Re: [Audyssey] Need help with QuentinC play room.

2012-02-08 Thread QuentinC

You could have problems with NVDA 64 bits.
Try replacing nvdaControllerClient.dll with the 64 bit version.

In 32 bit version you shouldn't have any problem with jaws, NVDA, window 
eye, ystem access or supernova.


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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Nicole Valicia Thompson-Andrews

True. April sounds right.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: "BRYAN PETERSON" 

To: "Gamers Discussion list" 
Sent: Thursday, February 09, 2012 1:56 AM
Subject: Re: [Audyssey] The Dragon Listens



My guess is April since it said four. March would be three.

On 2/8/12, Charles Rivard  wrote:

In such a game, you might have to rob Peter to pay Paul.  And, of course,
your character is Mary.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 8:16 PM
Subject: Re: [Audyssey] The Dragon Listens



I can't wait for the dragon to speak.
as long as it's name is not Puff, the magic dragon who lived by the sea,
And frolicked in the autumn mist in a land called Honah Lee.
I don't want to play any game with frolicking.
smiles,
Phil


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread BRYAN PETERSON
Just one question. Was Pitfall Harry hairy? LOL. Sorry. Just had to
comment on that since I assume we were talking about the name Harry
and not the adjective. And Dark I was just going to mention the Holy
Hand Grenade. Once the number three, being the third number be
reached, lobbest thou thy Holy Hand Grenade of Anteok toward thy foe,
who being naughty in my sight shall snuff it. Amen.

On 2/8/12, dark  wrote:
> Hi tom.
>
> I agree on the main character using magic being not a good idea, but magic
> items,enemies or effects in the game could be fun.
>
> for instance, statues animated by ancient spells, skeletons and other undead
> as enemies, some mutant or mythical creatures (pitfall had jaguar men as I
> remember), maybe even demonic type creatures such as bestial imps summoned
> to guard the tombs.
>
> also, you could get some magic weapons that did special stuff, like a magic
> bow with infinite arrows, or an ever burning torch that never needed
> relighting.
>
> while I've not played the original pitfall, the Snes remake (which i do own
> abd have played a fair bit), does have some things like that, particularly
> some limited use, screen clearing weapons your character has just referd to
> as "exploding stones"
>
> while I suppose these could be scientific in origin somehow, it doesn't seem
> likely, given that your explicitely stated to be using ancient Inca weapons
> in the game, and all your other weapons,  a sling that can hit close or
> throw a rock projectile and a boomerang, are pretty in keeping with the
> primative technology theme.
>
> so, unless the Inca's had handgrinades, magic "exploding stones" sounds
> reasonable, and could work here too as a weapon you could find, pick up and
> use.
>
> then again, I suppose hand grenades aren't too unreasonable, afterall that
> famous and oft quoted book of the bible known as the book of Armaments
> refers to the Holy hand grenade of anthiock :D.
>
> "three shal be the number of the counting, and the number of the counting
> shal be three. To four shalt thou not count, neither shalt thou count unto
> two unless thou proceedeth thense to three. Five is right out"
> "Hurl thou the holy hand grenade at thy foe, for he hath been naughty in my
> site, and he shal snuff it!"
>
> appologies to all those who haven't seen Monty python and the holy graille,
> though I'd recommend anyone who hasn't seen it to deffinately do so! :D.
>
> Beware the grue!
>
> Dark.and
>
>
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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread BRYAN PETERSON
My guess is April since it said four. March would be three.

On 2/8/12, Charles Rivard  wrote:
> In such a game, you might have to rob Peter to pay Paul.  And, of course,
> your character is Mary.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
> From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 08, 2012 8:16 PM
> Subject: Re: [Audyssey] The Dragon Listens
>
>
>>I can't wait for the dragon to speak.
>> as long as it's name is not Puff, the magic dragon who lived by the sea,
>> And frolicked in the autumn mist in a land called Honah Lee.
>> I don't want to play any game with frolicking.
>> smiles,
>> Phil
>>
>>
>> ---
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>> list,
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>
>
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>

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[Audyssey] So, what interpreter should I use for Infocom's Shogun?

2012-02-08 Thread Keith S
I've been following  the thread regarding the Shogun thread, but I am still at 
a loss as to what interpreter to use.  Can someone give me a point, or a kick 
in the right direction on this?

Thanks

Keith
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Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread Jenni Palmer

type level
when you get the required exp for a class say, cleric ya can type level 
cleric


- Original Message - 
From: "MissWings" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 10:27 PM
Subject: Re: [Audyssey] Alter Aeon and Disappearing Items


I was wondering why the NPC I killed last night came back to life on me! 
Guess I know why now!  It means I have a duplicate of what he was wearing, 
but maybe I can sell it somewhere, though I haven't figured out just where 
yet.  I'm a level five mage, and I just started playing last night.


On an unrelated note, is it possible to have more than one class, or are 
you limited to the class you choose when you first create your character?


At 07:27 PM 2/8/2012, you wrote:

Hi Kelly.

To get items use get all, or get all corpse, indeed just hitting F3 will 
do that for you in mushclient.


I'm not sure why the items vanished, though I have occasionally seen npcs 
remove items that are on the ground for a long time without cause, 
though usually you have to wait around a fair amount of time for that to 
happen and it certainly doesn't during boss fights.


As for resetting your character, certainly not! Even if you did miss an 
item, just wait for a bit and he'll respawn (repop as it's called in the 
game), so that you can kill him again and get the stuff.


I'm just rediscovering the joys of alteraeon myself, so if you want a hand 
in the game, just let me know, my character is thelok t h e l o k.


then again what Kevin said is true, the newbie and gossip channels are 
also great for advice, as indeed are the help pages (I still look at help 
now occasionally, and i'm level 25 at the moment).

Beware the grue!

Dar.
- Original Message - From: "Kelly Sapergia" 
To: 
Sent: Wednesday, February 08, 2012 11:25 PM
Subject: [Audyssey] Alter Aeon and Disappearing Items



Hi,

I'm trying to complete a quest in Alter Aeon. I found and killed the 
required enemy, and was told there were some items I could loot, 
including a key. Unfortunately, I was also under attack from a zombie or 
something. Basically, once everyone was defeated, I tried to get the key 
from the main enemy, and was told it wasn't there. Sure enough, the items 
that had been there were gone, and I'm pretty sure that key was needed to 
unlock a chest I found later. If that's the case, I'm stuck. Is there any 
way I can recover the key, or do I have to reset my character and try 
again?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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No virus found in this message.
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Version: 10.0.1424 / Virus Database: 2112/4796 - Release Date: 02/08/12



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Re: [Audyssey] Making MUDs Speak in Mush-Z

2012-02-08 Thread Jenni Palmer
hit control shift p find the add button find the plugins directory then the 
tts jfw plugin is the one I use but I can't remember if that package 
includes it.
jaws will ramble on as per normal. but you will need to customize the 
prompts  or use the add blank line to prompt I think.
or figure out if the mud supports a newline token on prompts or turn prompts 
off. I personally set hp mana move exp to next level. thats my prompt. 
usually on like rom muds %h %m %v %X then something like %c for carriage 
return or %n for newline. I check help prompt when I first start the file.
otherwise I turn off prompt and talk to admins if I find no solution because 
i prefer some type of prompt, I just don't play that mud. have several I 
don't play for that reason.


So, in short. prompt ansi and ascii art are your biggest traumas
aardwolf has a setup all good for that.
I have a customized file.
then i zip my directory, then I just put it in a db folder and put a pub 
link up


- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Wednesday, February 08, 2012 9:45 PM
Subject: [Audyssey] Making MUDs Speak in Mush-Z



Hi,

When I went to a different MUD with Mush-Z just now, I noticed that it 
didn't start speaking by default like Alter Aeon does. How do you enable 
that function in a custom MUD?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread MissWings
I was wondering why the NPC I killed last night came back to life on 
me!  Guess I know why now!  It means I have a duplicate of what he 
was wearing, but maybe I can sell it somewhere, though I haven't 
figured out just where yet.  I'm a level five mage, and I just 
started playing last night.


On an unrelated note, is it possible to have more than one class, or 
are you limited to the class you choose when you first create your character?


At 07:27 PM 2/8/2012, you wrote:

Hi Kelly.

To get items use get all, or get all corpse, indeed just hitting F3 
will do that for you in mushclient.


I'm not sure why the items vanished, though I have occasionally seen 
npcs remove items that are on the ground for a long time without cause, 
though usually you have to wait around a fair amount of time for 
that to happen and it certainly doesn't during boss fights.


As for resetting your character, certainly not! Even if you did miss 
an item, just wait for a bit and he'll respawn (repop as it's called 
in the game), so that you can kill him again and get the stuff.


I'm just rediscovering the joys of alteraeon myself, so if you want 
a hand in the game, just let me know, my character is thelok t h e l o k.


then again what Kevin said is true, the newbie and gossip channels 
are also great for advice, as indeed are the help pages (I still 
look at help now occasionally, and i'm level 25 at the moment).

Beware the grue!

Dar.
- Original Message - From: "Kelly Sapergia" 
To: 
Sent: Wednesday, February 08, 2012 11:25 PM
Subject: [Audyssey] Alter Aeon and Disappearing Items



Hi,

I'm trying to complete a quest in Alter Aeon. I found and killed 
the required enemy, and was told there were some items I could 
loot, including a key. Unfortunately, I was also under attack from 
a zombie or something. Basically, once everyone was defeated, I 
tried to get the key from the main enemy, and was told it wasn't 
there. Sure enough, the items that had been there were gone, and 
I'm pretty sure that key was needed to unlock a chest I found 
later. If that's the case, I'm stuck. Is there any way I can 
recover the key, or do I have to reset my character and try again?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Version: 10.0.1424 / Virus Database: 2112/4796 - Release Date: 02/08/12



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[Audyssey] Making MUDs Speak in Mush-Z

2012-02-08 Thread Kelly Sapergia

Hi,

When I went to a different MUD with Mush-Z just now, I noticed that it 
didn't start speaking by default like Alter Aeon does. How do you enable 
that function in a custom MUD?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Charles Rivard
In such a game, you might have to rob Peter to pay Paul.  And, of course, 
your character is Mary.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 8:16 PM
Subject: Re: [Audyssey] The Dragon Listens



I can't wait for the dragon to speak.
as long as it's name is not Puff, the magic dragon who lived by the sea, 
And frolicked in the autumn mist in a land called Honah Lee.

I don't want to play any game with frolicking.
smiles,
Phil


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[Audyssey] Need file to run Descent into madness.

2012-02-08 Thread michael barnes

Hello, I have check the Descent folder, and I don't have the SDL libraries.
I need to know what to do in this case?  I have uninstall and reinstall 
the game about five times and I am still getting the same message.
Can someone please help me with this?  If someone could copy and paste 
the missing file and email it to me that would be great, or tell me how 
or where to get it from.

Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Hayden Presley
Hi,
Too bad that. Maybe you could give Jackie Paper and Puff a happy ending. Lol

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Wednesday, February 08, 2012 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Listens

I can't wait for the dragon to speak.
as long as it's name is not Puff, the magic dragon who lived by the sea, And

frolicked in the autumn mist in a land called Honah Lee.
I don't want to play any game with frolicking.
smiles,
Phil


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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Phil Vlasak

I can't wait for the dragon to speak.
as long as it's name is not Puff, the magic dragon who lived by the sea, And 
frolicked in the autumn mist in a land called Honah Lee.

I don't want to play any game with frolicking.
smiles,
Phil


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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread dark
cool! I can't wait, especially sinse this sounds like a redesign of an old 
title completely anew.


I was also very amused at the comment about this not being spam, the Dragon 
obviously does! listen :D.


Beware the grue!

Dark.
- Original Message - 
From: "Draconis Entertainment" 

To: "Gamers Discussion list" 
Sent: Thursday, February 09, 2012 12:11 AM
Subject: [Audyssey] The Dragon Listens


#2

08/February/2012

The dragon listens. The dragon hears. It is not yet time for the dragon to 
speak, but that time will come. It draws ever closer.


Something never seen shall soon be hatched,
But first rebirth of that which matched…
Something old, something new,
'tis not spam, it's a clue…
No more are ancient relics patched.

Driven hard to make the haul,
A famous country canon ball…
The dragon will again be seen,
Before four and five tenth's nineteen,
The biggest things must start out small…


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Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread dark

Hi Michael.

all of Vip gameszone's games can be played against the computer at various 
diffciulty levels, in fact when i first bought Galaxy ranger myself my 
university It networked wouldn't let me connect to someone else's ip, so I 
just had the computer to play on.


the same goes for all the sport games too, in fact it might even be more 
correct to say that the games are offline games that happen to have the 
capability to connect to another person over the net, than that they are 
online exclusively.


Beware the grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Thursday, February 09, 2012 12:04 AM
Subject: [Audyssey] Quick question on VIPGamesZone.


Hey, I would like to know about the sport games from VIPGamesZone, are 
they just online games or can you be disconnected from the internet to 
still be able to play the games?
I am asking for a friend of mine that does not have internet access where 
they live.  Thanks!


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread dark

Hi tom.

I agree on the main character using magic being not a good idea, but magic 
items,enemies or effects in the game could be fun.


for instance, statues animated by ancient spells, skeletons and other undead 
as enemies, some mutant or mythical creatures (pitfall had jaguar men as I 
remember), maybe even demonic type creatures such as bestial imps summoned 
to guard the tombs.


also, you could get some magic weapons that did special stuff, like a magic 
bow with infinite arrows, or an ever burning torch that never needed 
relighting.


while I've not played the original pitfall, the Snes remake (which i do own 
abd have played a fair bit), does have some things like that, particularly 
some limited use, screen clearing weapons your character has just referd to 
as "exploding stones"


while I suppose these could be scientific in origin somehow, it doesn't seem 
likely, given that your explicitely stated to be using ancient Inca weapons 
in the game, and all your other weapons,  a sling that can hit close or 
throw a rock projectile and a boomerang, are pretty in keeping with the 
primative technology theme.


so, unless the Inca's had handgrinades, magic "exploding stones" sounds 
reasonable, and could work here too as a weapon you could find, pick up and 
use.


then again, I suppose hand grenades aren't too unreasonable, afterall that 
famous and oft quoted book of the bible known as the book of Armaments 
refers to the Holy hand grenade of anthiock :D.


"three shal be the number of the counting, and the number of the counting 
shal be three. To four shalt thou not count, neither shalt thou count unto 
two unless thou proceedeth thense to three. Five is right out"
"Hurl thou the holy hand grenade at thy foe, for he hath been naughty in my 
site, and he shal snuff it!"


appologies to all those who haven't seen Monty python and the holy graille, 
though I'd recommend anyone who hasn't seen it to deffinately do so! :D.


Beware the grue!

Dark.and 



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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Nicole Valicia Thompson-Andrews

That's what it sounds like.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: "Orin" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 8:35 PM
Subject: Re: [Audyssey] The Dragon Listens


Hmm. Just a hunch, but that message implies that the announcement is coming 
in March. Before four and five tenths nineteen. Guess that may mean before 
March 10 or 19. Not exactly sure though.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 8, 2012, at 7:11 PM, Draconis Entertainment wrote:


#2

08/February/2012

The dragon listens. The dragon hears. It is not yet time for the dragon to 
speak, but that time will come. It draws ever closer.


Something never seen shall soon be hatched,
But first rebirth of that which matched…
Something old, something new,
'tis not spam, it's a clue…
No more are ancient relics patched.

Driven hard to make the haul,
A famous country canon ball…
The dragon will again be seen,
Before four and five tenth's nineteen,
The biggest things must start out small…


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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Orin
Hmm. Just a hunch, but that message implies that the announcement is coming in 
March. Before four and five tenths nineteen. Guess that may mean before March 
10 or 19. Not exactly sure though.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 8, 2012, at 7:11 PM, Draconis Entertainment wrote:

> #2
> 
> 08/February/2012
> 
> The dragon listens. The dragon hears. It is not yet time for the dragon to 
> speak, but that time will come. It draws ever closer.
> 
> Something never seen shall soon be hatched,
> But first rebirth of that which matched…
> Something old, something new,
> 'tis not spam, it's a clue…
> No more are ancient relics patched.
> 
> Driven hard to make the haul,
> A famous country canon ball…
> The dragon will again be seen,
> Before four and five tenth's nineteen,
> The biggest things must start out small…
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Still having directx problems.

2012-02-08 Thread michael barnes

Hey, Thomas.
Can you send me the things I need to run both games?  I don't have the 
SDL libarys nor net framework 1.1 on my computer.

Thanks!

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Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread joseph weakland

yes he can

- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, February 08, 2012 6:57 PM
Subject: Re: [Audyssey] Quick question on VIPGamesZone.



Hey, Joseph.
That didn't answer my question.  The question was can my friend play the 
sports games without having to be connected to the internet?

He does not have internet, that is why I asked.

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Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread dark

Hi Kelly.

To get items use get all, or get all corpse, indeed just hitting F3 will do 
that for you in mushclient.


I'm not sure why the items vanished, though I have occasionally seen npcs 
remove items that are on the ground for a long time without cause,   
though usually you have to wait around a fair amount of time for that to 
happen and it certainly doesn't during boss fights.


As for resetting your character, certainly not! Even if you did miss an 
item, just wait for a bit and he'll respawn (repop as it's called in the 
game), so that you can kill him again and get the stuff.


I'm just rediscovering the joys of alteraeon myself, so if you want a hand 
in the game, just let me know, my character is thelok t h e l o k.


then again what Kevin said is true, the newbie and gossip channels are also 
great for advice, as indeed are the help pages (I still look at help now 
occasionally, and i'm level 25 at the moment).

Beware the grue!

Dar.
- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Wednesday, February 08, 2012 11:25 PM
Subject: [Audyssey] Alter Aeon and Disappearing Items



Hi,

I'm trying to complete a quest in Alter Aeon. I found and killed the 
required enemy, and was told there were some items I could loot, including 
a key. Unfortunately, I was also under attack from a zombie or something. 
Basically, once everyone was defeated, I tried to get the key from the 
main enemy, and was told it wasn't there. Sure enough, the items that had 
been there were gone, and I'm pretty sure that key was needed to unlock a 
chest I found later. If that's the case, I'm stuck. Is there any way I can 
recover the key, or do I have to reset my character and try again?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] problem with swamp

2012-02-08 Thread Jeremy Kaldobsky
Actually USB mice can be considerably cheaper if you're willing to buy it 
online.  I recently went on ebay and purchased 3 brand new USB mice for the 
grand total of $6 and the shipping was free.  I'm far too cheap to pay store 
prices, lol.

> Are you saying that the option to adjust your mouse
> sensitivity in the main 
> menu is not there? Or just not working properly? The mouse
> adjustment option 
> is right above exit.
> 
> if you can't get it to adjust properly ,then post what type
> of notebook it 
> is, the operating system, and your screen reader. This way
> others, or even 
> Aprone, can maybe help you with this.
> 
> Worst case scenario, you will have to go and spend about $20
> on a USB mouse 
> and use that.
> 
> Shermanator


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Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread michael barnes

Hey, Joseph.
That didn't answer my question.  The question was can my friend play 
the sports games without having to be connected to the internet?

He does not have internet, that is why I asked.

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Re: [Audyssey] Still having directx problems.

2012-02-08 Thread Thomas Ward
Hi Michael,

Well, to begin with neither of these issues are caused by DirectX from
what I can see.

I'm not certain about the error code from Rail Racer, but if you don't
have .NET 1.1 installed Rail Racer has a tendancy to crash because it
was written in VB 2003 for .NET 1.1 and was never updated to newer
versions of .NET that aren't completely backward compatible with .NET
1.x. So if you haven't already tried it install .NET 1.1, reinstall
Managed DirectX, and see if that fixes your problem.

As for Descent into Madness it is written in Python and uses PyGame
not DirectX.  By the error messages it looks as though it is
attempting to load a missing dll of somekind. You might want to check
your install and see if you have the sdl libraries installed as PyGame
is a wrapper for LibSDL 1.2.13 not Microsoft DirectX.

HTH



On 2/8/12, michael barnes  wrote:
> Hey, Thomas.
> Here is the messages I get when I try to run Railracer and Descent into
> madness.
>
> Railracer Error
> ---
>
> ---
> Could not load type
> 'XenoCode.User.Attributes.AssemblyAttributes.SuppressDisassembly' from
> assembly 'GameEngine, Version=1.0.3123.19428, Culture=neutral,
> PublicKeyToken=null' because the parent does not exist.
> ---
> OK
> ---Descent into madness Error
>
> Traceback (most recent call last):
>   File "Main.py", line 26, in ?
>   File "pygame\__init__.pyo", line 64, in ?
>   File "pygame\base.pyo", line 9, in ?
>   File "pygame\base.pyo", line 7, in __load
> ImportError: DLL load failed: The parameter is incorrect.
> Traceback (most recent call last):
>   File "Main.py", line 26, in ?
>   File "pygame\__init__.pyo", line 64, in ?
>   File "pygame\base.pyo", line 9, in ?
>   File "pygame\base.pyo", line 7, in __load
> ImportError: DLL load failed: The parameter is incorrect.
>
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Re: [Audyssey] problem with swamp

2012-02-08 Thread Richard Sherman
Hi,

Are you saying that the option to adjust your mouse sensitivity in the main 
menu is not there? Or just not working properly? The mouse adjustment option 
is right above exit.

if you can't get it to adjust properly ,then post what type of notebook it 
is, the operating system, and your screen reader. This way others, or even 
Aprone, can maybe help you with this.

Worst case scenario, you will have to go and spend about $20 on a USB mouse 
and use that.

Shermanator
- Original Message - 
From: "Connor Moser" 
Sent: Tuesday, February 07, 2012 10:08 AMhi gamers,
If I try to target a zombie in swamp, I am turning so fast that even when I
touch my touchpad, I am turning like 45 °

There is also an option in the main menu, it says nothing, and when I press
enter on it it stil does nothing.

then, if I try to get back into multyplayer mode, it is stil the same with
my touchpad.


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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Charles Rivard

I'm anxious to hear the dragon's roar once again!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Draconis Entertainment" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 6:11 PM
Subject: [Audyssey] The Dragon Listens


#2

08/February/2012

The dragon listens. The dragon hears. It is not yet time for the dragon to 
speak, but that time will come. It draws ever closer.


Something never seen shall soon be hatched,
But first rebirth of that which matched…
Something old, something new,
'tis not spam, it's a clue…
No more are ancient relics patched.

Driven hard to make the haul,
A famous country canon ball…
The dragon will again be seen,
Before four and five tenth's nineteen,
The biggest things must start out small…


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Shaun,

Pitfall was a popular series of games developed during the 80's and
90's featuring an archeologist and explorer named Hairy who
suspiciously looks a bit like Mario. Anyway, the original game for the
Atari was pretty simplistic where you ran through the jungle grabbing
items, jumping traps, and well it wasn't a big deal. However, as the
series went on the games got better with more complex levels, more in
depth storylines,  and involved exploring the jungle, various caves,
ancient temples, and looking for lost artifacts. In one game you were
hunting for the Lost City of Gold. In summary it was an attempt to
create an Indiana Jones type adventure without having to pay Lucasfilm
for the rights to the Indiana Jones trademarks and characters. The
later games in the series are quite good, and I believe would be a
good example of a side-scroller because most of the stuff in the
Pitfall games can be converted into audio.

Case in point. In Pitfall you often had to climb up vines, and jump
from branch to branch to get some item out of a tree or to avoid some
enemy on the ground. Sound familiar?

Well, the first time I picked up Perilous Hearts and played the
concept demo the first thing that came into my mind was the Pitfall
jungle levels. Pitfall played quite a bit like Perilous Hearts with
the ability to climb a tree and use a branch or vine to swing over
quicksand, a pit, or some other trap.

When you got into the caves you might have to climb a rope, swing over
to a switch on the wall, pull it to lower some spikes, and then land
on the ground and run before the spikes pop back up.

That's what I meant by there will be similar elements to MOTA, but not
exactly the same. The later Pitfall games are in the same spirit or
genre of games as Tomb Hunter, but the way it was played is different.
More over since it is a side-scroller itself many ideas can be
borrowed directly from the games as is.

Cheers!


On 2/8/12, shaun everiss  wrote:
> hmmm excuse me for my dumbness but what was pitfall.

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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Nicole Valicia Thompson-Andrews

Cool and poetic.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: "Draconis Entertainment" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 7:11 PM
Subject: [Audyssey] The Dragon Listens


#2

08/February/2012

The dragon listens. The dragon hears. It is not yet time for the dragon to 
speak, but that time will come. It draws ever closer.


Something never seen shall soon be hatched,
But first rebirth of that which matched…
Something old, something new,
'tis not spam, it's a clue…
No more are ancient relics patched.

Driven hard to make the haul,
A famous country canon ball…
The dragon will again be seen,
Before four and five tenth's nineteen,
The biggest things must start out small…


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Re: [Audyssey] regarding Bavisoft

2012-02-08 Thread BRYAN PETERSON
I'll put this as simply as I know how. Don't waste your time. Because
while you could place orders for the games there's no guarantee that
you'd receive them. And I wouldn't even bother writing to them.

On 2/8/12, Kevin Andrews  wrote:
> Hi all audio gamers. I was just wondering about the status on Bavisoft.
> Can one still purchase Grizzly Gulch and Chillingham? I used to have
> Grizzly but I don't anymore and I'd love to get a copy of it. Are they
> still in business, or did they just sorta fall off the face of the Earth
> which seems the case.
>
> Thanks.
>
> --
> Kevin J. Andrews
> Email: kevin.andrew...@gmail.com
>
>
> "A man who never made a mistake never tried anything new."-Albert Einstein
>
>
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Re: [Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread joseph weakland
hello as a super tennis player from vip gameszone you can play against 
computer or online against people just like supersport. HTH


- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, February 08, 2012 6:04 PM
Subject: [Audyssey] Quick question on VIPGamesZone.


Hey, I would like to know about the sport games from VIPGamesZone, are 
they just online games or can you be disconnected from the internet to 
still be able to play the games?
I am asking for a friend of mine that does not have internet access where 
they live.  Thanks!


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[Audyssey] The Dragon Listens

2012-02-08 Thread Draconis Entertainment
#2

08/February/2012

The dragon listens. The dragon hears. It is not yet time for the dragon to 
speak, but that time will come. It draws ever closer.

Something never seen shall soon be hatched,
But first rebirth of that which matched…
Something old, something new,
'tis not spam, it's a clue…
No more are ancient relics patched.

Driven hard to make the haul,
A famous country canon ball…
The dragon will again be seen,
Before four and five tenth's nineteen,
The biggest things must start out small…


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[Audyssey] Connecting Wii remote to computer?

2012-02-08 Thread michael barnes

Hey.
I downloaded the VIFit games, and I have done the correct things to 
pair my control to my computer.
But when I go to play one of the games it said that the remote is not 
connected, so I was wondering how I could get my remote connected to 
the computer to play the games?

Thanks!

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[Audyssey] Quick question on VIPGamesZone.

2012-02-08 Thread michael barnes
Hey, I would like to know about the sport games from VIPGamesZone, are 
they just online games or can you be disconnected from the internet to 
still be able to play the games?
I am asking for a friend of mine that does not have internet access 
where they live.  Thanks!


--
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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Shaun,

I was thinking a game kind of retro but not that retro. The sound
effects in Atari games are useless to a blind gamer. Basically, a
bunch of boops, bleeps, and beeps that are meaningless without
describing each and every sound. Besides I don't have anything like
that in my library.

Think of this as a modern remake of a classic game much like the games
on the Retro Remakes sight are based on a classic Atari or Nintendo
game, but  have updated graphics, music, and sound that makes it more
modern. The new game would be similar here.

Cheers!


On 2/8/12, shaun everiss  wrote:
> to be honest, I'd like a game that would sound like the system it was based
> on.
> So if this game is supposed to come from atary I'd like it to sound
> like that, I am a retro kind of guy.
> q9 is a good game, I have it myself.

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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Tim,

Define magic in this context. As the main character will be an
archeologist he or she wouldn't possess magic. The existants of
spirits doesn't necessarily hint at magic either as many cultures
believe that we have souls that live on after we die that really
doesn't require magic. Although, the fact there are skeletons
wandering around trying to kill you would definitely lean towards some
supernatural power at work. :D

On 2/8/12, Tim Kilgore  wrote:
> I think you should have a magic element in the 2 d game as yoy have spirits
> in it as well.
>
> Tim

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Re: [Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread Kevin Andrews
Hi Kelly. I'm not familiar with the quest that you are talking about, 
however you may wish to consult the help files in game, or ask on one of 
the various channels. Newbie, gossip, or if you're part of a clan, do ct 
then your message and they can help.


Sorry I couldn't be of further assistance.

On 2/8/2012 6:25 PM, Kelly Sapergia wrote:

Hi,

I'm trying to complete a quest in Alter Aeon. I found and killed the 
required enemy, and was told there were some items I could loot, 
including a key. Unfortunately, I was also under attack from a zombie 
or something. Basically, once everyone was defeated, I tried to get 
the key from the main enemy, and was told it wasn't there. Sure 
enough, the items that had been there were gone, and I'm pretty sure 
that key was needed to unlock a chest I found later. If that's the 
case, I'm stuck. Is there any way I can recover the key, or do I have 
to reset my character and try again?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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"A man who never made a mistake never tried anything new."-Albert Einstein


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[Audyssey] Alter Aeon and Disappearing Items

2012-02-08 Thread Kelly Sapergia

Hi,

I'm trying to complete a quest in Alter Aeon. I found and killed the 
required enemy, and was told there were some items I could loot, including a 
key. Unfortunately, I was also under attack from a zombie or something. 
Basically, once everyone was defeated, I tried to get the key from the main 
enemy, and was told it wasn't there. Sure enough, the items that had been 
there were gone, and I'm pretty sure that key was needed to unlock a chest I 
found later. If that's the case, I'm stuck. Is there any way I can recover 
the key, or do I have to reset my character and try again?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Tim Kilgore
I think you should have a magic element in the 2 d game as yoy have spirits 
in it as well.


Tim
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 11:34 AM
Subject: Re: [Audyssey] The Future of MOTA



Hi Phil,

Yes and no. While I could use Angela Carter in this game there are
good reasons not to use her.

For one this will not be a part of the Tomb Hunter series. It is
intended to be a stand alone game adventure much the same way
Montezuma's Revenge was. Plus I intend the game to be a throwback to
the classic side-scrollers from the 80's where you get so many points
for gathering gold coins, jewels, magic potions, and slaying monsters.
That kind of game is completely different in design from something
like Tomb Raider that is heavily based on puzzle solving and
navigating a 3d environment more than scoring points etc.

In short, while I want this game to be fun, enjoyable, and hopefully
have good replay value its not going to have the same degree of
features as something like Tomb Raider would. I probably won't have a
lot of cutscenes and things like that as I'm going to try and emulate
the retro feel as best as I can. The retro feel I'm aiming for in MOTA
and the totally modern feel of Temple of Life are so different as to
be quite different games in the end. So I felt it made sense to have a
male character in MOTA. Of course, it could be possible to create a
team of characters with different abilities to add more replay value.

Cheers!


On 2/8/12, Phil Vlasak  wrote:

Hi Thomas,
I applaud you for the decision to split up the 2d and 3d games.
However I see no reason to remove Angela Carter,
 from the 2d game, unless you have a male voice actor that has already
recorded all the things she says in the game.
One suggestion is to change the pitch on the 2d voice so it is a little
higher and a little younger than the current voice.
For example I increased the pitch of Sarah's voice in my Hogwarts game by
ten percent so she sounds younger, and also to take ten percent off the 
size

of my game.
Phil


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss

to be honest, I'd like a game that would sound like the system it was based on.
So if this game is supposed to come from atary I'd like it to sound 
like that, I am a retro kind of guy.

q9 is a good game, I have it myself.
At 11:57 a.m. 8/02/2012 -0500, you wrote:

Hi Michael,

That's basically the way my wife and I saw the situation as well. We
can't offer people Montezuma's Revenge, but there is nothing saying we
can't produce a game similar in design and story.  Plus we have a lot
of sounds left over from the development of Montezuma's Revenge as
well as MOTA itself that this should not be an expensive endeavor for
us. Mostly it will take time, but certainly not a great deal of time
since we have an existing game engine, Genesis, and we have some
tested code from MOTA beta 22 itself to work with. I can see putting
out a game like this in a fairly short length of time once we get
started with it.

As for personal interest I'm excited to do it. For one thing even
though Pitfall and games like that are simplistic compared to games of
today I really liked them, and is one reason I took over Montezuma's
Revenge in the first place. As Dark has so often mentioned Super Liam,
Q9, etc are good games, but they consistently fail to live up to the
expectations we have when comparing them to even relatively simple
games from the Atari, Sega, and NES era of games.  Here is a chance to
give everyone a retro game that has all of the features we would
expect from a 2d side-scroller from the 80's and 90's, and be similar
in feel to Pitfall or Montezuma's Revenge that you would in effect be
getting almost exactly what you paid for.

Cheers!



On 2/8/12, Michael Feir  wrote:
> Absolutely reasonable Tom. That would, in essence, provide people with
> what they ordered and have been waiting so long for. I for one would
> be extatic to at last have such a sidescroller in hand. Hopefully,
> this decision would allow you to enjoy the creation process of both
> titles as fully as possible. I have some understanding of what utter
> hell you've gone through trying to live up to a commitment made in
> haste so long ago. I sincerely hope things work out well this time
> around.
>

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Re: [Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-08 Thread dark

Hi Oriol.

I know not all areas in the game have music, however the problem as I said 
is with areas which I know! have music because it worked before.


Gad's landing, the Arcase road, the forest to the north of the mountain, the 
music in none of those areas is working correctly as I said.


then of course, even when I do! go into an area that has music playing such 
as the viking village raide, my music volume is muted and I need to reset 
it.


The same thing is happening with ambience. In the forest to the north of the 
mountain or in the viking village I get no ambience at all and the volume 
seems to be zero, but in Gad's landing the ambience seems to work.


When I last played alter in october, everything worked fine, I got music and 
ambience right through all those areas, This is why I am inclined to think 
this could be a bug.


Beware the grue!

dark.
- Original Message - 
From: "Oriol Gómez" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 5:27 AM
Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working



Hi Dark,
sory for taking so long to respond.
Not all areas have music, but most do. If you can tell me an area that
you don't get music, I can check and maybe find out if it's supposed
to have music or not. Maybe I have missed many messages with msh
questions, bt I'm busy with university lately and can't really use
much time on mudding , not as mucha s I'd like.

On 2/8/12, Jenni Palmer  wrote:

I fixed it.
theres an xml file that decided it wouldn't be found.
installed to my main mush directory. but it had put it in a sub folder.
coppied everything from the sub folder to the main directory and things 
work

now.

- Original Message -
From: "Jenni Palmer" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 07, 2012 9:04 PM
Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not 
working




I coppied everything to my mush directory, it didn't work.
jaws worked, not sounds.
funny thing running it from default install location, jaws doesn't speak
at all.
no plugins are in that file.
so, I used the exe file and installed it to c:\program files\mushclient
maybe now things will cooperate.

- Original Message -
From: "dark" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 07, 2012 8:11 PM
Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
working



thanks john, I might well give that a try,

Beware the grue!

Dark.
- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 2:08 AM
Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
working



Mudmail kurek or post on zt might be faster, he's on there a lot now.

- Original Message -
From: "dark" I was actually hoping oriol would get it on this list, sinse that's 
how

I've
contacted him before and why i posted here.

Interestingly enough though, some people on audiogames.net mention
having
the same trouble, so it well might be a more general bug with the 
pack.


Beware the grue!

Dark.
- Original Message -
From: "Mike" Because for me tey're a very fun and desireable part of the game that 
I

happen to really enjoy, which contributes hugely to the atmosphere of
the
Alteraeon world.

Beware the grue!

dark.
- Original Message - From:  wrote:

Hi.

i mentioned this before, but now I really! want to get it fixed.
My back ground music and ambience are both just not working properly 
in

the game. Both are turned on and have the right volumes, but when I
start off, I only get ambience.

When I go to another area, the ambience goes, and I may or may not get
just music, it seems to depend on the area.

these are areas like the viking village in Arcase and Gad's landing
that have both music and ambience. I've tried reinstalling mud, and
tried on two different machines, but neither seems to work, though
battle music still seems okay.

I don't know why, but I'm really! missing getting music and ambience 
in
the game, sinse they always changed the experience for me, and I'd 
love

to get them back.

I'd deffinately appreciate any suggestions, or if this is a bug, for 
it

to be fixed.

All the best,

Dark.
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dan cook
I really should get back to alter
i'm definitely up for grouping, just haven't really met many people on
there yet.

On 2/8/12, Allison Mervis  wrote:
> Anti groupers of the world unite! There's an oxymoron for you Lol!.
> Allison
> --
> From: "dark" 
> Sent: Wednesday, February 08, 2012 8:47 AM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Re Getting Back into Mudding
>
>> Alisan, I will join with you in the anti group group :d.
>>
>> beware the grue!
>>
>> Dark.
>> - Original Message -
>> From: "Allison Mervis" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, February 08, 2012 3:27 PM
>> Subject: Re: [Audyssey] Re Getting Back into Mudding
>>
>>
>>> If there comes a point in a mud where I need to group in order to
>>> continue, I stop playing. Luckily, Alter Aeon has been designed in such a
>>>
>>> way that I shouldn't encounter that situation. The marches and special
>>> events and such don't really count, and if it starts to feel too much
>>> like traditional grouping, I can always elect not to participate in those
>>>
>>> events. I'm not knocking anyone who groups or enjoys the social aspect of
>>>
>>> mudding. It's just not my cup of tea.
>>> Allison
>>> Allison
>>>
>>> --
>>> From: "enes" 
>>> Sent: Wednesday, February 08, 2012 6:27 AM
>>> To: "Gamers Discussion list" 
>>> Subject: Re: [Audyssey] Re Getting Back into Mudding
>>>
 hi,
 well sometimes you might need to group
 though if you like soloing you might pick necromancer
 since you pretty much have tanks, hitters etc
 so you can work more independantly

 --
 From: "Allison Mervis" 
 Sent: Wednesday, February 08, 2012 11:01 AM
 To: "Gamers Discussion list" 
 Subject: Re: [Audyssey] Re Getting Back into Mudding

> I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order
>
> to solve some higher level quests and special events, you're basically
> forced to group. Is this true? I don't mean to sound antisocial by
> saying this, but I flat out refuse to group on muds. I don't play muds
> to socialize. There are plenty of other outlets that I use for making
> friends. I play muds to get lost in the game world and to independently
>
> strengthen and develop my character.
> Allison
> --
> From: "Mike" 
> Sent: Tuesday, February 07, 2012 12:53 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Re Getting Back into Mudding
>
>> I completely disagree.  I think that alter is a great mud, no matter
>> what level, same with Project bob and others.  If you get tired of it,
>>
>> then find something else to do.  I've been on alter for a few months,
>> and have gotten several people into it.  I have met some realy great
>> friends on their, who are always ready to group.  With the added thing
>>
>> of Dentin adding new classes, it''ll be even more fun when those are
>> released. So, I completely disagree with you.
>> Mike.
>> On Feb 7, 2012, at 3:36 PM, Ben wrote:
>>
>>> Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on
>>>
>>> there
>>> for a couple years now, and I have to say I'm sick of it.  But its ok
>>>
>>> when
>>> you start, but after a while its just not fun, with the amounts of xp
>>>
>>> being
>>> ridiculous! For leveling.
>>>
>>> Ben.
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org
>>> [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of Kelly Sapergia
>>> Sent: 07 February 2012 20:04
>>> To: gamers@audyssey.org
>>> Subject: [Audyssey] Re Getting Back into Mudding
>>>
>>> Hi Dark,
>>>
>>> Thanks for the information about Alter Aeon. I'll take a look at it.
>>> Where
>>> can the sounds and files for MushClient be downloaded from?
>>>
>>> Thanks.
>>>
>>> Yours Sincerely,
>>> Kelly John Sapergia
>>> Show Host and Production Director
>>> The Global Voice Internet Radio
>>> www.theglobalvoice.info
>>>
>>> Personal Website: www.ksapergia.net
>>> Business Website: www.kjsproductions.com
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
>>> list,
>>> send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>>
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.o

Re: [Audyssey] Need help with QuentinC play room.

2012-02-08 Thread Harmony Neil
Does anyone else have issues with NVDA reading while in the play room?
I can't get it to read, so have to switch back to jaws, which I would
rather not do, since said screen reader is giving me problems enough
right now.

On 2/8/12, QuentinC  wrote:
> Hello,
> It's B to add a bot and shift+B to remove one.
>
> ---
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[Audyssey] regarding Bavisoft

2012-02-08 Thread Kevin Andrews
Hi all audio gamers. I was just wondering about the status on Bavisoft. 
Can one still purchase Grizzly Gulch and Chillingham? I used to have 
Grizzly but I don't anymore and I'd love to get a copy of it. Are they 
still in business, or did they just sorta fall off the face of the Earth 
which seems the case.


Thanks.

--
Kevin J. Andrews
Email: kevin.andrew...@gmail.com


"A man who never made a mistake never tried anything new."-Albert Einstein


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Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread dark

Apart from the fact I'm afraid I have no idea what nls is, I do agree.

86 percent of information people take in with all working senses in visual. 
In my case, it's probably more like 50 or 40 percent. When converting that 
information into an audio form, lots of adaptation is necessary, as well as 
educating people to the fact that you can! indeed use audio for information 
at all.


That's still why I'm of the belief that no game is accessible unles it 
offers equal information content visually and in audio.


Beware the grue!

Dark.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 1:36 PM
Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility 
was,Re: FINALLY! There is a Wii game for the blind!




Thank you D.
When ever I join a project with sighted people, I suggest that they do the 
following to get a taste of how a blind person has to see either through 
their fingertips and or ears.

Take a look at your monitors with your normal eyes.
Then close your eyes and ask yourself the following question.
I just saw that with my normal eye sighte.
How do I get the same information across to someone who has to see by 
using their ears and or fingertips?

Which this is a valid question.
I in turn answer the question like this.
It is simple.
Just add a little extra details to your explanations.
Yes for the computer and what we do with the pc.
Yes most of the time we do use our ears to read the screens and to see 
what is around us in the games.
So we do need the extra sounds to represent the different objectives and 
or moves and enmenys within a game.
The sighted just don't think of how do do something in any different ways 
unless they can use their eyes.

Even we who were lucky enough to have some sighte while growing up.
We're all born with our eyes for the most part and we all use them if and 
when we can.

When we can't.
We have to learn  how to see in other ways that yes we as a indpendant 
blidn person takes for granted.

I've always said the following.
roughly 98 to 99 percent of the normal public needs to be educated.
Why is this?
Because if they don't work with someone, who has a friend or love one who 
has a visual problem.
They just don't know what we need and how we can get a long just like 
anyone else.
It is our job to help them to be educated just like when we needed to be 
educated when we all were going through rehab and learning about the NLS 
program and so on.

So let's continue to educate the sighted.
Pretty much some of the technology that we only originally had to use, the 
sighted are getting lazy and now also are starting to use speech output 
devices as well.
Just yesterday at Physical Theropy I created a monster by showing the 
perkins and brailling alphabet cards.
So take that extra step next time and try to show the general public that 
yes we can get the same info that you need, we just do the same things in 
a different way.

That's my two cents on this subject.
Ron and current Leader Dog who states " A service dog beats a long white 
cane paws down any day of the week".



-Original Message- 
From: dark

Sent: Wednesday, February 08, 2012 3:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility 
was,Re: FINALLY! There is a Wii game for the blind!


Hi clemment.

As I said, currently I just am not convinced you get enough information
about what moves are happening. yes, you can learn them, but you couldn't
instantly identify them.

a vertical position sound would not be exact, but would at least let you
know where a move was hitting, and thus give you a better idea what was
going on.

As for it being too complex, well I really don't see the problem there. 
you

already have different hit soundds in streeetfighter for the use of light,
medium, and heavy attacks, this would just be a question of using a 
similar
system for attacks pointed at the head, abdoman, or legs of your 
character.

Of course it wouldn't be an exact system, but fighting isn't an exact
science, it would however let you know where to block.

there would also bbe no need to slow it down either.

As to positional audio, as I said from what I've noticed thus far the
positional audio in the game is absolute, not relative.

if you and the opponent are both on the left of the arena, you here both!
sets of sounds to the left, not yours in the center and your opponents to
the left relative to his/her position.

My suggestions were made to give a blind player as much access to
information during a match of a game they'd never played before as a 
sighted

player, and were meant with that aime.

Beware the grue!

Dark.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 6:14 AM
Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility
was,Re: FINALLY! There is a Wii game for the blind!


Hmm. I've be

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
True that. And that'd be an interesting idea... if there was someone around 
honestly willing to try out the designs I would have no problem working on 
this with them. I mention slowing it down though because you would have to 
hear the sound and react accordingly... in typical fighting games, I have to 
react instantly. I can't wait for the sound of a shoryuken and then block... 
the input frames don't allow that in a game. What you're suggesting, is the 
sound playing, and the player having the appropriate time to block which 
would logically be about a half second, and that to me would be a detrament 
to the game's pace, because then all a player would probably do out of 
caution is wait for the player to attack, thus never going on the offense. 
As to having differently positioned attack sounds, the only thing you would 
need to know is that it was a jumping kick. As you said, fighting is not an 
exact science, and one doesn't need to hear just how deep the kick is... 
that's a visual aspect of it which isn't necessary if developing a purely 
audio fighter, since the only reason that it happens to be possible is 
because the sprights are there to have that measured. In an audio fighter 
though it really wouldn't matter, but a good sound for low attacks would be 
workable, since that would be the only sound you would need to block low. 
You said that you can't instantly react to a move in a video game if you 
aren't sighted... this may be true, however, you couldn't do that in an 
audio game either unless you had enough delay between the sounds of the 
attack coming out and attack landing. But this would be a problem of its own 
considering that one has to time combos properly. I'm sure you know what a 
combo is, but I'll define it anyway for those who are watching this 
discussion from the sidelines as it's a critical piece of information in 
fighting games.
A combo is, basically, a string of hits. However, it's a string of hits 
during which the opponent cannot react in any way after the first hit. A god 
example is Ryu's jumping roundhouse kick, followed by his crouching fierce 
punch, his fierce shoryuken canceled into his shinkuhadouken in SF 4. That 
is the example because, as stated, after the opponent cannot block or 
counter after that jumping kick if it hits them.. However, if they block the 
jumping kick, they leave the opponent with two options. One, they will drop 
the combo to save time, which sometimes happens. Or, as I myself like to do, 
they will finish it in what is called a block string, which takes away a 
smaller amount of damage due to the block, but still left them unable to do 
anything until the string was finished. That's also another problem in 
developing a fighter, you have to make the combo system work and not just 
program inputs to chain together, otherwise you will have tons and tons of 
infinites, if you know what that is. I'm actually quite curious as to what 
could be done about that, since I have no knowledge of programming. Games 
with graphics use frames to determine the combos possibilities and 
damage-scaling, but I'm not sure how that could be done purely on an audio 
basis.
I see what you're getting at, but I think the problem is what you're trying 
to do is convey information that just isn't there. In audio it doesn't 
matter whether the kick is vertical or horrizontal or how much of an angle 
it has. Whether it's high or low is the only thing of any consequence, and 
although we want to convey as much information as possible that information 
just isn't there to provide anyway. All that there is is there are two 
characters with different movesets fighting it out. Character details can be 
worked out, but there's no basis to work on whether one kick is a spinning 
heel sweep or a hapkido flying side kick. That's really up to the player's 
imagination here... that's all a description of the moves would do. And I 
didn't mean complexity as in hard to understand... I meant complexity as too 
many audio sounds to memorize is just what the blind community has right 
now, no matter what information is given. I in theory as the programmer 
could have six different sounds for six different variations of the same 
kick. One for upward-hitting, one for jump-ins, one for sweeps, onr for a 
diagonal doward dive kick and one standing forward roundhouse. But some 
games already do that... and the reason a lot of blind people stay away from 
mainstream games is not just memorization of menus, but the complexity that 
comes with these games. Blind people don't want to work while playing a 
game, and a fighting game that would be simple to you and me would have so 
many sounds most blind people would say that it has too many sounds to be 
accessible. At least, that's what I see on lists and forums dealing wth this 
matter. I'm curious to see what other ideas are in your head though... you 
have me intrigued and quite interested since again, I've never really sceen 
a need f

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark
I know I can! group, it is just that I rather don't want to, and as I said, 
if I was forced to group by difficulty of the game that would be the point 
I'd be less interested.


Call me antisocial if you like, I just much prefer solo exploration, 
questing and such.


Beware the grue!
dark.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 2:36 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


Again, that's only the newbie islands. I do see your point. Just make sure 
that you remember that you can group if you always  have the option of 
doing it.


Sent from my iPhone

On Feb 8, 2012, at 9:27 AM, "dark"  wrote:


Hi mike.

It's not the socializing part of groups I dislike, it's actually the 
grouping aspect. Running round an area as I said, with no time to read 
descriptions, or haing a fight with everyone using goodness knows what. 
Call me a loner, but it just didn't appeal to me when i tried it.


Myself, I'd just try someone like that, knock him down, hit him with a 
stinking clown, then run off for a minute and regen my mana, go back, 
tool up with all my protective spells and companions, and have another 
go.


This is how I got through some tougher monsters like the giant squid on 
the viking ship or the evil wizard in the swamp.


Look at black water hollows. It's a tough area, and I've been told to go 
in with a group, however I'm just levelling until i can do it, and 
iproving my stats and spells.


Yes, it probably takes more time, but it is just the way I prefer to do 
things. If however the game was setup in such a way that was impossible, 
that! would be the point I would lose interest.


Beware the grue!
Dark.
- Original Message - From: "Mike" 
To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 2:16 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


I wouldn't say you're forced, but it would definitely help.  Plus, if 
you don't want to socialize, turn of group talk.  I'll give an example. 
I was helping out a friend of mine get some spell comps for him to make 
potions. I knew that if we killed an alchemist in the first town that we 
could get plenty of them.  We tried twice, both times with two fiends 
that I put up. SInce this guy continually casts things like fire web, 
feeble mind, and dispel, we kept getting rebuffed, their by making us 
effective.  The first time we went in that room and tried, we knocked 
him down 7%, and my friend ended up getting killed.  I called in a 
friend of mine who could leap attack in his hit set, and we took him 
down with me keeping the fiends up, Wolfton blasting, and Fighter 
hitting with leap attacks.  But even so, it took a bit to take him down. 
Wolfton is total level 88, my main character is total level 93, and I 
know Fighter is somewhere in the 100's for total levels.  So, you could 
try to solo, but it's just my thought that you will need a group for the 
higher level areas.  Also, if you die, and you don't have any friends on 
their, you won't be getting your xp back, as you can't resurrect your 
own corpse, and you won't know anyone who will be able to do it for you. 
So socializing would kinda have to happen for that to work.

Mike.
On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote:

I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order 
to solve some higher level quests and special events, you're basically 
forced to group. Is this true? I don't mean to sound antisocial by 
saying this, but I flat out refuse to group on muds. I don't play muds 
to socialize. There are plenty of other outlets that I use for making 
friends. I play muds to get lost in the game world and to independently 
strengthen and develop my character.

Allison
--
From: "Mike" 
Sent: Tuesday, February 07, 2012 12:53 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I completely disagree.  I think that alter is a great mud, no matter 
what level, same with Project bob and others.  If you get tired of it, 
then find something else to do.  I've been on alter for a few months, 
and have gotten several people into it.  I have met some realy great 
friends on their, who are always ready to group.  With the added thing 
of Dentin adding new classes, it''ll be even more fun when those are 
released. So, I completely disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there
for a couple years now, and I have to say I'm sick of it.  But its ok 
when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for th

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Mike
Hope you do get back into it Dark.  If you do, I'd be glad to help you out.  
Their's been a lot of changes to the mud since October, which oddly enough, is 
the time that I made my character.
Mike.

Begin forwarded message:

> From: "dark" 
> Subject: Re: [Audyssey] Re Getting Back into Mudding
> Date: February 7, 2012 4:10:06 PM EST
> To: "Gamers Discussion list" 
> 
> I must confess I agree mike.
> 
> alter is awsome, I'm just sorry the ambience issue has put me off playing a 
> little currently, sinse now my guidedog is quite happy and I can take my 
> attention off her for long periods, i'd love to get back into the game as I 
> haven't played sinse october!
> 
> Beware the grue!
> 
> dark.
> - Original Message - From: "Mike" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, February 07, 2012 8:53 PM
> Subject: Re: [Audyssey] Re Getting Back into Mudding
> 
> 
>> I completely disagree.  I think that alter is a great mud, no matter what 
>> level, same with Project bob and others.  If you get tired of it, then find 
>> something else to do.  I've been on alter for a few months, and have gotten 
>> several people into it.  I have met some realy great friends on their, who 
>> are always ready to group.  With the added thing of Dentin adding new 
>> classes, it''ll be even more fun when those are released. So, I completely 
>> disagree with you.
>> Mike.
>> On Feb 7, 2012, at 3:36 PM, Ben wrote:
>> 
>>> Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on there
>>> for a couple years now, and I have to say I'm sick of it.  But its ok when
>>> you start, but after a while its just not fun, with the amounts of xp being
>>> ridiculous! For leveling.
>>> 
>>> Ben.
>>> 
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of Kelly Sapergia
>>> Sent: 07 February 2012 20:04
>>> To: gamers@audyssey.org
>>> Subject: [Audyssey] Re Getting Back into Mudding
>>> 
>>> Hi Dark,
>>> 
>>> Thanks for the information about Alter Aeon. I'll take a look at it. Where
>>> can the sounds and files for MushClient be downloaded from?
>>> 
>>> Thanks.
>>> 
>>> Yours Sincerely,
>>> Kelly John Sapergia
>>> Show Host and Production Director
>>> The Global Voice Internet Radio
>>> www.theglobalvoice.info
>>> 
>>> Personal Website: www.ksapergia.net
>>> Business Website: www.kjsproductions.com
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>>> send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
Well, if you want to mess around with a fighting game on the wii, nab 
yourself a classic controller and pick up Tatsunoko Vs. Capcom. That's 
probably the best fighting game on the wii right now.
- Original Message - 
From: "Paul Lemm" 

To: "'Gamers Discussion list'" 
Sent: Monday, February 06, 2012 2:38 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!



Well after all this my ps2 doesn't work anymore so it looks like I'll have
to wait and see how I find playing a fighting game. I do still play a few
main stream games but had just never considered a fighting game. My little
boy has a WII and there are a few games that are playable  and some games
such as WII sports tennis I can even beat a few of my sighted friends that
are experienced gamers so do appreciate that with enough practise that it 
is

possible to play some main stream games.) but agree with the point these
games are playable rather than accessible  also hats off to the company
making the game this subject was about as I understand the point of the 
game

is that it can be play by either a sighted person or a none sighted person
on a completely even playing field with no disadvantage to eitherperson
playing the game

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 06 February 2012 06:20
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

The amount of info you get is largely dependent on the game. I can almost
always tell what I'm doing in tekken, based off what buttons I press. 
Little


details like where exactly I punch someone to knock them out don't 
matter..

and if you find a good movelist the move names are pretty informative, and
some people even describe the moves. But to each their own, I guess.
- Original Message - 
From: "Dakotah Rickard" 

To: "Gamers Discussion list" 
Sent: Sunday, February 05, 2012 2:54 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!



Well, first off, I like that there's a group out there trying to
develop an accessible game for a mainstream console. Yeah, I play
games by memorization, but I have to be honest that I do like the idea
of a game where I don't have to memorize it to be certain of my
choices.
I play Tekken games, and I have to admit that I do, in fact, beat the
tar out of some people, but part of that is luck, something on which
my counterparts don't so much depend. Part of it, true, is skill, but
we mustn't simply dismiss a complaint because we don't like it, that
is that most games aren't really accessible.
If I do something truly extraordinary on Tekken and nobody's there to
describe it, I know I've done something awesome, but I can't be
certain of what it is. Sometimes, it's something really silly that
gets me a win, like punching someone's foot which knocks them out.
Truthfully, though we're playing inaccessible games, they aren't truly
as open to us as they are to the sighted folk, only because they have
more information, so seeing a game that is entirely accessible,
complicated or not, is a great boost to my confidence that games that
are like in effect although different in scope might be developed more
often, leveling the playing field of those with and iwithot useful
vision.

To make things more concise, it isn't fair to dismiss a game as not
complex enough without trying it, and it isn't fair to dismiss a game
as too complex without trying it. We should all do what we can to be
fair and open-minded to all the gaming opportunities that exist.

Signed:
Dakotah Rickard

On 2/5/12, Paul Lemm  wrote:
Appreciated for the reply, my bad with the spelling mistake I should 
have

got it right to since you referred to it as mk in the original post too,
MC
just wouldn't sound the same!  well I've played a lot of main stream
games
before I lost my sight  so already have a fairly good understanding of
them
and how  they work but just guess I'd never really considered trying to
play
them without sight. I think I'm going to dig out my PS2 and tekken and
give
it a go.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of BRYAN PETERSON
Sent: 05 February 2012 21:45
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I don't know how best to explain it. Certainly it requires practice
but if you're willing to make that effort you can get the hang of it.
And just a slight correction, it's Kombat with a K, not Combat with a
C. I'm not sure of the reasons behind the spelling but that's what it
is. I suppose it's different for me because i'd played nothing but
mainstream games my whole life before discovering audio games.
Needless to say I was extremely disappointed at the simplicity of a
lot of games. NOthing in the style of Metroid or Zelda (although Airik
the Cleric is a nice representation of the latter).

On 2/5/12, P

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
Yeah, gotta agree with Shadow Dragon here... button-mashing can only get you 
so far. And if you play fighting games with human opponents, mashing is a 
one-way ticket to losing against anyone who even knows slightly what they're 
doing, blind or sighted.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 5:55 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


I certainly do not just hit random buttons and listen to random sounds. I 
actually play the game. As has been said before, in messages, in recorded 
gameplay, whatever, it's definitely possible. BTW there are sighted gamers 
that play by hitting random buttons, just so you know, they're called 
button mashers. And ironically in fighting games that tactic tends to work 
if you set the difficulty pretty low or play a really fast character with 
exploitable moves. However, if Dan Cook is the Dan I'm thinking of, I seem 
to recall he was playing some of final fantasy XIII at one point, and 
hitting random buttons would do little more in that game than have you 
probably selecting random choices in the menues and not playing the game at 
all. So if he managed to advance in the storyline he obviously learned how 
to navigate, fight etc.


I say again, just because it doesn't have audiogame or blind in the title 
doesn't mean it isn't playable or learnable. Preconceptions are I think 
what get a lot of blind people in trouble, or lock them out of a lot of 
activities that are possible but that they refuse to do because they can't 
see how it would be done.


--
From: "Trouble" 
Sent: Monday, February 06, 2012 06:52 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

See your playing games or think you are by hitting a random combo of 
buttons on the joy pad. i did that once with a James Bond game. The 
sounds where great, but only sound feed back to go by didn't give me the 
thrill of the game or even feel like I was playing it.
One game that is accessible don't justify the purchase of a machine that 
only makes noise. I can get that by  highlighting all sounds and letting 
winamp have fun.
As long as they are moving towards accessibility its something to look 
forward to and possibly justify it.


At 05:51 AM 2/6/2012, you wrote:

I agree with Clement, and the others, which shouldn't surprise any of
you that know me. :)
All mainstream fighting games for example require is a rezilient 
attitude.

What I mean is that like anything, there is a lot of trial and error
involved, as you're not going to figure anything out all in one go.
JUst keep trying and eventually you'll succeed.
Heck i'm trying blazblue CT at the moment, boy that game's faster than
any other mainstream game i've played and I've been playing them all
my life.
At the moment, i'm kind of struggling and only getting wins by turning
the stick and pressing A b c or d, attempting to get used to moves.
I'm sure it'll come eventually though, because just because something
seems hard at first, doesn't mean its necessarily impossible.
So Michael and others, take a capcom wii game for example, and start
by fiddling around with it.  eventually you'll get the hang of it.
hope this made sense as i've sort of got to run now.

On 2/6/12, BRYAN PETERSON  wrote:
> That's getting right to the point. Smile.
>
> On 2/6/12, Mich  wrote:
>> I agree with this you do lern. even after I lost my sight I still was
>> verry
>>
>> good at playing duck hunt and I also used to play mk as well and I 
>> used to
>> play lew kang since he had a kick that you could hear when you have 
>> hit

>> the
>>
>> other person. from Mich.
>> - Original Message -
>> From: "Ben" 
>> To: "'Gamers Discussion list'" 
>> Sent: Monday, February 06, 2012 2:27 AM
>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>>
>>
>>> You learn. That's it. And I'm sorry to say this so bluntly, but it 
>>> is

>>> simply
>>> that you never considered trying something new.
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org 
>>> [mailto:gamers-boun...@audyssey.org] On

>>> Behalf Of Paul Lemm
>>> Sent: 05 February 2012 21:19
>>> To: 'Gamers Discussion list'
>>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>>>
>>> Hi,
>>>
>>> I'm intrigued you say that you all play these main stream games 
>>> like

>>> mortal
>>> combat etc but I can't see how that would work?maybe its just 
>>> because

>>> I've
>>> never considered trying to play a main stream game since I lost my 
>>> sight

>>> but
>>> surely with no sight you wouldn't know where the other person is , 
>>> for
>>> instance if they jumped over you wouldn't even know which side of 
>>> you

>>> they
>>> are anymore?  Again sorry if I've miss understood  but if others 
>>> with no
>>> sight have managed these types of games with success then I may give 
>

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread BRYAN PETERSON
I agree with Trouble. While at first you may be just that, hitting
buttons and hearing sounds, you can with patience and practice learn
to play many mainstream games and not just fighters. I used to have
endless fun with the old NES game Excitebike just to pick one at
random. And while I did crash my bike a lot at first I quickly learned
how to minimize or at least greatly reduce those occurrences based on,
you guessed it, sound alone. And you can bet I did get the thrilll of
racing along the race track even without the wind rushing by me.

On 2/6/12, Paul Lemm  wrote:
> Well after all this my ps2 doesn't work anymore so it looks like I'll have
> to wait and see how I find playing a fighting game. I do still play a few
> main stream games but had just never considered a fighting game. My little
> boy has a WII and there are a few games that are playable  and some games
> such as WII sports tennis I can even beat a few of my sighted friends that
> are experienced gamers so do appreciate that with enough practise that it
> is
> possible to play some main stream games.) but agree with the point these
> games are playable rather than accessible  also hats off to the company
> making the game this subject was about as I understand the point of the
> game
> is that it can be play by either a sighted person or a none sighted person
> on a completely even playing field with no disadvantage to eitherperson
> playing the game
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Clement Chou
> Sent: 06 February 2012 06:20
> To: Gamers Discussion list
> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>
> The amount of info you get is largely dependent on the game. I can almost
> always tell what I'm doing in tekken, based off what buttons I press.
> Little
>
> details like where exactly I punch someone to knock them out don't matter..
>
> and if you find a good movelist the move names are pretty informative, and
> some people even describe the moves. But to each their own, I guess.
> - Original Message -
> From: "Dakotah Rickard" 
> To: "Gamers Discussion list" 
> Sent: Sunday, February 05, 2012 2:54 PM
> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>
>
>> Well, first off, I like that there's a group out there trying to
>> develop an accessible game for a mainstream console. Yeah, I play
>> games by memorization, but I have to be honest that I do like the idea
>> of a game where I don't have to memorize it to be certain of my
>> choices.
>> I play Tekken games, and I have to admit that I do, in fact, beat the
>> tar out of some people, but part of that is luck, something on which
>> my counterparts don't so much depend. Part of it, true, is skill, but
>> we mustn't simply dismiss a complaint because we don't like it, that
>> is that most games aren't really accessible.
>> If I do something truly extraordinary on Tekken and nobody's there to
>> describe it, I know I've done something awesome, but I can't be
>> certain of what it is. Sometimes, it's something really silly that
>> gets me a win, like punching someone's foot which knocks them out.
>> Truthfully, though we're playing inaccessible games, they aren't truly
>> as open to us as they are to the sighted folk, only because they have
>> more information, so seeing a game that is entirely accessible,
>> complicated or not, is a great boost to my confidence that games that
>> are like in effect although different in scope might be developed more
>> often, leveling the playing field of those with and iwithot useful
>> vision.
>>
>> To make things more concise, it isn't fair to dismiss a game as not
>> complex enough without trying it, and it isn't fair to dismiss a game
>> as too complex without trying it. We should all do what we can to be
>> fair and open-minded to all the gaming opportunities that exist.
>>
>> Signed:
>> Dakotah Rickard
>>
>> On 2/5/12, Paul Lemm  wrote:
>>> Appreciated for the reply, my bad with the spelling mistake I should
>>> have
>>> got it right to since you referred to it as mk in the original post too,
>>>
>>> MC
>>> just wouldn't sound the same!  well I've played a lot of main stream
>>> games
>>> before I lost my sight  so already have a fairly good understanding of
>>> them
>>> and how  they work but just guess I'd never really considered trying to
>>> play
>>> them without sight. I think I'm going to dig out my PS2 and tekken and
>>> give
>>> it a go.
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>>> On
>>> Behalf Of BRYAN PETERSON
>>> Sent: 05 February 2012 21:45
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>>>
>>> I don't know how best to explain it. Certainly it requires practice
>>> but if you're willing to make that effort you can get the hang of it.
>>> And just a slight correction, it's Kombat 

[Audyssey] problem with swamp

2012-02-08 Thread Connor Moser

hi gamers,
If I try to target a zombie in swamp, I am turning so fast that even when I 
touch my touchpad, I am turning like 45 °


There is also an optin in the main menu, it says nothing, and when I press 
enter on it it stil does nothing.


then, if I try to get back into multyplayer mode, it is stil the same with 
my touchpad.
- Original Message - 
From: 

To: 
Sent: Tuesday, February 07, 2012 5:41 PM
Subject: Gamers Digest, Vol 72, Issue 63



Send Gamers mailing list submissions to
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of Gamers digest..."


Today's Topics:

  1.  Voices For Swamp (Kai)
  2. Re:  word burst - Re:  The dragon awakes. (Charles Rivard)
  3. Re:  Voices For Swamp (dan cook)
  4. Re:  The dragon awakes? (Thomas Ward)
  5. Re:  The dragon awakes. (Nicole Valicia Thompson-Andrews)


--

Message: 1
Date: Tue, 7 Feb 2012 07:49:11 -0800
From: "Kai" 
To: "Gamers Discussion list" 
Subject: [Audyssey] Voices For Swamp
Message-ID: <52FDA01473F34353977A6665389EE2CD@wraith>
Content-Type: text/plain; charset="iso-8859-1"

Greetings List.

I'd just like to take a bit of time to remind you all that Swamp is still 
looking for vocal talent contributions. It's been a week since Aprone's 
post, and I've so far only got 11 viable voice selections from nine 
vocalists. That seems disappointingly few to me, and I'd like to urge 
those of you who enjoy Swamp and have been wanting to be a part of it to 
take this opportunity and contribute your voice to the project.


It doesn't take much time (an hour at most), and you get the chance to be 
a part of one of the most popular games in the Audio Games community.


I'd also like to urge any female list members to contribute their voice, 
as we currently only have one viable female selection (two, if I can get 
one of the volunteers to resubmit her entry). Time and again I've heard 
requests for female voices in Swamp, and I am only able to deliver what 
you guys give me to work with.


I tried to add Aprone's original email to this one, but it seems that the 
size limit on the list won't let me make such a post. Below, therefore, is 
a link to the a discussion forum on Audiogames which contains Aprone's 
original email, as well as some comments and clarifications. Feel free to 
ask questions either here or there.

http://forum.audiogames.net/viewtopic.php?id=7205

Again, I'd like to urge each and every one of you who enjoys Swamp to take 
at most an hour out of your time and give something back to one of the 
most popular audio Games to date. Thank you in advanced to those who have 
or are going to submit an entry, and I look forward to having you be a 
part of the Swamp epidemic.


Kai

--

Message: 2
Date: Tue, 7 Feb 2012 09:55:34 -0600
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] word burst - Re:  The dragon awakes.
Message-ID: <6FCDEDE140CB4255B7A58A6EE1E07905@charlescd60016>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=response

9-15 PM Eastern time.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Nicole Valicia Thompson-Andrews" 

To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 11:21 PM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


What time?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 07, 2012 12:13 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


Well perhaps we'll hear you on the next game upcoming on Sunday then.


- Original Message - 
From: "Nicole Valicia Thompson-Andrews" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 07, 2012 12:08 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


I love Anagrams.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 11:14 PM
Subject: [Audyssey] word burst - Re: The dragon awakes.


Word Burst is a game that is mentioned in a message sent to this list 
every
Sunday.  In short, it is an anagram game.  Check it out the next time it 
is

announced.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Nicole Valicia Thompson-Andrews" 

To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 9:49 PM
Subject: Re: [Audyssey] The dragon a

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss

hmmm excuse me for my dumbness but what was pitfall.
At 04:44 p.m. 8/02/2012 +, you wrote:

Hi Tom.

As you can imagine I like this news very much. i was sorry Mota 
stopped,  not because I was totally against a 3D game or tied to 
a side scroller, but simply because Mota was doing things we've not 
seen in an audio side scroller before. Vertical movement, analogue 
jumping, mazelike levels, keys and doors etc.


Now, it sounds like though more of an arcade game, a pitfall game 
would still! have all of those elements, and indeed probably I'm 
guessing you'll use some of that code that you spent all the blood 
and tears writing.
I'd also be extremely glad to help in the voice department if I can 
as well, though obviously for that game you might want an American 
main character so as to be more distant from mota,  still if you 
need other parts doing let me know.


as regard traps and such, I like the idea of keeping things low tech, 
perhaps even having one or two magical elements or enemies such as 
giant scorpions, demons and the like (the astecs certainly had some 
less than pleasant gods who would make very nice bosses or 
antagonists in the game).


I actually think The scifi elements in the first monti game for the 
Atari, such as the conveyers and electricity, were not actually 
there by design, but there because they were graphically easier to 
represent, sinse afterall to create electricity all you needed was a 
blue wavy line with a bit of fuzz, where as animating something like 
a gilliteen would be far more difficult.


it's quite possible to think of low tech ways of creating timing and 
ground traps,  for instance instead of intermitent turning on 
and off electricity, a falling and rising blade or stone weight on a 
rope, and for conveyrs a flowing current of water or sliding sand.


Deffinately a good idea and I look forward to seeing where it goes.

beware the grue!

Dark.

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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
Tom, its my vote you just release the game level1 or whatever for 
free at beta 15 to those that want it and wish to whine.
I have watched you go over several incarnations of this game and I am 
passed caring.

They want a side scroler game.
many have been complaining.
I suggest you release beta 15, without all the new features and 
comercial sfx ofcause.

Its crap but so what.
Then forget about it and move on.
I am all for the 3d fps style.
The other option could be a challenge, that is.
1 have 3d levels of the game.
2.  have some parts that are needed to be done via side scrolers.
3. have some puzzle levels or something I don't know.
That was just something I just thought of it sounds quite hard but I 
have seen that in some sighted adventures a friend and I play.
If all this is because of  the origional preorder base, the beta that 
had you fight several monsters with the minotor and dog thing at the 
end of the levels, the one that used the old directx things etc, that 
was stable.

Release that for free to the customer base.
They can have their crappy game they have been waiting for for ages 
and ages and will not nagg you.

If they want the other then they can have it.
The latest version as it is even on easy is quite hard but then I 
have never been a scroler man myself.

At 09:16 a.m. 8/02/2012 -0500, you wrote:

Hello everyone,

As a lot of you are aware a few weeks ago we made a decision to
redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
The Temple of Life. We decided to upgrade to a 3d first-person format,
and as can be expected got a rather mixed response from the gaming
community at large. Some loved the idea, and others were decidedly
upset by the change. So we've been trying to think of a fair solution
that would make both sides happy and would fulfill our obligations to
those who preordered Montezuma's Revenge in 2008.

What we essentially have been considering is developing two separate
games in tandem. The first would be a side-scroller named Mysteries of
the Ancients, a substitute for Montezuma's Revenge, and the other
would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
games are intended to be an accessible clone of the Tomb Raider games
I would like them to take on a 3d first-person format to closely
resemble the game play of the Tomb Raider games. So that left us with
the question of what exactly to do with  Mysteries of the Ancients.
Well, we have come up with an idea we believe you will like.

Essentially our solution is to develop a game more closely resembling
the original concept and the game you preordered. Obviously, given the
copyright issues at hand we can't create Montezuma's Revenge per say,
but there are a number of classic video games  such as Montezuma's
Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
to them. So while we can't create Montezuma's Revenge exactly it is
possible to create something that offers the same sort of game play
and to be honest something we should have thought of doing a long time
ago.

In brief what we have been looking at doing is developing a
side-scroller similar to the Pitfall games where you are in a
Mezo-American jungle exploring caves, ancient temples, and pyramids
looking for treasure and artifacts. A long the way you will encounter
various snakes, giant spiders, skeletons, spirits, etc. There will be
the usual traps you find in such games like lava pits, fire pits,
giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
Last but not least, it will be a 2d side-scroller with plenty of ropes
and vines to climb on, stone staircases to ascend and descend, ledges
to jump up and grab, etc. So in short many of the things you have come
to know about MOTA will still be there with a slightly different story
and setting.

One of the major changes I can see here is while the Tomb Hunter games
like Temple of Life will feature a female character, Angela Carter,
we're thinking of using a male character for Mysteries of the
Ancients. As you might expect he'll be the typical Indiana Jones type
character who is a historian, archeologist, and adventurer.  Although,
we don't want to copy the Indiana Jones character too closely given
Lucas is a fanatic about copyrights,  but we don't believe being able
to find Indiana Jones leather bull whip somewhere in the game is
outright steeling George Lucas's copyrights. In addition to the
classic bull whip we've been thinking of adding some Spanish weapons
and armor to the game since we'd imagine that swords, daggers, knives,
shields, spears, and body armor could possibly be left behind in
various ruins. Plus all of the native Americans that lived in Central
and South America made tools and weapons out of bone and stone. Those
would be easier to find given that iron weapons will rust but stone
weapons are practically impervious to decay as long as they aren't
exposed to the weather.

That leaves us with one more issue we haven't decided upon, 

[Audyssey] To Thomas. Re: Still having directx problems.

2012-02-08 Thread michael barnes

Hey, Thomas.
Did you figure it out about the error message?
I thank you for giving me some help!

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Re: [Audyssey] Bug in Swamp

2012-02-08 Thread Richard Sherman
HI,

This depends on what version you are playing. If it is version 1.8 , the 
sounds are there but the missions and warehouses are not available. If it is 
version 1.9 test, you must first join a mission. Then when it launches, you 
will be in a warehouse and you have to collect so many crates to accomplish 
the mission.

In fact, there are a few sounds and files in the 1.8 version that are not 
incorporated into the game. One of those being grenades. Which many of us 
are waiting on pins and needles for.

Shermanator
- Original Message - 
From: "Mike Maslo" 
Sent: Wednesday, February 08, 2012 11:10 AM


Can someone please tell me how to find the warehouse for the missions?

Thanks in advance


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread BRYAN PETERSON
What about the Bola, assuming I spelled it right. I remember those
were featured in the NES game StarTropics wich, though not properly a
side scroller, had asimilar theme since you were exploring ruins and
caves of various kinds.

On 2/8/12, Clement Chou  wrote:
> Sounds good to me. I like the idea of two games, though I will be keeping my
>
> eye on the fps title for sure slightly more than the side scroller since
> I've been after a game like that for a while, and shades of doom and monkey
>
> business really didn't do me any justice. A couple of weapons to think
> about.. being in presumeably mexico or somewhere in latin-america, there are
>
> two weapons I have been thinking about which would be cool to see in a
> game... both come from aztec designs. There's the tekpatl, which was the
> sacrificial dagger used by aztecs.. being made of obsidian, it'd be a great
>
> combat weapon plus be hard enough to last, and most likely not decay being
> made from volcanic glass and probably underground. The macuhitl is also
> another one, more in the fashion of a club, but with obsidian on both
> sides... which creates a kind of club. And since you're talking about a
> modern-day historian / archeologist, a machete wouldn't be out of order...
> along with the usual guns and the like. The two weapons I mentioned were
> just possibilities for things you would find while exploring the ruins.
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 08, 2012 6:16 AM
> Subject: [Audyssey] The Future of MOTA
>
>
>> Hello everyone,
>>
>> As a lot of you are aware a few weeks ago we made a decision to
>> redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
>> The Temple of Life. We decided to upgrade to a 3d first-person format,
>> and as can be expected got a rather mixed response from the gaming
>> community at large. Some loved the idea, and others were decidedly
>> upset by the change. So we've been trying to think of a fair solution
>> that would make both sides happy and would fulfill our obligations to
>> those who preordered Montezuma's Revenge in 2008.
>>
>> What we essentially have been considering is developing two separate
>> games in tandem. The first would be a side-scroller named Mysteries of
>> the Ancients, a substitute for Montezuma's Revenge, and the other
>> would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
>> games are intended to be an accessible clone of the Tomb Raider games
>> I would like them to take on a 3d first-person format to closely
>> resemble the game play of the Tomb Raider games. So that left us with
>> the question of what exactly to do with  Mysteries of the Ancients.
>> Well, we have come up with an idea we believe you will like.
>>
>> Essentially our solution is to develop a game more closely resembling
>> the original concept and the game you preordered. Obviously, given the
>> copyright issues at hand we can't create Montezuma's Revenge per say,
>> but there are a number of classic video games  such as Montezuma's
>> Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
>> to them. So while we can't create Montezuma's Revenge exactly it is
>> possible to create something that offers the same sort of game play
>> and to be honest something we should have thought of doing a long time
>> ago.
>>
>> In brief what we have been looking at doing is developing a
>> side-scroller similar to the Pitfall games where you are in a
>> Mezo-American jungle exploring caves, ancient temples, and pyramids
>> looking for treasure and artifacts. A long the way you will encounter
>> various snakes, giant spiders, skeletons, spirits, etc. There will be
>> the usual traps you find in such games like lava pits, fire pits,
>> giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
>> Last but not least, it will be a 2d side-scroller with plenty of ropes
>> and vines to climb on, stone staircases to ascend and descend, ledges
>> to jump up and grab, etc. So in short many of the things you have come
>> to know about MOTA will still be there with a slightly different story
>> and setting.
>>
>> One of the major changes I can see here is while the Tomb Hunter games
>> like Temple of Life will feature a female character, Angela Carter,
>> we're thinking of using a male character for Mysteries of the
>> Ancients. As you might expect he'll be the typical Indiana Jones type
>> character who is a historian, archeologist, and adventurer.  Although,
>> we don't want to copy the Indiana Jones character too closely given
>> Lucas is a fanatic about copyrights,  but we don't believe being able
>> to find Indiana Jones leather bull whip somewhere in the game is
>> outright steeling George Lucas's copyrights. In addition to the
>> classic bull whip we've been thinking of adding some Spanish weapons
>> and armor to the game since we'd imagine that swords, daggers, knives,
>> shields, spears, and body

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Ben
That is true, if you want to live. And yes there are group quests.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allison Mervis
Sent: 08 February 2012 09:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Re Getting Back into Mudding

I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to
solve some higher level quests and special events, you're basically forced
to group. Is this true? I don't mean to sound antisocial by saying this, but
I flat out refuse to group on muds. I don't play muds to socialize. There
are plenty of other outlets that I use for making friends. I play muds to
get lost in the game world and to independently strengthen and develop my
character.
Allison
--
From: "Mike" 
Sent: Tuesday, February 07, 2012 12:53 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

> I completely disagree.  I think that alter is a great mud, no matter 
> what level, same with Project bob and others.  If you get tired of it, 
> then find something else to do.  I've been on alter for a few months, 
> and have gotten several people into it.  I have met some realy great 
> friends on their, who are always ready to group.  With the added thing 
> of Dentin adding new classes, it''ll be even more fun when those are 
> released. So, I completely disagree with you.
> Mike.
> On Feb 7, 2012, at 3:36 PM, Ben wrote:
>
>> Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
>> there for a couple years now, and I have to say I'm sick of it.  But 
>> its ok when you start, but after a while its just not fun, with the 
>> amounts of xp being ridiculous! For leveling.
>>
>> Ben.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org 
>> [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia
>> Sent: 07 February 2012 20:04
>> To: gamers@audyssey.org
>> Subject: [Audyssey] Re Getting Back into Mudding
>>
>> Hi Dark,
>>
>> Thanks for the information about Alter Aeon. I'll take a look at it. 
>> Where
>> can the sounds and files for MushClient be downloaded from?
>>
>> Thanks.
>>
>> Yours Sincerely,
>> Kelly John Sapergia
>> Show Host and Production Director
>> The Global Voice Internet Radio
>> www.theglobalvoice.info
>>
>> Personal Website: www.ksapergia.net
>> Business Website: www.kjsproductions.com
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at 
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at 
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 
>> 02/07/12
>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 
>> 02/07/12
>>
>>
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>> list, send E-mail to gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4796 - Release Date: 02/08/12

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No virus found in this message.
Checked by

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Clement Chou
Sounds good to me. I like the idea of two games, though I will be keeping my 
eye on the fps title for sure slightly more than the side scroller since 
I've been after a game like that for a while, and shades of doom and monkey 
business really didn't do me any justice. A couple of weapons to think 
about.. being in presumeably mexico or somewhere in latin-america, there are 
two weapons I have been thinking about which would be cool to see in a 
game... both come from aztec designs. There's the tekpatl, which was the 
sacrificial dagger used by aztecs.. being made of obsidian, it'd be a great 
combat weapon plus be hard enough to last, and most likely not decay being 
made from volcanic glass and probably underground. The macuhitl is also 
another one, more in the fashion of a club, but with obsidian on both 
sides... which creates a kind of club. And since you're talking about a 
modern-day historian / archeologist, a machete wouldn't be out of order... 
along with the usual guns and the like. The two weapons I mentioned were 
just possibilities for things you would find while exploring the ruins.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 6:16 AM
Subject: [Audyssey] The Future of MOTA



Hello everyone,

As a lot of you are aware a few weeks ago we made a decision to
redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
The Temple of Life. We decided to upgrade to a 3d first-person format,
and as can be expected got a rather mixed response from the gaming
community at large. Some loved the idea, and others were decidedly
upset by the change. So we've been trying to think of a fair solution
that would make both sides happy and would fulfill our obligations to
those who preordered Montezuma's Revenge in 2008.

What we essentially have been considering is developing two separate
games in tandem. The first would be a side-scroller named Mysteries of
the Ancients, a substitute for Montezuma's Revenge, and the other
would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
games are intended to be an accessible clone of the Tomb Raider games
I would like them to take on a 3d first-person format to closely
resemble the game play of the Tomb Raider games. So that left us with
the question of what exactly to do with  Mysteries of the Ancients.
Well, we have come up with an idea we believe you will like.

Essentially our solution is to develop a game more closely resembling
the original concept and the game you preordered. Obviously, given the
copyright issues at hand we can't create Montezuma's Revenge per say,
but there are a number of classic video games  such as Montezuma's
Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
to them. So while we can't create Montezuma's Revenge exactly it is
possible to create something that offers the same sort of game play
and to be honest something we should have thought of doing a long time
ago.

In brief what we have been looking at doing is developing a
side-scroller similar to the Pitfall games where you are in a
Mezo-American jungle exploring caves, ancient temples, and pyramids
looking for treasure and artifacts. A long the way you will encounter
various snakes, giant spiders, skeletons, spirits, etc. There will be
the usual traps you find in such games like lava pits, fire pits,
giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
Last but not least, it will be a 2d side-scroller with plenty of ropes
and vines to climb on, stone staircases to ascend and descend, ledges
to jump up and grab, etc. So in short many of the things you have come
to know about MOTA will still be there with a slightly different story
and setting.

One of the major changes I can see here is while the Tomb Hunter games
like Temple of Life will feature a female character, Angela Carter,
we're thinking of using a male character for Mysteries of the
Ancients. As you might expect he'll be the typical Indiana Jones type
character who is a historian, archeologist, and adventurer.  Although,
we don't want to copy the Indiana Jones character too closely given
Lucas is a fanatic about copyrights,  but we don't believe being able
to find Indiana Jones leather bull whip somewhere in the game is
outright steeling George Lucas's copyrights. In addition to the
classic bull whip we've been thinking of adding some Spanish weapons
and armor to the game since we'd imagine that swords, daggers, knives,
shields, spears, and body armor could possibly be left behind in
various ruins. Plus all of the native Americans that lived in Central
and South America made tools and weapons out of bone and stone. Those
would be easier to find given that iron weapons will rust but stone
weapons are practically impervious to decay as long as they aren't
exposed to the weather.

That leaves us with one more issue we haven't decided upon, but is
open to discussion. That is the sf element of the ga

Re: [Audyssey] Bug in Swamp

2012-02-08 Thread Mike Maslo
Can someone please tell me how to find the warehouse for the missions?

Thanks in advance

Sent from my iPhone

On Feb 8, 2012, at 11:33 AM, lenron brown  wrote:

> changeing your name later in the game would make you have to start all
> over again so it would be like you would have a new character and EXP
> and rep does not cary over to a new character
> 
> On 2/8/12, Lori Duncan  wrote:
>> Hi no, I didn't amend the config file, everything is just left the way it
>> was normally.  As for my name I just used my own Lori, not very imagenitive,
>> but I wanted to see if I liked the game first, and once I get more xp I can
>> always change it to something more mean, something all zombies will fear.
>> :)
>> 
>> --
>> From: "Richard Sherman" 
>> Sent: Wednesday, February 08, 2012 8:31 AM
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Bug in Swamp
>> 
>>> HI,
>>> The guard is still there. And why the zombies spawn or get inside the safe
>>> zone I don't know.
>>> 
>>> As for your beacon problem, did you amend the key config file? If not,
>>> delete it and it will make a new one when you start the game. Maybe
>>> something  is wrong with that tfile .
>>> 
>>> BTW, what is your name for swamp?
>>> 
>>> Shermanator
>>> - Original Message -
>>> From: "Lori Duncan" 
>>> Sent: Wednesday, February 08, 2012 12:15 AM
>>> 
>>> Hi thanks, I tried my other radars and they all seem to work, it's just my
>>> exit tracker which doesn't.  what happened to the guy outside of the
>>> safe zone, did he drop off for a while and let those zombies in :)  From:
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>> 
>> ---
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>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
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Re: [Audyssey] Still having directx problems.

2012-02-08 Thread michael barnes

Hey, Thomas.
Here is the messages I get when I try to run Railracer and Descent into 
madness.


Railracer Error
---

---
Could not load type 
'XenoCode.User.Attributes.AssemblyAttributes.SuppressDisassembly' from 
assembly 'GameEngine, Version=1.0.3123.19428, Culture=neutral, 
PublicKeyToken=null' because the parent does not exist.

---
OK
---Descent into madness Error

Traceback (most recent call last):
 File "Main.py", line 26, in ?
 File "pygame\__init__.pyo", line 64, in ?
 File "pygame\base.pyo", line 9, in ?
 File "pygame\base.pyo", line 7, in __load
ImportError: DLL load failed: The parameter is incorrect.
Traceback (most recent call last):
 File "Main.py", line 26, in ?
 File "pygame\__init__.pyo", line 64, in ?
 File "pygame\base.pyo", line 9, in ?
 File "pygame\base.pyo", line 7, in __load
ImportError: DLL load failed: The parameter is incorrect.

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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Allison Mervis

Anti groupers of the world unite! There's an oxymoron for you Lol!.
Allison
--
From: "dark" 
Sent: Wednesday, February 08, 2012 8:47 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding


Alisan, I will join with you in the anti group group :d.

beware the grue!

Dark.
- Original Message - 
From: "Allison Mervis" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 3:27 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


If there comes a point in a mud where I need to group in order to 
continue, I stop playing. Luckily, Alter Aeon has been designed in such a 
way that I shouldn't encounter that situation. The marches and special 
events and such don't really count, and if it starts to feel too much 
like traditional grouping, I can always elect not to participate in those 
events. I'm not knocking anyone who groups or enjoys the social aspect of 
mudding. It's just not my cup of tea.

Allison
Allison

--
From: "enes" 
Sent: Wednesday, February 08, 2012 6:27 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding


hi,
well sometimes you might need to group
though if you like soloing you might pick necromancer
since you pretty much have tanks, hitters etc
so you can work more independantly

--
From: "Allison Mervis" 
Sent: Wednesday, February 08, 2012 11:01 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order 
to solve some higher level quests and special events, you're basically 
forced to group. Is this true? I don't mean to sound antisocial by 
saying this, but I flat out refuse to group on muds. I don't play muds 
to socialize. There are plenty of other outlets that I use for making 
friends. I play muds to get lost in the game world and to independently 
strengthen and develop my character.

Allison
--
From: "Mike" 
Sent: Tuesday, February 07, 2012 12:53 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I completely disagree.  I think that alter is a great mud, no matter 
what level, same with Project bob and others.  If you get tired of it, 
then find something else to do.  I've been on alter for a few months, 
and have gotten several people into it.  I have met some realy great 
friends on their, who are always ready to group.  With the added thing 
of Dentin adding new classes, it''ll be even more fun when those are 
released. So, I completely disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there
for a couple years now, and I have to say I'm sick of it.  But its ok 
when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where

can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Muhammed,

As I told Michael. I have not taken any time to think about bosses or
anything that detailed yet. All I will say is that bosses will
probably be taken out of Aztec mythology, and therefore powers and
abilities will be based on the myth and legends for those creatures.
So let's not get too far ahead of my rough outline as that's all it is
at this point.

Cheers!

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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Mike,

The FPS game, Temple of Life, is still under development. I've had to
make some serious changes to the source code to convert it from 2d to
3d and its still buggy. I expect another two or three months before
I'll have a public beta ready although its functionally playable.

If I work on Mysteries of the Ancients, update it with the new game
idea, I'd have to temporarily put Temple of Life on the back burner
while I get MOTA beta 22 updated with the new code. that shouldn't
take long, but of course won't happen over night either.

Cheers!


On 2/8/12, Mike Maslo  wrote:
> What is the status of the FPS?
>
> Will that be put on hold while you finish developing this side scrollr?
>
> To answer the question you asked I would agree low-tech would be best
>
> Sent from my iPhone
>

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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Shiny protector

Hello Thomas,

Will the bosses be possessing any powers when your dueling them? For 
instance, maybe one of the bosses could be 7 foot high, with 3 gigantic 
clawed arms and a spiked head which is resistent to bows, arrows, or any 
type of gun. The only weapon that has a high likelyhood of defeating the 
boss can be a sword which grants you extra strength and speed during battle. 
The boss can have powers like levetating objects in front of him, serving as 
a type of sheeld against your offensive strike, the ability to make spikes 
shoot up from the ground, and the ability to shoot a huge wave of fire at 
you which is strong enough to shake the walls around your position.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 5:18 PM
Subject: Re: [Audyssey] The Future of MOTA



Hi Michael,

I really can't say at this point. I'm still developing the idea. What
I gave you was an outline rather than a full blown story. All I can
say for sure is conceptually it will borrow ideas from Montezuma's
Revenge, Pitfall, Prince of Persia and other side-scrollers from that
era to give game players the classic retro feel.

If there are going to be any bosses I'd imagine they would be some
kind of Aztec god or goddess which would be found in the temples. I'll
be developing those ideas as I write the storyline and do background
research for the game.

Cheers!


On 2/8/12, michael barnes  wrote:

I hope this time that the game will be completely finish.
I would love to see this game get made into a full version game and not
a beta.  I have one question about MOTA is there going to be any kind
of end level bosses?

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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread enes

hi,
I usually use wood woads to tank I use necromancer cast level 99.9% of the 
time
thanks to my low dex and chr I get hit really  hard until my minions rescue 
I'll start seriously soloing when I raise my dex to an exceptable level



--
From: "john" 
Sent: Wednesday, February 08, 2012 6:39 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

Well seeing as mummies are tanks, ghouls are hitters and you can blast, 
necros are usually a group in and of themselves. Also, if you do something 
like I do (though this is rare) and level
weirdly, you can be a lev 23 necro cleric with 650 hp and handle 
hitting/tanking on your own, and leave your control points open for 
something else.

- Original Message -
From: "dark" I am exactly the same alisan. Gruping just isn't my thing at all, I've 
tried

it, but it just doesn't appeal to me, I prefer my solo exploration of the
area and world.

I think necro abilities to summon demons and such can compensate for lack 
of
a group, but whether they can do this through all the higher level areas 
of

the game I'm not sure sinse I'm still on arcase at the moment.

Beware the grue!

Dark.
- Original Message -
From: "Allison Mervis" mailto:gamers-boun...@audyssey.org]
On
Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it.
Where
can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Phil,

Yes and no. While I could use Angela Carter in this game there are
good reasons not to use her.

For one this will not be a part of the Tomb Hunter series. It is
intended to be a stand alone game adventure much the same way
Montezuma's Revenge was. Plus I intend the game to be a throwback to
the classic side-scrollers from the 80's where you get so many points
for gathering gold coins, jewels, magic potions, and slaying monsters.
That kind of game is completely different in design from something
like Tomb Raider that is heavily based on puzzle solving and
navigating a 3d environment more than scoring points etc.

In short, while I want this game to be fun, enjoyable, and hopefully
have good replay value its not going to have the same degree of
features as something like Tomb Raider would. I probably won't have a
lot of cutscenes and things like that as I'm going to try and emulate
the retro feel as best as I can. The retro feel I'm aiming for in MOTA
and the totally modern feel of Temple of Life are so different as to
be quite different games in the end. So I felt it made sense to have a
male character in MOTA. Of course, it could be possible to create a
team of characters with different abilities to add more replay value.

Cheers!


On 2/8/12, Phil Vlasak  wrote:
> Hi Thomas,
> I applaud you for the decision to split up the 2d and 3d games.
> However I see no reason to remove Angela Carter,
>  from the 2d game, unless you have a male voice actor that has already
> recorded all the things she says in the game.
> One suggestion is to change the pitch on the 2d voice so it is a little
> higher and a little younger than the current voice.
> For example I increased the pitch of Sarah's voice in my Hogwarts game by
> ten percent so she sounds younger, and also to take ten percent off the size
> of my game.
> Phil
>
>
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Re: [Audyssey] Bug in Swamp

2012-02-08 Thread lenron brown
changeing your name later in the game would make you have to start all
over again so it would be like you would have a new character and EXP
and rep does not cary over to a new character

On 2/8/12, Lori Duncan  wrote:
> Hi no, I didn't amend the config file, everything is just left the way it
> was normally.  As for my name I just used my own Lori, not very imagenitive,
> but I wanted to see if I liked the game first, and once I get more xp I can
> always change it to something more mean, something all zombies will fear.
> :)
>
> --
> From: "Richard Sherman" 
> Sent: Wednesday, February 08, 2012 8:31 AM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Bug in Swamp
>
>> HI,
>> The guard is still there. And why the zombies spawn or get inside the safe
>> zone I don't know.
>>
>> As for your beacon problem, did you amend the key config file? If not,
>> delete it and it will make a new one when you start the game. Maybe
>> something  is wrong with that tfile .
>>
>> BTW, what is your name for swamp?
>>
>> Shermanator
>> - Original Message -
>> From: "Lori Duncan" 
>> Sent: Wednesday, February 08, 2012 12:15 AM
>>
>> Hi thanks, I tried my other radars and they all seem to work, it's just my
>> exit tracker which doesn't.  what happened to the guy outside of the
>> safe zone, did he drop off for a while and let those zombies in :)  From:
>>
>>
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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Michael,

I really can't say at this point. I'm still developing the idea. What
I gave you was an outline rather than a full blown story. All I can
say for sure is conceptually it will borrow ideas from Montezuma's
Revenge, Pitfall, Prince of Persia and other side-scrollers from that
era to give game players the classic retro feel.

If there are going to be any bosses I'd imagine they would be some
kind of Aztec god or goddess which would be found in the temples. I'll
be developing those ideas as I write the storyline and do background
research for the game.

Cheers!


On 2/8/12, michael barnes  wrote:
> I hope this time that the game will be completely finish.
> I would love to see this game get made into a full version game and not
> a beta.  I have one question about MOTA is there going to be any kind
> of end level bosses?
>
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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Dark,

Yep. The new game will simply be an adaptation of the existing MOTA
code from beta 22 since all of the basic code is there such as menus,
jumping, running, swimming,  saving/loading games, whatever. All I
really need to do is redesign the levels, perhaps update the enemy AI
for newenemies, use different sounds, and bingo. We've got a different
game based on some well tested code. I could probably have a beta or
concept demo out in a month because of the simplicity of working with
a template.

As for traps that makes sense. Certainly its easier to draw a wall of
electricity than a large blade that moves up and down or spins in
place. All of the traps in Montezuma's Revenge were very very
simplistic because they were easy to draw, and didn't require complex
graphics. Fire pits, lava pits, drop-offs, and burning ropes are
child's play for a programmer. The traps seen in Prince of Persia were
slightly more advanced, but then again so was the graphics technology
etc which made drawing them possible. In this case we don't need to
worry about teh graphics, and can do anything we want as long as we
can represent it in audio.

Cheers!



On 2/8/12, dark  wrote:
> Hi Tom.
>
> As you can imagine I like this news very much. i was sorry Mota
> stopped,  not because I was totally against a 3D game or tied to a side
> scroller, but simply because Mota was doing things we've not seen in an
> audio side scroller before. Vertical movement, analogue jumping, mazelike
> levels, keys and doors etc.
>
> Now, it sounds like though more of an arcade game, a pitfall game would
> still! have all of those elements, and indeed probably I'm guessing you'll
> use some of that code that you spent all the blood and tears writing.
> I'd also be extremely glad to help in the voice department if I can as well,
> though obviously for that game you might want an American main character so
> as to be more distant from mota,  still if you need other parts doing
> let me know.
>
> as regard traps and such, I like the idea of keeping things low tech, 
> perhaps even having one or two magical elements or enemies such as giant
> scorpions, demons and the like (the astecs certainly had some less than
> pleasant gods who would make very nice bosses or antagonists in the game).
>
> I actually think The scifi elements in the first monti game for the Atari,
> such as the conveyers and electricity, were not actually there by design,
> but there because they were graphically easier to represent, sinse afterall
> to create electricity all you needed was a blue wavy line with a bit of
> fuzz, where as animating something like a gilliteen would be far more
> difficult.
>
> it's quite possible to think of low tech ways of creating timing and ground
> traps,  for instance instead of intermitent turning on and off
> electricity, a falling and rising blade or stone weight on a rope, and for
> conveyrs a flowing current of water or sliding sand.
>
> Deffinately a good idea and I look forward to seeing where it goes.
>
> beware the grue!
>
> Dark.
>

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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread michael barnes

I hope this time that the game will be completely finish.
I would love to see this game get made into a full version game and not 
a beta.  I have one question about MOTA is there going to be any kind 
of end level bosses?


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Thomas Ward
Hi Michael,

That's basically the way my wife and I saw the situation as well. We
can't offer people Montezuma's Revenge, but there is nothing saying we
can't produce a game similar in design and story.  Plus we have a lot
of sounds left over from the development of Montezuma's Revenge as
well as MOTA itself that this should not be an expensive endeavor for
us. Mostly it will take time, but certainly not a great deal of time
since we have an existing game engine, Genesis, and we have some
tested code from MOTA beta 22 itself to work with. I can see putting
out a game like this in a fairly short length of time once we get
started with it.

As for personal interest I'm excited to do it. For one thing even
though Pitfall and games like that are simplistic compared to games of
today I really liked them, and is one reason I took over Montezuma's
Revenge in the first place. As Dark has so often mentioned Super Liam,
Q9, etc are good games, but they consistently fail to live up to the
expectations we have when comparing them to even relatively simple
games from the Atari, Sega, and NES era of games.  Here is a chance to
give everyone a retro game that has all of the features we would
expect from a 2d side-scroller from the 80's and 90's, and be similar
in feel to Pitfall or Montezuma's Revenge that you would in effect be
getting almost exactly what you paid for.

Cheers!



On 2/8/12, Michael Feir  wrote:
> Absolutely reasonable Tom. That would, in essence, provide people with
> what they ordered and have been waiting so long for. I for one would
> be extatic to at last have such a sidescroller in hand. Hopefully,
> this decision would allow you to enjoy the creation process of both
> titles as fully as possible. I have some understanding of what utter
> hell you've gone through trying to live up to a commitment made in
> haste so long ago. I sincerely hope things work out well this time
> around.
>

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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark

Alisan, I will join with you in the anti group group :d.

beware the grue!

Dark.
- Original Message - 
From: "Allison Mervis" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 3:27 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


If there comes a point in a mud where I need to group in order to 
continue, I stop playing. Luckily, Alter Aeon has been designed in such a 
way that I shouldn't encounter that situation. The marches and special 
events and such don't really count, and if it starts to feel too much like 
traditional grouping, I can always elect not to participate in those 
events. I'm not knocking anyone who groups or enjoys the social aspect of 
mudding. It's just not my cup of tea.

Allison
Allison

--
From: "enes" 
Sent: Wednesday, February 08, 2012 6:27 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding


hi,
well sometimes you might need to group
though if you like soloing you might pick necromancer
since you pretty much have tanks, hitters etc
so you can work more independantly

--
From: "Allison Mervis" 
Sent: Wednesday, February 08, 2012 11:01 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order 
to solve some higher level quests and special events, you're basically 
forced to group. Is this true? I don't mean to sound antisocial by 
saying this, but I flat out refuse to group on muds. I don't play muds 
to socialize. There are plenty of other outlets that I use for making 
friends. I play muds to get lost in the game world and to independently 
strengthen and develop my character.

Allison
--
From: "Mike" 
Sent: Tuesday, February 07, 2012 12:53 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I completely disagree.  I think that alter is a great mud, no matter 
what level, same with Project bob and others.  If you get tired of it, 
then find something else to do.  I've been on alter for a few months, 
and have gotten several people into it.  I have met some realy great 
friends on their, who are always ready to group.  With the added thing 
of Dentin adding new classes, it''ll be even more fun when those are 
released. So, I completely disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there
for a couple years now, and I have to say I'm sick of it.  But its ok 
when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where

can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread dark

Hi Tom.

As you can imagine I like this news very much. i was sorry Mota 
stopped,  not because I was totally against a 3D game or tied to a side 
scroller, but simply because Mota was doing things we've not seen in an 
audio side scroller before. Vertical movement, analogue jumping, mazelike 
levels, keys and doors etc.


Now, it sounds like though more of an arcade game, a pitfall game would 
still! have all of those elements, and indeed probably I'm guessing you'll 
use some of that code that you spent all the blood and tears writing.
I'd also be extremely glad to help in the voice department if I can as well, 
though obviously for that game you might want an American main character so 
as to be more distant from mota,  still if you need other parts doing 
let me know.


as regard traps and such, I like the idea of keeping things low tech,   
perhaps even having one or two magical elements or enemies such as giant 
scorpions, demons and the like (the astecs certainly had some less than 
pleasant gods who would make very nice bosses or antagonists in the game).


I actually think The scifi elements in the first monti game for the Atari, 
such as the conveyers and electricity, were not actually there by design, 
but there because they were graphically easier to represent, sinse afterall 
to create electricity all you needed was a blue wavy line with a bit of 
fuzz, where as animating something like a gilliteen would be far more 
difficult.


it's quite possible to think of low tech ways of creating timing and ground 
traps,  for instance instead of intermitent turning on and off 
electricity, a falling and rising blade or stone weight on a rope, and for 
conveyrs a flowing current of water or sliding sand.


Deffinately a good idea and I look forward to seeing where it goes.

beware the grue!

Dark. 



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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
Exp actually caps out at 1.5 billion per level, though I'm not 
sure where. The command level table in game will give you a rough 
estimate.


- Original Message -
From: "enes" Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've 
been on

there
for a couple years now, and I have to say I'm sick of it.  But 
its ok when
you start, but after a while its just not fun, with the amounts 
of xp

being
ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at 
it. Where

can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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02/07/12


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"If you think you are beaten, you are;
If you think you dare not, you don't;
If you'd like to win, but you think you can't,
It's almost a cinch you won't;
If you think you'll lose, you've lost,
For out in the world you'll find
Success begins with a fellow's will
It's all in the state of mind.
"Full many a race is lost
Ere even a race is run,
And many a coward fails
Ere even his work's begun.
Think big, and your deeds will grow,
Think small and you fall behind,
Think that you can, and you will;
It's all in the state of mind.
"If you think you are outclassed, you are;
You've got to think high to rise;
You've got to be sure of yourself
before You can ever win a prize.
Life's battle doesn't always go
To the stronger or faster man;
But sooner or later, the man who wins
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
There are some people on mud who would probably be glad to group 
with you and let you lead, i.e: take your time and do whatever 
you want, and they'll just tag along. That's what I personally do
sometimes while working on homework, put on my tank set, and let 
someone else play around with mobs they wouldn't usually be able 
to kill. If that interests you I'm personally either runner or 
xorg on game.


- Original Message -
From: "dark" It's not the socializing part of groups I dislike, it's actually 
the
grouping aspect. Running round an area as I said, with no time to 
read
descriptions, or haing a fight with everyone using goodness knows 
what. Call

me a loner, but it just didn't appeal to me when i tried it.

Myself, I'd just try someone like that, knock him down, hit him 
with a
stinking clown, then run off for a minute and regen my mana, go 
back, tool
up with all my protective spells and companions, and have another 
go.


This is how I got through some tougher monsters like the giant 
squid on the

viking ship or the evil wizard in the swamp.

Look at black water hollows. It's a tough area, and I've been 
told to go in
with a group, however I'm just levelling until i can do it, and 
iproving my

stats and spells.

Yes, it probably takes more time, but it is just the way I prefer 
to do
things. If however the game was setup in such a way that was 
impossible,

that! would be the point I would lose interest.

Beware the grue!
Dark.
- Original Message -
From: "Mike" I wouldn't say you're forced, but it would definitely help.  
Plus, if you
don't want to socialize, turn of group talk.  I'll give an 
example.  I was
helping out a friend of mine get some spell comps for him to make 
potions.
I knew that if we killed an alchemist in the first town that we 
could get
plenty of them.  We tried twice, both times with two fiends that 
I put up.
SInce this guy continually casts things like fire web, feeble 
mind, and
dispel, we kept getting rebuffed, their by making us effective.  
The first
time we went in that room and tried, we knocked him down 7%, and 
my friend
ended up getting killed.  I called in a friend of mine who could 
leap
attack in his hit set, and we took him down with me keeping the 
fiends up,
Wolfton blasting, and Fighter hitting with leap attacks.  But 
even so, it
took a bit to take him down.  Wolfton is total level 88, my main 
character
is total level 93, and I know Fighter is somewhere in the 100's 
for total
levels.  So, you could try to solo, but it's just my thought that 
you will
need a group for the higher level areas.  Also, if you die, and 
you don't
have any friends on their, you won't be getting your xp back, as 
you can't
resurrect your own corpse, and you won't know anyone who will be 
able to do
it for you.  So socializing would kinda have to happen for that 
to work.

Mike.
On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote:

I'm thoroughly enjoying Alter Aeon so far, but I've heard that 
in order
to solve some higher level quests and special events, you're 
basically
forced to group. Is this true? I don't mean to sound antisocial 
by saying
this, but I flat out refuse to group on muds. I don't play muds 
to
socialize. There are plenty of other outlets that I use for 
making
friends. I play muds to get lost in the game world and to 
independently

strengthen and develop my character.
Allison
--
From: "Mike" I completely disagree.  I think that alter is a great mud, no 
matter
what level, same with Project bob and others.  If you get tired 
of it,
then find something else to do.  I've been on alter for a few 
months,
and have gotten several people into it.  I have met some realy 
great
friends on their, who are always ready to group.  With the added 
thing
of Dentin adding new classes, it''ll be even more fun when those 
are

released. So, I completely disagree with you.
Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've 
been on

there
for a couple years now, and I have to say I'm sick of it.  But 
its ok

when
you start, but after a while its just not fun, with the amounts 
of xp

being
ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]

On
Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at 
it.

Where
can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
On the subject of recent events (particularly the aniversery 
one), they're designed with player cooperation an teamwork in 
mind. For the aneversary event, there was a 80 member group and a 
20 member group. The 20 member one (which was the one I happened 
to fully participate in), barely managed to succeed (we had 
almost all the high level players on the mud), with under 100 
deaths. If this were to be done by mobs, the group would be 
creamed. Not only would you not have the experienced players 
leading it (unless the solo person was experienced anyway), but 
if said solo person died, the group would be toast. To give you a 
specific example, we had a bunch of mages in the group. They had 
around 200-400 hp, and died in one firefield, i.e: in the first 
few seconds of battle. If this group was made up of mobs then one 
battle would be the end of it.


- Original Message -
From: "dark" I must confess due to training with my guide dog I missed the 
aniversary and
indeed Christmas and Halloween specials,  annoying I know but 
I have

been waiting to get a dog for over two years.

One thought that does occur to me regarding grouped specials, is 
maybe for
those special events give an option to solo players to join 
groups of npcs.


Sort of like if there is a nasty invasion, the king either 
recruites groups
of adventurers to go and stop it, or solo adventurers to lead 
groups of his

royal guard, royal mages etc against the threat.

Obviously human groups will be more flexible and probably 
stronger, but this

way solo players stil have the opportunity.

I've recently been playing a lot of the old Eamon text rpgs, 
sinse a new
convertion of the windows Eamon deluxe program (with a special vi 
access
mode), is just being developed. There, though the adventures 
themselves are
all single player, you frequently get companions to help you out 
in combat,
and sometimes perform other functions when specially programmed 
to, 
indeed some of the tougher adventures I found myself just using 
the heal
spell to keep companions alive and the blast spell to damage 
enemies, while

they did the actual melee fighting, hence my idea for Alter.

NEcros can already have minians to help, but when group areas are 
already
scaled to take into account that groups of players will contain 
necromancers
anyway, the advantage can balance out, or so I've found in areas 
like the
blackwater hollows,  which I'm going to level up a bit before 
tackling,

even though I should! be the right level for it now.

I imagine hard line group players won't like this sinse they'll 
want special
advantages to playing in groups, --- -but for those who are! solo 
players I
think the bennifits could outway the harm, and obfviously a group 
composed
of human characters is probably going to be better, or at least 
much more
flexible, than a group composed of one solo player and a bunch of 
monsters.


When i first tried Alteraeon, I looked forward to grouping, but 
in practice
I found I liked it less than I thought. Being dragged around by 
the folo
command without time to read descriptions, and people taking far 
less regen

time than me and so getting annoyed.

Of course, I'm probably not the best designed character for 
grouping anyway,
but still if I found grouping more to my taste I probably 
would've trained

group abilities a bit more.

Just personal preference of course, I know some people love 
grouping, 
and that's fine, indeed it's one of the strengths of alteraeon 
that group
and! solo players are very much supported by the game, I'm just 
suggesting a

miner rebalance to insure that support in future specials.

Beware the grue!

Dark.


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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
Well seeing as mummies are tanks, ghouls are hitters and you can 
blast, necros are usually a group in and of themselves. Also, if 
you do something like I do (though this is rare) and level
weirdly, you can be a lev 23 necro cleric with 650 hp and handle 
hitting/tanking on your own, and leave your control points open 
for something else.

- Original Message -
From: "dark" I am exactly the same alisan. Gruping just isn't my thing at all, 
I've tried
it, but it just doesn't appeal to me, I prefer my solo 
exploration of the

area and world.

I think necro abilities to summon demons and such can compensate 
for lack of
a group, but whether they can do this through all the higher 
level areas of

the game I'm not sure sinse I'm still on arcase at the moment.

Beware the grue!

Dark.
- Original Message -
From: "Allison Mervis" I'm thoroughly enjoying Alter Aeon so far, but I've heard that 
in order to
solve some higher level quests and special events, you're 
basically forced
to group. Is this true? I don't mean to sound antisocial by 
saying this,
but I flat out refuse to group on muds. I don't play muds to 
socialize.
There are plenty of other outlets that I use for making friends. 
I play
muds to get lost in the game world and to independently 
strengthen and

develop my character.
Allison
--
From: "Mike" I completely disagree.  I think that alter is a great mud, no 
matter what
level, same with Project bob and others.  If you get tired of 
it, then
find something else to do.  I've been on alter for a few months, 
and have
gotten several people into it.  I have met some realy great 
friends on
their, who are always ready to group.  With the added thing of 
Dentin
adding new classes, it''ll be even more fun when those are 
released. So,

I completely disagree with you.
Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've 
been on

there
for a couple years now, and I have to say I'm sick of it.  But 
its ok

when
you start, but after a while its just not fun, with the amounts 
of xp

being
ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]

On
Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at 
it.

Where
can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date:
02/07/12

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Checked by AVG - www.avg.com
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread john
I wouldn't say they're impossible, but you'll have to be *very* 
high level to et some of them. Also, necromancers make grouping 
less important, but it really can make life easier.


- Original Message -
From: "Allison Mervis" I'm thoroughly enjoying Alter Aeon so far, but I've heard that in 
order to
solve some higher level quests and special events, you're 
basically forced
to group. Is this true? I don't mean to sound antisocial by 
saying this, but
I flat out refuse to group on muds. I don't play muds to 
socialize. There
are plenty of other outlets that I use for making friends. I play 
muds to
get lost in the game world and to independently strengthen and 
develop my

character.
Allison
--
From: "Mike" I completely disagree.  I think that alter is a great mud, no 
matter what
level, same with Project bob and others.  If you get tired of 
it, then
find something else to do.  I've been on alter for a few months, 
and have
gotten several people into it.  I have met some realy great 
friends on
their, who are always ready to group.  With the added thing of 
Dentin
adding new classes, it''ll be even more fun when those are 
released. So, I

completely disagree with you.
Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've 
been on

there
for a couple years now, and I have to say I'm sick of it.  But 
its ok

when
you start, but after a while its just not fun, with the amounts 
of xp

being
ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at 
it.

Where
can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

2012-02-08 Thread john
Indeed, though with windows media center. Just go in and change 
the program associated with it. If your on xp this is in folder 
options in control panel, and win7 is just right click the file, 
open with and chooske default program.


- Original Message -
From: "Kelly Sapergia" I just created my character on Alter Aeon (I'm a necromancer 
named Baruko),
and went through a few of the rooms, completing a quest in the 
process. So
far, I'm very impressed. I'm using the Mush-Z pack to play the 
game, and
really like the sounds and music. One thing has me stumped, 
however. I have
the Sendspace Wizard installed on the computer I'm playing the 
game on. If I
choose "Play Alter Aeon" from the Start Menu, the Wizard program 
comes up
instead of Mush-Z. I don't know what MCL files are supposed to do 
in the
Wizard program, but it brings up an upload dialog, which I 
definitely don't
want. The only way I've found to get around this is to load the 
Mush-Z
program, then select the file from the Open dialog. Has anyone 
else
experienced this issue? It's nothing major as I don't mind going 
through the

client, but I find it odd just the same.
Other than that, I think this is going to be a pretty good game. 
I'm also
considering maybe purchasing VIPMud to play some other MUDs, but 
we'll see

as time goes on.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Charles Rivard
Michael:  I wish I could write as well as you do.  I agree with you one! 
hundred! percent!


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Michael Feir" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 8:39 AM
Subject: Re: [Audyssey] The Future of MOTA



Absolutely reasonable Tom. That would, in essence, provide people with
what they ordered and have been waiting so long for. I for one would
be extatic to at last have such a sidescroller in hand. Hopefully,
this decision would allow you to enjoy the creation process of both
titles as fully as possible. I have some understanding of what utter
hell you've gone through trying to live up to a commitment made in
haste so long ago. I sincerely hope things work out well this time
around.

On 2/8/12, Thomas Ward  wrote:

Hello everyone,

As a lot of you are aware a few weeks ago we made a decision to
redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
The Temple of Life. We decided to upgrade to a 3d first-person format,
and as can be expected got a rather mixed response from the gaming
community at large. Some loved the idea, and others were decidedly
upset by the change. So we've been trying to think of a fair solution
that would make both sides happy and would fulfill our obligations to
those who preordered Montezuma's Revenge in 2008.

What we essentially have been considering is developing two separate
games in tandem. The first would be a side-scroller named Mysteries of
the Ancients, a substitute for Montezuma's Revenge, and the other
would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
games are intended to be an accessible clone of the Tomb Raider games
I would like them to take on a 3d first-person format to closely
resemble the game play of the Tomb Raider games. So that left us with
the question of what exactly to do with  Mysteries of the Ancients.
Well, we have come up with an idea we believe you will like.

Essentially our solution is to develop a game more closely resembling
the original concept and the game you preordered. Obviously, given the
copyright issues at hand we can't create Montezuma's Revenge per say,
but there are a number of classic video games  such as Montezuma's
Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
to them. So while we can't create Montezuma's Revenge exactly it is
possible to create something that offers the same sort of game play
and to be honest something we should have thought of doing a long time
ago.

In brief what we have been looking at doing is developing a
side-scroller similar to the Pitfall games where you are in a
Mezo-American jungle exploring caves, ancient temples, and pyramids
looking for treasure and artifacts. A long the way you will encounter
various snakes, giant spiders, skeletons, spirits, etc. There will be
the usual traps you find in such games like lava pits, fire pits,
giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
Last but not least, it will be a 2d side-scroller with plenty of ropes
and vines to climb on, stone staircases to ascend and descend, ledges
to jump up and grab, etc. So in short many of the things you have come
to know about MOTA will still be there with a slightly different story
and setting.

One of the major changes I can see here is while the Tomb Hunter games
like Temple of Life will feature a female character, Angela Carter,
we're thinking of using a male character for Mysteries of the
Ancients. As you might expect he'll be the typical Indiana Jones type
character who is a historian, archeologist, and adventurer.  Although,
we don't want to copy the Indiana Jones character too closely given
Lucas is a fanatic about copyrights,  but we don't believe being able
to find Indiana Jones leather bull whip somewhere in the game is
outright steeling George Lucas's copyrights. In addition to the
classic bull whip we've been thinking of adding some Spanish weapons
and armor to the game since we'd imagine that swords, daggers, knives,
shields, spears, and body armor could possibly be left behind in
various ruins. Plus all of the native Americans that lived in Central
and South America made tools and weapons out of bone and stone. Those
would be easier to find given that iron weapons will rust but stone
weapons are practically impervious to decay as long as they aren't
exposed to the weather.

That leaves us with one more issue we haven't decided upon, but is
open to discussion. That is the sf element of the game. In Montezuma's
Revenge, for example, it was sort of a combo of ancient weapons and
magic with some decidedly technological traps like electric walls,
vanishing platforms, and things like that. It was a bit strange having
torches, swords, rolling boulders, existing side by side with
technological traps that have no explanation for their existence.
We're thinking of being decidedly low tech for this game as we're not
at all sure 

[Audyssey] Wednesday's Out of Sight events

2012-02-08 Thread Charles Rivard
Lots of good stuff here, folks, so log on and have some online gaming fun!  If 
you don't know anything about the game of chess but want to, or if you are a 
player of this great game already, come on in and see what is discussed and, 
maybe, experienced, in our chess chat.

Here are the events scheduled for Wednesday, February 8th:





Chess Chat
2:00 PM eastern
Hosted by Alan and Charles
Location:  USBCA #1
"Yes, Blind and Visually Impaired People, Can, and Do, Play Chess!"
We will tell you How You Can Learn to Play Chess Absolutely free of cost, 
including receiving a free full size highest quality "Adaptive Chess Set"!
"The Gymnastics of the Brain" or "The Martial Arts of the Mind" feel the 
"Thrill of Victory and the Agony of Defeat" or just have lots of fun, a 
fantastic hobby, wonderful inexpensive recreation, playing Blind or sighted 
people alike.
A great way to meet others, take this games of Kings to whatever level you 
like!
Each Week, We will be discussing all aspects of this great Sport, from how 
to get started, to improving your game if you play already!
Each Wednesday at 2 pm EST in the
USBCA #1  Yes, blind people can, and do play chess!
Chat Room
Hope to see you there!


The Chat Club
4:00 PM eastern
Hosted by Kristi
Location:  Doughnut Shop
One and all! It's The chat club!
Where General chat is all about you!

Talk about things you like, such as recipes, or whatever you fancy.

The Chat club will be held every Wednesday  at 4 PM in the Doughnut shop.

Hope to see you all there!



>From the Pulpit
7:00 PM eastern
Hosted by Lee from WV
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 


Jeopardy
8:00 PM eastern
Hosted by Kathy Mertz
Location: Game Zone
Do you know the answer? If so, you need to phrase it in the form of a question, 
because:

THIS! IS! JEOPARDY!

Come join me for the granddaddy of all trivia games. We will play as if we were 
on TV, with Jeopardy, double Jeopardy, and final Jeopardy, with three daily 
doubles and brain teasers galore. I'm looking forward to adding you to a team.
The categories in tonight's game are:

Jeopardy
1. Authors and Their Sleuths
2. I'm Latin Intolerant
3. The End of the Marathon

Double Jeopardy
1. Military abbreviations
2. First Ladies Rhyme Time
3. "The" Nation




Have a wonderful day!


---
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Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

2012-02-08 Thread Michael Taboada
It's probably because .mcl is associated with the sendspace wizard as well 
as mush z, and the sendspace wizard is taking presidence. It does the same 
with me and the windows multimedia center.

-Michael.


-Original Message- 
From: Ben

Sent: Wednesday, February 08, 2012 1:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

Don't worry Kelly, it's the same with me. Its just a major hole in the
programming. Lol.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 08 February 2012 06:27
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

Hi All,

I just created my character on Alter Aeon (I'm a necromancer named Baruko),
and went through a few of the rooms, completing a quest in the process. So
far, I'm very impressed. I'm using the Mush-Z pack to play the game, and
really like the sounds and music. One thing has me stumped, however. I have
the Sendspace Wizard installed on the computer I'm playing the game on. If I
choose "Play Alter Aeon" from the Start Menu, the Wizard program comes up
instead of Mush-Z. I don't know what MCL files are supposed to do in the
Wizard program, but it brings up an upload dialog, which I definitely don't
want. The only way I've found to get around this is to load the Mush-Z
program, then select the file from the Open dialog. Has anyone else
experienced this issue? It's nothing major as I don't mind going through the
client, but I find it odd just the same.
Other than that, I think this is going to be a pretty good game. I'm also
considering maybe purchasing VIPMud to play some other MUDs, but we'll see
as time goes on.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12

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[Audyssey] Need a BGT help.

2012-02-08 Thread Il primo cittadino

Hi all, I'm at a very first step on programming with BGT.
Is there someone who want to contact me privately in order to give me some help?
My e-mail adress: iz4...@libero.it
Skype: gabriel_battaglia

Thanks in advance.
Gabriele.

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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Allison Mervis
If there comes a point in a mud where I need to group in order to continue, 
I stop playing. Luckily, Alter Aeon has been designed in such a way that I 
shouldn't encounter that situation. The marches and special events and such 
don't really count, and if it starts to feel too much like traditional 
grouping, I can always elect not to participate in those events. I'm not 
knocking anyone who groups or enjoys the social aspect of mudding. It's just 
not my cup of tea.

Allison
Allison

--
From: "enes" 
Sent: Wednesday, February 08, 2012 6:27 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding


hi,
well sometimes you might need to group
though if you like soloing you might pick necromancer
since you pretty much have tanks, hitters etc
so you can work more independantly

--
From: "Allison Mervis" 
Sent: Wednesday, February 08, 2012 11:01 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order 
to solve some higher level quests and special events, you're basically 
forced to group. Is this true? I don't mean to sound antisocial by saying 
this, but I flat out refuse to group on muds. I don't play muds to 
socialize. There are plenty of other outlets that I use for making 
friends. I play muds to get lost in the game world and to independently 
strengthen and develop my character.

Allison
--
From: "Mike" 
Sent: Tuesday, February 07, 2012 12:53 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I completely disagree.  I think that alter is a great mud, no matter 
what level, same with Project bob and others.  If you get tired of it, 
then find something else to do.  I've been on alter for a few months, 
and have gotten several people into it.  I have met some realy great 
friends on their, who are always ready to group.  With the added thing 
of Dentin adding new classes, it''ll be even more fun when those are 
released. So, I completely disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there
for a couple years now, and I have to say I'm sick of it.  But its ok 
when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where

can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Phil Vlasak

Hi Thomas,
I applaud you for the decision to split up the 2d and 3d games.
However I see no reason to remove Angela Carter,
from the 2d game, unless you have a male voice actor that has already 
recorded all the things she says in the game.
One suggestion is to change the pitch on the 2d voice so it is a little 
higher and a little younger than the current voice.
For example I increased the pitch of Sarah's voice in my Hogwarts game by 
ten percent so she sounds younger, and also to take ten percent off the size 
of my game.
Phil 



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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Mike Maslo
What is the status of the FPS?

Will that be put on hold while you finish developing this side scrollr?

To answer the question you asked I would agree low-tech would be best

Sent from my iPhone

On Feb 8, 2012, at 8:16 AM, Thomas Ward  wrote:

> Hello everyone,
> 
> As a lot of you are aware a few weeks ago we made a decision to
> redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
> The Temple of Life. We decided to upgrade to a 3d first-person format,
> and as can be expected got a rather mixed response from the gaming
> community at large. Some loved the idea, and others were decidedly
> upset by the change. So we've been trying to think of a fair solution
> that would make both sides happy and would fulfill our obligations to
> those who preordered Montezuma's Revenge in 2008.
> 
> What we essentially have been considering is developing two separate
> games in tandem. The first would be a side-scroller named Mysteries of
> the Ancients, a substitute for Montezuma's Revenge, and the other
> would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
> games are intended to be an accessible clone of the Tomb Raider games
> I would like them to take on a 3d first-person format to closely
> resemble the game play of the Tomb Raider games. So that left us with
> the question of what exactly to do with  Mysteries of the Ancients.
> Well, we have come up with an idea we believe you will like.
> 
> Essentially our solution is to develop a game more closely resembling
> the original concept and the game you preordered. Obviously, given the
> copyright issues at hand we can't create Montezuma's Revenge per say,
> but there are a number of classic video games  such as Montezuma's
> Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
> to them. So while we can't create Montezuma's Revenge exactly it is
> possible to create something that offers the same sort of game play
> and to be honest something we should have thought of doing a long time
> ago.
> 
> In brief what we have been looking at doing is developing a
> side-scroller similar to the Pitfall games where you are in a
> Mezo-American jungle exploring caves, ancient temples, and pyramids
> looking for treasure and artifacts. A long the way you will encounter
> various snakes, giant spiders, skeletons, spirits, etc. There will be
> the usual traps you find in such games like lava pits, fire pits,
> giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
> Last but not least, it will be a 2d side-scroller with plenty of ropes
> and vines to climb on, stone staircases to ascend and descend, ledges
> to jump up and grab, etc. So in short many of the things you have come
> to know about MOTA will still be there with a slightly different story
> and setting.
> 
> One of the major changes I can see here is while the Tomb Hunter games
> like Temple of Life will feature a female character, Angela Carter,
> we're thinking of using a male character for Mysteries of the
> Ancients. As you might expect he'll be the typical Indiana Jones type
> character who is a historian, archeologist, and adventurer.  Although,
> we don't want to copy the Indiana Jones character too closely given
> Lucas is a fanatic about copyrights,  but we don't believe being able
> to find Indiana Jones leather bull whip somewhere in the game is
> outright steeling George Lucas's copyrights. In addition to the
> classic bull whip we've been thinking of adding some Spanish weapons
> and armor to the game since we'd imagine that swords, daggers, knives,
> shields, spears, and body armor could possibly be left behind in
> various ruins. Plus all of the native Americans that lived in Central
> and South America made tools and weapons out of bone and stone. Those
> would be easier to find given that iron weapons will rust but stone
> weapons are practically impervious to decay as long as they aren't
> exposed to the weather.
> 
> That leaves us with one more issue we haven't decided upon, but is
> open to discussion. That is the sf element of the game. In Montezuma's
> Revenge, for example, it was sort of a combo of ancient weapons and
> magic with some decidedly technological traps like electric walls,
> vanishing platforms, and things like that. It was a bit strange having
> torches, swords, rolling boulders, existing side by side with
> technological traps that have no explanation for their existence.
> We're thinking of being decidedly low tech for this game as we're not
> at all sure that such things should exist in an ancient ruins unless
> there is a realistic explanation for their existence the way Lucas did
> in Kingdom of the Crystal Skull.
> 
> Anyway, we're looking forward to your thoughts. Is this something you
> would consider a reasonable compromise for Montezuma's Revenge?
> 
> Thomas Ward
> USA Games Interactive
> http://www.usagamesinteractive.com
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave 

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread blindndangerous
It will be slow going, but I guess he's right. Good luck, and if you have any 
questions I'll be happy Danswer them.

Sent from my iPhone

On Feb 8, 2012, at 9:12 AM, "dark"  wrote:

> Well mike, if it is the case that you must! group for the higher level areas, 
> then frankly I'll probably stop playing completely at that point. I don't 
> mind doing extra work to become tough enough to take them on, or waiting to 
> do them solo later than someone who groups, but I don't like the idea of 
> being forced! to group to do such things, sinse as I said grouping just is 
> not my thing at all.
> 
> Thankfully, Dentin has said quite definitively that grouping is mostly 
> unnecessary in the game unless you actually want to, so I'm hopeful that when 
> I get to the main continent I won't have too much of that sort of trouble.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Mike" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 08, 2012 2:06 PM
> Subject: Re: [Audyssey] Re Getting Back into Mudding
> 
> 
>> I see your point, and I like your idea.  But remember this.  You're only on 
>> the newbie islands.  You haven't even made it onto the mainland.  I soloed 
>> most of the newbie islands, but once you hit the mainland, everything 
>> changes.  You and your fiends won't be able to take on some of the much 
>> harder enemies in the game, and unless those NPC's are majorly powerful, 
>> you'll be screwed.
>> Mike.
>> On Feb 8, 2012, at 6:20 AM, dark wrote:
>> 
>>> Hi.
>>> 
>>> I must confess due to training with my guide dog I missed the aniversary 
>>> and indeed Christmas and Halloween specials,  annoying I know but I 
>>> have been waiting to get a dog for over two years.
>>> 
>>> One thought that does occur to me regarding grouped specials, is maybe for 
>>> those special events give an option to solo players to join groups of npcs.
>>> 
>>> Sort of like if there is a nasty invasion, the king either recruites groups 
>>> of adventurers to go and stop it, or solo adventurers to lead groups of his 
>>> royal guard, royal mages etc against the threat.
>>> 
>>> Obviously human groups will be more flexible and probably stronger, but 
>>> this way solo players stil have the opportunity.
>>> 
>>> I've recently been playing a lot of the old Eamon text rpgs, sinse a new 
>>> convertion of the windows Eamon deluxe program (with a special vi access 
>>> mode), is just being developed. There, though the adventures themselves are 
>>> all single player, you frequently get companions to help you out in combat, 
>>> and sometimes perform other functions when specially programmed to,   
>>> indeed some of the tougher adventures I found myself just using the heal 
>>> spell to keep companions alive and the blast spell to damage enemies, while 
>>> they did the actual melee fighting, hence my idea for Alter.
>>> 
>>> NEcros can already have minians to help, but when group areas are already 
>>> scaled to take into account that groups of players will contain 
>>> necromancers anyway, the advantage can balance out, or so I've found in 
>>> areas like the blackwater hollows,  which I'm going to level up a bit 
>>> before tackling, even though I should! be the right level for it now.
>>> 
>>> I imagine hard line group players won't like this sinse they'll want 
>>> special advantages to playing in groups, --- -but for those who are! solo 
>>> players I think the bennifits could outway the harm, and obfviously a group 
>>> composed of human characters is probably going to be better, or at least 
>>> much more flexible, than a group composed of one solo player and a bunch of 
>>> monsters.
>>> 
>>> When i first tried Alteraeon, I looked forward to grouping, but in practice 
>>> I found I liked it less than I thought. Being dragged around by the folo 
>>> command without time to read descriptions, and people taking far less regen 
>>> time than me and so getting annoyed.
>>> 
>>> Of course, I'm probably not the best designed character for grouping 
>>> anyway, but still if I found grouping more to my taste I probably would've 
>>> trained group abilities a bit more.
>>> 
>>> Just personal preference of course, I know some people love grouping,   
>>> and that's fine, indeed it's one of the strengths of alteraeon that group 
>>> and! solo players are very much supported by the game, I'm just suggesting 
>>> a miner rebalance to insure that support in future specials.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> plea

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Michael Feir
Absolutely reasonable Tom. That would, in essence, provide people with
what they ordered and have been waiting so long for. I for one would
be extatic to at last have such a sidescroller in hand. Hopefully,
this decision would allow you to enjoy the creation process of both
titles as fully as possible. I have some understanding of what utter
hell you've gone through trying to live up to a commitment made in
haste so long ago. I sincerely hope things work out well this time
around.

On 2/8/12, Thomas Ward  wrote:
> Hello everyone,
>
> As a lot of you are aware a few weeks ago we made a decision to
> redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
> The Temple of Life. We decided to upgrade to a 3d first-person format,
> and as can be expected got a rather mixed response from the gaming
> community at large. Some loved the idea, and others were decidedly
> upset by the change. So we've been trying to think of a fair solution
> that would make both sides happy and would fulfill our obligations to
> those who preordered Montezuma's Revenge in 2008.
>
> What we essentially have been considering is developing two separate
> games in tandem. The first would be a side-scroller named Mysteries of
> the Ancients, a substitute for Montezuma's Revenge, and the other
> would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
> games are intended to be an accessible clone of the Tomb Raider games
> I would like them to take on a 3d first-person format to closely
> resemble the game play of the Tomb Raider games. So that left us with
> the question of what exactly to do with  Mysteries of the Ancients.
> Well, we have come up with an idea we believe you will like.
>
> Essentially our solution is to develop a game more closely resembling
> the original concept and the game you preordered. Obviously, given the
> copyright issues at hand we can't create Montezuma's Revenge per say,
> but there are a number of classic video games  such as Montezuma's
> Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
> to them. So while we can't create Montezuma's Revenge exactly it is
> possible to create something that offers the same sort of game play
> and to be honest something we should have thought of doing a long time
> ago.
>
> In brief what we have been looking at doing is developing a
> side-scroller similar to the Pitfall games where you are in a
> Mezo-American jungle exploring caves, ancient temples, and pyramids
> looking for treasure and artifacts. A long the way you will encounter
> various snakes, giant spiders, skeletons, spirits, etc. There will be
> the usual traps you find in such games like lava pits, fire pits,
> giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
> Last but not least, it will be a 2d side-scroller with plenty of ropes
> and vines to climb on, stone staircases to ascend and descend, ledges
> to jump up and grab, etc. So in short many of the things you have come
> to know about MOTA will still be there with a slightly different story
> and setting.
>
> One of the major changes I can see here is while the Tomb Hunter games
> like Temple of Life will feature a female character, Angela Carter,
> we're thinking of using a male character for Mysteries of the
> Ancients. As you might expect he'll be the typical Indiana Jones type
> character who is a historian, archeologist, and adventurer.  Although,
> we don't want to copy the Indiana Jones character too closely given
> Lucas is a fanatic about copyrights,  but we don't believe being able
> to find Indiana Jones leather bull whip somewhere in the game is
> outright steeling George Lucas's copyrights. In addition to the
> classic bull whip we've been thinking of adding some Spanish weapons
> and armor to the game since we'd imagine that swords, daggers, knives,
> shields, spears, and body armor could possibly be left behind in
> various ruins. Plus all of the native Americans that lived in Central
> and South America made tools and weapons out of bone and stone. Those
> would be easier to find given that iron weapons will rust but stone
> weapons are practically impervious to decay as long as they aren't
> exposed to the weather.
>
> That leaves us with one more issue we haven't decided upon, but is
> open to discussion. That is the sf element of the game. In Montezuma's
> Revenge, for example, it was sort of a combo of ancient weapons and
> magic with some decidedly technological traps like electric walls,
> vanishing platforms, and things like that. It was a bit strange having
> torches, swords, rolling boulders, existing side by side with
> technological traps that have no explanation for their existence.
> We're thinking of being decidedly low tech for this game as we're not
> at all sure that such things should exist in an ancient ruins unless
> there is a realistic explanation for their existence the way Lucas did
> in Kingdom of the Crystal Skull.
>
> Anyway, we're looking forw

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread blindndangerous
Again, that's only the newbie islands. I do see your point. Just make sure that 
you remember that you can group if you always  have the option of doing it.

Sent from my iPhone

On Feb 8, 2012, at 9:27 AM, "dark"  wrote:

> Hi mike.
> 
> It's not the socializing part of groups I dislike, it's actually the grouping 
> aspect. Running round an area as I said, with no time to read descriptions, 
> or haing a fight with everyone using goodness knows what. Call me a loner, 
> but it just didn't appeal to me when i tried it.
> 
> Myself, I'd just try someone like that, knock him down, hit him with a 
> stinking clown, then run off for a minute and regen my mana, go back, tool up 
> with all my protective spells and companions, and have another go.
> 
> This is how I got through some tougher monsters like the giant squid on the 
> viking ship or the evil wizard in the swamp.
> 
> Look at black water hollows. It's a tough area, and I've been told to go in 
> with a group, however I'm just levelling until i can do it, and iproving my 
> stats and spells.
> 
> Yes, it probably takes more time, but it is just the way I prefer to do 
> things. If however the game was setup in such a way that was impossible, 
> that! would be the point I would lose interest.
> 
> Beware the grue!
> Dark.
> - Original Message - From: "Mike" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 08, 2012 2:16 PM
> Subject: Re: [Audyssey] Re Getting Back into Mudding
> 
> 
>> I wouldn't say you're forced, but it would definitely help.  Plus, if you 
>> don't want to socialize, turn of group talk.  I'll give an example.  I was 
>> helping out a friend of mine get some spell comps for him to make potions. I 
>> knew that if we killed an alchemist in the first town that we could get 
>> plenty of them.  We tried twice, both times with two fiends that I put up. 
>> SInce this guy continually casts things like fire web, feeble mind, and 
>> dispel, we kept getting rebuffed, their by making us effective.  The first 
>> time we went in that room and tried, we knocked him down 7%, and my friend 
>> ended up getting killed.  I called in a friend of mine who could leap attack 
>> in his hit set, and we took him down with me keeping the fiends up, Wolfton 
>> blasting, and Fighter hitting with leap attacks.  But even so, it took a bit 
>> to take him down.  Wolfton is total level 88, my main character is total 
>> level 93, and I know Fighter is somewhere in the 100's for total levels.  
>> So, you could try to solo, but it's just my thought that you will need a 
>> group for the higher level areas.  Also, if you die, and you don't have any 
>> friends on their, you won't be getting your xp back, as you can't resurrect 
>> your own corpse, and you won't know anyone who will be able to do it for 
>> you.  So socializing would kinda have to happen for that to work.
>> Mike.
>> On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote:
>> 
>>> I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to 
>>> solve some higher level quests and special events, you're basically forced 
>>> to group. Is this true? I don't mean to sound antisocial by saying this, 
>>> but I flat out refuse to group on muds. I don't play muds to socialize. 
>>> There are plenty of other outlets that I use for making friends. I play 
>>> muds to get lost in the game world and to independently strengthen and 
>>> develop my character.
>>> Allison
>>> --
>>> From: "Mike" 
>>> Sent: Tuesday, February 07, 2012 12:53 PM
>>> To: "Gamers Discussion list" 
>>> Subject: Re: [Audyssey] Re Getting Back into Mudding
>>> 
 I completely disagree.  I think that alter is a great mud, no matter what 
 level, same with Project bob and others.  If you get tired of it, then 
 find something else to do.  I've been on alter for a few months, and have 
 gotten several people into it.  I have met some realy great friends on 
 their, who are always ready to group.  With the added thing of Dentin 
 adding new classes, it''ll be even more fun when those are released. So, I 
 completely disagree with you.
 Mike.
 On Feb 7, 2012, at 3:36 PM, Ben wrote:
 
> Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
> there
> for a couple years now, and I have to say I'm sick of it.  But its ok when
> you start, but after a while its just not fun, with the amounts of xp 
> being
> ridiculous! For leveling.
> 
> Ben.
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Kelly Sapergia
> Sent: 07 February 2012 20:04
> To: gamers@audyssey.org
> Subject: [Audyssey] Re Getting Back into Mudding
> 
> Hi Dark,
> 
> Thanks for the information about Alter Aeon. I'll take a look at it. Where
> can the sounds and files for MushClient be downloaded from?
>>

Re: [Audyssey] Has anyone ever been able to play the Infocom textadventure Shogun?

2012-02-08 Thread Jenni Palmer

somethin like the application failed to initialize properly 0cx5
somethin like that.
someone said mem addy violation, but I wanna sort this out.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 6:07 AM
Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom 
textadventure Shogun?




Hi,

What's the error you are getting?


On 2/7/12, Jenni Palmer  wrote:
I tried winfrotz, but it wont run. i get some application error Yeah i 
setup

a whole new windows account to ensure i was runnin with admin that is a
painful process since i am still in the middle of it.
Nothin i have tried works!


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---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark

Hi mike.

It's not the socializing part of groups I dislike, it's actually the 
grouping aspect. Running round an area as I said, with no time to read 
descriptions, or haing a fight with everyone using goodness knows what. Call 
me a loner, but it just didn't appeal to me when i tried it.


Myself, I'd just try someone like that, knock him down, hit him with a 
stinking clown, then run off for a minute and regen my mana, go back, tool 
up with all my protective spells and companions, and have another go.


This is how I got through some tougher monsters like the giant squid on the 
viking ship or the evil wizard in the swamp.


Look at black water hollows. It's a tough area, and I've been told to go in 
with a group, however I'm just levelling until i can do it, and iproving my 
stats and spells.


Yes, it probably takes more time, but it is just the way I prefer to do 
things. If however the game was setup in such a way that was impossible, 
that! would be the point I would lose interest.


Beware the grue!
Dark.
- Original Message - 
From: "Mike" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 2:16 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


I wouldn't say you're forced, but it would definitely help.  Plus, if you 
don't want to socialize, turn of group talk.  I'll give an example.  I was 
helping out a friend of mine get some spell comps for him to make potions. 
I knew that if we killed an alchemist in the first town that we could get 
plenty of them.  We tried twice, both times with two fiends that I put up. 
SInce this guy continually casts things like fire web, feeble mind, and 
dispel, we kept getting rebuffed, their by making us effective.  The first 
time we went in that room and tried, we knocked him down 7%, and my friend 
ended up getting killed.  I called in a friend of mine who could leap 
attack in his hit set, and we took him down with me keeping the fiends up, 
Wolfton blasting, and Fighter hitting with leap attacks.  But even so, it 
took a bit to take him down.  Wolfton is total level 88, my main character 
is total level 93, and I know Fighter is somewhere in the 100's for total 
levels.  So, you could try to solo, but it's just my thought that you will 
need a group for the higher level areas.  Also, if you die, and you don't 
have any friends on their, you won't be getting your xp back, as you can't 
resurrect your own corpse, and you won't know anyone who will be able to do 
it for you.  So socializing would kinda have to happen for that to work.

Mike.
On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote:

I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order 
to solve some higher level quests and special events, you're basically 
forced to group. Is this true? I don't mean to sound antisocial by saying 
this, but I flat out refuse to group on muds. I don't play muds to 
socialize. There are plenty of other outlets that I use for making 
friends. I play muds to get lost in the game world and to independently 
strengthen and develop my character.

Allison
--
From: "Mike" 
Sent: Tuesday, February 07, 2012 12:53 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I completely disagree.  I think that alter is a great mud, no matter 
what level, same with Project bob and others.  If you get tired of it, 
then find something else to do.  I've been on alter for a few months, 
and have gotten several people into it.  I have met some realy great 
friends on their, who are always ready to group.  With the added thing 
of Dentin adding new classes, it''ll be even more fun when those are 
released. So, I completely disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there
for a couple years now, and I have to say I'm sick of it.  But its ok 
when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where

can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread enes

hi,
well sometimes you might need to group
though if you like soloing you might pick necromancer
since you pretty much have tanks, hitters etc
so you can work more independantly

--
From: "Allison Mervis" 
Sent: Wednesday, February 08, 2012 11:01 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to 
solve some higher level quests and special events, you're basically forced 
to group. Is this true? I don't mean to sound antisocial by saying this, 
but I flat out refuse to group on muds. I don't play muds to socialize. 
There are plenty of other outlets that I use for making friends. I play 
muds to get lost in the game world and to independently strengthen and 
develop my character.

Allison
--
From: "Mike" 
Sent: Tuesday, February 07, 2012 12:53 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

I completely disagree.  I think that alter is a great mud, no matter what 
level, same with Project bob and others.  If you get tired of it, then 
find something else to do.  I've been on alter for a few months, and have 
gotten several people into it.  I have met some realy great friends on 
their, who are always ready to group.  With the added thing of Dentin 
adding new classes, it''ll be even more fun when those are released. So, 
I completely disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there
for a couple years now, and I have to say I'm sick of it.  But its ok 
when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where

can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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"If you think you are beaten, you are;
If you think you dare not, you don't;
If you'd like to win, but you think you can't,
It's almost a cinch you won't;
If you think you'll lose, you've lost,
For out in the world you'll find
Success begins with a fellow's will
It's all in the state of mind.
"Full many a race is

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread enes

hi,
well as you level you have more sources of gaining xp
so naturally the number goes up
wait til you level your fifth class to 35
lol

--
From: "Ben" 
Sent: Tuesday, February 07, 2012 10:36 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] Re Getting Back into Mudding

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there

for a couple years now, and I have to say I'm sick of it.  But its ok when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. Where
can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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"If you think you are beaten, you are;
If you think you dare not, you don't;
If you'd like to win, but you think you can't,
It's almost a cinch you won't;
If you think you'll lose, you've lost,
For out in the world you'll find
Success begins with a fellow's will
It's all in the state of mind.
"Full many a race is lost
Ere even a race is run,
And many a coward fails
Ere even his work's begun.
Think big, and your deeds will grow,
Think small and you fall behind,
Think that you can, and you will;
It's all in the state of mind.
"If you think you are outclassed, you are;
You've got to think high to rise;
You've got to be sure of yourself
before You can ever win a prize.
Life's battle doesn't always go
To the stronger or faster man;
But sooner or later, the man who wins
Is the fellow who thinks he can."




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Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding

2012-02-08 Thread Mike
That's how I do it as well, just opening it from mush client itself.  Let me 
know if you need any help, I'd be happy to run you xp, and help you with the 
deeds on the newbie islands.  My main character is named Silenced, and my 
newbie character is Japhrimel.  Silenced is a necro warrior, japhrimel is a 
cleric mage.
Mike.
On Feb 8, 2012, at 1:26 AM, Kelly Sapergia wrote:

> Hi All,
> 
> I just created my character on Alter Aeon (I'm a necromancer named Baruko), 
> and went through a few of the rooms, completing a quest in the process. So 
> far, I'm very impressed. I'm using the Mush-Z pack to play the game, and 
> really like the sounds and music. One thing has me stumped, however. I have 
> the Sendspace Wizard installed on the computer I'm playing the game on. If I 
> choose "Play Alter Aeon" from the Start Menu, the Wizard program comes up 
> instead of Mush-Z. I don't know what MCL files are supposed to do in the 
> Wizard program, but it brings up an upload dialog, which I definitely don't 
> want. The only way I've found to get around this is to load the Mush-Z 
> program, then select the file from the Open dialog. Has anyone else 
> experienced this issue? It's nothing major as I don't mind going through the 
> client, but I find it odd just the same.
> Other than that, I think this is going to be a pretty good game. I'm also 
> considering maybe purchasing VIPMud to play some other MUDs, but we'll see as 
> time goes on.
> 
> Thanks.
> 
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
> 
> Personal Website: www.ksapergia.net
> Business Website: www.kjsproductions.com
> 
> 
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Mike
I wouldn't say you're forced, but it would definitely help.  Plus, if you don't 
want to socialize, turn of group talk.  I'll give an example.  I was helping 
out a friend of mine get some spell comps for him to make potions.  I knew that 
if we killed an alchemist in the first town that we could get plenty of them.  
We tried twice, both times with two fiends that I put up.  SInce this guy 
continually casts things like fire web, feeble mind, and dispel, we kept 
getting rebuffed, their by making us effective.  The first time we went in that 
room and tried, we knocked him down 7%, and my friend ended up getting killed.  
I called in a friend of mine who could leap attack in his hit set, and we took 
him down with me keeping the fiends up, Wolfton blasting, and Fighter hitting 
with leap attacks.  But even so, it took a bit to take him down.  Wolfton is 
total level 88, my main character is total level 93, and I know Fighter is 
somewhere in the 100's for total levels.  So, you could try to solo, but it's 
just my thought that you will need a group for the higher level areas.  Also, 
if you die, and you don't have any friends on their, you won't be getting your 
xp back, as you can't resurrect your own corpse, and you won't know anyone who 
will be able to do it for you.  So socializing would kinda have to happen for 
that to work.
Mike.
On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote:

> I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to 
> solve some higher level quests and special events, you're basically forced to 
> group. Is this true? I don't mean to sound antisocial by saying this, but I 
> flat out refuse to group on muds. I don't play muds to socialize. There are 
> plenty of other outlets that I use for making friends. I play muds to get 
> lost in the game world and to independently strengthen and develop my 
> character.
> Allison
> --
> From: "Mike" 
> Sent: Tuesday, February 07, 2012 12:53 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Re Getting Back into Mudding
> 
>> I completely disagree.  I think that alter is a great mud, no matter what 
>> level, same with Project bob and others.  If you get tired of it, then find 
>> something else to do.  I've been on alter for a few months, and have gotten 
>> several people into it.  I have met some realy great friends on their, who 
>> are always ready to group.  With the added thing of Dentin adding new 
>> classes, it''ll be even more fun when those are released. So, I completely 
>> disagree with you.
>> Mike.
>> On Feb 7, 2012, at 3:36 PM, Ben wrote:
>> 
>>> Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on there
>>> for a couple years now, and I have to say I'm sick of it.  But its ok when
>>> you start, but after a while its just not fun, with the amounts of xp being
>>> ridiculous! For leveling.
>>> 
>>> Ben.
>>> 
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of Kelly Sapergia
>>> Sent: 07 February 2012 20:04
>>> To: gamers@audyssey.org
>>> Subject: [Audyssey] Re Getting Back into Mudding
>>> 
>>> Hi Dark,
>>> 
>>> Thanks for the information about Alter Aeon. I'll take a look at it. Where
>>> can the sounds and files for MushClient be downloaded from?
>>> 
>>> Thanks.
>>> 
>>> Yours Sincerely,
>>> Kelly John Sapergia
>>> Show Host and Production Director
>>> The Global Voice Internet Radio
>>> www.theglobalvoice.info
>>> 
>>> Personal Website: www.ksapergia.net
>>> Business Website: www.kjsproductions.com
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>>> send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
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>>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread dark
Well mike, if it is the case that you must! group for the higher level 
areas, then frankly I'll probably stop playing completely at that point. I 
don't mind doing extra work to become tough enough to take them on, or 
waiting to do them solo later than someone who groups, but I don't like the 
idea of being forced! to group to do such things, sinse as I said grouping 
just is not my thing at all.


Thankfully, Dentin has said quite definitively that grouping is mostly 
unnecessary in the game unless you actually want to, so I'm hopeful that 
when I get to the main continent I won't have too much of that sort of 
trouble.


Beware the grue!

Dark.
- Original Message - 
From: "Mike" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 2:06 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


I see your point, and I like your idea.  But remember this.  You're only on 
the newbie islands.  You haven't even made it onto the mainland.  I soloed 
most of the newbie islands, but once you hit the mainland, everything 
changes.  You and your fiends won't be able to take on some of the much 
harder enemies in the game, and unless those NPC's are majorly powerful, 
you'll be screwed.

Mike.
On Feb 8, 2012, at 6:20 AM, dark wrote:


Hi.

I must confess due to training with my guide dog I missed the aniversary 
and indeed Christmas and Halloween specials,  annoying I know but I 
have been waiting to get a dog for over two years.


One thought that does occur to me regarding grouped specials, is maybe 
for those special events give an option to solo players to join groups of 
npcs.


Sort of like if there is a nasty invasion, the king either recruites 
groups of adventurers to go and stop it, or solo adventurers to lead 
groups of his royal guard, royal mages etc against the threat.


Obviously human groups will be more flexible and probably stronger, but 
this way solo players stil have the opportunity.


I've recently been playing a lot of the old Eamon text rpgs, sinse a new 
convertion of the windows Eamon deluxe program (with a special vi access 
mode), is just being developed. There, though the adventures themselves 
are all single player, you frequently get companions to help you out in 
combat, and sometimes perform other functions when specially programmed 
to,   indeed some of the tougher adventures I found myself just using 
the heal spell to keep companions alive and the blast spell to damage 
enemies, while they did the actual melee fighting, hence my idea for 
Alter.


NEcros can already have minians to help, but when group areas are already 
scaled to take into account that groups of players will contain 
necromancers anyway, the advantage can balance out, or so I've found in 
areas like the blackwater hollows,  which I'm going to level up a bit 
before tackling, even though I should! be the right level for it now.


I imagine hard line group players won't like this sinse they'll want 
special advantages to playing in groups, --- -but for those who are! solo 
players I think the bennifits could outway the harm, and obfviously a 
group composed of human characters is probably going to be better, or at 
least much more flexible, than a group composed of one solo player and a 
bunch of monsters.


When i first tried Alteraeon, I looked forward to grouping, but in 
practice I found I liked it less than I thought. Being dragged around by 
the folo command without time to read descriptions, and people taking far 
less regen time than me and so getting annoyed.


Of course, I'm probably not the best designed character for grouping 
anyway, but still if I found grouping more to my taste I probably 
would've trained group abilities a bit more.


Just personal preference of course, I know some people love 
grouping,   and that's fine, indeed it's one of the strengths of 
alteraeon that group and! solo players are very much supported by the 
game, I'm just suggesting a miner rebalance to insure that support in 
future specials.


Beware the grue!

Dark.

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ple

Re: [Audyssey] Re Getting Back into Mudding

2012-02-08 Thread Mike
I see your point, and I like your idea.  But remember this.  You're only on the 
newbie islands.  You haven't even made it onto the mainland.  I soloed most of 
the newbie islands, but once you hit the mainland, everything changes.  You and 
your fiends won't be able to take on some of the much harder enemies in the 
game, and unless those NPC's are majorly powerful, you'll be screwed.
Mike.
On Feb 8, 2012, at 6:20 AM, dark wrote:

> Hi.
> 
> I must confess due to training with my guide dog I missed the aniversary and 
> indeed Christmas and Halloween specials,  annoying I know but I have been 
> waiting to get a dog for over two years.
> 
> One thought that does occur to me regarding grouped specials, is maybe for 
> those special events give an option to solo players to join groups of npcs.
> 
> Sort of like if there is a nasty invasion, the king either recruites groups 
> of adventurers to go and stop it, or solo adventurers to lead groups of his 
> royal guard, royal mages etc against the threat.
> 
> Obviously human groups will be more flexible and probably stronger, but this 
> way solo players stil have the opportunity.
> 
> I've recently been playing a lot of the old Eamon text rpgs, sinse a new 
> convertion of the windows Eamon deluxe program (with a special vi access 
> mode), is just being developed. There, though the adventures themselves are 
> all single player, you frequently get companions to help you out in combat, 
> and sometimes perform other functions when specially programmed to,   
> indeed some of the tougher adventures I found myself just using the heal 
> spell to keep companions alive and the blast spell to damage enemies, while 
> they did the actual melee fighting, hence my idea for Alter.
> 
> NEcros can already have minians to help, but when group areas are already 
> scaled to take into account that groups of players will contain necromancers 
> anyway, the advantage can balance out, or so I've found in areas like the 
> blackwater hollows,  which I'm going to level up a bit before tackling, 
> even though I should! be the right level for it now.
> 
> I imagine hard line group players won't like this sinse they'll want special 
> advantages to playing in groups, --- -but for those who are! solo players I 
> think the bennifits could outway the harm, and obfviously a group composed of 
> human characters is probably going to be better, or at least much more 
> flexible, than a group composed of one solo player and a bunch of monsters.
> 
> When i first tried Alteraeon, I looked forward to grouping, but in practice I 
> found I liked it less than I thought. Being dragged around by the folo 
> command without time to read descriptions, and people taking far less regen 
> time than me and so getting annoyed.
> 
> Of course, I'm probably not the best designed character for grouping anyway, 
> but still if I found grouping more to my taste I probably would've trained 
> group abilities a bit more.
> 
> Just personal preference of course, I know some people love grouping,   
> and that's fine, indeed it's one of the strengths of alteraeon that group 
> and! solo players are very much supported by the game, I'm just suggesting a 
> miner rebalance to insure that support in future specials.
> 
> Beware the grue!
> 
> Dark. 
> 
> ---
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Re: [Audyssey] Bug in Swamp

2012-02-08 Thread Lori Duncan
Hi no, I didn't amend the config file, everything is just left the way it 
was normally.  As for my name I just used my own Lori, not very imagenitive, 
but I wanted to see if I liked the game first, and once I get more xp I can 
always change it to something more mean, something all zombies will fear. 
:)


--
From: "Richard Sherman" 
Sent: Wednesday, February 08, 2012 8:31 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Bug in Swamp


HI,
The guard is still there. And why the zombies spawn or get inside the safe
zone I don't know.

As for your beacon problem, did you amend the key config file? If not,
delete it and it will make a new one when you start the game. Maybe
something  is wrong with that tfile .

BTW, what is your name for swamp?

Shermanator
- Original Message - 
From: "Lori Duncan" 

Sent: Wednesday, February 08, 2012 12:15 AM

Hi thanks, I tried my other radars and they all seem to work, it's just my
exit tracker which doesn't.  what happened to the guy outside of the
safe zone, did he drop off for a while and let those zombies in :)  From:


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Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Ron Kolesar

Thank you D.
When ever I join a project with sighted people, I suggest that they do the 
following to get a taste of how a blind person has to see either through 
their fingertips and or ears.

Take a look at your monitors with your normal eyes.
Then close your eyes and ask yourself the following question.
I just saw that with my normal eye sighte.
How do I get the same information across to someone who has to see by using 
their ears and or fingertips?

Which this is a valid question.
I in turn answer the question like this.
It is simple.
Just add a little extra details to your explanations.
Yes for the computer and what we do with the pc.
Yes most of the time we do use our ears to read the screens and to see what 
is around us in the games.
So we do need the extra sounds to represent the different objectives and or 
moves and enmenys within a game.
The sighted just don't think of how do do something in any different ways 
unless they can use their eyes.

Even we who were lucky enough to have some sighte while growing up.
We're all born with our eyes for the most part and we all use them if and 
when we can.

When we can't.
We have to learn  how to see in other ways that yes we as a indpendant blidn 
person takes for granted.

I've always said the following.
roughly 98 to 99 percent of the normal public needs to be educated.
Why is this?
Because if they don't work with someone, who has a friend or love one who 
has a visual problem.
They just don't know what we need and how we can get a long just like anyone 
else.
It is our job to help them to be educated just like when we needed to be 
educated when we all were going through rehab and learning about the NLS 
program and so on.

So let's continue to educate the sighted.
Pretty much some of the technology that we only originally had to use, the 
sighted are getting lazy and now also are starting to use speech output 
devices as well.
Just yesterday at Physical Theropy I created a monster by showing the 
perkins and brailling alphabet cards.
So take that extra step next time and try to show the general public that 
yes we can get the same info that you need, we just do the same things in a 
different way.

That's my two cents on this subject.
Ron and current Leader Dog who states " A service dog beats a long white 
cane paws down any day of the week".



-Original Message- 
From: dark

Sent: Wednesday, February 08, 2012 3:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility 
was,Re: FINALLY! There is a Wii game for the blind!


Hi clemment.

As I said, currently I just am not convinced you get enough information
about what moves are happening. yes, you can learn them, but you couldn't
instantly identify them.

a vertical position sound would not be exact, but would at least let you
know where a move was hitting, and thus give you a better idea what was
going on.

As for it being too complex, well I really don't see the problem there. you
already have different hit soundds in streeetfighter for the use of light,
medium, and heavy attacks, this would just be a question of using a similar
system for attacks pointed at the head, abdoman, or legs of your character.
Of course it wouldn't be an exact system, but fighting isn't an exact
science, it would however let you know where to block.

there would also bbe no need to slow it down either.

As to positional audio, as I said from what I've noticed thus far the
positional audio in the game is absolute, not relative.

if you and the opponent are both on the left of the arena, you here both!
sets of sounds to the left, not yours in the center and your opponents to
the left relative to his/her position.

My suggestions were made to give a blind player as much access to
information during a match of a game they'd never played before as a sighted
player, and were meant with that aime.

Beware the grue!

Dark.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 08, 2012 6:14 AM
Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility
was,Re: FINALLY! There is a Wii game for the blind!


Hmm. I've been looking at your ideas and I think it's an interesting 
list... but to be honest the only one I think needs to be in is the one 
about projectiles having extended sounds. There are fighters that already 
do the position thing. As to projectiles, well, though I think they should 
be extended, I think that the time between the launch of a projectile and 
its connection to either the character or the character's blocking is 
frankly enough to tell the distance between one character and the other. 
As to your other comments...
3: A universal system of hit sounds to indicate the relative vertical 
position of a move.
This would only be necessary for jump-in attacks, and I think there would 
be no possible way for audio to be detailed enough to cue the angle 
without being so obvious that it adds 

Re: [Audyssey] Indiana Jones accessible games.

2012-02-08 Thread Thomas Ward
Hi Phil,

Not really. The Aztec level is cool, no doubt about that, but isn't
anything like Raiders of the Lost Ark. Although, the jungle, wall of
vines, and the Aztec level are sort of in the Indiana Jones genre
provided you ignore the sf theme of fixing teleporters and beaming
around the world  looking for Dr. Wobbles hideout.


On 2/7/12, Phil Vlasak  wrote:
> Hi Michael.
> I think the Aztec level of Monkey Business by Draconis is just like the
> first Indiana Jones movie, Raiders of the Lost Arc.
>

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