Re: [Audyssey] Audyssey
Hi Dark, Ah..I just listened to these podcasts. Shall I say they were interesting although I think you flipped out too much over the word podcast. It was funny if a bit ludicrous. I was hoping for something a bit more serious minded for Audyssey. :D Cheers! On 10/30/13, dark wrote: > Hi Bryan. > > All my podcasts are on ss. > > The fighting fantasy one: > http://www.sendspace.com/file/6gsse9 > > The bg hearts one: > http://www.sendspace.com/file/9wxtws > > The x hour one: > > http://www.sendspace.com/file/w0ki82 > > http://www.sendspace.com/file/lqucj4And the smugglers > > I need to reccord some more, 3 podcast:I'll actually see if I can. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Bryan, While I understand someone's concern usually a good spell checker will accept both spellings for a word. For instance, ambiance can be spelled a m b I a n c e or a m b I e n c e, and LibreOffice will accept both without complaint. So I don't know that Americanizing someone's article is that much of a concern if we have a good editor at the helm. Cheers! On 10/31/13, Bryan Peterson wrote: > I think too thathe was concerned about te fact that we in the US and folks > over in the UKhave different spellings for the same word and he doesn't want > > some editor Americanizing his work. > > > > Ash nazg durbatulûk, ash nazg gimbatul, > Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I think too thathe was concerned about te fact that we in the US and folks over in the UKhave different spellings for the same word and he doesn't want some editor Americanizing his work. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Thursday, October 31, 2013 6:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, Well, yes, but I think Dark's point was that the author's rough draft should attempt to be spell checked and proofread for errors before being submitted to the editor therefore making the editors work a bit easier. I know in my own case whenever I write a document in LibreOfficeOrca alerts me when a word is misspelled or unknown by Writer, and I can correct it as I type the document or go back and edit the errors after I am finished. Plus the built-in spell checker comes in handy for anything I may have missed during composition. Point being there is little excuse for someone submitting an article to submit something filled with lots of spelling mistakes. Cheers! On 10/31/13, Charles Rivard wrote: The job of an editor is, well, to edit. This includes spelling and grammar if necessary. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, Point well taken. Obviously, Audyssey has always been primarily concerned with games for the blind and low vision, and that will remain our primary focus. Really, what I said earlier was a throw away comment and too much has been made of it as my actual meaning and intent got lost somewhere along the way. All I meant initially was using more inclusive language when describing our games as to make people aware that they are not necessarily a blind only product. To give you an example quite some time back I wrote a simple Blackjack game in Python for Windows, Mac, and Linux. Okay, it was text based, really simple, and if I advertised it as a blind game or game for the blind most non-blind player's would automatically assume it is something specially made for the blind and the blind only. However, as it is text based there is no reason a sighted person couldn't play it as well as someone who was deaf, deaf-blind, had motor impairments, etc. So the wording when advertising such a product is very important as by advertising something as a game for the blind can be misleading to people who aren't aware of what a game for the blind is. Do you get my meaning now? Cheers! On 10/31/13, dark wrote: > Fair enough tom, that sounds like an idea, I just wasn't sure how much you > were going to go into this, after all while I completely and absolutely > agree that looking outside vi access is a good idea, at the same time it > does need to be part of the considderation. > > Just to give an example, when on the retroremakes forum everyone was > pointing out how accessible the wii menue structur was withe wii mote and > > pointing for motion imparements, when I remaked that that same menue > structure made the basic wii interface just about impossible for myself > (apart from from wonderful white on white pointer), people didn't like that > > at all! > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, Submitting articles for newspapers and other publications such as magazines is the same. It is the author who is responsible for his or her spelling and proper use of grammar. Although, the editor may make corrections or point out errors that need to be made before the submission is accepted for publication. However, in a lot of those cases the people submitting the articles at hand are professional writers, journalists on assignment, and can be trusted to have a reasonable degree of good spelling and grammar. As the people on this list are not professional writers, and if their emails are any judge, many listers are poor spellers as well as have a poor understanding of grammar so may need more help in those areas. Cheers! On 10/31/13, dark wrote: > Actually charlse, for editing articles for academic publication at least, I > > can tell you for certain that they don't! > > Editers are responsable for length, content, suggestions of alterations, but > > spelling and grammar is held to be the responsability of the author, as is > layout and references. > > During my masters we were even given the submission guidelines for writing > > for several academic jernals, and expected to submit all our essays > according to those guidelines. > > I'm not sure how it is in terms of writing for newspapers, magazines or the > > like, but certainly in academic circles spelling and grammar is the > author's responsability and if it's not up to standard you'll get a very > quick rejection. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Charles, Well, yes, but I think Dark's point was that the author's rough draft should attempt to be spell checked and proofread for errors before being submitted to the editor therefore making the editors work a bit easier. I know in my own case whenever I write a document in LibreOfficeOrca alerts me when a word is misspelled or unknown by Writer, and I can correct it as I type the document or go back and edit the errors after I am finished. Plus the built-in spell checker comes in handy for anything I may have missed during composition. Point being there is little excuse for someone submitting an article to submit something filled with lots of spelling mistakes. Cheers! On 10/31/13, Charles Rivard wrote: > The job of an editor is, well, to edit. This includes spelling and grammar > > if necessary. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Hi again. Thank you very much for this info. The piece I'm talking about in the game, is an instrumental. It's a bit fast, in major, and its first notes sound like a little toy keyboard. I also like the other instrumental with the saxophone. I hope you understand what I mean. If the first piece in particular is performed by that group, I'll certainly contact Eric Troup. Thanks again. Eleni -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Thursday, October 31, 2013 11:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Eleni, Here is info about music from the instructions back in 2004: The group Lioncourt and their lead singer Eric Troup perform most of the songs you'll hear on the overhead speakers as you bowl. To purchase their CD's, visit http://www.Lioncourt.com Songs used in this game include "Cross the Line", "Where Did All My Talent Go", "Red Lips and Wine" and "Love of My Life". Unfortunatly that link goes to a prototype blog that is not being used. You could try contacting Eric Troup at, blindg...@lioncourt.com - Original Message - From: "Eleni" To: "'Gamers Discussion list'" Sent: Thursday, October 31, 2013 3:48 PM Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration > Ah, I see. Lol. That's a pitty, since there's a particular piece of music > I > wish I could find. It's used during frames and like all other pieces, it > can > be heard from the left ear. Sometimes, when it comes randomly on a frame, > I > stay there for ever, since I love it so much. Anyway. Thanks a lot. > Eleni > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak > Sent: Thursday, October 31, 2013 9:36 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration > > Eleni, > The sounds of the Ten Pin game are hiding on purpose so people couldn't > find > them and mess with them. > > - Original Message - > From: "Eleni" > To: "'Gamers Discussion list'" > Sent: Thursday, October 31, 2013 12:34 PM > Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration > > >> Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 >> or >> other formats. There is a sounds folder in programs, but only a few logo >> and >> registration files play. Where are The music and the other effects and >> stuff >> hiding? >> Eleni > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > - > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1432 / Virus Database: 3222/6296 - Release Date: 10/31/13 > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Eleni, Here is info about music from the instructions back in 2004: The group Lioncourt and their lead singer Eric Troup perform most of the songs you'll hear on the overhead speakers as you bowl. To purchase their CD's, visit http://www.Lioncourt.com Songs used in this game include "Cross the Line", "Where Did All My Talent Go", "Red Lips and Wine" and "Love of My Life". Unfortunatly that link goes to a prototype blog that is not being used. You could try contacting Eric Troup at, blindg...@lioncourt.com - Original Message - From: "Eleni" To: "'Gamers Discussion list'" Sent: Thursday, October 31, 2013 3:48 PM Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Ah, I see. Lol. That's a pitty, since there's a particular piece of music I wish I could find. It's used during frames and like all other pieces, it can be heard from the left ear. Sometimes, when it comes randomly on a frame, I stay there for ever, since I love it so much. Anyway. Thanks a lot. Eleni -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Thursday, October 31, 2013 9:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Eleni, The sounds of the Ten Pin game are hiding on purpose so people couldn't find them and mess with them. - Original Message - From: "Eleni" To: "'Gamers Discussion list'" Sent: Thursday, October 31, 2013 12:34 PM Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 or other formats. There is a sounds folder in programs, but only a few logo and registration files play. Where are The music and the other effects and stuff hiding? Eleni --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3222/6296 - Release Date: 10/31/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Those are encripted. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Eleni Sent: Thursday, October 31, 2013 10:34 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 or other formats. There is a sounds folder in programs, but only a few logo and registration files play. Where are The music and the other effects and stuff hiding? Eleni -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Thursday, October 31, 2013 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Hi Folks, Some of you requested the old demonstration of Ten Pin Alley for Windows $24.95 USD Draconis Entertainment is proud to offer Ten Pin Alley in conjunction with PCS Games. Immerse yourself in a simulated bowling alley to play one of the world's oldest and most beloved participatory sports! At Ten Pin Alley, you will be competing against friends and family or playing solo as the not-so-world-renound Bo Linball gives the play-by-play.among other things. The sounds of strikes, spares, cheers, elation and frustration surround you as lucky and unlucky bowlers alike vie for that third strike to boast about the turkey they got, or that fabled perfect 300 game. Music plays from the overhead speakers and as you lace up your bowling shoes someone a few lanes away drops his ball on his foot and yelps in pain. Is this really a computer game? Or, are you actually being transported through the space-time continuum to Ten Pin Alley?! Ten Pin Alley is an updated version of PCS Games's Ten Pin game, which was originally developed under the DOS operating system. This Windows version is self-voicing, so no screen reading software is required to play it. It features rich, authenic bowling alley ambiance and sound effects, an often sarcastic play-by-play announcer, and realistic bowling physics. Here is the demonstration done by Charles Rivard, from August 28, 2004. In the demo he says the game was from Adora Entertainment, the previous name for Draconis. It is 33.3 MB http://www.pcsgames.net/TPA_demo.MP3 Link to the current Ten Pin Alley Draconis page: http://dracoent.com/Windows/TenPinAlley --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Ah, I see. Lol. That's a pitty, since there's a particular piece of music I wish I could find. It's used during frames and like all other pieces, it can be heard from the left ear. Sometimes, when it comes randomly on a frame, I stay there for ever, since I love it so much. Anyway. Thanks a lot. Eleni -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Thursday, October 31, 2013 9:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Eleni, The sounds of the Ten Pin game are hiding on purpose so people couldn't find them and mess with them. - Original Message - From: "Eleni" To: "'Gamers Discussion list'" Sent: Thursday, October 31, 2013 12:34 PM Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration > Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 > or > other formats. There is a sounds folder in programs, but only a few logo > and > registration files play. Where are The music and the other effects and > stuff > hiding? > Eleni --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Eleni, The sounds of the Ten Pin game are hiding on purpose so people couldn't find them and mess with them. - Original Message - From: "Eleni" To: "'Gamers Discussion list'" Sent: Thursday, October 31, 2013 12:34 PM Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 or other formats. There is a sounds folder in programs, but only a few logo and registration files play. Where are The music and the other effects and stuff hiding? Eleni --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 or other formats. There is a sounds folder in programs, but only a few logo and registration files play. Where are The music and the other effects and stuff hiding? Eleni -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Thursday, October 31, 2013 5:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration Hi Folks, Some of you requested the old demonstration of Ten Pin Alley for Windows $24.95 USD Draconis Entertainment is proud to offer Ten Pin Alley in conjunction with PCS Games. Immerse yourself in a simulated bowling alley to play one of the world's oldest and most beloved participatory sports! At Ten Pin Alley, you will be competing against friends and family or playing solo as the not-so-world-renound Bo Linball gives the play-by-play.among other things. The sounds of strikes, spares, cheers, elation and frustration surround you as lucky and unlucky bowlers alike vie for that third strike to boast about the turkey they got, or that fabled perfect 300 game. Music plays from the overhead speakers and as you lace up your bowling shoes someone a few lanes away drops his ball on his foot and yelps in pain. Is this really a computer game? Or, are you actually being transported through the space-time continuum to Ten Pin Alley?! Ten Pin Alley is an updated version of PCS Games's Ten Pin game, which was originally developed under the DOS operating system. This Windows version is self-voicing, so no screen reading software is required to play it. It features rich, authenic bowling alley ambiance and sound effects, an often sarcastic play-by-play announcer, and realistic bowling physics. Here is the demonstration done by Charles Rivard, from August 28, 2004. In the demo he says the game was from Adora Entertainment, the previous name for Draconis. It is 33.3 MB http://www.pcsgames.net/TPA_demo.MP3 Link to the current Ten Pin Alley Draconis page: http://dracoent.com/Windows/TenPinAlley --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Actually charlse, for editing articles for academic publication at least, I can tell you for certain that they don't! Editers are responsable for length, content, suggestions of alterations, but spelling and grammar is held to be the responsability of the author, as is layout and references. During my masters we were even given the submission guidelines for writing for several academic jernals, and expected to submit all our essays according to those guidelines. I'm not sure how it is in terms of writing for newspapers, magazines or the like, but certainly in academic circles spelling and grammar is the author's responsability and if it's not up to standard you'll get a very quick rejection. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
The only way I could see it being redistributed would be if the logo were cut out and a new one inserted after it were made. The only reason I want the recording is for posterity. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, October 31, 2013 8:04 AM Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration I'd appreciate that phil, it was a good podcast and review that I remember enjoying, particularly because it showed off a lot of the announcers' taunts and music and stuff not available in the demo version. To be honest I don't see what is wrong with a review of the game so long as it's mentioned that the developers' name has now changed to draconis and the game is available from the Draconis site not the adora one, indeed if we can find perminant hosting for the file I'll be glad to update the ten pin alley db page with appropriate linnks. Beware the Grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, October 31, 2013 12:52 PM Subject: [Audyssey] Ten Pin Alley 2004 demonstration Hi Charles, I think I have your original demonstration of Ten Pin Alley from August 28, 2004. I checked the link to the ACB radio edited version on my site, and it does not work. I believe Draconis did not want me to host the file any more as it says the game was from Adora Entertainment, the previous name for Draconis. I could post the file on my web site temporarily so you and others could download it. It is 33.3 MB I'll let you know when the file is available. Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 4:05 PM Subject: Re: [Audyssey] Audyssey I wish I could find it, too, before it was edited by www.acbradio.org for their Main Menu program. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 2:23 PM Subject: Re: [Audyssey] Audyssey I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with reco
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Thanks. I won't distribute it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, October 31, 2013 7:52 AM Subject: [Audyssey] Ten Pin Alley 2004 demonstration Hi Charles, I think I have your original demonstration of Ten Pin Alley from August 28, 2004. I checked the link to the ACB radio edited version on my site, and it does not work. I believe Draconis did not want me to host the file any more as it says the game was from Adora Entertainment, the previous name for Draconis. I could post the file on my web site temporarily so you and others could download it. It is 33.3 MB I'll let you know when the file is available. Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 4:05 PM Subject: Re: [Audyssey] Audyssey I wish I could find it, too, before it was edited by www.acbradio.org for their Main Menu program. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 2:23 PM Subject: Re: [Audyssey] Audyssey I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any ques
Re: [Audyssey] Audyssey Magazine
The job of an editor is, well, to edit. This includes spelling and grammar if necessary. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, October 31, 2013 5:29 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Kara. What I meant is it is unfair to lumber an editer with the job of spellchecking every single article. An editer certainly can check for content or length or whatever, but just the dull mechanics of getting words spelt write is really up to the author. Heck, if you submitted an academic article for publication or even a marked peace of workk without! spellchecking you'd get a rejection in a hurry. Much as I admit I am absolutely casual about spellings on list etc, if your essentially writing a publication you need to write at publication standard. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
Hi Folks, Some of you requested the old demonstration of Ten Pin Alley for Windows $24.95 USD Draconis Entertainment is proud to offer Ten Pin Alley in conjunction with PCS Games. Immerse yourself in a simulated bowling alley to play one of the world's oldest and most beloved participatory sports! At Ten Pin Alley, you will be competing against friends and family or playing solo as the not-so-world-renound Bo Linball gives the play-by-play.among other things. The sounds of strikes, spares, cheers, elation and frustration surround you as lucky and unlucky bowlers alike vie for that third strike to boast about the turkey they got, or that fabled perfect 300 game. Music plays from the overhead speakers and as you lace up your bowling shoes someone a few lanes away drops his ball on his foot and yelps in pain. Is this really a computer game? Or, are you actually being transported through the space-time continuum to Ten Pin Alley?! Ten Pin Alley is an updated version of PCS Games's Ten Pin game, which was originally developed under the DOS operating system. This Windows version is self-voicing, so no screen reading software is required to play it. It features rich, authenic bowling alley ambiance and sound effects, an often sarcastic play-by-play announcer, and realistic bowling physics. Here is the demonstration done by Charles Rivard, from August 28, 2004. In the demo he says the game was from Adora Entertainment, the previous name for Draconis. It is 33.3 MB http://www.pcsgames.net/TPA_demo.MP3 Link to the current Ten Pin Alley Draconis page: http://dracoent.com/Windows/TenPinAlley --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley 2004 demonstration
I'd appreciate that phil, it was a good podcast and review that I remember enjoying, particularly because it showed off a lot of the announcers' taunts and music and stuff not available in the demo version. To be honest I don't see what is wrong with a review of the game so long as it's mentioned that the developers' name has now changed to draconis and the game is available from the Draconis site not the adora one, indeed if we can find perminant hosting for the file I'll be glad to update the ten pin alley db page with appropriate linnks. Beware the Grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, October 31, 2013 12:52 PM Subject: [Audyssey] Ten Pin Alley 2004 demonstration Hi Charles, I think I have your original demonstration of Ten Pin Alley from August 28, 2004. I checked the link to the ACB radio edited version on my site, and it does not work. I believe Draconis did not want me to host the file any more as it says the game was from Adora Entertainment, the previous name for Draconis. I could post the file on my web site temporarily so you and others could download it. It is 33.3 MB I'll let you know when the file is available. Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 4:05 PM Subject: Re: [Audyssey] Audyssey I wish I could find it, too, before it was edited by www.acbradio.org for their Main Menu program. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 2:23 PM Subject: Re: [Audyssey] Audyssey I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try
[Audyssey] Ten Pin Alley 2004 demonstration
Hi Charles, I think I have your original demonstration of Ten Pin Alley from August 28, 2004. I checked the link to the ACB radio edited version on my site, and it does not work. I believe Draconis did not want me to host the file any more as it says the game was from Adora Entertainment, the previous name for Draconis. I could post the file on my web site temporarily so you and others could download it. It is 33.3 MB I'll let you know when the file is available. Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 4:05 PM Subject: Re: [Audyssey] Audyssey I wish I could find it, too, before it was edited by www.acbradio.org for their Main Menu program. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 2:23 PM Subject: Re: [Audyssey] Audyssey I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your s
Re: [Audyssey] Audyssey Magazine
Fair enough tom, that sounds like an idea, I just wasn't sure how much you were going to go into this, after all while I completely and absolutely agree that looking outside vi access is a good idea, at the same time it does need to be part of the considderation. Just to give an example, when on the retroremakes forum everyone was pointing out how accessible the wii menue structur was withe wii mote and pointing for motion imparements, when I remaked that that same menue structure made the basic wii interface just about impossible for myself (apart from from wonderful white on white pointer), people didn't like that at all! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Happy Halloween!
Hello, All. HAPPY HALLOWEEN! Hope everyone enjoy this spooky time of year. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, That's precisely what I am talking about. Having a page where people can look up largely universally accessible games, or stating in a review that game x is almost universally accessible. That is basically all I was getting at to begin with. Cheers! On 10/31/13, dark wrote: > Hi Tom. > > Well if in effect what we're saying is that textual games such as > gamebooks, brouser games etc are accessible to anyone with an alternative to > > read print even if they cannot hear, why not just have a page somewhere on > the site saying as much or note it in appropriate reviews of games. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, Ah, that makes sense, and I agree that the person submitting the piece should do his or her best to spell check and proofread the document before submitting it to the editor for final editing and inclusion in a publication. On 10/31/13, dark wrote: > Hi Kara. > > What I meant is it is unfair to lumber an editer with the job of > spellchecking every single article. An editer certainly can check for > content or length or whatever, but just the dull mechanics of getting words > > spelt write is really up to the author. > > Heck, if you submitted an academic article for publication or even a marked > > peace of workk without! spellchecking you'd get a rejection in a hurry. > > Much as I admit I am absolutely casual about spellings on list etc, if your > > essentially writing a publication you need to write at publication > standard. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Tom. Well if in effect what we're saying is that textual games such as gamebooks, brouser games etc are accessible to anyone with an alternative to read print even if they cannot hear, why not just have a page somewhere on the site saying as much or note it in appropriate reviews of games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
I don't see why we couldn't do that! :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, October 31, 2013 6:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Darren, Well, that certainly would be a start. Of course, it would be nice to edit them and have a uniform introduction and ending for the Audyssey podcasts etc. Cheers! On 10/30/13, Darren Duff wrote: > I already have many game podcast reviews. I think many of you have > heard them. I would be happy to provide them to the mag. I need to make more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Kara. What I meant is it is unfair to lumber an editer with the job of spellchecking every single article. An editer certainly can check for content or length or whatever, but just the dull mechanics of getting words spelt write is really up to the author. Heck, if you submitted an academic article for publication or even a marked peace of workk without! spellchecking you'd get a rejection in a hurry. Much as I admit I am absolutely casual about spellings on list etc, if your essentially writing a publication you need to write at publication standard. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Hi Darren, Well, that certainly would be a start. Of course, it would be nice to edit them and have a uniform introduction and ending for the Audyssey podcasts etc. Cheers! On 10/30/13, Darren Duff wrote: > I already have many game podcast reviews. I think many of you have heard > them. I would be happy to provide them to the mag. I need to make more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online games.
Hi Lindsay, Anything specific you are looking for? Off the top of my head you can try Sryth, Core Exiles, Space Odyssey, Kingdom of Loathing, and there are a couple of others I have tried that are pretty decent. Cheers! On 10/30/13, lindsay_cow...@btinternet.com wrote: > Hi all, > > Anyone know of any good online games? > > Lindsay Cowell. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
You state: "In Britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all." Whose fault is it that what is produced for blind people in Britain are produced for the older people? It is the fault of those who produce the stuff. As for Shades of Doom drawing your attention to it, and getting you into playing games, this was a good thing, wasn't it? Why take a negative attitude toward games geared toward people who cannot see to play mainstream games? I see it as being positive. As for what is produced, the producers should listen to the potential customers rather than the stick-in-the-muds of ancient stereotypical history of ignorance. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 4:34 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for "the blind" as you ubiquitously put it. In britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all. Plus, with how companies like somethinelse, choiceofgames, the developers of codenamesignas etc work for the Iphone they frankly don't! just make games for "the blind" Indeed to be perfectly honest charlse, I rather resent being grouped myself into a big "the blind" category. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Shaun, Sigh...I think you are making a big deal out of nothing. There are always solutions for the things you seem to think are barriers to developing high quality accessible games. Let's take licensing. If a developer is only interested in developing games based on trademarked and licensed characters like Star Wars, Star Trek, DC Comics, Harry Potter, whatever then he or she is out of luck. However, a creative and relatively intelligent game developer doesn't need to use those licenses to create good games. All he or she needs to do is use them as a template as for the type of game they want to create and then use their own ideas and imagination to come up with something similar but different. Then, there will be no licenses involved. As far a other disabilities goes there are already some types of games with a high degree of accessibility for a number of groups. No game is 100% accessible to everyone, but I know of a number of games such as browser based, text based, etc that could be seen as having near universal accessibility as they can equally be played by someone who is blind, deaf, motion impaired, sighted, etc. It is merely a matter of trying to maximize the number of groups that the product can support without much effort on the developers part. Cheers! On 10/30/13, shaun everiss wrote: > I aggree fully with tom. > now question is how do we do that. > firstly other disabilities. > I know of them physical, interlectial and a few other things. > I do not know how to adapt for them though and even if we did that, > how would get abled people on our side in a big way. > Ideally we need the power and cash for sound licencing and other > licencing as well as any suits and legal ranglings we need to handle > in the real world. > Lets face it we don't have the resources to even come close to licencing. > And if we get sued we have to fall over and grovel like the poor > helpless blind we are! > I am not sure how we can build the power to hold our own but right > now we may as well shoot fish in a barrel. > The only reason we are not being sued left and right and centre is we > are viewed as poor and helpless. > We are not worth bothering with. > Now what happens when we become worth bothering with. > Thats fine if we can fight back but I doubt we can or at least a > single of us could even for normals its like this but what sort of > group could be able to handle a fight should we need it to. > I am not sure about all of us but quite a few of us are actually > getting support from the governments of our country so in essence the > government tells us what we do or they stop helping. > If we can't stand on our own what chance do we have of becoming to > well known and not being able to tish out the punnishment ourselves. > it may be better to be poor and helpless because no one hardly does > dish on us right now. > And if we wish to become well known we will need to or bump into > this more frequently and sooner rather than later. > Even the normal powerfulls fight sometimes they loose sometimes they win. > d difference is if they win or loose they may loose reputation and > some cash but can for the most part continue fighting. > If we ever got to the point even if we were able to fight, if we > lost, then thats it we would probably be done. > And it would have to be a big group. > World wide we may have a chance but who knows. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Who did David Greenwood have in mind as a target market when he developed Shades of Doom? Who did he advertise it toward? It is a game designed for people who cannot see, of which I am one. I see no problem with being classified as a blind person. After all, my amount of vision is 0 over 0. No doubt about it, and I am not one bit ashamed of saying so, I! am! blind! There is no getting around the fact that I can not see anything through my eyes. SOD was designed for people whose eyes do not give feedback to the brain. As for being in a "group", who does that? Other people. I do not mind be categorized as a blind person, because, after all, I cannot see a darned thing. I do not like being stereotyped as haven to be spoken to at a high volume, being retarded mentally, or other such garbage because I am blind, but that is something else entirely. Some games for the iPhone are not designed with blind people in mind, but blind people can play them. But some game developers have developed games specifically for people who cannot see. I see nothing wrong with that. Fact is, I greatly appreciate it. I also appreciate games for iDevices that just happen to be playable by blind people. I refer to blind people not ubiquitously, but specifically and honestly. They are people who cannot see. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 4:34 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for "the blind" as you ubiquitously put it. In britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all. Plus, with how companies like somethinelse, choiceofgames, the developers of codenamesignas etc work for the Iphone they frankly don't! just make games for "the blind" Indeed to be perfectly honest charlse, I rather resent being grouped myself into a big "the blind" category. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, Woe, let's slow down a bit here. I don't think I was actually suggesting creating sections for one switch games, closed captioning, and so on. Those are important, but as you said they are discussed elsewhere. I was thinking more in terms of having sections of games that are more universal in terms of accessibility such as gamebooks that are accessible to blind, deaf, and sighted user's alike without necessarily creating specific sections for one switch, motion impaired, closed captioning, etc as all of those categories would more or less be covered by that one genre of game. Something like Sryth by its very nature would be accessible to multiple disabilities than would be Shades of Doom or Tank Commander which target blind users with reasonably good hearing. Sryth is not 100% accessible to everyone, but because the medium is mostly text based it is reasonably accessible to blind, deaf, motion impaired, and sighted alike without having to do anything to specialize it for people with special needs. Therefore I would put it in a section of games with almost universal accessibility. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point about access for people with other disabilities, > with respect I don't entirely agree that this is something we particularly > need to do simply because there are many places it's done already. > > go to a site like able games, penny arcade or even retroremakes, and there > is plenty of information for gamers with motion imparements. Lots of games > have one switch or mouse control, or close captioning or similar none sound > > options for deaf gamers, (as indeed there should be), yet there is nothing > > at all about access for vi or blind gamers, indeed "colourblindness" is > about as far as such adaptations go. > > To show a great example of this, the game that won the 2008 retroremakes > accessibility competition was a game called pyramid that was entirely > graphical! it had innumerable customizations, control configurations, > options to play without sound, but was utterly and completely inaccessible > if you couldn't see the graphics, indeed even for me with my level of > sight I had to specifically write to the developers to request a menue > description of the huge huge huge! textual menue in the game in order to > > try it. > > Of course not every game can be accessible to everyone, but it does seem > some sorts of accessibility get far more publicity than others. > > Of course there are likely social reasons for this, the distinctly > misleading term "video games" which makes games sound implicitely! > inaccessible to visually impared people the way the visual arts are, the > higher proportion of younger people with motion or hearing imparements, the > > fact that "disability" in general social consciousness is always associated > > with a wheel chair etc, however for this reason I don't necessarily feel we, > > say need to start writing specificc sections of the audeasy site about > motion imparement access, alternative control schemes, text alternatives > tosound etc. > > Of course we certainly could! note in individual game reviews how different > > games might have access features that appeal to other groups of disabled > gamers, eg, text games for people who are deaf and blind, orcodename signus > > use of voice control, but I wouldn't suggest say making a major section on > close captioning for audeasy, since that sort of thing is coered extensively > > elsewhere, and after all sites like oneswitch.co.uk have far more expertees > > and do a much better job than we could on such matters anyway. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, Definitely true. No game in the universe is 100% accessible to everyone else in the world. It can be something as simple as the menus and status messages being in a different language, or something more complex like an audio game being accessible to a blind player but not a deaf one. There is no way humanly possible to write something that is 100% accessible to everyone at the same time. Therefore accessibility needs to be discussed in terms of the group or groups being targeted. On 10/30/13, dark wrote: > Hi Darren. > > I don't think any game in the entire universe is accessible to everyone! > that's just how things are. > > Even something like the gaembooks on the ff project couldn't be played by > dislexic person. > > I'd myself simply talk about games being "accessible to" different > disabilities. gma tank commander is an audio game so it is accessible to > blind and vi gamers. The close captioned version of Doom 3 has full text > output so is accessible to deaf gamers etc. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi, Yeah, I don't really get Dark's comment either. The purpose of an editor is to correct spelling mistakes, correct punctuation mistakes, and occasional correct a grammatical error or two when they happen. I know for instance in reading the mails from this list on a daily basis that some people often use me when they should use I or they use a double negative in a sentence etc. Those kinds of mistakes should be corrected before publication, and any editor worth his/her salt will find and correct such mistakes in any article, review, or news release intended to be published. So I'm not sure why Dark thinks it is so unfair for an editor to do what is basically his/her job anyway. Cheers! On 10/30/13, Cara Quinn wrote: > Dark, you say it is unfair for an editor to need to wade through an article > to edit it? > > Sorry, but that's any editor's job. ;) > > Maybe I'm misunderstanding here, so apologies if that's the case. > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Cara, Well, that is an interesting suggestion to be sure. One advantage to havig a blog such as Wordpress is that people could leave feedback for the author's and comment on reviews, articles, news postings, etc. Cheers! On 10/31/13, Cara Quinn wrote: > Hi Thomas, > > One idea is to have Audyssey articles be blog postings and have the magazine > in its entirety either be links to those articles or have those articles be > arranged on a single web page. > > This would be good on many levels, as not only would the entire issue be > available for those who may want to read it all at once, and also each > individual article could be an individual blog post every few days. So The > magazine could be posted, and following that, each individual article could > be posted to the blog for those who might like to have small doses filling > the time between issues. > > Also, with this model, links could be posted easily to Twitter / FaceBook > etc. One link for the entire mag, and a link to each blog post when it comes > out. > > this would make for a great experience to satisfy many types of readers. > Those who didn't have time or the desire to read the entire magazine, could > have many articles more often. > > Additionally, as has been mentioned here, any audio addenda to the mag, > could also be posted with the magazine as well as sent out along with each > blog posting. > > Does this make sense? > > This way, each issue would come out, and then there would be a steady stream > of material which could be automated to be posted every so often to keep the > activity going until the next issue of the magazine comes out. Who ever > assembles the magazine could simply queue up the articles and the blog > client could be set to post different articles on different dates. > > What are people's thoughts?… > > Have a great night, > > cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.