Re: [Audyssey] STFC sad news.
Hi Tom! Don't you have a de compiler that will undo the stfc game so you can retrieve your code? That is not to say even if you can I think the real time game is the best idea. Regards! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Dave [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 1:40 AM Subject: Re: [Audyssey] STFC sad news. Hi Dave, All I can say the only good thing about this is that STFC will need to be totally written from scratch. That can be good, as many have said, as the game will likely come out better than before. Dave wrote: Hi, I've had some bad days, and i'm not a programmer, but any way you cut it nuking 80%+ of your code is a major downer. I've lost data in hard disk crashes, but that was hardware, i think this in a way would be worse. If you've got cash i'd recommend a USB thumb drive for all your computers, they're relatively cheap these days and going down fast in price. They're also reliable as heck, i accidentally put one through a wash and a dry and i am happy to say that after i got over almost having a heart attack it was the cleanest but still totally operable USB thumb drive. If and maybe a supplement to a USB thumb drive, would be a version control system for source code, subversion, and i think if your using the ms .net suite of compilation tools they have a plugin for svn, that way you could branch off a development branch from your main branch. You have my sympathies. Dave. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Don, Well, yeah it is possible to decompile the exe file back to readable code, but readable is all it will be. It won't likely come out clean and understandable, and I probably wouldn't be compelled to work with the code even after it was recovered in such a fassion. Allot of time would be spent on adding comments, formatting, etc trying to get the code back to the original code that it would defeat just rewriting it. Smile. Don Voyles wrote: Hi Tom! Don't you have a de compiler that will undo the stfc game so you can retrieve your code? That is not to say even if you can I think the real time game is the best idea. Regards! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Tom! Oh, that is to bad, but I like the idea of a real time game. Blessings! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 16, 2006 6:14 PM Subject: Re: [Audyssey] STFC sad news. Hi Don, Well, yeah it is possible to decompile the exe file back to readable code, but readable is all it will be. It won't likely come out clean and understandable, and I probably wouldn't be compelled to work with the code even after it was recovered in such a fassion. Allot of time would be spent on adding comments, formatting, etc trying to get the code back to the original code that it would defeat just rewriting it. Smile. Don Voyles wrote: Hi Tom! Don't you have a de compiler that will undo the stfc game so you can retrieve your code? That is not to say even if you can I think the real time game is the best idea. Regards! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Dave, All I can say the only good thing about this is that STFC will need to be totally written from scratch. That can be good, as many have said, as the game will likely come out better than before. Dave wrote: Hi, I've had some bad days, and i'm not a programmer, but any way you cut it nuking 80%+ of your code is a major downer. I've lost data in hard disk crashes, but that was hardware, i think this in a way would be worse. If you've got cash i'd recommend a USB thumb drive for all your computers, they're relatively cheap these days and going down fast in price. They're also reliable as heck, i accidentally put one through a wash and a dry and i am happy to say that after i got over almost having a heart attack it was the cleanest but still totally operable USB thumb drive. If and maybe a supplement to a USB thumb drive, would be a version control system for source code, subversion, and i think if your using the ms .net suite of compilation tools they have a plugin for svn, that way you could branch off a development branch from your main branch. You have my sympathies. Dave. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Ha! Maybe this was meant to happen so you could have an understanding of sorts and start all over. - Original Message - From: Dave [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 7:58 PM Subject: Re: [Audyssey] STFC sad news. Hi, I've had some bad days, and i'm not a programmer, but any way you cut it nuking 80%+ of your code is a major downer. I've lost data in hard disk crashes, but that was hardware, i think this in a way would be worse. If you've got cash i'd recommend a USB thumb drive for all your computers, they're relatively cheap these days and going down fast in price. They're also reliable as heck, i accidentally put one through a wash and a dry and i am happy to say that after i got over almost having a heart attack it was the cleanest but still totally operable USB thumb drive. If and maybe a supplement to a USB thumb drive, would be a version control system for source code, subversion, and i think if your using the ms .net suite of compilation tools they have a plugin for svn, that way you could branch off a development branch from your main branch. You have my sympathies. Dave. - Original Message - From: Gary Whittington [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 8:48 PM Subject: Re: [Audyssey] STFC sad news. Have your computer schedule to backup for you. Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 4:48 PM Subject: Re: [Audyssey] STFC sad news. Hi Jim, Yeah, I always save early and save often, but unfortunately I am bad about backing up my data on a regular basis. This lesson should remind me the price to pay for failing to backup often. Jim Kitchen wrote: Hi Thomas, I know that this won't make you feel any better, but I did the same thing like 25 years ago when working on the first version of Star Mule. I had drawn a beautiful picture of the Star Ship Enterprise. It had running lights, blinking lights etc. I then accidently saved the code of the game with the name of the picture file. Had no back up, so the picture was gone. It had taken me a very long time to draw it so nice with the graphics way back then. Losing it made me so upset that I never did redraw the thing. The only thing that I did do was to learn to save often, early and make back ups. I am very sorry to hear that you lost all of that very hard work. BFN Jim Out of my mind. Back in five minutes. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Tom I've been just catching up on emails and wanted to say I can only imagine the way you are feeling. Taking a break from STFC for awhile might be a good idea. Ron Audyssey Editor - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, September 13, 2006 5:52 AM Subject: [Audyssey] STFC sad news. Hello gamers,Hello gamers, It is my deepest regret at this moment to announce some very sad and unhappy news about STFC which will put development of that title back by countless months. Even worse I know I am to blame for that setback do to my foolish complacency, and lack of backing up the code as often as I should have. For that mistake I am paying a huge price. So here is what happened. As you know in July I split STFC in to branches. I have the original source for 1.0 beta which is thankfully backed up to my USB backup drive, and then I was working on a STFC 2.0 with all the features I have announced in previous posts with dynamic menus, better sensors, updated enemy AI, etc... Anyway, I had taken my USB drive off my desktop to backup some stuff from my laptop, and never got around to hooking it up to my desktop computer. Since all the work on STFC 2.0 was being done on the desktop there was only one single copy of the source code. Well, while working on STFC 2.0 I was updating the Main.cs file when I discovered somehow when deleting some code I had deleted most of the file, and at some point had saved the file not knowing most of it's contents was deleted. As a result all of the enemy AI, dynamic menus, etc is gone. The code is simply destroyed, and there is no way to recover it. I can't even guess as to how long it will take to rewrite all that. No less than three months damage. Needless to say I am extremely upset from this crisis and now I can garentee that USB drive will be connected to my desktop almost perminitly from now on to backup every single update daily in hopes of preventing a similar crisis. However, you know as I know that will not solve the immediate issue. I have to decide where to go from here. All I can think of is make some miner patches for the STFC 1.0 beta, and forget about all the dynamic menus and stuff for now. I can not bring myself to rewrite all that stuff right now. It would be to stressful on me emotionally to try and recreate two or three months of code again if not more since it will all be from scratch this time. In fact, at this moment I am so stressed I would rather drop STFC completely for months until I can feel ready to take on that project. To say I feel miserable is the understatement of the century. I'll probably work on something else such as Montezuma's Revenge since that at least won't be as stressful to work on. Howling like a wounded Klingon: Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi David, Ahem I know I certainly didn't plan to smoke 80% of the STFC code, but the fact that I did now leaves us with all new possabilities for something else. david wrote: Ha! Maybe this was meant to happen so you could have an understanding of sorts and start all over. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] STFC sad news.
Hello gamers,Hello gamers, It is my deepest regret at this moment to announce some very sad and unhappy news about STFC which will put development of that title back by countless months. Even worse I know I am to blame for that setback do to my foolish complacency, and lack of backing up the code as often as I should have. For that mistake I am paying a huge price. So here is what happened. As you know in July I split STFC in to branches. I have the original source for 1.0 beta which is thankfully backed up to my USB backup drive, and then I was working on a STFC 2.0 with all the features I have announced in previous posts with dynamic menus, better sensors, updated enemy AI, etc... Anyway, I had taken my USB drive off my desktop to backup some stuff from my laptop, and never got around to hooking it up to my desktop computer. Since all the work on STFC 2.0 was being done on the desktop there was only one single copy of the source code. Well, while working on STFC 2.0 I was updating the Main.cs file when I discovered somehow when deleting some code I had deleted most of the file, and at some point had saved the file not knowing most of it's contents was deleted. As a result all of the enemy AI, dynamic menus, etc is gone. The code is simply destroyed, and there is no way to recover it. I can't even guess as to how long it will take to rewrite all that. No less than three months damage. Needless to say I am extremely upset from this crisis and now I can garentee that USB drive will be connected to my desktop almost perminitly from now on to backup every single update daily in hopes of preventing a similar crisis. However, you know as I know that will not solve the immediate issue. I have to decide where to go from here. All I can think of is make some miner patches for the STFC 1.0 beta, and forget about all the dynamic menus and stuff for now. I can not bring myself to rewrite all that stuff right now. It would be to stressful on me emotionally to try and recreate two or three months of code again if not more since it will all be from scratch this time. In fact, at this moment I am so stressed I would rather drop STFC completely for months until I can feel ready to take on that project. To say I feel miserable is the understatement of the century. I'll probably work on something else such as Montezuma's Revenge since that at least won't be as stressful to work on. Howling like a wounded Klingon: Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Oh man. The number of times I've done that to code. I can't even count anymore. -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 13, 2006 4:53 AM To: gamers@audyssey.org Subject: [Audyssey] STFC sad news. Hello gamers,Hello gamers, It is my deepest regret at this moment to announce some very sad and unhappy news about STFC which will put development of that title back by countless months. Even worse I know I am to blame for that setback do to my foolish complacency, and lack of backing up the code as often as I should have. For that mistake I am paying a huge price. So here is what happened. As you know in July I split STFC in to branches. I have the original source for 1.0 beta which is thankfully backed up to my USB backup drive, and then I was working on a STFC 2.0 with all the features I have announced in previous posts with dynamic menus, better sensors, updated enemy AI, etc... Anyway, I had taken my USB drive off my desktop to backup some stuff from my laptop, and never got around to hooking it up to my desktop computer. Since all the work on STFC 2.0 was being done on the desktop there was only one single copy of the source code. Well, while working on STFC 2.0 I was updating the Main.cs file when I discovered somehow when deleting some code I had deleted most of the file, and at some point had saved the file not knowing most of it's contents was deleted. As a result all of the enemy AI, dynamic menus, etc is gone. The code is simply destroyed, and there is no way to recover it. I can't even guess as to how long it will take to rewrite all that. No less than three months damage. Needless to say I am extremely upset from this crisis and now I can garentee that USB drive will be connected to my desktop almost perminitly from now on to backup every single update daily in hopes of preventing a similar crisis. However, you know as I know that will not solve the immediate issue. I have to decide where to go from here. All I can think of is make some miner patches for the STFC 1.0 beta, and forget about all the dynamic menus and stuff for now. I can not bring myself to rewrite all that stuff right now. It would be to stressful on me emotionally to try and recreate two or three months of code again if not more since it will all be from scratch this time. In fact, at this moment I am so stressed I would rather drop STFC completely for months until I can feel ready to take on that project. To say I feel miserable is the understatement of the century. I'll probably work on something else such as Montezuma's Revenge since that at least won't be as stressful to work on. Howling like a wounded Klingon: Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Thomas, I know that this won't make you feel any better, but I did the same thing like 25 years ago when working on the first version of Star Mule. I had drawn a beautiful picture of the Star Ship Enterprise. It had running lights, blinking lights etc. I then accidently saved the code of the game with the name of the picture file. Had no back up, so the picture was gone. It had taken me a very long time to draw it so nice with the graphics way back then. Losing it made me so upset that I never did redraw the thing. The only thing that I did do was to learn to save often, early and make back ups. I am very sorry to hear that you lost all of that very hard work. BFN Jim Out of my mind. Back in five minutes. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi, I can perfectly understand your feelings. It would be really dumb to want you to rewrite it right now. I would also guess to continue work on Monty or whatever else and get back to STFC once you feel like it. So don't worry about the loss right now and live on. :-) Take care, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, September 13, 2006 11:52 AM Subject: [Audyssey] STFC sad news. Hello gamers,Hello gamers, It is my deepest regret at this moment to announce some very sad and unhappy news about STFC which will put development of that title back by countless months. Even worse I know I am to blame for that setback do to my foolish complacency, and lack of backing up the code as often as I should have. For that mistake I am paying a huge price. So here is what happened. As you know in July I split STFC in to branches. I have the original source for 1.0 beta which is thankfully backed up to my USB backup drive, and then I was working on a STFC 2.0 with all the features I have announced in previous posts with dynamic menus, better sensors, updated enemy AI, etc... Anyway, I had taken my USB drive off my desktop to backup some stuff from my laptop, and never got around to hooking it up to my desktop computer. Since all the work on STFC 2.0 was being done on the desktop there was only one single copy of the source code. Well, while working on STFC 2.0 I was updating the Main.cs file when I discovered somehow when deleting some code I had deleted most of the file, and at some point had saved the file not knowing most of it's contents was deleted. As a result all of the enemy AI, dynamic menus, etc is gone. The code is simply destroyed, and there is no way to recover it. I can't even guess as to how long it will take to rewrite all that. No less than three months damage. Needless to say I am extremely upset from this crisis and now I can garentee that USB drive will be connected to my desktop almost perminitly from now on to backup every single update daily in hopes of preventing a similar crisis. However, you know as I know that will not solve the immediate issue. I have to decide where to go from here. All I can think of is make some miner patches for the STFC 1.0 beta, and forget about all the dynamic menus and stuff for now. I can not bring myself to rewrite all that stuff right now. It would be to stressful on me emotionally to try and recreate two or three months of code again if not more since it will all be from scratch this time. In fact, at this moment I am so stressed I would rather drop STFC completely for months until I can feel ready to take on that project. To say I feel miserable is the understatement of the century. I'll probably work on something else such as Montezuma's Revenge since that at least won't be as stressful to work on. Howling like a wounded Klingon: Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Informace od NOD32 1.1454 (20060321) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
I don't write often, but my sympathy goes out to you. Take a vacation. I recently lost a hard drive with everything on it. No backup. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, September 13, 2006 3:52 AM Subject: [Audyssey] STFC sad news. Hello gamers,Hello gamers, It is my deepest regret at this moment to announce some very sad and unhappy news about STFC which will put development of that title back by countless months. Even worse I know I am to blame for that setback do to my foolish complacency, and lack of backing up the code as often as I should have. For that mistake I am paying a huge price. So here is what happened. As you know in July I split STFC in to branches. I have the original source for 1.0 beta which is thankfully backed up to my USB backup drive, and then I was working on a STFC 2.0 with all the features I have announced in previous posts with dynamic menus, better sensors, updated enemy AI, etc... Anyway, I had taken my USB drive off my desktop to backup some stuff from my laptop, and never got around to hooking it up to my desktop computer. Since all the work on STFC 2.0 was being done on the desktop there was only one single copy of the source code. Well, while working on STFC 2.0 I was updating the Main.cs file when I discovered somehow when deleting some code I had deleted most of the file, and at some point had saved the file not knowing most of it's contents was deleted. As a result all of the enemy AI, dynamic menus, etc is gone. The code is simply destroyed, and there is no way to recover it. I can't even guess as to how long it will take to rewrite all that. No less than three months damage. Needless to say I am extremely upset from this crisis and now I can garentee that USB drive will be connected to my desktop almost perminitly from now on to backup every single update daily in hopes of preventing a similar crisis. However, you know as I know that will not solve the immediate issue. I have to decide where to go from here. All I can think of is make some miner patches for the STFC 1.0 beta, and forget about all the dynamic menus and stuff for now. I can not bring myself to rewrite all that stuff right now. It would be to stressful on me emotionally to try and recreate two or three months of code again if not more since it will all be from scratch this time. In fact, at this moment I am so stressed I would rather drop STFC completely for months until I can feel ready to take on that project. To say I feel miserable is the understatement of the century. I'll probably work on something else such as Montezuma's Revenge since that at least won't be as stressful to work on. Howling like a wounded Klingon: Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1753 (20060912) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
I'm sorry too man. Don't beat yourself up too badly. heh. I suggest you work on Monti for a bit, then continue on with this game once you feel better. I've done the same thing with school work. not pleasant at all. For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Wednesday, September 13, 2006 6:12 AM Subject: Re: [Audyssey] STFC sad news. Hi Thomas, I know that this won't make you feel any better, but I did the same thing like 25 years ago when working on the first version of Star Mule. I had drawn a beautiful picture of the Star Ship Enterprise. It had running lights, blinking lights etc. I then accidently saved the code of the game with the name of the picture file. Had no back up, so the picture was gone. It had taken me a very long time to draw it so nice with the graphics way back then. Losing it made me so upset that I never did redraw the thing. The only thing that I did do was to learn to save often, early and make back ups. I am very sorry to hear that you lost all of that very hard work. BFN Jim Out of my mind. Back in five minutes. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
hi tom i would take a rest from it if i was you and then think about what you want to do - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 2:17 PM Subject: Re: [Audyssey] STFC sad news. This is, indeed, very sad news. Anyone who has lost major work knows the feelings you currently have. What I really want to say, mostly comprised of 4-letter words, which you have probably already said many times, is totally against list guidelines!! I'd say to take a break, work on something else if, and only if, you are in the mood, and not to make a hasty decision on what to do from here. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, September 13, 2006 2:52 AM Subject: [Audyssey] STFC sad news. Hello gamers,Hello gamers, It is my deepest regret at this moment to announce some very sad and unhappy news about STFC which will put development of that title back by countless months. Even worse I know I am to blame for that setback do to my foolish complacency, and lack of backing up the code as often as I should have. For that mistake I am paying a huge price. So here is what happened. As you know in July I split STFC in to branches. I have the original source for 1.0 beta which is thankfully backed up to my USB backup drive, and then I was working on a STFC 2.0 with all the features I have announced in previous posts with dynamic menus, better sensors, updated enemy AI, etc... Anyway, I had taken my USB drive off my desktop to backup some stuff from my laptop, and never got around to hooking it up to my desktop computer. Since all the work on STFC 2.0 was being done on the desktop there was only one single copy of the source code. Well, while working on STFC 2.0 I was updating the Main.cs file when I discovered somehow when deleting some code I had deleted most of the file, and at some point had saved the file not knowing most of it's contents was deleted. As a result all of the enemy AI, dynamic menus, etc is gone. The code is simply destroyed, and there is no way to recover it. I can't even guess as to how long it will take to rewrite all that. No less than three months damage. Needless to say I am extremely upset from this crisis and now I can garentee that USB drive will be connected to my desktop almost perminitly from now on to backup every single update daily in hopes of preventing a similar crisis. However, you know as I know that will not solve the immediate issue. I have to decide where to go from here. All I can think of is make some miner patches for the STFC 1.0 beta, and forget about all the dynamic menus and stuff for now. I can not bring myself to rewrite all that stuff right now. It would be to stressful on me emotionally to try and recreate two or three months of code again if not more since it will all be from scratch this time. In fact, at this moment I am so stressed I would rather drop STFC completely for months until I can feel ready to take on that project. To say I feel miserable is the understatement of the century. I'll probably work on something else such as Montezuma's Revenge since that at least won't be as stressful to work on. Howling like a wounded Klingon: Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Well, I know when I have to redo things, I find I improve upon things. So, don't feel so bad. Just it in stride, I always count it a blessing. Sure its a set back, but now you have the chance to even make it better. I find myself having to rerecord in my voice forum for my NFL Pool and I curse myself, but I end up improve upon my recording. You think Captain Kirk would just quit and cut and run. I wouldn't. With what you did still fresh in your mind it be much easier to reproduce then later. With your work still in your head, your created juices can now flow better and may indeed add new things. Bad new, no a blessing, my friend, besides its a reminder to all us to backup our work and whatever we find important to us. Best wishes Crash - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 7:17 AM Subject: Re: [Audyssey] STFC sad news. This is, indeed, very sad news. Anyone who has lost major work knows the feelings you currently have. What I really want to say, mostly comprised of 4-letter words, which you have probably already said many times, is totally against list guidelines!! I'd say to take a break, work on something else if, and only if, you are in the mood, and not to make a hasty decision on what to do from here. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, September 13, 2006 2:52 AM Subject: [Audyssey] STFC sad news. Hello gamers,Hello gamers, It is my deepest regret at this moment to announce some very sad and unhappy news about STFC which will put development of that title back by countless months. Even worse I know I am to blame for that setback do to my foolish complacency, and lack of backing up the code as often as I should have. For that mistake I am paying a huge price. So here is what happened. As you know in July I split STFC in to branches. I have the original source for 1.0 beta which is thankfully backed up to my USB backup drive, and then I was working on a STFC 2.0 with all the features I have announced in previous posts with dynamic menus, better sensors, updated enemy AI, etc... Anyway, I had taken my USB drive off my desktop to backup some stuff from my laptop, and never got around to hooking it up to my desktop computer. Since all the work on STFC 2.0 was being done on the desktop there was only one single copy of the source code. Well, while working on STFC 2.0 I was updating the Main.cs file when I discovered somehow when deleting some code I had deleted most of the file, and at some point had saved the file not knowing most of it's contents was deleted. As a result all of the enemy AI, dynamic menus, etc is gone. The code is simply destroyed, and there is no way to recover it. I can't even guess as to how long it will take to rewrite all that. No less than three months damage. Needless to say I am extremely upset from this crisis and now I can garentee that USB drive will be connected to my desktop almost perminitly from now on to backup every single update daily in hopes of preventing a similar crisis. However, you know as I know that will not solve the immediate issue. I have to decide where to go from here. All I can think of is make some miner patches for the STFC 1.0 beta, and forget about all the dynamic menus and stuff for now. I can not bring myself to rewrite all that stuff right now. It would be to stressful on me emotionally to try and recreate two or three months of code again if not more since it will all be from scratch this time. In fact, at this moment I am so stressed I would rather drop STFC completely for months until I can feel ready to take on that project. To say I feel miserable is the understatement of the century. I'll probably work on something else such as Montezuma's Revenge since that at least won't be as stressful to work on. Howling like a wounded Klingon: Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hey Thomas, I am sorry, so sorry to hear that happened to you. I can only imagine how much work was lost. When something similar happened to me with my floppy drive at school, my floppy disk somehow getting near a magnet and thus it getting wiped out, luckily I only lost a single chapter's work. I know I was stressed out over that, but I am sure we are all behind you and back your decision 100% in whatever decision you decide to make on STFC. Hope you are doing better today my friend. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Phil, So true. I know my skills have vastly improved the past three or four years, and the STFC I could write now would blow away anything previous seen just do to the fact I have learned allot over that time. Problem is the 2.0 was going to have many core portions rewritten from scratch and some of the code got nuked was rewritten code. In the end you might be write that I might be better off to start with a totally new blank project and start from scratch. Sure A real pain in the backside, but the end product would be much better than before. Phil Vlasak wrote: Hi Tom, I sympathize with your grief. When PCS Games was just getting started in 1996 Carl was working on an audio sounds version of his Any Night Football. After working on it for weeks his hard drive crashed and he lost all the work. He decided to shelve the project and work on other things. About two years later he started working on the game again, and even did two teams to try it out. Unfortunately getting the two teams stats scanned correctly took us a month so we realized that devoting two years on one game was not economically reasonable. But his code was much better after having worked on about ten games in-between. Ever since that I always back up my work every week and I check the back up file on my second hard drive to make sure it exists. Sincerely, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Gary, What you say makes sense. Now, that I have to basicly start over from scratch there is lots of room for improvement and might as well redo the entire game and that way the final product will be better than ever. What allot people don't know is STFC 1.0 beta still has allot of old code, mistakes, from when I was just learning C#.NET. Now, that I have become much better and skilled at it the next version if rewritten from total scratch would actually wind up being a easier to maintain, feature ritch, and stable release from the get-go. Gary Whittington wrote: Well, I know when I have to redo things, I find I improve upon things. So, don't feel so bad. Just it in stride, I always count it a blessing. Sure its a set back, but now you have the chance to even make it better. I find myself having to rerecord in my voice forum for my NFL Pool and I curse myself, but I end up improve upon my recording. You think Captain Kirk would just quit and cut and run. I wouldn't. With what you did still fresh in your mind it be much easier to reproduce then later. With your work still in your head, your created juices can now flow better and may indeed add new things. Bad new, no a blessing, my friend, besides its a reminder to all us to backup our work and whatever we find important to us. Best wishes Crash ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Ian, Thanks. Actually I may take the rest of the week off of programming completely and start in fresh next week or so. I'll be able to think clearer about it once I get over the emotional shock of having just nuked several months code in a blink of an eye. Although, I am a bit of a workoholic, and in the end my desire to get something working again may overwelm me. Ian McNamara wrote: hi tom i would take a rest from it if i was you and then think about what you want to do ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Charles, Indeed this is a time for those four letter colorful metaphors we can't mention on list, but oddly enough I was to shocked to utter any when I made the discovery. My first reaction was stunned silence, and then disbelief. It was only minutes afterwards when reality set in I uttered several in a row. Charles Rivard wrote: This is, indeed, very sad news. Anyone who has lost major work knows the feelings you currently have. What I really want to say, mostly comprised of 4-letter words, which you have probably already said many times, is totally against list guidelines!! I'd say to take a break, work on something else if, and only if, you are in the mood, and not to make a hasty decision on what to do from here. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Liam, As I recall at one point I believe you mentioned something similar happened to SL where you had to rewrite SL? At any rate having it happen once is bad enough. I'd hate the thought of doing it more than once. Honestly, I don't even know how on Earth I deleted 80%% of the Main class without noticing. I saved was ready to move on to my next function to upgrade and wam I noticed most of the file was missing and since I just saved I knew it was vaperised. Three or four months of upgrades down the toilet. Liam Erven wrote: Oh man. The number of times I've done that to code. I can't even count anymore. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Lukas, For the moment I have been putting my work in to Montezuma's Revenge today. I was hoping to deal with my misery by looking at one of my projects that is for the moment posative. Although, the core engine updates required for MR is a bit complicated since one of the problems I want to solve in this upgrade is that problem with hearing sounds through walls and give a more perfect 3D audio environment. Maybe in a week or two I'll start over from scratch with STFC, but I am giving it a break for the moment. Neo wrote: Hi, I can perfectly understand your feelings. It would be really dumb to want you to rewrite it right now. I would also guess to continue work on Monty or whatever else and get back to STFC once you feel like it. So don't worry about the loss right now and live on. :-) Take care, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi Jim, Yeah, I always save early and save often, but unfortunately I am bad about backing up my data on a regular basis. This lesson should remind me the price to pay for failing to backup often. Jim Kitchen wrote: Hi Thomas, I know that this won't make you feel any better, but I did the same thing like 25 years ago when working on the first version of Star Mule. I had drawn a beautiful picture of the Star Ship Enterprise. It had running lights, blinking lights etc. I then accidently saved the code of the game with the name of the picture file. Had no back up, so the picture was gone. It had taken me a very long time to draw it so nice with the graphics way back then. Losing it made me so upset that I never did redraw the thing. The only thing that I did do was to learn to save often, early and make back ups. I am very sorry to hear that you lost all of that very hard work. BFN Jim Out of my mind. Back in five minutes. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Have your computer schedule to backup for you. Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 4:48 PM Subject: Re: [Audyssey] STFC sad news. Hi Jim, Yeah, I always save early and save often, but unfortunately I am bad about backing up my data on a regular basis. This lesson should remind me the price to pay for failing to backup often. Jim Kitchen wrote: Hi Thomas, I know that this won't make you feel any better, but I did the same thing like 25 years ago when working on the first version of Star Mule. I had drawn a beautiful picture of the Star Ship Enterprise. It had running lights, blinking lights etc. I then accidently saved the code of the game with the name of the picture file. Had no back up, so the picture was gone. It had taken me a very long time to draw it so nice with the graphics way back then. Losing it made me so upset that I never did redraw the thing. The only thing that I did do was to learn to save often, early and make back ups. I am very sorry to hear that you lost all of that very hard work. BFN Jim Out of my mind. Back in five minutes. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC sad news.
Hi, I've had some bad days, and i'm not a programmer, but any way you cut it nuking 80%+ of your code is a major downer. I've lost data in hard disk crashes, but that was hardware, i think this in a way would be worse. If you've got cash i'd recommend a USB thumb drive for all your computers, they're relatively cheap these days and going down fast in price. They're also reliable as heck, i accidentally put one through a wash and a dry and i am happy to say that after i got over almost having a heart attack it was the cleanest but still totally operable USB thumb drive. If and maybe a supplement to a USB thumb drive, would be a version control system for source code, subversion, and i think if your using the ms .net suite of compilation tools they have a plugin for svn, that way you could branch off a development branch from your main branch. You have my sympathies. Dave. - Original Message - From: Gary Whittington [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 8:48 PM Subject: Re: [Audyssey] STFC sad news. Have your computer schedule to backup for you. Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 4:48 PM Subject: Re: [Audyssey] STFC sad news. Hi Jim, Yeah, I always save early and save often, but unfortunately I am bad about backing up my data on a regular basis. This lesson should remind me the price to pay for failing to backup often. Jim Kitchen wrote: Hi Thomas, I know that this won't make you feel any better, but I did the same thing like 25 years ago when working on the first version of Star Mule. I had drawn a beautiful picture of the Star Ship Enterprise. It had running lights, blinking lights etc. I then accidently saved the code of the game with the name of the picture file. Had no back up, so the picture was gone. It had taken me a very long time to draw it so nice with the graphics way back then. Losing it made me so upset that I never did redraw the thing. The only thing that I did do was to learn to save often, early and make back ups. I am very sorry to hear that you lost all of that very hard work. BFN Jim Out of my mind. Back in five minutes. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.