Re: [Audyssey] A new audiogame MP3 demo
hmm 64kbps ogg is really good quality still. if you made all the sounds mono 8bit wav then you would get small and crappy sound, though 22000 is the only real lowest I'd go. At 07:28 a.m. 24/06/2009, you wrote: I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:32 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Even some of the freeware graphical games I've got installed on here, which probably have similar amounts of developer resources etc going into them are at least 100 mb. with harddrive size now being what it is I wouldn't worry too much about the game being big. One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, - say an exe file (once the thing is compiled), and then a pack containing the encripted sound files. This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one. Just another thought. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:36 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] A new audiogame MP3 demo
Hi, I have just decided that ADPCM is not my thing. It is good for sounds with mainly low frequencies, but for really splendid sounds it is useless. You can hear it crackling and hissing too much. That's one whing I didn't like about WMA as well, but I'll look into XWMA to see if it is any better. Ogg Vorbis has proven itself already in Top Speed, so that's another possibility. But as encryption is more important to me than size, I will work on that first. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2009 12:45 AM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, One of the nice features of XAudio2 is it has its own compression format, xwma, which seams to have extremely good compression. Of course, alot depends on how high a bit rate and quality you are using, but it is extremely good compression. To convert a wav file to a xwma file simply run a command line tool such as xwmaencode to convert your wav files to xwma files. For example, opening a command window and typing xwmaencode Music.wav Music.xwma would convert a PCM music track to a xwma file with a byt rate of 48000 KBPS. Since that is rather low doing xwmaencode -b 192000 Music.wav Music.xwma would create a very high quality xwma music track with better than average compression. Of course, if you would rather use something more standard like mp3 files you can use DirectShow that comes with the Windows Platform SDK or you can incorperate libvorbus support for ogg. No matter what you use though you will take a performance hit for using compressed files, and you can not apply special dsp effects to ogg, mp3, and wma files. So I'd recommend only using compressed files for large ambience and music tracks. Davy Kager wrote: I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
thanks On 23 Jun 2009, at 18:32, Davy Kager wrote: this is the starting point of the thread: http://www.mail-archive.com/gamers@audyssey.org/msg46048.html - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 6:02 PM Subject: Re: [Audyssey] A new audiogame MP3 demo what is all this about? Sorry I have been on holiday On 23 Jun 2009, at 16:36, Thomas Ward wrote: Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre- recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi. using .ogg files seems to be pretty good. With com audio, .ogg files take a little bit longer to open, probably about an 8th of a second or so. That means when you start to play an .ogg file if xAudio2 works anywhere like com audio they might be a wee little bit less responsive. Mp3 for com audio is very bad, they take about half a second to start playing. I wonder if you can somehow decompress the .ogg files before you need to play them. I know top speed uses .ogg files I think? for the menus and it doesn't have any big responsiveness problems. - Original Message - From: Davy Kager m...@davykager.nl To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 3:28 PM Subject: Re: [Audyssey] A new audiogame MP3 demo I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:32 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Even some of the freeware graphical games I've got installed on here, which probably have similar amounts of developer resources etc going into them are at least 100 mb. with harddrive size now being what it is I wouldn't worry too much about the game being big. One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, - say an exe file (once the thing is compiled), and then a pack containing the encripted sound files. This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one. Just another thought. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:36 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] A new audiogame MP3 demo
Yes, you can decompress the files before you use them just like you'd load a regular Wave-file into memory. - Original Message - From: valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2009 7:28 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi. using .ogg files seems to be pretty good. With com audio, .ogg files take a little bit longer to open, probably about an 8th of a second or so. That means when you start to play an .ogg file if xAudio2 works anywhere like com audio they might be a wee little bit less responsive. Mp3 for com audio is very bad, they take about half a second to start playing. I wonder if you can somehow decompress the .ogg files before you need to play them. I know top speed uses .ogg files I think? for the menus and it doesn't have any big responsiveness problems. - Original Message - From: Davy Kager m...@davykager.nl To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 3:28 PM Subject: Re: [Audyssey] A new audiogame MP3 demo I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:32 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Even some of the freeware graphical games I've got installed on here, which probably have similar amounts of developer resources etc going into them are at least 100 mb. with harddrive size now being what it is I wouldn't worry too much about the game being big. One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, - say an exe file (once the thing is compiled), and then a pack containing the encripted sound files. This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one. Just another thought. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:36 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
Re: [Audyssey] A new audiogame MP3 demo
Hi Shaun, Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend anything less than 128 KBPS, which is cd quality, and is still quite small in wma, ogg, xwma, etc. It is like come on guys. Most computers these days have over 100 GB of hard drive space and there is plenty of room for the games, and high speed internet use far out numbers dial up access now days. There is no need to sacrofice quality to save space or download time any more. shaun everiss wrote: hmm 64kbps ogg is really good quality still. if you made all the sounds mono 8bit wav then you would get small and crappy sound, though 22000 is the only real lowest I'd go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I totally agree. All my mp3 music files for example are in 192 kb because then I will get a decent sound. 64kbs do sound really inferior in comparison, so yes, do them at least in 128. Harddrives are a lot bigger than what they used to be, I have one that is 500 gigs on my pc and 300 on my laptop, so I am not hurting for space really. But even older ones with a bit less of capacity should not be bothered by the odd game using better output. Regards chrissy -Ursprüngliche Nachricht- Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im Auftrag von Thomas Ward Gesendet: Mittwoch, 24. Juni 2009 19:41 An: Gamers Discussion list Betreff: Re: [Audyssey] A new audiogame MP3 demo Hi Shaun, Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend anything less than 128 KBPS, which is cd quality, and is still quite small in wma, ogg, xwma, etc. It is like come on guys. Most computers these days have over 100 GB of hard drive space and there is plenty of room for the games, and high speed internet use far out numbers dial up access now days. There is no need to sacrofice quality to save space or download time any more. shaun everiss wrote: hmm 64kbps ogg is really good quality still. if you made all the sounds mono 8bit wav then you would get small and crappy sound, though 22000 is the only real lowest I'd go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
well said, well said. nothing to add though I'm a fan of modding things and seeying a compressed restricted protected pack file that I can't open makes me disappointed. personally I'm not a fan of denying access to sounds to prevent what? ok I know that people are paying for sounds but some people do a lot of cool ideas like damian protected the sounds but made a way for people to mod ace fire. not sure if streamway allows it, but anyway yeah you get the idea. ps I don't steal sounds and I made 1 mod already called lighht cars the heavy edition and I'm doing final touches on my second one. but this is off-topic so I better stop rambling! On 6/24/09, ChB chr1...@gmx.de wrote: I totally agree. All my mp3 music files for example are in 192 kb because then I will get a decent sound. 64kbs do sound really inferior in comparison, so yes, do them at least in 128. Harddrives are a lot bigger than what they used to be, I have one that is 500 gigs on my pc and 300 on my laptop, so I am not hurting for space really. But even older ones with a bit less of capacity should not be bothered by the odd game using better output. Regards chrissy -Ursprüngliche Nachricht- Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im Auftrag von Thomas Ward Gesendet: Mittwoch, 24. Juni 2009 19:41 An: Gamers Discussion list Betreff: Re: [Audyssey] A new audiogame MP3 demo Hi Shaun, Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend anything less than 128 KBPS, which is cd quality, and is still quite small in wma, ogg, xwma, etc. It is like come on guys. Most computers these days have over 100 GB of hard drive space and there is plenty of room for the games, and high speed internet use far out numbers dial up access now days. There is no need to sacrofice quality to save space or download time any more. shaun everiss wrote: hmm 64kbps ogg is really good quality still. if you made all the sounds mono 8bit wav then you would get small and crappy sound, though 22000 is the only real lowest I'd go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- peter, the one that really tries to get the pcs dos games back! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] A new audiogame MP3 demo
Yes, the source code is more important for now. Without the engine, there's not much need for nice sounds and voices. The whole game map/grid system, the fighters (friend and foe), the score system, the division in classes and ranks, the multiplayer part (probably a feature for v2.0), the sound encryption... That's just a few things that need to be written before sound comes into play. But I'm sure we'll get there, eventually! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 9:37 AM Subject: Re: [Audyssey] A new audiogame MP3 demo As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] A new audiogame MP3 demo
hmmm I can record in mp3 ogg wav I think wma but don't quote me on that and I am sure flack. At 07:37 p.m. 23/06/2009, you wrote: As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] A new audiogame MP3 demo
Hi, Smile. Talking like a true developer already. You are absolutely correct. The game needs to be written before you can worry too much about high quality sounds, music, and what sort of speech you will ship with the final product. All of those things are icing on the cake so to speak. Davy Kager wrote: Yes, the source code is more important for now. Without the engine, there's not much need for nice sounds and voices. The whole game map/grid system, the fighters (friend and foe), the score system, the division in classes and ranks, the multiplayer part (probably a feature for v2.0), the sound encryption... That's just a few things that need to be written before sound comes into play. But I'm sure we'll get there, eventually! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi, Yeah, sometimes I think supporting Sapi 5 is more trouble than it is worth. Even though the actual number of people who have problems with Sapi is relatively low it still can turn out to be a hastle. When I was still supporting Sapi in Montezuma's Revenge I got a number of bug reports, complaints, with the game. Upon further investigation quite a number of those were a result of a broken Sapi installation, and because it was a core component of my games I would do all i could to try and resolve those issues. Thing is Sapi is easy to break, and much harder to fix.In the end I personally felt it was too much hastle to worry about. Another issue was that not everyone owns or can purchase high quality Sapi voices. I sometimes got complaints that they would rather have a voice ship with the game rather than use Sapi. If I were stuck with something as terrible sounding as Microsoft Sam I couldn't blame them. There is much that could be said about having a realy cool game, but being forced to use a really aweful sounding Sapi voice. That doesn't quite match the image i want to project with my games. Smile. Davy Kager wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com
Re: [Audyssey] A new audiogame MP3 demo
Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
what is all this about? Sorry I have been on holiday On 23 Jun 2009, at 16:36, Thomas Ward wrote: Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre- recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
this is the starting point of the thread: http://www.mail-archive.com/gamers@audyssey.org/msg46048.html - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 6:02 PM Subject: Re: [Audyssey] A new audiogame MP3 demo what is all this about? Sorry I have been on holiday On 23 Jun 2009, at 16:36, Thomas Ward wrote: Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre- recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I'm also good at making menu voices. Reading out numbers and such so they sound right when they're played back by the game. I don't like to act, but for menu voices and informational and stuff like that I'm happy to contribute. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 3:37 AM Subject: Re: [Audyssey] A new audiogame MP3 demo As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] A new audiogame MP3 demo
you could use the library portable version of ESpeak in a pinch. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 10:29 AM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi, Yeah, sometimes I think supporting Sapi 5 is more trouble than it is worth. Even though the actual number of people who have problems with Sapi is relatively low it still can turn out to be a hastle. When I was still supporting Sapi in Montezuma's Revenge I got a number of bug reports, complaints, with the game. Upon further investigation quite a number of those were a result of a broken Sapi installation, and because it was a core component of my games I would do all i could to try and resolve those issues. Thing is Sapi is easy to break, and much harder to fix.In the end I personally felt it was too much hastle to worry about. Another issue was that not everyone owns or can purchase high quality Sapi voices. I sometimes got complaints that they would rather have a voice ship with the game rather than use Sapi. If I were stuck with something as terrible sounding as Microsoft Sam I couldn't blame them. There is much that could be said about having a realy cool game, but being forced to use a really aweful sounding Sapi voice. That doesn't quite match the image i want to project with my games. Smile. Davy Kager wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] A new audiogame MP3 demo
Even some of the freeware graphical games I've got installed on here, which probably have similar amounts of developer resources etc going into them are at least 100 mb. with harddrive size now being what it is I wouldn't worry too much about the game being big. One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, - say an exe file (once the thing is compiled), and then a pack containing the encripted sound files. This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one. Just another thought. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:36 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:32 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Even some of the freeware graphical games I've got installed on here, which probably have similar amounts of developer resources etc going into them are at least 100 mb. with harddrive size now being what it is I wouldn't worry too much about the game being big. One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, - say an exe file (once the thing is compiled), and then a pack containing the encripted sound files. This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one. Just another thought. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:36 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi Davy, One of the nice features of XAudio2 is it has its own compression format, xwma, which seams to have extremely good compression. Of course, alot depends on how high a bit rate and quality you are using, but it is extremely good compression. To convert a wav file to a xwma file simply run a command line tool such as xwmaencode to convert your wav files to xwma files. For example, opening a command window and typing xwmaencode Music.wav Music.xwma would convert a PCM music track to a xwma file with a byt rate of 48000 KBPS. Since that is rather low doing xwmaencode -b 192000 Music.wav Music.xwma would create a very high quality xwma music track with better than average compression. Of course, if you would rather use something more standard like mp3 files you can use DirectShow that comes with the Windows Platform SDK or you can incorperate libvorbus support for ogg. No matter what you use though you will take a performance hit for using compressed files, and you can not apply special dsp effects to ogg, mp3, and wma files. So I'd recommend only using compressed files for large ambience and music tracks. Davy Kager wrote: I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi Davy, It is late here, but I just wanted to drop you a quick e-mail saying that I think you are off to a great start. Your menu design is brilliant, sounds extremely user friendly, and the music you have for the audio demo sounds impressive as well. As a fellow game developer I just want to give you a big pat on the back, thumbs up, etc. In other words, good job. As for your English don't worry about it. I think you handled the language very well. I've heard much worse from fellow Americans, some of them in college, that didn't do as well as you did in your demo. If it makes you feel better there are some areas in America where poor English grammar is quite common. Some people grow up in racial or regional areas that have a slang that horrifies English teachers all over the world. Grin. For example, my grandma was born in the south, raised in the south, and said a lot of words phonetically and grammatically wrong. Instead of saying she was going to wash the close she'd say she had to worsh her close. Instead of calling a creek a creak she'd call it a crick. Instead of calling a fish a fish she'd call it a feesh. You get the idea. My grandma wasn't stupid by any means, actually was quite smart, but she just grew up around people who talked that way, and ended up saying words in a way that was phonetically and grammatically wrong. Sometimes I didn't know to laugh at it or try and correct her. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hey, Tom: It's nearly 10 in the mornin' here. Concerning breakfast, gotta question fer yuh. Jeet yet? (grin) Hmm. How about the little introduction to the wild west table of pinball Xtreme, although I guess that's more of a twang than a way of pronunciation, huh? --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 21, 2009 11:35 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, It is late here, but I just wanted to drop you a quick e-mail saying that I think you are off to a great start. Your menu design is brilliant, sounds extremely user friendly, and the music you have for the audio demo sounds impressive as well. As a fellow game developer I just want to give you a big pat on the back, thumbs up, etc. In other words, good job. As for your English don't worry about it. I think you handled the language very well. I've heard much worse from fellow Americans, some of them in college, that didn't do as well as you did in your demo. If it makes you feel better there are some areas in America where poor English grammar is quite common. Some people grow up in racial or regional areas that have a slang that horrifies English teachers all over the world. Grin. For example, my grandma was born in the south, raised in the south, and said a lot of words phonetically and grammatically wrong. Instead of saying she was going to wash the close she'd say she had to worsh her close. Instead of calling a creek a creak she'd call it a crick. Instead of calling a fish a fish she'd call it a feesh. You get the idea. My grandma wasn't stupid by any means, actually was quite smart, but she just grew up around people who talked that way, and ended up saying words in a way that was phonetically and grammatically wrong. Sometimes I didn't know to laugh at it or try and correct her. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi Charles, Grin. Now, that brings back fond memories from my childhood. As it happens it is afternoon when I am grabbing this post so I have eaten a couple of times today. Although I haven't had any bacon and grits today. Smile. Charles Rivard wrote: Hey, Tom: It's nearly 10 in the mornin' here. Concerning breakfast, gotta question fer yuh. Jeet yet? (grin) Hmm. How about the little introduction to the wild west table of pinball Xtreme, although I guess that's more of a twang than a way of pronunciation, huh? --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
And don't think you have a monopoly on weerd accents across the pond! I've been living in the Durham/newcastle area for 7 years now, and the local accent here is almost incomprehensible to the uninnitiate. For at least the first year I was up here, I never realized the river which flows through newcastle is the tine, not the tane I also was very confused whenever someone told me to wack into toon rather than walk into town. The only lucky thing is that probably through a combination of singing, stage performing, and associating with lots of students and professors, my own accent has just got more and more sterriotypically queens English to the point where everyone assumes I'm upper class! Which is jolly strange what? Lol! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I've always wondered why what? is used at the end of sentences, when a question is not being asked. --- Shepherds are the best beasts. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 4:27 PM Subject: Re: [Audyssey] A new audiogame MP3 demo And don't think you have a monopoly on weerd accents across the pond! I've been living in the Durham/newcastle area for 7 years now, and the local accent here is almost incomprehensible to the uninnitiate. For at least the first year I was up here, I never realized the river which flows through newcastle is the tine, not the tane I also was very confused whenever someone told me to wack into toon rather than walk into town. The only lucky thing is that probably through a combination of singing, stage performing, and associating with lots of students and professors, my own accent has just got more and more sterriotypically queens English to the point where everyone assumes I'm upper class! Which is jolly strange what? Lol! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Actually it isn't, that's just one of those odd English sterriotypes. I have however encountered a few people who do use the word jolly eg jolly good occasionally in speech, so that one does at least exist. I'm always amazed in Us films how often English characters sound like sterriotypical second world war airforce pilots, - constantly saying things like criky! and having the word bloody every other sylable. Witness the British in independence day for an example of this. Then again, I suppose all countries have their sterriotypes. Beware the Grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:41 AM Subject: Re: [Audyssey] A new audiogame MP3 demo I've always wondered why what? is used at the end of sentences, when a question is not being asked. --- Shepherds are the best beasts. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 4:27 PM Subject: Re: [Audyssey] A new audiogame MP3 demo And don't think you have a monopoly on weerd accents across the pond! I've been living in the Durham/newcastle area for 7 years now, and the local accent here is almost incomprehensible to the uninnitiate. For at least the first year I was up here, I never realized the river which flows through newcastle is the tine, not the tane I also was very confused whenever someone told me to wack into toon rather than walk into town. The only lucky thing is that probably through a combination of singing, stage performing, and associating with lots of students and professors, my own accent has just got more and more sterriotypically queens English to the point where everyone assumes I'm upper class! Which is jolly strange what? Lol! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A new audiogame MP3 demo
Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
hi davy, I would like to help with testing and sound designing if you want. contact me off-list if you're interested, o btw it really was a dream for me, smiles. On 6/21/09, Davy Kager m...@davykager.nl wrote: Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- peter, the one that really tries to get the pcs dos games back! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. On Jun 21, 2009, at 7:44 AM, piotr machacz wrote: hi davy, I would like to help with testing and sound designing if you want. contact me off-list if you're interested, o btw it really was a dream for me, smiles. On 6/21/09, Davy Kager m...@davykager.nl wrote: Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- peter, the one that really tries to get the pcs dos games back! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Are you going to have mouse support for the game? I think it is a much better experience if one can play the game using mouse support. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Sunday, June 21, 2009 4:23 AM To: Gamers Discussion list Subject: [Audyssey] A new audiogame MP3 demo Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
hmmm. the project idea sounds good. the menu system is a good menu system. I may be able to help with voiceovers etc for this. I don't have a full suite of apps and editers but I have enough for simple stuff, my system is the stock laptop crappy system but it should be able to record voices, I have done some before. check I think www.rsgames.co.nr, get shoot da me. if you are interested email me offlist and I'll send you a zip with the voices I pulled for this project, these were generic voice for a guard but that should give you an idea. At 11:22 p.m. 21/06/2009, you wrote: Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
it would also be something I'd like to get my teeth intol. At 02:47 a.m. 22/06/2009, you wrote: I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. On Jun 21, 2009, at 7:44 AM, piotr machacz wrote: hi davy, I would like to help with testing and sound designing if you want. contact me off-list if you're interested, o btw it really was a dream for me, smiles. On 6/21/09, Davy Kager m...@davykager.nl wrote: Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- peter, the one that really tries to get the pcs dos games back! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] A new audiogame MP3 demo
not bad for what you got, and take your time to do what you want with the game. this type of game would be great to play, and is a long time in coming. And just to let you know, Your English isn't that bad. i have heard worse by those speaking it as a second language for a long time. So give us some updates now and then, and we all await the release of this game in the works. At 07:22 AM 6/21/2009, you wrote: Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Verizon FIOS support tech Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I would also be happy to do sound editing and sthings of that nature for this and any other game under development. I use GoldWave on an EMachines computer with a 260 gig hard drive and one gig of ram. I also do my own production work. Let me know if I can be of any help. Shannon - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 21, 2009 3:09 PM Subject: Re: [Audyssey] A new audiogame MP3 demo hmmm. the project idea sounds good. the menu system is a good menu system. I may be able to help with voiceovers etc for this. I don't have a full suite of apps and editers but I have enough for simple stuff, my system is the stock laptop crappy system but it should be able to record voices, I have done some before. check I think www.rsgames.co.nr, get shoot da me. if you are interested email me offlist and I'll send you a zip with the voices I pulled for this project, these were generic voice for a guard but that should give you an idea. At 11:22 p.m. 21/06/2009, you wrote: Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.83/2191 - Release Date: 06/21/09 05:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription
Re: [Audyssey] A new audiogame MP3 demo
well I have audacity fully loaded and a version of studio recorder. At 08:27 a.m. 22/06/2009, you wrote: I would also be happy to do sound editing and sthings of that nature for this and any other game under development. I use GoldWave on an EMachines computer with a 260 gig hard drive and one gig of ram. I also do my own production work. Let me know if I can be of any help. Shannon - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 21, 2009 3:09 PM Subject: Re: [Audyssey] A new audiogame MP3 demo hmmm. the project idea sounds good. the menu system is a good menu system. I may be able to help with voiceovers etc for this. I don't have a full suite of apps and editers but I have enough for simple stuff, my system is the stock laptop crappy system but it should be able to record voices, I have done some before. check I think www.rsgames.co.nr, get shoot da me. if you are interested email me offlist and I'll send you a zip with the voices I pulled for this project, these were generic voice for a guard but that should give you an idea. At 11:22 p.m. 21/06/2009, you wrote: Note: Every single word below this line is commercial talk which can be disregarded. The real message of this message, is that I would like some feedback on my new accessible game release. But for the fun of it still, here's the more commercial way... Hello gamers, As those of you following the Audiogames.net forum may know, there is a new audiogame in development. This game has been in development for over a month now under the codename Excalibur. And the first result from this development is an MP3 demo of the menu system, just to rise some excitement. *smiles* So what is this Excalibur thing anyway? Well, to put it as basic as I can: Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a spacefighter? Ever wanted to face a one-on-one battle with your opponent, either using AI or via multiplayer? What, ever wanted to stand up against a whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now it's time to get it! Project Excalibur is a new audiogame that is planned for beta release in December 2009. The game is based on CrystalSpire, the game engine that was written only to serve the needs of this exciting new title. CrystalSpire uses XAudio2 for the latest and greatest audio performance, is optimized to run on older and slower machines, and has numerous other features that will ensure a great experience. The project's current status is not too exciting though --- the menu system has just been completed. There will probably be some minor enhancements, and of course some vast extensions, but the basic system is up and ready to go. And because you still don't know much about the real thing after reading this plain text message, I decided to put an MP3 demo online so that you can hear what has been built so far. For more information regarding the story and proposed details of the game, refer to the following topics in the Audiogames.net forum: - A new game to shake the stars: Project Excalibur - http://forum.audiogames.net/viewtopic.php?id=3048 - The Flight Commander trailer - http://forum.audiogames.net/viewtopic.php?id=2935 The MP3 demo file can be found here: http://www.davykager.nl/uploads/excalibur_demo_a1.mp3 Please have a listen and be sure to send me suggestions, ideas, remarks, complaints, requests or any other type of feedback if you like. Also, don't hesitate to ask for further information, or to add to the game's storyline. Sincerely, Davy Kager - Project Excalibur / CrystalSpire Main Developer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.83/2191 - Release Date: 06/21/09 05:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave