Re: [Audyssey] Sryth was: Q Nine Instructions
Hi Bryan. You must've started Sryth slightly earlier than I did, as I first began in january of 2005. I admit I was probably a litle too strong in my E-mail, I just am rather sorry to see a game I've had so much fun with become rather grasping as I believe it has. Ce I am enjoying a lot, but I tend to like exploration so it sutes me. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 7:33 AM Subject: Re: [Audyssey] Sryth was: Q Nine Instructions If you're that dissatisfied with Sryth then write to the GM with your concerns. I personally am still quite happy with the game, and I've been playing since October of '04. Sryth is not only the first truly accessible online RPG I was ever introduced to but it's the ONLY one that's consistently kept my interest in all the time that I've played it. Neither Kingdom of Loathing nor even Core Exiles has managed to do that. Then again I'm more of a fantasy fan than a Sci-Fi one so it's not entirely surprising that I eventually lost interest in CE. But Sryth has always managed to hold onto my interest. True I do manage to access most of the content but in all honesty I don't donate all that much and not often. Anyway you don't have to buy a residence to enjoy most of the game. I just think of the adventures associated with them as, for lack of a better term, side effects. And anyway there really aren't many of those yet so you really aren't missing much. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 10:48 PM Subject: [Audyssey] Sryth was: Q Nine Instructions Well, I neither mind donating nor subscribing to a game, --- -with Sryth though I think it's gone far too far really, sinse now your needing to get more game content by spending adventurer tocans on things like residences and the quick stone, apart from the fact that the gap betwene those who spend a lot of money on tocans to up their gear, and those who do not (and the corrisponding difficulty of some of the game encounters), is just growing. Ce is also a business, and works on the same model as Sryth, in that you subscribe to get some basic bennifits such as extra fuel, then can buy game extras. One of their key tennits though is game extras must never unbalance things, so no fueling your combat ability with power alone. Also there is no urge to donate to get extra content, as with Sryth and the quests. I'm actually rather sad to see where Sryth has gone, being as I played from 2005 onwards. I admit though, when I start up the game and told I need to pay At's to access a quest via buying a residence, or that my melee rating needs to be another 20 points higher which just won't happen unless I donate even more cash, I decided it was too much, and that from somebody who has already donated significantly to the game. I do drop in occasionally to see what can be done, but not too often I admit. If it sounds as if I'm being unreasonable, bare in mind the mechanics. 20 dollars a year, and the game has at least 5000 paying customers or more, What's the need to squeeze for more money. Donation bennifits to games should be just a nice thank you, not a necessity for getting game content. I have a mind to E-mail the Gm and express my dissatisfaction with the game at some point. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Sryth was: Q Nine Instructions
Well I'm not the GM, but if I know him he'll give any criticisms or whatnot that you send him their due consideration. To be quite frank I think the real problem is those people, few though they may be, who donate so much that they're able to buyevery high-end item Tallys' offers, then level up all skills and powers to 100 on the same go. Then they blow their way through what would otherwise be a reasonably challenging adventure and complain it's too easy. In his efforts to balance that out the GM may have gone a bit overboard. But if I know him at all I don't see him dismissing your comments out of hand if you did write him. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 1:04 AM Subject: Re: [Audyssey] Sryth was: Q Nine Instructions Hi Bryan. You must've started Sryth slightly earlier than I did, as I first began in january of 2005. I admit I was probably a litle too strong in my E-mail, I just am rather sorry to see a game I've had so much fun with become rather grasping as I believe it has. Ce I am enjoying a lot, but I tend to like exploration so it sutes me. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 7:33 AM Subject: Re: [Audyssey] Sryth was: Q Nine Instructions If you're that dissatisfied with Sryth then write to the GM with your concerns. I personally am still quite happy with the game, and I've been playing since October of '04. Sryth is not only the first truly accessible online RPG I was ever introduced to but it's the ONLY one that's consistently kept my interest in all the time that I've played it. Neither Kingdom of Loathing nor even Core Exiles has managed to do that. Then again I'm more of a fantasy fan than a Sci-Fi one so it's not entirely surprising that I eventually lost interest in CE. But Sryth has always managed to hold onto my interest. True I do manage to access most of the content but in all honesty I don't donate all that much and not often. Anyway you don't have to buy a residence to enjoy most of the game. I just think of the adventures associated with them as, for lack of a better term, side effects. And anyway there really aren't many of those yet so you really aren't missing much. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 10:48 PM Subject: [Audyssey] Sryth was: Q Nine Instructions Well, I neither mind donating nor subscribing to a game, --- -with Sryth though I think it's gone far too far really, sinse now your needing to get more game content by spending adventurer tocans on things like residences and the quick stone, apart from the fact that the gap betwene those who spend a lot of money on tocans to up their gear, and those who do not (and the corrisponding difficulty of some of the game encounters), is just growing. Ce is also a business, and works on the same model as Sryth, in that you subscribe to get some basic bennifits such as extra fuel, then can buy game extras. One of their key tennits though is game extras must never unbalance things, so no fueling your combat ability with power alone. Also there is no urge to donate to get extra content, as with Sryth and the quests. I'm actually rather sad to see where Sryth has gone, being as I played from 2005 onwards. I admit though, when I start up the game and told I need to pay At's to access a quest via buying a residence, or that my melee rating needs to be another 20 points higher which just won't happen unless I donate even more cash, I decided it was too much, and that from somebody who has already donated significantly to the game. I do drop in occasionally to see what can be done, but not too often I admit. If it sounds as if I'm being unreasonable, bare in mind the mechanics. 20 dollars a year, and the game has at least 5000 paying customers or more, What's the need to squeeze for more money. Donation bennifits to games should be just a nice thank you, not a necessity for getting game content. I have a mind to E-mail the Gm and express my dissatisfaction with the game at some point. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Looking for Lighttech Games
I can. I'll look through your free stuff and put up what you don't have. At 04:26 p.m. 15/12/2009, you wrote: Hi all, As many of you know I am working on a free games page, and beginning to upload all of the free games I have to the USA Games server. However, apparently I have lost all of the Lighttech Interactive games. When I checked their web site www.lighttechinteractive.com I get a web site unavailable message. Either the domain has expired, the web server is having problems, whatever I have no way to download any of their games. So if nobody would mind could you upload their games to sendspace or something so I can grab them, and put them on my web site? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pleading Accessible videogames Stevie Wonder
Yesterday there was a news item about the 2009 VGA awards in LA. I thought it was really cool, as one of the invited VIP people was Singer Stevie Wonder, who I greatly admire. Anyway he made a small speech about how he wishes that videogames, in the future, would be made accessible to all disabled gamers as well. I just thought this was very cool of him to say this. Also since he is a celebrity and this aired on tv maybe it helped the cause, even in a small way and raised awareness about blind gamers wanting to play mainstream games. Just thought I'd share this with you guys in case you have not been aware of the awards thing taking place --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for Lighttech Games
well I am uploading all the games they have had right now. I'll give the links when its all up. I will need to kill these things though soonish because I don't have much space left. on that note. will you tom be hosting my night of parasite and mine sweeper installers? I can send these links at you to if you want. I'll do this. On that note to all I will be killing the installers once everyone has em or they are hosted. If i can get some more users to join that are my friends I will have up to 3gb eventually but still. you wrote: Hi Tom. I've got setup files for all their games accept number guess. the folder's uploading to sendspace right now, I'll post the link when it's finished. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:26 AM Subject: [Audyssey] Looking for Lighttech Games Hi all, As many of you know I am working on a free games page, and beginning to upload all of the free games I have to the USA Games server. However, apparently I have lost all of the Lighttech Interactive games. When I checked their web site www.lighttechinteractive.com I get a web site unavailable message. Either the domain has expired, the web server is having problems, whatever I have no way to download any of their games. So if nobody would mind could you upload their games to sendspace or something so I can grab them, and put them on my web site? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About PKB Games...
furstly you'd have to have a working dropbox account and secondly a working copy of msn (well an msn compatible app, like miranda or their usual wlm) there is a special group address that you can add for msn to communicate and I have to invite you to the folder, so hit me up offlist using the email I'm using now and give me your msn and the email you signed up with on dropbox. take care, peter. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:58 AM Subject: [Audyssey] About PKB Games... Hi all, TO what address do I write to get access to PKB Games? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] all my games
Hi. these are the current links to my games lti.zip contains all games bar numcrunch http://dl.dropbox.com/u/1407689/lti.zip the next link is for numcrunch http://dl.dropbox.com/u/1407689/num-crunch_setup.exe night of parasite installer innosetup http://dl.dropbox.com/u/1407689/nop31.exe minesweeper installer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] oops
Hi. mine sweeper link below http://dl.dropbox.com/u/1407689/minesweeper11setup.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Core-Exiles
Hello, I find Core-Exiles to be quite accessible. I am using Jaws on a Vista office machine with IE 8. I could not get it to work properly with FireFox (which they suggest). The game requires a fair amount of strategic thinking. If you ever played the old Trade Wars from a BBS, parts of the game are similar (at least for strategy). David Chittenden, MS, CRC, MRCAA William L. Houts wrote: Have other people found Core Exiles to be accessible? I'd like to give it another try. --Bill - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 9:05 PM Subject: Re: [Audyssey] Q Nine Instructions That would be Core Exiles. I tried it for a while but I sort of lost interest in it. You might try Sryth at www.sryth.com if you haven't already. It's accessible, has a lot of content and at only 20 bucks a year for a full account it's well worth it. And if you want you can donate extra money to the game, even if it happens to be ten dollars here and there. But again that's completely up to you. But you do get rewards for donating even ten dollars to the game. Some might regard this as the gamemaster being greedy but frankly I can totally understand. For one thing Sryth is actually his job, and I do mean that literally. And in any case he doesn't hold a virtual gun to your head and say donate or else! The decision is still completely up to you as to whether or not you do donate. True some content is only available if you've accomplished certain feats in the game (such as buying a grand residence), which are sometimes made easier through donations. but if you really wanted to and were really determined you could go without donating and still get the most out of it. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 9:37 PM Subject: Re: [Audyssey] Q Nine Instructions Thanks, Dark! You're always helpful, and cheerful about it into the bargain. Much appreciated! Since I'm interested in accessible RPG's now, could you give me some poinhters as to some really good things to try out? I've tried that new space game, and while it looks very involving, I couldn't seem to make it happen. What's that one called again? --Bill - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 7:59 PM Subject: Re: [Audyssey] Q Nine Instructions Hi William. Why offlist? that's what this list is for. In the Q9 program group on the start menue is a link saying manual which leads to an html manual with all the instructions. As a quick guide though, left and right walk, spacebar use weapon, hold ctrl to run, alt to cycle weapons, up arrow then tap arrows to jump left or right. Note that there are several sights where you can find out a lot about games. such as www.audiogames.net and www.pcsgames.nett which have handy links and (in the case of audiogames.net), a game database with descriptions etc too. hth. Beware the grue! Dark. - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:54 AM Subject: [Audyssey] Q Nine Instructions After being on this list for years, Im finally starting to check out the many hot games for us blinks. I've been playing Entombed nonstop, and now want a break. I've downloaded Q9, which sounds hilarious but I can't figure out how to use the keystrokes. Could someone give me an off-list direction as to where to find the game help? Cheers, Happy Hannukah and Merry Christmas to all. --Bill Do one thing for me, Sredni Vashtar! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] Run feature in games
Hi Thomas, I do think a feature of jumping farther in MOTA with control plus shift plus right arrow would be an interesting way to get over longer chasms or fires. Realistically running or jumping should cause more creatures to show up as you are making more noise then just walking. But jus like swinging your sword or dagger maybe running should reduce your strength. The advantage is that a torch will last more rooms if you run through them. But in reality, walking should show you more objects than when running as you have more time to examine everything. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] LightTech Games
Hi all, Ok, I have zipped all the Light Tech games. I warn you, the file is quite large though. Get it at : http://dl.dropbox.com/u/3515620/Light%20Tech%20Games.zip. Enjoy, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
It makes more sense to me to have a keystroke to move faster than to slow down. It takes more, not less, energy to move faster. Therefore, it should take more, rather than less, keystrokes to do the same thing. And for a beginning gamer, this would also be better, as they would not have to use an extra keystroke to walk normally, which doesn't make sense, anyway. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 9:39 PM Subject: Re: [Audyssey] Run feature in games That's true damien, but that's what a walk slowly key would be for. Beware the grue! Dark. - Original Message - From: Damien C. Sadler dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 7:03 AM Subject: Re: [Audyssey] Run feature in games Hi Dark, The problem lies when you are playing the game for the first time and you don't know what is around you, you are bound to walk slowly, as you do in life. Regards, Damien. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:41 AM Subject: Re: [Audyssey] Run feature in games Hi Tom. What you mention the tomb rader series using sounds a lot like the system prince of persia pioneered in 1991, which similarly featured innumerable spike traps throughout the game which you had to get around, as well as the necessity to sneak to the edge of ledges in order to climb down from them. As I said, if longer running jumps or dash attacks were introduced (even original mario brothers had long running jumps, --- -allbeit with a penalty of stopping distance), I could certainly see the point of a run mode, but it just seems that in games like Q9 and superliam, and mota as it stands now, it doesn't serve too much purpose other than getting you through the levels faster, which you should probably be doing by default anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Damien, That's true, but the feature is still available. It is jus that they have to use say shift+arrow to walk instead of pressing the arrow key by itself. Damien C. Sadler wrote: Hi Dark, The problem lies when you are playing the game for the first time and you don't know what is around you, you are bound to walk slowly, as you do in life. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for Lighttech Games
Hi Shaun and all, Thanks, but Dark has already uploaded everything i need for the moment. It is just a matter of putting it up there. Plus don't use the USA Games web site as a list of everything I have as that wouldn't be true. I've got a lot of stuff that I just haven't put up there yet. HTH shaun everiss wrote: I can. I'll look through your free stuff and put up what you don't have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Phil, Yeah, but I've already reserved the control+shift+arrow commands for crawl left and crawl right. So I'm sort of running out of keyboard commands. However, since I'm rewriting the engine in C++ and will likely use SDL for the input core I should be able to use the alt key as well. Then I can move jump to alt freeing up control for something else. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for Lighttech Games
Hi Tom. Sean has I believe provided a link for numbcrunch which might be helpful, sinse it's the only one of the lighttech games I don't have and therefore wasn't in the folder on sendspace. it had fun sounds and was nice to look at, I just personally didn't really feel it was enough of a game to keep on my harddrive, it was their first game afterall. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 5:45 PM Subject: Re: [Audyssey] Looking for Lighttech Games Hi Shaun and all, Thanks, but Dark has already uploaded everything i need for the moment. It is just a matter of putting it up there. Plus don't use the USA Games web site as a list of everything I have as that wouldn't be true. I've got a lot of stuff that I just haven't put up there yet. HTH shaun everiss wrote: I can. I'll look through your free stuff and put up what you don't have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi tom. Ctrl alt and arrows to make a long running jump would be a good thing I think, and no fewer controls than in a lot of mainstrea platformers, even the original mario brothers required such. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 5:52 PM Subject: Re: [Audyssey] Run feature in games Hi Phil, Yeah, but I've already reserved the control+shift+arrow commands for crawl left and crawl right. So I'm sort of running out of keyboard commands. However, since I'm rewriting the engine in C++ and will likely use SDL for the input core I should be able to use the alt key as well. Then I can move jump to alt freeing up control for something else. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Charles, Well, my experience with mainstream games has gotten me use to the idea of using a keyboard combo to walk and an arrow key to run. As I mentioned before in Tomb Raider the shift+arrow commands come in handy when dodging certain traps, but if it is a large room you will want to run. Especially, if you have a big ugly enemy after you. Grin Plus since I run everywhere in MOTA anyway it makes more sense to me to make that the keyboard default. It requires les work holding down two keys when all I have to hold is one. Freeing my left hand up for something else like the fire control. Charles Rivard wrote: It makes more sense to me to have a keystroke to move faster than to slow down. It takes more, not less, energy to move faster. Therefore, it should take more, rather than less, keystrokes to do the same thing. And for a beginning gamer, this would also be better, as they would not have to use an extra keystroke to walk normally, which doesn't make sense, anyway. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for Lighttech Games
Hi Dark, Well, I'll check it out. Although, I'm mainly starting to put up the major titles first. As you say Numcrunch was their first game, and isn't exactly like Treasure Mania or anything that came afterwards. I always looked at Numcrunch as a practice game rather than a serious title. So like you I didn't keep it around on my hard drive either. dark wrote: Hi Tom. Sean has I believe provided a link for numbcrunch which might be helpful, sinse it's the only one of the lighttech games I don't have and therefore wasn't in the folder on sendspace. it had fun sounds and was nice to look at, I just personally didn't really feel it was enough of a game to keep on my harddrive, it was their first game afterall. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: New game
I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LightTech Games
hmmph. I already did this last night looks like we are doubeling up. At 01:27 a.m. 16/12/2009, you wrote: Hi all, Ok, I have zipped all the Light Tech games. I warn you, the file is quite large though. Get it at : http://dl.dropbox.com/u/3515620/Light%20Tech%20Games.zip. Enjoy, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: New game
no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get hacked or something can they varify this is a lagit thing? The email was not in good english but then emails from the author of night of parasite are not fully in good english either so then again no way to varify. The youtube is lagit but it probably could be replicated. on that note maybe I may have some answer for the list. At 08:38 a.m. 16/12/2009, you wrote: I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New game
it seems like the site exists and there are links to download windows, mac, etc. but i didnt download anything at all. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 16 de Dezembro de 2009 09:59 Assunto: Re: [Audyssey] New game no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get hacked or something can they varify this is a lagit thing? The email was not in good english but then emails from the author of night of parasite are not fully in good english either so then again no way to varify. The youtube is lagit but it probably could be replicated. on that note maybe I may have some answer for the list. At 08:38 a.m. 16/12/2009, you wrote: I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] another game programming question
Okay, where can I find a good tutorial for the pygame language that will let me create something simple to start with? Will pygame transfer between windows mac platforms or do I need to make two sets of code for each platform? Which game types will this support: card games, board games and such? Also for more complicated games similar to SOD, MOTA, and Q9, will C#.net work or should I go with C++? I'm looking to try some sort of shooter adventure game in the future once I get the hang of game coding. Will either or both of the C languages work for both Windows and the Mac? How do I incorporate the Sappy TTS into games or is that sort of built in? If not, where can I find the code for sappy voices so that the game speaks? I read that full Python isn't transferable, but so does that mean that pygame isn't either? So, I'm just guessing here, but then it might be good to stick with C++ or C#.net instead of any version of python and stay away from java. Sorry, this email might be a bit confusing to people. I want to try something simpole first like a card, matching, board game or simple chase game. Then, I want to move up to something more complex with enemies and levels, weapons, and randomness so the game plays different each time you start it, that part would be similar to MOTA or Entoomed I guess. I want to find the code and no, I don't mind learning code of most any type as long as the code has some sort of explanation for what it does or where you might put each code. One more thing, can I just start learning code or is there something else I should start with first? Any good links for helpful tutorials and things will be appreciated. No, I'm not looking at java as it seems it isn't very accessible for screen readers and the full python language is all its own and not part of any of the C languages, so that might be out, but I don't know if that's true for pygame as well. So, my options seem to be C++ if its still supported since Microsoft came out with the C#.net, which is the other option. I also would like the games to speak for themselves, if possible and that seems to require some version and code for the Sappy TTS voices. Thanks to all: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another game programming question
Chastity, Being a C++ developer I will perhaps not surprisingly, recommend C++. I have heard that C# has some major drawbacks, though Thomas could probably tell you better than myself about that part as he has been using .net but is now switching to C++. However I can tell you that C++ is definitely a good language to work with if you want to write advanced games, and it is also compatible with I should think literally every platform that exists as it compiles directly to assembly. As for Sapi speech, you would need to download the Sapi 5.1 SDK from Microsoft and learn from that, and probably some online tutorials also. Personally I am not a big fan of it for games, I use sound effects and prerecorded speech exclusively. Sapi has its advantages such as when reading unpredictable things, a user list in an online game is a good example, but for your average game you don't really need it. Do keep in mind that this is only my personal opinion and a lot of the other developers may or may not agree with me, but I feel that Sapi ruins a lot of the atmosphere in a game by sounding the way it does. Speech synthesizers are getting better every year but they're still nowhere near an actor. If you wish to start learning C++, I'd recommend visiting www.cplusplus.com. It is an excellent resource both for tutorials and reference material. Then, once you get the hang of the basics check out www.gamedeve.net, which offers a boatload of resources for the novis as well as the pro game developer. Kind regards, Philip Bennefall - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:50 PM Subject: [Audyssey] another game programming question Okay, where can I find a good tutorial for the pygame language that will let me create something simple to start with? Will pygame transfer between windows mac platforms or do I need to make two sets of code for each platform? Which game types will this support: card games, board games and such? Also for more complicated games similar to SOD, MOTA, and Q9, will C#.net work or should I go with C++? I'm looking to try some sort of shooter adventure game in the future once I get the hang of game coding. Will either or both of the C languages work for both Windows and the Mac? How do I incorporate the Sappy TTS into games or is that sort of built in? If not, where can I find the code for sappy voices so that the game speaks? I read that full Python isn't transferable, but so does that mean that pygame isn't either? So, I'm just guessing here, but then it might be good to stick with C++ or C#.net instead of any version of python and stay away from java. Sorry, this email might be a bit confusing to people. I want to try something simpole first like a card, matching, board game or simple chase game. Then, I want to move up to something more complex with enemies and levels, weapons, and randomness so the game plays different each time you start it, that part would be similar to MOTA or Entoomed I guess. I want to find the code and no, I don't mind learning code of most any type as long as the code has some sort of explanation for what it does or where you might put each code. One more thing, can I just start learning code or is there something else I should start with first? Any good links for helpful tutorials and things will be appreciated. No, I'm not looking at java as it seems it isn't very accessible for screen readers and the full python language is all its own and not part of any of the C languages, so that might be out, but I don't know if that's true for pygame as well. So, my options seem to be C++ if its still supported since Microsoft came out with the C#.net, which is the other option. I also would like the games to speak for themselves, if possible and that seems to require some version and code for the Sappy TTS voices. Thanks to all: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.108/2565 - Release Date: 12/14/09 19:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] another game programming question
good question! I'd like to take some computer science classes, possibly next summer to learn some programming, but I'm not sure with language to persoo. I've been told that java is a good starting point, but I don't believe I've ever used a program created with java that is usable with jfw. On 12/15/09, Chastity MORSE chastitymo...@msn.com wrote: Okay, where can I find a good tutorial for the pygame language that will let me create something simple to start with? Will pygame transfer between windows mac platforms or do I need to make two sets of code for each platform? Which game types will this support: card games, board games and such? Also for more complicated games similar to SOD, MOTA, and Q9, will C#.net work or should I go with C++? I'm looking to try some sort of shooter adventure game in the future once I get the hang of game coding. Will either or both of the C languages work for both Windows and the Mac? How do I incorporate the Sappy TTS into games or is that sort of built in? If not, where can I find the code for sappy voices so that the game speaks? I read that full Python isn't transferable, but so does that mean that pygame isn't either? So, I'm just guessing here, but then it might be good to stick with C++ or C#.net instead of any version of python and stay away from java. Sorry, this email might be a bit confusing to people. I want to try something simpole first like a card, matching, board game or simple chase game. Then, I want to move up to something more complex with enemies and levels, weapons, and randomness so the game plays different each time you start it, that part would be similar to MOTA or Entoomed I guess. I want to find the code and no, I don't mind learning code of most any type as long as the code has some sort of explanation for what it does or where you might put each code. One more thing, can I just start learning code or is there something else I should start with first? Any good links for helpful tutorials and things will be appreciated. No, I'm not looking at java as it seems it isn't very accessible for screen readers and the full python language is all its own and not part of any of the C languages, so that might be out, but I don't know if that's true for pygame as well. So, my options seem to be C++ if its still supported since Microsoft came out with the C#.net, which is the other option. I also would like the games to speak for themselves, if possible and that seems to require some version and code for the Sappy TTS voices. Thanks to all: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- I am not stupid. I just do dumb things! Theodore Jonson website: Nickhelms.net sip phone number: 360-526-6509 twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] new question on Light Tek site
Okay, does anyone know the owner of Light-tek to let them know something is wrong with their site or give them the phone number that's up there? Also, I had added their link to one of my web pages. Should I delete it or does anyone know if they will be back up and running again? Also is anyone going to host their games like USA Games since they all ready offer several free games from PB and Dan Z? This is odd cause I just checked that link like last week and it was still working. Thanks, Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another game programming question
Thanks Fill. I'll check those out. On 12/15/09, Nick Helms nick.he...@gmail.com wrote: good question! I'd like to take some computer science classes, possibly next summer to learn some programming, but I'm not sure with language to persoo. I've been told that java is a good starting point, but I don't believe I've ever used a program created with java that is usable with jfw. On 12/15/09, Chastity MORSE chastitymo...@msn.com wrote: Okay, where can I find a good tutorial for the pygame language that will let me create something simple to start with? Will pygame transfer between windows mac platforms or do I need to make two sets of code for each platform? Which game types will this support: card games, board games and such? Also for more complicated games similar to SOD, MOTA, and Q9, will C#.net work or should I go with C++? I'm looking to try some sort of shooter adventure game in the future once I get the hang of game coding. Will either or both of the C languages work for both Windows and the Mac? How do I incorporate the Sappy TTS into games or is that sort of built in? If not, where can I find the code for sappy voices so that the game speaks? I read that full Python isn't transferable, but so does that mean that pygame isn't either? So, I'm just guessing here, but then it might be good to stick with C++ or C#.net instead of any version of python and stay away from java. Sorry, this email might be a bit confusing to people. I want to try something simpole first like a card, matching, board game or simple chase game. Then, I want to move up to something more complex with enemies and levels, weapons, and randomness so the game plays different each time you start it, that part would be similar to MOTA or Entoomed I guess. I want to find the code and no, I don't mind learning code of most any type as long as the code has some sort of explanation for what it does or where you might put each code. One more thing, can I just start learning code or is there something else I should start with first? Any good links for helpful tutorials and things will be appreciated. No, I'm not looking at java as it seems it isn't very accessible for screen readers and the full python language is all its own and not part of any of the C languages, so that might be out, but I don't know if that's true for pygame as well. So, my options seem to be C++ if its still supported since Microsoft came out with the C#.net, which is the other option. I also would like the games to speak for themselves, if possible and that seems to require some version and code for the Sappy TTS voices. Thanks to all: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- I am not stupid. I just do dumb things! Theodore Jonson website: Nickhelms.net sip phone number: 360-526-6509 twitter: Nickster919 -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] To Hayden on zipped L.T. games
Thanks for zipping the Lite Tek games, but how do you get the dropbox link to work? I've pasted it in two different browsers and I just get the can't display page message. I've tried shortening the link so the whole thing isn't there and using the full link, but nothing works. Suggestion? Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] re-new game
Okay, I visited the site and if this is true, the game could be interesting. I did send these people an email asking some questions since its obvious they are from a different country and hey, that's fine, but there a lot of scams out there, so security is important. I have a really good expensive security program and it usually allerts me if I visit a site that has weird stuff and I got no message either on visiting the site or saving the site to a folder on my computer cause sometimes I'll get a warning message when saving too. However, if anyone has looked at the game links link at the bottom of their page, that lists tons of places that seem to have nothing to do with their company or accessible games at all. There is no company history, no copyright information, no security information, basically not much on the page at all. No, I didn't download anything and the price says for the full version 20, but what currency? This is all a bit odd, but I guess we'll see what happens. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] help finding games for deaf/mtion impaired
Okay, I know this is a gaming list and it focuses on the blind and if this is out of place, please let me know. Does anyone know of any games that are accessible for the deaf like with lots of graphics, colors, and captions? Is there any top 10/20 lists around or archives of such gaming sites? Also does anyone know if there are any games accessible by people with motion impairments like ones where single-switch, head-mouse, eye movements and such can be found? I think, as far as I know most text-based games like RPG and games from the if-archive are accessible by the deaf since those are all text based, but many motion impaired people need to use single-switch mouse or some sort of other device so typing isn't that easy. Thanks for any suggestions. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] light teck treasure mania game
Hey, if anyone is going to do any work on the light tech game Treasure Mania instead of just hosting, if you can get permission and in your spare time, can someone fix that thing so it works better. For one thing you never know when your near a treasure chest. It needs some sort of sound to identify it. Can't remember the rest since haven't played it in a while. Yes, I did send the company several emails about the fixes/bugs, but got no response and game was never updated. Just thought I'd put this out there. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Hayden on zipped L.T. games
Hmmm...can't help you there. I made sure it dit did work on mine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Tuesday, December 15, 2009 4:16 PM To: Gamers Discussion list Subject: [Audyssey] To Hayden on zipped L.T. games Thanks for zipping the Lite Tek games, but how do you get the dropbox link to work? I've pasted it in two different browsers and I just get the can't display page message. I've tried shortening the link so the whole thing isn't there and using the full link, but nothing works. Suggestion? Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] light teck treasure mania game
I assume you put your detector on? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Tuesday, December 15, 2009 4:31 PM To: Gamers Discussion list Subject: [Audyssey] light teck treasure mania game Hey, if anyone is going to do any work on the light tech game Treasure Mania instead of just hosting, if you can get permission and in your spare time, can someone fix that thing so it works better. For one thing you never know when your near a treasure chest. It needs some sort of sound to identify it. Can't remember the rest since haven't played it in a while. Yes, I did send the company several emails about the fixes/bugs, but got no response and game was never updated. Just thought I'd put this out there. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About PKB Games...
I'm going to get MSN in just a second, but my eMail I have on Dropbox is hdpres...@hotmail.com Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Tuesday, December 15, 2009 3:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] About PKB Games... furstly you'd have to have a working dropbox account and secondly a working copy of msn (well an msn compatible app, like miranda or their usual wlm) there is a special group address that you can add for msn to communicate and I have to invite you to the folder, so hit me up offlist using the email I'm using now and give me your msn and the email you signed up with on dropbox. take care, peter. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:58 AM Subject: [Audyssey] About PKB Games... Hi all, TO what address do I write to get access to PKB Games? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SUDERMARIO SURROUND MEMORY
Hi. I googled this one and it was absolutely fine, it's just that the developer- Original Message - doesn't speak english as his/her native language, which is fair enough (a lot of people don't). A quick google search found a legitimate webpage for the game, with a download and paypal link. While I haven't tried downloading it yet, it seems regular enough as far as it goes. I dimly remember someone called mario looking at making a virtual surround sound game at one point on audiogames.net, --- -though whether this is the same person I'm not sure. The address for anyone interested is http://www.sudermario.co.cc/ Ps: sinse I have full avg, i might as well make use of it. Beware the grue! Dark. From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 8:59 PM Subject: Re: [Audyssey] FW: New game no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get hacked or something can they varify this is a lagit thing? The email was not in good english but then emails from the author of night of parasite are not fully in good english either so then again no way to varify. The youtube is lagit but it probably could be replicated. on that note maybe I may have some answer for the list. At 08:38 a.m. 16/12/2009, you wrote: I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] To Philip on C++
First, thanks for the links. I'm just wondering on the memory thing. I think I read somewhere that the programmer has to handle all the memory or something and code for that? Sorry, if I got that wrong. Also can I create a simple game with this first before trying more advanced things, just to get the hang of the code? As for Sappy, it does work in some games and I like that feature for some simple games, but I would like to use sound effects and stuff for more advanced games, though I've checked on prices for music and sounds and its really expensive on a fixed income. Thanks again and I'll definitely check out those links. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Hayden on zipped L.T. games
Hi chastity. i'm not sure about dropbox I'm afraid, but your welcome to download the zipped folder I posted to sendspace which has all the lighttech games bar You can find it on http://www.sendspace.com/file/ffkvqx just find the file link on the page and click to download as per usual. Hth. Beare the grue! Dark.numbcrunch. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:15 PM Subject: [Audyssey] To Hayden on zipped L.T. games Thanks for zipping the Lite Tek games, but how do you get the dropbox link to work? I've pasted it in two different browsers and I just get the can't display page message. I've tried shortening the link so the whole thing isn't there and using the full link, but nothing works. Suggestion? Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Hayden on zipped L.T. games
Would someone else mind trying the link? For me it works, but... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 15, 2009 4:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] To Hayden on zipped L.T. games Hi chastity. i'm not sure about dropbox I'm afraid, but your welcome to download the zipped folder I posted to sendspace which has all the lighttech games bar You can find it on http://www.sendspace.com/file/ffkvqx just find the file link on the page and click to download as per usual. Hth. Beare the grue! Dark.numbcrunch. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:15 PM Subject: [Audyssey] To Hayden on zipped L.T. games Thanks for zipping the Lite Tek games, but how do you get the dropbox link to work? I've pasted it in two different browsers and I just get the can't display page message. I've tried shortening the link so the whole thing isn't there and using the full link, but nothing works. Suggestion? Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SUDERMARIO SURROUND MEMORY
I have tried the game, it is real and not infected. It is a simple memory game, similar to the Pirate Memory game that was around for Klango in the past, except there is no story mode. Players simply take turns selecting spots on a board and trying to match them. The audio quality is quite low and the keyboard seems sluggish. Also, nothing ever gets interrupted except the sound which lets you know where you are on the grid. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 15, 2009 5:42 PM To: Gamers Discussion list Subject: [Audyssey] SUDERMARIO SURROUND MEMORY Hi. I googled this one and it was absolutely fine, it's just that the developer- Original Message - doesn't speak english as his/her native language, which is fair enough (a lot of people don't). A quick google search found a legitimate webpage for the game, with a download and paypal link. While I haven't tried downloading it yet, it seems regular enough as far as it goes. I dimly remember someone called mario looking at making a virtual surround sound game at one point on audiogames.net, --- -though whether this is the same person I'm not sure. The address for anyone interested is http://www.sudermario.co.cc/ Ps: sinse I have full avg, i might as well make use of it. Beware the grue! Dark. From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 8:59 PM Subject: Re: [Audyssey] FW: New game no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get hacked or something can they varify this is a lagit thing? The email was not in good english but then emails from the author of night of parasite are not fully in good english either so then again no way to varify. The youtube is lagit but it probably could be replicated. on that note maybe I may have some answer for the list. At 08:38 a.m. 16/12/2009, you wrote: I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Triple J Shooter
Hi, I have put a new file up on my site. File name wintjs.exe File size 2.5 meg Triple J Shooter is an adult sexual joystick shooter game. The game does support a joystick or keyboard. I also included the program tjstest.exe. It is not a game, just a test program that I used to test some of the sounds and descriptions for the tjs game. I hope you like the game. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re-new game
If they get back to you, please let us know. I personally wonder if that is merely their english page which they've had to pay for domain hosting on by including many links to other things, and they've got a more complete site in their native language, --- -does anyone know wht .cc means in a site address? We'll see though. Perhaps a good enough legitimacy test might be to look at their paypal link. It's possible to tell paypal scams fairly easily (I reported one to them a few weeks ago), by what information the site asks for, sinse paypal themselves will only ask for E-mail address and pasword, and if some sort of verification is needed such as your creddit card number they'll give you the last four digits streight off so you can check. If the paypal link is legit, you can assume the site and company is, --- if not, it might be something dodgy. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:22 PM Subject: [Audyssey] re-new game Okay, I visited the site and if this is true, the game could be interesting. I did send these people an email asking some questions since its obvious they are from a different country and hey, that's fine, but there a lot of scams out there, so security is important. I have a really good expensive security program and it usually allerts me if I visit a site that has weird stuff and I got no message either on visiting the site or saving the site to a folder on my computer cause sometimes I'll get a warning message when saving too. However, if anyone has looked at the game links link at the bottom of their page, that lists tons of places that seem to have nothing to do with their company or accessible games at all. There is no company history, no copyright information, no security information, basically not much on the page at all. No, I didn't download anything and the price says for the full version 20, but what currency? This is all a bit odd, but I guess we'll see what happens. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another game programming question
Hi Chastity, Wow! A lot of questions to answer here. I'll do my best to answer them so bare with me as I try to explain things as best as I can. As far as PyGame goes it is a cross-platform Python wrapper for the SDL API that works on Mac OS, Linux, and Windows. While I like the simplicity of PyGame and SDL it still leaves a lot to be desired. SDL only has very generic input device support for keyboards, joysticks, and mice so if you have a specific type of controller with advanced features like force feedback support you are out of luck. SDL_Mixer also has its drawbacks. A lot of features I use in DirectX such as changing the frequency/pitch of the sounds in real time isn't currently available with SDL. SDL_Mixer has a software mixer for doing virtual 3d audio, but it is not as realistic or as good as the hardware mixing you get with an API like OpenAL. As a result PyGame and SDL based games lack features that you could get with better game libraries such as DirectX, OpenAL, FMOD, etc. Which Python doesn't support to my knowledge. So I wouldn't really recommend Python if you wanted to create the next Shades of Doom or Mysteries of the Ancients. When it comes to C# .NET it certainly could be used to create a game like Q9, Mysteries of the Ancients, or Shades of Doom. In fact, Mysteries of the Ancients is currently written in C# .NET. However, it is unfortunately first and foremost a Windows based programming language. Although there is a cross-platform framework called Mono and cross-platform game API called SdlDotNet it is less than a perfect gaming solution. For one thing I've heard that Microsoft is trying to take the Mono project's developers to court over various copyright issues, and who knows how long C# .NET will continue to be supported on Mac OS and Linux. So legal issues would not make C# .NET a great solution right now for cross-platform development in my personal opinion. Even for strict Windows development I've had my fare share of problems with the language. First, Microsoft released a DirectX API for C# .NET, called Managed DirectX, which has a number of bugs and is no longer officially supported by Microsoft. Second, in 2007 Microsoft released an alternative to Managed DirectX called the XNA Framework which has some screen reader accessibility issues. The main accessibility problem is the tool they use for building soundbanks, setting up sound properties, etc isn't accessible for a totally blind user. Third, SdlDotNet has the same general limitations as PyGame. Last, there is the SlimDX API which is pretty good, but their documentation isn't as good as it could be. They often have you look things up in the official Microsoft documentation for C++ which means you need to understand C++ on some level to be able to red and fully understand the docs. There is another sound API, FMODEX, which is really good, but if you use it for commercial games it is quite expensive to license. Bottom line, C# might be a good language to know and use, but it doesn't have a lot of great choices for game programming libraries. There are a few other things about C# .NET you might want to be aware of before you consider using C# .NET for game programming. When you compile a C# .NET or VB .NET application using Visual Studio .NET it converts your source code to something called MSIL, the Microsoft Intermediate Language, which gets read and run by the .NET runtime. As a result your application can easily be hacked and cracked and reverse engineered by a skilled .NET developer. So if you ever decide to create commercial programs you will have to purchase an obfuscation tool to scramble the MSIL code so that only the framework can read it, but if someone tries to reverse engineer the game they get nothing but jumbled garbage in their favorite disassembler. From a commercial developer's perspective .NET based languages are something of a security risk. Personally, I have come to believe the one and only true option for game development is good old C++. Besides myself I know of several accessible game developers who also are now turning to C++. I know that Draconis Entertainment is developing a new game engine in C++ that runs on Mac and Windows, Philip's Q9 game was written in C++, and a couple of other game developers are now looking at C++ for their future games. I think several of our audio game developers have tried other things like visual Basic 6, C# .NET, Python, etc and found them lacking. The C++ language is beginning to take a foothold as the game language of choice for accessible game developers, and there are a number of reasons why. First, there are plenty of free C++ compilers and tools out there such as Visual C++ Express, MinGW, Cygwin, etc for example. As a result you don't really have a lot of start up costs. If you want to buy books and license certain libraries that is fine, but as a rule you can get decent tools and libraries for
Re: [Audyssey] help finding games for deaf/mtion impaired
Hi Chastity. Unfortuantely, the best place for this would've been the game accessibility site, --- but it's no longer working sadly. oneswitch.co.uk I know is basically the audiogames.net for motion impared gamers, but for deaf gamers I have no idea I'm afraid. Other places to try might be the links on the 7-128 site, sinse they have considderable information, and indeed links on audiogames.net in the links section. hth. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:28 PM Subject: [Audyssey] help finding games for deaf/mtion impaired Okay, I know this is a gaming list and it focuses on the blind and if this is out of place, please let me know. Does anyone know of any games that are accessible for the deaf like with lots of graphics, colors, and captions? Is there any top 10/20 lists around or archives of such gaming sites? Also does anyone know if there are any games accessible by people with motion impairments like ones where single-switch, head-mouse, eye movements and such can be found? I think, as far as I know most text-based games like RPG and games from the if-archive are accessible by the deaf since those are all text based, but many motion impaired people need to use single-switch mouse or some sort of other device so typing isn't that easy. Thanks for any suggestions. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] light teck treasure mania game
Hi. There actually is a chest sound, a creaking one, it's just a little quiet. As to further work, well I'm not sure if that will happen or not sadly. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:31 PM Subject: [Audyssey] light teck treasure mania game Hey, if anyone is going to do any work on the light tech game Treasure Mania instead of just hosting, if you can get permission and in your spare time, can someone fix that thing so it works better. For one thing you never know when your near a treasure chest. It needs some sort of sound to identify it. Can't remember the rest since haven't played it in a while. Yes, I did send the company several emails about the fixes/bugs, but got no response and game was never updated. Just thought I'd put this out there. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] light teck treasure mania game
One thing about that game is, it was, I believe, made for a more surround-sound approach. Have you ever tried the check speakers options? It works quite similarly to VIP GameZone's own system. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 15, 2009 5:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] light teck treasure mania game Hi. There actually is a chest sound, a creaking one, it's just a little quiet. As to further work, well I'm not sure if that will happen or not sadly. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:31 PM Subject: [Audyssey] light teck treasure mania game Hey, if anyone is going to do any work on the light tech game Treasure Mania instead of just hosting, if you can get permission and in your spare time, can someone fix that thing so it works better. For one thing you never know when your near a treasure chest. It needs some sort of sound to identify it. Can't remember the rest since haven't played it in a while. Yes, I did send the company several emails about the fixes/bugs, but got no response and game was never updated. Just thought I'd put this out there. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new question on Light Tek site
Hi Chastity, I can't answer the questions about their web site, but I'm working on adding the Lighttech games to my web site. I will definitely be hosting their games once I get them uploaded and the web pages upgraded to link back to the files. HTH Chastity MORSE wrote: Okay, does anyone know the owner of Light-tek to let them know something is wrong with their site or give them the phone number that's up there? Also, I had added their link to one of my web pages. Should I delete it or does anyone know if they will be back up and running again? Also is anyone going to host their games like USA Games since they all ready offer several free games from PB and Dan Z? This is odd cause I just checked that link like last week and it was still working. Thanks, Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SUDERMARIO SURROUND MEMORY
Hi. Thanks for trying this. A litle sad it's a symplistic game, --- -but I suppose everyone has to start somewhere. I'll add it to the database as needed. Beware the grue! Dark. - Original Message - From: Karl Belanger karl.belan...@gordon.edu To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 11:05 PM Subject: Re: [Audyssey] SUDERMARIO SURROUND MEMORY I have tried the game, it is real and not infected. It is a simple memory game, similar to the Pirate Memory game that was around for Klango in the past, except there is no story mode. Players simply take turns selecting spots on a board and trying to match them. The audio quality is quite low and the keyboard seems sluggish. Also, nothing ever gets interrupted except the sound which lets you know where you are on the grid. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 15, 2009 5:42 PM To: Gamers Discussion list Subject: [Audyssey] SUDERMARIO SURROUND MEMORY Hi. I googled this one and it was absolutely fine, it's just that the developer- Original Message - doesn't speak english as his/her native language, which is fair enough (a lot of people don't). A quick google search found a legitimate webpage for the game, with a download and paypal link. While I haven't tried downloading it yet, it seems regular enough as far as it goes. I dimly remember someone called mario looking at making a virtual surround sound game at one point on audiogames.net, --- -though whether this is the same person I'm not sure. The address for anyone interested is http://www.sudermario.co.cc/ Ps: sinse I have full avg, i might as well make use of it. Beware the grue! Dark. From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 8:59 PM Subject: Re: [Audyssey] FW: New game no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get hacked or something can they varify this is a lagit thing? The email was not in good english but then emails from the author of night of parasite are not fully in good english either so then again no way to varify. The youtube is lagit but it probably could be replicated. on that note maybe I may have some answer for the list. At 08:38 a.m. 16/12/2009, you wrote: I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] another game programming question
Hi Thomas, Yes, that does look complicated, but then again for the past week I have been struggling with various parts of a C tutorial that was written by a friend of mine. Where in Visual Basic you have strings, booleans, longs, integers, types and classes, in C you have chars, ints, shorts, longs, doubles, floats, pointers, structures and even completely new user defined data types which seem to look more complicated the more I try to understand it. Philip Bennefall has been fantastic and has helped me with various parts of it, but at the moment my brain feels like it has fallen into the fire and turned into a shrivelled burned up piece of paper *smile*. I seriously wish I had been taught this language right from the start when I was introduced to so-called programming 10 years ago. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 11:37 PM Subject: Re: [Audyssey] another game programming question Hi Chastity, Wow! A lot of questions to answer here. I'll do my best to answer them so bare with me as I try to explain things as best as I can. As far as PyGame goes it is a cross-platform Python wrapper for the SDL API that works on Mac OS, Linux, and Windows. While I like the simplicity of PyGame and SDL it still leaves a lot to be desired. SDL only has very generic input device support for keyboards, joysticks, and mice so if you have a specific type of controller with advanced features like force feedback support you are out of luck. SDL_Mixer also has its drawbacks. A lot of features I use in DirectX such as changing the frequency/pitch of the sounds in real time isn't currently available with SDL. SDL_Mixer has a software mixer for doing virtual 3d audio, but it is not as realistic or as good as the hardware mixing you get with an API like OpenAL. As a result PyGame and SDL based games lack features that you could get with better game libraries such as DirectX, OpenAL, FMOD, etc. Which Python doesn't support to my knowledge. So I wouldn't really recommend Python if you wanted to create the next Shades of Doom or Mysteries of the Ancients. When it comes to C# .NET it certainly could be used to create a game like Q9, Mysteries of the Ancients, or Shades of Doom. In fact, Mysteries of the Ancients is currently written in C# .NET. However, it is unfortunately first and foremost a Windows based programming language. Although there is a cross-platform framework called Mono and cross-platform game API called SdlDotNet it is less than a perfect gaming solution. For one thing I've heard that Microsoft is trying to take the Mono project's developers to court over various copyright issues, and who knows how long C# .NET will continue to be supported on Mac OS and Linux. So legal issues would not make C# .NET a great solution right now for cross-platform development in my personal opinion. Even for strict Windows development I've had my fare share of problems with the language. First, Microsoft released a DirectX API for C# .NET, called Managed DirectX, which has a number of bugs and is no longer officially supported by Microsoft. Second, in 2007 Microsoft released an alternative to Managed DirectX called the XNA Framework which has some screen reader accessibility issues. The main accessibility problem is the tool they use for building soundbanks, setting up sound properties, etc isn't accessible for a totally blind user. Third, SdlDotNet has the same general limitations as PyGame. Last, there is the SlimDX API which is pretty good, but their documentation isn't as good as it could be. They often have you look things up in the official Microsoft documentation for C++ which means you need to understand C++ on some level to be able to red and fully understand the docs. There is another sound API, FMODEX, which is really good, but if you use it for commercial games it is quite expensive to license. Bottom line, C# might be a good language to know and use, but it doesn't have a lot of great choices for game programming libraries. There are a few other things about C# .NET you might want to be aware of before you consider using C# .NET for game programming. When you compile a C# .NET or VB .NET application using Visual Studio .NET it converts your source code to something called MSIL, the Microsoft Intermediate Language, which gets read and run by the .NET runtime. As a result your application can easily be hacked and cracked and reverse engineered by a skilled .NET developer. So if you ever decide to create commercial programs you will have to purchase an obfuscation tool to scramble the MSIL code so that only the framework can read it, but if someone tries to reverse engineer the game they get nothing but jumbled garbage in their favorite disassembler. From a commercial developer's perspective .NET based languages are something
Re: [Audyssey] To Philip on C++
Hi Chastity, Well, the primary difference with the .NET languages and a language like C++ in terms of memory management is that the .NET Framework has what we call a garbage collector. The garbage collector periodically destroyes unused objects etc to free up memory so it lets newer or lazy programmers get away with being a bit sloppy in terms of cleaning up after him or herself when programming. In C++ since it compiles directly to a native binary you don't have that safety net of a built in garbage collector to clean up after you. if you create a pointer or new object on the heap it is up to you to safely release it freeing up memory on your own. It isn't hard to do, but you have to take that extra step of releasing pointers and objects when they are no longer needed else you will have some major memory leaks. As far as writing games in C++. That's no problem. Back in college when I was taking C++ I wrote all kinds of simple text based games like Blackjack, Hangman, Guess the Number, whatever for practice. So you can do that sort of thing for practice before you get into more complicated games. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another game programming question
Hi Damien, Yeah, I know. C++ has several different data types including chars, strings, shorts, booleans, longs, double, floats, pointers, integers, plus several ones Microsoft created for handles, dword flags, results, etc. When coming from Visual Basic 6 or one of the .NET languages it can become quite intimidating and overwhelming. However, the reason C++ has so many different data types is a throwback to the days when programmers really had to worry about how many bytes they were storing in memory at any given point in time. If I remember shorts are 2 bytes, longs are 4 bytes, doubles are 8 bytes, etc. An unsigned integer can store any number from -32,768 to 32,767. A signed integer is something like 1 to 65,534. Anyway, C++ gives you the power really to manage the amount of data you are storing in memory and use the data type best suited for the data being stored. Anyone coming from .NET or a language like Visual Basic take one look at this and freak as they are holy unprepared for the scope of data types and degree of memory management available to them. We haven't even began to talk about pointers which Visual Basic 6 and the .NET languages don't even have. It's different and definitely more advanced programming. Smile Damien C. Sadler wrote: Hi Thomas, Yes, that does look complicated, but then again for the past week I have been struggling with various parts of a C tutorial that was written by a friend of mine. Where in Visual Basic you have strings, booleans, longs, integers, types and classes, in C you have chars, ints, shorts, longs, doubles, floats, pointers, structures and even completely new user defined data types which seem to look more complicated the more I try to understand it. Philip Bennefall has been fantastic and has helped me with various parts of it, but at the moment my brain feels like it has fallen into the fire and turned into a shrivelled burned up piece of paper *smile*. I seriously wish I had been taught this language right from the start when I was introduced to so-called programming 10 years ago. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] anyone interested in out of print interactive fiction?
Hi all I have a couple interactive fiction games on cd with complete documentation and was wondering if anyone was interested. Once and future by cascade mountain publishing released in 1998 and the folio editions of Greystone, endgame and pentari first light by Malinche entertainment. I know this isn't a selling list for games but I'm thinking these would make great christmas gifts so I wanted to post here before going to ebay. Please e-mail me for prices if interested, thanks! Jay --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New game
Has anyone found the manual for the game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Tuesday, December 15, 2009 5:01 PM To: gamers@audyssey.org Subject: Re: [Audyssey] New game it seems like the site exists and there are links to download windows, mac, etc. but i didnt download anything at all. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 16 de Dezembro de 2009 09:59 Assunto: Re: [Audyssey] New game no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get hacked or something can they varify this is a lagit thing? The email was not in good english but then emails from the author of night of parasite are not fully in good english either so then again no way to varify. The youtube is lagit but it probably could be replicated. on that note maybe I may have some answer for the list. At 08:38 a.m. 16/12/2009, you wrote: I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings We are SuderMario company developing computer software. We mainly develop nice computer games for blind and visually impaired. Try original navigation with sound cursors. For more information please visit our website: http://www.sudermario.co.cc http://www.sudermario.co.cc/ Full version works like in this commercial: http://www.youtube.com/watch?v=eEqDPUTFBTo Best wishes Mariusz Suder SuderMario --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Philip on C++
Hi Thomas, Memory management is exactly the sort of thing I do find difficult. Like I say. When and how pointers and memory works is a mystery to me, even though people have attempted to explain it to me. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 16, 2009 12:03 AM Subject: Re: [Audyssey] To Philip on C++ Hi Chastity, Well, the primary difference with the .NET languages and a language like C++ in terms of memory management is that the .NET Framework has what we call a garbage collector. The garbage collector periodically destroyes unused objects etc to free up memory so it lets newer or lazy programmers get away with being a bit sloppy in terms of cleaning up after him or herself when programming. In C++ since it compiles directly to a native binary you don't have that safety net of a built in garbage collector to clean up after you. if you create a pointer or new object on the heap it is up to you to safely release it freeing up memory on your own. It isn't hard to do, but you have to take that extra step of releasing pointers and objects when they are no longer needed else you will have some major memory leaks. As far as writing games in C++. That's no problem. Back in college when I was taking C++ I wrote all kinds of simple text based games like Blackjack, Hangman, Guess the Number, whatever for practice. So you can do that sort of thing for practice before you get into more complicated games. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sorry, Thomas, another question, please?
Okay, I see the point and it looks like C++ is going to be my best option. Yes, that code you sent did look a bit complicated, but then I haven't studied the code as yet. My questions are below and sorry about all this, but this is all new to me. 1. Can I use the straight C++ and add Sappy later after the main program is written or should it be included as I write the program? 2. Where do I find this VC++ express that has the Sappy with it and about how much is that going to run me for cost? 3. In terms of direct X is that included in the ++ languages or where do I find the code for it or do I just download some sort of link thing to tell the program it needs this? 4. What, exactly is the first thing I should do? Find a link and tutorial to study a ++ language? 5. In terms of cost and libraries, exactly what does this mean? I thought I could just study the code and write everything by hand as I do with websites? Or, do I need to pay for a ++ license and direct X license and Sappy license to get this all going? What do I write the code in? I mean like for websites I write in MS-notepad and save as html. When I start writing code, do I use notepad again or do I download something special so I can save it as C++ extension or something.? I really appreciate all the help and I'm sorry I've so many questions, but I want to try to get things in the right order the first time so I don't have to redo stuff, which takes more time. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] link to new game
Okay, I accidentally didn't save or deleted the link to that new sound game. Can someone please send it to me again. Thanks, Oh, they did eamil me back and they're from Poland, email addresses are not saved, and the paypal link is the real site and not a scam. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sorry, Thomas, another question, please?
Hi Chastity, Ok, I've responded to your e-mail using a question and answer format so you and others can get a better handle on things. Question: 1. Can I use the straight C++ and add Sappy later after the main program is written or should it be included as I write the program? Answer: Depends on how large the project is. For a new programmer like yourself I'd recommend just focus on learning the language rather than trying to learn an API like Sapi. For simple programs you can just print your text directly to the screen using a function like printf or cout which is accessible to any screen reader that has console support. Most of my early programs just printed text to the screen in this way. Later once you know the language better you can go back and add Sapi support to them for practice. Question: 2. Where do I find this VC++ express that has the Sappy with it and about how much is that going to run me for cost? Answer: The answer is Visual C++ Express is totally free. It is a shareware program created by Microsoft and you can download it from me at http://developers.usagamesinteractive.com/downloads/vs-express/VC-Express-2008.zip then unzip it and install it. Question: 3. In terms of direct X is that included in the C++ languages or where do I find the code for it or do I just download some sort of link thing to tell the program it needs this? Answer: Well, DirectX is a technology that is built into Windows. In order to program a game or anything else that uses DirectX you need to download the DirectX SDK, set Visual C++ up to use it, and you need to read the documentation that comes with it to learn how to program using DirectX. DirectX is a very advanced piece of technology, and it isn't something you can learn over night. You can get the DirectX SDK for developers from them at http://msdn.microsoft.com/en-us/directx/default.aspx and install it. I'll add here that Philip has a library he sells fairly cheaply called Streamway that uses DirectX, but is easier to use than DirectX from what he has told me. Plus you get some extras like the ability to use ogg support, sound encryption, etc. Just thought you'd like to know. Question: 4. What, exactly is the first thing I should do? Find a link and tutorial to study a C++ language? Answer: Yes, you need to learn the C++ language before you do anything else. You can't even begin to program using Sapi, DirectX, whatever unless you first know how to program using C++. It's like going to a foreign country and trying to talk to someone who can't speak English. In a case like that it makes sense to learn the foreign language before traveling to that country and trying to speak with someone who can't speak English. If that makes sense. Question: 5. In terms of cost and libraries, exactly what does this mean? I thought I could just study the code and write everything by hand as I do with websites? Or, do I need to pay for a C++ license and direct X license and Sappy license to get this all going? Answer: No. Most libraries such as DirectX, Sapi, etc are totally free. There are a few such as FMOD that cost a licencing fee if you use them commercially, but things like DirectX, Sapi, are totally free. There is no license for C++, because it is a free standard language shared by all operating systems and developers. No one company owns the rights to C++. Question: 6. What do I write the code in? I mean like for websites I write in MS-notepad and save as html. When I start writing code, do I use notepad again or do I download something special so I can save it as C++ extension or something.? Answer: If you use a development tool like Visual C++ it has a built in editor for writing programs and you can save the files as *.c, *.cpp, *.h, etc type files. However, if you want to you can code C++ programs in notepad, but you still have to compile them using a compiler like Visual C++, MinGW, whatever. You'll have to decide if you can work with the Visual C++ editor, or would rather just edit your code in notepad, textpad, or something else. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Philip on C++
Hi Damien, I guess some times it is kind of a hard concept to get across once you have been so use to the way Visual Basic does things. However, some things are pretty obvious if you think about it. Like if you wanted to know if you needed to use a short or long integer. Take a game like Troopenum. In the game after 5 ships lands game over. Well, you don't need a lot of memory to store the numbers 0 through 5 so a short integer would be practical here, and you only use something like 2 byts to keep that variable in memory. Now, if you want to keep track of scoring that can be in the hundred thousands you obviously need more memory to store that big a number so a long integer would be used. Instead of 2 byts you now have reserved 4 byts for that variable. That much makes sense to you i'm sure. Pointers are exactly what the name implies. it points to some specific data already in memory. Kind of like a reference card that tells you on what stack, shelf, and isle a book can be located in the public library. Instead of books pointers keep track of certain data on file in your computer's memory, and can reference it for you when you call that pointer. As I recall unlike variables pointers don't actually use memory themselves but references some data already in memory rather than creating a block of memory and storing it there. HTH Damien C. Sadler wrote: Hi Thomas, Memory management is exactly the sort of thing I do find difficult. Like I say. When and how pointers and memory works is a mystery to me, even though people have attempted to explain it to me. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thanks for the Lighttech Games
And a good thing too...I don't understand why their site just decided to do that. True, the domain might have expired, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 15, 2009 9:17 PM To: gamers@audyssey.org Subject: [Audyssey] Thanks for the Lighttech Games Hi, I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the Lighttech games. I now believe I have all of their games and will be putting them up on my web site some time this week. Time permitting of course. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Philip on C++
Hi Thomas, Pointers do use a little bit of memory, the word size of the particular platform to be more precise. So a pointer on a 32 bit platform takes up 32 bits of memory (e.g. 4 bytes), in order to store the memory address of the location which is being pointed to. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 16, 2009 3:12 AM Subject: Re: [Audyssey] To Philip on C++ Hi Damien, I guess some times it is kind of a hard concept to get across once you have been so use to the way Visual Basic does things. However, some things are pretty obvious if you think about it. Like if you wanted to know if you needed to use a short or long integer. Take a game like Troopenum. In the game after 5 ships lands game over. Well, you don't need a lot of memory to store the numbers 0 through 5 so a short integer would be practical here, and you only use something like 2 byts to keep that variable in memory. Now, if you want to keep track of scoring that can be in the hundred thousands you obviously need more memory to store that big a number so a long integer would be used. Instead of 2 byts you now have reserved 4 byts for that variable. That much makes sense to you i'm sure. Pointers are exactly what the name implies. it points to some specific data already in memory. Kind of like a reference card that tells you on what stack, shelf, and isle a book can be located in the public library. Instead of books pointers keep track of certain data on file in your computer's memory, and can reference it for you when you call that pointer. As I recall unlike variables pointers don't actually use memory themselves but references some data already in memory rather than creating a block of memory and storing it there. HTH Damien C. Sadler wrote: Hi Thomas, Memory management is exactly the sort of thing I do find difficult. Like I say. When and how pointers and memory works is a mystery to me, even though people have attempted to explain it to me. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.108/2565 - Release Date: 12/14/09 19:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Philip on C++
Hi Philip, Thanks for that. It has been years since I took a class on C++ so I don't actually remember all the specifics of how much memory each data type uses, how much memory a pointer uses, etc. I just remember when and where I should use them. Which is really all that is required. These days knowing how many byts you are using really isn't that necessary when we have lots of memory to play with. Still that doesn't mean we should use a long integer when we could get by with a short integer, or use a double variable when all we need is a floating point variable. Grin Philip Bennefall wrote: Hi Thomas, Pointers do use a little bit of memory, the word size of the particular platform to be more precise. So a pointer on a 32 bit platform takes up 32 bits of memory (e.g. 4 bytes), in order to store the memory address of the location which is being pointed to. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thanks for the Lighttech Games
Most welcome you are, mind I do not. Of the Grue you must beware, - yes! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 16, 2009 3:16 AM Subject: [Audyssey] Thanks for the Lighttech Games Hi, I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the Lighttech games. I now believe I have all of their games and will be putting them up on my web site some time this week. Time permitting of course. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Triple J Shooter
Lol, nice one Jim; I jsut spent the last hour and a half trying to beat my own score of 184000. Fun little game. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:07 PM Subject: [Audyssey] Triple J Shooter Hi, I have put a new file up on my site. File name wintjs.exe File size 2.5 meg Triple J Shooter is an adult sexual joystick shooter game. The game does support a joystick or keyboard. I also included the program tjstest.exe. It is not a game, just a test program that I used to test some of the sounds and descriptions for the tjs game. I hope you like the game. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] link to new game
Ah, poland is Cc? most odd. Thanks for checking this out. The link is http://www.sudermario.co.cc/ Hth. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, December 16, 2009 1:39 AM Subject: [Audyssey] link to new game Okay, I accidentally didn't save or deleted the link to that new sound game. Can someone please send it to me again. Thanks, Oh, they did eamil me back and they're from Poland, email addresses are not saved, and the paypal link is the real site and not a scam. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Philip on C++
Hi Thomas, Quite so. Not only is memory availability skyrocketing, but programming is becoming more and more abstract so that one soon won't have to worry about these things very much at all. Still, though I have not taken any programming classes myself but have learnt purely from experience I enjoy picking up some of the theory as well as the practical aspects as I find that having knowledge on both fronts has been useful to me more than once. And while we're on the subject of memory management, do you yourself make use of garbage collection? I am considering adding it to my engine but have not yet made up my mind, as everything is allocated and freed manually at this point and it has worked rather well so far. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 16, 2009 5:08 AM Subject: Re: [Audyssey] To Philip on C++ Hi Philip, Thanks for that. It has been years since I took a class on C++ so I don't actually remember all the specifics of how much memory each data type uses, how much memory a pointer uses, etc. I just remember when and where I should use them. Which is really all that is required. These days knowing how many byts you are using really isn't that necessary when we have lots of memory to play with. Still that doesn't mean we should use a long integer when we could get by with a short integer, or use a double variable when all we need is a floating point variable. Grin Philip Bennefall wrote: Hi Thomas, Pointers do use a little bit of memory, the word size of the particular platform to be more precise. So a pointer on a 32 bit platform takes up 32 bits of memory (e.g. 4 bytes), in order to store the memory address of the location which is being pointed to. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.109/2567 - Release Date: 12/15/09 19:58:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Damned Targeting Thing
Hey Dark, I'm still baffled as to how to make the targeting thing work. After hitting either Fight or Flurry, I get the list of monsters if there's more than one. At this point, I have tried both hitting a number on the number key alone and hitting it while holding down the shift key. Neither has led to a targeted body part; I get the same random hits I was getting before. I can't figure out what I'm doing wrong. Can you help a brother out? --Bill - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 8:44 PM Subject: Re: [Audyssey] Thanks for the Lighttech Games Most welcome you are, mind I do not. Of the Grue you must beware, - yes! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 16, 2009 3:16 AM Subject: [Audyssey] Thanks for the Lighttech Games Hi, I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the Lighttech games. I now believe I have all of their games and will be putting them up on my web site some time this week. Time permitting of course. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Damned Targeting Thing
For entombed targiting, you hold the number and press enter to attack. So whe it is your character's turn in combat: 1: choose the attack, the basic fight option or some magic. 2: arrow to the enemy you want to targit. 3: hold down the key corresponding to the body part your aiming at. 4: With the key stil held down, push enter to execute the attack. As noted before, flurry is not targitable, also remember that just because your aiming at a body part, isn't a guarantee you hit it. if this doesn't work I don't know what's up. Hth. Beware the grue! dark. - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 16, 2009 5:39 AM Subject: [Audyssey] The Damned Targeting Thing Hey Dark, I'm still baffled as to how to make the targeting thing work. After hitting either Fight or Flurry, I get the list of monsters if there's more than one. At this point, I have tried both hitting a number on the number key alone and hitting it while holding down the shift key. Neither has led to a targeted body part; I get the same random hits I was getting before. I can't figure out what I'm doing wrong. Can you help a brother out? --Bill - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 8:44 PM Subject: Re: [Audyssey] Thanks for the Lighttech Games Most welcome you are, mind I do not. Of the Grue you must beware, - yes! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 16, 2009 3:16 AM Subject: [Audyssey] Thanks for the Lighttech Games Hi, I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the Lighttech games. I now believe I have all of their games and will be putting them up on my web site some time this week. Time permitting of course. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Damned Targeting Thing
No problem bill. While I agree about audio confirmation, I don't think adding more speech would be a good idea sinse that'd make battles far too verbose, --- -and the voice already says what part of the body you hit. perhaps a click when you press one of the number keys to indicate that your now targiting would do the trick. Beware the grue! Dark. - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 16, 2009 7:36 AM Subject: Re: [Audyssey] The Damned Targeting Thing Thanks for the help, Dark. Sorry to be so dense. I do think, though, that this function could do with a little audio confirmation. Something like kobold 2, right armwhen you've done it correctly. --Bill - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 9:53 PM Subject: Re: [Audyssey] The Damned Targeting Thing For entombed targiting, you hold the number and press enter to attack. So whe it is your character's turn in combat: 1: choose the attack, the basic fight option or some magic. 2: arrow to the enemy you want to targit. 3: hold down the key corresponding to the body part your aiming at. 4: With the key stil held down, push enter to execute the attack. As noted before, flurry is not targitable, also remember that just because your aiming at a body part, isn't a guarantee you hit it. if this doesn't work I don't know what's up. Hth. Beware the grue! dark. - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 16, 2009 5:39 AM Subject: [Audyssey] The Damned Targeting Thing Hey Dark, I'm still baffled as to how to make the targeting thing work. After hitting either Fight or Flurry, I get the list of monsters if there's more than one. At this point, I have tried both hitting a number on the number key alone and hitting it while holding down the shift key. Neither has led to a targeted body part; I get the same random hits I was getting before. I can't figure out what I'm doing wrong. Can you help a brother out? --Bill - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 8:44 PM Subject: Re: [Audyssey] Thanks for the Lighttech Games Most welcome you are, mind I do not. Of the Grue you must beware, - yes! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 16, 2009 3:16 AM Subject: [Audyssey] Thanks for the Lighttech Games Hi, I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the Lighttech games. I now believe I have all of their games and will be putting them up on my web site some time this week. Time permitting of course. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the