Re: [Audyssey] Mario death in Monti

2007-10-05 Thread Thomas Ward
Hi Dark,
I do understand your frustration with the game, but seriously I have 
managed to make it through the first three levels with only losing one 
life. I think this is more a matter of practice and timing than anything 
else.
As for the monsters killing you instantly when landing on them it is 
what makes the game challenging. Take it away and you will beat the game 
the first time through. I don't want to take away that challenge from 
the hard core gamer.
Not only that there is a technical point to consider here. Ok, asume I 
take out the death flag when you land on a monster. What exactly is 
suppose to happen. Does the player ride on top of the monster as it 
moves around, etc?
If I take out the death flag for landing on the monster what can I add 
in to restore the challenge. Have monsters do double or triple damage 
per attack?
You see it isn't a simple decision for me to pull it out. It unbalances 
the game play and something has to go in to even things out again. Which 
requires testing, time, and I am on a rushed schedule as it is.
By the way, I am almost ready to post beta 2 so making any major 
modifications like this couldn't happen any time before beta 3 if at all.
Cheers.


Dark wrote:
 I'm deffinately looking forward to the next version, - more levels, more 
 exploration, more fun! 

 but one thing that's distinctly getting upon my whick with the game at the 
 moment is the way that if you accidently jump ontop of an enemy, it's instant 
 death! 

 I don't think I've ever actually died on any difficulty below challenging by 
 the enemies killing me normally, but it's most frustrating to stick on a 
 normal game, make one mystake and end up instantly dead! I'd actually have 
 been better just to let the enemy hit me rather than trying to jump the 
 thing! 

 I understand your doing this to mirror the original game, but perhaps this is 
 one instance where a modification would be a good thing? 

 appologies thom, it's just after losing 4 successive lives in this way I'm 
 not exactly happy with the feature, and deffinately think it should be 
 removed in the next beta if possible. 

 Beware the Grue! (who'll eat you which ever way up you are!). 

 Dark.
   


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Re: [Audyssey] Mario death in Monti

2007-10-05 Thread Raul a. Gallegos
Welcome to normal game play. What happens if a ghost in Pacman touches 
you? What happens if you touch a monster in Mario Brothers? What happens 
if you touch a car in Frogger? What happens if you touch a snake in 
Pitfall? The key thing here is practice, practice, practice. I don't 
think I'd like the game as much if Tom took away the challenge of dying 
if you touch the monsters.


Dark said the following on 10/4/2007 8:54 PM:
 Hi Tom. 
 
 I'm deffinately looking forward to the next version, - more levels, more 
 exploration, more fun! 
 
 but one thing that's distinctly getting upon my whick with the game at the 
 moment is the way that if you accidently jump ontop of an enemy, it's instant 
 death! 
 
 I don't think I've ever actually died on any difficulty below challenging by 
 the enemies killing me normally, but it's most frustrating to stick on a 
 normal game, make one mystake and end up instantly dead! I'd actually have 
 been better just to let the enemy hit me rather than trying to jump the 
 thing! 
 
 I understand your doing this to mirror the original game, but perhaps this is 
 one instance where a modification would be a good thing? 
 
 appologies thom, it's just after losing 4 successive lives in this way I'm 
 not exactly happy with the feature, and deffinately think it should be 
 removed in the next beta if possible. 
-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Mario death in Monti

2007-10-05 Thread Thomas Ward
Hi Raul,
Correct. Not only that, but I've actually made some compromises already 
in the way enemies damage and hurt Panama Joe. In the original version 
of the game if you landed on the monsters or even touched them in any 
way it is lights out for Panama Joe.
However, this proved to be very difficult, and that is why I split the 
difficulty levels up. On easy monsters do little damage unless you  
directly land upon them. On insane if they brush against you you take an 
extreme amount of damage up to 100%.
If you want the full effect of what the game was like on the Atari play 
beta 2 on insane and it will be like playing the original Atari version. 
It is hard, and the level I especially like playing most since it 
resembles the original game most.
I think this built in difficulty is what is going to make gamers come 
back again and again trying to reach new and better high scores. 
Especially, once i get the score web posting into the game and can hold 
ternies for the game.
 
Raul a. Gallegos wrote:
 Welcome to normal game play. What happens if a ghost in Pacman touches 
 you? What happens if you touch a monster in Mario Brothers? What happens 
 if you touch a car in Frogger? What happens if you touch a snake in 
 Pitfall? The key thing here is practice, practice, practice. I don't 
 think I'd like the game as much if Tom took away the challenge of dying 
 if you touch the monsters.

   


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Re: [Audyssey] Mario death in Monti

2007-10-05 Thread Dark
Hi thom.

Appologies for the annoyence, it's just that the only thing which seems to 
kill me on just about any difficulty is jumping ontop of, rather than over 
the various monsters.

Double damage would strike me as fair enough, -- on the lower 
difficulties anyway, but then keeping instant death on challenging or above.

but as you say, with the next beta around the corner, it's probably more 
trouble than it's worth to change at the moment if at all.

While I quite happily got through the first two levels in the beta without 
dropping a life before, I probably do need to go and practice, --  
particularly jumping over enemies.

But if the oppertunity does come up to change this, - at least in easy 
and normal difficulties, imho it'd stil be a good thing.

the challenge to me in Monti is exploring the entire level, keeping track of 
where your going, and getting as much gold and gems as possible, using 
torches in appropriate spots etc, and more levels certainly means more of 
that sort of ting.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 05, 2007 8:03 AM
Subject: Re: [Audyssey] Mario death in Monti


 Hi Dark,
 I do understand your frustration with the game, but seriously I have
 managed to make it through the first three levels with only losing one
 life. I think this is more a matter of practice and timing than anything
 else.
 As for the monsters killing you instantly when landing on them it is
 what makes the game challenging. Take it away and you will beat the game
 the first time through. I don't want to take away that challenge from
 the hard core gamer.
 Not only that there is a technical point to consider here. Ok, asume I
 take out the death flag when you land on a monster. What exactly is
 suppose to happen. Does the player ride on top of the monster as it
 moves around, etc?
 If I take out the death flag for landing on the monster what can I add
 in to restore the challenge. Have monsters do double or triple damage
 per attack?
 You see it isn't a simple decision for me to pull it out. It unbalances
 the game play and something has to go in to even things out again. Which
 requires testing, time, and I am on a rushed schedule as it is.
 By the way, I am almost ready to post beta 2 so making any major
 modifications like this couldn't happen any time before beta 3 if at all.
 Cheers.


 Dark wrote:
 I'm deffinately looking forward to the next version, - more levels, 
 more exploration, more fun!

 but one thing that's distinctly getting upon my whick with the game at 
 the moment is the way that if you accidently jump ontop of an enemy, it's 
 instant death!

 I don't think I've ever actually died on any difficulty below challenging 
 by the enemies killing me normally, but it's most frustrating to stick on 
 a normal game, make one mystake and end up instantly dead! I'd actually 
 have been better just to let the enemy hit me rather than trying to jump 
 the thing!

 I understand your doing this to mirror the original game, but perhaps 
 this is one instance where a modification would be a good thing?

 appologies thom, it's just after losing 4 successive lives in this way 
 I'm not exactly happy with the feature, and deffinately think it should 
 be removed in the next beta if possible.

 Beware the Grue! (who'll eat you which ever way up you are!).

 Dark.



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Re: [Audyssey] Mario death in Monti

2007-10-05 Thread Thomas Ward
Hi Dark,
I didn't at all find your suggestion annoying. it is just that I think 
removing the ability for a monster to kill you when landing on them 
would make the game too easy.
Anyway, speaking of Montezuma's revenge beta 2 I think the upload 
progress just stopped. I'll be sending out the official press release 
shortly.
(Smile)

Dark wrote:
 Hi thom.

 Appologies for the annoyence, it's just that the only thing which seems to 
 kill me on just about any difficulty is jumping ontop of, rather than over 
 the various monsters.

 Double damage would strike me as fair enough, -- on the lower 
 difficulties anyway, but then keeping instant death on challenging or above.

 but as you say, with the next beta around the corner, it's probably more 
 trouble than it's worth to change at the moment if at all.

 While I quite happily got through the first two levels in the beta without 
 dropping a life before, I probably do need to go and practice, --  
 particularly jumping over enemies.

 But if the oppertunity does come up to change this, - at least in easy 
 and normal difficulties, imho it'd stil be a good thing.

 the challenge to me in Monti is exploring the entire level, keeping track of 
 where your going, and getting as much gold and gems as possible, using 
 torches in appropriate spots etc, and more levels certainly means more of 
 that sort of ting.

 Beware the Grue!
   


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Re: [Audyssey] Mario death in Monti

2007-10-05 Thread shaun everiss
what I don't understand is if you have a sword the manual says snakes 
can be killed.
Oh I finnished the game, what a blast.
Knowing when to jump and when not to is quite good to.
Be fast and you may win.
Be slow and your life is over.
At 02:58 a.m. 6/10/2007, you wrote:

Welcome to normal game play. What happens if a ghost in Pacman touches
you? What happens if you touch a monster in Mario Brothers? What happens
if you touch a car in Frogger? What happens if you touch a snake in
Pitfall? The key thing here is practice, practice, practice. I don't
think I'd like the game as much if Tom took away the challenge of dying
if you touch the monsters.


Dark said the following on 10/4/2007 8:54 PM:
  Hi Tom.
 
  I'm deffinately looking forward to the next version, - more 
 levels, more exploration, more fun!
 
  but one thing that's distinctly getting upon my whick with the 
 game at the moment is the way that if you accidently jump ontop of 
 an enemy, it's instant death!
 
  I don't think I've ever actually died on any difficulty below 
 challenging by the enemies killing me normally, but it's most 
 frustrating to stick on a normal game, make one mystake and end up 
 instantly dead! I'd actually have been better just to let the enemy 
 hit me rather than trying to jump the thing!
 
  I understand your doing this to mirror the original game, but 
 perhaps this is one instance where a modification would be a good thing?
 
  appologies thom, it's just after losing 4 successive lives in 
 this way I'm not exactly happy with the feature, and deffinately 
 think it should be removed in the next beta if possible.
--
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Mario death in Monti

2007-10-05 Thread Thomas Ward
Hi Shaun,
That isn't true. In the manual, section 7.6 I believe it is, it says,
Unlike other monsters snakes can't be killed even with a sword.
The original Montezuma's Revenge wouldn't allow you to kill snakes and 
neither does this version. Though a way earlier version of the game did.


shaun everiss wrote:
 what I don't understand is if you have a sword the manual says snakes 
 can be killed.
 Oh I finnished the game, what a blast.
 Knowing when to jump and when not to is quite good to.
 Be fast and you may win.
 Be slow and your life is over.
   
At 02:58 a.m. 6/10/2007, you wrote:
   
 Welcome to normal game play. What happens if a ghost in Pacman touches
 you? What happens if you touch a monster in Mario Brothers? What happens
 if you touch a car in Frogger? What happens if you touch a snake in
 Pitfall? The key thing here is practice, practice, practice. I don't
 think I'd like the game as much if Tom took away the challenge of dying
 if you touch the monsters.


 Dark said the following on 10/4/2007 8:54 PM:
 
 Hi Tom.

 I'm deffinately looking forward to the next version, - more 
   
 levels, more exploration, more fun!
 
 but one thing that's distinctly getting upon my whick with the 
   
 game at the moment is the way that if you accidently jump ontop of 
 an enemy, it's instant death!
 
 I don't think I've ever actually died on any difficulty below 
   
 challenging by the enemies killing me normally, but it's most 
 frustrating to stick on a normal game, make one mystake and end up 
 instantly dead! I'd actually have been better just to let the enemy 
 hit me rather than trying to jump the thing!
 
 I understand your doing this to mirror the original game, but 
   
 perhaps this is one instance where a modification would be a good thing?
 
 appologies thom, it's just after losing 4 successive lives in 
   
 this way I'm not exactly happy with the feature, and deffinately 
 think it should be removed in the next beta if possible.
 --
 Raul A. Gallegos .. http://www.asmodean.net

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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]



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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: 
 4/10/2007 5:03 p.m.
 



   


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