Re: [Audyssey] can't run Entombed 1.05 B

2012-05-22 Thread Thomas Ward


Hi Keith,

SPQ? There is no such program. You mean Microsoft SQL?

If you removed Microsoft SQL that would be a big reason for Entombed to 
crash. You need the Microsoft SQL database engine in order to handle the 
Entombed database. If you removed it you need to reinstall it to play 
Entombed.


On 5/22/2012 1:49 AM, Keith Stormcloud Steinbach wrote:
Yeah, I'm running the 32 bit version of windows xp, and I removed that 
spq or whatever it was called, because it was causing problems with 
the game Grizzly Gulch.


Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread Thomas Ward


Hi Michael,

One problem though. E.T is a copyrighted work so the developer who does 
this could technically be in violation of U.S. copyright law. I have no 
idea if Universal Pictures would be willing to take it that far, but I 
propose some flexibility in terms of storyline and/or game play. 
Although, the Atari game itself was rather generic.


As I recall basically all the levels were pretty much all the same. E.T. 
flew left, right, and up and down picking up chocolate candies and 
retrieved pieces of his interstellar phone. there was an F.B.I agent who 
attempted to steel his phone, and a scientist who would capture E.T. and 
take him to a laboratory. Over all a pretty generic game concept that 
wouldn't necessarily require the E.T. trademark and original music.


However, as a child of the 80's myself I do confess having the original 
music and sound effects would be rather cool. So I suppose if a 
developer wrote it as fan fiction, a retro remake of sorts, he might be 
able to sidestep any copyright issues. After all, that movie is now 30 
years old, and the original game turned out to be something of a 
financial flop for Atari. Its not likely people are going to scream too 
loudly about a retro remake at this late date. :D


On 5/21/2012 11:23 PM, michael barnes wrote:

Hello All game developers.
As you all know I am offering to pay someone if they are willing to 
create a game for me!
Well I have been getting emails about the game and so I am going to 
share what kind of game I want and the story and object to the game.
I am also willing to work some kind of payment to the one who decides 
to do this for me.
I am asking for at least three months to six months and I am willing 
to pay one hundred to two hundred dollars aswell.

Now here is the game inquirie.
The name of the game is E.T. The Extra-Terrestrial, and the story of 
the game is base on the movie.
In the movie E.T. gets left behind on Earth and he befriends a boy 
name Elliot, Elliot must help E.T. to phone home the spaceship.
To do this task E.T. must avoid government agents and scientists, if 
he gets caught then that is the end of the line for him.
At the same time Elliot must help him and avoid the same people aswell 
or it is the end of the line for him.
I been also doing some thinking aswell on the type of game play, the 
gameplay can be a mixture of different forms.
Once someone has agree to create the game then I can talk with them on 
the levels and controls sound effects and music.
So if someone wants to just do the Atari version or an actual level 
game well that can be up to me and the developer.
I hope someone will be willing to do this project, and another thing 
is that the developer can sale the game to make money for themselves 
or just give the game out for free and ask for donations.



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Re: [Audyssey] Got an offer for any game developer.

2012-05-22 Thread Thomas Ward


Hi Michael,

right. That's perfectly understandable. As a child of the 80's E.T. 
wouldn't be E.T. without the sounds and music. However, to do it right 
I'd also have to look around for a copy of the movie as I have not 
actually watched it in like 20 years. I believe my son has a copy in his 
bedroom, and I'll have to ask my wife if she can find it.


Cheers!


On 5/22/2012 1:17 AM, michael barnes wrote:

Hey, Thomas.
I like your idea on the game!
Sure that would be fine as long as it had the same plot as the movie 
and have sounds and music.
That is why I said in my post that the game could have a mixture of 
levels to make the game more funner and entertaining.



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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-22 Thread Keith Stormcloud Steinbach
Is that just an issue with version 1.05B, because I can play the 1.02 I 
version just fine, except with the problems I am having with the bizarre.


Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 1:00 AM
Subject: Re: [Audyssey] can't run Entombed 1.05 B




Hi Keith,

SPQ? There is no such program. You mean Microsoft SQL?

If you removed Microsoft SQL that would be a big reason for Entombed to 
crash. You need the Microsoft SQL database engine in order to handle the 
Entombed database. If you removed it you need to reinstall it to play 
Entombed.


On 5/22/2012 1:49 AM, Keith Stormcloud Steinbach wrote:
Yeah, I'm running the 32 bit version of windows xp, and I removed that 
spq or whatever it was called, because it was causing problems with the 
game Grizzly Gulch.


Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1



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[Audyssey] anyone buy extention to zero sight

2012-05-22 Thread william lomas
hi did anyone try the extension to zero sight?
no one has talked about it?


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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread michael barnes

Hey, Thomas.
well like I said who ever decide to take on the project doesn't have to 
do a retro remake, they can make a whole new game.

I just want to see an E.T. game for the blind.


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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread dark
Actually there are graphical retro remakes of a large number of games with 
film licenses, including starwars, batman and indiana jones.


of course, these are all free. Probably if you wanted to make a commercial 
game things could get quite sticky financially.


Btw, I've never played the eT! game myself, but there is an amusing urban 
myth about it.


The company who produced the game expected it to sell through the roof, so 
made 10 copies. However, because (as Tom said), it was such a generic 
and easy game and generally not too well put together, less than 1 
copies were sold.


So, what to do with the other 8 or so coppies?

Apparently, they were taken out to a disused cquarry somewhere in the desert 
in nevada and berried!


I love the thought of some future archaeologist finding 8 copies of the 
eT game. h, was this a votive offering to the frog god of the 20th 
century? :D.


Of course, this is an urban myth and so likely might not be true, but it's 
an amusing thought even so.


Beware the grue!

Dark. 



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Re: [Audyssey] anyone buy extention to zero sight

2012-05-22 Thread dark

Hi William.

I bought the extention myself. I've not had a long time to play with it as 
yet sinse my parents were visiting over the past few days and I haven't had 
a long period to sit down with the game as yet, though it looks great, and 
I'd certainly recommend both the extention and the original zero site to 
anyone who likes well put together games.


Beware the grue!

dark.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 8:38 AM
Subject: [Audyssey] anyone buy extention to zero sight



hi did anyone try the extension to zero sight?
no one has talked about it?


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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Jim Kitchen

Hi Dennis,

On the History channel they said that Atari not having standards and letting 
just about anyone develop just about anything for their system lead to the 
downfall of Atari.

BTW My Windows games have their title on the screen, but that is it.  And 
sighted people play the games at my place and say that they think that they are 
pretty cool.  But I doubt very seriously that they go home and install them.  
Not with all of the great video games that they have.

BFN

Jim

Now if I could only find the Video switch!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] OT kind of entombed .et update problem in Windows xp

2012-05-22 Thread Keith Stormcloud Steinbach
I have taken the advice of the list members and installed the SQL server on my 
windows xp sp 3 machine.  
Now, Windows Update tells me that there are 3 security updates to the .net 
framework.  I have had automatic update turned on and set to download and 
notify me of updates.  I have gone to the sys tray and clicked install for 
these 3 updates.  It runs, and says that the system is updated successfully.  
If I wait a few minutes after restarting my machine, the same 3 updates are 
listed as having been downloaded and are ready for installation.  I have 
checked the Windows Update update history for my computer, and all 3 times I 
have installed these 3 updates it says successful installation (for a total of 
3 successful installations of 3 seperate updates).  I was told that Entombed 
requires SQL to be installed, and now I still can't play the 1.05B version and 
the 1.02 still is giving me problems with the bizarre.

Any tips or tricks would be greatly appreciated.  Sorry for the redundancy of 
this entombed issue.  I just don't know what to do and I spent the 40 bucks for 
the full version of the game and want the full functionality of the 1.02 
version, if not the 1.05 B version to play.

Thanks, and once again, sorry.
\
Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Ryan Strunk
Okay now I understand. When Tom was saying blind people, he was saying
blind people who aren't me. I gather that's what you're doing in the
message below, because I know for a fact you're blind, too, and you don't
mind a graphic in the game. Thanks for clearing that up.
Best,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, May 21, 2012 10:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

I can't figure out why blind people don't think there should be at least a 
little feedback, even if it doesn't aid in the playing of the game, for the 
sighted gamer.  Using that logic, there should be no sound for any game 
designed for a deaf gamer.  Of course, if there were sound, maybe a blind 
player could play the game, too?  But without any sound, the speaker must be

broken, right?  Same idea.

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 7:33 PM
Subject: Re: [Audyssey] Audio Archery news.



 Hi Ryan,

 Yes, I am certainly blind. However, I wasn't blind my entire life so 
 perhaps that makes the difference. I know how sighted people think, and I 
 know how blind people think. So I am in a position to understand both 
 sides of the argument. However, the problem is that a sighted person knows

 no more about what it is like to be blind than a blind person knows what 
 its like to see so often those people argue from a position of ignorance 
 of the other party's perspective.

 In a situation like this one I get frustrated with the blind who say 
 adding icons, graphics, etc to a game is unnecessary. Of course its 
 unnecessary for a blind player, but since they don't understand how much a

 sighted person depends on sight they blithely make statements like they 
 can learn to play without graphics. While that may be technically true the

 fact of the matter is most sighted people will be disinterested in the 
 game if there aren't any graphics, and even if they do go as far to play a

 game by sound they would still want something to look at besides a black 
 screen. The sooner blind people recognize this the sooner we'll be able to

 at least open up dialog between blind game developers and sighted game 
 developers on how we can bridge the needs of blind and sighted users at 
 the same time. However, instead of attempting to meet the needs of both 
 blind and sighted gamers some blind people want to argue the point and 
 force a sighted person to play our games as we do, and I'm afraid to say 
 that will never happen unless we are willing to meet them half way.

 Cheers!


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Re: [Audyssey] OT kind of entombed .et update problem in Windows xp

2012-05-22 Thread goshawk on horseback
as far as those 3 updates go, that is not a problem with that SQL file, as I 
haven't got round to trying that out yet, and am having exactly the same 
problem. so it looks like the problem is with these 3 particular updates, 
and am just ignoring them now.

Simon


- Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 10:33 AM
Subject: [Audyssey] OT kind of entombed .et update problem in Windows xp


I have taken the advice of the list members and installed the SQL server on 
my windows xp sp 3 machine.
Now, Windows Update tells me that there are 3 security updates to the 
.net framework.  I have had automatic update turned on and set to download 
and notify me of updates.  I have gone to the sys tray and clicked install 
for these 3 updates.  It runs, and says that the system is updated 
successfully.  If I wait a few minutes after restarting my machine, the same 
3 updates are listed as having been downloaded and are ready for 
installation.  I have checked the Windows Update update history for my 
computer, and all 3 times I have installed these 3 updates it says 
successful installation (for a total of 3 successful installations of 3 
seperate updates).  I was told that Entombed requires SQL to be installed, 
and now I still can't play the 1.05B version and the 1.02 still is giving me 
problems with the bizarre.

Any tips or tricks would be greatly appreciated.  Sorry for the redundancy 
of this entombed issue.  I just don't know what to do and I spent the 40 
bucks for the full version of the game and want the full functionality of 
the 1.02 version, if not the 1.05 B version to play.

Thanks, and once again, sorry.
\
Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Trouble
Its that attitude that turns sighted people off listening to anything 
the blind community has to say.
Apple took a step forward in making there products accessible with no 
added cost to the consumer. True, there products are not cheap, but 
your getting the best in parts. If you got the same type of parts for 
your PC. You would find out that the cost is not much more than what 
Apple is selling for. That is the one reason why PC's did better in 
the market, because the usage of lesser grade parts.
Its almost like cars. You can buy the same car with all the bells and 
whistles or get that car without for a whole lot cheaper. Apple don't 
give you that choice. They say its all or nothing and you get quality.



At 12:24 AM 5/22/2012, you wrote:


Hi Charles,

Yes, precisely. that's one of the things I'm still trying to figure 
out myself. It seems like the argument being made by some blind list 
members  is the opinion they don't need graphics so nobody else does 
either. That's just being self-centered and is absolutely irrational thinking.


If that were the case then we could say Richard De Steno's games 
don't need sounds either. A deaf-blind gamer only needs to read the 
text, he can't hear sounds, so we don't need sounds either. So let's 
get rid of all of the sounds and just use text. That would be 
totally ridiculous from a blind gamers point of view, because he or 
she can hear the sounds even if a deaf-blind gamer can't. Same 
principle applies to having some graphics in audio games for sighted players.


Weather we can use them or not isn't the point. The entire point 
here is to make said games as playable to as many people as possible 
by adding audio for blind gamers, graphics for sighted players, text 
for a deaf-blind gamer, etc if possible. In that way everyone has 
access to the same app but through a different method.


Cheers!

On 5/21/2012 11:44 PM, Charles Rivard wrote:
I can't figure out why blind people don't think there should be at 
least a little feedback, even if it doesn't aid in the playing of 
the game, for the sighted gamer.  Using that logic, there should be 
no sound for any game designed for a deaf gamer.  Of course, if 
there were sound, maybe a blind player could play the game, 
too?  But without any sound, the speaker must be broken, right?  Same idea.


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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Trouble
If he wants to develop games for Apple and get them noticed by 
sighted and they will be noticed. The Apple mags see to that. Then no 
problem. Don't see audio games getting noticed by sighted on PC's 
that much. If ever heard of.
Now as far as shutting the screen off on the iPhone or iPod or ipad 
is not sure. You can turn some of the graphics and back light down, 
but not off. There is always something on the screen showing status 
of what ever is running or just home screens. The only usage of the 
screen curtain is on Mac's, and even then its not total. You still 
have indicators showing status of usage or at least running. You 
should buy one before you state how they operate or are used.


At 11:09 PM 5/21/2012, you wrote:

Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Desiree,

 To begin with I doubt many sighted people do take the time or energy to
 look at perspective audio games. As someone who was sighted for many
 years I know I wouldn't have been interested in a game that didn't even
 have some basic graphics for game play. That's because for a sighted
 person their entire way of life is centered around visual feedback, and
 telling them they have to do this or that by sound alone is going to be
 a major turn off. They neither have the practice or skill to do that,
 because its outside their experience. Therefore some minimal graphics
 and animation would be required to interest them in an audio game.

 As far as why Apple is so restrictive its a bit of a long story. It has
 to do with the fact that Apple was the first to add a graphical user
 interface to Mac OS, and Apple became a recognized leader when it came
 to graphics and visual effects. Microsoft tried to catch up in the mid
 90's with Windows 95, which was an obvious attempt to capture some of
 Apple's glory, but to this day Apple has a reputation for being the
 better OS for graphics designers, the film industry, and a leader in
 graphical user interfaces in general. Its for that reason we see both
 Windows and Linux heading towards a more Apple look and feel. Ubuntu has
 the new Unity desktop and Windows 8 has the Metro screen which are
 obvious attempts to copy Apple's own graphical user interface and
 support more touch screen devices. Its for this reason Apple guards its
 position as a leader in the graphical user interface field, and require
 that anyone who develops for their OS meet certain standards for
 seamless integration between apps and OS.

 For instance, if you have a program launcher with just text and no
 flashy graphical icon forget it pal Apple will reject your app because
 they expect program launchers to have a certain look and feel regardless
 if you can see it or not. If they let Liam or anyone else do what they
 want the over all visual experience, the user interface, will suffer
 because they chose not to follow Apple's design specifications.

 Windows on the other hand has standards, but it always has been
 understood that a developer was free to do what he or she wanted with
 the tools. Microsoft felt that being more open with the user interface,
 by not restricting users, that more developers would be willing to
 develop apps for their OS. Which has obviously paid off for Microsoft in
 the long run, but most third-party developers do attempt to stick to
 Microsoft's standards anyway unless there is a compelling reason to do
 otherwise.

 As for Android vs iPhone we are comparing apples and oranges. Google has
 adopted a more open interface, and anyone who knows a bit of Java is
 free to write an app for Android. All the same there are standards one
 can choose to follow, but aren't forced to use them. With iPhone
 everything is proprietary right down to the language, SDK, and tools
 used to write the app so a developer has less say so. In short, its just
 company 

Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread Jeremy Kaldobsky
I was going to bring up this same story!  Nice one Dark!  :D

Atari's ET game was labeled as the worst game ever made by a handful of big 
name video game magazines.  When I heard the story about the excess games it 
was that the company had ordered 5 million copies and only sold 1.5 million.  
The extras were dumped in a landfill in New Mexico.  The incredible flop of 
this game is famous because it marked the beginning of the end for the giant 
Atari company and is directly blamed for the 1983 crash of video game sales.

For every game there is a fan though.  :)

 Actually there are graphical retro
 remakes of a large number of games with film licenses,
 including starwars, batman and indiana jones.
 
 of course, these are all free. Probably if you wanted to
 make a commercial game things could get quite sticky
 financially.
 
 Btw, I've never played the eT! game myself, but there is an
 amusing urban myth about it.
 
 The company who produced the game expected it to sell
 through the roof, so made 10 copies. However, because
 (as Tom said), it was such a generic and easy game and
 generally not too well put together, less than 1 copies
 were sold.
 
 So, what to do with the other 8 or so coppies?
 
 Apparently, they were taken out to a disused cquarry
 somewhere in the desert in nevada and berried!
 
 I love the thought of some future archaeologist finding
 8 copies of the eT game. h, was this a votive
 offering to the frog god of the 20th century? :D.
 
 Of course, this is an urban myth and so likely might not be
 true, but it's an amusing thought even so.
 
 Beware the grue!
 
 Dark. 


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[Audyssey] tuesday's out of sight events

2012-05-22 Thread Charles Rivard
Here are the events scheduled for Tuesday, May 22nd:


Zilch
1:00 PM eastern
Hosted by Diane
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as possible but 
you better know when to quit otherwise, you'll lose it all and Zilch out! Join 
us for this exciting dice game that's real simple to play and its loads of fun. 
Be sure to arrive early to grab a seat, otherwise, you can join the studio 
audience and root on the players.


Tech Talk and Tips
8:00 PM eastern
Hosted by OOS Tech Team
Location: Technically Speaking
Join us every Tuesday for some helpful hints from our tech team. Afterwards, 
they will be happy to answer your computer questions.


TV Trivia
9:15 PM eastern
Hosted by Julie and Sherry 
Location: Game Zone
Join our host Julie and Sherry for this fun game! Test your knowledge of 
television programs from the past to the present!




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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread michael barnes
Well that is why I said that if someone wants to do a whole new game 
that would be fine!

I just miss playing the different E.T. video games that was out there.
As a matter of fact I remember having one on the gameboy advance that 
had the same title as the film and the story and plot was the same.
It had ten levels that you went through, and you had a health meter and 
when it got empty you died.

It also had lives so when you ran out of lives the game was over.
It also had different difficulty like easy normal hard.
However there was extra lives that you can get aswell as extra health.
It also had music from the movie and had some pretty good puzzles aswell.
So that is kinda what I would like to see, and plus it could be a 
celebration of the 30th year.



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Re: [Audyssey] OT kind of entombed .et update problem in Windows xp

2012-05-22 Thread Richard Sherman
HI,

Somewhere is a glitch we cannot put our fingers on. So how about this. 
remove all traces of entombed. Uninstall everything. Be sure to remove the 
saved games folder. Once that is done, then try to reinstall 1.05b and see 
what happens. The reason is that is if 1.02 was installed, the new version 
will overwrite those files. Maybe something didn't get overwritten 
correctly.

In my case, I upgraded from 1.02 to 1.05, but it was on a win 7 32 bit 
system. Your xp system should install with less problems.

If for some reason it doesn't work still, try downloading the installation 
file again and install again. If still no go, then uninstall and go back to 
version 1.02K.

Also, those 3 updates from microsoft. Try installing them after removing all 
components of entombed and see if that makes a difference.

Good luck.

Shermanator
- Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com
Sent: Tuesday, May 22, 2012 3:33 AM


I have taken the advice of the list members and installed the SQL server on 
my windows xp sp 3 machine.
Now, Windows Update tells me that there are 3 security updates to the 
.net framework.  I have had automatic update turned on and set to download 
and notify me of updates.  I have gone to the sys tray and clicked install 
for these 3 updates.  It runs, and says that the system is updated 
successfully.  If I wait a few minutes after restarting my machine, the same 
3 updates are listed as having been downloaded and are ready for 
installation.  I have checked the Windows Update update history for my 
computer, and all 3 times I have installed these 3 updates it says 
successful installation (for a total of 3 successful installations of 3 
seperate updates).  I was told that Entombed requires SQL to be installed, 
and now I still can't play the 1.05B version and the 1.02 still is giving me 
problems with the bizarre.

Any tips or tricks would be greatly appreciated.  Sorry for the redundancy 
of this entombed issue.  I just don't know what to do and I spent the 40 
bucks for the full version of the game and want the full functionality of 
the 1.02 version, if not the 1.05 B version to play.

Thanks, and once again, sorry.
\Keith


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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread michael barnes
I was thinking if someone did create the game they could give it out as 
freeware.



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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread dark
I wasn't exactly sure on the numbers, sinse it's a long time sinse I heard 
that story.


One amusing fact about the huge slump in games though is that most crytics 
hold that it ended in 1985 when nintendo released a rather obscure game a 
few people may have heard of called Super Mario brothers :d.


Of course, from then on things just got better, and the late 80's and early 
nineties is still regarded by many as the most revolutionary period in game 
developement, as most of the classic series metroid, mega man, castlevania, 
F0, Zelda, Dragon warrior etc all started around that time.


Rather sad that things from about 1995 got huge, multinational and 
corporate, indeed there are many in the retroremakes community that see this 
as the point when games went wrong, though of course sinse this also marked 
the point when for me new releases like donkey kong country that I could 
play were replaced with 3D games that I couldn't, I probably am not the best 
person to evaluate that period of developement from an objective viewpoint.


Beware the Grue!

Dark. 



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Re: [Audyssey] Got an offer for any game developer.

2012-05-22 Thread Yohandy
lol! Did you guys know that ET is known as the worst game in gaming history? 
most unopened copies of ET went into an active volcano. hahaha


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 12:07 AM
Subject: Re: [Audyssey] Got an offer for any game developer.




Hi Michael,

HI'll have to think about that. Although, I do vaguely remember 
the E.T. game it wasn't one of my favorites for a number of reasons.


First, I have always thought Atari just wrote that game to attempt to cash 
in the box office success of the movie, and the game itself was something 
of a major disappointment.


It was basically the same level being played over and over again with E.T. 
picking up pieces of candy and locating pieces of his intersteller phone 
to call his rescue ship. In short, the game play in the original Atari 
version was a bit boring, and I'd feel strongly tempted to design a more 
entertaining game if possible.


So I guess my willingness here would largely depend on how flexable you 
were with the original game play. If you want an exact copy of the 
original I doubt I would be interested because I just never personally 
liked that game much. However, if you are thinking of a new arcade game 
using the E.T. storyline I might be interested. Let me know what you think 
about this.


Cheers!
On 5/21/2012 10:08 AM, michael barnes wrote:

Well, the game that I would like to see is the E.T. game.
I am willing to pay up to one hundred dollars, and the time limit is 
about three to six months.
I would like the game to have music from the Atari and have the sounds 
effects.



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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-22 Thread Thomas Ward


Hi Keith,

Yes. Microsoft SQL is only required for newer versions of Entombed. The 
latest stable release, 1.02K, doesn't require SQL support.


On 5/22/2012 2:55 AM, Keith Stormcloud Steinbach wrote:
Is that just an issue with version 1.05B, because I can play the 1.02 
I version just fine, except with the problems I am having with the 
bizarre.


Keith



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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread Thomas Ward


Hi Michael,

Yes, that makes sense. You aren't actually asking for an exact remake of 
the 1982 Atari game, but simply a modern game based on E.T. That makes 
things much easier for the developer who ends up doing the project.


However, I still see one major complication here. I've managed to find 
our copy of E.T. and watched the movie today, and the storyline isn't 
really game material. What I mean by that is the movie isn't an action 
film by any sense of the word, and the majority of the film is spent 
with Elliot playing with E.T., Elliot's sister teaching E.T. to talk, 
and other pretty boring stuff for a game. In other words up until the 
end of the movie where Elliot helps sneak E.T. out of the hospital, and 
helps him return to the forest to meet the rescue ship there is nothing 
that I would consider suitable for a game.  So I'd be interested to here 
your thoughts on how I or anyone else as a developer could create a game 
that would be interesting, have replay value, without compromising the 
basic story.


Looking back on it I believe Atari had the same problem when they 
created their game. There just wasn't much of a storyline that a game 
could be based on so ended up creating a game that really had no 
relationship to the movie. In the Atari game E.T. flew left, right, up, 
and down collecting pieces of candy, and would find pieces of his 
telephone in the bottom of various wells around the level. Meanwhile he 
was being chased by a scientist and a federal agent. The game ended up 
being pretty stupid, and made no sense. Now, I know why.


If we wanted a game more like the movie there really isn't anything a 
developer could do but to essentially rewrite the E.T. story from 
scratch. Maybe start out in the forest with federal agents chasing E.T. 
Perhaps a level in Elliot's house where he has to avoid Elliot's mother 
while grabbing candy, pieces of his phone, etc. Perhaps another level 
where E.T.must escape the hospital, and finally another forest level 
where E.T. must get to the landing sight in time to make it home. That's 
about the best someone could do under the circumstances. Since E.T. is a 
passive character he would have to run or fly away from danger rather 
than be able to attack enemy characters or traps. Kind of boring from my 
point of view.


On 5/22/2012 4:04 AM, michael barnes wrote:

Hey, Thomas.
well like I said who ever decide to take on the project doesn't have 
to do a retro remake, they can make a whole new game.

I just want to see an E.T. game for the blind.


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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread Thomas Ward


Hi Dark,

Well, that er bin legend is only partly true. At the time E.T. was 
released the movie was a huge success at the box office, and a lot of 
E.T. merchandise t-shirts, toys, serial, you name it was a major 
financial success. So the the developer who wrote the E.T. video game 
assumed that the video game would do equally well, and made the mistake 
of spending a lot of money on mass marketing the game, created something 
like 2,000,000 copies for release world wide, and it didn't sell. I did 
some research today on this topic and apparently most gaming magazines 
etc gave the game an abysmally low rating, and some more vocal reviewers 
went as far to say it was the worst game ever written for the Atari 
2600. We may never know if people actually buried 80,000 copies in the 
desert, but given the very low rating, the actual sales figures, I'm 
pretty sure most of the copies did find their way into landfills 
eventually. :D


However, one thing I can say is my parents bought me the game thinking I 
would like it, since I loved the movie, and I actually hated the video 
game. There were several reasons why.


First, even though the game included the E.T. trademark on it and had 
E.T. in it the game was nothing like the movie.It was basically all one 
level that included the forest, Elliot's house, the hospital,  and an 
area outside with some sort of holes or wells that E.T. had to fly into 
in order to find pieces of his telephone. Meanwhile a federal agent and 
a scientist chased E.T. around the screen. When E.T. made it to the 
ship, took off, the same exact level would repeat until E.T. ran out of 
energy. I was only like five when I got the game and I found it very 
stupid, boring, and too easy. If a five year old who loved E.T. thought 
the game was junk I can only imagine what the die-hard gamers thought. :D


As far as games that are based on a copyright and trademark you are 
right. A lot of retro remakes use the fair use stipulations in the U.S. 
copyright laws which states you can legally use a copyright or trademark 
for educational purposes, for public review, or for personal use 
provided it is given away for free. Copyright holders try to challenge 
this in courts, but usually lose. Fan fiction, retro remakes, etc seem 
to be doing well by sticking to this area of the copyright law.


My point being if I wanted to write a game based on Star Trek, Star 
Wars, E.T. whatever I could probably do so provided it was freeware and 
listed as a type of fan fiction.


Cheers!

On 5/22/2012 4:22 AM, dark wrote:
Actually there are graphical retro remakes of a large number of games 
with film licenses, including starwars, batman and indiana jones.


of course, these are all free. Probably if you wanted to make a 
commercial game things could get quite sticky financially.


Btw, I've never played the eT! game myself, but there is an amusing 
urban myth about it.


The company who produced the game expected it to sell through the 
roof, so made 10 copies. However, because (as Tom said), it was 
such a generic and easy game and generally not too well put together, 
less than 1 copies were sold.


So, what to do with the other 8 or so coppies?

Apparently, they were taken out to a disused cquarry somewhere in the 
desert in nevada and berried!


I love the thought of some future archaeologist finding 8 copies 
of the eT game. h, was this a votive offering to the frog god of 
the 20th century? :D.


Of course, this is an urban myth and so likely might not be true, but 
it's an amusing thought even so.


Beware the grue!

Dark.

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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Desiree Oudinot
Hi,
Don't patronize me. It's really not necessary. I don't think I said
anything that would cause anyone to panic, or misinform anyone. Being
totally blind, my first thought when I hear the words screen curtain,
I think just that, a curtain falling over the screen, obscuring
everything. No one ever told me in the short time I had an IPhone that
that was not the case, nor did I find it necessary to ask, since I
didn't think it was that important. A simple, no, that's not correct,
and then your explanation, would have done just fine.

On 5/22/12, Trouble troub...@columbus.rr.com wrote:
 If he wants to develop games for Apple and get them noticed by
 sighted and they will be noticed. The Apple mags see to that. Then no
 problem. Don't see audio games getting noticed by sighted on PC's
 that much. If ever heard of.
 Now as far as shutting the screen off on the iPhone or iPod or ipad
 is not sure. You can turn some of the graphics and back light down,
 but not off. There is always something on the screen showing status
 of what ever is running or just home screens. The only usage of the
 screen curtain is on Mac's, and even then its not total. You still
 have indicators showing status of usage or at least running. You
 should buy one before you state how they operate or are used.

 At 11:09 PM 5/21/2012, you wrote:
Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:
 
  Hi Desiree,
 
  To begin with I doubt many sighted people do take the time or energy to
  look at perspective audio games. As someone who was sighted for many
  years I know I wouldn't have been interested in a game that didn't even
  have some basic graphics for game play. That's because for a sighted
  person their entire way of life is centered around visual feedback, and
  telling them they have to do this or that by sound alone is going to be
  a major turn off. They neither have the practice or skill to do that,
  because its outside their experience. Therefore some minimal graphics
  and animation would be required to interest them in an audio game.
 
  As far as why Apple is so restrictive its a bit of a long story. It has
  to do with the fact that Apple was the first to add a graphical user
  interface to Mac OS, and Apple became a recognized leader when it came
  to graphics and visual effects. Microsoft tried to catch up in the mid
  90's with Windows 95, which was an obvious attempt to capture some of
  Apple's glory, but to this day Apple has a reputation for being the
  better OS for graphics designers, the film industry, and a leader in
  graphical user interfaces in general. Its for that reason we see both
  Windows and Linux heading towards a more Apple look and feel. Ubuntu
  has
  the new Unity desktop and Windows 8 has the Metro screen which are
  obvious attempts to copy Apple's own graphical user interface and
  support more touch screen devices. Its for this reason Apple guards its
  position as a leader in the graphical user interface field, and require
  that anyone who develops for their OS meet certain standards for
  seamless integration between apps and OS.
 
  For instance, if you have a program launcher with just text and no
  flashy graphical icon forget it pal Apple will reject your app because
  they expect program launchers to have a certain look and feel
  regardless
  if you can see it or not. If they let Liam or anyone else do what they
  want the over all visual experience, the user interface, will suffer
  because they chose not to follow Apple's design specifications.
 
  Windows on the other hand has standards, but it always has been
  understood that a developer was free to do what he or she wanted with
  the tools. Microsoft felt that being more open with the user interface,
  by not restricting users, that more developers would be willing to
  develop apps for their OS. 

Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Thomas Ward


Hi Jim,

That's very true. A lot of people believe because Atari opened the 
console to third-party developers and there were a number of 
unsuccessful games released it lead to Atari's downfall. Atari got a 
reputation for having very low quality games just when Nentendo was 
beginning to come out with their own console and sales for the NES were 
going through the roof while Atari went belly up.


As far as I know Nintendo was one of the first to require developers to 
pay them to support their game console, and to use a review board to 
approve and reject perspective games for the console. Sega followed 
Nintendo's lead and began to do the same thing. Not surprisingly by the 
late 80's and early 90's video games had dramatically improved, and 
those standards set by Nintendo and Sega forced out all the lower 
quality games. Its for that reason Sony, Apple, Microsoft, etc continue 
this practice. Its a good way to make sure everything produced for the 
platform lives up to the quality and standards the brand expects.


On 5/22/2012 5:04 AM, Jim Kitchen wrote:

Hi Dennis,

On the History channel they said that Atari not having standards and 
letting just about anyone develop just about anything for their system 
lead to the downfall of Atari.


BTW My Windows games have their title on the screen, but that is it.  
And sighted people play the games at my place and say that they think 
that they are pretty cool.  But I doubt very seriously that they go 
home and install them.  Not with all of the great video games that 
they have.


BFN

Jim

Now if I could only find the Video switch!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Michael Taboada

Hi,
Actually that's not quite true Re: The post 2 below. The screen curtain 
does, in fact, turn off the screen on the iPhone and it goes completely 
black.

Cheers,
-Michael.


-Original Message- 
From: Desiree Oudinot

Sent: Tuesday, May 22, 2012 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Hi,
Don't patronize me. It's really not necessary. I don't think I said
anything that would cause anyone to panic, or misinform anyone. Being
totally blind, my first thought when I hear the words screen curtain,
I think just that, a curtain falling over the screen, obscuring
everything. No one ever told me in the short time I had an IPhone that
that was not the case, nor did I find it necessary to ask, since I
didn't think it was that important. A simple, no, that's not correct,
and then your explanation, would have done just fine.

On 5/22/12, Trouble troub...@columbus.rr.com wrote:

If he wants to develop games for Apple and get them noticed by
sighted and they will be noticed. The Apple mags see to that. Then no
problem. Don't see audio games getting noticed by sighted on PC's
that much. If ever heard of.
Now as far as shutting the screen off on the iPhone or iPod or ipad
is not sure. You can turn some of the graphics and back light down,
but not off. There is always something on the screen showing status
of what ever is running or just home screens. The only usage of the
screen curtain is on Mac's, and even then its not total. You still
have indicators showing status of usage or at least running. You
should buy one before you state how they operate or are used.

At 11:09 PM 5/21/2012, you wrote:

Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Desiree,

 To begin with I doubt many sighted people do take the time or energy to
 look at perspective audio games. As someone who was sighted for many
 years I know I wouldn't have been interested in a game that didn't even
 have some basic graphics for game play. That's because for a sighted
 person their entire way of life is centered around visual feedback, and
 telling them they have to do this or that by sound alone is going to be
 a major turn off. They neither have the practice or skill to do that,
 because its outside their experience. Therefore some minimal graphics
 and animation would be required to interest them in an audio game.

 As far as why Apple is so restrictive its a bit of a long story. It has
 to do with the fact that Apple was the first to add a graphical user
 interface to Mac OS, and Apple became a recognized leader when it came
 to graphics and visual effects. Microsoft tried to catch up in the mid
 90's with Windows 95, which was an obvious attempt to capture some of
 Apple's glory, but to this day Apple has a reputation for being the
 better OS for graphics designers, the film industry, and a leader in
 graphical user interfaces in general. Its for that reason we see both
 Windows and Linux heading towards a more Apple look and feel. Ubuntu
 has
 the new Unity desktop and Windows 8 has the Metro screen which are
 obvious attempts to copy Apple's own graphical user interface and
 support more touch screen devices. Its for this reason Apple guards its
 position as a leader in the graphical user interface field, and require
 that anyone who develops for their OS meet certain standards for
 seamless integration between apps and OS.

 For instance, if you have a program launcher with just text and no
 flashy graphical icon forget it pal Apple will reject your app because
 they expect program launchers to have a certain look and feel
 regardless
 if you can see it or not. If they let Liam or anyone else do what they
 want the over all visual experience, the user interface, will suffer
 because they chose not to follow Apple's design specifications.

 Windows on the other 

Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Thomas Ward


Hi Ryan,

Correct. By blind people I was actually referring to those people who 
disagree with the fact that images of any kind should be used to make 
our products more marketable to sighted users. I'm a totally blind 
person myself, but don't have any objections to using some graphics if 
that would interest sighted players in my products. Assuming, of course, 
it is within my financial means.


For example, in Mysteries of the Ancients, now Ark of Hope, I purchased 
some icons of Greek temples, shields, swords, spears, tablets, and so 
on. While it strictly wasn't necessary I think it adds a little more 
professionalism to the game by using professional looking icons, and 
just looks better than a blank program launcher with some text on it. 
I'm working on a splash screen that comes up with an ancient Greek 
temple and the logo Tomb Hunter: The Ark of Hope on it. That's easy 
enough to do. Just purchase a picture of a Greek temple and have someone 
sighted add the title to the picture using Photo Shop or some other 
creditable image editing software.


Cheers!

On 5/22/2012 6:55 AM, Ryan Strunk wrote:

Okay now I understand. When Tom was saying blind people, he was saying
blind people who aren't me. I gather that's what you're doing in the
message below, because I know for a fact you're blind, too, and you don't
mind a graphic in the game. Thanks for clearing that up.
Best,
Ryan



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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Thomas Ward


Hi Trouble,

That's an apt comparison. A lot of people gripe and complain about the 
price of an Apple but they don't seem to realize the cost comes from the 
fact Apple strives to use high grade hardware and software. That is why 
they have a reputation of having better computers than say some cheap 
e-machine. PCs on the other hand tend to be very cheap, because they are 
largely composed of mass produced cheap parts.


Apple's software standards are just as high as their hardware ones. Yes, 
unfortunatelyit sets restrictions on developers, but in perspective it 
makes sense. Apple is just attempting to get the best possible user 
experience for everyone. Therefore developing an app that is exclusively 
for the blind that has no use to a sighted person isn't necessarily 
providing an equal user experience for everyone.



On 5/22/2012 7:28 AM, Trouble wrote:
Its that attitude that turns sighted people off listening to anything 
the blind community has to say.
Apple took a step forward in making there products accessible with no 
added cost to the consumer. True, there products are not cheap, but 
your getting the best in parts. If you got the same type of parts for 
your PC. You would find out that the cost is not much more than what 
Apple is selling for. That is the one reason why PC's did better in 
the market, because the usage of lesser grade parts.
Its almost like cars. You can buy the same car with all the bells and 
whistles or get that car without for a whole lot cheaper. Apple don't 
give you that choice. They say its all or nothing and you get quality.



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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread Thomas Ward


Hi Jeremy,

Lol! The numbers keep getting worse. I did some research and the website 
I consulted said 2,000,000 games produced and 100,000 buried. Now you 
are saying 5,000,000 produced and 1,500,000 dumped in a landfill. I'd 
say it has to be the largest flop in history. :D


However, it can not be denied it probably was the beginning of the end 
for Atari. there was the video game sales crash of 83, and I recall 
Atari went bankrupt in 84.  Its no wonder they bit the dust when you see 
the figures of how bad E.T. and some of the other games flopped.


On 5/22/2012 10:45 AM, Jeremy Kaldobsky wrote:

I was going to bring up this same story!  Nice one Dark!  :D

Atari's ET game was labeled as the worst game ever made by a handful of big 
name video game magazines.  When I heard the story about the excess games it 
was that the company had ordered 5 million copies and only sold 1.5 million.  
The extras were dumped in a landfill in New Mexico.  The incredible flop of 
this game is famous because it marked the beginning of the end for the giant 
Atari company and is directly blamed for the 1983 crash of video game sales.

For every game there is a fan though.  :)



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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread michael barnes

Hey, Thomas.
I had two other E.T. games, one was call E.T. The Interplanetary 
Mission which was for the Playstation one.
In the game you play as E.T. going through different types of planets 
collecting plants, at the same time you had to solve puzzles and each 
level was a maze and at the end of every fifth level you had to defeat a boss.
However you didn't attack you had to lavitate objects through the air 
and hit the boss.
Each levels did have different kinds of enemies that you had to stun 
with your stun power to get away from them.
The second game that I had was for the Gameboy Advance and it was 
called E.T. The Extra-Terrestrial.

It had ten levels and was base on the movie except you actually did stuff.
The first level had you playing as E.T. and you had to avoid different 
kind of things such as the scientists and government agents and at the 
same time getting to the end of the forest.
In level two you had to get from the forest to Elliot's house avoiding 
the same kind of people.
In level three You play as both Elliot and E.T. and like you said you 
got to avoid the mom and dog while switching between the two characters 
and looking for pieces of the phone.
In level four you play as Elliot as he rides his bike to the forest at 
the same time avoiding such things as the people from the first level 
and different obstacles kinda like a paperboy level.
In level five you play as Elliot and you are flying over the trees and 
you have to avoid runing into the top of the different trees.
In level six you have to put the phone together except you have a time 
limit and you have to put it together in one specific order.
In level seven you play as Elliot trying to rescue E.T. from the house 
and escape before the scientists catch you.
In level eight you are doing the same thing as level four, trying to 
get to the forest except this time you don't just have two types of 
people chasing you also have the police chasing you while you are 
trying to get to the forest.

In level nine you do the same thing that you did in level five.
In level ten you play as E.T.'s ship, and you have a time limit and you 
have to land your ship in one specific place or you will crash.
In the game you had a health meter and lives, if you ran out of health 
you lose a life and if you ran out of life the game was over.
It also had different levels you could play the game on which was easy 
normal hard.
To help with the health you had to find pieces of recess pieces, and to 
get extra life you had to collect a number of flowers.
You also had different abilities such as healing the flowers so you can 
take them a ability to lavitate things and yourselve ant a stun ability 
that will allow you to stun a enemy for a few seconds.
Depending on which level you play the game on would depend on how long 
an enemy was stun for.
The game also had music from the movie and when E.T. would lose some 
health it sounded like him from the movie, and when you heal a plant to 
collect it he made the sound like he did in the movie.

I hope this help out!

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Re: [Audyssey] Information on the offer and game.

2012-05-22 Thread Thomas Ward


Hi Dark,

I'd agree with that assessment. The games written in the late 80's and 
early 90's were some of the best games ever written and are among my 
favorites. Mario Brothers, Castlevania, Double Dragon, Dragon Warrior, 
Prince of Persia, Megaman, just to name a few really all got their start 
in that time period. Plus there are some other factors as well.


First, the NES quickly cornered the market when it came to video game 
graphics. The Atari 2600, 5200, and 7800 didn't come close to the range 
of colors and detailed graphics of the original NES. As a result better 
graphics and animations was a huge plus in Nintendo's favor. Other 
consoles like the Colleco and Sega had decent graphics, but NES was 
clearly the better console all around.


Second, where Atari became famous for arcade games like Centipede, Space 
Invaders, Packman, and Asteroids Nintendo was the first to heavily 
market adventure games like Mario Brothers, Castlevania, Megaman, etc 
which was at the time a new concept. Side-scrollers for the Atari were 
pretty rare, and Pitfall and even Montezuma's Revenge were pretty 
simplistic compared to the games Nintendo would become famous for.


Legend of Zelda was definitely the first stab at a roll playing video 
game, and I can give Nintendo a lot of credit for stepping out of the 
arcade genre to explore roll playing games on the console.


Finally, Nintendo had a number of optional controllers that were 
revolutionary for their time. The boxing glove for boxing games, the gun 
for hunting games, racing wheel for racing games, as well as the 
traditional gamepads. Even to this day Nintendo tends to create very 
specific controllers for specific games which is definitely an 
interesting marketing strategy.


Anyway, I think where mainstream gaming went wrong is by the mid 90's 
Microsoft had entered the game console arena with Windows 95. Oh, Dos 
games had been around since the 80's, but nobody took those as seriously 
as the big name consoles. All that changed with Windows 95 and the 
introduction of DirectX. ?Suddenly, game companies were experimenting 
with a lot of new technologies like 3d graphics, realistic sounds and 
music, as well as better CPU power, etc. Games now could be shipped on 
cds rather than cartridges which allowed them to become larger and more 
detailed. At the same time I think what happened is game companies 
forgot about trying to create a good game with good game play, a good 
storyline, etc and were trying to outdo each other through technical 
details like who had the best 3d graphics, who had the best cinimatics, 
who had the best music soundtrack, whatever.  In other words games 
improved on a technical front,but suffered because they lacked the 
entertainment value something like Super Mario had 10 years earlier 
without all the flashy graphics and high tech audio effects.


Cheers!

On 5/22/2012 2:43 PM, dark wrote:
I wasn't exactly sure on the numbers, sinse it's a long time sinse I 
heard that story.


One amusing fact about the huge slump in games though is that most 
crytics hold that it ended in 1985 when nintendo released a rather 
obscure game a few people may have heard of called Super Mario 
brothers :d.


Of course, from then on things just got better, and the late 80's and 
early nineties is still regarded by many as the most revolutionary 
period in game developement, as most of the classic series metroid, 
mega man, castlevania, F0, Zelda, Dragon warrior etc all started 
around that time.


Rather sad that things from about 1995 got huge, multinational and 
corporate, indeed there are many in the retroremakes community that 
see this as the point when games went wrong, though of course sinse 
this also marked the point when for me new releases like donkey kong 
country that I could play were replaced with 3D games that I couldn't, 
I probably am not the best person to evaluate that period of 
developement from an objective viewpoint.


Beware the Grue!

Dark.

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Re: [Audyssey] Got an offer for any game developer.

2012-05-22 Thread Thomas Ward


Hi Yohandy,

Yeah, I sure do. E.T. has a rather well known reputation of being a huge 
flop. As someone who owned that game in the 80's I can see why. Lol!


On 5/22/2012 3:41 PM, Yohandy wrote:
lol! Did you guys know that ET is known as the worst game in gaming 
history? most unopened copies of ET went into an active volcano. hahaha



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[Audyssey] Facebook Group for Everything BrailleSoft

2012-05-22 Thread Louis Bryant
Hello all. There's a Facebook group to discuss everything regarding BrailleSoft 
and the site BrailleSoft.net. You can talk about current BrailleSoft software, 
and the platforms we support as long as it's about specific products on those 
platforms. Any suggestions for future products or future platforms, please 
don't post them to the group. If you do, your posts will be removed from the 
Group. If you do this a second time you will be removed from the group. 
Instead, email them to lo...@braillesoft.net. Thanks, and hope to see you there!


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