Re: [Audyssey] analog Weapons system
Hi Shaun, Smile. I noticed. That's why it is necessary to pay attention to the entire thread. Instead of a single post. At any rate an analog firing system wouldn't effect most guns as it doesn't matter how hard you squeeze the trigger as the impact from the bullet is going to be the same. However, a punch, kick, sword swing, as you know, can very depending on how much force you put into the attack. I think it is this aspect that Ken and others were aiming for. Although, I think it would make it a bit complex for some gamers as I've already introduced several new concepts that are giving VI gamers problems. HTH On 5/4/11, shaun everiss sm.ever...@gmail.com wrote: aah. I thought that was for everything all guns included. I didn't click it was for the punches as I rearly use that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi Ken, You are right. It probably wouldn't take a week. Not more than a couple hours, but the length of time wasn't my point. My point was that as a developer I have to make decisions weather I want to spend time working on feature x or something else like adding a new level etc. I've got an extremely busy schedule and don't have 24/7 to devote to game programming. So I have to budget my time wisely and figure out what is the most productive and important things to do with my time. For example, I generally try to set aside about four hours of free time a day for game programming. Sometimes more sometimes less depending on availability. Now, if I spend four hours working on an analog fighting system that's an entire day of work gone. I still may have bug x to fix or level x to add so I'm at least one day behind my own schedule. If I get more than one feature request like this it really adds up and the project is in a nutshell going nowhere because I'm focussing on things that can be added later, but are wanted now. That's why I hesitate to say I'll do something like this because I just want to get it done. I'm tired of working on MOTA. HTH On 5/4/11, The Addictor kenwdow...@neo.rr.com wrote: Hey Tom, Yeah, the analog attack did seem simple, but when you put it that way, just skip it. I won't thinking it would take a whole week to rewrite since I haven't seen the code. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi, Well, in concept it isn't hard to write an analog attack system. Basically, the way it works is it increases the amount of attack damage depending on how long the fire key or fire button is held down. The problem here is not that it is especially difficult to create an analog combat system, but I didn't write the code with this kind of combat in mind. As a result I can't just add a couple of changes and be done with it. The way the code is written now I would have to totally yank out the code and rewrite it from scratch. The question here is would you rather me spend a week adding an analog combat system or would you rather me complete level 4? You see, that's where the rubber meets the road. Everyone wants this or that feature, wants everything under the sun, and then wonder why 1.0 is no sooner of being completed today than it was six months ago. Rather than completing the core of the game, and going back in adding features like this after 1.0 is actually released I'm being asked to go in and write and rewrite the core over and over again to add this or that feature without adding levels, a product licensing system, and things that absolutely have to get done before this product goes on sale. In other words what I'm saying is I've spent a lot of time working on things that are low priority rather than attending to things that absolutely do matter. So development has dragged on indefinately. Cheers! On 5/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Well you would have to add different variables and counts for that to create an analogue I am not sure if one already exists but it sounds possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
for future conduct a pole then of what features people want and then stick to it just release the game and add features later, i would On 4 May 2011, at 12:56, Thomas Ward wrote: Hi, Well, in concept it isn't hard to write an analog attack system. Basically, the way it works is it increases the amount of attack damage depending on how long the fire key or fire button is held down. The problem here is not that it is especially difficult to create an analog combat system, but I didn't write the code with this kind of combat in mind. As a result I can't just add a couple of changes and be done with it. The way the code is written now I would have to totally yank out the code and rewrite it from scratch. The question here is would you rather me spend a week adding an analog combat system or would you rather me complete level 4? You see, that's where the rubber meets the road. Everyone wants this or that feature, wants everything under the sun, and then wonder why 1.0 is no sooner of being completed today than it was six months ago. Rather than completing the core of the game, and going back in adding features like this after 1.0 is actually released I'm being asked to go in and write and rewrite the core over and over again to add this or that feature without adding levels, a product licensing system, and things that absolutely have to get done before this product goes on sale. In other words what I'm saying is I've spent a lot of time working on things that are low priority rather than attending to things that absolutely do matter. So development has dragged on indefinately. Cheers! On 5/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Well you would have to add different variables and counts for that to create an analogue I am not sure if one already exists but it sounds possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
On Mon, May 02, 2011 at 01:32:29PM -0400, The Addictor wrote: The heavier the punch, the bigger the drain on the stamina, but one heavy punch would be more effective than five light ones. Double or triple the stamina drain for the punch if it misses. Missing a punch is the heaviest stamina drain for a boxer. All that muscle use, returning the punch from an unexpected position. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi William, Unfortunately, its not quite that simple. Its hard to poll people on exactly what they want months in advance, because often times they don't know themselves exactly what they want/expect out of a possible new game. If you give them a list of possible features they'll want them all. either that or people will make suggestions that are impractical or difficult to add etc. Either way I'm sure that ssix months or a year down the road someone will think of something new they didn't think of during the poll/survey and want it added to the game as soon as possible. I don't think a poll would really be that effective. Besides I think I've given the community too much say and freedom already. You know the saying, give them an inch and they'll take a mile. That fits hear. I felt bad about not being able to complete Montezuma's Revenge so opened this game up to suggestions, opinions, and ideas to make up for that loss. Its not something I would have done otherwise. Once I start truly creating my own games with no preorders etc hanging over my head I'm going to be a lot less open to suggestions etc. If I like a suggestion I'll add it, but if not its my game so I'll reject it. People whill have to understand my main reason for writing games is not money, but my own entertainment. In the wise words of Ricky Nelson, you can't please everyone so you've got to please yourself. Cheers! On 5/4/11, william lomas will.d.lo...@gmail.com wrote: for future conduct a pole then of what features people want and then stick to it just release the game and add features later, i would --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
You might also want to handicap strength and dexterity as staminal levels drop to simulate fatigue, slowing the attacker down and decreasing accuracy and reaction time... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
well to be honest I would like the stuff as it is, we already have to use a sertain ammount of amo for an enemie as it is. I am still having issues with the last platform in l2 the long one to the point I havn't played the game in a bit. it was ok before the analog systems. I know its not that much and quite blind but its what we are used to. At 11:56 p.m. 4/05/2011, you wrote: Hi, Well, in concept it isn't hard to write an analog attack system. Basically, the way it works is it increases the amount of attack damage depending on how long the fire key or fire button is held down. The problem here is not that it is especially difficult to create an analog combat system, but I didn't write the code with this kind of combat in mind. As a result I can't just add a couple of changes and be done with it. The way the code is written now I would have to totally yank out the code and rewrite it from scratch. The question here is would you rather me spend a week adding an analog combat system or would you rather me complete level 4? You see, that's where the rubber meets the road. Everyone wants this or that feature, wants everything under the sun, and then wonder why 1.0 is no sooner of being completed today than it was six months ago. Rather than completing the core of the game, and going back in adding features like this after 1.0 is actually released I'm being asked to go in and write and rewrite the core over and over again to add this or that feature without adding levels, a product licensing system, and things that absolutely have to get done before this product goes on sale. In other words what I'm saying is I've spent a lot of time working on things that are low priority rather than attending to things that absolutely do matter. So development has dragged on indefinately. Cheers! On 5/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Well you would have to add different variables and counts for that to create an analogue I am not sure if one already exists but it sounds possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi Shaun, Mind filling me in on what you are talking about? What does using an analog system for punching, kicking, and other hand to hand combat moves have to do with ammo? What we are talking about has absolutely nothing to do with the firearms unless we make an exception for the MP5 that could fire a short or long burst depending on how long the fire key is held down. No, what we are discussing is the idea if you do a quick key press you might deliver a soft punch and if you hold the key down for say a full second it will deliver a much harder punch. This is quite common in mainstream games, and as I said doesn't really effect firing a pistol or something like that. It would effect something like fists, kicks, and some melee weapons like daggers, knives, swords, etc that would allow you to choose to perform a light or hard swing. The concept sounds ok to me, but as you pointed out some people are having enough trubles struggling with an analog jump ssytem let alone figuring out how to properly punch, kick, or deliver a killing blow with a sword based on how big a swing they use. On 5/4/11, shaun everiss sm.ever...@gmail.com wrote: well to be honest I would like the stuff as it is, we already have to use a sertain ammount of amo for an enemie as it is. I am still having issues with the last platform in l2 the long one to the point I havn't played the game in a bit. it was ok before the analog systems. I know its not that much and quite blind but its what we are used to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
aah. I thought that was for everything all guns included. I didn't click it was for the punches as I rearly use that. At 10:09 a.m. 5/05/2011, you wrote: Hi Shaun, Mind filling me in on what you are talking about? What does using an analog system for punching, kicking, and other hand to hand combat moves have to do with ammo? What we are talking about has absolutely nothing to do with the firearms unless we make an exception for the MP5 that could fire a short or long burst depending on how long the fire key is held down. No, what we are discussing is the idea if you do a quick key press you might deliver a soft punch and if you hold the key down for say a full second it will deliver a much harder punch. This is quite common in mainstream games, and as I said doesn't really effect firing a pistol or something like that. It would effect something like fists, kicks, and some melee weapons like daggers, knives, swords, etc that would allow you to choose to perform a light or hard swing. The concept sounds ok to me, but as you pointed out some people are having enough trubles struggling with an analog jump ssytem let alone figuring out how to properly punch, kick, or deliver a killing blow with a sword based on how big a swing they use. On 5/4/11, shaun everiss sm.ever...@gmail.com wrote: well to be honest I would like the stuff as it is, we already have to use a sertain ammount of amo for an enemie as it is. I am still having issues with the last platform in l2 the long one to the point I havn't played the game in a bit. it was ok before the analog systems. I know its not that much and quite blind but its what we are used to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hey Tom, Yeah, the analog attack did seem simple, but when you put it that way, just skip it. I won't thinking it would take a whole week to rewrite since I haven't seen the code. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 04, 2011 7:56 AM Subject: Re: [Audyssey] analog Weapons system Hi, Well, in concept it isn't hard to write an analog attack system. Basically, the way it works is it increases the amount of attack damage depending on how long the fire key or fire button is held down. The problem here is not that it is especially difficult to create an analog combat system, but I didn't write the code with this kind of combat in mind. As a result I can't just add a couple of changes and be done with it. The way the code is written now I would have to totally yank out the code and rewrite it from scratch. The question here is would you rather me spend a week adding an analog combat system or would you rather me complete level 4? You see, that's where the rubber meets the road. Everyone wants this or that feature, wants everything under the sun, and then wonder why 1.0 is no sooner of being completed today than it was six months ago. Rather than completing the core of the game, and going back in adding features like this after 1.0 is actually released I'm being asked to go in and write and rewrite the core over and over again to add this or that feature without adding levels, a product licensing system, and things that absolutely have to get done before this product goes on sale. In other words what I'm saying is I've spent a lot of time working on things that are low priority rather than attending to things that absolutely do matter. So development has dragged on indefinately. Cheers! On 5/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Well you would have to add different variables and counts for that to create an analogue I am not sure if one already exists but it sounds possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
My only issue is ken, personally staminer in that way would just be an irritating game mechanic to me, sinse what I'd do would be fight with maxed attacks, then just stand around until i was recovered. so, all it would add to the game would be more standing around essentially. while chargeable or otherwise limted weapons have existed the usual method is slightly different. for instance in many games (mega man, metroid, gunstar heroes, zelda etc), tapping an attack button produces a weak attack, while holding for a length of time then releasing can build up to a stronger attack up to a certain level, the catch being that while you can constantly throw weak attacks, strong attacks have charge time so you'll need to dodge around for a bit before launching one. some beat em ups employ this principle too. the basic idea is that you need free time from attacking to produce a stronger attack, meaning that attack must be accurate, or meaning you must trade several small attacks for one powerful one. this is why so many of the mega man zero bosses are particularly hard, sinse zero fights with a z sabre, a short range sword, and must dodge around with it charged and maneuver carefully around the boss's attacks to get close enough to give a powerful hit. I'm not sure about this in mota, sinse I can't really see how you would retain physical charge on a sword (ie, stand and prepare for a big swing), and climb a rope, though it could bee interesting if the mechanics could be worked out. Alternatively, using the tap vs press idea, short attacks could be quicker but weaker, while strong attacks be slower but stronger, so when fighting a skeleton, many short attacks might despatch it quickly, while a strong enemy like a centaur might need one heavy blow sinse it'd just shrug off quick hits and attack you back. some games have had a method like this one too, for instance several abilities in kirby superstar, and some of the weapons in gunstar heroes and Omega boy. for limiting by staminer or some other measure though which recovered slowly over time, i'm less certain really for the reason i mentioned. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi Ken, I don't really know. I'm not really sure how something like that could be implented into the game. The combat system is rather generic in that you simply name the type of weapon, give it a hit point value, mmin and max range, and let it go in the engine. It was never designed with the concept of light vs heavy attacks etc in mind. I'm not sure how I would go about changing this behavior even if I wanted to. Cheers! On 5/2/11, The Addictor kenwdow...@neo.rr.com wrote: Hey Tom, any chance you'll consider adding an analog weapons system to the game? I had several ideas on this. First, I personally tend to use my fists more than any other weapon--they get the job done just as well for me. I was thinking that you could add a stamina counter that goes down the harder you fight, the longer you run, etc. So to deliver a light punch, you would hold space down for a fraction of a second, and to give a heavy punch hold it down longer. The heavier the punch, the bigger the drain on the stamina, but one heavy punch would be more effective than five light ones. If you include dexterity later on, it could take out dex points if Angela's not wearing gauntlets or gloves. This would require judgment again, as a skeleton might only need two light punches, where it might take a heavy punch to knock out a minotaur. the same could be true if she swings a sword. Also, if she has any type of powered weapon, the longer the button is held down the bigger the charge. What are your thoughts on this? Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
I have to agree with Ken. This would be cool. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 03, 2011 6:53 PM Subject: Re: [Audyssey] analog Weapons system Hi Ken, I don't really know. I'm not really sure how something like that could be implented into the game. The combat system is rather generic in that you simply name the type of weapon, give it a hit point value, mmin and max range, and let it go in the engine. It was never designed with the concept of light vs heavy attacks etc in mind. I'm not sure how I would go about changing this behavior even if I wanted to. Cheers! On 5/2/11, The Addictor kenwdow...@neo.rr.com wrote: Hey Tom, any chance you'll consider adding an analog weapons system to the game? I had several ideas on this. First, I personally tend to use my fists more than any other weapon--they get the job done just as well for me. I was thinking that you could add a stamina counter that goes down the harder you fight, the longer you run, etc. So to deliver a light punch, you would hold space down for a fraction of a second, and to give a heavy punch hold it down longer. The heavier the punch, the bigger the drain on the stamina, but one heavy punch would be more effective than five light ones. If you include dexterity later on, it could take out dex points if Angela's not wearing gauntlets or gloves. This would require judgment again, as a skeleton might only need two light punches, where it might take a heavy punch to knock out a minotaur. the same could be true if she swings a sword. Also, if she has any type of powered weapon, the longer the button is held down the bigger the charge. What are your thoughts on this? Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi Muhammed and Ken, Well, all I cansay right now is I'll consider it. I've got my hands rather full right now working on the Linux cross-platform G3D Engine as I want to release both Windows and Linux versions of beta 19 simaltaniously if I can. It will make it easier for me if I manage to get the cross-platform engine updated now, and then I can work on both of the versions of the game at the same time. Probably even using the same engine if things work out as planned. On 5/3/11, Shiny protector muhamme...@googlemail.com wrote: I have to agree with Ken. This would be cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi, Myself I say let the man get this thing out the door...he has to be ready to work on something else. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 03, 2011 4:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] analog Weapons system Hi Muhammed and Ken, Well, all I cansay right now is I'll consider it. I've got my hands rather full right now working on the Linux cross-platform G3D Engine as I want to release both Windows and Linux versions of beta 19 simaltaniously if I can. It will make it easier for me if I manage to get the cross-platform engine updated now, and then I can work on both of the versions of the game at the same time. Probably even using the same engine if things work out as planned. On 5/3/11, Shiny protector muhamme...@googlemail.com wrote: I have to agree with Ken. This would be cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Hi Hayden, Amen to that. I hear you there. On 5/3/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Myself I say let the man get this thing out the door...he has to be ready to work on something else. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
Well you would have to add different variables and counts for that to create an analogue I am not sure if one already exists but it sounds possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.