Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-17 Thread David Kiger
Looks like it was a corrupt .gcf.  Working fine now.

Thank again.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-17 Thread David Kiger
Every morning.

I have a feeling that something in the .gcf was just corrupt.  It's
possible that the first time I tested the everything_SDK that those
files were normal, I really don't know.  Anyhow, I deleted the
sourcesdk directory, reinstalled, tried again, and had the same
results.  This morning before I left for work I deleted the .gcf,
sourcesdk/, and sourcesdk_resources/ (I believe was the name of it)
and started a fresh install.  We'll see how it goes when I go home
over lunch.

Thanks for all the advice thus far.


On Thu, 17 Mar 2005 08:06:09 -0500, Tony omega Sergi
<[EMAIL PROTECTED]> wrote:
> Uhm, if those files are zero'd then you have other problems. The .vcproj
> files are the equivalent of .dsp in vc6. if you're missing those 2 files,
> then none of the solutions should work, because both solutions use the same
> .vcproj files. And you said you're able to use the everything_sdk.sln but
> not the game one, which if those two vcproj files were zero'd, that wouldn't
> even work.
>
> You virus scanned lately?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-17 Thread Tony \"omega\" Sergi
Uhm, if those files are zero'd then you have other problems. The .vcproj
files are the equivalent of .dsp in vc6. if you're missing those 2 files,
then none of the solutions should work, because both solutions use the same
.vcproj files. And you said you're able to use the everything_sdk.sln but
not the game one, which if those two vcproj files were zero'd, that wouldn't
even work.

You virus scanned lately?



-Original Message-
From: David Kiger [mailto:[EMAIL PROTECTED]
Sent: March 16, 2005 10:43 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

Well, it appears I've found at least part of the reason that the .sln
file isn't happy.  Both the files you listed are 0 bytes on a fresh
HL2 MP mod.

I'm guessing I'm going to have to get a completely clean SDK install.
I'd rather not reinstall all of Steam, so can you tell me what I need
to get rid of to get a clean SDK?

On Wed, 16 Mar 2005 16:04:36 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> BTW, this doesn't have to block you on anything. Just open
> src\dlls\hl_sdk.vcproj and src\cl_dll\client_sdk.vcproj separately if
> game_sdk.sln isn't working.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.7.3 - Release Date: 15/03/2005


--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.7.3 - Release Date: 15/03/2005



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-17 Thread Ben Davison
Delete the sourcesdk folder and run the SDK again, if that dosent fix
the problem. Delete sourcesdk.gcf


On Wed, 16 Mar 2005 22:42:39 -0500, David Kiger <[EMAIL PROTECTED]> wrote:
> Well, it appears I've found at least part of the reason that the .sln
> file isn't happy.  Both the files you listed are 0 bytes on a fresh
> HL2 MP mod.
>
> I'm guessing I'm going to have to get a completely clean SDK install.
> I'd rather not reinstall all of Steam, so can you tell me what I need
> to get rid of to get a clean SDK?
>
> On Wed, 16 Mar 2005 16:04:36 -0800, Mike Dussault
> <[EMAIL PROTECTED]> wrote:
> > BTW, this doesn't have to block you on anything. Just open
> > src\dlls\hl_sdk.vcproj and src\cl_dll\client_sdk.vcproj separately if
> > game_sdk.sln isn't working.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread David Kiger
Well, it appears I've found at least part of the reason that the .sln
file isn't happy.  Both the files you listed are 0 bytes on a fresh
HL2 MP mod.

I'm guessing I'm going to have to get a completely clean SDK install.
I'd rather not reinstall all of Steam, so can you tell me what I need
to get rid of to get a clean SDK?

On Wed, 16 Mar 2005 16:04:36 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> BTW, this doesn't have to block you on anything. Just open
> src\dlls\hl_sdk.vcproj and src\cl_dll\client_sdk.vcproj separately if
> game_sdk.sln isn't working.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread Mike Dussault
BTW, this doesn't have to block you on anything. Just open
src\dlls\hl_sdk.vcproj and src\cl_dll\client_sdk.vcproj separately if
game_sdk.sln isn't working.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
Sent: Wednesday, March 16, 2005 2:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

Latest and greatest, and I'm using VS.NET 2003.

<[EMAIL PROTECTED]> wrote:
> Are you using the latest and greatest SDK (March 9th, 2005) or some
> earlier SDK release?
>
> Are you using Microsoft Visual Studio .NET 2003 or some previous
> Visual Studio?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread David Kiger
Latest and greatest, and I'm using VS.NET 2003.

<[EMAIL PROTECTED]> wrote:
> Are you using the latest and greatest SDK (March 9th, 2005) or some
> earlier SDK release?
>
> Are you using Microsoft Visual Studio .NET 2003 or some previous Visual
> Studio?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread Jeffrey \"botman\" Broome
David Kiger wrote:
Hrm.  I wish I could elaborate, but that's the exact message Visual
Studio is giving me.  I'll give it another shot tonight and see if I
can find out what the deal is.  Like I said, it worked for every build
except "Modifiy HL2 Multiplayer," and the everything_SDK.sln file
worked on all of them.  I tried it twice, just in case it got hosed
during the copying, and had the exact same results.
Are you using the latest and greatest SDK (March 9th, 2005) or some
earlier SDK release?
Are you using Microsoft Visual Studio .NET 2003 or some previous Visual
Studio?
--
Jeffrey "botman" Broome
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread David Kiger
Hrm.  I wish I could elaborate, but that's the exact message Visual
Studio is giving me.  I'll give it another shot tonight and see if I
can find out what the deal is.  Like I said, it worked for every build
except "Modifiy HL2 Multiplayer," and the everything_SDK.sln file
worked on all of them.  I tried it twice, just in case it got hosed
during the copying, and had the exact same results.

Oh well, I guess that solidifies that the problem is on my end.  Thanks.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread Tony \"omega\" Sergi
Works for me too.

-omega

-Original Message-
From: Mike Dussault [mailto:[EMAIL PROTECTED]
Sent: March 16, 2005 2:09 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

Just tried it and it works for me. In your original email, you said that
game_sdk.sln isn't valid. Can you elaborate?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
Sent: Wednesday, March 16, 2005 7:32 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

On Sat, 12 Mar 2005 13:41:27 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> I'll look into the game_sdk.sln bug.

Just wondering if there's any update on this.  Seems like it should be a
pretty quick test of "No, it doesn't work," or "Yes, it does, this guy's
just messing something up."  :)

Thanks again.

--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.7.3 - Release Date: 15/03/2005



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread Mike Dussault
Just tried it and it works for me. In your original email, you said that
game_sdk.sln isn't valid. Can you elaborate?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
Sent: Wednesday, March 16, 2005 7:32 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

On Sat, 12 Mar 2005 13:41:27 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> I'll look into the game_sdk.sln bug.

Just wondering if there's any update on this.  Seems like it should be a
pretty quick test of "No, it doesn't work," or "Yes, it does, this guy's
just messing something up."  :)

Thanks again.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-16 Thread David Kiger
On Sat, 12 Mar 2005 13:41:27 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> I'll look into the game_sdk.sln bug.

Just wondering if there's any update on this.  Seems like it should be
a pretty quick test of "No, it doesn't work," or "Yes, it does, this
guy's just messing something up."  :)

Thanks again.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-12 Thread David Kiger
I did nuke them both places.

Thanks for the tip on vconfig, and thanks for looking into the .sln file.

On Sat, 12 Mar 2005 13:41:27 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> I'll look into the game_sdk.sln bug.
>
> When you create a mod, it also creates a directory under your [steam
> folder]\steamapps\sourcemods folder, so make sure to nuke the right
> folders under there. That will get rid of the mods in the Steam wnidow.
> hen you do that, the mods won't show up in the Steam window anymore. You
> can remove them from the SDK's combo box via vconfig.exe or Hammer.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
> Sent: Saturday, March 12, 2005 10:24 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"
>
> I've just now gotten around to playing with the SDK, and I'm running
> into a problem right off the bat.  It seems that the game_SDK.sln file
> that is included in the "Modify HL2 Multiplayer" isn't valid.  Visual
> Studio recognizes the Everything_SDK.sln file, and the game_SDK.sln file
> in other options under "Create a mod," but not the one I'd like to use.
> I've tested other setup options and the files work, so I really don't
> think it's anything I'm doing wrong.
>
> As a side note, from testing different configurations I now have about
> 5 or 6 "TEST" mods listed under "Current Game:".  How can I get rid of
> them?  I've nuked the directories and (I think) all associated files,
> but they're still showing up.
>
> Thanks,
> Dave
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-12 Thread Mike Dussault
I'll look into the game_sdk.sln bug.

When you create a mod, it also creates a directory under your [steam
folder]\steamapps\sourcemods folder, so make sure to nuke the right
folders under there. That will get rid of the mods in the Steam wnidow.
hen you do that, the mods won't show up in the Steam window anymore. You
can remove them from the SDK's combo box via vconfig.exe or Hammer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
Sent: Saturday, March 12, 2005 10:24 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

I've just now gotten around to playing with the SDK, and I'm running
into a problem right off the bat.  It seems that the game_SDK.sln file
that is included in the "Modify HL2 Multiplayer" isn't valid.  Visual
Studio recognizes the Everything_SDK.sln file, and the game_SDK.sln file
in other options under "Create a mod," but not the one I'd like to use.
I've tested other setup options and the files work, so I really don't
think it's anything I'm doing wrong.

As a side note, from testing different configurations I now have about
5 or 6 "TEST" mods listed under "Current Game:".  How can I get rid of
them?  I've nuked the directories and (I think) all associated files,
but they're still showing up.

Thanks,
Dave

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-12 Thread Ben Davison
Sidenote:

C:\Steam\SteamApps\benosp\sourcesdk\bin

vconfig.exe looks to be what you need.



On Sat, 12 Mar 2005 13:23:30 -0500, David Kiger <[EMAIL PROTECTED]> wrote:
> I've just now gotten around to playing with the SDK, and I'm running
> into a problem right off the bat.  It seems that the game_SDK.sln file
> that is included in the "Modify HL2 Multiplayer" isn't valid.  Visual
> Studio recognizes the Everything_SDK.sln file, and the game_SDK.sln
> file in other options under "Create a mod," but not the one I'd like
> to use.  I've tested other setup options and the files work, so I
> really don't think it's anything I'm doing wrong.
>
> As a side note, from testing different configurations I now have about
> 5 or 6 "TEST" mods listed under "Current Game:".  How can I get rid of
> them?  I've nuked the directories and (I think) all associated files,
> but they're still showing up.
>
> Thanks,
> Dave
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] game_SDK.sln in "Modify HL2 Multiplayer"

2005-03-12 Thread David Kiger
I've just now gotten around to playing with the SDK, and I'm running
into a problem right off the bat.  It seems that the game_SDK.sln file
that is included in the "Modify HL2 Multiplayer" isn't valid.  Visual
Studio recognizes the Everything_SDK.sln file, and the game_SDK.sln
file in other options under "Create a mod," but not the one I'd like
to use.  I've tested other setup options and the files work, so I
really don't think it's anything I'm doing wrong.

As a side note, from testing different configurations I now have about
5 or 6 "TEST" mods listed under "Current Game:".  How can I get rid of
them?  I've nuked the directories and (I think) all associated files,
but they're still showing up.

Thanks,
Dave

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders