Re: [glob2-devel] hi

2012-12-31 Thread whereis Mykake

Leo,

<< I guess if glob2 ever gets revived it will be a rewrite. In less than 
10k LOC I would guess. >>

If any of the old developers are up for it, I can jump right in.
I guess lot of the original developers are better c++ programmers now. :-)

-wimk.

On 12/31/2012 12:05, Leo Wandersleb wrote:

As I understand you, you want to learn from code but essentially know how to
code in other languages. glob2 has 10 LOC and most likely none of it is best
practice. Why do you pick c++? If you know it is the tool of choice, try to
naively create your tool and improve it one aspect at a time. There are good
examples on OO designe and mutexes that don't mean digging into 100k LOC if you
just google for mutex c++ or singleton c++ or whatever you want to use.

If you want to actually work on glob2 though, you are more than welcome to
revive this beautiful game. I would say it is in a state of brokenness where the
new features don't justify to go back to any slightly more stable older version.
I guess if glob2 ever gets revived it will be a rewrite. In less than 10k LOC I
would guess.

Leo

On 12/31/2012 03:59 PM, whereis Mykake wrote:

Thanks for the replies Bradley and Valentin. at least i got few replies. The
forum is not that dead. :-)

for the new algorithms to apply on glob2's market, i have to go through the
existing algorithms and other code.
I am not certain if algorithms used in financial market back testing
analysis/forward predictions can be used in context with glob2. but there could
be other algorithms that can be tried.
I mean i am very new to glob2's code, so i should not comment on how to do that
so early.

I liked that, there are only worker/explorer/warrior and NO managers.

Which other open source code project for c++/Linux you can suggest that has good
OO concepts deployed? (preferably with multi-threading.)
Not too big project, so that new comers to C++ can digest it.

regards,
wimk.

On 12/30/2012 20:08, Bradley Arsenault wrote:

I agree, I wouldn't consider Globulation 2 to be a good example of
general programming technique. It was originally built by programmers
migrating from C, and then later I maintained it for a couple of years
and I was still relatively new at programming during that period. The
project does have some good examples of AI programming though.

Brad

On Sun, Dec 30, 2012 at 8:59 PM, Valentin Lorentz  wrote:


whereis Mykake  wrote:


Hi friends,

I am very new to the gaming world. Been in IT for more than 15 years,
but never in to Games.
Also i am new to open source project.
I am mainly in to scripting languages, but got in to c++ about 6 months

back. C++ is amazing. It fits to my personality.

I'm glad to hear that (except in means your personality is... oops, no
trolling here :) )


I was looking in to c++ good medium size open source project on Linux
and i found glob2.

Amazing game. It has most of the things i was looking for.
Exactly: No heavy graphics, strategy based, AI driven, no
micromanagement, c++ specific, OO driven, and Linux.

Just curious to know how active this project is from development point
of view.
also how much active glob2 on ysagoon server?

I can provide you raw logs of connection times in the last year(s?) if you
want to use them.


Even if it is abandoned, I can still learn a lot by browsing through
the
code. It is bit harder without support.
either way, thanks to all the developers and other contributors who did

a fantastic work.

As far as I can tell, the code is very dirty, and the few debugging I had to
do in order to run the YOG server was painful.
But I'm a newbie in C++.


Foe those who want more info:
I want to develop stock market simulation, back testing engine,
strategy
performance analysis, fully automated order entry management in C++ and

linux.
I have already every thing that I need is developed in non c++ and in
windows environment. It is fully functional. It is based on array
processing. Still extremely fast for retail trading.
But High frequency Trading wise, it is just not there. From software
specifications wise: everything is clear, done and functional.
with c++,  it can not get the help of wide c++ optimization algorithmic

support, libraries and so on.
Linux, multithreading, c++ can get me there with speed.

So basically, you want to apply new algorithms on glob2's markets?


Unfortunately there is not a single c++/Linux/Active open source
project
out there, which will be doing the market analysis, like i want.
(obvious reasons)
I still think, glob2 is an excellent starting point for me as it is
easier in a game to:
1. Understand what exactly we are trying to achieve here. Scope of work

is much clear.
2. How it is achieved using the programming language (C++) and concepts

(OO).

Once i know how it is done in glob2, i can take the same knowledge and
apply to the financial analysis project in my mind.
Hope i am not on a wrong track of thinking here.

Any comments/guidance from experienced c++ developers are appreciated

Re: [glob2-devel] hi

2012-12-31 Thread whereis Mykake

Thanks Leo for the response.
<< As I understand you, you want to learn from code but essentially know 
how to code in other languages.>>
No. I want to learn OO deployed in C++ in Linux environment.Preferably 
with multi-threading.


<< glob2 has 10 LOC and most likely none of it is best practice. >>
100K loc is about estimated size of my project. So i got interested in 
glob2.
also "what we are trying to achieve by the program" is easier to 
visualize in a game project than say in a language library project.
It is easier to see the effect on the overall program by changing some 
part of the code.

also the AI in glob2 got me interested.

I wish you are others can recommend some other project which has better 
OO practices.
I will search for individual mutex/ singelton examples. But will prefer 
a whole project where it is deployed.


<< If you want to actually work on glob2 though, you are more than 
welcome to revive this beautiful game. >>


It is beautiful. I am so far with only 3rd tutorial. But i am 
visualizing things like:
1.Hex shaped individual territory in multiplayer game. New players (new 
hex)  are added on the sides. The sides are like borders of countries.
2.Natural life span of individual globulaton. (I may  be using wrong 
terminology). e.g. after working for 100 wheat pickup, he will get old. 
Then it can not work. only consume

   and use hospitals.
3. Natural disasters can affect individual hexs randomly or all hexs 
globally. It can reduce number of aging workers as well few health ones.
4. Relationships between neighboring hex, with distant hexs, etc. Agenda 
of individual Hex like Defense based vs Exploration based etc.

5. Defense development, long range, short range etc.

I can dream on...

The good thing is, as a player, I do not have to actively manage the 
whole thing with every second response.

Have general policies deployed and watch it how it evolves with time.
(That is how I would manage a finance portfolio too!.)

-wimk



 On 12/31/2012 12:05, Leo Wandersleb wrote:

As I understand you, you want to learn from code but essentially know how to
code in other languages. glob2 has 10 LOC and most likely none of it is best
practice. Why do you pick c++? If you know it is the tool of choice, try to
naively create your tool and improve it one aspect at a time. There are good
examples on OO designe and mutexes that don't mean digging into 100k LOC if you
just google for mutex c++ or singleton c++ or whatever you want to use.

If you want to actually work on glob2 though, you are more than welcome to
revive this beautiful game. I would say it is in a state of brokenness where the
new features don't justify to go back to any slightly more stable older version.
I guess if glob2 ever gets revived it will be a rewrite. In less than 10k LOC I
would guess.

Leo

On 12/31/2012 03:59 PM, whereis Mykake wrote:

Thanks for the replies Bradley and Valentin. at least i got few replies. The
forum is not that dead. :-)

for the new algorithms to apply on glob2's market, i have to go through the
existing algorithms and other code.
I am not certain if algorithms used in financial market back testing
analysis/forward predictions can be used in context with glob2. but there could
be other algorithms that can be tried.
I mean i am very new to glob2's code, so i should not comment on how to do that
so early.

I liked that, there are only worker/explorer/warrior and NO managers.

Which other open source code project for c++/Linux you can suggest that has good
OO concepts deployed? (preferably with multi-threading.)
Not too big project, so that new comers to C++ can digest it.

regards,
wimk.

On 12/30/2012 20:08, Bradley Arsenault wrote:

I agree, I wouldn't consider Globulation 2 to be a good example of
general programming technique. It was originally built by programmers
migrating from C, and then later I maintained it for a couple of years
and I was still relatively new at programming during that period. The
project does have some good examples of AI programming though.

Brad

On Sun, Dec 30, 2012 at 8:59 PM, Valentin Lorentz  wrote:


whereis Mykake  wrote:


Hi friends,

I am very new to the gaming world. Been in IT for more than 15 years,
but never in to Games.
Also i am new to open source project.
I am mainly in to scripting languages, but got in to c++ about 6 months

back. C++ is amazing. It fits to my personality.

I'm glad to hear that (except in means your personality is... oops, no
trolling here :) )


I was looking in to c++ good medium size open source project on Linux
and i found glob2.

Amazing game. It has most of the things i was looking for.
Exactly: No heavy graphics, strategy based, AI driven, no
micromanagement, c++ specific, OO driven, and Linux.

Just curious to know how active this project is from development point
of view.
also how much active glob2 on ysagoon server?

I can provide you raw logs of connection times in the last year(s?) if you
want to use them.


Even

Re: [glob2-devel] hi

2012-12-31 Thread Leo Wandersleb
As I understand you, you want to learn from code but essentially know how to
code in other languages. glob2 has 10 LOC and most likely none of it is best
practice. Why do you pick c++? If you know it is the tool of choice, try to
naively create your tool and improve it one aspect at a time. There are good
examples on OO designe and mutexes that don't mean digging into 100k LOC if you
just google for mutex c++ or singleton c++ or whatever you want to use.

If you want to actually work on glob2 though, you are more than welcome to
revive this beautiful game. I would say it is in a state of brokenness where the
new features don't justify to go back to any slightly more stable older version.
I guess if glob2 ever gets revived it will be a rewrite. In less than 10k LOC I
would guess.

Leo

On 12/31/2012 03:59 PM, whereis Mykake wrote:
> Thanks for the replies Bradley and Valentin. at least i got few replies. The
> forum is not that dead. :-)
> 
> for the new algorithms to apply on glob2's market, i have to go through the
> existing algorithms and other code.
> I am not certain if algorithms used in financial market back testing
> analysis/forward predictions can be used in context with glob2. but there 
> could
> be other algorithms that can be tried.
> I mean i am very new to glob2's code, so i should not comment on how to do 
> that
> so early.
> 
> I liked that, there are only worker/explorer/warrior and NO managers.
> 
> Which other open source code project for c++/Linux you can suggest that has 
> good
> OO concepts deployed? (preferably with multi-threading.)
> Not too big project, so that new comers to C++ can digest it.
> 
> regards,
> wimk.
> 
> On 12/30/2012 20:08, Bradley Arsenault wrote:
>> I agree, I wouldn't consider Globulation 2 to be a good example of
>> general programming technique. It was originally built by programmers
>> migrating from C, and then later I maintained it for a couple of years
>> and I was still relatively new at programming during that period. The
>> project does have some good examples of AI programming though.
>>
>> Brad
>>
>> On Sun, Dec 30, 2012 at 8:59 PM, Valentin Lorentz  wrote:
> 
> 
> whereis Mykake  wrote:
> 
> Hi friends,
>
> I am very new to the gaming world. Been in IT for more than 15 years,
> but never in to Games.
> Also i am new to open source project.
> I am mainly in to scripting languages, but got in to c++ about 6 months
>
> back. C++ is amazing. It fits to my personality.
> I'm glad to hear that (except in means your personality is... oops, no
> trolling here :) )
> 
> I was looking in to c++ good medium size open source project on Linux
> and i found glob2.
>
> Amazing game. It has most of the things i was looking for.
> Exactly: No heavy graphics, strategy based, AI driven, no
> micromanagement, c++ specific, OO driven, and Linux.
>
> Just curious to know how active this project is from development point
> of view.
> also how much active glob2 on ysagoon server?
> I can provide you raw logs of connection times in the last year(s?) if you
> want to use them.
> 
> Even if it is abandoned, I can still learn a lot by browsing through
> the
> code. It is bit harder without support.
> either way, thanks to all the developers and other contributors who did
>
> a fantastic work.
> As far as I can tell, the code is very dirty, and the few debugging I had to
> do in order to run the YOG server was painful.
> But I'm a newbie in C++.
> 
> Foe those who want more info:
> I want to develop stock market simulation, back testing engine,
> strategy
> performance analysis, fully automated order entry management in C++ and
>
> linux.
> I have already every thing that I need is developed in non c++ and in
> windows environment. It is fully functional. It is based on array
> processing. Still extremely fast for retail trading.
> But High frequency Trading wise, it is just not there. From software
> specifications wise: everything is clear, done and functional.
> with c++,  it can not get the help of wide c++ optimization algorithmic
>
> support, libraries and so on.
> Linux, multithreading, c++ can get me there with speed.
> So basically, you want to apply new algorithms on glob2's markets?
> 
> Unfortunately there is not a single c++/Linux/Active open source
> project
> out there, which will be doing the market analysis, like i want.
> (obvious reasons)
> I still think, glob2 is an excellent starting point for me as it is
> easier in a game to:
> 1. Understand what exactly we are trying to achieve here. Scope of work
>
> is much clear.
> 2. How it is achieved using the programming language (C++) and concepts
>
> (OO).
>
> Once i know how it is done in glob2, i can take the same knowledge and
> apply to the financial analysis project in my mind.
> Hop

Re: [glob2-devel] hi

2012-12-31 Thread whereis Mykake
Thanks for the replies Bradley and Valentin. at least i got few replies. 
The forum is not that dead. :-)


for the new algorithms to apply on glob2's market, i have to go through 
the existing algorithms and other code.
I am not certain if algorithms used in financial market back testing 
analysis/forward predictions can be used in context with glob2. but 
there could be other algorithms that can be tried.
I mean i am very new to glob2's code, so i should not comment on how to 
do that so early.


I liked that, there are only worker/explorer/warrior and NO managers.

Which other open source code project for c++/Linux you can suggest that 
has good OO concepts deployed? (preferably with multi-threading.)

Not too big project, so that new comers to C++ can digest it.

regards,
wimk.

On 12/30/2012 20:08, Bradley Arsenault wrote:

I agree, I wouldn't consider Globulation 2 to be a good example of
general programming technique. It was originally built by programmers
migrating from C, and then later I maintained it for a couple of years
and I was still relatively new at programming during that period. The
project does have some good examples of AI programming though.

Brad

On Sun, Dec 30, 2012 at 8:59 PM, Valentin Lorentz  wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



whereis Mykake  wrote:


Hi friends,

I am very new to the gaming world. Been in IT for more than 15 years,
but never in to Games.
Also i am new to open source project.
I am mainly in to scripting languages, but got in to c++ about 6 months

back. C++ is amazing. It fits to my personality.

I'm glad to hear that (except in means your personality is... oops, no trolling 
here :) )


I was looking in to c++ good medium size open source project on Linux
and i found glob2.

Amazing game. It has most of the things i was looking for.
Exactly: No heavy graphics, strategy based, AI driven, no
micromanagement, c++ specific, OO driven, and Linux.

Just curious to know how active this project is from development point
of view.
also how much active glob2 on ysagoon server?

I can provide you raw logs of connection times in the last year(s?) if you want 
to use them.


Even if it is abandoned, I can still learn a lot by browsing through
the
code. It is bit harder without support.
either way, thanks to all the developers and other contributors who did

a fantastic work.

As far as I can tell, the code is very dirty, and the few debugging I had to do 
in order to run the YOG server was painful.
But I'm a newbie in C++.


Foe those who want more info:
I want to develop stock market simulation, back testing engine,
strategy
performance analysis, fully automated order entry management in C++ and

linux.
I have already every thing that I need is developed in non c++ and in
windows environment. It is fully functional. It is based on array
processing. Still extremely fast for retail trading.
But High frequency Trading wise, it is just not there. From software
specifications wise: everything is clear, done and functional.
with c++,  it can not get the help of wide c++ optimization algorithmic

support, libraries and so on.
Linux, multithreading, c++ can get me there with speed.

So basically, you want to apply new algorithms on glob2's markets?


Unfortunately there is not a single c++/Linux/Active open source
project
out there, which will be doing the market analysis, like i want.
(obvious reasons)
I still think, glob2 is an excellent starting point for me as it is
easier in a game to:
1. Understand what exactly we are trying to achieve here. Scope of work

is much clear.
2. How it is achieved using the programming language (C++) and concepts

(OO).

Once i know how it is done in glob2, i can take the same knowledge and
apply to the financial analysis project in my mind.
Hope i am not on a wrong track of thinking here.

Any comments/guidance from experienced c++ developers are appreciated.
(I have just 6 months in to c++. :-))

Regards,
wimk.

___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel

- --
Sent from my Android phone with K-9 Mail. Please excuse my brevity.
-BEGIN PGP SIGNATURE-
Version: APG v1.0.8

iQJCBAEBCgAsBQJQ4ONZJRxWYWxlbnRpbiBMb3JlbnR6IDxwcm9ndmFsQGdtYWls
LmNvbT4ACgkQ6xfx4M62OTDH/Q/8Cj/y8F5uLgG9MWrjfxl0T0nmIIdEDUL2nyVs
JUwIZAD9EsxMJq09MpmVvBXSdHJA2hn8cyWf2VPCKnqb4ZJ6X/+4UdDgraBiyWg2
mGn6ZeC8HPAiPvtYICnhrayB9VeuNtEpG4+wwQAOQzcICMY6MbKJaVUMVtwVJIXr
y7f8a4NADLYqJhcph7Sdq0K+0Dg29reW3HgxVTx6fnqz42iIflAugkQUMEbQoKo8
+3/iHmrLByGNZRKhQdw2tSkklbGsuIYvcTu08SJpjghlmWd3ECGSTguoOXJYjKD+
oHbmVCwFtmaWuZa+hCqGPylFoY+OwcfRQ1mJPAbhILPoNwhrhjbZh9Covzu+eKb0
pkT02PDN4Cck0N0jl/XNJmLFrfkYUz3dbxEJKchZ/3QiGEKblpc6ltmIAlQsrYtC
CTv247rNDV2vvlVxZYP6PwJL205wBOgBCBuMlD5rnBzmEHneLJ1QY3h0NNxay5Qd
fzurXT/i7twufOsLJ6EoKtl7PtFV8v8SVyTUswmBVUFwGJyXMl6nW8NTu8mkSvmk
MUSKdPvTXG0NTTkPI2cIWucJBDrtw+6Q0XkLsE07DZ1intlqMqLDykOltNgADFHd
zEPlxajKaGS7Ibdhe7lMDMI8aUi1Okj1tDcNC9N

Re: [glob2-devel] hi

2012-12-30 Thread Bradley Arsenault
I agree, I wouldn't consider Globulation 2 to be a good example of
general programming technique. It was originally built by programmers
migrating from C, and then later I maintained it for a couple of years
and I was still relatively new at programming during that period. The
project does have some good examples of AI programming though.

Brad

On Sun, Dec 30, 2012 at 8:59 PM, Valentin Lorentz  wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
>
>
>
> whereis Mykake  wrote:
>
>>Hi friends,
>>
>>I am very new to the gaming world. Been in IT for more than 15 years,
>>but never in to Games.
>>Also i am new to open source project.
>>I am mainly in to scripting languages, but got in to c++ about 6 months
>>
>>back. C++ is amazing. It fits to my personality.
>
> I'm glad to hear that (except in means your personality is... oops, no 
> trolling here :) )
>
>>I was looking in to c++ good medium size open source project on Linux
>>and i found glob2.
>>
>>Amazing game. It has most of the things i was looking for.
>>Exactly: No heavy graphics, strategy based, AI driven, no
>>micromanagement, c++ specific, OO driven, and Linux.
>>
>>Just curious to know how active this project is from development point
>>of view.
>>also how much active glob2 on ysagoon server?
>
> I can provide you raw logs of connection times in the last year(s?) if you 
> want to use them.
>
>>Even if it is abandoned, I can still learn a lot by browsing through
>>the
>>code. It is bit harder without support.
>>either way, thanks to all the developers and other contributors who did
>>
>>a fantastic work.
>
> As far as I can tell, the code is very dirty, and the few debugging I had to 
> do in order to run the YOG server was painful.
> But I'm a newbie in C++.
>
>>
>>Foe those who want more info:
>>I want to develop stock market simulation, back testing engine,
>>strategy
>>performance analysis, fully automated order entry management in C++ and
>>
>>linux.
>>I have already every thing that I need is developed in non c++ and in
>>windows environment. It is fully functional. It is based on array
>>processing. Still extremely fast for retail trading.
>>But High frequency Trading wise, it is just not there. From software
>>specifications wise: everything is clear, done and functional.
>>with c++,  it can not get the help of wide c++ optimization algorithmic
>>
>>support, libraries and so on.
>>Linux, multithreading, c++ can get me there with speed.
>
> So basically, you want to apply new algorithms on glob2's markets?
>
>>
>>Unfortunately there is not a single c++/Linux/Active open source
>>project
>>out there, which will be doing the market analysis, like i want.
>>(obvious reasons)
>>I still think, glob2 is an excellent starting point for me as it is
>>easier in a game to:
>>1. Understand what exactly we are trying to achieve here. Scope of work
>>
>>is much clear.
>>2. How it is achieved using the programming language (C++) and concepts
>>
>>(OO).
>>
>>Once i know how it is done in glob2, i can take the same knowledge and
>>apply to the financial analysis project in my mind.
>>Hope i am not on a wrong track of thinking here.
>>
>>Any comments/guidance from experienced c++ developers are appreciated.
>>(I have just 6 months in to c++. :-))
>>
>>Regards,
>>wimk.
>>
>>___
>>glob2-devel mailing list
>>glob2-devel@nongnu.org
>>https://lists.nongnu.org/mailman/listinfo/glob2-devel
>
> - --
> Sent from my Android phone with K-9 Mail. Please excuse my brevity.
> -BEGIN PGP SIGNATURE-
> Version: APG v1.0.8
>
> iQJCBAEBCgAsBQJQ4ONZJRxWYWxlbnRpbiBMb3JlbnR6IDxwcm9ndmFsQGdtYWls
> LmNvbT4ACgkQ6xfx4M62OTDH/Q/8Cj/y8F5uLgG9MWrjfxl0T0nmIIdEDUL2nyVs
> JUwIZAD9EsxMJq09MpmVvBXSdHJA2hn8cyWf2VPCKnqb4ZJ6X/+4UdDgraBiyWg2
> mGn6ZeC8HPAiPvtYICnhrayB9VeuNtEpG4+wwQAOQzcICMY6MbKJaVUMVtwVJIXr
> y7f8a4NADLYqJhcph7Sdq0K+0Dg29reW3HgxVTx6fnqz42iIflAugkQUMEbQoKo8
> +3/iHmrLByGNZRKhQdw2tSkklbGsuIYvcTu08SJpjghlmWd3ECGSTguoOXJYjKD+
> oHbmVCwFtmaWuZa+hCqGPylFoY+OwcfRQ1mJPAbhILPoNwhrhjbZh9Covzu+eKb0
> pkT02PDN4Cck0N0jl/XNJmLFrfkYUz3dbxEJKchZ/3QiGEKblpc6ltmIAlQsrYtC
> CTv247rNDV2vvlVxZYP6PwJL205wBOgBCBuMlD5rnBzmEHneLJ1QY3h0NNxay5Qd
> fzurXT/i7twufOsLJ6EoKtl7PtFV8v8SVyTUswmBVUFwGJyXMl6nW8NTu8mkSvmk
> MUSKdPvTXG0NTTkPI2cIWucJBDrtw+6Q0XkLsE07DZ1intlqMqLDykOltNgADFHd
> zEPlxajKaGS7Ibdhe7lMDMI8aUi1Okj1tDcNC9NYEMO8RRL2WQWMMJGiooOXy0Gh
> YAxo9K8=
> =XGDu
> -END PGP SIGNATURE-
>
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/glob2-devel



-- 
--
Bradley Arsenault

___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2012-12-30 Thread Valentin Lorentz
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



whereis Mykake  wrote:

>Hi friends,
>
>I am very new to the gaming world. Been in IT for more than 15 years,
>but never in to Games.
>Also i am new to open source project.
>I am mainly in to scripting languages, but got in to c++ about 6 months
>
>back. C++ is amazing. It fits to my personality.

I'm glad to hear that (except in means your personality is... oops, no trolling 
here :) )

>I was looking in to c++ good medium size open source project on Linux
>and i found glob2.
>
>Amazing game. It has most of the things i was looking for.
>Exactly: No heavy graphics, strategy based, AI driven, no
>micromanagement, c++ specific, OO driven, and Linux.
>
>Just curious to know how active this project is from development point
>of view.
>also how much active glob2 on ysagoon server?

I can provide you raw logs of connection times in the last year(s?) if you want 
to use them.

>Even if it is abandoned, I can still learn a lot by browsing through
>the
>code. It is bit harder without support.
>either way, thanks to all the developers and other contributors who did
>
>a fantastic work.

As far as I can tell, the code is very dirty, and the few debugging I had to do 
in order to run the YOG server was painful.
But I'm a newbie in C++.

>
>Foe those who want more info:
>I want to develop stock market simulation, back testing engine,
>strategy
>performance analysis, fully automated order entry management in C++ and
>
>linux.
>I have already every thing that I need is developed in non c++ and in
>windows environment. It is fully functional. It is based on array
>processing. Still extremely fast for retail trading.
>But High frequency Trading wise, it is just not there. From software
>specifications wise: everything is clear, done and functional.
>with c++,  it can not get the help of wide c++ optimization algorithmic
>
>support, libraries and so on.
>Linux, multithreading, c++ can get me there with speed.

So basically, you want to apply new algorithms on glob2's markets?

>
>Unfortunately there is not a single c++/Linux/Active open source
>project
>out there, which will be doing the market analysis, like i want.
>(obvious reasons)
>I still think, glob2 is an excellent starting point for me as it is
>easier in a game to:
>1. Understand what exactly we are trying to achieve here. Scope of work
>
>is much clear.
>2. How it is achieved using the programming language (C++) and concepts
>
>(OO).
>
>Once i know how it is done in glob2, i can take the same knowledge and
>apply to the financial analysis project in my mind.
>Hope i am not on a wrong track of thinking here.
>
>Any comments/guidance from experienced c++ developers are appreciated.
>(I have just 6 months in to c++. :-))
>
>Regards,
>wimk.
>
>___
>glob2-devel mailing list
>glob2-devel@nongnu.org
>https://lists.nongnu.org/mailman/listinfo/glob2-devel

- --
Sent from my Android phone with K-9 Mail. Please excuse my brevity.
-BEGIN PGP SIGNATURE-
Version: APG v1.0.8

iQJCBAEBCgAsBQJQ4ONZJRxWYWxlbnRpbiBMb3JlbnR6IDxwcm9ndmFsQGdtYWls
LmNvbT4ACgkQ6xfx4M62OTDH/Q/8Cj/y8F5uLgG9MWrjfxl0T0nmIIdEDUL2nyVs
JUwIZAD9EsxMJq09MpmVvBXSdHJA2hn8cyWf2VPCKnqb4ZJ6X/+4UdDgraBiyWg2
mGn6ZeC8HPAiPvtYICnhrayB9VeuNtEpG4+wwQAOQzcICMY6MbKJaVUMVtwVJIXr
y7f8a4NADLYqJhcph7Sdq0K+0Dg29reW3HgxVTx6fnqz42iIflAugkQUMEbQoKo8
+3/iHmrLByGNZRKhQdw2tSkklbGsuIYvcTu08SJpjghlmWd3ECGSTguoOXJYjKD+
oHbmVCwFtmaWuZa+hCqGPylFoY+OwcfRQ1mJPAbhILPoNwhrhjbZh9Covzu+eKb0
pkT02PDN4Cck0N0jl/XNJmLFrfkYUz3dbxEJKchZ/3QiGEKblpc6ltmIAlQsrYtC
CTv247rNDV2vvlVxZYP6PwJL205wBOgBCBuMlD5rnBzmEHneLJ1QY3h0NNxay5Qd
fzurXT/i7twufOsLJ6EoKtl7PtFV8v8SVyTUswmBVUFwGJyXMl6nW8NTu8mkSvmk
MUSKdPvTXG0NTTkPI2cIWucJBDrtw+6Q0XkLsE07DZ1intlqMqLDykOltNgADFHd
zEPlxajKaGS7Ibdhe7lMDMI8aUi1Okj1tDcNC9NYEMO8RRL2WQWMMJGiooOXy0Gh
YAxo9K8=
=XGDu
-END PGP SIGNATURE-


___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2012-12-30 Thread Bradley Arsenault
Project is dead as far as I know.

Brad

On Sun, Dec 30, 2012 at 3:50 PM, whereis Mykake
 wrote:
> Hi friends,
>
> I am very new to the gaming world. Been in IT for more than 15 years, but
> never in to Games.
> Also i am new to open source project.
> I am mainly in to scripting languages, but got in to c++ about 6 months
> back. C++ is amazing. It fits to my personality.
> I was looking in to c++ good medium size open source project on Linux and i
> found glob2.
>
> Amazing game. It has most of the things i was looking for.
> Exactly: No heavy graphics, strategy based, AI driven, no micromanagement,
> c++ specific, OO driven, and Linux.
>
> Just curious to know how active this project is from development point of
> view.
> also how much active glob2 on ysagoon server?
> Even if it is abandoned, I can still learn a lot by browsing through the
> code. It is bit harder without support.
> either way, thanks to all the developers and other contributors who did a
> fantastic work.
>
> Foe those who want more info:
> I want to develop stock market simulation, back testing engine, strategy
> performance analysis, fully automated order entry management in C++ and
> linux.
> I have already every thing that I need is developed in non c++ and in
> windows environment. It is fully functional. It is based on array
> processing. Still extremely fast for retail trading.
> But High frequency Trading wise, it is just not there. From software
> specifications wise: everything is clear, done and functional.
> with c++,  it can not get the help of wide c++ optimization algorithmic
> support, libraries and so on.
> Linux, multithreading, c++ can get me there with speed.
>
> Unfortunately there is not a single c++/Linux/Active open source project out
> there, which will be doing the market analysis, like i want. (obvious
> reasons)
> I still think, glob2 is an excellent starting point for me as it is easier
> in a game to:
> 1. Understand what exactly we are trying to achieve here. Scope of work is
> much clear.
> 2. How it is achieved using the programming language (C++) and concepts
> (OO).
>
> Once i know how it is done in glob2, i can take the same knowledge and apply
> to the financial analysis project in my mind.
> Hope i am not on a wrong track of thinking here.
>
> Any comments/guidance from experienced c++ developers are appreciated. (I
> have just 6 months in to c++. :-))
>
> Regards,
> wimk.
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/glob2-devel



-- 
--
Bradley Arsenault

___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi its a new!

2012-02-21 Thread Aj
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 02/21/2012 09:03 AM, Stéphane Magnenat wrote:
> Hello,
> 
>> i'm trying to change characters and buildings with new 3d ones... and
>> also musics and game sounds... and after that i will share with you if i
>> did! :Dand then we need a Story for Campaign  whats your idea? ;)
> 
> I am one of the original author. I'm glad that you like the game and
> wish to contribute :-) The campaign story is being discussed in [1] on
> the Wiki.
> 
> For everyone, as you probably know one of the most complicated part of
> Glob2 is the multiple state machines for the units. This complexity
> might also be one of the reason why we got so few contributions to the
> core engine, because they are not easy to understand for newcomers. I've
> been thinking in the last 10 years for a way to improve the writing of
> state machines, and I think I finally got something: In the context of
> robotics research, and based on a co-routine library available on
> Internet, I've written an executive layer [2] that replaces state
> machines with continuations [3], exploiting the "yield" keyword of
> python. This allows to write things like:
> 
> path = pathFindToBuild(myBuildingId)
> for pos in path:
> updatePos(pos)
> yield WaitCondition(me.frameCounter > 32)
> me.trainInBuilding(myBuildingId)
> yield WaitCondition(me.trainingStep > 128)
> ...
> 
> Some years ago we started USL, a scripting-language project within glob2
> aiming at providing such features, but it never got finished because of
> lack of manpower. It might be better to use bare python. CPython does
> not support sandboxing but pypy does [4]. Pypy even has improved support
> for co-routines compared to CPython [5].
> 
> Well, these was some idea I think might help Glob2's development to resume.
> 
> All the best,
> 
> Stéphane
> 
> [1] http://globulation2.org/wiki/Universe_Background
> [2] https://github.com/ethz-asl/teer
> [3] http://en.wikipedia.org/wiki/Continuation
> [4] http://doc.pypy.org/en/latest/sandbox.html
> [5] http://doc.pypy.org/en/latest/stackless.html
> 

I would be highly interested in Python. I already said that C/C++ is not
really my thing (I still need to take the time to learn it well). Python
is my language of choice. If anyone manages to get something working
with Python, I will happily test it, report bugs, and assist in writing
documentation where possible.

Thanks for bringing up the topic, Stéphane.

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk9EGncACgkQz5Aem72C2YygIACfTLtLuYiPjZgMKis+F+vpvK9r
3voAnjQxwKSQUECO2v9Vv337LjgXSNxv
=qLoQ
-END PGP SIGNATURE-

___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi its a new!

2012-02-21 Thread Mohammad Rafigh
*thanks for your useful helps*

On Tue, Feb 21, 2012 at 12:33 PM, Stéphane Magnenat
wrote:

> Hello,
>
>
>  i'm trying to change characters and buildings with new 3d ones... and
>> also musics and game sounds... and after that i will share with you if i
>> did! :Dand then we need a Story for Campaign  whats your idea? ;)
>>
>
> I am one of the original author. I'm glad that you like the game and wish
> to contribute :-) The campaign story is being discussed in [1] on the Wiki.
>
> For everyone, as you probably know one of the most complicated part of
> Glob2 is the multiple state machines for the units. This complexity might
> also be one of the reason why we got so few contributions to the core
> engine, because they are not easy to understand for newcomers. I've been
> thinking in the last 10 years for a way to improve the writing of state
> machines, and I think I finally got something: In the context of robotics
> research, and based on a co-routine library available on Internet, I've
> written an executive layer [2] that replaces state machines with
> continuations [3], exploiting the "yield" keyword of python. This allows to
> write things like:
>
> path = pathFindToBuild(myBuildingId)
> for pos in path:
>updatePos(pos)
>yield WaitCondition(me.frameCounter > 32)
> me.trainInBuilding(**myBuildingId)
> yield WaitCondition(me.trainingStep > 128)
> ...
>
> Some years ago we started USL, a scripting-language project within glob2
> aiming at providing such features, but it never got finished because of
> lack of manpower. It might be better to use bare python. CPython does not
> support sandboxing but pypy does [4]. Pypy even has improved support for
> co-routines compared to CPython [5].
>
> Well, these was some idea I think might help Glob2's development to resume.
>
> All the best,
>
> Stéphane
>
> [1] 
> http://globulation2.org/wiki/**Universe_Background
> [2] https://github.com/ethz-asl/**teer 
> [3] 
> http://en.wikipedia.org/wiki/**Continuation
> [4] 
> http://doc.pypy.org/en/latest/**sandbox.html
> [5] 
> http://doc.pypy.org/en/latest/**stackless.html
>
> --
> Dr Stéphane Magnenat
> http://stephane.magnenat.net
>
>
> __**_
> glob2-devel mailing list
> glob2-devel@nongnu.org
> https://lists.nongnu.org/**mailman/listinfo/glob2-devel
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi its a new!

2012-02-21 Thread Stéphane Magnenat

Hello,


i'm trying to change characters and buildings with new 3d ones... and
also musics and game sounds... and after that i will share with you if i
did! :Dand then we need a Story for Campaign  whats your idea? ;)


I am one of the original author. I'm glad that you like the game and 
wish to contribute :-) The campaign story is being discussed in [1] on 
the Wiki.


For everyone, as you probably know one of the most complicated part of 
Glob2 is the multiple state machines for the units. This complexity 
might also be one of the reason why we got so few contributions to the 
core engine, because they are not easy to understand for newcomers. I've 
been thinking in the last 10 years for a way to improve the writing of 
state machines, and I think I finally got something: In the context of 
robotics research, and based on a co-routine library available on 
Internet, I've written an executive layer [2] that replaces state 
machines with continuations [3], exploiting the "yield" keyword of 
python. This allows to write things like:


path = pathFindToBuild(myBuildingId)
for pos in path:
updatePos(pos)
yield WaitCondition(me.frameCounter > 32)
me.trainInBuilding(myBuildingId)
yield WaitCondition(me.trainingStep > 128)
...

Some years ago we started USL, a scripting-language project within glob2 
aiming at providing such features, but it never got finished because of 
lack of manpower. It might be better to use bare python. CPython does 
not support sandboxing but pypy does [4]. Pypy even has improved support 
for co-routines compared to CPython [5].


Well, these was some idea I think might help Glob2's development to resume.

All the best,

Stéphane

[1] http://globulation2.org/wiki/Universe_Background
[2] https://github.com/ethz-asl/teer
[3] http://en.wikipedia.org/wiki/Continuation
[4] http://doc.pypy.org/en/latest/sandbox.html
[5] http://doc.pypy.org/en/latest/stackless.html

--
Dr Stéphane Magnenat
http://stephane.magnenat.net

___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi its a new!

2012-02-20 Thread Mohammad Rafigh
Thanks To All Of You My New Friends

i'm trying to change characters and buildings with new 3d ones... and also
musics and game sounds... and after that i will share with you if i did!
:Dand then we need a Story for Campaign  whats your idea? ;)

On Sun, Feb 19, 2012 at 6:47 AM, Aj  wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 02/15/2012 01:32 AM, Mohammad R. wrote:
> > *hi
> > I'm Mohammad Rafigh ,21, from Iran... I don't know if I should post my
> > resume and interestings here or not... but , I'm studding Computer
> > software engineering and this is my first time joining to these teams...
> > emmm  i think i can help Glob with 3d design and modelling since i know
> > 3ds max and mudbox . so i can design characters in 3d and maybe game
> > maps...  and forcedly i can help with music , because i'm a music
> > composer and arranger in Iran and a little famous and have an music
> > studio , so i can compose game music and sounds just tell me how can
> > i help glob and how to do it to be more and more better...  thanks   and
> > sorry for my bad English.
> >
> > have a nice time
> > *
> >
> >
> >
> > ___
> > glob2-devel mailing list
> > glob2-devel@nongnu.org
> > https://lists.nongnu.org/mailman/listinfo/glob2-devel
>
> I was hoping that you would get more of a response from some of the
> other developers but I would like to step in and be encouraging. I've
> looked at the source code before but I only know minimal amounts of C/C++.
>
> I hope you find a way to help the project as this truly is a great game.
>
> Aj00200
>
>
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.10 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
>
> iEYEARECAAYFAk9Aac0ACgkQz5Aem72C2Yzz8QCgjs2n3m5S8DmsiFQE2aHdHaNx
> uugAoIlrjx3tKtFqjA+uisZQeObW5rba
> =Sr/X
> -END PGP SIGNATURE-
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi its a new!

2012-02-18 Thread Aj
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 02/15/2012 01:32 AM, Mohammad R. wrote:
> *hi
> I'm Mohammad Rafigh ,21, from Iran... I don't know if I should post my
> resume and interestings here or not... but , I'm studding Computer
> software engineering and this is my first time joining to these teams...
> emmm  i think i can help Glob with 3d design and modelling since i know
> 3ds max and mudbox . so i can design characters in 3d and maybe game
> maps...  and forcedly i can help with music , because i'm a music
> composer and arranger in Iran and a little famous and have an music
> studio , so i can compose game music and sounds just tell me how can
> i help glob and how to do it to be more and more better...  thanks   and
> sorry for my bad English.
> 
> have a nice time
> *
> 
> 
> 
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/glob2-devel

I was hoping that you would get more of a response from some of the
other developers but I would like to step in and be encouraging. I've
looked at the source code before but I only know minimal amounts of C/C++.

I hope you find a way to help the project as this truly is a great game.

Aj00200


-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk9Aac0ACgkQz5Aem72C2Yzz8QCgjs2n3m5S8DmsiFQE2aHdHaNx
uugAoIlrjx3tKtFqjA+uisZQeObW5rba
=Sr/X
-END PGP SIGNATURE-

___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi its a new!

2012-02-18 Thread Othniel Graichen
Hey there are more people here, so dont give up.
Im glad you are excited about this project.
The number one goal is to maintain a playable
fun game.  So test, change, test, test and change
and test.

Othniel

On Tue, Feb 14, 2012 at 7:32 PM, Mohammad R. wrote:

>  *hi
> I'm Mohammad Rafigh ,21, from Iran... I don't know if I should post my
> resume and interestings here or not... but , I'm studding Computer software
> engineering and this is my first time joining to these teams... emmm  i
> think i can help Glob with 3d design and modelling since i know 3ds max and
> mudbox . so i can design characters in 3d and maybe game maps...  and
> forcedly i can help with music , because i'm a music composer and arranger
> in Iran and a little famous and have an music studio , so i can compose
> game music and sounds just tell me how can i help glob and how to do it
> to be more and more better...  thanks   and sorry for my bad English.
>
> have a nice time
> *
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi its a new!

2012-02-14 Thread Leo Wandersleb
Hi Mohammad

sadly I have to tell you that this list was inactive for half a year now as
there is more or less no maintainer. We have several cool features that never
saw a release due to missing man power.
If you would step up to make a release, maybe I could help you.

Regards,

Leo


On 02/15/2012 02:32 AM, Mohammad R. wrote:
> *hi
> I'm Mohammad Rafigh ,21, from Iran... I don't know if I should post my resume
> and interestings here or not... but , I'm studding Computer software 
> engineering
> and this is my first time joining to these teams... emmm  i think i can help
> Glob with 3d design and modelling since i know 3ds max and mudbox . so i can
> design characters in 3d and maybe game maps...  and forcedly i can help with
> music , because i'm a music composer and arranger in Iran and a little famous
> and have an music studio , so i can compose game music and sounds just 
> tell
> me how can i help glob and how to do it to be more and more better...  thanks 
>  
> and sorry for my bad English.
> 
> have a nice time
> *
> 
> 
> 
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/glob2-devel


___
glob2-devel mailing list
glob2-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-26 Thread enarxe
Hi!,

Can you give me a user/pass for the spanish wiki?

Thanks!

2009/2/26 enarxe 

> My name is Adrián Aguirre :)
>
> Hitpoints in spanish is "puntos de golpe" but the better translation is
> "puntos de salud" o "puntos de daño". "puntos de salud" is for units and
> "puntos de daño" is for buildings. The problem is that the string of
> "hitpoints" is the same for units and buildings, and "Health points" for a
> building is an absurd :P.
>
> I have seen the problem with "puntos de daño" button. There is no other way
> for translate hitpoints than "puntos de salud" or "puntos de daño", what can
> we do?
>
> I will translate the Globulation Manual and later the Tutorial.
>
>
> Kind Regards :)
>
> 2009/2/26 Leo Wandersleb 
>
>> Hi Adrian,
>>
>>
>> I've added your translation to the upstream version of glob2 and
>> Adrian 
>> to the authors.txt
>>
>> If you want you can give me your full name for that.
>>
>> Kind Regards
>>
>> Leo
>>
>> ___
>> glob2-devel mailing list
>> glob2-devel@nongnu.org
>> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>>
>>
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-26 Thread enarxe
My name is Adrián Aguirre :)

Hitpoints in spanish is "puntos de golpe" but the better translation is
"puntos de salud" o "puntos de daño". "puntos de salud" is for units and
"puntos de daño" is for buildings. The problem is that the string of
"hitpoints" is the same for units and buildings, and "Health points" for a
building is an absurd :P.

I have seen the problem with "puntos de daño" button. There is no other way
for translate hitpoints than "puntos de salud" or "puntos de daño", what can
we do?

I will translate the Globulation Manual and later the Tutorial.


Kind Regards :)

2009/2/26 Leo Wandersleb 

> Hi Adrian,
>
> I've added your translation to the upstream version of glob2 and
> Adrian 
> to the authors.txt
>
> If you want you can give me your full name for that.
>
> Kind Regards
>
> Leo
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-25 Thread Leo Wandersleb
Stéphane Magnenat wrote:
> The crash is probably due to an "assert false" because of an unfullfilled 
> constraint in the strings of the translation. To debug it, you have to see 
> the output of the program. I do not know if, when launched from a console, 
> the Windows version would provide it. Otherwise, someone under Linux might 
> help you.

http://hg.globulation2.org/glob2-new/file/93cbc95b5ade/libgag/src/StringTable.cpp
line 228 is where the crash happens. There is an error output aswell that would
help understanding what exactly went wrong.

Maybe you want to just send your language file attached to a mail on this list?
Guess then we can easily reproduce the problem.

Leo Wandersleb


___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-25 Thread enarxe
*About the accents, you have to write them in utf8, a character encoding
[1,2]
that allows all human characters. If you are under Windows, a fair number of
editors allows this, for instance scite [3].*

Yes! :) I did not know that my editor had changed the text encoding*

Do we also have a spanish translation of our tutorial?*

yes, but I will check the translation

I love this game!
*Anyway, the translation of our website seems to be incomplete:
http://globulation2.org/wiki/Main_Page

"User Manual" for example lacks a spanish translation.*

 I´m going to work on it after the tutorial.
2009/2/25 Kai Antweiler 

> > The spanish translation already exists,
>
> Do we also have a spanish translation of our tutorial?
>
> Anyway, the translation of our website seems to be incomplete:
> http://globulation2.org/wiki/Main_Page
>
> "User Manual" for example lacks a spanish translation.
>
> So there is work for anyone willing to do it.
>
>
> > http://hg.globulation2.org/glob2/
>
> http://hg.globulation2.org/glob2-new/
> --
> Kai Antweiler
>
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-25 Thread Kai Antweiler
> The spanish translation already exists,

Do we also have a spanish translation of our tutorial?

Anyway, the translation of our website seems to be incomplete:
http://globulation2.org/wiki/Main_Page

"User Manual" for example lacks a spanish translation.

So there is work for anyone willing to do it.


> http://hg.globulation2.org/glob2/

http://hg.globulation2.org/glob2-new/
-- 
Kai Antweiler


___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-24 Thread Stéphane Magnenat
About the accents, you have to write them in utf8, a character encoding [1,2] 
that allows all human characters. If you are under Windows, a fair number of 
editors allows this, for instance scite [3].

The crash is probably due to an "assert false" because of an unfullfilled 
constraint in the strings of the translation. To debug it, you have to see 
the output of the program. I do not know if, when launched from a console, 
the Windows version would provide it. Otherwise, someone under Linux might 
help you.

Have a nice day, thank you,

Steph

[1] http://en.wikipedia.org/wiki/Utf8
[2] http://en.wikipedia.org/wiki/Unicode
[3] http://www.scintilla.org/SciTE.html

-- 
http://stephane.magnenat.net


___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-24 Thread enarxe
 "Don't know about the units/buildings, that stuff would have to be well
thought out so it wouldn't unbalance the game."

I think so.

I´ve worked hard in the spanish translation. I´ve started from zero, using
the English
language file. I only had three problems:

1. I have this error message every time you start the game. (I have compiled
the beta4 with MiniGW).
http://img11.imageshack.us/my.php?image=assertionfailed.jpg

2. I have a trouble with accents and Spanish language enes (Ñ). What can I
do?

http://img207.imageshack.us/my.php?image=traductionproblems.jpg

http://img504.imageshack.us/my.php?image=traductionproblems2.jpg

Tomorrow I will have completed and tested the translation :)


2009/2/24 

> > They have thought of using 3d graphics, just need the manpower to do it.
> > Artists never seem to stay around, so you're stuck with programmer art,
> > hehe. Don't know about the units/buildings, that stuff would have to be
> > well
> > thought out so it wouldn't unbalance the game.
> >
>
> i'm still around and still interested in game, it's just that someone
> called me for doing the exact same thing i was doing for globulation (ye
> unbelievable), means prerended 2D graphic in different angles for making
> map based planning of children parks.
> so i'm basically doing 3D graphic for them and takes me all day.
> I'm still following the game developement and i'm still willing to
> contribute as soon as i complete this job.
>
>
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-24 Thread dryad
> They have thought of using 3d graphics, just need the manpower to do it.
> Artists never seem to stay around, so you're stuck with programmer art,
> hehe. Don't know about the units/buildings, that stuff would have to be
> well
> thought out so it wouldn't unbalance the game.
>

i'm still around and still interested in game, it's just that someone
called me for doing the exact same thing i was doing for globulation (ye
unbelievable), means prerended 2D graphic in different angles for making
map based planning of children parks.
so i'm basically doing 3D graphic for them and takes me all day.
I'm still following the game developement and i'm still willing to
contribute as soon as i complete this job.



___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-24 Thread Jon Neal
They have thought of using 3d graphics, just need the manpower to do it.
Artists never seem to stay around, so you're stuck with programmer art,
hehe. Don't know about the units/buildings, that stuff would have to be well
thought out so it wouldn't unbalance the game.

On Tue, Feb 24, 2009 at 8:50 AM, enarxe  wrote:

> Ok, I'm working on it :)
>
>  I have a question: How many programmers are working in glob2?
>
> And I also have some suggestions:
>
> Graphics:
>
> -It could improve the graphics? Buildings can be improved, and it would be
> interesting if the wheat is more like wheat :P
>
> - Have you thought of using 3D graphics?
>
> Gameplay:
>
> - Have you thought of adding new units / buildings?
>
> I am not a programmer or a graphic designer but I can search for people
> that can work in glob2
>
>
>
>
> 2009/2/24 Stéphane Magnenat 
>
> On Tuesday 24 February 2009 00:55:34 enarxe wrote:
>> > Hi, my name is Adrian and I am from spain. I can translate from english
>> to
>> > spanish in globulation2 :P
>>
>> Dear Adrian
>>
>> Thank you for your interest in Glob2.
>>
>> The spanish translation already exists, however it may need some
>> improvement/proofreading. You can get the latest versions of the
>> translation
>> files by going to
>> http://hg.globulation2.org/glob2/
>> and clicking on manifest, and then browse globulation 2 source tree.
>>
>> Feel free to ask any further question you might have.
>>
>> Kind regards,
>>
>> Stéphane
>>
>> --
>> http://stephane.magnenat.net
>>
>>
>> ___
>> glob2-devel mailing list
>> glob2-devel@nongnu.org
>> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>>
>
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-24 Thread enarxe
Ok, I'm working on it :)

 I have a question: How many programmers are working in glob2?

And I also have some suggestions:

Graphics:

-It could improve the graphics? Buildings can be improved, and it would be
interesting if the wheat is more like wheat :P

- Have you thought of using 3D graphics?

Gameplay:

- Have you thought of adding new units / buildings?

I am not a programmer or a graphic designer but I can search for people that
can work in glob2




2009/2/24 Stéphane Magnenat 

> On Tuesday 24 February 2009 00:55:34 enarxe wrote:
> > Hi, my name is Adrian and I am from spain. I can translate from english
> to
> > spanish in globulation2 :P
>
> Dear Adrian
>
> Thank you for your interest in Glob2.
>
> The spanish translation already exists, however it may need some
> improvement/proofreading. You can get the latest versions of the
> translation
> files by going to
> http://hg.globulation2.org/glob2/
> and clicking on manifest, and then browse globulation 2 source tree.
>
> Feel free to ask any further question you might have.
>
> Kind regards,
>
> Stéphane
>
> --
> http://stephane.magnenat.net
>
>
> ___
> glob2-devel mailing list
> glob2-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi

2009-02-24 Thread Stéphane Magnenat
On Tuesday 24 February 2009 00:55:34 enarxe wrote:
> Hi, my name is Adrian and I am from spain. I can translate from english to
> spanish in globulation2 :P

Dear Adrian

Thank you for your interest in Glob2.

The spanish translation already exists, however it may need some 
improvement/proofreading. You can get the latest versions of the translation 
files by going to 
http://hg.globulation2.org/glob2/
and clicking on manifest, and then browse globulation 2 source tree.

Feel free to ask any further question you might have.

Kind regards,

Stéphane

-- 
http://stephane.magnenat.net


___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi!

2006-07-03 Thread Leo Wandersleb

Personally, I would admit that if you have proffessional tools for
making sounds, we could really use some, we've been considering unit
sounds for a while (footsteps, attacking, harvesting, dieing, birth,
etc).


i would love such a thing but as pointed out by others this would be a very 
complicated task. so again there is the hen and egg problem: if we have sounds 
will there be someone to implement a system so we can use them


Mapping is always apprecciatted, more so, a good, new campaign would
be wonderfull.


*agree*


___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi!

2006-07-03 Thread Bradley Arsenault

On 7/3/06, robertmaier <[EMAIL PROTECTED]> wrote:

hi! i'm Armageddon I discovered this cool game yesterday and i was
playing it the whole afternoon today! it is really cool so i decided to
help... so, what could i do? i think i have to tell you whai i CAN do:
i could map, i have much experiencce mapping in other games.
i could translate, i'm german and i have seen bugs in the translation.
i could help making the sounds, i have got professional programs and i
have skills with them.
i could try to find some music, or make some, that is a bit more "modern".
i could, of course, help testing the game.
i could help finding ideas for the game, i even already got some but
just was too lazy to post them on the forums and i think i am not even
registered there because i spent too much game playing the game and
writing this e-mail.

so i hope i can help and i'm awaiting responses

Armageddon


Personally, I would admit that if you have proffessional tools for
making sounds, we could really use some, we've been considering unit
sounds for a while (footsteps, attacking, harvesting, dieing, birth,
etc).

Mapping is always apprecciatted, more so, a good, new campaign would
be wonderfull.


___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] hi!

2006-07-03 Thread Leo Wandersleb

Hi Armageddon

Nice to read such a mail full of motivation =D

I can try and point out what the status of the game is right now:
glob2 is heading for a 1.0 release. That means that bug-fixes are most welcome 
and major rewrites are not.
So if you have skills that could help get those nasty net-desyncs under 
control: perfect. We will release 1.0 soon.
If not: well then all tiny improvements are welcome.

We had a proposed upgrade for the background music 2006-05-30: 
http://globulation2.org/public_files/contrib/music/lucas/
(contact Lucas Tamarit for that Steph [EMAIL PROTECTED] posted it on the ML)

testing is welcome but not so easy. to pinpoint the cause of a crash there's 
more knowledge needed than to play the game. (i'm one of those who normally 
don't report those desyncs :(( )

if you have ideas there's another ml. [EMAIL PROTECTED]
also some prefere to present their ideas here: 
http://globulation2.org/wiki/Wishlist

translation is always welcome but not top priority.

maps is another topic. it's very easy for the comunity to generate maps but 
they don't get published. here i'd like to point you to my wishlist: 
http://globulation2.org/wiki/Wishlist#Improved_Map_Management
with such a system in place i wouldn't worry about maps any more. so i suggest 
that if you or anybody helps me i'll do it.

Greetings, Leo Wandersleb

P.S.: In persönlichen Mails müssen wir uns nicht mit Englisch abbrechen ;)


___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel


Re: [glob2-devel] Hi

2005-04-24 Thread Ravi Desai
 I would be able to help with the testing. When do you think the thing
will be ready? We're moving this week and I will be ready to test stuff
from the next.
Thanks,
ravster.
Stephane Magnenat <[EMAIL PROTECTED]> wrote:
Hi everyone,
Glob2's config files now support inheritance (in CVS)! This will greatly ease
the tuning for beta test. data/unit.txt is now very clean and easy to
understand.
We are now working in some gameplay improvements and tuning before beta
release, which will arive in some weeks. So there is still some time to
implement VoIP on OSX/Win32 ;-)
The beta will feature more gameplay changes. More information will come soon.
If anyone wants to help for beta releasing, any help will be welcome (we are
able to secure some time to work on the engine but lobbying the free web for
announcement is quite out of our workforce).
Have fun,
Steph


signature.asc
Description: OpenPGP digital signature
___
glob2-devel mailing list
glob2-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/glob2-devel