this is definitely not the case with the more natural 
sounding voices.


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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
That's one area where the Neospeech voices really suffer. I stopped playing 
Sryth with them because of that. It would say some names like Hawklor, 
Trithik or Talinus just fine but then it would see the name Merzekk and it 
would actually spell it out M E R Z E K K rather than try to pronounce it. 
Well Kate would actually pronounce it but Paul would always spell it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 11:53 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi,
Hmmm... I don't know about the more human part but Eliquence is 
responsive. I'll give it that much credit. Though, as a Window Eyes user I 
am more use to the Dectalk Access software that comes with Win Eyes than 
Eloquence. I've always been a bit of a Dectalk fan anyway. Even back when 
they sold the Dec PC and Dec Express units.
Anyway, one reason I use Eloquence myself is it tends to speak very 
clearly. As a programmer being able to have your synth speak words 
correctly and do a good job with variable names, functions, etc is 
important. The more human sounding voices, especially the ATT voices, go 
nuts when they see words that aren't in the english dictionary. If you 
give it a variable name like sndFireWeapon and instead of saying  s n d 
fire weapon you get some kind of crap like s n d f i r e w e a p o n. 
That is enough to drive anyone nuts.

Smile.

Yohandy wrote:
Actually, eloquence sounds quite human to me. that can't be good huh? 
lol. The voice wouldn't work for a game such as what Thomas is 
developing, but for a screen reader there's no better voice than 
eloquence. the response time is instantaneous, and this is definitely not 
the case with the more natural sounding voices.



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