Re: [Audyssey] swamp idea-howlers
I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game, not an amalgamation of every desire that we have for games. Kai - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Wednesday, January 25, 2012 2:33 PM Subject: Re: [Audyssey] swamp idea-howlers Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe even throwing spears and daggers, and for melee, you'd still get the axe, and maybe the swords I hear so many asking for. Then it's a simple matter to change the armor types to leather armors, wooden armors, and metal plates/chains. And maybe instead of gas station, it'd be a large destroyed farm, and can throw in a few abandoned castles/keeps to replace the modern buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp idea-howlers
But that's it... it would still be a zombie survivor game. Just with a different setting and weapons. Mainstreams do this all the time. - Original Message - From: "Kai" To: "Johnny Tai" ; "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:00 AM Subject: Re: [Audyssey] swamp idea-howlers I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game, not an amalgamation of every desire that we have for games. Kai - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Wednesday, January 25, 2012 2:33 PM Subject: Re: [Audyssey] swamp idea-howlers Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe even throwing spears and daggers, and for melee, you'd still get the axe, and maybe the swords I hear so many asking for. Then it's a simple matter to change the armor types to leather armors, wooden armors, and metal plates/chains. And maybe instead of gas station, it'd be a large destroyed farm, and can throw in a few abandoned castles/keeps to replace the modern buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp idea-howlers
what could be kinda cool, is an area where you have far less zombies, but each one is way faster, and way better at detecting you. so you would go in to the area, perhaps as a mission, and you have to take down perhaps 10 targets. but you will have to be very quiet, slow, and careful, otherwise they will detect you, and unless your very very quick, they will be on you before you can do anything. this would be a good mission for those of us who enjoy the art of sneaking around, and assassinating zombies ... ahaha but, it would be an area that only those who have gotten good at being quiet can take on, as the zombies would be to good at catching you otherwise. not sure if you can change zombie based on a per map basis, but thats one idea i have had. dallas On 1/26/2012 18:00, Kai wrote: I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game, not an amalgamation of every desire that we have for games. Kai - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Wednesday, January 25, 2012 2:33 PM Subject: Re: [Audyssey] swamp idea-howlers Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe even throwing spears and daggers, and for melee, you'd still get the axe, and maybe the swords I hear so many asking for. Then it's a simple matter to change the armor types to leather armors, wooden armors, and metal plates/chains. And maybe instead of gas station, it'd be a large destroyed farm, and can throw in a few abandoned castles/keeps to replace the modern buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
Just deleted the message by accident. But if an axe fits the game... then why not a bow? I fully respect the shooter genre, but in these games, the more weapons the better... and a lot of shooters mix weapons from different areas. Assassin's Creed, one of the most popular action adventure games, features swords, grenades, guns, and all the rest... while being a renaissance-based game. If swamp were to stick purely to the classic survival shooter formula, the only close range weapon would be a knife, not an axe. I think if an axe is allowed, there should be room for others. Especially for sniping... after all, some crossbows have been called the pioneer of sniper rifles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission and character upgrade
Steady, the difference between those missions is the number of zombies that attack the warehouse. I like the suggestion for the higher guns and also the chainsaw. I will give it some thought and adjust the skills a bit. > Hi Jeremy, the mission that lvl 15 > can lead and the 1 above lvl 20 both require the players to > load 12 items to the truck. What is the actual difference > between the two besides one require more rep to join and > higher reward? > > Comments on character upgrade. > I don't have enough points to try out but I guess we can't > feel much difference with the upgrade for heavy weapons like > m60, sniper rifle and mini gun because they are already very > powerful without the upgrade and mostly take one or at most > 2 shots to kill a zombie. Maybe you can consider replacing > the critical strike and more damage power with less chance > of being broken and faster reload. I think it might be more > helpful. Same for the chainsaw. Since it already has little > chance of broken, how about longer range upgrade and higher > chance of blocking zombie hits? I did try using it after you > did the modification. It does help a bit but I still end up > donating. It is very expensive to use. I have to use up lots > of fuel doing blank shots and med kits. Although axe is less > powerful and i use it without defencive mode, the pay off > for killing zombies is the same and doesn't need any ammo so > is very much more worth it. > > 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp idea-howlers
I like that idea, actually... and it wouldn't need to be a per map basis, either. There could just be different types of zombies period, and have some in certain areas of a certain type. - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:09 AM Subject: Re: [Audyssey] swamp idea-howlers what could be kinda cool, is an area where you have far less zombies, but each one is way faster, and way better at detecting you. so you would go in to the area, perhaps as a mission, and you have to take down perhaps 10 targets. but you will have to be very quiet, slow, and careful, otherwise they will detect you, and unless your very very quick, they will be on you before you can do anything. this would be a good mission for those of us who enjoy the art of sneaking around, and assassinating zombies ... ahaha but, it would be an area that only those who have gotten good at being quiet can take on, as the zombies would be to good at catching you otherwise. not sure if you can change zombie based on a per map basis, but thats one idea i have had. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
There are plenty of axes in the modern world. Hatchets, camp axes, fire axes, wood-splitting mauls and axes, etc. They aren't just a medieval weapon. Having said that I think the axe sound needs to be updated, right now it sounds like you're swinging around a giant battleaxe, when in truth I think it needs to be cut down to a hatchet or camp axe to make things more realistic. Either that or, make it a military issue knife of some kind, there are plenty to choose from. While I don't agree with the cross genre thing, especially not in a game like this, unless it was done as a joke, I do want to suggest a weapon. The wasp knife. It's a large knife, similar to a bowey knife, but when you stab your target, you press a button on the handle and it injects the wound with a huge amount of gas which quickly expands, causing massive internal damage by freezing and displacement. This could fit right along with the proposed assassination idea, sneaking up on a zombie, getting in extremely close, stabbing it for massive damage, then retreating into the shadows to reload your knife. It'd also be the first melee weapon that required ammo in probably any game. And yes, this is a real knife. You can buy one for personal use for about 600 dollars. -- From: "Clement Chou" Sent: Thursday, January 26, 2012 01:12 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] howlers Just deleted the message by accident. But if an axe fits the game... then why not a bow? I fully respect the shooter genre, but in these games, the more weapons the better... and a lot of shooters mix weapons from different areas. Assassin's Creed, one of the most popular action adventure games, features swords, grenades, guns, and all the rest... while being a renaissance-based game. If swamp were to stick purely to the classic survival shooter formula, the only close range weapon would be a knife, not an axe. I think if an axe is allowed, there should be room for others. Especially for sniping... after all, some crossbows have been called the pioneer of sniper rifles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
Huh. I like that idea. That knife would definitely be an interesting addition... and you're right, probably the first time ammo was used for a close-ranged weapon in a game. and I'm not saying that axes don't exist in the modern world, just that it isn't common to find them in fps games, knives and the occasional sword tend to be more common in my 15 or so years of mainstream gaming. But the cross-genre thing is only another map idea. It's like a mod for a shooter... I remember when I used to watch my cousins play counterstrike, which was a multiplayer fps similar to swamp, actually, just with a different theme not zombies, but military. There were plenty of extra maps and mods available, one of my favorites being one that harkened back to an Ancient chinese setting, where you had to defend a Shaolin temple with various weapons like swords, staffs, and even the occasional whip chain and some unarmed martial arts combat. I guess I'm just trying to say that a shooter doesn't have to remain a shooter necessarily, but it can have optional maps and whatnot to give a different feel for whoever wants to download it. Especially since pc games have fan mods and things like what we're suggesting all the time, and most audio games tend to stay stagnant because of the lack of change like updates, expansions, whatever. Swamp is a great shooter and one I enjoy immensely, but can't play right now due to terrible panning issues... but an optional mod like that would be awesome, so when I do get back to playing it, I can have the option of playing with a map with different weapon sets depending on my mood. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:19 AM Subject: Re: [Audyssey] howlers There are plenty of axes in the modern world. Hatchets, camp axes, fire axes, wood-splitting mauls and axes, etc. They aren't just a medieval weapon. Having said that I think the axe sound needs to be updated, right now it sounds like you're swinging around a giant battleaxe, when in truth I think it needs to be cut down to a hatchet or camp axe to make things more realistic. Either that or, make it a military issue knife of some kind, there are plenty to choose from. While I don't agree with the cross genre thing, especially not in a game like this, unless it was done as a joke, I do want to suggest a weapon. The wasp knife. It's a large knife, similar to a bowey knife, but when you stab your target, you press a button on the handle and it injects the wound with a huge amount of gas which quickly expands, causing massive internal damage by freezing and displacement. This could fit right along with the proposed assassination idea, sneaking up on a zombie, getting in extremely close, stabbing it for massive damage, then retreating into the shadows to reload your knife. It'd also be the first melee weapon that required ammo in probably any game. And yes, this is a real knife. You can buy one for personal use for about 600 dollars. -- From: "Clement Chou" Sent: Thursday, January 26, 2012 01:12 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] howlers Just deleted the message by accident. But if an axe fits the game... then why not a bow? I fully respect the shooter genre, but in these games, the more weapons the better... and a lot of shooters mix weapons from different areas. Assassin's Creed, one of the most popular action adventure games, features swords, grenades, guns, and all the rest... while being a renaissance-based game. If swamp were to stick purely to the classic survival shooter formula, the only close range weapon would be a knife, not an axe. I think if an axe is allowed, there should be room for others. Especially for sniping... after all, some crossbows have been called the pioneer of sniper rifles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] howlers
Players are free to mod the game as they wish, particularly since future releases will come with the language file that will allow them to modify game text. I would still protest such overt departures from the zombie theme in the original releases of Swamp, however. And yes, we could have 20 weapons in Swamp, but would there be much of a reason after a certain point? We already have more weapons than most games, especially audio, and they cover a wide array of specs and styles while sticking to the modern, militaristic, shooter theme. I just can't see how a bow, a crossbow, a samurai sword, a catapult, halberd, or any multitude of other weapons would fit in... heck, we might as well have magic wands and shout inanely strange phrases whilst waving said wands. One could also argue that if grenades are eventually going to be allowed, why not an rpg? A missile launcher? Cruise missiles? ICBM's? Nukes?... Justification for one thing based on the existence of another could mean that Swamp would end up being the daddy of "jack of all trades", where Swamp would be 2 gb just because of the sounds, and even then people would be wanting something else. It's a matter of drawing the line. Originally, the axe was intended to be a knife, but... Do you really see a knife being much of a threat against a zombie? Axes can hack zombies to bits, while a knife would at best inflict a deep stab or slash wound. Even if you sever their throat and such, zombies probably don't need air, so they'd still come ahead. Kai - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:25 AM Subject: Re: [Audyssey] howlers Huh. I like that idea. That knife would definitely be an interesting addition... and you're right, probably the first time ammo was used for a close-ranged weapon in a game. and I'm not saying that axes don't exist in the modern world, just that it isn't common to find them in fps games, knives and the occasional sword tend to be more common in my 15 or so years of mainstream gaming. But the cross-genre thing is only another map idea. It's like a mod for a shooter... I remember when I used to watch my cousins play counterstrike, which was a multiplayer fps similar to swamp, actually, just with a different theme not zombies, but military. There were plenty of extra maps and mods available, one of my favorites being one that harkened back to an Ancient chinese setting, where you had to defend a Shaolin temple with various weapons like swords, staffs, and even the occasional whip chain and some unarmed martial arts combat. I guess I'm just trying to say that a shooter doesn't have to remain a shooter necessarily, but it can have optional maps and whatnot to give a different feel for whoever wants to download it. Especially since pc games have fan mods and things like what we're suggesting all the time, and most audio games tend to stay stagnant because of the lack of change like updates, expansions, whatever. Swamp is a great shooter and one I enjoy immensely, but can't play right now due to terrible panning issues... but an optional mod like that would be awesome, so when I do get back to playing it, I can have the option of playing with a map with different weapon sets depending on my mood. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:19 AM Subject: Re: [Audyssey] howlers There are plenty of axes in the modern world. Hatchets, camp axes, fire axes, wood-splitting mauls and axes, etc. They aren't just a medieval weapon. Having said that I think the axe sound needs to be updated, right now it sounds like you're swinging around a giant battleaxe, when in truth I think it needs to be cut down to a hatchet or camp axe to make things more realistic. Either that or, make it a military issue knife of some kind, there are plenty to choose from. While I don't agree with the cross genre thing, especially not in a game like this, unless it was done as a joke, I do want to suggest a weapon. The wasp knife. It's a large knife, similar to a bowey knife, but when you stab your target, you press a button on the handle and it injects the wound with a huge amount of gas which quickly expands, causing massive internal damage by freezing and displacement. This could fit right along with the proposed assassination idea, sneaking up on a zombie, getting in extremely close, stabbing it for massive damage, then retreating into the shadows to reload your knife. It'd also be the first melee weapon that required ammo in probably any game. And yes, this is a real knife. You can buy one for personal use for about 600 dollars. -- From: "Clement Chou" Sent: Thursday, January 26, 2012 01:12 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] howlers Just deleted the message by accident. But if
Re: [Audyssey] game speech
Hi Jim. I agree that sapi does have the advantage of being very vercetile for creating and manipulating different sets of text, which is why games like Entombed would be near impossible to do with all human speech. Though even then, I'd stil view this as a necessity of the game architecture myself, rather than as something which is absolutely desireable. What I mean is, my brother has recently with his friends been playing one of the wrestle mania games which has a create a wrestler mode. Apparently, as well as being able to choose from a libary of many thousands of physical features to make up your created wrestler, the ring announcer has a huge range of comments in human speech, so that you can give them, if not the name you actually want, at least something aproximate. For instance, apparently someone created an evil version of Ryu, the martial artist from the street fighter game series as a wrestler. No, the ring announcer didn't have the name Ryu, but did have Dragon, thus he was called evil Dragon. My brother for instance, who's name is mat, created himself as a wrestler under the name Mr. mat. obviously, to have this amount of speech in a game would be an insane amount of work from a voice actor just to create enough to announce wrestler names let alone anything else, and the only reason it's in the wrestlemania game is that the company who make it is a massive coorperation with enough money to throw around on the project. However, if an audio game were made with the same amount of money behind it, I'd personally be willing to bet someone would have the idea to do exactly the same thing with speech, assuming that a voice actor could be paid to do all that recording. As for sound files enspiring games, well that seems to make a lot of sense to me, --- whatever gives you inspiration for something seems fine. Beware the gRue! Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Thursday, January 26, 2012 10:52 AM Subject: Re: [Audyssey] game speech Hi Dark, When Phil first came up with the idea of using the plany program to add wave sound files to our dos games I had the Homer Simpson sound files Doh and whoo hoo. So those were in just about all of my dos and now Windows games. So for me often it is a sound file that inspires me to create a game. You know such as the "You big dumb balding ape" that inspired me to create Awesome Homer. I guess that seems backward, but I am often like that. Now one thing that I would never ever do is create a game using my voice. I just do not wish to hear myself talking all day. Probably again backward but I really do prefer the sapi voices to human speech in games. I even turn off the male comments in my casino games. I have just finished a bit of a new game where it totally randomly creates and describes the players that you will play against. So since every sentence is built randomly, I would need thousands and thousands of individual words recorded, and then putting them back together into sentences just does not work because of the different inflections in human speech. And then there is the adjusting the rate of the speech. That also does not work with recorded human speech. I will though try to find some appropriate human sound clips sort of like the ones in my casino games etc. BFN Jim In a country of free speech, why are there phone bills? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game speech
Hi Dark, Oh, yeah. I often feel its the lack of funding that keeps audio game developers behind the mainstream. I've got the skills to write something like WWE 12, which came out for the XBox recently, but skills don't mean Jack if I don't have the human voice actors to do the commentary, ring announcements, and prematch cutscenes. Often times it is the real performers themselves so you know they've got to be paying top dollar to get the wrestlers to come in and record all the sounds and so on. I've seen the same thing in the Star Trek games. Star Trek: Elite Force is a good example. While there were plenty of non-cannon characters written into the game all the top stars from Voyager reprized their rolls for the game's cutscenes. I'm sure hiring the actors from Star Trek: Voyager for a game wouldn't exactly come cheap. That is essentially our problem as independent game developers. We don't have the funding to hire big name stars to do voice overs, nor can we hire the top graphics artests to do 3d graphics and full motion video. That doesn't mean we can not make do with hiring someone from voices.com or getting help from fellow list members, but by and large we don't have the money to do nearly half the things a commercial company can do. On 1/26/12, dark wrote: > Hi Jim. > > I agree that sapi does have the advantage of being very vercetile for > creating and manipulating different sets of text, which is why games like > Entombed would be near impossible to do with all human speech. > > Though even then, I'd stil view this as a necessity of the game architecture > myself, rather than as something which is absolutely desireable. > > What I mean is, my brother has recently with his friends been playing one of > the wrestle mania games which has a create a wrestler mode. > > Apparently, as well as being able to choose from a libary of many thousands > of physical features to make up your created wrestler, the ring announcer > has a huge range of comments in human speech, so that you can give them, if > not the name you actually want, at least something aproximate. > > For instance, apparently someone created an evil version of Ryu, the martial > artist from the street fighter game series as a wrestler. > > No, the ring announcer didn't have the name Ryu, but did have Dragon, thus > he was called evil Dragon. > > My brother for instance, who's name is mat, created himself as a wrestler > under the name Mr. mat. > > obviously, to have this amount of speech in a game would be an insane amount > of work from a voice actor just to create enough to announce wrestler names > let alone anything else, and the only reason it's in the wrestlemania game > is that the company who make it is a massive coorperation with enough money > to throw around on the project. > > However, if an audio game were made with the same amount of money behind it, > I'd personally be willing to bet someone would have the idea to do exactly > the same thing with speech, assuming that a voice actor could be paid to do > all that recording. > > As for sound files enspiring games, well that seems to make a lot of sense > to me, --- whatever gives you inspiration for something seems fine. > > Beware the gRue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game speech
Hi Dark, I think my Ten Pin Alley game is the only one that allows you to pick your name from a list of about 120 recorded names. Of course Josh had to record them. It also had the ability for you to record your own name and add it to the game. It sounded strange but was workable. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 6:22 AM Subject: Re: [Audyssey] game speech Hi Jim. I agree that sapi does have the advantage of being very vercetile for creating and manipulating different sets of text, which is why games like Entombed would be near impossible to do with all human speech. Though even then, I'd stil view this as a necessity of the game architecture myself, rather than as something which is absolutely desireable. What I mean is, my brother has recently with his friends been playing one of the wrestle mania games which has a create a wrestler mode. Apparently, as well as being able to choose from a libary of many thousands of physical features to make up your created wrestler, the ring announcer has a huge range of comments in human speech, so that you can give them, if not the name you actually want, at least something aproximate. For instance, apparently someone created an evil version of Ryu, the martial artist from the street fighter game series as a wrestler. No, the ring announcer didn't have the name Ryu, but did have Dragon, thus he was called evil Dragon. My brother for instance, who's name is mat, created himself as a wrestler under the name Mr. mat. obviously, to have this amount of speech in a game would be an insane amount of work from a voice actor just to create enough to announce wrestler names let alone anything else, and the only reason it's in the wrestlemania game is that the company who make it is a massive coorperation with enough money to throw around on the project. However, if an audio game were made with the same amount of money behind it, I'd personally be willing to bet someone would have the idea to do exactly the same thing with speech, assuming that a voice actor could be paid to do all that recording. As for sound files enspiring games, well that seems to make a lot of sense to me, --- whatever gives you inspiration for something seems fine. Beware the gRue! Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Thursday, January 26, 2012 10:52 AM Subject: Re: [Audyssey] game speech Hi Dark, When Phil first came up with the idea of using the plany program to add wave sound files to our dos games I had the Homer Simpson sound files Doh and whoo hoo. So those were in just about all of my dos and now Windows games. So for me often it is a sound file that inspires me to create a game. You know such as the "You big dumb balding ape" that inspired me to create Awesome Homer. I guess that seems backward, but I am often like that. Now one thing that I would never ever do is create a game using my voice. I just do not wish to hear myself talking all day. Probably again backward but I really do prefer the sapi voices to human speech in games. I even turn off the male comments in my casino games. I have just finished a bit of a new game where it totally randomly creates and describes the players that you will play against. So since every sentence is built randomly, I would need thousands and thousands of individual words recorded, and then putting them back together into sentences just does not work because of the different inflections in human speech. And then there is the adjusting the rate of the speech. That also does not work with recorded human speech. I will though try to find some appropriate human sound clips sort of like the ones in my casino games etc. BFN Jim In a country of free speech, why are there phone bills? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this mess
Re: [Audyssey] game speech
Hi Tom. that is all absolutely true, however sometimes I do wonder if there are more creative solutions to those sorts of problems such as those followed by graphical indi developers. As you know, I am a huge fan of the Turrican games, a set of 2D exploration platform shooters originally for the comador Amigar. With the creator's friendly permission, turrican has now very much been taken over by fans and new levels or even games are being produced every few months. turrican has always been famous for it's exceptional soundtrakc, so of course to be propper Turrican games, the fan projects had to have decent music. The designers of the various fan projects therefore located composers, either fellow fans or musicians who work in their spare time to create some exceptional music for the projects. Indeed, here is a collection that I wripped from the games and have zipped up for other Turrican fans to download: http://www.sendspace.com/file/s4kp18 it often seems however that some people working on audio games aren't willing to go outside the community or ask around on sites like www.songplanet.com to see what is available, and a state of affairs where a graphical game has better music than an audio game, and a graphical game produced with just the same low level of resources and in a person's spare time what's more. to take another example and actually make a practical suggestion. Obviously you don't have either the cash or resources to have a ful scale audio commentary in the wrestling game, however that doesn't mean you can't have a small number, say ten or twenty, especially dramatic ring announcer quotes recorded to play at significant moments during the match and add to the atmosphere. So to take your slam example, even if you can't record goodness knows how many ways of saying person x scoop slams person y, you could get a "Oooh! and he's down!" or "she's down!" to play at that point, just to bring home to the player that significant damage had been done, with the sapi description filling in the details. "Ouch! that's gotta hurt", "right off the top!", "One in the kisser!", "right in the bread baskit" etc. The game smash Tv for the Snes did a very similar thing. Even though Snes hardware couldn't cope with many sound clips, sinse the game was themeed around a deadly game show and they wanted an annoying host to give comments, they just recorded a few phrases such as "I'd buy that for a dollar" or "big money! big prizes! I love it!" which really did a lot for the atmosphere of the game and introduced the host as a completely irritating person without requiring massive amounts of sound clips. I'd offer to do the short announcer comments myself, accept that you'd really want an American for that sort of thing, and though I could possibly fake an accent it wouldn't obviously be as authentic as if you got a real Us actor from the correct region of the states. That's of course assuming that you can't find actual samples of that sort of thing kicking around on wrestling fan sights somewhere. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
I will make a specific argument for a bow of some sort, a quiet weapon with a longer range than a pistol. I agree that we shouldn't go adding weapons just because; a weapon should add something to the game. I argue that a bow would add another set of choices for sniping. As for the alternate settings, I think I side with Kai on this one. For one thing, adding in other settings would require a more complex game engine, since a different mix of weapon types would be needed, and you'd need more differentiation between melee types. This is needlessly complicated and thematically unconvincing; I find it highly unlikely that you would have survivors of a modern zombie invasion. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
Also, as far as reality goes- I know I know, how real can this be eh? but finding a bow/crossbow is about as likely as finding a shotgun- they sell them all in sporting good stores. And even today there are many who are much better at archery than shooting- myself included even factoring in the blindness thing heh. And don't forget, bows and crossbows have the part about re-useable arrows/bolts by chance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Thursday's Out of Sight events
Good morning folks! New Events! Thanks to all of you who responded to our request for feedback the other day! We had many, many people respond, and even several people have offered to host some new events. We thank you very much for taking the time to host these new events! These new general chats are for people to just come on in and spend some time getting to know each other during the day. Here are the newest offerings: General chats: Wednesdays at 4:00 PM, hosted by Kristi Thursdays at 1:00 PM, hosted by Alan Saturdays at noon, hosted by Paul New Programs and Games: Chess Chat every Wednesday, hosted by Alan and Charles Zilch: Every Friday beginning January 27th at 1:00 PM, hosted by Diane Bible Study: Every Friday beginning February 3rd, hosted by Diane Please make an effort to join these folks while they are in the rooms. More events and programs will be forthcoming. If you would also like to host either a general chat, game, or program, please write to: debiblac...@gmail.com Also, remember that anyone is welcome to open up a room at any time of the day. In most cases, it is not long until someone happens in for a chat. While you are surfing the web or checking email, why not open up a room and make new friends? Happy Birthday Out-Of-Sight! 4th Annual Birthday Celebration! Join us this Saturday for our 4th Annual Birthday Celebration! We will have a movie, several games, On Stage, and Zilch! We will also have 5 door prizes given out during the festivities! Don't miss the fun! Below is the schedule! 2:00 PM: Outburst hosted by Suzy 2:30 PM: Word Burst hosted by Kathy 3:00 PM: Connect 3 hosted by Suzy 3:30 PM: Jeopardy hosted by Kathy 4:30 PM: The Zoo Keeper movie hosted by Willy 7:00 PM: Musical Mirrors hosted by Lee and Willy 8:00 PM: On Stage hosted by Lisa 11:00 PM: Zilch hosted by Roger Here are the events scheduled for Thursday, January 26th: Logos 8:00 PM eastern Hosted by Julie and Sherry Location: Game Zone Join Julie and Sherry at 8:00 PM in the Game Zone for a new game called Logo's. Test your knowledge against t.v commercials and brand names. This game takes t.v trivia to a whole new level. Hope to see you all there so we can put you on a team. Musical Bingo 9:15 PM eastern Hosted by Julie, Rick, and John Location: Game Zone Join Julie P, Rick, and John in the Game Zone, at 9:15 PM eastern for an entertaining hour of Musical Bingo. Do you remember your hits of the 80's? Still bopping along to the sounds of the swinging 60's? Do you remember old and new movie theme's? Can you identify cartoon characters or t.v theme's? Then this is the place for you. Yes it's here the all new Musical Bingo. The first team to call a bingo wins. Have a fantastic day! --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
A good point about knife verses zombie actually- while I'm a hardcore knife person, even I have to admit, if there is a zombie breakout, I'd really think twice before trying to knife one- since you'd have to get up super close, and then have to stab it in the head/face to even get a kill lol. So I'd probably select axe over knife if there was a choice heh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Word Burst on Out of Sight
Hi, word game players, Join me this Saturday, January 28, for a 30-minute version of Word Burst during the Out-of-Sight birthday celebration. That game will be at 2:30 PM Eastern, but the festivities begin at 2 P.M.. Then on Sunday is my regular full-length Word Burst, lasting about an hour. The theme will be names of puzzles. Then we will close the evening with about 15 minutes of word puzzles. Speaking of puzzles, here is the brain teaser that Charles gave you last Sunday. Find the name of a nut, edible, of course, not me. Move each letter of the word down the alphabet four spaces, and you will have the name of an animal. Looking forward to seeing you on both Saturday and Sunday, Kathy Mertz --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
If it's dead, that wouldn't really affect the thing. What I envision happening is that you literally have to blow the things apart. Otherwise, they just come at you with a bunch of holes. - Original Message - From: "Johnny Tai" A good point about knife verses zombie actually- while I'm a hardcore knife person, even I have to admit, if there is a zombie breakout, I'd really think twice before trying to knife one- since you'd have to get up super close, and then have to stab it in the head/face to even get a kill lol. So I'd probably select axe over knife if there was a choice heh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cyberassault on youtube!
Not sure if you guys seen this, but here's our promo vid on youtube: http://www.youtube.com/watch?v=xNifTIgCqxE "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger "Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault on youtube!
Hi Johnny, Are those two synthesized voices trying to sound like humans or two humans trying to sound like synthesizers? It would be good to hear some cyberassault game sounds too! Phil - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 11:52 AM Subject: [Audyssey] cyberassault on youtube! Not sure if you guys seen this, but here's our promo vid on youtube: http://www.youtube.com/watch?v=xNifTIgCqxE "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger "Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4767 - Release Date: 01/26/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thursday's Out of Sight events
Hey Charles What happen to "The Blind Spot" Talking community. I see plenty of rooms on the channel, for Out of Sight", but no rooms showing for "In the Blind spot". Even clicking on Private rooms no rooms Zero. I do plan on using "out of sight" for demonstrating Jaws scripts for the Strat baseball game and other Sims. But I am interested in seeing if "In the Blind Spot" is available. Looking also dong PODcast or CrashCourse casts or I like to say CrashCasts. Smiles and a possible web site as a hub to the different channels for the blind and also a link to the mother hen's web site FTP. Don't want to give the possible name up as of yet, don't want it to get away. But see, where the site can also be a place for other links, that b lind web masters can submit links or create their own pages. Where by the site can have POD casts of others as well, from gaming to whatever. If you or anybody else know the status of "The Blinde Spot", please let me know with a email at gary...@cableone.net And what is happening on the Strat side of things. The Forbes Field edition of the Jaws scripts for the strat baseball sim is nearly completed. In the game company fiscal cycle, the latest version of the game is coming out and testing on my old Vista computer and new Windows 7 computer. Then there is the baseball game lite version, which I plan on getting too. This lite version, will be able to get the lite version of the Jaws, which I plan to have as free scripts. But for the full version of the Jaws scripts will end up costing a donation. Smiles, that will help in the cost of PODcasting the new site. Huh, and here I thought RaceWay would come out before my powerfull Jaws scripts to the game. Smiles, I put a lot of time and testing, with some inovated script writing for the Strat games, which I am very proud of. The Forbe's field addition, even amazing me with I use them in the game, on what I have built. And I would pay a small donation for the scripts. The league I am in will be dong our HRFL 1954 draft in most likely in Feb. By where I plan on putting the final touches on the master scripts. The playball.ws will go under new constructions. I have been getting into Pier to Pier and this will me to do more with audio on this site and on other web pages of mine and the also the new site in plans. For gamers I do have a URL not being used and with the Pier to Pier system, this may be the hub for gaming POD cast as well in the future. Also with free text chat and voice forum. To check thes items out go to Shadowbeam.com. Where I am working on a new play list for 2012, which will use the Pier to Pier system. This will help me in learning more about Pier to Pier, before striking out in doing say gaming PODcasting. God Bless Gary Whittington, hoping email gets through - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Thursday, January 26, 2012 7:39 AM Subject: [Audyssey] Thursday's Out of Sight events Good morning folks! New Events! Thanks to all of you who responded to our request for feedback the other day! We had many, many people respond, and even several people have offered to host some new events. We thank you very much for taking the time to host these new events! These new general chats are for people to just come on in and spend some time getting to know each other during the day. Here are the newest offerings: General chats: Wednesdays at 4:00 PM, hosted by Kristi Thursdays at 1:00 PM, hosted by Alan Saturdays at noon, hosted by Paul New Programs and Games: Chess Chat every Wednesday, hosted by Alan and Charles Zilch: Every Friday beginning January 27th at 1:00 PM, hosted by Diane Bible Study: Every Friday beginning February 3rd, hosted by Diane Please make an effort to join these folks while they are in the rooms. More events and programs will be forthcoming. If you would also like to host either a general chat, game, or program, please write to: debiblac...@gmail.com Also, remember that anyone is welcome to open up a room at any time of the day. In most cases, it is not long until someone happens in for a chat. While you are surfing the web or checking email, why not open up a room and make new friends? Happy Birthday Out-Of-Sight! 4th Annual Birthday Celebration! Join us this Saturday for our 4th Annual Birthday Celebration! We will have a movie, several games, On Stage, and Zilch! We will also have 5 door prizes given out during the festivities! Don't miss the fun! Below is the schedule! 2:00 PM: Outburst hosted by Suzy 2:30 PM: Word Burst hosted by Kathy 3:00 PM: Connect 3 hosted by Suzy 3:30 PM: Jeopardy hosted by Kathy 4:30 PM: The Zoo Keeper movie hosted by Willy 7:00 PM: Musical Mirrors hosted by Lee and Willy 8:00 PM: On Stage hosted by Lisa 11:00 PM: Zilch hosted by Roger Here are the events scheduled for Thursday, January 26th: Logos 8:0
Re: [Audyssey] Thursday's Out of Sight events
In the blind spot is gone. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Gary Whittington" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:01 PM Subject: Re: [Audyssey] Thursday's Out of Sight events Hey Charles What happen to "The Blind Spot" Talking community. I see plenty of rooms on the channel, for Out of Sight", but no rooms showing for "In the Blind spot". Even clicking on Private rooms no rooms Zero. I do plan on using "out of sight" for demonstrating Jaws scripts for the Strat baseball game and other Sims. But I am interested in seeing if "In the Blind Spot" is available. Looking also dong PODcast or CrashCourse casts or I like to say CrashCasts. Smiles and a possible web site as a hub to the different channels for the blind and also a link to the mother hen's web site FTP. Don't want to give the possible name up as of yet, don't want it to get away. But see, where the site can also be a place for other links, that b lind web masters can submit links or create their own pages. Where by the site can have POD casts of others as well, from gaming to whatever. If you or anybody else know the status of "The Blinde Spot", please let me know with a email at gary...@cableone.net And what is happening on the Strat side of things. The Forbes Field edition of the Jaws scripts for the strat baseball sim is nearly completed. In the game company fiscal cycle, the latest version of the game is coming out and testing on my old Vista computer and new Windows 7 computer. Then there is the baseball game lite version, which I plan on getting too. This lite version, will be able to get the lite version of the Jaws, which I plan to have as free scripts. But for the full version of the Jaws scripts will end up costing a donation. Smiles, that will help in the cost of PODcasting the new site. Huh, and here I thought RaceWay would come out before my powerfull Jaws scripts to the game. Smiles, I put a lot of time and testing, with some inovated script writing for the Strat games, which I am very proud of. The Forbe's field addition, even amazing me with I use them in the game, on what I have built. And I would pay a small donation for the scripts. The league I am in will be dong our HRFL 1954 draft in most likely in Feb. By where I plan on putting the final touches on the master scripts. The playball.ws will go under new constructions. I have been getting into Pier to Pier and this will me to do more with audio on this site and on other web pages of mine and the also the new site in plans. For gamers I do have a URL not being used and with the Pier to Pier system, this may be the hub for gaming POD cast as well in the future. Also with free text chat and voice forum. To check thes items out go to Shadowbeam.com. Where I am working on a new play list for 2012, which will use the Pier to Pier system. This will help me in learning more about Pier to Pier, before striking out in doing say gaming PODcasting. God Bless Gary Whittington, hoping email gets through - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Thursday, January 26, 2012 7:39 AM Subject: [Audyssey] Thursday's Out of Sight events Good morning folks! New Events! Thanks to all of you who responded to our request for feedback the other day! We had many, many people respond, and even several people have offered to host some new events. We thank you very much for taking the time to host these new events! These new general chats are for people to just come on in and spend some time getting to know each other during the day. Here are the newest offerings: General chats: Wednesdays at 4:00 PM, hosted by Kristi Thursdays at 1:00 PM, hosted by Alan Saturdays at noon, hosted by Paul New Programs and Games: Chess Chat every Wednesday, hosted by Alan and Charles Zilch: Every Friday beginning January 27th at 1:00 PM, hosted by Diane Bible Study: Every Friday beginning February 3rd, hosted by Diane Please make an effort to join these folks while they are in the rooms. More events and programs will be forthcoming. If you would also like to host either a general chat, game, or program, please write to: debiblac...@gmail.com Also, remember that anyone is welcome to open up a room at any time of the day. In most cases, it is not long until someone happens in for a chat. While you are surfing the web or checking email, why not open up a room and make new friends? Happy Birthday Out-Of-Sight! 4th Annual Birthday Celebration! Join us this Saturday for our 4th Annual Birthday Celebration! We will have a movie, several games, On Stage, and Zilch! We will also have 5 door prizes given out during the festivities! Don't miss the fun! Below is the schedule! 2:00 PM: Outburst hosted by Suzy 2:30 PM: Word Burst hosted by Kathy 3:00 PM: Connect 3 hosted by Suzy 3:30
Re: [Audyssey] cyberassault on youtube!
They are 2 humans dressed pathetically as robots. lol! > Hi Johnny, > Are those two synthesized voices trying to sound like humans > or two humans > trying to sound like synthesizers? > It would be good to hear some cyberassault game sounds too! > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thursday's Out of Sight events
Ok, thanks. I have emailed sales at TC and awaiting to see if the channel is available. Hoping on then the Blind Spot will be more themed, where POD casts in the Archive can be put and so on. Again thank you sir. Gary - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 11:09 AM Subject: Re: [Audyssey] Thursday's Out of Sight events In the blind spot is gone. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Gary Whittington" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:01 PM Subject: Re: [Audyssey] Thursday's Out of Sight events Hey Charles What happen to "The Blind Spot" Talking community. I see plenty of rooms on the channel, for Out of Sight", but no rooms showing for "In the Blind spot". Even clicking on Private rooms no rooms Zero. I do plan on using "out of sight" for demonstrating Jaws scripts for the Strat baseball game and other Sims. But I am interested in seeing if "In the Blind Spot" is available. Looking also dong PODcast or CrashCourse casts or I like to say CrashCasts. Smiles and a possible web site as a hub to the different channels for the blind and also a link to the mother hen's web site FTP. Don't want to give the possible name up as of yet, don't want it to get away. But see, where the site can also be a place for other links, that b lind web masters can submit links or create their own pages. Where by the site can have POD casts of others as well, from gaming to whatever. If you or anybody else know the status of "The Blinde Spot", please let me know with a email at gary...@cableone.net And what is happening on the Strat side of things. The Forbes Field edition of the Jaws scripts for the strat baseball sim is nearly completed. In the game company fiscal cycle, the latest version of the game is coming out and testing on my old Vista computer and new Windows 7 computer. Then there is the baseball game lite version, which I plan on getting too. This lite version, will be able to get the lite version of the Jaws, which I plan to have as free scripts. But for the full version of the Jaws scripts will end up costing a donation. Smiles, that will help in the cost of PODcasting the new site. Huh, and here I thought RaceWay would come out before my powerfull Jaws scripts to the game. Smiles, I put a lot of time and testing, with some inovated script writing for the Strat games, which I am very proud of. The Forbe's field addition, even amazing me with I use them in the game, on what I have built. And I would pay a small donation for the scripts. The league I am in will be dong our HRFL 1954 draft in most likely in Feb. By where I plan on putting the final touches on the master scripts. The playball.ws will go under new constructions. I have been getting into Pier to Pier and this will me to do more with audio on this site and on other web pages of mine and the also the new site in plans. For gamers I do have a URL not being used and with the Pier to Pier system, this may be the hub for gaming POD cast as well in the future. Also with free text chat and voice forum. To check thes items out go to Shadowbeam.com. Where I am working on a new play list for 2012, which will use the Pier to Pier system. This will help me in learning more about Pier to Pier, before striking out in doing say gaming PODcasting. God Bless Gary Whittington, hoping email gets through - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Thursday, January 26, 2012 7:39 AM Subject: [Audyssey] Thursday's Out of Sight events Good morning folks! New Events! Thanks to all of you who responded to our request for feedback the other day! We had many, many people respond, and even several people have offered to host some new events. We thank you very much for taking the time to host these new events! These new general chats are for people to just come on in and spend some time getting to know each other during the day. Here are the newest offerings: General chats: Wednesdays at 4:00 PM, hosted by Kristi Thursdays at 1:00 PM, hosted by Alan Saturdays at noon, hosted by Paul New Programs and Games: Chess Chat every Wednesday, hosted by Alan and Charles Zilch: Every Friday beginning January 27th at 1:00 PM, hosted by Diane Bible Study: Every Friday beginning February 3rd, hosted by Diane Please make an effort to join these folks while they are in the rooms. More events and programs will be forthcoming. If you would also like to host either a general chat, game, or program, please write to: debiblac...@gmail.com Also, remember that anyone is welcome to open up a room at any time of the day. In most cases, it is not long until someone happens in for a chat. While you are surfing the web or checking email, why not open up a room and make new friends? Happy Birthda
Re: [Audyssey] howlers
Shrug, a big enough knife can have about as much affect as a hatchet. Some knifes, like bowey knives and k-bar knives, the ones with foot long or longer, broad and heavy blades, are made for hacking and chopping rather than stabbing anyway. It just depends on what types you look at. And really, a smaller axe isn't going to do much more than a knife anyway, it'd just create a differently shaped wound, but the blade wouldn't really sink deep enough to do major damage like removing limbs etc, especially not on the larger zombies. Even if you used something like a wood-splitting maul it's just a matter of leverage, you could probably crush the skulls of some of the smaller zombies, but it's probably just going to bounce off a tyrant. The only thing that might have any effect at all would be something like a gigantic medieval style battle axe, something with the huge crescent blades that are meant for chopping off limbs and cleaving people in half, but that just leads us right back to the whole cross-genre thing. Even fire axes aren't really that big, they'd be good for crushing skulls and that's about it. So if it comes down to a matter of realism, no modern melee weapon save maybe the wasp knife is going to do crap against a zombie, and the only way a wasp knife would is if you managed to stab a zombie through the eye and blow it's skull apart, provided the zombies in swamp work the same way as most zombies and are reliant on their skull staying in tact. -- From: "Kai" Sent: Thursday, January 26, 2012 02:34 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] howlers Players are free to mod the game as they wish, particularly since future releases will come with the language file that will allow them to modify game text. I would still protest such overt departures from the zombie theme in the original releases of Swamp, however. And yes, we could have 20 weapons in Swamp, but would there be much of a reason after a certain point? We already have more weapons than most games, especially audio, and they cover a wide array of specs and styles while sticking to the modern, militaristic, shooter theme. I just can't see how a bow, a crossbow, a samurai sword, a catapult, halberd, or any multitude of other weapons would fit in... heck, we might as well have magic wands and shout inanely strange phrases whilst waving said wands. One could also argue that if grenades are eventually going to be allowed, why not an rpg? A missile launcher? Cruise missiles? ICBM's? Nukes?... Justification for one thing based on the existence of another could mean that Swamp would end up being the daddy of "jack of all trades", where Swamp would be 2 gb just because of the sounds, and even then people would be wanting something else. It's a matter of drawing the line. Originally, the axe was intended to be a knife, but... Do you really see a knife being much of a threat against a zombie? Axes can hack zombies to bits, while a knife would at best inflict a deep stab or slash wound. Even if you sever their throat and such, zombies probably don't need air, so they'd still come ahead. Kai - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:25 AM Subject: Re: [Audyssey] howlers Huh. I like that idea. That knife would definitely be an interesting addition... and you're right, probably the first time ammo was used for a close-ranged weapon in a game. and I'm not saying that axes don't exist in the modern world, just that it isn't common to find them in fps games, knives and the occasional sword tend to be more common in my 15 or so years of mainstream gaming. But the cross-genre thing is only another map idea. It's like a mod for a shooter... I remember when I used to watch my cousins play counterstrike, which was a multiplayer fps similar to swamp, actually, just with a different theme not zombies, but military. There were plenty of extra maps and mods available, one of my favorites being one that harkened back to an Ancient chinese setting, where you had to defend a Shaolin temple with various weapons like swords, staffs, and even the occasional whip chain and some unarmed martial arts combat. I guess I'm just trying to say that a shooter doesn't have to remain a shooter necessarily, but it can have optional maps and whatnot to give a different feel for whoever wants to download it. Especially since pc games have fan mods and things like what we're suggesting all the time, and most audio games tend to stay stagnant because of the lack of change like updates, expansions, whatever. Swamp is a great shooter and one I enjoy immensely, but can't play right now due to terrible panning issues... but an optional mod like that would be awesome, so when I do get back to playing it, I can have the option of playing with a map with different weapon sets dependin
Re: [Audyssey] howlers
Have to disagree on the part about modern melee weapon- being a collector and a swordfighter of sort, I know that getting your hands on a fully functional and high quality sword is not that difficult- provided you know what to look for and where to go. Especially since zombies aren't likely to be clashing steel against you, all you have to worry about is the sharpness and grade of your steel- even a replica longsword, if it's full-tang and at least 440 stainless steel, can probably chop through rotting flesh/bones with ease- while keeping you far enough away from arms reach. Agree about that part where you'd go against a tyrant though, in that case, definitely a gun's prefered. If these tyrants are anything like the resident evil ones. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
I am also a modern collector of weapons. But the thing is most people don't know where to go or what to look for. People always ask me where I get my stuff. Swords, axes, medieval-style knives, just aren't that common these days. Haha though I do have an axe that would be perfect for hacking even larger zombies apart. It's about 3 and a half feet long from the butt of the shaft to the tip of the blades, and the blades span almost 2 and a half feet across. I'd think that could even hack the arm off a tyrant. But really, as you've said, going up against a zombie with a melee weapon is just silly, as is shooting a zombie multiple times and expending a couple clips of amunition on some weapons just to bring down a few zombies when you should be going for strictly head shots. So realism really is not a factor here. -- From: "Johnny Tai" Sent: Thursday, January 26, 2012 11:51 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] howlers Have to disagree on the part about modern melee weapon- being a collector and a swordfighter of sort, I know that getting your hands on a fully functional and high quality sword is not that difficult- provided you know what to look for and where to go. Especially since zombies aren't likely to be clashing steel against you, all you have to worry about is the sharpness and grade of your steel- even a replica longsword, if it's full-tang and at least 440 stainless steel, can probably chop through rotting flesh/bones with ease- while keeping you far enough away from arms reach. Agree about that part where you'd go against a tyrant though, in that case, definitely a gun's prefered. If these tyrants are anything like the resident evil ones. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Can someone please help?
Hey. Yesterday I downloaded Night Of Paracyte, and when I went to go run the game all I got on my screen was a bunch of letters and numbers and scripts. Is this game able to run on seven thirty two bit machine? Now the second thing is I downloaded Bokurano daiboukenn, but I was not able to get the english patch to download. If someone could help me that would be good! Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
Reusable ammo is a good point. Kai, while I do agree that a line has to be drawn, how would we be straying from the zombie theme by adding more weapons? It's funny Johny mentioned sports stores, because in half the zombie survival shooters and even movies you watch, people are always raiding those things to find goods, whether it's a shotgun, a first-aid kit or a bow. You're not straying from the theme if the enemies stay intact as zombies, and you're trying to survive. This is just a use of all the resources you have. As to knives. Well, I don't know much, but being a weapons-lover myself, I have to disagree about a knife being inaffectual... as some have already said, knives with long blades exist. Zombies are slow, so I could see it being easy in theory to circle around one and slam a blade into the back of its head. And while I wouldn't go so far as to include a broadsword or katana, a long-bladed knife would be perfect, especially since as Shadow Dragon said, any small axe would require you to get in close and wouldn't do much besides, whereas a knife, with a sharper blade menat for hacking and chopping meat and bone would probably net you more results. As to an rpg... that would actually be a perfect weapon for this game. And while I agree that this game may have more weapons than any other audio shooter, even a small, independent-developed mainstream shooter will typically have quite a few more weapons than what swamp has right now. Swamp is a great game especially when compared to audio games... but in the comparison to mainstream games, it's a small dot on the map which is growing nicely. And like I said earlier, those extras don't have to be mandatory... they're called expansion packs, or as mainstream consoles gamers call them, dlc which means downloadable content. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can someone please help?
I'm running night of parasite on win7 64bit, so it should work fine. Where are you downloading it from? As to BK2, you need to download play_e.exe from the dropbox link, not play.exe. The english patch in the first forum post doesn't work, but there's links to the most recent patch later in the thread, or you can just add underline e before the .exe in the initial link. -- From: "michael barnes" Sent: Thursday, January 26, 2012 12:12 PM To: Subject: [Audyssey] Can someone please help? Hey. Yesterday I downloaded Night Of Paracyte, and when I went to go run the game all I got on my screen was a bunch of letters and numbers and scripts. Is this game able to run on seven thirty two bit machine? Now the second thing is I downloaded Bokurano daiboukenn, but I was not able to get the english patch to download. If someone could help me that would be good! Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can someone please help?
Hey, Shadow Dragon. Would you send me the links to both games so I will have the correct links to download? You can send the links to my email. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can someone please help?
If you mean the installer, it's in chinese, but just keep hitting greaterthan, and you'll get to install the game. About the game itself I don't know, other than a miner antivirus problem it runs fine on my xp machine. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, January 26, 2012 7:12 PM Subject: [Audyssey] Can someone please help? Hey. Yesterday I downloaded Night Of Paracyte, and when I went to go run the game all I got on my screen was a bunch of letters and numbers and scripts. Is this game able to run on seven thirty two bit machine? Now the second thing is I downloaded Bokurano daiboukenn, but I was not able to get the english patch to download. If someone could help me that would be good! Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SWAMP TESTING SERVER
hi, just wanting to confirm that the swamp testing server is offline, or is it something to do with my connection to it. haven't been able to get on for about 12 hours. wanting to confirm it, just cause i haven't seen any messages about it on the list yet. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SWAMP TESTING SERVER
The testing server is, in fact, down for now. I'll put it back up after I do some work on it. > hi, just wanting to confirm that the > swamp testing server is offline, or is it something to do > with my connection to it. haven't been able to get on for > about 12 hours. > wanting to confirm it, just cause i haven't seen any > messages about it on the list yet. > dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SWAMP TESTING SERVER
no worries, just wanted to make sure that it was in fact so, and not my internet doing wierd things. lol. looking forward to seeing what you do to it. dallas On 1/27/2012 10:08, Jeremy Kaldobsky wrote: The testing server is, in fact, down for now. I'll put it back up after I do some work on it. hi, just wanting to confirm that the swamp testing server is offline, or is it something to do with my connection to it. haven't been able to get on for about 12 hours. wanting to confirm it, just cause i haven't seen any messages about it on the list yet. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SWAMP TESTING SERVER
hope it is up soon i am going crazy with out my adiction lol On 1/26/12, Dallas O'Brien wrote: > no worries, just wanted to make sure that it was in fact so, and not my > internet doing wierd things. lol. > looking forward to seeing what you do to it. > dallas > > > On 1/27/2012 10:08, Jeremy Kaldobsky wrote: >> The testing server is, in fact, down for now. I'll put it back up after I >> do some work on it. >> >>> hi, just wanting to confirm that the >>> swamp testing server is offline, or is it something to do >>> with my connection to it. haven't been able to get on for >>> about 12 hours. >>> wanting to confirm it, just cause i haven't seen any >>> messages about it on the list yet. >>> dallas >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jim Kitchen trivia games
Hi, I have tried to install the trivia2.zip contents on my computer, a windows xp sp3 machine running IE 8 and Window Eyes 7.2, but when I try to run any of the .exe files in that file folder, I get an error stating that the parameter is invalid. I get the same error when trying to install the patch for grizzly gulch from Babisoft. I tried to email Jim Kitchen using his email from his site, but the address was rejected permanently by my ISP server. Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] What has happen to audio games website?
Hey. I just went to audiogames.net and the site didn't come up. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What has happen to audio games website?
This is the error I received when attempting to access the site: Warning: require() [ function.require]: Unable to access /storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/c ommon.php in /public/sites/www.audiogames.net/files/pagetop.php ... And a hole lote more code. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Thursday, January 26, 2012 9:37 PM To: gamers@audyssey.org Subject: [Audyssey] What has happen to audio games website? Hey. I just went to audiogames.net and the site didn't come up. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game speech
I like recorded speech. While on win7 it sounds good and if you happen to legally or otherwise have something like realspeak its passable I guess. but ms sam in a game just isn't a voice to get you into anything really. And if sapi dies, well you can't play. At 06:22 a.m. 26/01/2012 -0500, you wrote: Hi Jim, Sure, prerecorded speech isn't possible in certain situations as you pointed out with the random descriptions. There comes a point where there are to many combinations and random variations where human speech isn't possible. I'll use my wrestling game project as an example here. The more wrestlers I add to the games database the more names I'd have to record. A database of any size could and probably would end up forcing the developer to record a couple hundred names easy. Then, there can be several variations on the same play by play commentary that makes it difficult to record and play a large data base of ring side commentary. Just describing a successful scoop slam might have four or five variations like this. "John Cina quickly scoops Del Rio up, lifts him into the air, and slams him to the mat." "John Cina reaches down low, scoops Del Rio into the air, and then drops him like a bad habit.{" "Jon Cina shows us his raw strength as he lifts Del Rio up into the air, and then executes a powerful scoop slam to the mat." Those are only three possible ways to describe the same thing. I'm sure given enough time and desire I could probably write up several variations to describe the same move, and I'd have to write up the same descriptions for the female wrestlers using her instead of him and so on. With SAPI its easy to do that because all I have to do is write it down and pass the string to the Speak() funcgtion. If I were to do the same thing using human speech it would take a lot of time recording, editing, and then coding it into the game. No thanks! However, by and large I still feel the games that do have human voice overs sound better. More professional I guess. Once you've played something like WWE for the XBox with real human ringside commentary, sound effects, music, etc that sounds just like WWE Raw having SAPI doing the commentary just does not do it justice! On 1/26/12, Jim Kitchen wrote: > Hi Dark, > > When Phil first came up with the idea of using the plany program to add wave > sound files to our dos games I had the Homer Simpson sound files Doh and > whoo hoo. So those were in just about all of my dos and now Windows games. > So for me often it is a sound file that inspires me to create a game. You > know such as the "You big dumb balding ape" that inspired me to create > Awesome Homer. I guess that seems backward, but I am often like that. > > Now one thing that I would never ever do is create a game using my voice. I > just do not wish to hear myself talking all day. > > Probably again backward but I really do prefer the sapi voices to human > speech in games. I even turn off the male comments in my casino games. I > have just finished a bit of a new game where it totally randomly creates and > describes the players that you will play against. So since every sentence > is built randomly, I would need thousands and thousands of individual words > recorded, and then putting them back together into sentences just does not > work because of the different inflections in human speech. And then there > is the adjusting the rate of the speech. That also does not work with > recorded human speech. I will though try to find some appropriate human > sound clips sort of like the ones in my casino games etc. > > BFN > > Jim > > In a country of free speech, why are there phone bills? > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/m
Re: [Audyssey] howlers
well we should in theory be able to be quite realistic, the 64 bit cpu, well help loads. at most 4 cores with up to 64gb ram well 16 and you could rock. For the lower grades most of us have duelcores mostly generation 2 cores. 32 bit, but still, its not like the old days. If you have one of the first gen dulecores or singles though there may be a problem. At 06:29 a.m. 26/01/2012 -0800, you wrote: Also, as far as reality goes- I know I know, how real can this be eh? but finding a bow/crossbow is about as likely as finding a shotgun- they sell them all in sporting good stores. And even today there are many who are much better at archery than shooting- myself included even factoring in the blindness thing heh. And don't forget, bows and crossbows have the part about re-useable arrows/bolts by chance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can someone please help?
yeah the installer generates an antivirus warning. I used to have an innosetup of mine sweeper and nop on my dropbox. But as intrest went up and down its not up. Francis the author has the files, and code generated, as well as how I cracked the game to make it work. I told him about the problem and how I was able to hack the program and make it run. Its up to him to actually use the innosetup and other things and hack his own installer though. If someone really has trouble, I can probably shove something up again, though who knows I may or may not have my own installer around, or rather others should, I never got comments on the installer so never kept it up. However I can't reallly help much this month as I have managed to use a large ammount of bandwidth due to otr stuff. At 08:05 p.m. 26/01/2012 +, you wrote: If you mean the installer, it's in chinese, but just keep hitting greaterthan, and you'll get to install the game. About the game itself I don't know, other than a miner antivirus problem it runs fine on my xp machine. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, January 26, 2012 7:12 PM Subject: [Audyssey] Can someone please help? Hey. Yesterday I downloaded Night Of Paracyte, and when I went to go run the game all I got on my screen was a bunch of letters and numbers and scripts. Is this game able to run on seven thirty two bit machine? Now the second thing is I downloaded Bokurano daiboukenn, but I was not able to get the english patch to download. If someone could help me that would be good! Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game speech
Hi, Oh, that is an under statement. Microsoft Sam is absolutely terrible. I can't stand playing games or doing anything with that voice. I'm glad Microsoft finally got rid of it and replaced it with Anna. Windows 8 actually even has better voices than Anna available now. However, as Dark has said a number of times on list purchasing a good SAPI voice for games is like buying an accessory for a game console. The AT&T voices, Cepstral voices, etc aren't that expensive and a person can get a pretty decent voice for as much as the average audio game and can use it with any and all of his/her games. So its a useful investment. On 1/26/12, shaun everiss wrote: > I like recorded speech. > While on win7 it sounds good and if you happen to legally or > otherwise have something like realspeak its passable I guess. > but ms sam in a game just isn't a voice to get you into anything really. > And if sapi dies, well you can't play. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What has happen to audio games website?
Hmmm, that is indeed strange. Hopefully it'll sort itself out soon. Beware the grue#! Dark. - Original Message - From: "Reinhard Stebner" To: "'Gamers Discussion list'" Sent: Friday, January 27, 2012 2:41 AM Subject: Re: [Audyssey] What has happen to audio games website? This is the error I received when attempting to access the site: Warning: require() [ function.require]: Unable to access /storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/c ommon.php in /public/sites/www.audiogames.net/files/pagetop.php ... And a hole lote more code. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Thursday, January 26, 2012 9:37 PM To: gamers@audyssey.org Subject: [Audyssey] What has happen to audio games website? Hey. I just went to audiogames.net and the site didn't come up. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.