Re: [Audyssey] Need help with QuentinC play room.
You could have problems with NVDA 64 bits. Try replacing nvdaControllerClient.dll with the 64 bit version. In 32 bit version you shouldn't have any problem with jaws, NVDA, window eye, ystem access or supernova. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
True. April sounds right. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "BRYAN PETERSON" To: "Gamers Discussion list" Sent: Thursday, February 09, 2012 1:56 AM Subject: Re: [Audyssey] The Dragon Listens My guess is April since it said four. March would be three. On 2/8/12, Charles Rivard wrote: In such a game, you might have to rob Peter to pay Paul. And, of course, your character is Mary. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 8:16 PM Subject: Re: [Audyssey] The Dragon Listens I can't wait for the dragon to speak. as long as it's name is not Puff, the magic dragon who lived by the sea, And frolicked in the autumn mist in a land called Honah Lee. I don't want to play any game with frolicking. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Just one question. Was Pitfall Harry hairy? LOL. Sorry. Just had to comment on that since I assume we were talking about the name Harry and not the adjective. And Dark I was just going to mention the Holy Hand Grenade. Once the number three, being the third number be reached, lobbest thou thy Holy Hand Grenade of Anteok toward thy foe, who being naughty in my sight shall snuff it. Amen. On 2/8/12, dark wrote: > Hi tom. > > I agree on the main character using magic being not a good idea, but magic > items,enemies or effects in the game could be fun. > > for instance, statues animated by ancient spells, skeletons and other undead > as enemies, some mutant or mythical creatures (pitfall had jaguar men as I > remember), maybe even demonic type creatures such as bestial imps summoned > to guard the tombs. > > also, you could get some magic weapons that did special stuff, like a magic > bow with infinite arrows, or an ever burning torch that never needed > relighting. > > while I've not played the original pitfall, the Snes remake (which i do own > abd have played a fair bit), does have some things like that, particularly > some limited use, screen clearing weapons your character has just referd to > as "exploding stones" > > while I suppose these could be scientific in origin somehow, it doesn't seem > likely, given that your explicitely stated to be using ancient Inca weapons > in the game, and all your other weapons, a sling that can hit close or > throw a rock projectile and a boomerang, are pretty in keeping with the > primative technology theme. > > so, unless the Inca's had handgrinades, magic "exploding stones" sounds > reasonable, and could work here too as a weapon you could find, pick up and > use. > > then again, I suppose hand grenades aren't too unreasonable, afterall that > famous and oft quoted book of the bible known as the book of Armaments > refers to the Holy hand grenade of anthiock :D. > > "three shal be the number of the counting, and the number of the counting > shal be three. To four shalt thou not count, neither shalt thou count unto > two unless thou proceedeth thense to three. Five is right out" > "Hurl thou the holy hand grenade at thy foe, for he hath been naughty in my > site, and he shal snuff it!" > > appologies to all those who haven't seen Monty python and the holy graille, > though I'd recommend anyone who hasn't seen it to deffinately do so! :D. > > Beware the grue! > > Dark.and > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
My guess is April since it said four. March would be three. On 2/8/12, Charles Rivard wrote: > In such a game, you might have to rob Peter to pay Paul. And, of course, > your character is Mary. > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original Message - > From: "Phil Vlasak" > To: "Gamers Discussion list" > Sent: Wednesday, February 08, 2012 8:16 PM > Subject: Re: [Audyssey] The Dragon Listens > > >>I can't wait for the dragon to speak. >> as long as it's name is not Puff, the magic dragon who lived by the sea, >> And frolicked in the autumn mist in a land called Honah Lee. >> I don't want to play any game with frolicking. >> smiles, >> Phil >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] So, what interpreter should I use for Infocom's Shogun?
I've been following the thread regarding the Shogun thread, but I am still at a loss as to what interpreter to use. Can someone give me a point, or a kick in the right direction on this? Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon and Disappearing Items
type level when you get the required exp for a class say, cleric ya can type level cleric - Original Message - From: "MissWings" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 10:27 PM Subject: Re: [Audyssey] Alter Aeon and Disappearing Items I was wondering why the NPC I killed last night came back to life on me! Guess I know why now! It means I have a duplicate of what he was wearing, but maybe I can sell it somewhere, though I haven't figured out just where yet. I'm a level five mage, and I just started playing last night. On an unrelated note, is it possible to have more than one class, or are you limited to the class you choose when you first create your character? At 07:27 PM 2/8/2012, you wrote: Hi Kelly. To get items use get all, or get all corpse, indeed just hitting F3 will do that for you in mushclient. I'm not sure why the items vanished, though I have occasionally seen npcs remove items that are on the ground for a long time without cause, though usually you have to wait around a fair amount of time for that to happen and it certainly doesn't during boss fights. As for resetting your character, certainly not! Even if you did miss an item, just wait for a bit and he'll respawn (repop as it's called in the game), so that you can kill him again and get the stuff. I'm just rediscovering the joys of alteraeon myself, so if you want a hand in the game, just let me know, my character is thelok t h e l o k. then again what Kevin said is true, the newbie and gossip channels are also great for advice, as indeed are the help pages (I still look at help now occasionally, and i'm level 25 at the moment). Beware the grue! Dar. - Original Message - From: "Kelly Sapergia" To: Sent: Wednesday, February 08, 2012 11:25 PM Subject: [Audyssey] Alter Aeon and Disappearing Items Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the main enemy, and was told it wasn't there. Sure enough, the items that had been there were gone, and I'm pretty sure that key was needed to unlock a chest I found later. If that's the case, I'm stuck. Is there any way I can recover the key, or do I have to reset my character and try again? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2112/4796 - Release Date: 02/08/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Making MUDs Speak in Mush-Z
hit control shift p find the add button find the plugins directory then the tts jfw plugin is the one I use but I can't remember if that package includes it. jaws will ramble on as per normal. but you will need to customize the prompts or use the add blank line to prompt I think. or figure out if the mud supports a newline token on prompts or turn prompts off. I personally set hp mana move exp to next level. thats my prompt. usually on like rom muds %h %m %v %X then something like %c for carriage return or %n for newline. I check help prompt when I first start the file. otherwise I turn off prompt and talk to admins if I find no solution because i prefer some type of prompt, I just don't play that mud. have several I don't play for that reason. So, in short. prompt ansi and ascii art are your biggest traumas aardwolf has a setup all good for that. I have a customized file. then i zip my directory, then I just put it in a db folder and put a pub link up - Original Message - From: "Kelly Sapergia" To: Sent: Wednesday, February 08, 2012 9:45 PM Subject: [Audyssey] Making MUDs Speak in Mush-Z Hi, When I went to a different MUD with Mush-Z just now, I noticed that it didn't start speaking by default like Alter Aeon does. How do you enable that function in a custom MUD? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon and Disappearing Items
I was wondering why the NPC I killed last night came back to life on me! Guess I know why now! It means I have a duplicate of what he was wearing, but maybe I can sell it somewhere, though I haven't figured out just where yet. I'm a level five mage, and I just started playing last night. On an unrelated note, is it possible to have more than one class, or are you limited to the class you choose when you first create your character? At 07:27 PM 2/8/2012, you wrote: Hi Kelly. To get items use get all, or get all corpse, indeed just hitting F3 will do that for you in mushclient. I'm not sure why the items vanished, though I have occasionally seen npcs remove items that are on the ground for a long time without cause, though usually you have to wait around a fair amount of time for that to happen and it certainly doesn't during boss fights. As for resetting your character, certainly not! Even if you did miss an item, just wait for a bit and he'll respawn (repop as it's called in the game), so that you can kill him again and get the stuff. I'm just rediscovering the joys of alteraeon myself, so if you want a hand in the game, just let me know, my character is thelok t h e l o k. then again what Kevin said is true, the newbie and gossip channels are also great for advice, as indeed are the help pages (I still look at help now occasionally, and i'm level 25 at the moment). Beware the grue! Dar. - Original Message - From: "Kelly Sapergia" To: Sent: Wednesday, February 08, 2012 11:25 PM Subject: [Audyssey] Alter Aeon and Disappearing Items Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the main enemy, and was told it wasn't there. Sure enough, the items that had been there were gone, and I'm pretty sure that key was needed to unlock a chest I found later. If that's the case, I'm stuck. Is there any way I can recover the key, or do I have to reset my character and try again? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2112/4796 - Release Date: 02/08/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Making MUDs Speak in Mush-Z
Hi, When I went to a different MUD with Mush-Z just now, I noticed that it didn't start speaking by default like Alter Aeon does. How do you enable that function in a custom MUD? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
In such a game, you might have to rob Peter to pay Paul. And, of course, your character is Mary. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 8:16 PM Subject: Re: [Audyssey] The Dragon Listens I can't wait for the dragon to speak. as long as it's name is not Puff, the magic dragon who lived by the sea, And frolicked in the autumn mist in a land called Honah Lee. I don't want to play any game with frolicking. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Need file to run Descent into madness.
Hello, I have check the Descent folder, and I don't have the SDL libraries. I need to know what to do in this case? I have uninstall and reinstall the game about five times and I am still getting the same message. Can someone please help me with this? If someone could copy and paste the missing file and email it to me that would be great, or tell me how or where to get it from. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
Hi, Too bad that. Maybe you could give Jackie Paper and Puff a happy ending. Lol Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Wednesday, February 08, 2012 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Dragon Listens I can't wait for the dragon to speak. as long as it's name is not Puff, the magic dragon who lived by the sea, And frolicked in the autumn mist in a land called Honah Lee. I don't want to play any game with frolicking. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2112/4796 - Release Date: 02/08/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
I can't wait for the dragon to speak. as long as it's name is not Puff, the magic dragon who lived by the sea, And frolicked in the autumn mist in a land called Honah Lee. I don't want to play any game with frolicking. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
cool! I can't wait, especially sinse this sounds like a redesign of an old title completely anew. I was also very amused at the comment about this not being spam, the Dragon obviously does! listen :D. Beware the grue! Dark. - Original Message - From: "Draconis Entertainment" To: "Gamers Discussion list" Sent: Thursday, February 09, 2012 12:11 AM Subject: [Audyssey] The Dragon Listens #2 08/February/2012 The dragon listens. The dragon hears. It is not yet time for the dragon to speak, but that time will come. It draws ever closer. Something never seen shall soon be hatched, But first rebirth of that which matched… Something old, something new, 'tis not spam, it's a clue… No more are ancient relics patched. Driven hard to make the haul, A famous country canon ball… The dragon will again be seen, Before four and five tenth's nineteen, The biggest things must start out small… --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on VIPGamesZone.
Hi Michael. all of Vip gameszone's games can be played against the computer at various diffciulty levels, in fact when i first bought Galaxy ranger myself my university It networked wouldn't let me connect to someone else's ip, so I just had the computer to play on. the same goes for all the sport games too, in fact it might even be more correct to say that the games are offline games that happen to have the capability to connect to another person over the net, than that they are online exclusively. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, February 09, 2012 12:04 AM Subject: [Audyssey] Quick question on VIPGamesZone. Hey, I would like to know about the sport games from VIPGamesZone, are they just online games or can you be disconnected from the internet to still be able to play the games? I am asking for a friend of mine that does not have internet access where they live. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi tom. I agree on the main character using magic being not a good idea, but magic items,enemies or effects in the game could be fun. for instance, statues animated by ancient spells, skeletons and other undead as enemies, some mutant or mythical creatures (pitfall had jaguar men as I remember), maybe even demonic type creatures such as bestial imps summoned to guard the tombs. also, you could get some magic weapons that did special stuff, like a magic bow with infinite arrows, or an ever burning torch that never needed relighting. while I've not played the original pitfall, the Snes remake (which i do own abd have played a fair bit), does have some things like that, particularly some limited use, screen clearing weapons your character has just referd to as "exploding stones" while I suppose these could be scientific in origin somehow, it doesn't seem likely, given that your explicitely stated to be using ancient Inca weapons in the game, and all your other weapons, a sling that can hit close or throw a rock projectile and a boomerang, are pretty in keeping with the primative technology theme. so, unless the Inca's had handgrinades, magic "exploding stones" sounds reasonable, and could work here too as a weapon you could find, pick up and use. then again, I suppose hand grenades aren't too unreasonable, afterall that famous and oft quoted book of the bible known as the book of Armaments refers to the Holy hand grenade of anthiock :D. "three shal be the number of the counting, and the number of the counting shal be three. To four shalt thou not count, neither shalt thou count unto two unless thou proceedeth thense to three. Five is right out" "Hurl thou the holy hand grenade at thy foe, for he hath been naughty in my site, and he shal snuff it!" appologies to all those who haven't seen Monty python and the holy graille, though I'd recommend anyone who hasn't seen it to deffinately do so! :D. Beware the grue! Dark.and --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
That's what it sounds like. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 8:35 PM Subject: Re: [Audyssey] The Dragon Listens Hmm. Just a hunch, but that message implies that the announcement is coming in March. Before four and five tenths nineteen. Guess that may mean before March 10 or 19. Not exactly sure though. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 8, 2012, at 7:11 PM, Draconis Entertainment wrote: #2 08/February/2012 The dragon listens. The dragon hears. It is not yet time for the dragon to speak, but that time will come. It draws ever closer. Something never seen shall soon be hatched, But first rebirth of that which matched… Something old, something new, 'tis not spam, it's a clue… No more are ancient relics patched. Driven hard to make the haul, A famous country canon ball… The dragon will again be seen, Before four and five tenth's nineteen, The biggest things must start out small… --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
Hmm. Just a hunch, but that message implies that the announcement is coming in March. Before four and five tenths nineteen. Guess that may mean before March 10 or 19. Not exactly sure though. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 8, 2012, at 7:11 PM, Draconis Entertainment wrote: > #2 > > 08/February/2012 > > The dragon listens. The dragon hears. It is not yet time for the dragon to > speak, but that time will come. It draws ever closer. > > Something never seen shall soon be hatched, > But first rebirth of that which matched… > Something old, something new, > 'tis not spam, it's a clue… > No more are ancient relics patched. > > Driven hard to make the haul, > A famous country canon ball… > The dragon will again be seen, > Before four and five tenth's nineteen, > The biggest things must start out small… > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Still having directx problems.
Hey, Thomas. Can you send me the things I need to run both games? I don't have the SDL libarys nor net framework 1.1 on my computer. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on VIPGamesZone.
yes he can - Original Message - From: "michael barnes" To: Sent: Wednesday, February 08, 2012 6:57 PM Subject: Re: [Audyssey] Quick question on VIPGamesZone. Hey, Joseph. That didn't answer my question. The question was can my friend play the sports games without having to be connected to the internet? He does not have internet, that is why I asked. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon and Disappearing Items
Hi Kelly. To get items use get all, or get all corpse, indeed just hitting F3 will do that for you in mushclient. I'm not sure why the items vanished, though I have occasionally seen npcs remove items that are on the ground for a long time without cause, though usually you have to wait around a fair amount of time for that to happen and it certainly doesn't during boss fights. As for resetting your character, certainly not! Even if you did miss an item, just wait for a bit and he'll respawn (repop as it's called in the game), so that you can kill him again and get the stuff. I'm just rediscovering the joys of alteraeon myself, so if you want a hand in the game, just let me know, my character is thelok t h e l o k. then again what Kevin said is true, the newbie and gossip channels are also great for advice, as indeed are the help pages (I still look at help now occasionally, and i'm level 25 at the moment). Beware the grue! Dar. - Original Message - From: "Kelly Sapergia" To: Sent: Wednesday, February 08, 2012 11:25 PM Subject: [Audyssey] Alter Aeon and Disappearing Items Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the main enemy, and was told it wasn't there. Sure enough, the items that had been there were gone, and I'm pretty sure that key was needed to unlock a chest I found later. If that's the case, I'm stuck. Is there any way I can recover the key, or do I have to reset my character and try again? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with swamp
Actually USB mice can be considerably cheaper if you're willing to buy it online. I recently went on ebay and purchased 3 brand new USB mice for the grand total of $6 and the shipping was free. I'm far too cheap to pay store prices, lol. > Are you saying that the option to adjust your mouse > sensitivity in the main > menu is not there? Or just not working properly? The mouse > adjustment option > is right above exit. > > if you can't get it to adjust properly ,then post what type > of notebook it > is, the operating system, and your screen reader. This way > others, or even > Aprone, can maybe help you with this. > > Worst case scenario, you will have to go and spend about $20 > on a USB mouse > and use that. > > Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on VIPGamesZone.
Hey, Joseph. That didn't answer my question. The question was can my friend play the sports games without having to be connected to the internet? He does not have internet, that is why I asked. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Still having directx problems.
Hi Michael, Well, to begin with neither of these issues are caused by DirectX from what I can see. I'm not certain about the error code from Rail Racer, but if you don't have .NET 1.1 installed Rail Racer has a tendancy to crash because it was written in VB 2003 for .NET 1.1 and was never updated to newer versions of .NET that aren't completely backward compatible with .NET 1.x. So if you haven't already tried it install .NET 1.1, reinstall Managed DirectX, and see if that fixes your problem. As for Descent into Madness it is written in Python and uses PyGame not DirectX. By the error messages it looks as though it is attempting to load a missing dll of somekind. You might want to check your install and see if you have the sdl libraries installed as PyGame is a wrapper for LibSDL 1.2.13 not Microsoft DirectX. HTH On 2/8/12, michael barnes wrote: > Hey, Thomas. > Here is the messages I get when I try to run Railracer and Descent into > madness. > > Railracer Error > --- > > --- > Could not load type > 'XenoCode.User.Attributes.AssemblyAttributes.SuppressDisassembly' from > assembly 'GameEngine, Version=1.0.3123.19428, Culture=neutral, > PublicKeyToken=null' because the parent does not exist. > --- > OK > ---Descent into madness Error > > Traceback (most recent call last): > File "Main.py", line 26, in ? > File "pygame\__init__.pyo", line 64, in ? > File "pygame\base.pyo", line 9, in ? > File "pygame\base.pyo", line 7, in __load > ImportError: DLL load failed: The parameter is incorrect. > Traceback (most recent call last): > File "Main.py", line 26, in ? > File "pygame\__init__.pyo", line 64, in ? > File "pygame\base.pyo", line 9, in ? > File "pygame\base.pyo", line 7, in __load > ImportError: DLL load failed: The parameter is incorrect. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with swamp
Hi, Are you saying that the option to adjust your mouse sensitivity in the main menu is not there? Or just not working properly? The mouse adjustment option is right above exit. if you can't get it to adjust properly ,then post what type of notebook it is, the operating system, and your screen reader. This way others, or even Aprone, can maybe help you with this. Worst case scenario, you will have to go and spend about $20 on a USB mouse and use that. Shermanator - Original Message - From: "Connor Moser" Sent: Tuesday, February 07, 2012 10:08 AMhi gamers, If I try to target a zombie in swamp, I am turning so fast that even when I touch my touchpad, I am turning like 45 ° There is also an option in the main menu, it says nothing, and when I press enter on it it stil does nothing. then, if I try to get back into multyplayer mode, it is stil the same with my touchpad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
I'm anxious to hear the dragon's roar once again! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Draconis Entertainment" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:11 PM Subject: [Audyssey] The Dragon Listens #2 08/February/2012 The dragon listens. The dragon hears. It is not yet time for the dragon to speak, but that time will come. It draws ever closer. Something never seen shall soon be hatched, But first rebirth of that which matched… Something old, something new, 'tis not spam, it's a clue… No more are ancient relics patched. Driven hard to make the haul, A famous country canon ball… The dragon will again be seen, Before four and five tenth's nineteen, The biggest things must start out small… --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi Shaun, Pitfall was a popular series of games developed during the 80's and 90's featuring an archeologist and explorer named Hairy who suspiciously looks a bit like Mario. Anyway, the original game for the Atari was pretty simplistic where you ran through the jungle grabbing items, jumping traps, and well it wasn't a big deal. However, as the series went on the games got better with more complex levels, more in depth storylines, and involved exploring the jungle, various caves, ancient temples, and looking for lost artifacts. In one game you were hunting for the Lost City of Gold. In summary it was an attempt to create an Indiana Jones type adventure without having to pay Lucasfilm for the rights to the Indiana Jones trademarks and characters. The later games in the series are quite good, and I believe would be a good example of a side-scroller because most of the stuff in the Pitfall games can be converted into audio. Case in point. In Pitfall you often had to climb up vines, and jump from branch to branch to get some item out of a tree or to avoid some enemy on the ground. Sound familiar? Well, the first time I picked up Perilous Hearts and played the concept demo the first thing that came into my mind was the Pitfall jungle levels. Pitfall played quite a bit like Perilous Hearts with the ability to climb a tree and use a branch or vine to swing over quicksand, a pit, or some other trap. When you got into the caves you might have to climb a rope, swing over to a switch on the wall, pull it to lower some spikes, and then land on the ground and run before the spikes pop back up. That's what I meant by there will be similar elements to MOTA, but not exactly the same. The later Pitfall games are in the same spirit or genre of games as Tomb Hunter, but the way it was played is different. More over since it is a side-scroller itself many ideas can be borrowed directly from the games as is. Cheers! On 2/8/12, shaun everiss wrote: > hmmm excuse me for my dumbness but what was pitfall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Listens
Cool and poetic. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "Draconis Entertainment" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 7:11 PM Subject: [Audyssey] The Dragon Listens #2 08/February/2012 The dragon listens. The dragon hears. It is not yet time for the dragon to speak, but that time will come. It draws ever closer. Something never seen shall soon be hatched, But first rebirth of that which matched… Something old, something new, 'tis not spam, it's a clue… No more are ancient relics patched. Driven hard to make the haul, A famous country canon ball… The dragon will again be seen, Before four and five tenth's nineteen, The biggest things must start out small… --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] regarding Bavisoft
I'll put this as simply as I know how. Don't waste your time. Because while you could place orders for the games there's no guarantee that you'd receive them. And I wouldn't even bother writing to them. On 2/8/12, Kevin Andrews wrote: > Hi all audio gamers. I was just wondering about the status on Bavisoft. > Can one still purchase Grizzly Gulch and Chillingham? I used to have > Grizzly but I don't anymore and I'd love to get a copy of it. Are they > still in business, or did they just sorta fall off the face of the Earth > which seems the case. > > Thanks. > > -- > Kevin J. Andrews > Email: kevin.andrew...@gmail.com > > > "A man who never made a mistake never tried anything new."-Albert Einstein > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on VIPGamesZone.
hello as a super tennis player from vip gameszone you can play against computer or online against people just like supersport. HTH - Original Message - From: "michael barnes" To: Sent: Wednesday, February 08, 2012 6:04 PM Subject: [Audyssey] Quick question on VIPGamesZone. Hey, I would like to know about the sport games from VIPGamesZone, are they just online games or can you be disconnected from the internet to still be able to play the games? I am asking for a friend of mine that does not have internet access where they live. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Dragon Listens
#2 08/February/2012 The dragon listens. The dragon hears. It is not yet time for the dragon to speak, but that time will come. It draws ever closer. Something never seen shall soon be hatched, But first rebirth of that which matched… Something old, something new, 'tis not spam, it's a clue… No more are ancient relics patched. Driven hard to make the haul, A famous country canon ball… The dragon will again be seen, Before four and five tenth's nineteen, The biggest things must start out small… --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Connecting Wii remote to computer?
Hey. I downloaded the VIFit games, and I have done the correct things to pair my control to my computer. But when I go to play one of the games it said that the remote is not connected, so I was wondering how I could get my remote connected to the computer to play the games? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Quick question on VIPGamesZone.
Hey, I would like to know about the sport games from VIPGamesZone, are they just online games or can you be disconnected from the internet to still be able to play the games? I am asking for a friend of mine that does not have internet access where they live. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi Shaun, I was thinking a game kind of retro but not that retro. The sound effects in Atari games are useless to a blind gamer. Basically, a bunch of boops, bleeps, and beeps that are meaningless without describing each and every sound. Besides I don't have anything like that in my library. Think of this as a modern remake of a classic game much like the games on the Retro Remakes sight are based on a classic Atari or Nintendo game, but have updated graphics, music, and sound that makes it more modern. The new game would be similar here. Cheers! On 2/8/12, shaun everiss wrote: > to be honest, I'd like a game that would sound like the system it was based > on. > So if this game is supposed to come from atary I'd like it to sound > like that, I am a retro kind of guy. > q9 is a good game, I have it myself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi Tim, Define magic in this context. As the main character will be an archeologist he or she wouldn't possess magic. The existants of spirits doesn't necessarily hint at magic either as many cultures believe that we have souls that live on after we die that really doesn't require magic. Although, the fact there are skeletons wandering around trying to kill you would definitely lean towards some supernatural power at work. :D On 2/8/12, Tim Kilgore wrote: > I think you should have a magic element in the 2 d game as yoy have spirits > in it as well. > > Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon and Disappearing Items
Hi Kelly. I'm not familiar with the quest that you are talking about, however you may wish to consult the help files in game, or ask on one of the various channels. Newbie, gossip, or if you're part of a clan, do ct then your message and they can help. Sorry I couldn't be of further assistance. On 2/8/2012 6:25 PM, Kelly Sapergia wrote: Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the main enemy, and was told it wasn't there. Sure enough, the items that had been there were gone, and I'm pretty sure that key was needed to unlock a chest I found later. If that's the case, I'm stuck. Is there any way I can recover the key, or do I have to reset my character and try again? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com "A man who never made a mistake never tried anything new."-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon and Disappearing Items
Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the main enemy, and was told it wasn't there. Sure enough, the items that had been there were gone, and I'm pretty sure that key was needed to unlock a chest I found later. If that's the case, I'm stuck. Is there any way I can recover the key, or do I have to reset my character and try again? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
I think you should have a magic element in the 2 d game as yoy have spirits in it as well. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 11:34 AM Subject: Re: [Audyssey] The Future of MOTA Hi Phil, Yes and no. While I could use Angela Carter in this game there are good reasons not to use her. For one this will not be a part of the Tomb Hunter series. It is intended to be a stand alone game adventure much the same way Montezuma's Revenge was. Plus I intend the game to be a throwback to the classic side-scrollers from the 80's where you get so many points for gathering gold coins, jewels, magic potions, and slaying monsters. That kind of game is completely different in design from something like Tomb Raider that is heavily based on puzzle solving and navigating a 3d environment more than scoring points etc. In short, while I want this game to be fun, enjoyable, and hopefully have good replay value its not going to have the same degree of features as something like Tomb Raider would. I probably won't have a lot of cutscenes and things like that as I'm going to try and emulate the retro feel as best as I can. The retro feel I'm aiming for in MOTA and the totally modern feel of Temple of Life are so different as to be quite different games in the end. So I felt it made sense to have a male character in MOTA. Of course, it could be possible to create a team of characters with different abilities to add more replay value. Cheers! On 2/8/12, Phil Vlasak wrote: Hi Thomas, I applaud you for the decision to split up the 2d and 3d games. However I see no reason to remove Angela Carter, from the 2d game, unless you have a male voice actor that has already recorded all the things she says in the game. One suggestion is to change the pitch on the 2d voice so it is a little higher and a little younger than the current voice. For example I increased the pitch of Sarah's voice in my Hogwarts game by ten percent so she sounds younger, and also to take ten percent off the size of my game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
to be honest, I'd like a game that would sound like the system it was based on. So if this game is supposed to come from atary I'd like it to sound like that, I am a retro kind of guy. q9 is a good game, I have it myself. At 11:57 a.m. 8/02/2012 -0500, you wrote: Hi Michael, That's basically the way my wife and I saw the situation as well. We can't offer people Montezuma's Revenge, but there is nothing saying we can't produce a game similar in design and story. Plus we have a lot of sounds left over from the development of Montezuma's Revenge as well as MOTA itself that this should not be an expensive endeavor for us. Mostly it will take time, but certainly not a great deal of time since we have an existing game engine, Genesis, and we have some tested code from MOTA beta 22 itself to work with. I can see putting out a game like this in a fairly short length of time once we get started with it. As for personal interest I'm excited to do it. For one thing even though Pitfall and games like that are simplistic compared to games of today I really liked them, and is one reason I took over Montezuma's Revenge in the first place. As Dark has so often mentioned Super Liam, Q9, etc are good games, but they consistently fail to live up to the expectations we have when comparing them to even relatively simple games from the Atari, Sega, and NES era of games. Here is a chance to give everyone a retro game that has all of the features we would expect from a 2d side-scroller from the 80's and 90's, and be similar in feel to Pitfall or Montezuma's Revenge that you would in effect be getting almost exactly what you paid for. Cheers! On 2/8/12, Michael Feir wrote: > Absolutely reasonable Tom. That would, in essence, provide people with > what they ordered and have been waiting so long for. I for one would > be extatic to at last have such a sidescroller in hand. Hopefully, > this decision would allow you to enjoy the creation process of both > titles as fully as possible. I have some understanding of what utter > hell you've gone through trying to live up to a commitment made in > haste so long ago. I sincerely hope things work out well this time > around. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon mush pack, music and ambience not working
Hi Oriol. I know not all areas in the game have music, however the problem as I said is with areas which I know! have music because it worked before. Gad's landing, the Arcase road, the forest to the north of the mountain, the music in none of those areas is working correctly as I said. then of course, even when I do! go into an area that has music playing such as the viking village raide, my music volume is muted and I need to reset it. The same thing is happening with ambience. In the forest to the north of the mountain or in the viking village I get no ambience at all and the volume seems to be zero, but in Gad's landing the ambience seems to work. When I last played alter in october, everything worked fine, I got music and ambience right through all those areas, This is why I am inclined to think this could be a bug. Beware the grue! dark. - Original Message - From: "Oriol Gómez" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 5:27 AM Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working Hi Dark, sory for taking so long to respond. Not all areas have music, but most do. If you can tell me an area that you don't get music, I can check and maybe find out if it's supposed to have music or not. Maybe I have missed many messages with msh questions, bt I'm busy with university lately and can't really use much time on mudding , not as mucha s I'd like. On 2/8/12, Jenni Palmer wrote: I fixed it. theres an xml file that decided it wouldn't be found. installed to my main mush directory. but it had put it in a sub folder. coppied everything from the sub folder to the main directory and things work now. - Original Message - From: "Jenni Palmer" To: "Gamers Discussion list" Sent: Tuesday, February 07, 2012 9:04 PM Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working I coppied everything to my mush directory, it didn't work. jaws worked, not sounds. funny thing running it from default install location, jaws doesn't speak at all. no plugins are in that file. so, I used the exe file and installed it to c:\program files\mushclient maybe now things will cooperate. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, February 07, 2012 8:11 PM Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working thanks john, I might well give that a try, Beware the grue! Dark. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 2:08 AM Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working Mudmail kurek or post on zt might be faster, he's on there a lot now. - Original Message - From: "dark" I was actually hoping oriol would get it on this list, sinse that's how I've contacted him before and why i posted here. Interestingly enough though, some people on audiogames.net mention having the same trouble, so it well might be a more general bug with the pack. Beware the grue! Dark. - Original Message - From: "Mike" Because for me tey're a very fun and desireable part of the game that I happen to really enjoy, which contributes hugely to the atmosphere of the Alteraeon world. Beware the grue! dark. - Original Message - From: wrote: Hi. i mentioned this before, but now I really! want to get it fixed. My back ground music and ambience are both just not working properly in the game. Both are turned on and have the right volumes, but when I start off, I only get ambience. When I go to another area, the ambience goes, and I may or may not get just music, it seems to depend on the area. these are areas like the viking village in Arcase and Gad's landing that have both music and ambience. I've tried reinstalling mud, and tried on two different machines, but neither seems to work, though battle music still seems okay. I don't know why, but I'm really! missing getting music and ambience in the game, sinse they always changed the experience for me, and I'd love to get them back. I'd deffinately appreciate any suggestions, or if this is a bug, for it to be fixed. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be se
Re: [Audyssey] Re Getting Back into Mudding
I really should get back to alter i'm definitely up for grouping, just haven't really met many people on there yet. On 2/8/12, Allison Mervis wrote: > Anti groupers of the world unite! There's an oxymoron for you Lol!. > Allison > -- > From: "dark" > Sent: Wednesday, February 08, 2012 8:47 AM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Re Getting Back into Mudding > >> Alisan, I will join with you in the anti group group :d. >> >> beware the grue! >> >> Dark. >> - Original Message - >> From: "Allison Mervis" >> To: "Gamers Discussion list" >> Sent: Wednesday, February 08, 2012 3:27 PM >> Subject: Re: [Audyssey] Re Getting Back into Mudding >> >> >>> If there comes a point in a mud where I need to group in order to >>> continue, I stop playing. Luckily, Alter Aeon has been designed in such a >>> >>> way that I shouldn't encounter that situation. The marches and special >>> events and such don't really count, and if it starts to feel too much >>> like traditional grouping, I can always elect not to participate in those >>> >>> events. I'm not knocking anyone who groups or enjoys the social aspect of >>> >>> mudding. It's just not my cup of tea. >>> Allison >>> Allison >>> >>> -- >>> From: "enes" >>> Sent: Wednesday, February 08, 2012 6:27 AM >>> To: "Gamers Discussion list" >>> Subject: Re: [Audyssey] Re Getting Back into Mudding >>> hi, well sometimes you might need to group though if you like soloing you might pick necromancer since you pretty much have tanks, hitters etc so you can work more independantly -- From: "Allison Mervis" Sent: Wednesday, February 08, 2012 11:01 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding > I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order > > to solve some higher level quests and special events, you're basically > forced to group. Is this true? I don't mean to sound antisocial by > saying this, but I flat out refuse to group on muds. I don't play muds > to socialize. There are plenty of other outlets that I use for making > friends. I play muds to get lost in the game world and to independently > > strengthen and develop my character. > Allison > -- > From: "Mike" > Sent: Tuesday, February 07, 2012 12:53 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Re Getting Back into Mudding > >> I completely disagree. I think that alter is a great mud, no matter >> what level, same with Project bob and others. If you get tired of it, >> >> then find something else to do. I've been on alter for a few months, >> and have gotten several people into it. I have met some realy great >> friends on their, who are always ready to group. With the added thing >> >> of Dentin adding new classes, it''ll be even more fun when those are >> released. So, I completely disagree with you. >> Mike. >> On Feb 7, 2012, at 3:36 PM, Ben wrote: >> >>> Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on >>> >>> there >>> for a couple years now, and I have to say I'm sick of it. But its ok >>> >>> when >>> you start, but after a while its just not fun, with the amounts of xp >>> >>> being >>> ridiculous! For leveling. >>> >>> Ben. >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org >>> [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of Kelly Sapergia >>> Sent: 07 February 2012 20:04 >>> To: gamers@audyssey.org >>> Subject: [Audyssey] Re Getting Back into Mudding >>> >>> Hi Dark, >>> >>> Thanks for the information about Alter Aeon. I'll take a look at it. >>> Where >>> can the sounds and files for MushClient be downloaded from? >>> >>> Thanks. >>> >>> Yours Sincerely, >>> Kelly John Sapergia >>> Show Host and Production Director >>> The Global Voice Internet Radio >>> www.theglobalvoice.info >>> >>> Personal Website: www.ksapergia.net >>> Business Website: www.kjsproductions.com >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>> list, >>> send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> >>> list, >>> please send E-mail to gamers-ow...@audyssey.o
Re: [Audyssey] Need help with QuentinC play room.
Does anyone else have issues with NVDA reading while in the play room? I can't get it to read, so have to switch back to jaws, which I would rather not do, since said screen reader is giving me problems enough right now. On 2/8/12, QuentinC wrote: > Hello, > It's B to add a bot and shift+B to remove one. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] regarding Bavisoft
Hi all audio gamers. I was just wondering about the status on Bavisoft. Can one still purchase Grizzly Gulch and Chillingham? I used to have Grizzly but I don't anymore and I'd love to get a copy of it. Are they still in business, or did they just sorta fall off the face of the Earth which seems the case. Thanks. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com "A man who never made a mistake never tried anything new."-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!
Apart from the fact I'm afraid I have no idea what nls is, I do agree. 86 percent of information people take in with all working senses in visual. In my case, it's probably more like 50 or 40 percent. When converting that information into an audio form, lots of adaptation is necessary, as well as educating people to the fact that you can! indeed use audio for information at all. That's still why I'm of the belief that no game is accessible unles it offers equal information content visually and in audio. Beware the grue! Dark. - Original Message - From: "Ron Kolesar" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 1:36 PM Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility was,Re: FINALLY! There is a Wii game for the blind! Thank you D. When ever I join a project with sighted people, I suggest that they do the following to get a taste of how a blind person has to see either through their fingertips and or ears. Take a look at your monitors with your normal eyes. Then close your eyes and ask yourself the following question. I just saw that with my normal eye sighte. How do I get the same information across to someone who has to see by using their ears and or fingertips? Which this is a valid question. I in turn answer the question like this. It is simple. Just add a little extra details to your explanations. Yes for the computer and what we do with the pc. Yes most of the time we do use our ears to read the screens and to see what is around us in the games. So we do need the extra sounds to represent the different objectives and or moves and enmenys within a game. The sighted just don't think of how do do something in any different ways unless they can use their eyes. Even we who were lucky enough to have some sighte while growing up. We're all born with our eyes for the most part and we all use them if and when we can. When we can't. We have to learn how to see in other ways that yes we as a indpendant blidn person takes for granted. I've always said the following. roughly 98 to 99 percent of the normal public needs to be educated. Why is this? Because if they don't work with someone, who has a friend or love one who has a visual problem. They just don't know what we need and how we can get a long just like anyone else. It is our job to help them to be educated just like when we needed to be educated when we all were going through rehab and learning about the NLS program and so on. So let's continue to educate the sighted. Pretty much some of the technology that we only originally had to use, the sighted are getting lazy and now also are starting to use speech output devices as well. Just yesterday at Physical Theropy I created a monster by showing the perkins and brailling alphabet cards. So take that extra step next time and try to show the general public that yes we can get the same info that you need, we just do the same things in a different way. That's my two cents on this subject. Ron and current Leader Dog who states " A service dog beats a long white cane paws down any day of the week". -Original Message- From: dark Sent: Wednesday, February 08, 2012 3:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility was,Re: FINALLY! There is a Wii game for the blind! Hi clemment. As I said, currently I just am not convinced you get enough information about what moves are happening. yes, you can learn them, but you couldn't instantly identify them. a vertical position sound would not be exact, but would at least let you know where a move was hitting, and thus give you a better idea what was going on. As for it being too complex, well I really don't see the problem there. you already have different hit soundds in streeetfighter for the use of light, medium, and heavy attacks, this would just be a question of using a similar system for attacks pointed at the head, abdoman, or legs of your character. Of course it wouldn't be an exact system, but fighting isn't an exact science, it would however let you know where to block. there would also bbe no need to slow it down either. As to positional audio, as I said from what I've noticed thus far the positional audio in the game is absolute, not relative. if you and the opponent are both on the left of the arena, you here both! sets of sounds to the left, not yours in the center and your opponents to the left relative to his/her position. My suggestions were made to give a blind player as much access to information during a match of a game they'd never played before as a sighted player, and were meant with that aime. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:14 AM Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility was,Re: FINALLY! There is a Wii game for the blind! Hmm. I've be
Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!
True that. And that'd be an interesting idea... if there was someone around honestly willing to try out the designs I would have no problem working on this with them. I mention slowing it down though because you would have to hear the sound and react accordingly... in typical fighting games, I have to react instantly. I can't wait for the sound of a shoryuken and then block... the input frames don't allow that in a game. What you're suggesting, is the sound playing, and the player having the appropriate time to block which would logically be about a half second, and that to me would be a detrament to the game's pace, because then all a player would probably do out of caution is wait for the player to attack, thus never going on the offense. As to having differently positioned attack sounds, the only thing you would need to know is that it was a jumping kick. As you said, fighting is not an exact science, and one doesn't need to hear just how deep the kick is... that's a visual aspect of it which isn't necessary if developing a purely audio fighter, since the only reason that it happens to be possible is because the sprights are there to have that measured. In an audio fighter though it really wouldn't matter, but a good sound for low attacks would be workable, since that would be the only sound you would need to block low. You said that you can't instantly react to a move in a video game if you aren't sighted... this may be true, however, you couldn't do that in an audio game either unless you had enough delay between the sounds of the attack coming out and attack landing. But this would be a problem of its own considering that one has to time combos properly. I'm sure you know what a combo is, but I'll define it anyway for those who are watching this discussion from the sidelines as it's a critical piece of information in fighting games. A combo is, basically, a string of hits. However, it's a string of hits during which the opponent cannot react in any way after the first hit. A god example is Ryu's jumping roundhouse kick, followed by his crouching fierce punch, his fierce shoryuken canceled into his shinkuhadouken in SF 4. That is the example because, as stated, after the opponent cannot block or counter after that jumping kick if it hits them.. However, if they block the jumping kick, they leave the opponent with two options. One, they will drop the combo to save time, which sometimes happens. Or, as I myself like to do, they will finish it in what is called a block string, which takes away a smaller amount of damage due to the block, but still left them unable to do anything until the string was finished. That's also another problem in developing a fighter, you have to make the combo system work and not just program inputs to chain together, otherwise you will have tons and tons of infinites, if you know what that is. I'm actually quite curious as to what could be done about that, since I have no knowledge of programming. Games with graphics use frames to determine the combos possibilities and damage-scaling, but I'm not sure how that could be done purely on an audio basis. I see what you're getting at, but I think the problem is what you're trying to do is convey information that just isn't there. In audio it doesn't matter whether the kick is vertical or horrizontal or how much of an angle it has. Whether it's high or low is the only thing of any consequence, and although we want to convey as much information as possible that information just isn't there to provide anyway. All that there is is there are two characters with different movesets fighting it out. Character details can be worked out, but there's no basis to work on whether one kick is a spinning heel sweep or a hapkido flying side kick. That's really up to the player's imagination here... that's all a description of the moves would do. And I didn't mean complexity as in hard to understand... I meant complexity as too many audio sounds to memorize is just what the blind community has right now, no matter what information is given. I in theory as the programmer could have six different sounds for six different variations of the same kick. One for upward-hitting, one for jump-ins, one for sweeps, onr for a diagonal doward dive kick and one standing forward roundhouse. But some games already do that... and the reason a lot of blind people stay away from mainstream games is not just memorization of menus, but the complexity that comes with these games. Blind people don't want to work while playing a game, and a fighting game that would be simple to you and me would have so many sounds most blind people would say that it has too many sounds to be accessible. At least, that's what I see on lists and forums dealing wth this matter. I'm curious to see what other ideas are in your head though... you have me intrigued and quite interested since again, I've never really sceen a need f
Re: [Audyssey] Re Getting Back into Mudding
I know I can! group, it is just that I rather don't want to, and as I said, if I was forced to group by difficulty of the game that would be the point I'd be less interested. Call me antisocial if you like, I just much prefer solo exploration, questing and such. Beware the grue! dark. - Original Message - From: To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 2:36 PM Subject: Re: [Audyssey] Re Getting Back into Mudding Again, that's only the newbie islands. I do see your point. Just make sure that you remember that you can group if you always have the option of doing it. Sent from my iPhone On Feb 8, 2012, at 9:27 AM, "dark" wrote: Hi mike. It's not the socializing part of groups I dislike, it's actually the grouping aspect. Running round an area as I said, with no time to read descriptions, or haing a fight with everyone using goodness knows what. Call me a loner, but it just didn't appeal to me when i tried it. Myself, I'd just try someone like that, knock him down, hit him with a stinking clown, then run off for a minute and regen my mana, go back, tool up with all my protective spells and companions, and have another go. This is how I got through some tougher monsters like the giant squid on the viking ship or the evil wizard in the swamp. Look at black water hollows. It's a tough area, and I've been told to go in with a group, however I'm just levelling until i can do it, and iproving my stats and spells. Yes, it probably takes more time, but it is just the way I prefer to do things. If however the game was setup in such a way that was impossible, that! would be the point I would lose interest. Beware the grue! Dark. - Original Message - From: "Mike" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 2:16 PM Subject: Re: [Audyssey] Re Getting Back into Mudding I wouldn't say you're forced, but it would definitely help. Plus, if you don't want to socialize, turn of group talk. I'll give an example. I was helping out a friend of mine get some spell comps for him to make potions. I knew that if we killed an alchemist in the first town that we could get plenty of them. We tried twice, both times with two fiends that I put up. SInce this guy continually casts things like fire web, feeble mind, and dispel, we kept getting rebuffed, their by making us effective. The first time we went in that room and tried, we knocked him down 7%, and my friend ended up getting killed. I called in a friend of mine who could leap attack in his hit set, and we took him down with me keeping the fiends up, Wolfton blasting, and Fighter hitting with leap attacks. But even so, it took a bit to take him down. Wolfton is total level 88, my main character is total level 93, and I know Fighter is somewhere in the 100's for total levels. So, you could try to solo, but it's just my thought that you will need a group for the higher level areas. Also, if you die, and you don't have any friends on their, you won't be getting your xp back, as you can't resurrect your own corpse, and you won't know anyone who will be able to do it for you. So socializing would kinda have to happen for that to work. Mike. On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote: I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" Sent: Tuesday, February 07, 2012 12:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for th
Re: [Audyssey] Re Getting Back into Mudding
Hope you do get back into it Dark. If you do, I'd be glad to help you out. Their's been a lot of changes to the mud since October, which oddly enough, is the time that I made my character. Mike. Begin forwarded message: > From: "dark" > Subject: Re: [Audyssey] Re Getting Back into Mudding > Date: February 7, 2012 4:10:06 PM EST > To: "Gamers Discussion list" > > I must confess I agree mike. > > alter is awsome, I'm just sorry the ambience issue has put me off playing a > little currently, sinse now my guidedog is quite happy and I can take my > attention off her for long periods, i'd love to get back into the game as I > haven't played sinse october! > > Beware the grue! > > dark. > - Original Message - From: "Mike" > To: "Gamers Discussion list" > Sent: Tuesday, February 07, 2012 8:53 PM > Subject: Re: [Audyssey] Re Getting Back into Mudding > > >> I completely disagree. I think that alter is a great mud, no matter what >> level, same with Project bob and others. If you get tired of it, then find >> something else to do. I've been on alter for a few months, and have gotten >> several people into it. I have met some realy great friends on their, who >> are always ready to group. With the added thing of Dentin adding new >> classes, it''ll be even more fun when those are released. So, I completely >> disagree with you. >> Mike. >> On Feb 7, 2012, at 3:36 PM, Ben wrote: >> >>> Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there >>> for a couple years now, and I have to say I'm sick of it. But its ok when >>> you start, but after a while its just not fun, with the amounts of xp being >>> ridiculous! For leveling. >>> >>> Ben. >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of Kelly Sapergia >>> Sent: 07 February 2012 20:04 >>> To: gamers@audyssey.org >>> Subject: [Audyssey] Re Getting Back into Mudding >>> >>> Hi Dark, >>> >>> Thanks for the information about Alter Aeon. I'll take a look at it. Where >>> can the sounds and files for MushClient be downloaded from? >>> >>> Thanks. >>> >>> Yours Sincerely, >>> Kelly John Sapergia >>> Show Host and Production Director >>> The Global Voice Internet Radio >>> www.theglobalvoice.info >>> >>> Personal Website: www.ksapergia.net >>> Business Website: www.kjsproductions.com >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, >>> send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> - >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 >>> >>> - >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subs
Re: [Audyssey] FINALLY! There is a Wii game for the blind!
Well, if you want to mess around with a fighting game on the wii, nab yourself a classic controller and pick up Tatsunoko Vs. Capcom. That's probably the best fighting game on the wii right now. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, February 06, 2012 2:38 PM Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! Well after all this my ps2 doesn't work anymore so it looks like I'll have to wait and see how I find playing a fighting game. I do still play a few main stream games but had just never considered a fighting game. My little boy has a WII and there are a few games that are playable and some games such as WII sports tennis I can even beat a few of my sighted friends that are experienced gamers so do appreciate that with enough practise that it is possible to play some main stream games.) but agree with the point these games are playable rather than accessible also hats off to the company making the game this subject was about as I understand the point of the game is that it can be play by either a sighted person or a none sighted person on a completely even playing field with no disadvantage to eitherperson playing the game -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 06 February 2012 06:20 To: Gamers Discussion list Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! The amount of info you get is largely dependent on the game. I can almost always tell what I'm doing in tekken, based off what buttons I press. Little details like where exactly I punch someone to knock them out don't matter.. and if you find a good movelist the move names are pretty informative, and some people even describe the moves. But to each their own, I guess. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Sunday, February 05, 2012 2:54 PM Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! Well, first off, I like that there's a group out there trying to develop an accessible game for a mainstream console. Yeah, I play games by memorization, but I have to be honest that I do like the idea of a game where I don't have to memorize it to be certain of my choices. I play Tekken games, and I have to admit that I do, in fact, beat the tar out of some people, but part of that is luck, something on which my counterparts don't so much depend. Part of it, true, is skill, but we mustn't simply dismiss a complaint because we don't like it, that is that most games aren't really accessible. If I do something truly extraordinary on Tekken and nobody's there to describe it, I know I've done something awesome, but I can't be certain of what it is. Sometimes, it's something really silly that gets me a win, like punching someone's foot which knocks them out. Truthfully, though we're playing inaccessible games, they aren't truly as open to us as they are to the sighted folk, only because they have more information, so seeing a game that is entirely accessible, complicated or not, is a great boost to my confidence that games that are like in effect although different in scope might be developed more often, leveling the playing field of those with and iwithot useful vision. To make things more concise, it isn't fair to dismiss a game as not complex enough without trying it, and it isn't fair to dismiss a game as too complex without trying it. We should all do what we can to be fair and open-minded to all the gaming opportunities that exist. Signed: Dakotah Rickard On 2/5/12, Paul Lemm wrote: Appreciated for the reply, my bad with the spelling mistake I should have got it right to since you referred to it as mk in the original post too, MC just wouldn't sound the same! well I've played a lot of main stream games before I lost my sight so already have a fairly good understanding of them and how they work but just guess I'd never really considered trying to play them without sight. I think I'm going to dig out my PS2 and tekken and give it a go. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of BRYAN PETERSON Sent: 05 February 2012 21:45 To: Gamers Discussion list Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! I don't know how best to explain it. Certainly it requires practice but if you're willing to make that effort you can get the hang of it. And just a slight correction, it's Kombat with a K, not Combat with a C. I'm not sure of the reasons behind the spelling but that's what it is. I suppose it's different for me because i'd played nothing but mainstream games my whole life before discovering audio games. Needless to say I was extremely disappointed at the simplicity of a lot of games. NOthing in the style of Metroid or Zelda (although Airik the Cleric is a nice representation of the latter). On 2/5/12, P
Re: [Audyssey] FINALLY! There is a Wii game for the blind!
Yeah, gotta agree with Shadow Dragon here... button-mashing can only get you so far. And if you play fighting games with human opponents, mashing is a one-way ticket to losing against anyone who even knows slightly what they're doing, blind or sighted. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Monday, February 06, 2012 5:55 PM Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! I certainly do not just hit random buttons and listen to random sounds. I actually play the game. As has been said before, in messages, in recorded gameplay, whatever, it's definitely possible. BTW there are sighted gamers that play by hitting random buttons, just so you know, they're called button mashers. And ironically in fighting games that tactic tends to work if you set the difficulty pretty low or play a really fast character with exploitable moves. However, if Dan Cook is the Dan I'm thinking of, I seem to recall he was playing some of final fantasy XIII at one point, and hitting random buttons would do little more in that game than have you probably selecting random choices in the menues and not playing the game at all. So if he managed to advance in the storyline he obviously learned how to navigate, fight etc. I say again, just because it doesn't have audiogame or blind in the title doesn't mean it isn't playable or learnable. Preconceptions are I think what get a lot of blind people in trouble, or lock them out of a lot of activities that are possible but that they refuse to do because they can't see how it would be done. -- From: "Trouble" Sent: Monday, February 06, 2012 06:52 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! See your playing games or think you are by hitting a random combo of buttons on the joy pad. i did that once with a James Bond game. The sounds where great, but only sound feed back to go by didn't give me the thrill of the game or even feel like I was playing it. One game that is accessible don't justify the purchase of a machine that only makes noise. I can get that by highlighting all sounds and letting winamp have fun. As long as they are moving towards accessibility its something to look forward to and possibly justify it. At 05:51 AM 2/6/2012, you wrote: I agree with Clement, and the others, which shouldn't surprise any of you that know me. :) All mainstream fighting games for example require is a rezilient attitude. What I mean is that like anything, there is a lot of trial and error involved, as you're not going to figure anything out all in one go. JUst keep trying and eventually you'll succeed. Heck i'm trying blazblue CT at the moment, boy that game's faster than any other mainstream game i've played and I've been playing them all my life. At the moment, i'm kind of struggling and only getting wins by turning the stick and pressing A b c or d, attempting to get used to moves. I'm sure it'll come eventually though, because just because something seems hard at first, doesn't mean its necessarily impossible. So Michael and others, take a capcom wii game for example, and start by fiddling around with it. eventually you'll get the hang of it. hope this made sense as i've sort of got to run now. On 2/6/12, BRYAN PETERSON wrote: > That's getting right to the point. Smile. > > On 2/6/12, Mich wrote: >> I agree with this you do lern. even after I lost my sight I still was >> verry >> >> good at playing duck hunt and I also used to play mk as well and I >> used to >> play lew kang since he had a kick that you could hear when you have >> hit >> the >> >> other person. from Mich. >> - Original Message - >> From: "Ben" >> To: "'Gamers Discussion list'" >> Sent: Monday, February 06, 2012 2:27 AM >> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! >> >> >>> You learn. That's it. And I'm sorry to say this so bluntly, but it >>> is >>> simply >>> that you never considered trying something new. >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org >>> [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of Paul Lemm >>> Sent: 05 February 2012 21:19 >>> To: 'Gamers Discussion list' >>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! >>> >>> Hi, >>> >>> I'm intrigued you say that you all play these main stream games >>> like >>> mortal >>> combat etc but I can't see how that would work?maybe its just >>> because >>> I've >>> never considered trying to play a main stream game since I lost my >>> sight >>> but >>> surely with no sight you wouldn't know where the other person is , >>> for >>> instance if they jumped over you wouldn't even know which side of >>> you >>> they >>> are anymore? Again sorry if I've miss understood but if others >>> with no >>> sight have managed these types of games with success then I may give >
Re: [Audyssey] FINALLY! There is a Wii game for the blind!
I agree with Trouble. While at first you may be just that, hitting buttons and hearing sounds, you can with patience and practice learn to play many mainstream games and not just fighters. I used to have endless fun with the old NES game Excitebike just to pick one at random. And while I did crash my bike a lot at first I quickly learned how to minimize or at least greatly reduce those occurrences based on, you guessed it, sound alone. And you can bet I did get the thrilll of racing along the race track even without the wind rushing by me. On 2/6/12, Paul Lemm wrote: > Well after all this my ps2 doesn't work anymore so it looks like I'll have > to wait and see how I find playing a fighting game. I do still play a few > main stream games but had just never considered a fighting game. My little > boy has a WII and there are a few games that are playable and some games > such as WII sports tennis I can even beat a few of my sighted friends that > are experienced gamers so do appreciate that with enough practise that it > is > possible to play some main stream games.) but agree with the point these > games are playable rather than accessible also hats off to the company > making the game this subject was about as I understand the point of the > game > is that it can be play by either a sighted person or a none sighted person > on a completely even playing field with no disadvantage to eitherperson > playing the game > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Clement Chou > Sent: 06 February 2012 06:20 > To: Gamers Discussion list > Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! > > The amount of info you get is largely dependent on the game. I can almost > always tell what I'm doing in tekken, based off what buttons I press. > Little > > details like where exactly I punch someone to knock them out don't matter.. > > and if you find a good movelist the move names are pretty informative, and > some people even describe the moves. But to each their own, I guess. > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Sunday, February 05, 2012 2:54 PM > Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! > > >> Well, first off, I like that there's a group out there trying to >> develop an accessible game for a mainstream console. Yeah, I play >> games by memorization, but I have to be honest that I do like the idea >> of a game where I don't have to memorize it to be certain of my >> choices. >> I play Tekken games, and I have to admit that I do, in fact, beat the >> tar out of some people, but part of that is luck, something on which >> my counterparts don't so much depend. Part of it, true, is skill, but >> we mustn't simply dismiss a complaint because we don't like it, that >> is that most games aren't really accessible. >> If I do something truly extraordinary on Tekken and nobody's there to >> describe it, I know I've done something awesome, but I can't be >> certain of what it is. Sometimes, it's something really silly that >> gets me a win, like punching someone's foot which knocks them out. >> Truthfully, though we're playing inaccessible games, they aren't truly >> as open to us as they are to the sighted folk, only because they have >> more information, so seeing a game that is entirely accessible, >> complicated or not, is a great boost to my confidence that games that >> are like in effect although different in scope might be developed more >> often, leveling the playing field of those with and iwithot useful >> vision. >> >> To make things more concise, it isn't fair to dismiss a game as not >> complex enough without trying it, and it isn't fair to dismiss a game >> as too complex without trying it. We should all do what we can to be >> fair and open-minded to all the gaming opportunities that exist. >> >> Signed: >> Dakotah Rickard >> >> On 2/5/12, Paul Lemm wrote: >>> Appreciated for the reply, my bad with the spelling mistake I should >>> have >>> got it right to since you referred to it as mk in the original post too, >>> >>> MC >>> just wouldn't sound the same! well I've played a lot of main stream >>> games >>> before I lost my sight so already have a fairly good understanding of >>> them >>> and how they work but just guess I'd never really considered trying to >>> play >>> them without sight. I think I'm going to dig out my PS2 and tekken and >>> give >>> it a go. >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >>> On >>> Behalf Of BRYAN PETERSON >>> Sent: 05 February 2012 21:45 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! >>> >>> I don't know how best to explain it. Certainly it requires practice >>> but if you're willing to make that effort you can get the hang of it. >>> And just a slight correction, it's Kombat
[Audyssey] problem with swamp
hi gamers, If I try to target a zombie in swamp, I am turning so fast that even when I touch my touchpad, I am turning like 45 ° There is also an optin in the main menu, it says nothing, and when I press enter on it it stil does nothing. then, if I try to get back into multyplayer mode, it is stil the same with my touchpad. - Original Message - From: To: Sent: Tuesday, February 07, 2012 5:41 PM Subject: Gamers Digest, Vol 72, Issue 63 Send Gamers mailing list submissions to gamers@audyssey.org To subscribe or unsubscribe via the World Wide Web, visit http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org or, via email, send a message with subject or body 'help' to gamers-requ...@audyssey.org You can reach the person managing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than "Re: Contents of Gamers digest..." Today's Topics: 1. Voices For Swamp (Kai) 2. Re: word burst - Re: The dragon awakes. (Charles Rivard) 3. Re: Voices For Swamp (dan cook) 4. Re: The dragon awakes? (Thomas Ward) 5. Re: The dragon awakes. (Nicole Valicia Thompson-Andrews) -- Message: 1 Date: Tue, 7 Feb 2012 07:49:11 -0800 From: "Kai" To: "Gamers Discussion list" Subject: [Audyssey] Voices For Swamp Message-ID: <52FDA01473F34353977A6665389EE2CD@wraith> Content-Type: text/plain; charset="iso-8859-1" Greetings List. I'd just like to take a bit of time to remind you all that Swamp is still looking for vocal talent contributions. It's been a week since Aprone's post, and I've so far only got 11 viable voice selections from nine vocalists. That seems disappointingly few to me, and I'd like to urge those of you who enjoy Swamp and have been wanting to be a part of it to take this opportunity and contribute your voice to the project. It doesn't take much time (an hour at most), and you get the chance to be a part of one of the most popular games in the Audio Games community. I'd also like to urge any female list members to contribute their voice, as we currently only have one viable female selection (two, if I can get one of the volunteers to resubmit her entry). Time and again I've heard requests for female voices in Swamp, and I am only able to deliver what you guys give me to work with. I tried to add Aprone's original email to this one, but it seems that the size limit on the list won't let me make such a post. Below, therefore, is a link to the a discussion forum on Audiogames which contains Aprone's original email, as well as some comments and clarifications. Feel free to ask questions either here or there. http://forum.audiogames.net/viewtopic.php?id=7205 Again, I'd like to urge each and every one of you who enjoys Swamp to take at most an hour out of your time and give something back to one of the most popular audio Games to date. Thank you in advanced to those who have or are going to submit an entry, and I look forward to having you be a part of the Swamp epidemic. Kai -- Message: 2 Date: Tue, 7 Feb 2012 09:55:34 -0600 From: "Charles Rivard" To: "Gamers Discussion list" Subject: Re: [Audyssey] word burst - Re: The dragon awakes. Message-ID: <6FCDEDE140CB4255B7A58A6EE1E07905@charlescd60016> Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=response 9-15 PM Eastern time. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Nicole Valicia Thompson-Andrews" To: "Gamers Discussion list" Sent: Monday, February 06, 2012 11:21 PM Subject: Re: [Audyssey] word burst - Re: The dragon awakes. What time? Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Tuesday, February 07, 2012 12:13 AM Subject: Re: [Audyssey] word burst - Re: The dragon awakes. Well perhaps we'll hear you on the next game upcoming on Sunday then. - Original Message - From: "Nicole Valicia Thompson-Andrews" To: "Gamers Discussion list" Sent: Tuesday, February 07, 2012 12:08 AM Subject: Re: [Audyssey] word burst - Re: The dragon awakes. I love Anagrams. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, February 06, 2012 11:14 PM Subject: [Audyssey] word burst - Re: The dragon awakes. Word Burst is a game that is mentioned in a message sent to this list every Sunday. In short, it is an anagram game. Check it out the next time it is announced. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Nicole Valicia Thompson-Andrews" To: "Gamers Discussion list" Sent: Monday, February 06, 2012 9:49 PM Subject: Re: [Audyssey] The dragon a
Re: [Audyssey] The Future of MOTA
hmmm excuse me for my dumbness but what was pitfall. At 04:44 p.m. 8/02/2012 +, you wrote: Hi Tom. As you can imagine I like this news very much. i was sorry Mota stopped, not because I was totally against a 3D game or tied to a side scroller, but simply because Mota was doing things we've not seen in an audio side scroller before. Vertical movement, analogue jumping, mazelike levels, keys and doors etc. Now, it sounds like though more of an arcade game, a pitfall game would still! have all of those elements, and indeed probably I'm guessing you'll use some of that code that you spent all the blood and tears writing. I'd also be extremely glad to help in the voice department if I can as well, though obviously for that game you might want an American main character so as to be more distant from mota, still if you need other parts doing let me know. as regard traps and such, I like the idea of keeping things low tech, perhaps even having one or two magical elements or enemies such as giant scorpions, demons and the like (the astecs certainly had some less than pleasant gods who would make very nice bosses or antagonists in the game). I actually think The scifi elements in the first monti game for the Atari, such as the conveyers and electricity, were not actually there by design, but there because they were graphically easier to represent, sinse afterall to create electricity all you needed was a blue wavy line with a bit of fuzz, where as animating something like a gilliteen would be far more difficult. it's quite possible to think of low tech ways of creating timing and ground traps, for instance instead of intermitent turning on and off electricity, a falling and rising blade or stone weight on a rope, and for conveyrs a flowing current of water or sliding sand. Deffinately a good idea and I look forward to seeing where it goes. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Tom, its my vote you just release the game level1 or whatever for free at beta 15 to those that want it and wish to whine. I have watched you go over several incarnations of this game and I am passed caring. They want a side scroler game. many have been complaining. I suggest you release beta 15, without all the new features and comercial sfx ofcause. Its crap but so what. Then forget about it and move on. I am all for the 3d fps style. The other option could be a challenge, that is. 1 have 3d levels of the game. 2. have some parts that are needed to be done via side scrolers. 3. have some puzzle levels or something I don't know. That was just something I just thought of it sounds quite hard but I have seen that in some sighted adventures a friend and I play. If all this is because of the origional preorder base, the beta that had you fight several monsters with the minotor and dog thing at the end of the levels, the one that used the old directx things etc, that was stable. Release that for free to the customer base. They can have their crappy game they have been waiting for for ages and ages and will not nagg you. If they want the other then they can have it. The latest version as it is even on easy is quite hard but then I have never been a scroler man myself. At 09:16 a.m. 8/02/2012 -0500, you wrote: Hello everyone, As a lot of you are aware a few weeks ago we made a decision to redesign Mysteries of the Ancients and renamed that game Tomb Hunter: The Temple of Life. We decided to upgrade to a 3d first-person format, and as can be expected got a rather mixed response from the gaming community at large. Some loved the idea, and others were decidedly upset by the change. So we've been trying to think of a fair solution that would make both sides happy and would fulfill our obligations to those who preordered Montezuma's Revenge in 2008. What we essentially have been considering is developing two separate games in tandem. The first would be a side-scroller named Mysteries of the Ancients, a substitute for Montezuma's Revenge, and the other would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of games are intended to be an accessible clone of the Tomb Raider games I would like them to take on a 3d first-person format to closely resemble the game play of the Tomb Raider games. So that left us with the question of what exactly to do with Mysteries of the Ancients. Well, we have come up with an idea we believe you will like. Essentially our solution is to develop a game more closely resembling the original concept and the game you preordered. Obviously, given the copyright issues at hand we can't create Montezuma's Revenge per say, but there are a number of classic video games such as Montezuma's Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme to them. So while we can't create Montezuma's Revenge exactly it is possible to create something that offers the same sort of game play and to be honest something we should have thought of doing a long time ago. In brief what we have been looking at doing is developing a side-scroller similar to the Pitfall games where you are in a Mezo-American jungle exploring caves, ancient temples, and pyramids looking for treasure and artifacts. A long the way you will encounter various snakes, giant spiders, skeletons, spirits, etc. There will be the usual traps you find in such games like lava pits, fire pits, giant spikes, chasms, poison darts, rolling boulders, quicksand, etc. Last but not least, it will be a 2d side-scroller with plenty of ropes and vines to climb on, stone staircases to ascend and descend, ledges to jump up and grab, etc. So in short many of the things you have come to know about MOTA will still be there with a slightly different story and setting. One of the major changes I can see here is while the Tomb Hunter games like Temple of Life will feature a female character, Angela Carter, we're thinking of using a male character for Mysteries of the Ancients. As you might expect he'll be the typical Indiana Jones type character who is a historian, archeologist, and adventurer. Although, we don't want to copy the Indiana Jones character too closely given Lucas is a fanatic about copyrights, but we don't believe being able to find Indiana Jones leather bull whip somewhere in the game is outright steeling George Lucas's copyrights. In addition to the classic bull whip we've been thinking of adding some Spanish weapons and armor to the game since we'd imagine that swords, daggers, knives, shields, spears, and body armor could possibly be left behind in various ruins. Plus all of the native Americans that lived in Central and South America made tools and weapons out of bone and stone. Those would be easier to find given that iron weapons will rust but stone weapons are practically impervious to decay as long as they aren't exposed to the weather. That leaves us with one more issue we haven't decided upon,
[Audyssey] To Thomas. Re: Still having directx problems.
Hey, Thomas. Did you figure it out about the error message? I thank you for giving me some help! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in Swamp
HI, This depends on what version you are playing. If it is version 1.8 , the sounds are there but the missions and warehouses are not available. If it is version 1.9 test, you must first join a mission. Then when it launches, you will be in a warehouse and you have to collect so many crates to accomplish the mission. In fact, there are a few sounds and files in the 1.8 version that are not incorporated into the game. One of those being grenades. Which many of us are waiting on pins and needles for. Shermanator - Original Message - From: "Mike Maslo" Sent: Wednesday, February 08, 2012 11:10 AM Can someone please tell me how to find the warehouse for the missions? Thanks in advance --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
What about the Bola, assuming I spelled it right. I remember those were featured in the NES game StarTropics wich, though not properly a side scroller, had asimilar theme since you were exploring ruins and caves of various kinds. On 2/8/12, Clement Chou wrote: > Sounds good to me. I like the idea of two games, though I will be keeping my > > eye on the fps title for sure slightly more than the side scroller since > I've been after a game like that for a while, and shades of doom and monkey > > business really didn't do me any justice. A couple of weapons to think > about.. being in presumeably mexico or somewhere in latin-america, there are > > two weapons I have been thinking about which would be cool to see in a > game... both come from aztec designs. There's the tekpatl, which was the > sacrificial dagger used by aztecs.. being made of obsidian, it'd be a great > > combat weapon plus be hard enough to last, and most likely not decay being > made from volcanic glass and probably underground. The macuhitl is also > another one, more in the fashion of a club, but with obsidian on both > sides... which creates a kind of club. And since you're talking about a > modern-day historian / archeologist, a machete wouldn't be out of order... > along with the usual guns and the like. The two weapons I mentioned were > just possibilities for things you would find while exploring the ruins. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Wednesday, February 08, 2012 6:16 AM > Subject: [Audyssey] The Future of MOTA > > >> Hello everyone, >> >> As a lot of you are aware a few weeks ago we made a decision to >> redesign Mysteries of the Ancients and renamed that game Tomb Hunter: >> The Temple of Life. We decided to upgrade to a 3d first-person format, >> and as can be expected got a rather mixed response from the gaming >> community at large. Some loved the idea, and others were decidedly >> upset by the change. So we've been trying to think of a fair solution >> that would make both sides happy and would fulfill our obligations to >> those who preordered Montezuma's Revenge in 2008. >> >> What we essentially have been considering is developing two separate >> games in tandem. The first would be a side-scroller named Mysteries of >> the Ancients, a substitute for Montezuma's Revenge, and the other >> would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of >> games are intended to be an accessible clone of the Tomb Raider games >> I would like them to take on a 3d first-person format to closely >> resemble the game play of the Tomb Raider games. So that left us with >> the question of what exactly to do with Mysteries of the Ancients. >> Well, we have come up with an idea we believe you will like. >> >> Essentially our solution is to develop a game more closely resembling >> the original concept and the game you preordered. Obviously, given the >> copyright issues at hand we can't create Montezuma's Revenge per say, >> but there are a number of classic video games such as Montezuma's >> Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme >> to them. So while we can't create Montezuma's Revenge exactly it is >> possible to create something that offers the same sort of game play >> and to be honest something we should have thought of doing a long time >> ago. >> >> In brief what we have been looking at doing is developing a >> side-scroller similar to the Pitfall games where you are in a >> Mezo-American jungle exploring caves, ancient temples, and pyramids >> looking for treasure and artifacts. A long the way you will encounter >> various snakes, giant spiders, skeletons, spirits, etc. There will be >> the usual traps you find in such games like lava pits, fire pits, >> giant spikes, chasms, poison darts, rolling boulders, quicksand, etc. >> Last but not least, it will be a 2d side-scroller with plenty of ropes >> and vines to climb on, stone staircases to ascend and descend, ledges >> to jump up and grab, etc. So in short many of the things you have come >> to know about MOTA will still be there with a slightly different story >> and setting. >> >> One of the major changes I can see here is while the Tomb Hunter games >> like Temple of Life will feature a female character, Angela Carter, >> we're thinking of using a male character for Mysteries of the >> Ancients. As you might expect he'll be the typical Indiana Jones type >> character who is a historian, archeologist, and adventurer. Although, >> we don't want to copy the Indiana Jones character too closely given >> Lucas is a fanatic about copyrights, but we don't believe being able >> to find Indiana Jones leather bull whip somewhere in the game is >> outright steeling George Lucas's copyrights. In addition to the >> classic bull whip we've been thinking of adding some Spanish weapons >> and armor to the game since we'd imagine that swords, daggers, knives, >> shields, spears, and body
Re: [Audyssey] Re Getting Back into Mudding
That is true, if you want to live. And yes there are group quests. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allison Mervis Sent: 08 February 2012 09:02 To: Gamers Discussion list Subject: Re: [Audyssey] Re Getting Back into Mudding I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" Sent: Tuesday, February 07, 2012 12:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding > I completely disagree. I think that alter is a great mud, no matter > what level, same with Project bob and others. If you get tired of it, > then find something else to do. I've been on alter for a few months, > and have gotten several people into it. I have met some realy great > friends on their, who are always ready to group. With the added thing > of Dentin adding new classes, it''ll be even more fun when those are > released. So, I completely disagree with you. > Mike. > On Feb 7, 2012, at 3:36 PM, Ben wrote: > >> Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on >> there for a couple years now, and I have to say I'm sick of it. But >> its ok when you start, but after a while its just not fun, with the >> amounts of xp being ridiculous! For leveling. >> >> Ben. >> >> -Original Message- >> From: gamers-boun...@audyssey.org >> [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia >> Sent: 07 February 2012 20:04 >> To: gamers@audyssey.org >> Subject: [Audyssey] Re Getting Back into Mudding >> >> Hi Dark, >> >> Thanks for the information about Alter Aeon. I'll take a look at it. >> Where >> can the sounds and files for MushClient be downloaded from? >> >> Thanks. >> >> Yours Sincerely, >> Kelly John Sapergia >> Show Host and Production Director >> The Global Voice Internet Radio >> www.theglobalvoice.info >> >> Personal Website: www.ksapergia.net >> Business Website: www.kjsproductions.com >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: >> 02/07/12 >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: >> 02/07/12 >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4796 - Release Date: 02/08/12 - No virus found in this message. Checked by
Re: [Audyssey] The Future of MOTA
Sounds good to me. I like the idea of two games, though I will be keeping my eye on the fps title for sure slightly more than the side scroller since I've been after a game like that for a while, and shades of doom and monkey business really didn't do me any justice. A couple of weapons to think about.. being in presumeably mexico or somewhere in latin-america, there are two weapons I have been thinking about which would be cool to see in a game... both come from aztec designs. There's the tekpatl, which was the sacrificial dagger used by aztecs.. being made of obsidian, it'd be a great combat weapon plus be hard enough to last, and most likely not decay being made from volcanic glass and probably underground. The macuhitl is also another one, more in the fashion of a club, but with obsidian on both sides... which creates a kind of club. And since you're talking about a modern-day historian / archeologist, a machete wouldn't be out of order... along with the usual guns and the like. The two weapons I mentioned were just possibilities for things you would find while exploring the ruins. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:16 AM Subject: [Audyssey] The Future of MOTA Hello everyone, As a lot of you are aware a few weeks ago we made a decision to redesign Mysteries of the Ancients and renamed that game Tomb Hunter: The Temple of Life. We decided to upgrade to a 3d first-person format, and as can be expected got a rather mixed response from the gaming community at large. Some loved the idea, and others were decidedly upset by the change. So we've been trying to think of a fair solution that would make both sides happy and would fulfill our obligations to those who preordered Montezuma's Revenge in 2008. What we essentially have been considering is developing two separate games in tandem. The first would be a side-scroller named Mysteries of the Ancients, a substitute for Montezuma's Revenge, and the other would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of games are intended to be an accessible clone of the Tomb Raider games I would like them to take on a 3d first-person format to closely resemble the game play of the Tomb Raider games. So that left us with the question of what exactly to do with Mysteries of the Ancients. Well, we have come up with an idea we believe you will like. Essentially our solution is to develop a game more closely resembling the original concept and the game you preordered. Obviously, given the copyright issues at hand we can't create Montezuma's Revenge per say, but there are a number of classic video games such as Montezuma's Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme to them. So while we can't create Montezuma's Revenge exactly it is possible to create something that offers the same sort of game play and to be honest something we should have thought of doing a long time ago. In brief what we have been looking at doing is developing a side-scroller similar to the Pitfall games where you are in a Mezo-American jungle exploring caves, ancient temples, and pyramids looking for treasure and artifacts. A long the way you will encounter various snakes, giant spiders, skeletons, spirits, etc. There will be the usual traps you find in such games like lava pits, fire pits, giant spikes, chasms, poison darts, rolling boulders, quicksand, etc. Last but not least, it will be a 2d side-scroller with plenty of ropes and vines to climb on, stone staircases to ascend and descend, ledges to jump up and grab, etc. So in short many of the things you have come to know about MOTA will still be there with a slightly different story and setting. One of the major changes I can see here is while the Tomb Hunter games like Temple of Life will feature a female character, Angela Carter, we're thinking of using a male character for Mysteries of the Ancients. As you might expect he'll be the typical Indiana Jones type character who is a historian, archeologist, and adventurer. Although, we don't want to copy the Indiana Jones character too closely given Lucas is a fanatic about copyrights, but we don't believe being able to find Indiana Jones leather bull whip somewhere in the game is outright steeling George Lucas's copyrights. In addition to the classic bull whip we've been thinking of adding some Spanish weapons and armor to the game since we'd imagine that swords, daggers, knives, shields, spears, and body armor could possibly be left behind in various ruins. Plus all of the native Americans that lived in Central and South America made tools and weapons out of bone and stone. Those would be easier to find given that iron weapons will rust but stone weapons are practically impervious to decay as long as they aren't exposed to the weather. That leaves us with one more issue we haven't decided upon, but is open to discussion. That is the sf element of the ga
Re: [Audyssey] Bug in Swamp
Can someone please tell me how to find the warehouse for the missions? Thanks in advance Sent from my iPhone On Feb 8, 2012, at 11:33 AM, lenron brown wrote: > changeing your name later in the game would make you have to start all > over again so it would be like you would have a new character and EXP > and rep does not cary over to a new character > > On 2/8/12, Lori Duncan wrote: >> Hi no, I didn't amend the config file, everything is just left the way it >> was normally. As for my name I just used my own Lori, not very imagenitive, >> but I wanted to see if I liked the game first, and once I get more xp I can >> always change it to something more mean, something all zombies will fear. >> :) >> >> -- >> From: "Richard Sherman" >> Sent: Wednesday, February 08, 2012 8:31 AM >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] Bug in Swamp >> >>> HI, >>> The guard is still there. And why the zombies spawn or get inside the safe >>> zone I don't know. >>> >>> As for your beacon problem, did you amend the key config file? If not, >>> delete it and it will make a new one when you start the game. Maybe >>> something is wrong with that tfile . >>> >>> BTW, what is your name for swamp? >>> >>> Shermanator >>> - Original Message - >>> From: "Lori Duncan" >>> Sent: Wednesday, February 08, 2012 12:15 AM >>> >>> Hi thanks, I tried my other radars and they all seem to work, it's just my >>> exit tracker which doesn't. what happened to the guy outside of the >>> safe zone, did he drop off for a while and let those zombies in :) From: >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Still having directx problems.
Hey, Thomas. Here is the messages I get when I try to run Railracer and Descent into madness. Railracer Error --- --- Could not load type 'XenoCode.User.Attributes.AssemblyAttributes.SuppressDisassembly' from assembly 'GameEngine, Version=1.0.3123.19428, Culture=neutral, PublicKeyToken=null' because the parent does not exist. --- OK ---Descent into madness Error Traceback (most recent call last): File "Main.py", line 26, in ? File "pygame\__init__.pyo", line 64, in ? File "pygame\base.pyo", line 9, in ? File "pygame\base.pyo", line 7, in __load ImportError: DLL load failed: The parameter is incorrect. Traceback (most recent call last): File "Main.py", line 26, in ? File "pygame\__init__.pyo", line 64, in ? File "pygame\base.pyo", line 9, in ? File "pygame\base.pyo", line 7, in __load ImportError: DLL load failed: The parameter is incorrect. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
Anti groupers of the world unite! There's an oxymoron for you Lol!. Allison -- From: "dark" Sent: Wednesday, February 08, 2012 8:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding Alisan, I will join with you in the anti group group :d. beware the grue! Dark. - Original Message - From: "Allison Mervis" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 3:27 PM Subject: Re: [Audyssey] Re Getting Back into Mudding If there comes a point in a mud where I need to group in order to continue, I stop playing. Luckily, Alter Aeon has been designed in such a way that I shouldn't encounter that situation. The marches and special events and such don't really count, and if it starts to feel too much like traditional grouping, I can always elect not to participate in those events. I'm not knocking anyone who groups or enjoys the social aspect of mudding. It's just not my cup of tea. Allison Allison -- From: "enes" Sent: Wednesday, February 08, 2012 6:27 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding hi, well sometimes you might need to group though if you like soloing you might pick necromancer since you pretty much have tanks, hitters etc so you can work more independantly -- From: "Allison Mervis" Sent: Wednesday, February 08, 2012 11:01 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" Sent: Tuesday, February 07, 2012 12:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, sen
Re: [Audyssey] The Future of MOTA
Hi Muhammed, As I told Michael. I have not taken any time to think about bosses or anything that detailed yet. All I will say is that bosses will probably be taken out of Aztec mythology, and therefore powers and abilities will be based on the myth and legends for those creatures. So let's not get too far ahead of my rough outline as that's all it is at this point. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi Mike, The FPS game, Temple of Life, is still under development. I've had to make some serious changes to the source code to convert it from 2d to 3d and its still buggy. I expect another two or three months before I'll have a public beta ready although its functionally playable. If I work on Mysteries of the Ancients, update it with the new game idea, I'd have to temporarily put Temple of Life on the back burner while I get MOTA beta 22 updated with the new code. that shouldn't take long, but of course won't happen over night either. Cheers! On 2/8/12, Mike Maslo wrote: > What is the status of the FPS? > > Will that be put on hold while you finish developing this side scrollr? > > To answer the question you asked I would agree low-tech would be best > > Sent from my iPhone > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hello Thomas, Will the bosses be possessing any powers when your dueling them? For instance, maybe one of the bosses could be 7 foot high, with 3 gigantic clawed arms and a spiked head which is resistent to bows, arrows, or any type of gun. The only weapon that has a high likelyhood of defeating the boss can be a sword which grants you extra strength and speed during battle. The boss can have powers like levetating objects in front of him, serving as a type of sheeld against your offensive strike, the ability to make spikes shoot up from the ground, and the ability to shoot a huge wave of fire at you which is strong enough to shake the walls around your position. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 5:18 PM Subject: Re: [Audyssey] The Future of MOTA Hi Michael, I really can't say at this point. I'm still developing the idea. What I gave you was an outline rather than a full blown story. All I can say for sure is conceptually it will borrow ideas from Montezuma's Revenge, Pitfall, Prince of Persia and other side-scrollers from that era to give game players the classic retro feel. If there are going to be any bosses I'd imagine they would be some kind of Aztec god or goddess which would be found in the temples. I'll be developing those ideas as I write the storyline and do background research for the game. Cheers! On 2/8/12, michael barnes wrote: I hope this time that the game will be completely finish. I would love to see this game get made into a full version game and not a beta. I have one question about MOTA is there going to be any kind of end level bosses? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
hi, I usually use wood woads to tank I use necromancer cast level 99.9% of the time thanks to my low dex and chr I get hit really hard until my minions rescue I'll start seriously soloing when I raise my dex to an exceptable level -- From: "john" Sent: Wednesday, February 08, 2012 6:39 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding Well seeing as mummies are tanks, ghouls are hitters and you can blast, necros are usually a group in and of themselves. Also, if you do something like I do (though this is rare) and level weirdly, you can be a lev 23 necro cleric with 650 hp and handle hitting/tanking on your own, and leave your control points open for something else. - Original Message - From: "dark" I am exactly the same alisan. Gruping just isn't my thing at all, I've tried it, but it just doesn't appeal to me, I prefer my solo exploration of the area and world. I think necro abilities to summon demons and such can compensate for lack of a group, but whether they can do this through all the higher level areas of the game I'm not sure sinse I'm still on arcase at the moment. Beware the grue! Dark. - Original Message - From: "Allison Mervis" mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail t
Re: [Audyssey] The Future of MOTA
Hi Phil, Yes and no. While I could use Angela Carter in this game there are good reasons not to use her. For one this will not be a part of the Tomb Hunter series. It is intended to be a stand alone game adventure much the same way Montezuma's Revenge was. Plus I intend the game to be a throwback to the classic side-scrollers from the 80's where you get so many points for gathering gold coins, jewels, magic potions, and slaying monsters. That kind of game is completely different in design from something like Tomb Raider that is heavily based on puzzle solving and navigating a 3d environment more than scoring points etc. In short, while I want this game to be fun, enjoyable, and hopefully have good replay value its not going to have the same degree of features as something like Tomb Raider would. I probably won't have a lot of cutscenes and things like that as I'm going to try and emulate the retro feel as best as I can. The retro feel I'm aiming for in MOTA and the totally modern feel of Temple of Life are so different as to be quite different games in the end. So I felt it made sense to have a male character in MOTA. Of course, it could be possible to create a team of characters with different abilities to add more replay value. Cheers! On 2/8/12, Phil Vlasak wrote: > Hi Thomas, > I applaud you for the decision to split up the 2d and 3d games. > However I see no reason to remove Angela Carter, > from the 2d game, unless you have a male voice actor that has already > recorded all the things she says in the game. > One suggestion is to change the pitch on the 2d voice so it is a little > higher and a little younger than the current voice. > For example I increased the pitch of Sarah's voice in my Hogwarts game by > ten percent so she sounds younger, and also to take ten percent off the size > of my game. > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in Swamp
changeing your name later in the game would make you have to start all over again so it would be like you would have a new character and EXP and rep does not cary over to a new character On 2/8/12, Lori Duncan wrote: > Hi no, I didn't amend the config file, everything is just left the way it > was normally. As for my name I just used my own Lori, not very imagenitive, > but I wanted to see if I liked the game first, and once I get more xp I can > always change it to something more mean, something all zombies will fear. > :) > > -- > From: "Richard Sherman" > Sent: Wednesday, February 08, 2012 8:31 AM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Bug in Swamp > >> HI, >> The guard is still there. And why the zombies spawn or get inside the safe >> zone I don't know. >> >> As for your beacon problem, did you amend the key config file? If not, >> delete it and it will make a new one when you start the game. Maybe >> something is wrong with that tfile . >> >> BTW, what is your name for swamp? >> >> Shermanator >> - Original Message - >> From: "Lori Duncan" >> Sent: Wednesday, February 08, 2012 12:15 AM >> >> Hi thanks, I tried my other radars and they all seem to work, it's just my >> exit tracker which doesn't. what happened to the guy outside of the >> safe zone, did he drop off for a while and let those zombies in :) From: >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi Michael, I really can't say at this point. I'm still developing the idea. What I gave you was an outline rather than a full blown story. All I can say for sure is conceptually it will borrow ideas from Montezuma's Revenge, Pitfall, Prince of Persia and other side-scrollers from that era to give game players the classic retro feel. If there are going to be any bosses I'd imagine they would be some kind of Aztec god or goddess which would be found in the temples. I'll be developing those ideas as I write the storyline and do background research for the game. Cheers! On 2/8/12, michael barnes wrote: > I hope this time that the game will be completely finish. > I would love to see this game get made into a full version game and not > a beta. I have one question about MOTA is there going to be any kind > of end level bosses? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi Dark, Yep. The new game will simply be an adaptation of the existing MOTA code from beta 22 since all of the basic code is there such as menus, jumping, running, swimming, saving/loading games, whatever. All I really need to do is redesign the levels, perhaps update the enemy AI for newenemies, use different sounds, and bingo. We've got a different game based on some well tested code. I could probably have a beta or concept demo out in a month because of the simplicity of working with a template. As for traps that makes sense. Certainly its easier to draw a wall of electricity than a large blade that moves up and down or spins in place. All of the traps in Montezuma's Revenge were very very simplistic because they were easy to draw, and didn't require complex graphics. Fire pits, lava pits, drop-offs, and burning ropes are child's play for a programmer. The traps seen in Prince of Persia were slightly more advanced, but then again so was the graphics technology etc which made drawing them possible. In this case we don't need to worry about teh graphics, and can do anything we want as long as we can represent it in audio. Cheers! On 2/8/12, dark wrote: > Hi Tom. > > As you can imagine I like this news very much. i was sorry Mota > stopped, not because I was totally against a 3D game or tied to a side > scroller, but simply because Mota was doing things we've not seen in an > audio side scroller before. Vertical movement, analogue jumping, mazelike > levels, keys and doors etc. > > Now, it sounds like though more of an arcade game, a pitfall game would > still! have all of those elements, and indeed probably I'm guessing you'll > use some of that code that you spent all the blood and tears writing. > I'd also be extremely glad to help in the voice department if I can as well, > though obviously for that game you might want an American main character so > as to be more distant from mota, still if you need other parts doing > let me know. > > as regard traps and such, I like the idea of keeping things low tech, > perhaps even having one or two magical elements or enemies such as giant > scorpions, demons and the like (the astecs certainly had some less than > pleasant gods who would make very nice bosses or antagonists in the game). > > I actually think The scifi elements in the first monti game for the Atari, > such as the conveyers and electricity, were not actually there by design, > but there because they were graphically easier to represent, sinse afterall > to create electricity all you needed was a blue wavy line with a bit of > fuzz, where as animating something like a gilliteen would be far more > difficult. > > it's quite possible to think of low tech ways of creating timing and ground > traps, for instance instead of intermitent turning on and off > electricity, a falling and rising blade or stone weight on a rope, and for > conveyrs a flowing current of water or sliding sand. > > Deffinately a good idea and I look forward to seeing where it goes. > > beware the grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
I hope this time that the game will be completely finish. I would love to see this game get made into a full version game and not a beta. I have one question about MOTA is there going to be any kind of end level bosses? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Hi Michael, That's basically the way my wife and I saw the situation as well. We can't offer people Montezuma's Revenge, but there is nothing saying we can't produce a game similar in design and story. Plus we have a lot of sounds left over from the development of Montezuma's Revenge as well as MOTA itself that this should not be an expensive endeavor for us. Mostly it will take time, but certainly not a great deal of time since we have an existing game engine, Genesis, and we have some tested code from MOTA beta 22 itself to work with. I can see putting out a game like this in a fairly short length of time once we get started with it. As for personal interest I'm excited to do it. For one thing even though Pitfall and games like that are simplistic compared to games of today I really liked them, and is one reason I took over Montezuma's Revenge in the first place. As Dark has so often mentioned Super Liam, Q9, etc are good games, but they consistently fail to live up to the expectations we have when comparing them to even relatively simple games from the Atari, Sega, and NES era of games. Here is a chance to give everyone a retro game that has all of the features we would expect from a 2d side-scroller from the 80's and 90's, and be similar in feel to Pitfall or Montezuma's Revenge that you would in effect be getting almost exactly what you paid for. Cheers! On 2/8/12, Michael Feir wrote: > Absolutely reasonable Tom. That would, in essence, provide people with > what they ordered and have been waiting so long for. I for one would > be extatic to at last have such a sidescroller in hand. Hopefully, > this decision would allow you to enjoy the creation process of both > titles as fully as possible. I have some understanding of what utter > hell you've gone through trying to live up to a commitment made in > haste so long ago. I sincerely hope things work out well this time > around. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
Alisan, I will join with you in the anti group group :d. beware the grue! Dark. - Original Message - From: "Allison Mervis" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 3:27 PM Subject: Re: [Audyssey] Re Getting Back into Mudding If there comes a point in a mud where I need to group in order to continue, I stop playing. Luckily, Alter Aeon has been designed in such a way that I shouldn't encounter that situation. The marches and special events and such don't really count, and if it starts to feel too much like traditional grouping, I can always elect not to participate in those events. I'm not knocking anyone who groups or enjoys the social aspect of mudding. It's just not my cup of tea. Allison Allison -- From: "enes" Sent: Wednesday, February 08, 2012 6:27 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding hi, well sometimes you might need to group though if you like soloing you might pick necromancer since you pretty much have tanks, hitters etc so you can work more independantly -- From: "Allison Mervis" Sent: Wednesday, February 08, 2012 11:01 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" Sent: Tuesday, February 07, 2012 12:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@a
Re: [Audyssey] The Future of MOTA
Hi Tom. As you can imagine I like this news very much. i was sorry Mota stopped, not because I was totally against a 3D game or tied to a side scroller, but simply because Mota was doing things we've not seen in an audio side scroller before. Vertical movement, analogue jumping, mazelike levels, keys and doors etc. Now, it sounds like though more of an arcade game, a pitfall game would still! have all of those elements, and indeed probably I'm guessing you'll use some of that code that you spent all the blood and tears writing. I'd also be extremely glad to help in the voice department if I can as well, though obviously for that game you might want an American main character so as to be more distant from mota, still if you need other parts doing let me know. as regard traps and such, I like the idea of keeping things low tech, perhaps even having one or two magical elements or enemies such as giant scorpions, demons and the like (the astecs certainly had some less than pleasant gods who would make very nice bosses or antagonists in the game). I actually think The scifi elements in the first monti game for the Atari, such as the conveyers and electricity, were not actually there by design, but there because they were graphically easier to represent, sinse afterall to create electricity all you needed was a blue wavy line with a bit of fuzz, where as animating something like a gilliteen would be far more difficult. it's quite possible to think of low tech ways of creating timing and ground traps, for instance instead of intermitent turning on and off electricity, a falling and rising blade or stone weight on a rope, and for conveyrs a flowing current of water or sliding sand. Deffinately a good idea and I look forward to seeing where it goes. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
Exp actually caps out at 1.5 billion per level, though I'm not sure where. The command level table in game will give you a rough estimate. - Original Message - From: "enes" Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. "If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. "Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. "If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
There are some people on mud who would probably be glad to group with you and let you lead, i.e: take your time and do whatever you want, and they'll just tag along. That's what I personally do sometimes while working on homework, put on my tank set, and let someone else play around with mobs they wouldn't usually be able to kill. If that interests you I'm personally either runner or xorg on game. - Original Message - From: "dark" It's not the socializing part of groups I dislike, it's actually the grouping aspect. Running round an area as I said, with no time to read descriptions, or haing a fight with everyone using goodness knows what. Call me a loner, but it just didn't appeal to me when i tried it. Myself, I'd just try someone like that, knock him down, hit him with a stinking clown, then run off for a minute and regen my mana, go back, tool up with all my protective spells and companions, and have another go. This is how I got through some tougher monsters like the giant squid on the viking ship or the evil wizard in the swamp. Look at black water hollows. It's a tough area, and I've been told to go in with a group, however I'm just levelling until i can do it, and iproving my stats and spells. Yes, it probably takes more time, but it is just the way I prefer to do things. If however the game was setup in such a way that was impossible, that! would be the point I would lose interest. Beware the grue! Dark. - Original Message - From: "Mike" I wouldn't say you're forced, but it would definitely help. Plus, if you don't want to socialize, turn of group talk. I'll give an example. I was helping out a friend of mine get some spell comps for him to make potions. I knew that if we killed an alchemist in the first town that we could get plenty of them. We tried twice, both times with two fiends that I put up. SInce this guy continually casts things like fire web, feeble mind, and dispel, we kept getting rebuffed, their by making us effective. The first time we went in that room and tried, we knocked him down 7%, and my friend ended up getting killed. I called in a friend of mine who could leap attack in his hit set, and we took him down with me keeping the fiends up, Wolfton blasting, and Fighter hitting with leap attacks. But even so, it took a bit to take him down. Wolfton is total level 88, my main character is total level 93, and I know Fighter is somewhere in the 100's for total levels. So, you could try to solo, but it's just my thought that you will need a group for the higher level areas. Also, if you die, and you don't have any friends on their, you won't be getting your xp back, as you can't resurrect your own corpse, and you won't know anyone who will be able to do it for you. So socializing would kinda have to happen for that to work. Mike. On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote: I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or upd
Re: [Audyssey] Re Getting Back into Mudding
On the subject of recent events (particularly the aniversery one), they're designed with player cooperation an teamwork in mind. For the aneversary event, there was a 80 member group and a 20 member group. The 20 member one (which was the one I happened to fully participate in), barely managed to succeed (we had almost all the high level players on the mud), with under 100 deaths. If this were to be done by mobs, the group would be creamed. Not only would you not have the experienced players leading it (unless the solo person was experienced anyway), but if said solo person died, the group would be toast. To give you a specific example, we had a bunch of mages in the group. They had around 200-400 hp, and died in one firefield, i.e: in the first few seconds of battle. If this group was made up of mobs then one battle would be the end of it. - Original Message - From: "dark" I must confess due to training with my guide dog I missed the aniversary and indeed Christmas and Halloween specials, annoying I know but I have been waiting to get a dog for over two years. One thought that does occur to me regarding grouped specials, is maybe for those special events give an option to solo players to join groups of npcs. Sort of like if there is a nasty invasion, the king either recruites groups of adventurers to go and stop it, or solo adventurers to lead groups of his royal guard, royal mages etc against the threat. Obviously human groups will be more flexible and probably stronger, but this way solo players stil have the opportunity. I've recently been playing a lot of the old Eamon text rpgs, sinse a new convertion of the windows Eamon deluxe program (with a special vi access mode), is just being developed. There, though the adventures themselves are all single player, you frequently get companions to help you out in combat, and sometimes perform other functions when specially programmed to, indeed some of the tougher adventures I found myself just using the heal spell to keep companions alive and the blast spell to damage enemies, while they did the actual melee fighting, hence my idea for Alter. NEcros can already have minians to help, but when group areas are already scaled to take into account that groups of players will contain necromancers anyway, the advantage can balance out, or so I've found in areas like the blackwater hollows, which I'm going to level up a bit before tackling, even though I should! be the right level for it now. I imagine hard line group players won't like this sinse they'll want special advantages to playing in groups, --- -but for those who are! solo players I think the bennifits could outway the harm, and obfviously a group composed of human characters is probably going to be better, or at least much more flexible, than a group composed of one solo player and a bunch of monsters. When i first tried Alteraeon, I looked forward to grouping, but in practice I found I liked it less than I thought. Being dragged around by the folo command without time to read descriptions, and people taking far less regen time than me and so getting annoyed. Of course, I'm probably not the best designed character for grouping anyway, but still if I found grouping more to my taste I probably would've trained group abilities a bit more. Just personal preference of course, I know some people love grouping, and that's fine, indeed it's one of the strengths of alteraeon that group and! solo players are very much supported by the game, I'm just suggesting a miner rebalance to insure that support in future specials. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
Well seeing as mummies are tanks, ghouls are hitters and you can blast, necros are usually a group in and of themselves. Also, if you do something like I do (though this is rare) and level weirdly, you can be a lev 23 necro cleric with 650 hp and handle hitting/tanking on your own, and leave your control points open for something else. - Original Message - From: "dark" I am exactly the same alisan. Gruping just isn't my thing at all, I've tried it, but it just doesn't appeal to me, I prefer my solo exploration of the area and world. I think necro abilities to summon demons and such can compensate for lack of a group, but whether they can do this through all the higher level areas of the game I'm not sure sinse I'm still on arcase at the moment. Beware the grue! Dark. - Original Message - From: "Allison Mervis" I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow..
Re: [Audyssey] Re Getting Back into Mudding
I wouldn't say they're impossible, but you'll have to be *very* high level to et some of them. Also, necromancers make grouping less important, but it really can make life easier. - Original Message - From: "Allison Mervis" I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding
Indeed, though with windows media center. Just go in and change the program associated with it. If your on xp this is in folder options in control panel, and win7 is just right click the file, open with and chooske default program. - Original Message - From: "Kelly Sapergia" I just created my character on Alter Aeon (I'm a necromancer named Baruko), and went through a few of the rooms, completing a quest in the process. So far, I'm very impressed. I'm using the Mush-Z pack to play the game, and really like the sounds and music. One thing has me stumped, however. I have the Sendspace Wizard installed on the computer I'm playing the game on. If I choose "Play Alter Aeon" from the Start Menu, the Wizard program comes up instead of Mush-Z. I don't know what MCL files are supposed to do in the Wizard program, but it brings up an upload dialog, which I definitely don't want. The only way I've found to get around this is to load the Mush-Z program, then select the file from the Open dialog. Has anyone else experienced this issue? It's nothing major as I don't mind going through the client, but I find it odd just the same. Other than that, I think this is going to be a pretty good game. I'm also considering maybe purchasing VIPMud to play some other MUDs, but we'll see as time goes on. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
Michael: I wish I could write as well as you do. I agree with you one! hundred! percent! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Michael Feir" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 8:39 AM Subject: Re: [Audyssey] The Future of MOTA Absolutely reasonable Tom. That would, in essence, provide people with what they ordered and have been waiting so long for. I for one would be extatic to at last have such a sidescroller in hand. Hopefully, this decision would allow you to enjoy the creation process of both titles as fully as possible. I have some understanding of what utter hell you've gone through trying to live up to a commitment made in haste so long ago. I sincerely hope things work out well this time around. On 2/8/12, Thomas Ward wrote: Hello everyone, As a lot of you are aware a few weeks ago we made a decision to redesign Mysteries of the Ancients and renamed that game Tomb Hunter: The Temple of Life. We decided to upgrade to a 3d first-person format, and as can be expected got a rather mixed response from the gaming community at large. Some loved the idea, and others were decidedly upset by the change. So we've been trying to think of a fair solution that would make both sides happy and would fulfill our obligations to those who preordered Montezuma's Revenge in 2008. What we essentially have been considering is developing two separate games in tandem. The first would be a side-scroller named Mysteries of the Ancients, a substitute for Montezuma's Revenge, and the other would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of games are intended to be an accessible clone of the Tomb Raider games I would like them to take on a 3d first-person format to closely resemble the game play of the Tomb Raider games. So that left us with the question of what exactly to do with Mysteries of the Ancients. Well, we have come up with an idea we believe you will like. Essentially our solution is to develop a game more closely resembling the original concept and the game you preordered. Obviously, given the copyright issues at hand we can't create Montezuma's Revenge per say, but there are a number of classic video games such as Montezuma's Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme to them. So while we can't create Montezuma's Revenge exactly it is possible to create something that offers the same sort of game play and to be honest something we should have thought of doing a long time ago. In brief what we have been looking at doing is developing a side-scroller similar to the Pitfall games where you are in a Mezo-American jungle exploring caves, ancient temples, and pyramids looking for treasure and artifacts. A long the way you will encounter various snakes, giant spiders, skeletons, spirits, etc. There will be the usual traps you find in such games like lava pits, fire pits, giant spikes, chasms, poison darts, rolling boulders, quicksand, etc. Last but not least, it will be a 2d side-scroller with plenty of ropes and vines to climb on, stone staircases to ascend and descend, ledges to jump up and grab, etc. So in short many of the things you have come to know about MOTA will still be there with a slightly different story and setting. One of the major changes I can see here is while the Tomb Hunter games like Temple of Life will feature a female character, Angela Carter, we're thinking of using a male character for Mysteries of the Ancients. As you might expect he'll be the typical Indiana Jones type character who is a historian, archeologist, and adventurer. Although, we don't want to copy the Indiana Jones character too closely given Lucas is a fanatic about copyrights, but we don't believe being able to find Indiana Jones leather bull whip somewhere in the game is outright steeling George Lucas's copyrights. In addition to the classic bull whip we've been thinking of adding some Spanish weapons and armor to the game since we'd imagine that swords, daggers, knives, shields, spears, and body armor could possibly be left behind in various ruins. Plus all of the native Americans that lived in Central and South America made tools and weapons out of bone and stone. Those would be easier to find given that iron weapons will rust but stone weapons are practically impervious to decay as long as they aren't exposed to the weather. That leaves us with one more issue we haven't decided upon, but is open to discussion. That is the sf element of the game. In Montezuma's Revenge, for example, it was sort of a combo of ancient weapons and magic with some decidedly technological traps like electric walls, vanishing platforms, and things like that. It was a bit strange having torches, swords, rolling boulders, existing side by side with technological traps that have no explanation for their existence. We're thinking of being decidedly low tech for this game as we're not at all sure
[Audyssey] Wednesday's Out of Sight events
Lots of good stuff here, folks, so log on and have some online gaming fun! If you don't know anything about the game of chess but want to, or if you are a player of this great game already, come on in and see what is discussed and, maybe, experienced, in our chess chat. Here are the events scheduled for Wednesday, February 8th: Chess Chat 2:00 PM eastern Hosted by Alan and Charles Location: USBCA #1 "Yes, Blind and Visually Impaired People, Can, and Do, Play Chess!" We will tell you How You Can Learn to Play Chess Absolutely free of cost, including receiving a free full size highest quality "Adaptive Chess Set"! "The Gymnastics of the Brain" or "The Martial Arts of the Mind" feel the "Thrill of Victory and the Agony of Defeat" or just have lots of fun, a fantastic hobby, wonderful inexpensive recreation, playing Blind or sighted people alike. A great way to meet others, take this games of Kings to whatever level you like! Each Week, We will be discussing all aspects of this great Sport, from how to get started, to improving your game if you play already! Each Wednesday at 2 pm EST in the USBCA #1 Yes, blind people can, and do play chess! Chat Room Hope to see you there! The Chat Club 4:00 PM eastern Hosted by Kristi Location: Doughnut Shop One and all! It's The chat club! Where General chat is all about you! Talk about things you like, such as recipes, or whatever you fancy. The Chat club will be held every Wednesday at 4 PM in the Doughnut shop. Hope to see you all there! >From the Pulpit 7:00 PM eastern Hosted by Lee from WV Location: House of Our Lord Come listen to a live service, which will include, worship, music, preaching, and special singing. Jeopardy 8:00 PM eastern Hosted by Kathy Mertz Location: Game Zone Do you know the answer? If so, you need to phrase it in the form of a question, because: THIS! IS! JEOPARDY! Come join me for the granddaddy of all trivia games. We will play as if we were on TV, with Jeopardy, double Jeopardy, and final Jeopardy, with three daily doubles and brain teasers galore. I'm looking forward to adding you to a team. The categories in tonight's game are: Jeopardy 1. Authors and Their Sleuths 2. I'm Latin Intolerant 3. The End of the Marathon Double Jeopardy 1. Military abbreviations 2. First Ladies Rhyme Time 3. "The" Nation Have a wonderful day! --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding
It's probably because .mcl is associated with the sendspace wizard as well as mush z, and the sendspace wizard is taking presidence. It does the same with me and the windows multimedia center. -Michael. -Original Message- From: Ben Sent: Wednesday, February 08, 2012 1:21 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding Don't worry Kelly, it's the same with me. Its just a major hole in the programming. Lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 08 February 2012 06:27 To: gamers@audyssey.org Subject: [Audyssey] Alter Aeon was Re: Getting Back into Mudding Hi All, I just created my character on Alter Aeon (I'm a necromancer named Baruko), and went through a few of the rooms, completing a quest in the process. So far, I'm very impressed. I'm using the Mush-Z pack to play the game, and really like the sounds and music. One thing has me stumped, however. I have the Sendspace Wizard installed on the computer I'm playing the game on. If I choose "Play Alter Aeon" from the Start Menu, the Wizard program comes up instead of Mush-Z. I don't know what MCL files are supposed to do in the Wizard program, but it brings up an upload dialog, which I definitely don't want. The only way I've found to get around this is to load the Mush-Z program, then select the file from the Open dialog. Has anyone else experienced this issue? It's nothing major as I don't mind going through the client, but I find it odd just the same. Other than that, I think this is going to be a pretty good game. I'm also considering maybe purchasing VIPMud to play some other MUDs, but we'll see as time goes on. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Need a BGT help.
Hi all, I'm at a very first step on programming with BGT. Is there someone who want to contact me privately in order to give me some help? My e-mail adress: iz4...@libero.it Skype: gabriel_battaglia Thanks in advance. Gabriele. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
If there comes a point in a mud where I need to group in order to continue, I stop playing. Luckily, Alter Aeon has been designed in such a way that I shouldn't encounter that situation. The marches and special events and such don't really count, and if it starts to feel too much like traditional grouping, I can always elect not to participate in those events. I'm not knocking anyone who groups or enjoys the social aspect of mudding. It's just not my cup of tea. Allison Allison -- From: "enes" Sent: Wednesday, February 08, 2012 6:27 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding hi, well sometimes you might need to group though if you like soloing you might pick necromancer since you pretty much have tanks, hitters etc so you can work more independantly -- From: "Allison Mervis" Sent: Wednesday, February 08, 2012 11:01 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" Sent: Tuesday, February 07, 2012 12:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.o
Re: [Audyssey] The Future of MOTA
Hi Thomas, I applaud you for the decision to split up the 2d and 3d games. However I see no reason to remove Angela Carter, from the 2d game, unless you have a male voice actor that has already recorded all the things she says in the game. One suggestion is to change the pitch on the 2d voice so it is a little higher and a little younger than the current voice. For example I increased the pitch of Sarah's voice in my Hogwarts game by ten percent so she sounds younger, and also to take ten percent off the size of my game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
What is the status of the FPS? Will that be put on hold while you finish developing this side scrollr? To answer the question you asked I would agree low-tech would be best Sent from my iPhone On Feb 8, 2012, at 8:16 AM, Thomas Ward wrote: > Hello everyone, > > As a lot of you are aware a few weeks ago we made a decision to > redesign Mysteries of the Ancients and renamed that game Tomb Hunter: > The Temple of Life. We decided to upgrade to a 3d first-person format, > and as can be expected got a rather mixed response from the gaming > community at large. Some loved the idea, and others were decidedly > upset by the change. So we've been trying to think of a fair solution > that would make both sides happy and would fulfill our obligations to > those who preordered Montezuma's Revenge in 2008. > > What we essentially have been considering is developing two separate > games in tandem. The first would be a side-scroller named Mysteries of > the Ancients, a substitute for Montezuma's Revenge, and the other > would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of > games are intended to be an accessible clone of the Tomb Raider games > I would like them to take on a 3d first-person format to closely > resemble the game play of the Tomb Raider games. So that left us with > the question of what exactly to do with Mysteries of the Ancients. > Well, we have come up with an idea we believe you will like. > > Essentially our solution is to develop a game more closely resembling > the original concept and the game you preordered. Obviously, given the > copyright issues at hand we can't create Montezuma's Revenge per say, > but there are a number of classic video games such as Montezuma's > Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme > to them. So while we can't create Montezuma's Revenge exactly it is > possible to create something that offers the same sort of game play > and to be honest something we should have thought of doing a long time > ago. > > In brief what we have been looking at doing is developing a > side-scroller similar to the Pitfall games where you are in a > Mezo-American jungle exploring caves, ancient temples, and pyramids > looking for treasure and artifacts. A long the way you will encounter > various snakes, giant spiders, skeletons, spirits, etc. There will be > the usual traps you find in such games like lava pits, fire pits, > giant spikes, chasms, poison darts, rolling boulders, quicksand, etc. > Last but not least, it will be a 2d side-scroller with plenty of ropes > and vines to climb on, stone staircases to ascend and descend, ledges > to jump up and grab, etc. So in short many of the things you have come > to know about MOTA will still be there with a slightly different story > and setting. > > One of the major changes I can see here is while the Tomb Hunter games > like Temple of Life will feature a female character, Angela Carter, > we're thinking of using a male character for Mysteries of the > Ancients. As you might expect he'll be the typical Indiana Jones type > character who is a historian, archeologist, and adventurer. Although, > we don't want to copy the Indiana Jones character too closely given > Lucas is a fanatic about copyrights, but we don't believe being able > to find Indiana Jones leather bull whip somewhere in the game is > outright steeling George Lucas's copyrights. In addition to the > classic bull whip we've been thinking of adding some Spanish weapons > and armor to the game since we'd imagine that swords, daggers, knives, > shields, spears, and body armor could possibly be left behind in > various ruins. Plus all of the native Americans that lived in Central > and South America made tools and weapons out of bone and stone. Those > would be easier to find given that iron weapons will rust but stone > weapons are practically impervious to decay as long as they aren't > exposed to the weather. > > That leaves us with one more issue we haven't decided upon, but is > open to discussion. That is the sf element of the game. In Montezuma's > Revenge, for example, it was sort of a combo of ancient weapons and > magic with some decidedly technological traps like electric walls, > vanishing platforms, and things like that. It was a bit strange having > torches, swords, rolling boulders, existing side by side with > technological traps that have no explanation for their existence. > We're thinking of being decidedly low tech for this game as we're not > at all sure that such things should exist in an ancient ruins unless > there is a realistic explanation for their existence the way Lucas did > in Kingdom of the Crystal Skull. > > Anyway, we're looking forward to your thoughts. Is this something you > would consider a reasonable compromise for Montezuma's Revenge? > > Thomas Ward > USA Games Interactive > http://www.usagamesinteractive.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave
Re: [Audyssey] Re Getting Back into Mudding
It will be slow going, but I guess he's right. Good luck, and if you have any questions I'll be happy Danswer them. Sent from my iPhone On Feb 8, 2012, at 9:12 AM, "dark" wrote: > Well mike, if it is the case that you must! group for the higher level areas, > then frankly I'll probably stop playing completely at that point. I don't > mind doing extra work to become tough enough to take them on, or waiting to > do them solo later than someone who groups, but I don't like the idea of > being forced! to group to do such things, sinse as I said grouping just is > not my thing at all. > > Thankfully, Dentin has said quite definitively that grouping is mostly > unnecessary in the game unless you actually want to, so I'm hopeful that when > I get to the main continent I won't have too much of that sort of trouble. > > Beware the grue! > > Dark. > - Original Message - From: "Mike" > To: "Gamers Discussion list" > Sent: Wednesday, February 08, 2012 2:06 PM > Subject: Re: [Audyssey] Re Getting Back into Mudding > > >> I see your point, and I like your idea. But remember this. You're only on >> the newbie islands. You haven't even made it onto the mainland. I soloed >> most of the newbie islands, but once you hit the mainland, everything >> changes. You and your fiends won't be able to take on some of the much >> harder enemies in the game, and unless those NPC's are majorly powerful, >> you'll be screwed. >> Mike. >> On Feb 8, 2012, at 6:20 AM, dark wrote: >> >>> Hi. >>> >>> I must confess due to training with my guide dog I missed the aniversary >>> and indeed Christmas and Halloween specials, annoying I know but I >>> have been waiting to get a dog for over two years. >>> >>> One thought that does occur to me regarding grouped specials, is maybe for >>> those special events give an option to solo players to join groups of npcs. >>> >>> Sort of like if there is a nasty invasion, the king either recruites groups >>> of adventurers to go and stop it, or solo adventurers to lead groups of his >>> royal guard, royal mages etc against the threat. >>> >>> Obviously human groups will be more flexible and probably stronger, but >>> this way solo players stil have the opportunity. >>> >>> I've recently been playing a lot of the old Eamon text rpgs, sinse a new >>> convertion of the windows Eamon deluxe program (with a special vi access >>> mode), is just being developed. There, though the adventures themselves are >>> all single player, you frequently get companions to help you out in combat, >>> and sometimes perform other functions when specially programmed to, >>> indeed some of the tougher adventures I found myself just using the heal >>> spell to keep companions alive and the blast spell to damage enemies, while >>> they did the actual melee fighting, hence my idea for Alter. >>> >>> NEcros can already have minians to help, but when group areas are already >>> scaled to take into account that groups of players will contain >>> necromancers anyway, the advantage can balance out, or so I've found in >>> areas like the blackwater hollows, which I'm going to level up a bit >>> before tackling, even though I should! be the right level for it now. >>> >>> I imagine hard line group players won't like this sinse they'll want >>> special advantages to playing in groups, --- -but for those who are! solo >>> players I think the bennifits could outway the harm, and obfviously a group >>> composed of human characters is probably going to be better, or at least >>> much more flexible, than a group composed of one solo player and a bunch of >>> monsters. >>> >>> When i first tried Alteraeon, I looked forward to grouping, but in practice >>> I found I liked it less than I thought. Being dragged around by the folo >>> command without time to read descriptions, and people taking far less regen >>> time than me and so getting annoyed. >>> >>> Of course, I'm probably not the best designed character for grouping >>> anyway, but still if I found grouping more to my taste I probably would've >>> trained group abilities a bit more. >>> >>> Just personal preference of course, I know some people love grouping, >>> and that's fine, indeed it's one of the strengths of alteraeon that group >>> and! solo players are very much supported by the game, I'm just suggesting >>> a miner rebalance to insure that support in future specials. >>> >>> Beware the grue! >>> >>> Dark. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> plea
Re: [Audyssey] The Future of MOTA
Absolutely reasonable Tom. That would, in essence, provide people with what they ordered and have been waiting so long for. I for one would be extatic to at last have such a sidescroller in hand. Hopefully, this decision would allow you to enjoy the creation process of both titles as fully as possible. I have some understanding of what utter hell you've gone through trying to live up to a commitment made in haste so long ago. I sincerely hope things work out well this time around. On 2/8/12, Thomas Ward wrote: > Hello everyone, > > As a lot of you are aware a few weeks ago we made a decision to > redesign Mysteries of the Ancients and renamed that game Tomb Hunter: > The Temple of Life. We decided to upgrade to a 3d first-person format, > and as can be expected got a rather mixed response from the gaming > community at large. Some loved the idea, and others were decidedly > upset by the change. So we've been trying to think of a fair solution > that would make both sides happy and would fulfill our obligations to > those who preordered Montezuma's Revenge in 2008. > > What we essentially have been considering is developing two separate > games in tandem. The first would be a side-scroller named Mysteries of > the Ancients, a substitute for Montezuma's Revenge, and the other > would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of > games are intended to be an accessible clone of the Tomb Raider games > I would like them to take on a 3d first-person format to closely > resemble the game play of the Tomb Raider games. So that left us with > the question of what exactly to do with Mysteries of the Ancients. > Well, we have come up with an idea we believe you will like. > > Essentially our solution is to develop a game more closely resembling > the original concept and the game you preordered. Obviously, given the > copyright issues at hand we can't create Montezuma's Revenge per say, > but there are a number of classic video games such as Montezuma's > Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme > to them. So while we can't create Montezuma's Revenge exactly it is > possible to create something that offers the same sort of game play > and to be honest something we should have thought of doing a long time > ago. > > In brief what we have been looking at doing is developing a > side-scroller similar to the Pitfall games where you are in a > Mezo-American jungle exploring caves, ancient temples, and pyramids > looking for treasure and artifacts. A long the way you will encounter > various snakes, giant spiders, skeletons, spirits, etc. There will be > the usual traps you find in such games like lava pits, fire pits, > giant spikes, chasms, poison darts, rolling boulders, quicksand, etc. > Last but not least, it will be a 2d side-scroller with plenty of ropes > and vines to climb on, stone staircases to ascend and descend, ledges > to jump up and grab, etc. So in short many of the things you have come > to know about MOTA will still be there with a slightly different story > and setting. > > One of the major changes I can see here is while the Tomb Hunter games > like Temple of Life will feature a female character, Angela Carter, > we're thinking of using a male character for Mysteries of the > Ancients. As you might expect he'll be the typical Indiana Jones type > character who is a historian, archeologist, and adventurer. Although, > we don't want to copy the Indiana Jones character too closely given > Lucas is a fanatic about copyrights, but we don't believe being able > to find Indiana Jones leather bull whip somewhere in the game is > outright steeling George Lucas's copyrights. In addition to the > classic bull whip we've been thinking of adding some Spanish weapons > and armor to the game since we'd imagine that swords, daggers, knives, > shields, spears, and body armor could possibly be left behind in > various ruins. Plus all of the native Americans that lived in Central > and South America made tools and weapons out of bone and stone. Those > would be easier to find given that iron weapons will rust but stone > weapons are practically impervious to decay as long as they aren't > exposed to the weather. > > That leaves us with one more issue we haven't decided upon, but is > open to discussion. That is the sf element of the game. In Montezuma's > Revenge, for example, it was sort of a combo of ancient weapons and > magic with some decidedly technological traps like electric walls, > vanishing platforms, and things like that. It was a bit strange having > torches, swords, rolling boulders, existing side by side with > technological traps that have no explanation for their existence. > We're thinking of being decidedly low tech for this game as we're not > at all sure that such things should exist in an ancient ruins unless > there is a realistic explanation for their existence the way Lucas did > in Kingdom of the Crystal Skull. > > Anyway, we're looking forw
Re: [Audyssey] Re Getting Back into Mudding
Again, that's only the newbie islands. I do see your point. Just make sure that you remember that you can group if you always have the option of doing it. Sent from my iPhone On Feb 8, 2012, at 9:27 AM, "dark" wrote: > Hi mike. > > It's not the socializing part of groups I dislike, it's actually the grouping > aspect. Running round an area as I said, with no time to read descriptions, > or haing a fight with everyone using goodness knows what. Call me a loner, > but it just didn't appeal to me when i tried it. > > Myself, I'd just try someone like that, knock him down, hit him with a > stinking clown, then run off for a minute and regen my mana, go back, tool up > with all my protective spells and companions, and have another go. > > This is how I got through some tougher monsters like the giant squid on the > viking ship or the evil wizard in the swamp. > > Look at black water hollows. It's a tough area, and I've been told to go in > with a group, however I'm just levelling until i can do it, and iproving my > stats and spells. > > Yes, it probably takes more time, but it is just the way I prefer to do > things. If however the game was setup in such a way that was impossible, > that! would be the point I would lose interest. > > Beware the grue! > Dark. > - Original Message - From: "Mike" > To: "Gamers Discussion list" > Sent: Wednesday, February 08, 2012 2:16 PM > Subject: Re: [Audyssey] Re Getting Back into Mudding > > >> I wouldn't say you're forced, but it would definitely help. Plus, if you >> don't want to socialize, turn of group talk. I'll give an example. I was >> helping out a friend of mine get some spell comps for him to make potions. I >> knew that if we killed an alchemist in the first town that we could get >> plenty of them. We tried twice, both times with two fiends that I put up. >> SInce this guy continually casts things like fire web, feeble mind, and >> dispel, we kept getting rebuffed, their by making us effective. The first >> time we went in that room and tried, we knocked him down 7%, and my friend >> ended up getting killed. I called in a friend of mine who could leap attack >> in his hit set, and we took him down with me keeping the fiends up, Wolfton >> blasting, and Fighter hitting with leap attacks. But even so, it took a bit >> to take him down. Wolfton is total level 88, my main character is total >> level 93, and I know Fighter is somewhere in the 100's for total levels. >> So, you could try to solo, but it's just my thought that you will need a >> group for the higher level areas. Also, if you die, and you don't have any >> friends on their, you won't be getting your xp back, as you can't resurrect >> your own corpse, and you won't know anyone who will be able to do it for >> you. So socializing would kinda have to happen for that to work. >> Mike. >> On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote: >> >>> I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to >>> solve some higher level quests and special events, you're basically forced >>> to group. Is this true? I don't mean to sound antisocial by saying this, >>> but I flat out refuse to group on muds. I don't play muds to socialize. >>> There are plenty of other outlets that I use for making friends. I play >>> muds to get lost in the game world and to independently strengthen and >>> develop my character. >>> Allison >>> -- >>> From: "Mike" >>> Sent: Tuesday, February 07, 2012 12:53 PM >>> To: "Gamers Discussion list" >>> Subject: Re: [Audyssey] Re Getting Back into Mudding >>> I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: > Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on > there > for a couple years now, and I have to say I'm sick of it. But its ok when > you start, but after a while its just not fun, with the amounts of xp > being > ridiculous! For leveling. > > Ben. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Kelly Sapergia > Sent: 07 February 2012 20:04 > To: gamers@audyssey.org > Subject: [Audyssey] Re Getting Back into Mudding > > Hi Dark, > > Thanks for the information about Alter Aeon. I'll take a look at it. Where > can the sounds and files for MushClient be downloaded from? >>
Re: [Audyssey] Has anyone ever been able to play the Infocom textadventure Shogun?
somethin like the application failed to initialize properly 0cx5 somethin like that. someone said mem addy violation, but I wanna sort this out. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:07 AM Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom textadventure Shogun? Hi, What's the error you are getting? On 2/7/12, Jenni Palmer wrote: I tried winfrotz, but it wont run. i get some application error Yeah i setup a whole new windows account to ensure i was runnin with admin that is a painful process since i am still in the middle of it. Nothin i have tried works! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
Hi mike. It's not the socializing part of groups I dislike, it's actually the grouping aspect. Running round an area as I said, with no time to read descriptions, or haing a fight with everyone using goodness knows what. Call me a loner, but it just didn't appeal to me when i tried it. Myself, I'd just try someone like that, knock him down, hit him with a stinking clown, then run off for a minute and regen my mana, go back, tool up with all my protective spells and companions, and have another go. This is how I got through some tougher monsters like the giant squid on the viking ship or the evil wizard in the swamp. Look at black water hollows. It's a tough area, and I've been told to go in with a group, however I'm just levelling until i can do it, and iproving my stats and spells. Yes, it probably takes more time, but it is just the way I prefer to do things. If however the game was setup in such a way that was impossible, that! would be the point I would lose interest. Beware the grue! Dark. - Original Message - From: "Mike" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 2:16 PM Subject: Re: [Audyssey] Re Getting Back into Mudding I wouldn't say you're forced, but it would definitely help. Plus, if you don't want to socialize, turn of group talk. I'll give an example. I was helping out a friend of mine get some spell comps for him to make potions. I knew that if we killed an alchemist in the first town that we could get plenty of them. We tried twice, both times with two fiends that I put up. SInce this guy continually casts things like fire web, feeble mind, and dispel, we kept getting rebuffed, their by making us effective. The first time we went in that room and tried, we knocked him down 7%, and my friend ended up getting killed. I called in a friend of mine who could leap attack in his hit set, and we took him down with me keeping the fiends up, Wolfton blasting, and Fighter hitting with leap attacks. But even so, it took a bit to take him down. Wolfton is total level 88, my main character is total level 93, and I know Fighter is somewhere in the 100's for total levels. So, you could try to solo, but it's just my thought that you will need a group for the higher level areas. Also, if you die, and you don't have any friends on their, you won't be getting your xp back, as you can't resurrect your own corpse, and you won't know anyone who will be able to do it for you. So socializing would kinda have to happen for that to work. Mike. On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote: I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" Sent: Tuesday, February 07, 2012 12:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.co
Re: [Audyssey] Re Getting Back into Mudding
hi, well sometimes you might need to group though if you like soloing you might pick necromancer since you pretty much have tanks, hitters etc so you can work more independantly -- From: "Allison Mervis" Sent: Wednesday, February 08, 2012 11:01 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to solve some higher level quests and special events, you're basically forced to group. Is this true? I don't mean to sound antisocial by saying this, but I flat out refuse to group on muds. I don't play muds to socialize. There are plenty of other outlets that I use for making friends. I play muds to get lost in the game world and to independently strengthen and develop my character. Allison -- From: "Mike" Sent: Tuesday, February 07, 2012 12:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Re Getting Back into Mudding I completely disagree. I think that alter is a great mud, no matter what level, same with Project bob and others. If you get tired of it, then find something else to do. I've been on alter for a few months, and have gotten several people into it. I have met some realy great friends on their, who are always ready to group. With the added thing of Dentin adding new classes, it''ll be even more fun when those are released. So, I completely disagree with you. Mike. On Feb 7, 2012, at 3:36 PM, Ben wrote: Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. "If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. "Full many a race is
Re: [Audyssey] Re Getting Back into Mudding
hi, well as you level you have more sources of gaining xp so naturally the number goes up wait til you level your fifth class to 35 lol -- From: "Ben" Sent: Tuesday, February 07, 2012 10:36 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] Re Getting Back into Mudding Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there for a couple years now, and I have to say I'm sick of it. But its ok when you start, but after a while its just not fun, with the amounts of xp being ridiculous! For leveling. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 February 2012 20:04 To: gamers@audyssey.org Subject: [Audyssey] Re Getting Back into Mudding Hi Dark, Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. "If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. "Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. "If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon was Re: Getting Back into Mudding
That's how I do it as well, just opening it from mush client itself. Let me know if you need any help, I'd be happy to run you xp, and help you with the deeds on the newbie islands. My main character is named Silenced, and my newbie character is Japhrimel. Silenced is a necro warrior, japhrimel is a cleric mage. Mike. On Feb 8, 2012, at 1:26 AM, Kelly Sapergia wrote: > Hi All, > > I just created my character on Alter Aeon (I'm a necromancer named Baruko), > and went through a few of the rooms, completing a quest in the process. So > far, I'm very impressed. I'm using the Mush-Z pack to play the game, and > really like the sounds and music. One thing has me stumped, however. I have > the Sendspace Wizard installed on the computer I'm playing the game on. If I > choose "Play Alter Aeon" from the Start Menu, the Wizard program comes up > instead of Mush-Z. I don't know what MCL files are supposed to do in the > Wizard program, but it brings up an upload dialog, which I definitely don't > want. The only way I've found to get around this is to load the Mush-Z > program, then select the file from the Open dialog. Has anyone else > experienced this issue? It's nothing major as I don't mind going through the > client, but I find it odd just the same. > Other than that, I think this is going to be a pretty good game. I'm also > considering maybe purchasing VIPMud to play some other MUDs, but we'll see as > time goes on. > > Thanks. > > Yours Sincerely, > Kelly John Sapergia > Show Host and Production Director > The Global Voice Internet Radio > www.theglobalvoice.info > > Personal Website: www.ksapergia.net > Business Website: www.kjsproductions.com > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Re Getting Back into Mudding
I wouldn't say you're forced, but it would definitely help. Plus, if you don't want to socialize, turn of group talk. I'll give an example. I was helping out a friend of mine get some spell comps for him to make potions. I knew that if we killed an alchemist in the first town that we could get plenty of them. We tried twice, both times with two fiends that I put up. SInce this guy continually casts things like fire web, feeble mind, and dispel, we kept getting rebuffed, their by making us effective. The first time we went in that room and tried, we knocked him down 7%, and my friend ended up getting killed. I called in a friend of mine who could leap attack in his hit set, and we took him down with me keeping the fiends up, Wolfton blasting, and Fighter hitting with leap attacks. But even so, it took a bit to take him down. Wolfton is total level 88, my main character is total level 93, and I know Fighter is somewhere in the 100's for total levels. So, you could try to solo, but it's just my thought that you will need a group for the higher level areas. Also, if you die, and you don't have any friends on their, you won't be getting your xp back, as you can't resurrect your own corpse, and you won't know anyone who will be able to do it for you. So socializing would kinda have to happen for that to work. Mike. On Feb 8, 2012, at 4:01 AM, Allison Mervis wrote: > I'm thoroughly enjoying Alter Aeon so far, but I've heard that in order to > solve some higher level quests and special events, you're basically forced to > group. Is this true? I don't mean to sound antisocial by saying this, but I > flat out refuse to group on muds. I don't play muds to socialize. There are > plenty of other outlets that I use for making friends. I play muds to get > lost in the game world and to independently strengthen and develop my > character. > Allison > -- > From: "Mike" > Sent: Tuesday, February 07, 2012 12:53 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Re Getting Back into Mudding > >> I completely disagree. I think that alter is a great mud, no matter what >> level, same with Project bob and others. If you get tired of it, then find >> something else to do. I've been on alter for a few months, and have gotten >> several people into it. I have met some realy great friends on their, who >> are always ready to group. With the added thing of Dentin adding new >> classes, it''ll be even more fun when those are released. So, I completely >> disagree with you. >> Mike. >> On Feb 7, 2012, at 3:36 PM, Ben wrote: >> >>> Hiya Kelly, Personally I wouldn't recommend alter aeon. I've been on there >>> for a couple years now, and I have to say I'm sick of it. But its ok when >>> you start, but after a while its just not fun, with the amounts of xp being >>> ridiculous! For leveling. >>> >>> Ben. >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of Kelly Sapergia >>> Sent: 07 February 2012 20:04 >>> To: gamers@audyssey.org >>> Subject: [Audyssey] Re Getting Back into Mudding >>> >>> Hi Dark, >>> >>> Thanks for the information about Alter Aeon. I'll take a look at it. Where >>> can the sounds and files for MushClient be downloaded from? >>> >>> Thanks. >>> >>> Yours Sincerely, >>> Kelly John Sapergia >>> Show Host and Production Director >>> The Global Voice Internet Radio >>> www.theglobalvoice.info >>> >>> Personal Website: www.ksapergia.net >>> Business Website: www.kjsproductions.com >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, >>> send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> - >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 >>> >>> - >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12 >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow..
Re: [Audyssey] Re Getting Back into Mudding
Well mike, if it is the case that you must! group for the higher level areas, then frankly I'll probably stop playing completely at that point. I don't mind doing extra work to become tough enough to take them on, or waiting to do them solo later than someone who groups, but I don't like the idea of being forced! to group to do such things, sinse as I said grouping just is not my thing at all. Thankfully, Dentin has said quite definitively that grouping is mostly unnecessary in the game unless you actually want to, so I'm hopeful that when I get to the main continent I won't have too much of that sort of trouble. Beware the grue! Dark. - Original Message - From: "Mike" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 2:06 PM Subject: Re: [Audyssey] Re Getting Back into Mudding I see your point, and I like your idea. But remember this. You're only on the newbie islands. You haven't even made it onto the mainland. I soloed most of the newbie islands, but once you hit the mainland, everything changes. You and your fiends won't be able to take on some of the much harder enemies in the game, and unless those NPC's are majorly powerful, you'll be screwed. Mike. On Feb 8, 2012, at 6:20 AM, dark wrote: Hi. I must confess due to training with my guide dog I missed the aniversary and indeed Christmas and Halloween specials, annoying I know but I have been waiting to get a dog for over two years. One thought that does occur to me regarding grouped specials, is maybe for those special events give an option to solo players to join groups of npcs. Sort of like if there is a nasty invasion, the king either recruites groups of adventurers to go and stop it, or solo adventurers to lead groups of his royal guard, royal mages etc against the threat. Obviously human groups will be more flexible and probably stronger, but this way solo players stil have the opportunity. I've recently been playing a lot of the old Eamon text rpgs, sinse a new convertion of the windows Eamon deluxe program (with a special vi access mode), is just being developed. There, though the adventures themselves are all single player, you frequently get companions to help you out in combat, and sometimes perform other functions when specially programmed to, indeed some of the tougher adventures I found myself just using the heal spell to keep companions alive and the blast spell to damage enemies, while they did the actual melee fighting, hence my idea for Alter. NEcros can already have minians to help, but when group areas are already scaled to take into account that groups of players will contain necromancers anyway, the advantage can balance out, or so I've found in areas like the blackwater hollows, which I'm going to level up a bit before tackling, even though I should! be the right level for it now. I imagine hard line group players won't like this sinse they'll want special advantages to playing in groups, --- -but for those who are! solo players I think the bennifits could outway the harm, and obfviously a group composed of human characters is probably going to be better, or at least much more flexible, than a group composed of one solo player and a bunch of monsters. When i first tried Alteraeon, I looked forward to grouping, but in practice I found I liked it less than I thought. Being dragged around by the folo command without time to read descriptions, and people taking far less regen time than me and so getting annoyed. Of course, I'm probably not the best designed character for grouping anyway, but still if I found grouping more to my taste I probably would've trained group abilities a bit more. Just personal preference of course, I know some people love grouping, and that's fine, indeed it's one of the strengths of alteraeon that group and! solo players are very much supported by the game, I'm just suggesting a miner rebalance to insure that support in future specials. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, ple
Re: [Audyssey] Re Getting Back into Mudding
I see your point, and I like your idea. But remember this. You're only on the newbie islands. You haven't even made it onto the mainland. I soloed most of the newbie islands, but once you hit the mainland, everything changes. You and your fiends won't be able to take on some of the much harder enemies in the game, and unless those NPC's are majorly powerful, you'll be screwed. Mike. On Feb 8, 2012, at 6:20 AM, dark wrote: > Hi. > > I must confess due to training with my guide dog I missed the aniversary and > indeed Christmas and Halloween specials, annoying I know but I have been > waiting to get a dog for over two years. > > One thought that does occur to me regarding grouped specials, is maybe for > those special events give an option to solo players to join groups of npcs. > > Sort of like if there is a nasty invasion, the king either recruites groups > of adventurers to go and stop it, or solo adventurers to lead groups of his > royal guard, royal mages etc against the threat. > > Obviously human groups will be more flexible and probably stronger, but this > way solo players stil have the opportunity. > > I've recently been playing a lot of the old Eamon text rpgs, sinse a new > convertion of the windows Eamon deluxe program (with a special vi access > mode), is just being developed. There, though the adventures themselves are > all single player, you frequently get companions to help you out in combat, > and sometimes perform other functions when specially programmed to, > indeed some of the tougher adventures I found myself just using the heal > spell to keep companions alive and the blast spell to damage enemies, while > they did the actual melee fighting, hence my idea for Alter. > > NEcros can already have minians to help, but when group areas are already > scaled to take into account that groups of players will contain necromancers > anyway, the advantage can balance out, or so I've found in areas like the > blackwater hollows, which I'm going to level up a bit before tackling, > even though I should! be the right level for it now. > > I imagine hard line group players won't like this sinse they'll want special > advantages to playing in groups, --- -but for those who are! solo players I > think the bennifits could outway the harm, and obfviously a group composed of > human characters is probably going to be better, or at least much more > flexible, than a group composed of one solo player and a bunch of monsters. > > When i first tried Alteraeon, I looked forward to grouping, but in practice I > found I liked it less than I thought. Being dragged around by the folo > command without time to read descriptions, and people taking far less regen > time than me and so getting annoyed. > > Of course, I'm probably not the best designed character for grouping anyway, > but still if I found grouping more to my taste I probably would've trained > group abilities a bit more. > > Just personal preference of course, I know some people love grouping, > and that's fine, indeed it's one of the strengths of alteraeon that group > and! solo players are very much supported by the game, I'm just suggesting a > miner rebalance to insure that support in future specials. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in Swamp
Hi no, I didn't amend the config file, everything is just left the way it was normally. As for my name I just used my own Lori, not very imagenitive, but I wanted to see if I liked the game first, and once I get more xp I can always change it to something more mean, something all zombies will fear. :) -- From: "Richard Sherman" Sent: Wednesday, February 08, 2012 8:31 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in Swamp HI, The guard is still there. And why the zombies spawn or get inside the safe zone I don't know. As for your beacon problem, did you amend the key config file? If not, delete it and it will make a new one when you start the game. Maybe something is wrong with that tfile . BTW, what is your name for swamp? Shermanator - Original Message - From: "Lori Duncan" Sent: Wednesday, February 08, 2012 12:15 AM Hi thanks, I tried my other radars and they all seem to work, it's just my exit tracker which doesn't. what happened to the guy outside of the safe zone, did he drop off for a while and let those zombies in :) From: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!
Thank you D. When ever I join a project with sighted people, I suggest that they do the following to get a taste of how a blind person has to see either through their fingertips and or ears. Take a look at your monitors with your normal eyes. Then close your eyes and ask yourself the following question. I just saw that with my normal eye sighte. How do I get the same information across to someone who has to see by using their ears and or fingertips? Which this is a valid question. I in turn answer the question like this. It is simple. Just add a little extra details to your explanations. Yes for the computer and what we do with the pc. Yes most of the time we do use our ears to read the screens and to see what is around us in the games. So we do need the extra sounds to represent the different objectives and or moves and enmenys within a game. The sighted just don't think of how do do something in any different ways unless they can use their eyes. Even we who were lucky enough to have some sighte while growing up. We're all born with our eyes for the most part and we all use them if and when we can. When we can't. We have to learn how to see in other ways that yes we as a indpendant blidn person takes for granted. I've always said the following. roughly 98 to 99 percent of the normal public needs to be educated. Why is this? Because if they don't work with someone, who has a friend or love one who has a visual problem. They just don't know what we need and how we can get a long just like anyone else. It is our job to help them to be educated just like when we needed to be educated when we all were going through rehab and learning about the NLS program and so on. So let's continue to educate the sighted. Pretty much some of the technology that we only originally had to use, the sighted are getting lazy and now also are starting to use speech output devices as well. Just yesterday at Physical Theropy I created a monster by showing the perkins and brailling alphabet cards. So take that extra step next time and try to show the general public that yes we can get the same info that you need, we just do the same things in a different way. That's my two cents on this subject. Ron and current Leader Dog who states " A service dog beats a long white cane paws down any day of the week". -Original Message- From: dark Sent: Wednesday, February 08, 2012 3:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility was,Re: FINALLY! There is a Wii game for the blind! Hi clemment. As I said, currently I just am not convinced you get enough information about what moves are happening. yes, you can learn them, but you couldn't instantly identify them. a vertical position sound would not be exact, but would at least let you know where a move was hitting, and thus give you a better idea what was going on. As for it being too complex, well I really don't see the problem there. you already have different hit soundds in streeetfighter for the use of light, medium, and heavy attacks, this would just be a question of using a similar system for attacks pointed at the head, abdoman, or legs of your character. Of course it wouldn't be an exact system, but fighting isn't an exact science, it would however let you know where to block. there would also bbe no need to slow it down either. As to positional audio, as I said from what I've noticed thus far the positional audio in the game is absolute, not relative. if you and the opponent are both on the left of the arena, you here both! sets of sounds to the left, not yours in the center and your opponents to the left relative to his/her position. My suggestions were made to give a blind player as much access to information during a match of a game they'd never played before as a sighted player, and were meant with that aime. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 6:14 AM Subject: Re: [Audyssey] audio fighting game was: Re: Game accessibility was,Re: FINALLY! There is a Wii game for the blind! Hmm. I've been looking at your ideas and I think it's an interesting list... but to be honest the only one I think needs to be in is the one about projectiles having extended sounds. There are fighters that already do the position thing. As to projectiles, well, though I think they should be extended, I think that the time between the launch of a projectile and its connection to either the character or the character's blocking is frankly enough to tell the distance between one character and the other. As to your other comments... 3: A universal system of hit sounds to indicate the relative vertical position of a move. This would only be necessary for jump-in attacks, and I think there would be no possible way for audio to be detailed enough to cue the angle without being so obvious that it adds
Re: [Audyssey] Indiana Jones accessible games.
Hi Phil, Not really. The Aztec level is cool, no doubt about that, but isn't anything like Raiders of the Lost Ark. Although, the jungle, wall of vines, and the Aztec level are sort of in the Indiana Jones genre provided you ignore the sf theme of fixing teleporters and beaming around the world looking for Dr. Wobbles hideout. On 2/7/12, Phil Vlasak wrote: > Hi Michael. > I think the Aztec level of Monkey Business by Draconis is just like the > first Indiana Jones movie, Raiders of the Lost Arc. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.