Re: [Audyssey] ot contacting people directly

2007-04-20 Thread Niko C
the way smtp works though is that a person actually has to specify their 
e-mail address twice. In the top of the smtp send command you need just the 
e-mail address like [EMAIL PROTECTED] But in the headers of your e-mail, 
you also need to specify from as in Niko C [EMAIL PROTECTED] But some 
people's e-mail clients of services do not send the e-mail address just the 
display name like niko C and that is it. In OE, you just se the display name 
if that's all the person sends and if you want to actually see their e-mail 
address you have to lok at the headers. That is one major disadvvantage of 
it. Fortunately a lot of people send their e-mail addres in the from fieldso 
you can see who it is from.

- Original Message - 
From: carl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 19, 2007 8:23 AM
Subject: Re: [Audyssey] ot contacting people directly


 thay shud have the adress listed or go to tab and tab threw ad find from 
 and
 that shud give you thair email adress
 - Original Message - 
 From: mark bishop [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 19, 2007 2:07 PM
 Subject: [Audyssey] ot contacting people directly


 how do I discover someones email address from their email to the site if 
 I
 wish to contact them directly?
 Thank you
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Re: [Audyssey] OT: Virginia Tech

2007-04-18 Thread Niko C
Sorry for repllying on the list but your email address isn't in the headers 
I don't think. First of all, I don't live in a Christian country. Sure this 
country was built on Christianity and I respect that but the co9untry was 
founded on freedom of religion. That was the main reason for making the 
collonies here. I am not a christian at all and while I do respect christian 
beliefs, I'm myself am not one and am proud to live in a religiously fre 
country. However of course, I still do agree with you that atleast one or 
two people would have been kilt and that is horrible, but one or two people 
is better than 33!
 As for the alcohol thing, I belief that there should be no age limmit 
on it. No I am not saying this because I am a teen. I'm saying it because 
kids can get alcohol anyways. Trust me, it isn't hard. And if you think that 
corperations and even small busineses are going to sell alcohol to kids 
you're crazy. Sure they might at first but seriously, if you were that 
cashior, would you sell that kid a drink if he's yong? Let's put that fact 
aside though. Big companies will not sell alcohol to kids because it will 
ruin their reputation. Let the market place decide how to handle things. It 
will work. People seem to think that the government is the answer to all of 
our problems but it is not! It just takes our tax money and wastes it. That 
money is ours and it is stolen from us. A guy from the street can take your 
money and that's steeling but if that same guy is wearing a government 
uniform, all of a sudden, it becomes right. I believe that we should have to 
pay some taxes for things but if our money is going to be taken from us at 
gunpoint, then we should atleast have a say in where it goes. If you want to 
debate this more, send me your e-mail address. I'm open to debating this 
with anyone. But this isn't the right place for it.

- Original Message - 
From: mark bishop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 18, 2007 2:06 AM
Subject: Re: [Audyssey] OT: Virginia Tech


I apologise to the moderators for continuing this thread but I felt I had 
to
 reply.
 You said that if students could carry guns this guy could have been 'cut
 down' this still means that at least one person would have been killed. 
 You
 are supposed to be living in a Christian country.  The God that I am
 currently reading about in the bible does not want anyone to die whether 
 one
 or thirty three.  Every time this happens in your country the president
 comes out and says how sorry he is, well if he is he will do something 
 about
 it.  It is ludicrous that in most states of the US you can not drink 
 alcohol
 legally until 21 but you can shoot a gun at 18.  I also heard someone
 talking on our radio today stating that when they were in your country 
 they
 visited a mall and were not allowed to smoke but again it was fine to 
 carry
 a gun.
 Please explain off line of course
 Mark Bishop
 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 17, 2007 12:05 PM
 Subject: Re: [Audyssey] OT: Virginia Tech


 We as American's are devided about tis. Some feel the same as you but I 
 do
 not.
 I truly love freedom in America and want to keep my freedoms that have
 been
 going away. Guns is just one of those issues.
 If students have been allowed to open carry guns in school, there
 wouldn't be caos and constant shootings. That killer could have been cut
 down right away by someone and a lot less people would have been killed.
 Instead, that killer had a filed day just shooting out tons of unarmed
 students. I don't know why people seem to think that a little law is 
 going
 to make things better. As if writing down on a piece of paper to destroy
 all
 guns is really going to destroy them. No. Banning all guns is horrible. 
 It
 takes guns out of the hands of law-abiding innocent citizens who want 
 guns
 for self defense. But what it fails to do is take guns out of the hands 
 of
 most criminals which just makes your situation worse! People in
 Masechusettes (idk how to spell that) had been made criminals of. They
 still
 want to cary guns so they smuggle them over the border and are now
 criminals. I knew what would happen in Texas when they were going to 
 raise
 the taxes of cigarettes from 43 cents to $1.43. Sure enough, I was right.
 Lots of people go over the border or online to get cigarettes which of
 course is illegal. You are making criminals out of innocent people. I am
 not
 a smoker and I never want to smoke but if someone wants to smoke they
 should
 have the right to do what they want with their body. My state of Illinois
 wants to bann smoking in all restaurants. I say no! The restaurant owner
 should make that decision and if you don't like the smoke at Deeny's, go
 to
 the Cracker Barrel where the owners don't allow smoking. It is the same
 with
 guns. Don't make

Re: [Audyssey] OT: Virginia Tech

2007-04-17 Thread Niko C
We as American's are devided about tis. Some feel the same as you but I do 
not.
I truly love freedom in America and want to keep my freedoms that have been 
going away. Guns is just one of those issues.
 If students have been allowed to open carry guns in school, there 
wouldn't be caos and constant shootings. That killer could have been cut 
down right away by someone and a lot less people would have been killed. 
Instead, that killer had a filed day just shooting out tons of unarmed 
students. I don't know why people seem to think that a little law is going 
to make things better. As if writing down on a piece of paper to destroy all 
guns is really going to destroy them. No. Banning all guns is horrible. It 
takes guns out of the hands of law-abiding innocent citizens who want guns 
for self defense. But what it fails to do is take guns out of the hands of 
most criminals which just makes your situation worse! People in 
Masechusettes (idk how to spell that) had been made criminals of. They still 
want to cary guns so they smuggle them over the border and are now 
criminals. I knew what would happen in Texas when they were going to raise 
the taxes of cigarettes from 43 cents to $1.43. Sure enough, I was right. 
Lots of people go over the border or online to get cigarettes which of 
course is illegal. You are making criminals out of innocent people. I am not 
a smoker and I never want to smoke but if someone wants to smoke they should 
have the right to do what they want with their body. My state of Illinois 
wants to bann smoking in all restaurants. I say no! The restaurant owner 
should make that decision and if you don't like the smoke at Deeny's, go to 
the Cracker Barrel where the owners don't allow smoking. It is the same with 
guns. Don't make criminals out of innocent people. If you keep the guns in 
their hands, it will keep the criminals who will still have the guns anyways 
in check.

- Original Message - 
From: mark bishop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 2:56 AM
Subject: Re: [Audyssey] OT: Virginia Tech


 Can I express my sorrow from the United Kingdom as well.
 Could I also ask the americans on this list to email me directly to 
 explain
 to me why so many of them want to be able to carry guns around with them.
 Because I know that where I live in Birmingham England I would feel really
 'unsafe' if I knew everyone around me had a gun on them.
 - Original Message - 
 From: Zachary Kline [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 17, 2007 5:01 AM
 Subject: [Audyssey] OT: Virginia Tech


 Hello,
I realize this topic is off the scope of this list, but I still feel 
 it
 important.  I just wanted to extend my hope that nobody on here was in 
 any
 way affected by the horror that went on at Virginia Tech this morning.  I
 don't know for sure that anybody here is from Virginia or anything, but 
 it
 is a very small world, especially these days, so I can't be sure.
 My best wishes and thoughts and prayers go with you all.
 Yours,
 Zack.
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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Niko C
In a mud I play, I had to kill a monster. I was given a location and I went 
there. I was looking around for a little but still couldn't find it. Then, I 
went back to where I was told to start looking. The train station. I walked 
around and one of the places was a ticket booth. I had an idea. I tried 
buying a ticket and sure  enough, I was given one. I went back to where the 
conductor was standing and told him board. Sure enough, I was in the 
train. I started giving my ticket to conductors and they kept giving it back 
until I found the right conductor. Sure enough, I found myself in the dark 
tunnel where I was to find the monster. It wasn't obvious but I just had to 
work it out. It should be the same thing in an audio game. Maybe make the 
door beep or something but have it to where you can not past until you are 
done fighting.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 7:55 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Soren,
 I certainly don't have any issues with developing full 3D FPS games, but
 they do pose some access issues for some accessible gamers. Here is an
 example of the kinds of concerns I would have.
 In the SW game I've been drafting you have to enter the hutt palace
 through the basement level. Ok, once you are in there are two exits out
 of the basement. A stone door which is locked and nearly imposible to
 cut through, or you can exit via the Rancor's den. Not hard, you say.
 Well, if you choose to exit through the Rancor's den you have to  fight
 the Rancor, and then force jump to the ledge above where you will find a
 door that is not locked where they drop prisoners and slaves in to the
 den to be eaten. Well, I've been thinking over and over how to signify
 to the player where to exit from without making it to obvious, but give
 enough info to let them know they have to leap up to find exits, or jump
 down to find secret areas, etc.
 There is nothing like this in the accessible games market, and I do
 wonder if this is to complex for the average gamer.


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Re: [Audyssey] mud clients.

2007-04-16 Thread Niko C
Monkeyterm is not the best client. Mushclient is the best one thAT I know 
of. THere is a plugin that interfases with jfw and I'm pretty sure one can 
be built to interfase with window eyes and Sapi. It has better trigger 
support, it is more stable and you can just do way more with it! The only 
sound pack that randylaptop.com has for you is the pack for godwars2 which 
in it self is not a good mud.

- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 11:47 AM
Subject: Re: [Audyssey] mud clients.


 monkey term is the best client.
 with interfaces to jaws, window eyes and microsoft sapi.
 you can even make a mud that's not on the website speak. the url is
 www.randylaptop.com
 goto the mudding section. then mud client setup. install monkeyterm and 
 the
 library. have a look at the mud sound packs section. it has an xml file 
 with
 accompanying sounds (optional) you can choose an xml file, or find out how
 to make a mud that you like speak. i can help you on that one.
 e-mail me offlist if you need further help.
 thanks.



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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
go fps all the way!

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 9:12 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Ouch, that's tough. I like both actually.



 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 15, 2007 10:31 PM
 Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
Let me name a fiew side-scrollers:
Dark destroyer
Trupanum
Alian outback
(Which I don't even know if you can call those real side-scrollers.)
Super Liam
Danger City
Montizuma's Revenge
Parts of pipe2 blast chamber and clasic pipe.
Tarsan Jr.

FPS games:
shades of doom
gtc
quake
Really can't think of too many more
Monkey Business
Sara.
Yeah, that's pretty much it.

You all say we don't have enough side-scrolers. We need to get with the 
picture. It's past the 1990s. Games need to be more complex. Noone makes 
side-scrollers anymore. Sighted people don't buy them and neither would I. 
Sure you see people find an old side-scroller and want to play it but that's 
not what sells on the shelves and I think that people need to realize that a 
quick and easy game isn't always the way to go.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 12:23 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi thom.

 while I can fully appreciate that people enjoy the 3D fps games (I'm quite 
 a
 fan of Sarah and Shades myself), i do also think that it's very much worth
 exploring the accessibility of as wide a variety of game types as
 possible, - including the 2D platformer.

 while there are some great 3D fps audio games, -- and hopefully, with
 the Gma engine more on the way, there aren't many 2D side scrolling
 platformers -- only Superliam and Tarzan Jr come to mind, and while 
 both
 are great games (Liam's voice acting is highly! amusing), I believe 
 they've
 only scratched the surface of what's possible in audio 2D platformers,
 particularly with respect to the vertical axiss and exploration.

 It would deffinately imho be a good thing if as well as Monti, the likes 
 of
 Mega man, Marrio, Castlevania and Prince of persia could be created in
 audio, - perhaps leading the way to creating some of the more
 complicated Y axiss games like Turrican or Metroid.

 You also mention double Dragon in the list, so perhaps your engine could
 also create 2D walk along beat em ups like Streets of rage, Final fight or
 Golden Axe, which is another game genre that hasn't yet been converted 
 into
 audio.

 So personally, I'd advise going for the 2D game developement in the name 
 of
 increased diversity, and bringing classics into audio, though as Charles
 says, if your engine could work both ways that'd be great, - though I
 expect that would be a much more difficult proposition from a programming
 point of view.

 Btw, I highly approve of your starwars game idea, it actually reminds me 
 of
 the Super starwars games on the Snes, - some of my favourites. I
 particularly enjoyed the ability to use certain cheat codes so that I 
 could
 do crazy things, such as taking out Darth Vader and the emperor with 
 Wickit
 the E-wock or chuey, or having Han solo go through Yoda's training on
 Dagobar.

 Beware the grue!

 Dark.


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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Niko C
I'm a teen and that game does not sound appealing to me at all! COme on you 
guys. THink business and think of your target audience and give to that 
target audience.
Most people who play good quality games are either teens or yong adaults. 
You'd make money off of selling them fighting games and gang rpgs and army 
games. These are games I'd like to see. And I'm sure other teens would like 
to see these games as well. I'm surprised games like monkey business and 
tarsan jr sell. The game play is alright but I have to be honest, if I go up 
to a person in my school or a person in college, they'[re not going to find 
those games appealing. I'm telling you what I'd like and I'm telling you 
what would make you money.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 9:23 AM
Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


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Re: [Audyssey] mud clients.

2007-04-16 Thread Niko C
send me a private mail and I'lll send it too. I'll try and get it up on my 
site in a little and post the URL but untill then just ask for it. I did not 
make it.

- Original Message - 
From: Allison Mervis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 3:49 PM
Subject: Re: [Audyssey] mud clients.


 Where does one get this jfw plugin? Thanks!
 Allison

 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 6:37 PM
 Subject: Re: [Audyssey] mud clients.


 Monkeyterm is not the best client. Mushclient is the best one thAT I know
 of. THere is a plugin that interfases with jfw and I'm pretty sure one 
 can
 be built to interfase with window eyes and Sapi. It has better trigger
 support, it is more stable and you can just do way more with it! The only
 sound pack that randylaptop.com has for you is the pack for godwars2 
 which
 in it self is not a good mud.

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 11:47 AM
 Subject: Re: [Audyssey] mud clients.


 monkey term is the best client.
 with interfaces to jaws, window eyes and microsoft sapi.
 you can even make a mud that's not on the website speak. the url is
 www.randylaptop.com
 goto the mudding section. then mud client setup. install monkeyterm and
 the
 library. have a look at the mud sound packs section. it has an xml file
 with
 accompanying sounds (optional) you can choose an xml file, or find out
 how
 to make a mud that you like speak. i can help you on that one.
 e-mail me offlist if you need further help.
 thanks.



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Re: [Audyssey] mud clients.

2007-04-16 Thread Niko C
Check out aardwolf at aardmud.org.

- Original Message - 
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:55 PM
Subject: Re: [Audyssey] mud clients.


 When I used Mushclient regularly, I didn't bother with a JFW plugin
 but roled my own script for it. Actualy, it's the same script I use
 for the default Windows telnet interface. It's amazing how well, with
 a little tweek to Mushclient here and there, that script works. Of
 course, since all my games of choice have long since closed, I
 haven't bothered using any MUD client in almost a year. But it's
 still kicking around on here.
 At 05:49 PM 4/16/2007, you wrote:
Where does one get this jfw plugin? Thanks!
Allison

- Original Message -
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:37 PM
Subject: Re: [Audyssey] mud clients.


  Monkeyterm is not the best client. Mushclient is the best one thAT I 
  know
  of. THere is a plugin that interfases with jfw and I'm pretty sure one 
  can
  be built to interfase with window eyes and Sapi. It has better trigger
  support, it is more stable and you can just do way more with it! The 
  only
  sound pack that randylaptop.com has for you is the pack for godwars2 
  which
  in it self is not a good mud.
 
  - Original Message -
  From: aaron danvers-jukes [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, April 15, 2007 11:47 AM
  Subject: Re: [Audyssey] mud clients.
 
 
  monkey term is the best client.
  with interfaces to jaws, window eyes and microsoft sapi.
  you can even make a mud that's not on the website speak. the url is
  www.randylaptop.com
  goto the mudding section. then mud client setup. install monkeyterm 
  and
  the
  library. have a look at the mud sound packs section. it has an xml 
  file
  with
  accompanying sounds (optional) you can choose an xml file, or find out
  how
  to make a mud that you like speak. i can help you on that one.
  e-mail me offlist if you need further help.
  thanks.
 
 
 
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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Niko C
I know it was a joke. lol I'm not trying to go off on anyone just giving 
tips. And to answer your question, both sighted and blind. But you know, a 
blind game can be good as well. Being an audio game or a video game doesn't 
not have any effect on the story line of the game. What about an audio game 
where you are poilce and you have to stop gang members from taking over the 
city. Or even better yet, maybe you are in a gang and you have to build up 
traid and keep corners and fight to keep your territorry and make as much 
money as possible. Of course it wouldn't be for kids but it would make for 
an interesting game. I'm talking serious gang stuff though. Not just 
fighting because you are in a gang. But dealing with real decisions that 
real gangs have to deal with.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 5:33 PM
Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


 Firstly, his post was a spoof, sent in fun.  Secondly, are the students 
 you
 would approach blind?, or can they see to play games loaded with graphics.
 Games like Monkey Business sell to blind people because they are good 
 games,
 they are challenging, and they can be played with no sighted assistance.

 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 6:06 PM
 Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


 I'm a teen and that game does not sound appealing to me at all! COme on
 you
 guys. THink business and think of your target audience and give to that
 target audience.
 Most people who play good quality games are either teens or yong adaults.
 You'd make money off of selling them fighting games and gang rpgs and 
 army
 games. These are games I'd like to see. And I'm sure other teens would
 like
 to see these games as well. I'm surprised games like monkey business and
 tarsan jr sell. The game play is alright but I have to be honest, if I go
 up
 to a person in my school or a person in college, they'[re not going to
 find
 those games appealing. I'm telling you what I'd like and I'm telling you
 what would make you money.

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 9:23 AM
 Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


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Re: [Audyssey] directional mud?

2007-04-10 Thread Niko C
aardwolf. You still have to look around for answers but that's the point of 
it. It comes with a newbie guide and speedwalks but still, you'l need 
people's help.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 08, 2007 5:24 PM
Subject: [Audyssey] directional mud?


Hi all,

 Someone I think Nico mentioned a mud he play's that give directions;
 anyone know what this is?


 I've looked for so long for something like this because on muds with
 ascii I always have to ask around and I feel like a moron because I'm
 looking all around but can't find the stupid area I'm looking for.

 Thanks.



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Re: [Audyssey] mud clients.

2007-04-08 Thread Niko C
I use mushclient. It was shareware and you had to buy it but now it is 
freeware and with no limmitations! There is a plugin that will output it's 
contents to the jfw api. You can make advanced triggers. It really is a good 
mud client. But if anyone knows, is there a way that I can run multiple 
commands betwene semicolons? The mud that I plays gives a lot of directional 
commands like run se4e;open s;run nw and I have to go into notepad and 
then it line by line. Quite anoying.

- Original Message - 
From: Allison Mervis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2007 11:36 AM
Subject: Re: [Audyssey] mud clients.


 Yes, but will the clients which I could easily find on google be 
 accessible?
 Allison


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Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Niko C
It is nice to have but I do not think it is neccessary. One thing that 
really get's to me is readmes! I hate readmes and I want to gouge my eyes 
out everytime a game made for blind people comes with readmes! Are there 
readmes for grand theft auto or final fantasy x? No! What is better is to go 
through the game and learn. Go to training and learn how to use your gun and 
learn how to fight. Muds don't have readmes. You have books to read and 
experience and experimenting.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 6:10 AM
Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus then. 
 do you think i should put any sort of learn game sounds in bomb blaster? 
 currently there isn't one but if people want it it's easily added, but 
 through my understanding on what i've just read people aren't really 
 bothered about such a menu.

 regards,

 damien
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Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Niko C
deppends. Water and cars and guns are obvious. But I had no clue at first 
what the arrows in treasure mania were. I thought they were something with 
my boat because it sounded like a dying motor. Learn games sounds menu would 
be useful there.

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 7:37 AM
Subject: Re: [Audyssey] bomb blaster then?


 It would be good.  That way, people would know which sounds are
 what.


 - Original Message -
From: damien c.  sadler - head of x-sight
 interactive[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 8 Apr 2007 13:10:20 +0100
Subject: [Audyssey] bomb blaster then?

i've been following this list's opinions on learn game sounds
 menus then.  do you think i should put any sort of learn game
 sounds in bomb blaster? currently there isn't one but if people
 want it it's easily added, but through my understanding on what
 i've just read people aren't really bothered about such a menu.

regards,

damien
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Re: [Audyssey] mud clients.

2007-04-08 Thread Niko C
The thing with a lot of blind people is that they use a lot of software that 
other blind people use because they know it's safe. You should feel free to 
explore and see what else is outthere and figure out if it is accessible 
yourself instead of asking. I'm not complaining I'm simply giving advice to 
find better software. Monkeyterm is a mudclient that a lot of blind people 
use. If you go to randylaptop.com and go to the mud section, he'll explain 
it all to you in detail how to make it accessible. I do stress however to 
use mushclient at mushclient.org. If that's not right I'[ll look for it and 
send the URL and the plugin to interfase with jfw. It truly is a better 
client.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2007 10:19 PM
Subject: Re: [Audyssey] mud clients.


 how do you interface mt with jfw?
 At 11:22 p.m. 7/04/2007, you wrote:
you could tap control and stop the speech
monkey term has an interface to jaws, and it works quite well.
It's nice to be in other windows and still hear my game.
now if you use tts, the thing will never shut up

- Original Message - 
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2007 6:04 AM
Subject: Re: [Audyssey] mud clients.


 No it wouldn't. Because if you get caught up in combat for whatever
 reason, you'd never get it to shut up.
 At 11:43 AM 4/6/2007, you wrote:
ya.  I've been looking at the scripting and all that.  it would make 
sense
to just have stuff send out through jaws.  there's a com control 
somewhere
I
think

- Original Message -
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2007 10:25 AM
Subject: Re: [Audyssey] mud clients.


  There is. You just have to make it. It's not all that hard.
  At 12:51 AM 4/6/2007, you wrote:
 Zmud would be nice if there was an interface to jaws with it.
 
 - Original Message -
 From: James at work [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 05, 2007 11:08 PM
 Subject: Re: [Audyssey] mud clients.
 
 
   That depends on what you want in a MUD client. The list's about as
   long
   as
   the list of MUDs you can use 'em for. Personally, I do fine with
   MUSHClient (http://www.mushclient.com). I've had other people 
   swear
   by
   ZMUD (http://www.zugsoft.com). Heck, people still sing praises 
   about
   the
   Windows default telnet interface. Whatever works for you.
  
   James
   On Thu, April 5, 2007 21:10, Allison Mervis wrote:
   Hi all!
   What's the  most accessible mud client out there today? I know 
   that
   Shawn
   Randal had been working on one, but I can't find a even the
   slightest
   trace of it on his webpage anymore. Thanks!
   Allison
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Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Niko C
I agree but let's use a mud I'm playing for example (aardwolf). If you want 
to play this game, point your telnet or mudclient to aardmud.org port 4010.
Basicly I just got into the game and explorered and learned from other 
users. You shouldn't give the entire game away before you let people play 
it. Thta's the good of muds and most modern video games. You have to do your 
own explorering. Of course, you aren't just left in the dust. You have 
newbie help, books, you can obtain new books and there are people to ask for 
help. You also figure things out on your own. Of course, bomb blaster will 
not be multi-player so you can't use people to help you. But perhapse a 
training school that you go through where you are guided and you have to do 
what ever you do and a trainer is there walking you through it. That's what 
happened when I first entered aardwolf. I went through training and was 
given very week oponents and allowed to pick up objects with a trainer 
(automated) walking me through it. It's more realistic then a readme. Also, 
with a training session, you don't need a learn sounds menu because you'll 
hear them while learning unlike readmes.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 3:28 PM
Subject: Re: [Audyssey] bomb blaster then?


 Usually a readme file tells of updates to the original file, or what is
 included in a game package, rather than how to play a game.  You mention
 going into training mode or something like that to learn to use a weapon 
 or
 to play a game, which is fine, as long as there are cues, whether visual 
 for
 graphical games or audio feedback for games for the blind, that you can 
 use
 to learn from.  But you should, in my opinion, never have to learn a game 
 by
 just diving into it and getting killed because you had no idea beforehand 
 of
 what you were supposed to do once you started playing.  Let's put it this
 way:  A high wire acrobat does not practice at a height of 40 feet with no
 safety net before learning to walk on the ground.
 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 3:35 PM
 Subject: Re: [Audyssey] bomb blaster then?


 It is nice to have but I do not think it is neccessary. One thing that
 really get's to me is readmes! I hate readmes and I want to gouge my eyes
 out everytime a game made for blind people comes with readmes! Are there
 readmes for grand theft auto or final fantasy x? No! What is better is to
 go
 through the game and learn. Go to training and learn how to use your gun
 and
 learn how to fight. Muds don't have readmes. You have books to read and
 experience and experimenting.
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 6:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus 
 then.
 do you think i should put any sort of learn game sounds in bomb blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
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Re: [Audyssey] mud clients.

2007-04-07 Thread Niko C
google knows best.
You'll find the answer quicker.

- Original Message - 
From: Allison Mervis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2007 9:25 AM
Subject: Re: [Audyssey] mud clients.


 Monkey term? What's that?
 Allison

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 07, 2007 7:22 AM
 Subject: Re: [Audyssey] mud clients.


 you could tap control and stop the speech
 monkey term has an interface to jaws, and it works quite well.
 It's nice to be in other windows and still hear my game.
 now if you use tts, the thing will never shut up

 - Original Message - 
 From: James Homuth [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 07, 2007 6:04 AM
 Subject: Re: [Audyssey] mud clients.


 No it wouldn't. Because if you get caught up in combat for whatever
 reason, you'd never get it to shut up.
 At 11:43 AM 4/6/2007, you wrote:
ya.  I've been looking at the scripting and all that.  it would make
sense
to just have stuff send out through jaws.  there's a com control
somewhere
I
think

- Original Message -
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2007 10:25 AM
Subject: Re: [Audyssey] mud clients.


  There is. You just have to make it. It's not all that hard.
  At 12:51 AM 4/6/2007, you wrote:
 Zmud would be nice if there was an interface to jaws with it.
 
 - Original Message -
 From: James at work [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 05, 2007 11:08 PM
 Subject: Re: [Audyssey] mud clients.
 
 
   That depends on what you want in a MUD client. The list's about as
   long
   as
   the list of MUDs you can use 'em for. Personally, I do fine with
   MUSHClient (http://www.mushclient.com). I've had other people 
   swear
   by
   ZMUD (http://www.zugsoft.com). Heck, people still sing praises
   about
   the
   Windows default telnet interface. Whatever works for you.
  
   James
   On Thu, April 5, 2007 21:10, Allison Mervis wrote:
   Hi all!
   What's the  most accessible mud client out there today? I know 
   that
   Shawn
   Randal had been working on one, but I can't find a even the
   slightest
   trace of it on his webpage anymore. Thanks!
   Allison
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Re: [Audyssey] fantasy game

2007-03-28 Thread Niko C
It would be cool if it could be based on many different stories not just the 
Lord of the Rings. Also, if it were based off of the Lord of the Rings, I'd 
rather not use characters and follow the exact story line of the Lord of the 
Rings. I'm not a big fan of that. I just ment based of the the story like 
the world, type of creatures and culture. Not exact storyline.

- Original Message - 
From: Anne Mauro [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, March 27, 2007 6:49 PM
Subject: [Audyssey] fantasy game


 Hi everyone a fantasy game would be fun. Maybe someone could do one based 
 on Lord of the Rings.
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Re: [Audyssey] Fantacy game?

2007-03-28 Thread Niko C
I like the 3d game idea. Make a 3-dimmentional array or how ever it's done 
in other programming languages. You have your x y and z instead of x and y. 
It would be a little more complecated but I'd really like to see a really 
good game. A lot of people who code accessible games don't have a lot of 
time on their hands and that is why good games can't be made but accessible 
games that are being made right now are out of date. You don't see two many 
side-scrollers or 2d games in the video game industry. I know that time is a 
factor in this but nothing is impossible.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 6:22 PM
Subject: Re: [Audyssey] Fantacy game?


 Hi Niko,
 Well, in the event you were flying on dragons or you needed a truly 3D
 maze such as going up staircases etc you might want a 3D array to store
 the entire game level. Though the math and coding involved  is just
 slightly more complex going 3D. With 2D some trig functions can serve
 pretty well  but as you add extra demmentions to the game the math skill
 goes up some.
 However, staircases can be faked. You can have a staircase item in your
 array and when you cross it load a new level which represents a new
 floor in 2D space rather than an actual complete 3D maze.
 Some games do need 3D complexity if you have different levels with in
 the same level of the game. Such as if you have to climb up or jump on
 to a platform to get to where you want to go.



 Niko C wrote:
 Yes, I would like to se this game be first person. You are right that it
 would be 2d because you just walk around in four directions but you might
 also want to think about going upstairs or flying on dragons.
 As for voice acting, I know not everyone could do a very good job but it
 could be possible. Thee are several blind people who act on darker 
 projects
 (www.darkerprojects.com) and do a pretty  good job. Darker projects if 
 you
 don't know is a place where they make audio drama. It is pretty good
 actually. And there is nothing wrong with just one developper building 
 the
 game but if more than one developper could work on it that would be even
 better. Like I said, I'd be more than willing to help out were needed
 (especially audio). Don't be afraid to state the practical side of this. 
 I'd
 love to be able to make a good fantacy game but of course it takes more 
 work
 than people think. I am aware of this.
 Thanks.
 Niko C.



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Re: [Audyssey] Fantacy game?

2007-03-28 Thread Niko C
I agree. I would say the best game experience right now when it comes to 
complexibility are muds because of all the things that you can do and choose 
from. Also as for religion, I am definitely capible of making my own 
religion because I've seen so many.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 6:43 PM
Subject: Re: [Audyssey] Fantacy game?


 Hi Niko,
 Also I'd like to see this Fantacy game offer the ability to pick
 different types of characters. weather I would be a Bard, Barbarian,
 Wizard, Ranger, etc...
 Depending on what type of person you were would determine what skills or
 abilities you would have just like in DND type games. That gives the
 game totally different and perhaps endless replay value.


 Niko C wrote:
 No. I'm looking for a more origional story line and more complecated. 
 Also,
 I think there should be things included like dragons and stuff and long
 hikes through the wild where you have to learn how to keep warm and dry 
 and
 stay safe from enemies.



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[Audyssey] Fantacy game?

2007-03-27 Thread Niko C
What I have failed to see in the audio game industry is a good fantacy. I 
propose that someone or a bunch of people get together and make a good fantacy 
game.
My idea of this kind of game wouldn't be an rpg or turn based game. It would be 
3d. It could have advanced features. You can walk up to people and talk to them 
and you can walk away (There volume would go down as you do this) you can fight 
things get descriptions of people and things or places. You can mount things 
like hourses or dragons. But of course, it'll be a 3d game so you get a more 
real-life experience rather than just typing in commands or moving through 
menus. You could base it off of stories like the lord of the rings, 
dragonlance, dungeons and dragons, the sword of truth or a bunch of those 
novels. I like a game with a good story line that builds through out the story, 
not a game where you get a storyline in the beginning of the game and you 
eventually forget about it. I'd be willing to help with the story line of the 
game and or the audio production. I'm not that good at programming but I could 
learn (I already do a little programming just not in vb). Let me know what you 
all think.
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Re: [Audyssey] Fantacy game?

2007-03-27 Thread Niko C
Yes, I would like to se this game be first person. You are right that it 
would be 2d because you just walk around in four directions but you might 
also want to think about going upstairs or flying on dragons.
As for voice acting, I know not everyone could do a very good job but it 
could be possible. Thee are several blind people who act on darker projects 
(www.darkerprojects.com) and do a pretty  good job. Darker projects if you 
don't know is a place where they make audio drama. It is pretty good 
actually. And there is nothing wrong with just one developper building the 
game but if more than one developper could work on it that would be even 
better. Like I said, I'd be more than willing to help out were needed 
(especially audio). Don't be afraid to state the practical side of this. I'd 
love to be able to make a good fantacy game but of course it takes more work 
than people think. I am aware of this.
Thanks.
Niko C.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2007 6:31 PM
Subject: Re: [Audyssey] Fantacy game?


 Hi Niko,
 Yeah, I think allot of the people here would like to see a good Fantacy
 game, but I don't get what you mean by not RPG, not turn based, a 3D
 game.Do you mean a real time game?
 Games come in several types such as: First Person, Turn Based Strategy,
 Side-Scroller, Arcade, etc...
 I think what you are talking about is First Person. Games like Sarah,
 Shades of Doom, and Monkey Business, are examples of First Person games.
 While the audio in those games are 3D the actual game play is still 2D.
 A  fully 3D game would have 3D audio plus 3D motion being able to move
 up, down, left, right, forward, and backward.
 Second, game developers in our community use several different languages
 not just VB. I use C# and I know Draconis Entertainment is looking at C#
 as well. Che uses VB.NET and I know Justin from BSC is now using VB.NET.
 Many other developers use VB 6, and I know of a couple now using C++.
 Two major problems of getting a team of developers together is language
 differences and time. We have such a wide range of differences in
 languages and skills it makes getting together the team to do such a
 project pretty tough. Then, even if the programming languages wasn't a
 problem most of us in the accessible game developing community are so
 busy with work, family, and personal projects we can't get together to
 work on a joint project.
 As for the matter of communicating with other game characters I like the
 idea, but as I mentioned the other day in an email to another lister
 finding high quality acting for games is rare. Sure anyone can voice
 parts, but they may not be very good or really exceptable. The problem
 is compounded when you need several voice acters to play several game
 characters.
 I hate to dampen your ideas  because they are good ideas, but there
 needs to be some thought about the practical side of what you are
 suggesting. A game like you suggest is not impossible, but just
 difficult to produce.
 Smile.



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Re: [Audyssey] Fantacy game?

2007-03-27 Thread Niko C
No. I'm looking for a more origional story line and more complecated. Also, 
I think there should be things included like dragons and stuff and long 
hikes through the wild where you have to learn how to keep warm and dry and 
stay safe from enemies.

- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 12:05 AM
Subject: Re: [Audyssey] Fantacy game?



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 I think sarah is a good fantasy game.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Niko C
 Sent: 27 March 2007 08:49 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Fantacy game?

 What I have failed to see in the audio game industry is a good fantacy.
 I propose that someone or a bunch of people get together and make a good
 fantacy game.
 My idea of this kind of game wouldn't be an rpg or turn based game. It
 would be 3d. It could have advanced features. You can walk up to people
 and talk to them and you can walk away (There volume would go down as
 you do this) you can fight things get descriptions of people and things
 or places. You can mount things like hourses or dragons. But of course,
 it'll be a 3d game so you get a more real-life experience rather than
 just typing in commands or moving through menus. You could base it off
 of stories like the lord of the rings, dragonlance, dungeons and
 dragons, the sword of truth or a bunch of those novels. I like a game
 with a good story line that builds through out the story, not a game
 where you get a storyline in the beginning of the game and you
 eventually forget about it. I'd be willing to help with the story line
 of the game and or the audio production. I'm not that good at
 programming but I could learn (I already do a little programming just
 not in vb). Let me know what you all think.
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