[Audyssey] Road to rage

2012-07-18 Thread Milos Przic
Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention on the 
list? Tom, Dark and others are always here to give their expert opinions on a 
new product, and we all like to here that. What's up now? Only a few messages 
arrived till now about the game, and on the other hand, I see the activities 
online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. So 
watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] Train sims

2012-07-18 Thread Milos Przic
Hi all,
What's about the train simulations? There was one that I don't remember the 
name of, where you basicly use the i and k to drive, and there is another one, 
of wich I don't remember the name also, but  that was not intended for blind 
but uses some speech and is farely accessible (or at least seamed so).
Best,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Road to rage

2012-07-18 Thread shaun everiss

Its still a beta with bugs in it.
Personally I don't see the point right now of just going round 
picking items and fragging.
The maps right now are quite small and though I enjoy smashing 
computers and clocks etc its really not much fun.

The radar is ok but I can barely line up before I die.
And I bearly get a chance to get my bearings always get turned round.
Even sod had a better replay value, heck even swamp has better replay 
than this does.
Its a beta near on alpha which is why I am not coming out and saying 
how stupidly totally sucky and crap it is right now.
There is no story and  for what it is its actually good, sounds are 
spot on and the concept is good being its another mouse/ keyboard 
shooter and bugs are being reported and things will improve.
I have played loads of ghortholans stuff   and its not crap, the guy 
did blacksquare which is hard but really good.
He has also told us the game is really prerelease and I am happy he 
has shared it with us even though it may not be fully ready.

It reminds me of counterstrike, 2 teams 1 bad 1 good.
the good guys you can get more the bad guys you can't.
Saying that that game was only good if you had online play and 
actually had either on chat or friends in the room with you that made it good.


At 11:13 a.m. 18/07/2012 +0200, you wrote:

Hi all,
I am worried. Why a new cool game like RTR doesn't get so much 
attention on the list? Tom, Dark and others are always here to give 
their expert opinions on a new product, and we all like to here 
that. What's up now? Only a few messages arrived till now about the 
game, and on the other hand, I see the activities online, it is 
always full of players.
How should we explain this? By the way, my nick there is Mishko the 
Serb. So watch out! :)

Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss

Hmmm there are 2 of them I know about.
1.  spoor sim.
That is ok but was never developed after a sertain fashion.
The other is by the pkd group, consisting of pkb dzk I think wisi and 
what was mtgames.

The group died after a couple years stagnation.
I backed up all the archive I think but who knows if I have it?
It did almost the same as spoorsim did, and was really not that 
interesting to be truthfull.

A lot of stuff was started but never completed to a satisfactory level.
THere were a few soundpacks for lonewolf and trek but since locutis 
of borg has happily isimulated those and new ones are a bit better, 
there is not much point of them bar a few differences to each pack.
I have a feeling I don't have this anymore I know that several sites 
of dubious nature in amongst their dubious and alegal contents may 
have a coppy of the game but to be honest all actual work stopped for 
ages due to constraints on the devs, so who knows.
I don't know if I would like a trainsim, there would have to be more 
to it than just driving them round.
its mostly a visual game, my friend with ms train sim says he can mod 
the engines, etc and drive them round tracks.

Also do different views, crash the trains, race the trains, etc.
Racing games are not in my forte unless they actually have the content.

At 11:16 a.m. 18/07/2012 +0200, you wrote:

Hi all,
What's about the train simulations? There was one that I don't 
remember the name of, where you basicly use the i and k to drive, 
and there is another one, of wich I don't remember the name also, 
but  that was not intended for blind but uses some speech and is 
farely accessible (or at least seamed so).

Best,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Help finding a board game.

2012-07-18 Thread Jim Kitchen

Hi Thomas,

Yes sir, I am always amazed when I look at code from others myself.  Maybe even 
more so than you as I don't even know what it should look like.  You know just 
being self taught.  Just for example with VB6 all of my code is in the .frm 
file and there is also automatically a .vbp and .vbw file.  But others also 
create a .bas file.  I don't even know how to do that or reference it.  So that 
is weird to me before even trying to figure out the logic flow of the code etc. 
 Pretty cool though that things can be coded in all sorts of ways and they work.

BFN

Jim

IF code_works THEN don't_fix_it END IF

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.

2012-07-18 Thread Jim Kitchen

Hi Shaun,

In winbase4.exe there is a baseballrules.txt file.  So you can read up on the 
rules and play of baseball, even though you do not need to to be able to play 
and even win in my baseball game.

BFN

Jim

Be careful reading the fine print. There's no way you're going to like it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Darren Duff
sounds great! well worth the time to do it right.
 
Thanks. again.

  _  

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, July 17, 2012 4:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows



Hi Darren,

Smile Its coming. I just want to make sure this works on a few more
machines than mine. However, I have the patch created, and so far so
good. I need to write up some documentation before I release it to
make sure everyone is clear on what is involved.

On 7/17/12, Darren Duff duff...@gmail.com wrote:
 Hey if you have the patch I would be interested.


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Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.

2012-07-18 Thread shaun everiss

yeah found the file after sending that message thanks

At 06:41 a.m. 18/07/2012 -0400, you wrote:

Hi Shaun,

In winbase4.exe there is a baseballrules.txt file.  So you can read 
up on the rules and play of baseball, even though you do not need to 
to be able to play and even win in my baseball game.


BFN

Jim

Be careful reading the fine print. There's no way you're going to like it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread goshawk on horseback
would be very interested, especially as those Freedom Scientific rat bags 
have now tied the only available ones to there own software now, which is 
useless if using window-eyes, and if you want to use them with some games 
like entombed.
would be super interested please!

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 17, 2012 5:45 PM
Subject: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows


Hi everyone,

I thought I would just send you a quick message on a very interesting
development that will effect Windows 7 64-bit users. As many of you
know the copy of the Sapi 5 compatible Realspeak voices that shipped
with Jaws 8, 9, and 10 will not install on Windows 7. The issue is
that Freedom Scientific set a launch condition in the setup installer
to fail if running a  64-bit computer, but the voices themselves work
fine on Windows 7 if you get passed that error message. So what I've
done is built a new Microsoft Setup Installer for the voices,
installed them on a 64-bit computer, and am able to use them with NVDA
as well as Jim Kitchens games. So the good news is it is possible to
use the Sapi 5 compatible version of Tom, Caren, Lee, Daniel, Emily,
etc on Windows 7. The bad news is redistributing my setup installer
would be technically illegal so I can't just casually redistribute my
copy.

What I'm thinking of doing here is creating a patch so you could copy
your Realspeak disc to your computer, copy my patch over to the setup
installer, and run it to install the voices on your system. This would
legally cover my backside as I wouldn't redistribute the cab file with
the voice data but only the *.msi file which launches the setup. I was
wondering how many people would be interested in this patch so they
could continue to use the Scansoft Realspeak voices on more modern
Windows machines for games, screen readers, etc?

Cheers!

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Re: [Audyssey] Road to rage

2012-07-18 Thread Tomasz Tworek

Huh crap, what a negative, absolutely it isn't

I am a tester from the begnning of the project and right now is really 
playable. Bugs are there ofcourse, but these must be, it's a beta.
I'm  more like it from swamp, cause it's PVP and it's much detailed for 
me. Personal opinion ofcourse.


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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Ron,

That's not what I said. What I said is that the older version of the
Realspeak voices are full Sapi 5 voices that will work with Jaws,
NVDA, Openbook,games, Textaloud, etc. The newer Realspeak voices
available on the Freedom Scientific site only work with Jaws,
Openbook, and Magic. That's the difference.

Cheers!


On 7/17/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 So they won't work with JAWS?
 Theyj'll only work with NVA?
 We can find our old CD-Rom with the god old 32 bit voice on it if you can
 get them to work in the new 64 bit processor world.
 Many Many Thanks.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Simon,

I know, but I don't think Freedom Scientific had much choice in the
matter. Nuance, the company that owns the Realspeak voices, has
changed the end user license on those voices, and I believe Freedom
Scientific had to tie it to their products per the new license
agreement the same way Nextup ties their Realspeak voices to
Textaloud, Weatheraloud, and Newsaloud.

Cheers!


On 7/18/12, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 would be very interested, especially as those Freedom Scientific rat bags
 have now tied the only available ones to there own software now, which is
 useless if using window-eyes, and if you want to use them with some games
 like entombed.
 would be super interested please!

 Simon


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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Jacob,

Right, it should work with Jaws, but I haven't tried them with a
64-bit copy of Jaws. There may be some technical issues using a 64-bit
program like Jaws with a 32-bit voice. So far I've tried them with
NVDA, Jim Kitchen's games, and Textaloud and they work O.K. However, I
have no way of knowing if Jaws and other programs will work equally
well unless I test them.

On 7/17/12, Jacob Kruger ja...@blindza.co.za wrote:
 They should work with jaws, under it's setting to make use of sapi
 synthesizer as such.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Ben
Hang on tom, where do I get the full sapi compatible ones?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 13:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

Hi Ron,

That's not what I said. What I said is that the older version of the
Realspeak voices are full Sapi 5 voices that will work with Jaws, NVDA,
Openbook,games, Textaloud, etc. The newer Realspeak voices available on the
Freedom Scientific site only work with Jaws, Openbook, and Magic. That's the
difference.

Cheers!


On 7/17/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 So they won't work with JAWS?
 Theyj'll only work with NVA?
 We can find our old CD-Rom with the god old 32 bit voice on it if you 
 can get them to work in the new 64 bit processor world.
 Many Many Thanks.



 Ron and current Leader Dog boz who states that a service dog beats a 
 cane paws down any day of the week.

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread mattias

and with nvda with a extension
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 18, 2012 2:53 PM
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows



Hang on tom, where do I get the full sapi compatible ones?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 13:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

Hi Ron,

That's not what I said. What I said is that the older version of the
Realspeak voices are full Sapi 5 voices that will work with Jaws, NVDA,
Openbook,games, Textaloud, etc. The newer Realspeak voices available on 
the
Freedom Scientific site only work with Jaws, Openbook, and Magic. That's 
the

difference.

Cheers!


On 7/17/12, Ron Kolesar kolesar16...@roadrunner.com wrote:

So they won't work with JAWS?
Theyj'll only work with NVA?
We can find our old CD-Rom with the god old 32 bit voice on it if you
can get them to work in the new 64 bit processor world.
Many Many Thanks.



Ron and current Leader Dog boz who states that a service dog beats a
cane paws down any day of the week.


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list,

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Jacob Kruger
True, but, for example, have some other sapi 5.0 synths on this 64 bit 
machine that do seem to work alright, but, yes, suppose will still depend on 
synthesizer to synthesizer - I have tried out speech profiles with both 
eSpeak and another synths, like one from cereproc, and they seem alright, 
but, not necessarily as stable as eloquence itself, but anyway...


stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 2:52 PM
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows



Hi Jacob,

Right, it should work with Jaws, but I haven't tried them with a
64-bit copy of Jaws. There may be some technical issues using a 64-bit
program like Jaws with a 32-bit voice. So far I've tried them with
NVDA, Jim Kitchen's games, and Textaloud and they work O.K. However, I
have no way of knowing if Jaws and other programs will work equally
well unless I test them.

On 7/17/12, Jacob Kruger ja...@blindza.co.za wrote:

They should work with jaws, under it's setting to make use of sapi
synthesizer as such.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'



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Re: [Audyssey] Road to rage

2012-07-18 Thread Dakotah Rickard
The only reason I think that the game has been quietly present on list
is because of the way it was marketed. This does not reflect, in my
oppinion, poorly on the creator of the product. The trouble is that
the first we heard about the game was that he needed voice talent. At
that point, we only knew about the game in any more detail if we
happened to listen to a couple of podcasts about the game or, perhaps,
saw it on Audiogames.net, if it was posted there.

The difference here, as I posted previously, is that Swamp was a
playable game, then we received a request for voice talent. It's basic
marketing that is actually quite odd that introducing a product with a
request is not as effective as offering the product then making
improvements based on requests for user contribution.

Also, the game is still in beta, an alpha-ish beta, and I've only
known about it for three full days and a little bit of today. There's
not much to say about it because it is honestly a concept right now,
and any complaints have already been registered.

As a final note, I would appreciate it if the developer or at least
someone associated with the developer would announce updates with a
link as does Aprone with his games, because it makes it convenient to
pull the game from the database.

Other than that, I will make only one complaint. You start out with a
pretty decent weapon. While this prevents camping, which means waiting
at spawn points with a powerful gun to shoot people who arrive on-map
relatively unarmed, it doesn't follow pretty much any other game. The
MK14 is, I think, a battle rifle. It's got the third fastest rate of
fire with pistols and shotguns as the only weapons below it and
several above. I suggest that the player start out with either a
pistol or a shotgun and that they be able to find the mk14, but I also
know that ground-breaking ideas like starting out with a decent weapon
make the game more popular, it's just that there's no point in using a
pistol ever when you have a battle rifle and 20 clips of ammunition
for it.

As a wrap-up for the list, I say just talk about it. Get excited. The
Road to Rage is a good concept, and it's going to grow. Don't let it
leave you behind. Enjoy it.

Signed:
Dakotah Rickard

On 7/18/12, Tomasz Tworek seal11...@gmail.com wrote:
 Huh crap, what a negative, absolutely it isn't

 I am a tester from the begnning of the project and right now is really
 playable. Bugs are there ofcourse, but these must be, it's a beta.
 I'm  more like it from swamp, cause it's PVP and it's much detailed for
 me. Personal opinion ofcourse.

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread goshawk on horseback
can you use dropbox ok?
I could send you a version of them that way, the file is about 690MB.

Simon


- Original Message - 
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 18, 2012 1:53 PM
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows


Hang on tom, where do I get the full sapi compatible ones?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 13:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

Hi Ron,

That's not what I said. What I said is that the older version of the
Realspeak voices are full Sapi 5 voices that will work with Jaws, NVDA,
Openbook,games, Textaloud, etc. The newer Realspeak voices available on the
Freedom Scientific site only work with Jaws, Openbook, and Magic. That's the
difference.

Cheers!


On 7/17/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 So they won't work with JAWS?
 Theyj'll only work with NVA?
 We can find our old CD-Rom with the god old 32 bit voice on it if you
 can get them to work in the new 64 bit processor world.
 Many Many Thanks.



 Ron and current Leader Dog boz who states that a service dog beats a
 cane paws down any day of the week.

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Re: [Audyssey] Road to rage

2012-07-18 Thread Thomas Ward
Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:
 Hi all,
 I am worried. Why a new cool game like RTR doesn't get so much attention on
 the list? Tom, Dark and others are always here to give their expert opinions
 on a new product, and we all like to here that. What's up now? Only a few
 messages arrived till now about the game, and on the other hand, I see the
 activities online, it is always full of players.
 How should we explain this? By the way, my nick there is Mishko the Serb. So
 watch out! :)
 Best!
   Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs



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Re: [Audyssey] Road to rage

2012-07-18 Thread Thomas Ward
Hi Dakotah,

I agree with you. The way this game has been marketed definitely
accounts for lack of popularity. The first I heard of this game was
Saturday or Sunday. Although I vaguely recall a request for voice
actors, but I took that to assume the game wasn't playable and didn't
bother checking it out until the author/developer made an
announcement. Which brings us to the final issue. I generally respond
to posts from game developers, and if someone says so and so has a
game for download I often miss it because I don't necessarily read
every post on list.

Cheers!

On 7/18/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 The only reason I think that the game has been quietly present on list
 is because of the way it was marketed. This does not reflect, in my
 oppinion, poorly on the creator of the product. The trouble is that
 the first we heard about the game was that he needed voice talent. At
 that point, we only knew about the game in any more detail if we
 happened to listen to a couple of podcasts about the game or, perhaps,
 saw it on Audiogames.net, if it was posted there.

 The difference here, as I posted previously, is that Swamp was a
 playable game, then we received a request for voice talent. It's basic
 marketing that is actually quite odd that introducing a product with a
 request is not as effective as offering the product then making
 improvements based on requests for user contribution.

 Also, the game is still in beta, an alpha-ish beta, and I've only
 known about it for three full days and a little bit of today. There's
 not much to say about it because it is honestly a concept right now,
 and any complaints have already been registered.

 As a final note, I would appreciate it if the developer or at least
 someone associated with the developer would announce updates with a
 link as does Aprone with his games, because it makes it convenient to
 pull the game from the database.

 Other than that, I will make only one complaint. You start out with a
 pretty decent weapon. While this prevents camping, which means waiting
 at spawn points with a powerful gun to shoot people who arrive on-map
 relatively unarmed, it doesn't follow pretty much any other game. The
 MK14 is, I think, a battle rifle. It's got the third fastest rate of
 fire with pistols and shotguns as the only weapons below it and
 several above. I suggest that the player start out with either a
 pistol or a shotgun and that they be able to find the mk14, but I also
 know that ground-breaking ideas like starting out with a decent weapon
 make the game more popular, it's just that there's no point in using a
 pistol ever when you have a battle rifle and 20 clips of ammunition
 for it.

 As a wrap-up for the list, I say just talk about it. Get excited. The
 Road to Rage is a good concept, and it's going to grow. Don't let it
 leave you behind. Enjoy it.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] Road to rage

2012-07-18 Thread bpeterson2000
Sounds like me and my new GF. If we aren't house sitting for my folks we're 
either out camping, visiting an amusemet park or out doing Karaoke.



But thou must!
-Original Message- 
From: Thomas Ward

Sent: Wednesday, July 18, 2012 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Road to rage

Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:

Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention 
on
the list? Tom, Dark and others are always here to give their expert 
opinions

on a new product, and we all like to here that. What's up now? Only a few
messages arrived till now about the game, and on the other hand, I see the
activities online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. 
So

watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs




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Re: [Audyssey] Road to rage

2012-07-18 Thread Milos Przic

Hi Tom,
Oh that's really nice. I don't know what the weather is like there now, but 
I certainly didn't want to make you understand me wrongly. I said that we 
are just used to hearing from you all the time, but the family and the 
private life should of course be always in the first place.

Best,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 4:17 PM
Subject: Re: [Audyssey] Road to rage



Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:

Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention 
on
the list? Tom, Dark and others are always here to give their expert 
opinions

on a new product, and we all like to here that. What's up now? Only a few
messages arrived till now about the game, and on the other hand, I see 
the

activities online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. 
So

watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs




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Re: [Audyssey] Help finding a board game.

2012-07-18 Thread Thomas Ward
Hi Jim,

I bet. It sounds to me like you just put all your code directly into
the main form, the frm file, instead of breaking your games up into
reusable modules. Its actually quite easy to create reusable bas
files. If memory serves me correctly all you have to do is create a
new bas file in Visual Basic 6, and as long as your subs and functions
are set to public then the rest of your program can access them. For
example, here is a sample function.

Public Function AddNumbers(num1 As Integer, num2 As Integer) As Integer
result as Integer = num1 + num2
return result
End Function

Because this function is specifically set to public access your entire
Visual Basic application can access this function in any form or bas
module.The advantage of putting your code in bas modules is if you
have x number of programs that require access to the AddNumbers()
function  you can simply copy the correct bas file into your new
project and add it to your project in the VB 6 IDE.

To give you a better idea how a trained Visual Basic developer would
design a game we basically split each component of the game up into
modules that handle a specific area of the game. One might handle just
audio, another just keyboard input, another joystick input,another one
contains common functions, etc. In this way we aren't cramming the
entire program into the main form. In fact, the main form simply is
there to draw the window, and call sub Main() wherever it is placed in
the program. The rest of the code for the game is split up among
several bas modules. You can have both internal functions that only
are visible to the current module by setting them to private, and
public functions visible to your entire program simply by specifying
they are public.

VB.net handles things a bit differently. Since VB.net is more object
oriented you have to create a class module, and then use the import
statement to import a class module in your code. However, since you
aren't familiar with VB.net I won't bore you with all the differences
between VB 6 and VB.net.

Cheers!


On 7/18/12, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yes sir, I am always amazed when I look at code from others myself.  Maybe
 even more so than you as I don't even know what it should look like.  You
 know just being self taught.  Just for example with VB6 all of my code is in
 the .frm file and there is also automatically a .vbp and .vbw file.  But
 others also create a .bas file.  I don't even know how to do that or
 reference it.  So that is weird to me before even trying to figure out the
 logic flow of the code etc.  Pretty cool though that things can be coded in
 all sorts of ways and they work.

 BFN

  Jim

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Ben,

As I have said before the only way to get the full Sapi 5 Realspeak
voices is off the disc that shipped with Openbook 8, Jaws, 8 or, Jaws
9.If you do not have that disc I can't just give you the voices. All
I'm going to be giving people is a patch to fix the installer so they
can be installed on newer Windows operating systems, but I'm not
sharing the voices themselves.

Cheers!


On 7/18/12, Ben gamehead...@aol.co.uk wrote:
 Hang on tom, where do I get the full sapi compatible ones?


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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Simon,

AhemThat would be software piracy. Please take this discussion of
sharing the files via
Dropbox immediately off list.

Thanks.

On 7/18/12, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 can you use dropbox ok?
 I could send you a version of them that way, the file is about 690MB.

 Simon

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Re: [Audyssey] Road to rage

2012-07-18 Thread Darren Duff
I for one would be more then happy to do a voice for the game. I am just
tied up all day every day now with my 4 month old daughter and don't have
the time.

  _  

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, July 18, 2012 10:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Road to rage



Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:
 Hi all,
 I am worried. Why a new cool game like RTR doesn't get so much attention
on
 the list? Tom, Dark and others are always here to give their expert
opinions
 on a new product, and we all like to here that. What's up now? Only a few
 messages arrived till now about the game, and on the other hand, I see the
 activities online, it is always full of players.
 How should we explain this? By the way, my nick there is Mishko the Serb.
So
 watch out! :)
 Best!
   Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs



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Re: [Audyssey] Quest and Informer.

2012-07-18 Thread Thomas Ward
Hi Mike,

Informer? What is Informer? Do you mean Inform 7?

If you are talking about the Inform toolkit it is fairly straight
forward to use. You can write your code in Notepad, and then paste it
into the Inform 7 program to compile. Although, the Inform 7 program
is fairly screen reader friendly anyway. Plus the Inform language is
fairly easy to learn.

For example, the line
Michael is a Man.
would create a new Man object named Michael. Writing something like
Michael is in the living room.
would place our Michael character in the living room. Inform uses real
world syntax and language which makes it easier for non-programmers to
pick up and learn. You still have to write the code correctly, but
once you pick up the basic gist of how to do things it will be
extremely simple.


On 7/17/12, michael barnes c...@samobile.net wrote:
 Hello, To all of those who have used Quest and Informer.
 I am trying to find out which one is the best tool kit to use if you
 are totally blind?
 Thanks!

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Valiant8086

Hi.
You should also be able to get the voices to install by running the 
installer in compatibility mode imitating windows xp. I know that's what 
makes the difference trying to install the ATT voices.

Sent with Thunderbird 3.1.16 portable.

On 7/17/2012 12:45 PM, Thomas Ward wrote:

Hi everyone,

I thought I would just send you a quick message on a very interesting
development that will effect Windows 7 64-bit users. As many of you
know the copy of the Sapi 5 compatible Realspeak voices that shipped
with Jaws 8, 9, and 10 will not install on Windows 7. The issue is
that Freedom Scientific set a launch condition in the setup installer
to fail if running a  64-bit computer, but the voices themselves work
fine on Windows 7 if you get passed that error message. So what I've
done is built a new Microsoft Setup Installer for the voices,
installed them on a 64-bit computer, and am able to use them with NVDA
as well as Jim Kitchens games. So the good news is it is possible to
use the Sapi 5 compatible version of Tom, Caren, Lee, Daniel, Emily,
etc on Windows 7. The bad news is redistributing my setup installer
would be technically illegal so I can't just casually redistribute my
copy.

What I'm thinking of doing here is creating a patch so you could copy
your Realspeak disc to your computer, copy my patch over to the setup
installer, and run it to install the voices on your system. This would
legally cover my backside as I wouldn't redistribute the cab file with
the voice data but only the *.msi file which launches the setup. I was
wondering how many people would be interested in this patch so they
could continue to use the Scansoft Realspeak voices on more modern
Windows machines for games, screen readers, etc?

Cheers!

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Valiant,

No. That won't work in the case of the Realspeak voices, because I've
tried it. It gives you an error about this product is not compatible
with 64-bit computers and bombs out of the install. I know exactly
what the problem is, and have fixed it. Freedom Scientific created a
special launch condition to refuse to install on 64-bit operating
systems and it refuses weather you are in compatibility mode or not.

On 7/18/12, Valiant8086 valiant8...@lavabit.com wrote:
 Hi.
 You should also be able to get the voices to install by running the
 installer in compatibility mode imitating windows xp. I know that's what
 makes the difference trying to install the ATT voices.
 Sent with Thunderbird 3.1.16 portable.


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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Simon,

Yes, its absolutely software piracy. It makes no difference if Nuance,
Freedom Scientific, etc makes it available or not. The law is the law.

It amazes me how many people fail to understand copyright law. It is
all rapped up in that end user license agreement you get with your
software product. If it says you are not to resell, share, or
redistribute the software with a third-party that is exactly what it
means. If the company decides to stop selling the product it does not
suddenly make it legal to share the software with a third-party. The
end user license agreement is still legally enforcible in the United
States, Canida,  United Kingdom, and wherever else the software was
sold. I would agree with many that this sucks, is often unfair, but
that is the way copyright law works.

Believe me when I say I'm not a fan of copyright law. If I legally
could I'd give the software away too. However, as our list attempts to
keep everything on the up and up I can not legally just pass on the
voices to anyone who wants a copy.

Cheers!


On 7/18/12, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 not really, as they are not technically available any more, so does that
 really matter?
 I got mine as a download in the first place, so I am not even passing them
 on from an original disk either.

 Simon


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Re: [Audyssey] Train sims

2012-07-18 Thread Thomas Ward
Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm there are 2 of them I know about.
 1.  spoor sim.
 That is ok but was never developed after a sertain fashion.
 The other is by the pkd group, consisting of pkb dzk I think wisi and
 what was mtgames.
 The group died after a couple years stagnation.
 I backed up all the archive I think but who knows if I have it?
 It did almost the same as spoorsim did, and was really not that
 interesting to be truthfull.
 A lot of stuff was started but never completed to a satisfactory level.
 THere were a few soundpacks for lonewolf and trek but since locutis
 of borg has happily isimulated those and new ones are a bit better,
 there is not much point of them bar a few differences to each pack.
 I have a feeling I don't have this anymore I know that several sites
 of dubious nature in amongst their dubious and alegal contents may
 have a coppy of the game but to be honest all actual work stopped for
 ages due to constraints on the devs, so who knows.
 I don't know if I would like a trainsim, there would have to be more
 to it than just driving them round.
 its mostly a visual game, my friend with ms train sim says he can mod
 the engines, etc and drive them round tracks.
 Also do different views, crash the trains, race the trains, etc.
 Racing games are not in my forte unless they actually have the content.

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[Audyssey] Wednesday's games at www.Out-Of-Sight.net

2012-07-18 Thread Charles Rivard
Here are the games scheduled for Wednesday, July 18th:



Chess Chat
1:00 PM eastern
Hosted by Alan and Charles
Location: Chess Castle 
Yes, Blind and Visually Impaired People, Can, and Do, Play Chess!
We will tell you How You Can Learn to Play Chess Absolutely free of cost, 
including receiving a free full size highest quality Adaptive Chess Set!
The Gymnastics of the Brain or The Martial Arts of the Mind feel the 
Thrill of Victory and the Agony of Defeat or just have lots of fun, a 
fantastic hobby, wonderful inexpensive recreation, playing Blind or sighted 
people alike.
A great way to meet others, take this games of Kings to whatever level you 
like!
Each Week, We will be discussing all aspects of this great Sport, from how 
to get started, to improving your game if you play already!
Each Wednesday at 1 PM eaST in the Chess Castle.
Yes, blind people can, and do play chess!
Chat Room. Hope to see you there!



Jeopardy
9:15 PM eastern
Hosted by Kathy Mertz
Location: Game Zone
Do you know the answer? If so, you need to phrase it in the form of a question, 
because:

THIS! IS! JEOPARDY!
Come join me for the granddaddy of all trivia games. We will play as if we were 
on TV, with Jeopardy, double Jeopardy, and final Jeopardy, with three daily 
doubles and brain teasers galore. I'm looking forward to adding you to a team.

The categories for tonight's game are:
Jeopardy
1. Good Old Planet Earth
2. Special Days
3. Ten and Up

Double Jeopardy
1. 3-Letter Verbs
2. I Need Some Space
3. Quotations in Literature





Have a fantastic day!


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Re: [Audyssey] Train sims

2012-07-18 Thread Charles Rivard
And you forgot to mention a possible holdup!  Heh heh heh.  Stick 'em up, 
and give me all your games!


---
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are ALWAYS Proud of their Country!


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 11:34 AM
Subject: Re: [Audyssey] Train sims



Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss sm.ever...@gmail.com wrote:

Hmmm there are 2 of them I know about.
1.  spoor sim.
That is ok but was never developed after a sertain fashion.
The other is by the pkd group, consisting of pkb dzk I think wisi and
what was mtgames.
The group died after a couple years stagnation.
I backed up all the archive I think but who knows if I have it?
It did almost the same as spoorsim did, and was really not that
interesting to be truthfull.
A lot of stuff was started but never completed to a satisfactory level.
THere were a few soundpacks for lonewolf and trek but since locutis
of borg has happily isimulated those and new ones are a bit better,
there is not much point of them bar a few differences to each pack.
I have a feeling I don't have this anymore I know that several sites
of dubious nature in amongst their dubious and alegal contents may
have a coppy of the game but to be honest all actual work stopped for
ages due to constraints on the devs, so who knows.
I don't know if I would like a trainsim, there would have to be more
to it than just driving them round.
its mostly a visual game, my friend with ms train sim says he can mod
the engines, etc and drive them round tracks.
Also do different views, crash the trains, race the trains, etc.
Racing games are not in my forte unless they actually have the content.


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list,
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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread goshawk on horseback
as far as I am concerned, STUFF! THE! STUPID! LAW!
also, I didn't get that end user license agreement with my version of the 
realspeak voices anyway, so therefore, don't consider myself bound by it.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 5:12 PM
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows


Hi Simon,

Yes, its absolutely software piracy. It makes no difference if Nuance,
Freedom Scientific, etc makes it available or not. The law is the law.

It amazes me how many people fail to understand copyright law. It is
all rapped up in that end user license agreement you get with your
software product. If it says you are not to resell, share, or
redistribute the software with a third-party that is exactly what it
means. If the company decides to stop selling the product it does not
suddenly make it legal to share the software with a third-party. The
end user license agreement is still legally enforcible in the United
States, Canida,  United Kingdom, and wherever else the software was
sold. I would agree with many that this sucks, is often unfair, but
that is the way copyright law works.

Believe me when I say I'm not a fan of copyright law. If I legally
could I'd give the software away too. However, as our list attempts to
keep everything on the up and up I can not legally just pass on the
voices to anyone who wants a copy.

Cheers!


On 7/18/12, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk 
wrote:
 not really, as they are not technically available any more, so does that
 really matter?
 I got mine as a download in the first place, so I am not even passing them
 on from an original disk either.

 Simon


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Re: [Audyssey] Road to rage

2012-07-18 Thread Johnny Tai

Swamp has much better handling for me- mouse and all, not to mention sounds.
While it's not really fair to compare the two games...it's hard not to do.
If you like PvP, I guess Road's okay since it's one of the few in that 
catagory, but if you like shooting games...it still needs lots of work to 
make it on par with SOD or Swamp in my opinion.
The bleeps get a bit annoying after awhile. There's no specs on what gun 
does what. The directional control is confusing as heck if you don't have 
very good hearing.
Also dies too easily when you're just learning the game- it needs a practice 
mode when you can at least learn to aim and navigate.

Also some of those background machine sounds are way too loud.
Over all, after 2 hours of play, I feel it's a so-so game with alot of 
growing protentials and maybe lots of replay value for those who like player 
killing. 



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Re: [Audyssey] Train sims

2012-07-18 Thread Thomas Ward
Hi Charles,

Grin. Now, that would be an interesting addition. The Microsoft
version didn't have hold ups, but I could imagine a Wild West version
that did. Lol!

On 7/18/12, Charles Rivard wee1s...@fidnet.com wrote:
 And you forgot to mention a possible holdup!  Heh heh heh.  Stick 'em up,
 and give me all your games!

 ---
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 are ALWAYS Proud of their Country!

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Valiant8086

Hi.
In that case, I appreciate your efforts, and would definitely like to 
have that patch you mentioned.


Sent with Thunderbird 3.1.20 portable.

On 7/18/2012 12:01 PM, Thomas Ward wrote:

Hi Valiant,

No. That won't work in the case of the Realspeak voices, because I've
tried it. It gives you an error about this product is not compatible
with 64-bit computers and bombs out of the install. I know exactly
what the problem is, and have fixed it. Freedom Scientific created a
special launch condition to refuse to install on 64-bit operating
systems and it refuses weather you are in compatibility mode or not.

On 7/18/12, Valiant8086valiant8...@lavabit.com  wrote:

Hi.
You should also be able to get the voices to install by running the
installer in compatibility mode imitating windows xp. I know that's what
makes the difference trying to install the ATT voices.
Sent with Thunderbird 3.1.16 portable.


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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread Thomas Ward
Hi Simon,

I understand your feelings, but I'm only the messenger here. I didn't
make the laws. :D

As far as the license agreement goes unless someone changed the
installer you did get the end user license. When you run the Realspeak
setup on the second screen you get a license agreement to accept or
not. You have to accept it to continue.  If you didn't get this screen
then you must have a modified installer. If you checked the I Agree
checkbox to continue then you legally agreed to be bound by the
license. Checking that checkbox is the same as signing it.

Cheers!


On 7/18/12, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 as far as I am concerned, STUFF! THE! STUPID! LAW!
 also, I didn't get that end user license agreement with my version of the

 realspeak voices anyway, so therefore, don't consider myself bound by it.

 Simon

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[Audyssey] Realspeak Patched Installation

2012-07-18 Thread Thomas Ward
Hello everyone,

I have just uploaded the new 64-bit patched installer for the
Realspeak voices. The instructions for patching the install is located
in the file Readme.txt inside the zip file. You can download the patch
at
http://www.usagamesinteractive.com/downloads/extras/Realspeak-64-bit-Installer.zip
and do let me know how it goes. I've only tried this out on my machine
with a few games and applications, and I'd be interested to know of
any problems and/or issues you encounter. Success stories too.

Cheers!

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Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Jacob Kruger
Seens to have workjed perfectly and i would like to share that link on a 
couple (literally 2 other) mailing lists, where there might also be people 
who would really appreciate it, if that's alright with you?


And, BTW, am currently typing this message with jaws 13 set to use scansoft 
daniel, on windows7 64 bit, but did also make sure voices are now showing up 
in my standard MP3 generating bit of software, DSpeech, and worked fine - 
thanks for your efforts.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 8:40 PM
Subject: [Audyssey] Realspeak Patched Installation



Hello everyone,

I have just uploaded the new 64-bit patched installer for the
Realspeak voices. The instructions for patching the install is located
in the file Readme.txt inside the zip file. You can download the patch
at
http://www.usagamesinteractive.com/downloads/extras/Realspeak-64-bit-Installer.zip
and do let me know how it goes. I've only tried this out on my machine
with a few games and applications, and I'd be interested to know of
any problems and/or issues you encounter. Success stories too.

Cheers!

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Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Ron Kolesar

Thank you Tom for this patch.
Now all my brother and I have to do is to find our old dik with the voices 
on it.
It will be nice to be able to use Samatha and I think the one male voice tht 
we liked to use was Mike.

Many Many thanks once again.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, July 18, 2012 2:40 PM
To: Gamers Discussion list
Subject: [Audyssey] Realspeak Patched Installation

Hello everyone,

I have just uploaded the new 64-bit patched installer for the
Realspeak voices. The instructions for patching the install is located
in the file Readme.txt inside the zip file. You can download the patch
at
http://www.usagamesinteractive.com/downloads/extras/Realspeak-64-bit-Installer.zip
and do let me know how it goes. I've only tried this out on my machine
with a few games and applications, and I'd be interested to know of
any problems and/or issues you encounter. Success stories too.

Cheers!

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Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Thomas Ward
Hi Ron,

There is no Realspeak voice named Mike. The disc that shipped with
Jaws and Open book included Daniel, Emily, Lee, Caren, Samantha, Jill,
Tom, and a couple Spanish voices. Perhaps you are thinking of
Realspeak Tom? :D

Cheers!


On 7/18/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Thank you Tom for this patch.
 Now all my brother and I have to do is to find our old dik with the voices
 on it.
 It will be nice to be able to use Samatha and I think the one male voice tht

 we liked to use was Mike.
 Many Many thanks once again.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Thomas Ward
Hi Jacob,

Go ahead. That's basically why  I created the patch. I want as many
people as possible to be able to use it if they need it. I figured
there were plenty of people like myself who wanted to use the older
Realspeak Solo voices on a new Windows 7 machine, and were unable to
because the Freedom Science Fiction installer bombed out. The patch is
free to anyone who wants or needs it to patch their Realspeak
installer for a new 64-bit PC.

Cheers!


On 7/18/12, Jacob Kruger ja...@blindza.co.za wrote:
 Seems to have worked perfectly and i would like to share that link on a
 couple (literally 2 other) mailing lists, where there might also be people
 who would really appreciate it, if that's alright with you?

 And, BTW, am currently typing this message with jaws 13 set to use scansoft

 daniel, on windows7 64 bit, but did also make sure voices are now showing up

 in my standard MP3 generating bit of software, DSpeech, and worked fine -
 thanks for your efforts.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Scott Chesworth
Legend, cheers for upping this Tom! Working fine and dandy here. Karen
is headed for the Swamp.

Cheers
Scott

On 7/18/12, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jacob,

 Go ahead. That's basically why  I created the patch. I want as many
 people as possible to be able to use it if they need it. I figured
 there were plenty of people like myself who wanted to use the older
 Realspeak Solo voices on a new Windows 7 machine, and were unable to
 because the Freedom Science Fiction installer bombed out. The patch is
 free to anyone who wants or needs it to patch their Realspeak
 installer for a new 64-bit PC.

 Cheers!


 On 7/18/12, Jacob Kruger ja...@blindza.co.za wrote:
 Seems to have worked perfectly and i would like to share that link on a
 couple (literally 2 other) mailing lists, where there might also be
 people
 who would really appreciate it, if that's alright with you?

 And, BTW, am currently typing this message with jaws 13 set to use
 scansoft

 daniel, on windows7 64 bit, but did also make sure voices are now showing
 up

 in my standard MP3 generating bit of software, DSpeech, and worked fine -
 thanks for your efforts.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 ---
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Ron Kolesar

I might.
It was the same voice tht Jim has for his golf course.
I finally found our disk but haven't had the time to install it once again.
Ron,



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, July 18, 2012 5:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Realspeak Patched Installation

Hi Ron,

There is no Realspeak voice named Mike. The disc that shipped with
Jaws and Open book included Daniel, Emily, Lee, Caren, Samantha, Jill,
Tom, and a couple Spanish voices. Perhaps you are thinking of
Realspeak Tom? :D

Cheers!


On 7/18/12, Ron Kolesar kolesar16...@roadrunner.com wrote:

Thank you Tom for this patch.
Now all my brother and I have to do is to find our old dik with the voices
on it.
It will be nice to be able to use Samatha and I think the one male voice 
tht


we liked to use was Mike.
Many Many thanks once again.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.


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Re: [Audyssey] Realspeak Patched Installation

2012-07-18 Thread Jacob Kruger

LOL!

Freedom Science Fiction..?

Will do in any case.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 11:44 PM
Subject: Re: [Audyssey] Realspeak Patched Installation



Hi Jacob,

Go ahead. That's basically why  I created the patch. I want as many
people as possible to be able to use it if they need it. I figured
there were plenty of people like myself who wanted to use the older
Realspeak Solo voices on a new Windows 7 machine, and were unable to
because the Freedom Science Fiction installer bombed out. The patch is
free to anyone who wants or needs it to patch their Realspeak
installer for a new 64-bit PC.

Cheers!


On 7/18/12, Jacob Kruger ja...@blindza.co.za wrote:

Seems to have worked perfectly and i would like to share that link on a
couple (literally 2 other) mailing lists, where there might also be 
people

who would really appreciate it, if that's alright with you?

And, BTW, am currently typing this message with jaws 13 set to use 
scansoft


daniel, on windows7 64 bit, but did also make sure voices are now showing 
up


in my standard MP3 generating bit of software, DSpeech, and worked fine -
thanks for your efforts.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'



---
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Re: [Audyssey] Train sims

2012-07-18 Thread Michael Amaro
I to like old steam trains and I like you think it would be cool if we could 
drive in the old west


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, July 18, 2012 9:34 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Train sims


Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss sm.ever...@gmail.com wrote:

Hmmm there are 2 of them I know about.
1.  spoor sim.
That is ok but was never developed after a sertain fashion.
The other is by the pkd group, consisting of pkb dzk I think wisi and
what was mtgames.
The group died after a couple years stagnation.
I backed up all the archive I think but who knows if I have it?
It did almost the same as spoorsim did, and was really not that
interesting to be truthfull.
A lot of stuff was started but never completed to a satisfactory level.
THere were a few soundpacks for lonewolf and trek but since locutis
of borg has happily isimulated those and new ones are a bit better,
there is not much point of them bar a few differences to each pack.
I have a feeling I don't have this anymore I know that several sites
of dubious nature in amongst their dubious and alegal contents may
have a coppy of the game but to be honest all actual work stopped for
ages due to constraints on the devs, so who knows.
I don't know if I would like a trainsim, there would have to be more
to it than just driving them round.
its mostly a visual game, my friend with ms train sim says he can mod
the engines, etc and drive them round tracks.
Also do different views, crash the trains, race the trains, etc.
Racing games are not in my forte unless they actually have the content.


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Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss

Well I think in that case our sims were just not developed enough then.
I am still in the market for a sim, if its that envolved as you say 
it should, I'd like missions, races, other things like that the 
ability to fiddle with my controls and also freely go anywhere.

have different views, etc.
Not sure if I'd pay for that would have to be something special.

At 12:34 p.m. 18/07/2012 -0400, you wrote:

Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm there are 2 of them I know about.
 1.  spoor sim.
 That is ok but was never developed after a sertain fashion.
 The other is by the pkd group, consisting of pkb dzk I think wisi and
 what was mtgames.
 The group died after a couple years stagnation.
 I backed up all the archive I think but who knows if I have it?
 It did almost the same as spoorsim did, and was really not that
 interesting to be truthfull.
 A lot of stuff was started but never completed to a satisfactory level.
 THere were a few soundpacks for lonewolf and trek but since locutis
 of borg has happily isimulated those and new ones are a bit better,
 there is not much point of them bar a few differences to each pack.
 I have a feeling I don't have this anymore I know that several sites
 of dubious nature in amongst their dubious and alegal contents may
 have a coppy of the game but to be honest all actual work stopped for
 ages due to constraints on the devs, so who knows.
 I don't know if I would like a trainsim, there would have to be more
 to it than just driving them round.
 its mostly a visual game, my friend with ms train sim says he can mod
 the engines, etc and drive them round tracks.
 Also do different views, crash the trains, race the trains, etc.
 Racing games are not in my forte unless they actually have the content.

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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss

That would rock if there was one.
we don't actually have a full wild west game at least not a modern one.
3d fps with story, etc would cost but I'd gladly pay for that.

At 01:31 p.m. 18/07/2012 -0400, you wrote:

Hi Charles,

Grin. Now, that would be an interesting addition. The Microsoft
version didn't have hold ups, but I could imagine a Wild West version
that did. Lol!

On 7/18/12, Charles Rivard wee1s...@fidnet.com wrote:
 And you forgot to mention a possible holdup!  Heh heh heh.  Stick 'em up,
 and give me all your games!

 ---
   Real Presidents don't apologize for their Country, and Real First Ladies
 are ALWAYS Proud of their Country!

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[Audyssey] Problem with real speak install

2012-07-18 Thread Greg Wocher

Hello all,
I tried using Thomas's real speak patch and I get this error:
Installer Information
The file
'rssolo_synth_112mrf16.hdr.A9FB9463_8A9B_49D2_82
A1_D0DEEE4056A1' cannot be installed because the file
cannot be found in cabinet file 'RSSolo.cab'. This could
indicate a network error, an error reading from the
CD-ROM, or a problem with this package.
OK
Anyone have any suggestions?
Thanks,
Greg Wocher

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