Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
Now this would be a grate tool for Raceway, don't you think so Phil. Even with creating games with a play by play system. And able to input say names in a editor program in the game. Also, thinking of the ten Pin Alley game could use this for its name system. Or any audio game where you can insert your own name for the main character. Also, the idea of games where once can talk to certain characters to gather info, would help creating more levels in the game without additional recordings. So, in effect added new levels to games can be done quicker. On of the old video games I enjoyed when still had sight was the Star Trek 25th Annv. While there was some shooting aspects to the game. There was a lot of text being display, saying like shields down 80 percent. And other talking characters. But it would be great to use this tool to get hold of sound clips of say Spock and use that as the voice to generate more speech out put for a audio Star Trek game. Great Job Phil in find this. Crash - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, December 05, 2010 4:02 PM Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis I tried that link and it didn't work. Here's another: http://phonetic-arts.com/ - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, December 05, 2010 5:45 PM Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis Hi Folks, Google Acquires Phonetic Arts for Speech Synthesis http://phonetic-arts.comphonetic arts Preview Recorded dialogue is often only added late in a game's development and this can make it difficult to design, pace and test scenes in the earlier stages of production PA Preview addresses this problem by providing a comprehensive system for automatically generating the dialogue Preview works by using Phonetic Arts state of the art Generator technology. This can take any written sentence and generate its spoken equivalent "We used PA Preview extensively as part of the alpha testing for Enslaved. It worked amazingly well and allowed us to do a full alpha-testing program with voices" Tom Colvin Audio Director Ninja Theory "Many games today are developed under intense time pressure and rapid production cycles. PA Preview has been invaluable to us, and meant we could get convincing dialog much earlier than normal with our tight scheduling requirements. This allowed us to jump ahead in our production schedule without waiting on studio time or or talent availability for pick-ups." Jesse Joudrey CTO A.C.R.O.N.Y.M Games "Our Developers typically don't get any audio, now they can not only hear the dialogue at every stage of development, they can make changes they need for a scene straight away" Chris Nutall CTO nDreams Use Our Voices PA Preview comes with a set of standard game character voices; with these you can be up and generating in-game dialog straight away We have characters ranging from secret agents, fantasy princesses, sports commentators and many more. Here are some examples: Dirk: Riawenna Jasper Use Your Own Voices If you already have some recordings of a character (for example from a previous game) you can use PA Adapt to adapt our voices to sound like your character Using as little as 200 lines, you can adapt the core voices and create as many new voices as you wish Control Expression Our copycat facility gives developers the ability to make lines sound exactly as they want. Simply record the line yourself, and copycat generate the speech in the characters voice, but using your tone and inflection. Script writers can use this to give a guide as to how they eventually want the lines to sound in the game. You can speed up and slow down the speech to suit the pace of the game BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS? Yes - but then your dialog will sound just like an off the shelf text-to-speech system! Advantages of Preview Voices that can sound lively or animated like the final characters in a game Using PA Adapt, use existing recordings to make the voices sound like the character voices that will finally be used Control expression: our patented Copycat technology allows you to speak a line in any style you want and Preview will copy that style but speak it with the voice of the character Ensure all the character names and places are pronounced correctly Operation Offline: Preview can be run in PA Studio, our powerful speech development environment. Simply load in the script, process the lines and save the generated audio for inclusion in the game as assets. In-game: run Preview live in the game; simply make the lines available to PA Engine and it will generate and stream the audio as needed. Benefits Create lines of dialog at any stage in game development Allow script edits to be instantly loaded into the game Ability to handle an unlimited number of
Re: [Audyssey] Something incredible in the pipeline.
this sounds amazing! I've always felt the ui in time of conflict is probably the best example of a map overview I've ever seen in an accessible game. I've beaten the computer on a few skill levels, and have just been waiting in the wings for more units, scenarios and other options to turn up. So, this sounds amazing, and I'll deffinately be looking forward to it's release. Beware the Grue! Dark. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 11:59 PM Subject: [Audyssey] Something incredible in the pipeline. Over on the GMA games list, I asked a question about a delayed release for the update of Time of Conflict. We were expecting a release this fall, with some nifty new unit types and some increased control over scenario design. Well kids, David Greenwood is in process of producing a monster update that looks, from the description like we will be able to create and play arbitrarily complex combat simulations from any era, with user-definable unit types. I'm finally going to be able to design and play my Gettysburg battle scenario that I've thought about for years, as well as Midway, Guadalcanal, and possibly even theater-wide simulations such as Korea. For this old-school war-gamer, this looks like the Holy Grail, a game with sufficient complexity and flexibility to match the best of the board games for sighted people, and even play well in the sighted strategic simulations market. David has already made the user interface break-throughs that make such a sprawling game possible. Now that he' adding in such user flexibility, there is literally no limit other than your computer's power and your imagination to what simulations you can create. I forgot to mention, there will be multi-player for up to 5 players for those who want to compete against humans. In the interests of full disclosure, I have no financial connection with GMA, and this message was not solicited by anyone, I'm just that excited. Finally, he posted a call for folk interested in designing unit sets to contact him. I think he'd like to release some pre-created unit sets for scenario design when the game comes out. He states that it won' involve programming, just text editing. Since he liked my prototype for GMA Tank Commander mission 5 enough to use elements from it, I am hoping to join in this team. I'd like to create some Napoleonic and/or Civil War era unit sets for him. Did I mention that I am phenomenally excited about all this? I think that if he delivers on what he is saying, it will be a break-through event in the audio gaming market. Other developers may wish to examine some of his inte3rface choices if they wish to take on such a task. Christopher Bartlett *bounce* *bounce* *bounce* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something incredible in the pipeline.
They're only really useful on a big map, where you've got more sea to cover than a fighter can fly across without crashing. On the smaller maps your best off just launching them from one of your cities. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 12:45 AM Subject: Re: [Audyssey] Something incredible in the pipeline. Hi, I have a question regarding Time of Conflict...what good are the aircraft carriers? I don't see they do us any good, really. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Monday, December 06, 2010 6:00 PM To: 'Gamers Discussion list' Subject: [Audyssey] Something incredible in the pipeline. Over on the GMA games list, I asked a question about a delayed release for the update of Time of Conflict. We were expecting a release this fall, with some nifty new unit types and some increased control over scenario design. Well kids, David Greenwood is in process of producing a monster update that looks, from the description like we will be able to create and play arbitrarily complex combat simulations from any era, with user-definable unit types. I'm finally going to be able to design and play my Gettysburg battle scenario that I've thought about for years, as well as Midway, Guadalcanal, and possibly even theater-wide simulations such as Korea. For this old-school war-gamer, this looks like the Holy Grail, a game with sufficient complexity and flexibility to match the best of the board games for sighted people, and even play well in the sighted strategic simulations market. David has already made the user interface break-throughs that make such a sprawling game possible. Now that he' adding in such user flexibility, there is literally no limit other than your computer's power and your imagination to what simulations you can create. I forgot to mention, there will be multi-player for up to 5 players for those who want to compete against humans. In the interests of full disclosure, I have no financial connection with GMA, and this message was not solicited by anyone, I'm just that excited. Finally, he posted a call for folk interested in designing unit sets to contact him. I think he'd like to release some pre-created unit sets for scenario design when the game comes out. He states that it won' involve programming, just text editing. Since he liked my prototype for GMA Tank Commander mission 5 enough to use elements from it, I am hoping to join in this team. I'd like to create some Napoleonic and/or Civil War era unit sets for him. Did I mention that I am phenomenally excited about all this? I think that if he delivers on what he is saying, it will be a break-through event in the audio gaming market. Other developers may wish to examine some of his inte3rface choices if they wish to take on such a task. Christopher Bartlett *bounce* *bounce* *bounce* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi Cara, The reason I thought the 3d array would be faster is: Lets say you want to check if the player object moves into a wall when it takes a step. In the case where every object has attributes for the 3d coordinate, you have to search through all the objects currently in the level and check if one of them is at the position of the players next position. If all the objects are stored in a 3d array, it requires only using the players next location as an array index and checking if an object occupies that array element. In languages like c or c++, getting an array element requires only the calculation of the correct offset in memory based on the array index and element size and referencing that location in memory. In this case I'd thought of storing wall-like elements in the array apposed to rooms. Another way might be to (as you said) give each object bounding coordinates e.g. a left upper coordinate and a right lower coordinate and have all the objects in an array or other data structure. May be having rooms in stead of walls represented by objects will decrease the number of objects so the search time isn't so big? A reason I like this method is that rooms can have interesting shapes e.g. a round room and that you can move a hole room to another location, possibly moving everything inside as well to create a vehicle like object. Take care, Rynhardt * Cara Quinn [101207 07:53]: > Rynhardt; > > -It occurred to me that I didn't completely answer your question in my last > note, so my apologies. :) > > In my own personal opinion, yes, it's good to have map data in an array, as > well as using a flexible coordinate system as in my code example. HOwever, > even though game objects can still rely on a coordinate system to move within > the game, they can still be stored in an array as well. > > I.E. one could use two arrays in-game; one to store the amount of active > entities and the other to represent rooms in a level. Within the rooms array, > game entities can freely move in 3D space using the usual 3D coordinate > system we're discussing. > > this is one approach I personally like, but it's also not perfect in my > opinion. > > For one thing, using one element of an array per room, can make it difficult > to accurately or easily map certain complex room layouts, though on the > up-side, it can be really easy to juggle and switch rooms around to cause > some really neat effects for cool game-play. > > Perhaps my very fav mapping type would simply be to map out the entire space > with a coordinate system and simply take the 3D coordinate-based physics > approach and rely on collision management and such? > > -Just my thoughts? > > -Hope this comes closer to answering your questions / addressing your > comments? > > Smiles, > > Cara :) > On Dec 6, 2010, at 5:22 PM, Cara Quinn wrote: > > Hi Rynhardt; > > ACtually collision detection really isn't that expensive. Here's some C++ for > checking two axis-aligned bounding boxes in 3D. > > // set the lower and upper coordinates of each box > // and set their position > > Box A (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); > A.setPosition (3.0, 3.0, 3.0); > > Box B (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); > B.setPosition (0.0, 0.0, 0.0); > > // check to see if any part of the above boxes touch or overlap > > if((A.lower.x <= B.upper.x && A.lower.y <= B.upper.y && A.lower.z <= > B.upper.z) && (A.upper.x >= B.lower.x && A.upper.y >= B.lower.y && A.upper.z > >= B.lower.z)) { > > // Manage collision > > } > > In this case, the two boxes are not touching, as the bottom-most point of A > is at 2.0, 2.0, 2.0 and the top-most point of B is at 1.0, 1.0, 1.0 so > there's a length of one coordinate between them. Does this make sense?? > > The above code is all you need to detect whether two boxes in 3D space touch > or overlap each other. This really isn't overly intensive. YOu can also check > for collision of spheres easily too, but it is a bit more expensive than the > above, but it is equally simple, relying on the Pythagorus theorem. Basically > you can just check the length of the line between the centers of two spheres > and see if it's less than or greater than the radii of each sphere. So if the > two radii add up to (or are greater than) the distance you just found, then > the spheres are touching or overlapping. > > On the subject of arrays, (depending on the type of array) it's not > necessarily any less expensive to access an array vs doing something like the > above every frame of a game, since the system may need to move through the > array to find what it needs, regardless of how easy it looks to the user. so > just because you can call an element of an array as in array[x] doesn't mean > the system doesn't need to do any work to access that element. > > There are faster ways of storing data which are easier on the system in C++ > but I'm not as familiar with them as I'd like, so forgive me but I j
Re: [Audyssey] Something incredible in the pipeline.
I wonder if david will do a futuristic version so we can go into space explore and take control of planets etc? the map would have to be far far bigger of course but assuming this works the potential is there now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 09:14 To: Gamers Discussion list Subject: Re: [Audyssey] Something incredible in the pipeline. this sounds amazing! I've always felt the ui in time of conflict is probably the best example of a map overview I've ever seen in an accessible game. I've beaten the computer on a few skill levels, and have just been waiting in the wings for more units, scenarios and other options to turn up. So, this sounds amazing, and I'll deffinately be looking forward to it's release. Beware the Grue! Dark. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 11:59 PM Subject: [Audyssey] Something incredible in the pipeline. > Over on the GMA games list, I asked a question about a delayed release > for the update of Time of Conflict. We were expecting a release this > fall, with some nifty new unit types and some increased control over > scenario design. > > > > Well kids, David Greenwood is in process of producing a monster update > that > looks, from the description like we will be able to create and play > arbitrarily complex combat simulations from any era, with user-definable > unit types. I'm finally going to be able to design and play my Gettysburg > battle scenario that I've thought about for years, as well as Midway, > Guadalcanal, and possibly even theater-wide simulations such as Korea. > > > > For this old-school war-gamer, this looks like the Holy Grail, a game > with sufficient complexity and flexibility to match the best of the > board games for sighted people, and even play well in the sighted > strategic simulations market. > > > > David has already made the user interface break-throughs that make > such a sprawling game possible. Now that he' adding in such user > flexibility, there is literally no limit other than your computer's > power and your imagination to what simulations you can create. > > > > I forgot to mention, there will be multi-player for up to 5 players > for those who want to compete against humans. > > In the interests of full disclosure, I have no financial connection > with GMA, and this message was not solicited by anyone, I'm just that > excited. > > > > Finally, he posted a call for folk interested in designing unit sets > to contact him. I think he'd like to release some pre-created unit > sets for scenario design when the game comes out. He states that it > won' involve programming, just text editing. Since he liked my > prototype for GMA Tank Commander mission 5 enough to use elements from > it, I am hoping to join in this team. I'd like to create some > Napoleonic and/or Civil War era unit sets for him. > > > > Did I mention that I am phenomenally excited about all this? I think > that > if he delivers on what he is saying, it will be a break-through event in > the > audio gaming market. Other developers may wish to examine some of his > inte3rface choices if they wish to take on such a task. > > > >Christopher Bartlett *bounce* *bounce* *bounce* > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating game levels to scale?
Hi Tom You said: "As soon as you open a door you can hear the monsters and equipment in the room when it was silent before. As you pointed out even though you closed the door again you can still hear the monsters moving around in there, but they are muffled." I tried out all the speaker settings in the game like 3d, sterio, etc. Well, I do not know if there is something wrong with my pc, but when I played shades of doom, if I close a door with monsters inside, I cannot hear the monsters at all. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 December 2010 10:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil, Yeah, that was what I was thinking. i just played through a couple levels of Shades of Doom to get a handle on what David Greenwood did, and it seams sounds are triggered by the doors themselves. As soon as you open a door you can hear the monsters and equipment in the room when it was silent before. As you pointed out even though you closed the door again you can still hear the monsters moving around in there, but they are muffled. I'd have to figure out how to code this into the engine, but it sounds like a good idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating game levels to scale?
Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 December 2010 02:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Thomas, I think the GMA engine keeps sounds inside a room quiet until you open a door between the two regions. Then even if you close the door, the sounds in the room are audible. So the sounds are triggered by opening doors if there is one instead of walking into a region. If no door, then the distance fades sounds, but in a 2d you never hear sounds from rooms above. You could put a variable on each door to identify that it was between region 1 and 2 and if opened, then that would trigger the visited flag and turn on the sounds to region 2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something incredible in the pipeline.
Well, it sounds like unit creation is in already, so having spaceships of various sorts would be easy enough, as would renaming areas of the map as galaxies etc. The only additional thing you'd need is the ability to tinker with the naming of basic elements, for instance planets instead of cities, and gas clouds instead of water (ie, areas where only special units could cross), pluss of course the ability to completely switch to an sfx set without getting rid of the original (though i assume David may include this in the new version anyway sinse presumably different units will have different attack and death sounds). It will all depend upon how customizable david makes things. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 11:10 AM Subject: Re: [Audyssey] Something incredible in the pipeline. I wonder if david will do a futuristic version so we can go into space explore and take control of planets etc? the map would have to be far far bigger of course but assuming this works the potential is there now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 09:14 To: Gamers Discussion list Subject: Re: [Audyssey] Something incredible in the pipeline. this sounds amazing! I've always felt the ui in time of conflict is probably the best example of a map overview I've ever seen in an accessible game. I've beaten the computer on a few skill levels, and have just been waiting in the wings for more units, scenarios and other options to turn up. So, this sounds amazing, and I'll deffinately be looking forward to it's release. Beware the Grue! Dark. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 11:59 PM Subject: [Audyssey] Something incredible in the pipeline. Over on the GMA games list, I asked a question about a delayed release for the update of Time of Conflict. We were expecting a release this fall, with some nifty new unit types and some increased control over scenario design. Well kids, David Greenwood is in process of producing a monster update that looks, from the description like we will be able to create and play arbitrarily complex combat simulations from any era, with user-definable unit types. I'm finally going to be able to design and play my Gettysburg battle scenario that I've thought about for years, as well as Midway, Guadalcanal, and possibly even theater-wide simulations such as Korea. For this old-school war-gamer, this looks like the Holy Grail, a game with sufficient complexity and flexibility to match the best of the board games for sighted people, and even play well in the sighted strategic simulations market. David has already made the user interface break-throughs that make such a sprawling game possible. Now that he' adding in such user flexibility, there is literally no limit other than your computer's power and your imagination to what simulations you can create. I forgot to mention, there will be multi-player for up to 5 players for those who want to compete against humans. In the interests of full disclosure, I have no financial connection with GMA, and this message was not solicited by anyone, I'm just that excited. Finally, he posted a call for folk interested in designing unit sets to contact him. I think he'd like to release some pre-created unit sets for scenario design when the game comes out. He states that it won' involve programming, just text editing. Since he liked my prototype for GMA Tank Commander mission 5 enough to use elements from it, I am hoping to join in this team. I'd like to create some Napoleonic and/or Civil War era unit sets for him. Did I mention that I am phenomenally excited about all this? I think that if he delivers on what he is saying, it will be a break-through event in the audio gaming market. Other developers may wish to examine some of his inte3rface choices if they wish to take on such a task. Christopher Bartlett *bounce* *bounce* *bounce* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched an
Re: [Audyssey] Something incredible in the pipeline.
That's true. But you'd need a much bigger map I thinkk as well. Planets galaxies and star systems so think of it on that scale. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 11:23 To: Gamers Discussion list Subject: Re: [Audyssey] Something incredible in the pipeline. Well, it sounds like unit creation is in already, so having spaceships of various sorts would be easy enough, as would renaming areas of the map as galaxies etc. The only additional thing you'd need is the ability to tinker with the naming of basic elements, for instance planets instead of cities, and gas clouds instead of water (ie, areas where only special units could cross), pluss of course the ability to completely switch to an sfx set without getting rid of the original (though i assume David may include this in the new version anyway sinse presumably different units will have different attack and death sounds). It will all depend upon how customizable david makes things. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 11:10 AM Subject: Re: [Audyssey] Something incredible in the pipeline. >I wonder if david will do a futuristic version so we can go into space >explore and take control of planets etc? the map would have to be far >far bigger of course but assuming this works the potential is there >now. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of dark > Sent: 07 December 2010 09:14 > To: Gamers Discussion list > Subject: Re: [Audyssey] Something incredible in the pipeline. > > > this sounds amazing! > > I've always felt the ui in time of conflict is probably the best > example > of > a map overview I've ever seen in an accessible game. > > I've beaten the computer on a few skill levels, and have just been > waiting in the wings for more units, scenarios and other options to > turn up. > > So, this sounds amazing, and I'll deffinately be looking forward to > it's release. > > Beware the Grue! > > Dark. > - Original Message - > From: "Christopher Bartlett" > To: "'Gamers Discussion list'" > Sent: Monday, December 06, 2010 11:59 PM > Subject: [Audyssey] Something incredible in the pipeline. > > >> Over on the GMA games list, I asked a question about a delayed >> release for the update of Time of Conflict. We were expecting a >> release this fall, with some nifty new unit types and some increased >> control over scenario design. >> >> >> >> Well kids, David Greenwood is in process of producing a monster >> update that looks, from the description like we will be able to >> create and play arbitrarily complex combat simulations from any era, >> with user-definable unit types. I'm finally going to be able to >> design and play my Gettysburg >> battle scenario that I've thought about for years, as well as Midway, >> Guadalcanal, and possibly even theater-wide simulations such as Korea. >> >> >> >> For this old-school war-gamer, this looks like the Holy Grail, a game >> with sufficient complexity and flexibility to match the best of the >> board games for sighted people, and even play well in the sighted >> strategic simulations market. >> >> >> >> David has already made the user interface break-throughs that make >> such a sprawling game possible. Now that he' adding in such user >> flexibility, there is literally no limit other than your computer's >> power and your imagination to what simulations you can create. >> >> >> >> I forgot to mention, there will be multi-player for up to 5 players >> for those who want to compete against humans. >> >> In the interests of full disclosure, I have no financial connection >> with GMA, and this message was not solicited by anyone, I'm just that >> excited. >> >> >> >> Finally, he posted a call for folk interested in designing unit sets >> to contact him. I think he'd like to release some pre-created unit >> sets for scenario design when the game comes out. He states that it >> won' involve programming, just text editing. Since he liked my >> prototype for GMA Tank Commander mission 5 enough to use elements >> from it, I am hoping to join in this team. I'd like to create some >> Napoleonic and/or Civil War era unit sets for him. >> >> >> >> Did I mention that I am phenomenally excited about all this? I think >> that if he delivers on what he is saying, it will be a break-through >> event in the >> audio gaming market. Other developers may wish to examine some of his >> inte3rface choices if they wish to take on such a task. >> >> >> >>Christopher Bartlett *bounce* *bounce* *bounce* >> >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. You can make changes or upda
Re: [Audyssey] Something incredible in the pipeline.
Well, it would depend upon how fast your ships are going of course. Going at many times light speed as the ships of the treck universe do, it doesn't seem unrealistic to make the map the same size as normal, provided you grouped the planets, aka cities into realistic system locations, so for instance having the sol system with Earth, mars etc on top left corner at around coordinates 1, 120, then have the romulans over on the bottom right at 120 120. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 11:40 AM Subject: Re: [Audyssey] Something incredible in the pipeline. That's true. But you'd need a much bigger map I thinkk as well. Planets galaxies and star systems so think of it on that scale. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 11:23 To: Gamers Discussion list Subject: Re: [Audyssey] Something incredible in the pipeline. Well, it sounds like unit creation is in already, so having spaceships of various sorts would be easy enough, as would renaming areas of the map as galaxies etc. The only additional thing you'd need is the ability to tinker with the naming of basic elements, for instance planets instead of cities, and gas clouds instead of water (ie, areas where only special units could cross), pluss of course the ability to completely switch to an sfx set without getting rid of the original (though i assume David may include this in the new version anyway sinse presumably different units will have different attack and death sounds). It will all depend upon how customizable david makes things. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 11:10 AM Subject: Re: [Audyssey] Something incredible in the pipeline. I wonder if david will do a futuristic version so we can go into space explore and take control of planets etc? the map would have to be far far bigger of course but assuming this works the potential is there now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 09:14 To: Gamers Discussion list Subject: Re: [Audyssey] Something incredible in the pipeline. this sounds amazing! I've always felt the ui in time of conflict is probably the best example of a map overview I've ever seen in an accessible game. I've beaten the computer on a few skill levels, and have just been waiting in the wings for more units, scenarios and other options to turn up. So, this sounds amazing, and I'll deffinately be looking forward to it's release. Beware the Grue! Dark. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 11:59 PM Subject: [Audyssey] Something incredible in the pipeline. Over on the GMA games list, I asked a question about a delayed release for the update of Time of Conflict. We were expecting a release this fall, with some nifty new unit types and some increased control over scenario design. Well kids, David Greenwood is in process of producing a monster update that looks, from the description like we will be able to create and play arbitrarily complex combat simulations from any era, with user-definable unit types. I'm finally going to be able to design and play my Gettysburg battle scenario that I've thought about for years, as well as Midway, Guadalcanal, and possibly even theater-wide simulations such as Korea. For this old-school war-gamer, this looks like the Holy Grail, a game with sufficient complexity and flexibility to match the best of the board games for sighted people, and even play well in the sighted strategic simulations market. David has already made the user interface break-throughs that make such a sprawling game possible. Now that he' adding in such user flexibility, there is literally no limit other than your computer's power and your imagination to what simulations you can create. I forgot to mention, there will be multi-player for up to 5 players for those who want to compete against humans. In the interests of full disclosure, I have no financial connection with GMA, and this message was not solicited by anyone, I'm just that excited. Finally, he posted a call for folk interested in designing unit sets to contact him. I think he'd like to release some pre-created unit sets for scenario design when the game comes out. He states that it won' involve programming, just text editing. Since he liked my prototype for GMA Tank Commander mission 5 enough to use elements from it, I am hoping to join in this team. I'd like to create some Napoleonic and/or Civil War era unit sets for him. Did I mention that I am phenomenally excited about all this? I think that if he delivers on
Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity
I like hardware registration systems. It could defend Munawar, as know one could crack this game. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Monday, December 06, 2010 7:15 PM Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity I, really hate hardware registration systems. This final fight is really tuff. Ok, I blown up dark blaze. think that was easy. not when it regenerated and brought some friends with it. - Original Message - From: "Shiny protector" To: ; "Gamers Discussion list" Sent: Monday, December 06, 2010 6:27 PM Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity I don't think the registration system should be changed just because you have to do system reboots. How ever, cheats, I'd say know. First of all, the game is hard as it is, and secondly, if Munawar were to do that, he'd have to make the easy difficulty level kind of easy and that would take the challenge away in my opinion. - Original Message - From: "Alfredo" To: "Gamers Discussion list" Sent: Monday, December 06, 2010 1:59 PM Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity Hello, I think the next version of tdv should have difficulty levels and cheats, so you can get to play the game, if you cannot beat the final battles. I think there should be a change in the registration system. I was recently forced to do more than one system restore on my computer, but i think this is changing the hardware ID. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] GMA sound function was Creating game levels to scale?
Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] HELP WITH TDV PLEASE
I think you might have to use the web installer to crash that problem. - Original Message - From: "Mike Maslo" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 5:31 AM Subject: [Audyssey] HELP WITH TDV PLEASE Hi all: Below is a error I got when I installed and tried to run tdv as a demo. I was unable to launch the game at all. Any suggestions or help would be appreciated. Error log, created with build version 1.1.3991.34017: Error base exception: System.BadImageFormatException: Could not load file or assembly 'SlimDX, Version=2.0.9.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'SlimDX, Version=2.0.9.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' at BPCSharedComponent.ExtendedAudio.DSound..cctor() WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Error Description: The type initializer for 'BPCSharedComponent.ExtendedAudio.DSound' threw an exception. Stack trace:at BPCSharedComponent.ExtendedAudio.DSound.initialize(IntPtr handle, Boolean m) at TDV.GUI..ctor() at TDV.Common.Main(String[] args) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] HELP WITH TDV PLEASE
Everyone! Warning! Never! Ever! Play! With! Your! registry! Editor unless if you know what you are doing! I once played with it, and I messed up my computer. - Original Message - From: "Alfredo" To: "Gamers Discussion list" Sent: Monday, December 06, 2010 1:55 PM Subject: Re: [Audyssey] HELP WITH TDV PLEASE On 12/5/2010 9:31 PM, Mike Maslo wrote: Hi all: Below is a error I got when I installed and tried to run tdv as a demo. I was unable to launch the game at all. Any suggestions or help would be appreciated. Error log, created with build version 1.1.3991.34017: Error base exception: System.BadImageFormatException: Could not load file or assembly 'SlimDX, Version=2.0.9.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'SlimDX, Version=2.0.9.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' at BPCSharedComponent.ExtendedAudio.DSound..cctor() WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Error Description: The type initializer for 'BPCSharedComponent.ExtendedAudio.DSound' threw an exception. Stack trace:at BPCSharedComponent.ExtendedAudio.DSound.initialize(IntPtr handle, Boolean m) at TDV.GUI..ctor() at TDV.Common.Main(String[] args) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hello, Have you downloaded the slimDX files? That is what is missing. You may need to make sure you are running microsoft.net framework 3.5. HTH -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something incredible in the pipeline.
I might make a battel between Zooce. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 11:59 PM Subject: [Audyssey] Something incredible in the pipeline. Over on the GMA games list, I asked a question about a delayed release for the update of Time of Conflict. We were expecting a release this fall, with some nifty new unit types and some increased control over scenario design. Well kids, David Greenwood is in process of producing a monster update that looks, from the description like we will be able to create and play arbitrarily complex combat simulations from any era, with user-definable unit types. I'm finally going to be able to design and play my Gettysburg battle scenario that I've thought about for years, as well as Midway, Guadalcanal, and possibly even theater-wide simulations such as Korea. For this old-school war-gamer, this looks like the Holy Grail, a game with sufficient complexity and flexibility to match the best of the board games for sighted people, and even play well in the sighted strategic simulations market. David has already made the user interface break-throughs that make such a sprawling game possible. Now that he' adding in such user flexibility, there is literally no limit other than your computer's power and your imagination to what simulations you can create. I forgot to mention, there will be multi-player for up to 5 players for those who want to compete against humans. In the interests of full disclosure, I have no financial connection with GMA, and this message was not solicited by anyone, I'm just that excited. Finally, he posted a call for folk interested in designing unit sets to contact him. I think he'd like to release some pre-created unit sets for scenario design when the game comes out. He states that it won' involve programming, just text editing. Since he liked my prototype for GMA Tank Commander mission 5 enough to use elements from it, I am hoping to join in this team. I'd like to create some Napoleonic and/or Civil War era unit sets for him. Did I mention that I am phenomenally excited about all this? I think that if he delivers on what he is saying, it will be a break-through event in the audio gaming market. Other developers may wish to examine some of his inte3rface choices if they wish to take on such a task. Christopher Bartlett *bounce* *bounce* *bounce* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something incredible in the pipeline.
Yes that would work, but wouldn't you need in effect 2 maps? 1 of the galaxy and 1 for each system. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 12:24 To: Gamers Discussion list Subject: Re: [Audyssey] Something incredible in the pipeline. Well, it would depend upon how fast your ships are going of course. Going at many times light speed as the ships of the treck universe do, it doesn't seem unrealistic to make the map the same size as normal, provided you grouped the planets, aka cities into realistic system locations, so for instance having the sol system with Earth, mars etc on top left corner at around coordinates 1, 120, then have the romulans over on the bottom right at 120 120. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 11:40 AM Subject: Re: [Audyssey] Something incredible in the pipeline. > That's true. But you'd need a much bigger map I thinkk as well. > Planets galaxies and star systems so think of it on that scale. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of dark > Sent: 07 December 2010 11:23 > To: Gamers Discussion list > Subject: Re: [Audyssey] Something incredible in the pipeline. > > > Well, it sounds like unit creation is in already, so having spaceships > of various sorts would be easy enough, as would renaming areas of the > map as galaxies etc. > > The only additional thing you'd need is the ability to tinker with the > naming of basic elements, for instance planets instead of cities, > and gas clouds instead of water (ie, areas where only special units > could cross), pluss of course the ability to completely switch to an > sfx set without getting rid of the original (though i assume David may > include this in the new version anyway sinse presumably different > units will have different attack and death sounds). > > It will all depend upon how customizable david makes things. > > Beware the Grue! > > Dark. > - Original Message - > From: "Darren Harris" > To: "'Gamers Discussion list'" > Sent: Tuesday, December 07, 2010 11:10 AM > Subject: Re: [Audyssey] Something incredible in the pipeline. > > >>I wonder if david will do a futuristic version so we can go into space >>explore and take control of planets etc? the map would have to be far >>far bigger of course but assuming this works the potential is there >>now. >> >> -Original Message- >> From: gamers-boun...@audyssey.org >> [mailto:gamers-boun...@audyssey.org] >> On Behalf Of dark >> Sent: 07 December 2010 09:14 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Something incredible in the pipeline. >> >> >> this sounds amazing! >> >> I've always felt the ui in time of conflict is probably the best >> example of >> a map overview I've ever seen in an accessible game. >> >> I've beaten the computer on a few skill levels, and have just been >> waiting in the wings for more units, scenarios and other options to >> turn up. >> >> So, this sounds amazing, and I'll deffinately be looking forward to >> it's release. >> >> Beware the Grue! >> >> Dark. >> - Original Message - >> From: "Christopher Bartlett" >> To: "'Gamers Discussion list'" >> Sent: Monday, December 06, 2010 11:59 PM >> Subject: [Audyssey] Something incredible in the pipeline. >> >> >>> Over on the GMA games list, I asked a question about a delayed >>> release for the update of Time of Conflict. We were expecting a >>> release this fall, with some nifty new unit types and some increased >>> control over scenario design. >>> >>> >>> >>> Well kids, David Greenwood is in process of producing a monster >>> update that looks, from the description like we will be able to >>> create and play arbitrarily complex combat simulations from any era, >>> with user-definable unit types. I'm finally going to be able to >>> design and play my Gettysburg battle scenario that I've thought >>> about for years, as well as Midway, Guadalcanal, and possibly even >>> theater-wide simulations such as Korea. >>> >>> >>> >>> For this old-school war-gamer, this looks like the Holy Grail, a >>> game with sufficient complexity and flexibility to match the best of >>> the board games for sighted people, and even play well in the >>> sighted strategic simulations market. >>> >>> >>> >>> David has already made the user interface break-throughs that make >>> such a sprawling game possible. Now that he' adding in such user >>> flexibility, there is literally no limit other than your computer's >>> power and your imagination to what simulations you can create. >>> >>> >>> >>> I forgot to mention, there will be multi-player for up to 5 players >>> for those who want to compete against humans. >>> >>> In the interests of full disclosure, I have no financi
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? > Hi Phil > You said: > "Then even if you close the door, the sounds in the room are audible." > Well, I cannot comment about sarah as I played sarah too long ago, but I > can comment on shades of doom as I played it a lot. > IN version 1.2, if I go out of a room containing equipment and I close the > door, I cannot hear the sounds of that equipment at all. > Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3302 - Release Date: 12/07/10 02:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Oh sweet! Any idea is to how long we will have to wait for this tresure? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? > Hey Phil. > > Any chance in the future that you will put cheats in Sarah? Maybe like > sod where you have to get so many points before the codes can be used? > I would love to just have Sarah run around the place reeking havoc and > giving all the little ghosties a run for there money hahahahah! > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of Phil Vlasak > Sent: Tuesday, December 07, 2010 7:44 AM > To: Gamers Discussion list > Subject: [Audyssey] GMA sound function was Creating game levels to scale? > > Hi, > The hearing of sounds after closing a door worked in Windows XP but > may not work for everyone that has Vista and Windows 7. > David has a new version of the engine that fixes some of the sound > problems with Vista and Windows 7 but he has not released it to the > public yet. > I think he is working full time on Time of Conflict. > The new engine is part of my Sarah update, and when I renamed the file > SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of > the features of the new engine such as better sound panning. > I said some of the features, as some other features require additional > files to work such as for mouse support. > Phil > > - Original Message - > From: "NIcol" > To: "'Gamers Discussion list'" > Sent: Tuesday, December 07, 2010 6:21 AM > Subject: Re: [Audyssey] Creating game levels to scale? > > >> Hi Phil >> You said: >> "Then even if you close the door, the sounds in the room are audible." >> Well, I cannot comment about sarah as I played sarah too long ago, >> but I can comment on shades of doom as I played it a lot. >> IN version 1.2, if I go out of a room containing equipment and I >> close the door, I cannot hear the sounds of that equipment at all. >> Unless David updated the GMA engine after releasing shades of doom 1.2. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > _ NOD32 EMON 5681 (20101207) information _ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > _ NOD32 EMON 5682 (20101207) information _ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3302 - Release Date: 12/07/10 02:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you
[Audyssey] Iphone's Used on List
Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi Darren, I had hoped it would be finished a month ago but real life problems took all my spare time. Just recently our furnace went out and we had to spend a week trying to get it fixed, while living with a few electric heaters. So I had to put game development on the back burner while we blew out circuit breakers and had repair men check it out and try different things to get it fixed. Then the Draconis site was down for two weeks. The game still hasn't gone to my beta testers. I hope to get it done this week and send it to them but I can't predict how many bugs they will discover. Sometimes real life sucks. Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 10:25 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Oh sweet! Any idea is to how long we will have to wait for this tresure? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Awww Phil I really feel for you, it's 15 below freezing tonight and only 0dg now, I have my heating on and a thick cardy and I'm freezing, so goodness knows what it's been like for you! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 3:37 PM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, I had hoped it would be finished a month ago but real life problems took all my spare time. Just recently our furnace went out and we had to spend a week trying to get it fixed, while living with a few electric heaters. So I had to put game development on the back burner while we blew out circuit breakers and had repair men check it out and try different things to get it fixed. Then the Draconis site was down for two weeks. The game still hasn't gone to my beta testers. I hope to get it done this week and send it to them but I can't predict how many bugs they will discover. Sometimes real life sucks. Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 10:25 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Oh sweet! Any idea is to how long we will have to wait for this tresure? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) inf
Re: [Audyssey] Iphone's Used on List
I'm using an iPod touch 3 gen here. Running iOS 4.2. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kwasi Mensah Sent: Tuesday, December 07, 2010 10:30 AM To: gamers@audyssey.org Subject: [Audyssey] Iphone's Used on List Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Lol! Ain't that the way it is... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 10:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, I had hoped it would be finished a month ago but real life problems took all my spare time. Just recently our furnace went out and we had to spend a week trying to get it fixed, while living with a few electric heaters. So I had to put game development on the back burner while we blew out circuit breakers and had repair men check it out and try different things to get it fixed. Then the Draconis site was down for two weeks. The game still hasn't gone to my beta testers. I hope to get it done this week and send it to them but I can't predict how many bugs they will discover. Sometimes real life sucks. Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 10:25 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? > Oh sweet! Any idea is to how long we will have to wait for this tresure? > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of Phil Vlasak > Sent: Tuesday, December 07, 2010 9:16 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] GMA sound function was Creating game levels to > scale? > > Hi Darren, > In the Sarah update I re-designed how the spells work, giving you > access to as many spells as you have energy for. > The "power ups" are the wands sprinkled through the castle. There are > 10 in the current version and 16 in the update. > > This includes the four founders wands that are very powerful and store > lots of magical energy in them. > And one special wand from Merlin that is one of the new goals of the game. > If you don't find it, some really nasty things start to happen. > Then I have added two more potions to brew and five new spells. > > smiles, > Phil > > - Original Message - > From: "Darren Duff" > To: "'Gamers Discussion list'" > Sent: Tuesday, December 07, 2010 8:49 AM > Subject: Re: [Audyssey] GMA sound function was Creating game levels to > scale? > > >> Hey Phil. >> >> Any chance in the future that you will put cheats in Sarah? Maybe >> like sod where you have to get so many points before the codes can be used? >> I would love to just have Sarah run around the place reeking havoc >> and giving all the little ghosties a run for there money hahahahah! >> >> -Original Message- >> From: gamers-boun...@audyssey.org >> [mailto:gamers-boun...@audyssey.org] >> On Behalf Of Phil Vlasak >> Sent: Tuesday, December 07, 2010 7:44 AM >> To: Gamers Discussion list >> Subject: [Audyssey] GMA sound function was Creating game levels to scale? >> >> Hi, >> The hearing of sounds after closing a door worked in Windows XP but >> may not work for everyone that has Vista and Windows 7. >> David has a new version of the engine that fixes some of the sound >> problems with Vista and Windows 7 but he has not released it to the >> public yet. >> I think he is working full time on Time of Conflict. >> The new engine is part of my Sarah update, and when I renamed the >> file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me >> some of the features of the new engine such as better sound panning. >> I said some of the features, as some other features require >> additional files to work such as for mouse support. >> Phil >> >> - Original Message - >> From: "NIcol" >> To: "'Gamers Discussion list'" >> Sent: Tuesday, December 07, 2010 6:21 AM >> Subject: Re: [Audyssey] Creating game levels to scale? >> >> >>> Hi Phil >>> You said: >>> "Then even if you close the door, the sounds in the room are audible." >>> Well, I cannot comment about sarah as I played sarah too long ago, >>> but I can comment on shades of doom as I played it a lot. >>> IN version 1.2, if I go out of a room containing equipment and I >>> close the door, I cannot hear the sounds of that equipment at all. >>> Unless David updated the GMA engine after releasing shades of doom 1.2. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update
Re: [Audyssey] Iphone's Used on List
Interesting. How many people on this list actually rely on Apple's accessibility tech to use their iPhone/iPod Touch? On Tue, Dec 7, 2010 at 10:45 AM, Darren Duff wrote: > I'm using an iPod touch 3 gen here. Running iOS 4.2. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Kwasi Mensah > Sent: Tuesday, December 07, 2010 10:30 AM > To: gamers@audyssey.org > Subject: [Audyssey] Iphone's Used on List > > Hey guys, > > What version of iPhones/iPod Touches are people on this list using? I saw > the email chain of people disappointed with papa sangre being locked to > iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have > thought that most people on the list would be using these versions since > they support VoiceOver, Zoom and Color Contrast. > > Thanks > -kwasi > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > _ NOD32 EMON 5682 (20101207) information _ > > This message was checked by NOD32 antivirus system http://www.eset.com > > > > > _ NOD32 EMON 5682 (20101207) information _ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Spoilers. Their is a wand that is most powerful, even more powerful than the founders wands. Its called the elder wand. Even more powerful than Merlin. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 2:16 PM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3302 - Release Date: 12/07/10 02:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, p
Re: [Audyssey] Iphone's Used on List
Hi I'm using an ipod 3gen I think with Itunes on windows and the j-tunes scripts - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 3:45 PM Subject: Re: [Audyssey] Iphone's Used on List I'm using an iPod touch 3 gen here. Running iOS 4.2. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kwasi Mensah Sent: Tuesday, December 07, 2010 10:30 AM To: gamers@audyssey.org Subject: [Audyssey] Iphone's Used on List Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Iphone's Used on List
I do and the voice is really good, the english one better than U.S Samantha who sounds like she's angry with me - Original Message - From: "Kwasi Mensah" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 3:50 PM Subject: Re: [Audyssey] Iphone's Used on List Interesting. How many people on this list actually rely on Apple's accessibility tech to use their iPhone/iPod Touch? On Tue, Dec 7, 2010 at 10:45 AM, Darren Duff wrote: I'm using an iPod touch 3 gen here. Running iOS 4.2. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kwasi Mensah Sent: Tuesday, December 07, 2010 10:30 AM To: gamers@audyssey.org Subject: [Audyssey] Iphone's Used on List Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] problems with playing malinche games
Hi Everyone, I have been away from the list for quite a qhile but since I am having a problem when trying to play games I thought I would ask if anyone else has experienced this. I am using windows xp with jaws 11 and I have installed the newest version of frotz for windows, version 1.14 by david kinder. Recently I bought 3 games from Malinche games (z8 files) and downloaded a free one vanguard. I am having a problem with at least 2 of them (pinched in st petersburg and vanguard). When I type a command into the frotz command window the results dont get shown and nothing happens. It is as if text is just not being printed and I cant continue onward with the game at all. According to Howard Sherman the writer behind malinche games the games have been extensively tested but I do remember from a few years ago that I also had this seem problem with another of his titles endgame. The strange thing is that I dont get an error message at all. Are there any other people on list who ordered a malinche game and experienced problems like this? Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderated status for Chastity?
can I input my 2 cents worth here? I've been lurking on this list for slightly more than a month and I have yet to hear any inappropriate, immoral or disgusting comments from anyone. However, my personal definitions for such are probably a little more liberal than most (except where society and the general public are concerned). -Eric On Dec 2, 2010, at 11:52 PM, Stephen wrote: > I never saw any rude or inappropriate messages from chastity to this list. > At 04:02 PM 12/3/2010, you wrote: >> Hence why I said to say the least. >> We are the Knights who say...Ni! >> - Original Message - From: "Hayden Presley" >> To: "'Gamers Discussion list'" >> Sent: Thursday, December 02, 2010 8:18 PM >> Subject: Re: [Audyssey] Moderated status for Chastity? >> >> >>> Hi, >>> Embarassing? Many of them were completely immoral and just downright >>> disgusting and inappropriate. >>> >>> Best Regards, >>> Hayden >>> >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of Bryan Peterson >>> Sent: Thursday, December 02, 2010 7:14 PM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Moderated status for Chastity? >>> >>> Reminds me of what happened last year where it seemed like every Email >>> address on list got hacked or whatnot. Some of those messages I supposedly >>> sent were embarrassing to say the least. >>> We are the Knights who say...Ni! >>> - Original Message - From: "Scott Chesworth" >>> >>> To: >>> Sent: Thursday, December 02, 2010 6:02 PM >>> Subject: [Audyssey] Moderated status for Chastity? >>> >>> Hi mods, Would it be a wise move to place Chastity Morse's address on moderated status for the time being? From her previous posts, I'm totally convinced that she's not spamming intentionally and no doubt you've reached the same conclusion, but still, it seems wrong to assume that the entire list will have the foresight to ignore the links. Hopefully she'll be made aware of what's going through her account and find a fix soon. Not meaning to tread on any toes, just a thought from a humble lister. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can mak
[Audyssey] kindle ap accessible?
Is it with iTouch and VO? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating game levels to scale?
Thomas, Using a fixed set of arrays like you've mentioned below allows you instant access to any element in the array, but it really limits what you can do in terms of large scale constructs with many small items. I'd recommend taking a look at how first person shooters construct their game world, because they have arbitrarily large environments with small sections that have very fine detail. As I understand it, they simply have an infinite coordinate system, then they put walls and objects where they're needed to make things like the ground, edges of the map, ceiling, etc. The down side of doing a coordinate based system is that you have to do some kind of edge or bump detection, so you know when you run into a wall. But for that cost, you get rid of the scaling issues you've encountered, and you can make things arbitrarily free-form. Good luck! Dennis Towne Alter Aeon MUD - http://www.alteraeon.com On Sun, Dec 5, 2010 at 6:42 PM, Thomas Ward wrote: > Hello everyone, > > I was wondering if some gamers and especially other game developers > could give me their input on this matter. Tonight I am sitting here > doing a bit of work on the Genesis 3D engine when it ocurred to me I > might be doing things the wrong way, or at least I don't have to do > things the way I'm currently doing it. > > You see, when I draw a map of a game level I draw everything in it > completely to scale. Like if I draw a chasm or lava pit, and let's say > it is 10 feet in length, it ends up using at least 10 elements of the > array to hold it in memory. Now, obviously the larger the level the > more memory the game is going to use because everything is drawn > completely to actual scale. This would be fine for games where the > levels are small, where the levels are restricted to a 2d world, but > tonight while working on the engine and creating a test level for Star > Wars Mysteries of the Sith I soon realized that in order to draw 3d > levels according to actual scale would be huge. Oh, the computers of > today can certainly handle it as memory is no object its just the > principle of the thing why create a (100, 100, 100) 3d array to store > the game level when I could acomplish the same thing with a (10, 10, > 10) array that has everything scaled down by a factor of 10. > > So to use my earlier example the chasm that is 10 feet in length would > be reduced to 1, and therefore would only use up 1 element in the > array. Therefore instead of the player taking a step of 1 he or she > would move only 0.1 units per step. Things like that basically means > that I could make the level 10 times smaller, saving memory, and still > draw large objects and rooms. > > However, scaling things down isn't without its problems either. For > example, since you can't store anything in an array that is smaller > than 1 unit in size a door that would normally only be two or three > feet wide would now be 10 feet wide because that is the smallest I > could make it and store it in the array. Same would go for chasms, > fire pits, and anything else. Basically, I'd have to make the jumps > longer in order to clear a trap that was only three or four feet > accross, but thanks to the weird skaling and technical issues with the > array would be no smaller than 10 feet. Any thoughts on this? > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems with playing malinche games
Hi, Your problem isn't with the game per se, it's with the program you're using to play it. The latest versions of Frotz have an unfortunate problem when it comes to accessibility on Windows, perhaps something to do with the way text is rendered on screen. I suggest Filfor as an alternative which is more readable. To return to the subject of the games themselves, might I suggest that you avoid Malinch on general principles? The company and developer have, well, a reputation in the interactive fiction community, and not the good kind. I highly doubt your game experience will be worth your while. Hope this helps, Zack. On Mon, 6 Dec 2010, Anouk Radix wrote: Hi Everyone, I have been away from the list for quite a qhile but since I am having a problem when trying to play games I thought I would ask if anyone else has experienced this. I am using windows xp with jaws 11 and I have installed the newest version of frotz for windows, version 1.14 by david kinder. Recently I bought 3 games from Malinche games (z8 files) and downloaded a free one vanguard. I am having a problem with at least 2 of them (pinched in st petersburg and vanguard). When I type a command into the frotz command window the results dont get shown and nothing happens. It is as if text is just not being printed and I cant continue onward with the game at all. According to Howard Sherman the writer behind malinche games the games have been extensively tested but I do remember from a few years ago that I also had this seem problem with another of his titles endgame. The strange thing is that I dont get an error message at all. Are there any other people on list who ordered a malinche game and experienced problems like this? Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kindle ap accessible?
Don't think so and this is the wrong list to be asking :) but nope dont think it is On Dec 7, 2010, at 5:04 AM, Jason Boston wrote: > Is it with iTouch and VO? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems with playing malinche games
I must confess, I wasn't overly impressed with malinch's stuff myself, which is why I've not bought any though I've played their free titles and attempted a couple of demos (though not got far, actually i couldn't get past the first puzle in the first pentori demo). I think the thing that narks me most about malinch and actually discourages me from playing is their website. Advertizing and telling people about the game is one thing, but I don't want to have to waid through page after page of ridiculous self congratulations and smug reports about how much they think of themselves in order to download and try their games. for me this has the opposite effect to the intended one and actually puts me off their titles. Beware the Grue! Dark. - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 4:17 PM Subject: Re: [Audyssey] problems with playing malinche games Hi, Your problem isn't with the game per se, it's with the program you're using to play it. The latest versions of Frotz have an unfortunate problem when it comes to accessibility on Windows, perhaps something to do with the way text is rendered on screen. I suggest Filfor as an alternative which is more readable. To return to the subject of the games themselves, might I suggest that you avoid Malinch on general principles? The company and developer have, well, a reputation in the interactive fiction community, and not the good kind. I highly doubt your game experience will be worth your while. Hope this helps, Zack. On Mon, 6 Dec 2010, Anouk Radix wrote: Hi Everyone, I have been away from the list for quite a qhile but since I am having a problem when trying to play games I thought I would ask if anyone else has experienced this. I am using windows xp with jaws 11 and I have installed the newest version of frotz for windows, version 1.14 by david kinder. Recently I bought 3 games from Malinche games (z8 files) and downloaded a free one vanguard. I am having a problem with at least 2 of them (pinched in st petersburg and vanguard). When I type a command into the frotz command window the results dont get shown and nothing happens. It is as if text is just not being printed and I cant continue onward with the game at all. According to Howard Sherman the writer behind malinche games the games have been extensively tested but I do remember from a few years ago that I also had this seem problem with another of his titles endgame. The strange thing is that I dont get an error message at all. Are there any other people on list who ordered a malinche game and experienced problems like this? Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] world of legends
HI list I would like to try out world of legends. I read on audiogames.net that Jacob Kruger is hosting the game,. I clicked on the download link and I get a page telling me: no input file specified. I couldn't find a link to world of legends on www.pcsgames.net. Jacob, if you are still hosting the game, please advise me how I can download it. Its much appreciated. Many thanks. Happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi SP, I didn't write about that wand as it already is in the current version of the Sarah game. Phil - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 10:58 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Spoilers. Their is a wand that is most powerful, even more powerful than the founders wands. Its called the elder wand. Even more powerful than Merlin. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 2:16 PM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3302 - Release Date: 12/07/10 02:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audys
Re: [Audyssey] Iphone's Used on List
I have a 3GS and a 4 (which I use exclusively). If you'd like more info on the VIPhone group, which I moderate, (where there are almost 800 VI iPhone users) please do feel free to write me off-list. Have a great day!… Smiles, Cara :) On Dec 7, 2010, at 7:50 AM, Kwasi Mensah wrote: Interesting. How many people on this list actually rely on Apple's accessibility tech to use their iPhone/iPod Touch? On Tue, Dec 7, 2010 at 10:45 AM, Darren Duff wrote: > I'm using an iPod touch 3 gen here. Running iOS 4.2. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Kwasi Mensah > Sent: Tuesday, December 07, 2010 10:30 AM > To: gamers@audyssey.org > Subject: [Audyssey] Iphone's Used on List > > Hey guys, > > What version of iPhones/iPod Touches are people on this list using? I saw > the email chain of people disappointed with papa sangre being locked to > iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have > thought that most people on the list would be using these versions since > they support VoiceOver, Zoom and Color Contrast. > > Thanks > -kwasi > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > _ NOD32 EMON 5682 (20101207) information _ > > This message was checked by NOD32 antivirus system http://www.eset.com > > > > > _ NOD32 EMON 5682 (20101207) information _ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how can i destroy targets in updated version of 3D velocity?
Yeah, i tried it for many times and the result is still the same - unfortunately. Dne 7.12.2010 0:37, Hayden Presley napsal(a): Hi Petr, Tried restarting? I found that when I tried it the first time, I got the same results. HTH! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Petr Bláha Sent: Monday, December 06, 2010 1:48 PM To: gamers@audyssey.org Subject: [Audyssey] how can i destroy targets in updated version of 3D velocity? Hello all, i updated 3D velocyty today and now i am not able to destroy targets by missiles usualy i destroyed as many targets as possible like sam batteries, enemy battleship, guard towers, etc, but now it is not possible, only with cruise missile. So what is the problem? Can anyone tell me? Thanks for your hinds. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi Phil, Yeah, i know how that goes. I've been attempting to get beta 17 of MOTA ready, but now that the Christmas season has hit in full I'm busy with other things like Christmas shopping, spending some time with my family watching Christmas movies, and what little time is left over for myself really isn't enough to sit down and work for three or four hours straight on MOTA beta 17. So I've been working on other game ideas etc. Just things like writing notes, reading the MOTS player's guide, and things I can put down at a moments notice and not be up to my elbos in work. That said, the heating bug must have come to my place too. We have a heater in our hallway that isn't putting out much heat. When you walk by you can feel it getting hot, but the hallway is still colde and our bed room doesn't get very warm. I think the apartment manager is probably going to have to replace it as it doesn't actually put out any heat and still draws power. So for now we are going to have to make do with an electric space heater from Wal-mart to keep from being frozen. Smile. On 12/7/10, Phil Vlasak wrote: > Hi Darren, > I had hoped it would be finished a month ago but real life problems took all > my spare time. > Just recently our furnace went out and we had to spend a week trying to get > it fixed, while living with a few electric heaters. > So I had to put game development on the back burner while we blew out > circuit breakers and had repair men check it out and try different things to > get it fixed. > Then the Draconis site was down for two weeks. > The game still hasn't gone to my beta testers. > I hope to get it done this week and send it to them but I can't predict how > many bugs they will discover. > > Sometimes real life sucks. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi Thomas, I should make a fix the furnace game. Part one, the furnace sounds like it's haunted, stopping and starting ten times a minute. Part two, It dies and there is no heat. Step three, We run out to Target to buy electric heaters. Step four, We blow the circuit breakers running the electric heaters. Step five, We get a friend in to look at the furnace. Step six, He can't figure out what is wrong. Step seven, We get professionals in and they diagnose the problem. Step eight, While the part is under warrantee, the shipping, installation, and cost of electric heaters is not. Step nine We wait a week for the part to arrive. Step ten we wait for the installer to arrive. Step eleven, we wait while the part is installed. Step twelve, They looked at the old part and it looks fine. Could be microscopic cracks that open up only when the part is hot. Step thirteen, The furnace is working but we have a dusty dirty house with lots of boxes and packing materials from the new part, the new flue, the new cap and the three electric heaters. So that's what I've been doing for Thanksgiving. Sounds a little like Alice's Restaurant! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi could you send me the stuff for mots - I can't get my copy to work, let alone extract the dot gob files... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 December 2010 20:36 To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Phil, Yeah, i know how that goes. I've been attempting to get beta 17 of MOTA ready, but now that the Christmas season has hit in full I'm busy with other things like Christmas shopping, spending some time with my family watching Christmas movies, and what little time is left over for myself really isn't enough to sit down and work for three or four hours straight on MOTA beta 17. So I've been working on other game ideas etc. Just things like writing notes, reading the MOTS player's guide, and things I can put down at a moments notice and not be up to my elbos in work. That said, the heating bug must have come to my place too. We have a heater in our hallway that isn't putting out much heat. When you walk by you can feel it getting hot, but the hallway is still colde and our bed room doesn't get very warm. I think the apartment manager is probably going to have to replace it as it doesn't actually put out any heat and still draws power. So for now we are going to have to make do with an electric space heater from Wal-mart to keep from being frozen. Smile. On 12/7/10, Phil Vlasak wrote: > Hi Darren, > I had hoped it would be finished a month ago but real life problems took all > my spare time. > Just recently our furnace went out and we had to spend a week trying to get > it fixed, while living with a few electric heaters. > So I had to put game development on the back burner while we blew out > circuit breakers and had repair men check it out and try different things to > get it fixed. > Then the Draconis site was down for two weeks. > The game still hasn't gone to my beta testers. > I hope to get it done this week and send it to them but I can't predict how > many bugs they will discover. > > Sometimes real life sucks. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems with playing malinche games
Hi, Yeah this ha snothing to do with my problem though. I will try a different interpretter to see if that works better. I do agree though malinches website is a mess. Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 5:56 PM Subject: Re: [Audyssey] problems with playing malinche games I must confess, I wasn't overly impressed with malinch's stuff myself, which is why I've not bought any though I've played their free titles and attempted a couple of demos (though not got far, actually i couldn't get past the first puzle in the first pentori demo). I think the thing that narks me most about malinch and actually discourages me from playing is their website. Advertizing and telling people about the game is one thing, but I don't want to have to waid through page after page of ridiculous self congratulations and smug reports about how much they think of themselves in order to download and try their games. for me this has the opposite effect to the intended one and actually puts me off their titles. Beware the Grue! Dark. - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 4:17 PM Subject: Re: [Audyssey] problems with playing malinche games Hi, Your problem isn't with the game per se, it's with the program you're using to play it. The latest versions of Frotz have an unfortunate problem when it comes to accessibility on Windows, perhaps something to do with the way text is rendered on screen. I suggest Filfor as an alternative which is more readable. To return to the subject of the games themselves, might I suggest that you avoid Malinch on general principles? The company and developer have, well, a reputation in the interactive fiction community, and not the good kind. I highly doubt your game experience will be worth your while. Hope this helps, Zack. On Mon, 6 Dec 2010, Anouk Radix wrote: Hi Everyone, I have been away from the list for quite a qhile but since I am having a problem when trying to play games I thought I would ask if anyone else has experienced this. I am using windows xp with jaws 11 and I have installed the newest version of frotz for windows, version 1.14 by david kinder. Recently I bought 3 games from Malinche games (z8 files) and downloaded a free one vanguard. I am having a problem with at least 2 of them (pinched in st petersburg and vanguard). When I type a command into the frotz command window the results dont get shown and nothing happens. It is as if text is just not being printed and I cant continue onward with the game at all. According to Howard Sherman the writer behind malinche games the games have been extensively tested but I do remember from a few years ago that I also had this seem problem with another of his titles endgame. The strange thing is that I dont get an error message at all. Are there any other people on list who ordered a malinche game and experienced problems like this? Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gam
Re: [Audyssey] game objects in memory
Hi Rynhardt, in theory this sounds good, but I have a couple of questions for you. What data types are you storing in your array? I.E. HOw are you showing that there is a wall and not air per se in a particular area? I'm assuming here, that we're talking about a full-scale map of the level. Also, is your player moving in only 1 unit per frame? I ask these because firstly, it sounds like you're simply treating the world as a very large array of described points in essence. (Which begins to sound exactly like a 3D coordinate system again) :) The exception being that you have labels for each point, which can really unnecessarily inflate the amount of data needed to render a map. Even just using a byte of data per coordinate, it inflates the map eight times larger than it needs to be rather than using a simpler collision-based model. -And, incidentally, you'll still, in effect, need to use collision detection anyway, since the map is full-scale. I.E. if your player is moving at 5 coordinates per second in a direction but that move rate isn't always the same, you'll still need to check to see if the path of the player will come into contact with some feature of the map. You'd need some form of collision detection for this. -Yes?… To address your other point, about needing to move through each entity in the game each frame, you could simply use the current room as your bound for checking entities. There's no sense checking entities on the other side of the map. Even if you simply used the player's radius instead, and did more detailed collision detection based on that, the math to check every entity's position in a level really wouldn't be anything for a modern machine. I like your idea though, using perhaps an array of 8 bit integers, which could simply represent a full-scale environment with amazing detail, in the sense that one could simply test for a point anywhere on the map and instantly know what exactly was there. I.E. A point could contain air, water, be solid or not with numerous materials. I question how much faster or less intensive this would really be in gameplay though. -But honestly, I'm not sure it really matters on the scale we're talking about here. I.E. we're not even actually rendering any of this in graphics so these shapes and structures we're testing against are purely hypothetical in the sense that a sphere is simply a 3F coordinate and another float for a radius. That's so little data to represent and so little math to manage, that it's nothing for a computer these days. -Know what I mean?… I think it's really interesting though, as I've said, as it really sounds like your and other's full-scale approach is really beginning to blend with a raw 3D coord system anyway. :) I love the idea of symbolic representation of 'reality' and vice versa!… woohoo! :) Have a totally awesome day!… Smiles, Cara :) On Dec 7, 2010, at 2:30 AM, Rynhardt Kruger wrote: Hi Cara, The reason I thought the 3d array would be faster is: Lets say you want to check if the player object moves into a wall when it takes a step. In the case where every object has attributes for the 3d coordinate, you have to search through all the objects currently in the level and check if one of them is at the position of the players next position. If all the objects are stored in a 3d array, it requires only using the players next location as an array index and checking if an object occupies that array element. In languages like c or c++, getting an array element requires only the calculation of the correct offset in memory based on the array index and element size and referencing that location in memory. In this case I'd thought of storing wall-like elements in the array apposed to rooms. Another way might be to (as you said) give each object bounding coordinates e.g. a left upper coordinate and a right lower coordinate and have all the objects in an array or other data structure. May be having rooms in stead of walls represented by objects will decrease the number of objects so the search time isn't so big? A reason I like this method is that rooms can have interesting shapes e.g. a round room and that you can move a hole room to another location, possibly moving everything inside as well to create a vehicle like object. Take care, Rynhardt * Cara Quinn [101207 07:53]: > Rynhardt; > > -It occurred to me that I didn't completely answer your question in my last > note, so my apologies. :) > > In my own personal opinion, yes, it's good to have map data in an array, as > well as using a flexible coordinate system as in my code example. HOwever, > even though game objects can still rely on a coordinate system to move within > the game, they can still be stored in an array as well. > > I.E. one could use two arrays in-game; one to store the amount of active > entities and the other to represent rooms in a level. Within the rooms array, > game entities can freel
Re: [Audyssey] Creating game levels to scale?
Hi Nicol, I don't recall ever hearing the equipment after closing the door, but i know you can usually hear the monsters in that room even with the door closed, but they are muffled by a low-pass filter. On 12/7/10, NIcol wrote: > Hi Phil > You said: > "Then even if you close the door, the sounds in the room are audible." > Well, I cannot comment about sarah as I played sarah too long ago, but I > can comment on shades of doom as I played it a lot. > IN version 1.2, if I go out of a room containing equipment and I close the > door, I cannot hear the sounds of that equipment at all. > Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating game levels to scale?
Hi Dennis, Right. I'm aware of how a lot of mainstream developers do it, and when we are talking any kind of game using graphics using a 3d coordinates system is essential to make sure if the player has encountered a wall, door, whatever. On the other hand the way I'm doing it currently using an array has a lot of advantages as it gives me instant access to the information i need without performing a bounded box calculation to see if the player has encountered anything. It has disadvantages too as it has limits and is good for spheres and other shapes that aren't square or rectangular in design. On 12/5/10, Dennis Towne wrote: > Thomas, > > Using a fixed set of arrays like you've mentioned below allows you > instant access to any element in the array, but it really limits what > you can do in terms of large scale constructs with many small items. > > I'd recommend taking a look at how first person shooters construct > their game world, because they have arbitrarily large environments > with small sections that have very fine detail. As I understand it, > they simply have an infinite coordinate system, then they put walls > and objects where they're needed to make things like the ground, edges > of the map, ceiling, etc. > > The down side of doing a coordinate based system is that you have to > do some kind of edge or bump detection, so you know when you run into > a wall. But for that cost, you get rid of the scaling issues you've > encountered, and you can make things arbitrarily free-form. > > Good luck! > > Dennis Towne > Alter Aeon MUD - http://www.alteraeon.com > > On Sun, Dec 5, 2010 at 6:42 PM, Thomas Ward > wrote: >> Hello everyone, >> >> I was wondering if some gamers and especially other game developers >> could give me their input on this matter. Tonight I am sitting here >> doing a bit of work on the Genesis 3D engine when it ocurred to me I >> might be doing things the wrong way, or at least I don't have to do >> things the way I'm currently doing it. >> >> You see, when I draw a map of a game level I draw everything in it >> completely to scale. Like if I draw a chasm or lava pit, and let's say >> it is 10 feet in length, it ends up using at least 10 elements of the >> array to hold it in memory. Now, obviously the larger the level the >> more memory the game is going to use because everything is drawn >> completely to actual scale. This would be fine for games where the >> levels are small, where the levels are restricted to a 2d world, but >> tonight while working on the engine and creating a test level for Star >> Wars Mysteries of the Sith I soon realized that in order to draw 3d >> levels according to actual scale would be huge. Oh, the computers of >> today can certainly handle it as memory is no object its just the >> principle of the thing why create a (100, 100, 100) 3d array to store >> the game level when I could acomplish the same thing with a (10, 10, >> 10) array that has everything scaled down by a factor of 10. >> >> So to use my earlier example the chasm that is 10 feet in length would >> be reduced to 1, and therefore would only use up 1 element in the >> array. Therefore instead of the player taking a step of 1 he or she >> would move only 0.1 units per step. Things like that basically means >> that I could make the level 10 times smaller, saving memory, and still >> draw large objects and rooms. >> >> However, scaling things down isn't without its problems either. For >> example, since you can't store anything in an array that is smaller >> than 1 unit in size a door that would normally only be two or three >> feet wide would now be 10 feet wide because that is the smallest I >> could make it and store it in the array. Same would go for chasms, >> fire pits, and anything else. Basically, I'd have to make the jumps >> longer in order to clear a trap that was only three or four feet >> accross, but thanks to the weird skaling and technical issues with the >> array would be no smaller than 10 feet. Any thoughts on this? >> >> Cheers! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the mana
Re: [Audyssey] Creating game levels to scale?
Hi Nicol, What version of Windows are you running? I notice on XP Shades of Doom works fine, but on Windows 7 the sounds don't work correctly. On 12/7/10, NIcol wrote: > Hi Tom > You said: > "As soon as you open a door you can hear the monsters and equipment in the > room when it was silent before. As you pointed out even though you closed > the door again you can still hear the monsters moving around in there, > but they are muffled." > I tried out all the speaker settings in the game like 3d, sterio, etc. > Well, I do not know if there is something wrong with my pc, but when I > played shades of doom, if I close a door with monsters inside, I cannot hear > the monsters at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems with playing malinche games
Hi, I have to agree with Dark about this. I've tried the demo versions of Malinche's games, and wasn't impressed with any of them, mostly because I couldn't figure out how to solve the puzzles. As far as the advertising goes, I personally don't believe a word of it. The entry on Wikipedia about Malinche Entertainment discusses some contraversial issues about this company, and just reading that section alone made me decide not to buy their products. That's just my opinion, though. If you want to try them, I also recommend Filfre, from http://maher.filfre.net/filfre/. I use this interpreter all the time when playing Z-Code games, including the classics from Infocom. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi Cara, Cara wrote: What data types are you storing in your array? I.E. HOw are you showing that there is a wall and not air per se in a particular area? I'm assuming here, that we're talking about a full-scale map of the level. My responce: At least the way I do it in g3D I have a header called surface.h which has several defined surface types such as walls, doors, water, ladders, ropes, vines, etc to reference different surfaces and objects in the game world. There fore all I need to do is create a 3d array of type int and fill it with these surface constants, and I can later reference the array to find out what if anything is at any given point on the map on demand. Since I have those surface constants it makes referencing this stuff pretty easy. Cara wrote: I ask these because firstly, it sounds like you're simply treating the world as a very large array of described points in essence. (Which begins to sound exactly like a 3D coordinate system again) :) The exception being that you have labels for each point, which can really unnecessarily inflate the amount of data needed to render a map. Even just using a byte of data per coordinate, it inflates the map eight times larger than it needs to be rather than using a simpler collision-based model. My response: That's exactly the issue I encountered when creating levels of any real size and complexity. That is one reason I was thinking of shrinking the levels. The way I'm handling things really inflates the amount of data to store the level in memory. It is something of a CPU/memory hog when it really doesn't need to. For that reason I really and truly believe i need to implement a true 3d coordinates system with proper colision detection to improve the engine. That said, using an array as a colision detection system is a bit easier because as you say everything is labeled. For example, if I want to know if there is a wall 3 units away I can look along that vector three coordinate units and see exactly what is there just by referencing the array. It is simple, but is rather waistful of memory and CPU power in the process. Cara wrote: -And, incidentally, you'll still, in effect, need to use collision detection anyway, since the map is full-scale. I.E. if your player is moving at 5 coordinates per second in a direction but that move rate isn't always the same, you'll still need to check to see if the path of the player will come into contact with some feature of the map. You'd need some form of collision detection for this. -Yes?… My response: Yes and no. Implementing a true colision detection system would certainly be more appropriate, but I have managed without one. As I said I managed to do it with a simpkle 3d array regardless of the player's rate. Here is an an example of how I do it. // Get the player's current direction, location, and speed direction = player.IsDirection(); speed = player.IsSpeed(); x1 = player.IsX(); y1 = player.IsY(); z1 = player.IsZ(); // Calculate the player's new location x2 = GetX(direction, x1, speed); y2 = GetY(0, y1, speed); z2 = GetZ(direction, z1, speed); // Now return the surface at the specified coordinates surface = world.IsSurface(x2, y2, z2); Of course, I'm using internal functions from my G3D engine as my example, but how it works is actually simple. The GetX(), GetY(), and GetZ() functions simply takes the player's direction, speed, and coordinates and looks along that vector however many units the player would travel in a certain frame. The new coordinates or position is then passed off to my world object which has an array holding the game world and finds out what if anything is there at that coordinates. As I said earlier it works fine except for the fact it definitely inflates the amount of data that needs to be stored to get colision detection and you can't have more than one object in any given position at a time. Cara wrote: I like your idea though, using perhaps an array of 8 bit integers, which could simply represent a full-scale environment with amazing detail, in the sense that one could simply test for a point anywhere on the map and instantly know what exactly was there. I.E. A point could contain air, water, be solid or not with numerous materials. My response: That's the upside alright and why I chose that method when creating G3D. I just found it easier on the programmer to keep track of things and doesn't require being a math major to figure out. Although, my grades in math were decent in school I still have troubles with geometry and trig without someone to refresh me on how to do this or that from time to time. In fact, i often have to ask friends in the know to help with me with math calculations in my programming as my own math skills are fair, but not great.In fact, the first time I took trig I almost flunked it just because I couldn't wrap my brain around sins, cosins, tangents, etc. Although, I think as I get older I'm becoming a little better at it because game programming has
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi Muhammed, Where'd the "more power than Merlin" bit come from? I've never heard that at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 12:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi SP, I didn't write about that wand as it already is in the current version of the Sarah game. Phil - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 10:58 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? > Spoilers. > Their is a wand that is most powerful, even more powerful than the > founders > wands. Its called the elder wand. Even more powerful than Merlin. > - Original Message - > From: "Phil Vlasak" > To: "Gamers Discussion list" > Sent: Tuesday, December 07, 2010 2:16 PM > Subject: Re: [Audyssey] GMA sound function was Creating game levels to > scale? > > >> Hi Darren, >> In the Sarah update I re-designed how the spells work, giving you access >> to as many spells as you have energy for. >> The "power ups" are the wands sprinkled through the castle. There are 10 >> in the current version and 16 in the update. >> >> This includes the four founders wands that are very powerful and store >> lots of magical energy in them. >> And one special wand from Merlin that is one of the new goals of the >> game. >> If you don't find it, some really nasty things start to happen. >> Then I have added two more potions to brew and five new spells. >> >> smiles, >> Phil >> >> - Original Message - >> From: "Darren Duff" >> To: "'Gamers Discussion list'" >> Sent: Tuesday, December 07, 2010 8:49 AM >> Subject: Re: [Audyssey] GMA sound function was Creating game levels to >> scale? >> >> >>> Hey Phil. >>> >>> Any chance in the future that you will put cheats in Sarah? Maybe like >>> sod >>> where you have to get so many points before the codes can be used? I >>> would >>> love to just have Sarah run around the place reeking havoc and giving >>> all >>> the little ghosties a run for there money hahahahah! >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >>> On >>> Behalf Of Phil Vlasak >>> Sent: Tuesday, December 07, 2010 7:44 AM >>> To: Gamers Discussion list >>> Subject: [Audyssey] GMA sound function was Creating game levels to >>> scale? >>> >>> Hi, >>> The hearing of sounds after closing a door worked in Windows XP but may >>> not >>> work for everyone that has Vista and Windows 7. >>> David has a new version of the engine that fixes some of the sound >>> problems >>> with Vista and Windows 7 but he has not released it to the public yet. >>> I think he is working full time on Time of Conflict. >>> The new engine is part of my Sarah update, and when I renamed the file >>> SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of >>> the >>> features of the new engine such as better sound panning. >>> I said some of the features, as some other features require additional >>> files >>> to work such as for mouse support. >>> Phil >>> >>> - Original Message - >>> From: "NIcol" >>> To: "'Gamers Discussion list'" >>> Sent: Tuesday, December 07, 2010 6:21 AM >>> Subject: Re: [Audyssey] Creating game levels to scale? >>> >>> >>>> Hi Phil >>>> You said: >>>> "Then even if you close the door, the sounds in the room are audible." >>>> Well, I cannot comment about sarah as I played sarah too long ago, but >>>> I >>>> can comment on shades of doom as I played it a lot. >>>> IN version 1.2, if I go out of a room containing equipment and I close >>>> the >>>> door, I cannot hear the sounds of that equipment at all. >>>> Unless David updated the GMA engine after releasing shades of doom 1.2. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You
Re: [Audyssey] game objects in memory
Hi Cara, Hmmm...I'm going to have to try that. When you put it like that it looks pretty easy. Essentially, all I should have to do is create a class to hold something like a wall and define its maximum x, y, and z boundries and detect if the player comes into contact with any point of the wall, door, whatever. I've got to try this as it sounds interesting. Cheers! On 12/6/10, Cara Quinn wrote: > Hi Rynhardt; > > ACtually collision detection really isn't that expensive. Here's some C++ > for checking two axis-aligned bounding boxes in 3D. > > // set the lower and upper coordinates of each box > // and set their position > > Box A (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); > A.setPosition (3.0, 3.0, 3.0); > > Box B (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); > B.setPosition (0.0, 0.0, 0.0); > > // check to see if any part of the above boxes touch or overlap > > if((A.lower.x <= B.upper.x && A.lower.y <= B.upper.y && A.lower.z <= > B.upper.z) && (A.upper.x >= B.lower.x && A.upper.y >= B.lower.y && A.upper.z >>= B.lower.z)) { > > // Manage collision > > } > > In this case, the two boxes are not touching, as the bottom-most point of A > is at 2.0, 2.0, 2.0 and the top-most point of B is at 1.0, 1.0, 1.0 so > there's a length of one coordinate between them. Does this make sense?… > > The above code is all you need to detect whether two boxes in 3D space touch > or overlap each other. This really isn't overly intensive. YOu can also > check for collision of spheres easily too, but it is a bit more expensive > than the above, but it is equally simple, relying on the Pythagorus theorem. > Basically you can just check the length of the line between the centers of > two spheres and see if it's less than or greater than the radii of each > sphere. So if the two radii add up to (or are greater than) the distance you > just found, then the spheres are touching or overlapping. > > On the subject of arrays, (depending on the type of array) it's not > necessarily any less expensive to access an array vs doing something like > the above every frame of a game, since the system may need to move through > the array to find what it needs, regardless of how easy it looks to the > user. so just because you can call an element of an array as in array[x] > doesn't mean the system doesn't need to do any work to access that element. > > There are faster ways of storing data which are easier on the system in C++ > but I'm not as familiar with them as I'd like, so forgive me but I just know > they're there, but have no explanation for you. :) > > Anyway, hope this sheds some light… > > Smiles, > > Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems with playing malinche games
Hi, Also from what I've read on Audiogames, it seems as though all of Malinche's stuff is some kind of murder mystery or thereabouts. Sure one or two are good, but at least you look at Infocom, and you see they had several genres of IF; if Malinche would do that I'd be greatful. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 07, 2010 10:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] problems with playing malinche games I must confess, I wasn't overly impressed with malinch's stuff myself, which is why I've not bought any though I've played their free titles and attempted a couple of demos (though not got far, actually i couldn't get past the first puzle in the first pentori demo). I think the thing that narks me most about malinch and actually discourages me from playing is their website. Advertizing and telling people about the game is one thing, but I don't want to have to waid through page after page of ridiculous self congratulations and smug reports about how much they think of themselves in order to download and try their games. for me this has the opposite effect to the intended one and actually puts me off their titles. Beware the Grue! Dark. - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 4:17 PM Subject: Re: [Audyssey] problems with playing malinche games > Hi, > Your problem isn't with the game per se, it's with the program you're > using to play it. The latest versions of Frotz have an unfortunate > problem when it comes to accessibility on Windows, perhaps something to do > with the way text is rendered on screen. I suggest Filfor as an > alternative which is more readable. > To return to the subject of the games themselves, might I suggest that you > avoid Malinch on general principles? The company and developer have, > well, a reputation in the interactive fiction community, and not the good > kind. I highly doubt your game experience will be worth your while. > Hope this helps, > Zack. > > > On Mon, 6 Dec 2010, Anouk Radix wrote: > >> Hi Everyone, >> I have been away from the list for quite a qhile but since I am having a >> problem when trying to play games I thought I would ask if anyone else >> has experienced this. >> I am using windows xp with jaws 11 and I have installed the newest >> version of frotz for windows, version 1.14 by david kinder. Recently I >> bought 3 games from Malinche games (z8 files) and downloaded a free one >> vanguard. I am having a problem with at least 2 of them (pinched in st >> petersburg and vanguard). When I type a command into the frotz command >> window the results dont get shown and nothing happens. It is as if text >> is just not being printed and I cant continue onward with the game at >> all. >> According to Howard Sherman the writer behind malinche games the games >> have been extensively tested but I do remember from a few years ago that >> I also had this seem problem with another of his titles endgame. >> The strange thing is that I dont get an error message at all. >> Are there any other people on list who ordered a malinche game and >> experienced problems like this? >> Greetings, Anouk, >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity
Hi Muhammd, My friend...I don't mean to brag about Freedom Scientific. But if you can crack JAWS then you can crack this. It's really the exact same thing as BSC games registration system, it'sjust set up differently on the surface. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Tuesday, December 07, 2010 6:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity I like hardware registration systems. It could defend Munawar, as know one could crack this game. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Monday, December 06, 2010 7:15 PM Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity > I, really hate hardware registration systems. > This final fight is really tuff. Ok, I blown up dark blaze. think that was > easy. not when it regenerated and brought some friends with it. > - Original Message - > From: "Shiny protector" > To: ; "Gamers Discussion list" > Sent: Monday, December 06, 2010 6:27 PM > Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D > Velocity > > >>I don't think the registration system should be changed just because you >>have to do system reboots. How ever, cheats, I'd say know. First of all, >>the game is hard as it is, and secondly, if Munawar were to do that, he'd >>have to make the easy difficulty level kind of easy and that would take >>the challenge away in my opinion. >> - Original Message - >> From: "Alfredo" >> To: "Gamers Discussion list" >> Sent: Monday, December 06, 2010 1:59 PM >> Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D >> Velocity >> >> >>> Hello, >>> I think the next version of tdv should have difficulty levels and >>> cheats, so you can get to play the game, if you cannot beat the final >>> battles. I think there should be a change in the registration system. I >>> was recently forced to do more than one system restore on my computer, >>> but i think this is changing the hardware ID. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> __ Information from ESET Smart Security, version of virus >> signature database 5266 (20100709) __ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> > > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
Re: [Audyssey] problems with playing malinche games
Exactly Kelly. I aggree -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 December 2010 22:17 To: gamers@audyssey.org Subject: Re: [Audyssey] problems with playing malinche games Hi, I have to agree with Dark about this. I've tried the demo versions of Malinche's games, and wasn't impressed with any of them, mostly because I couldn't figure out how to solve the puzzles. As far as the advertising goes, I personally don't believe a word of it. The entry on Wikipedia about Malinche Entertainment discusses some contraversial issues about this company, and just reading that section alone made me decide not to buy their products. That's just my opinion, though. If you want to try them, I also recommend Filfre, from http://maher.filfre.net/filfre/. I use this interpreter all the time when playing Z-Code games, including the classics from Infocom. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something incredible in the pipeline.
Hi Thomas, I assume that what you're calling tanks are what David alls armored units? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, December 06, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Something incredible in the pipeline. Hi Hayden, I don't know about you but i find the Aircraft carriers an invaluable part of my task force. Their power is being able to move a lot of fighters across the map and attack coastal defences before landing troops. For example, if their is a city you want to capture I'll send a couple of fighters in to bomb the crap out of any tanks or troops in the area and then send in my transports to capture the city. Sometimes I will lose a few fighters doing this, but it softens up the enemy defences so that my infantry and tanks don't get hammered when they land boots on enemy soil. The other tactical advantage carriers have is they can act as mobile refueling stations. If you have fighters scouting an area deep behind enemy lines chances are good they can't get back to one of your cities to refuel. They can land on your carrier and get refueled before taking off and continue to scout the enemy defences. Finally, carriiers are power houses in a navel engagement. For example, an enemy battleship was pounding my coastal defences and my submarines and battleships were not in the area. Fortunately, I had a carrier fully loaded nearby. Well, I managed to kick the crap out of the battleship. I sent all 8 fighters in to bomb and blast the battleship which seriously damaged it. Then, I moved the carrier itself in to engage the battleship and it was sunk without hardly any damage to the carrier. The only week point in my attack were the fighters as they are unfortunately are too easy to shoot down. However, if you have several aircraft and consider them expendable losses you can usually pound the enemy into pudding which I certainly did. Of course the more carriers you have in a group the more power you have in numbers. I once attacked an enemy with four carrier groups and 32 fighters. Let's just say I lost about 12 fighters but every enemy tank, soldier, and enemy aircraft in the immediate area was toast. I totally cleared the island of enemy troops without landing a single infantry unit on the island to capture it. I only sent my ground forces in to take the cities and start production for my side. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jedi Knight was GMA sound function
Hi Ben, What exactly do you need? If it is sounds you want let me just say the sounds for Mysteries of the Sith are absolute crap. They were recorded at 11025 KHZ mono. I'm currently grabbing sounds from newer SW games like Jedi Outcast, SithAcademy, etc as the force sounds, light sabers, and so on are all 44100 KHZ stereo. A massive improvement over the older Jedi Knight games. The only thing I've decided to use from MOTS is the dialog as that isn't replacable unfortunately. However, my version is getting a huge sound upgrade as I'm grabbing all the high-fi souns I can to replace their crappy ones. As for the gob and goo files they are easy to open. There are plenty of tools out there for Jedi Knight to unpack and repack the sounds, music, etc. I'm thinking of modding the original game with some better stuff just to have something to play around with while I'm working on my updated clone. On 12/7/10, Ben wrote: > Hi could you send me the stuff for mots - I can't get my copy to work, let > alone extract the dot gob files... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something incredible in the pipeline.
Hi Hayden, Yes, isn't that obvious? Armored units consists of tanks as well as APCs and so on. On 12/7/10, Hayden Presley wrote: > Hi Thomas, > I assume that what you're calling tanks are what David alls armored units? > > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems with playing malinche games
Actually Haiden, the pentori games are fantasy, The first mile is horror, saint petersburg and sin city are spy/suspense fiction, and Endgame is naval thriller, the only card carrying murder mystery is greystone. I've personally tried the pentori game demos, pluss the prequal and also the first mile demo, but once again I found myself not really able to get anywhere, heck, I couldn't get out of the first room in the pentori first light demo. I'd probably be more interested in their stuff if they weren't quite as self-promoting and smug generally. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 11:23 PM Subject: Re: [Audyssey] problems with playing malinche games Hi, Also from what I've read on Audiogames, it seems as though all of Malinche's stuff is some kind of murder mystery or thereabouts. Sure one or two are good, but at least you look at Infocom, and you see they had several genres of IF; if Malinche would do that I'd be greatful. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 07, 2010 10:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] problems with playing malinche games I must confess, I wasn't overly impressed with malinch's stuff myself, which is why I've not bought any though I've played their free titles and attempted a couple of demos (though not got far, actually i couldn't get past the first puzle in the first pentori demo). I think the thing that narks me most about malinch and actually discourages me from playing is their website. Advertizing and telling people about the game is one thing, but I don't want to have to waid through page after page of ridiculous self congratulations and smug reports about how much they think of themselves in order to download and try their games. for me this has the opposite effect to the intended one and actually puts me off their titles. Beware the Grue! Dark. - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 4:17 PM Subject: Re: [Audyssey] problems with playing malinche games Hi, Your problem isn't with the game per se, it's with the program you're using to play it. The latest versions of Frotz have an unfortunate problem when it comes to accessibility on Windows, perhaps something to do with the way text is rendered on screen. I suggest Filfor as an alternative which is more readable. To return to the subject of the games themselves, might I suggest that you avoid Malinch on general principles? The company and developer have, well, a reputation in the interactive fiction community, and not the good kind. I highly doubt your game experience will be worth your while. Hope this helps, Zack. On Mon, 6 Dec 2010, Anouk Radix wrote: Hi Everyone, I have been away from the list for quite a qhile but since I am having a problem when trying to play games I thought I would ask if anyone else has experienced this. I am using windows xp with jaws 11 and I have installed the newest version of frotz for windows, version 1.14 by david kinder. Recently I bought 3 games from Malinche games (z8 files) and downloaded a free one vanguard. I am having a problem with at least 2 of them (pinched in st petersburg and vanguard). When I type a command into the frotz command window the results dont get shown and nothing happens. It is as if text is just not being printed and I cant continue onward with the game at all. According to Howard Sherman the writer behind malinche games the games have been extensively tested but I do remember from a few years ago that I also had this seem problem with another of his titles endgame. The strange thing is that I dont get an error message at all. Are there any other people on list who ordered a malinche game and experienced problems like this? Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
Hi Phil, In deed. Sounds like a mess. The classic ghost in the machine story. Now, the amazing adventures of "Phantom of the Furnace" coming to a website near you. On 12/7/10, Phil Vlasak wrote: > Hi Thomas, > I should make a fix the furnace game. > Part one, the furnace sounds like it's haunted, stopping and starting ten > times a minute. > Part two, It dies and there is no heat. > Step three, We run out to Target to buy electric heaters. > Step four, We blow the circuit breakers running the electric heaters. > Step five, We get a friend in to look at the furnace. > Step six, He can't figure out what is wrong. > Step seven, We get professionals in and they diagnose the problem. > Step eight, While the part is under warrantee, the shipping, installation, > and cost of electric heaters is not. > Step nine We wait a week for the part to arrive. > Step ten we wait for the installer to arrive. > Step eleven, we wait while the part is installed. > Step twelve, They looked at the old part and it looks fine. > Could be microscopic cracks that open up only when the part is hot. > Step thirteen, The furnace is working but we have a dusty dirty house with > lots of boxes and packing materials from the new part, the new flue, the new > cap and the three electric heaters. > So that's what I've been doing for Thanksgiving. > Sounds a little like Alice's Restaurant! > smiles, > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Yes Thomas, this seems to be a different approach than the popular one people are taking here, in that it seems to kind of free up the programmer to use real physics and constant relatively low-cost collision detection without needing to worry so much on the exact position an entity will be in at any given time. I.E. let the detection routine do the work and deal with the touches on an entity by entity basis. Touches and collisions can be dealt with uniquely, depending on the two or more entities touching. Each entity has it's own touch routines that get called and the correct results easily work for all the entities without so much forethought on the part of the developer. I.E. Let the entity itself check what touched it or create a short-lived object to represent the touch between two entities and act accordingly. -It can be a very cool paradigm… In essence, the map now has only the barest coordinates representing the actual objects and the rest is just nothing! lol! So it's a whole lot less data to manage. the down-side in my opinion, is that each type of map element really needs to be defined in terms of active objects. I.E. a body of water really needs to be it's own entity with a bounding box or some shape. Admittedly, it could be represented with a really minimal amount of data, (three floats) but still, it's still another object like a wall or door. Sizewise though, maps really are a lot smaller than the array-based paradigms we've been talking about now, and could be stored in files that are very small text files. I kind of like a combo approach, myself, as I've said, where the map uses a straight 3D coordinate system, but still is divided into regions like rooms and such. Anyway, -Just some thoughts… Smiles, Cara :) On Dec 7, 2010, at 3:23 PM, Thomas Ward wrote: Hi Cara, Hmmm...I'm going to have to try that. When you put it like that it looks pretty easy. Essentially, all I should have to do is create a class to hold something like a wall and define its maximum x, y, and z boundries and detect if the player comes into contact with any point of the wall, door, whatever. I've got to try this as it sounds interesting. Cheers! On 12/6/10, Cara Quinn wrote: > Hi Rynhardt; > > ACtually collision detection really isn't that expensive. Here's some C++ > for checking two axis-aligned bounding boxes in 3D. > > // set the lower and upper coordinates of each box > // and set their position > > Box A (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); > A.setPosition (3.0, 3.0, 3.0); > > Box B (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); > B.setPosition (0.0, 0.0, 0.0); > > // check to see if any part of the above boxes touch or overlap > > if((A.lower.x <= B.upper.x && A.lower.y <= B.upper.y && A.lower.z <= > B.upper.z) && (A.upper.x >= B.lower.x && A.upper.y >= B.lower.y && A.upper.z >> = B.lower.z)) { > > // Manage collision > > } > > In this case, the two boxes are not touching, as the bottom-most point of A > is at 2.0, 2.0, 2.0 and the top-most point of B is at 1.0, 1.0, 1.0 so > there's a length of one coordinate between them. Does this make sense?… > > The above code is all you need to detect whether two boxes in 3D space touch > or overlap each other. This really isn't overly intensive. YOu can also > check for collision of spheres easily too, but it is a bit more expensive > than the above, but it is equally simple, relying on the Pythagorus theorem. > Basically you can just check the length of the line between the centers of > two spheres and see if it's less than or greater than the radii of each > sphere. So if the two radii add up to (or are greater than) the distance you > just found, then the spheres are touching or overlapping. > > On the subject of arrays, (depending on the type of array) it's not > necessarily any less expensive to access an array vs doing something like > the above every frame of a game, since the system may need to move through > the array to find what it needs, regardless of how easy it looks to the > user. so just because you can call an element of an array as in array[x] > doesn't mean the system doesn't need to do any work to access that element. > > There are faster ways of storing data which are easier on the system in C++ > but I'm not as familiar with them as I'd like, so forgive me but I just know > they're there, but have no explanation for you. :) > > Anyway, hope this sheds some light… > > Smiles, > > Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you wa
Re: [Audyssey] problems with playing malinche games
I've just looked at the wikipedia artical and yee gods, that makes sherman look like a real and top class git, in fact to use a term from his own game a b/st/rd opperator from hell ;D. Threatening to sue an internet magazine for publishing bad reviews, then editing people's reviews to only show favourable comments is down write nasty! I'd urge everyone to look at http://en.wikipedia.org/wiki/Malinche_Entertainment and have a serious to see the controversy. I will say though, with the really annoying style of his site I don't find this overly surprising. Beware the Grue! Dark. - Original Message - From: "Kelly Sapergia" To: Sent: Tuesday, December 07, 2010 10:16 PM Subject: Re: [Audyssey] problems with playing malinche games Hi, I have to agree with Dark about this. I've tried the demo versions of Malinche's games, and wasn't impressed with any of them, mostly because I couldn't figure out how to solve the puzzles. As far as the advertising goes, I personally don't believe a word of it. The entry on Wikipedia about Malinche Entertainment discusses some contraversial issues about this company, and just reading that section alone made me decide not to buy their products. That's just my opinion, though. If you want to try them, I also recommend Filfre, from http://maher.filfre.net/filfre/. I use this interpreter all the time when playing Z-Code games, including the classics from Infocom. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] star wars and star trek
Hi I'd be interested in any good star wars games anyone on here produces. I'd like to test and play them. I also like star trek, and warcraft-like games like entombed, harry potter. oh speaking of harry potter. how about taking sounds and music from one of the harry potter pc or playstation games and making a free open source harry potter game at some point perhaps? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Star Wars: Imperial Academy
Speaking of Star Wars, Enlist in the Empire With Star Wars: Imperial Academy By Dan Moren, Macworld Once again, we return to a galaxy far, far away for the latest in Star Wars gaming. This week's entrant? The ngmoco and THQ Wireless joint venture, Star Wars: Imperial Academy, a title that puts you in the shoes of one of the Empire's "elite" stormtrooper corps. And by "elite" I mean "can't hit the broadside of a Star Destroyer." As an Imperial, er, academic, you'll face off against other stormtroopers in a battle to the death, utilizing a variety of weapons at your disposal. Along the way you'll earn credits that allow you to purchase new weapons, armor, and special unlockable items (for example, allowing you to play as iconic characters such as Luke Skywalker, Han Solo, and Boba Fett). In order to actually earn those credits, however, you'll need to compete online against other would-be stormtroopers from around the Internet in deathMatches of 4 players. You can play a global match against strangers, a private match against your friends, or hone your skills offline by fighting clones. The game takes advantage of ngmoco's Plus+ gamer system to allow you to register your scores on leaderboards, earn achievements, and compare your performance with friends. Just in case you don't feel like earning your way up the ladder the hard way, you can also tap into your bank account and buy bundles of key cards that you can turn into power-ups and credits (to buy further equipment). Bundles start at 30 key cards for $5 and go all the way up to 800 keys for $50. Somehow, the idea of paying for upgrades feels very, well, Imperial. The game scales for a variety of player skill levels, with features like auto-fire, adjustable look and move sensitivity, and direction pads that you can show or hide. Unfortunately, like many touchscreen FPS controls, the performance is somewhat frustrating compared to traditional physical input methods. However, its graphics are fairly impressive, tuned as they are for the iPhone 4 and fourth-generation iPod touch's Retina displays. Star Wars: Imperial Academy is a free download and requires an iPhone or iPod touch running iOS 3.0 or later. http://www.pcworld.com/businesscenter/article/212807/enlist_in_the_empire_with_star_wars_imperial_academy.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA sound function was Creating game levels to scale?
well heating definately overides game development. I had projects I needed to do this year and thought that after the new system died that well things would just suck generally and it would take ages to get back up but it turned out to all end nicely so no issue. At 04:37 a.m. 8/12/2010, you wrote: Hi Darren, I had hoped it would be finished a month ago but real life problems took all my spare time. Just recently our furnace went out and we had to spend a week trying to get it fixed, while living with a few electric heaters. So I had to put game development on the back burner while we blew out circuit breakers and had repair men check it out and try different things to get it fixed. Then the Draconis site was down for two weeks. The game still hasn't gone to my beta testers. I hope to get it done this week and send it to them but I can't predict how many bugs they will discover. Sometimes real life sucks. Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 10:25 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Oh sweet! Any idea is to how long we will have to wait for this tresure? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5682 (20101207) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@au
Re: [Audyssey] GMA sound function was Creating game levels to scale?
well its hot here well hottish but in this side of the world we are using airconditioning and are at the beach. At 04:41 a.m. 8/12/2010, you wrote: Awww Phil I really feel for you, it's 15 below freezing tonight and only 0dg now, I have my heating on and a thick cardy and I'm freezing, so goodness knows what it's been like for you! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 3:37 PM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, I had hoped it would be finished a month ago but real life problems took all my spare time. Just recently our furnace went out and we had to spend a week trying to get it fixed, while living with a few electric heaters. So I had to put game development on the back burner while we blew out circuit breakers and had repair men check it out and try different things to get it fixed. Then the Draconis site was down for two weeks. The game still hasn't gone to my beta testers. I hope to get it done this week and send it to them but I can't predict how many bugs they will discover. Sometimes real life sucks. Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 10:25 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Oh sweet! Any idea is to how long we will have to wait for this tresure? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hi Darren, In the Sarah update I re-designed how the spells work, giving you access to as many spells as you have energy for. The "power ups" are the wands sprinkled through the castle. There are 10 in the current version and 16 in the update. This includes the four founders wands that are very powerful and store lots of magical energy in them. And one special wand from Merlin that is one of the new goals of the game. If you don't find it, some really nasty things start to happen. Then I have added two more potions to brew and five new spells. smiles, Phil - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:49 AM Subject: Re: [Audyssey] GMA sound function was Creating game levels to scale? Hey Phil. Any chance in the future that you will put cheats in Sarah? Maybe like sod where you have to get so many points before the codes can be used? I would love to just have Sarah run around the place reeking havoc and giving all the little ghosties a run for there money hahahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working full time on Time of Conflict. The new engine is part of my Sarah update, and when I renamed the file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the features of the new engine such as better sound panning. I said some of the features, as some other features require additional files to work such as for mouse support. Phil - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 6:21 AM Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I cannot hear the sounds of that equipment at all. Unless David updated the GMA engine after releasing shades of doom 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5681 (20101207) information __
Re: [Audyssey] game objects in memory
You might be able to make a separate array called immediateEnvironment or something like that which will periodically be updated, maintaining a list of only near by objects to be considered. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Rynhardt Kruger Sent: Tuesday, December 07, 2010 5:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] game objects in memory Hi Cara, The reason I thought the 3d array would be faster is: Lets say you want to check if the player object moves into a wall when it takes a step. In the case where every object has attributes for the 3d coordinate, you have to search through all the objects currently in the level and check if one of them is at the position of the players next position. If all the objects are stored in a 3d array, it requires only using the players next location as an array index and checking if an object occupies that array element. In languages like c or c++, getting an array element requires only the calculation of the correct offset in memory based on the array index and element size and referencing that location in memory. In this case I'd thought of storing wall-like elements in the array apposed to rooms. Another way might be to (as you said) give each object bounding coordinates e.g. a left upper coordinate and a right lower coordinate and have all the objects in an array or other data structure. May be having rooms in stead of walls represented by objects will decrease the number of objects so the search time isn't so big? A reason I like this method is that rooms can have interesting shapes e.g. a round room and that you can move a hole room to another location, possibly moving everything inside as well to create a vehicle like object. Take care, Rynhardt * Cara Quinn [101207 07:53]: > Rynhardt; > > -It occurred to me that I didn't completely answer your question in my > last note, so my apologies. :) > > In my own personal opinion, yes, it's good to have map data in an array, as well as using a flexible coordinate system as in my code example. HOwever, even though game objects can still rely on a coordinate system to move within the game, they can still be stored in an array as well. > > I.E. one could use two arrays in-game; one to store the amount of active entities and the other to represent rooms in a level. Within the rooms array, game entities can freely move in 3D space using the usual 3D coordinate system we're discussing. > > this is one approach I personally like, but it's also not perfect in my opinion. > > For one thing, using one element of an array per room, can make it difficult to accurately or easily map certain complex room layouts, though on the up-side, it can be really easy to juggle and switch rooms around to cause some really neat effects for cool game-play. > > Perhaps my very fav mapping type would simply be to map out the entire space with a coordinate system and simply take the 3D coordinate-based physics approach and rely on collision management and such? > > -Just my thoughts? > > -Hope this comes closer to answering your questions / addressing your comments? > > Smiles, > > Cara :) > On Dec 6, 2010, at 5:22 PM, Cara Quinn wrote: > > Hi Rynhardt; > > ACtually collision detection really isn't that expensive. Here's some C++ for checking two axis-aligned bounding boxes in 3D. > > // set the lower and upper coordinates of each box // and set their > position > > Box A (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); A.setPosition (3.0, 3.0, > 3.0); > > Box B (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); B.setPosition (0.0, 0.0, > 0.0); > > // check to see if any part of the above boxes touch or overlap > > if((A.lower.x <= B.upper.x && A.lower.y <= B.upper.y && A.lower.z <= > B.upper.z) && (A.upper.x >= B.lower.x && A.upper.y >= B.lower.y && > A.upper.z >= B.lower.z)) { > > // Manage collision > > } > > In this case, the two boxes are not touching, as the bottom-most point of A is at 2.0, 2.0, 2.0 and the top-most point of B is at 1.0, 1.0, 1.0 so there's a length of one coordinate between them. Does this make sense?? > > The above code is all you need to detect whether two boxes in 3D space touch or overlap each other. This really isn't overly intensive. YOu can also check for collision of spheres easily too, but it is a bit more expensive than the above, but it is equally simple, relying on the Pythagorus theorem. Basically you can just check the length of the line between the centers of two spheres and see if it's less than or greater than the radii of each sphere. So if the two radii add up to (or are greater than) the distance you just found, then the spheres are touching or overlapping. > > On the subject of arrays, (depending on the type of array) it's not necessarily any less expensive to access an array vs doing something like the above every frame of a game, since the system may need to move through the array to find what it needs, reg
Re: [Audyssey] Creating game levels to scale?
Hi Tom I have xp pro. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 December 2010 11:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Nicol, What version of Windows are you running? I notice on XP Shades of Doom works fine, but on Windows 7 the sounds don't work correctly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] world of legends
Well, I never hosted it - sorry...? Here's a download link for it anyway, since see do have a copy here, and the link on the review page seems broken: http://dl.dropbox.com/u/13327195/world%20of%20legends.zip Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday, December 07, 2010 8:05 PM Subject: [Audyssey] world of legends HI list I would like to try out world of legends. I read on audiogames.net that Jacob Kruger is hosting the game,. I clicked on the download link and I get a page telling me: no input file specified. I couldn't find a link to world of legends on www.pcsgames.net. Jacob, if you are still hosting the game, please advise me how I can download it. Its much appreciated. Many thanks. Happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.