Re: [Audyssey] STFC sad news.

2006-09-16 Thread Don Voyles
Hi Tom!

Don't you have a de compiler that will undo the stfc game so you can
retrieve your code?  That is not to say even if you can I think the real
time game is the best idea.

Regards!







- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Dave [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Thursday, September 14, 2006 1:40 AM
Subject: Re: [Audyssey] STFC sad news.


 Hi Dave,
 All I can say the only good thing about this is that STFC will need to
 be totally written from scratch. That can be good, as many have said, as
 the game will likely come out better than before.


 Dave wrote:
  Hi,
  I've had some bad days, and i'm not a programmer, but any way you
cut it
  nuking 80%+ of your code is a major downer. I've lost data in hard disk
  crashes, but that was hardware, i think this in a way would be worse. If
  you've got cash i'd recommend a USB thumb drive for all your computers,
  they're relatively cheap these days and going down fast in price.
They're
  also reliable as heck, i accidentally put one through a wash and a dry
and i
  am happy to say that after i got over almost having a heart attack it
was
  the cleanest but still totally operable USB thumb drive. If and maybe a
  supplement to a USB thumb drive, would be a version control system for
  source code, subversion, and i think if your using the ms .net suite of
  compilation tools they have a plugin for svn, that way you could branch
off
  a development branch from your main branch.
  You have my sympathies.
  Dave.
 


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Re: [Audyssey] STFC sad news.

2006-09-16 Thread Thomas Ward
Hi Don,
Well, yeah it is possible to decompile the exe file back to readable 
code, but readable is all it will be. It won't likely come out clean and 
understandable, and I probably wouldn't be compelled to work with the 
code even after it was recovered in such a fassion. Allot of time would 
be spent on adding comments, formatting, etc trying to get the code back 
to the original code that it would defeat just rewriting it.
Smile.

Don Voyles wrote:
 Hi Tom!

 Don't you have a de compiler that will undo the stfc game so you can
 retrieve your code?  That is not to say even if you can I think the real
 time game is the best idea.

 Regards!
   


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Re: [Audyssey] STFC sad news.

2006-09-16 Thread Don Voyles
Hi Tom!

Oh, that is to bad, but I like the idea of a real time game.

Blessings!




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 16, 2006 6:14 PM
Subject: Re: [Audyssey] STFC sad news.


 Hi Don,
 Well, yeah it is possible to decompile the exe file back to readable
 code, but readable is all it will be. It won't likely come out clean and
 understandable, and I probably wouldn't be compelled to work with the
 code even after it was recovered in such a fassion. Allot of time would
 be spent on adding comments, formatting, etc trying to get the code back
 to the original code that it would defeat just rewriting it.
 Smile.

 Don Voyles wrote:
  Hi Tom!
 
  Don't you have a de compiler that will undo the stfc game so you can
  retrieve your code?  That is not to say even if you can I think the real
  time game is the best idea.
 
  Regards!
 


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Re: [Audyssey] STFC sad news.

2006-09-14 Thread Thomas Ward
Hi Dave,
All I can say the only good thing about this is that STFC will need to 
be totally written from scratch. That can be good, as many have said, as 
the game will likely come out better than before.


Dave wrote:
 Hi,
 I've had some bad days, and i'm not a programmer, but any way you cut it 
 nuking 80%+ of your code is a major downer. I've lost data in hard disk 
 crashes, but that was hardware, i think this in a way would be worse. If 
 you've got cash i'd recommend a USB thumb drive for all your computers, 
 they're relatively cheap these days and going down fast in price. They're 
 also reliable as heck, i accidentally put one through a wash and a dry and i 
 am happy to say that after i got over almost having a heart attack it was 
 the cleanest but still totally operable USB thumb drive. If and maybe a 
 supplement to a USB thumb drive, would be a version control system for 
 source code, subversion, and i think if your using the ms .net suite of 
 compilation tools they have a plugin for svn, that way you could branch off 
 a development branch from your main branch.
 You have my sympathies.
 Dave.
   


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Re: [Audyssey] STFC sad news.

2006-09-14 Thread david
Ha! Maybe this was meant to happen so you could have an understanding of 
sorts and start all over.
- Original Message - 
From: Dave [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 7:58 PM
Subject: Re: [Audyssey] STFC sad news.


 Hi,
I've had some bad days, and i'm not a programmer, but any way you cut 
 it
 nuking 80%+ of your code is a major downer. I've lost data in hard disk
 crashes, but that was hardware, i think this in a way would be worse. If
 you've got cash i'd recommend a USB thumb drive for all your computers,
 they're relatively cheap these days and going down fast in price. They're
 also reliable as heck, i accidentally put one through a wash and a dry and 
 i
 am happy to say that after i got over almost having a heart attack it was
 the cleanest but still totally operable USB thumb drive. If and maybe a
 supplement to a USB thumb drive, would be a version control system for
 source code, subversion, and i think if your using the ms .net suite of
 compilation tools they have a plugin for svn, that way you could branch 
 off
 a development branch from your main branch.
You have my sympathies.
 Dave.

 - Original Message - 
 From: Gary Whittington [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 8:48 PM
 Subject: Re: [Audyssey] STFC sad news.


 Have your computer schedule to backup for you.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 4:48 PM
 Subject: Re: [Audyssey] STFC sad news.


 Hi Jim,
 Yeah, I always save early and save often, but unfortunately I am bad
 about backing up my data on a regular basis. This lesson should remind
 me the price to pay for failing to backup often.


 Jim Kitchen wrote:
 Hi Thomas,

 I know that this won't make you feel any better, but I did the same
 thing
 like 25 years ago when working on the first version of Star Mule.  I 
 had
 drawn a beautiful picture of the Star Ship Enterprise.  It had running
 lights, blinking lights etc.  I then accidently saved the code of the
 game with the name of the picture file.  Had no back up, so the picture
 was gone.  It had taken me a very long time to draw it so nice with the
 graphics way back then.  Losing it made me so upset that I never did
 redraw the thing.  The only thing that I did do was to learn to save
 often, early and make back ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

  Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-14 Thread Ron Schamerhorn
Hi Tom

  I've been just catching up on emails and wanted to say I can only imagine 
the way you are feeling.  Taking  a break from STFC for awhile might be a 
good idea.

Ron
Audyssey Editor

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 13, 2006 5:52 AM
Subject: [Audyssey] STFC sad news.


Hello gamers,Hello gamers,
It is my deepest regret at this moment to announce some very sad and
unhappy news about STFC which will put development of that title back by
countless months. Even worse I know I am to blame for that setback do to
my foolish complacency, and lack of backing up the code as often as I
should have. For that mistake I am paying a huge price. So here is what
happened.
As you know in July I split STFC in to branches. I have the original
source for 1.0 beta which is thankfully backed up to my USB backup
drive, and then I was working on a STFC 2.0 with all the features I have
announced in previous posts with dynamic menus, better sensors, updated
enemy AI, etc...
Anyway, I had taken my USB drive off my desktop to backup some stuff
from my laptop, and never got around to hooking it up to my desktop
computer. Since all the work on STFC 2.0 was being done on the desktop
there was only one single copy of the source code. Well, while working
on STFC 2.0 I was updating the Main.cs file when I discovered somehow
when deleting some code I had deleted most of the file, and at some
point had saved the file not knowing most of it's contents was deleted.
As a result all of the enemy AI, dynamic menus, etc is gone. The code is
simply destroyed, and there is no way to recover it. I can't even guess
as to how long it will take to rewrite all that. No less than three
months damage.
Needless to say I am extremely upset from this crisis and now I can
garentee that USB drive will be connected to my desktop almost
perminitly from now on to backup every single update daily in hopes of
preventing a similar crisis. However, you know as I know that will not
solve the immediate issue. I have to decide where to go from here. All I
can think of is make some miner patches for the STFC 1.0 beta, and
forget about all the dynamic menus and stuff for now. I can not bring
myself to rewrite all that stuff right now. It would be to stressful on
me emotionally to try and recreate two or three months of code again if
not more since it will all be from scratch this time. In fact, at this
moment I am so stressed I would rather drop STFC completely for months
until I can feel ready to take on that project. To say I feel miserable
is the understatement of the century.
I'll probably work on something else such as Montezuma's Revenge since
that at least won't be as stressful to work on.

Howling like a wounded Klingon:
Thomas Ward



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Re: [Audyssey] STFC sad news.

2006-09-14 Thread Thomas Ward
Hi David,
Ahem I know I certainly didn't plan to smoke 80% of the STFC code, 
but the fact that I did now leaves us with all new possabilities for 
something else.

david wrote:
 Ha! Maybe this was meant to happen so you could have an understanding of 
 sorts and start all over.
   


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[Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hello gamers,Hello gamers,
It is my deepest regret at this moment to announce some very sad and 
unhappy news about STFC which will put development of that title back by 
countless months. Even worse I know I am to blame for that setback do to 
my foolish complacency, and lack of backing up the code as often as I 
should have. For that mistake I am paying a huge price. So here is what 
happened.
As you know in July I split STFC in to branches. I have the original 
source for 1.0 beta which is thankfully backed up to my USB backup 
drive, and then I was working on a STFC 2.0 with all the features I have 
announced in previous posts with dynamic menus, better sensors, updated 
enemy AI, etc...
Anyway, I had taken my USB drive off my desktop to backup some stuff 
from my laptop, and never got around to hooking it up to my desktop 
computer. Since all the work on STFC 2.0 was being done on the desktop 
there was only one single copy of the source code. Well, while working 
on STFC 2.0 I was updating the Main.cs file when I discovered somehow 
when deleting some code I had deleted most of the file, and at some 
point had saved the file not knowing most of it's contents was deleted. 
As a result all of the enemy AI, dynamic menus, etc is gone. The code is 
simply destroyed, and there is no way to recover it. I can't even guess 
as to how long it will take to rewrite all that. No less than three 
months damage.
Needless to say I am extremely upset from this crisis and now I can  
garentee that USB drive will be connected to my desktop almost 
perminitly from now on to backup every single update daily in hopes of 
preventing a similar crisis. However, you know as I know that will not 
solve the immediate issue. I have to decide where to go from here. All I 
can think of is make some miner patches for the STFC 1.0 beta, and 
forget about all the dynamic menus and stuff for now. I can not bring 
myself to rewrite all that stuff right now. It would be to stressful on 
me emotionally to try and recreate two or three months of code again if 
not more since it will all be from scratch this time. In fact, at this 
moment I am so stressed I would rather drop STFC completely for months 
until I can feel ready to take on that project. To say I feel miserable 
is the understatement of the century.
I'll probably work on something else such as Montezuma's Revenge since 
that at least won't be as stressful to work on.

Howling like a wounded Klingon:
Thomas Ward

 

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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Liam Erven
Oh man.  The number of times I've done that to code.  I can't even count
anymore.
 

-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, September 13, 2006 4:53 AM
To: gamers@audyssey.org
Subject: [Audyssey] STFC sad news.

Hello gamers,Hello gamers,
It is my deepest regret at this moment to announce some very sad and unhappy
news about STFC which will put development of that title back by countless
months. Even worse I know I am to blame for that setback do to my foolish
complacency, and lack of backing up the code as often as I should have. For
that mistake I am paying a huge price. So here is what happened.
As you know in July I split STFC in to branches. I have the original source
for 1.0 beta which is thankfully backed up to my USB backup drive, and then
I was working on a STFC 2.0 with all the features I have announced in
previous posts with dynamic menus, better sensors, updated enemy AI, etc...
Anyway, I had taken my USB drive off my desktop to backup some stuff from my
laptop, and never got around to hooking it up to my desktop computer. Since
all the work on STFC 2.0 was being done on the desktop there was only one
single copy of the source code. Well, while working on STFC 2.0 I was
updating the Main.cs file when I discovered somehow when deleting some code
I had deleted most of the file, and at some point had saved the file not
knowing most of it's contents was deleted. 
As a result all of the enemy AI, dynamic menus, etc is gone. The code is
simply destroyed, and there is no way to recover it. I can't even guess as
to how long it will take to rewrite all that. No less than three months
damage.
Needless to say I am extremely upset from this crisis and now I can garentee
that USB drive will be connected to my desktop almost perminitly from now on
to backup every single update daily in hopes of preventing a similar crisis.
However, you know as I know that will not solve the immediate issue. I have
to decide where to go from here. All I can think of is make some miner
patches for the STFC 1.0 beta, and forget about all the dynamic menus and
stuff for now. I can not bring myself to rewrite all that stuff right now.
It would be to stressful on me emotionally to try and recreate two or three
months of code again if not more since it will all be from scratch this
time. In fact, at this moment I am so stressed I would rather drop STFC
completely for months until I can feel ready to take on that project. To say
I feel miserable is the understatement of the century.
I'll probably work on something else such as Montezuma's Revenge since that
at least won't be as stressful to work on.

Howling like a wounded Klingon:
Thomas Ward

 

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__ NOD32 1.1659 (20060713) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Jim Kitchen
Hi Thomas,

I know that this won't make you feel any better, but I did the same thing like 
25 years ago when working on the first version of Star Mule.  I had drawn a 
beautiful picture of the Star Ship Enterprise.  It had running lights, blinking 
lights etc.  I then accidently saved the code of the game with the name of the 
picture file.  Had no back up, so the picture was gone.  It had taken me a very 
long time to draw it so nice with the graphics way back then.  Losing it made 
me so upset that I never did redraw the thing.  The only thing that I did do 
was to learn to save often, early and make back ups.

I am very sorry to hear that you lost all of that very hard work.

BFN

 Jim

Out of my mind. Back in five minutes.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Neo
Hi,
I can perfectly understand your feelings. It would be really dumb to want 
you to rewrite it right now. I would also guess to continue work on Monty or 
whatever else and get back to STFC once you feel like it. So don't worry 
about the loss right now and live on. :-)
Take care,
Lukas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 13, 2006 11:52 AM
Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 __ Informace od NOD32 1.1454 (20060321) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz

 


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread gerry leary
I don't write often, but my sympathy goes out to you.  Take a vacation.  I 
recently lost a hard drive with everything on it.  No backup.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 13, 2006 3:52 AM
Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 any subscription changes via the web.


 __ NOD32 1.1753 (20060912) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Yohandy
I'm sorry too man. Don't beat yourself up too badly. heh.
I suggest you work on Monti for a bit, then continue on with this game once 
you feel better. I've done the same thing with school work. not pleasant at 
all.


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Wednesday, September 13, 2006 6:12 AM
Subject: Re: [Audyssey] STFC sad news.


 Hi Thomas,

 I know that this won't make you feel any better, but I did the same thing 
 like 25 years ago when working on the first version of Star Mule.  I had 
 drawn a beautiful picture of the Star Ship Enterprise.  It had running 
 lights, blinking lights etc.  I then accidently saved the code of the game 
 with the name of the picture file.  Had no back up, so the picture was 
 gone.  It had taken me a very long time to draw it so nice with the 
 graphics way back then.  Losing it made me so upset that I never did 
 redraw the thing.  The only thing that I did do was to learn to save 
 often, early and make back ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

 Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Ian McNamara
hi tom i would take a rest from it if i was you and then think about what 
you want to do
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 2:17 PM
Subject: Re: [Audyssey] STFC sad news.


 This is, indeed, very sad news.  Anyone who has lost major work knows the
 feelings you currently have.  What I really want to say, mostly comprised 
 of
 4-letter words, which you have probably already said many times, is 
 totally
 against list guidelines!!  I'd say to take a break, work on something else
 if, and only if, you are in the mood, and not to make a hasty decision on
 what to do from here.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 2:52 AM
 Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Gary Whittington
Well, I know when I have to redo things, I find I improve upon things.  So, 
don't feel so bad.  Just it in stride, I always count it a blessing.  Sure 
its a set back, but now you have the chance to even make it better.

I find myself having to rerecord in my voice forum for my NFL Pool and I 
curse myself, but I end up improve upon my recording.

You think Captain Kirk would just quit and cut and run.

I wouldn't.  With what you did still fresh in your mind it be much easier to 
reproduce then later.  With your work still in your head, your created 
juices can now flow better and may indeed add new things.

Bad new, no a blessing, my friend, besides its a reminder to all us to 
backup our work and whatever we find important to us.

Best wishes
Crash
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 7:17 AM
Subject: Re: [Audyssey] STFC sad news.


 This is, indeed, very sad news.  Anyone who has lost major work knows the
 feelings you currently have.  What I really want to say, mostly comprised 
 of
 4-letter words, which you have probably already said many times, is 
 totally
 against list guidelines!!  I'd say to take a break, work on something else
 if, and only if, you are in the mood, and not to make a hasty decision on
 what to do from here.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 2:52 AM
 Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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 Gamers mailing list .. Gamers@audyssey.org
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Richard Bennett
Hey Thomas, I am sorry, so sorry to hear that happened to you. I can only 
imagine how much work was lost. When something similar happened to me with 
my floppy drive at school, my floppy disk somehow getting near a magnet and 
thus it getting wiped out, luckily I only lost a single chapter's work. I 
know I was stressed out over that, but I am sure we are all behind you and 
back your decision 100% in whatever decision you decide to make on STFC. 
Hope you are doing better today my friend.
BEAN 


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Phil,
So true. I know my skills have vastly improved the past three or four 
years, and the STFC I could write now would blow away anything previous 
seen just do to the fact I have learned allot over that time. Problem is 
the 2.0 was going to have many core portions rewritten from scratch and 
some of the code got nuked was rewritten code.
In the end you might be write that I might be better off to start with a 
totally new blank project and start from scratch. Sure A real pain in 
the backside, but the end product would be much better than before.


Phil Vlasak wrote:
 Hi Tom,
 I sympathize with your grief.
 When PCS Games was just getting started in 1996 Carl was working on an audio 
 sounds version of his Any Night Football.
 After working on it for weeks his hard drive crashed and he lost all the 
 work.
 He decided to shelve the project and work on other things. About two years 
 later he started working on the game again, and even did two teams to try it 
 out.
 Unfortunately getting the two teams stats scanned correctly took us a month 
 so we realized that devoting two years on one game was not economically 
 reasonable.
 But his code was much better after having worked on about ten games 
 in-between.
 Ever since that I always back up my work every week and I check the back up 
 file on my second hard drive to make sure it exists.
 Sincerely,
 Phil
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Gary,
What you say makes sense. Now, that I have to basicly start over from 
scratch there is lots of room for improvement and might as well redo the 
entire game and that way the final product will be better than ever.
What allot people don't know is STFC 1.0 beta still has allot of old 
code, mistakes, from when I was just learning C#.NET. Now, that I have 
become much better and skilled at it the next version if rewritten from 
total scratch would actually wind up being a easier to maintain, feature 
ritch, and stable release from the get-go.

Gary Whittington wrote:
 Well, I know when I have to redo things, I find I improve upon things.  So, 
 don't feel so bad.  Just it in stride, I always count it a blessing.  Sure 
 its a set back, but now you have the chance to even make it better.

 I find myself having to rerecord in my voice forum for my NFL Pool and I 
 curse myself, but I end up improve upon my recording.

 You think Captain Kirk would just quit and cut and run.

 I wouldn't.  With what you did still fresh in your mind it be much easier to 
 reproduce then later.  With your work still in your head, your created 
 juices can now flow better and may indeed add new things.

 Bad new, no a blessing, my friend, besides its a reminder to all us to 
 backup our work and whatever we find important to us.

 Best wishes
 Crash
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Ian,
Thanks. Actually I may take the rest of the week off of programming 
completely and start in fresh next week or so. I'll be able to think 
clearer about it once I get over the emotional shock of having just 
nuked several months code in a blink of an eye.
Although, I am a bit of a workoholic, and in the end my desire to get 
something working again may overwelm me.


Ian McNamara wrote:
 hi tom i would take a rest from it if i was you and then think about what 
 you want to do
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Charles,
Indeed this is a time for those four letter colorful metaphors we can't 
mention on list, but oddly enough I was to shocked to utter any when I 
made the discovery. My first reaction was stunned silence, and then 
disbelief. It was only minutes afterwards when reality set in I uttered 
several in a row.


Charles Rivard wrote:
 This is, indeed, very sad news.  Anyone who has lost major work knows the 
 feelings you currently have.  What I really want to say, mostly comprised of 
 4-letter words, which you have probably already said many times, is totally 
 against list guidelines!!  I'd say to take a break, work on something else 
 if, and only if, you are in the mood, and not to make a hasty decision on 
 what to do from here.
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Liam,
As I recall at one point I believe you mentioned something similar 
happened to SL where you had to rewrite SL?
At any rate having it happen once is bad enough. I'd hate the thought of 
doing it more than once.
Honestly, I don't even know how on Earth I deleted 80%% of the Main 
class without noticing. I saved was ready to move on to my next function 
to upgrade and wam I noticed most of the file was missing and since I 
just saved I knew it was vaperised. Three or four months of upgrades 
down the toilet.

Liam Erven wrote:
 Oh man.  The number of times I've done that to code.  I can't even count
 anymore.
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Lukas,
For the moment I have been putting my work in to Montezuma's Revenge 
today. I was hoping to deal with my misery by looking at one of my 
projects that is for the moment posative. Although, the core engine 
updates required for MR is a bit complicated since one of the problems I 
want to solve in this upgrade is that problem with hearing sounds 
through walls and give a more perfect 3D audio environment.
Maybe in a week or two I'll start over from scratch with STFC, but I am 
giving it a break for the moment.



Neo wrote:
 Hi,
 I can perfectly understand your feelings. It would be really dumb to want 
 you to rewrite it right now. I would also guess to continue work on Monty or 
 whatever else and get back to STFC once you feel like it. So don't worry 
 about the loss right now and live on. :-)
 Take care,
 Lukas
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Jim,
Yeah, I always save early and save often, but unfortunately I am bad 
about backing up my data on a regular basis. This lesson should remind 
me the price to pay for failing to backup often.


Jim Kitchen wrote:
 Hi Thomas,

 I know that this won't make you feel any better, but I did the same thing 
 like 25 years ago when working on the first version of Star Mule.  I had 
 drawn a beautiful picture of the Star Ship Enterprise.  It had running 
 lights, blinking lights etc.  I then accidently saved the code of the game 
 with the name of the picture file.  Had no back up, so the picture was gone.  
 It had taken me a very long time to draw it so nice with the graphics way 
 back then.  Losing it made me so upset that I never did redraw the thing.  
 The only thing that I did do was to learn to save often, early and make back 
 ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

  Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Gary Whittington
Have your computer schedule to backup for you.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 4:48 PM
Subject: Re: [Audyssey] STFC sad news.


 Hi Jim,
 Yeah, I always save early and save often, but unfortunately I am bad
 about backing up my data on a regular basis. This lesson should remind
 me the price to pay for failing to backup often.


 Jim Kitchen wrote:
 Hi Thomas,

 I know that this won't make you feel any better, but I did the same thing 
 like 25 years ago when working on the first version of Star Mule.  I had 
 drawn a beautiful picture of the Star Ship Enterprise.  It had running 
 lights, blinking lights etc.  I then accidently saved the code of the 
 game with the name of the picture file.  Had no back up, so the picture 
 was gone.  It had taken me a very long time to draw it so nice with the 
 graphics way back then.  Losing it made me so upset that I never did 
 redraw the thing.  The only thing that I did do was to learn to save 
 often, early and make back ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

  Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Dave
Hi,
I've had some bad days, and i'm not a programmer, but any way you cut it 
nuking 80%+ of your code is a major downer. I've lost data in hard disk 
crashes, but that was hardware, i think this in a way would be worse. If 
you've got cash i'd recommend a USB thumb drive for all your computers, 
they're relatively cheap these days and going down fast in price. They're 
also reliable as heck, i accidentally put one through a wash and a dry and i 
am happy to say that after i got over almost having a heart attack it was 
the cleanest but still totally operable USB thumb drive. If and maybe a 
supplement to a USB thumb drive, would be a version control system for 
source code, subversion, and i think if your using the ms .net suite of 
compilation tools they have a plugin for svn, that way you could branch off 
a development branch from your main branch.
You have my sympathies.
Dave.

- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 8:48 PM
Subject: Re: [Audyssey] STFC sad news.


 Have your computer schedule to backup for you.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 4:48 PM
 Subject: Re: [Audyssey] STFC sad news.


 Hi Jim,
 Yeah, I always save early and save often, but unfortunately I am bad
 about backing up my data on a regular basis. This lesson should remind
 me the price to pay for failing to backup often.


 Jim Kitchen wrote:
 Hi Thomas,

 I know that this won't make you feel any better, but I did the same 
 thing
 like 25 years ago when working on the first version of Star Mule.  I had
 drawn a beautiful picture of the Star Ship Enterprise.  It had running
 lights, blinking lights etc.  I then accidently saved the code of the
 game with the name of the picture file.  Had no back up, so the picture
 was gone.  It had taken me a very long time to draw it so nice with the
 graphics way back then.  Losing it made me so upset that I never did
 redraw the thing.  The only thing that I did do was to learn to save
 often, early and make back ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

  Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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