Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen
A friend of mine and I have begun work on reimplementing HL2 on the AlienSwarm 
engine. We have set up a SVN, got first person working, and we about to 
reimplement GCF loading through hllib. We have confirmed that GCF support is 
gone. If anyone is interested in helping out on our project cleverly called 
LiveSwarm, feel free to email me. Our results will be released to the 
community. :)
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
GCF support is missing?

The more I see of this, the more I'm starting to suspect that this is
going to become a UDK-like product (ie licensing of engine binaries,
for use in games, rather than the full engine source)...

On 21 July 2010 13:01, Jonas 'Sortie' Termansen  wrote:
> A friend of mine and I have begun work on reimplementing HL2 on the 
> AlienSwarm engine. We have set up a SVN, got first person working, and we 
> about to reimplement GCF loading through hllib. We have confirmed that GCF 
> support is gone. If anyone is interested in helping out on our project 
> cleverly called LiveSwarm, feel free to email me. Our results will be 
> released to the community. :)
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>



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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Byron Mallett
I'm surprised about GCF support being missing but I guess it makes sense
since Valve's last big two releases both had moved to .vpk archives.

On Thu, Jul 22, 2010 at 12:35 AM, Adam Buckland wrote:

> GCF support is missing?
>
> The more I see of this, the more I'm starting to suspect that this is
> going to become a UDK-like product (ie licensing of engine binaries,
> for use in games, rather than the full engine source)...
>
> On 21 July 2010 13:01, Jonas 'Sortie' Termansen  wrote:
> > A friend of mine and I have begun work on reimplementing HL2 on the
> AlienSwarm engine. We have set up a SVN, got first person working, and we
> about to reimplement GCF loading through hllib. We have confirmed that GCF
> support is gone. If anyone is interested in helping out on our project
> cleverly called LiveSwarm, feel free to email me. Our results will be
> released to the community. :)
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> --
>
> Bucky
>
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
Speaking of the VPK format. How much of the add-on system is available in
the new sdk?

Den 21/07/2010 14.55 skrev "Byron Mallett" :

I'm surprised about GCF support being missing but I guess it makes sense
since Valve's last big two releases both had moved to .vpk archives.

On Thu, Jul 22, 2010 at 12:35 AM, Adam Buckland wrote:


> GCF support is missing?
>
> The more I see of this, the more I'm starting to suspect that this is...
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
You're on trecharous legal ground here. Alien Swarm and its SDK are free for 
EVERYONE - not just owners of Source games like before. Valve didn't include 
HL2 content or code for a reason!

On that subject, how suitable is the game for TC mods? It's simple enough to 
bring its code back to FPS, but VVIS compiles without visibility and there's 
not currently any gaurantee that backward compatibility won't be broken in the 
future.

I'd like to know the status of the code too, so that I can put it under source 
control correctly. Is it from the same codeline as TF2/HL2/etc, or will that 
one show up in the Source SDK later?

--- On Wed, 21/7/10, Jonas 'Sortie' Termansen  wrote:

> From: Jonas 'Sortie' Termansen 
> Subject: Re: [hlcoders] Alien Swarm
> To: "Discussion of Half-Life Programming" 
> Date: Wednesday, 21 July, 2010, 13:01
> A friend of mine and I have begun
> work on reimplementing HL2 on the AlienSwarm engine. We have
> set up a SVN, got first person working, and we about to
> reimplement GCF loading through hllib. We have confirmed
> that GCF support is gone. If anyone is interested in helping
> out on our project cleverly called LiveSwarm, feel free to
> email me. Our results will be released to the community. :)
> ___
> To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 
> 

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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Personally, I think Valve didn't release the HL2 code to show that
Source isn't based on HL2, and is as flexible as any other engine, but
Tom's right, I'd speak to Valve before you release any HL2 code
publicly.

On 21 July 2010 16:06, Tom Edwards  wrote:
> You're on trecharous legal ground here. Alien Swarm and its SDK are free for 
> EVERYONE - not just owners of Source games like before. Valve didn't include 
> HL2 content or code for a reason!
>
> On that subject, how suitable is the game for TC mods? It's simple enough to 
> bring its code back to FPS, but VVIS compiles without visibility and there's 
> not currently any gaurantee that backward compatibility won't be broken in 
> the future.
>
> I'd like to know the status of the code too, so that I can put it under 
> source control correctly. Is it from the same codeline as TF2/HL2/etc, or 
> will that one show up in the Source SDK later?
>
> --- On Wed, 21/7/10, Jonas 'Sortie' Termansen  wrote:
>
>> From: Jonas 'Sortie' Termansen 
>> Subject: Re: [hlcoders] Alien Swarm
>> To: "Discussion of Half-Life Programming" 
>> Date: Wednesday, 21 July, 2010, 13:01
>> A friend of mine and I have begun
>> work on reimplementing HL2 on the AlienSwarm engine. We have
>> set up a SVN, got first person working, and we about to
>> reimplement GCF loading through hllib. We have confirmed
>> that GCF support is gone. If anyone is interested in helping
>> out on our project cleverly called LiveSwarm, feel free to
>> email me. Our results will be released to the community. :)
>> ___
>> To unsubscribe, edit your list preferences, or view the
>> list archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
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> visit:
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
That simply isn't true. If another user of the computer owns HL2 then the GCFs 
will be there, and I expect most of them will be there if the HL2 demo is 
installed too.

Requiring HL2 to be installed makes your whole effort redundant anyway! It's 
already on Source 2009 (though evidently not exactly the same version since it 
won't mount GCFs).


--- On Wed, 21/7/10, Jonas 'Sortie' Termansen  wrote:

> From: Jonas 'Sortie' Termansen 
> Subject: Re: [hlcoders] Alien Swarm
> To: "Tom Edwards" 
> Date: Wednesday, 21 July, 2010, 16:11
> On 2010-07-21 17:06, Tom Edwards
> wrote:
> > You're on trecharous legal ground here. Alien Swarm
> and its SDK are free for EVERYONE - not just owners of
> Source games like before. Valve didn't include HL2 content
> or code for a reason!
> >    
> We are mounting GCF files through hllib. You shouldn't have
> a working GCF for a game unless you own it. (Okay. You might
> be able to pirate one. But that's endlessly out of the scope
> of our project.) That means, you still need the required HL2
> games to play our mods on the newer engine. We are not
> directly interested in making our games playable without HL2
> Installed, we just want our HL2 mods on the newer engine.
> 

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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen

On 2010-07-21 17:45, Tom Edwards wrote:

That simply isn't true. If another user of the computer owns HL2 then the GCFs 
will be there, and I expect most of them will be there if the HL2 demo is 
installed too.

Requiring HL2 to be installed makes your whole effort redundant anyway! It's 
already on Source 2009 (though evidently not exactly the same version since it 
won't mount GCFs).

   
HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our 
project is simply porting HL2 mods to this engine.


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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Olly
AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.

On 21 July 2010 16:55, Jonas 'Sortie' Termansen  wrote:

> On 2010-07-21 17:45, Tom Edwards wrote:
>
>> That simply isn't true. If another user of the computer owns HL2 then the
>> GCFs will be there, and I expect most of them will be there if the HL2 demo
>> is installed too.
>>
>> Requiring HL2 to be installed makes your whole effort redundant anyway!
>> It's already on Source 2009 (though evidently not exactly the same version
>> since it won't mount GCFs).
>>
>>
>>
> HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our project
> is simply porting HL2 mods to this engine.
>
>
> ___
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS
issue then there should be no issues in using it for TCs - server browser's
still there.


On Wed, Jul 21, 2010 at 4:59 PM, Olly  wrote:

> AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.
>
> On 21 July 2010 16:55, Jonas 'Sortie' Termansen  wrote:
>
> > On 2010-07-21 17:45, Tom Edwards wrote:
> >
> >> That simply isn't true. If another user of the computer owns HL2 then
> the
> >> GCFs will be there, and I expect most of them will be there if the HL2
> demo
> >> is installed too.
> >>
> >> Requiring HL2 to be installed makes your whole effort redundant anyway!
> >> It's already on Source 2009 (though evidently not exactly the same
> version
> >> since it won't mount GCFs).
> >>
> >>
> >>
> > HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our
> project
> > is simply porting HL2 mods to this engine.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Isn't the L4D2 engine Source 2009? I was under the impression that
Valve named the engine after the year it's product is released. Hence
why Source 2007 is the OB engine...

On 21 July 2010 17:33, Stephen Swires  wrote:
> Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS
> issue then there should be no issues in using it for TCs - server browser's
> still there.
>
>
> On Wed, Jul 21, 2010 at 4:59 PM, Olly  wrote:
>
>> AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.
>>
>> On 21 July 2010 16:55, Jonas 'Sortie' Termansen  wrote:
>>
>> > On 2010-07-21 17:45, Tom Edwards wrote:
>> >
>> >> That simply isn't true. If another user of the computer owns HL2 then
>> the
>> >> GCFs will be there, and I expect most of them will be there if the HL2
>> demo
>> >> is installed too.
>> >>
>> >> Requiring HL2 to be installed makes your whole effort redundant anyway!
>> >> It's already on Source 2009 (though evidently not exactly the same
>> version
>> >> since it won't mount GCFs).
>> >>
>> >>
>> >>
>> > HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our
>> project
>> > is simply porting HL2 mods to this engine.
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> - Stephen Swires
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
(What is the vvis issue?)

- ScarT


On 21 July 2010 18:33, Stephen Swires  wrote:

> Alien Swarm is based on L4D2, not Source 2009. If someone can solve the
> VVIS
> issue then there should be no issues in using it for TCs - server browser's
> still there.
>
>
> On Wed, Jul 21, 2010 at 4:59 PM, Olly  wrote:
>
> > AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.
> >
> > On 21 July 2010 16:55, Jonas 'Sortie' Termansen 
> wrote:
> >
> > > On 2010-07-21 17:45, Tom Edwards wrote:
> > >
> > >> That simply isn't true. If another user of the computer owns HL2 then
> > the
> > >> GCFs will be there, and I expect most of them will be there if the HL2
> > demo
> > >> is installed too.
> > >>
> > >> Requiring HL2 to be installed makes your whole effort redundant
> anyway!
> > >> It's already on Source 2009 (though evidently not exactly the same
> > version
> > >> since it won't mount GCFs).
> > >>
> > >>
> > >>
> > > HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our
> > project
> > > is simply porting HL2 mods to this engine.
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
>
>
> --
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
No. S2009 is CS:S, TF2, DOD:S and the HL2 games.

On Wed, Jul 21, 2010 at 5:41 PM, Adam Buckland wrote:

> Isn't the L4D2 engine Source 2009? I was under the impression that
> Valve named the engine after the year it's product is released. Hence
> why Source 2007 is the OB engine...
>
> On 21 July 2010 17:33, Stephen Swires  wrote:
> > Alien Swarm is based on L4D2, not Source 2009. If someone can solve the
> VVIS
> > issue then there should be no issues in using it for TCs - server
> browser's
> > still there.
> >
> >
> > On Wed, Jul 21, 2010 at 4:59 PM, Olly  wrote:
> >
> >> AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.
> >>
> >> On 21 July 2010 16:55, Jonas 'Sortie' Termansen 
> wrote:
> >>
> >> > On 2010-07-21 17:45, Tom Edwards wrote:
> >> >
> >> >> That simply isn't true. If another user of the computer owns HL2 then
> >> the
> >> >> GCFs will be there, and I expect most of them will be there if the
> HL2
> >> demo
> >> >> is installed too.
> >> >>
> >> >> Requiring HL2 to be installed makes your whole effort redundant
> anyway!
> >> >> It's already on Source 2009 (though evidently not exactly the same
> >> version
> >> >> since it won't mount GCFs).
> >> >>
> >> >>
> >> >>
> >> > HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our
> >> project
> >> > is simply porting HL2 mods to this engine.
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > - Stephen Swires
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> >
>
>
>
> --
>
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>
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ryan Sheffer
If GCF support is gone, you won't be able to just load resourses using a third 
party GCF handler. The engine and filesystems deal with loading, unloading, and 
precache. Not to mention models get unloaded and reloaded on the fly depending 
on certain things, at least with my experience in encrypting models and trying 
to load them. Why model loading isn't in an open lib is beyond me.

~Ryan

On Jul 21, 2010, at 5:01 AM, Jonas 'Sortie' Termansen  wrote:

> A friend of mine and I have begun work on reimplementing HL2 on the 
> AlienSwarm engine. We have set up a SVN, got first person working, and we 
> about to reimplement GCF loading through hllib. We have confirmed that GCF 
> support is gone. If anyone is interested in helping out on our project 
> cleverly called LiveSwarm, feel free to email me. Our results will be 
> released to the community. :)
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 

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Re: [hlcoders] Alien Swarm

2010-07-21 Thread edman747
Sounds good, I'm in. How can I help?
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[hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread edman747
I've been using Gmail and thought you might like to try it out. Here's an
invitation to create an account.


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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Cory de La Torre
Old BSp's work on Alien Swarm no problem, you can make a map in 2009 Hammer,
and drop the bsp into Alien Swarm. Badda-bing/Badda-boom, real easy..

On Wed, Jul 21, 2010 at 10:46 AM, edman747  wrote:

> Sounds good, I'm in. How can I help?
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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Dexter
I am not sure if the hlcoders list really wants a gmail account XD

On Wed, Jul 21, 2010 at 11:46 AM, edman747  wrote:

> I've been using Gmail and thought you might like to try it out. Here's an
> invitation to create an account.
>
>
>  You're Invited to Gmail!
>
> edman747 has invited you to open a Gmail account.
>
> Gmail is Google's free email service, built on the idea that email can be
> intuitive, efficient, and fun. Gmail has:
>
>  *Less spam*
> Keep unwanted messages out of your inbox with Google's innovative
> technology.
>
> *Lots of space*
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>
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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Ben Mears
haha, im hoping this was an accident?

On Wed, Jul 21, 2010 at 10:46 AM, edman747  wrote:

> I've been using Gmail and thought you might like to try it out. Here's an
> invitation to create an account.
>
>
>  You're Invited to Gmail!
>
> edman747 has invited you to open a Gmail account.
>
> Gmail is Google's free email service, built on the idea that email can be
> intuitive, efficient, and fun. Gmail has:
>
>  *Less spam*
> Keep unwanted messages out of your inbox with Google's innovative
> technology.
>
> *Lots of space*
> Enough storage so that you'll never have to delete another message.
>
> *Built-in chat*
> Text or video chat with edman747 and other friends in real time.
>
> *Mobile access*
> Get your email anywhere with Gmail on your mobile phone.
>
> You can even import your contacts and email from Yahoo!, Hotmail, AOL, or
> any other web mail or POP accounts. Learn
> more
> .
>
> Once you create your account, edman747 will be notified of your new Gmail
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> moreor get
> started<
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> >
> !
>Sign up<
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> >
>Learn
> more 
>
> Google Inc. | 1600 Ampitheatre Parkway | Mountain View, California 94043
> ___
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> please visit:
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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Tobias Kammersgaard
I would like a Gmail account

















pause not

- ScarT


On 21 July 2010 19:56, Dexter  wrote:

> I am not sure if the hlcoders list really wants a gmail account XD
>
> On Wed, Jul 21, 2010 at 11:46 AM, edman747  wrote:
>
> > I've been using Gmail and thought you might like to try it out. Here's an
> > invitation to create an account.
> >
> >
> >  You're Invited to Gmail!
> >
> > edman747 has invited you to open a Gmail account.
> >
> > Gmail is Google's free email service, built on the idea that email can be
> > intuitive, efficient, and fun. Gmail has:
> >
> >  *Less spam*
> > Keep unwanted messages out of your inbox with Google's innovative
> > technology.
> >
> > *Lots of space*
> > Enough storage so that you'll never have to delete another message.
> >
> > *Built-in chat*
> > Text or video chat with edman747 and other friends in real time.
> >
> > *Mobile access*
> > Get your email anywhere with Gmail on your mobile phone.
> >
> > You can even import your contacts and email from Yahoo!, Hotmail, AOL, or
> > any other web mail or POP accounts. Learn
> > more
> > .
> >
> > Once you create your account, edman747 will be notified of your new Gmail
> > address so you can stay in touch. Learn
> > moreor get
> > started<
> >
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> > >
> > !
> >Sign up<
> >
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> > >
> >Learn
> > more 
> >
> > Google Inc. | 1600 Ampitheatre Parkway | Mountain View, California 94043
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Elliott Dicus
Hello all,

What do I need to copy over to my mod's folder in SourceMods from the Alien
Swarm folder to have a playable copy. I'd like to worry about gameplay first
and things like weapon descriptions later. :)

I've tried copying everything in "common\alien swarm\swarm\" with the
exception of "bin" but I still have missing text in the when I go to offline
practice.

Thanks for reading and any help,
Elliott
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
The Particle Editor doesn't work for me. Am I the only experiencing this?

- ScarT


On 21 July 2010 19:54, Cory de La Torre  wrote:

> Old BSp's work on Alien Swarm no problem, you can make a map in 2009
> Hammer,
> and drop the bsp into Alien Swarm. Badda-bing/Badda-boom, real easy..
>
> On Wed, Jul 21, 2010 at 10:46 AM, edman747  wrote:
>
> > Sounds good, I'm in. How can I help?
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Gear Dev
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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Adam Buckland
Gmail invites were quite the sought-after items back in the day :P



On 21 Jul 2010, at 19:00, Tobias Kammersgaard
 wrote:

> I would like a Gmail account
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> pause not
>
> - ScarT
>
>
> On 21 July 2010 19:56, Dexter  wrote:
>
>> I am not sure if the hlcoders list really wants a gmail account XD
>>
>> On Wed, Jul 21, 2010 at 11:46 AM, edman747  wrote:
>>
>>> I've been using Gmail and thought you might like to try it out. Here's an
>>> invitation to create an account.
>>>
>>>
>>> You're Invited to Gmail!
>>>
>>> edman747 has invited you to open a Gmail account.
>>>
>>> Gmail is Google's free email service, built on the idea that email can be
>>> intuitive, efficient, and fun. Gmail has:
>>>
>>> *Less spam*
>>> Keep unwanted messages out of your inbox with Google's innovative
>>> technology.
>>>
>>> *Lots of space*
>>> Enough storage so that you'll never have to delete another message.
>>>
>>> *Built-in chat*
>>> Text or video chat with edman747 and other friends in real time.
>>>
>>> *Mobile access*
>>> Get your email anywhere with Gmail on your mobile phone.
>>>
>>> You can even import your contacts and email from Yahoo!, Hotmail, AOL, or
>>> any other web mail or POP accounts. Learn
>>> more
>>> .
>>>
>>> Once you create your account, edman747 will be notified of your new Gmail
>>> address so you can stay in touch. Learn
>>> moreor get
>>> started<
>>>
>> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk

>>> !
>>>   Sign up<
>>>
>> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk

>>>   Learn
>>> more 
>>>
>>> Google Inc. | 1600 Ampitheatre Parkway | Mountain View, California 94043
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Dexter
I know right! Now I only have 95 invites left..

On Wed, Jul 21, 2010 at 12:10 PM, Adam Buckland wrote:

> Gmail invites were quite the sought-after items back in the day :P
>
>
>
> On 21 Jul 2010, at 19:00, Tobias Kammersgaard
>  wrote:
>
> > I would like a Gmail account
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > pause not
> >
> > - ScarT
> >
> >
> > On 21 July 2010 19:56, Dexter  wrote:
> >
> >> I am not sure if the hlcoders list really wants a gmail account XD
> >>
> >> On Wed, Jul 21, 2010 at 11:46 AM, edman747  wrote:
> >>
> >>> I've been using Gmail and thought you might like to try it out. Here's
> an
> >>> invitation to create an account.
> >>>
> >>>
> >>> You're Invited to Gmail!
> >>>
> >>> edman747 has invited you to open a Gmail account.
> >>>
> >>> Gmail is Google's free email service, built on the idea that email can
> be
> >>> intuitive, efficient, and fun. Gmail has:
> >>>
> >>> *Less spam*
> >>> Keep unwanted messages out of your inbox with Google's innovative
> >>> technology.
> >>>
> >>> *Lots of space*
> >>> Enough storage so that you'll never have to delete another message.
> >>>
> >>> *Built-in chat*
> >>> Text or video chat with edman747 and other friends in real time.
> >>>
> >>> *Mobile access*
> >>> Get your email anywhere with Gmail on your mobile phone.
> >>>
> >>> You can even import your contacts and email from Yahoo!, Hotmail, AOL,
> or
> >>> any other web mail or POP accounts. Learn
> >>> more
> >>> .
> >>>
> >>> Once you create your account, edman747 will be notified of your new
> Gmail
> >>> address so you can stay in touch. Learn
> >>> moreor get
> >>> started<
> >>>
> >>
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> 
> >>> !
> >>>   Sign up<
> >>>
> >>
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> 
> >>>   Learn
> >>> more 
> >>>
> >>> Google Inc. | 1600 Ampitheatre Parkway | Mountain View, California
> 94043
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > ___
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> please visit:
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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Marcus Barton
I lol'd

On Wed, Jul 21, 2010 at 2:10 PM, Adam Buckland wrote:

> Gmail invites were quite the sought-after items back in the day :P
>
>
>
> On 21 Jul 2010, at 19:00, Tobias Kammersgaard
>  wrote:
>
> > I would like a Gmail account
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > pause not
> >
> > - ScarT
> >
> >
> > On 21 July 2010 19:56, Dexter  wrote:
> >
> >> I am not sure if the hlcoders list really wants a gmail account XD
> >>
> >> On Wed, Jul 21, 2010 at 11:46 AM, edman747  wrote:
> >>
> >>> I've been using Gmail and thought you might like to try it out. Here's
> an
> >>> invitation to create an account.
> >>>
> >>>
> >>> You're Invited to Gmail!
> >>>
> >>> edman747 has invited you to open a Gmail account.
> >>>
> >>> Gmail is Google's free email service, built on the idea that email can
> be
> >>> intuitive, efficient, and fun. Gmail has:
> >>>
> >>> *Less spam*
> >>> Keep unwanted messages out of your inbox with Google's innovative
> >>> technology.
> >>>
> >>> *Lots of space*
> >>> Enough storage so that you'll never have to delete another message.
> >>>
> >>> *Built-in chat*
> >>> Text or video chat with edman747 and other friends in real time.
> >>>
> >>> *Mobile access*
> >>> Get your email anywhere with Gmail on your mobile phone.
> >>>
> >>> You can even import your contacts and email from Yahoo!, Hotmail, AOL,
> or
> >>> any other web mail or POP accounts. Learn
> >>> more
> >>> .
> >>>
> >>> Once you create your account, edman747 will be notified of your new
> Gmail
> >>> address so you can stay in touch. Learn
> >>> moreor get
> >>> started<
> >>>
> >>
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> 
> >>> !
> >>>   Sign up<
> >>>
> >>
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> 
> >>>   Learn
> >>> more 
> >>>
> >>> Google Inc. | 1600 Ampitheatre Parkway | Mountain View, California
> 94043
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
>
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> please visit:
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread cathal mc nally
Lol god dam Google and its mail taking over the world
Anyway i was wondering why the Source SDK is a bit well R-Tarded at the moment?
I mean why are most of the games all the 2009 Engine, none in the 2007 and i 
think its Hl2 deathmatch that is in 2006 by itself. Is there any logic behind 
this or is it a prelude to a new realease of the Engine 
Possibly a Direct X11 version that we might see next year with Portal which 
might be why its been postponed etc etc
I dont want to bitch or anything and im not expert but some of you guys might 
know why the SDK is a bit funked up

Whoops im off topic again sorry Alien Swarmerm... Rocks... lol

Chat later
Foo



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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Jeffrey "botman" Broome

 It doesn't.  It just wants to be loved.


On 7/21/2010 12:56 PM, Dexter wrote:

I am not sure if the hlcoders list really wants a gmail account XD

On Wed, Jul 21, 2010 at 11:46 AM, edman747  wrote:


I've been using Gmail and thought you might like to try it out. Here's an
invitation to create an account.


  You're Invited to Gmail!

edman747 has invited you to open a Gmail account.

Gmail is Google's free email service, built on the idea that email can be
intuitive, efficient, and fun. Gmail has:

  *Less spam*
Keep unwanted messages out of your inbox with Google's innovative
technology.

*Lots of space*
Enough storage so that you'll never have to delete another message.

*Built-in chat*
Text or video chat with edman747 and other friends in real time.

*Mobile access*
Get your email anywhere with Gmail on your mobile phone.

You can even import your contacts and email from Yahoo!, Hotmail, AOL, or
any other web mail or POP accounts. Learn
more
.

Once you create your account, edman747 will be notified of your new Gmail
address so you can stay in touch. Learn
moreor get
started<
http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
!
Sign up<
http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
Learn
more

Google Inc. | 1600 Ampitheatre Parkway | Mountain View, California 94043
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Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Yatin Vadhia
Only 58 left. :(

Regards

Yatin


On 21 July 2010 19:14, Marcus Barton  wrote:

> I lol'd
>
> On Wed, Jul 21, 2010 at 2:10 PM, Adam Buckland  >wrote:
>
> > Gmail invites were quite the sought-after items back in the day :P
> >
> >
> >
> > On 21 Jul 2010, at 19:00, Tobias Kammersgaard
> >  wrote:
> >
> > > I would like a Gmail account
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > pause not
> > >
> > > - ScarT
> > >
> > >
> > > On 21 July 2010 19:56, Dexter  wrote:
> > >
> > >> I am not sure if the hlcoders list really wants a gmail account XD
> > >>
> > >> On Wed, Jul 21, 2010 at 11:46 AM, edman747 
> wrote:
> > >>
> > >>> I've been using Gmail and thought you might like to try it out.
> Here's
> > an
> > >>> invitation to create an account.
> > >>>
> > >>>
> > >>> You're Invited to Gmail!
> > >>>
> > >>> edman747 has invited you to open a Gmail account.
> > >>>
> > >>> Gmail is Google's free email service, built on the idea that email
> can
> > be
> > >>> intuitive, efficient, and fun. Gmail has:
> > >>>
> > >>> *Less spam*
> > >>> Keep unwanted messages out of your inbox with Google's innovative
> > >>> technology.
> > >>>
> > >>> *Lots of space*
> > >>> Enough storage so that you'll never have to delete another message.
> > >>>
> > >>> *Built-in chat*
> > >>> Text or video chat with edman747 and other friends in real time.
> > >>>
> > >>> *Mobile access*
> > >>> Get your email anywhere with Gmail on your mobile phone.
> > >>>
> > >>> You can even import your contacts and email from Yahoo!, Hotmail,
> AOL,
> > or
> > >>> any other web mail or POP accounts. Learn
> > >>> more
> > >>> .
> > >>>
> > >>> Once you create your account, edman747 will be notified of your new
> > Gmail
> > >>> address so you can stay in touch. Learn
> > >>> moreor get
> > >>> started<
> > >>>
> > >>
> >
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> > 
> > >>> !
> > >>>   Sign up<
> > >>>
> > >>
> >
> http://mail.google.com/mail/a-c2638ca622-768acb02d5-eAKKQVAvzcrruCuq1NbhOGA9fEk
> > 
> > >>>   Learn
> > >>> more 
> > >>>
> > >>> Google Inc. | 1600 Ampitheatre Parkway | Mountain View, California
> > 94043
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards

 Alien Swarm:

Protocol version 7108
Exe version 7.1.0.8 (swarm)
Exe build: 10:58:16 Jul 19 2010 (4272) (630)

TF2:

Protocol version 15
Exe version 1.1.0.0 (tf)
Exe build: 16:21:09 Jul 16 2010 (4269) (440)

And I don't own L4D2. The protocol version is different but the build 
numbers are very close...on what grounds are you saying L4D2 branch?


Since L4D2 is coming out on Mac at some point it may be that Source 2009 
is a merge between the two offices' trees.


(It turns out that visibility isn't a problem BTW: it's done simply by 
running VBSP with -alldetail.)


On 21/07/2010 5:33, Stephen Swires wrote:

Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS
issue then there should be no issues in using it for TCs - server browser's
still there.


On Wed, Jul 21, 2010 at 4:59 PM, Olly  wrote:


AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.

On 21 July 2010 16:55, Jonas 'Sortie' Termansen  wrote:


On 2010-07-21 17:45, Tom Edwards wrote:


That simply isn't true. If another user of the computer owns HL2 then

the

GCFs will be there, and I expect most of them will be there if the HL2

demo

is installed too.

Requiring HL2 to be installed makes your whole effort redundant anyway!
It's already on Source 2009 (though evidently not exactly the same

version

since it won't mount GCFs).




HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our

project

is simply porting HL2 mods to this engine.


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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
- VPK file format over GCFs
- Addon support
- (pretty much) Identical menus
- Squirrel scripting language support
- Code probably reused for L4D2 such as the AI director

Haven't checked the build number though

On Wed, Jul 21, 2010 at 7:42 PM, Tom Edwards wrote:

>  Alien Swarm:
>
> Protocol version 7108
> Exe version 7.1.0.8 (swarm)
> Exe build: 10:58:16 Jul 19 2010 (4272) (630)
>
> TF2:
>
> Protocol version 15
> Exe version 1.1.0.0 (tf)
> Exe build: 16:21:09 Jul 16 2010 (4269) (440)
>
> And I don't own L4D2. The protocol version is different but the build
> numbers are very close...on what grounds are you saying L4D2 branch?
>
> Since L4D2 is coming out on Mac at some point it may be that Source 2009 is
> a merge between the two offices' trees.
>
> (It turns out that visibility isn't a problem BTW: it's done simply by
> running VBSP with -alldetail.)
>
>
> On 21/07/2010 5:33, Stephen Swires wrote:
>
>> Alien Swarm is based on L4D2, not Source 2009. If someone can solve the
>> VVIS
>> issue then there should be no issues in using it for TCs - server
>> browser's
>> still there.
>>
>>
>> On Wed, Jul 21, 2010 at 4:59 PM, Olly  wrote:
>>
>>  AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.
>>>
>>> On 21 July 2010 16:55, Jonas 'Sortie' Termansen
>>>  wrote:
>>>
>>>  On 2010-07-21 17:45, Tom Edwards wrote:

  That simply isn't true. If another user of the computer owns HL2 then
>
 the
>>>
 GCFs will be there, and I expect most of them will be there if the HL2
>
 demo
>>>
 is installed too.
>
> Requiring HL2 to be installed makes your whole effort redundant anyway!
> It's already on Source 2009 (though evidently not exactly the same
>
 version
>>>
 since it won't mount GCFs).
>
>
>
>  HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our

>>> project
>>>
 is simply porting HL2 mods to this engine.


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Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Tom Edwards
 The only thing you should need to copy is resource\swarm_english.txt, 
replacing "swarm" with your mod's folder name.


On 21/07/2010 7:01, Elliott Dicus wrote:

Hello all,

What do I need to copy over to my mod's folder in SourceMods from the Alien
Swarm folder to have a playable copy. I'd like to worry about gameplay first
and things like weapon descriptions later. :)

I've tried copying everything in "common\alien swarm\swarm\" with the
exception of "bin" but I still have missing text in the when I go to offline
practice.

Thanks for reading and any help,
Elliott
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ronny Schedel

Just read:

http://forums.steampowered.com/forums/showthread.php?t=1365797



 Alien Swarm:

Protocol version 7108
Exe version 7.1.0.8 (swarm)
Exe build: 10:58:16 Jul 19 2010 (4272) (630)

TF2:

Protocol version 15
Exe version 1.1.0.0 (tf)
Exe build: 16:21:09 Jul 16 2010 (4269) (440)

And I don't own L4D2. The protocol version is different but the build 
numbers are very close...on what grounds are you saying L4D2 branch?


Since L4D2 is coming out on Mac at some point it may be that Source 2009 
is a merge between the two offices' trees.


(It turns out that visibility isn't a problem BTW: it's done simply by 
running VBSP with -alldetail.)


On 21/07/2010 5:33, Stephen Swires wrote:
Alien Swarm is based on L4D2, not Source 2009. If someone can solve the 
VVIS
issue then there should be no issues in using it for TCs - server 
browser's

still there.


On Wed, Jul 21, 2010 at 4:59 PM, Olly  wrote:


AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.

On 21 July 2010 16:55, Jonas 'Sortie' Termansen 
wrote:



On 2010-07-21 17:45, Tom Edwards wrote:


That simply isn't true. If another user of the computer owns HL2 then

the

GCFs will be there, and I expect most of them will be there if the HL2

demo

is installed too.

Requiring HL2 to be installed makes your whole effort redundant 
anyway!

It's already on Source 2009 (though evidently not exactly the same

version

since it won't mount GCFs).




HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our

project

is simply porting HL2 mods to this engine.


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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
 VPK/Addons are no surprise as Valve have said GCF is being dropped, 
and the menu system is entirely gamecode, but Squirrel support is 
convincing as it doesn't seem to actually be used by the game.


I still can't quite believe that Valve would persist with two 
separately-maintained branches though. This must be a merge.


On 21/07/2010 7:54, Stephen Swires wrote:

- VPK file format over GCFs
- Addon support
- (pretty much) Identical menus
- Squirrel scripting language support
- Code probably reused for L4D2 such as the AI director

Haven't checked the build number though

On Wed, Jul 21, 2010 at 7:42 PM, Tom Edwardswrote:


  Alien Swarm:

Protocol version 7108
Exe version 7.1.0.8 (swarm)
Exe build: 10:58:16 Jul 19 2010 (4272) (630)

TF2:

Protocol version 15
Exe version 1.1.0.0 (tf)
Exe build: 16:21:09 Jul 16 2010 (4269) (440)

And I don't own L4D2. The protocol version is different but the build
numbers are very close...on what grounds are you saying L4D2 branch?

Since L4D2 is coming out on Mac at some point it may be that Source 2009 is
a merge between the two offices' trees.

(It turns out that visibility isn't a problem BTW: it's done simply by
running VBSP with -alldetail.)


On 21/07/2010 5:33, Stephen Swires wrote:


Alien Swarm is based on L4D2, not Source 2009. If someone can solve the
VVIS
issue then there should be no issues in using it for TCs - server
browser's
still there.


On Wed, Jul 21, 2010 at 4:59 PM, Olly   wrote:

  AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.

On 21 July 2010 16:55, Jonas 'Sortie' Termansen
  wrote:

  On 2010-07-21 17:45, Tom Edwards wrote:

  That simply isn't true. If another user of the computer owns HL2 then
the
GCFs will be there, and I expect most of them will be there if the HL2
demo
is installed too.

Requiring HL2 to be installed makes your whole effort redundant anyway!
It's already on Source 2009 (though evidently not exactly the same


version
since it won't mount GCFs).



  HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our

project


is simply porting HL2 mods to this engine.


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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ryan Sheffer
They should drop the GCF in all source games, but it doesn't seem like this is 
going to happen. Why the GCF hate all of the sudden? Too slow to read from or 
something?

~Ryan

On Jul 21, 2010, at 12:10 PM, Tom Edwards  wrote:

> VPK/Addons are no surprise as Valve have said GCF is being dropped, and the 
> menu system is entirely gamecode, but Squirrel support is convincing as it 
> doesn't seem to actually be used by the game.
> 
> I still can't quite believe that Valve would persist with two 
> separately-maintained branches though. This must be a merge.
> 
> On 21/07/2010 7:54, Stephen Swires wrote:
>> - VPK file format over GCFs
>> - Addon support
>> - (pretty much) Identical menus
>> - Squirrel scripting language support
>> - Code probably reused for L4D2 such as the AI director
>> 
>> Haven't checked the build number though
>> 
>> On Wed, Jul 21, 2010 at 7:42 PM, Tom Edwardswrote:
>> 
>>>  Alien Swarm:
>>> 
>>> Protocol version 7108
>>> Exe version 7.1.0.8 (swarm)
>>> Exe build: 10:58:16 Jul 19 2010 (4272) (630)
>>> 
>>> TF2:
>>> 
>>> Protocol version 15
>>> Exe version 1.1.0.0 (tf)
>>> Exe build: 16:21:09 Jul 16 2010 (4269) (440)
>>> 
>>> And I don't own L4D2. The protocol version is different but the build
>>> numbers are very close...on what grounds are you saying L4D2 branch?
>>> 
>>> Since L4D2 is coming out on Mac at some point it may be that Source 2009 is
>>> a merge between the two offices' trees.
>>> 
>>> (It turns out that visibility isn't a problem BTW: it's done simply by
>>> running VBSP with -alldetail.)
>>> 
>>> 
>>> On 21/07/2010 5:33, Stephen Swires wrote:
>>> 
 Alien Swarm is based on L4D2, not Source 2009. If someone can solve the
 VVIS
 issue then there should be no issues in using it for TCs - server
 browser's
 still there.
 
 
 On Wed, Jul 21, 2010 at 4:59 PM, Olly   wrote:
 
  AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.
> On 21 July 2010 16:55, Jonas 'Sortie' Termansen
>  wrote:
> 
>  On 2010-07-21 17:45, Tom Edwards wrote:
>>  That simply isn't true. If another user of the computer owns HL2 then
>> the
>> GCFs will be there, and I expect most of them will be there if the HL2
>> demo
>> is installed too.
>>> Requiring HL2 to be installed makes your whole effort redundant anyway!
>>> It's already on Source 2009 (though evidently not exactly the same
>>> 
>> version
>> since it won't mount GCFs).
>>> 
>>> 
>>>  HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our
> project
> 
>> is simply porting HL2 mods to this engine.
>> 
>> 
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Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Elliott Dicus
Thanks for the help Tom! There is a file in my resource folder: "Shadow
Swarm_english.txt" but the folder name is "shadowswarm" (under SourceMods).
So I need to change it to "shadowswarm_english.txt" instead?

Also, by "the only thing" do you mean the other files I copied are not
necessary, or just that I must have this in addition to those?

Thanks again,
Elliott

From: Tom Edwards 
> To: Discussion of Half-Life Programming 
> Date: Wed, 21 Jul 2010 19:55:04 +0100
> Subject: Re: [hlcoders] Alien Swarm mod content
>  The only thing you should need to copy is resource\swarm_english.txt,
> replacing "swarm" with your mod's folder name.
>
> On 21/07/2010 7:01, Elliott Dicus wrote:
>
>> Hello all,
>>
>> What do I need to copy over to my mod's folder in SourceMods from the
>> Alien
>> Swarm folder to have a playable copy. I'd like to worry about gameplay
>> first
>> and things like weapon descriptions later. :)
>>
>> I've tried copying everything in "common\alien swarm\swarm\" with the
>> exception of "bin" but I still have missing text in the when I go to
>> offline
>> practice.
>>
>> Thanks for reading and any help,
>> Elliott
>>
>
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Pretty much AFAIK. That and they get fragmented.


On 21 Jul 2010, at 20:34, Ryan Sheffer  wrote:

> They should drop the GCF in all source games, but it doesn't seem like this 
> is going to happen. Why the GCF hate all of the sudden? Too slow to read from 
> or something?
>
> ~Ryan
>
> On Jul 21, 2010, at 12:10 PM, Tom Edwards  wrote:
>
>> VPK/Addons are no surprise as Valve have said GCF is being dropped, and the 
>> menu system is entirely gamecode, but Squirrel support is convincing as it 
>> doesn't seem to actually be used by the game.
>>
>> I still can't quite believe that Valve would persist with two 
>> separately-maintained branches though. This must be a merge.
>>
>> On 21/07/2010 7:54, Stephen Swires wrote:
>>> - VPK file format over GCFs
>>> - Addon support
>>> - (pretty much) Identical menus
>>> - Squirrel scripting language support
>>> - Code probably reused for L4D2 such as the AI director
>>>
>>> Haven't checked the build number though
>>>
>>> On Wed, Jul 21, 2010 at 7:42 PM, Tom Edwardswrote:
>>>
 Alien Swarm:

 Protocol version 7108
 Exe version 7.1.0.8 (swarm)
 Exe build: 10:58:16 Jul 19 2010 (4272) (630)

 TF2:

 Protocol version 15
 Exe version 1.1.0.0 (tf)
 Exe build: 16:21:09 Jul 16 2010 (4269) (440)

 And I don't own L4D2. The protocol version is different but the build
 numbers are very close...on what grounds are you saying L4D2 branch?

 Since L4D2 is coming out on Mac at some point it may be that Source 2009 is
 a merge between the two offices' trees.

 (It turns out that visibility isn't a problem BTW: it's done simply by
 running VBSP with -alldetail.)


 On 21/07/2010 5:33, Stephen Swires wrote:

> Alien Swarm is based on L4D2, not Source 2009. If someone can solve the
> VVIS
> issue then there should be no issues in using it for TCs - server
> browser's
> still there.
>
>
> On Wed, Jul 21, 2010 at 4:59 PM, Olly   wrote:
>
> AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK.
>> On 21 July 2010 16:55, Jonas 'Sortie' Termansen
>> wrote:
>>
>> On 2010-07-21 17:45, Tom Edwards wrote:
>>> That simply isn't true. If another user of the computer owns HL2 then
>>> the
>>> GCFs will be there, and I expect most of them will be there if the HL2
>>> demo
>>> is installed too.
 Requiring HL2 to be installed makes your whole effort redundant anyway!
 It's already on Source 2009 (though evidently not exactly the same

>>> version
>>> since it won't mount GCFs).


 HL2 is on the Source 2009 engine, indeed, but HL2 mods are not. Our
>> project
>>
>>> is simply porting HL2 mods to this engine.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Matt Hoffman
Large amounts of fragmentation... Nem wrote an article on it on his site
somewhere.

On Wed, Jul 21, 2010 at 12:34 PM, Ryan Sheffer  wrote:

> They should drop the GCF in all source games, but it doesn't seem like this
> is going to happen. Why the GCF hate all of the sudden? Too slow to read
> from or something?
>
> ~Ryan
>
> On Jul 21, 2010, at 12:10 PM, Tom Edwards 
> wrote:
>
> > VPK/Addons are no surprise as Valve have said GCF is being dropped, and
> the menu system is entirely gamecode, but Squirrel support is convincing as
> it doesn't seem to actually be used by the game.
> >
> > I still can't quite believe that Valve would persist with two
> separately-maintained branches though. This must be a merge.
> >
> > On 21/07/2010 7:54, Stephen Swires wrote:
> >> - VPK file format over GCFs
> >> - Addon support
> >> - (pretty much) Identical menus
> >> - Squirrel scripting language support
> >> - Code probably reused for L4D2 such as the AI director
> >>
> >> Haven't checked the build number though
> >>
> >> On Wed, Jul 21, 2010 at 7:42 PM, Tom Edwards >wrote:
> >>
> >>>  Alien Swarm:
> >>>
> >>> Protocol version 7108
> >>> Exe version 7.1.0.8 (swarm)
> >>> Exe build: 10:58:16 Jul 19 2010 (4272) (630)
> >>>
> >>> TF2:
> >>>
> >>> Protocol version 15
> >>> Exe version 1.1.0.0 (tf)
> >>> Exe build: 16:21:09 Jul 16 2010 (4269) (440)
> >>>
> >>> And I don't own L4D2. The protocol version is different but the build
> >>> numbers are very close...on what grounds are you saying L4D2 branch?
> >>>
> >>> Since L4D2 is coming out on Mac at some point it may be that Source
> 2009 is
> >>> a merge between the two offices' trees.
> >>>
> >>> (It turns out that visibility isn't a problem BTW: it's done simply by
> >>> running VBSP with -alldetail.)
> >>>
> >>>
> >>> On 21/07/2010 5:33, Stephen Swires wrote:
> >>>
>  Alien Swarm is based on L4D2, not Source 2009. If someone can solve
> the
>  VVIS
>  issue then there should be no issues in using it for TCs - server
>  browser's
>  still there.
> 
> 
>  On Wed, Jul 21, 2010 at 4:59 PM, Olly   wrote:
> 
>   AlienSwarm isn't using Source 2009. S2k9 doesn't have support for
> VPK.
> > On 21 July 2010 16:55, Jonas 'Sortie' Termansen
> >  wrote:
> >
> >  On 2010-07-21 17:45, Tom Edwards wrote:
> >>  That simply isn't true. If another user of the computer owns HL2
> then
> >> the
> >> GCFs will be there, and I expect most of them will be there if the
> HL2
> >> demo
> >> is installed too.
> >>> Requiring HL2 to be installed makes your whole effort redundant
> anyway!
> >>> It's already on Source 2009 (though evidently not exactly the same
> >>>
> >> version
> >> since it won't mount GCFs).
> >>>
> >>>
> >>>  HL2 is on the Source 2009 engine, indeed, but HL2 mods are not.
> Our
> > project
> >
> >> is simply porting HL2 mods to this engine.
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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> >>
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Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Tom Edwards

 Yes, that would be the problem. It must be a bug in the SDK Wizard.

No, the content you copied is not useful. There are some script files 
that you do need though - at this point you are best to delete 
everything and start again.


On 21/07/2010 8:35, Elliott Dicus wrote:

Thanks for the help Tom! There is a file in my resource folder: "Shadow
Swarm_english.txt" but the folder name is "shadowswarm" (under SourceMods).
So I need to change it to "shadowswarm_english.txt" instead?

Also, by "the only thing" do you mean the other files I copied are not
necessary, or just that I must have this in addition to those?

Thanks again,
Elliott

From: Tom Edwards

To: Discussion of Half-Life Programming
Date: Wed, 21 Jul 2010 19:55:04 +0100
Subject: Re: [hlcoders] Alien Swarm mod content
  The only thing you should need to copy is resource\swarm_english.txt,
replacing "swarm" with your mod's folder name.

On 21/07/2010 7:01, Elliott Dicus wrote:


Hello all,

What do I need to copy over to my mod's folder in SourceMods from the
Alien
Swarm folder to have a playable copy. I'd like to worry about gameplay
first
and things like weapon descriptions later. :)

I've tried copying everything in "common\alien swarm\swarm\" with the
exception of "bin" but I still have missing text in the when I go to
offline
practice.

Thanks for reading and any help,
Elliott


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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
Well this branch is 'between' l4d2 and portal 2, so it looks like this is
the direction it's going in.

Squirrel is actually used

On Jul 21, 2010 8:40 PM, "Adam Buckland"  wrote:

Pretty much AFAIK. That and they get fragmented.

On 21 Jul 2010, at 20:34, Ryan Sheffer  wrote: > They
should drop the GCF in...
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Re: [hlcoders] Alien Swarm

2010-07-21 Thread Kyle Gospodnetich
It's possible, and it's been done before. Check out iFileSystem_PassThru for
more info.

On Wed, Jul 21, 2010 at 10:17 AM, Ryan Sheffer  wrote:

> If GCF support is gone, you won't be able to just load resourses using a
> third party GCF handler. The engine and filesystems deal with loading,
> unloading, and precache. Not to mention models get unloaded and reloaded on
> the fly depending on certain things, at least with my experience in
> encrypting models and trying to load them. Why model loading isn't in an
> open lib is beyond me.
>
> ~Ryan
>
> On Jul 21, 2010, at 5:01 AM, Jonas 'Sortie' Termansen 
> wrote:
>
> > A friend of mine and I have begun work on reimplementing HL2 on the
> AlienSwarm engine. We have set up a SVN, got first person working, and we
> about to reimplement GCF loading through hllib. We have confirmed that GCF
> support is gone. If anyone is interested in helping out on our project
> cleverly called LiveSwarm, feel free to email me. Our results will be
> released to the community. :)
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