Re: [Audyssey] quentancy playroom

2011-05-23 Thread Ian McNamara
if you go to www.pcsgames.net 

you'll find the update there as it takes you to the english verssion.

Ian McNamara

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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Pitermach

Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers


hi Gamers i quit my job two weeks ago 
http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02ODg0NjA=


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
Well... me and phil had talked about that back and forth like 2 years ago 
but nothing came of that, though he said he did have plans to release some 
of them. I was supposed to test them since he had some command prompt 
issues. I was able to run the demos quite successfully with nvda, sound and 
everything.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 2:48 AM
Subject: [Audyssey] pcs games question?


Phill, have you ever consittered making your doss games accessible to 
windows? I've been wanting to play some of those games mensioned in 
audyssey mag.


Regards,
Shane
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Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Damien Pendleton

Hi Shane,
I have thought of developing a boxing game. There is already a bowling game 
(Ten Pin Alley), and noone can really do Rock Band as they would have to 
obtain licences from the copyright holders of different records, which could 
cost more than it is worth.
I have quite a lot of ideas for games I'd like to make, so stand ye by. 
Grin.

Regards,
Damien.



- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 1:38 AM
Subject: Re: [Audyssey] some ideas was the spirit of game 
production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Anyone thaught of a game set like the wi or kind of like what Jim has out, 
but more sports such as tenis, another boling game, baseball (one that's 
easier to play), boxxing, and so on? Or something like rockband with the 
keyboard?
These are just my suggestions. I won't get affended if noone likes them, 
just some ideas.


Regards,
Shane

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 10:20 PM
Subject: Re: [Audyssey] the spirit of game production - 
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Thomas,

   I agree there will always be room to supply the nitch markets, I was 
just pointing out that the options are more limited than they used to be. 
Back in what I presume to be the audio games golden age, new developers 
were sitting on a huge well of game ideas.  All of the mainstream console 
games, board games, and card games were ripe for the duplicating into an 
accessible format.  For a long while, I'm sure the only thing slowing 
anyone down was the time it took to crank the games out, and most of those 
were probably each their own first in gaming style within the vi 
community.  That old well has dried up, and I agree, mainstream sources 
still trickle new ideas into that old well, but it is a slow trickle 
compared to the old days.


- Aprone

--- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote:


From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

To: Gamers Discussion list gamers@audyssey.org
Date: Wednesday, May 18, 2011, 8:11 PM
Hi Jeremy,

Well, what you say makes sense. However, there is another
angle I
think we, as accessible game developers, often overlook.

For instance, you are saying you pass over an idea because
it has
already done before, or too similar to a game in existance.
That's
true if we are looking at the wider community, but there is
still
nitch markets for those games. I myself am using Linux and
there
currently is nothing like Troopenum, Hunter, Judgment Day,
etc
available. So I'd probably buy it if there was a version
built for
Linux. It is the same case for Mac OS users who have left
Windows for
Mac, and now are trying to find games for Mac that are
accessible. No
its not financially as big a gold mine as Windows, I'm
certainly not
saying that, but my point is just because a similar game
has been
created before doesn't mean it isn't of value to someone.
It just
means we as developers have to look at the big picture and
see where
potential customers are.

For instance, over the past month I've put a lot of work
into
upgrading my game engine so it runs on Windows and Linux,
and I'm
pretty sure if I compiled a version for Mac it should run
on Mac OS as
well. So if I chose to use my engine to create another
Troopenum type
game I doubt I'd get many Windows sales, because its like
something
they already have, but for Mac and Linux markets I'm sure I
could make
a couple thousand or so in sales from those nitch markets
alone. Its
simply the old case of supply and demand at work here
again.

Cheers!




On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
 First off, this is the second time I've written this
post so it will
 probably be of lower quality this time around.
My browser decided to glitch
 and I lost a very lost post, that was probably a full
page if not a page and
 a half.

 As one of the new guys in the community, relatively
speaking, I debated even
 commenting on this topic. I wasn't around for
the golden era so my
 perspective is extremely limited compared to those who
have been around long
 enough to see the bigger picture.

 That being said, I don't doubt things have slowed down
with audio game
 development to some degree, I believe that is
normal. I do, also, agree
 with Dark that a well made game can still use old
ideas.

 Recently I assembled a list of the audio games and
tools I have released. I
 was honestly shocked by how short that list was!
I kept thinking I had left
 things out, and it took me a while to accept that the
list was accurate.
 The reason I felt like I had done more is because for
every game/tool I've
 released, I have 2 that were only partially
finished. 

Re: [Audyssey] Hey Gamers

2011-05-23 Thread darren harris
Yes it is without a doubt. Michael wouldn't send stuff like that let alone
even write like that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 23 May 2011 09:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com
To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers


 hi Gamers i quit my job two weeks ago

http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02O
Dg0NjA=

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 list,
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Re: [Audyssey] Hey Gamers

2011-05-23 Thread fatih

what's that?

--
From: Pitermach piterm...@gmail.com
Sent: Monday, May 23, 2011 11:01 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers


hi Gamers i quit my job two weeks ago 
http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02ODg0NjA=


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Damien Pendleton

Hi all,
I am aware of the spam message that has been sent to the list and the 
interruption it has caused. I will wait to see how this develops, since it 
is possible that Michael has been hacked or attacked by a spam virus. If it 
doesn't resolve itself then I may have to consider what happens from there.

Regards,
Damien.


- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 10:16 AM
Subject: Re: [Audyssey] Hey Gamers



Yes it is without a doubt. Michael wouldn't send stuff like that let alone
even write like that.




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Re: [Audyssey] Speech on Blastbay products

2011-05-23 Thread Lori Duncan
Hi Philip yes that makes sense, I'm glad your voice is still going to be in 
it, it's got a really good clear sound and is a joy to listen too.  It would 
be interesting to find out what you do with the food in the firdt level when 
you've got it, do you light a fire and eat it?  I wonder what cooked monkey 
would taste like :)  I like the vultures which come down after something has 
died, do they attack you too?  I really hope your cold goes soon, it's 
raining buckets cats and dogs here at the moment so am just staying inside 
today.  Take care from Lori
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 5:34 PM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi Lori,

Sorry for taking so long before writing back, I have had a horrible cold 
over the last few days but am back up and running now.


I will definitely be replacing Sapi with a human voice. It will not be my 
own though as I am playing the main character and I don't want to overuse 
my voice. As for what happens if you don't kill the monkeys, nothing. If 
you like them, you can just ignore them and let them happily go about 
their business. I can't guarantee that the leopards and boars will feel as 
kindly towards them, though.


As for a learn game sounds menu, I don't actually think I'll have one. 
Most of the sounds are self explanatory, and those that are not will be 
thoroughly described in the manual. If I end up with some really obscure 
ones that are hard to explain, i'll reconsider that. A game like Q9 needed 
it because there were things like the fields and the demons etc which are 
not real things, and their sounds could not really be described in text. 
Does that make sense?


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 21, 2011 2:26 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title!  The quality 
of
sounds is just out-standing, and it sounds really exciting.  Could I 
suggest

in place of Sappi Mike you record your own voice?  It was really good for
the Q-9 audio game.  Also if you need any voice-overs I'll be more than
happy to give it a shot.  You've seriously opened a door into the world of
action games for the blind.  I'm letting my family listen to this and
they're just open-mouthed at the quality.  I also like how you can save in
mid-jump, it's handy for nervous players like me.  Can I ask what happens 
if

you don't kill something?  For example I feel sorry for the small monkeys
being killed smile  They sound cute.  Will you be adding a Review game
sounds option to the main menu?  Again thanks for the preview, I'll be
buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I
held at the Games for Health conference earlier this week when they had a
game accessibility day. The speech is just over 20 minutes and gives a 
bit

of background history for Blastbay, as well as a very brief demonstration
of the first level in our upcoming title.

Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
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Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread dark
Well there is super football which is supposedly a football (socker), game, 
though sinse the players cannot dribble or tackle it's not really too 
realistic.


I actually remember an old football game on the amstrad computer called 
match of the day, which i thought could really work well as an audio game 
sinse you only controled the player the ball got passed too, others would be 
ai controled, your own team to get close enough for you to pass, and the 
opposition attempting to tackle.


This system though of fully controlling one player while having many others 
around moving by ai but detectable in that players field of audio view is 
one I thought would make a very good audio football (socker) game.


I'm less sure of an American football game sinse I know very little about 
the sport, in fact I only know about football really because of generalized 
news and radio coverage over here which make it sort of hard not to learn 
the basic rules of the game at least.


I'm less certain of a tenis game really, sinse I've tried supertennis and 
showdown, but usually these just seem to possess the same gameplay and rules 
as Jim's pong game and thus I'm less enthusiastic on that angle unless there 
are any twists a more advanced tenis game could offer such as different shot 
types and more than just sterrio targiting of the ball.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 3:49 AM
Subject: Re: [Audyssey] some ideas was the spirit of game production - 
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Shane,

Yeah, sure I've thoughtabout writing some more sports games like
baseball, football, and maybe a tennis game like pong, but I'm already
up to my eyeballs in things to do before I can even think about
writing them. I will say though now that I've seemed to create a
decent cross-platform engine using FMOD Ex and SDL for MOTA Beta 19
I'll be able to expand out with the new G3D engine and port or rewrite
some of my favorite games for Linux as well as make Windows ports
available. On that very long list of games I'd like to create using
the new G3D engine is a baseball and football game.  I'm not much into
bowling, but a tennis game might be alright as well. And speaking of
sports games something I have yet to see a developer try is a socker
game. Who knows maybe I'll try one of those.

Cheers!



On 5/22/11, Shane Lowe shanel...@insightbb.com wrote:

Anyone thaught of a game set like the wi or kind of like what Jim has 
out,

but more sports such as tenis, another boling game, baseball (one that's
easier to play), boxxing, and so on? Or something like rockband with the
keyboard?
These are just my suggestions. I won't get affended if noone likes them,
just some ideas.

Regards,
Shane


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Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Ron Schamerhorn
Hi Charles

  That's not bad at all and probably more tight then what I had originally 
thought.  Perhaps It could be a section of two or three folks and their 
experience and thoughts on game development.
  And this would provide a counterpoint to the Chatting with creaters 
section of the mag.  So we take game x and set up both a developer and then 
the end users thoughts?

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 11:07 AM
Subject: Re: [Audyssey] the spirit of game 
production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed


The bio is interesting.

My thought about an article on the history of gaming for the blind is this:
I think this article could be a lengthy one, and an interesting one as well.
Wouldn't it be a cool insertion, in parts, into consecutive issues of the
Audyssey magazines?  It would be a good material source, and would also be
entertaining for the old and new gamers alike, whether bringing back
memories or providing background info.  Hmm.  How about a conduit for input
from readers?  That could become a regular article.  Gamers could give
recollections, game producers could do so as well.  Something along the
lines of Justin's recent podcast, in text form, from different game
producers on what went on during the production and or testing of a
particular game?  The fun stuff, the frustrations, the emotions during game
production progress?  Basically, the behind the scenes enlightenment.
Concerning the testing aspects, names would, if the legal contract is set up
that way, be avoided.

Well, your little bio crept into your message, and I guess my thoughts for
material for Audyssey came from my original thought.  I hope material for
the mag comes from my ideas?  Constructive feedback is appreciated.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 9:42 AM
Subject: Re: [Audyssey] the spirit of game production -
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed


 Shaun,

I want to start by thanking you for the audio games history, I actually
 find it very informative and useful.  I like having some idea of how
 things went in the past, so I can get a better idea of how they will
 likely change now, and in the future.  I think it would be an excellent
 idea for several of the old timers to collaborate on a detailed audio
 games history.  With everyone working together, I'm sure the time line of
 things could be fine tuned, and many specific details and events would
 start to surface that had been long forgotten.

I'm not really familiar with your phrase hack it yourself, so you'd
 probably have to define that for me.  I would have thought it was the same
 as opensource devs, but you seem to have differentiated them in your
 last post, so I'm not quite sure of the meaning you intended.

I can't really comment about being the fastest developer or not.  When
 I was just starting high school (1995 or 1996 I believe), I began teaching
 myself programming so that I could make little games and things.  When I
 had high school programming classes, I was the expert who would know
 more than the professor so I'd help my friends with their work and we'd
 spend class playing my latest game rather than working on the day's
 lesson, haha.  I went to the University of Michigan and got degrees in
 Computer science and Mechanical engineering, but I have to say that 95% of
 what they taught me I had already learned myself before going.  All in
 all, it was a huge waste of time and money just to earn the piece of paper
 that says degree.  I've always been the stubborn person who was slow to
 change my programming habits when those around me did.  I always focused
 more on the end result, and how I could accomplish the same thing in a
 quarter of the time, by
 not changing my methods over to whatever was currently popular at the
 time.  In different situations, being stubborn like that is a problem, but
 for the most part it has benefited me.

Since it seems I've started writing a bio of myself, lol, I'll say a
 bit more.  I'm sure there are people floating around who assume I only
 know Visual basic 6.0, since that is what I've written my audio games in.
 For the record, I do know C++, C#, Java, Objective-C, and a few of the
 smaller ones they make you learn as you go through college.  In my
 stubbornness I just use the one I want to, depending on the task at hand.
 Oh crud, I'm sure I've just summoned a barrage of comments from other
 programmers haha!  I've been programming pretty much every day since 1995,
 on all manner of personal projects.  My specialty is actually vision
 systems, which seems a little ironic since I'm also writing audio games!
 For those who might not 

Re: [Audyssey] Hey Gamers

2011-05-23 Thread Alfredo_The_Music_maker

I agree with that, I am very sure that Michael would send spam messages.

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Re: [Audyssey] quentancy playroom

2011-05-23 Thread Alfredo_The_Music_maker
An alternative to that is using Google translator to use the french 
site. just type in Quentin.net in the URL box, and I suggest you use 
Mozilla Firefox since it is better with NVDA than Internet Explorer.


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Alfredo_The_Music_maker
Now, this proves his account was hacked or how else would they know this 
is a gaming list. You should change your password, I suggest making it 
more stronger, that way you have a less chance of being attacked.


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Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Ron Schamerhorn
Well I'd like to say that I think even though it's older, the side scroller 
has loads the VI can do with it yet.  A couple of the old games would be and 
I hope I'm not wrong here would be say Joust, Donkey Kong, QBert, 
Mousetrap, Asteroids, [Unfortunately that was happening but the dev died 
out.  Anyone able to contact him?] and many many more
  I'm not trying to say we shouldn't do our best to keep up, but there's so 
much that the blind community hasn't seen before in an accessible format. 
Who cares if it is a fun game from say 15 years ago.
  Myself my time was before the NES.  In fact the last ones I can honestly 
say I saw were from the Colecovision.  Awesome graphics for the time.
  I think any and all devs are great for taking the time to take the time 
and contribute the best job they can.

Take care
Ron
 


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as 
others have done similar games.

Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by 
others:

p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds



- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 8:48 PM
Subject: [Audyssey] pcs games question?


Phill, have you ever consittered making your doss games accessible to 
windows? I've been wanting to play some of those games mensioned in 
audyssey mag.


Regards,
Shane



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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Pitermach
What? spam? Well... in a nutshell... spam is just unnecessary messages, and 
in the case of email you may get advertizing, and URL's like the one michael 
sent usually will take you to some frod site just waiting to send your 
Credit card data to a hacker who set it up.
So if someone didn't know that and saw that michael lost his job they could 
have went to that site, gave his/her CC details there, and then realizing 
that he/she got atad more than they bargained for.
- Original Message - 
From: fatih fatihyuksek...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:17 AM
Subject: Re: [Audyssey] Hey Gamers



what's that?

--
From: Pitermach piterm...@gmail.com
Sent: Monday, May 23, 2011 11:01 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Mes 



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] pcs games question?

2011-05-23 Thread Matheus Rheine
hi phil.
can you release the games that you're not planning to convert to windows
as abandonware so others can play and enjoy then?
thanks

-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 23 de Maio de 2011 08:01
Assunto: Re: [Audyssey] pcs games question?

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 8:48 PM
Subject: [Audyssey] pcs games question?


 Phill, have you ever consittered making your doss games accessible to
 windows? I've been wanting to play some of those games mensioned in
 audyssey mag.

 Regards,
 Shane


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Re: [Audyssey] Philip Benefal - superstar

2011-05-23 Thread burakyuksek
Also I am enjoyed it too , can we try this game before final version comes 
out?

saygilar sevgiler.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 20, 2011 5:36 PM
Subject: Re: [Audyssey] Philip Benefal - superstar



Hi Elinor,

Thank you for the complements and for passing on some audience feedback. I 
actually posted a link to the recording of the speech a couple of days ago 
to this list. You can grab it at:

http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Let me say also that I very much enjoyed the event, and thanks to all 
those who set it up!


Kind regards,

Philip Bennefall
- Original Message - 
From: Eleanor Robinson elea...@7128.com

To: gamers@audyssey.org
Sent: Friday, May 20, 2011 2:32 PM
Subject: [Audyssey] Philip Benefal - superstar


Hi Gamers, just wanted to let you know that Philip was a speaker at the
Games for Health Conference Accessibility Day in Boston, MA last Tuesday
and was very well received.  He talked about the BGT game development
program and then demoed an upcoming game.  There was a lot of
conversation after his presentation about the quality of the audio game
he demonstrated and how people felt like they were right in the jungle.
The audience, all sighted folk, were impressed.  So thanks Philip.

Eleanor Robinson
7-128 Software

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
Hehe, we're starting the same discussion a 3rd time, but I think it's worth 
it.
anyway, also, windows ports are never going to feel like the originals. I 
bet that if you port cops, it will be realtime, gtc style... and the 
shooting range will most likely turn into a left/right affair. Once again, 
not the same thing, if you ask me, waiting for the right moment to shoot was 
a much better way of doing it. And to this day I wonder how the space 
invaders game played like since I wasn't able to get a demo of it, ditto for 
the rainy-day games.
You know, this sucks. Sighted people are still able to get these old 90's 
dos games (either because they were abandoneware) or they are still 
purchaseable at a reduced price. For us, it's much harder. Ok, Jim actually 
offers all of his stuff, but I do believe PCS also played a large part in 
the history of audiogames and that people who weren't around then  should be 
able to enjoy it.
- Original Message - 
From: Matheus Rheine an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 2:13 PM
Subject: Re: [Audyssey] pcs games question?



hi phil.
can you release the games that you're not planning to convert to windows
as abandonware so others can play and enjoy then?
thanks



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] gaming magazine wanted

2011-05-23 Thread Ron Schamerhorn
Hi all

  Yes I do plan to put issue #55 out soon.
  I've had some complications however.  Twice I've had to get the computer 
fixed.  Also if anyone knows how to extract DBX files that would be 
wonderful.
  On another note yes I know I dropped the ball.  Life Isn't always good 
stuff.  It's been a bugger since the last issue 54.

  While the below isn't sent as an excuse for not having the issue ready I 
do hope there's some compassion.

 * I'm now officially divorced.

 My folks moved down acrosss the hall and at the age they are they need 
looking after.

As Mike said I've had some computer troubles.  So if anyone knows how to 
extract emails from a DBX file that would facilitate the next issue.  It's 
95% ready.  I just want to include some of the older emails about game 
development and such.

Ron

- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 11:25 AM
Subject: Re: [Audyssey] gaming magazine wanted


I know Ron's working on it but have no idea where he is in the
process. He's gone through some email and computer difficulties
recently but I wouldn't be surprised if we heard from him soon.

On 5/18/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Any news about an upcoming issue of Audyssey Magazine?  It's been a heck 
 of
 a long time since we've gotten one.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.
 ---
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 list,
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-- 
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com

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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Ron Schamerhorn
I can say with alot a certainty that Michael didn't send this.

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 7:40 AM
Subject: Re: [Audyssey] Hey Gamers


Now, this proves his account was hacked or how else would they know this
is a gaming list. You should change your password, I suggest making it
more stronger, that way you have a less chance of being attacked.

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Re: [Audyssey] gaming magazine wanted

2011-05-23 Thread Ron Schamerhorn
Hi Sean

  Well It's nice to see you'd glide into that position without knowing any 
detail.  There's been good reason I've taken such time to put out the next 
issue.  I'm not sure how many can empathise.  One thing I hadn't said Is 
that my Mother is now back in the hospital for the third time in about 6 
months.  And yes my family concerns comes before anything I voluntarrilly 
do!
  There's more I wanted to say but I'll hold my hand for now.  Unless Mike 
says I'm done then I think of Audyssey  as mine.  Sorry if that upsets your 
fricking boat.

Ron
  P.S.  If someone knows how to extract emails from dbx that would be 
awesome.  Contact me off list
blindwon...@cogeco.ca

- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 10:14 PM
Subject: Re: [Audyssey] gaming magazine wanted


well if we need a new editor I could do it or at least help, I don't
pretend to have a large ammount of time, which in fact I don't, in
fact I am quite bussy.
However i have more time than most to do bits here and there.
Its true I don't have days to waste my life away but still I have a
few holes between projects and always have some time for the online 
community.
At 03:25 a.m. 19/05/2011, you wrote:
I know Ron's working on it but have no idea where he is in the
process. He's gone through some email and computer difficulties
recently but I wouldn't be surprised if we heard from him soon.

On 5/18/11, Charles Rivard woofer...@sbcglobal.net wrote:
  Any news about an upcoming issue of Audyssey Magazine?  It's been a heck 
  of
  a long time since we've gotten one.
 
  ---
  Laughter is the best medicine, so look around, find a dose and take it 
  to
  heart.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
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  list,
  please send E-mail to gamers-ow...@audyssey.org.
 


--
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Matheus,
I do plan on releasing some of those games but in their DOS versions.
But that takes time to put them in a zip with corrected instructions and 
upload them to my site.
If I could  get detailed directions on how to play DOS games on today's 
computers, I would add that information to the text file.

Phil

- Original Message - 
From: Matheus Rheine an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 8:13 AM
Subject: Re: [Audyssey] pcs games question?



hi phil.
can you release the games that you're not planning to convert to windows
as abandonware so others can play and enjoy then?
thanks

-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 23 de Maio de 2011 08:01
Assunto: Re: [Audyssey] pcs games question?

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 8:48 PM
Subject: [Audyssey] pcs games question?



Phill, have you ever consittered making your doss games accessible to
windows? I've been wanting to play some of those games mensioned in
audyssey mag.

Regards,
Shane



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Re: [Audyssey] Speech on Blastbay products

2011-05-23 Thread burakyuksek

Ah! Level editor? Wow!
saygilar sevgiler.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 3:11 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Thank you Will, glad you liked the speech. There is no scheduled release 
date for Perilous Hearts, but I have been working on it since January and 
have created 10 alphas thus far. Level 1 is completed, and so is the 
foundation with the artificial intelligence, inventory, weapons, level 
editor etc. It is only the first part of the game that is set in the 
jungle, then you go into underground caves. Sounds familiar? Yes, this is 
the remake of Tarzan Junior that I mentioned in December last year.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:04 PM
Subject: Re: [Audyssey] Speech on Blastbay products


very informative speech philip I hope the audience enjoyed it

On 19 May 2011, at 12:47, Philip Bennefall wrote:


Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a 
bit of background history for Blastbay, as well as a very brief 
demonstration of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi
The cops game will be like Tank Commander but will add the feature of you 
being able to get out of your police car and chase after the criminals on 
foot.

You will also be able to enter buildings to seek them out.
The way you fire your weapon in cops and the built in shooting range will be 
different than other games.

It will be like the way you throw a grenade in Shades of Doom.
And the city will have a junk yard  so you can shoot at things like rats.
Phil

- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 8:23 AM
Subject: Re: [Audyssey] pcs games question?


Hehe, we're starting the same discussion a 3rd time, but I think it's 
worth it.
anyway, also, windows ports are never going to feel like the originals. I 
bet that if you port cops, it will be realtime, gtc style... and the 
shooting range will most likely turn into a left/right affair. Once again, 
not the same thing, if you ask me, waiting for the right moment to shoot 
was a much better way of doing it. And to this day I wonder how the space 
invaders game played like since I wasn't able to get a demo of it, ditto 
for the rainy-day games.
You know, this sucks. Sighted people are still able to get these old 90's 
dos games (either because they were abandoneware) or they are still 
purchaseable at a reduced price. For us, it's much harder. Ok, Jim 
actually offers all of his stuff, but I do believe PCS also played a large 
part in the history of audiogames and that people who weren't around then 
should be able to enjoy it.
- Original Message - 
From: Matheus Rheine an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 2:13 PM
Subject: Re: [Audyssey] pcs games question?



hi phil.
can you release the games that you're not planning to convert to windows
as abandonware so others can play and enjoy then?
thanks



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Re: [Audyssey] suggestion for Lunimals

2011-05-23 Thread Jeremy Kaldobsky
I like the idea.  I remember someone else suggesting I use sounds to make 
identifying land or water tiles quicker, but I must have never written it down. 
 I will correct that gross oversight, on my part, by immediately writing down 
your suggestion Ken.  lol.

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Re: [Audyssey] Huge Update for Phrase Madness

2011-05-23 Thread burakyuksek

Hi,
Type demo into the username box.
saygilar sevgiler.
- Original Message - 
From: william lomas will.d.lo...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, May 22, 2011 12:00 PM
Subject: Re: [Audyssey] Huge Update for Phrase Madness



how do i try the demo it keeps asking me for username and serial number?

On 22 May 2011, at 08:16, The Addictor wrote:

I've been busting my *** for days now, fixing and improving this game. 
The following bugs were fixed.

Uploader bug: Now comments actually get to the server.
Demo bug: user name character limit was set to four, so typing demo 
doesn't shut the program down.
and, hopefully, the issue with the pachrecorderdesktop file were fixed. 
If not please let me know.

Now, for the improvements to the game.

First, added a subfolder in the sound folder called user.  Simply 
compress this folder to a zip file, rename it as your user name, and send 
it to me--it will have all of your comments and phrases.  Note that this 
feature was added mainly for contests.  You can use the regular phrase 
uploader program for everything else.
Now, pressing enter when it is your turn tells you your scores, turns 
taken, and accuracy rating.
Also, at the end of the game when someone wins, the scores and stats are 
announced.  They aren't sorted as yet, but that will be part of the next 
update.

Here is the link for the game
http://dl.dropbox.com/u/13071564/PhraseMadnessSetup.exe

Here is the update patch.  Inno is not overwriting the executable though, 
so you'll need to erase it manually.  I will fix this as soon as I learn 
how.

http://dl.dropbox.com/u/13071564/PhraseMadnessPatch.exe
This is not up on my site, and neither are the contests yet, but I'll 
update that next.  My first priority was to the game, and now that it's 
done--for now--I can work on that.

Enjoy!
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Re: [Audyssey] damage extreme help

2011-05-23 Thread burakyuksek

Hi,
The URL has been changed. Look at
forum.audiogames.net
saygilar sevgiler.
- Original Message - 
From: Allen allen.j...@foxvalley.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 9:23 PM
Subject: [Audyssey] damage extreme help


I think I missed something because the email message I have for downloading 
the game doesn't work.  Did I miss a better download link?



Thanks
Allen
allen.j...@foxvalley.net




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[Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Pitermach

Hi,
Here are the steps required to run the games. This should work with every 
screen reader around, though some work better than others. NVDA works the 
best if you ask me.
1. Go to programsaccessoriescommand prompt. this should open a dos style 
window. I recommend maximizing it by going to the system menu with alt space 
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the 
drive's letter in uppercase followed by a colon, followed by enter. For 
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a 
folder called dg. Since the command prompt starts you off on C, I first have 
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual 
game.
3. To then start the game you enter its name, though it may frequently be 
shortened. Since The full name mobius mountain exceeded dos's 8-character 
limit and would over-all be long to type in, it had been shortened to 
mobius.
And after that, the game begins. When asked for sound driver, You can use 
the default driver, or if available go down to windows sound and use that 
instead. Also for NVDA, there is a bug in the command prompt where it tries 
to move you in the screen although there's a menu, to get around that, just 
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may 
frequently miss any good bye messages and so on. This is because Printing 
the message is done very quickly and after that the game closes, and seeing 
explorer's command prompt window is temporary it will close and you'll not 
see said message.
Finally, if you experience slowdown, changing the priority of the EXE 
(cmd.exe if you're using the command prompt or the game's name.exe if ran 
from explorer) using the task manager may help. To do that, hit 
ctrl+shift+esc to open the task manager, find the processes tab, locate the 
exe in the list, hit your applications key and you will see the priority 
there.
HTH! 



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Re: [Audyssey] quentancy playroom

2011-05-23 Thread burakyuksek

Hi,
Go to
http://agn.quentinc.net
saygilar sevgiler.
- Original Message - 
From: jason kb3...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 8:22 AM
Subject: [Audyssey] quentancy playroom


Hello I was wondering does anyone have the update file for the quintancy 
playroom, I tried to navigate their site but there is no English version 
of that website to retrieve the download so if anyone has an idea to 
retrieve the update, or if you can post the update please thanks.


--
This is Jason known as BlindFury


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Trouble

They don't know its a gaming list. Its just a spam link in general.

At 07:40 AM 5/23/2011, you wrote:
Now, this proves his account was hacked or how else would they know 
this is a gaming list. You should change your password, I suggest 
making it more stronger, that way you have a less chance of being attacked.


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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Hey Gamers

2011-05-23 Thread burakyuksek

Yeah I am thinking.
saygilar sevgiler.
- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:01 AM
Subject: Re: [Audyssey] Hey Gamers



Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers


hi Gamers i quit my job two weeks ago 
http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02ODg0NjA=


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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Karl Belanger
For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programsaccessoriescommand prompt. this should open a dos style
window. I recommend maximizing it by going to the system menu with alt space
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual
game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it tries
to move you in the screen although there's a menu, to get around that, just
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and seeing
explorer's command prompt window is temporary it will close and you'll not
see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit 
ctrl+shift+esc to open the task manager, find the processes tab, locate 
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH! 


__ Information from ESET Smart Security, version of virus signature
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Pitermach
actually, computers still have pc speakers. The culporate is yet again 
microsoft. In windows vista it's still handled via the hardware if its a 
desktop, but under windows 7 it's all handled by the soundcard using sign 
waves... and it just can't keep up with rapid tones. something like ten pin 
bowling works just fine, but a tone repeating every 10 MS just comes out as 
a click, no matter the frequency.


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil

- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 10:00 AM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programsaccessoriescommand prompt. this should open a dos 
style
window. I recommend maximizing it by going to the system menu with alt 
space

and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first 
have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the 
actual

game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it 
tries
to move you in the screen although there's a menu, to get around that, 
just

hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and 
seeing
explorer's command prompt window is temporary it will close and you'll 
not

see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, version of virus 
signature

database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] suggestion for Lunimals

2011-05-23 Thread Christopher Bartlett
Just as a note, I discovered by accident that the grave/tilde key gives you
the tile info and terrain overview info without having to go into the tile
info menu.  This doesn't make Ken's suggestion unnecessary, but it is a
handy shortcut.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, May 23, 2011 6:28 AM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] suggestion for Lunimals

I like the idea.  I remember someone else suggesting I use sounds to make
identifying land or water tiles quicker, but I must have never written it
down.  I will correct that gross oversight, on my part, by immediately
writing down your suggestion Ken.  lol.

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Re: [Audyssey] pcs games question?

2011-05-23 Thread dark

Hi Phil.

I'll especially be looking forward to arthur's quest, sinse I've heard those 
who played it mention good things about the game.


Out of interest is there a specific reason your not converting the kick 
boxing game? was it real time or turn based? which game is like it?


I'm just interested sinse I can't think of too much we have in that style 
besides the savage gambit.


Lastly, while I'm not saying you shouldn't convert it, sinse as I've already 
said more games of one style aren't a bad thing, there is actually another 
accessible version of breakout besides wrecking ball found at 
http://www.accessiblewebgames.com/


It is called rebound uses flash, but is self voicing with sapi, and actually 
is rather fun especially with all the crazy aliens.


The reason I mention this is that with the discussion of old arcade games 
people might be interested, pluss seeing what another dev has donw might let 
you think of something different.


then, the gamevial folks would love feedback and encouragement on all of 
their accessible flash games too.


they actually have made a hole bunch of inaccessible games and came up with 
the idea of creating accessible ones because they thought vi players should 
have something to play, but haven't really recieved much feedback, - not 
sinse I personally phoned them anyway as they're based in scotland only 
about an hour from where I am.


Beware the grue!

Dark. 



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Re: [Audyssey] gaming magazine wanted

2011-05-23 Thread dark

Hi Ron.

What I actually get from this myself is the positive message that despite 
various troubles your back, and will be bringing out issue 55 afterall, 
pluss will hopefully not have similar problems in future.


This is great news and I for one will be looking forward to the new issue.

Beware the grue!

Dark. 



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Re: [Audyssey] pcs games question?

2011-05-23 Thread dark

Hi Phil.

At least on xp I can confirm that most of the doss games I've tried have run 
finewhich is why games like fallthru, braminer and drone have pages on 
audiogames.net, and certainly mars quest did when i tried that too.


Obviously though this isn't the same on 7 machines.

Beware the Grue!

Dark. 



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Re: [Audyssey] suggestion for Lunimals

2011-05-23 Thread dark

Hi Chris.

Actually that isn't an accident, I suggested it to aprone on audiogames.net 
and he was kind enough to add it, stil having some sounds for moving around 
the map is a very good idea I think myself.


Beware the grue!

Dark.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 4:34 PM
Subject: Re: [Audyssey] suggestion for Lunimals


Just as a note, I discovered by accident that the grave/tilde key gives 
you

the tile info and terrain overview info without having to go into the tile
info menu.  This doesn't make Ken's suggestion unnecessary, but it is a
handy shortcut.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, May 23, 2011 6:28 AM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] suggestion for Lunimals

I like the idea.  I remember someone else suggesting I use sounds to make
identifying land or water tiles quicker, but I must have never written it
down.  I will correct that gross oversight, on my part, by immediately
writing down your suggestion Ken.  lol.

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Re: [Audyssey] suggestion for Lunimals

2011-05-23 Thread Jeremy Kaldobsky
Thanks Dark, although I'd say it is less about me being kind, and more about 
me recognizing good ideas when they are suggested to me!  Haha!

The tile coordinate announcements, A-1, C-2, will be accompanied by a sound to 
indicate whether it is a land tile or water.  It seems like a good place to put 
the sounds, and it will be a super easy thing for me to add.  Unless for some 
reason I forget to add it, the tile sounds will be in the next update.

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Dark,
That was one of the games I wasn't sure I wanted to convert.
I was thinking it was like the savage gambit.
As for breakout, we had a different format than the current games in that 
you are moved automatically from left to right and back again.

You hear the state of the bricks in front of you as you move across.
You can fire the ball from your gun.
When the ball hits it disintegrates and knocks out the brick.
Each layer of bricks makes a different sound.
As you knock out bricks, the frequency of the objects gets higher and you 
move faster left to right.

Phil



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:28 AM
Subject: Re: [Audyssey] pcs games question?



Hi Phil.

I'll especially be looking forward to arthur's quest, sinse I've heard 
those who played it mention good things about the game.


Out of interest is there a specific reason your not converting the kick 
boxing game? was it real time or turn based? which game is like it?


I'm just interested sinse I can't think of too much we have in that style 
besides the savage gambit.


Lastly, while I'm not saying you shouldn't convert it, sinse as I've 
already said more games of one style aren't a bad thing, there is actually 
another accessible version of breakout besides wrecking ball found at 
http://www.accessiblewebgames.com/


It is called rebound uses flash, but is self voicing with sapi, and 
actually is rather fun especially with all the crazy aliens.


The reason I mention this is that with the discussion of old arcade games 
people might be interested, pluss seeing what another dev has donw might 
let you think of something different.


then, the gamevial folks would love feedback and encouragement on all of 
their accessible flash games too.


they actually have made a hole bunch of inaccessible games and came up 
with the idea of creating accessible ones because they thought vi players 
should have something to play, but haven't really recieved much 
feedback, - not sinse I personally phoned them anyway as they're based 
in scotland only about an hour from where I am.


Beware the grue!

Dark.



---
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Re: [Audyssey] gaming magazine wanted

2011-05-23 Thread Darren Duff
Hmmm. Can someone put up 51 through 54? I am missing those.

Thanks. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, May 23, 2011 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] gaming magazine wanted

Hi Ron.

What I actually get from this myself is the positive message that despite
various troubles your back, and will be bringing out issue 55 afterall,
pluss will hopefully not have similar problems in future.

This is great news and I for one will be looking forward to the new issue.

Beware the grue!

Dark. 


---
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send E-mail to gamers-unsubscr...@audyssey.org.
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_ NOD32 EMON 6145 (20110523) information _

This message was checked by NOD32 antivirus system http://www.eset.com

 
 

_ NOD32 EMON 6145 (20110523) information _

This message was checked by NOD32 antivirus system
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Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
well, from what I can remember it was different enough to savage gambit. 
being able to pit 2 pc's against each other was nice, but imho things like 
the far/medium/close distances made it unique enough.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 5:53 PM
Subject: Re: [Audyssey] pcs games question?



Hi Dark,
That was one of the games I wasn't sure I wanted to convert.
I was thinking it was like the savage gambit.
As for breakout, we had a different format than the current games in that 
you are moved automatically from left to right and back again.

You hear the state of the bricks in front of you as you move across.
You can fire the ball from your gun.
When the ball hits it disintegrates and knocks out the brick.
Each layer of bricks makes a different sound.
As you knock out bricks, the frequency of the objects gets higher and you 
move faster left to right.

Phil




__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Damien Pendleton

Hi Phil,
In actual fact, some computers still have the PC speaker. Mine and my 
partner's are two such computers I know of.

Regards,
Damien.



- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 3:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil



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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Damien Pendleton

Hi,
XP still uses the hardware, but what he means is most computers don't 
actually have a hardware PC Speaker.

Regards,
Damien.



- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:11 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?


actually, computers still have pc speakers. The culporate is yet again 
microsoft. In windows vista it's still handled via the hardware if its a 
desktop, but under windows 7 it's all handled by the soundcard using sign 
waves... and it just can't keep up with rapid tones. something like ten 
pin bowling works just fine, but a tone repeating every 10 MS just comes 
out as a click, no matter the frequency.


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil

- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 10:00 AM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the 
shooting

range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with 
every
screen reader around, though some work better than others. NVDA works 
the

best if you ask me.
1. Go to programsaccessoriescommand prompt. this should open a dos 
style
window. I recommend maximizing it by going to the system menu with alt 
space

and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first 
have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the 
actual

game.
3. To then start the game you enter its name, though it may frequently 
be
shortened. Since The full name mobius mountain exceeded dos's 
8-character

limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can 
use
the default driver, or if available go down to windows sound and use 
that
instead. Also for NVDA, there is a bug in the command prompt where it 
tries
to move you in the screen although there's a menu, to get around that, 
just

hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because 
Printing
the message is done very quickly and after that the game closes, and 
seeing
explorer's command prompt window is temporary it will close and you'll 
not

see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if 
ran

from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, 

Re: [Audyssey] Hey Gamers

2011-05-23 Thread Shiny protector
Why have I not thought of it? If Michael Fare  were to quit, he'd probably 
explain, not go to a link. Or he wouldn't have posted a link.
- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 9:01 AM
Subject: Re: [Audyssey] Hey Gamers



Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers


hi Gamers i quit my job two weeks ago 
http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02ODg0NjA=


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Shiny protector
He might, he might leave, but we have two factors two factors consider. 
First, the website is highly irrelevent. Second, if he were to leave, he'd 
probably write like this. Sorry, Michael, if I get your example wrong, but 
here is the example.

Hi Gamers,

I am leaving the audyssey list. I am leaving because of so and so.
That's just an example, but you get my point. Also, one that I've thought of 
now is that he'd probably tell the audyssey list that he was leaving before 
he left.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 10:16 AM
Subject: Re: [Audyssey] Hey Gamers



Yes it is without a doubt. Michael wouldn't send stuff like that let alone
even write like that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 23 May 2011 09:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers



hi Gamers i quit my job two weeks ago


http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02O
Dg0NjA=


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http://www.eset.com






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database 5266 (20100709) __

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[Audyssey] Stem Stumper Lite Available for Free!

2011-05-23 Thread Kwasi Mensah
Hi Audyssey,

I'm the developer of Stem Stumper, the puzzle game a lot of people on the
list list have been playing. I wanted to let everyone know the we released a
free Lite version. It has twenty levels which let you try the game out
before getting the full version. You can get Stem Stumper Lite by visiting
http://goo.gl/KP2cX

I've really appreciated all the feedback we've gotten and we're actively
working on updates to incorporate them. Thanks for being such a supportive
community!
Kwasi
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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Damien Pendleton

Hi Muhammed,
I think we have all established it was spam. Let's just see how it develops. 
I hardly think it is Michael's fault, so I think it is only fair that this 
is left to be dealt with discretely by the moderators rather than continuing 
to discuss it on list.

Thanks.
Regards,
Damien.


- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 5:11 PM
Subject: Re: [Audyssey] Hey Gamers


He might, he might leave, but we have two factors two factors consider. 
First, the website is highly irrelevent. Second, if he were to leave, he'd 
probably write like this. Sorry, Michael, if I get your example wrong, but 
here is the example.

Hi Gamers,

I am leaving the audyssey list. I am leaving because of so and so.
That's just an example, but you get my point. Also, one that I've thought 
of now is that he'd probably tell the audyssey list that he was leaving 
before he left.



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Re: [Audyssey] Stem Stumper Lite Available for Free!

2011-05-23 Thread Keao Wright

I love the product and it's great!
- Original Message - 
From: Kwasi Mensah kwasi.men...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 6:49 AM
Subject: [Audyssey] Stem Stumper Lite Available for Free!



Hi Audyssey,

I'm the developer of Stem Stumper, the puzzle game a lot of people on the
list list have been playing. I wanted to let everyone know the we released 
a

free Lite version. It has twenty levels which let you try the game out
before getting the full version. You can get Stem Stumper Lite by visiting
http://goo.gl/KP2cX

I've really appreciated all the feedback we've gotten and we're actively
working on updates to incorporate them. Thanks for being such a supportive
community!
Kwasi
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Re: [Audyssey] Air hockey question

2011-05-23 Thread lirin

Okay, where to get this game?

Cheers


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Re: [Audyssey] Air hockey question

2011-05-23 Thread The Addictor
I just posted two links for it, so you should find it as you read through 
the messages.

if not, let me know.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 1:53 PM
Subject: Re: [Audyssey] Air hockey question



Okay, where to get this game?

Cheers


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Darren Duff
Who said anything about him leaving? Lol! It was just a spam message... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, May 23, 2011 12:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hey Gamers

He might, he might leave, but we have two factors two factors consider. 
First, the website is highly irrelevent. Second, if he were to leave, he'd
probably write like this. Sorry, Michael, if I get your example wrong, but
here is the example.
Hi Gamers,

I am leaving the audyssey list. I am leaving because of so and so.
That's just an example, but you get my point. Also, one that I've thought of
now is that he'd probably tell the audyssey list that he was leaving before
he left.
- Original Message -
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 10:16 AM
Subject: Re: [Audyssey] Hey Gamers


 Yes it is without a doubt. Michael wouldn't send stuff like that let 
 alone even write like that.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Pitermach
 Sent: 23 May 2011 09:02
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Hey Gamers


 Anyone else think this is spam?
 - Original Message -
 From: michael.f...@gmail.com
 To: gamers@audyssey.org
 Sent: Monday, May 23, 2011 6:13 AM
 Subject: [Audyssey] Hey Gamers


 hi Gamers i quit my job two weeks ago

 http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3B
 pZD02O
 Dg0NjA=

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 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





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 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




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Re: [Audyssey] Air hockey question

2011-05-23 Thread lirin

Sadly, havent these messages


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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Shane Lowe
um... Could you send me the games? I hear there's like 21 of them.

Thanks much,
Shane
- Original Message -
From: Pitermach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Mon, 23 May 2011 09:42:28 -0400 (EDT)
Subject: [Audyssey] Instructions was Re:  pcs games question?

Hi,
Here are the steps required to run the games. This should work with every 
screen reader around, though some work better than others. NVDA works the 
best if you ask me.
1. Go to programsaccessoriescommand prompt. this should open a dos style 
window. I recommend maximizing it by going to the system menu with alt space 
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the 
drive's letter in uppercase followed by a colon, followed by enter. For 
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a 
folder called dg. Since the command prompt starts you off on C, I first have 
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual 
game.
3. To then start the game you enter its name, though it may frequently be 
shortened. Since The full name mobius mountain exceeded dos's 8-character 
limit and would over-all be long to type in, it had been shortened to 
mobius.
And after that, the game begins. When asked for sound driver, You can use 
the default driver, or if available go down to windows sound and use that 
instead. Also for NVDA, there is a bug in the command prompt where it tries 
to move you in the screen although there's a menu, to get around that, just 
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may 
frequently miss any good bye messages and so on. This is because Printing 
the message is done very quickly and after that the game closes, and seeing 
explorer's command prompt window is temporary it will close and you'll not 
see said message.
Finally, if you experience slowdown, changing the priority of the EXE 
(cmd.exe if you're using the command prompt or the game's name.exe if ran 
from explorer) using the task manager may help. To do that, hit 
ctrl+shift+esc to open the task manager, find the processes tab, locate the 
exe in the list, hit your applications key and you will see the priority 
there.
HTH! 


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database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] pcs games question?

2011-05-23 Thread Shane Lowe
Yes! Looking forward to these. What's this Pansers in north america? I havent 
seen it for windows.

Thanks and regards,
Shane

- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Mon, 23 May 2011 08:01:59 -0400 (EDT)
Subject: Re: [Audyssey] pcs games question?

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as 
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by 
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds



- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 8:48 PM
Subject: [Audyssey] pcs games question?


 Phill, have you ever consittered making your doss games accessible to 
 windows? I've been wanting to play some of those games mensioned in 
 audyssey mag.

 Regards,
 Shane


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi Shane,

The PCs Dos games are accessible. I can bring them up and Window-Eyes
7.5 has no problems reading the screens. Diddo for Jaws 11 and Jaws
12. NVDA 2011 has no problems either. So if your screen reader isnt
reading it perhaps you need an upgrade.

Cheers!


On 5/22/11, Shane Lowe shanel...@insightbb.com wrote:
 Phill, have you ever consittered making your doss games accessible to
 windows? I've been wanting to play some of those games mensioned in audyssey
 mag.

 Regards,
 Shane
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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi,

The game is named Panzers in North Africa not North America. It is a
stratigy game involving the North Africa campaign from World War II.
That's were General Rommel got his nickname the Desert Fox.

On 5/23/11, Shane Lowe shanel...@insightbb.com wrote:
 Yes! Looking forward to these. What's this Pansers in north america? I
 havent seen it for windows.

 Thanks and regards,
 Shane

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi Phil,

Perhaps I can help with that. I'd love to see some of the old games
like Panzers in North Africa and Kick Boxing make a return. Dos or not
I liked them, and by the time I was thinking of buying them you took
them off your website and weren't for sale.

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Matheus,
 I do plan on releasing some of those games but in their DOS versions.
 But that takes time to put them in a zip with corrected instructions and
 upload them to my site.
 If I could  get detailed directions on how to play DOS games on today's
 computers, I would add that information to the text file.
 Phil


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
Even if you'd make them paid I'd gladly pay for them. For instance you could 
like offer all the games for $20 or each game for $5... I'd gladly buy.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:10 PM
Subject: Re: [Audyssey] pcs games question?



Hi Phil,

Perhaps I can help with that. I'd love to see some of the old games
like Panzers in North Africa and Kick Boxing make a return. Dos or not
I liked them, and by the time I was thinking of buying them you took
them off your website and weren't for sale.

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Matheus,
I do plan on releasing some of those games but in their DOS versions.
But that takes time to put them in a zip with corrected instructions and
upload them to my site.
If I could  get detailed directions on how to play DOS games on today's
computers, I would add that information to the text file.
Phil



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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi Philip,

I disagree about Red Dragon. There really aren't any games exactly
like that game. Savage Gambit is strictly a boxing game, and Damien is
not going to continue that project anyway. There really isn't any good
kick boxing games like Red Dragon out there. If you aren't interested
in continuing that project I'd be more than happy to convert it to
Windows using the G3D engine when I have the time. Its a good game,
and I think deserves being updated. Plus your logic in this case is
kind of like someone saying a good game like Street Fighter IV
shouldn't be produced because there are a bunch of Mortal Kombat
games. Both are console fighting games, but are different enough to be
classed as different games within the larger fighting genre. We don't
really have any fighting games that are strictly accessible and Red
Dragon comes closest.

Cheers!

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Shane,
 I do want to convert some of my DOS games to Windows.
 Some of them I have already done, and others I would not want to do as
 others have done similar games.
 Here is a list of the PCS DOS games and what I plan to do with them:
 Games I will not convert as there are games like them for windows made by
 others:
 p c s space invaders,
 P c s duck hunt,
 p c s car racing circuit
 monopoly
 any night football
 world series baseball special edition,
 red dragon kick boxing challenge
 a 2 z key search
 mind puzzles
 haze maze
 mobius mountain  math game.

 Games I have already converted to Windows:
 panzers in north africa, sort of like Tank Commander.
  Pacman Talks,
 tenpin bowling

 Games we sold that were designed by others:
 Rainy day games, solitaire, mine buster, and triple yahtzee.
 star trek the battle begins.
 Lone Wolf
 Produced by David Greenwood.
 card club , hearts, norwegian whist, widow whist, and crazy eights.
 Produced by Ivan G. Roelofs.

 Games I am planning on converting to Windows:
 cops  including shooting range
 breakout
 Snipe hunt
 arthur's quest
 fox and hounds

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Damien Pendleton

Hi Thomas,
I am not continuing on the Savage Gamut, but I have had ideas for another 
boxing game, though I'm not quite sure how it will work yet - I'm still 
working on the design.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 10:23 PM
Subject: Re: [Audyssey] pcs games question?



Hi Philip,

I disagree about Red Dragon. There really aren't any games exactly
like that game. Savage Gambit is strictly a boxing game, and Damien is
not going to continue that project anyway. There really isn't any good
kick boxing games like Red Dragon out there. If you aren't interested
in continuing that project I'd be more than happy to convert it to
Windows using the G3D engine when I have the time. Its a good game,
and I think deserves being updated. Plus your logic in this case is
kind of like someone saying a good game like Street Fighter IV
shouldn't be produced because there are a bunch of Mortal Kombat
games. Both are console fighting games, but are different enough to be
classed as different games within the larger fighting genre. We don't
really have any fighting games that are strictly accessible and Red
Dragon comes closest.

Cheers!

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
you could say the same thing about gtc vs panzers in north africa. Ok, both 
have tanks... both you shoot in... in both you have ammo... but they are 
different enough. GTC is purely fictional while panzers actually relies on 
actual tank data of WW2, like gun range, armour, and maximum speed. -  
Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:23 PM
Subject: Re: [Audyssey] pcs games question?



Hi Philip,

I disagree about Red Dragon. There really aren't any games exactly
like that game. Savage Gambit is strictly a boxing game, and Damien is
not going to continue that project anyway. There really isn't any good
kick boxing games like Red Dragon out there. If you aren't interested
in continuing that project I'd be more than happy to convert it to
Windows using the G3D engine when I have the time. Its a good game,
and I think deserves being updated. Plus your logic in this case is
kind of like someone saying a good game like Street Fighter IV
shouldn't be produced because there are a bunch of Mortal Kombat
games. Both are console fighting games, but are different enough to be
classed as different games within the larger fighting genre. We don't
really have any fighting games that are strictly accessible and Red
Dragon comes closest.

Cheers!

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi Damien,

Glad to hear it. BTW, would you mind if I get access to the original
Savage Gambit? There was some sounds in there I think that would come
in handy for some of my current projects, and I have seemed to have
lost my setup file.

On 5/23/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am not continuing on the Savage Gamut, but I have had ideas for another
 boxing game, though I'm not quite sure how it will work yet - I'm still
 working on the design.
 Regards,
 Damien.

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi,

Yeah, exactly. That's actually the big reason I liked Panzers in North
Africa. It was both a strategy game, but also had some fairly
realistic statistics etc in it. In World War II The U.S. and British
forces got a major hammering from the German Panzers.  If  you
attempted a frontal assault odds were you'd end up dead as the armour
in front was tough enough to repell most of our guns. The one and only
weakness on the panzer was he armour on the rear was thin and light
attack tanks like the M4 could hit them from behind and put the Panzer
out of action. It really came down to speed verses raw strength. If
your M4 got hit by a shell from the 80 inch guns from a Panzer you
were scrap.

Cheers!



On 5/23/11, Pitermach piterm...@gmail.com wrote:
 you could say the same thing about gtc vs panzers in north africa. Ok, both
 have tanks... both you shoot in... in both you have ammo... but they are
 different enough. GTC is purely fictional while panzers actually relies on
 actual tank data of WW2, like gun range, armour, and maximum speed. -

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi Phil,

That would be easy enough to do. Write me off list, and we can discuss
it. I really think Red Dragon Kick Boxing should be updated.

Cheers!



On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I do have the Borland c plus plus source code for red dragon kick boxing. I
 didn't want to convert it as I have all those others to do, but if you could
 use the functions to update the game for windows I would be willing to send
 you the code.
 Of course the way we played the sounds in DOS was to spawn out to a sound
 playing program, sending the wave file name as an argument.
 Phil

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Shane Lowe

I agree.

- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 8:23 AM
Subject: Re: [Audyssey] pcs games question?


Hehe, we're starting the same discussion a 3rd time, but I think it's 
worth it.
anyway, also, windows ports are never going to feel like the originals. I 
bet that if you port cops, it will be realtime, gtc style... and the 
shooting range will most likely turn into a left/right affair. Once again, 
not the same thing, if you ask me, waiting for the right moment to shoot 
was a much better way of doing it. And to this day I wonder how the space 
invaders game played like since I wasn't able to get a demo of it, ditto 
for the rainy-day games.
You know, this sucks. Sighted people are still able to get these old 90's 
dos games (either because they were abandoneware) or they are still 
purchaseable at a reduced price. For us, it's much harder. Ok, Jim 
actually offers all of his stuff, but I do believe PCS also played a large 
part in the history of audiogames and that people who weren't around then 
should be able to enjoy it.
- Original Message - 
From: Matheus Rheine an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 2:13 PM
Subject: Re: [Audyssey] pcs games question?



hi phil.
can you release the games that you're not planning to convert to windows
as abandonware so others can play and enjoy then?
thanks



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Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
You know, I think it would be nice if you would be able to get the dos 
versions of the games, though you could state you wouldn't provide support 
for them, for obvious reasons.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:10 PM
Subject: Re: [Audyssey] pcs games question?



Hi Phil,

Perhaps I can help with that. I'd love to see some of the old games
like Panzers in North Africa and Kick Boxing make a return. Dos or not
I liked them, and by the time I was thinking of buying them you took
them off your website and weren't for sale.

On 5/ 



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Re: [Audyssey] pcs games question?

2011-05-23 Thread Bryan Peterson

I'm more interested in Arthur's Quest.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 3:10 PM
Subject: Re: [Audyssey] pcs games question?



Hi Phil,

Perhaps I can help with that. I'd love to see some of the old games
like Panzers in North Africa and Kick Boxing make a return. Dos or not
I liked them, and by the time I was thinking of buying them you took
them off your website and weren't for sale.

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Matheus,
I do plan on releasing some of those games but in their DOS versions.
But that takes time to put them in a zip with corrected instructions and
upload them to my site.
If I could  get detailed directions on how to play DOS games on today's
computers, I would add that information to the text file.
Phil



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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Thomas Ward
Hi Damien,

Not true. I've seen a lot of newer computers and they still have small
PC speakers built into the case. Mostly they are only used for beeping
when there is a hardware failure or something like that, but hardware
PC speakers are still there. The only exception to that rule are
laptops that routes the beeps etc to the main speakers instead.

Cheers!

On 5/23/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi,
 XP still uses the hardware, but what he means is most computers don't
 actually have a hardware PC Speaker.
 Regards,
 Damien.

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Bryan Peterson
Yeah. Because I'm not sure you would actually see cruise missiles on a real 
tank. They've always struck me as a weapon you might find on an aircraft 
carrier or a submarine.

We are the Knights who say...Ni!
- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 3:29 PM
Subject: Re: [Audyssey] pcs games question?


you could say the same thing about gtc vs panzers in north africa. Ok, 
both have tanks... both you shoot in... in both you have ammo... but they 
are different enough. GTC is purely fictional while panzers actually 
relies on actual tank data of WW2, like gun range, armour, and maximum 
speed. -  Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:23 PM
Subject: Re: [Audyssey] pcs games question?



Hi Philip,

I disagree about Red Dragon. There really aren't any games exactly
like that game. Savage Gambit is strictly a boxing game, and Damien is
not going to continue that project anyway. There really isn't any good
kick boxing games like Red Dragon out there. If you aren't interested
in continuing that project I'd be more than happy to convert it to
Windows using the G3D engine when I have the time. Its a good game,
and I think deserves being updated. Plus your logic in this case is
kind of like someone saying a good game like Street Fighter IV
shouldn't be produced because there are a bunch of Mortal Kombat
games. Both are console fighting games, but are different enough to be
classed as different games within the larger fighting genre. We don't
really have any fighting games that are strictly accessible and Red
Dragon comes closest.

Cheers!

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made 
by

others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Shane Lowe

that game sounds fun!

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:53 AM
Subject: Re: [Audyssey] pcs games question?



Hi Dark,
That was one of the games I wasn't sure I wanted to convert.
I was thinking it was like the savage gambit.
As for breakout, we had a different format than the current games in that 
you are moved automatically from left to right and back again.

You hear the state of the bricks in front of you as you move across.
You can fire the ball from your gun.
When the ball hits it disintegrates and knocks out the brick.
Each layer of bricks makes a different sound.
As you knock out bricks, the frequency of the objects gets higher and you 
move faster left to right.

Phil



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:28 AM
Subject: Re: [Audyssey] pcs games question?



Hi Phil.

I'll especially be looking forward to arthur's quest, sinse I've heard 
those who played it mention good things about the game.


Out of interest is there a specific reason your not converting the kick 
boxing game? was it real time or turn based? which game is like it?


I'm just interested sinse I can't think of too much we have in that style 
besides the savage gambit.


Lastly, while I'm not saying you shouldn't convert it, sinse as I've 
already said more games of one style aren't a bad thing, there is 
actually another accessible version of breakout besides wrecking ball 
found at http://www.accessiblewebgames.com/


It is called rebound uses flash, but is self voicing with sapi, and 
actually is rather fun especially with all the crazy aliens.


The reason I mention this is that with the discussion of old arcade games 
people might be interested, pluss seeing what another dev has donw might 
let you think of something different.


then, the gamevial folks would love feedback and encouragement on all of 
their accessible flash games too.


they actually have made a hole bunch of inaccessible games and came up 
with the idea of creating accessible ones because they thought vi players 
should have something to play, but haven't really recieved much 
feedback, - not sinse I personally phoned them anyway as they're 
based in scotland only about an hour from where I am.


Beware the grue!

Dark.



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Re: [Audyssey] pcs games question?

2011-05-23 Thread Zachary Kline
Count me in for Panzers in North Africa.  It evokes images of the Steel 
Panthers series for sighted people--at least from what I've read of it.  Some 
sort of tactical war game wouldn't go amiss here at all.

On May 23, 2011, at 2:53 PM, Bryan Peterson wrote:

 I'm more interested in Arthur's Quest.
 We are the Knights who say...Ni!
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 23, 2011 3:10 PM
 Subject: Re: [Audyssey] pcs games question?
 
 
 Hi Phil,
 
 Perhaps I can help with that. I'd love to see some of the old games
 like Panzers in North Africa and Kick Boxing make a return. Dos or not
 I liked them, and by the time I was thinking of buying them you took
 them off your website and weren't for sale.
 
 On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Matheus,
 I do plan on releasing some of those games but in their DOS versions.
 But that takes time to put them in a zip with corrected instructions and
 upload them to my site.
 If I could  get detailed directions on how to play DOS games on today's
 computers, I would add that information to the text file.
 Phil
 
 
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Re: [Audyssey] pcs games question?

2011-05-23 Thread Shane Lowe

I don't even have them! That's what I'm saying.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:59 PM
Subject: Re: [Audyssey] pcs games question?



Hi Shane,

The PCs Dos games are accessible. I can bring them up and Window-Eyes
7.5 has no problems reading the screens. Diddo for Jaws 11 and Jaws
12. NVDA 2011 has no problems either. So if your screen reader isnt
reading it perhaps you need an upgrade.

Cheers!


On 5/22/11, Shane Lowe shanel...@insightbb.com wrote:

Phill, have you ever consittered making your doss games accessible to
windows? I've been wanting to play some of those games mensioned in 
audyssey

mag.

Regards,
Shane
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Re: [Audyssey] pcs games question?

2011-05-23 Thread Desiree Oudinot
Hi Phil,
I too would love to have these games. I'd even be willing to pay a
reasonable price if it came down to that. I also think that, although
there's Jim Kitchen's baseball game, World Series Baseball was
different enough that it wouldn't hurt for it to be converted to
Windows. I always liked the sounds in that game. Unless there are more
baseball simulations that I'm unaware of, that would only make two of
them. However, I don't consider it necessary, just a suggestion. I'm
really looking forward to the Cops and Shooting Range games'
integration, whenever that project is finished. The Shooting Range was
by far my favorite game you produced. Also, what were the Rainy Day
Games? the title is ringing a bell, but I can't think of what they
were.

On 5/23/11, Pitermach piterm...@gmail.com wrote:
 You know, I think it would be nice if you would be able to get the dos
 versions of the games, though you could state you wouldn't provide support
 for them, for obvious reasons.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 23, 2011 11:10 PM
 Subject: Re: [Audyssey] pcs games question?


 Hi Phil,

 Perhaps I can help with that. I'd love to see some of the old games
 like Panzers in North Africa and Kick Boxing make a return. Dos or not
 I liked them, and by the time I was thinking of buying them you took
 them off your website and weren't for sale.

 On 5/


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 database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




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Re: [Audyssey] pcs games question?

2011-05-23 Thread Thomas Ward
Hi,

Right. Tanks such as the M1 does have anti-tank missiles like the Toe
anti-tank missiles, but I don't know of any cruise missiles persay.
Cruise missiles are generally caried on submarines, missile cruisers,
etc. Not on tanks.

Cheers!


On 5/23/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Yeah. Because I'm not sure you would actually see cruise missiles on a real
 tank. They've always struck me as a weapon you might find on an aircraft
 carrier or a submarine.
 We are the Knights who say...Ni!

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Re: [Audyssey] pcs games question?

2011-05-23 Thread Shane Lowe

ah.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 5:03 PM
Subject: Re: [Audyssey] pcs games question?



Hi,

The game is named Panzers in North Africa not North America. It is a
stratigy game involving the North Africa campaign from World War II.
That's were General Rommel got his nickname the Desert Fox.

On 5/23/11, Shane Lowe shanel...@insightbb.com wrote:

Yes! Looking forward to these. What's this Pansers in north america? I
havent seen it for windows.

Thanks and regards,
Shane


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Bryan Peterson
That's more or less what I'd figured. My dad's a big history buff and he's 
also very much into airplanes and tanksand things of that nature. Then again 
he was in the Navy so that's not really all that surprising. He was 
surprised when I mentioned that the tank in GTC included a cruise missile.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:05 PM
Subject: Re: [Audyssey] pcs games question?



Hi,

Right. Tanks such as the M1 does have anti-tank missiles like the Toe
anti-tank missiles, but I don't know of any cruise missiles persay.
Cruise missiles are generally caried on submarines, missile cruisers,
etc. Not on tanks.

Cheers!


On 5/23/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Yeah. Because I'm not sure you would actually see cruise missiles on a 
real

tank. They've always struck me as a weapon you might find on an aircraft
carrier or a submarine.
We are the Knights who say...Ni!


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Damien Pendleton

Hi Thomas,
I don't think I even have a setup file any more. However I do have the 
sounds, as I am using them as placeholders in my upcoming boxing game until 
I can employ the services of some higher quality ones. Which sounds are you 
after and I can send them off list.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 10:34 PM
Subject: Re: [Audyssey] pcs games question?



Hi Damien,

Glad to hear it. BTW, would you mind if I get access to the original
Savage Gambit? There was some sounds in there I think that would come
in handy for some of my current projects, and I have seemed to have
lost my setup file.



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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Desiree,
Thanks for the comment.
Rainy Day Games was from David Greenwood, and consisted of Solitaire, mine 
plaster, and triple Yatsee.

David converted the Solitaire  and mine blaster games to windows.
Phil

- Original Message - 
From: Desiree Oudinot turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 6:04 PM
Subject: Re: [Audyssey] pcs games question?



Hi Phil,
I too would love to have these games. I'd even be willing to pay a
reasonable price if it came down to that. I also think that, although
there's Jim Kitchen's baseball game, World Series Baseball was
different enough that it wouldn't hurt for it to be converted to
Windows. I always liked the sounds in that game. Unless there are more
baseball simulations that I'm unaware of, that would only make two of
them. However, I don't consider it necessary, just a suggestion. I'm
really looking forward to the Cops and Shooting Range games'
integration, whenever that project is finished. The Shooting Range was
by far my favorite game you produced. Also, what were the Rainy Day
Games? the title is ringing a bell, but I can't think of what they
were.

On 5/23/11, Pitermach piterm...@gmail.com wrote:

You know, I think it would be nice if you would be able to get the dos
versions of the games, though you could state you wouldn't provide 
support

for them, for obvious reasons.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:10 PM
Subject: Re: [Audyssey] pcs games question?



Hi Phil,

Perhaps I can help with that. I'd love to see some of the old games
like Panzers in North Africa and Kick Boxing make a return. Dos or not
I liked them, and by the time I was thinking of buying them you took
them off your website and weren't for sale.

On 5/



__ Information from ESET Smart Security, version of virus 
signature

database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1375 / Virus Database: 1509/3655 - Release Date: 05/23/11




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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Bryan,
The tank in GTC is from the future.
As you can tell it has an atomic engine so needs no fuel.
The cruse missiles are small, the size of a shoe box but are also atomic 
powered so they can travel far despite their size.

It also has self-healing armor that repairs itself after a time.
And to top it off, it has a magical expanded ammo bay that will hold as many 
shells as you can collect.

smiles,
Phil

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 6:26 PM
Subject: Re: [Audyssey] pcs games question?


That's more or less what I'd figured. My dad's a big history buff and he's 
also very much into airplanes and tanksand things of that nature. Then 
again he was in the Navy so that's not really all that surprising. He was 
surprised when I mentioned that the tank in GTC included a cruise missile.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:05 PM
Subject: Re: [Audyssey] pcs games question?



Hi,

Right. Tanks such as the M1 does have anti-tank missiles like the Toe
anti-tank missiles, but I don't know of any cruise missiles persay.
Cruise missiles are generally caried on submarines, missile cruisers,
etc. Not on tanks.

Cheers!


On 5/23/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Yeah. Because I'm not sure you would actually see cruise missiles on a 
real

tank. They've always struck me as a weapon you might find on an aircraft
carrier or a submarine.
We are the Knights who say...Ni!


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[Audyssey] creating a I.F. game

2011-05-23 Thread michael barnes

Hey, I would like to start creating I.F. games.
I was wondering if their was something that would teach me with me 
being totally blind.  I would like to learn the zCode programing.

I have some great storys idea that would make some great I.F. games.
Thanks.

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Re: [Audyssey] creating a I.F. game

2011-05-23 Thread Bryan Mckinnish

Hi.
In that case, use inform. It's a pretty good language for writing  if if 
you want to use z code.

http://www.inform7.com
That's the only way I know to use the z code stuff.
I'm still learning inform myself as far as making interactive stuff in 
games and such.

Bryan Mckinnish
On 5/23/2011 6:47 PM, michael barnes wrote:

Hey, I would like to start creating I.F. games.
I was wondering if their was something that would teach me with me 
being totally blind.  I would like to learn the zCode programing.

I have some great storys idea that would make some great I.F. games.
Thanks.




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Re: [Audyssey] pcs games question?

2011-05-23 Thread dark

Hi Phil.

Indeed, that does sound different, I'll be interested to see how things work 
sinse rebound plays quite a bit more like Jim's pong in terms of hereing the 
bouncing ball, with sounds of power ups and monster coming down at you but 
the blocks themselves not making noise unless they're hit.


I did wonder about the boxing game sinse we could probably do with something 
different here, but if it is similar to savage gambit fair enough.


The cops game from your description sounds awsome, I especially like the 
idea of getting in and out of your police car as well as exploring buildings 
to catch crooks.


Is the game planned to have different audio maps? how about different 
missions eg, different crooks to catch?


Of course if you'd prefer to keep information low until you have time to 
release fair enough, I'm just curious.


Beware the grue!

dark. 



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Re: [Audyssey] pcs games question?

2011-05-23 Thread dark
Hmmm, if it actually had distance that might be a change to gameplay, though 
if disatance only sered to decide which punch to throw then probably not as 
much.


My issue with savage gambit was that it basically devolved into boppit. much 
like super football, once you'd trained the keyboard combinations into your 
brain it took litle judgement or thought to play and you could pretty much 
win every time.


I'd love to see a boxing game which is more analogue in nature and actually 
requires more from the player than just reaction, though whether phil's doss 
game could be made to be that way or whether that's another project I'm not 
sure having not played the pcs doss boxing game.


Beware the grue!

Dark.
- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:57 PM
Subject: Re: [Audyssey] pcs games question?


well, from what I can remember it was different enough to savage gambit. 
being able to pit 2 pc's against each other was nice, but imho things like 
the far/medium/close distances made it unique enough.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 5:53 PM
Subject: Re: [Audyssey] pcs games question?



Hi Dark,
That was one of the games I wasn't sure I wanted to convert.
I was thinking it was like the savage gambit.
As for breakout, we had a different format than the current games in that 
you are moved automatically from left to right and back again.

You hear the state of the bricks in front of you as you move across.
You can fire the ball from your gun.
When the ball hits it disintegrates and knocks out the brick.
Each layer of bricks makes a different sound.
As you knock out bricks, the frequency of the objects gets higher and you 
move faster left to right.

Phil




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The message was checked by ESET Smart Security.

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Re: [Audyssey] pcs games question?

2011-05-23 Thread dark
You missed the antigrav field that lets you wander around in your own 
personal gass cloud which somehow makes you utterly invisible to everything 
;D.


Who cares though, it's cool anyway!

Beware the grue!

dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:40 PM
Subject: Re: [Audyssey] pcs games question?



Hi Bryan,
The tank in GTC is from the future.
As you can tell it has an atomic engine so needs no fuel.
The cruse missiles are small, the size of a shoe box but are also atomic 
powered so they can travel far despite their size.

It also has self-healing armor that repairs itself after a time.
And to top it off, it has a magical expanded ammo bay that will hold as 
many shells as you can collect.

smiles,
Phil

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 6:26 PM
Subject: Re: [Audyssey] pcs games question?


That's more or less what I'd figured. My dad's a big history buff and 
he's also very much into airplanes and tanksand things of that nature. 
Then again he was in the Navy so that's not really all that surprising. 
He was surprised when I mentioned that the tank in GTC included a cruise 
missile.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 4:05 PM
Subject: Re: [Audyssey] pcs games question?



Hi,

Right. Tanks such as the M1 does have anti-tank missiles like the Toe
anti-tank missiles, but I don't know of any cruise missiles persay.
Cruise missiles are generally caried on submarines, missile cruisers,
etc. Not on tanks.

Cheers!


On 5/23/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Yeah. Because I'm not sure you would actually see cruise missiles on a 
real
tank. They've always struck me as a weapon you might find on an 
aircraft

carrier or a submarine.
We are the Knights who say...Ni!


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Re: [Audyssey] pcs games question?

2011-05-23 Thread dark

wow tom.

never having played red dragon I just assumed Phil was implying it used a 
similar keyboard input system to savage gambit.


I'm now quite eager to play it myself.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 10:23 PM
Subject: Re: [Audyssey] pcs games question?



Hi Philip,

I disagree about Red Dragon. There really aren't any games exactly
like that game. Savage Gambit is strictly a boxing game, and Damien is
not going to continue that project anyway. There really isn't any good
kick boxing games like Red Dragon out there. If you aren't interested
in continuing that project I'd be more than happy to convert it to
Windows using the G3D engine when I have the time. Its a good game,
and I think deserves being updated. Plus your logic in this case is
kind of like someone saying a good game like Street Fighter IV
shouldn't be produced because there are a bunch of Mortal Kombat
games. Both are console fighting games, but are different enough to be
classed as different games within the larger fighting genre. We don't
really have any fighting games that are strictly accessible and Red
Dragon comes closest.

Cheers!

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds


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Re: [Audyssey] gaming magazine wanted

2011-05-23 Thread Richard Sherman
HI,

The program you want to extract the files out of a .dbx file is called 
dbxtract. I don't remember where I got it, but you can google it, or 
download it from the following URL:

http://dl.dropbox.com/u/13968355/dbxtract.exe

Works really well.

HTH.

Rich 


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Dark,
I am planning to have one city map that you drive around on but each level 
of the game will include several building interiors.
When you get out of your car and go into a building, the game will teleport 
you into that room or building.

For example
You start the game in the police station. You get a report that a bank is 
robbed. You climb in your police car and zoom over to the bank. If you get 
there fast enough you might catch the robber still in the bank.
If you take longer he might be running down the street or getting into a 
car, and you have to chase him.
Once you stop the robber, you need to subdue him, either by shooting him, 
using a taser gun, pepper spray, night stick or punching him. Then putting 
on handcuffs and stripping him nude.

Then hog tying him and throwing him into the back of the car.
Then grabbing the bags of money and putting them into  your trunk.
Followed by driving back to the police station, and throwing him in jail.
Then driving to the doughnut shop and using the banks money for buying them 
for all your fellow cops.
Unfortunately, each  doughnut  you eat will lower your health so you will 
need to drink many cups of coffee to bring it back to normal.

Then you will have to find a place to go as your bladder will be filled.
You visit a local bowling alley, and before going to the bathroom, you stop 
to bowl a few frames.

Finally it is off to the men's room. As you start to go, a
gelatinous blob will grab...

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 7:08 PM
Subject: Re: [Audyssey] pcs games question?



Hi Phil.

Indeed, that does sound different, I'll be interested to see how things 
work sinse rebound plays quite a bit more like Jim's pong in terms of 
hereing the bouncing ball, with sounds of power ups and monster coming 
down at you but the blocks themselves not making noise unless they're hit.


I did wonder about the boxing game sinse we could probably do with 
something different here, but if it is similar to savage gambit fair 
enough.


The cops game from your description sounds awsome, I especially like the 
idea of getting in and out of your police car as well as exploring 
buildings to catch crooks.


Is the game planned to have different audio maps? how about different 
missions eg, different crooks to catch?


Of course if you'd prefer to keep information low until you have time to 
release fair enough, I'm just curious.


Beware the grue!

dark.

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Version: 10.0.1375 / Virus Database: 1509/3655 - Release Date: 05/23/11




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Re: [Audyssey] pcs games question?

2011-05-23 Thread Shane Lowe

hahahaha

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 8:10 PM
Subject: Re: [Audyssey] pcs games question?



Hi Dark,
I am planning to have one city map that you drive around on but each level 
of the game will include several building interiors.
When you get out of your car and go into a building, the game will 
teleport you into that room or building.

For example
You start the game in the police station. You get a report that a bank is 
robbed. You climb in your police car and zoom over to the bank. If you get 
there fast enough you might catch the robber still in the bank.
If you take longer he might be running down the street or getting into a 
car, and you have to chase him.
Once you stop the robber, you need to subdue him, either by shooting him, 
using a taser gun, pepper spray, night stick or punching him. Then putting 
on handcuffs and stripping him nude.

Then hog tying him and throwing him into the back of the car.
Then grabbing the bags of money and putting them into  your trunk.
Followed by driving back to the police station, and throwing him in jail.
Then driving to the doughnut shop and using the banks money for buying 
them for all your fellow cops.
Unfortunately, each  doughnut  you eat will lower your health so you will 
need to drink many cups of coffee to bring it back to normal.

Then you will have to find a place to go as your bladder will be filled.
You visit a local bowling alley, and before going to the bathroom, you 
stop to bowl a few frames.

Finally it is off to the men's room. As you start to go, a
gelatinous blob will grab...

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 7:08 PM
Subject: Re: [Audyssey] pcs games question?



Hi Phil.

Indeed, that does sound different, I'll be interested to see how things 
work sinse rebound plays quite a bit more like Jim's pong in terms of 
hereing the bouncing ball, with sounds of power ups and monster coming 
down at you but the blocks themselves not making noise unless they're 
hit.


I did wonder about the boxing game sinse we could probably do with 
something different here, but if it is similar to savage gambit fair 
enough.


The cops game from your description sounds awsome, I especially like the 
idea of getting in and out of your police car as well as exploring 
buildings to catch crooks.


Is the game planned to have different audio maps? how about different 
missions eg, different crooks to catch?


Of course if you'd prefer to keep information low until you have time to 
release fair enough, I'm just curious.


Beware the grue!

dark.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1375 / Virus Database: 1509/3655 - Release Date: 05/23/11




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Re: [Audyssey] pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Dark,
Here is how the kick boxing game worked:
The game uses the six pack key group, and the arrow key
group to play the game. There are twelve
ranked kick boxers for you to fight. You can even make the
computer fight itself.

Listen for your opponent to throw a punch to your head or
body, or to kick out at you. The opponent's yell coming from your left, 
right, or center will tell you which direction the

attack is from. The type of yell he makes tells you what he is
aiming for. You try to block his blow, by hitting the correct key.

Attacking the opponent is easy by using the three top keys on
the six pack group, insert, home, and page up to throw a punch to
the opponent's head. The three lower keys del, end, and page down
throws a blow to the body. You kick using the left and right arrow
keys. You move towards and back from your opponent by using the up and down 
arrow keys. That is all the keys you need, but it takes

lots of practice to beat the champ!


I liked the idea of hitting just one key to hit or defend yourself rather 
than the combos the savage gambit used.
Although it sounds simple, the speed of the punches made the game very fast. 
And remember this game was released in 1999, or twelve years ago.

Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 7:21 PM
Subject: Re: [Audyssey] pcs games question?



wow tom.

never having played red dragon I just assumed Phil was implying it used a 
similar keyboard input system to savage gambit.


I'm now quite eager to play it myself.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 10:23 PM
Subject: Re: [Audyssey] pcs games question?



Hi Philip,

I disagree about Red Dragon. There really aren't any games exactly
like that game. Savage Gambit is strictly a boxing game, and Damien is
not going to continue that project anyway. There really isn't any good
kick boxing games like Red Dragon out there. If you aren't interested
in continuing that project I'd be more than happy to convert it to
Windows using the G3D engine when I have the time. Its a good game,
and I think deserves being updated. Plus your logic in this case is
kind of like someone saying a good game like Street Fighter IV
shouldn't be produced because there are a bunch of Mortal Kombat
games. Both are console fighting games, but are different enough to be
classed as different games within the larger fighting genre. We don't
really have any fighting games that are strictly accessible and Red
Dragon comes closest.

Cheers!

On 5/23/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made 
by

others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds


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If you 

Re: [Audyssey] pcs games question?

2011-05-23 Thread Sky Mundell
Hello Phil the cops game in windows is going to be much better than the dos
version you had. I actually tried the dos version on Windows XP with jaws
and it was only one sound at a time pluss it was the demo version.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, May 23, 2011 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] pcs games question?

Hi Dark,
I am planning to have one city map that you drive around on but each level 
of the game will include several building interiors.
When you get out of your car and go into a building, the game will teleport 
you into that room or building.
For example
You start the game in the police station. You get a report that a bank is 
robbed. You climb in your police car and zoom over to the bank. If you get 
there fast enough you might catch the robber still in the bank.
If you take longer he might be running down the street or getting into a 
car, and you have to chase him.
Once you stop the robber, you need to subdue him, either by shooting him, 
using a taser gun, pepper spray, night stick or punching him. Then putting 
on handcuffs and stripping him nude.
Then hog tying him and throwing him into the back of the car.
Then grabbing the bags of money and putting them into  your trunk.
Followed by driving back to the police station, and throwing him in jail.
Then driving to the doughnut shop and using the banks money for buying them 
for all your fellow cops.
Unfortunately, each  doughnut  you eat will lower your health so you will 
need to drink many cups of coffee to bring it back to normal.
Then you will have to find a place to go as your bladder will be filled.
You visit a local bowling alley, and before going to the bathroom, you stop 
to bowl a few frames.
Finally it is off to the men's room. As you start to go, a
gelatinous blob will grab...

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 7:08 PM
Subject: Re: [Audyssey] pcs games question?


 Hi Phil.

 Indeed, that does sound different, I'll be interested to see how things 
 work sinse rebound plays quite a bit more like Jim's pong in terms of 
 hereing the bouncing ball, with sounds of power ups and monster coming 
 down at you but the blocks themselves not making noise unless they're hit.

 I did wonder about the boxing game sinse we could probably do with 
 something different here, but if it is similar to savage gambit fair 
 enough.

 The cops game from your description sounds awsome, I especially like the 
 idea of getting in and out of your police car as well as exploring 
 buildings to catch crooks.

 Is the game planned to have different audio maps? how about different 
 missions eg, different crooks to catch?

 Of course if you'd prefer to keep information low until you have time to 
 release fair enough, I'm just curious.

 Beware the grue!

 dark.

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Re: [Audyssey] the spirit of game production -Re:bringsbackmemories- Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Charles Rivard
Possibly, the game developer could post to the audyssey list, readers 
comment, and the mag's editor selects the cream of the crop for publication. 
I'm not sure about this idea, but just thinking out loud.  You know what a 
flood of Emails a topic can create.  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 6:14 AM
Subject: Re: [Audyssey] the spirit of game 
production -Re:bringsbackmemories- Re: Fw: BlindSoftware.comBlog Feed




Hi Charles

 That's not bad at all and probably more tight then what I had originally
thought.  Perhaps It could be a section of two or three folks and their
experience and thoughts on game development.
 And this would provide a counterpoint to the Chatting with creaters
section of the mag.  So we take game x and set up both a developer and 
then

the end users thoughts?

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 11:07 AM
Subject: Re: [Audyssey] the spirit of game
production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed


The bio is interesting.

My thought about an article on the history of gaming for the blind is 
this:
I think this article could be a lengthy one, and an interesting one as 
well.

Wouldn't it be a cool insertion, in parts, into consecutive issues of the
Audyssey magazines?  It would be a good material source, and would also be
entertaining for the old and new gamers alike, whether bringing back
memories or providing background info.  Hmm.  How about a conduit for 
input

from readers?  That could become a regular article.  Gamers could give
recollections, game producers could do so as well.  Something along the
lines of Justin's recent podcast, in text form, from different game
producers on what went on during the production and or testing of a
particular game?  The fun stuff, the frustrations, the emotions during 
game

production progress?  Basically, the behind the scenes enlightenment.
Concerning the testing aspects, names would, if the legal contract is set 
up

that way, be avoided.

Well, your little bio crept into your message, and I guess my thoughts for
material for Audyssey came from my original thought.  I hope material for
the mag comes from my ideas?  Constructive feedback is appreciated.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 9:42 AM
Subject: Re: [Audyssey] the spirit of game production -
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Shaun,

   I want to start by thanking you for the audio games history, I 
actually

find it very informative and useful.  I like having some idea of how
things went in the past, so I can get a better idea of how they will
likely change now, and in the future.  I think it would be an excellent
idea for several of the old timers to collaborate on a detailed audio
games history.  With everyone working together, I'm sure the time line of
things could be fine tuned, and many specific details and events would
start to surface that had been long forgotten.

   I'm not really familiar with your phrase hack it yourself, so you'd
probably have to define that for me.  I would have thought it was the 
same

as opensource devs, but you seem to have differentiated them in your
last post, so I'm not quite sure of the meaning you intended.

   I can't really comment about being the fastest developer or not.  When
I was just starting high school (1995 or 1996 I believe), I began 
teaching

myself programming so that I could make little games and things.  When I
had high school programming classes, I was the expert who would know
more than the professor so I'd help my friends with their work and we'd
spend class playing my latest game rather than working on the day's
lesson, haha.  I went to the University of Michigan and got degrees in
Computer science and Mechanical engineering, but I have to say that 95% 
of

what they taught me I had already learned myself before going.  All in
all, it was a huge waste of time and money just to earn the piece of 
paper

that says degree.  I've always been the stubborn person who was slow to
change my programming habits when those around me did.  I always focused
more on the end result, and how I could accomplish the same thing in a
quarter of the time, by
not changing my methods over to whatever was currently popular at the
time.  In different situations, being stubborn like that is a problem, 
but

for the most part it has benefited me.

   Since it seems I've started writing a bio of myself, lol, I'll say a
bit more.  I'm sure there are people floating around who 

Re: [Audyssey] Hey Gamers

2011-05-23 Thread Charles Rivard

On the other hand, I'm quite sure that he would not.  (grin of orneriness)

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 6:36 AM
Subject: Re: [Audyssey] Hey Gamers



I agree with that, I am very sure that Michael would send spam messages.

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Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Thomas Ward
Hi Dark,

Yeah, I know. HOwever, the Harpies are still not working right. I was
hoping ot release MOTA beta 19 today, but that is still one bug
holding the game back. I might disable the vertical combat feature
until I can nail down the bug. Actually, I think I know what is wrong,
and it has more to do with the fact all the game logic was
specifically designed for an 3d FPS shooter, and it can't operate
correctly in a 2d only environment. Thus I'll have to create different
functions to handle this issue.

On 5/22/11, dark d...@xgam.org wrote:
 Actually Tom, i rediscovered rick dangerous recently sinse I found an online
 version of the original game using flash that I could manage to play, which
 is why I thought of the game.

 Horribly difficult with the instant death traps, but good fun all the same,
 there's a pretty nice artical on wikipedia about it as well if you want
 details.

 there was also a sequal, but I have never played that.

 Glad to hear about the mota harpies, this is actually something I've been
 thinking now for a while that would be a good addition to mota along with
 the analogue jumps.

 Beware the grue!

 Dark.

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[Audyssey] Modern/Scifi RPG

2011-05-23 Thread Dakotah Rickard
I know how annoying this sort of message can be, but I am quite close
to pleading with a kindly developer to construct an RPG that is not
set in medieval or fantasy worlds.

I love that style of RPG, but I'm afraid of the consequences of it
becoming the only style existent. There are a few options here.

Let's assume that we work with a multi-character party, like Entombed.
I'd love to see something like a party of mercenaries, for modern day,
or maybe Mechs and such for future days. Galaxy Rangers somewhat falls
along these lines, but it's more of a strategy game than anything like
an RPG.

I know whit is really an odd post, and some people get upset at being
asked, entreated as to what to make, but that is what this is.

Signed:
Dakotah Rickard

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Re: [Audyssey] Hey Gamers

2011-05-23 Thread shaun everiss
On the subject of spam, I wander why it is we are so critical about 
spam but not by junk mail that comes in our boxes.
We recieve loads of adverts from various stores, and coopons, etc 
each week and though some are quite usefull most are just spam, bar a 
few  acceptions
Most of  us happily accept spam snail mail in fact we look foreward 
to it including the local papers we never subscribed to.

Yet electronic spam is not accepted at all.
I just find it interesting.

At 12:10 a.m. 24/05/2011, you wrote:
What? spam? Well... in a nutshell... spam is just unnecessary 
messages, and in the case of email you may get advertizing, and 
URL's like the one michael sent usually will take you to some frod 
site just waiting to send your Credit card data to a hacker who set it up.
So if someone didn't know that and saw that michael lost his job 
they could have went to that site, gave his/her CC details there, 
and then realizing that he/she got atad more than they bargained for.

- Original Message - From: fatih fatihyuksek...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 11:17 AM
Subject: Re: [Audyssey] Hey Gamers



what's that?

--
From: Pitermach piterm...@gmail.com
Sent: Monday, May 23, 2011 11:01 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Mes



__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] gaming magazine wanted

2011-05-23 Thread shaun everiss
No it doesn't upset me, I know audyssey was supposed to have a 
scheduall but yeah I understand if all the family stuff, it does come first.
It would be good if there was some sort of release schedual, I know 
it was supposed to be  every 4 months, but if you are bussy its fine 
if its once a year or every half year I don't mind.

It just would be nice to know when stuff should be ready, etc.
As I said though if you need any assistance while working issues or 
whatever then I can help.

At 12:20 a.m. 24/05/2011, you wrote:

Hi Sean

  Well It's nice to see you'd glide into that position without knowing any
detail.  There's been good reason I've taken such time to put out the next
issue.  I'm not sure how many can empathise.  One thing I hadn't said Is
that my Mother is now back in the hospital for the third time in about 6
months.  And yes my family concerns comes before anything I voluntarrilly
do!
  There's more I wanted to say but I'll hold my hand for now.  Unless Mike
says I'm done then I think of Audyssey  as mine.  Sorry if that upsets your
fricking boat.

Ron
  P.S.  If someone knows how to extract emails from dbx that would be
awesome.  Contact me off list
blindwon...@cogeco.ca

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 10:14 PM
Subject: Re: [Audyssey] gaming magazine wanted


well if we need a new editor I could do it or at least help, I don't
pretend to have a large ammount of time, which in fact I don't, in
fact I am quite bussy.
However i have more time than most to do bits here and there.
Its true I don't have days to waste my life away but still I have a
few holes between projects and always have some time for the online
community.
At 03:25 a.m. 19/05/2011, you wrote:
I know Ron's working on it but have no idea where he is in the
process. He's gone through some email and computer difficulties
recently but I wouldn't be surprised if we heard from him soon.

On 5/18/11, Charles Rivard woofer...@sbcglobal.net wrote:
  Any news about an upcoming issue of Audyssey Magazine?  It's been a heck
  of
  a long time since we've gotten one.
 
  ---
  Laughter is the best medicine, so look around, find a dose and take it
  to
  heart.
  ---
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--
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com

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You can 

Re: [Audyssey] gaming magazine wanted

2011-05-23 Thread shaun everiss

I think dbx extractor is what you use from jfwlite.com
But it seems like you have loads on, if you want you can dropbox me 
the dbx files and I can probably see if I can extract those or whatever.

At 12:04 a.m. 24/05/2011, you wrote:

Hi all

  Yes I do plan to put issue #55 out soon.
  I've had some complications however.  Twice I've had to get the computer
fixed.  Also if anyone knows how to extract DBX files that would be
wonderful.
  On another note yes I know I dropped the ball.  Life Isn't always good
stuff.  It's been a bugger since the last issue 54.

  While the below isn't sent as an excuse for not having the issue ready I
do hope there's some compassion.

 * I'm now officially divorced.

 My folks moved down acrosss the hall and at the age they are they need
looking after.

As Mike said I've had some computer troubles.  So if anyone knows how to
extract emails from a DBX file that would facilitate the next issue.  It's
95% ready.  I just want to include some of the older emails about game
development and such.

Ron

- Original Message -
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 11:25 AM
Subject: Re: [Audyssey] gaming magazine wanted


I know Ron's working on it but have no idea where he is in the
process. He's gone through some email and computer difficulties
recently but I wouldn't be surprised if we heard from him soon.

On 5/18/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Any news about an upcoming issue of Audyssey Magazine?  It's been a heck
 of
 a long time since we've gotten one.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.
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2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
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2010--
Twitter: mfeir
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Author of Personal Power:
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A Life of Word and Sound
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http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread shaun everiss
The issue with all dos games is the fact most of the older ones were 
only 386 compatable so all the beeps are super fast on some others.

There are some later games that can run ok with pcspeaker though.
And ofcause most systems don't use the pcspeaker since its part of 
the main sound board.

At 02:00 a.m. 24/05/2011, you wrote:

For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programsaccessoriescommand prompt. this should open a dos style
window. I recommend maximizing it by going to the system menu with alt space
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual
game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it tries
to move you in the screen although there's a menu, to get around that, just
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and seeing
explorer's command prompt window is temporary it will close and you'll not
see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, version of virus signature
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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