Re: [Audyssey] USA Games News
Hello Thomas, You may be interested in a small thing I began these last months. I'm making a plain C DLL that automatically select the active screen reader to speak text, or optionally fallback to SAPI if no screen reader is available. It currently supports jaws, NVDA, system access and window eye. I'm also of course open to add other screen readers if someone can give me enough documentation. Tell me if you want a download link with the DLL, the .a linking file, and a commented .h file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
About my new game score, I think it's not possible to add a multiplayer feature. It's really not a technical problem but more a gameplay problem. If you have good ideas on how multiplayer game could work, let me know. I already tried two options when the game was still called magic blocks and I was not satisfied. 1 - If all players play in the same board, then the game become quickly rather cahotic, and the strategy is allmost gone 2 - If each players plays in his own board, then the possible interaction between players are not so interesting, it's quite limited, for example by being able to cast bonuses to other players. About the playroom now: what is broken ? Let me know ! Note that you have several ways to report a problem or ask something in playroom : 1 - For a quick and small help, you can chat with admins by starting your message by /help. Note that currently, infortunately for you, all my co-admins are all french. 2 - You can post in the english part of the playroom forum http://qcsalon.net/en/forum or in the french part if you can speak french http://qcsalon.net/fr/forum Just login with your playroom account 3 - You can post here in audissey 4 - You can post in audiogames.net forum 5 - You can contact me personnally, but only if the question is very specific and/or if you didn't get an answer with the above means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
well since I am a heavy user of nvda on the espeak synth i am quite happy with that. At 05:40 p.m. 31/10/2011 +0100, you wrote: This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm not sure how well you could play a game like MOTA with it running, since it does make the keyboard sort of sluggish in some parts (scraping in a sound editor for instance) Over all though i'm glad things are progressing. Being a NVDA user myself I really like using it as speech output in games. You could argue how Espeak/eloquence fits into a mood of a game, but hey. What ever works for someone just works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Quentin, Thanks for the offer. What would the license be for using this dll of yours in a commercial engine, and is it possible to get the source code? I'm using Visual C++ so I'd prefer a Visual C++ *.lib rather than a *.a file for MinGW. Also I'd be interested to know where you got your documentation and information. Right now I've got e-mails into Freedom Scientific, GW Micro, Dolphin, etc on more information regarding their APIs. So I'd like to know where you are getting the API headers, libs, and documentation for this stuff. There doesn't seem to be anything on the internet on the Jaws API, System Access API, or the GW Micro Window-Eyes API. On 11/1/11, QuentinC quent...@cfardel.net wrote: Hello Thomas, You may be interested in a small thing I began these last months. I'm making a plain C DLL that automatically select the active screen reader to speak text, or optionally fallback to SAPI if no screen reader is available. It currently supports jaws, NVDA, system access and window eye. I'm also of course open to add other screen readers if someone can give me enough documentation. Tell me if you want a download link with the DLL, the .a linking file, and a commented .h file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi, Yeah, I know what you mean. I use NVDA so much ESpeak has sort of grown on me. Although, I'd prefer playing games using a better TTS engine/voice I've actually found myself playing USA Blackjack 2.0 using NVDA and ESpeak. I could switch over to Ivona Bryan or Amy but I figure if I can live with ESpeak 12 hours a day for internet, e-mail, word processing, etc I can live with it in games too. :D On 11/1/11, shaun everiss sm.ever...@gmail.com wrote: well since I am a heavy user of nvda on the espeak synth i am quite happy with that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Tom. Well I'm hoping that the supernova api won't be that! secret, sinse I have pointed out to dolphin that it is necessary to get this support going in Supernova as well. Hopefully they'll release it soon, but we'll see. Beware the gRue! dArk. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 2:30 AM Subject: Re: [Audyssey] USA Games News Hi Dark, Well, when you find out something about Super Nova's API let me know. This issue of not documenting the API is a common problem with screen readers in general. Its driving me slightly nuts. For instance, if a developer wants to know how to access NVDA via its Controller Client its no biggy. There is a decent amount of free API documentation not to mention source code too look at. Jaws on the other hand is a totally different story. A developer wants to know how to access and use the JFW API the developer has to contact them directly, talk to their technical support, and then they'll e-mail the developer documentation as well as the headers and libs for the API. Why they don't put it up on the website I'll never know. The guys over at Freedom Scientific created the API so applications would support their screen reader, but when a developer asks about it they treat it like top secret information or something. Like go figure. They want third-party developers to support Jaws or not? Cheers! On 10/31/11, dark d...@xgam.org wrote: Hi Tom. I'm sorry the halloween game didn't work out, but hopefully we'll have something good to play from usa games before the end of the year. Just as to the situation with the Supernova Api used for access (Hal has been renamed supernova screen reader for some reason). dolphin actually have it (it's been used in Quitter and supported libraries which is why blockparty outputs to Supernova), however they haven't made a general public release. Why? because they haven't had time to document the api! I did explain to them that this is absolutely ridiculous! I've had people say quite legitimately that they don't choose to use supernova becuase of the lack of support from certain programs, and it is true that when a game or other application is reliant on sending text directly to a screen reader rather than printing it on the screen, it's not really useable with Supernova currently. Dolphin stated they were! going to fix this when they'd finished supernova 12.5, with it's rewrite of internet support, and sinse that's now done, I'm hopeful the Api should be showing up soon, indeed were I not busy guide dog training currently I'd phone them and see where it currently is. Hopefully when it is actually fixed supporting Supernova with directly sent text will be no more difficult than with Window eyes, Jaws or any other program. As regards the review curser though, that really is one of the strengths of Supernova. It for instance automatically reviews columns logically which is why games liek Smugglers are easier, and also has great ways of moving around the screen, my favourite of which is the find feature which can go to any text. This is why I generally myself don't find games that require it such as if titles or old dos games like piledriver or fallthru difficult to play, indeed while the direct output method is fine too (I can always use sapi as I usually do), I wasn't unhappy with usa blackjack for this reason myself. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] Audyssey thread report for October 2011
There were 117 thread titles. Here are the top 50. Swamp Ideas 28. Good news for all gamers! 21. Back to ce 19. Aprone's Dark Ruse RPG 17. Swamp, update to fix the errors 17. Swamp, zombie RPG by Aprone 15. core exiles help? 14. Darkruise Question 10. King of Dragon Pass 10. Castaways version 2.5, final mission 5 added. 9. Running Older Games on Windows 7 9. heloween game 8. Reaction 8. Runing dos box with screen reader. 8. cyberassault game update 7. football: 7. Interest in your Helpful Resources 7. saving a game. 7. Swamp, multiplayer update version 0.7b 7. USA Games News 7. Game sound emulator. 6. Reported problem with packman talks 6. syber assult. 6. USA Games and 64-bit Operating Systems 6. alter aeon advice needed 5. Core Exiles 5. FWD: Interest in your Helpful Resources 5. New Halloween Album 5. Screen readers working with DOS box. 5. A gift for all. 4. Accessibel Western games. 4. Audyssey babble report for September 2011 4. genesis 3d 4. Happy Halloween from PCS 4. HAPPY HALLOWEEN! 4. level 2 of awesome homer 4. new castaways disaster suggestion 4. A gift for all 3. Alter Aeon Halloween Event 3. Cluedo (cludo - pronunciation) 3. Difficulty, extras and game challenges 3. Finding someone to host some games. 3. flight Simulater? 3. game styles was, USA Games Halloween Project 3. Grizzly Gulch Question 3. GUI version of mapData applets 3. Here is those dos games. 3. playroom blocking users 3. quenton's playroom and window-eyes 3. question about placement of walls in castaways 3. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for October 2011
85 people posted 445 messages. 43 From, Jeremy Kaldobsky. 41 From, Thomas Ward. 31 From, dark. 23 From, shaun everiss. 20 From, john. 18 From, michael barnes. 17 From, Darren Harris. 15 From, Christopher Bartlett. 15 From, Jim Kitchen. 13 From, Christina. 12 From, Ian McNamara. 10 From, alex wallis. 9 From, Clement Chou. 7 From, Jacob Kruger. 7 From, pitermach. 7 From, QuentinC. 7 From, reinhard stebner. 6 From, Dennis Towne. 6 From, Yohandy. 5 From, Bryan Peterson. 5 From, Charles Rivard. 5 From, dan cook. 5 From, Kenny Peyatt. 4 From, Alfredo_The_Music_maker. 4 From, Dakotah Rickard. 4 From, Jess Varnell. 4 From, Johnny Tai. 4 From, Lisa Hayes. 4 From, Phil Vlasak. 4 From, Ron Kolesar. 4 From, william lomas. 3 From, Cary. 3 From, Connor Moser. 3 From, Eleanor Robinson. 3 From, fred olver. 3 From, Kai. 3 From, Michael Feir. 3 From, michael maslo. 3 From, MissWings. 3 From, Stephen. 3 From, Trouble. 3 From, Valiant8086. 2 From, Angela Lerma. 2 From, burakyuksek. 2 From, Darren Duff. 2 From, darren harris. 2 From, Hayden Presley. 2 From, lenron brown. 2 From, Michael Taboada. 2 From, Richard Sherman. 2 From, Sid. 2 From, Sylvester Thomas. 1 From, Allen. 1 From, Ann. 1 From, Brandon Misch. 1 From, Bryan Mckinnish. 1 From, Gamers List Guidelines Robot. 1 From, Gary Whittington. 1 From, goshawk on horseback. 1 From, Greg Steel. 1 From, James Howard. 1 From, Jim J. 1 From, joe quinn. 1 From, John Snowling. 1 From, Karl Belanger. 1 From, Karl Belannger. 1 From, Kelly Sapergia. 1 From, Kristen Eisenberg. 1 From, Matheus Rheine. 1 From, Mich. 1 From, Michael Gauler. 1 From, Milos Przic. 1 From, Nick Helms. 1 From, Orin. 1 From, Oriol Gómez. 1 From, rishi mack. 1 From, Robert Collett. 1 From, Ron Schamerhorn. 1 From, Shane Lowe. 1 From, Sky Mundell. 1 From, tim kilgore. 1 From, Tom Randall. 1 From, Tommy. 1 From, venko ganev. 1 From, Willem. Archive file size 1069042 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Keyboard hooks Was Re: USA Games News
Hi Thomas, There is an easy solution to fix this problem. I use it in BGT with no difficulties. You want to install a low level keyhook in the process using SetWindowsHookEx, and inside the hook callback you simply let all the keyboard events through. What happens then is that, since Jaws installs a low level keyhook as well, my own takes priority which means that I get control before Jaws does, and I can thus make the decision whether the key is supposed to be allowed through or not rather than leaving that choice up toJaws. Hope this helps you. And please do not! use the keyboard events from Win32, they are sluggish in comparison to Direct X and they have other issues like the automatic repeats and lack of certain keys without special work arounds etc. Kind regards Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 3:41 AM Subject: Re: [Audyssey] USA Games News Hi, Ah, that's still one of the issues I'm working on. When using Jaws for speech output there is a keyboard trapping issue I've not found a good way around yet. I did put the JFW demo to sleep and that seemed to work, but even though it frees up the keyboard its not as responsive as using say NVDA, because I think Jaws still tries to capture or trap the keyboard in the background. It is pretty problematic right now. I may have to switch over to standard keyboard events rather than using DirectX to fix that issue. However, as for ESpeak and Eloquence I don't think they fit well into a game environment, but its whatever works. With newer versions of Jaws like Jaws 12 there is plenty of RealSpeak Direct voices like Tom, Karen, Jennifer, Daniel, etc so all the user has to do is download and install a RealSpeak direct voice, set Jaws up to use that, and the game will use the RealSpeak voices instead of Eloquence. So hopefully it is things like that which will provide a better solution than just ESpeak or Eloquence. Cheers! On 10/31/11, pitermach piterm...@gmail.com wrote: This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm not sure how well you could play a game like MOTA with it running, since it does make the keyboard sort of sluggish in some parts (scraping in a sound editor for instance) Over all though i'm glad things are progressing. Being a NVDA user myself I really like using it as speech output in games. You could argue how Espeak/eloquence fits into a mood of a game, but hey. What ever works for someone just works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hello, I don't know much about licensing issues and I'm not sure of what to do in that area. I also dont' really know what to do about giving an access to the source code or not. One thing is sure, the project is very young, nothing for future is really decided, and the source code isn't made to facilitate reading (I don't want to waste time for that). A binary only version is online here: http://vrac.quentinc.net/ScreenReaderAPI.zip if you wish to take a look Since gatehering information about screen readers API is quite hard, it might be nice to be able to collect all we know at the same central point and to start an open source project. I don't know. Maybe we could talk in private to discuss what would the best thing to do. The benefit of associating could be good: for example you are a specialist of window eye, and myself I don't know that scrren reader at all (I was even unable to install a demo version on a XP VM), so you could probably improve the code concerning window eye. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct users. Unfortunately no one in that the Speech Market except Ivona seems to be willing to give apropriate information about their products. I'll post this here in public, so that all people know of this, since the talk on games and speech engines has already started. First of all Nuance/Scansoft has developed several new voices. Some of them being in new languages and other ones give more choices for existing languages. First of all, the new voices are not named RealSpeak, but Vocalizer 5. The only company who does sell the new voices to end users is Koba Vision. There you have to pay more than $300 for two voices of your liking. However there are two problems with the new product. First of all, It seems that the new engine might not be totally stable, but this might have been fixed by now. But the more important issue is that the new distribution of voices seems to be of lesser quality than the RealSpeak Direct voices. The next thing you should know is that the new Scansoft voices haven't been made available to JAWS users up to now (the reason is unknown). Furthermore, the new voices can't be purchased from nextup.com for TextAloud, either. And the last piece of news is that Nuance and Loquendo are effectively becoming one company now and that again no one knows what this means for the individual products of both companies and for general availability of said products... That's it, more information seems to be unavailable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my thoughts on swamp multy player.
Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
Quentin, I'll let you know if I think of a workaround for these multiplayer issues. The biggest playroom problem I've found is that when you're playing games and one draws a card too fast, the client tries drawing multiple cards of the same type and crashes. I haven't played much in the playroom recently, so this may already be fixed. I also remember this other issue when playing 1000 miles, although I'm not sure if it's specific to that game. anyway cards would basically get all switched around. I'd discard a red light for instance, and game would discard some other card. same when I play a card. That's what comes to mind. I'll post again if I remember something. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 3:14 AM Subject: Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel About my new game score, I think it's not possible to add a multiplayer feature. It's really not a technical problem but more a gameplay problem. If you have good ideas on how multiplayer game could work, let me know. I already tried two options when the game was still called magic blocks and I was not satisfied. 1 - If all players play in the same board, then the game become quickly rather cahotic, and the strategy is allmost gone 2 - If each players plays in his own board, then the possible interaction between players are not so interesting, it's quite limited, for example by being able to cast bonuses to other players. About the playroom now: what is broken ? Let me know ! Note that you have several ways to report a problem or ask something in playroom : 1 - For a quick and small help, you can chat with admins by starting your message by /help. Note that currently, infortunately for you, all my co-admins are all french. 2 - You can post in the english part of the playroom forum http://qcsalon.net/en/forum or in the french part if you can speak french http://qcsalon.net/fr/forum Just login with your playroom account 3 - You can post here in audissey 4 - You can post in audiogames.net forum 5 - You can contact me personnally, but only if the question is very specific and/or if you didn't get an answer with the above means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
The crash if junking cards too fast is a known bug. I don't know what's the problem, it doesn't occur locally (i.e. when I test the server in my own machine). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
Perhaps an example will help. Let's say I'm junking a 50 miles and I do it too quickly. game tells me, are you sure you want to junk that card? I select yes, and game asks. are you sure you want to junk that card? I hit yes again. client crashes immediately. so what I do when this happens is I hit escape a couple of times to back out of those prompts and try junking that card again slowly. this time it works perfectly. as long as one doesn't select yes when that double prompt appears, the game won't crash. I'm using jaws, if this makes any difference. let me know if this helps! From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 10:37 AM Subject: Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel The crash if junking cards too fast is a known bug. I don't know what's the problem, it doesn't occur locally (i.e. when I test the server in my own machine). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Michael. Vocalizer has been an inbuilt option in Supernova (Hal), sinse version 12, and I can't say i've noticed any appreciable difference betwene that version of scansoft daniel and the realspeak one, though I am not sure about other voices. i actually stil use the Dolphin orphius voice alan with hal, because I find any encarnation of the realspeak voices not to respond quickly enough to my typing speed. Only eloquence and orphius can catch up, and the natural sounding English voice alan available from dolphin's site I find far more preferable to eloquence or orphius synths, thus being the perfect compromise betwene understandability and responsiveness. Back to realspeak though, those prices are horrible! considdering seerprock and other freely available voices that run with sapi are only about 30 dollars each, I have to wonder what the company is playing at. Ever sinse they started this proprietorial nonsense I've very rapidly lost any respect I had for them in the first place. All I can see this doing is absolutely insuring that people will go to other companies like seerprock or kepstral for sapi voices, though sinse that's pretty much been happening ever sinse scansoft stopped selling freely useable voices it actually doesn't make as much difference. If they want to shoot their business in the foot, well let them, it's not as if we don't have other options afterall. Beware the grue! Dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 1:14 PM Subject: Re: [Audyssey] USA Games News Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct users. Unfortunately no one in that the Speech Market except Ivona seems to be willing to give apropriate information about their products. I'll post this here in public, so that all people know of this, since the talk on games and speech engines has already started. First of all Nuance/Scansoft has developed several new voices. Some of them being in new languages and other ones give more choices for existing languages. First of all, the new voices are not named RealSpeak, but Vocalizer 5. The only company who does sell the new voices to end users is Koba Vision. There you have to pay more than $300 for two voices of your liking. However there are two problems with the new product. First of all, It seems that the new engine might not be totally stable, but this might have been fixed by now. But the more important issue is that the new distribution of voices seems to be of lesser quality than the RealSpeak Direct voices. The next thing you should know is that the new Scansoft voices haven't been made available to JAWS users up to now (the reason is unknown). Furthermore, the new voices can't be purchased from nextup.com for TextAloud, either. And the last piece of news is that Nuance and Loquendo are effectively becoming one company now and that again no one knows what this means for the individual products of both companies and for general availability of said products... That's it, more information seems to be unavailable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure Jeremy's got that further down the list. I don't know how you guys manage to stay alive so long, since I can never find enough ammo or weapons to keep me gunning, which forces me to the axe, which inevitably means death by zombie. I've said as much on the audio game sforum, but I think f and g for scrolling through weapons is... ok. My problem is selecting the weapon, then having to reach across the keyboard with my left hand to put it into play. That's not to say another method of selecting weapons wouldn't be welcome, just that if f and g ar eintended to remain, then auto selection would probably be nice. Even with number row selection, though, the scroll wheel approach would still be nice for switching weapons on the mouse. It'd be useful if f and g scrolled through and automatically made weapons active. These functions could then be tied to a mouse's scroll wheel, and pressing down on the scroll wheel would then reload the current weapon. Medkits and other items could be scrolled through with t and y or shift f and shift g, for instance. The enter key would then be freed up for uses such as interacting with in-game objects, such as doors, buttons, etc. I also think the beacon should sound at a lower pitch when its behind you, as I often have difficulty figuring out if I'm even walking towards the bloody thing. It also takes forever for it to sound if you're far away. Perhaps that time delay could be maxed out at 2 seconds. I know, could get annoying, but my theory is that if you've a beacon on, you're trying to find a place. You can always turn it off. Likewise for zombie sounds. They seem to wait fairly long in between growls. I either need to make them longer, or they need to sound sooner. Item generation seems extremely low to me, perhaps because other players keep beating me to them, but more likely that it's just fairly low. It'd be nneat to have zombies randomly drop clips and medkits, leaving weapons and other items to corpses. There's probably a few other suggestions I've forgotten, but there you have it. Kai - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 01, 2011 6:37 AM Subject: [Audyssey] my thoughts on swamp multy player. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
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Re: [Audyssey] my thoughts on swamp multy player.
You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially since that is the common mainstream way of doing it. I guess if I've taken the stance to make this game closely match mainstream controls, I should be doing the same thing with weapons haha. Storing the music settings is also something I plan to have fixed for the next update. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are hosting? Would it be possible to have a local server for lan parties, no internet, etc.? I know that this is a test version, and I'm not complaining, just asking, as some developers of accessible and mainstream games alike don't like releasing server software, and I want to know what to expect. I love, love, love the map and the smooth multiplaying. It's absolutely phenomenal. Signed: Dakotah Rickard On 11/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially since that is the common mainstream way of doing it. I guess if I've taken the stance to make this game closely match mainstream controls, I should be doing the same thing with weapons haha. Storing the music settings is also something I plan to have fixed for the next update. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
Dakotah, I will add the single player back into the game in a future update. I'm not sure that it will be in the very next update though, since I'm still trying to weed out a few multiplayer issues and it is easier to do while I'm still keeping them both separate. The server is a dedicated server that is also running Castaways multiplayer. It is currently being supported by people's donations and I'm happy to say that it is already funded until late January by generous members of the community. Because the same server hosts both Castaways and Swamp, it's great to know the money is being stretched farther. I have 1 more multiplayer game in development that I will also be running on it. After that it will probably start requiring some creative tweaking in order to fit additional games on it, but that's a bridge we will cross when we come to it. Would people be interested in hosting their own servers for LAN parties or private matches with friends? I would have no problem releasing server software that would allow others to connect together on their own private servers. Of course you'd need to understand how to forward ports, if everyone wasn't on the same LAN. I can already see that such a feature would have people asking for a map editor, but honestly I don't have any plans for one at this time. The maps for this game are quite involved and I don't know how I would handle it with audio. I'm very glad you're enjoying the game! :D I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are hosting? Would it be possible to have a local server for lan parties, no internet, etc.? I know that this is a test version, and I'm not complaining, just asking, as some developers of accessible and mainstream games alike don't like releasing server software, and I want to know what to expect. I love, love, love the map and the smooth multiplaying. It's absolutely phenomenal. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small increments. I either don't move or I move fairly quickly. I think if I slide my finger sideways slowly it doesn't turn my character at all. It's not at all similar to Papa Sangre's reaction to the same sort of movement. Does anyone else do this with a touch pad and does this happen to them too? Sent with Thunderbird 3.1.14 portable. On 10/31/2011 12:53 PM, Jeremy Kaldobsky wrote: Just in time for Halloween, I've released the next Swamp update! I want everyone to go into this realizing that I have rushed several things and it still needs a lot of work. That being said, I think it is working well enough for people to begin playing it and having some fun! :D Changes from version 0.6b to 0.7b - This update was specifically meant to test multiplayer aspects of the game. - The old map has been removed and replaced with a large multiplayer map. - Sounds have pretty much all been replaced by new ones from Kai. - There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and MP5. - Items can be found by listening for the sound of flies on a dead body. Walk over it to pick up the item. - Use F and G to scroll through items you've collected, and press Enter to use them. - When playing multiplayer, shooting your friends currently does nothing. - Game music can be paused by pressing the pause/break key. - By default you are now set to run when the game begins. Changing running speed now requires W + Shift. - W now serves as a directional navigation helper. - Use / to chat to others who are online. and will scroll you through past messages, though it needs a lot of work still. - There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant zombies. Each has its own sounds and attributes. - When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something I'll fix later. - I've noticed a bug that will sometimes randomly lower the volume of your gun as you fire. I haven't tracked down the cause yet. - You can pause the game's background music by pressing the pause/break key. In this entirely multiplayer update of Swamp, the game world is populated with a bunch of zombies and items to find. As people kill zombies or find loot, new ones are created and placed around the map by the server. This means you will never run out of zombies to kill, or new items to find. I encourage everyone to give it a try, but please do remember that I'm aware it is pretty crude at the moment. I have been busy and barely got this thing ready in time for the actual Halloween day. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for October 2011
Hey, Jim. Thanks as always for This. October was a quiet month for the list, it seems. Christina - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, November 01, 2011 4:52 AM Subject: [Audyssey] Audyssey babble report for October 2011 85 people posted 445 messages. 43 From, Jeremy Kaldobsky. 41 From, Thomas Ward. 31 From, dark. 23 From, shaun everiss. 20 From, john. 18 From, michael barnes. 17 From, Darren Harris. 15 From, Christopher Bartlett. 15 From, Jim Kitchen. 13 From, Christina. 12 From, Ian McNamara. 10 From, alex wallis. 9 From, Clement Chou. 7 From, Jacob Kruger. 7 From, pitermach. 7 From, QuentinC. 7 From, reinhard stebner. 6 From, Dennis Towne. 6 From, Yohandy. 5 From, Bryan Peterson. 5 From, Charles Rivard. 5 From, dan cook. 5 From, Kenny Peyatt. 4 From, Alfredo_The_Music_maker. 4 From, Dakotah Rickard. 4 From, Jess Varnell. 4 From, Johnny Tai. 4 From, Lisa Hayes. 4 From, Phil Vlasak. 4 From, Ron Kolesar. 4 From, william lomas. 3 From, Cary. 3 From, Connor Moser. 3 From, Eleanor Robinson. 3 From, fred olver. 3 From, Kai. 3 From, Michael Feir. 3 From, michael maslo. 3 From, MissWings. 3 From, Stephen. 3 From, Trouble. 3 From, Valiant8086. 2 From, Angela Lerma. 2 From, burakyuksek. 2 From, Darren Duff. 2 From, darren harris. 2 From, Hayden Presley. 2 From, lenron brown. 2 From, Michael Taboada. 2 From, Richard Sherman. 2 From, Sid. 2 From, Sylvester Thomas. 1 From, Allen. 1 From, Ann. 1 From, Brandon Misch. 1 From, Bryan Mckinnish. 1 From, Gamers List Guidelines Robot. 1 From, Gary Whittington. 1 From, goshawk on horseback. 1 From, Greg Steel. 1 From, James Howard. 1 From, Jim J. 1 From, joe quinn. 1 From, John Snowling. 1 From, Karl Belanger. 1 From, Karl Belannger. 1 From, Kelly Sapergia. 1 From, Kristen Eisenberg. 1 From, Matheus Rheine. 1 From, Mich. 1 From, Michael Gauler. 1 From, Milos Przic. 1 From, Nick Helms. 1 From, Orin. 1 From, Oriol Gómez. 1 From, rishi mack. 1 From, Robert Collett. 1 From, Ron Schamerhorn. 1 From, Shane Lowe. 1 From, Sky Mundell. 1 From, tim kilgore. 1 From, Tom Randall. 1 From, Tommy. 1 From, venko ganev. 1 From, Willem. Archive file size 1069042 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
Yes, I *hate* playing with my touchpad. I end up stealing my wife's mouse when I want to play because the control is so much better. So Jeremy, you are responsible for introducing marital issues into our gaming lives. *grin* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Tuesday, November 01, 2011 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small increments. I either don't move or I move fairly quickly. I think if I slide my finger sideways slowly it doesn't turn my character at all. It's not at all similar to Papa Sangre's reaction to the same sort of movement. Does anyone else do this with a touch pad and does this happen to them too? Sent with Thunderbird 3.1.14 portable. On 10/31/2011 12:53 PM, Jeremy Kaldobsky wrote: Just in time for Halloween, I've released the next Swamp update! I want everyone to go into this realizing that I have rushed several things and it still needs a lot of work. That being said, I think it is working well enough for people to begin playing it and having some fun! :D Changes from version 0.6b to 0.7b - This update was specifically meant to test multiplayer aspects of the game. - The old map has been removed and replaced with a large multiplayer map. - Sounds have pretty much all been replaced by new ones from Kai. - There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and MP5. - Items can be found by listening for the sound of flies on a dead body. Walk over it to pick up the item. - Use F and G to scroll through items you've collected, and press Enter to use them. - When playing multiplayer, shooting your friends currently does nothing. - Game music can be paused by pressing the pause/break key. - By default you are now set to run when the game begins. Changing running speed now requires W + Shift. - W now serves as a directional navigation helper. - Use / to chat to others who are online. and will scroll you through past messages, though it needs a lot of work still. - There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant zombies. Each has its own sounds and attributes. - When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something I'll fix later. - I've noticed a bug that will sometimes randomly lower the volume of your gun as you fire. I haven't tracked down the cause yet. - You can pause the game's background music by pressing the pause/break key. In this entirely multiplayer update of Swamp, the game world is populated with a bunch of zombies and items to find. As people kill zombies or find loot, new ones are created and placed around the map by the server. This means you will never run out of zombies to kill, or new items to find. I encourage everyone to give it a try, but please do remember that I'm aware it is pretty crude at the moment. I have been busy and barely got this thing ready in time for the actual Halloween day. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] marvel verses capcom II-age of heroes on PS2, help needed
If anyone's got the layout of the character selection, it'd be nice if he/she can pass it this way- so I don't have to spend a hour figuring out who is whom. Also, need to find out how to unlock the hidden 28 characters- I can't find a guide for the PS2 version online lol. Thanks a bunch --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
I just bought an interesting little computer that has a touch screen. The only thing is, the touch screen is actually a touch pad layered over the screen, at least, it presents itself as a touch pad to windows, and NVDA actually accidentally supports it, as it's not traditional touch UI. I wonder, and doubt, it's going to work with this game. Lol, but hey, what better excuse could a blind guy have to go out and buy one of those wee little tiny bluetooth mice, eh? Sent with Thunderbird 3.1.14 portable. On 11/1/2011 3:58 PM, Christopher Bartlett wrote: Yes, I *hate* playing with my touchpad. I end up stealing my wife's mouse when I want to play because the control is so much better. So Jeremy, you are responsible for introducing marital issues into our gaming lives. *grin* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Tuesday, November 01, 2011 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small increments. I either don't move or I move fairly quickly. I think if I slide my finger sideways slowly it doesn't turn my character at all. It's not at all similar to Papa Sangre's reaction to the same sort of movement. Does anyone else do this with a touch pad and does this happen to them too? Sent with Thunderbird 3.1.14 portable. On 10/31/2011 12:53 PM, Jeremy Kaldobsky wrote: Just in time for Halloween, I've released the next Swamp update! I want everyone to go into this realizing that I have rushed several things and it still needs a lot of work. That being said, I think it is working well enough for people to begin playing it and having some fun! :D Changes from version 0.6b to 0.7b - This update was specifically meant to test multiplayer aspects of the game. - The old map has been removed and replaced with a large multiplayer map. - Sounds have pretty much all been replaced by new ones from Kai. - There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and MP5. - Items can be found by listening for the sound of flies on a dead body. Walk over it to pick up the item. - Use F and G to scroll through items you've collected, and press Enter to use them. - When playing multiplayer, shooting your friends currently does nothing. - Game music can be paused by pressing the pause/break key. - By default you are now set to run when the game begins. Changing running speed now requires W + Shift. - W now serves as a directional navigation helper. - Use / to chat to others who are online. and will scroll you through past messages, though it needs a lot of work still. - There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant zombies. Each has its own sounds and attributes. - When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something I'll fix later. - I've noticed a bug that will sometimes randomly lower the volume of your gun as you fire. I haven't tracked down the cause yet. - You can pause the game's background music by pressing the pause/break key. In this entirely multiplayer update of Swamp, the game world is populated with a bunch of zombies and items to find. As people kill zombies or find loot, new ones are created and placed around the map by the server. This means you will never run out of zombies to kill, or new items to find. I encourage everyone to give it a try, but please do remember that I'm aware it is pretty crude at the moment. I have been busy and barely got this thing ready in time for the actual Halloween day. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
Re: [Audyssey] Swamp, multiplayer update version 0.7b
Valiant, I haven't had this happen but it sounds like a sensitivity issue. I'll try to remember to add in a way to customize the sensitivity of the touch pad or mouse. I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small increments. I either don't move or I move fairly quickly. I think if I slide my finger sideways slowly it doesn't turn my character at all. It's not at all similar to Papa Sangre's reaction to the same sort of movement. Does anyone else do this with a touch pad and does this happen to them too? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
Valiant, the game Should support the touch screen or at least that was my intention. I don't have one myself so I had no way to really verify that my code supports it properly. Haha, Christopher! I just bought an interesting little computer that has a touch screen. The only thing is, the touch screen is actually a touch pad layered over the screen, at least, it presents itself as a touch pad to windows, and NVDA actually accidentally supports it, as it's not traditional touch UI. I wonder, and doubt, it's going to work with this game. Lol, but hey, what better excuse could a blind guy have to go out and buy one of those wee little tiny bluetooth mice, eh? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
Ok then not sure what to do about hearing them through walls. When I hear them it's as if they are in front of me and only after shooting and hearing the bullet hit a wall do I figure it out. Maybe there is something I am doing wrong? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 01, 2011 2:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially since that is the common mainstream way of doing it. I guess if I've taken the stance to make this game closely match mainstream controls, I should be doing the same thing with weapons haha. Storing the music settings is also something I plan to have fixed for the next update. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6593 (2001) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6593 (2001) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
It might be a bug. I'll look in to it. Ok then not sure what to do about hearing them through walls. When I hear them it's as if they are in front of me and only after shooting and hearing the bullet hit a wall do I figure it out. Maybe there is something I am doing wrong? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
well supernova 12 has been using vocaliser automitive 5.52 for a while. The quality is good but there are things like stutters and in some places american charicters and such are announced. will pass this on. At 02:14 p.m. 1/11/2011 +0100, you wrote: Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct users. Unfortunately no one in that the Speech Market except Ivona seems to be willing to give apropriate information about their products. I'll post this here in public, so that all people know of this, since the talk on games and speech engines has already started. First of all Nuance/Scansoft has developed several new voices. Some of them being in new languages and other ones give more choices for existing languages. First of all, the new voices are not named RealSpeak, but Vocalizer 5. The only company who does sell the new voices to end users is Koba Vision. There you have to pay more than $300 for two voices of your liking. However there are two problems with the new product. First of all, It seems that the new engine might not be totally stable, but this might have been fixed by now. But the more important issue is that the new distribution of voices seems to be of lesser quality than the RealSpeak Direct voices. The next thing you should know is that the new Scansoft voices haven't been made available to JAWS users up to now (the reason is unknown). Furthermore, the new voices can't be purchased from nextup.com for TextAloud, either. And the last piece of news is that Nuance and Loquendo are effectively becoming one company now and that again no one knows what this means for the individual products of both companies and for general availability of said products... That's it, more information seems to be unavailable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
well I have plans when I upgrade to buy the us and uk versions as one 200 buck package. Eventually. At 03:10 p.m. 1/11/2011 +, you wrote: Hi Michael. Vocalizer has been an inbuilt option in Supernova (Hal), sinse version 12, and I can't say i've noticed any appreciable difference betwene that version of scansoft daniel and the realspeak one, though I am not sure about other voices. i actually stil use the Dolphin orphius voice alan with hal, because I find any encarnation of the realspeak voices not to respond quickly enough to my typing speed. Only eloquence and orphius can catch up, and the natural sounding English voice alan available from dolphin's site I find far more preferable to eloquence or orphius synths, thus being the perfect compromise betwene understandability and responsiveness. Back to realspeak though, those prices are horrible! considdering seerprock and other freely available voices that run with sapi are only about 30 dollars each, I have to wonder what the company is playing at. Ever sinse they started this proprietorial nonsense I've very rapidly lost any respect I had for them in the first place. All I can see this doing is absolutely insuring that people will go to other companies like seerprock or kepstral for sapi voices, though sinse that's pretty much been happening ever sinse scansoft stopped selling freely useable voices it actually doesn't make as much difference. If they want to shoot their business in the foot, well let them, it's not as if we don't have other options afterall. Beware the grue! Dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 1:14 PM Subject: Re: [Audyssey] USA Games News Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct users. Unfortunately no one in that the Speech Market except Ivona seems to be willing to give apropriate information about their products. I'll post this here in public, so that all people know of this, since the talk on games and speech engines has already started. First of all Nuance/Scansoft has developed several new voices. Some of them being in new languages and other ones give more choices for existing languages. First of all, the new voices are not named RealSpeak, but Vocalizer 5. The only company who does sell the new voices to end users is Koba Vision. There you have to pay more than $300 for two voices of your liking. However there are two problems with the new product. First of all, It seems that the new engine might not be totally stable, but this might have been fixed by now. But the more important issue is that the new distribution of voices seems to be of lesser quality than the RealSpeak Direct voices. The next thing you should know is that the new Scansoft voices haven't been made available to JAWS users up to now (the reason is unknown). Furthermore, the new voices can't be purchased from nextup.com for TextAloud, either. And the last piece of news is that Nuance and Loquendo are effectively becoming one company now and that again no one knows what this means for the individual products of both companies and for general availability of said products... That's it, more information seems to be unavailable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp, version 0.8b update
I've just posted version 0.8b. Assuming I haven't introduced any new bugs, I think people will be quite happy with the improvements. Changes from version 0.7b to 0.8b - - The item system has been removed for now, and now weapons have been moved up to the number keys. - To use the beacons, you now hold Shift while pressing the number keys. - Ammo is stored in each individual weapon, so if you loaded your pistol before switching to a shotgun then it will still be loaded when you switch back to it. - Loot carrying corpses can be heard from twice as far away now, so it is easier to find them. - When selecting a beacon, you will be told what direction you need to travel in. - Using the Shift A and D keys is finally fixed, so that it takes your mouse rotation into consideration. - Additional sounds have been added to multiplayer, including players being injured or killed. - The Assault Rifle has been added to the game. - Picking up a new gun will start it out loaded with 1 full clip. - If you normally would have found a second gun that you already have, it will be converted into extra ammo instead. - Pausing the Music should be remembered between games now. - Zombies are more likely to growl while chasing you. - The bug has been fixed that made gun shots go quiet at times. - I've fixed a few bugs that were crashing the game for people. - I've removed the announcements for when people join or leave the server. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Transylvania for iphone
Hey, everyone I need help with getting a game to be made accessible with voice over on the iphone. The name of the game is Transylvania, and it's atext base game that have music and sound effects. In this game you go through transylvania to save a princess who is trap in dracula's castle. You must get through puzzles and different kind of things such as wolfs and bats and other creepy things. The reason I need your help to get this game made accessible is their are parts of the game that voice over don't read and you need those items so you can get through the game. Here is the email address for the developer that I spoke to on the phone a few minutes ago and he said that if I will get different people to request to make the game accessible with voice over he will do that. So please help a fellow blind gamer to get a game made accessibele. Here is the email thanks. transylva...@oremobiledevelopment.com -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Transylvania for iphone
hi mike i emailed him as this game sounds really good i hope that we get some where with this it sounds a really good game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] email address.
Hi mike the game email address must be wrong just sent him an email and it came back undelivarable. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] email address.
That is the email that he gave me. I can give you his contact number so anyone may contact him over the phone. His number is 650-269-0730 That is a west coast number. Hopefully people on here will help to get this game made accessible for the blind. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] email address.
ok wel i can't phone as i'm not from the u s but i do hope we can get this game made accessable donn't worry i'll look in to this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
I would totally love to have server software. Port forwarding is covered on several audiogames.net forums about soundRTS and Top Speed, plus Audio Quake, so I don't think people should have many problems. As for an editor as a dedicated program, yes some people would like it, but I'd be happy just knowing how you create the maps. Frankly, I wouldn't mind working with you or for others to create maps, as I have pretty good spacial orientation and have made maps for games before. Anyway, I'm off to try 0.8 and I'm sure it's great. Signed: Dakotah Rickard On 11/1/11, shaun everiss sm.ever...@gmail.com wrote: the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Dark, Well, I just talked to Dolphin support today and while they don't have any issue with me using the API it apparently is under a NDA type license. Therefore they are going to send me some forms to fill out including a non-disclosure agreement before I get to see the documentation, headers, and libraries. So, yeah, they are treating this API like top secret information. Personally, I'm not so sure what Dolphin is worried about. So far the APIs for the various screen readers are very very simple. Take the JFW API for exampl here. If I want to send some text to Jaws I need to include jfwapi.h and jfwapi.lib to a Visual C++ application and use the JFWSayString() function. To silence/stop speech use JFWStopSpeech(). There is nothing there to be secretive about. So why is Freedom Sientific treating it like proprietary top secret information? GW Micro on the other hand has been very cooperative and helpful today. They gave me some links to their developer resources, gave me a link to get the Window-Eyes SDK, and pointed me to some source examples. Great! That's exactly the kind of response I expect to get from a screen reader developer. Especially, since its their job to insure Windows applications are A, accessible, and B, works with their screen reader. Being all proprietary and secretive like Dolphin and Freedom Scientific are being is a good reason why a developer might choose not to support their screen reader and customers. NV Access---as I mentioned yesterday--is similarly cooperative and helpful. In fact, NVDA was the first screen reader the G3D Engine fully supported just because the information and help was there from the start. NVDA is open source so there is no NDA agreements to sign, no proprietary information to gard, and nothing to be secretive about. Everything is right there in the open and the developer is available for assistance if needed. No wonder NVDA is becoming the most popular screen reader next to Jaws. Besides being free and open source I'm finding it is very easy to support either directly or via Python modules. That's a totally different approach to what the commercial screen readers are doing which inhibits accessibility through proprietary and exclusive licenses in my opinion. Cheers! On 11/1/11, dark d...@xgam.org wrote: Hi Tom. Well I'm hoping that the supernova api won't be that! secret, sinse I have pointed out to dolphin that it is necessary to get this support going in Supernova as well. Hopefully they'll release it soon, but we'll see. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] email address.
Sorry for giving the wrong email address. Here is the right email address for all. transylva...@roemobiledevelopment.com Give that a try it will work. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Dark, Couldn't agree with you more. When I switched to NVDA last year and decided not to upgrade Jaws or window-Eyes I began looking for decent Sapi voices to use with NVDA. As far as I am concerned its hard to go wrong investing in the Cereproc or Cepstral voices. For one thing the prices are pretty low. I've got a few Cepstral voices which only cost me $30 USD which is a good price considering Ivona charges $45 per voice, and they are not proprietary. Cepstral seems to be interested in making money honestly and intentionally keep their prices low so just about anyone can afford their products who wants them. Another reason I like Cepstral is they were one of the first to get their act together and upgraded their Swift 5 engine to 64-bit where ATT, Cereproc, etc are still based on 32-bit engines. Since I owned a couple of Swift 5 voices they didn't even charge me to upgrade from 32-bit to 64-bit, and they work with my games. So I'm not complaining about their customer service and support at all. So the way I see it is if RealSpeak,Eloquence, and the other proprietary TTS engines continue to be high priced and continue with this proprietarial non-sense let them blow their foot off. As you say its not like they are the only game in town, and sooner or later they'll get the message we don't need their products. There are equally decent products around for a lot less money and the companies who make them are much more honest in my opinion. Cheers! On 11/1/11, dark d...@xgam.org wrote: Hi Michael. Vocalizer has been an inbuilt option in Supernova (Hal), sinse version 12, and I can't say i've noticed any appreciable difference betwene that version of scansoft daniel and the realspeak one, though I am not sure about other voices. i actually stil use the Dolphin orphius voice alan with hal, because I find any encarnation of the realspeak voices not to respond quickly enough to my typing speed. Only eloquence and orphius can catch up, and the natural sounding English voice alan available from dolphin's site I find far more preferable to eloquence or orphius synths, thus being the perfect compromise betwene understandability and responsiveness. Back to realspeak though, those prices are horrible! considdering seerprock and other freely available voices that run with sapi are only about 30 dollars each, I have to wonder what the company is playing at. Ever sinse they started this proprietorial nonsense I've very rapidly lost any respect I had for them in the first place. All I can see this doing is absolutely insuring that people will go to other companies like seerprock or kepstral for sapi voices, though sinse that's pretty much been happening ever sinse scansoft stopped selling freely useable voices it actually doesn't make as much difference. If they want to shoot their business in the foot, well let them, it's not as if we don't have other options afterall. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] email address.
hi mate emailed him now looking forward to maybey playing this game some time i think as many people should email him as possible even if you don't necessarly want to play the game at least it would help any blind gamer that does. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Michael, Thanks for the info. Yeah, I was aware of the Vocalizer 5 name change, but many of the people on this list are Jaws users. Therefore they would think of those voices as RealSpeak Direct rather than Vocalizer. So that's why I used the older more well known name in my article. I wasn't aware a person could buy the Vocalizer 5 voices, and I'm glad to know there is still a way to get them if a person is willing to buy them. As for myself $300 is way too much money for two voices considering I could have 10 Cepstral voices or 6 Ivona voices for that price. Once again, their shooting themselves in the foot if they think the average person is going to pay that kind of money for TTS output when something like the Ivona voices are just as good--maybe even better---and a lot cheaper. its stupidity on their part. Cheers! On 11/1/11, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct users. Unfortunately no one in that the Speech Market except Ivona seems to be willing to give apropriate information about their products. I'll post this here in public, so that all people know of this, since the talk on games and speech engines has already started. First of all Nuance/Scansoft has developed several new voices. Some of them being in new languages and other ones give more choices for existing languages. First of all, the new voices are not named RealSpeak, but Vocalizer 5. The only company who does sell the new voices to end users is Koba Vision. There you have to pay more than $300 for two voices of your liking. However there are two problems with the new product. First of all, It seems that the new engine might not be totally stable, but this might have been fixed by now. But the more important issue is that the new distribution of voices seems to be of lesser quality than the RealSpeak Direct voices. The next thing you should know is that the new Scansoft voices haven't been made available to JAWS users up to now (the reason is unknown). Furthermore, the new voices can't be purchased from nextup.com for TextAloud, either. And the last piece of news is that Nuance and Loquendo are effectively becoming one company now and that again no one knows what this means for the individual products of both companies and for general availability of said products... That's it, more information seems to be unavailable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Quentin, Thanks. I'll take a look at your API, and let you know what I think. As far as an open source project I think that would be a good idea, but I see one potential problem with that and it deals with proprietary licenses. For instance, I am currently in communication with Dolphin--the makers of SuperNova---and they seem to be overly protective of their screen reader API and documentation. The first thing they said when I asked about it is that I'd have to sign a non-disclosure agreement and fill out some legal forms before they would even discuss it with me. That kind of proprietary and secretive license, prevents anyone of adding support for SuperNova in any kind of open source project. As for Window-Eyes I just got the developer information today and it looks fairly straight forward. Beginning with Window-Eyes 7 GW Micro has deprecated the GWSpeak.dll API in favor of connecting with Window-Eyes through its script interface. It doesn't seem all that complicated, but it does feel like an odd way to send messages to and from a screen reader. In any case I'm sure I can help you with Window-Eyes. I've used Window-Eyes for at least twelve years---ever since Window-Eyes 3.1 came out--so I have the experience to help with it. The last version I got before switching to NVDA was 7.5, and therefore have a fairly current release to do testing with. I hope to have Window-Eyes support added to my engine sometime before the week is out now that I have the end user documentation and Window-Eyes SDK in hand. Cheers! On 11/1/11, QuentinC quent...@cfardel.net wrote: Hello, I don't know much about licensing issues and I'm not sure of what to do in that area. I also dont' really know what to do about giving an access to the source code or not. One thing is sure, the project is very young, nothing for future is really decided, and the source code isn't made to facilitate reading (I don't want to waste time for that). A binary only version is online here: http://vrac.quentinc.net/ScreenReaderAPI.zip if you wish to take a look Since gatehering information about screen readers API is quite hard, it might be nice to be able to collect all we know at the same central point and to start an open source project. I don't know. Maybe we could talk in private to discuss what would the best thing to do. The benefit of associating could be good: for example you are a specialist of window eye, and myself I don't know that scrren reader at all (I was even unable to install a demo version on a XP VM), so you could probably improve the code concerning window eye. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Thomas, That sounds fantastic and was definitely interesting to read. If anyone deserves a decent break and a great time with family, you do. I'm loving the ideas for g3d as it should hopefully bring audiogames up to the next level. also, i'm a huge wrestling fan, so superslam sounds fantastic, especially if you can create wrestlers such as tna or ring of honour guys if they arn't in the game. have a brilliant halloween and I hope you continue to enjoy what you're doing, as it sounds like you are. On 10/31/11, Thomas Ward thomasward1...@gmail.com wrote: USA Games News October 31, 2011 Introduction Hello everyone, and welcome to another edition of the USA Games News. As we haven't put out a press release in quite some time and today is Halloween we thought now would be a good time to bring the community up to date with the latest changes and news. First, an apology is in order. Late in September we mentioned we were considering putting out a game for Halloween. At the time it was something we could do fairly quickly, and because we weren't going to market the game we were not going to add all the features we could. Which means the game probably would have not been up to our usual standards to begin with. However, early on in production we realized that we did not necessarily have all the music and sound effects necessary to create a game of the type we had in mind. We were looking at investing a few hundred in music and sounds, and since we had just purchased new 64-bit laptops there was no money to speak of for sounds and music for this production. The end result would have been cheaply done without it, and to do the game right we would have to end up charging for it. So that didn't square well with us. The other issue was time. Once October got started my wife and I were constantly busy with one thing or another. Halloween parties, a fall cookout, antique festivals, or just sitting back and watching Halloween movies on TV. Basically, it came down to a choice of working on a game for little to no money, or spending that time with our family and friends. In the end the family/friends won out, and before we had time to really get a serious start on it there was no time left to work on the project before Halloween was upon us. So at this point the Halloween game is not completely abandoned but has been postponed. Since there is only about two months until Christmas we need to get things back on track in terms of our commercial projects. Mysteries of the Ancients is nearing completion---as will be discussed at further length in this news letter---and Raceway still needs a lot of work to be completed before we can have any kind of public beta or demo. So our development schedule is pretty full until the end of the year on our main titles. We would like to apologize for not delivering this game as intended, and we hope next year we will be able to have more time to spend on it for next Halloween. Until then though we have our hands full with other projects. Genesis 3D One of the projects that has been getting a lot of work over the last month or so is our Genesis Engine, G3D, which we think will help improve all of our projects. It will speed up development time in the future as well as add some more flexibility in the kinds of games we can create. For instance, we've been looking at creating an RPG style game for quite some time, but unfortunately with that type of game prerecorded speech is totally impractical. There is no way to add custom names, classes, or weapons to a game without recording the files and having the game load and playback the wav file. Not to mention with that kind of game its easy to have hundreds of weapons, special items, and several characters and places all that would have to be prerecorded. It goes without saying that recording and editing hundreds perhaps thousands of speech clips take a very very long time to do. Finally, the worst part is because all of the speech clips are prerecorded there is no way to change the pitch, rate, volume, or voice on the fly. If that needs to be changed it requires rerecording, editing, and testing everything from scratch. Its such a time consuming process that it is not really ideal for any kind of game let alone a large RPG type game. One thing we briefly looked at was some kind of text-based user interface. We wrote a simple blackjack game, drew a standard window, added a textbox, and printed text to the screen. It worked, but wasn't a good solution to the problem mainly because in order to read the text on the screen the player constantly had to review the screen with the Jaws, Window-Eyes, or NVDA review cursor. If a gamer wanted the text to be spoken automatically they'd have to use frames, user windows, or write scripts to capture the new text and speak it aloud. Needless to say it really wasn't a good option either. This, of course, leaves us with
[Audyssey] audyssey starwars game from thomas?
Hey thomas, Is that starwars game stil worked on? because, the trailer is sounding great and I am so looking foward to it! - Original Message - From: gamers-requ...@audyssey.org To: gamers@audyssey.org Sent: Tuesday, November 01, 2011 3:11 AM Subject: Gamers Digest, Vol 68, Issue 83 Send Gamers mailing list submissions to gamers@audyssey.org To subscribe or unsubscribe via the World Wide Web, visit http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org or, via email, send a message with subject or body 'help' to gamers-requ...@audyssey.org You can reach the person managing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than Re: Contents of Gamers digest... Today's Topics: 1. Re: Swamp, multiplayer update version 0.7b (Darren Duff) 2. Re: A gift for all. (Bryan Mckinnish) 3. Re: Happy Halloween from PCS (william lomas) 4. Re: Happy Halloween from PCS (Phil Vlasak) 5. USA Games News (Eleanor Robinson) 6. Re: USA Games News (Thomas Ward) -- Message: 1 Date: Mon, 31 Oct 2011 16:11:40 -0400 From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b Message-ID: 1C778484E40447FCAC912FDE3F3D84D7@darrenduff Content-Type: text/plain; charset=US-ASCII One thing I would like to see is a small training mode for those of us that are new to the mouse aiming methid. I like it but I am still getting use too it... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 31, 2011 12:53 PM To: audyssey Subject: [Audyssey] Swamp, multiplayer update version 0.7b Just in time for Halloween, I've released the next Swamp update! I want everyone to go into this realizing that I have rushed several things and it still needs a lot of work. That being said, I think it is working well enough for people to begin playing it and having some fun! :D Changes from version 0.6b to 0.7b - This update was specifically meant to test multiplayer aspects of the game. - The old map has been removed and replaced with a large multiplayer map. - Sounds have pretty much all been replaced by new ones from Kai. - There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and MP5. - Items can be found by listening for the sound of flies on a dead body. Walk over it to pick up the item. - Use F and G to scroll through items you've collected, and press Enter to use them. - When playing multiplayer, shooting your friends currently does nothing. - Game music can be paused by pressing the pause/break key. - By default you are now set to run when the game begins. Changing running speed now requires W + Shift. - W now serves as a directional navigation helper. - Use / to chat to others who are online. and will scroll you through past messages, though it needs a lot of work still. - There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant zombies. Each has its own sounds and attributes. - When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something I'll fix later. - I've noticed a bug that will sometimes randomly lower the volume of your gun as you fire. I haven't tracked down the cause yet. - You can pause the game's background music by pressing the pause/break key. In this entirely multiplayer update of Swamp, the game world is populated with a bunch of zombies and items to find. As people kill zombies or find loot, new ones are created and placed around the map by the server. This means you will never run out of zombies to kill, or new items to find. I encourage everyone to give it a try, but please do remember that I'm aware it is pretty crude at the moment. I have been busy and barely got this thing ready in time for the actual Halloween day. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6590 (20111031) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6590 (20111031) information _ This message was checked by NOD32 antivirus system http://www.eset.com -- Message: 2 Date: Mon, 31 Oct 2011 16:16:30 -0400 From: Bryan Mckinnish
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
Wow! It's beautiful! One thing is that moving pitch of the note not sounds unreal, like when tried to do so in a bgt smile, anyways that's a base, the most difficult lib, what to say next then? Yes, that's supposed to be offline game... Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic twitter: nsstudios1 aim: nikolastojsic web site: http://www.nsstudios.tk -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of QuentinC Sent: Monday, October 31, 2011 7:25 PM To: Gamers Discussion list Subject: [Audyssey] Score, the new musical game, by QuentinC/Aminiel Hello listers, I'm happy to present you a small new old game If you knew magic blocks, you will find in score the same game but a revisited concept. Instead of blocks, you have now musical notes ! I think the game is much so nice that way. For those who didn't know magic blocks before, you can anyway try if you wish. I will explain the game principle later if you want to. This is an early beta, I haven't written any documentation at the moment. It has probably some bugs... The game should work with jaws, NVDA, system access, window eye, or SAPI. Feel free to ask questions and leave comments. Direct download: http://vrac.quentinc.net/audiogames/score-en.zip (~500 KB) Game tipp 1: use arrow keys to navigate through the grid and space to drop the notes Game tipp 2: You can get bonuses ! Press D, F, Q, R and N to use them, add shift to know how many you have. Guess what they do and how you can win them ! In easy and normal difficulty you start with some bonuses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] andre louis's audio quake and how to play it
okay. well, the only thing you do in audio quake, is running around, shooting people. There are several maps, and I can give you a very ruff discription of them. First, there's funnys map oh rama! it's basicly 2 floors. The uper floor consists of a complex network of plattforms, drop offs and stairs, to get down, the best thing would be to find your way down the network but you can allso fall down if you're not curfle. If you fall down, You'll be in a rectangula room with a body of water some where in the center. Note that health packs are very rer down there you'll find more of ammo and ammor. 2: Boommap. Well, this map is sort of broken because it needs a sound that it cant download, but you can stil play it. Thereis 1 room. It's very small, so that fighting in this room is a good risk. To esgape, there's a door in the west wall, leeding to a coridor with an elevator at the end. The ellevator will bring you there where quod is. Quod damage is a special boost which lets your attacks grow extreamly powerfull. Also, there is a huge bunch of health packs just before the elevator. Natchuraly if you walk thru all of them your health is over 200. There is another boost in the small room where you can start, it'ass called the ring of shadows. The ring of shaddows makes you invisible The drawback is that you can stil be hurd fireing. The necst map is a paridise for gaining fraggs. Not much explaining, spauning there setts you in a coridor which just is very long. There is also a new boost, called the pentergramm of protection. while it's on, you cant be harmed. the disadvantidge that players ofan use, they stand at the rear or frunt end of the coridor and snipe like crasy. Then there's the melly, update 2, beter. It has the 100 health and force boost so it's the most loved map. You can walk foward, and will arive at a t-junction. if you go off to your right, you will come to a device which is making a rather funny noise. After that device, the coridor turns to the left. In the middle of this coridor is a door sett in the wall, which leeds to a square room and in the middle is the quod again. You can then go off to another door, and it will bring you out on the other side, now this room is perfect for an esgape root. If you not choose to enter the room, you can go on and there will be a turn to your left. Turn down that pasage and you will find your self in another turn. Turn that and you will find the 100 health boost! if you walk on you will come to another turn to the left. And you will be set where you started. The other and last map has no name. it's just a network of coridors. ----- Original Message - From: gamers-requ...@audyssey.org To: gamers@audyssey.org Sent: Monday, October 31, 2011 3:52 PM Subject: Gamers Digest, Vol 68, Issue 79 Send Gamers mailing list submissions to gamers@audyssey.org To subscribe or unsubscribe via the World Wide Web, visit http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org or, via email, send a message with subject or body 'help' to gamers-requ...@audyssey.org You can reach the person managing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than Re: Contents of Gamers digest... Today's Topics: 1. on line games like basgit sim. (Ian McNamara) 2. andre Louis's audio quake and how to play it (Nick Helms) 3. USA Games News (Thomas Ward) 4. Re: syber assult. (dan cook) -- Message: 1 Date: Mon, 31 Oct 2011 14:27:46 + From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] on line games like basgit sim. Message-ID: 0fcefb86-bd6b-40dd-965b-aa806d0ea...@googlemail.com Content-Type: text/plain; charset=us-ascii Hi all are there any other good on line sports games besides baskit sim hattrick and freekick that are accessable and have detailed match comentary. thanks very much. Ian McNamara -- Message: 2 Date: Sun, 30 Oct 2011 11:04:56 -0700 From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] andre Louis's audio quake and how to play it Message-ID: cadtjyplamabnn4w4v4wvidra+uwsjgexcqxcwe9kb09m8pm...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hello all, I've been interested in audio quake for a while now. My interest was peeked when I saw several recent posts about Andre Louis's AQ server and download links to a preconfigured version of AQ. I downloaded and ran the setup file, and was able to successfully run audio quake and connect to the gettey quake server. Unfortunetly, I was lost from that point on. I notice that Andre's readme is an excellent resource for hotkeys, but gives no tipps on how to actualy play the game. If anyone can post a link to a walkthrough or just write a simple how to play doc,
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
Hello. Basicly I found a way how to not get into crash. Just when you pressed enter too fast just say no and on next question do normally what you'd like. It seems that it somehow opens a 2 message boxes in same time and then just when you press yes gone in to the deth. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic twitter: nsstudios1 aim: nikolastojsic web site: http://www.nsstudios.tk -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of QuentinC Sent: Tuesday, November 01, 2011 3:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel The crash if junking cards too fast is a known bug. I don't know what's the problem, it doesn't occur locally (i.e. when I test the server in my own machine). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
Hello, I'm not sure if my message passed throo list because I'm new member. I just discovered that you can get out of the crash in the junk dialog when press no, and then yes (because in this case 2 dialogs will appear, and if you hit yes it will just gone in to the deth). Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic twitter: nsstudios1 aim: nikolastojsic web site: http://www.nsstudios.tk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
Hello, I would be interested in helping with hosting a server for the games. I can put up a dedicated server if needed. Thanks. Dave. On 11/1/11, shaun everiss sm.ever...@gmail.com wrote: the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
Well though the game looks good, I have really no idea what to do, making a 3 note combo or so, it seems no matter where I go I always get something. if I hit something to many times I lose but its a bit well would help if there was an objective. At 04:27 p.m. 1/11/2011 +0100, you wrote: Wow! It's beautiful! One thing is that moving pitch of the note not sounds unreal, like when tried to do so in a bgt smile, anyways that's a base, the most difficult lib, what to say next then? Yes, that's supposed to be offline game... Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic twitter: nsstudios1 aim: nikolastojsic web site: http://www.nsstudios.tk -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of QuentinC Sent: Monday, October 31, 2011 7:25 PM To: Gamers Discussion list Subject: [Audyssey] Score, the new musical game, by QuentinC/Aminiel Hello listers, I'm happy to present you a small new old game If you knew magic blocks, you will find in score the same game but a revisited concept. Instead of blocks, you have now musical notes ! I think the game is much so nice that way. For those who didn't know magic blocks before, you can anyway try if you wish. I will explain the game principle later if you want to. This is an early beta, I haven't written any documentation at the moment. It has probably some bugs... The game should work with jaws, NVDA, system access, window eye, or SAPI. Feel free to ask questions and leave comments. Direct download: http://vrac.quentinc.net/audiogames/score-en.zip (~500 KB) Game tipp 1: use arrow keys to navigate through the grid and space to drop the notes Game tipp 2: You can get bonuses ! Press D, F, Q, R and N to use them, add shift to know how many you have. Guess what they do and how you can win them ! In easy and normal difficulty you start with some bonuses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Shaun, I suppose. However, I think it is more to do with commercial verses open source development procedures. commercial software companies generally are very private and tight lipped about their products and hate to give any information away that could be potentially used by their competition. For them money is the bottom line and everything tends to be put on a need to know basis. Open source developers are not as worried about financial concerns, not too concerned about their competition, and can afford to be more open and freely helpful when it comes to how their software works. Simply put, open source developers are more concerned about the needs of those who they are writing the software for rather than how much money is going into their individual pockets. For example, the developer of NVDA says he started the project because he was tired of paying hundreds of dollars on screen readers and other adaptive technology. He believes that access to a computer should cost us no more than the average sighted user. I agree, and am glad NVDA exists for those who can't afford Jaws, Window-Eyes, SuperNova, etc. In any case the developer realizes that there are people who can not afford a high priced screen reader, and that equal access to a computer shouldn't cost us hundreds perhaps thousands we don't necessarily have to give. His bottomline is universl accessibility for everyone not thousands of dollars a year on income from the project. Therefore in the long run NVDA has a lot going for it, and may become the screen reader of choice for the majority of blind users who don't get Jaws from their state agency or employer. Plus NVDA is based on an off the shelf language like Python. Adding Python modules to extend specific application support isn't that hard given all the Python 2.7 manuals are online and freely available. Jaws on the other hand uses a proprietary scripting language, and unless you can figure it out by reading the existing source Freedom Scientific expects Jaws scripters to fly to Florida, pay the big bucks, and take their scripting classes. They can go jump in a lake as far as I'm concerned. Nobody should have to take special classes to learn to get the most out of their screen reader. However, it is and always has been just another way to make money off the product as you know. Cheers! On 11/2/11, shaun everiss sm.ever...@gmail.com wrote: hmmm all the older companies are more warried about their backsides than actually moving foreward. nvda is a opensource modern script based system. It is not owned as such in fact its prity open what you can do, I think its gpl based, so you can hack and slash at it all you want with in reason. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game accessibility help.
Hey, earlier I wrote a message to the list about helping me getting the developers to make Transylvania on iphone accessible with voice over. I gave the wrong email address so I'll give the right one this time. To sum it up the developer of Transylvania for the iphone told me that if I can get alot of blind people to write him he would work on making the game accessible to voice over. Here is the email address transylva...@roemobiledevelopment.com Please help me and other blind gamers to get this task done? Thanks for your help. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audyssey starwars game from thomas?
Hi, Well, right now any and all Star Wars games are on indefinite hold because of two reasons. One, as I have mentioned several times on list, Lucasfilm has been very uncooperative with us in terms of licensing the Star Wars trademarks, characters, etc. Which means if we can not obtain a valid license from Lucasfilm any games we create with the Star Wars trademark, characters, music, sounds, etc would technically be illegal. We could get sued by Lucasfilm for developing and redistributing a Star Wars product without proper license. Two, there may be a legal way around this using the fair use exceptions in the copyright laws, but if so that would mean we could not proffit from the project in any way. The game would have to be released as freeware, potentially open source for educational purposes, and have all the proper copyright information stated in the license agreement. Basically, what I'm saying is while we still would like to create a Star Wars game its not exactly going to help USA Games financially, and the game could still be a financial risk if Lucasfilm feels that the game doesn't fall within the fair use guidelines of the copyright laws. Finally, as you know USA Games is working on Mysteries of the Ancients and Raceway. As we have a few hundred preorders for those games obviously those customers have to come first. We can't afford to spend too much time on freeware projects when we have new and existing customers waiting on our commercial products. So after we get those projects out of the way we will see about some Star Wars games. No promises though as it is a messy situation. As far as a Star Wars trailer I'm not sure which one you mean. We originally started a game back in 2005 or so and scrapped that one ages ago. Then, I want to say early last year, we put up a preview of our clone of Mysteries of the Sith. While we have a basic outline of the project its nothing like a complete game. Just some test code. Cheers! On 11/1/11, Connor Moser connor.mo...@aon.at wrote: Hey thomas, Is that starwars game stil worked on? because, the trailer is sounding great and I am so looking foward to it! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.