Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-24 Thread dark
The music was interesting, sinse those atmospheric choso city background 
thremes weren't much on their own, but could get dam creepy if you were 
crawling up a wall to one unexplored corner of a huge cave, or not knowing 
when a metroid was about to jump out at you. I also love the bit in the 
queen's laire where you suddenly get a musical sting then the theme starts 
with extra echo, just before the metroid hatchlings come after you. 
According to some faqs I've read this is where the metroid counter which 
counts how many metroids you need to kill suddenly goes up with the 
hatchlings, though I can't see the counter myself.


even though the game only had four different types of bosses accepting the 
queen, the different places you encountered them could be quite surprising. 
One of my favourite fights for example is when your dropping down and a gama 
metroid literally pops up in mid air, you then have to fly up with the 
spacejump and try to land on one of the few ledges in the room where you can 
nail it.


That one can be tough, though what I did this time was fly up a bit, get the 
metroid to chase me down to the floor then fire upwards and murder it from 
the ground :D.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, May 23, 2014 3:00 PM
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance


No kidding. It's interesting how there wasn't much actual music, just 
groups of sound effects in te caves. Then the Chozo ruins did have a theme 
as did the planet's surface and metroid battles. My favorite was when you 
finally got down to the queen's lair and you had that deep, slow, menacing 
tune as you explored.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: dark

Sent: Friday, May 23, 2014 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance

Hi Bryan.

It's a hugely under rated game. Lots of the items and mechanics that made
Super metroid what it is came from metroid Ii, and I absolutely love the
spider ball. People pan the game because it was separated into 
recognizable

zones each holding several metroids, but honestly in a game where you can
litterally climb across the entire cieling! things take lots of finding.

The atmosphere is also awsome, getting into the omega zone you just can't
stop until the end, despite the fact that the omegas are pretty tough
customers even with all the energy tanks and missiles in the game to throw
at them.

I haven't got that! involved with an action game for quite some time, 
indeed

I actualy am quite pleased I finished the game because on several previous
occasions I'd try out a game I used to always be good at, end up getting
creamed and just leave feeling frustrated.

Maybe I've not lost it after all :D.

Beware the grue!

Dark.


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Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-24 Thread dark

Hi Tom.

I'm not sure on the model number myself. I've occasionally assumed it was 
some varient of the 2600, sinse when i've sinse seen 2600 versions of games 
I remember like Berzerk and joust they are the same as I thought, but as you 
said sinse 2600 games could play on the later consoles that might not be a 
good guide.


Beware the grue!

Dark. 



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Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-24 Thread dark

Hi KAra.

I don't unfortunately remember that tactic, sinse I was rather young at the 
time, indeed if I wanted to play warlord I usually had to get someone to 
plug the paddle controlers in for me.


Makes me want to play it again :D.

Beware the grue!

Dark. 



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Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-24 Thread dark

Hi Tom.

that is a good point, sinse obviously iff a person is only working from a 
partial idea of a mainstream game, at best they will only come up with an 
audio convertion, and I do admit some of the more famous game mechanics are 
a little illogical.


For example, I could imagine someone who has never seen the dimentions of 
super mario brothers believing the play was more 1D, after all on the face 
of it the idea of someone who regularly jumps about threee times their own 
hight and comes down on monsters heads is a little whacky unless you've seen 
it working. This is one reason i raise such discussions anyway.


One other interesting fact I've noticed in audio games however, is analogue 
movement and mechanics are much less common, unless the game is! something 
like a racing game or Gma luna lander, the mechanics of player and enemy 
movement always seem fairly streight forward. For example in super liam, 
liam has one walking speed and one running speed which he reaches fairly 
instantly. Same goes for most of the enemies.


Even in a 1D game, varying the movement speed of enemies can be a major 
factor in difficulty, for example look at the bears in Q9.


If someone is making up their own mechanics for games, or indeed looking at 
what makes a good game, maybe it'd be worth starting with "how can I 
challenge the player's judgement by giving them several things to assess and 
considder" than "how fast can I make the player react to oncoming threats"


Beware the grue!
dark. 



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[Audyssey] hockey dinisty.

2014-05-24 Thread Ian McNamara
Hello all, does anyone play the game hockey dynasty, if so do you know how to 
update the training sliders. I’m clicking on the link with the number but it 
does not seem to want to change. It would be ashame if this can’t be done 
because from what I’ve seen so far most of it is accessible.

Ian McNamara
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Re: [Audyssey] Super liam

2014-05-24 Thread Shaun Everiss

Well its a lava monster.
you can't kill it.
s
p
o
i
l
e
r
run like the wind to the portal.

At 06:48 p.m. 22/05/2014, you wrote:

Hi friends can you help me in super liam?
I don't know how to escape this enemy which I encounter in lawa lake act two
near the portal there is an enemy I shoot him but he is not dead then
I ducked and jumped but all stratagies aren't working.
O dood open the door!
Maxwell gale hitting sixes and four!
Smilee!
Ishan

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Re: [Audyssey] Entombed Recordings

2014-05-24 Thread Shaun Everiss
Hmm lamort did have a lot now I never kept those, because there was a 
lot of exporing and mucking round as it is the nature of the game but 
he did talk among other things and the game was quite good.


At 01:11 p.m. 23/05/2014, you wrote:

Hi,



Just asking if anyone has any good recordings of Entombed.  If so,  could
you please provide me with a link to these recordings?  Thanks,  Leo

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Re: [Audyssey] tom's black jack game

2014-05-24 Thread Nicol
Hi Tom
Thanks, I clicked on the link you gave and  I successfully downloaded and
extracted all the files.
I successfully installed everything.
There is 4 files:
Python_2.0.0 run time
PythonScriptShell_2.0.0_3_0
PythonScriptShell_2.0.0_3_2
PythonScriptShell_2.0.0_high_capas
But unfortunately I am not able to run your black jack game.
Here is all the steps I have taken.
I installed those 4  files to my phone's internal memory.
The installation was successful.
Now I am in the file manager program on my phone.
I copied all the black jack files to my phone's  internal  memory.
My phone has a little square shaped thing.
Pressing up and down on this square will move me one item down or up.
Pressing in the middle of the square selects/activates the current thing.
So to open a file in file manager I press in the middle of the square.
So the blackjack.pyc file is highlighted.
Now I press in the middle to open it.
I am getting an error message that says: unable to open, file type not
supported.
 Now I go out of  file manager and  I go to the list of applications on my
phone.
On the main menu, I press the select button for applications.
Now there is 3 added applications.
All 3 applications is called python script shell. 
Now inside this python script shell applications, I press the options key on
the  left and I choose the run script option.
Now from the list I press the  select button  on blackjack.pyc.
 Now as  I move the cursor up, down, left and right all I hear is:
Press return to continue.
My phone does not have a return key.
The closest thing to the return key is the select button in the middle of
the little square.
Pressing the select button nothing happens.
I press the options key on the left but I only get the usual options:
Run script, interactive console, editing options, input options, blue tooth
console and about.
I press  the select button on interactive console but all I get is greater
than signs and the only option  I get is previous command.
It doesn't run the black jack game.
Under editing options I only have copy and cut.
Under input options I only get: activate prediction, settings, writing
language and help.
  And under settings I only get: word auto completion on.
I again selected the run script option and this time I choose blackjack.py.
Same thing, I am not able to play the game.
Your help is much appreciated  as I would very  much like to have a game to
play while  I am not at home.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 24 May 2014 07:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] tom's black jack game

Hi Nicol,

Well, sorry to say once again you grabbed the wrong thing. Try downloading
this file
https://garage.maemo.org/frs/download.php/7611/PyS60_binaries_certificate_er
ror_fixed.zip
and unzip it. I am pretty sure this is what you want which has all the files
required for Python programs on s60 devices, and the certificate errors are
corrected in that version.

Cheers!



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Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-24 Thread Bryan Peterson
That's what I figured. I've seen one of the later models but never owned 
one.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward

Sent: Friday, May 23, 2014 8:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance

Hi Bryan,

Yours was the original Atari 2600. The wood-grain panel was the
earlier version of the console. The later 2600 was smaller and all
black, and instead of switches had buttons as I recall.

Cheers!


On 5/23/14, Bryan Peterson  wrote:

I'm guessing then that it wasn't a 2600 or, if it was it was the later
model. The one I have is the big one with the wood-grained panel on the
front wich is also the model my brother had when we were kids.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!


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Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance

2014-05-24 Thread Bryan Peterson

I do the same thing sometimes. LOL.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward

Sent: Friday, May 23, 2014 9:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game 
tastewas: Re: regarding temporal disturbance


Hi Bryan,

Lol! I have to admit that was my very favorite part of Space Invaders.
I would often times kill my ship just to hear that farting noise.

Cheers!


On 5/23/14, Bryan Peterson  wrote:

So it doesn't make the farting noise when you die? LOL.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!


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Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: gametastewas: Re: regarding temporal disturbance

2014-05-24 Thread Bryan Peterson
That was probably my favorite part about the Atari version. Sometimes I'll 
boot it up just to hear that. LOL.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Cara Quinn

Sent: Friday, May 23, 2014 11:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: 
gametastewas: Re: regarding temporal disturbance


Lol! You know I had forgotten all about that! lol lol lol! :)

No, this one has all the arcade sounds so no farties!

Smiles,

Cara :)
---
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On May 23, 2014, at 6:37 AM, Bryan Peterson  
wrote:


So it doesn't make the farting noise when you die? LOL.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!

-Original Message- From: Cara Quinn
Sent: Friday, May 23, 2014 12:46 AM
To: Gamers Discussion list
Subject: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game 
tastewas: Re: regarding temporal disturbance


Just as a note,

the version of Space Invaders on the Atari Flashback 4 is actually the 
arcade version rather than the 2600 version in case anyone is interested.


Smiles,

Cara :)
---
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On May 22, 2014, at 12:09 PM, Thomas Ward  wrote:

Hi Dark,

Yeah, I am pretty sure there were color variations of the game out
there, and I believe that was the main difference between the Atari
2600 and Atari 7800 versions. Plus keep in mind there were two
different Atari 2600's released. There was the original 2600 consoles
from the early 80's and there was a much newer Atari 2600 that came
out in the late 80's along side the 7800models.  So it is entirely
possible yours was a later edition of Space Invaders as they did
release updated versions of their 2600 catalog before going under.

Cheers!


On 5/22/14, dark  wrote:

Hi Tom.

Wow! I bet original space invaders on a 78 inch projector was cool. I
currently have my snes, Pc and gamecube plugged into a 42 inch flatscreen,
which is pretty awsome after years of playing on standard sized tv 
screens,


but I'm still jealous! :D.

Back when we had the atari 2600 we were on a 15 inch tv, so no, I don't
imagine the invaders were very clear.

I also however do wonder if there was a different version of space 
invaders.


The one we had on the Atari 2600 had the invaders in rows and columns, but
if I remember rightly the invaders were yellow, and the shields between 
you


and them were orange while your gun was green. it also had a two player
option with one green gun and one purple gun.

I have played a version with red invaders and blue shields on one of those
multi game consoles that have hundreds of games on one machine and you 
just


plug into the tv.

I suppose though just like Packman and several other games at the time,
there were various different versions of space invaders around and it's
entirely possible that the first one I played wasn't the original.

All the best,

Dark.


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Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-24 Thread Bryan Peterson
Ah yes, the Metroid hatchlings. You're mooning along thinking you've got 
just the one Metroid left to deal with and suddenly the counter jumps to 
nine. That actually scared my brother the first time it happened to him what 
with that little musical sting and suddenly there were eight baby Metroids 
chasing you. I imagine Metroid hatchlings have been the source of many a 
nightmare over the years LOL. The first time my dad got to that point he'd 
forgotten to grab the ice beam and so he ended up dying a few times.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: dark

Sent: Saturday, May 24, 2014 2:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance

The music was interesting, sinse those atmospheric choso city background
thremes weren't much on their own, but could get dam creepy if you were
crawling up a wall to one unexplored corner of a huge cave, or not knowing
when a metroid was about to jump out at you. I also love the bit in the
queen's laire where you suddenly get a musical sting then the theme starts
with extra echo, just before the metroid hatchlings come after you.
According to some faqs I've read this is where the metroid counter which
counts how many metroids you need to kill suddenly goes up with the
hatchlings, though I can't see the counter myself.

even though the game only had four different types of bosses accepting the
queen, the different places you encountered them could be quite surprising.
One of my favourite fights for example is when your dropping down and a gama
metroid literally pops up in mid air, you then have to fly up with the
spacejump and try to land on one of the few ledges in the room where you can
nail it.

That one can be tough, though what I did this time was fly up a bit, get the
metroid to chase me down to the floor then fire upwards and murder it from
the ground :D.

Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, May 23, 2014 3:00 PM
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance


No kidding. It's interesting how there wasn't much actual music, just 
groups of sound effects in te caves. Then the Chozo ruins did have a theme 
as did the planet's surface and metroid battles. My favorite was when you 
finally got down to the queen's lair and you had that deep, slow, menacing 
tune as you explored.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: dark

Sent: Friday, May 23, 2014 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance

Hi Bryan.

It's a hugely under rated game. Lots of the items and mechanics that made
Super metroid what it is came from metroid Ii, and I absolutely love the
spider ball. People pan the game because it was separated into 
recognizable

zones each holding several metroids, but honestly in a game where you can
litterally climb across the entire cieling! things take lots of finding.

The atmosphere is also awsome, getting into the omega zone you just can't
stop until the end, despite the fact that the omegas are pretty tough
customers even with all the energy tanks and missiles in the game to throw
at them.

I haven't got that! involved with an action game for quite some time, 
indeed

I actualy am quite pleased I finished the game because on several previous
occasions I'd try out a game I used to always be good at, end up getting
creamed and just leave feeling frustrated.

Maybe I've not lost it after all :D.

Beware the grue!

Dark.


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[Audyssey] tenpin alley and Mississippi - Re: social event versus mechanics

2014-05-24 Thread Charles Rivard
I think of tenpin alley as a fairly good bowling game for blind players, 
whether against others or alone.  With the proper sound card and settings, I 
suppose that it could be played in a voice chat room, which would be a way 
to play it online.


Mississippi can be played this way also, with one of the players acting as 
the host, performing the wishes of the other players as they dictate through 
the use of their mike.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, May 22, 2014 3:16 AM
Subject: Re: [Audyssey] social event versus mechanics



Hi charlse.

I agree Ten pin alley is a social game, however interestingly enough that 
was the very reason I didn't buy it, sinse I don't really get chance to 
play audio games with people at the same computer very often (when my 
friends turn up we do tabeltop rp), and thus for me the main fun of games 
is as a single player and I just felt the single player experience of Ten 
Pin Alley wasn't really enough to warrent me buying the game.


Another example is Mississippi. again, it looked a nice game to play with 
other people at the same machine, but with no computer opponents the 
single player game just didn't seem much fun.


I hadn't actually thought of this before, but it is entirely possible that 
for some people, maybe even quite a few people, games that are purely! 
social and have less to offer a solo player (including games with computer 
opponentns), might actually be something of a turn off.


Beware the grue!



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[Audyssey] spoiler alert reminder - Re: The door on level 5 of SOD.

2014-05-24 Thread Charles Rivard
Thanks for alerting us that you are going to give away one of the game's 
puzzles.  Many of the puzzles are given away without such an alert, thus 
ruining some of the fun of playing the games.  I really hate it when people 
give the solutions without letting others know that they are about to do so.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 
To: "Lindsay Cowell" ; "Gamers Discussion 
list" 

Sent: Tuesday, May 20, 2014 2:09 AM
Subject: Re: [Audyssey] The door on level 5 of SOD.



Hi Lindsay,

Yes, you do. Behind that door is the elevator to level 6.

s
p
o
i
l
e
r


To open the electrified door you need a security chip to unlock and open 
it.


Cheers!


On 5/20/14, Lindsay Cowell  wrote:
Hi, do I need to go through that door on level 5 that gives you an 
electric

shock, and if so, how do you open it?

Lindsay Cowell.


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Re: [Audyssey] Super liam

2014-05-24 Thread Bryan Peterson
Run away.

Sent from my iPhone

> On May 22, 2014, at 12:48 AM, ishan dhami  wrote:
> 
> Hi friends can you help me in super liam?
> I don't know how to escape this enemy which I encounter in lawa lake act two
> near the portal there is an enemy I shoot him but he is not dead then
> I ducked and jumped but all stratagies aren't working.
> O dood open the door!
> Maxwell gale hitting sixes and four!
> Smilee!
> Ishan
> 
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Re: [Audyssey] spoiler alert reminder - Re: The door on level 5 of SOD.

2014-05-24 Thread Bryan Peterson
He did give a spoiler alert.

Sent from my iPhone

> On May 24, 2014, at 10:58 AM, "Charles Rivard"  wrote:
> 
> Thanks for alerting us that you are going to give away one of the game's 
> puzzles.  Many of the puzzles are given away without such an alert, thus 
> ruining some of the fun of playing the games.  I really hate it when people 
> give the solutions without letting others know that they are about to do so.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Thomas Ward" 
> To: "Lindsay Cowell" ; "Gamers Discussion 
> list" 
> Sent: Tuesday, May 20, 2014 2:09 AM
> Subject: Re: [Audyssey] The door on level 5 of SOD.
> 
> 
>> Hi Lindsay,
>> 
>> Yes, you do. Behind that door is the elevator to level 6.
>> 
>> s
>> p
>> o
>> i
>> l
>> e
>> r
>> 
>> 
>> To open the electrified door you need a security chip to unlock and open it.
>> 
>> Cheers!
>> 
>> 
>>> On 5/20/14, Lindsay Cowell  wrote:
>>> Hi, do I need to go through that door on level 5 that gives you an electric
>>> shock, and if so, how do you open it?
>>> 
>>> Lindsay Cowell.
>>> 
>>> 
>>> ---
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>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
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> 
> 
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Re: [Audyssey] spoiler alert reminder - Re: The door on level 5 ofSOD.

2014-05-24 Thread Charles Rivard
I know he did, and that's why I thanked him for doing so.  Others do not 
give such alerts, and I was reminding them to do so.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, May 24, 2014 12:00 PM
Subject: Re: [Audyssey] spoiler alert reminder - Re: The door on level 5 
ofSOD.




He did give a spoiler alert.

Sent from my iPhone

On May 24, 2014, at 10:58 AM, "Charles Rivard"  
wrote:


Thanks for alerting us that you are going to give away one of the game's 
puzzles.  Many of the puzzles are given away without such an alert, thus 
ruining some of the fun of playing the games.  I really hate it when 
people give the solutions without letting others know that they are about 
to do so.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Thomas Ward" 

To: "Lindsay Cowell" ; "Gamers Discussion 
list" 

Sent: Tuesday, May 20, 2014 2:09 AM
Subject: Re: [Audyssey] The door on level 5 of SOD.



Hi Lindsay,

Yes, you do. Behind that door is the elevator to level 6.

s
p
o
i
l
e
r


To open the electrified door you need a security chip to unlock and open 
it.


Cheers!



On 5/20/14, Lindsay Cowell  wrote:
Hi, do I need to go through that door on level 5 that gives you an 
electric

shock, and if so, how do you open it?

Lindsay Cowell.


---
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Re: [Audyssey] spoiler alert reminder - Re: The door on level 5ofSOD.

2014-05-24 Thread Bryan Peterson
Oopsie. Guess that's a problem with text. Can't tell if someone's being 
sarcastic or not. LOL.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Charles Rivard

Sent: Saturday, May 24, 2014 11:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] spoiler alert reminder - Re: The door on level 
5ofSOD.


I know he did, and that's why I thanked him for doing so.  Others do not
give such alerts, and I was reminding them to do so.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, May 24, 2014 12:00 PM
Subject: Re: [Audyssey] spoiler alert reminder - Re: The door on level 5
ofSOD.



He did give a spoiler alert.

Sent from my iPhone

On May 24, 2014, at 10:58 AM, "Charles Rivard"  
wrote:


Thanks for alerting us that you are going to give away one of the game's 
puzzles.  Many of the puzzles are given away without such an alert, thus 
ruining some of the fun of playing the games.  I really hate it when 
people give the solutions without letting others know that they are about 
to do so.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Thomas Ward" 

To: "Lindsay Cowell" ; "Gamers Discussion 
list" 

Sent: Tuesday, May 20, 2014 2:09 AM
Subject: Re: [Audyssey] The door on level 5 of SOD.



Hi Lindsay,

Yes, you do. Behind that door is the elevator to level 6.

s
p
o
i
l
e
r


To open the electrified door you need a security chip to unlock and open 
it.


Cheers!



On 5/20/14, Lindsay Cowell  wrote:
Hi, do I need to go through that door on level 5 that gives you an 
electric

shock, and if so, how do you open it?

Lindsay Cowell.


---
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Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-24 Thread dark

Hi Bryan.

Lol, that's quite funny about the ice beam. Amusingly enough,  when I first 
finished the game when i was 16I had the same thing happen, I got a 
hatchling munching my brains. I ended up wandering all the way back  through 
the omega zone and through all the shafts to that room in the previous choso 
city which has a choice of all  the beams in the game and picking up the ice 
beam then trecking all the way back.


needless to say I was very narked when I discovered there was another 
icebeam over the other side, indeed I only realized it was! the icebeam 
because when I kept getting the item pickup  jingle and nothing happening I 
asked my dad to read the screen and when he read "ice beam" I really kicked 
myself :D.


Beware the grue!

Dark. 



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Re: [Audyssey] tenpin alley and Mississippi - Re: social event versusmechanics

2014-05-24 Thread dark

Hi Charlse.

I can see those methods working, but to be honest I have never been a big 
one for chat rooms and wouldn't buy a game primarily intended for play in 
one if I didn't have anyone at the same machine to play with.


When I tried the demos of both mississippi and ten pin alley my overwhelming 
thought was that both games would be good fun with other  opponents, either 
humans  online or computer ones, but just didn't work for me as solo games, 
indeed I don't know why the developers of Mississippi didn't! put computer 
opponents in sinse so much of the game like those events that affect all 
players just won't work solo and it'd be no different from the computer 
player in Jim's monopoly.


Ten pin alley, despite having great sounds and interesting features just 
seemed to boil down to the same gameplay as something like crazy darts, ie, 
wait for the right second within a sound and press space. As I said probably 
a lot of fun with other people, but just not enough gameplay solo, or at 
least that was my thought unless I missed something when I tried the demo 
out.


Beware the grue!

Dark. 



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Re: [Audyssey] tenpin alley and Mississippi - Re: social eventversusmechanics

2014-05-24 Thread Charles Rivard
In tenpin alley, you choose the skill level, which increases or decreases 
the number of sound cues you are given to determine when to throw the ball. 
As an added challenge, there is the hook feature, so it's not as simple as 
you might think.


As for using it in voice chat rooms, why not use that an option of online 
play?  Jim Kitchen's golf game, and probably other games that can be used as 
a solo player that give speech output will work in this way, so, if you can 
do this, you can play against other human opponents rather than against 
computerized ones.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, May 24, 2014 2:03 PM
Subject: Re: [Audyssey] tenpin alley and Mississippi - Re: social 
eventversusmechanics




Hi Charlse.

I can see those methods working, but to be honest I have never been a big 
one for chat rooms and wouldn't buy a game primarily intended for play in 
one if I didn't have anyone at the same machine to play with.


When I tried the demos of both mississippi and ten pin alley my 
overwhelming thought was that both games would be good fun with other 
opponents, either humans  online or computer ones, but just didn't work 
for me as solo games, indeed I don't know why the developers of 
Mississippi didn't! put computer opponents in sinse so much of the game 
like those events that affect all players just won't work solo and it'd be 
no different from the computer player in Jim's monopoly.


Ten pin alley, despite having great sounds and interesting features just 
seemed to boil down to the same gameplay as something like crazy darts, 
ie, wait for the right second within a sound and press space. As I said 
probably a lot of fun with other people, but just not enough gameplay 
solo, or at least that was my thought unless I missed something when I 
tried the demo out.


Beware the grue!

Dark.

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Re: [Audyssey] spoiler alert reminder - Re: The door on level5ofSOD.

2014-05-24 Thread Charles Rivard
This is one of the causes of misinterpretation in a lot of cases.  Someone 
sends an ornery comment in fun, others take it seriously, and the inboxes 
get flooded with a verbal war.  So, when I'm just razzing people, I usually 
put something in parenthesis like (ornery grin), so that they know my 
meaning.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, May 24, 2014 12:49 PM
Subject: Re: [Audyssey] spoiler alert reminder - Re: The door on 
level5ofSOD.



Oopsie. Guess that's a problem with text. Can't tell if someone's being 
sarcastic or not. LOL.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Charles Rivard

Sent: Saturday, May 24, 2014 11:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] spoiler alert reminder - Re: The door on level 
5ofSOD.


I know he did, and that's why I thanked him for doing so.  Others do not
give such alerts, and I was reminding them to do so.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, May 24, 2014 12:00 PM
Subject: Re: [Audyssey] spoiler alert reminder - Re: The door on level 5
ofSOD.



He did give a spoiler alert.

Sent from my iPhone

On May 24, 2014, at 10:58 AM, "Charles Rivard"  
wrote:


Thanks for alerting us that you are going to give away one of the game's 
puzzles.  Many of the puzzles are given away without such an alert, thus 
ruining some of the fun of playing the games.  I really hate it when 
people give the solutions without letting others know that they are 
about to do so.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Thomas Ward" 

To: "Lindsay Cowell" ; "Gamers 
Discussion list" 

Sent: Tuesday, May 20, 2014 2:09 AM
Subject: Re: [Audyssey] The door on level 5 of SOD.



Hi Lindsay,

Yes, you do. Behind that door is the elevator to level 6.

s
p
o
i
l
e
r


To open the electrified door you need a security chip to unlock and 
open it.


Cheers!



On 5/20/14, Lindsay Cowell  wrote:
Hi, do I need to go through that door on level 5 that gives you an 
electric

shock, and if so, how do you open it?

Lindsay Cowell.


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Re: [Audyssey] hockey dinisty.

2014-05-24 Thread James Howard
haven't even heard of it

On 5/24/14, Ian McNamara  wrote:
> Hello all, does anyone play the game hockey dynasty, if so do you know how
> to update the training sliders. I’m clicking on the link with the number but
> it does not seem to want to change. It would be ashame if this can’t be done
> because from what I’ve seen so far most of it is accessible.
>
> Ian McNamara
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Re: [Audyssey] hockey dynasty.

2014-05-24 Thread Teresa Cochran
It's a website game, as I found out. I'm not sure if I'm going to play or not 
yet. Here's the link:
http://hockey-dynasty.com

HtH,
Teresa

“Everything is interesting if you go into it deeply enough.”—Richard P. Feynman

On May 24, 2014, at 1:16 PM, James Howard  wrote:

> haven't even heard of it
> 
> On 5/24/14, Ian McNamara  wrote:
>> Hello all, does anyone play the game hockey dynasty, if so do you know how
>> to update the training sliders. I’m clicking on the link with the number but
>> it does not seem to want to change. It would be ashame if this can’t be done
>> because from what I’ve seen so far most of it is accessible.
>> 
>> Ian McNamara
>> ---
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[Audyssey] what is inquisitor 2 like then?

2014-05-24 Thread william lomas
hi all to those who may have played the italian version of the inquisitor 
chapter 2 the village, how different is it please to that of chapter 1?
are the puzzles harder? is their more area to explore?


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Re: [Audyssey] hockey dinisty.

2014-05-24 Thread Teresa Cochran
I'm a hockey fan. Which platform is this game on? I'm interested in playing it.

Teresa

“Outside of a dog, a book is a man’s best friend. Inside of a dog, it’s too 
dark to read.”—Groucho Marx

On May 24, 2014, at 3:11 AM, Ian McNamara  wrote:

> Hello all, does anyone play the game hockey dynasty, if so do you know how to 
> update the training sliders. I’m clicking on the link with the number but it 
> does not seem to want to change. It would be ashame if this can’t be done 
> because from what I’ve seen so far most of it is accessible.
> 
> Ian McNamara
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[Audyssey] accessible online version of Skip-Bo

2014-05-24 Thread Dacia Luck
Hi,

Is there an online accessible version of the card game Skip-Bo?  I
know it's in braille and I have that, but was wanting to play it
online.

thanks,

Dacia

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Re: [Audyssey] hockey dinisty.

2014-05-24 Thread Ian McNamara
It is a web browser game, looks good from what i’ve played so far.
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Re: [Audyssey] tenpin alley and Mississippi - Re: socialeventversusmechanics

2014-05-24 Thread dark

Hi Charlse.

I don't remember the hook feature (certainly not in the demo), but on skill 
levels if I remember rightly you can still just count the eeps, indeed when 
I was playing on harder skill levels I didn't find the demo that much harder 
than the easier ones sinse the speed was the same and all I had to do was 
imagine where the beeps would be in my mind, just as I'd work out where I'd 
come in in a song by thinking what the introduction sounded like even if I 
was singing acapella. Of course, this might just be me.


Regarding voice chatmy issue isn't so much that that isn't an option, only 
that for people who don't use voice chat anyway, don't have the equipment 
and aren't that interested in using it, it's not really viable to say "well 
the game is multiplayer if you have all of these things" not when compared 
to say pontes backgammon, or the various playrooms that need nothing but the 
software itself for an online game, indeed if Mississippi had an online play 
option I likely would have bought the game.


Beware the grue!

Dark. 



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Re: [Audyssey] spoiler alert reminder - Re: The door on level5ofSOD.

2014-05-24 Thread dark
How Dare! you be sarcastic on list! that is a terrible and hainus crime 
which should be punished by immediate discombobulation!


Really! befowling our fine list by putting sarcasm on it, that is nearly as 
bad as completely self contradictory and over the top moralizing, an even 
hainuser crime! :D.


Oh, and if anyone was wondering this post might not be serious either :D.

Beware the grue!

Dark. 



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[Audyssey] Games like Chrono cross

2014-05-24 Thread Devin Prater
Hi all. I've been entranced by the chrono series from the moment I heard the 
music and read the storyline. I really hope that programmers of audiogames will 
become good enough to write a game with a storyline and battle system as in 
depth as the chrono series. 

Sent from my iPod 5

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Re: [Audyssey] accessible online version of Skip-Bo

2014-05-24 Thread dark

Hi.

What exactly is skip boe? I've not heard of it before.

It is entirely possible it could be added to the roster of games on the rs 
games or Quentin C playroom, or that Spoonbill games could do a self voicing 
version (it's about time they released something that wasn't a solitare 
game), but I'm afraid I've not heard of the game at all.


Beware the grue!

Dark.
- Original Message - 
From: "Dacia Luck" 

To: "Gamers Discussion list" 
Sent: Sunday, May 25, 2014 3:11 AM
Subject: [Audyssey] accessible online version of Skip-Bo



Hi,

Is there an online accessible version of the card game Skip-Bo?  I
know it's in braille and I have that, but was wanting to play it
online.

thanks,

Dacia

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Re: [Audyssey] social event versus mechanics

2014-05-24 Thread Devin Prater
Ah yes, audio quake. A friend and I would get on Skyp as we played. That was 
many years ago. 

Sent from my iPod 5

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> On May 23, 2014, at 1:41, Cara Quinn  wrote:
> 
> HI Thomas,
> 
> when I and a group of people would play Audio quake, we would also get on 
> TeamTalk so we could talk with each other in real time as we were playing 
> each other in the game. So we could be talking all kinds of smack and be 
> hunting each other down / hiding from each other at the same time. :)
> 
> Was loads o' fun! :)
> 
> Smiles,
> 
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On May 22, 2014, at 6:39 PM, Thomas Ward  wrote:
> 
> Hi Dark,
> 
> Interesting point. I don't have anything against social games per se,
> but my issue is I just don't often have anyone else to play with thus
> turn to single player games to amuse myself to keep from getting
> bored. That's why certain games that would be fun with more than one
> player I just don't get into, even when they have an online mode, as I
> have grown use to my own company verses the company of others.
> 
> That said, if I have someone to play with such as my son I enjoy
> playing card and board games because we can talk, joke, and compete
> against one another. The difference here is the face to face aspect
> verses playing online in the Blind Adrenaline card rooms which is
> okay, but not the same experience. So I think a lot has to do with,
> for me at least,if that social interaction is face to face rather than
> over a network connection.
> 
> Cheers!
> 
> 
>> On 5/22/14, dark  wrote:
>> Hi charlse.
>> 
>> I agree Ten pin alley is a social game, however interestingly enough that
>> was the very reason I didn't buy it, sinse I don't really get chance to play
>> 
>> audio games with people at the same computer very often (when my friends
>> turn up we do tabeltop rp), and thus for me the main fun of games is as a
>> single player and I just felt the single player experience of Ten Pin Alley
>> 
>> wasn't really enough to warrent me buying the game.
>> 
>> Another example is Mississippi. again, it looked a nice game to play with
>> other people at the same machine, but with no computer opponents the single
>> 
>> player game just didn't seem much fun.
>> 
>> I hadn't actually thought of this before, but it is entirely possible that
>> for some people, maybe even quite a few people, games that are purely!
>> social and have less to offer a solo player (including games with computer
>> opponentns), might actually be something of a turn off.
>> 
>> Beware the grue!
>> 
>> Dark.
> 
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Re: [Audyssey] accessible online version of Skip-Bo

2014-05-24 Thread Ian McNamara
I have never heard of this game ether, what is it.

Ian McNamara

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