Re: [Audyssey] monty question
Hello gamers just letting you know I am back from florida. I listen to lots of attracktons rode lots of rides listen to shows and the temperatures were great, transportation was wonderful as well and the food was great. I did lots of walking which was 42 square miles. However someone should make a game about disney or make a game where you have to save disney from an attack. just anidea. your friend, Jason - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 4:51 PM Subject: Re: [Audyssey] monty question Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 2:30 PM Subject: Re: [Audyssey] monty question Hi, Quote Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then have the player hack it manually? That way people could decide when to use the swords instead of watching them being usedwithout a chance of saving them for later? End quote Keep in mind here that Montezuma's Revenge is an atempt at an audio based clone of a sighted game by the same name. Using swords automatically is one of the features of the sighted Montezuma's Revenge. Personally, I would like to manually use the sword myself, but if I begin making too many changes like that the game will become so unlike the sighted game that it will no longer be a clone. In fact, I feel I have made to many changes already to please the customers rather than stick to originality. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Tom, Quote Thomas do you know how the original game worked, manual swords or automatic when you got close to the monster? I was never able to play the original Monty that well so I don't recall. That is one reason this Monty is so exciting for me. End quote To the best of my memory the swords were used automatically. The reason was because the fire button was reserved for jumping, and items like torches, swords, etc were used automatically because of the fact there weren't enough buttons available for manual use of those items. Quote At the risk of being somewhat of a purist I'd argue for keeping it like the original unless this truly complicates the game from a programming, not from a playing standpoint. End quote As an Atari purist myself I have to agree. Though, from a programming standpoint I just commented out the automatic code for swords and converted it over to manual attack. I have found by doing so the manual attack works much smoother and error free compared to the automatic use of swords without altering the difficulty of the game much. So I think manual attack using swords will stay just because this seams to be more stable in the long run. As a result by converting the swords over to manual rather than automatic the ability to kill a monster when landing on them no longer works. This is ok since the original game didn't support that anyway. In the classic game if you landed on a monster sword or not you were toast. So I think this is a bit of a trade off of total classic feel and a little modern changes for easier programming and use. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Come to think of it Tom, will there be an option for someone who wants to purchase the game not for themselves but a friend? If so I may ust put it on my Christmas wishlist. That way even if the game isn't ready by then it'll be on my list. Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 28, 2007 6:54 AM Subject: Re: [Audyssey] monty question Hello Thomas! Goot Idea! What do you tink, is monty ready for the final release in 07 or in 08? Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Bryan, Quote Come to think of it Tom, will there be an option for someone who wants to purchase the game not for themselves but a friend? If so I may ust put it on my Christmas wishlist. End quote Yes, certainly. There will be two things you will have to provide att the time of purchase. The name you want the game registered to and the license number the game generates on the computer it will be registered to. Since the license number is unique to the computer it is being registered to it is important for me to have that license number to create the product key. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
How do you go about finding that out? I'll make a note of it for when I tell my mom. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 30, 2007 3:25 PM Subject: Re: [Audyssey] monty question Hi Bryan, Quote Come to think of it Tom, will there be an option for someone who wants to purchase the game not for themselves but a friend? If so I may ust put it on my Christmas wishlist. End quote Yes, certainly. There will be two things you will have to provide att the time of purchase. The name you want the game registered to and the license number the game generates on the computer it will be registered to. Since the license number is unique to the computer it is being registered to it is important for me to have that license number to create the product key. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hiya Thomas and all. Sorry for the late reply on this one have been out of town at a convention. Thomas do you know how the original game worked, manual swords or automatic when you got close to the monster? I was never able to play the original Monty that well so I don't recall. That is one reason this Monty is so exciting for me. At the risk of being somewhat of a purist I'd argue for keeping it like the original unless this truly complicates the game from a programming, not from a playing standpoint. If you don't remember how it worked I can probably blow at least most of the dust out of one of my old Atari's and try to fire it up and see if my wife wants to try a game or two of the old Monty so we can find out. Just let me know. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, October 27, 2007 3:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords and if I take the automatic use out of the loop allot of things would work better in the game. I will try a manual sword attack in Beta 5 and see how it goes. What do you think? [EMAIL PROTECTED] wrote: Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Bryan, Well, the registration system hasn't been put into the stable branch of source code yet, but the license number will be announced on startup. Bryan Peterson wrote: How do you go about finding that out? I'll make a note of it for when I tell my mom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
that will rock. I'd like that a load. At 11:01 a.m. 28/10/2007, you wrote: Hi, As of Montezuma's Revenge Beta 4 you have to jump when you are about 3 feet away from the skull, snake, or spider in order to keep from the sword being used. Beta 5 will have a feature where you can scan the distance to monsters as well as the swords won't be used as you are jumping over them. [EMAIL PROTECTED] wrote: When you say time better, how do you mean? Because once I get near enough, the swordswings anyway. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.12/1096 - Release Date: 27/10/2007 11:02 a.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.12/1096 - Release Date: 27/10/2007 11:02 a.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, Well, I am thinking a decent keyboard layout might be control for jump, shift for run, and space for use sword. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use. If you want it let me know offlist. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Charles, Exactly. Timing is everything with this game. However, I don't think allot of folks are able to properly time there jumps and the swords get used. Also using automatic swords has proven to be buggy anyway. Charles Rivard wrote: If you jump over a monster at the right time, your sword will not be used. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, You have to start your jump when the monster is 3 feet away,. However, if I do go ahead and put swords on a fire key for the next release then all this jumping around to avoid using the swords will be irrelevant. [EMAIL PROTECTED] wrote: Three feet away as like you start the jump three feet away or land three feet away? lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hello Thomas! Goot Idea! What do you tink, is monty ready for the final release in 07 or in 08? Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Dark, Making the swords manual would change the dynamics of the game, but from a strictly technical point of view it would solve allot of bugs regarding the swords being used when jumping over skulls and so on. I am going to give it a try because I think it should be tried. Dark wrote: Hi. I think this is another instance of tom mirroring the original Monti, and making the swords useable at will would change the game significantly from that. You can jump the enemies without using a sword, - it just takes a litle practice, sinse you need to jump before your right next to the enemy, but it's doable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, Hmmm... the a key would work or space would work since space is usually used for fire in games. Run can be moved over to shift. Raul A. Gallegos wrote: If Tom adds this feature he can use the a key for attack. Makes sense to me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Phil, If this were an FPS type game I would say that would be fine. Problem is I think we are moving dangeriously close to alterning the originality of the game as it is. I think a single fire control would be good enough in this instance. Since many Atari games did allow you to fire, but not equip and unequip weapons. Phil Vlasak wrote: Hi Tom, How about putting the sword on a toggle so a key hit pulls the sword out of a sheath and it will be used automatically and another a key hit puts it back in the sheath and it will not be used. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Agreed. Haven't actually played any atari games. Way before my time. haha. Yunno... born in 1992 and all, the first console I touched was the snes. And now my favorite is the ps2 and ps3 of course. But as I can't get my hands on a ps3 yet, the ps2 is still fun. Did see the original monty played a few times, and I have to agree once again that my suggestion about manual sword attacks are pushing limits as it is. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 28, 2007 8:21 AM Subject: Re: [Audyssey] monty question Hi Phil, If this were an FPS type game I would say that would be fine. Problem is I think we are moving dangeriously close to alterning the originality of the game as it is. I think a single fire control would be good enough in this instance. Since many Atari games did allow you to fire, but not equip and unequip weapons. Phil Vlasak wrote: Hi Tom, How about putting the sword on a toggle so a key hit pulls the sword out of a sheath and it will be used automatically and another a key hit puts it back in the sheath and it will not be used. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, Well, I was born and raised on the Atari, original Nintendo Entertainment System, Colleco, and those are what you might call my clasic days of console gaming. While I fooled around with the Sony Play Station and XBox some I find it difficult to get into them like I did the older consoles. Guess because I am a different generation of gamer. To me I like games like Double dragon, Zaxon, TMNT, Asteroids, and so on. I miss them more than I do the latest XBox hot titles. [EMAIL PROTECTED] wrote: Agreed. Haven't actually played any atari games. Way before my time. haha. Yunno... born in 1992 and all, the first console I touched was the snes. And now my favorite is the ps2 and ps3 of course. But as I can't get my hands on a ps3 yet, the ps2 is still fun. Did see the original monty played a few times, and I have to agree once again that my suggestion about manual sword attacks are pushing limits as it is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, I hope to be ready in December, but with this recent discovery Microsoft is planning to drop support for managed DirectX that means I may have to push back development while I redesign part of the engine. Claudio wrote: Hello Thomas! Goot Idea! What do you tink, is monty ready for the final release in 07 or in 08? Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
The ps2 is probably the easiest to manage out of all the consoles... it's smaller than the xbox, and it can support four player games as well, so there's not disadvantage. In fact I would say the ps2 is a bit more blind friendly. lol. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 28, 2007 9:15 AM Subject: Re: [Audyssey] monty question Hi, Well, I was born and raised on the Atari, original Nintendo Entertainment System, Colleco, and those are what you might call my clasic days of console gaming. While I fooled around with the Sony Play Station and XBox some I find it difficult to get into them like I did the older consoles. Guess because I am a different generation of gamer. To me I like games like Double dragon, Zaxon, TMNT, Asteroids, and so on. I miss them more than I do the latest XBox hot titles. [EMAIL PROTECTED] wrote: Agreed. Haven't actually played any atari games. Way before my time. haha. Yunno... born in 1992 and all, the first console I touched was the snes. And now my favorite is the ps2 and ps3 of course. But as I can't get my hands on a ps3 yet, the ps2 is still fun. Did see the original monty played a few times, and I have to agree once again that my suggestion about manual sword attacks are pushing limits as it is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
You can do this, but you have to time your jumping correctly. In previous betas, you could die if you landed on a skull so you would have to walk into it to kill it with a sword, but people thought this was too hard and Tom made it so even if you jump, but if your jump is off, you will still use a sword. Makes it too easy IMO, but that is just me. So, my suggestion is to try and time your jumps better. [EMAIL PROTECTED] wrote: Disclaimer. May seem like idiotic question and suggestion. Discard if you wish.. Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then have the player hack it manually? That way people could decide when to use the swords instead of watching them being usedwithout a chance of saving them for later? -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
When you say time better, how do you mean? Because once I get near enough, the swordswings anyway. lol. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 2:09 PM Subject: Re: [Audyssey] monty question You can do this, but you have to time your jumping correctly. In previous betas, you could die if you landed on a skull so you would have to walk into it to kill it with a sword, but people thought this was too hard and Tom made it so even if you jump, but if your jump is off, you will still use a sword. Makes it too easy IMO, but that is just me. So, my suggestion is to try and time your jumps better. [EMAIL PROTECTED] wrote: Disclaimer. May seem like idiotic question and suggestion. Discard if you wish.. Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then have the player hack it manually? That way people could decide when to use the swords instead of watching them being usedwithout a chance of saving them for later? -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, Quote Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then have the player hack it manually? That way people could decide when to use the swords instead of watching them being usedwithout a chance of saving them for later? End quote Keep in mind here that Montezuma's Revenge is an atempt at an audio based clone of a sighted game by the same name. Using swords automatically is one of the features of the sighted Montezuma's Revenge. Personally, I would like to manually use the sword myself, but if I begin making too many changes like that the game will become so unlike the sighted game that it will no longer be a clone. In fact, I feel I have made to many changes already to please the customers rather than stick to originality. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 2:30 PM Subject: Re: [Audyssey] monty question Hi, Quote Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then have the player hack it manually? That way people could decide when to use the swords instead of watching them being usedwithout a chance of saving them for later? End quote Keep in mind here that Montezuma's Revenge is an atempt at an audio based clone of a sighted game by the same name. Using swords automatically is one of the features of the sighted Montezuma's Revenge. Personally, I would like to manually use the sword myself, but if I begin making too many changes like that the game will become so unlike the sighted game that it will no longer be a clone. In fact, I feel I have made to many changes already to please the customers rather than stick to originality. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, As of Montezuma's Revenge Beta 4 you have to jump when you are about 3 feet away from the skull, snake, or spider in order to keep from the sword being used. Beta 5 will have a feature where you can scan the distance to monsters as well as the swords won't be used as you are jumping over them. [EMAIL PROTECTED] wrote: When you say time better, how do you mean? Because once I get near enough, the swordswings anyway. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords and if I take the automatic use out of the loop allot of things would work better in the game. I will try a manual sword attack in Beta 5 and see how it goes. What do you think? [EMAIL PROTECTED] wrote: Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Three feet away as like you start the jump three feet away or land three feet away? lol. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:01 PM Subject: Re: [Audyssey] monty question Hi, As of Montezuma's Revenge Beta 4 you have to jump when you are about 3 feet away from the skull, snake, or spider in order to keep from the sword being used. Beta 5 will have a feature where you can scan the distance to monsters as well as the swords won't be used as you are jumping over them. [EMAIL PROTECTED] wrote: When you say time better, how do you mean? Because once I get near enough, the swordswings anyway. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use. If you want it let me know offlist. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:12 PM Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords and if I take the automatic use out of the loop allot of things would work better in the game. I will try a manual sword attack in Beta 5 and see how it goes. What do you think? [EMAIL PROTECTED] wrote: Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
If you jump over a monster at the right time, your sword will not be used. HTH -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:53 PM Subject: [Audyssey] monty question Disclaimer. May seem like idiotic question and suggestion. Discard if you wish.. Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then have the player hack it manually? That way people could decide when to use the swords instead of watching them being usedwithout a chance of saving them for later? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi. I think this is another instance of tom mirroring the original Monti, and making the swords useable at will would change the game significantly from that. You can jump the enemies without using a sword, - it just takes a litle practice, sinse you need to jump before your right next to the enemy, but it's doable. Beware the Grue! Dark. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 9:53 PM Subject: [Audyssey] monty question Disclaimer. May seem like idiotic question and suggestion. Discard if you wish.. Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then have the player hack it manually? That way people could decide when to use the swords instead of watching them being usedwithout a chance of saving them for later? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use. If you want it let me know offlist. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:12 PM Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords and if I take the automatic use out of the loop allot of things would work better in the game. I will try a manual sword attack in Beta 5 and see how it goes. What do you think? [EMAIL PROTECTED] wrote: Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
I agree, Raul. A good thing because you could then check the status of the swords and see if it's worth using the last one or jumping over the thing. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 5:39 PM Subject: Re: [Audyssey] monty question If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use. If you want it let me know offlist. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:12 PM Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords and if I take the automatic use out of the loop allot of things would work better in the game. I will try a manual sword attack in Beta 5 and see how it goes. What do you think? [EMAIL PROTECTED] wrote: Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Yes, but one thing. You can already check the status of your swords with the sword count key which is W for weapons. [EMAIL PROTECTED] wrote: I agree, Raul. A good thing because you could then check the status of the swords and see if it's worth using the last one or jumping over the thing. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 5:39 PM Subject: Re: [Audyssey] monty question If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use. If you want it let me know offlist. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
That's my point. the a key is right below the w key, and one diagonally to the left. This would make things so much easier. That way, your hand wouldn't need to fly somewhere different... - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 6:03 PM Subject: Re: [Audyssey] monty question Yes, but one thing. You can already check the status of your swords with the sword count key which is W for weapons. [EMAIL PROTECTED] wrote: I agree, Raul. A good thing because you could then check the status of the swords and see if it's worth using the last one or jumping over the thing. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 5:39 PM Subject: Re: [Audyssey] monty question If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use. If you want it let me know offlist. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Tom, How about putting the sword on a toggle so a key hit pulls the sword out of a sheath and it will be used automatically and another a key hit puts it back in the sheath and it will not be used. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 8:39 PM Subject: Re: [Audyssey] monty question If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use. If you want it let me know offlist. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:12 PM Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords and if I take the automatic use out of the loop allot of things would work better in the game. I will try a manual sword attack in Beta 5 and see how it goes. What do you think? [EMAIL PROTECTED] wrote: Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hi Steve, That all depends on where you are in relation to the object. If you are to the left of it you need to jump right, below it up, and right of it jump left. If you could give us your exact coordinates we could answer that question. (Smile) Steve Cullen wrote: Hi All, I have a question regarding Montezuma's revenge. sorry if this question seems a bit stupid but I have a hearing problem and can't seem to get this one item to get too the next level. Does anyone know if you have to jump right, or left, or up to get the potion? Any help would be appreciated thank you all very much for any help. Regards, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty question
If the healing potion is to your left, you have to move in that direction, then jump left. If it is to your right, you have to move right then, when close enough to it, jump right. hth. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 14, 2007 2:16 PM Subject: [Audyssey] monty question Hi All, I have a question regarding Montezuma's revenge. sorry if this question seems a bit stupid but I have a hearing problem and can't seem to get this one item to get too the next level. Does anyone know if you have to jump right, or left, or up to get the potion? Any help would be appreciated thank you all very much for any help. Regards, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty question
I really liked it. Makes it easy to refresh your memory if you're not clear on a keystroke. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Monty question Date: Mon, 26 Jun 2006 22:48:40 -0400 Hi, Bryan. Yes, the idea for the help system came from GMA's game engine. The Monty engine is not based on GMA's engine, but there are a few elements I added which are similar to the GMA engine such as w for where am I, h for health, j k l i for navigation, etc. I thought they were good ideas so my engine included them. Bryan Peterson wrote: Hey Tom, While exploring the help menu in Monty I had an interesting thought and I was wondering if it was true. I noticed that the help menu in Monty bears a striking resemblance to the GMA game engine. I'm curious if that's where you got your inspiration, since they've developed a pretty good engine for their games. I know PCS uses it so I was curious if the Monty engine was based on or inspired by GMA's. It ain't pretty when the pretty leaves you with no place to go. _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.0/368 - Release Date: 6/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.