Re: [Audyssey] Winfrotz TTS

2010-11-05 Thread neophyte

Hey Thomas,

Yes, sorry. I've dragged this way off topic. Thanks for the offer of an
off list chat. If you don't mind I'd love to ask you about a bunch of
other things, too.

It won't be until late tonight (Australia time) that I get a chance to
write. Chat then.

Thanks again.

Cheers,

Neophyte.


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Re: [Audyssey] Winfrotz TTS

2010-11-05 Thread neophyte

Hi Hayden,

I'll have to check Gournet out. It should be simple to code into any game,
and it sounds like it would be vey helpful.

As for the Braille Note talk, perhaps I'm confusing it with the braille
output device she had. I remember her talking about a number of braille
devices. I'll have to check sometime.

Cheers,

Neophyte.



Hi Noeophyet, There are, as a natter of fact, games written in zcode that
use the command "exits" for that information (see Gournet). As for
Wake...did they really? I missed the Braille Note talk. Although, owning
one I cansay theyare invaluable. Best Regards, Hayden


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Re: [Audyssey] Winfrotz TTS

2010-11-05 Thread Hayden Presley
Hi Noeophyet,
There are, as a natter of fact, games written in zcode that use the command
"exits" for that information (see Gournet). As for Wake...did they really? I
missed the Braille Note talk. Although, owning one I cansay theyare
invaluable.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Thursday, November 04, 2010 9:25 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Winfrotz TTS


Hi,

Another all-in-one email.

To Zachary.
Thanks. I'll add that little bit of information to my expanding text
document. Hopefully, soon, I'll work through everyone's advice and distill
it down into some good set ups that work well on particular platforms.

To Muhammed.
I'll do some research on the Braille note before I chat to you, so I can
get a better understanding. I believe it was talked about in the book I
recently finished, called Wake. It's by science fiction author Robert
Sawyer and features a blind girl as the protagonist.

To Shaun.
Sounds like you've got a great collection of old-school games there.
There's something about the really old floppy disks that were around in
the eighties and nineties that I still love. I wonder if, in thirty years
time, people will get all nostalgic over CDs. Grins.

To Dark.
Awesome. Thanks so much. That's given me a good understanding of some of
the features that are missing from Winfrotz TTS.

Your reply to Michael was great, too. Laughs. Don't worry. Pretty much all
of the frustrations you talk about with interactive fiction is there for
sighted players, as well. So many games have tripped me up just because I
couldn't get the right syntax or didn't understand the author's logic. In
my opinion, that's often largely the fault of the author.

In both replies you mentioned text based game books. What exactly are you
referring to there?

I've downloaded a copy of fallthru. Hopefully, on the weekend, I'll get to
play some of it. I played a bit more of the IF comp game Mite last night
using Winfrotz TTS. It was a little easier than the night before. I
imagine you get used to things and anticipate them, or cancel them with
the right keystroke.

As for a recommendation on what to play, it depends on the type of game
you like. I'm a big sucker for short interactive fiction games such as
Lost Pig, Escapade, Snack Time and so on.

To Michael.
Thanks for the welcome. No doubt me landing on Audyssey and then
proceeding to ask a million questions has caused a little intrigue.
There's a couple of reasons why I'm trying to learn so much. One of them
is so that I can help the community of sighted interactive fiction authors
understand how to write better games. Anything (and perhaps everything) I
learn here I hope to share with them at some point.

Thanks for the fantastic overview on Winfrotz. Some questions that popped
into my head include things like:

What if there were commands written into games that could let you review
your last turn, or list the known objects in a room?
What if there was a command that let you know the obvious exits? For
example, typing the word "directions" gave you an abbreviated list of the
exits.
Are there features like that which could be written into an Inform
extension that would help?

To Jim.
Thanks for the brief history lesson. I understand the revolutionary aspect
of audio games, but do you have more problems with system conflicts and
platform bugs as a result?

To Tom.
Once again, some awesome information there. Thanks! I really appreciate
it. I obviously need to do some research on Sapi and start listening to
the differences between screen readers to get a better understanding.

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2010-11-05 Thread Thomas Ward
Hi Neophite,
I have NVDA 2010, and use it on Windows. However, as we are getting
way off topic here if you want to talk about NVDA you can write me off
list at
thomasward1...@gmail.com
and I'll answer any questions you might have regarding that screen reader.

Cheers!


On 11/5/10, neoph...@inthecompanyofgrues.com
 wrote:
>
> Hey Phil,
>
> I can understand why you would suggest buying a voice! The links you gave
> me had quite the variety of them. I was pretty stoked to find that Real
> Speak has an Australian one called Karen, which isn't too bad!
>
> The Ivona Amy voice is my favourite from the pages you've linked to. It's
> amazing to hear the difference between the voice I've got in Winfrotz TTS
> to a properly paced voice using a screen reader program. Do you know much
> about the Ivona Bright Voice technology, or the NVDA screen reader they
> offer?
>
> Cheers,
>
> Neophyte.

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Re: [Audyssey] Winfrotz TTS

2010-11-05 Thread dark
You might also look at http://www.cereproc.com/home  for voices, sinse they 
have some very good ones indeed.


I myself use the Scansoft Uk English voice daniel (being English myself I 
prefer Uk English synths), but the seerproc ones are even better imho and 
I'm actually considdering forking over for one of their voices.


A good sapi voice is for playing accessible games is a litle like buying a 
joypad,  highly necessary sinse so many games use it and the default 
microsoft ones are so dire (I've heard worse, but not by much).


Beware the Grue!

Dark.
- Original Message - 
From: 

To: 
Sent: Friday, November 05, 2010 10:23 AM
Subject: Re: [Audyssey] Winfrotz TTS




Hey Phil,

I can understand why you would suggest buying a voice! The links you gave
me had quite the variety of them. I was pretty stoked to find that Real
Speak has an Australian one called Karen, which isn't too bad!

The Ivona Amy voice is my favourite from the pages you've linked to. It's
amazing to hear the difference between the voice I've got in Winfrotz TTS
to a properly paced voice using a screen reader program. Do you know much
about the Ivona Bright Voice technology, or the NVDA screen reader they
offer?

Cheers,

Neophyte.

Message: 6
Date: Thu, 4 Nov 2010 22:59:19 -0400
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz TTS
Message-ID: 
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
   reply-type=original

Hi Neophyte,
If you are trying to play I F games using SAPI, you should try to get a
decent sounding voice.
The better ones need to be purchased and cost from $35 to $45 US per 
voice.

You can check out the demos at,
http://www.nextup.com
They carry the A T and  T voices. I prefer the Crystal and Mike US English
voices.
I read a review that said that most sighted players who use voices like
Acapela Heather the best which Next up also sells.

A new company, IVONA Text To Speech, has some interesting voices,
http://www.ivona.com/#

sincerely,
Phil




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Re: [Audyssey] Winfrotz TTS

2010-11-05 Thread neophyte

Hey Phil,

I can understand why you would suggest buying a voice! The links you gave
me had quite the variety of them. I was pretty stoked to find that Real
Speak has an Australian one called Karen, which isn't too bad!

The Ivona Amy voice is my favourite from the pages you've linked to. It's
amazing to hear the difference between the voice I've got in Winfrotz TTS
to a properly paced voice using a screen reader program. Do you know much
about the Ivona Bright Voice technology, or the NVDA screen reader they
offer?

Cheers,

Neophyte.

Message: 6
Date: Thu, 4 Nov 2010 22:59:19 -0400
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz TTS
Message-ID: 
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

Hi Neophyte,
If you are trying to play I F games using SAPI, you should try to get a
decent sounding voice.
The better ones need to be purchased and cost from $35 to $45 US per voice.
You can check out the demos at,
http://www.nextup.com
They carry the A T and  T voices. I prefer the Crystal and Mike US English
voices.
I read a review that said that most sighted players who use voices like
Acapela Heather the best which Next up also sells.

A new company, IVONA Text To Speech, has some interesting voices,
http://www.ivona.com/#

sincerely,
Phil




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Re: [Audyssey] Winfrotz TTS

2010-11-05 Thread Jim Kitchen

Hi Neophyte,

My games do need the VB6 run time libraries and DirectX 8.1 or better.  My 
Winkit.zip file will install the VB6 libraries which no longer ship with 
Windows but other than that, no, I do not seem to have problems with system 
conflicts and platform bugs.

People have been playing my windows games for like 10 years for the most part 
free of any problems like you mentioned.

TGIF and BFN

Jim

I'm sticking with POP rather than switching to OOP.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread dark

Hi Neophyte.
i wasn't meaning that this was a specifically vi issue at all, just that it 
is principely the reason I've stopped playing a lot of if these days, sinse 
for every game I tried that I really liked, there seemed to be five or six 
others where I ran into those sorts of problems.


This got particularly irritating with games like heroes which had a greeat 
concept and very much grabbed my interest.


As to text gamebooks, I mean games based upon the style of the old gamebook 
series of the 1980's and early 90's, things like fighting fantasy, lone wolf 
and fabled lands.


These are similar to interactive fiction in that they provide a second 
person narative, but rather than having a complex program and parza to 
handle progression, they use a system of turning to various pages of text 
(or with some of the online ones, clicking links), to make choices. Often, 
they also feature an abilities and stats system similar to a tabletop rp 
game and have turn based combat.


By limiting the choice of player actions, I find it far easier to 
concentrate upon the story and world, rather than get stuck behind some over 
complex puzle. Traditionally, series like Fighting fantasy have been 
slightly pulp fantasy in genre,  big swords and big explosions, however 
with people now writing gamebooks online, there are some more subtle works 
available and works in different genres.



Noteable sites include www.ffproject.orgg, a site which has many gamebooks 
online, pluss an in built dice and character sheet system (so you don't need 
to write your own).


www.arborell.com, The chronicles of arborell (actually very much a favourite 
of mine), a site where an author is trying to do essentially what Tolkien 
did, create a world with it's own history, culture and language. There are 
several game books (including one very unusual one), pluss many background 
novels, historical documents and the like.


www.project.aon.org, a site wwhich allows you to either download or play 
online the lone wolf series of gamebooks from the 80's. These are unique in 
that the 20 books in the series form episodes in an ongoing story, and you 
keep your character and abilities from book to book adding more skills as 
you progress and thus getting more choices about where the story goes.


There are several others kicking around, but these I think are probably the 
main three, and the three I frequent most.


You can always search the database at www.audiogames.net for the gamebooks 
catagory.


Hth.

Beware the Grue!

Dark. 



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Phil Vlasak

Hi Neophyte,
If you are trying to play I F games using SAPI, you should try to get a 
decent sounding voice.

The better ones need to be purchased and cost from $35 to $45 US per voice.
You can check out the demos at,
http://www.nextup.com
They carry the A T and  T voices. I prefer the Crystal and Mike US English 
voices.
I read a review that said that most sighted players who use voices like 
Acapela Heather the best which Next up also sells.


A new company, IVONA Text To Speech, has some interesting voices,
http://www.ivona.com/#

sincerely,
Phil


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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread neophyte

Hi,

Another all-in-one email.

To Zachary.
Thanks. I'll add that little bit of information to my expanding text
document. Hopefully, soon, I'll work through everyone's advice and distill
it down into some good set ups that work well on particular platforms.

To Muhammed.
I'll do some research on the Braille note before I chat to you, so I can
get a better understanding. I believe it was talked about in the book I
recently finished, called Wake. It's by science fiction author Robert
Sawyer and features a blind girl as the protagonist.

To Shaun.
Sounds like you've got a great collection of old-school games there.
There's something about the really old floppy disks that were around in
the eighties and nineties that I still love. I wonder if, in thirty years
time, people will get all nostalgic over CDs. Grins.

To Dark.
Awesome. Thanks so much. That's given me a good understanding of some of
the features that are missing from Winfrotz TTS.

Your reply to Michael was great, too. Laughs. Don't worry. Pretty much all
of the frustrations you talk about with interactive fiction is there for
sighted players, as well. So many games have tripped me up just because I
couldn't get the right syntax or didn't understand the author's logic. In
my opinion, that's often largely the fault of the author.

In both replies you mentioned text based game books. What exactly are you
referring to there?

I've downloaded a copy of fallthru. Hopefully, on the weekend, I'll get to
play some of it. I played a bit more of the IF comp game Mite last night
using Winfrotz TTS. It was a little easier than the night before. I
imagine you get used to things and anticipate them, or cancel them with
the right keystroke.

As for a recommendation on what to play, it depends on the type of game
you like. I'm a big sucker for short interactive fiction games such as
Lost Pig, Escapade, Snack Time and so on.

To Michael.
Thanks for the welcome. No doubt me landing on Audyssey and then
proceeding to ask a million questions has caused a little intrigue.
There's a couple of reasons why I'm trying to learn so much. One of them
is so that I can help the community of sighted interactive fiction authors
understand how to write better games. Anything (and perhaps everything) I
learn here I hope to share with them at some point.

Thanks for the fantastic overview on Winfrotz. Some questions that popped
into my head include things like:

What if there were commands written into games that could let you review
your last turn, or list the known objects in a room?
What if there was a command that let you know the obvious exits? For
example, typing the word "directions" gave you an abbreviated list of the
exits.
Are there features like that which could be written into an Inform
extension that would help?

To Jim.
Thanks for the brief history lesson. I understand the revolutionary aspect
of audio games, but do you have more problems with system conflicts and
platform bugs as a result?

To Tom.
Once again, some awesome information there. Thanks! I really appreciate
it. I obviously need to do some research on Sapi and start listening to
the differences between screen readers to get a better understanding.

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Hayden Presley
Hi,
David Kinder? That's one of the bigger names in Inform. Like Graham Nelson,
Emily Short, Andrew Plotken, and others.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Thursday, November 04, 2010 5:21 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Winfrotz TTS


Hey Dark and Hayden,

Thanks for the replies.

I've tried to do a bit of research on Winfrotz TTS and found that David
Kinder wrote the program. From what I understand, he's been helping out
with Inform 7 of late, but I'm not certain.

I'm intrigued by your comment, Dark. You said that Winfrotz TTS was based
on only a partially completed version of the program and that it was
missing features that had been intended. What were some of those intended
features?

If it was an ideal world and you could add some features, what would they
include? What features would you do away with?

Also, you said you'd find it weird if the greater than symbol wasn't your
prompt. What if it was a colon? What about a word?

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread neophyte
Hey all,

Yikes! Waking up on the other side of the planet means opening up an
in-box with 18 or so updates.

I've noted replies from Jim, Tom, Michael, Dark, Shaun, Muhammed and
Zachary. I'll do my best to respond in a few hours time.

Thanks for your help and comments.

Cheers,

Neophyte.





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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Muhammed Deniz

Hello Neophyte,
Well, you can play some interactive fiction games on the brail note. 
Basically, you just play the games like Dragon, gormeay, adventure and 
stuff. Their is a sight with other brail note games, but I am sorry to say 
that they only work if you no brail. If you don't no brail, you could use 
the speech, but if your interested in brail, you might have to learn brail. 
Or you might have to learn without brail on the brail note, just the speech, 
but I am telling you this, and I am warning you, this isn't a rude comment, 
but the brail note isn't like a computer layout. I mean, their is an empower 
brail note, its old, but humonware don't add features that offen. If I'm 
correct, their is a brail note with keys like computers on it, but I might 
be wrong all the same. I can't tell you all about the brail note on the 
list, but you might have to contact me offlist. On the subject of 
interactive fiction games, some of them might have sounds on the brail note, 
but that actually depends on which enterpriter you use. Um, also, some 
interactive fiction games are fun, some not. Anyways, that is all I could 
tell you. If you want to contact me offlist about the brail note, send an 
email to.

muhamme...@gmail.com

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, November 04, 2010 5:10 PM
Subject: Re: [Audyssey] Winfrotz TTS



well once  I get a linux box I may start old gaming again.
I have loads and loads of games from old floppies.
when my floppies started going bad and before they  got to bad I backed 
these on cd and then to my hard drives later on.

I have about 130mb of old stuff.
sadly most of it is old programs and dos games but there are games and 
such for inform tads and agt though unless there is an general agt runner 
for linux I have no idea how to play those.

Actually I need to see where the heck to fit a linux system.
At 03:35 a.m. 5/11/2010, you wrote:

Hi Michael,
That's actually one of the reasons I have taken to playing interactive
fiction type games on linux using Speakup. Since many VI users, such
as those who run Vinux, still very much use the console and console
applications with speakup you can load up your favorite IF title in
frotz and it is not all that different than the Dos days.  On Windows
with the development of screen readers like Jaws, Window-eyes, and on
linux the Orca screen reader just don't handle console applications as
well as the console screen readers do. Dos screen readers are a tthing
of the past on Windows systems, but on Linux there is Yasr and Speakup
to access the console. That's why Linux users are still able to access
scare and frotz more or less like the old Dos days.

Cheers!

On 11/4/10, Michael Feir  wrote:
> Hi Neofite. Welcome aboard. I've been following your entrance onto the 
> list

> with some interest. Interactive fiction has somewhat faded from
centre stage
> over the years since I started Audyssey Magazine. Audio arcade games 
> have

> given us less cerebral alternatives as graphics did for the
sighted. Another
> problem has been that interactive fiction has become harder to properly
> access. In the days of Dos, I could use my screen-reader to review text 
> and

> the current move would automatically be read out loud. Winfrotztts only
> offers us a partial solution. The current move is read aloud but one 
> cannot
> review it as you could with a screen-reader. Also, the hints and help 
> menus

> don't work very well at all since the current option isn't tracked or
> announced. This makes getting into the games harder for newcommers. We
> either need an interpreter which lets modern screen-readers work with 
> the

> same facility that they let us access web pages, or a self-voicing
> interpreter which esentially lets us review text and everything like a
> screen-reader would. At the moment, we have neither. David Kinder says 
> it's

> because of how text is sent to the screen so that it looks better. He
> indicated to me that he was too busy to work on a better solution for 
> us.
> The current version of his windowsfrotz does have the ability to read 
> text
> as it is output but is like Winfrotztts in that it doesn't let one 
> review

> the text properly or deal with the help menus well.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>

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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread shaun everiss

well once  I get a linux box I may start old gaming again.
I have loads and loads of games from old floppies.
when my floppies started going bad and before they  got to bad I 
backed these on cd and then to my hard drives later on.

I have about 130mb of old stuff.
sadly most of it is old programs and dos games but there are games 
and such for inform tads and agt though unless there is an general 
agt runner for linux I have no idea how to play those.

Actually I need to see where the heck to fit a linux system.
At 03:35 a.m. 5/11/2010, you wrote:

Hi Michael,
That's actually one of the reasons I have taken to playing interactive
fiction type games on linux using Speakup. Since many VI users, such
as those who run Vinux, still very much use the console and console
applications with speakup you can load up your favorite IF title in
frotz and it is not all that different than the Dos days.  On Windows
with the development of screen readers like Jaws, Window-eyes, and on
linux the Orca screen reader just don't handle console applications as
well as the console screen readers do. Dos screen readers are a tthing
of the past on Windows systems, but on Linux there is Yasr and Speakup
to access the console. That's why Linux users are still able to access
scare and frotz more or less like the old Dos days.

Cheers!

On 11/4/10, Michael Feir  wrote:
> Hi Neofite. Welcome aboard. I've been following your entrance onto the list
> with some interest. Interactive fiction has somewhat faded from 
centre stage

> over the years since I started Audyssey Magazine. Audio arcade games have
> given us less cerebral alternatives as graphics did for the 
sighted. Another

> problem has been that interactive fiction has become harder to properly
> access. In the days of Dos, I could use my screen-reader to review text and
> the current move would automatically be read out loud. Winfrotztts only
> offers us a partial solution. The current move is read aloud but one cannot
> review it as you could with a screen-reader. Also, the hints and help menus
> don't work very well at all since the current option isn't tracked or
> announced. This makes getting into the games harder for newcommers. We
> either need an interpreter which lets modern screen-readers work with the
> same facility that they let us access web pages, or a self-voicing
> interpreter which esentially lets us review text and everything like a
> screen-reader would. At the moment, we have neither. David Kinder says it's
> because of how text is sent to the screen so that it looks better. He
> indicated to me that he was too busy to work on a better solution for us.
> The current version of his windowsfrotz does have the ability to read text
> as it is output but is like Winfrotztts in that it doesn't let one review
> the text properly or deal with the help menus well.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>

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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Thomas Ward
Hi Michael,
That's actually one of the reasons I have taken to playing interactive
fiction type games on linux using Speakup. Since many VI users, such
as those who run Vinux, still very much use the console and console
applications with speakup you can load up your favorite IF title in
frotz and it is not all that different than the Dos days.  On Windows
with the development of screen readers like Jaws, Window-eyes, and on
linux the Orca screen reader just don't handle console applications as
well as the console screen readers do. Dos screen readers are a tthing
of the past on Windows systems, but on Linux there is Yasr and Speakup
to access the console. That's why Linux users are still able to access
scare and frotz more or less like the old Dos days.

Cheers!

On 11/4/10, Michael Feir  wrote:
> Hi Neofite. Welcome aboard. I've been following your entrance onto the list
> with some interest. Interactive fiction has somewhat faded from centre stage
> over the years since I started Audyssey Magazine. Audio arcade games have
> given us less cerebral alternatives as graphics did for the sighted. Another
> problem has been that interactive fiction has become harder to properly
> access. In the days of Dos, I could use my screen-reader to review text and
> the current move would automatically be read out loud. Winfrotztts only
> offers us a partial solution. The current move is read aloud but one cannot
> review it as you could with a screen-reader. Also, the hints and help menus
> don't work very well at all since the current option isn't tracked or
> announced. This makes getting into the games harder for newcommers. We
> either need an interpreter which lets modern screen-readers work with the
> same facility that they let us access web pages, or a self-voicing
> interpreter which esentially lets us review text and everything like a
> screen-reader would. At the moment, we have neither. David Kinder says it's
> because of how text is sent to the screen so that it looks better. He
> indicated to me that he was too busy to work on a better solution for us.
> The current version of his windowsfrotz does have the ability to read text
> as it is output but is like Winfrotztts in that it doesn't let one review
> the text properly or deal with the help menus well.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>

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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread dark

Hi Michael.

The example of doss games is a good one actually, sinse while I never 
actually ran any games under dos, I have become a fan of games like Eamon, 
fallthru and braminer played in console windows (which stil run under xp).


In those cases, turns aren't actually read aloud at all and it's necessary 
to read the screen manually, but equally, in a game like eamon there are far 
fewer possible actions so the actual playing of the game is faster.


I personally also do enjoy the exploration aspects of rpgs and gamebooks 
slightly more than If, sinse progress in such games is easier and it's more 
possible to follow the flow and thread of a story and exploration of an 
area.


in most If I've tried, I tend to end up getting stuck by a random puzle 
who's solution is something deeply unguessable and obscure, or which gets 
stuck in the parza somewhere.


For instance, I wanted to review Malinche's commercial If games for 
audiogames.net, so I tried their free prequal.


I get to the end of a ruined castle Hall and see a fire place. Examining it, 
I find it to be large enough to crawl into. so north "you can't go that way"


Look in fireplace "you see something glinting"
Enter fireplace "that's not something you can enter"
Down "you cannot go that way"
get all fireplace "that doesn't hold anything"

As it turned out (after asking the developer), the right command was 
in,  for goodness sake In! with no reference to the blasted fireplace at 
all!


It seems that in the majority of games I've played I get to this kind of 
point. Certainly not all, but more than less,  even so called Easy games 
such as Glowgrass (which I was once advised as an introductory game), I 
found I ran into a blockade and stopped.


it might be that I came to If comparatively late as I started in the year 
2000 and missed the tradition of riddling and puzle solving that went with 
it.


I have played some fantastic games, for instance Pythos mask by emily short, 
Paul obrian's stuff or Worlds appart, but I've largely now stopped playing 
most If sinse I find I inevitably come up stuck.


So, these days I prefer to look for exploration style games with a more 
symple system of advancement such as fallthru.


oh heck, this rather turned into more of a wrant than I intended. Actually 
Neophyte, if you can offer some advice I would indeed appreciate it.


Beware the Grue!

Dark. 



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread dark

Hi neophyte.

Well, when I said partially complete and based on earlier versions, I simply 
mean that winfrotz tts is based on winfrotz version 1.4, where as I believe 
the current version is 1.53 (it might even be further), so obviously the 
older tts is less compatible with certain games which use more uptodate 
inform.


in terms of feature adding, well as tom said, punctuation muting would be a 
must. I would also like to see more refigned reading commands. Currently, 
only the latest text to the screen is spoken, it would be nice to be able to 
review specific turns of the game, eg by pressing a shortcut, say ctrl minus 
to speak previous turn and ctrl pluss for the next (obviously ctrl p is 
taken).


It would also be nice to have a find and spell specific word or name 
feature, sinse that's one of the things I often have to use Hal for.


The mud client, vip mud which outputs to certain screen reading programs and 
also uses sapi has some exceptional built in methods for text review, and 
it's these sorts of things which it would be nice to see in a self voicing 
if interpreter.


As to greater than, I think I've just become used to reading "greater than" 
as "what next?" ;D, so I really wouldn't see a word like "it's your turn" as 
meaning that much.


Then again as I said, If was one of the first types of games I played on my 
old win 95 machine, and I got used to doing it without sapi or instant 
speaking capabilities.


That's probably one reason now I play so many text based game books.

Beware the Grue!

Dark. 



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread dark

Hi Tom.

i like the idea of a texon screen reader.

As regards winfrotz, I actually use the tts for the same reason as you, it 
aides in game flow to have the text automatically spoken as it appears on 
screen. I do however keep Hal running at the same time for review purposes.


As regards sapi formulation of speech though, i do have to disagree.

While it narks me that I cannot alter the voice dictionary and my sapi 
voice, scansoft daniel notoriously miss pronounces certain things 
(particularly abbreviations such as pronouncing ms as manuscript), I am 
actually quite happy with the pausing and sentence structure of the voice 
which was in fact why I got the voice in the first place.


of course, much of the intonation does come from the voice not from Sapi, 
sinse as you said, unlike Hal, Jaws or other screen readers sapi has few or 
no speech rules, but I haven't found this particularly as irritating as I 
might in the matter of tone and pausing.


Beware the Grue!

Dark. 



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Michael Feir
Hi Neofite. Welcome aboard. I've been following your entrance onto the list 
with some interest. Interactive fiction has somewhat faded from centre stage 
over the years since I started Audyssey Magazine. Audio arcade games have 
given us less cerebral alternatives as graphics did for the sighted. Another 
problem has been that interactive fiction has become harder to properly 
access. In the days of Dos, I could use my screen-reader to review text and 
the current move would automatically be read out loud. Winfrotztts only 
offers us a partial solution. The current move is read aloud but one cannot 
review it as you could with a screen-reader. Also, the hints and help menus 
don't work very well at all since the current option isn't tracked or 
announced. This makes getting into the games harder for newcommers. We 
either need an interpreter which lets modern screen-readers work with the 
same facility that they let us access web pages, or a self-voicing 
interpreter which esentially lets us review text and everything like a 
screen-reader would. At the moment, we have neither. David Kinder says it's 
because of how text is sent to the screen so that it looks better. He 
indicated to me that he was too busy to work on a better solution for us. 
The current version of his windowsfrotz does have the ability to read text 
as it is output but is like Winfrotztts in that it doesn't let one review 
the text properly or deal with the help menus well.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: 

To: 
Sent: Thursday, November 04, 2010 6:21 AM
Subject: Re: [Audyssey] Winfrotz TTS




Hey Dark and Hayden,

Thanks for the replies.

I've tried to do a bit of research on Winfrotz TTS and found that David
Kinder wrote the program. From what I understand, he's been helping out
with Inform 7 of late, but I'm not certain.

I'm intrigued by your comment, Dark. You said that Winfrotz TTS was based
on only a partially completed version of the program and that it was
missing features that had been intended. What were some of those intended
features?

If it was an ideal world and you could add some features, what would they
include? What features would you do away with?

Also, you said you'd find it weird if the greater than symbol wasn't your
prompt. What if it was a colon? What about a word?

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Thomas Ward
Hi,

Neophite wrote:
Thanks for the tip about there being a version of Frotz with a screen
reader built in.

My reply:
Actually, that's not technically correct. Microsoft Windows comes with
a technology called the Microsoft Speech API or Sapi for short. Sapi
is an API that is used to create and control a number of Sapi
compatibl voices. Unlike a screen reader, per say, Sapi is only there
for speaking text sent to it by a program.  It has no screen reader
abilities etc in of itself. So just think of Sapi as the computers
voice if you will.
So what Winfrotz TTS does is it copies the text on the screen and
sends it to Sapi to be spoken. Since neither of the programs allows
you to review the screen, speak applications outside the Winfrotz TTS
environment, etc therefore it is not in fact a screen reader. We call
this kind of program self-voicing because it speaks  the stuff related
to Winfrotz via Sapi 5, but doesn't provide the same abilities as a
screen reader.

Neophite wrote:
Does anyone use winfrotz TTS, or is it better to use a more recent
version of frotz with your own screen reader software?

My reply:
Personally, I find Winfrotz TTS invaluable for playing inform style
adventures because it automatically speaks the text on the screen as
well as a few other things. Running Winfrotz by itself with a screen
reader also means I have to do a fair amount of reviewing the screen
and looking around for the last prompt etc. That gets old real quick.
Winfrotz TTS is better because it takes a lot of effort out of playing
text adventures.

Neophite wrote:
Some sections of text being read just jumble together. Is that a
normal experience using a screen reader? Or, is it something in the
winfrotz reader?

My reply:
That unfortunately is one of the problems with Winfrotz TTS. True
screen readers like Jaws, Orca, Window-Eyes, NVDA, etc don't have this
problem. Screen readers are more customizable allowing you to turn off
things you don't want to be spoken such as punctuation marks as well
as using acception dictionaries to change how certain things are
spoken. Winfrotz TTS is very static were screen readers are very
customizable.
For example, a number of years ago I met a young laidy who was from
the south. Naturally being from the south she had a very heavy
southeren accent and used a lot of slang like y'all, you'ins, you get
the picture. However, typically screen readers like Jaws, Window-eyes,
etc are textbook perfect English. She didn't like it and used the Jaws
acception dictionary to change you all to y'all and various other
frazes to sound, well, more southeren. When I heard Jaws talking like
that i couldn't help but laugh my butt off. It was great.
However, the point is you can do that with Jaws, but with Winfrotz TTS
because it just copies text and sends it to Sapi you have very little
control over how it comes out punctuation marks, symbols, and all.
Without using special speech rules etc Sapi will tend to run on and
string things together robotically without pausing to sound more
human/natural. Screen readers have special speech rules in place to
pause between sentences etc to sound more natural and realistic. Make
sense?

Neophite wrote:
I realise now how annoying extra symbols are. In the game, it came
across a line made up of about forty underlines and it just went "under
line under line under line under line". Is there something you can do to
avoid those kind of situations, or is it something you just put up with,
and hope that authors do it as little as possible?

My reply:
Well, this too is a problem with Winfrotz TTS. As long as you use
Winfrotz TTS there isn't much you can do but to put up with it. if
Winfrotz TTS had the features of a real screen reader you could set
the punctuation level to full, most, some, or none, and disable the
pspeaking of some symbols like the underline symbol.  In this case you
can't. the only alternative is to use Winfrotz with a real screen
reader like NVDA or something.
Now, you want to know something really annoying? Try a game that has a
lot of text art. Now, that will drive you up the wall. Since we can't
see it and we are hearing a mindless string of letters, numbers, and
symbols it is beyond insane.

Cheers!

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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Jacob Kruger
I still can't get winfrotz TTS to work on my system after one of my 
reinstalls, so I stick to winfrotz 1.16, or thereabouts, with TTS support 
built in, but will also just say we maybe get more used to a bit more spoken 
noise on a computer as such...


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: 

To: 
Sent: Thursday, November 04, 2010 2:12 AM
Subject: [Audyssey] Winfrotz TTS




Hey Dark,

Thanks for the tip about there being a version of Frotz with a screen
reader built in. I was pretty tired last night, so I didn't tackle the big
Linux install. Instead I downloaded Winfrotz TTS and started playing Mite,
one of the interactive fiction works from the two thousand and ten
competition.

Wow. It certainly opened my ears.

I have a few questions about it all.

One. Does anyone use winfrotz TTS, or is it better to use a more recent
version of frotz with your own screen reader software? Do the added
built-in features help? For example, pressing space to cancel a reading.

Two. Some sections of text being read just jumble together. Is that a
normal experience using a screen reader? Or, is it something in the
winfrotz reader?

Three. I realise now how annoying extra symbols are. In the game, it came
across a line made up of about forty underlines and it just went "under
line under line under line under line". Is there something you can do to
avoid those kind of situations, or is it something you just put up with,
and hope that authors do it as little as possible?

Four. Every time the command line prompt came up, the screen reader said
"greater than fork in the path moves two". Effectively, it was reading the
prompt as greater than, and the status line which said the location, "fork
in the path", followed by the number of moves I had made, "moves two".
Similar to the last question, is there a way around this? Also, when the
command prompt comes up, would you rather it be coded to say something
like "Your turn", or "ready"? Or can you make a rule for it in your screen
reader?

I hope that's not too many questions to fire off.

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread neophyte

Hey Dark and Hayden,

Thanks for the replies.

I've tried to do a bit of research on Winfrotz TTS and found that David
Kinder wrote the program. From what I understand, he's been helping out
with Inform 7 of late, but I'm not certain.

I'm intrigued by your comment, Dark. You said that Winfrotz TTS was based
on only a partially completed version of the program and that it was
missing features that had been intended. What were some of those intended
features?

If it was an ideal world and you could add some features, what would they
include? What features would you do away with?

Also, you said you'd find it weird if the greater than symbol wasn't your
prompt. What if it was a colon? What about a word?

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2010-11-03 Thread Hayden Presley
Hi Neophyte,
I do not recall if Dark answered one of your last question, but I'll answer
that here. Sense the > symbol is a result of the Inform Compiler, I do not
believe you can change it to say something like you are asking. If you
could, that would be something interesting to consider.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Wednesday, November 03, 2010 7:12 PM
To: gamers@audyssey.org
Subject: [Audyssey] Winfrotz TTS


Hey Dark,

Thanks for the tip about there being a version of Frotz with a screen
reader built in. I was pretty tired last night, so I didn't tackle the big
Linux install. Instead I downloaded Winfrotz TTS and started playing Mite,
one of the interactive fiction works from the two thousand and ten
competition.

Wow. It certainly opened my ears.

I have a few questions about it all.

One. Does anyone use winfrotz TTS, or is it better to use a more recent
version of frotz with your own screen reader software? Do the added
built-in features help? For example, pressing space to cancel a reading.

Two. Some sections of text being read just jumble together. Is that a
normal experience using a screen reader? Or, is it something in the
winfrotz reader?

Three. I realise now how annoying extra symbols are. In the game, it came
across a line made up of about forty underlines and it just went "under
line under line under line under line". Is there something you can do to
avoid those kind of situations, or is it something you just put up with,
and hope that authors do it as little as possible?

Four. Every time the command line prompt came up, the screen reader said
"greater than fork in the path moves two". Effectively, it was reading the
prompt as greater than, and the status line which said the location, "fork
in the path", followed by the number of moves I had made, "moves two".
Similar to the last question, is there a way around this? Also, when the
command prompt comes up, would you rather it be coded to say something
like "Your turn", or "ready"? Or can you make a rule for it in your screen
reader?

I hope that's not too many questions to fire off.

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2010-11-03 Thread dark

Hi Niophyte.

The first thing to note is that winfrotz tts is only a partially completed 
version of the software,  it's also only based on an earlier version of 
win frotz 4.5 I believe, so some features which were planned never seemed to 
make it into the final release annoyingly.


as to your questions:

1: Yes, some of the features such as cutting of speech can be helpful, 
however others are less so. I myself find winfrotz tts useful for 
instantanious reading of text which is printed to the screen rather than me 
having to physically move Hal's focus around to read the latest entry,   
though quite often i keep Hal running at the same time as win frotz tts so 
that I can perform more minute reading tasks, eg finding the name of a given 
object.


2: not as much with a screen reader, though you do have to read manually. In 
tts however, can significantly improve the situation by removing extranious 
clutter from the screen,for instance turning the header flag off and also 
turning off fast scrolling sinse this seems to interfere with the speech. 
It's also a good idea to try and get as much on a single screen as possible 
to avoid shenanigans with scrolling the screen downwards.


3: oncemore, this is not possible in win frotz tts. Screen readers however 
do have settings to not read punctuation marks (though these are more 
difficult to set in some programs than in others). For instance, I have Hal 
currently set to read me punctuation when I am typing or using read line or 
other area commands, but to ignore punctuation when I am on continuous 
document read or navigating other areas of the screen. This cuts down on 
clutter a fair amount. Oh, even if hal does read punctuation, it also has 
the ability to say "underline 27 times" which is significantly helpful as 
well.


4: Well, if reading the screan manually with a screen reader it really 
doesn't matter about the greater than prompt particularly,  in fact I've 
personally got used to typing whenever I get to greater than and would find 
some sort of hard coded message rather odd. In win frotz tts, usually the 
best you can do is turn off the status line display.


I have heard of other interpreters with built in self voicing actually, but 
the only one I've significantly tried is win frotz tts really. Then again, I 
was playing if games quite a while before i discovered accessible audio 
games and the like, and that was on a laptop running windows 95 which had no 
speech capacity and thus I had to use my screen reader.


On that I played a lot of the classics, pluss a lot of stuff by people like 
Andrew plotkin and emily short.


Beware the Grue!

Dark. 



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[Audyssey] Winfrotz TTS

2010-11-03 Thread neophyte

Hey Dark,

Thanks for the tip about there being a version of Frotz with a screen
reader built in. I was pretty tired last night, so I didn't tackle the big
Linux install. Instead I downloaded Winfrotz TTS and started playing Mite,
one of the interactive fiction works from the two thousand and ten
competition.

Wow. It certainly opened my ears.

I have a few questions about it all.

One. Does anyone use winfrotz TTS, or is it better to use a more recent
version of frotz with your own screen reader software? Do the added
built-in features help? For example, pressing space to cancel a reading.

Two. Some sections of text being read just jumble together. Is that a
normal experience using a screen reader? Or, is it something in the
winfrotz reader?

Three. I realise now how annoying extra symbols are. In the game, it came
across a line made up of about forty underlines and it just went "under
line under line under line under line". Is there something you can do to
avoid those kind of situations, or is it something you just put up with,
and hope that authors do it as little as possible?

Four. Every time the command line prompt came up, the screen reader said
"greater than fork in the path moves two". Effectively, it was reading the
prompt as greater than, and the status line which said the location, "fork
in the path", followed by the number of moves I had made, "moves two".
Similar to the last question, is there a way around this? Also, when the
command prompt comes up, would you rather it be coded to say something
like "Your turn", or "ready"? Or can you make a rule for it in your screen
reader?

I hope that's not too many questions to fire off.

Cheers,

Neophyte.



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Re: [Audyssey] Winfrotz TTS

2009-12-09 Thread Jacob Kruger

Here's the error message am getting twice each time I try run it:
---start of virtualised dialogue---
FrotzTTS.exe - Application Error
The application failed to initialize properly (0xc005). Click on OK to 
terminate the application.

OK
---end of virtualised dialogue---

Doesn't mean much, and there's nothing in the windows event viewer.

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Jacob Kruger" 

To: 
Sent: Wednesday, December 09, 2009 8:35 PM
Subject: [Audyssey] Winfrotz TTS


Ok, still can't get it to work after trying to reinstall various screen 
readers etc. like think did before, and also found the following page, 
offering an actual sapi4 engine installation, including 8 voices to go 
with it, and those now work in NVDA for example, so the problem isn't 
specifically related to sapi4 as such, it would seem:

http://www.st-tools.com/download.asp

Any thoughts/ideas on what to try to get winfrotz TTS to work?

Will also be testing a few of the other games now to make sure they want 
to work on this clean machine now, so let's hope so...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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[Audyssey] Winfrotz TTS

2009-12-09 Thread Jacob Kruger
Ok, still can't get it to work after trying to reinstall various screen 
readers etc. like think did before, and also found the following page, 
offering an actual sapi4 engine installation, including 8 voices to go with 
it, and those now work in NVDA for example, so the problem isn't 
specifically related to sapi4 as such, it would seem:

http://www.st-tools.com/download.asp

Any thoughts/ideas on what to try to get winfrotz TTS to work?

Will also be testing a few of the other games now to make sure they want to 
work on this clean machine now, so let's hope so...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Winfrotz tts versions

2008-11-19 Thread Valiant8086

Hi.
For the record, dos is spelled d o s.
Couldn't resist, lol.
Aaron T. Spears- Original Message - 
From: "dark" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 12:05 PM
Subject: Re: [Audyssey] Winfrotz tts versions


hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms doss, 
which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's just 
a case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the "dos" versions of Winfrotz, with "dosfrotz" at the 
top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 3:36 AM
To: 
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread dark
Well, there is one way to shut winfrotz tts up, even if it's not 
particularly eligant.


Sinse any new speech will interupt the old flow of speech, just type ggg or 
anything else random at the text prompt and the game's "command not 
recognized" message will interupt whatever the sapi voice is saying.


As i said, it's not really the best method, but it does work!

Bware the Grue!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 8:11 PM
Subject: Re: [Audyssey] Winfrotz tts versions



That's definitely agreeable!


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 12:03 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz tts versions

It's a shame,  though the only feature it would be really nice for 
winfrotz tts to have is a way of shutting the speech up, sinse it can't 
half go on a bit.


Beware the Grue!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 6:45 PM
Subject: Re: [Audyssey] Winfrotz tts versions



Ah, get the picture!
Yes, wish the TTS version of Winfrotz was updated more, however it isn't 
bad to say the least.


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 10:05 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz tts versions

hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms 
doss, which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's 
just a case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message ----- 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the "dos" versions of Winfrotz, with "dosfrotz" at 
the top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 3:36 AM
To: 
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Trenton Matthews

That's definitely agreeable!


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 12:03 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz tts versions

It's a shame,  though the only feature it would be really nice for 
winfrotz tts to have is a way of shutting the speech up, sinse it can't 
half go on a bit.


Beware the Grue!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 6:45 PM
Subject: Re: [Audyssey] Winfrotz tts versions



Ah, get the picture!
Yes, wish the TTS version of Winfrotz was updated more, however it isn't 
bad to say the least.


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 10:05 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz tts versions

hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms 
doss, which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's 
just a case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the "dos" versions of Winfrotz, with "dosfrotz" at the 
top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

----------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 3:36 AM
To: 
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
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All messages 

Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread dark
It's a shame,  though the only feature it would be really nice for 
winfrotz tts to have is a way of shutting the speech up, sinse it can't half 
go on a bit.


Beware the Grue!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 6:45 PM
Subject: Re: [Audyssey] Winfrotz tts versions



Ah, get the picture!
Yes, wish the TTS version of Winfrotz was updated more, however it isn't 
bad to say the least.


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 10:05 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz tts versions

hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms doss, 
which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's 
just a case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the "dos" versions of Winfrotz, with "dosfrotz" at the 
top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 3:36 AM
To: 
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
---
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Trenton Matthews

Ah, get the picture!
Yes, wish the TTS version of Winfrotz was updated more, however it isn't bad 
to say the least.


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 10:05 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Winfrotz tts versions

hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms doss, 
which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's just 
a case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the "dos" versions of Winfrotz, with "dosfrotz" at the 
top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 3:36 AM
To: 
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
---
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread dark
hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms doss, 
which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's just a 
case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the "dos" versions of Winfrotz, with "dosfrotz" at the 
top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 3:36 AM
To: 
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
---
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread dark

Hmmm that's odd.

Both myself and a friend using jaws found standard Windfrotz to work 
perfectly well. windows frotz was a different story though.


thanks for the info about winfrotz tts, I'll see what I can do about writing 
up a game page for it.


Beware the Grue!

dark.
- Original Message - 
From: "Michael Feir" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 1:35 PM
Subject: Re: [Audyssey] Winfrotz tts versions


That's still the latest version as far as I know. Unfortunately, standard 
Winfrotz doesn't work all that well with screen readers anymore in my 
experience. I haven't had any success in pursuading anyone in the IF 
development community to create a solution more favorable to 
screen-readers.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "dark" <[EMAIL PROTECTED]>

To: 
Sent: Sunday, November 16, 2008 5:36 AM
Subject: [Audyssey] Winfrotz tts versions



Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
---
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[EMAIL PROTECTED]

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Trenton Matthews
Here's a link to the "dos" versions of Winfrotz, with "dosfrotz" at the top, 
v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 3:36 AM
To: 
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen readers 
as well.


Beware the Grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED]

You can make changes or update your subscription via the web, at
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Michael Feir
That's still the latest version as far as I know. Unfortunately, standard 
Winfrotz doesn't work all that well with screen readers anymore in my 
experience. I haven't had any success in pursuading anyone in the IF 
development community to create a solution more favorable to screen-readers.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "dark" <[EMAIL PROTECTED]>

To: 
Sent: Sunday, November 16, 2008 5:36 AM
Subject: [Audyssey] Winfrotz tts versions



Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen readers 
as well.


Beware the Grue!

Dark.
---
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[EMAIL PROTECTED]

You can make changes or update your subscription via the web, at
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[Audyssey] Winfrotz tts versions

2008-11-17 Thread dark
Hi. 

I'm trying to sort out If interpreter pages for audiogames.net. Does anyone 
know if Winfrotz tts 151 is stil the most recent version? 

i checked the binery revelations site, and that seemed to be the most recent 
listed, - but I'm not certain. 

Advice would be apprciated. 

Oh, and yes I know, standard win frotz also works fine with screen readers as 
well. 

Beware the Grue! 

Dark.
---
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You can make changes or update your subscription via the web, at
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