Re: [Audyssey] monty question

2007-11-04 Thread jason
Hello gamers just letting you know I am back from florida.  I listen to lots 
of attracktons rode lots of rides listen to shows and the temperatures were 
great, transportation was wonderful as well and the food was great.  I did 
lots of walking which was 42 square miles.  However someone should make a 
game about disney or make a game where you have to save disney from an 
attack. just anidea.
your friend,
Jason
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 4:51 PM
Subject: Re: [Audyssey] monty question


 Ah. In that case... I can't say anything then. Though I don't think that 
 one
 change would be too bad.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 27, 2007 2:30 PM
 Subject: Re: [Audyssey] monty question


 Hi,

 Quote
 Just downloaded beta 4 and am playing it. The only issue is. There's no
 way to save
 up swords for use. Every time a skull comes near and I try to leap over
 it Joe just
 tends to hack it down. Wouldn't it be a lot more of a challenge to let
 the skull
 get in a certain range and then have the player hack it manually? That
 way people
 could decide when to use the swords instead of watching them being
 usedwithout a
 chance of saving them for later?
 End quote

 Keep in mind here that Montezuma's Revenge is an atempt at an audio
 based clone of a sighted game by the same name. Using swords
 automatically is one of the features of the sighted Montezuma's Revenge.
 Personally, I would like to manually use the sword myself, but if I
 begin making too many changes like that the game will become so unlike
 the sighted game that it will no longer be a clone. In fact, I feel I
 have made to many changes already to please the customers rather than
 stick to originality.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-31 Thread Thomas Ward
Hi Tom,

Quote
Thomas do you know how the original game worked, manual
swords or automatic when you got close to the monster?  I was never able
to play the original Monty that well so I don't recall.  That is one
reason this Monty is so exciting for me.
End quote

To the best of my memory the swords were used automatically. The reason 
was because the fire button was reserved for jumping, and items like 
torches, swords, etc were used automatically because of the fact there 
weren't enough buttons available for manual use of those items.

Quote
  At the risk of being somewhat
of a purist I'd argue for keeping it like the original unless this truly
complicates the game from a programming, not from a playing standpoint.
End quote

As an Atari purist myself I have to agree. Though, from a programming 
standpoint I just commented out the automatic code  for swords and 
converted it over to manual attack. I have found by doing so the manual 
attack works much smoother and error free compared to the automatic use 
of swords without altering the difficulty of the game much. So I think 
manual attack using swords will stay just because this seams to be more 
stable in the long run.
As a result by converting the swords over to manual rather than 
automatic the ability to kill a monster when landing on them no longer 
works. This is ok since the original game didn't support that anyway. In 
the classic game if you landed on a monster sword or not you were toast. 
So I think this is a bit of a trade off of total classic feel and a 
little modern changes for easier programming and use.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Bryan Peterson
Come to think of it Tom, will there be an option for someone who wants to 
purchase the game not for themselves but a friend? If so I may ust put it on 
my Christmas wishlist. That way even if the game isn't ready by then it'll 
be on my list.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 6:54 AM
Subject: Re: [Audyssey] monty question


 Hello Thomas!
 Goot Idea!
 What do you tink, is monty ready for the final release in 07 or in 08?
 Best regards, Claudio.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan,

Quote
Come to think of it Tom, will there be an option for someone who wants to
purchase the game not for themselves but a friend? If so I may ust put it on
my Christmas wishlist.
End quote

Yes, certainly. There will be two things you will have to provide att 
the time of purchase. The name you want the game registered to and the 
license number the game generates on the computer it will be registered 
to. Since the license number is unique to the computer it is being 
registered to it is important for me to have that license number to 
create the product key.
Cheers.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Bryan Peterson
How do you go about finding that out? I'll make a note of it for when I tell 
my mom.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 3:25 PM
Subject: Re: [Audyssey] monty question


 Hi Bryan,

 Quote
 Come to think of it Tom, will there be an option for someone who wants to
 purchase the game not for themselves but a friend? If so I may ust put it 
 on
 my Christmas wishlist.
 End quote

 Yes, certainly. There will be two things you will have to provide att
 the time of purchase. The name you want the game registered to and the
 license number the game generates on the computer it will be registered
 to. Since the license number is unique to the computer it is being
 registered to it is important for me to have that license number to
 create the product key.
 Cheers.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Tom Randall
Hiya Thomas and all.

Sorry for the late reply on this one have been out of town at a
convention.  Thomas do you know how the original game worked, manual
swords or automatic when you got close to the monster?  I was never able
to play the original Monty that well so I don't recall.  That is one
reason this Monty is so exciting for me.  At the risk of being somewhat
of a purist I'd argue for keeping it like the original unless this truly
complicates the game from a programming, not from a playing standpoint.
If you don't remember how it worked I can probably blow at least most of
the dust out of one of my old Atari's and try to fire it up and see if
my wife wants to try a game or two of the old Monty so we can find out.
Just let me know.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Saturday, October 27, 2007 3:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monty question


Hi,
Honestly, I think you might be correct that switching swords from 
automatic to manual might be the most practical solution for more than 
one reason. I've had to make lots of game code exceptions for the swords

and if I take the automatic use out of the loop allot of things would 
work better in the game. I will try a manual sword attack in Beta 5 and 
see how it goes. What do you think?


[EMAIL PROTECTED] wrote:
 Ah. In that case... I can't say anything then. Though I don't think 
 that one
 change would be too bad.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED] You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list, please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan,
Well, the registration system hasn't been put into the stable branch of 
source code yet, but the license number will be announced on startup.

Bryan Peterson wrote:
 How do you go about finding that out? I'll make a note of it for when I tell 
 my mom.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread shaun everiss
that will rock.
I'd like  that a load.
At 11:01 a.m. 28/10/2007, you wrote:

Hi,
As of Montezuma's Revenge Beta 4 you have to jump when you are about 3
feet away from the skull, snake, or spider in order to keep from the
sword being used.
Beta 5 will have a feature where you can scan the distance to monsters
as well as the swords won't be used as you are jumping over them.


[EMAIL PROTECTED] wrote:
  When you say time better, how do you mean? Because once I get near enough,
  the swordswings anyway. lol.
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]



--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.15.12/1096 - Release Date: 
27/10/2007 11:02 a.m.



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.503 / Virus Database: 269.15.12/1096 - Release Date: 27/10/2007 
11:02 a.m.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi,
Well, I am thinking a decent keyboard layout might be control for jump, 
shift for run, and space for use sword.


[EMAIL PROTECTED] wrote:
 It would be good. The only thing would be to decide what key to use. And do 
 you want another sword sound? I have one that might be interesting to use. 
 If you want it let me know offlist.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi Charles,
Exactly. Timing is everything with this game. However, I don't think 
allot of folks are able to properly time there jumps and the swords get 
used. Also using automatic swords has proven to be buggy anyway.


Charles Rivard wrote:
 If you jump over a monster at the right time, your sword will not be used. 
 HTH
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi,
You have to start your jump when the monster is 3 feet away,. However, 
if I do go ahead and put swords on a  fire key for the next release then 
all this jumping around to avoid using the swords will be irrelevant.

[EMAIL PROTECTED] wrote:
 Three feet away as like you start the jump three feet away or land three 
 feet away? lol.
   



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Claudio
Hello Thomas!
Goot Idea!
What do you tink, is monty ready for the final release in 07 or in 08?
Best regards, Claudio.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi Dark,
Making the swords manual would change the dynamics of the game, but from 
a strictly technical point of view it would solve allot of bugs 
regarding the swords being used when jumping over skulls and so on. I am 
going to give it a try because I think it should be tried.


Dark wrote:
 Hi.

 I think this is another instance of tom mirroring the original Monti, and 
 making the swords useable at will would change the game significantly from 
 that.

 You can jump the enemies without using a sword, - it just takes a litle 
 practice, sinse you need to jump before your right next to the enemy, but 
 it's doable.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi,
Hmmm... the a key would work or space would work since space is usually 
used for fire in games. Run can be moved over to shift.


Raul A. Gallegos wrote:
 If Tom adds this feature he can use the a key for attack. Makes sense to me.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi Phil,
If this were an FPS type game I would say that would be fine. Problem is 
I think we are moving dangeriously close to alterning the originality of 
the game as it is. I think a single fire control would be good enough in 
this instance. Since many Atari games did allow you to fire, but not 
equip and unequip weapons.


Phil Vlasak wrote:
 Hi Tom,
 How about putting the sword on a toggle so a key hit pulls the sword out of 
 a sheath and it will be used automatically and another a key hit puts it 
 back in the sheath and it will not be used.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread chou.clement
Agreed. Haven't actually played any atari games. Way before my time. haha. 
Yunno... born in 1992 and all, the first console I touched was the snes. And 
now my favorite is the ps2 and ps3 of course. But as I can't get my hands on 
a ps3 yet, the ps2 is still fun. Did see the original monty played a few 
times, and I have to agree once again that my suggestion about manual sword 
attacks are pushing limits as it is.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 28, 2007 8:21 AM
Subject: Re: [Audyssey] monty question


 Hi Phil,
 If this were an FPS type game I would say that would be fine. Problem is
 I think we are moving dangeriously close to alterning the originality of
 the game as it is. I think a single fire control would be good enough in
 this instance. Since many Atari games did allow you to fire, but not
 equip and unequip weapons.


 Phil Vlasak wrote:
 Hi Tom,
 How about putting the sword on a toggle so a key hit pulls the sword out 
 of
 a sheath and it will be used automatically and another a key hit puts it
 back in the sheath and it will not be used.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi,
Well, I was born and raised on the Atari, original Nintendo 
Entertainment System, Colleco, and those are what you might call my 
clasic days of console gaming.
While I fooled around with the Sony Play Station and XBox some I find it 
difficult to get into them like I did the older consoles. Guess because 
I am a different generation of gamer.
To me I like games like Double dragon, Zaxon, TMNT, Asteroids, and so 
on. I miss them more than I do the latest XBox hot titles.


[EMAIL PROTECTED] wrote:
 Agreed. Haven't actually played any atari games. Way before my time. haha. 
 Yunno... born in 1992 and all, the first console I touched was the snes. And 
 now my favorite is the ps2 and ps3 of course. But as I can't get my hands on 
 a ps3 yet, the ps2 is still fun. Did see the original monty played a few 
 times, and I have to agree once again that my suggestion about manual sword 
 attacks are pushing limits as it is.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi,
I hope to be ready in December, but with this recent discovery Microsoft 
is planning to drop support for managed DirectX that means I may have to 
push back development while I redesign part of the engine.


Claudio wrote:
 Hello Thomas!
 Goot Idea!
 What do you tink, is monty ready for the final release in 07 or in 08?
 Best regards, Claudio.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-28 Thread chou.clement
The ps2 is probably the easiest to manage out of all the consoles... it's 
smaller than the xbox, and it can support four player games as well, so 
there's not disadvantage. In fact I would say the ps2 is a bit more blind 
friendly. lol.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 28, 2007 9:15 AM
Subject: Re: [Audyssey] monty question


 Hi,
 Well, I was born and raised on the Atari, original Nintendo
 Entertainment System, Colleco, and those are what you might call my
 clasic days of console gaming.
 While I fooled around with the Sony Play Station and XBox some I find it
 difficult to get into them like I did the older consoles. Guess because
 I am a different generation of gamer.
 To me I like games like Double dragon, Zaxon, TMNT, Asteroids, and so
 on. I miss them more than I do the latest XBox hot titles.


 [EMAIL PROTECTED] wrote:
 Agreed. Haven't actually played any atari games. Way before my time. 
 haha.
 Yunno... born in 1992 and all, the first console I touched was the snes. 
 And
 now my favorite is the ps2 and ps3 of course. But as I can't get my hands 
 on
 a ps3 yet, the ps2 is still fun. Did see the original monty played a few
 times, and I have to agree once again that my suggestion about manual 
 sword
 attacks are pushing limits as it is.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Raul A. Gallegos
You can do this, but you have to time your jumping correctly. In 
previous betas, you could die if you landed on a skull so you would have 
to walk into it to kill it with a sword, but people thought this was too 
hard and Tom made it so even if you jump, but if your jump is off, you 
will still use a sword. Makes it too easy IMO, but that is just me. So, 
my suggestion is to try and time your jumps better.

[EMAIL PROTECTED] wrote:
 Disclaimer. May seem like idiotic question and suggestion. Discard if you 
 wish..
 
 Just downloaded beta 4 and am playing it. The only issue is. There's no way 
 to save up swords for use. Every time a skull comes near and I try to leap 
 over it Joe just tends to hack it down. Wouldn't it be a lot more of a 
 challenge to let the skull get in a certain range and then have the player 
 hack it manually? That way people could decide when to use the swords instead 
 of watching them being usedwithout a chance of saving them for later?
-- 
Raul A. Gallegos .. http://www.asmodean.net

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
When you say time better, how do you mean? Because once I get near enough, 
the swordswings anyway. lol.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 2:09 PM
Subject: Re: [Audyssey] monty question


 You can do this, but you have to time your jumping correctly. In
 previous betas, you could die if you landed on a skull so you would have
 to walk into it to kill it with a sword, but people thought this was too
 hard and Tom made it so even if you jump, but if your jump is off, you
 will still use a sword. Makes it too easy IMO, but that is just me. So,
 my suggestion is to try and time your jumps better.

 [EMAIL PROTECTED] wrote:
 Disclaimer. May seem like idiotic question and suggestion. Discard if you 
 wish..

 Just downloaded beta 4 and am playing it. The only issue is. There's no 
 way to save up swords for use. Every time a skull comes near and I try to 
 leap over it Joe just tends to hack it down. Wouldn't it be a lot more of 
 a challenge to let the skull get in a certain range and then have the 
 player hack it manually? That way people could decide when to use the 
 swords instead of watching them being usedwithout a chance of saving them 
 for later?
 -- 
 Raul A. Gallegos .. http://www.asmodean.net

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Thomas Ward
Hi,

Quote
Just downloaded beta 4 and am playing it. The only issue is. There's no 
way to save
up swords for use. Every time a skull comes near and I try to leap over 
it Joe just
tends to hack it down. Wouldn't it be a lot more of a challenge to let 
the skull
get in a certain range and then have the player hack it manually? That 
way people
could decide when to use the swords instead of watching them being 
usedwithout a
chance of saving them for later?
End quote

Keep in mind here that Montezuma's Revenge is an atempt at an audio 
based clone of a sighted game by the same name. Using swords 
automatically is one of the features of the sighted Montezuma's Revenge. 
Personally, I would like to manually use the sword myself, but if I 
begin making too many changes like that the game will become so unlike 
the sighted game that it will no longer be a clone. In fact, I feel I 
have made to many changes already to please the customers rather than 
stick to originality.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
Ah. In that case... I can't say anything then. Though I don't think that one 
change would be too bad.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 2:30 PM
Subject: Re: [Audyssey] monty question


 Hi,

 Quote
 Just downloaded beta 4 and am playing it. The only issue is. There's no
 way to save
 up swords for use. Every time a skull comes near and I try to leap over
 it Joe just
 tends to hack it down. Wouldn't it be a lot more of a challenge to let
 the skull
 get in a certain range and then have the player hack it manually? That
 way people
 could decide when to use the swords instead of watching them being
 usedwithout a
 chance of saving them for later?
 End quote

 Keep in mind here that Montezuma's Revenge is an atempt at an audio
 based clone of a sighted game by the same name. Using swords
 automatically is one of the features of the sighted Montezuma's Revenge.
 Personally, I would like to manually use the sword myself, but if I
 begin making too many changes like that the game will become so unlike
 the sighted game that it will no longer be a clone. In fact, I feel I
 have made to many changes already to please the customers rather than
 stick to originality.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Thomas Ward
Hi,
As of Montezuma's Revenge Beta 4 you have to jump when you are about 3 
feet away from the skull, snake, or spider in order to keep from the 
sword being used.
Beta 5 will have a feature where you can scan the distance to monsters 
as well as the swords won't be used as you are jumping over them.


[EMAIL PROTECTED] wrote:
 When you say time better, how do you mean? Because once I get near enough, 
 the swordswings anyway. lol.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Thomas Ward
Hi,
Honestly, I think you might be correct that switching swords from 
automatic to manual might be the most practical solution for more than 
one reason. I've had to make lots of game code exceptions for the swords 
and if I take the automatic use out of the loop allot of things would 
work better in the game. I will try a manual sword attack in Beta 5 and 
see how it goes. What do you think?


[EMAIL PROTECTED] wrote:
 Ah. In that case... I can't say anything then. Though I don't think that one 
 change would be too bad.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
Three feet away as like you start the jump three feet away or land three 
feet away? lol.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 3:01 PM
Subject: Re: [Audyssey] monty question


 Hi,
 As of Montezuma's Revenge Beta 4 you have to jump when you are about 3
 feet away from the skull, snake, or spider in order to keep from the
 sword being used.
 Beta 5 will have a feature where you can scan the distance to monsters
 as well as the swords won't be used as you are jumping over them.


 [EMAIL PROTECTED] wrote:
 When you say time better, how do you mean? Because once I get near 
 enough,
 the swordswings anyway. lol.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
It would be good. The only thing would be to decide what key to use. And do 
you want another sword sound? I have one that might be interesting to use. 
If you want it let me know offlist.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 3:12 PM
Subject: Re: [Audyssey] monty question


 Hi,
 Honestly, I think you might be correct that switching swords from
 automatic to manual might be the most practical solution for more than
 one reason. I've had to make lots of game code exceptions for the swords
 and if I take the automatic use out of the loop allot of things would
 work better in the game. I will try a manual sword attack in Beta 5 and
 see how it goes. What do you think?


 [EMAIL PROTECTED] wrote:
 Ah. In that case... I can't say anything then. Though I don't think that 
 one
 change would be too bad.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Charles Rivard
If you jump over a monster at the right time, your sword will not be used. 
HTH
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 3:53 PM
Subject: [Audyssey] monty question


 Disclaimer. May seem like idiotic question and suggestion. Discard if you 
 wish..

 Just downloaded beta 4 and am playing it. The only issue is. There's no 
 way to save up swords for use. Every time a skull comes near and I try to 
 leap over it Joe just tends to hack it down. Wouldn't it be a lot more of 
 a challenge to let the skull get in a certain range and then have the 
 player hack it manually? That way people could decide when to use the 
 swords instead of watching them being usedwithout a chance of saving them 
 for later?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Dark
Hi.

I think this is another instance of tom mirroring the original Monti, and 
making the swords useable at will would change the game significantly from 
that.

You can jump the enemies without using a sword, - it just takes a litle 
practice, sinse you need to jump before your right next to the enemy, but 
it's doable.

Beware the Grue!

Dark.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 9:53 PM
Subject: [Audyssey] monty question


 Disclaimer. May seem like idiotic question and suggestion. Discard if you 
 wish..

 Just downloaded beta 4 and am playing it. The only issue is. There's no 
 way to save up swords for use. Every time a skull comes near and I try to 
 leap over it Joe just tends to hack it down. Wouldn't it be a lot more of 
 a challenge to let the skull get in a certain range and then have the 
 player hack it manually? That way people could decide when to use the 
 swords instead of watching them being usedwithout a chance of saving them 
 for later?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Raul A. Gallegos
If Tom adds this feature he can use the a key for attack. Makes sense to me.

[EMAIL PROTECTED] wrote:
 It would be good. The only thing would be to decide what key to use. And do 
 you want another sword sound? I have one that might be interesting to use. 
 If you want it let me know offlist.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 27, 2007 3:12 PM
 Subject: Re: [Audyssey] monty question
 
 
 Hi,
 Honestly, I think you might be correct that switching swords from
 automatic to manual might be the most practical solution for more than
 one reason. I've had to make lots of game code exceptions for the swords
 and if I take the automatic use out of the loop allot of things would
 work better in the game. I will try a manual sword attack in Beta 5 and
 see how it goes. What do you think?


 [EMAIL PROTECTED] wrote:
 Ah. In that case... I can't say anything then. Though I don't think that 
 one
 change would be too bad.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


-- 
Raul A. Gallegos .. http://www.asmodean.net

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
I agree, Raul. A good thing because you could then check the status of the 
swords and see if it's worth using the last one or jumping over the thing.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 5:39 PM
Subject: Re: [Audyssey] monty question


 If Tom adds this feature he can use the a key for attack. Makes sense to 
 me.

 [EMAIL PROTECTED] wrote:
 It would be good. The only thing would be to decide what key to use. And 
 do
 you want another sword sound? I have one that might be interesting to 
 use.
 If you want it let me know offlist.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 27, 2007 3:12 PM
 Subject: Re: [Audyssey] monty question


 Hi,
 Honestly, I think you might be correct that switching swords from
 automatic to manual might be the most practical solution for more than
 one reason. I've had to make lots of game code exceptions for the swords
 and if I take the automatic use out of the loop allot of things would
 work better in the game. I will try a manual sword attack in Beta 5 and
 see how it goes. What do you think?


 [EMAIL PROTECTED] wrote:
 Ah. In that case... I can't say anything then. Though I don't think 
 that
 one
 change would be too bad.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 Raul A. Gallegos .. http://www.asmodean.net

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Raul A. Gallegos
Yes, but one thing. You can already check the status of your swords with 
the sword count key which is W for weapons.

[EMAIL PROTECTED] wrote:
 I agree, Raul. A good thing because you could then check the status of the 
 swords and see if it's worth using the last one or jumping over the thing.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 27, 2007 5:39 PM
 Subject: Re: [Audyssey] monty question
 
 
 If Tom adds this feature he can use the a key for attack. Makes sense to 
 me.

 [EMAIL PROTECTED] wrote:
 It would be good. The only thing would be to decide what key to use. And 
 do
 you want another sword sound? I have one that might be interesting to 
 use.
 If you want it let me know offlist.
-- 
Raul A. Gallegos .. http://www.asmodean.net

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
That's my point. the a key is right below the w key, and one diagonally to 
the left. This would make things so much easier. That way, your hand 
wouldn't need to fly somewhere different...
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 6:03 PM
Subject: Re: [Audyssey] monty question


 Yes, but one thing. You can already check the status of your swords with
 the sword count key which is W for weapons.

 [EMAIL PROTECTED] wrote:
 I agree, Raul. A good thing because you could then check the status of 
 the
 swords and see if it's worth using the last one or jumping over the 
 thing.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 27, 2007 5:39 PM
 Subject: Re: [Audyssey] monty question


 If Tom adds this feature he can use the a key for attack. Makes sense to
 me.

 [EMAIL PROTECTED] wrote:
 It would be good. The only thing would be to decide what key to use. 
 And
 do
 you want another sword sound? I have one that might be interesting to
 use.
 If you want it let me know offlist.
 -- 
 Raul A. Gallegos .. http://www.asmodean.net

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-27 Thread Phil Vlasak
Hi Tom,
How about putting the sword on a toggle so a key hit pulls the sword out of 
a sheath and it will be used automatically and another a key hit puts it 
back in the sheath and it will not be used.

- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 8:39 PM
Subject: Re: [Audyssey] monty question


 If Tom adds this feature he can use the a key for attack. Makes sense to 
 me.

 [EMAIL PROTECTED] wrote:
 It would be good. The only thing would be to decide what key to use. And 
 do
 you want another sword sound? I have one that might be interesting to 
 use.
 If you want it let me know offlist.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 27, 2007 3:12 PM
 Subject: Re: [Audyssey] monty question


 Hi,
 Honestly, I think you might be correct that switching swords from
 automatic to manual might be the most practical solution for more than
 one reason. I've had to make lots of game code exceptions for the swords
 and if I take the automatic use out of the loop allot of things would
 work better in the game. I will try a manual sword attack in Beta 5 and
 see how it goes. What do you think?


 [EMAIL PROTECTED] wrote:
 Ah. In that case... I can't say anything then. Though I don't think 
 that
 one
 change would be too bad.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 Raul A. Gallegos .. http://www.asmodean.net

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-07-15 Thread Thomas Ward
Hi Steve,
That all depends on where you are in relation to the object. If you are 
to the left of it you need to jump right, below it up, and right of it 
jump left.
If you could give us your exact coordinates we could answer that question.
(Smile)

Steve Cullen wrote:
 Hi All,
 I have a question regarding Montezuma's revenge. sorry if this question seems 
 a bit stupid but I have a hearing problem and can't seem to get this one item 
 to get too the next level. Does anyone know if you have to jump right, or 
 left, or up to get the potion? Any help would be appreciated thank you all 
 very much for any help.
 Regards,
 Steve Cullen
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] monty question

2007-07-14 Thread Charles Rivard
If the healing potion is to your left, you have to move in that direction, 
then jump left.  If it is to your right, you have to move right then, when 
close enough to it, jump right.  hth.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 14, 2007 2:16 PM
Subject: [Audyssey] monty question


 Hi All,
 I have a question regarding Montezuma's revenge. sorry if this question 
 seems a bit stupid but I have a hearing problem and can't seem to get this 
 one item to get too the next level. Does anyone know if you have to jump 
 right, or left, or up to get the potion? Any help would be appreciated 
 thank you all very much for any help.
 Regards,
 Steve Cullen
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty question

2006-06-26 Thread Bryan Peterson
I really liked it. Makes it easy to refresh your memory if you're not clear 
on a keystroke.




It ain't pretty when the pretty leaves you with no place to go.






From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Monty question
Date: Mon, 26 Jun 2006 22:48:40 -0400

Hi, Bryan.
Yes, the idea for the help system came from GMA's game engine. The Monty
engine is not based on GMA's engine, but there are a few elements I
added which are similar to the GMA engine such as w for where am I, h
for health, j k l i for navigation, etc. I thought they were good ideas
so my engine included them.


Bryan Peterson wrote:
 Hey Tom,
  While exploring the help menu in Monty I had an interesting thought
 and I was wondering if it was true. I noticed that the help menu in
 Monty bears a striking resemblance to the GMA game engine. I'm curious
 if that's where you got your inspiration, since they've developed a
 pretty good engine for their games. I know PCS uses it so I was
 curious if the Monty engine was based on or inspired by GMA's.



 It ain't pretty when the pretty leaves you with no place to go.

 _
 Is your PC infected? Get a FREE online computer virus scan from
 McAfee® Security.
 http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963


 

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit

 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

 Internal Virus Database is out-of-date.
 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.9.0/368 - Release Date: 6/16/2006



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit

http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


_
Express yourself instantly with MSN Messenger! Download today - it's FREE! 
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.