Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
The game is still up on kickstarter, and won't be out until June. The kickstarter campaign ends in a bit less than a week. Mike. On 1/28/2017 6:53 AM, The Life of Z wrote: Now that sounds like a game I'd like to play. Anyway, is the game still being worked on 'cause I want to play it? I can't wait to here the sound effects for this game. On Jan 13, 2017 7:04 PM, "Phil Vlasak" wrote: A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros-call -an-accessible-fantasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or g. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Now that sounds like a game I'd like to play. Anyway, is the game still being worked on 'cause I want to play it? I can't wait to here the sound effects for this game. On Jan 13, 2017 7:04 PM, "Phil Vlasak" wrote: A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros-call -an-accessible-fantasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or g. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Lori, A Hero's Call is for Windows but is not finished. They are figuring June or July 2017 Right now it has a week to go on their KickStarter campaign to earn more money for development. It is up to about $8,000 much more than their $2,850 goal - Original Message - From: "lori duncan" To: "Gamers Discussion list" Sent: Friday, January 27, 2017 8:13 PM Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development. Is this game for windows or ios, I'd like to give it a try, but can't figure out how to download it. From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Is this game for windows or ios, I'd like to give it a try, but can't figure out how to download it. From Lori. On 14/01/2017 00:01, Phil Vlasak wrote: A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Paul, you have a good point. I think it's important to note, though, that this isn't exactly a role reversal... the developers have been transparent about making this inclusive from the very beginning, so luckily, it's not an audiogame first with graphics slapped on... it was designed from the beginning to involve sighted players as well as those who would play it audio only, which I think is awesome. Ah, thanks for the tip Chris. Wish I'd've known that before a lot of the good rewards ran out! hehe. But this doesn't change the amount I am going to pledge, as I fully believe in what this company is trying to do. On 1/14/17, Christopher Bartlett wrote: > FYI, if you've never pledged on Kickstarter, you pay when the campaign > ends, which is February 3 for this one if I remember correctly. > > > On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm wrote: > >> Ah good point, it would be interesting to know how much detail will go >> into >> the graphics since it seems quite a big and deep game and I imagine >> coding >> graphics to it would be a seriously big task since it was designed for >> the >> blind in an audio setting. The interesting thing will be the role >> reversal >> of what is often talked about on here which is how difficult is it to >> convert a sighted game to a visual game, as now this company is trying >> the >> exact opposite and trying to make an audio game accessible to the >> sighted, >> I >> wonder if that in itself is just as big a task. Either way it will be >> interesting to see the final result and I'm seriously looking forward to >> trying this game >> >> >> -Original Message- to see the From: Gamers >> [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou >> Sent: 14 January 2017 21:08 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under >> development. >> >> for the record, this game is actually going to have graphics so >> calling it an audiogame is a bit of a misnomer. haha. This company is >> doing what I consider to be an amazing thing in trying to include >> blind and sighted gamers at the same time, and the focus on graphics >> is a good step in bridging the gap between the two. Inclusive gaming >> is an amazing idea, and is long overdue in my opinion. I will pledge >> as well, next week, after I'm able to pay again. lol >> >> On 1/14/17, Paul Lemm wrote: >> > Just listened to the trailer for this and it sounds amazing! Pledged >> > straight away and really looking forward to trying out the game when >> > it's >> > ready. anyone who hasn't already checked out the trailer, go have a >> listen >> > to it at the link in the email below, it really is something special, >> > it >> > sounds like you're listening to a main stream game trailer but its an >> audio >> > game, really can't wait to play this. >> > >> > Thanks Phil by the way for sharing the info and links. >> > >> > Paul >> > >> > -Original Message- >> > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil >> Vlasak >> > Sent: 14 January 2017 00:01 >> > To: Gamers Discussion list >> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under >> > development. >> > >> > A Hero's Call, from Out of Sight Games. >> > An Accessible Fantasy Role Playing Game. >> > Under development, the premier title from Out of Sight Games, >> > you are a traveler thrust into a world of possibilities >> > when you find the city of Farhaven under attack by a mysterious enemy. >> > Along with a small band of allies, you must explore the surrounding >> lands, >> > discover the identity of your enigmatic foe, and save Farhaven from >> certain >> > >> > conquest. >> > Do you have what it takes to answer a hero?s call? >> > Discover an expansive world, Venture forth from the town of Farhaven to >> > explore mysterious forests, goblin-infested tunnels, haunted catacombs, >> and >> > >> > much >> > more. >> > With 17 unique maps, you'll always have new lands to explore. >> > Follow a turn-by-turn beacon system to locations you've already >> discovered, >> > or venture out on your own, you never know what you might find! >> > Build your characters, Choose from one of six different classes, each >> with >> > unique skills, and tailor your a
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
FYI, if you've never pledged on Kickstarter, you pay when the campaign ends, which is February 3 for this one if I remember correctly. On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm wrote: > Ah good point, it would be interesting to know how much detail will go into > the graphics since it seems quite a big and deep game and I imagine coding > graphics to it would be a seriously big task since it was designed for the > blind in an audio setting. The interesting thing will be the role > reversal > of what is often talked about on here which is how difficult is it to > convert a sighted game to a visual game, as now this company is trying the > exact opposite and trying to make an audio game accessible to the sighted, > I > wonder if that in itself is just as big a task. Either way it will be > interesting to see the final result and I'm seriously looking forward to > trying this game > > > -Original Message- to see the From: Gamers > [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou > Sent: 14 January 2017 21:08 > To: Gamers Discussion list > Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under > development. > > for the record, this game is actually going to have graphics so > calling it an audiogame is a bit of a misnomer. haha. This company is > doing what I consider to be an amazing thing in trying to include > blind and sighted gamers at the same time, and the focus on graphics > is a good step in bridging the gap between the two. Inclusive gaming > is an amazing idea, and is long overdue in my opinion. I will pledge > as well, next week, after I'm able to pay again. lol > > On 1/14/17, Paul Lemm wrote: > > Just listened to the trailer for this and it sounds amazing! Pledged > > straight away and really looking forward to trying out the game when it's > > ready. anyone who hasn't already checked out the trailer, go have a > listen > > to it at the link in the email below, it really is something special, it > > sounds like you're listening to a main stream game trailer but its an > audio > > game, really can't wait to play this. > > > > Thanks Phil by the way for sharing the info and links. > > > > Paul > > > > -----Original Message----- > > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil > Vlasak > > Sent: 14 January 2017 00:01 > > To: Gamers Discussion list > > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under > > development. > > > > A Hero's Call, from Out of Sight Games. > > An Accessible Fantasy Role Playing Game. > > Under development, the premier title from Out of Sight Games, > > you are a traveler thrust into a world of possibilities > > when you find the city of Farhaven under attack by a mysterious enemy. > > Along with a small band of allies, you must explore the surrounding > lands, > > discover the identity of your enigmatic foe, and save Farhaven from > certain > > > > conquest. > > Do you have what it takes to answer a hero?s call? > > Discover an expansive world, Venture forth from the town of Farhaven to > > explore mysterious forests, goblin-infested tunnels, haunted catacombs, > and > > > > much > > more. > > With 17 unique maps, you'll always have new lands to explore. > > Follow a turn-by-turn beacon system to locations you've already > discovered, > > or venture out on your own, you never know what you might find! > > Build your characters, Choose from one of six different classes, each > with > > unique skills, and tailor your attributes for your specific style of > play. > > Will you use melee or ranged weapons? > > Will you strike down your opponents with the power of the elements? Or > will > > > > you attack from the shadows? > > Will you heal and defend with holy magic? > > Or strike terror with the powers of necromancy? > > Expand your party with four unique allies. > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > > dynamic > > > > behaviors and dialogues affected by your choices and actions. > > Some will fight alongside you, while others may have secrets to reveal. > > Test your might as you explore and encounter over 70 different enemies, > > from bandits and wolves to giant spiders, golems, and dragons, > > you will never be lacking for foes to vanquish. > > Turn-based combat provides comfort for players of all skill levels, > > while positional audio puts you in the center of visceral, action-packed > > battles. > > http://outofsightgames.com/a-
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Ah good point, it would be interesting to know how much detail will go into the graphics since it seems quite a big and deep game and I imagine coding graphics to it would be a seriously big task since it was designed for the blind in an audio setting. The interesting thing will be the role reversal of what is often talked about on here which is how difficult is it to convert a sighted game to a visual game, as now this company is trying the exact opposite and trying to make an audio game accessible to the sighted, I wonder if that in itself is just as big a task. Either way it will be interesting to see the final result and I'm seriously looking forward to trying this game -Original Message- to see the From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou Sent: 14 January 2017 21:08 To: Gamers Discussion list Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under development. for the record, this game is actually going to have graphics so calling it an audiogame is a bit of a misnomer. haha. This company is doing what I consider to be an amazing thing in trying to include blind and sighted gamers at the same time, and the focus on graphics is a good step in bridging the gap between the two. Inclusive gaming is an amazing idea, and is long overdue in my opinion. I will pledge as well, next week, after I'm able to pay again. lol On 1/14/17, Paul Lemm wrote: > Just listened to the trailer for this and it sounds amazing! Pledged > straight away and really looking forward to trying out the game when it's > ready. anyone who hasn't already checked out the trailer, go have a listen > to it at the link in the email below, it really is something special, it > sounds like you're listening to a main stream game trailer but its an audio > game, really can't wait to play this. > > Thanks Phil by the way for sharing the info and links. > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak > Sent: 14 January 2017 00:01 > To: Gamers Discussion list > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under > development. > > A Hero's Call, from Out of Sight Games. > An Accessible Fantasy Role Playing Game. > Under development, the premier title from Out of Sight Games, > you are a traveler thrust into a world of possibilities > when you find the city of Farhaven under attack by a mysterious enemy. > Along with a small band of allies, you must explore the surrounding lands, > discover the identity of your enigmatic foe, and save Farhaven from certain > > conquest. > Do you have what it takes to answer a hero?s call? > Discover an expansive world, Venture forth from the town of Farhaven to > explore mysterious forests, goblin-infested tunnels, haunted catacombs, and > > much > more. > With 17 unique maps, you'll always have new lands to explore. > Follow a turn-by-turn beacon system to locations you've already discovered, > or venture out on your own, you never know what you might find! > Build your characters, Choose from one of six different classes, each with > unique skills, and tailor your attributes for your specific style of play. > Will you use melee or ranged weapons? > Will you strike down your opponents with the power of the elements? Or will > > you attack from the shadows? > Will you heal and defend with holy magic? > Or strike terror with the powers of necromancy? > Expand your party with four unique allies. > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > dynamic > > behaviors and dialogues affected by your choices and actions. > Some will fight alongside you, while others may have secrets to reveal. > Test your might as you explore and encounter over 70 different enemies, > from bandits and wolves to giant spiders, golems, and dragons, > you will never be lacking for foes to vanquish. > Turn-based combat provides comfort for players of all skill levels, > while positional audio puts you in the center of visceral, action-packed > battles. > http://outofsightgames.com/a-heros-call/ > A Hero's Call KickStarter project. > This project will only be funded if it reaches its goal by Friday, February > > 3 2017. > > > > https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f > antasy-rpg?ref=discovery > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Not many hybrid games have been made. Bar sonnar the only ones made that had any success were the blind eye, first demonstration of 3d audio and teraformas which while there are some issues shows you what one of these should be like. Sonnar is doing a lot of this sort of thing but we will see what is next. On 15/01/2017 10:07 a.m., Clement Chou wrote: for the record, this game is actually going to have graphics so calling it an audiogame is a bit of a misnomer. haha. This company is doing what I consider to be an amazing thing in trying to include blind and sighted gamers at the same time, and the focus on graphics is a good step in bridging the gap between the two. Inclusive gaming is an amazing idea, and is long overdue in my opinion. I will pledge as well, next week, after I'm able to pay again. lol On 1/14/17, Paul Lemm wrote: Just listened to the trailer for this and it sounds amazing! Pledged straight away and really looking forward to trying out the game when it's ready. anyone who hasn't already checked out the trailer, go have a listen to it at the link in the email below, it really is something special, it sounds like you're listening to a main stream game trailer but its an audio game, really can't wait to play this. Thanks Phil by the way for sharing the info and links. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak Sent: 14 January 2017 00:01 To: Gamers Discussion list Subject: [Audyssey] A Hero's Call, an Accessible Windows game under development. A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f antasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
for the record, this game is actually going to have graphics so calling it an audiogame is a bit of a misnomer. haha. This company is doing what I consider to be an amazing thing in trying to include blind and sighted gamers at the same time, and the focus on graphics is a good step in bridging the gap between the two. Inclusive gaming is an amazing idea, and is long overdue in my opinion. I will pledge as well, next week, after I'm able to pay again. lol On 1/14/17, Paul Lemm wrote: > Just listened to the trailer for this and it sounds amazing! Pledged > straight away and really looking forward to trying out the game when it's > ready. anyone who hasn't already checked out the trailer, go have a listen > to it at the link in the email below, it really is something special, it > sounds like you're listening to a main stream game trailer but its an audio > game, really can't wait to play this. > > Thanks Phil by the way for sharing the info and links. > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak > Sent: 14 January 2017 00:01 > To: Gamers Discussion list > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under > development. > > A Hero's Call, from Out of Sight Games. > An Accessible Fantasy Role Playing Game. > Under development, the premier title from Out of Sight Games, > you are a traveler thrust into a world of possibilities > when you find the city of Farhaven under attack by a mysterious enemy. > Along with a small band of allies, you must explore the surrounding lands, > discover the identity of your enigmatic foe, and save Farhaven from certain > > conquest. > Do you have what it takes to answer a hero?s call? > Discover an expansive world, Venture forth from the town of Farhaven to > explore mysterious forests, goblin-infested tunnels, haunted catacombs, and > > much > more. > With 17 unique maps, you'll always have new lands to explore. > Follow a turn-by-turn beacon system to locations you've already discovered, > or venture out on your own, you never know what you might find! > Build your characters, Choose from one of six different classes, each with > unique skills, and tailor your attributes for your specific style of play. > Will you use melee or ranged weapons? > Will you strike down your opponents with the power of the elements? Or will > > you attack from the shadows? > Will you heal and defend with holy magic? > Or strike terror with the powers of necromancy? > Expand your party with four unique allies. > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > dynamic > > behaviors and dialogues affected by your choices and actions. > Some will fight alongside you, while others may have secrets to reveal. > Test your might as you explore and encounter over 70 different enemies, > from bandits and wolves to giant spiders, golems, and dragons, > you will never be lacking for foes to vanquish. > Turn-based combat provides comfort for players of all skill levels, > while positional audio puts you in the center of visceral, action-packed > battles. > http://outofsightgames.com/a-heros-call/ > A Hero's Call KickStarter project. > This project will only be funded if it reaches its goal by Friday, February > > 3 2017. > > > > https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f > antasy-rpg?ref=discovery > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Just listened to the trailer for this and it sounds amazing! Pledged straight away and really looking forward to trying out the game when it's ready. anyone who hasn't already checked out the trailer, go have a listen to it at the link in the email below, it really is something special, it sounds like you're listening to a main stream game trailer but its an audio game, really can't wait to play this. Thanks Phil by the way for sharing the info and links. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak Sent: 14 January 2017 00:01 To: Gamers Discussion list Subject: [Audyssey] A Hero's Call, an Accessible Windows game under development. A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f antasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Ok... didn't mean to sound snappy or offend. On 1/14/17, Justin Jones wrote: > I said that I had only glanced at the web site and not given it a > thorough going-over. > > On 1/14/17, Clement Chou wrote: >> Demos are here. Anyone who is browsing the site and missed them, I >> find that surprising.. considering there is a link right at the top of >> the page that says audio demos right under game info. lol >> http://outofsightgames.com/a-heros-call/audio-demos/ >> >> On 1/14/17, Christina wrote: >>> It does. >>> You can listen to the demo on the KS page or on the game's website. >>> >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua >>> Kennedy >>> Sent: Friday, January 13, 2017 11:10 PM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under >>> development. >>> >>> does it have sound and music and stuff? if so I'll surely buy it. >>> >>> >>> >>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >>>> I'm a tester for this game and have followed its development for over a >>>> year. Without giving away any trade secrets, I can say that the >>>> controls >>>> are quite intuitive, and the number of options scales with the >>>> advancement >>>> of the characters, so that at the beginning you have a manageable >>>> number >>> of >>>> choices, while further on, there are more complex things you can do. >>>> The >>>> devs have also included in-game tutorial text that is quite good at >>>> teaching you the basics, while leaving plenty of scope for you to >>>> discover >>>> little tricks of your own. >>>> As I said, I've been testing this game and would likely have received a >>>> copy when all was said and done, but I am sufficiently pleased with the >>>> product, and even more with the willingness of the devs to respond to >>>> feedback, and even add new features as an experiment that I have backed >>>> this project at a significant level. >>>> >>>> >>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >>>> wrote: >>>> >>>>> If you go to outofsightgames.com and look through the audio demos or >>>>> look >>>>> at the channel of out of sight games on Youtube, there are demos for >>>>> equipment, radar, and a full quest demo. I believe they're working on >>> more >>>>> to post. I'd go ahead and contribute. This game's going to be huge and >>> the >>>>> extras for Kickstarter backers are pretty nice. Discussion over how >>>>> such >>> a >>>>> game could be made has gone on as long as Audyssey Magazine and the >>>>> blind >>>>> gaming community has existed. Now, it's actually being created. What a >>>>> grand start to 2017. The devs seem very responsive to questions and a >>> bit >>>>> stunned by the intense interest their project has received. Even >>>>> better, >>>>> they experienced the kind of games we all wanted to play but couldn't >>>>> due >>>>> to blindnesss before they lost their sight. This is going to be >>>>> stupifyingly good gaming for us. >>>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >>>>> wrote: >>>>> >>>>>> That looks pretty damn impressive, actually. I watched the demo on >>>>>> >>>>>> YouTube, but I still am not sure how it controls. That is what is >>>>>> >>>>>> making me hesitate to contribute to the game. >>>>>> >>>>>> >>>>>> >>>>>> On 1/13/17, Phil Vlasak wrote: >>>>>> >>>>>>> A Hero's Call, from Out of Sight Games. >>>>>>> An Accessible Fantasy Role Playing Game. >>>>>>> Under development, the premier title from Out of Sight Games, >>>>>>> you are a traveler thrust into a world of possibilities >>>>>>> when you find the city of Farhaven under attack by a mysterious >>>>>>> enemy. >>>>>>> Along with a small band of allies, you must explore the surrounding >>>>>> lands,
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
I said that I had only glanced at the web site and not given it a thorough going-over. On 1/14/17, Clement Chou wrote: > Demos are here. Anyone who is browsing the site and missed them, I > find that surprising.. considering there is a link right at the top of > the page that says audio demos right under game info. lol > http://outofsightgames.com/a-heros-call/audio-demos/ > > On 1/14/17, Christina wrote: >> It does. >> You can listen to the demo on the KS page or on the game's website. >> >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua >> Kennedy >> Sent: Friday, January 13, 2017 11:10 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under >> development. >> >> does it have sound and music and stuff? if so I'll surely buy it. >> >> >> >> On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >>> I'm a tester for this game and have followed its development for over a >>> year. Without giving away any trade secrets, I can say that the >>> controls >>> are quite intuitive, and the number of options scales with the >>> advancement >>> of the characters, so that at the beginning you have a manageable number >> of >>> choices, while further on, there are more complex things you can do. >>> The >>> devs have also included in-game tutorial text that is quite good at >>> teaching you the basics, while leaving plenty of scope for you to >>> discover >>> little tricks of your own. >>> As I said, I've been testing this game and would likely have received a >>> copy when all was said and done, but I am sufficiently pleased with the >>> product, and even more with the willingness of the devs to respond to >>> feedback, and even add new features as an experiment that I have backed >>> this project at a significant level. >>> >>> >>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >>> wrote: >>> >>>> If you go to outofsightgames.com and look through the audio demos or >>>> look >>>> at the channel of out of sight games on Youtube, there are demos for >>>> equipment, radar, and a full quest demo. I believe they're working on >> more >>>> to post. I'd go ahead and contribute. This game's going to be huge and >> the >>>> extras for Kickstarter backers are pretty nice. Discussion over how >>>> such >> a >>>> game could be made has gone on as long as Audyssey Magazine and the >>>> blind >>>> gaming community has existed. Now, it's actually being created. What a >>>> grand start to 2017. The devs seem very responsive to questions and a >> bit >>>> stunned by the intense interest their project has received. Even >>>> better, >>>> they experienced the kind of games we all wanted to play but couldn't >>>> due >>>> to blindnesss before they lost their sight. This is going to be >>>> stupifyingly good gaming for us. >>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >>>> wrote: >>>> >>>>> That looks pretty damn impressive, actually. I watched the demo on >>>>> >>>>> YouTube, but I still am not sure how it controls. That is what is >>>>> >>>>> making me hesitate to contribute to the game. >>>>> >>>>> >>>>> >>>>> On 1/13/17, Phil Vlasak wrote: >>>>> >>>>>> A Hero's Call, from Out of Sight Games. >>>>>> An Accessible Fantasy Role Playing Game. >>>>>> Under development, the premier title from Out of Sight Games, >>>>>> you are a traveler thrust into a world of possibilities >>>>>> when you find the city of Farhaven under attack by a mysterious >>>>>> enemy. >>>>>> Along with a small band of allies, you must explore the surrounding >>>>> lands, >>>>> >>>>>> discover the identity of your enigmatic foe, and save Farhaven from >>>>> certain >>>>> >>>>>> conquest. >>>>>> Do you have what it takes to answer a hero?s call? >>>>>> Discover an expansive world, Venture forth from the town of Farhaven >>>>>> to >>>>>> explore mysterious forests, goblin-infeste
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Demos are here. Anyone who is browsing the site and missed them, I find that surprising.. considering there is a link right at the top of the page that says audio demos right under game info. lol http://outofsightgames.com/a-heros-call/audio-demos/ On 1/14/17, Christina wrote: > It does. > You can listen to the demo on the KS page or on the game's website. > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua > Kennedy > Sent: Friday, January 13, 2017 11:10 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under > development. > > does it have sound and music and stuff? if so I'll surely buy it. > > > > On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >> I'm a tester for this game and have followed its development for over a >> year. Without giving away any trade secrets, I can say that the controls >> are quite intuitive, and the number of options scales with the >> advancement >> of the characters, so that at the beginning you have a manageable number > of >> choices, while further on, there are more complex things you can do. The >> devs have also included in-game tutorial text that is quite good at >> teaching you the basics, while leaving plenty of scope for you to >> discover >> little tricks of your own. >> As I said, I've been testing this game and would likely have received a >> copy when all was said and done, but I am sufficiently pleased with the >> product, and even more with the willingness of the devs to respond to >> feedback, and even add new features as an experiment that I have backed >> this project at a significant level. >> >> >> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >> wrote: >> >>> If you go to outofsightgames.com and look through the audio demos or >>> look >>> at the channel of out of sight games on Youtube, there are demos for >>> equipment, radar, and a full quest demo. I believe they're working on > more >>> to post. I'd go ahead and contribute. This game's going to be huge and > the >>> extras for Kickstarter backers are pretty nice. Discussion over how such > a >>> game could be made has gone on as long as Audyssey Magazine and the >>> blind >>> gaming community has existed. Now, it's actually being created. What a >>> grand start to 2017. The devs seem very responsive to questions and a > bit >>> stunned by the intense interest their project has received. Even better, >>> they experienced the kind of games we all wanted to play but couldn't >>> due >>> to blindnesss before they lost their sight. This is going to be >>> stupifyingly good gaming for us. >>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >>> wrote: >>> >>>> That looks pretty damn impressive, actually. I watched the demo on >>>> >>>> YouTube, but I still am not sure how it controls. That is what is >>>> >>>> making me hesitate to contribute to the game. >>>> >>>> >>>> >>>> On 1/13/17, Phil Vlasak wrote: >>>> >>>>> A Hero's Call, from Out of Sight Games. >>>>> An Accessible Fantasy Role Playing Game. >>>>> Under development, the premier title from Out of Sight Games, >>>>> you are a traveler thrust into a world of possibilities >>>>> when you find the city of Farhaven under attack by a mysterious enemy. >>>>> Along with a small band of allies, you must explore the surrounding >>>> lands, >>>> >>>>> discover the identity of your enigmatic foe, and save Farhaven from >>>> certain >>>> >>>>> conquest. >>>>> Do you have what it takes to answer a hero?s call? >>>>> Discover an expansive world, Venture forth from the town of Farhaven >>>>> to >>>>> explore mysterious forests, goblin-infested tunnels, haunted >>>>> catacombs, >>>> and >>>> >>>>> much >>>>> more. >>>>> With 17 unique maps, you'll always have new lands to explore. >>>>> Follow a turn-by-turn beacon system to locations you've already >>>> discovered, >>>> >>>>> or venture out on your own, you never know what you might find! >>>>> Build your characters, Choose from one of six different classes, each >>>> with >>>>
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
It does. You can listen to the demo on the KS page or on the game's website. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua Kennedy Sent: Friday, January 13, 2017 11:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development. does it have sound and music and stuff? if so I'll surely buy it. On 1/13/2017 9:01 PM, Christopher Bartlett wrote: > I'm a tester for this game and have followed its development for over a > year. Without giving away any trade secrets, I can say that the controls > are quite intuitive, and the number of options scales with the advancement > of the characters, so that at the beginning you have a manageable number of > choices, while further on, there are more complex things you can do. The > devs have also included in-game tutorial text that is quite good at > teaching you the basics, while leaving plenty of scope for you to discover > little tricks of your own. > As I said, I've been testing this game and would likely have received a > copy when all was said and done, but I am sufficiently pleased with the > product, and even more with the willingness of the devs to respond to > feedback, and even add new features as an experiment that I have backed > this project at a significant level. > > > On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir > wrote: > >> If you go to outofsightgames.com and look through the audio demos or look >> at the channel of out of sight games on Youtube, there are demos for >> equipment, radar, and a full quest demo. I believe they're working on more >> to post. I'd go ahead and contribute. This game's going to be huge and the >> extras for Kickstarter backers are pretty nice. Discussion over how such a >> game could be made has gone on as long as Audyssey Magazine and the blind >> gaming community has existed. Now, it's actually being created. What a >> grand start to 2017. The devs seem very responsive to questions and a bit >> stunned by the intense interest their project has received. Even better, >> they experienced the kind of games we all wanted to play but couldn't due >> to blindnesss before they lost their sight. This is going to be >> stupifyingly good gaming for us. >> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >> wrote: >> >>> That looks pretty damn impressive, actually. I watched the demo on >>> >>> YouTube, but I still am not sure how it controls. That is what is >>> >>> making me hesitate to contribute to the game. >>> >>> >>> >>> On 1/13/17, Phil Vlasak wrote: >>> >>>> A Hero's Call, from Out of Sight Games. >>>> An Accessible Fantasy Role Playing Game. >>>> Under development, the premier title from Out of Sight Games, >>>> you are a traveler thrust into a world of possibilities >>>> when you find the city of Farhaven under attack by a mysterious enemy. >>>> Along with a small band of allies, you must explore the surrounding >>> lands, >>> >>>> discover the identity of your enigmatic foe, and save Farhaven from >>> certain >>> >>>> conquest. >>>> Do you have what it takes to answer a hero?s call? >>>> Discover an expansive world, Venture forth from the town of Farhaven to >>>> explore mysterious forests, goblin-infested tunnels, haunted catacombs, >>> and >>> >>>> much >>>> more. >>>> With 17 unique maps, you'll always have new lands to explore. >>>> Follow a turn-by-turn beacon system to locations you've already >>> discovered, >>> >>>> or venture out on your own, you never know what you might find! >>>> Build your characters, Choose from one of six different classes, each >>> with >>> >>>> unique skills, and tailor your attributes for your specific style of >>> play. >>> >>>> Will you use melee or ranged weapons? >>>> Will you strike down your opponents with the power of the elements? Or >>> will >>> >>>> you attack from the shadows? >>>> Will you heal and defend with holy magic? >>>> Or strike terror with the powers of necromancy? >>>> Expand your party with four unique allies. >>>> Engage with a dynamic world, Meet over 40 NonPlayer characters, with >>> dynamic >>> >>>> behaviors and dialogues affected by your choices and actions. >>>> Some will fight alongside you, w
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
It will be a single player RPG, so there will be no need to play online, as far as has been announced. This will not be the same as alter eon. On 1/13/17, Stephen wrote: > Can it be played offline or do you need to be online to play it? > At 03:54 PM 1/14/2017, you wrote: >>if its really good like alter aeon I'll definitely be getting it >>whenver its out. >> >> >> >>On 1/13/2017 11:49 PM, Christopher Bartlett wrote: >>>I'm not sure what I am allowed to say and what not, so I'll answer >>> general >>>questions until given other permissions, or until the devs comment here. >>>The game play will be tens of hours per session. It is (so far as I >>> know) >>>not yet available for general evaluation; I am one of a set of private >>>testers. There are a good double dozen quests to solve, many of which >>>dovetail into, or affect other quests. >>>Combat is turn-based, but takes account of time in a neat and (to >>>accessible games) new way. Each of the six character classes has unique >>>combat and non-combat abilities that make each worth playing. There is >>>already some nice NPC interaction that affects the story, with more >>>promised in the kickstarter updates. >>>I'm sorry if I can't answer specific questions yet, but I hope that gives >>> a >>>sense of what the devs are doing. Let's say that I thought it was worth >>>supporting them at the $200 level of their kickstarter, and call that an >>>endorsement. >>> >>> >>>On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy >>>wrote: >>> oh good, how much will it cost? i plan on getting a new windows10 laptop next month from blair technology group with a solid state hard drive in it, a lenovo computer with windows 10 in it. On 1/13/2017 11:21 PM, Christopher Bartlett wrote: >It does have sound and music, which will be expanded, due to the > success >of >the kickstarter campaign. There is full keyboard movement, and there > may >be mouse, I haven't tried it and can't remember if they've implemented > it. > >On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy > >wrote: > >does it have sound and music and stuff? if so I'll surely buy it. >> >> >> >>On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >> >>I'm a tester for this game and have followed its development for over >> a >>>year. Without giving away any trade secrets, I can say that the >>>controls >>>are quite intuitive, and the number of options scales with the >>>advancement >>>of the characters, so that at the beginning you have a manageable >>> number >>>of >>>choices, while further on, there are more complex things you can do. >>>The >>>devs have also included in-game tutorial text that is quite good at >>>teaching you the basics, while leaving plenty of scope for you to >>>discover >>>little tricks of your own. >>>As I said, I've been testing this game and would likely have received >>> a >>>copy when all was said and done, but I am sufficiently pleased with >>> the >>>product, and even more with the willingness of the devs to respond to >>>feedback, and even add new features as an experiment that I have >>> backed >>>this project at a significant level. >>> >>> >>>On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >>> >>>wrote: >>> >>>If you go to outofsightgames.com and look through the audio demos or >>>look >>> at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: That looks pretty damn impressive, actually. I watched the demo on >YouTube, but I still am not sure how it controls. That is what is > >making me hesitate to contribute to the game. > > > >On 1/13/17, Phil Vlasak wrote: > >A Hero's Call, from Out of Sight Games. > >>An Accessible Fantasy Role Playing Game. >>Unde
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Can it be played offline or do you need to be online to play it? At 03:54 PM 1/14/2017, you wrote: if its really good like alter aeon I'll definitely be getting it whenver its out. On 1/13/2017 11:49 PM, Christopher Bartlett wrote: I'm not sure what I am allowed to say and what not, so I'll answer general questions until given other permissions, or until the devs comment here. The game play will be tens of hours per session. It is (so far as I know) not yet available for general evaluation; I am one of a set of private testers. There are a good double dozen quests to solve, many of which dovetail into, or affect other quests. Combat is turn-based, but takes account of time in a neat and (to accessible games) new way. Each of the six character classes has unique combat and non-combat abilities that make each worth playing. There is already some nice NPC interaction that affects the story, with more promised in the kickstarter updates. I'm sorry if I can't answer specific questions yet, but I hope that gives a sense of what the devs are doing. Let's say that I thought it was worth supporting them at the $200 level of their kickstarter, and call that an endorsement. On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy wrote: oh good, how much will it cost? i plan on getting a new windows10 laptop next month from blair technology group with a solid state hard drive in it, a lenovo computer with windows 10 in it. On 1/13/2017 11:21 PM, Christopher Bartlett wrote: It does have sound and music, which will be expanded, due to the success of the kickstarter campaign. There is full keyboard movement, and there may be mouse, I haven't tried it and can't remember if they've implemented it. On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy wrote: does it have sound and music and stuff? if so I'll surely buy it. On 1/13/2017 9:01 PM, Christopher Bartlett wrote: I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of choices, while further on, there are more complex things you can do. The devs have also included in-game tutorial text that is quite good at teaching you the basics, while leaving plenty of scope for you to discover little tricks of your own. As I said, I've been testing this game and would likely have received a copy when all was said and done, but I am sufficiently pleased with the product, and even more with the willingness of the devs to respond to feedback, and even add new features as an experiment that I have backed this project at a significant level. On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir wrote: If you go to outofsightgames.com and look through the audio demos or look at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: That looks pretty damn impressive, actually. I watched the demo on YouTube, but I still am not sure how it controls. That is what is making me hesitate to contribute to the game. On 1/13/17, Phil Vlasak wrote: A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you stri
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
if its really good like alter aeon I'll definitely be getting it whenver its out. On 1/13/2017 11:49 PM, Christopher Bartlett wrote: I'm not sure what I am allowed to say and what not, so I'll answer general questions until given other permissions, or until the devs comment here. The game play will be tens of hours per session. It is (so far as I know) not yet available for general evaluation; I am one of a set of private testers. There are a good double dozen quests to solve, many of which dovetail into, or affect other quests. Combat is turn-based, but takes account of time in a neat and (to accessible games) new way. Each of the six character classes has unique combat and non-combat abilities that make each worth playing. There is already some nice NPC interaction that affects the story, with more promised in the kickstarter updates. I'm sorry if I can't answer specific questions yet, but I hope that gives a sense of what the devs are doing. Let's say that I thought it was worth supporting them at the $200 level of their kickstarter, and call that an endorsement. On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy wrote: oh good, how much will it cost? i plan on getting a new windows10 laptop next month from blair technology group with a solid state hard drive in it, a lenovo computer with windows 10 in it. On 1/13/2017 11:21 PM, Christopher Bartlett wrote: It does have sound and music, which will be expanded, due to the success of the kickstarter campaign. There is full keyboard movement, and there may be mouse, I haven't tried it and can't remember if they've implemented it. On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy wrote: does it have sound and music and stuff? if so I'll surely buy it. On 1/13/2017 9:01 PM, Christopher Bartlett wrote: I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of choices, while further on, there are more complex things you can do. The devs have also included in-game tutorial text that is quite good at teaching you the basics, while leaving plenty of scope for you to discover little tricks of your own. As I said, I've been testing this game and would likely have received a copy when all was said and done, but I am sufficiently pleased with the product, and even more with the willingness of the devs to respond to feedback, and even add new features as an experiment that I have backed this project at a significant level. On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir wrote: If you go to outofsightgames.com and look through the audio demos or look at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: That looks pretty damn impressive, actually. I watched the demo on YouTube, but I still am not sure how it controls. That is what is making me hesitate to contribute to the game. On 1/13/17, Phil Vlasak wrote: A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
I'm not sure what I am allowed to say and what not, so I'll answer general questions until given other permissions, or until the devs comment here. The game play will be tens of hours per session. It is (so far as I know) not yet available for general evaluation; I am one of a set of private testers. There are a good double dozen quests to solve, many of which dovetail into, or affect other quests. Combat is turn-based, but takes account of time in a neat and (to accessible games) new way. Each of the six character classes has unique combat and non-combat abilities that make each worth playing. There is already some nice NPC interaction that affects the story, with more promised in the kickstarter updates. I'm sorry if I can't answer specific questions yet, but I hope that gives a sense of what the devs are doing. Let's say that I thought it was worth supporting them at the $200 level of their kickstarter, and call that an endorsement. On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy wrote: > oh good, how much will it cost? > > i plan on getting a new windows10 laptop next month from blair technology > group with a solid state hard drive in it, a lenovo computer with windows > 10 in it. > > > > > On 1/13/2017 11:21 PM, Christopher Bartlett wrote: > >> It does have sound and music, which will be expanded, due to the success >> of >> the kickstarter campaign. There is full keyboard movement, and there may >> be mouse, I haven't tried it and can't remember if they've implemented it. >> >> On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy >> wrote: >> >> does it have sound and music and stuff? if so I'll surely buy it. >>> >>> >>> >>> >>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >>> >>> I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of choices, while further on, there are more complex things you can do. The devs have also included in-game tutorial text that is quite good at teaching you the basics, while leaving plenty of scope for you to discover little tricks of your own. As I said, I've been testing this game and would likely have received a copy when all was said and done, but I am sufficiently pleased with the product, and even more with the willingness of the devs to respond to feedback, and even add new features as an experiment that I have backed this project at a significant level. On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir wrote: If you go to outofsightgames.com and look through the audio demos or look > at the channel of out of sight games on Youtube, there are demos for > equipment, radar, and a full quest demo. I believe they're working on > more > to post. I'd go ahead and contribute. This game's going to be huge and > the > extras for Kickstarter backers are pretty nice. Discussion over how > such > a > game could be made has gone on as long as Audyssey Magazine and the > blind > gaming community has existed. Now, it's actually being created. What a > grand start to 2017. The devs seem very responsive to questions and a > bit > stunned by the intense interest their project has received. Even > better, > they experienced the kind of games we all wanted to play but couldn't > due > to blindnesss before they lost their sight. This is going to be > stupifyingly good gaming for us. > On Fri, Jan 13, 2017 at 8:24 PM Justin Jones > wrote: > > That looks pretty damn impressive, actually. I watched the demo on > >> YouTube, but I still am not sure how it controls. That is what is >> >> making me hesitate to contribute to the game. >> >> >> >> On 1/13/17, Phil Vlasak wrote: >> >> A Hero's Call, from Out of Sight Games. >> >>> An Accessible Fantasy Role Playing Game. >>> Under development, the premier title from Out of Sight Games, >>> you are a traveler thrust into a world of possibilities >>> when you find the city of Farhaven under attack by a mysterious >>> enemy. >>> Along with a small band of allies, you must explore the surrounding >>> >>> lands, >> >> discover the identity of your enigmatic foe, and save Farhaven from >> certain >> >> conquest. >> >>> Do you have what it takes to answer a hero?s call? >>> Discover an expansive world, Venture forth from the town of Farhaven >>> to >>> explore mysterious forests, goblin-infested tunnels, haunted >>> catacombs, >>> >>> and >> >> much >> >>> more. >>> With 17 unique maps, you'll always have new lands to explore. >>> Follow
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
oh good, how much will it cost? i plan on getting a new windows10 laptop next month from blair technology group with a solid state hard drive in it, a lenovo computer with windows 10 in it. On 1/13/2017 11:21 PM, Christopher Bartlett wrote: It does have sound and music, which will be expanded, due to the success of the kickstarter campaign. There is full keyboard movement, and there may be mouse, I haven't tried it and can't remember if they've implemented it. On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy wrote: does it have sound and music and stuff? if so I'll surely buy it. On 1/13/2017 9:01 PM, Christopher Bartlett wrote: I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of choices, while further on, there are more complex things you can do. The devs have also included in-game tutorial text that is quite good at teaching you the basics, while leaving plenty of scope for you to discover little tricks of your own. As I said, I've been testing this game and would likely have received a copy when all was said and done, but I am sufficiently pleased with the product, and even more with the willingness of the devs to respond to feedback, and even add new features as an experiment that I have backed this project at a significant level. On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir wrote: If you go to outofsightgames.com and look through the audio demos or look at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: That looks pretty damn impressive, actually. I watched the demo on YouTube, but I still am not sure how it controls. That is what is making me hesitate to contribute to the game. On 1/13/17, Phil Vlasak wrote: A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros- call-an-accessible-fantasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyss
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
I took a quick look around the web site, but only saw the trailer and a link to the kickstarter page. Do they do a guided demo of the game? What I mean, is there someone playing the game while the developer explains things here and there? So, regarding the movement system, is it similar to Manamon's, i.e. pushing the up arrow moves the character north, the left arrow moves west, and so on? How does it actually work? The movement, I mean? What about random encounters? How long are they making the game? If you cannot answer these questions, then fair enough, but I am probably going to contribute, but want to know what I am getting into. On 1/13/17, Christopher Bartlett wrote: > It does have sound and music, which will be expanded, due to the success of > the kickstarter campaign. There is full keyboard movement, and there may > be mouse, I haven't tried it and can't remember if they've implemented it. > > On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy > wrote: > >> does it have sound and music and stuff? if so I'll surely buy it. >> >> >> >> >> On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >> >>> I'm a tester for this game and have followed its development for over a >>> year. Without giving away any trade secrets, I can say that the >>> controls >>> are quite intuitive, and the number of options scales with the >>> advancement >>> of the characters, so that at the beginning you have a manageable number >>> of >>> choices, while further on, there are more complex things you can do. >>> The >>> devs have also included in-game tutorial text that is quite good at >>> teaching you the basics, while leaving plenty of scope for you to >>> discover >>> little tricks of your own. >>> As I said, I've been testing this game and would likely have received a >>> copy when all was said and done, but I am sufficiently pleased with the >>> product, and even more with the willingness of the devs to respond to >>> feedback, and even add new features as an experiment that I have backed >>> this project at a significant level. >>> >>> >>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >>> wrote: >>> >>> If you go to outofsightgames.com and look through the audio demos or >>> look at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: That looks pretty damn impressive, actually. I watched the demo on > > YouTube, but I still am not sure how it controls. That is what is > > making me hesitate to contribute to the game. > > > > On 1/13/17, Phil Vlasak wrote: > > A Hero's Call, from Out of Sight Games. >> An Accessible Fantasy Role Playing Game. >> Under development, the premier title from Out of Sight Games, >> you are a traveler thrust into a world of possibilities >> when you find the city of Farhaven under attack by a mysterious >> enemy. >> Along with a small band of allies, you must explore the surrounding >> > lands, > > discover the identity of your enigmatic foe, and save Farhaven from >> > certain > > conquest. >> Do you have what it takes to answer a hero?s call? >> Discover an expansive world, Venture forth from the town of Farhaven >> to >> explore mysterious forests, goblin-infested tunnels, haunted >> catacombs, >> > and > > much >> more. >> With 17 unique maps, you'll always have new lands to explore. >> Follow a turn-by-turn beacon system to locations you've already >> > discovered, > > or venture out on your own, you never know what you might find! >> Build your characters, Choose from one of six different classes, each >> > with > > unique skills, and tailor your attributes for your specific style of >> > play. > > Will you use melee or ranged weapons? >> Will you strike down your opponents with the power of the elements? >> Or >> > will > > you attack from the shadows? >> Will you heal and defend with holy magic? >> Or strike terror with the powers of necromancy? >> Expand your party with four unique allies. >>
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
It does have sound and music, which will be expanded, due to the success of the kickstarter campaign. There is full keyboard movement, and there may be mouse, I haven't tried it and can't remember if they've implemented it. On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy wrote: > does it have sound and music and stuff? if so I'll surely buy it. > > > > > On 1/13/2017 9:01 PM, Christopher Bartlett wrote: > >> I'm a tester for this game and have followed its development for over a >> year. Without giving away any trade secrets, I can say that the controls >> are quite intuitive, and the number of options scales with the advancement >> of the characters, so that at the beginning you have a manageable number >> of >> choices, while further on, there are more complex things you can do. The >> devs have also included in-game tutorial text that is quite good at >> teaching you the basics, while leaving plenty of scope for you to discover >> little tricks of your own. >> As I said, I've been testing this game and would likely have received a >> copy when all was said and done, but I am sufficiently pleased with the >> product, and even more with the willingness of the devs to respond to >> feedback, and even add new features as an experiment that I have backed >> this project at a significant level. >> >> >> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >> wrote: >> >> If you go to outofsightgames.com and look through the audio demos or look >>> at the channel of out of sight games on Youtube, there are demos for >>> equipment, radar, and a full quest demo. I believe they're working on >>> more >>> to post. I'd go ahead and contribute. This game's going to be huge and >>> the >>> extras for Kickstarter backers are pretty nice. Discussion over how such >>> a >>> game could be made has gone on as long as Audyssey Magazine and the blind >>> gaming community has existed. Now, it's actually being created. What a >>> grand start to 2017. The devs seem very responsive to questions and a >>> bit >>> stunned by the intense interest their project has received. Even better, >>> they experienced the kind of games we all wanted to play but couldn't due >>> to blindnesss before they lost their sight. This is going to be >>> stupifyingly good gaming for us. >>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >>> wrote: >>> >>> That looks pretty damn impressive, actually. I watched the demo on YouTube, but I still am not sure how it controls. That is what is making me hesitate to contribute to the game. On 1/13/17, Phil Vlasak wrote: A Hero's Call, from Out of Sight Games. > An Accessible Fantasy Role Playing Game. > Under development, the premier title from Out of Sight Games, > you are a traveler thrust into a world of possibilities > when you find the city of Farhaven under attack by a mysterious enemy. > Along with a small band of allies, you must explore the surrounding > lands, discover the identity of your enigmatic foe, and save Farhaven from > certain conquest. > Do you have what it takes to answer a hero?s call? > Discover an expansive world, Venture forth from the town of Farhaven to > explore mysterious forests, goblin-infested tunnels, haunted catacombs, > and much > more. > With 17 unique maps, you'll always have new lands to explore. > Follow a turn-by-turn beacon system to locations you've already > discovered, or venture out on your own, you never know what you might find! > Build your characters, Choose from one of six different classes, each > with unique skills, and tailor your attributes for your specific style of > play. Will you use melee or ranged weapons? > Will you strike down your opponents with the power of the elements? Or > will you attack from the shadows? > Will you heal and defend with holy magic? > Or strike terror with the powers of necromancy? > Expand your party with four unique allies. > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > dynamic behaviors and dialogues affected by your choices and actions. > Some will fight alongside you, while others may have secrets to reveal. > Test your might as you explore and encounter over 70 different enemies, > from bandits and wolves to giant spiders, golems, and dragons, > you will never be lacking for foes to vanquish. > Turn-based combat provides comfort for players of all skill levels, > while positional audio puts you in the center of visceral, > action-packed >>> battles. > http://outofsightgames.com/a-heros-call/ > A Hero's Call KickStarter project. > This project will only be funded if it reaches its goal by Friday, > February 3 2017. > https://www.kickstarter.com/projects
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
does it have sound and music and stuff? if so I'll surely buy it. On 1/13/2017 9:01 PM, Christopher Bartlett wrote: I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of choices, while further on, there are more complex things you can do. The devs have also included in-game tutorial text that is quite good at teaching you the basics, while leaving plenty of scope for you to discover little tricks of your own. As I said, I've been testing this game and would likely have received a copy when all was said and done, but I am sufficiently pleased with the product, and even more with the willingness of the devs to respond to feedback, and even add new features as an experiment that I have backed this project at a significant level. On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir wrote: If you go to outofsightgames.com and look through the audio demos or look at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: That looks pretty damn impressive, actually. I watched the demo on YouTube, but I still am not sure how it controls. That is what is making me hesitate to contribute to the game. On 1/13/17, Phil Vlasak wrote: A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros- call-an-accessible-fantasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make ch
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
A question for those who have tested the game: how is movement handled in the game? Is it mouse and keyboard driven? Just keyboard driven? On 1/13/17, David Mehler wrote: > Hi, > > Is this game at the level of demo yet? > > Thanks. > Dave. > > > On 1/13/17, Christopher Bartlett wrote: >> I'm a tester for this game and have followed its development for over a >> year. Without giving away any trade secrets, I can say that the controls >> are quite intuitive, and the number of options scales with the >> advancement >> of the characters, so that at the beginning you have a manageable number >> of >> choices, while further on, there are more complex things you can do. The >> devs have also included in-game tutorial text that is quite good at >> teaching you the basics, while leaving plenty of scope for you to >> discover >> little tricks of your own. >> As I said, I've been testing this game and would likely have received a >> copy when all was said and done, but I am sufficiently pleased with the >> product, and even more with the willingness of the devs to respond to >> feedback, and even add new features as an experiment that I have backed >> this project at a significant level. >> >> >> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >> wrote: >> >>> If you go to outofsightgames.com and look through the audio demos or >>> look >>> at the channel of out of sight games on Youtube, there are demos for >>> equipment, radar, and a full quest demo. I believe they're working on >>> more >>> to post. I'd go ahead and contribute. This game's going to be huge and >>> the >>> extras for Kickstarter backers are pretty nice. Discussion over how such >>> a >>> game could be made has gone on as long as Audyssey Magazine and the >>> blind >>> gaming community has existed. Now, it's actually being created. What a >>> grand start to 2017. The devs seem very responsive to questions and a >>> bit >>> stunned by the intense interest their project has received. Even better, >>> they experienced the kind of games we all wanted to play but couldn't >>> due >>> to blindnesss before they lost their sight. This is going to be >>> stupifyingly good gaming for us. >>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >>> wrote: >>> >>> > That looks pretty damn impressive, actually. I watched the demo on >>> > >>> > YouTube, but I still am not sure how it controls. That is what is >>> > >>> > making me hesitate to contribute to the game. >>> > >>> > >>> > >>> > On 1/13/17, Phil Vlasak wrote: >>> > >>> > > A Hero's Call, from Out of Sight Games. >>> > >>> > > An Accessible Fantasy Role Playing Game. >>> > >>> > > Under development, the premier title from Out of Sight Games, >>> > >>> > > you are a traveler thrust into a world of possibilities >>> > >>> > > when you find the city of Farhaven under attack by a mysterious >>> > > enemy. >>> > >>> > > Along with a small band of allies, you must explore the surrounding >>> > lands, >>> > >>> > > discover the identity of your enigmatic foe, and save Farhaven from >>> > certain >>> > >>> > > >>> > >>> > > conquest. >>> > >>> > > Do you have what it takes to answer a hero?s call? >>> > >>> > > Discover an expansive world, Venture forth from the town of Farhaven >>> > > to >>> > >>> > > explore mysterious forests, goblin-infested tunnels, haunted >>> > > catacombs, >>> > and >>> > >>> > > >>> > >>> > > much >>> > >>> > > more. >>> > >>> > > With 17 unique maps, you'll always have new lands to explore. >>> > >>> > > Follow a turn-by-turn beacon system to locations you've already >>> > discovered, >>> > >>> > > or venture out on your own, you never know what you might find! >>> > >>> > > Build your characters, Choose from one of six different classes, >>> > > each >>> > with >>> > >>> > > unique skills, and tailor your attributes for your specific style of >>> > play. >>> > >>> > > Will you use melee or ranged weapons? >>> > >>> > > Will you strike down your opponents with the power of the elements? >>> > > Or >>> > will >>> > >>> > > >>> > >>> > > you attack from the shadows? >>> > >>> > > Will you heal and defend with holy magic? >>> > >>> > > Or strike terror with the powers of necromancy? >>> > >>> > > Expand your party with four unique allies. >>> > >>> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with >>> > dynamic >>> > >>> > > >>> > >>> > > behaviors and dialogues affected by your choices and actions. >>> > >>> > > Some will fight alongside you, while others may have secrets to >>> > > reveal. >>> > >>> > > Test your might as you explore and encounter over 70 different >>> > > enemies, >>> > >>> > > from bandits and wolves to giant spiders, golems, and dragons, >>> > >>> > > you will never be lacking for foes to vanquish. >>> > >>> > > Turn-based combat provides comfort for players of all skill levels, >>> > >>> > > while positional audio puts you in the center of visceral, >>> action-packed >>> > >>> > > battles. >>> > >>> > > http://outofsightgames.com/a-heros-cal
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Hi, Is this game at the level of demo yet? Thanks. Dave. On 1/13/17, Christopher Bartlett wrote: > I'm a tester for this game and have followed its development for over a > year. Without giving away any trade secrets, I can say that the controls > are quite intuitive, and the number of options scales with the advancement > of the characters, so that at the beginning you have a manageable number of > choices, while further on, there are more complex things you can do. The > devs have also included in-game tutorial text that is quite good at > teaching you the basics, while leaving plenty of scope for you to discover > little tricks of your own. > As I said, I've been testing this game and would likely have received a > copy when all was said and done, but I am sufficiently pleased with the > product, and even more with the willingness of the devs to respond to > feedback, and even add new features as an experiment that I have backed > this project at a significant level. > > > On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir > wrote: > >> If you go to outofsightgames.com and look through the audio demos or look >> at the channel of out of sight games on Youtube, there are demos for >> equipment, radar, and a full quest demo. I believe they're working on >> more >> to post. I'd go ahead and contribute. This game's going to be huge and >> the >> extras for Kickstarter backers are pretty nice. Discussion over how such >> a >> game could be made has gone on as long as Audyssey Magazine and the blind >> gaming community has existed. Now, it's actually being created. What a >> grand start to 2017. The devs seem very responsive to questions and a >> bit >> stunned by the intense interest their project has received. Even better, >> they experienced the kind of games we all wanted to play but couldn't due >> to blindnesss before they lost their sight. This is going to be >> stupifyingly good gaming for us. >> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >> wrote: >> >> > That looks pretty damn impressive, actually. I watched the demo on >> > >> > YouTube, but I still am not sure how it controls. That is what is >> > >> > making me hesitate to contribute to the game. >> > >> > >> > >> > On 1/13/17, Phil Vlasak wrote: >> > >> > > A Hero's Call, from Out of Sight Games. >> > >> > > An Accessible Fantasy Role Playing Game. >> > >> > > Under development, the premier title from Out of Sight Games, >> > >> > > you are a traveler thrust into a world of possibilities >> > >> > > when you find the city of Farhaven under attack by a mysterious >> > > enemy. >> > >> > > Along with a small band of allies, you must explore the surrounding >> > lands, >> > >> > > discover the identity of your enigmatic foe, and save Farhaven from >> > certain >> > >> > > >> > >> > > conquest. >> > >> > > Do you have what it takes to answer a hero?s call? >> > >> > > Discover an expansive world, Venture forth from the town of Farhaven >> > > to >> > >> > > explore mysterious forests, goblin-infested tunnels, haunted >> > > catacombs, >> > and >> > >> > > >> > >> > > much >> > >> > > more. >> > >> > > With 17 unique maps, you'll always have new lands to explore. >> > >> > > Follow a turn-by-turn beacon system to locations you've already >> > discovered, >> > >> > > or venture out on your own, you never know what you might find! >> > >> > > Build your characters, Choose from one of six different classes, each >> > with >> > >> > > unique skills, and tailor your attributes for your specific style of >> > play. >> > >> > > Will you use melee or ranged weapons? >> > >> > > Will you strike down your opponents with the power of the elements? >> > > Or >> > will >> > >> > > >> > >> > > you attack from the shadows? >> > >> > > Will you heal and defend with holy magic? >> > >> > > Or strike terror with the powers of necromancy? >> > >> > > Expand your party with four unique allies. >> > >> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with >> > dynamic >> > >> > > >> > >> > > behaviors and dialogues affected by your choices and actions. >> > >> > > Some will fight alongside you, while others may have secrets to >> > > reveal. >> > >> > > Test your might as you explore and encounter over 70 different >> > > enemies, >> > >> > > from bandits and wolves to giant spiders, golems, and dragons, >> > >> > > you will never be lacking for foes to vanquish. >> > >> > > Turn-based combat provides comfort for players of all skill levels, >> > >> > > while positional audio puts you in the center of visceral, >> action-packed >> > >> > > battles. >> > >> > > http://outofsightgames.com/a-heros-call/ >> > >> > > A Hero's Call KickStarter project. >> > >> > > This project will only be funded if it reaches its goal by Friday, >> > February >> > >> > > >> > >> > > 3 2017. >> > >> > > >> > https://www.kickstarter.com/projects/1112411595/a-heros- >> call-an-accessible-fantasy-rpg?ref=discovery >> > >> > > >> > >> > > >> > >> > > >> > >> > > --- >> >
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of choices, while further on, there are more complex things you can do. The devs have also included in-game tutorial text that is quite good at teaching you the basics, while leaving plenty of scope for you to discover little tricks of your own. As I said, I've been testing this game and would likely have received a copy when all was said and done, but I am sufficiently pleased with the product, and even more with the willingness of the devs to respond to feedback, and even add new features as an experiment that I have backed this project at a significant level. On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir wrote: > If you go to outofsightgames.com and look through the audio demos or look > at the channel of out of sight games on Youtube, there are demos for > equipment, radar, and a full quest demo. I believe they're working on more > to post. I'd go ahead and contribute. This game's going to be huge and the > extras for Kickstarter backers are pretty nice. Discussion over how such a > game could be made has gone on as long as Audyssey Magazine and the blind > gaming community has existed. Now, it's actually being created. What a > grand start to 2017. The devs seem very responsive to questions and a bit > stunned by the intense interest their project has received. Even better, > they experienced the kind of games we all wanted to play but couldn't due > to blindnesss before they lost their sight. This is going to be > stupifyingly good gaming for us. > On Fri, Jan 13, 2017 at 8:24 PM Justin Jones > wrote: > > > That looks pretty damn impressive, actually. I watched the demo on > > > > YouTube, but I still am not sure how it controls. That is what is > > > > making me hesitate to contribute to the game. > > > > > > > > On 1/13/17, Phil Vlasak wrote: > > > > > A Hero's Call, from Out of Sight Games. > > > > > An Accessible Fantasy Role Playing Game. > > > > > Under development, the premier title from Out of Sight Games, > > > > > you are a traveler thrust into a world of possibilities > > > > > when you find the city of Farhaven under attack by a mysterious enemy. > > > > > Along with a small band of allies, you must explore the surrounding > > lands, > > > > > discover the identity of your enigmatic foe, and save Farhaven from > > certain > > > > > > > > > > conquest. > > > > > Do you have what it takes to answer a hero?s call? > > > > > Discover an expansive world, Venture forth from the town of Farhaven to > > > > > explore mysterious forests, goblin-infested tunnels, haunted catacombs, > > and > > > > > > > > > > much > > > > > more. > > > > > With 17 unique maps, you'll always have new lands to explore. > > > > > Follow a turn-by-turn beacon system to locations you've already > > discovered, > > > > > or venture out on your own, you never know what you might find! > > > > > Build your characters, Choose from one of six different classes, each > > with > > > > > unique skills, and tailor your attributes for your specific style of > > play. > > > > > Will you use melee or ranged weapons? > > > > > Will you strike down your opponents with the power of the elements? Or > > will > > > > > > > > > > you attack from the shadows? > > > > > Will you heal and defend with holy magic? > > > > > Or strike terror with the powers of necromancy? > > > > > Expand your party with four unique allies. > > > > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > > dynamic > > > > > > > > > > behaviors and dialogues affected by your choices and actions. > > > > > Some will fight alongside you, while others may have secrets to reveal. > > > > > Test your might as you explore and encounter over 70 different enemies, > > > > > from bandits and wolves to giant spiders, golems, and dragons, > > > > > you will never be lacking for foes to vanquish. > > > > > Turn-based combat provides comfort for players of all skill levels, > > > > > while positional audio puts you in the center of visceral, > action-packed > > > > > battles. > > > > > http://outofsightgames.com/a-heros-call/ > > > > > A Hero's Call KickStarter project. > > > > > This project will only be funded if it reaches its goal by Friday, > > February > > > > > > > > > > 3 2017. > > > > > > > https://www.kickstarter.com/projects/1112411595/a-heros- > call-an-accessible-fantasy-rpg?ref=discovery > > > > > > > > > > > > > > > > > > > > --- > > > > > Gamers mailing list __ Gamers@audyssey.org > > > > > If you want to leave the list, send E-mail to > > > > > gamers-unsubscr...@audyssey.org. > > > > > You can make changes or update your subscription via the web, at > > > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > > > All messages are a
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
If you go to outofsightgames.com and look through the audio demos or look at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: > That looks pretty damn impressive, actually. I watched the demo on > > YouTube, but I still am not sure how it controls. That is what is > > making me hesitate to contribute to the game. > > > > On 1/13/17, Phil Vlasak wrote: > > > A Hero's Call, from Out of Sight Games. > > > An Accessible Fantasy Role Playing Game. > > > Under development, the premier title from Out of Sight Games, > > > you are a traveler thrust into a world of possibilities > > > when you find the city of Farhaven under attack by a mysterious enemy. > > > Along with a small band of allies, you must explore the surrounding > lands, > > > discover the identity of your enigmatic foe, and save Farhaven from > certain > > > > > > conquest. > > > Do you have what it takes to answer a hero?s call? > > > Discover an expansive world, Venture forth from the town of Farhaven to > > > explore mysterious forests, goblin-infested tunnels, haunted catacombs, > and > > > > > > much > > > more. > > > With 17 unique maps, you'll always have new lands to explore. > > > Follow a turn-by-turn beacon system to locations you've already > discovered, > > > or venture out on your own, you never know what you might find! > > > Build your characters, Choose from one of six different classes, each > with > > > unique skills, and tailor your attributes for your specific style of > play. > > > Will you use melee or ranged weapons? > > > Will you strike down your opponents with the power of the elements? Or > will > > > > > > you attack from the shadows? > > > Will you heal and defend with holy magic? > > > Or strike terror with the powers of necromancy? > > > Expand your party with four unique allies. > > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > dynamic > > > > > > behaviors and dialogues affected by your choices and actions. > > > Some will fight alongside you, while others may have secrets to reveal. > > > Test your might as you explore and encounter over 70 different enemies, > > > from bandits and wolves to giant spiders, golems, and dragons, > > > you will never be lacking for foes to vanquish. > > > Turn-based combat provides comfort for players of all skill levels, > > > while positional audio puts you in the center of visceral, action-packed > > > battles. > > > http://outofsightgames.com/a-heros-call/ > > > A Hero's Call KickStarter project. > > > This project will only be funded if it reaches its goal by Friday, > February > > > > > > 3 2017. > > > > https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery > > > > > > > > > > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > > gamers-unsubscr...@audyssey.org. > > > You can make changes or update your subscription via the web, at > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > All messages are archived and can be searched and read at > > > http://www.mail-archive.com/gamers@audyssey.org. > > > If you have any questions or concerns regarding the management of the > list, > > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > > -- > > Justin M. Jones, M.A. > > atreides...@gmail.com > > (254) 624-9155 > > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > -- Michael Feir Twitter: mfeir Skype: michael-feir Check out my blog at: http://www.michaelfeir.blogspot.ca Currently writing Personal Power: The iOS Edition Regular presenter on Kelly And Company Learn about iOS, audio dramas, podcasts and accessible games Thursdays at 4:15 PM Eastern Www.ami.ca/kellyc
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
That looks pretty damn impressive, actually. I watched the demo on YouTube, but I still am not sure how it controls. That is what is making me hesitate to contribute to the game. On 1/13/17, Phil Vlasak wrote: > A Hero's Call, from Out of Sight Games. > An Accessible Fantasy Role Playing Game. > Under development, the premier title from Out of Sight Games, > you are a traveler thrust into a world of possibilities > when you find the city of Farhaven under attack by a mysterious enemy. > Along with a small band of allies, you must explore the surrounding lands, > discover the identity of your enigmatic foe, and save Farhaven from certain > > conquest. > Do you have what it takes to answer a hero?s call? > Discover an expansive world, Venture forth from the town of Farhaven to > explore mysterious forests, goblin-infested tunnels, haunted catacombs, and > > much > more. > With 17 unique maps, you'll always have new lands to explore. > Follow a turn-by-turn beacon system to locations you've already discovered, > or venture out on your own, you never know what you might find! > Build your characters, Choose from one of six different classes, each with > unique skills, and tailor your attributes for your specific style of play. > Will you use melee or ranged weapons? > Will you strike down your opponents with the power of the elements? Or will > > you attack from the shadows? > Will you heal and defend with holy magic? > Or strike terror with the powers of necromancy? > Expand your party with four unique allies. > Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic > > behaviors and dialogues affected by your choices and actions. > Some will fight alongside you, while others may have secrets to reveal. > Test your might as you explore and encounter over 70 different enemies, > from bandits and wolves to giant spiders, golems, and dragons, > you will never be lacking for foes to vanquish. > Turn-based combat provides comfort for players of all skill levels, > while positional audio puts you in the center of visceral, action-packed > battles. > http://outofsightgames.com/a-heros-call/ > A Hero's Call KickStarter project. > This project will only be funded if it reaches its goal by Friday, February > > 3 2017. > https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
This looks awesome! Thanks for the info. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, January 13, 2017 7:01 PM To: Gamers Discussion list Subject: [Audyssey] A Hero's Call, an Accessible Windows game Under development. A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f antasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A Hero's Call, an Accessible Windows game Under development.
A Hero's Call, from Out of Sight Games. An Accessible Fantasy Role Playing Game. Under development, the premier title from Out of Sight Games, you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero?s call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and much more. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locations you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish. Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/ A Hero's Call KickStarter project. This project will only be funded if it reaches its goal by Friday, February 3 2017. https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.