Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play
Hi Charles, Unfortunately, that sort of mentality isn't limited to blind gamers. There are some people who are so eager to complete the game, so eager to finish it, that they will go to a game FAQ site and read the entire walkthrough just so they can complete the game the first time through. Personally, I've never understood this mindset, but each to their own I guess. As you have noticed we have our own little community right here on Audyssey who seem not to care about challenge or replay value. They download a game at 10 and by 11 they are asking the list for a detailed walkthrough or other how to beat the game. In my opinion its a type of cheating, but who am I to put them down. After all, I think we all enjoy different things, and I guess for some people what matters is winning regardless of how they do it. For me I want to take my time and do it without cheats, walkthroughs, etc unless I am really stuck. Cheers! On 3/24/13, Charles Rivard wee1s...@fidnet.com wrote: Another thing that I see all the time is this: A new game comes out at 10 this morning. By eleven, gamers are asking the list for help through something they have stumbled into. Even if I know the answer, I will not tell them yet. Part of the challenge of a game is to work on it on! your! own!!, and figure it out. If you bought a jigsaw puzzle with lettered and numbered pieces, and it came with instructions that tell you to fit A1 to A2, and below A2 you should fit B2, and so on until the puzzle is finished, what good would that be? Yet that is exactly what some blind gamers want, and I just flat don't understand this. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability andUsagameswas Re: Looking For Something New to Play
Hi Dark, Exactly. I'm sure some people do honestly get stuck and need help which is why this list and the forum exist in the first place. The problem is trying to distinguish who really does need the help and who is just being impatient and want to beat the game the first time they play it. In my opinion if someone is being impatient, use cheats just to beat the game first time through, and wine about the game being too easy etc then I don't feel a bit sorry for those types of people at all. That said, there is a way of walkthrough proofing the game for serious gamers. Some games like GMA Tank Commander remain challenging even after you have played it many times. On Today is a Good Day to Die I would judge my chances of winning the game at 50/50 simply because there are so many random things that could go wrong, and some of the missions such as mission 3 are absolute hell at that level of play. I usually have to restart that mission a few times because I end up missing the train because I have to fight off a swarm of enemy tanks and helicopters getting there. My point being is no matter how well you know the game, no matter if someone writes a step by step walkthrough of that game, there are areas in the game where you either succeed or you don't. You win or lose based on your own skills or lack there of. Adding that sort of difficulty into a game helps put a stop to the walkthrough type of cheats, because knowing is only half the battle. Cheers! On 3/25/13, dark d...@xgam.org wrote: Well charlse, that is unfortunately true. For me at least, I actually enjoy reading the game instructions. I suppose it's because growing up, I never got to read the manuals for games, being that they were always in print and thus inaccessible to me, indeed one of the first really fun uses I got out of the internet was looking up info on some of the games I'd been playing, and learning things like the names of enemies and weapons etc. So, even though these days that is no longer an issue, for me reading a manual is all part of the anticipation of playing so it's something I always do, particularly in pc games where I need to learn the in game keys (it's not like playing games on my Snes or mega drive where I could usually just hit buttons to find out which were attack, jump, shoot etc). There are however other occasions when i've found game insturctions inadequate, indeed I can think of several devs who, while great at programming games don't find writing instruction files their main forte, and others where the instructions are unclear, (though in the latter case when compiling entries for audiogames.net I do try to include appropriate information there). As to people instantly asking questions, well while I agree there are people with little patience or ability to try, equally as you said yourself it's their own fault that such people don't get as much enjoyment out of games, and I can think of a couple of individuals I've encountered who either ask for help at every opportunity or constantly play with cheats, then are the first to winj about games being too short and easy, however I wouldn't want to generalize from a few people to the majority, especially as there are also plenty of people who genuinely get stuck, or simply don't have the experience or computer skills in games and so ask, which is of course fine. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability and Usagameswas Re: Looking For Something New to Play
Hi Charles, Let's face it. Some people are lazy. Nothing more need be said. Yeah, I know some people may honestly get stuck, may honestly have a problem, but there will always be a certain handful who are too lazy to read the manual, are too lazy to figure out the game on their own, and people who want a free ride so to speak. So be it. There is no need to argue the point as I don't think they will ever change. Some people are the way they are and see nothing wrong with it. Cheers! On 3/25/13, Charles Rivard wee1s...@fidnet.com wrote: I can see where people get stumped by a puzzle or situation in a game, but not within 10 or 15 minutes. And, in a lot of cases, their answer is in the user's guide which they never even bother to look through. Strategy tips are one thing, solutions are another. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun, Ah, I don't know of a single person running Dos on a 286 these days blind or sighted. That's a bit far fetched don't you think? However, I do take the point that the blind is generally behind the mainstream technologically, and there are good reasons for that. Most of the blind computer users I know and know of are running some flavor of XP primarily because they know it well, it is fully screen reader accessible, and if they were to upgrade to Windows 8 they would pretty much have to learn everything from scratch because the changes in user interface are that drastic. I can use Windows 8, I can live with it, but not everyone can so they choose to stay behind technically. All the same old tech or not that has no bearing on killing the replay value of games. A good game is a good game regardless of what OS it is written for and what programming language it is written in. Even if someone started out with text based games like Infocom and worked their way up to something like Swamp they should be able to learn the new games, be able to adapt to more complicated styles of games, etc. I don't hold with the we are blind so we need it simple stupid theory. We are, most of us, just as capable as a sighted person at playing complex games except we don't have functioning eyeballs so need audio queues instead of graphics. Cheers! On 3/25/13, shaun everiss sm.ever...@gmail.com wrote: hmmm charles thats interesting. There are 2 answers, a long slightly technical one and a shorter user type of answer. 1. we are blind everything needs to be easy because we are blind and that is the way it is. 2. Lame answer ha? THe truth is that blind games when they started were never that complex, I mean interactive fiction and some simple menu games where it was quite easy to play were my first lot I ever played running on dos. chances are thats where a lot of the beginners started. To start off with for the first 5-10 years we didn't have the tech and other junk the sighted do now. Its true we don't have everything but we use the same directx everyone uses just no graphics, we use joysticks, mice and even some form of big multiplayer the sighted use not many games have the capability but a lot do. We started with simple arcaders and board games as well as keyboard controled ones. So will we eventually be able to play the harder games, probably the mainstream stuff is superior to our own but not by much now. we are almost up to them and thats the truth. Ok, unfortunately the user base has not caught up to that or even the idea. A lot of the games we have in circulation right now are simple and use old tech though a lot are slowly being ported which will take time. So eventually I have total confordence that we will be able to solve everything without asking for it. Right now the tech is upgraded but we are not, the users or at least some of us are still running dos 3 on a 286 cpu with about 2kb ram and not the latest things. and this change may take ages to happen its slowly going on but who knows when it will fully change and there will always be newcomers. I do aggree people do ask as soon as they get stuck and I do try to nut out things if I can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play
true I have friends that do get frustrated when playing games. I also don't read my manuals as much as I should I skim them and I shouldn't I think we are all guilty about not doing the rtfm thing, I am a tech and often I rely on my programs menus or help files and even that sometimes I skim and I am fully aware I should read the documentation. At 07:24 PM 3/25/2013, you wrote: Hi Charles, Unfortunately, that sort of mentality isn't limited to blind gamers. There are some people who are so eager to complete the game, so eager to finish it, that they will go to a game FAQ site and read the entire walkthrough just so they can complete the game the first time through. Personally, I've never understood this mindset, but each to their own I guess. As you have noticed we have our own little community right here on Audyssey who seem not to care about challenge or replay value. They download a game at 10 and by 11 they are asking the list for a detailed walkthrough or other how to beat the game. In my opinion its a type of cheating, but who am I to put them down. After all, I think we all enjoy different things, and I guess for some people what matters is winning regardless of how they do it. For me I want to take my time and do it without cheats, walkthroughs, etc unless I am really stuck. Cheers! On 3/24/13, Charles Rivard wee1s...@fidnet.com wrote: Another thing that I see all the time is this: A new game comes out at 10 this morning. By eleven, gamers are asking the list for help through something they have stumbled into. Even if I know the answer, I will not tell them yet. Part of the challenge of a game is to work on it on! your! own!!, and figure it out. If you bought a jigsaw puzzle with lettered and numbered pieces, and it came with instructions that tell you to fit A1 to A2, and below A2 you should fit B2, and so on until the puzzle is finished, what good would that be? Yet that is exactly what some blind gamers want, and I just flat don't understand this. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play
I know tom and I suspect that although we are caipible a lot of us me included have been playing simple stuff for ages to adjust is a bit of a curve, I know it actually frightens me that I can't handle everything at once. At 08:16 PM 3/25/2013, you wrote: Hi Shaun, Ah, I don't know of a single person running Dos on a 286 these days blind or sighted. That's a bit far fetched don't you think? However, I do take the point that the blind is generally behind the mainstream technologically, and there are good reasons for that. Most of the blind computer users I know and know of are running some flavor of XP primarily because they know it well, it is fully screen reader accessible, and if they were to upgrade to Windows 8 they would pretty much have to learn everything from scratch because the changes in user interface are that drastic. I can use Windows 8, I can live with it, but not everyone can so they choose to stay behind technically. All the same old tech or not that has no bearing on killing the replay value of games. A good game is a good game regardless of what OS it is written for and what programming language it is written in. Even if someone started out with text based games like Infocom and worked their way up to something like Swamp they should be able to learn the new games, be able to adapt to more complicated styles of games, etc. I don't hold with the we are blind so we need it simple stupid theory. We are, most of us, just as capable as a sighted person at playing complex games except we don't have functioning eyeballs so need audio queues instead of graphics. Cheers! On 3/25/13, shaun everiss sm.ever...@gmail.com wrote: hmmm charles thats interesting. There are 2 answers, a long slightly technical one and a shorter user type of answer. 1. we are blind everything needs to be easy because we are blind and that is the way it is. 2. Lame answer ha? THe truth is that blind games when they started were never that complex, I mean interactive fiction and some simple menu games where it was quite easy to play were my first lot I ever played running on dos. chances are thats where a lot of the beginners started. To start off with for the first 5-10 years we didn't have the tech and other junk the sighted do now. Its true we don't have everything but we use the same directx everyone uses just no graphics, we use joysticks, mice and even some form of big multiplayer the sighted use not many games have the capability but a lot do. We started with simple arcaders and board games as well as keyboard controled ones. So will we eventually be able to play the harder games, probably the mainstream stuff is superior to our own but not by much now. we are almost up to them and thats the truth. Ok, unfortunately the user base has not caught up to that or even the idea. A lot of the games we have in circulation right now are simple and use old tech though a lot are slowly being ported which will take time. So eventually I have total confordence that we will be able to solve everything without asking for it. Right now the tech is upgraded but we are not, the users or at least some of us are still running dos 3 on a 286 cpu with about 2kb ram and not the latest things. and this change may take ages to happen its slowly going on but who knows when it will fully change and there will always be newcomers. I do aggree people do ask as soon as they get stuck and I do try to nut out things if I can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun, No offense, but you are way off base here. There is no way in Hades I'm going to just delete, scrap, or trash all the work I've done on Mysteries of the Ancients over the last four years. That would be flipping insane not to mention a waste of my time and everyone else who has helped out with the project. As far as Montezuma's Revenge goes believe it or not I do have something in mind similar to that game which I intend to release sooner or later. I don't want to give a lot of details because I haven't gotten it all worked out, designed, and written yet and I don't want to answer a bunch of questions about something still on the drawing board. However, the point is I took money for a game like that and I do intend to give those customers something of equal value for their money. Its not a question of what I want to do or don't want to do, but a matter of honor. Besides that enough time has passed that I'm actually ready to work on an arcade game like Monte, and would like to see it brought to completion. Regardless of the circumstances that landed me in this situation I do feel I have a obligation to fulfill and I intend to do it. Now, as to your rant about the games being old or whatever that's just bologna. You should know by now I have always attempted to use the latest and cutting edge technology and ideas in my games. When I took over Montezuma's Revenge the first thing I did is convert the Visual Basic 6 code to C# .NET and DirectX 9.0C in order to get away from the older outdated technologies James North was using. Later after the copyright issues came up over that game I decided to write a modern game engine in C++ with DirectX support that has just about everything BGT does on the Windows side, and MOTA was developed using that same engine. Point being whatever else happens it is not going to be some old game using out of date concepts or technology. For example, so far as I know MOTA beta 22 is the only game that uses an analog and physics based jump system comparable to a mainstream game. I had to simplify it some since it is difficult to get it to work exactly like a video game without the visual aspect, but even if I turned around and wrote Montezuma's Revenge today with my game engine it would use cutting edge technology not be some ten year old has been that you seem to suggest. On 3/25/13, shaun everiss sm.ever...@gmail.com wrote: to be honest it may be easier at this point if you just gave an old crappy directx8 version with all the sound as it was 3 years back to people that payed for it maybe the one you had to stop because of copywrite or its levels and change the title and drop it. I know thats probably not what you want to hear and for ages I supported you but I have moved on from that game and you probably should to. Lets face it, the espsoftworks/ james north experience has been a major changer in the history of this community and a big lesson and will always be the point or one of the points where we started trying to make things properly. I don't know about the rest but the monti/ mota game has been going far to long. And to be honest can anyone actually remember what it was about. Yes the racing game and the others james promised were a shame to loose but several years are between now and then. Yes they were good ideas still are but to be honest all that stuff has been hanging to long. I vote you just drop all james games you promised its to long in any case, and its really pushed other things away. I myself am still waiting for the second installment of stfc or whatever you finally call it. Ofcause I also await anything new that is going on. However the only thing I can remember are the people on the form complaining about each beta and everything. And while times were tough back then I feel to much time has been lost, to selvage anything. 3 story changes and a load of other stuff and then things went away. At some point to be coming back but I never was fully interested in that sort of game anyway though the racing game maybe. And to be honest we do need more sims. Even so you need to ask yourself why you are even doing these at all. These are your games, no one elses. It is all history now no matter how much cash was wasted its probably not worth it to just satisfy any other whiners on here. If others think me as been a rood nut tell me and I'll shutup however I think, enough is enough. James games should be put in a bin and left to rot. They were created before a lot of the newer tech came out and while I was really for it all 10 years back that was 10 years. And at any rate the industry seems to be basically at a standstill. A lot of stuff needs to happen before things start moving again. swamp is just about the only thing that keeps the industry active at least on the user end. Now that eventually will end, if that is all that is, it may come to pass that the audiogame market is for all perposes
Re: [Audyssey] killing replay value - Re: replayability andUsagameswas Re: Looking For Something New to Play
Hi Tom. That is totially true about walkthroughs, and indeed something I'm more familiar with myself. For years, ever since I first discovered the internet, I have been using walkthrus instead of instruction manuals to provide access to graphical games. For example, in the mega man games I read the walkthroughs to find out about the weapons and items in the game (not to mention the plot), and the structure of the menues, especially necessary in games like mega man zero which have about 80 odd power up items per game to collect not to mention a ful rpg script with dialogue. None of this info however changed the fact that I still had to physically and reflexively finish each game, heck, even knowing which weapons were most affective against which enemy didn't, since the actual completion was left up to me, which is another reason I've found such games so replayable. You are exactly right like games like gma's have this sort of quality, just because of the way the combat, navigation and enemy density works, and is another reason something like shades is so replayable, since even when you know all there is to know about the game, you still have to get there. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun and all, A few comments about the message below. Yes, older versions of Visual Basic, such as Visual Basic 6, are not Mac and Linux compatible, but that does not mean a person can not write apps for Mac and Linux in Visual Basic. Newer versions of the Mono Framework supports Visual Basic 2010 and comes with a Visual Basic .NET command line compiler. So that means its possible to write both C# .NET and Visual Basic .NET apps for Mac OS and Linux. The problem with Mac OS and .NET apps is there is no way to just click on an executable and run it the way you can in Windows and Linux. For some reason I haven't figured out the only way to get a C# .NET or VB .NET appp to run on Mac OS is to open a terminal and launch it like mono program.exe which is obviously less friendly than clicking an icon or browsing for the exe file and clicking on it. If a person is willing to launch apps from the terminal then .NET will work on Mac. As far as Python goes the big problem is Python version. The pyc files are runtime version specific meaning if you compile it for Python 2.7.3 and your target machine only has Python 2.6.x the application obviously won't run. the solution for this problem is to compile platform specific versions with its own runtime interpreter in the executable which means the developer needs a Mac, Linux PC, and Windows PC to build target versions for all three platforms. As far as C or C++ goes that is really rough for cross-platform development. Yes, it can be done, but it is not as simple or as easy as you make it out to be. There are a lot of technical considerations I won't even get into here just because I'd need a novel rather than a message to get into them all. On 3/24/13, shaun everiss sm.ever...@gmail.com wrote: hmm I am not as up with the play as I should be. It depends on the types of games that would work. python works with macs pcs both windows and linux. I know there is the mono dotnet opensource framework and thats supposed to work with everything with the same features as the windows dotnet client has. Now I have used in the past pascal and there is probably a client for all platforms. Standard c or c in general should work, linux is basically c anyway, so no big issue loads of compilers for all platforms. So a lot of stuff probably works visual basic probably won't work outside windows. Most stuff should work with windows from 98 up to server 2012, mac is slightly more tricky as is linux but I think a lot of stuff can be sourced for each os. We do have an issue with anything over that. I know we do have windows rt should we use it though no access supports = no use I'd imagine for now anyway. Mac I am not sure but there should be no issue as is linux. The iphone with restrictions may work though a lot seem to be jail breaking their units. Android is probably the option for least resistance. Its google and opensource probably has its apis somewhere online. the ios stuff if you make it by the rules needs licences by apple. and if you hack it well I don't know, I have been wanting an ios device for all the games with the reviews, but after all the hastle with all the restrictions I am not sure if I should just get one of the nexus devices. If there are sighted devs there is always xna I am not sure what we would need to run on xbox but assumedly its supposed to run on xbox 360s potentually. The rest soni etc nes whatever I am not sure about access but we already have a large extent of reach and choice on platform. ok not steam but we probably don't need that. there is also blackburry but hardly anyone uses that anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Dark, Agreed. At this point releasing something complete would be a step in the right direction. You'll get no argument from me on that. One of the things I think that makes Shades of Doom such a good game is that its fully accessible, but it is also difficult too. On the higher difficulty levels you really have to be good to get through all nine areas. With area 9 being the worst since you can't save and take a breather. Shades of Dooms levels are structured as mazes which adds some complexity to the game besides the usual creatures like mutant dogs, mutant rats, mutant humans, blobs, and so forth. I know this aspect throws some gamers off, but for someone who is into exploration it took me a couple of months to really get the hang of all nine areas. That added a great deal of replay value for me, because I couldn't finish it all in one sitting. Even now that I've beaten the game many times I still can't sit down and complete it all at one go. I have to break it up over a couple of sessions which adds some replay value right there. Its just so big that you need lots of time to play Shades from start to finish. I think when I do finish MOTA, or whatever we want to call it, I want it to have those two aspects. I want it to have enough levels or areas that it can't be completed in one session, and I want it to have enough difficulty that it is worth finishing the game after a number of retries. I think it is those aspects that make for a good game. On 3/24/13, dark d...@xgam.org wrote: Hi Tom. I'm sorry to hear about the various problems and bugs, and in fairness no coding or writing when ill is not possible, but at the same time part of the point of my message was to offer some encouragement, albeit some encouragement with a little tinge of frustration. At this point I don't really care which! game gets practically finished, but it'd be just great to see something done and dusted and out the door. I know a lot of behind the scenes work has been done on the genesis engine etc, and that you yourself are concerned about commitements to players, but at this point we're probably at a stage where any! released game would be a good hthing. As regards atmosphere, well I agree that is another reason shades of doom is such a classic and grabbed my attention as the first audio game I played. not only did it give me access to the fps genre for the first time (a genre which I've never found visually playable), but it did it in a fantastic way that had complete creepiness, with great enemies and an engine, heck, even the first shades of doom sound when you start the game is pretty scary :D. It's just that really awsoe design quality that makes you want to replay a game. It's even hard to defign since it is something some games just have and others do not. Terraformers for example I never found half as addictve as shades of doom, despite the very superior sfx music and environment, and while I have! replayed it, I've only ever done so once. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Tom. As you know I'm an exploration fiend, so the maze aspect of shades of doom is very much something else I like about the game, aprticularly given that David did a great job with ambient sound sources in the maze which give it an interesting background to explore too even though the game didn't involve much music. combine this with the item randomization and you've got a great game with lots of replay. The two things I'd have liked to see in shades most are 1, more enemies, since the 7 or so types the game has do seem a little samy after a while especially mid game, and 2, more areas which it was not! necessary to complete to finish the game, but which added to the over all levels. To explain, as it stand you need to pretty much go everywhere on each level to make sure you get all the data wafers and those messages. it'd be great to see a game that has false trails as well as genuine routes through the levels, so that people can choose to explore fully or to just head for the exit. This would be particularly of advantage in a game with stat boosts or other extras to collect, since then there is always the possibility that exploring leads to more items. this is something many of my favourite exploration games do, indeed in many of the more recent and large size fan created Turrican levels, there are so many false trails that finding the correct route is near impossible, aprticularly considdering Turrican levels can have their exit anywhere, and some of the fan created ones are truly gigantic! While I know some people find exploration in audio based games a trial, I'd say that thanks to shades and swamp, not to mention previous mota betas ad games like Airic, we're familiar enough now over using things like coordinates, difference in environment (be these sound sources, room names or whatever), to be albe to have maps at least as complex as those in a game like Original prince of persia. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] catch 22 - Re: Inquisitor, Ios or pc?
The sighted games all come with install guides, because they have to make sure they have enough graphics to run the game. Some of the newer games out there require dual video cards or they won't even install. At 01:39 AM 3/25/2013, you wrote: Hi Charlse. Yes, users guides including installation instructions always seems amusing to me too, though I imagine this comes from the old dos days in which you would! always have to read how to install the game before doing so. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
let me put my two cents in. First of all, I'd like to see a few more modifications with Swamp. For example, right now, the default weapons have skills associated with them, but the newer ones don't. Then, you have questions like this: if there are now weapon classes, couldn't you have class-based skills, plus individual weapons skills, so that you truly did have specializable characters? I mean, I'd love to see a melee class specialization with skills in axe and riot shield and maybe even chainsaw. Maybe Jeremy could put back in the old .45 caliber pistol, giving us more and more choices in each class. The thing that makes choice neat is having the ability to feel like you're in charge of what your chatacter is doing. Even if the choice doesn't change that much, it can have implications. Let's say, for example, that you can have the .45 pistol and a Thompson SMG, or something similar. Those both use .45, a slower, more powerful, louder ammo than 9mm, which is our standard pitol and smg ammo at present. Let's suppose that .45 is a little more rare or expensive, somewhere between 9mm and 7.62mm. Then, let's suppose that we have a machinegun which takes 5.56, like the AR15. The m249 is a good choice, or the Stoner LMG. This would make ammo a little more of a choice, meaning you could specialize in ammo... collect what you need and sell the rest, as opposed to having a bunch of everything. A sniper rifle might be chambered in .50 caliber, as might a gatling gun class weapon, say something like a Browning .50 caliber machinegun. The more amo types and weapon types we have, the more the came will feel as though you can customize your character and playing style... For example, back to the .45 caliber ammo, one way to make it make sense with being slower, more powerful, and louder is to shorten the range of effectiveness and increase the damage. Then look at the AK assault rifle. It could use 7.62 mm ammo, but would you want to equip that rifle with that expensive of ammo? It might be worth it if the rifle is significantly more powerful than the AR15. Questions like that keep things interesting. All I'm getting at is this. Swamp could be more customizable to make you feel more like you're in control of your character, to make the game even more replayable. Look at most sighted people's games. Counterstrike has a buttload of guns, but the differences are slight. Still, people pay money to access new guns, simply to further customize their character. As for smaller games, it might be nice to have a game development cycle, starting with one game, making it playably complete, making a new game, making that playably complete, then a third, then returning to the first, taking what you've learned back around, increasing the games' playability ratings each time. I know that seems confusing, but I hope it makes sense. Finally, I also know that we put a lot of pressure on developers. We have a few Indie devs in our community, and those developers are one-man teams. Most Indie teams in the sighted world are at least two people, so we have to be kind, as kind as we can be. Given that Aprone here has made significantly awesome games, and that those games are free, kindness isn't a suggestion. It's a human decency. Essentially, whatever Aprone makes will be good... It's already inspired me to new heights of thoughts, especially concerning my own future in game development. Signed: Dakotah Rickard On 3/24/13, dark d...@xgam.org wrote: Hi Tom. Castaways actually surprised me very much. i'd not been that much of a fan of resource management stratogy games before then, since most of those I'd tried had been online pvp ones like the old fantasy empires, or purely strategical military games. In those sorts of games the gameplay was entirely one way, you set stuff up then basically just leave it working and producing while you do military stuff. #what game me in castaways however, was how reactive the gameplay is and how concerned you needed to be with individual people and their fortunes. For example, say I am building a house, well once I have the resources I can take a few people off wood and stone production and make them into builders, indeed I tend to always turn my peasants into builders so that they construct stuff quickly, however if someone gets injured on the job I'll need someone els to take time out of their schedule to become a doctor. I'd love to see more of this complexity, I know for instance Aprone was considdering an actual harvest cycle with growing seasons, heck, I'd love to see the minutist aspects of life controled so that you need coblers, makers of buckits and crockery, could improve your cooking by having your blacksmith make knives and cooking pots, need to assign a midwife when one of your people had a baby, need to find medicinal herbs etc. There are just so many aspects of life Castaways could! cover, not to mention going further and onto bigger scale with
[Audyssey] Trying to contact blindsoftware.com
Hey everyone, This is a copy of an EMail I wrote to blindsoftware. I can not reach them by Email, by phone, or through there website. Did they shut down? Anyways, here's the Email: Hi, I've been trying to contact you for weeks now. I've emailed supp...@blindsoftware.com, I've called the company, ETC. This is my last attempt. Oh, just so you know, your supp...@blindsoftware.com Email bounced back at me. I just restored all my unlock codes for all the games, but I'm having some trouble getting classic pipe, and classic troopanum to work. I remember back when I had them working last, there was a separate file I needed to install to make those work. I don't know what kinda file it is, but I do not have it. The error I keep getting is: Pipe 1.0 graphic 798 graphic 775 Error 1556 license file not valid for this computer. OK All the other games work besides these two. The error is the same for both as far as the error. Any help would be appreciated. Ryan Breathe Right#174; Flu Relief Have the Flu? Breathe Better So You Can Feel Better. Try Breathe Right! http://thirdpartyoffers.juno.com/TGL3131/5150c9e17b86749e1360fst01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Dark, Yes, definitely. I think Shades of Doom could use for a few more areas to explore, bonus levels so to speak, as well as a couple of bonus enemies now and then. Still one thing I think Shades of Doom does well is while it has some sort of complex mazes it also offers a navigation system above and beyond the average audio game. For example, I believe the first attempt at an audio FPS was Monkey Business. While playable I find its navigation system a far cruder and less accessible navigation system than that of Shades of Doom. Teraformers is another FPS that was decent, but its navigation system doesn't live up to Shades of Doom quality either. Its for this reason that I have attempted to borrow ideas from GMA when and where possible. As you may or may not know a couple of years ago I actually built a prototype of MOTA using a full 3d FPS environment. Turns out the Shades of Doom navigation system works just as well in a 3d FPS environment as a 2d one accept I needed to add some additional directional comments to the navigational scan such as ledge above and to the left in 15 feet, or ledge below and to the right in 10 feet. It required a little more scanning but once you got familiar with the layout it wasn't too bad. The one thing it did do for me is it was far better than Shades of Doom because the levels were larger, had more complexity to them, more rooms to explore, and that is why it saddens me that people want a side-scroller. Side-scrollers are OK, but you'll never get the same degree of exploration out of one of those as a full 3d FPS can provide just because you are limited to a 2d environment. Still I agree that we are really ready for more complex levels. Even in terms of 2d side-scrollers we haven't even began to touch the full potential of such games. Perilous Hearts is probably the first audio game that allows you to climb trees, swing from vines, and fight enemies on the ground and in the air. That is a good thing, but its easy to forget that games like Legend of Kage, which was released in the mid 1980's for the NES, had this ability 25 years ago. Seems to me Pitfall II also involved a jungle level where Harry had to climb vines, swing from tree to tree, and so forth and that was released at least 20 years ago as well. Point being that games like Perilous Hearts is just now bringing audio games up to the level of mainstream games from a couple of decades ago. Its now time to begin incorporating those ideas and showing V.I. gamers what really can be done in audio. On 3/25/13, dark d...@xgam.org wrote: Hi Tom. As you know I'm an exploration fiend, so the maze aspect of shades of doom is very much something else I like about the game, aprticularly given that David did a great job with ambient sound sources in the maze which give it an interesting background to explore too even though the game didn't involve much music. combine this with the item randomization and you've got a great game with lots of replay. The two things I'd have liked to see in shades most are 1, more enemies, since the 7 or so types the game has do seem a little samy after a while especially mid game, and 2, more areas which it was not! necessary to complete to finish the game, but which added to the over all levels. To explain, as it stand you need to pretty much go everywhere on each level to make sure you get all the data wafers and those messages. it'd be great to see a game that has false trails as well as genuine routes through the levels, so that people can choose to explore fully or to just head for the exit. This would be particularly of advantage in a game with stat boosts or other extras to collect, since then there is always the possibility that exploring leads to more items. this is something many of my favourite exploration games do, indeed in many of the more recent and large size fan created Turrican levels, there are so many false trails that finding the correct route is near impossible, aprticularly considdering Turrican levels can have their exit anywhere, and some of the fan created ones are truly gigantic! While I know some people find exploration in audio based games a trial, I'd say that thanks to shades and swamp, not to mention previous mota betas ad games like Airic, we're familiar enough now over using things like coordinates, difference in environment (be these sound sources, room names or whatever), to be albe to have maps at least as complex as those in a game like Original prince of persia. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] Trying to contact blindsoftware.com
Hi Rian. I just forwarded your letter to the tech support guy for Blind software. He will be getting back to you. Ron who was a beta tester for the pipe version two better known as blast chamber. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Ryan Conroy Sent: Monday, March 25, 2013 6:03 PM To: gamers@audyssey.org Subject: [Audyssey] Trying to contact blindsoftware.com Hey everyone, This is a copy of an EMail I wrote to blindsoftware. I can not reach them by Email, by phone, or through there website. Did they shut down? Anyways, here's the Email: Hi, I've been trying to contact you for weeks now. I've emailed supp...@blindsoftware.com, I've called the company, ETC. This is my last attempt. Oh, just so you know, your supp...@blindsoftware.com Email bounced back at me. I just restored all my unlock codes for all the games, but I'm having some trouble getting classic pipe, and classic troopanum to work. I remember back when I had them working last, there was a separate file I needed to install to make those work. I don't know what kinda file it is, but I do not have it. The error I keep getting is: Pipe 1.0 graphic 798 graphic 775 Error 1556 license file not valid for this computer. OK All the other games work besides these two. The error is the same for both as far as the error. Any help would be appreciated. Ryan Breathe Right#174; Flu Relief Have the Flu? Breathe Better So You Can Feel Better. Try Breathe Right! http://thirdpartyoffers.juno.com/TGL3131/5150c9e17b86749e1360fst01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
Hi Dark, Yes, agreed. I thought something similar about Castaways. Increasing the number of jobs and character classes would make for a more interesting game all around. Something else I thought would be cool is instead of building one ship to sail away building some sort of patrol boats that could attack the goblins as they came a shore and could guard the island from pirates and other raiders. That would in turn require a special job or class of character such as seaman to man the patrol boats. I'd also like the ability to build better fortifications. I know we can build guard towers in the first mission, the walls in later missions, but I'd prefer to be able to build walls and other fortifications in all missions. A castle would be nice as a general fortification if nothing else. Cheers! On 3/24/13, dark d...@xgam.org wrote: Hi Tom. Castaways actually surprised me very much. i'd not been that much of a fan of resource management stratogy games before then, since most of those I'd tried had been online pvp ones like the old fantasy empires, or purely strategical military games. In those sorts of games the gameplay was entirely one way, you set stuff up then basically just leave it working and producing while you do military stuff. #what game me in castaways however, was how reactive the gameplay is and how concerned you needed to be with individual people and their fortunes. For example, say I am building a house, well once I have the resources I can take a few people off wood and stone production and make them into builders, indeed I tend to always turn my peasants into builders so that they construct stuff quickly, however if someone gets injured on the job I'll need someone els to take time out of their schedule to become a doctor. I'd love to see more of this complexity, I know for instance Aprone was considdering an actual harvest cycle with growing seasons, heck, I'd love to see the minutist aspects of life controled so that you need coblers, makers of buckits and crockery, could improve your cooking by having your blacksmith make knives and cooking pots, need to assign a midwife when one of your people had a baby, need to find medicinal herbs etc. There are just so many aspects of life Castaways could! cover, not to mention going further and onto bigger scale with what you can build. fpor me this was a totally new experience and I'd love to see more of it. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability andUsagameswas Re: Looking For Something New to Play
Hi Dark, Exactly. I think that more than anything else is what I'd like to see in more audio games. Even if someone creates a walkthrough or gives away some hint or clue how to beat a game there is still some challenge required to actually beat the game. Of course, as with everything else I suppose there will always be some people who can't complete the game no matter how hard they try. For example, I have heard of a few people on the list who have tried to beat Shades of doom and can't. I'm not sure of the specific reasons for that either they find the mazes too complex, can't hit what they shoot at, and a few other complaints but the point remains that sort of game isn't for everyone. Some people can't handle games of a certain complexity, and there isn't much a game developer can do to resolve that situation, because sometimes a certain type of game is too hard for some and too easy for others. The best a game developer can do is build in difficulty settings and hope the customer finds one that works for him/her. For me though Shades of Doom is well balanced between complexity and difficulty, and a balance I hope to reach with my own games. Cheers! On 3/25/13, dark d...@xgam.org wrote: Hi Tom. That is totially true about walkthroughs, and indeed something I'm more familiar with myself. For years, ever since I first discovered the internet, I have been using walkthrus instead of instruction manuals to provide access to graphical games. For example, in the mega man games I read the walkthroughs to find out about the weapons and items in the game (not to mention the plot), and the structure of the menues, especially necessary in games like mega man zero which have about 80 odd power up items per game to collect not to mention a ful rpg script with dialogue. None of this info however changed the fact that I still had to physically and reflexively finish each game, heck, even knowing which weapons were most affective against which enemy didn't, since the actual completion was left up to me, which is another reason I've found such games so replayable. You are exactly right like games like gma's have this sort of quality, just because of the way the combat, navigation and enemy density works, and is another reason something like shades is so replayable, since even when you know all there is to know about the game, you still have to get there. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun, Well, honestly I personally can't relate. I came from a completely mainstream gaming experience before I went blind and so I have a different perspective on this. I didn't play as many text adventures or simple games as some of you have because immediately after losing my sight I went after games like Shades of Doom and Lone Wolf that were more or less like games I had been playing before I lost my sight.That isn't to say I didn't play simple games, I certainly did, but I guess I always maintained a certain level of competency towards more complex games. Cheers! On 3/25/13, shaun everiss sm.ever...@gmail.com wrote: I know tom and I suspect that although we are caipible a lot of us me included have been playing simple stuff for ages to adjust is a bit of a curve, I know it actually frightens me that I can't handle everything at once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Trying to contact blindsoftware.com
Hey Ron, Thanks, I appreciate it. Ryan -- Original Message -- From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Trying to contact blindsoftware.com Date: Mon, 25 Mar 2013 19:20:33 -0400 Hi Rian. I just forwarded your letter to the tech support guy for Blind software. He will be getting back to you. Ron who was a beta tester for the pipe version two better known as blast chamber. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Ryan Conroy Sent: Monday, March 25, 2013 6:03 PM To: gamers@audyssey.org Subject: [Audyssey] Trying to contact blindsoftware.com Hey everyone, This is a copy of an EMail I wrote to blindsoftware. I can not reach them by Email, by phone, or through there website. Did they shut down? Anyways, here's the Email: Hi, I've been trying to contact you for weeks now. I've emailed supp...@blindsoftware.com, I've called the company, ETC. This is my last attempt. Oh, just so you know, your supp...@blindsoftware.com Email bounced back at me. I just restored all my unlock codes for all the games, but I'm having some trouble getting classic pipe, and classic troopanum to work. I remember back when I had them working last, there was a separate file I needed to install to make those work. I don't know what kinda file it is, but I do not have it. The error I keep getting is: Pipe 1.0 graphic 798 graphic 775 Error 1556 license file not valid for this computer. OK All the other games work besides these two. The error is the same for both as far as the error. Any help would be appreciated. Ryan Breathe Right#174; Flu Relief Have the Flu? Breathe Better So You Can Feel Better. Try Breathe Right! http://thirdpartyoffers.juno.com/TGL3131/5150c9e17b86749e1360fst01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Fast, Secure, NetZero 4G Mobile Broadband. Try it. http://www.netzero.net/?refcd=NZINTISP0512T4GOUT2 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Trying to contact blindsoftware.com
No problem. Just glad that I could help you outl. Tom said that he has checked his mail and the letter that I've shipped hasn't bounced back yet. So you should be hearing from Tom shortly. Check out Blast chamber for a good thrill. GRIN. It puts classic pipe to shame. But that's just my opinion. GRIN. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Ryan Conroy Sent: Monday, March 25, 2013 9:07 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Trying to contact blindsoftware.com Hey Ron, Thanks, I appreciate it. Ryan -- Original Message -- From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Trying to contact blindsoftware.com Date: Mon, 25 Mar 2013 19:20:33 -0400 Hi Rian. I just forwarded your letter to the tech support guy for Blind software. He will be getting back to you. Ron who was a beta tester for the pipe version two better known as blast chamber. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Ryan Conroy Sent: Monday, March 25, 2013 6:03 PM To: gamers@audyssey.org Subject: [Audyssey] Trying to contact blindsoftware.com Hey everyone, This is a copy of an EMail I wrote to blindsoftware. I can not reach them by Email, by phone, or through there website. Did they shut down? Anyways, here's the Email: Hi, I've been trying to contact you for weeks now. I've emailed supp...@blindsoftware.com, I've called the company, ETC. This is my last attempt. Oh, just so you know, your supp...@blindsoftware.com Email bounced back at me. I just restored all my unlock codes for all the games, but I'm having some trouble getting classic pipe, and classic troopanum to work. I remember back when I had them working last, there was a separate file I needed to install to make those work. I don't know what kinda file it is, but I do not have it. The error I keep getting is: Pipe 1.0 graphic 798 graphic 775 Error 1556 license file not valid for this computer. OK All the other games work besides these two. The error is the same for both as far as the error. Any help would be appreciated. Ryan Breathe Right#174; Flu Relief Have the Flu? Breathe Better So You Can Feel Better. Try Breathe Right! http://thirdpartyoffers.juno.com/TGL3131/5150c9e17b86749e1360fst01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Fast, Secure, NetZero 4G Mobile Broadband. Try it. http://www.netzero.net/?refcd=NZINTISP0512T4GOUT2 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] shades of doom
I think the only reason I haven't beaten Shades of Doom is that I just haven't sat down and played it for long stretches of time. As to why, I don't know, because I do like the game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 25, 2013 7:53 PM Subject: Re: [Audyssey] killing replay value - Re: replayability andUsagameswas Re: Looking For Something New to Play Hi Dark, Exactly. I think that more than anything else is what I'd like to see in more audio games. Even if someone creates a walkthrough or gives away some hint or clue how to beat a game there is still some challenge required to actually beat the game. Of course, as with everything else I suppose there will always be some people who can't complete the game no matter how hard they try. For example, I have heard of a few people on the list who have tried to beat Shades of doom and can't. I'm not sure of the specific reasons for that either they find the mazes too complex, can't hit what they shoot at, and a few other complaints but the point remains that sort of game isn't for everyone. Some people can't handle games of a certain complexity, and there isn't much a game developer can do to resolve that situation, because sometimes a certain type of game is too hard for some and too easy for others. The best a game developer can do is build in difficulty settings and hope the customer finds one that works for him/her. For me though Shades of Doom is well balanced between complexity and difficulty, and a balance I hope to reach with my own games. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom
Hi Charles, That would definitely be a good reason. Shades of Doom is the type of game you need to spend a couple of hours with per sitting to get good at. If you are the kind of gamer who sits down, plays for 15 minutes, and walks away you'll never get far with Shades of Doom just because you need a lot of practice aiming and firing your weapons, need to learn the mazes, and need to discover the secrets in the game. Some special items are easy to miss because they are in hidden location. if you don't spend a bunch of time looking for them chances are you will miss them or overlook them. :D On 3/25/13, Charles Rivard wee1s...@fidnet.com wrote: I think the only reason I haven't beaten Shades of Doom is that I just haven't sat down and played it for long stretches of time. As to why, I don't know, because I do like the game. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] patience - Re: replayability and Usa games was Re: Looking ForSomething New to Play
Hi Charles, Yes, I do tend to work on other projects besides the major ones.. For a while I was working on MOTA exclusively but discovered that I can't focus on any single project for that long without going a bit crazy. There are other ideas that I'd like to see produced, and besides it helps break up the work load. I discovered back in 2006 when I was writing Monte and STFC at the same time that I enjoyed switching between those two projects. I'd work on Monte in the morning, go eat lunch, and come back and work on STFC for a while. Somedays I'd work on STFC and others just Monte. Either way the work did get done, and if I was having a mental block, just got tired of working on the one project, I could return to the other project with a fresh perspective. In this way I jugled the work load and wasn't stuck with the same code day in and day out. What I am doing now is similar, but the projects aren't necessarily something I intend to publish. I have a few sample games I'm writing for Linux for me to play, and some of them have a rather adult oriented theme. Nothing wrong with that, but I am uncertain how I feel about releasing adult oriented games on the USA Games website. :D Cheers! On 3/22/13, Charles Rivard wee1s...@fidnet.com wrote: I think that Tom is working on other game titles to break up the monotony, and to also as a refresher. Plus, they keep him going as far as game production. Of course, he has had setbacks such as other life issues and computer bummers, too. I'm willing to wait until the Ark of Hope is finished to his satisfaction, and based from what we've already gotten, it will also be up to our expectations. I'm also confident that we will be getting raceway. One thing that I do give him credit for is that he keeps us abreast of what's up with his projects, which I also appreciate. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom
Like getting through cracks in walls? I had never encountered that sort of thing in a game before. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 25, 2013 10:25 PM Subject: Re: [Audyssey] shades of doom Hi Charles, That would definitely be a good reason. Shades of Doom is the type of game you need to spend a couple of hours with per sitting to get good at. If you are the kind of gamer who sits down, plays for 15 minutes, and walks away you'll never get far with Shades of Doom just because you need a lot of practice aiming and firing your weapons, need to learn the mazes, and need to discover the secrets in the game. Some special items are easy to miss because they are in hidden location. if you don't spend a bunch of time looking for them chances are you will miss them or overlook them. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom
Hi Charles, Yes, exactly. There is a crack in the wall I want to say level 4 where you can pick up a armor upgrade not available to say level 5 if you miss it. Its been a while so I forget where exactly where it is, but there are little secret places like that in the game that are easily missed and are only available if you know where to look for them. Its things like that which makes Shades of Doom a good game, because I didn't discover everything like that all at once and only became aware of them after weeks of playing. On 3/26/13, Charles Rivard wee1s...@fidnet.com wrote: Like getting through cracks in walls? I had never encountered that sort of thing in a game before. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.