Re: [Audyssey] quest and ff game books
Hi Al For the conversion, u'd have the get the full version though. Cheers Dickson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Tuesday, 1 December, 2009 7:14 AM To: gamers discussion list Subject: [Audyssey] quest and ff game books Hi all, I was wondering if translating the fighting fantasy gamebooks and similar products to be used in the quest text adventure creater would be legal or not. I think it could be possible, although I have to sit down and mess with the thing for a while to get a better idea. al The truth will set you free Jesus the Messiah 33AD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for November 2009
103 people posted 1699 messages. 284 From, dark. 199 From, Thomas Ward. 123 From, Bryan Peterson. 95 From, shaun everiss. 93 From, Hayden Presley. 67 From, Philip Bennefall. 63 From, Charles Rivard. 56 From, Darren Harris. 41 From, Allan Thompson. 41 From, Jacob Kruger. 38 From, Scott Chesworth. 36 From, Phil Vlasak. 32 From, Willem. 31 From, peter Mahach. 27 From, Yohandy. 26 From, Jim Kitchen. 26 From, william lomas. 22 From, Ryan Strunk. 19 From, Damien C. Sadler. 17 From, matheus. 15 From, Liam Erven. 14 From, Hayri Tulumcu. 13 From, Brandon Misch. 12 From, Che. 12 From, David Chittenden. 12 From, Munawar Bijani. 12 From, Valiant8086. 12 From, William L. Houts. 10 From, lirin. 10 From, Michael Feir. 10 From, Raul A. Gallegos. 10 From, Shirley Starblanket. 9 From, Josh. 9 From, Orin. 8 From, Gamers Chat Robot. 8 From, Jeremy Hartley. 8 From, Nicol Oosthuizen. 8 From, tim. 7 From, Jason Allen. 6 From, Angellko21. 6 From, ian mcnamara. 6 From, Karl Belanger. 5 From, Earle. 5 From, Mauricio Almeida. 5 From, Milos Przic. 4 From, dan. 4 From, James Dietz. 4 From, Johnny Tai. 4 From, Kelly Sapergia. 4 From, Ken. 4 From, lelia. 4 From, Mike Reiser. 4 From, Ron Schamerhorn. 4 From, Ryan Smith. 4 From, Sarah Haake. 3 From, Ahmad Al-Bahar. 3 From, Chastity MORSE. 3 From, ChB. 3 From, Dakotah Rickard. 3 From, Eleanor. 3 From, jaffar. 3 From, Kellie and my lovable Lady J.. 3 From, Matthew Alvernaz. 3 From, Mich. 3 From, Mike Breedlove. 3 From, Oriol Gómez. 3 From, Reinhard Stebner. 3 From, Stephen. 3 From, Tom Randall. 3 From, Tristan B. 2 From, Ch.B.. 2 From, Donna Jodhan. 2 From, Lisa Hayes. 2 From, Matheus. 2 From, Mike Maslo. 2 From, Nick Helms. 2 From, Ryan Chou. 2 From, Ryan Conroy. 2 From, Sharon Hooley. 2 From, Simon Jaeger, Laptop Edition. 2 From, Sylvester Thomas. 2 From, The Kolesar Brothers. 2 From, Wil James. 1 From, Allen. 1 From, Allison Mervis. 1 From, Andy. 1 From, Chris Reagan. 1 From, christopher huby. 1 From, Dennis Zwicker. 1 From, djc. 1 From, equest1. 1 From, Gamers List Guidelines Robot. 1 From, Gandalf. 1 From, Kelby Carlson. 1 From, Kim Etheridge. 1 From, lirin. 1 From, Marsha. 1 From, Mauricio almeida. 1 From, Nicol. 1 From, Richard Sherman. 1 From, RONALD HOPKINS. 1 From, simon dowling. 1 From, Zachary Kline. Archive file size 6082550 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for November 2009
There were 304 thread titles. Here are the top 50. Visually impaired gamer sues Sony Online. 78. Q9 and cracks 62. Blastbay Studios - upcoming sidescroller 57. Screen Readers and Games 46. How to non program a game 43. About Thomas' Review... 38. Mapping in Ce 36. Developer time was: My Opinion of Q9 35. New release - The Q9 Action game! 35. Piracy was: Requesting Rogue Angel Series 31. Q9 action game, my opinion. 31. Registrations was RE: Q9 and cracks 30. Major entombed news! 29. mota help 28. 3D navigation 26. why do cheat codes exist? 26. Castlevania was Developer Time 24. Q9 version 1.1 released! 23. Q9 upcoming change log 21. Future of accessible games 20. Judgment Day - Parachute Jump question 20. Q9 version 1.1 upcoming change log 17. the shields of q9 17. Q9 and mods 16. Thoughts on Q9 15. Moderator update regarding Thomas Ward 14. Amo checking was:Q9 version 1.1 released! 13. Promotion was:Screen Readers and Games 12. speaking of Audyssey Magazine 12. My Apologies and Explanation 11. My Opinion of Q9 11. Q9 and screen readers was: XP Gamer Woes (?) 11. Requesting Rogue Angel Series 11. Classic Troopanum on Windows Vista? 10. First computer 10. Help! 10. Just a thought on Q9. 10. Q9 cheats 10. question on game hot keys 10. XP Gamer Woes (?) 10. Castlevania was: Developer time was: My Opinion of Q9 9. Customer Frustrations was Side scrollers 9. destroyer series 9. free games was Piracy 9. game suggestion for Jim 9. Guilds In Ce 9. The Amiga system,was:RE: Developer time was: My Opinion of Q9 9. [SPAM] Re: Combat office change in ce 8. Blind Adrenaline was Announcing All inPlay Blackjack! 8. FreezeUp hand held game. 8. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2009
Muahaha! bow before my verbosity, yee mortals! At last Thomas, I have defeated you! guahahaha! ;D. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, December 01, 2009 9:49 AM Subject: [Audyssey] Audyssey babble report for November 2009 103 people posted 1699 messages. 284 From, dark. 199 From, Thomas Ward. 123 From, Bryan Peterson. 95 From, shaun everiss. 93 From, Hayden Presley. 67 From, Philip Bennefall. 63 From, Charles Rivard. 56 From, Darren Harris. 41 From, Allan Thompson. 41 From, Jacob Kruger. 38 From, Scott Chesworth. 36 From, Phil Vlasak. 32 From, Willem. 31 From, peter Mahach. 27 From, Yohandy. 26 From, Jim Kitchen. 26 From, william lomas. 22 From, Ryan Strunk. 19 From, Damien C. Sadler. 17 From, matheus. 15 From, Liam Erven. 14 From, Hayri Tulumcu. 13 From, Brandon Misch. 12 From, Che. 12 From, David Chittenden. 12 From, Munawar Bijani. 12 From, Valiant8086. 12 From, William L. Houts. 10 From, lirin. 10 From, Michael Feir. 10 From, Raul A. Gallegos. 10 From, Shirley Starblanket. 9 From, Josh. 9 From, Orin. 8 From, Gamers Chat Robot. 8 From, Jeremy Hartley. 8 From, Nicol Oosthuizen. 8 From, tim. 7 From, Jason Allen. 6 From, Angellko21. 6 From, ian mcnamara. 6 From, Karl Belanger. 5 From, Earle. 5 From, Mauricio Almeida. 5 From, Milos Przic. 4 From, dan. 4 From, James Dietz. 4 From, Johnny Tai. 4 From, Kelly Sapergia. 4 From, Ken. 4 From, lelia. 4 From, Mike Reiser. 4 From, Ron Schamerhorn. 4 From, Ryan Smith. 4 From, Sarah Haake. 3 From, Ahmad Al-Bahar. 3 From, Chastity MORSE. 3 From, ChB. 3 From, Dakotah Rickard. 3 From, Eleanor. 3 From, jaffar. 3 From, Kellie and my lovable Lady J.. 3 From, Matthew Alvernaz. 3 From, Mich. 3 From, Mike Breedlove. 3 From, Oriol Gómez. 3 From, Reinhard Stebner. 3 From, Stephen. 3 From, Tom Randall. 3 From, Tristan B. 2 From, Ch.B.. 2 From, Donna Jodhan. 2 From, Lisa Hayes. 2 From, Matheus. 2 From, Mike Maslo. 2 From, Nick Helms. 2 From, Ryan Chou. 2 From, Ryan Conroy. 2 From, Sharon Hooley. 2 From, Simon Jaeger, Laptop Edition. 2 From, Sylvester Thomas. 2 From, The Kolesar Brothers. 2 From, Wil James. 1 From, Allen. 1 From, Allison Mervis. 1 From, Andy. 1 From, Chris Reagan. 1 From, christopher huby. 1 From, Dennis Zwicker. 1 From, djc. 1 From, equest1. 1 From, Gamers List Guidelines Robot. 1 From, Gandalf. 1 From, Kelby Carlson. 1 From, Kim Etheridge. 1 From, lirin. 1 From, Marsha. 1 From, Mauricio almeida. 1 From, Nicol. 1 From, Richard Sherman. 1 From, RONALD HOPKINS. 1 From, simon dowling. 1 From, Zachary Kline. Archive file size 6082550 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2009
Oh no Dark! This is just a sneaky plan to gloat on your verbosity victory and add to your December totals! How do we know it was you and not your subjugated minions doing all the verbiage? Was it worth the chapped fingers and worn out keyboard? smiles, Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 6:21 AM Subject: Re: [Audyssey] Audyssey babble report for November 2009 Muahaha! bow before my verbosity, yee mortals! At last Thomas, I have defeated you! guahahaha! ;D. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2009
No Phil, it was all due to my mighty and evil power of chatterment! Seriously, there actually is a very symple reason why I'm able to mail (and also check forums so much). I am a student who essentially works from home. I'll frequently sit down to get some work done, have a break, and check my mail. When I've finished working, I'll play a game, watch a dvd, here some music, and check my mail! sinse these are all things I need my computer for. If I'm reading audio books from podiobooks.com or another online source, the situation just becomes worse stil! I do turn off my computer if I want to play a console game, or use my cd system, though in all fairness I also have many games on my computer too. Heck, guess where I find, read and learn dialogue for anything light opera I'm doing! this is basically why I'm online so much, that, and I do genuinely have diereer of the verbal sort quite frequently! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quest and ff game books
That's true. I think it is pretty cheap though to buy. I was just wondering if it would be feasible to do, but Dark said that taking the books themselves would not be legal but using their battle system should work. I am gonna sit down with the thing soon and see what it can really do. al - Original Message - From: Dickson Tan dickson.j...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 01, 2009 3:40 AM Subject: Re: [Audyssey] quest and ff game books Hi Al For the conversion, u'd have the get the full version though. Cheers Dickson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Tuesday, 1 December, 2009 7:14 AM To: gamers discussion list Subject: [Audyssey] quest and ff game books Hi all, I was wondering if translating the fighting fantasy gamebooks and similar products to be used in the quest text adventure creater would be legal or not. I think it could be possible, although I have to sit down and mess with the thing for a while to get a better idea. al The truth will set you free Jesus the Messiah 33AD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quest and ff game books
Well alan, currently I'm attempting to contact the publishers of the series to see if accessible versions of the books could be sold. I'm having very litle luck though. There are certainly plenty of ameter books though available using the ff rules who's authors may welcome this sort of developement, and more being written all the time (chronicles of arborell is now running an anual competition for such things). As far as the literal original series, by steve jaxon and Ian livingston go, well if my efforts to contact the publishers continue to fail, well it would! be a shame if these books were made accessible wouldn't it, afterall blind people should buy inaccessible print paper originals shouldn't they! I'm sure if the publishers heard of such a circumstance they'd be most irritated, but the internet is a very big place, and many things go on which legitimate businesses do not know about. i won't tell them if you wont! Btw, please! let's not open the piracy debate again, this is a matter of accessibility afterall. Beware the grue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 5:19 PM Subject: Re: [Audyssey] quest and ff game books That's true. I think it is pretty cheap though to buy. I was just wondering if it would be feasible to do, but Dark said that taking the books themselves would not be legal but using their battle system should work. I am gonna sit down with the thing soon and see what it can really do. al - Original Message - From: Dickson Tan dickson.j...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 01, 2009 3:40 AM Subject: Re: [Audyssey] quest and ff game books Hi Al For the conversion, u'd have the get the full version though. Cheers Dickson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Tuesday, 1 December, 2009 7:14 AM To: gamers discussion list Subject: [Audyssey] quest and ff game books Hi all, I was wondering if translating the fighting fantasy gamebooks and similar products to be used in the quest text adventure creater would be legal or not. I think it could be possible, although I have to sit down and mess with the thing for a while to get a better idea. al The truth will set you free Jesus the Messiah 33AD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] development of Night of parasite game.
Hello al, my name is Petr and i am from the Czech republic. I didn't watch this forum for a very long time, but now i subscribed again cause i have some questions to all of you who are familiar with all things happening in the world of accessible games. First, i would like to ask what is the state of the developement of Night of Parasite game. Is it finished, or is there a chance that we will be able to download any new version, somewhere in the future? I would like to run this game on the windows 7 system, which seems very problematic for now, cause game is rapidly slowing down after a few minutes of running, so i thing it needs a patch to be supported od windows 7 operating system. And off course, i would like to play more than cthree chapters, awaylable in the last release. To be honest, i have to say that it was quite difficult to beat the thirt chapter, but - when i done it, i started to ask - what next? What will be the next chapter? Will it be more difficult, or will we meet any new charracters, creatures, or what else? Thanks for your answers, hope i will get some. Best regards, Petr. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fps/tps question
Yeah, thanks, tom.Nice explanation. Nice and clear explanation -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 November 2009 05:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] fps/tps question Hi Nicol, Sure can. The primary difference between First Person and Third Person games is purely visual. In a Third Person game like Tomb Raider you can see the main character like Lara Croft on the screen, at all times, as you move around the game world. It is like a movie where you can see all the players on the screen at once. In a First Person game like Doom there is no actual character on screen and the entire visual perspective is if you were actually standing there in the game,and all you might see of your game character is an arm holding a weapon or something like that. Otherwise there is very little difference how the game is actually played. Does that make sense? Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fps/tps question
HI Dark Dark wrote Games where your character is defined specifically by sound and you here objects around that character independently of it's movement, --- such as all the audio side scrollers, alien outback (you can here and move your spaceship), and the grid based games such as entombed, night of parasite and treasure hunt I regard as third person, even with a limited, occasionally scrolling view point. I beg to differ from you somewhat. If you try to compare third person games with literature, no audio side scroller is third person, as liam himself is talking in the cut sceens. A third person game would be a game where the cut sceen is of someone observing what is liam doing. If super liam for instance were a third person game, you wouldn't have heard liam's voice in the cut sceens, but an observer's voice instead. For example, in the cut sceen of the lava lake, instead of liam saying: You want me to go through that to kill a stupid robot? If it were A third person game, there would have been the voice of an observer instead of the voice of liam. The voice would have sounded something like: liam thinks its ridiculous to go through this to killa stupid robot. The same with the ouch sounds liam makes when an enemy or fireball or lazar hits him. If sl were a third person game, you would have heard the voice of the observer saying: ouch, that must have been sore. So therefore I agree with tom rather that third person games is only mainstream. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] News from PCS Games
Hay phil This looks awesome! Can't wait to sink my teeth into it! Nice job! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 30 November 2009 11:30 PM To: Gamers Discussion list Subject: [Audyssey] News from PCS Games Hi Folks, I was sure my update to the Sarah game would be finished by now. But my wife getting a new Guide dog from the Seeing Eye has slowed down my game development work. It's probably like having a three year old visit, strange feeding schedules, sibling interactions to police, and sleeping arrangements to be sorted out. So at this time I can only outline some of the changes in version 1.2 1. The number of different potions you can brew has increased from one to 3, and the locations of the ingredients are concentrated on only two floors. On the ground floor you will find a potion book that lists the three types of potions you can make plus the list of ingredients that are needed to brew them. Along with the current Polyjuice potion you will be able to brew Amortentia, a powerful love potion, and Felix Felicis, the Liquid Luck Potion. The potion brewing is now in the potions classroom on the dungeon level. 2. You can now apparate to specific parts of the floor you are on, once you find the map and use it. For example on the Ground floor and Basement you can apparate to the Broom Cupboard, or the Great Hall. Once you get the map you can then apparate to the Kitchen or the Centaur Divination Classroom, or the Hufflepuff common room. 3. The map allows you to examine just what is in the area around you, in an area 70 feet north and south and 100 feet east and west. 4. There are new rooms and new creatures that you will encounter, including one very nasty rat. 5. Once you find your way out of the castle you will have the opportunity to go through the Maze that was built for the Triwizard Tournament that has a surprise at the center, different than the cup in the book. 6. You will find many items from the joke shop sprinkled through the castle, especially in the students dorm rooms. On each floor of Hogwarts you will find a Skiving Snackbox filled with a random candy. If you drop a Snackbox candy near Filch you will hear. him picking it up, unwrapping and eating the candy. Filch then reading the name of the candy on the wrapper. and finally, Filch being sick and unable to go after you for a time. 7. You will find five more spells in your spell list. Descendo, Causes a trap door to lower. Wingardium Leviosa, Makes objects fly. Evanesco, Makes something vanish. Expelliarmus, the disarming spell. Reducto, Blasts solid objects out of your path. 8. random creature feature. On the easy level, some of the creatures are there 50 percent of the time while in standard they are there 75 percent of the time. This makes those two levels of difficulty slightly less difficult. 9. There is a novel titled Sarah Goode and the castle of witchcraft and wizardry, which is based on this game in your game folder. This is the ultimate walkthrough for the Sarah and the castle of witchcraft and wizardry game. This update will be free to all registered owners of the game, and I will try my hardest to have it done in December. Phil Vlasak p...@pcsgames.net http://www.pcsgames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mod idea
HI all I want to tell you all about an excellent idea I've been having for a mod. But first of all, I need to get permission to distribute mods with super liam as basis. I've seen a thread long ago where a chap made a land mine mod out of sl. I've been thinking to do the same.' I want to make a sircus mod out of sl. Instead of jumping across soors, fire pits, snakes and the like, I will create a mod where you can jump across fire rings, fire pots, balls and monkeys. I can create my own game sounds and game music using my Yamaha keyboard, as it has got a .WAV recorder. One thing I've been thinking to add to this mod is large colored balls you must jump over, instead of the motorcycles. Instead of the lazars, I've been thinking to add pigs made of stone where boiled water ooses out at said intervals. Instead of the coconuts in level1, I have been thinking of large elefants trying to hit you with their trunks as you walk pass. I will also create footsteps that will sound as if you are walking in a sircus tent. This is just the start of my mod ideas, but first I need permission before I can share my sircus mod with fellow gamers. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fps/tps question
Hi Dark, You bring up some good points. Some of which I haven't thought much about. However, as you said if we continue on with this discussion we will eventually get into a discussion of cross sensory representation and theories of functionalism which is way beyond what this list is for. Grin dark wrote: I've always felt tom that audio side scrollers were third person, sinse you here not what is literally around the character's position, but what is ahead of and behind them, something which they themselves couldn't here, or at least, wouldn't here in the same position as the player here's it. I also disagree that the first/third person distinction is exclusively visual at all. Remember, that the very origin of the phrase comes from literature. first person, ie, talking about only yourself I walked down the road and Second person, Ie, talking to a second present person Ie, you fell down a hole you idiot! Third person, Ie, a tirciary observer independent both of the person expeirncing events, and the person to whome those events, and a second party witnissing them Ie she climbed out of the hole, because she was Angela carter and litle things like holes didn't bother her! Personally, i only tend to think of full audio games where you here what is literally around the character as first person, and games where you here the character's position independent of their surroundings as third person. So games like Shades of doom, packman talks, Terraformers, --- and also sterrio targiting affairs like troopanum where you physically move your targit and things are in it's range, I regard as first person. Games where your character is defigned pspecficially by sound and you here objects around that character independently of it's movement, --- such as all the audio side scrollers, alien outback (you can here and move your spaceship), and the grid based games such as entombed, night of parasite and treasurehunt I regard as third perwson, even with a limited, occasionally scrolling view point. An interesting distinction was made actually by a sited friend of mine who tried shades of doom. He's an avid fan of graphical doom and very familiar with the series. He actually said it was far easier for him to play by audio alone than with The graphical display in the gma engine, --- -which shows only vague representation in black and white, but from what might be called a top down perspective, rather than a first person one. Thus, when in a corridor, instead of seeing on the screen (as in real doom), what your character sees, you see the corridor as a white rectangle, with your character as a black circle in the center. You can therefore see all around your character, in front and behind. It might therefore be said though the sound is first person, the graphics (such as they are), are third person. sinse my spacial coordination is pretty pathetic, I just ran with this, --- -but my friend, being used to graphical doom, found it extremely difficult to work with and actually requested me to turn the graphics off because he found the transition of viewpoints very difficult. In the end though, this is probably just a matter of semantics and personal opinion, though it does bring up some interesting questions about the representative qualities of audio, but before I start going into aesthetics, cross sensory representation and theories of functionalism I'd better stop! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About Thomas' Review...
Hi Dark, Good question. I know some voices such as the Cepstral voices have a lexicon.txt file which you can edit with notepad in order to change how the cepstral voices handles various words and abbreviations. Other voices apparently aren't so accommodating or customizable in that way. dark wrote: I probably don't need to say it, but Hal has a dictionary too (surprised eh?). the only problem is as Jim's said, where is sapi's dictionary! this gets on my wick extremely when I'm playing a mud, and is often the reason I prefer to actually use non-self-voicing If interpreters with hal, rather than self-voicing ones with sapi. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Dark, I think if you could pull that off that would be a great idea. We have something similar here in the states called Closing the Gap, but it would be way to expensive to actually go there and setup a booth. That would be a great place to introduce lots of several accessible games, but since USA Games, GMA, and the rest of us aren't actual corporations making lots of money we can't just go there every year and setup a booth like GW Micro, Freedom Scientific, Humanware, and the rest of the big name companies do. We would need a lot more time and funding to pull something like that off. Plus we would have to have some form of demo cds to hand out to techs and other interested parties with a fairly decent collection of games for them to hand out to their clients and friends. That is another added expense and consequence of trying to let them have something to take home with them. dark wrote: Hello Tom. This is unfortunately true. For the last few years I've gone to sight village each summer. This is basically the uk Vi tech show, where companies, charities and organizations wrent stalls and show off their stuff, while lots of people turn up and look. Not once though have I seen any accessible games mentioned there at all. I believe Azabat had a stall one year, but they certainly don't go frequently, nor is azabat any kind of a good representation of what audio games are like in general. this does give me an idea though. Maybe I should see if I could go to site village as a representative of the gameaccessibility special interest group and audiogames.net, to do a general show off of accessible games. I wouldn't really need any more than my laptop (which has lots of games on it anyway), a plug, and possibly a net connection if i wanted to show off something online like sound rts or Che martin's games, and using a double sterrio jack I could wear one pear of headphones, participants another, and thus I could give instructions. The show is not until next July, --- -but I'm not sure how late you have to book your places, or what you have to pay to the organizers to get a stall. Maybe though I'll research this and suggest the idea to Richard and Sander. While it might not be ideal, it'd certainly be a good way of reaching a lot of Vi people who may or may not have access to the net, and sinse I would be representing audiogames.net, I could show several different types of game depending upon what peoples interest was. hmmm, I'll look in to that one and see where it goes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Game War was Screen Readers and Games
Hi Dark, GThems fightin words. prepare to fortify your base as I'm going to send Lord Vectors ships after you. Plus while I'm at it I will ask Commander Ather, of the Supreme Evil, to lend a few jets and helicopters, and whatever else he's got on hand to blow you up. Muhahahahaha. dark wrote: well tom, that is a serious threat indeed! I think in that case I'll register with the patant office the names tomb hunter, angela carter and mysteries of the ancients. Thenk, either you'll have to pay me lots of money to release your games, or, I'll sue you when they're released, --- and you'll have to sit in a small broom cupboard for the next 50 years while you rename and rewrite them entirely in assembler!! ha! ha! ha! Yes I know, this is a low and dirty trick, --- but all's fair in love, war and screen reader related threatenings! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Dark, Well, if you could get a ball park figure of what it would cost to send you to Sight Village, to get a booth, etc that would be a good start. if need be perhaps we could organize a number of accessible game developers and each pay a certain amount to sponser you. By sponsering you in turn you would show off our games to the public. That is pretty much how traditional advertising works anyway. dark wrote: Thanks darren. I think audiogames.net in this case would mean me, and Cx2, the other English mod, if he wished, and was able to come. I will investigate the possibility though. For a start, I don't know if there is a charge, and if there is, whether the game accessibility group would be willing or not to pay it just to have me sit on my bumb and tell members of the British public how great accessible games are for a day or two. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quest and ff game books
I will have to check out those amatuer books. It has been a few years since I went thru a adventure book. I think the ones I played recently were the ones with lonewolf which were pretty good. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 12:39 PM Subject: Re: [Audyssey] quest and ff game books Well alan, currently I'm attempting to contact the publishers of the series to see if accessible versions of the books could be sold. I'm having very litle luck though. There are certainly plenty of ameter books though available using the ff rules who's authors may welcome this sort of developement, and more being written all the time (chronicles of arborell is now running an anual competition for such things). As far as the literal original series, by steve jaxon and Ian livingston go, well if my efforts to contact the publishers continue to fail, well it would! be a shame if these books were made accessible wouldn't it, afterall blind people should buy inaccessible print paper originals shouldn't they! I'm sure if the publishers heard of such a circumstance they'd be most irritated, but the internet is a very big place, and many things go on which legitimate businesses do not know about. i won't tell them if you wont! Btw, please! let's not open the piracy debate again, this is a matter of accessibility afterall. Beware the grue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 5:19 PM Subject: Re: [Audyssey] quest and ff game books That's true. I think it is pretty cheap though to buy. I was just wondering if it would be feasible to do, but Dark said that taking the books themselves would not be legal but using their battle system should work. I am gonna sit down with the thing soon and see what it can really do. al - Original Message - From: Dickson Tan dickson.j...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 01, 2009 3:40 AM Subject: Re: [Audyssey] quest and ff game books Hi Al For the conversion, u'd have the get the full version though. Cheers Dickson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Tuesday, 1 December, 2009 7:14 AM To: gamers discussion list Subject: [Audyssey] quest and ff game books Hi all, I was wondering if translating the fighting fantasy gamebooks and similar products to be used in the quest text adventure creater would be legal or not. I think it could be possible, although I have to sit down and mess with the thing for a while to get a better idea. al The truth will set you free Jesus the Messiah 33AD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Darren, That's my thought as well. If certain developers sponsor Dark's trip to sight village then it also gives him a focus what games to demo. If GMA helps sponsor Dark then they get some demonstration time. If Draconis does some Sponsoring then they get some demonstration time as well. If I help sponsor him then something like Mysteries of the Ancients should get some demonstration time too. If a developer doesn't sponsor his trip then maybe they shouldn't get as much demonstration time. It is afair and straight forward system as far as I see it. Darren Harris wrote: Yeah there's a charge. And maybe if this is advertising for accessible games which will put money in the developers pockets then why can't they collectively put up some money for you? I mean after all it's not going to benefit audiogames.net to do this. Not financially so there either has to be an insentive for doing it or some of the cost has to be covered. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Scott, Yes, I do believe Agrip did go to Sight Village at least once. That would have been before Michael's accident so would have been quite a while ago, and Audio Quake would not have been as far along then as it is now. Scott Chesworth wrote: Hey Dark, Didn't Agrip do a trip to Sight Village once? I didn't go that year, just vaguely remember them being at some exhibition somewhere and it seemed to ring a bell. Anyway main reason for the post was just to add a bit of support to the idea. As far as I know the cost varies depending on how much advertising you want in the promo bumph, though I've no idea what the base rate or conditions that allow someone to exhibit are. Keep us updated though, I'd certainly drop by the stall for a bit of a game-off, it'd make a nice change from doing the rounds and hanging my head at some of the pricing and lack of inovation that's generally on offer. I should imagine between you and CX2 you'll have this covered if it comes to anything, but in case you need a London contingent with plenty of experience of presenting things in a this is easy and fun way then feel free to give me a shout... I'd be only too happy to help if I can. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Completely agree. Because no offence meant whilst it's really good to get the word out at the end of the day potentially it's still going to be money in the pockets of the developers. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 01 December 2009 19:31 To: Gamers Discussion list Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Darren, That's my thought as well. If certain developers sponsor Dark's trip to sight village then it also gives him a focus what games to demo. If GMA helps sponsor Dark then they get some demonstration time. If Draconis does some Sponsoring then they get some demonstration time as well. If I help sponsor him then something like Mysteries of the Ancients should get some demonstration time too. If a developer doesn't sponsor his trip then maybe they shouldn't get as much demonstration time. It is afair and straight forward system as far as I see it. Darren Harris wrote: Yeah there's a charge. And maybe if this is advertising for accessible games which will put money in the developers pockets then why can't they collectively put up some money for you? I mean after all it's not going to benefit audiogames.net to do this. Not financially so there either has to be an insentive for doing it or some of the cost has to be covered. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.88/2538 - Release Date: 12/01/09 07:59:00 Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.88/2538 - Release Date: 12/01/09 07:59:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Dark, Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the manual. Troopenum, Judgment Day, etc are also simple games you could show off that don't take much practice or studying to master. dark wrote: Yes phil! we don't want any ill mannered yankies in our propper English magic school thank you very much! ;D. being serious now, my one slight issue with sarah as a quick exhibition game is how easy it is to pick up and play without reading the manual or looking at any commands. If I can just tell someone click on a planet to fly there or hit anything nasty you here in the right speaker that is fine, but Sarah has many keys, and many sounds for people to get to grips with at one time. If I got someone who wanted a complex or heavily atmospheric game, I would indeed show them Sarah, --- but that's why it didn't occur to me when I was just randomly off the top of my head thinking of games I could quickly show off to passers by, that's also why I didn't include mota in that list either. That was also in no way intended as an exhaustive list, just some random thoughts on what games I might show people. Bare in mind, Site village is a very crowded affair with literally hundreds of people moving through it. It'd almost be a markit type affair with me sitting on a stall, --- and basically chatting to people as they passed, intermitantly giving them quick goes on a game or two, then (hopefully), telling them to move along because someone else wanted a turn! Btw, on the british voice acting front, if your stil in the business of adding to sarah, --- I've now got an R09 recorder some stage experience, and would be glad to give you a voice or two myself, just let me know who you might need. Beware thee grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi, No but at least by showing said games off you're showing the capabilities that are on offer with an audio game. You're proving that it's not just a series of beeps and that's it. There's a whole lot more to it basically and that's what we really need to get out or otherwise there isn't really going to be that much interest generated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 01 December 2009 19:43 To: Gamers Discussion list Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the manual. Troopenum, Judgment Day, etc are also simple games you could show off that don't take much practice or studying to master. dark wrote: Yes phil! we don't want any ill mannered yankies in our propper English magic school thank you very much! ;D. being serious now, my one slight issue with sarah as a quick exhibition game is how easy it is to pick up and play without reading the manual or looking at any commands. If I can just tell someone click on a planet to fly there or hit anything nasty you here in the right speaker that is fine, but Sarah has many keys, and many sounds for people to get to grips with at one time. If I got someone who wanted a complex or heavily atmospheric game, I would indeed show them Sarah, --- but that's why it didn't occur to me when I was just randomly off the top of my head thinking of games I could quickly show off to passers by, that's also why I didn't include mota in that list either. That was also in no way intended as an exhaustive list, just some random thoughts on what games I might show people. Bare in mind, Site village is a very crowded affair with literally hundreds of people moving through it. It'd almost be a markit type affair with me sitting on a stall, --- and basically chatting to people as they passed, intermitantly giving them quick goes on a game or two, then (hopefully), telling them to move along because someone else wanted a turn! Btw, on the british voice acting front, if your stil in the business of adding to sarah, --- I've now got an R09 recorder some stage experience, and would be glad to give you a voice or two myself, just let me know who you might need. Beware thee grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.88/2538 - Release Date: 12/01/09 07:59:00 Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.88/2538 - Release Date: 12/01/09 07:59:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Moderator Note was Screen Readers and Games
Hi Peter and all, The screen reader discussion is interesting, but we are drifting further and further off the main topic of games. Let's get things back on track with games. Smile peter Mahach wrote: well let's just say you could call me a screen reader expert or close to that. I worked with nearly everything available on windows and had a few experiences with orca on the gnome desktop. when I started out I was running wineyes 4.5 and needless to say the control panel was very! confusing, the option names sorta weird. especially the keyboard echo. instead of having 4 levels you have 1 long list with keys, words, both and then keys, words and both with out interrupt instead of putting these 2 separately. I also at first had troubles applying changes globally, but as for day to day use (when I'm not digging in the thing) window-eyes was all in all a plezent experience to work with. then when I ended up on vista I started to use jaws daily. it was an easier thing to learn I'll admit and I got used to it quite a lot. dolphin's products, hmm. have these at school. I find them weird. the hot keys are especially confusing, sometimes requiring left, or specifrically, right, control, making me getting hal announcing the key instead of performing the function I expected it to do. I do, however, like its... uh. what was it called. verbosity schemes I think. it allows full modification of just about anything the thing says. for instance I changed it to say checked/unchecked instead of its default selected/unselected on checkboxes, that sort of thing. I wish though they made a seaprate buffer for msaa content instead of using their mouse emulation with some DOM thrown in to do the job. I did also test system access and nvda and I find I don't have to comment, the 2 are really nice readers. sorry if I went off topic at 1 point or another and sorry for the long message, and take care! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Dark, As I believe Michael's accident happened in 2006 he would have been there at Sight Village on behalf of Agrip around 2004 or 2005. Just prier to your discovery of Audessy.org, audiogames.net, and all the rest of us out here on the net. dark wrote: Hi Scot. Well I'm not sure, everything's stil in the possibly crazy idea stage at the moment, and I haven't even spoken to Cx2, or richard or Sander, sinse I'd like to know the facts from the organizers themselves first. Once I know what's going on, having an extra person on hand may be helpful, but again, we'll have to see. If the charge is based on leaflet space, again, I'm not sure how that will work, sinse while on the one hand we want to advertise, on the other, it's not quite as important that we give people huge amounts of promotional info to take away (just a note on www.audiogames.net and the existance of games would do), it's really just the general visibility factor which I think would be most helpful. Again though, I'll wait to see what the site village organizers have to say. I've never personally seen agrip there, but then again I've only known about audiogames from 2006 onwards, --- so it's possible they were there earlier on and I missed them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2009
Hi Jim, Where do you get all these statistics from? Marc Andersen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2009
Hi Dark, In deed. You are the grand winner of last months verbosity award. I finally have soundly been defeated. Now, I'll go in my corner and cry. Lol! dark wrote: Muahaha! bow before my verbosity, yee mortals! At last Thomas, I have defeated you! guahahaha! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Screen Readers and Games
Thomas is correct, IMHO. Having self-voicing in a game ensures its audio interface is present and works the way you want it to, without the idiosyncracies of JAWS, etc. However, a colleague at the Carrol Center for the Blind long ago convinced us that a game without JAWS won't sell to U.S. blind gamers. I'm not a marketing person so I don't know if he's right or wrong there. I'm certainly not qualified to join the which-screen-reader-is-best wars. But as a sighted programmer, having to code for any screen reader is excellent discipline. It forces me to have at least a basic grasp of some of audio display issues and results in a better audio user interface. However, coding for a screen reader is a lot of work. In order to make a user interface that is pleasing to a blind gamer, a visually-impaired gamer, and a sighted gamer, we often speak stuff that isn't displayed on the screen. That takes not only extra plumbing, as Thomas and other coders know well, but sometimes changes the user interface architecture. And sometimes takes pure magic. JAWS has a clunky, but workable interface to the Java language we use. It also has a Braille interface. Something I'd like to pursue some day with the folks at Helen Keller or SENSE in the UK. The folks in Fort Wayne haven't yet added a Java interface to Windows Eyes, though I suspect that I could access their API via Java's C/C++ interface. But that would take a lot of work, add to the complexity of the code, and increase the probability of bugs. I think Dark at one time told us that he tried one of our games with HAL and it seemed to work. Maybe they use the same Java API as JAWS. However, getting a copy, learning it, and designing and coding for it have the same issues as for Windows Eyes. So self-voicing plus JAWS seems the optimal solution to an audio interface. That being said, I'm personally not satisfied with Kevin, our voice. Though as the real Kevin says, It's free. Don't complain. I know enough now to make the Free-TTS code work with SAPI. However, that's probably over a month of analysis, design, and coding; more for testing and debugging. I'm pushing management here to include SAPI in our summer work. But we're a small mainstream game company with small margins. And the iron jaws of capitalism dictate profit or die. John Bannick Chief Technology Officer 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bug in entombed 1.46
I have found out that it is only when one has chosen Fortune Teller Thief to take a long time to save. All the other jobs can easily play without problems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Darren, That's quite true. Games like Tank Commander, Shades of Doom, Sarah, and Mysteries of the Ancients are beginning to catch up with there mainstream counter parts, and just getting the message out there that we can play rather sifisticated games should be the over all message. I know when I first lost my vision and I could no longer play Jedi Knight, Tomb Raider, Soldier of Fortune, and other games that were out in the 90's I didn't realy know what was available for me as a blind gamer. For a long while all I knew about was interactive fiction text games I found on the net, wrote afew text games on my own, and I had heard about Jim Kitchen's free games through a friend. I thought that was all there was until i found Audyssey around 2000, and found out there was GMA, ESP, and various other accessible game developers out there. I was very quite surprised and delited when I found out GMA was developing a clone of doom, which was in beta when I discovered them, because I believed I was the first person to think up the idea of eventually creating a FPS game after college. Anyway, getting the word out that such games do exist would make a lot of young blind gamershappy if they could hear about it. So many of them like me wanted to play Doom, Resident Evil, or whatever their friends are playing, and can't because the mainstream titles aren't accessible. The fact such games do exist and are beginning to be developed now should be gotten to them when and where we can. Darren Harris wrote: Hi, No but at least by showing said games off you're showing the capabilities that are on offer with an audio game. You're proving that it's not just a series of beeps and that's it. There's a whole lot more to it basically and that's what we really need to get out or otherwise there isn't really going to be that much interest generated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] development of Night of parasite game.
Hello Petr. The developer of night of parasite is francis wolf from China, --- and he made the game known on the forums at www.audiogames.net. There is indeed a more uptodate version with more chapters, and more games written by him, but thus far all are only available in chinese, and only night of parasite has been translated into English. Hopefully more will be done in future, sinse the game is indeed well put together and has been very popular. Beware the grue! Dark. - Original Message - From: Petr Bláha hammet...@seznam.cz To: gamers@audyssey.org Sent: Tuesday, December 01, 2009 5:43 AM Subject: [Audyssey] development of Night of parasite game. Hello al, my name is Petr and i am from the Czech republic. I didn't watch this forum for a very long time, but now i subscribed again cause i have some questions to all of you who are familiar with all things happening in the world of accessible games. First, i would like to ask what is the state of the developement of Night of Parasite game. Is it finished, or is there a chance that we will be able to download any new version, somewhere in the future? I would like to run this game on the windows 7 system, which seems very problematic for now, cause game is rapidly slowing down after a few minutes of running, so i thing it needs a patch to be supported od windows 7 operating system. And off course, i would like to play more than cthree chapters, awaylable in the last release. To be honest, i have to say that it was quite difficult to beat the thirt chapter, but - when i done it, i started to ask - what next? What will be the next chapter? Will it be more difficult, or will we meet any new charracters, creatures, or what else? Thanks for your answers, hope i will get some. Best regards, Petr. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fps/tps question
Hello. Literature wise, strictly speaking the audio drama field is stil third person, sinse you here Liam essentially talking to himself, --- -as a third person. Audio drama uses the same medium. First person would have been Liam saying something like I wondered why I was going through all this, just to fight a stupid robot Not liam talking to Dr. Quark as happens. this wasn't however really what I was getting at in the mail, sinse my main concern was the difference in the actual gameplay. To put it simply, I'd view games where you here the character's position, and then! here what is around him/her, rather than directly hereing things the way the character would, as third person. In Suprliam for instance, there is no sonic difference betwene hereing an enemy coming from in front or behind, where as in a game like shades, there very much is (in fact is. This is my point. Really though, I only find the matter interesting for what it says about how to explain spaces in audio and the nature of audio against visual information. It's mostly a semantic matter, and not one which really is easy to solve as to whether a given game is first or third person. Beware the grue! Dark. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 5:11 AM Subject: Re: [Audyssey] fps/tps question HI Dark Dark wrote Games where your character is defined specifically by sound and you here objects around that character independently of it's movement, --- such as all the audio side scrollers, alien outback (you can here and move your spaceship), and the grid based games such as entombed, night of parasite and treasure hunt I regard as third person, even with a limited, occasionally scrolling view point. I beg to differ from you somewhat. If you try to compare third person games with literature, no audio side scroller is third person, as liam himself is talking in the cut sceens. A third person game would be a game where the cut sceen is of someone observing what is liam doing. If super liam for instance were a third person game, you wouldn't have heard liam's voice in the cut sceens, but an observer's voice instead. For example, in the cut sceen of the lava lake, instead of liam saying: You want me to go through that to kill a stupid robot? If it were A third person game, there would have been the voice of an observer instead of the voice of liam. The voice would have sounded something like: liam thinks its ridiculous to go through this to killa stupid robot. The same with the ouch sounds liam makes when an enemy or fireball or lazar hits him. If sl were a third person game, you would have heard the voice of the observer saying: ouch, that must have been sore. So therefore I agree with tom rather that third person games is only mainstream. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fps/tps question
Unfortunately Tom, debating the qualatitive nature of various senses is a bit of a pet habbit of mine, I used to have raging arguements in Aesthetics (philosophy of art and beauty), tutorials, on the artistic and representative qualities of senses like smell, then for my Masters I did an essay on synaesthesia and functionalism, which investigated the type and quality of sensary information someone who was synaesthesic got from their senses. As you said though, these really aren't things which should be discussed on this list, though they do very much have a baring on how to represent an entire environment by the medium of sound, as audio games have to. I'll stop rambling now though! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 6:45 PM Subject: Re: [Audyssey] fps/tps question Hi Dark, You bring up some good points. Some of which I haven't thought much about. However, as you said if we continue on with this discussion we will eventually get into a discussion of cross sensory representation and theories of functionalism which is way beyond what this list is for. Grin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] 7-128 Game Accessibility was Screen Readers and Games
Hi John, You gave some very good points below, but there is an accessibility option you maybe haven't considered. If you truly want to make the 7-128 Gamebook accessible to Window-Eyes users, Hal users NVDA, Jaws, System access, whatever there is a sure fire solution to support all of these without having to go through a clunky interface like the Java Access Bridge. If you use the SWT window toolkit instead of Swing you will be able to make native bindings to the Win32 API which all of the major screen readers use to gather the on screen information. Since SWT uses native Win32 window controls all screen readers will recognize and use your Java application as though it were written in C++ with the Win 32 API. As a Window-Eyes user myself this is how I often have to make my Java based applications accessible so I can use them with Window-Eyes. A secondary reason why SWT and JFace are superior has to do with how the controls and windows are presented to the end user. Since SWT uses actual Win32 controls your Java application will look and feel like a true Windows application. it won't have that funky Swing look and feel that doesn't quite look like other Windows applications. Many developers and end users have told me SWT applications just look better, more professional, than those using Swing. Although, SWT is a superior window toolkit i have no idea how much work it would take to go back and convert your Gamebook and games over to it. It is quite different from Swing, and you would basically be rewriting your graphical front ends from scratch. Definitely not something I would relish, but might be worth it from an accessibility standpoint. FYI, there are also Mac and Linux ports of SWT so you can use Cocoa and GTK+ via SWT as well. This way you are able to use the standard window toolkit for the specific platform without having to change your graphical interface in your Java applications. Just recompile and release for each platform you wish to target. HTH John Bannick wrote: Thomas is correct, IMHO. Having self-voicing in a game ensures its audio interface is present and works the way you want it to, without the idiosyncracies of JAWS, etc. However, a colleague at the Carrol Center for the Blind long ago convinced us that a game without JAWS won't sell to U.S. blind gamers. I'm not a marketing person so I don't know if he's right or wrong there. I'm certainly not qualified to join the which-screen-reader-is-best wars. But as a sighted programmer, having to code for any screen reader is excellent discipline. It forces me to have at least a basic grasp of some of audio display issues and results in a better audio user interface. However, coding for a screen reader is a lot of work. In order to make a user interface that is pleasing to a blind gamer, a visually-impaired gamer, and a sighted gamer, we often speak stuff that isn't displayed on the screen. That takes not only extra plumbing, as Thomas and other coders know well, but sometimes changes the user interface architecture. And sometimes takes pure magic. JAWS has a clunky, but workable interface to the Java language we use. It also has a Braille interface. Something I'd like to pursue some day with the folks at Helen Keller or SENSE in the UK. The folks in Fort Wayne haven't yet added a Java interface to Windows Eyes, though I suspect that I could access their API via Java's C/C++ interface. But that would take a lot of work, add to the complexity of the code, and increase the probability of bugs. I think Dark at one time told us that he tried one of our games with HAL and it seemed to work. Maybe they use the same Java API as JAWS. However, getting a copy, learning it, and designing and coding for it have the same issues as for Windows Eyes. So self-voicing plus JAWS seems the optimal solution to an audio interface. That being said, I'm personally not satisfied with Kevin, our voice. Though as the real Kevin says, It's free. Don't complain. I know enough now to make the Free-TTS code work with SAPI. However, that's probably over a month of analysis, design, and coding; more for testing and debugging. I'm pushing management here to include SAPI in our summer work. But we're a small mainstream game company with small margins. And the iron jaws of capitalism dictate profit or die. John Bannick Chief Technology Officer 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] About Thomas' Review...
Well Tom, if you knew where I could find such a dictionary for scansoft daniel I'd appreciate knowing, sinse that's the voice I use for all sapi things, and it seems far worse at missspeaking abbreviations than any other voice I've heard, which is a shame, sinse I like it's actual speech quality a lot. I know where to find the dictionaries for both Sam, (hal's synth interface), and orphius itself, though I've very rarely had to use them sinse both have good standard pronunciation, sam's dictionary is even loaded with nice bits of trivia, so by default it pronounces some names like hermione properly. i have no idea where either Sapi's or daniels dictionaries are though, even if they exist. I don't know why Scansoft (and probably other synth manufacturers by the sound of it), load them down with so many pre-defined acronyms, sinse their something which is so very variable! The only ones which seem reasonable to me are mr. and mrs, and even then, I've played a fair few rp games that use mr as melee rating. Then, there are the times that you don't actually want an acronym spoken at all sinse everyone just uses it in the short form. For example, take the designation hms used for British navy ships. Yes, it officially stands for her magisty's, but nobody in England (or indeed anywhere else), would actually refer to a ship as something like the Her magisty's victory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 6:54 PM Subject: Re: [Audyssey] About Thomas' Review... Hi Dark, Good question. I know some voices such as the Cepstral voices have a lexicon.txt file which you can edit with notepad in order to change how the cepstral voices handles various words and abbreviations. Other voices apparently aren't so accommodating or customizable in that way. dark wrote: I probably don't need to say it, but Hal has a dictionary too (surprised eh?). the only problem is as Jim's said, where is sapi's dictionary! this gets on my wick extremely when I'm playing a mud, and is often the reason I prefer to actually use non-self-voicing If interpreters with hal, rather than self-voicing ones with sapi. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi. Well we'll see. On the one hand, sight village sounds a litle more accessible to the general public than the Us version, sinse demo cd's and such aren't expected at all, and there are a lot of one man shows there as well as the big names like dolphin or gw micro. Charity organizations also have booths too, ---the rnib, as well as far smaller groups like calibre tape library (a small charity run, but very decent audio books service I'm a big fan of), and action for blind people, who provide various services and indeed were kind enough to run the audio games pole last year on their sit. It's very much in the lite of a promotional charity service that I'm presenting the game accessiblity group and audiogames.net. Afterall, while Cx2 and I do completely enjoy writing crazy news and getting to play and write about lots of games for the database, it's in the end something we do voluntarily in our spare time (though as a lazy bumb of a student I have plenty of spare time of course ;D). likewise, nobody pays Richard and Sander to maintain the site, code the scripts that keep the database running, or post news of their own, and the work they do talking to companies and students about game access is certainly very much off their own bat. I'll therefore be rather sad if they decide to ask too much of a giant charge for this, - but as they haven't yet got back to me, I'll have to wait and see. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:04 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, I think if you could pull that off that would be a great idea. We have something similar here in the states called Closing the Gap, but it would be way to expensive to actually go there and setup a booth. That would be a great place to introduce lots of several accessible games, but since USA Games, GMA, and the rest of us aren't actual corporations making lots of money we can't just go there every year and setup a booth like GW Micro, Freedom Scientific, Humanware, and the rest of the big name companies do. We would need a lot more time and funding to pull something like that off. Plus we would have to have some form of demo cds to hand out to techs and other interested parties with a fairly decent collection of games for them to hand out to their clients and friends. That is another added expense and consequence of trying to let them have something to take home with them. dark wrote: Hello Tom. This is unfortunately true. For the last few years I've gone to sight village each summer. This is basically the uk Vi tech show, where companies, charities and organizations wrent stalls and show off their stuff, while lots of people turn up and look. Not once though have I seen any accessible games mentioned there at all. I believe Azabat had a stall one year, but they certainly don't go frequently, nor is azabat any kind of a good representation of what audio games are like in general. this does give me an idea though. Maybe I should see if I could go to site village as a representative of the gameaccessibility special interest group and audiogames.net, to do a general show off of accessible games. I wouldn't really need any more than my laptop (which has lots of games on it anyway), a plug, and possibly a net connection if i wanted to show off something online like sound rts or Che martin's games, and using a double sterrio jack I could wear one pear of headphones, participants another, and thus I could give instructions. The show is not until next July, --- -but I'm not sure how late you have to book your places, or what you have to pay to the organizers to get a stall. Maybe though I'll research this and suggest the idea to Richard and Sander. While it might not be ideal, it'd certainly be a good way of reaching a lot of Vi people who may or may not have access to the net, and sinse I would be representing audiogames.net, I could show several different types of game depending upon what peoples interest was. hmmm, I'll look in to that one and see where it goes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] The Game War was Screen Readers and Games
Well Tom, --- now things are getting interesting. The only problem with your litle scheme is I've been having tea with x1 this afternoon. I was able to provide him with a sample of that interesting parasitic virus which caused all the world's wildlife to mutate overnight rather quickly, and he's modified it into a techno virus! Your fleet will mutate into techno monstrosities and turn on you before they get halfway! Guahahaha! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:18 PM Subject: [Audyssey] The Game War was Screen Readers and Games Hi Dark, GThems fightin words. prepare to fortify your base as I'm going to send Lord Vectors ships after you. Plus while I'm at it I will ask Commander Ather, of the Supreme Evil, to lend a few jets and helicopters, and whatever else he's got on hand to blow you up. Muhahahahaha. dark wrote: well tom, that is a serious threat indeed! I think in that case I'll register with the patant office the names tomb hunter, angela carter and mysteries of the ancients. Thenk, either you'll have to pay me lots of money to release your games, or, I'll sue you when they're released, --- and you'll have to sit in a small broom cupboard for the next 50 years while you rename and rewrite them entirely in assembler!! ha! ha! ha! Yes I know, this is a low and dirty trick, --- but all's fair in love, war and screen reader related threatenings! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Dark, Well, the primary financial issue with Closing the Gap is travel expenses plus room and board for the time it is going on. Unlike you, who can get to Sight Village within a hour by train, I'd have to book a flight to go there and back. Plus pay for food, a hotel room, and any other expenses involved with traveling out of state for a large convention like Closing the Gap. That's why even though we have such a big national conference like Closing the Gap only people who can afford it ever go. It is just too far for the average person to travel to on a slim budget. There are definitely disadvantages to living in a country as big as the United States. dark wrote: Hi. Well we'll see. On the one hand, sight village sounds a litle more accessible to the general public than the Us version, sinse demo cd's and such aren't expected at all, and there are a lot of one man shows there as well as the big names like dolphin or gw micro. Charity organizations also have booths too, ---the rnib, as well as far smaller groups like calibre tape library (a small charity run, but very decent audio books service I'm a big fan of), and action for blind people, who provide various services and indeed were kind enough to run the audio games pole last year on their sit. It's very much in the lite of a promotional charity service that I'm presenting the game accessiblity group and audiogames.net. Afterall, while Cx2 and I do completely enjoy writing crazy news and getting to play and write about lots of games for the database, it's in the end something we do voluntarily in our spare time (though as a lazy bumb of a student I have plenty of spare time of course ;D). likewise, nobody pays Richard and Sander to maintain the site, code the scripts that keep the database running, or post news of their own, and the work they do talking to companies and students about game access is certainly very much off their own bat. I'll therefore be rather sad if they decide to ask too much of a giant charge for this, - but as they haven't yet got back to me, I'll have to wait and see. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quest and ff game books
Well the lone wolf series from project.aon have been allowed an online publication by their author, and indeed there are already some automated players for the books, --- though none are accessible, sinse they either use silverlight or dodgy java. For ameter books though, arborell is a good place to start, sinse it hosts many ameter books now, as well as the arborell books themselves which are some of the most fantastic I've ever played, and are part of one of the best constructed fantasy worlds and stories I've seen. There are also several others I can think of too if your interested, though I'm very much planning to add more gamebooks to the database on www.audiogames.nett, even including those which are just the book files themselves with no added playing software to handle stats, dice etc. Beware the grue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:25 PM Subject: Re: [Audyssey] quest and ff game books I will have to check out those amatuer books. It has been a few years since I went thru a adventure book. I think the ones I played recently were the ones with lonewolf which were pretty good. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 12:39 PM Subject: Re: [Audyssey] quest and ff game books Well alan, currently I'm attempting to contact the publishers of the series to see if accessible versions of the books could be sold. I'm having very litle luck though. There are certainly plenty of ameter books though available using the ff rules who's authors may welcome this sort of developement, and more being written all the time (chronicles of arborell is now running an anual competition for such things). As far as the literal original series, by steve jaxon and Ian livingston go, well if my efforts to contact the publishers continue to fail, well it would! be a shame if these books were made accessible wouldn't it, afterall blind people should buy inaccessible print paper originals shouldn't they! I'm sure if the publishers heard of such a circumstance they'd be most irritated, but the internet is a very big place, and many things go on which legitimate businesses do not know about. i won't tell them if you wont! Btw, please! let's not open the piracy debate again, this is a matter of accessibility afterall. Beware the grue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 5:19 PM Subject: Re: [Audyssey] quest and ff game books That's true. I think it is pretty cheap though to buy. I was just wondering if it would be feasible to do, but Dark said that taking the books themselves would not be legal but using their battle system should work. I am gonna sit down with the thing soon and see what it can really do. al - Original Message - From: Dickson Tan dickson.j...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 01, 2009 3:40 AM Subject: Re: [Audyssey] quest and ff game books Hi Al For the conversion, u'd have the get the full version though. Cheers Dickson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Tuesday, 1 December, 2009 7:14 AM To: gamers discussion list Subject: [Audyssey] quest and ff game books Hi all, I was wondering if translating the fighting fantasy gamebooks and similar products to be used in the quest text adventure creater would be legal or not. I think it could be possible, although I have to sit down and mess with the thing for a while to get a better idea. al The truth will set you free Jesus the Messiah 33AD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Promotion was:Screen Readers and Games
It is a miner problem Tom. I could partially get around it by using two sets of sterrio headphones and demoing myself for a bit then giving instructions to the person trying the game, --- -but sinse I was thinking of this as a hay look, --- -here are audio games, --- aren't they cool! I'd rather have something which grabbed people's attention quickly with not much effort than something which was long and complex, sort of the audio game version of a big flashy intro on a graphical game promotion at E3 or a similar computer game show. That's why the games I initially thought of, a wide enough variety to show the people there were different genres (afterall, if I get someone who's not an action fan, it'd be bad if I couldn't show an alternative), were games which it is comparatively easy to show quickkly. even smugglers 4, it's just a matter of etelling a person to click on panets to fly around, then click on fire to shoot at an enemy ship when getting into a fight, all very stant sinse there are no keys to deal with or sounds to learn. Of course, if I was specifically commitioned to demo certain games i would try m best to demo them, but this is one reason I wanted a specific booth for audiogames.net, to represent the audio game playing interest in general, rather than any one games company in particular, to show people that there are many games which appeal to different tastes and needs, and that such games are fun, and not overwhlemingly difficulty to play and understand, especially for people who may be less computer savy! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:43 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the manual. Troopenum, Judgment Day, etc are also simple games you could show off that don't take much practice or studying to master. dark wrote: Yes phil! we don't want any ill mannered yankies in our propper English magic school thank you very much! ;D. being serious now, my one slight issue with sarah as a quick exhibition game is how easy it is to pick up and play without reading the manual or looking at any commands. If I can just tell someone click on a planet to fly there or hit anything nasty you here in the right speaker that is fine, but Sarah has many keys, and many sounds for people to get to grips with at one time. If I got someone who wanted a complex or heavily atmospheric game, I would indeed show them Sarah, --- but that's why it didn't occur to me when I was just randomly off the top of my head thinking of games I could quickly show off to passers by, that's also why I didn't include mota in that list either. That was also in no way intended as an exhaustive list, just some random thoughts on what games I might show people. Bare in mind, Site village is a very crowded affair with literally hundreds of people moving through it. It'd almost be a markit type affair with me sitting on a stall, --- and basically chatting to people as they passed, intermitantly giving them quick goes on a game or two, then (hopefully), telling them to move along because someone else wanted a turn! Btw, on the british voice acting front, if your stil in the business of adding to sarah, --- I've now got an R09 recorder some stage experience, and would be glad to give you a voice or two myself, just let me know who you might need. Beware thee grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Game War was Screen Readers and Games
Hi Dark, Oh, yeah? You really think so? You forget I am the developer of STFC and have command of the Defiant plus soul control over five Klingon Attack Cruisers and five heavily armed Romulan Warbirds. Even now my fleet is on the way under cloak to take X1 and his techno virus out. Hold on a minute. Yes, Captain Sisko just sent me a subspace message letting me know the mission was a success. X1 and his ship are no more. Your evil techno virus was completely destroyed when X1 fell. Now, I'm seeking my revenge. As I write this message a Borg cube is on its way to your house to assimilate you. Resistance is futile. You will be assimilated. They will add your biological and technological destinctiveness to their own. You must comply. Dark wrote: Well Tom, --- now things are getting interesting. The only problem with your litle scheme is I've been having tea with x1 this afternoon. I was able to provide him with a sample of that interesting parasitic virus which caused all the world's wildlife to mutate overnight rather quickly, and he's modified it into a techno virus! Your fleet will mutate into techno monstrosities and turn on you before they get halfway! Guahahaha! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
That is true Darren, and that is one reason it coccurred to me to show entombed, which is a complex game, but one with comparatively easy keys, and judgement day, which is a simple game, but with great sound and many interesting features which I could quickly mention. To represent the arcade genre i thought Q9, which, while a symple and easy game, is well enough put together, and contains interesting and dramatic enough sounds to catch people's attention. esp pinball xtreme might be another good example here too. For people who like more traditional games, I thought Che martin's card games would be good to show, sinse I can tell people the joys of playing against opponents from many different countries, and the tournaments Che runs. beware the gruie! Dark - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:44 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi, No but at least by showing said games off you're showing the capabilities that are on offer with an audio game. You're proving that it's not just a series of beeps and that's it. There's a whole lot more to it basically and that's what we really need to get out or otherwise there isn't really going to be that much interest generated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 01 December 2009 19:43 To: Gamers Discussion list Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the manual. Troopenum, Judgment Day, etc are also simple games you could show off that don't take much practice or studying to master. dark wrote: Yes phil! we don't want any ill mannered yankies in our propper English magic school thank you very much! ;D. being serious now, my one slight issue with sarah as a quick exhibition game is how easy it is to pick up and play without reading the manual or looking at any commands. If I can just tell someone click on a planet to fly there or hit anything nasty you here in the right speaker that is fine, but Sarah has many keys, and many sounds for people to get to grips with at one time. If I got someone who wanted a complex or heavily atmospheric game, I would indeed show them Sarah, --- but that's why it didn't occur to me when I was just randomly off the top of my head thinking of games I could quickly show off to passers by, that's also why I didn't include mota in that list either. That was also in no way intended as an exhaustive list, just some random thoughts on what games I might show people. Bare in mind, Site village is a very crowded affair with literally hundreds of people moving through it. It'd almost be a markit type affair with me sitting on a stall, --- and basically chatting to people as they passed, intermitantly giving them quick goes on a game or two, then (hopefully), telling them to move along because someone else wanted a turn! Btw, on the british voice acting front, if your stil in the business of adding to sarah, --- I've now got an R09 recorder some stage experience, and would be glad to give you a voice or two myself, just let me know who you might need. Beware thee grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.88/2538 - Release Date: 12/01/09 07:59:00 Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.88/2538 - Release Date: 12/01/09 07:59:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] history was: Promotion was:Screen Readers and Games
Well Tom, yes and no. I first got on the net full time in 2002, in my first year in colidge. At that point though, I'd only ever played games on games consoles, and while I knew that there were games for pc, I supposed that they were all either hyper complex graphically unplayable affairs, or near impossible to run complicated emulation type things, - believe it or not, there was a time when i had no confidence in my own technical knolidge even on how to basically run a program or download files from the net. I'd used my laptop to read dd rules and play tabletop games, --- but not to actually play games myself. In 2003, I read something in a braille magazine which mentioned the whitestic.co.uk site and their online games page. I looked, and then got very interested in brouser based things and, after some very kind help from tom lorimer who runs that site, interactive fiction, just using standard interpreters like win frotz and win tads, with no tts. I did actually download the win frotz tts, but as my old laptop had windows 98, and I hadn't even heard of sapi, I just assumed the voice component was broken, and read the text with hal. I did read Tom lorimers page about offline games, but to be brutally honest, none of those mentioned at that time, --- -which looked to be mostly board crossword and card affairs, seemed interesting to me, and I actually assumed that audio computer games were nice litle things which some kind and generous charities had set up to give the poor pathetic blind people something to do with their time. My only defense is this is indeed an atitude i've encountered a lot in services or companies who work with visually impared people over here, and while I was wrong to pre-judge everyone who did Vi friendly stuff as being of that motivation, it is also true that certain people and organizations stil very much are! I did look at a couple of links on that page, --- -I remember once reading the manual for Vip gameszone's galaxy ranger, but the lack of demo time, as well as the rather worrying technical idea of downloading a program put me off trying it. Also, sinse it was 2003-5, and I was stil using a laptop with windows 98, there was a compatibility question too. I tried literally hundreds of on line brouser based games (which is why I have so strong opinions of them now). The one i played most at that point was legend of the green dragon, which I was deeply impressed with at the time, sinse it was the only online game I could find with even a shred of exploration to it. Then, in late 2004 while I was working on my masters, I ran across Sryth, which frankly blew me away! I literally spent 48 hours just playing the thing constantly! Ekitraina was actually my third character on Sryth, and the only one I tried who had half way decent randomly generated stats. In 2005 I got a desktop with xp, --- which I first played Sryth on, and a litle later at that point I got into conversation with Bryan peterson on the Sryth forums. when I found out he was also visually impared we exchanged pms for a while, and we at length discovered we shared an interest in game music, and games. I mentioned wanting to play something exploration based, and bryan told me first about the then in developement castle quest, and about shades of doom. he provided me the links both to Gma games and audiogames.net, and I went and downloaded shades in november of 2005, then registered for the audiogames.net forum in december. The rest as they say, is history! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:56 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, As I believe Michael's accident happened in 2006 he would have been there at Sight Village on behalf of Agrip around 2004 or 2005. Just prier to your discovery of Audessy.org, audiogames.net, and all the rest of us out here on the net. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2009
Well Tom, usually you manage to out do me, --- -but this month I seemed to win by a mile! Now, wwill anyone be able to take the champion's belt from me for december! I'll not go down without a chat! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 10:13 PM Subject: Re: [Audyssey] Audyssey babble report for November 2009 Hi Dark, In deed. You are the grand winner of last months verbosity award. I finally have soundly been defeated. Now, I'll go in my corner and cry. Lol! dark wrote: Muahaha! bow before my verbosity, yee mortals! At last Thomas, I have defeated you! guahahaha! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
That's an interesting idea Tom, but I'll wait and see what the organizers tell me, and what Richard and Sander have to say about the idea. Also please remember that other than sitting on a stall at freshers' fair when i was president of the university philosophy society persuading students to sign up, i have no training or experience in advertising or markiting whatsoever. The booth would just be me, --- -and anyone else who came, with a laptop, two sets of headphones, and my double sterrio headphone jack. How successful I'd be in promotion, --- -I honestly have no idea. I certainly wouldn't have to tell any fibs about game quality, but whether I'd be persuasive enough to be any good I really can't say. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:25 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, Well, if you could get a ball park figure of what it would cost to send you to Sight Village, to get a booth, etc that would be a good start. if need be perhaps we could organize a number of accessible game developers and each pay a certain amount to sponser you. By sponsering you in turn you would show off our games to the public. That is pretty much how traditional advertising works anyway. dark wrote: Thanks darren. I think audiogames.net in this case would mean me, and Cx2, the other English mod, if he wished, and was able to come. I will investigate the possibility though. For a start, I don't know if there is a charge, and if there is, whether the game accessibility group would be willing or not to pay it just to have me sit on my bumb and tell members of the British public how great accessible games are for a day or two. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Screen Readers and Games
Hi John. Interesting indeed. hal did seem to run with the gamebook fairly well though there were one or two scrolling issues, and a couple of shinanigans with labled images. Sinse though java support has been increasing over the last few versions i'll have to give it another try. I personally would be very pleased to see sapi support in your games. With your publishing of games like inspector cindy and mysterious cities which are essentially gamebooks, or multiple choice based intaeractive fiction if you prefer, the quality of the text and how it is read is a very important factor indeed. Most Vi people will have a fairly good tts voice with sapi for exactly this reason. I'm afraid the free voice you use currently really doesn't show your text to the best advantage, and to me, actually detracts significantly from the enjoyment of the games. To put it bluntly, --- -I would buy a copy of the gamebook and your mystery games myself like a shot if I didn't have to use the voice. whether this is through use of Hal, or sapi, i wouldn't mind. I'm very sorry if this is a bit over abrupt, but sinse you mentioned that your markiting people were hesitant on adding more support, --- -I thought perhaps some clarity would be helpful, and i'd be glad to write this up in a more formal way if you like. I certainly very much hope these issues can be fixed in future, especially with the work your doing on the travelog game, and it's possible textual descriptions. perhaps I am just spoilt from having good synths like Orphius and Alan to work with, certainly the original appolo hardware synth orphius was based on which i used when i was 12 would make any voice sound like a shakespearian actor in comparison, then again, I certainly wouldn't want to go back to that synth now, or anything which sounded similar. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] San Gollen in CE?
Hi all, Here's another problem I have. Someone sent me goods that I need, and it told me what planet they were on, but not the system. Not sure what system San Golen is on? Figured CEDB would have it or whatever that fansite is called so I wouldn't have to ask, but I did. Just wondering as they'll only be there for a number of days. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hmmm Tom, the question does occur to me why the organizers of the closing the gap conference don't just organize more events. there is a sight village in scotland which indeed would be an hour by train from Durham, one in bermingham which would be about four hours (though sinse my parents live in Nottingham which is much closer I'd just go and visit them on the way), and one in London which I could get to in about 3 hours, though mostly because there is a train streight there. New for this year, They're also runing a sight village exhibition in county Cork in the republic of Ireland. This would be a good deal harder for me to get too, and would require a flight and overnight accommodation much as you describe, - but when shows are run in much more convenient locales, well missing Ireland is something I could live with indeed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] San Gollen in CE?
Use the galaxy finder on the main menu combo box thing -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Tuesday, December 01, 2009 7:16 PM To: Gamers Discussion list Subject: [Audyssey] San Gollen in CE? Hi all, Here's another problem I have. Someone sent me goods that I need, and it told me what planet they were on, but not the system. Not sure what system San Golen is on? Figured CEDB would have it or whatever that fansite is called so I wouldn't have to ask, but I did. Just wondering as they'll only be there for a number of days. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4653 (20091201) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4653 (20091201) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mod idea
H...very interesting! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Oosthuizen Sent: Tuesday, December 01, 2009 5:56 AM To: Gamers Discussion list Subject: [Audyssey] mod idea HI all I want to tell you all about an excellent idea I've been having for a mod. But first of all, I need to get permission to distribute mods with super liam as basis. I've seen a thread long ago where a chap made a land mine mod out of sl. I've been thinking to do the same.' I want to make a sircus mod out of sl. Instead of jumping across soors, fire pits, snakes and the like, I will create a mod where you can jump across fire rings, fire pots, balls and monkeys. I can create my own game sounds and game music using my Yamaha keyboard, as it has got a .WAV recorder. One thing I've been thinking to add to this mod is large colored balls you must jump over, instead of the motorcycles. Instead of the lazars, I've been thinking to add pigs made of stone where boiled water ooses out at said intervals. Instead of the coconuts in level1, I have been thinking of large elefants trying to hit you with their trunks as you walk pass. I will also create footsteps that will sound as if you are walking in a sircus tent. This is just the start of my mod ideas, but first I need permission before I can share my sircus mod with fellow gamers. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Game War was Screen Readers and Games
Ah tom, you seem so smug! Firstly you should know, that as long standing beta tester for entombed my base is located on the as yet undiscovered 25th lower floor of the dungeons of doom! Let's see your borg drones get through my hoards of kobolds, goblins, orcs skeletons and zombies. What's that? the goblin king has just brought me a message telling me that the stone guardian punched a hole in the side of the borg cube, and a level 5 chalm scroll was used on several borg drones. the concept of having some borg drones chalmed to destroy the rest rockited through the entire collective, causing a massive shut down of the group mind and anihilating the brain of every borg on board. then, a legion of kobold necromancers raised them as skeletons! Now, the borg cube, manned by it's newly undead borg hoard is heading on a seak and destroy mission! Take that! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 12:14 AM Subject: Re: [Audyssey] The Game War was Screen Readers and Games Hi Dark, Oh, yeah? You really think so? You forget I am the developer of STFC and have command of the Defiant plus soul control over five Klingon Attack Cruisers and five heavily armed Romulan Warbirds. Even now my fleet is on the way under cloak to take X1 and his techno virus out. Hold on a minute. Yes, Captain Sisko just sent me a subspace message letting me know the mission was a success. X1 and his ship are no more. Your evil techno virus was completely destroyed when X1 fell. Now, I'm seeking my revenge. As I write this message a Borg cube is on its way to your house to assimilate you. Resistance is futile. You will be assimilated. They will add your biological and technological destinctiveness to their own. You must comply. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] San Gollen in CE?
San gallen is in the Descarte system. hth. beware the grue! Dark. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 1:16 AM Subject: [Audyssey] San Gollen in CE? Hi all, Here's another problem I have. Someone sent me goods that I need, and it told me what planet they were on, but not the system. Not sure what system San Golen is on? Figured CEDB would have it or whatever that fansite is called so I wouldn't have to ask, but I did. Just wondering as they'll only be there for a number of days. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Dark, I have some experience trying to interest blind people about audio games at blind conventions. In July 1999, Carl and I traveled to the ACB convention in Los Angeles promoting our Pacman, Space Invaders and six other games that were self voicing. We did the same at the NFB convention in Atlanta in July 2000. In both conventions, our costs were much greater than our game sales. We had three computers at the booth, one for doing sales, one with speakers blasting the games and one with two headphones so people could try the games out before buying them. We also had 100 promotional CD's with all our demos on them for people to take with them. They came with a discount card in large print and Braille. As for playing the games, we had several running on the computer but all paused so we could switch from one to another quickly. We decided to stop going as the months of preparation and expense of the convention meant less time and money to develop new games. I do know that what is now All In Play and James North's ESP Softworks had booths at the conventions back then. One suggestion for demonstrating games would be to make a audio play list of game reviews and previews in mp3 format. Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] High level game creation tools
Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
I would think that, to grab attention, headsets should not be used. Games should be played by people, and speakers should be used so that people nearby would be attracted by the sounds of the games. If blind people are within hearing range of the speakers, they will be attracted by the game sounds. Headsets won't do that. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 2:13 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games It is a miner problem Tom. I could partially get around it by using two sets of sterrio headphones and demoing myself for a bit then giving instructions to the person trying the game, --- -but sinse I was thinking of this as a hay look, --- -here are audio games, --- aren't they cool! I'd rather have something which grabbed people's attention quickly with not much effort than something which was long and complex, sort of the audio game version of a big flashy intro on a graphical game promotion at E3 or a similar computer game show. That's why the games I initially thought of, a wide enough variety to show the people there were different genres (afterall, if I get someone who's not an action fan, it'd be bad if I couldn't show an alternative), were games which it is comparatively easy to show quickkly. even smugglers 4, it's just a matter of etelling a person to click on panets to fly around, then click on fire to shoot at an enemy ship when getting into a fight, all very stant sinse there are no keys to deal with or sounds to learn. Of course, if I was specifically commitioned to demo certain games i would try m best to demo them, but this is one reason I wanted a specific booth for audiogames.net, to represent the audio game playing interest in general, rather than any one games company in particular, to show people that there are many games which appeal to different tastes and needs, and that such games are fun, and not overwhlemingly difficulty to play and understand, especially for people who may be less computer savy! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:43 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the manual. Troopenum, Judgment Day, etc are also simple games you could show off that don't take much practice or studying to master. dark wrote: Yes phil! we don't want any ill mannered yankies in our propper English magic school thank you very much! ;D. being serious now, my one slight issue with sarah as a quick exhibition game is how easy it is to pick up and play without reading the manual or looking at any commands. If I can just tell someone click on a planet to fly there or hit anything nasty you here in the right speaker that is fine, but Sarah has many keys, and many sounds for people to get to grips with at one time. If I got someone who wanted a complex or heavily atmospheric game, I would indeed show them Sarah, --- but that's why it didn't occur to me when I was just randomly off the top of my head thinking of games I could quickly show off to passers by, that's also why I didn't include mota in that list either. That was also in no way intended as an exhaustive list, just some random thoughts on what games I might show people. Bare in mind, Site village is a very crowded affair with literally hundreds of people moving through it. It'd almost be a markit type affair with me sitting on a stall, --- and basically chatting to people as they passed, intermitantly giving them quick goes on a game or two, then (hopefully), telling them to move along because someone else wanted a turn! Btw, on the british voice acting front, if your stil in the business of adding to sarah, --- I've now got an R09 recorder some stage experience, and would be glad to give you a voice or two myself, just let me know who you might need. Beware thee grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] High level game creation tools
Hi, When you say side scroller I think of super mario, or super liam and Monty's revenge and of course q9. Would the thing your making also be able to create more fighting type games? I am not sure what to call them, but examples would be double dragon, final fight, shinobi, streets of rage, golden axe...I hope you know what I mean. These are still mostly side scrollers, only they are usually in a three quarter view where they walk forward, usually from left to right, and encounter bad guys and beat them up, grab them and do various moves on them etc and so forth. Sorry I can't seem to define them much better then that. al - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 10:15 PM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quest and ff game books
Thanks for the info Dark. I will check them out soon, grin. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:00 PM Subject: Re: [Audyssey] quest and ff game books Well the lone wolf series from project.aon have been allowed an online publication by their author, and indeed there are already some automated players for the books, --- though none are accessible, sinse they either use silverlight or dodgy java. For ameter books though, arborell is a good place to start, sinse it hosts many ameter books now, as well as the arborell books themselves which are some of the most fantastic I've ever played, and are part of one of the best constructed fantasy worlds and stories I've seen. There are also several others I can think of too if your interested, though I'm very much planning to add more gamebooks to the database on www.audiogames.nett, even including those which are just the book files themselves with no added playing software to handle stats, dice etc. Beware the grue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:25 PM Subject: Re: [Audyssey] quest and ff game books I will have to check out those amatuer books. It has been a few years since I went thru a adventure book. I think the ones I played recently were the ones with lonewolf which were pretty good. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 12:39 PM Subject: Re: [Audyssey] quest and ff game books Well alan, currently I'm attempting to contact the publishers of the series to see if accessible versions of the books could be sold. I'm having very litle luck though. There are certainly plenty of ameter books though available using the ff rules who's authors may welcome this sort of developement, and more being written all the time (chronicles of arborell is now running an anual competition for such things). As far as the literal original series, by steve jaxon and Ian livingston go, well if my efforts to contact the publishers continue to fail, well it would! be a shame if these books were made accessible wouldn't it, afterall blind people should buy inaccessible print paper originals shouldn't they! I'm sure if the publishers heard of such a circumstance they'd be most irritated, but the internet is a very big place, and many things go on which legitimate businesses do not know about. i won't tell them if you wont! Btw, please! let's not open the piracy debate again, this is a matter of accessibility afterall. Beware the grue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 5:19 PM Subject: Re: [Audyssey] quest and ff game books That's true. I think it is pretty cheap though to buy. I was just wondering if it would be feasible to do, but Dark said that taking the books themselves would not be legal but using their battle system should work. I am gonna sit down with the thing soon and see what it can really do. al - Original Message - From: Dickson Tan dickson.j...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 01, 2009 3:40 AM Subject: Re: [Audyssey] quest and ff game books Hi Al For the conversion, u'd have the get the full version though. Cheers Dickson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Tuesday, 1 December, 2009 7:14 AM To: gamers discussion list Subject: [Audyssey] quest and ff game books Hi all, I was wondering if translating the fighting fantasy gamebooks and similar products to be used in the quest text adventure creater would be legal or not. I think it could be possible, although I have to sit down and mess with the thing for a while to get a better idea. al The truth will set you free Jesus the Messiah 33AD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] High level game creation tools
Hi Al, I don't know about the templates, but you can definitely make games like that if you write the code yourself in the Bgt language. I can always extend templates and add new possibilities to them, of course, but what I was mainly refering to when I said side scroller was a Q9 style game. The problem is that I have never played any of these games that you mention so I have nothing to really relate to. But in short, the functionality is there; it's just a matter of how much time one is willing to spend learning the language rather than using the templates. Kind regards, Philip Bennefall - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:20 AM Subject: Re: [Audyssey] High level game creation tools Hi, When you say side scroller I think of super mario, or super liam and Monty's revenge and of course q9. Would the thing your making also be able to create more fighting type games? I am not sure what to call them, but examples would be double dragon, final fight, shinobi, streets of rage, golden axe...I hope you know what I mean. These are still mostly side scrollers, only they are usually in a three quarter view where they walk forward, usually from left to right, and encounter bad guys and beat them up, grab them and do various moves on them etc and so forth. Sorry I can't seem to define them much better then that. al - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 10:15 PM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.426 / Virus Database: 270.14.88/2537 - Release Date: 11/30/09 21:05:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
Phillip: Well me personally although I do not programming at all, I would like to see more advanced games then the side scroller. I want to get out of the 80's or 70's and get to the 21st century. I want to see a tool that offers us the opportunity to make games that challenge us and the scripting language maybe some type of forum or new email group can be formed for those who are having problems with the program and can ask those who are more experienced in scripting when questions arise. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, December 01, 2009 9:15 PM To: Gamers Discussion list Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
hmmm what about the advanced scripting for advanced users and a menu system like addrift, placing objects, moving round to place objects, etc. At 04:15 p.m. 2/12/2009, you wrote: Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
Hi Mike, Oh there will definitely be a help mailing list/forum for those who have problems with their code, and I will certainly be as active there responding to questions as I possibly can. Kind regards, Philip Bennefall - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:47 AM Subject: Re: [Audyssey] High level game creation tools Phillip: Well me personally although I do not programming at all, I would like to see more advanced games then the side scroller. I want to get out of the 80's or 70's and get to the 21st century. I want to see a tool that offers us the opportunity to make games that challenge us and the scripting language maybe some type of forum or new email group can be formed for those who are having problems with the program and can ask those who are more experienced in scripting when questions arise. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, December 01, 2009 9:15 PM To: Gamers Discussion list Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.426 / Virus Database: 270.14.88/2537 - Release Date: 11/30/09 21:05:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
Hi Shaun, Yes, such high level tools are definitely on the sketchboard. However I have not finalized exactly how they are going to work yet as I am still working on the low level stuff, so any ideas are much appreciated at this point. Kind regards, Philip Bennefall - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:52 AM Subject: Re: [Audyssey] High level game creation tools hmmm what about the advanced scripting for advanced users and a menu system like addrift, placing objects, moving round to place objects, etc. At 04:15 p.m. 2/12/2009, you wrote: Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.426 / Virus Database: 270.14.88/2537 - Release Date: 11/30/09 21:05:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
aah. well if you find space for me to test I'll give it a shot I know you are full right now. At 05:55 p.m. 2/12/2009, you wrote: Hi Shaun, Yes, such high level tools are definitely on the sketchboard. However I have not finalized exactly how they are going to work yet as I am still working on the low level stuff, so any ideas are much appreciated at this point. Kind regards, Philip Bennefall - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:52 AM Subject: Re: [Audyssey] High level game creation tools hmmm what about the advanced scripting for advanced users and a menu system like addrift, placing objects, moving round to place objects, etc. At 04:15 p.m. 2/12/2009, you wrote: Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.426 / Virus Database: 270.14.88/2537 - Release Date: 11/30/09 21:05:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
i would personally like more advance games not just side scrowlers but that is my personal appinyon. ian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Interesting Phil. Maybe if this does happen, people could assist me in the creation of promotional cd's with audio trailers of a number of games to give to people. As far as expense and everything else goes, well again I can't really say much until the convention organizers get back to me. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 1:51 AM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, I have some experience trying to interest blind people about audio games at blind conventions. In July 1999, Carl and I traveled to the ACB convention in Los Angeles promoting our Pacman, Space Invaders and six other games that were self voicing. We did the same at the NFB convention in Atlanta in July 2000. In both conventions, our costs were much greater than our game sales. We had three computers at the booth, one for doing sales, one with speakers blasting the games and one with two headphones so people could try the games out before buying them. We also had 100 promotional CD's with all our demos on them for people to take with them. They came with a discount card in large print and Braille. As for playing the games, we had several running on the computer but all paused so we could switch from one to another quickly. We decided to stop going as the months of preparation and expense of the convention meant less time and money to develop new games. I do know that what is now All In Play and James North's ESP Softworks had booths at the conventions back then. One suggestion for demonstrating games would be to make a audio play list of game reviews and previews in mp3 format. Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
Hi Philip. I think giving people some sort of interface with a template is a great idea! A really nice way on how people can get their feet wet at using the language without having to fall in at the deep end. it would also be a great way for those who wish to create mods, ie, games with similar enemy styles and content to existing ones but different sound and settings, to create games with different aspects to the original, - but similar rules. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 3:15 AM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Well, the idea was based on two thoughts. Firstly, laptop speakers aren't exactly great either for pumping out sound, and secondly people would want to play the games easily. I myself find playing sterrio games extremely hard on anything but a set of headphones. It's possible (if I had some decent speakers), I could pum game previews and demos out through my laptop to attract people, but when it came to having them actually physically play the games, headphones would be a better option. Also, at sight village, every other stand which employs audio, such as dolphin, and people demonstrating scanners and the like uses headphones too, I don't think I'd be popular if I was pumping audio games out at max volume! Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 7:54 AM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games I would think that, to grab attention, headsets should not be used. Games should be played by people, and speakers should be used so that people nearby would be attracted by the sounds of the games. If blind people are within hearing range of the speakers, they will be attracted by the game sounds. Headsets won't do that. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 2:13 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games It is a miner problem Tom. I could partially get around it by using two sets of sterrio headphones and demoing myself for a bit then giving instructions to the person trying the game, --- -but sinse I was thinking of this as a hay look, --- -here are audio games, --- aren't they cool! I'd rather have something which grabbed people's attention quickly with not much effort than something which was long and complex, sort of the audio game version of a big flashy intro on a graphical game promotion at E3 or a similar computer game show. That's why the games I initially thought of, a wide enough variety to show the people there were different genres (afterall, if I get someone who's not an action fan, it'd be bad if I couldn't show an alternative), were games which it is comparatively easy to show quickkly. even smugglers 4, it's just a matter of etelling a person to click on panets to fly around, then click on fire to shoot at an enemy ship when getting into a fight, all very stant sinse there are no keys to deal with or sounds to learn. Of course, if I was specifically commitioned to demo certain games i would try m best to demo them, but this is one reason I wanted a specific booth for audiogames.net, to represent the audio game playing interest in general, rather than any one games company in particular, to show people that there are many games which appeal to different tastes and needs, and that such games are fun, and not overwhlemingly difficulty to play and understand, especially for people who may be less computer savy! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:43 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Dark, Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the manual. Troopenum, Judgment Day, etc are also simple games you could show off that don't take much practice or studying to master. dark wrote: Yes phil! we don't want any ill mannered yankies in our propper English magic school thank you very much! ;D. being serious now, my one slight issue with sarah as a quick exhibition game is how easy it is to pick up and play without reading the manual or looking at any commands. If I can just tell someone click on a planet to fly there or hit anything nasty you here in the right speaker that is fine, but Sarah has many keys, and many sounds for people to get to grips with at one time. If I got someone who wanted a complex or heavily atmospheric game, I would indeed show them Sarah, --- but that's why it didn't occur to me when I was just randomly off the top of my head thinking of games I could quickly show off to passers by, that's also why I didn't include mota in that list either. That was also in no way intended as an exhaustive list, just some random thoughts on what games I might show people. Bare in mind, Site village is a very crowded affair with literally hundreds of people moving through it. It'd almost be a markit type affair with me sitting on a stall, --- and basically