RE: [hlds] Name hacking?

2006-11-10 Thread Jason O. Washburn
The players that do that are total SCUM!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, November 10, 2006 1:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?


Swapping your name slightly every few seconds so admins cannot find the
person that needs banning. It normally chooses a name that is incredibly
close to a currently playing player.

On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 I heard from one of my CS:S server admins that VAC banned a guy for
 name hacking and I was wondering what it is...

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RE: [hlds] Name hacking?

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
That's why I run a name changer plugin that will slap a player 10 times with
5% hp if they change there name too many times too quickly. And it can
be setup to ban them too.
Then theres slowhack.
Execclient(TargetName, FPS_max 1);
Execclient(TargetName, fakelag 800);
Execclient(TargetName, fakeloss 15);
Execclient(TargetName, bind MOUSE1 kill);
Execclient(TargetName, bind w kill);
Execclient(TargetName, bind a kill);
Execclient(TargetName, bind s kill);
Execclient(TargetName, bind d kill);
Execclient(TargetName, cl_updaterate 1);
Execclient(TargetName, cl_cmdrate 1);
Execclient(TargetName, cl_lb 1);
Execclient(TargetName, cl_lc 1);
Execclient(TargetName, cl_lw 0);
Execclient(TargetName, rate 10);
Execclient(TargetName, cl_forwardspeed 1);

---Original Message---

From: Jason O. Washburn
Date: 11/10/2006 12:05:32 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name hacking?

The players that do that are total SCUM!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, November 10, 2006 1:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?


Swapping your name slightly every few seconds so admins cannot find the
person that needs banning. It normally chooses a name that is incredibly
close to a currently playing player.

On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 I heard from one of my CS:S server admins that VAC banned a guy for
 name hacking and I was wondering what it is...

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 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] HL1 banner

2006-11-10 Thread Steve!

1. How many loading banners have you seen that would not be suitable for
kids?

2. How many sprays have you seen in game that would not be suitable for
kids?

That's just two questions, that I feel the average reader of this mail could
answer... Truly, the loading banner is very rarely (if ever) offensive. I
have for one did not see any at the time that I would deem unsuitable for My
children.

We could go further, text chat in game can be VERY offensive, and perhaps
emotionally affect kids (or adults)... Custom Sprays, Voice, Some custom
maps, Oh and what about 'that HW guy is BULLYING ME' surely that's a case
for court?

Perhaps the time has come when Steam games should have an abuse button that
can be used? That would hopefully cover Valve, in that they've done what
they can about abusive user/admin/server. Once someone gets 50 unique
complaints, Valve examines it themselves?

There's enough control being put on us as a people, political crapness etc,
we're losing real life 'features' on a daily basis, there's a better way!
(Just from the 'feel' in Valve games, they aren't the type to 'give in')...

I know this is kinda silly, and the banner doesn't MAKE the game, but it
would be nice to see it back.

Hey, if we're getting other peoples ads coming up on our banners, we should
be getting paid for advertising £ :) $ ;)

Maybe a NEW cvar just for the banners, that would be like 1 line of code,
surely that would be easy to implement and update via steam?


- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 10, 2006 4:12 AM
Subject: Re: [hlds] HL1 banner



Whether or not kids play the game isn't the issue. Valve turned off
banners
because people were using inappropriate content. The inappropriate content
was offensive to adults, and went far beyond what one could reasonably
expect to find in a game rated M for mature. They may one day do something
about sprays in game, but the usage of offensive sprays hasn't become
enough
of a problem for them to do anything about them. yet.

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, November 09, 2006 7:11 PM
Subject: RE: [hlds] HL1 banner



Yes but what is the esrb rating on most hl1 games?  You guessed it...
Rated
M for mature.  It is not valve's job to enforce the M rating on the game.
It is the job of the retailers to not sell the game to minors and then
the
job of the parents to monitor what their children consume.  You can't
argue that it should be taken down because an 8 year old could see a
banner.
You could maybe argue that a porno banner because it actually appeared to
come from valve leads them to disable it to reduce their liability.
But
then could not also a spray in game appear to come from valve, because
you
see it in game?  I suppose valve should have never brought hl1 and hl2 to
market because an 8 year old could accidently see it, if we were to use
your
they don't need to joining to see that in their face argument.

If people want to let their kids play mature games then they should
merely
make a setting that would disable the banner and sprays... Oh wait that
already exits... It is called the cl_allowdownloads cvar.  Wouldn't this
cvar disable the banner downloads, fast downloads, and any custom content
that did not come with the default game and disable sprays also?  Seems
like
people that let their kids play mature games and are concerned about them
seeing that material should use that setting and monitor their children.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Thursday, November 09, 2006 9:42 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL1 banner

They could get that with a nasty spray as well.

Ook wrote:
 The liability issue is too great. Some bozo puts child p0rn in their
 banner,
 and Valve finds themselves in court. I have an 8 year old and a 10
 year old
 that play on my server all the time, and sometimes play on other
 servers. I
 don't need them joining a server and having some xxx banner in their
 face.
 Too many children play Half-Life, and all it took was some
bozo with an
 obscene logo to get Valve to take the feature away. It will never be
 given
 back to us.


 - Original Message -
 From: Steve! [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, November 09, 2006 4:40 PM
 Subject: Re: [hlds] HL1 banner


 I've brought this up before, Alfred even took steps to see WHY the
 banners
 weren't working. Then he remembered that they had been
taken out of the
 engine, and I'm sure commented that they would not be coming back.

 Why they were taken out, I'm not sure, they were a nice feature,
 better to
 have something there than a boring loading screen during maploads.

 Really Valve, give us these back, they're no worse than
having in game
 sprays etc, what harm could they possibly do?

 Steve!
 

RE: [hlds] HL1 banner

2006-11-10 Thread Bart King
Hello,

Just to chip into this debate, the ability to display banners while the game is 
loading, in my opinion, would not necessarily be attractive to advertisers or 
sponsors in the first place.

Looking at how commercial advertising generally works, clients request that 
their adverts are shown for a minimum (or optimal) amount of time, so the 
relevant information in regards to the advertisement (e.g. a brand name, slogan 
or other catchy hook) is displayed long enough for the viewer to absorb it.

Secondly, online advertisers require the ability to click-through to their web 
site or marketing campaign.  Due to the nature of how the game loads, all 
processing time is transferred to loading of the game, thus user interactivity 
is generally unresponsive (as a side problem, because of this, animated banners 
become an issue, too).

So, mitigating problems that also come from having banners displayed at load 
time include that the time taken to load can vary quite wildly, and opening a 
web browser while the game is full-screen just to view an advertisement is 
something that isn't going to happen.

Without these abilities, displaying a banner advert is mostly a waste, and 
relying on the user remembering about your product an hour later when they stop 
playing.  That's not going to work.

And also related, how many users actually read the MOTD on game servers?  Maybe 
one or two, so that's not an attractive option either :)

Lastly, to chip in on the whole this isn't appropriate for kids debate, kids 
generally are attracted to things that aren't appropriate for them - that's 
what kids do.

Also, parental awareness about computer games is generally fairly low, and 
various governmental or charity campaigns largely get unnoticed by these 
parents.  I'm sure if it was explained to parents that Counter-Strike involves 
killing and brutally maiming terrorists and counter-terrorists in a quick-fire 
civil war, things might not necessarily go down too well!

And finally, to reply to Steve's comment about adding a cvar for a banner being 
one line of code, I can see you're not a software developer :)

--
Bart King
http://www.bart666.com -- +44 781 219 5654


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve!
Sent: 10 November 2006 09:35
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL1 banner

1. How many loading banners have you seen that would not be suitable for kids?

2. How many sprays have you seen in game that would not be suitable for kids?

That's just two questions, that I feel the average reader of this mail could 
answer... Truly, the loading banner is very rarely (if ever) offensive. I have 
for one did not see any at the time that I would deem unsuitable for My 
children.

We could go further, text chat in game can be VERY offensive, and perhaps 
emotionally affect kids (or adults)... Custom Sprays, Voice, Some custom maps, 
Oh and what about 'that HW guy is BULLYING ME' surely that's a case for court?

Perhaps the time has come when Steam games should have an abuse button that can 
be used? That would hopefully cover Valve, in that they've done what they can 
about abusive user/admin/server. Once someone gets 50 unique complaints, Valve 
examines it themselves?

There's enough control being put on us as a people, political crapness etc, 
we're losing real life 'features' on a daily basis, there's a better way!
(Just from the 'feel' in Valve games, they aren't the type to 'give in')...

I know this is kinda silly, and the banner doesn't MAKE the game, but it would 
be nice to see it back.

Hey, if we're getting other peoples ads coming up on our banners, we should be 
getting paid for advertising £ :) $ ;)

Maybe a NEW cvar just for the banners, that would be like 1 line of code, 
surely that would be easy to implement and update via steam?


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Re: [hlds] Name hacking?

2006-11-10 Thread David Williams
man that's a good one mwahahahahahahahaaa

kyle wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 That's why I run a name changer plugin that will slap a player 10 times with
 5% hp if they change there name too many times too quickly. And it can
 be setup to ban them too.
 Then theres slowhack.
 Execclient(TargetName, FPS_max 1);
 Execclient(TargetName, fakelag 800);
 Execclient(TargetName, fakeloss 15);
 Execclient(TargetName, bind MOUSE1 kill);
 Execclient(TargetName, bind w kill);
 Execclient(TargetName, bind a kill);
 Execclient(TargetName, bind s kill);
 Execclient(TargetName, bind d kill);
 Execclient(TargetName, cl_updaterate 1);
 Execclient(TargetName, cl_cmdrate 1);
 Execclient(TargetName, cl_lb 1);
 Execclient(TargetName, cl_lc 1);
 Execclient(TargetName, cl_lw 0);
 Execclient(TargetName, rate 10);
 Execclient(TargetName, cl_forwardspeed 1);

 ---Original Message---

 From: Jason O. Washburn
 Date: 11/10/2006 12:05:32 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Name hacking?

 The players that do that are total SCUM!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
 Sent: Friday, November 10, 2006 1:49 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Name hacking?


 Swapping your name slightly every few seconds so admins cannot find the
 person that needs banning. It normally chooses a name that is incredibly
 close to a currently playing player.

 On 10/11/06, Ghost [EMAIL PROTECTED] wrote:

 I heard from one of my CS:S server admins that VAC banned a guy for
 name hacking and I was wondering what it is...

 ___
 To unsubscribe, edit your list preferences, or view the list archives,



 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
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Re: [hlds] HL1 banner

2006-11-10 Thread Ðåñ Offord
--
[ Picked text/plain from multipart/alternative ]
My orginal post was not meant to bring this to the whole, children playing
HL, I've been on game servers, and there have been children there.

But I'm still getting an BF2 game advert in SvenCoop, while its comming up
when I connect to my own server, personaly id rather have my website or
something else placed there.

I've not tried other mods to see if it is in that, but I've seen the Valve
Content logos up a few times recently, where before it was just a black box.



On 10/11/06, Bart King [EMAIL PROTECTED] wrote:

 Hello,

 Just to chip into this debate, the ability to display banners while the
 game is loading, in my opinion, would not necessarily be attractive to
 advertisers or sponsors in the first place.

 Looking at how commercial advertising generally works, clients request
 that their adverts are shown for a minimum (or optimal) amount of time, so
 the relevant information in regards to the advertisement (e.g. a brand
 name, slogan or other catchy hook) is displayed long enough for the viewer
 to absorb it.

 Secondly, online advertisers require the ability to click-through to their
 web site or marketing campaign.  Due to the nature of how the game loads,
 all processing time is transferred to loading of the game, thus user
 interactivity is generally unresponsive (as a side problem, because of this,
 animated banners become an issue, too).

 So, mitigating problems that also come from having banners displayed at
 load time include that the time taken to load can vary quite wildly, and
 opening a web browser while the game is full-screen just to view an
 advertisement is something that isn't going to happen.

 Without these abilities, displaying a banner advert is mostly a waste, and
 relying on the user remembering about your product an hour later when they
 stop playing.  That's not going to work.

 And also related, how many users actually read the MOTD on game
 servers?  Maybe one or two, so that's not an attractive option either :)

 Lastly, to chip in on the whole this isn't appropriate for kids debate,
 kids generally are attracted to things that aren't appropriate for them -
 that's what kids do.

 Also, parental awareness about computer games is generally fairly low, and
 various governmental or charity campaigns largely get unnoticed by these
 parents.  I'm sure if it was explained to parents that Counter-Strike
 involves killing and brutally maiming terrorists and counter-terrorists in a
 quick-fire civil war, things might not necessarily go down too well!

 And finally, to reply to Steve's comment about adding a cvar for a banner
 being one line of code, I can see you're not a software developer :)

 --
 Bart King
 http://www.bart666.com -- +44 781 219 5654


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Steve!
 Sent: 10 November 2006 09:35
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] HL1 banner

 1. How many loading banners have you seen that would not be suitable for
 kids?

 2. How many sprays have you seen in game that would not be suitable for
 kids?

 That's just two questions, that I feel the average reader of this mail
 could answer... Truly, the loading banner is very rarely (if ever)
 offensive. I have for one did not see any at the time that I would deem
 unsuitable for My children.

 We could go further, text chat in game can be VERY offensive, and perhaps
 emotionally affect kids (or adults)... Custom Sprays, Voice, Some custom
 maps, Oh and what about 'that HW guy is BULLYING ME' surely that's a case
 for court?

 Perhaps the time has come when Steam games should have an abuse button
 that can be used? That would hopefully cover Valve, in that they've done
 what they can about abusive user/admin/server. Once someone gets 50 unique
 complaints, Valve examines it themselves?

 There's enough control being put on us as a people, political crapness
 etc, we're losing real life 'features' on a daily basis, there's a better
 way!
 (Just from the 'feel' in Valve games, they aren't the type to 'give
 in')...

 I know this is kinda silly, and the banner doesn't MAKE the game, but it
 would be nice to see it back.

 Hey, if we're getting other peoples ads coming up on our banners, we
 should be getting paid for advertising £ :) $ ;)

 Maybe a NEW cvar just for the banners, that would be like 1 line of code,
 surely that would be easy to implement and update via steam?


 ___
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 please visit:
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Re: [hlds] Name hacking?

2006-11-10 Thread Kyle Caulfield
--
[ Picked text/plain from multipart/alternative ]
An add on to this, how do you ban the right person when the hacker / jerk
changes his name to someone elses in game?  It's been a while for this to
happen to me but when it does I always get confused =)

Kyle
http://www.fire-fight.org

On 11/10/06, David Williams [EMAIL PROTECTED] wrote:

 man that's a good one mwahahahahahahahaaa

 kyle wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  That's why I run a name changer plugin that will slap a player 10 times
 with
  5% hp if they change there name too many times too quickly. And it
 can
  be setup to ban them too.
  Then theres slowhack.
  Execclient(TargetName, FPS_max 1);
  Execclient(TargetName, fakelag 800);
  Execclient(TargetName, fakeloss 15);
  Execclient(TargetName, bind MOUSE1 kill);
  Execclient(TargetName, bind w kill);
  Execclient(TargetName, bind a kill);
  Execclient(TargetName, bind s kill);
  Execclient(TargetName, bind d kill);
  Execclient(TargetName, cl_updaterate 1);
  Execclient(TargetName, cl_cmdrate 1);
  Execclient(TargetName, cl_lb 1);
  Execclient(TargetName, cl_lc 1);
  Execclient(TargetName, cl_lw 0);
  Execclient(TargetName, rate 10);
  Execclient(TargetName, cl_forwardspeed 1);
 
  ---Original Message---
 
  From: Jason O. Washburn
  Date: 11/10/2006 12:05:32 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Name hacking?
 
  The players that do that are total SCUM!
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
  Sent: Friday, November 10, 2006 1:49 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Name hacking?
 
 
  Swapping your name slightly every few seconds so admins cannot find the
  person that needs banning. It normally chooses a name that is incredibly
  close to a currently playing player.
 
  On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 
  I heard from one of my CS:S server admins that VAC banned a guy for
  name hacking and I was wondering what it is...
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
 
 
  please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
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  please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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  please visit:
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RE: [hlds] HL1 banner

2006-11-10 Thread Scott Tuttle
As suggested before... That sounds like a content server advertising.  That
does not sound like the fastdownload advertising.  People get an ad in the
content server advertising by providing a content server to valve.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ðåñ Offord
 Sent: Friday, November 10, 2006 7:19 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] HL1 banner

 --
 [ Picked text/plain from multipart/alternative ]
 My orginal post was not meant to bring this to the whole,
 children playing
 HL, I've been on game servers, and there have been children there.

 But I'm still getting an BF2 game advert in SvenCoop, while
 its comming up
 when I connect to my own server, personaly id rather have my
 website or
 something else placed there.

 I've not tried other mods to see if it is in that, but I've
 seen the Valve
 Content logos up a few times recently, where before it was
 just a black box.



 On 10/11/06, Bart King [EMAIL PROTECTED] wrote:
 
  Hello,
 
  Just to chip into this debate, the ability to display
 banners while the
  game is loading, in my opinion, would not necessarily be
 attractive to
  advertisers or sponsors in the first place.
 
  Looking at how commercial advertising generally works,
 clients request
  that their adverts are shown for a minimum (or optimal)
 amount of time, so
  the relevant information in regards to the advertisement
 (e.g. a brand
  name, slogan or other catchy hook) is displayed long enough
 for the viewer
  to absorb it.
 
  Secondly, online advertisers require the ability to
 click-through to their
  web site or marketing campaign.  Due to the nature of how
 the game loads,
  all processing time is transferred to loading of the game, thus user
  interactivity is generally unresponsive (as a side problem,
 because of this,
  animated banners become an issue, too).
 
  So, mitigating problems that also come from having banners
 displayed at
  load time include that the time taken to load can vary
 quite wildly, and
  opening a web browser while the game is full-screen just to view an
  advertisement is something that isn't going to happen.
 
  Without these abilities, displaying a banner advert is
 mostly a waste, and
  relying on the user remembering about your product an hour
 later when they
  stop playing.  That's not going to work.
 
  And also related, how many users actually read the MOTD on game
  servers?  Maybe one or two, so that's not an attractive
 option either :)
 
  Lastly, to chip in on the whole this isn't appropriate for
 kids debate,
  kids generally are attracted to things that aren't
 appropriate for them -
  that's what kids do.
 
  Also, parental awareness about computer games is generally
 fairly low, and
  various governmental or charity campaigns largely get
 unnoticed by these
  parents.  I'm sure if it was explained to parents that
 Counter-Strike
  involves killing and brutally maiming terrorists and
 counter-terrorists in a
  quick-fire civil war, things might not necessarily go down too well!
 
  And finally, to reply to Steve's comment about adding a
 cvar for a banner
  being one line of code, I can see you're not a software
 developer :)
 
  --
  Bart King
  http://www.bart666.com -- +44 781 219 5654
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] On Behalf Of Steve!
  Sent: 10 November 2006 09:35
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] HL1 banner
 
  1. How many loading banners have you seen that would not be
 suitable for
  kids?
 
  2. How many sprays have you seen in game that would not be
 suitable for
  kids?
 
  That's just two questions, that I feel the average reader
 of this mail
  could answer... Truly, the loading banner is very rarely (if ever)
  offensive. I have for one did not see any at the time that
 I would deem
  unsuitable for My children.
 
  We could go further, text chat in game can be VERY
 offensive, and perhaps
  emotionally affect kids (or adults)... Custom Sprays,
 Voice, Some custom
  maps, Oh and what about 'that HW guy is BULLYING ME' surely
 that's a case
  for court?
 
  Perhaps the time has come when Steam games should have an
 abuse button
  that can be used? That would hopefully cover Valve, in that
 they've done
  what they can about abusive user/admin/server. Once someone
 gets 50 unique
  complaints, Valve examines it themselves?
 
  There's enough control being put on us as a people,
 political crapness
  etc, we're losing real life 'features' on a daily basis,
 there's a better
  way!
  (Just from the 'feel' in Valve games, they aren't the type to 'give
  in')...
 
  I know this is kinda silly, and the banner doesn't MAKE the
 game, but it
  would be nice to see it back.
 
  Hey, if we're getting other peoples ads coming up on our banners, we
  should be getting paid for advertising £ :) $ ;)
 
  Maybe a NEW cvar just for the banners, that would be like 1
 line of code,
  

RE: [hlds] HL1 banner

2006-11-10 Thread Scott Tuttle
If it was offensive to adults you disconnect from the server.  Or you use a
cvar that prohibits the display of the banner You don't totally disable
something for all the server operators.  Offensive sprays hasn't become
enough of a problem?  What are you smoking?  I never once saw a porno
banner.gif and I have seen tons of porno sprays.  We have to enforce the no
porno sprays all the time on our servers.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Thursday, November 09, 2006 11:13 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] HL1 banner

 Whether or not kids play the game isn't the issue. Valve
 turned off banners
 because people were using inappropriate content. The
 inappropriate content
 was offensive to adults, and went far beyond what one could reasonably
 expect to find in a game rated M for mature. They may one day
 do something
 about sprays in game, but the usage of offensive sprays
 hasn't become enough
 of a problem for them to do anything about them. yet.


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Re: [hlds] Name hacking?

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
It's so easy to deal with this problem.It never happens on my servers
anymore.   The following is just one of many name changer plugins I run
http://forums.alliedmods.net/showthread.php?p=147257
my servers are on lock down through the use of well coded plugins.
the only thing you can get away with in my servers is playing the game and
having a ton of fun. period.
the only reason to have asshats in your servers at all,  is your either your
a lazy admin or the admin doesn't care about his regular clients.


---Original Message---

From: Kyle Caulfield
Date: 11/10/06 06:10:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

--
[ Picked text/plain from multipart/alternative ]
An add on to this, how do you ban the right person when the hacker / jerk
changes his name to someone elses in game?  It's been a while for this to
happen to me but when it does I always get confused =)

Kyle
http://www.fire-fight.org

On 11/10/06, David Williams [EMAIL PROTECTED] wrote:

 man that's a good one mwahahahahahahahaaa

 kyle wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  That's why I run a name changer plugin that will slap a player 10 times
 with
  5% hp if they change there name too many times too quickly. And it
 can
  be setup to ban them too.
  Then theres slowhack.
  Execclient(TargetName, FPS_max 1);
  Execclient(TargetName, fakelag 800);
  Execclient(TargetName, fakeloss 15);
  Execclient(TargetName, bind MOUSE1 kill);
  Execclient(TargetName, bind w kill);
  Execclient(TargetName, bind a kill);
  Execclient(TargetName, bind s kill);
  Execclient(TargetName, bind d kill);
  Execclient(TargetName, cl_updaterate 1);
  Execclient(TargetName, cl_cmdrate 1);
  Execclient(TargetName, cl_lb 1);
  Execclient(TargetName, cl_lc 1);
  Execclient(TargetName, cl_lw 0);
  Execclient(TargetName, rate 10);
  Execclient(TargetName, cl_forwardspeed 1);
 
  ---Original Message---
 
  From: Jason O. Washburn
  Date: 11/10/2006 12:05:32 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Name hacking?
 
  The players that do that are total SCUM!
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
  Sent: Friday, November 10, 2006 1:49 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Name hacking?
 
 
  Swapping your name slightly every few seconds so admins cannot find the
  person that needs banning. It normally chooses a name that is incredibly
  close to a currently playing player.
 
  On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 
  I heard from one of my CS:S server admins that VAC banned a guy for
  name hacking and I was wondering what it is...
 
  ___
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  please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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[hlds] Streaming Music In-game

2006-11-10 Thread Frazer
I have seen a few Source game servers (DOD:S) where there seems to be a mod
running which brings a list of tunes up in an MOTD-type window when a
command is entered, in game, via say.  Selecting a tune then plays the
music in game - I assume by streaming to the source client, similar to the
way the victory music is played.

Does anyone know of an available mod which does this sort of thing?

Frazer



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Re: [hlds] Name hacking?

2006-11-10 Thread Tom French

Kyle,

How would one apply this to say a source server running Mani.
I remember this in the old days of 1.6
How can we get the TargetName inserted nto the commands if they are in a
.cfg file
thanks
- Original Message -
From: kyle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 10, 2006 3:11 AM
Subject: RE: [hlds] Name hacking?



--
[ Picked text/plain from multipart/alternative ]
That's why I run a name changer plugin that will slap a player 10 times
with
5% hp if they change there name too many times too quickly. And it can
be setup to ban them too.
Then theres slowhack.
Execclient(TargetName, FPS_max 1);
Execclient(TargetName, fakelag 800);
Execclient(TargetName, fakeloss 15);
Execclient(TargetName, bind MOUSE1 kill);
Execclient(TargetName, bind w kill);
Execclient(TargetName, bind a kill);
Execclient(TargetName, bind s kill);
Execclient(TargetName, bind d kill);
Execclient(TargetName, cl_updaterate 1);
Execclient(TargetName, cl_cmdrate 1);
Execclient(TargetName, cl_lb 1);
Execclient(TargetName, cl_lc 1);
Execclient(TargetName, cl_lw 0);
Execclient(TargetName, rate 10);
Execclient(TargetName, cl_forwardspeed 1);

---Original Message---

From: Jason O. Washburn
Date: 11/10/2006 12:05:32 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name hacking?

The players that do that are total SCUM!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, November 10, 2006 1:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?


Swapping your name slightly every few seconds so admins cannot find the
person that needs banning. It normally chooses a name that is incredibly
close to a currently playing player.

On 10/11/06, Ghost [EMAIL PROTECTED] wrote:

I heard from one of my CS:S server admins that VAC banned a guy for
name hacking and I was wondering what it is...

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Re: [hlds] Name hacking?

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
I also forgot I use this plugin too.   It works very well.
http://forums.alliedmods.net/showthread.php?p=74904

---Original Message---

From: Kyle Caulfield
Date: 11/10/06 06:10:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

--
[ Picked text/plain from multipart/alternative ]
An add on to this, how do you ban the right person when the hacker / jerk
changes his name to someone elses in game?  It's been a while for this to
happen to me but when it does I always get confused =)

Kyle
http://www.fire-fight.org

On 11/10/06, David Williams [EMAIL PROTECTED] wrote:

 man that's a good one mwahahahahahahahaaa

 kyle wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  That's why I run a name changer plugin that will slap a player 10 times
 with
  5% hp if they change there name too many times too quickly. And it
 can
  be setup to ban them too.
  Then theres slowhack.
  Execclient(TargetName, FPS_max 1);
  Execclient(TargetName, fakelag 800);
  Execclient(TargetName, fakeloss 15);
  Execclient(TargetName, bind MOUSE1 kill);
  Execclient(TargetName, bind w kill);
  Execclient(TargetName, bind a kill);
  Execclient(TargetName, bind s kill);
  Execclient(TargetName, bind d kill);
  Execclient(TargetName, cl_updaterate 1);
  Execclient(TargetName, cl_cmdrate 1);
  Execclient(TargetName, cl_lb 1);
  Execclient(TargetName, cl_lc 1);
  Execclient(TargetName, cl_lw 0);
  Execclient(TargetName, rate 10);
  Execclient(TargetName, cl_forwardspeed 1);
 
  ---Original Message---
 
  From: Jason O. Washburn
  Date: 11/10/2006 12:05:32 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Name hacking?
 
  The players that do that are total SCUM!
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
  Sent: Friday, November 10, 2006 1:49 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Name hacking?
 
 
  Swapping your name slightly every few seconds so admins cannot find the
  person that needs banning. It normally chooses a name that is incredibly
  close to a currently playing player.
 
  On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 
  I heard from one of my CS:S server admins that VAC banned a guy for
  name hacking and I was wondering what it is...
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
 
 
  please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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  please visit:
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RE: [hlds] Name hacking?

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
You obviously don't run the plugins I do then.
the only way your blocking client_exec's on my servers is to have your
config.cfg on read only and bind a key to exec config.cfg and be hitting it
every ten seconds.
if you think thats fun come try it.   Most asshats leave after 30 seconds or
so of having to repeatedly exec there config.cfg.

---Original Message---

From: Frazer
Date: 11/10/06 07:57:32
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name hacking?

Client execs are cute - but easily blocked by players once they figure out
what is going on.

Kick.  Ban.  Period.


---Original Message---

From: Kyle Caulfield
Date: 11/10/06 06:10:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

--
[ Picked text/plain from multipart/alternative ] An add on to this, how do
you ban the right person when the hacker / jerk changes his name to someone
elses in game?  It's been a while for this to happen to me but when it does
I always get confused =)

Kyle
http://www.fire-fight.org

On 11/10/06, David Williams [EMAIL PROTECTED] wrote:

 man that's a good one mwahahahahahahahaaa

 kyle wrote:
  --
  [ Picked text/plain from multipart/alternative ] That's why I run a
  name changer plugin that will slap a player 10 times
 with
  5% hp if they change there name too many times too quickly. And it
 can
  be setup to ban them too.
  Then theres slowhack.
  Execclient(TargetName, FPS_max 1); Execclient(TargetName, fakelag
  800); Execclient(TargetName, fakeloss 15); Execclient(TargetName,
  bind MOUSE1 kill); Execclient(TargetName, bind w kill);
  Execclient(TargetName, bind a kill); Execclient(TargetName, bind
  s kill); Execclient(TargetName, bind d kill);
  Execclient(TargetName, cl_updaterate 1); Execclient(TargetName,
  cl_cmdrate 1); Execclient(TargetName, cl_lb 1);
  Execclient(TargetName, cl_lc 1); Execclient(TargetName, cl_lw
  0); Execclient(TargetName, rate 10); Execclient(TargetName,
  cl_forwardspeed 1);
 
  ---Original Message---
 
  From: Jason O. Washburn
  Date: 11/10/2006 12:05:32 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Name hacking?
 
  The players that do that are total SCUM!
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham
  Robinson
  Sent: Friday, November 10, 2006 1:49 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Name hacking?
 
 
  Swapping your name slightly every few seconds so admins cannot find
  the person that needs banning. It normally chooses a name that is
  incredibly close to a currently playing player.
 
  On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 
  I heard from one of my CS:S server admins that VAC banned a guy for
  name hacking and I was wondering what it is...
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 
 
 
  please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
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RE: [hlds] Name hacking?

2006-11-10 Thread Frazer
Client execs are cute - but easily blocked by players once they figure out
what is going on.

Kick.  Ban.  Period.


---Original Message---

From: Kyle Caulfield
Date: 11/10/06 06:10:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

--
[ Picked text/plain from multipart/alternative ] An add on to this, how do
you ban the right person when the hacker / jerk changes his name to someone
elses in game?  It's been a while for this to happen to me but when it does
I always get confused =)

Kyle
http://www.fire-fight.org

On 11/10/06, David Williams [EMAIL PROTECTED] wrote:

 man that's a good one mwahahahahahahahaaa

 kyle wrote:
  --
  [ Picked text/plain from multipart/alternative ] That's why I run a
  name changer plugin that will slap a player 10 times
 with
  5% hp if they change there name too many times too quickly. And it
 can
  be setup to ban them too.
  Then theres slowhack.
  Execclient(TargetName, FPS_max 1); Execclient(TargetName, fakelag
  800); Execclient(TargetName, fakeloss 15); Execclient(TargetName,
  bind MOUSE1 kill); Execclient(TargetName, bind w kill);
  Execclient(TargetName, bind a kill); Execclient(TargetName, bind
  s kill); Execclient(TargetName, bind d kill);
  Execclient(TargetName, cl_updaterate 1); Execclient(TargetName,
  cl_cmdrate 1); Execclient(TargetName, cl_lb 1);
  Execclient(TargetName, cl_lc 1); Execclient(TargetName, cl_lw
  0); Execclient(TargetName, rate 10); Execclient(TargetName,
  cl_forwardspeed 1);
 
  ---Original Message---
 
  From: Jason O. Washburn
  Date: 11/10/2006 12:05:32 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Name hacking?
 
  The players that do that are total SCUM!
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham
  Robinson
  Sent: Friday, November 10, 2006 1:49 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Name hacking?
 
 
  Swapping your name slightly every few seconds so admins cannot find
  the person that needs banning. It normally chooses a name that is
  incredibly close to a currently playing player.
 
  On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 
  I heard from one of my CS:S server admins that VAC banned a guy for
  name hacking and I was wondering what it is...
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 
 
 
  please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
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  archives, please visit:
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Re: [hlds] Streaming Music In-game

2006-11-10 Thread David Williams
would be cool to have it on our deathmatch servers. kinda concerned
about bandwidth usage tho

Frazer wrote:
 I have seen a few Source game servers (DOD:S) where there seems to be a mod
 running which brings a list of tunes up in an MOTD-type window when a
 command is entered, in game, via say.  Selecting a tune then plays the
 music in game - I assume by streaming to the source client, similar to the
 way the victory music is played.

 Does anyone know of an available mod which does this sort of thing?

 Frazer



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Re: [hlds] Streaming Music In-game

2006-11-10 Thread Chris K
--
[ Picked text/plain from multipart/alternative ]
These guys had something called VDJ. http://www.old-geezers.com/

I had trouble with it but had seen it working on other servers. Looks like
they are redoing their site but maybe I can dig it up for you.

On 11/10/06, Frazer [EMAIL PROTECTED] wrote:

 I have seen a few Source game servers (DOD:S) where there seems to be a
 mod
 running which brings a list of tunes up in an MOTD-type window when a
 command is entered, in game, via say.  Selecting a tune then plays the
 music in game - I assume by streaming to the source client, similar to the
 way the victory music is played.

 Does anyone know of an available mod which does this sort of thing?

 Frazer



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Re: [hlds] Name hacking?

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
well the way its done in amxmod/amxmodX   is you first get the users target
name (whatever there name is)   then an admin would type in console
exec_client  (there name here) then the cvar.

I don't think there is a counter part to amxmod or amxmodx for source games
except for mani.
Can you perform client_exec commands using mani or some other source admin
tool.
keep your eye on sourcemod http://www.sourcemod.net/   if they get this
running it will be better and much simpler to use then mani.

I don't play any source games any more.
After the DOD dev team lied to the dod community about making dod a direct
port i vowed to never buy another one of there products again. the dod
dev team didn't let the gaming community know that dod was NOT going to be a
direct port from 1.6 for months after hundreds of thousands of people bought
the source packages thinking they would get a direct port of dod 1.6.
then all of a sudden ,,,  oh yea we decided to make a whole new game for
source.
i no longer buy valve games and i know thousands who dont because of that
reason.
anyway I digress.

there has to be a way to implement client_exec commands in source games, i
just dont care to deal with anything source.   good luck.

---Original Message---

From: Tom French
Date: 11/10/2006 7:57:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

Kyle,

How would one apply this to say a source server running Mani.
I remember this in the old days of 1.6
How can we get the TargetName inserted nto the commands if they are in a
..cfg file
thanks
- Original Message -
From: kyle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 10, 2006 3:11 AM
Subject: RE: [hlds] Name hacking?


 --
 [ Picked text/plain from multipart/alternative ]
 That's why I run a name changer plugin that will slap a player 10 times
 with
 5% hp if they change there name too many times too quickly. And it can
 be setup to ban them too.
 Then theres slowhack.
 Execclient(TargetName, FPS_max 1);
 Execclient(TargetName, fakelag 800);
 Execclient(TargetName, fakeloss 15);
 Execclient(TargetName, bind MOUSE1 kill);
 Execclient(TargetName, bind w kill);
 Execclient(TargetName, bind a kill);
 Execclient(TargetName, bind s kill);
 Execclient(TargetName, bind d kill);
 Execclient(TargetName, cl_updaterate 1);
 Execclient(TargetName, cl_cmdrate 1);
 Execclient(TargetName, cl_lb 1);
 Execclient(TargetName, cl_lc 1);
 Execclient(TargetName, cl_lw 0);
 Execclient(TargetName, rate 10);
 Execclient(TargetName, cl_forwardspeed 1);

 ---Original Message---

 From: Jason O. Washburn
 Date: 11/10/2006 12:05:32 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Name hacking?

 The players that do that are total SCUM!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
 Sent: Friday, November 10, 2006 1:49 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Name hacking?


 Swapping your name slightly every few seconds so admins cannot find the
 person that needs banning. It normally chooses a name that is incredibly
 close to a currently playing player.

 On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 I heard from one of my CS:S server admins that VAC banned a guy for
 name hacking and I was wondering what it is...

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RE: [hlds] Name hacking?

2006-11-10 Thread Frazer
For Source engine games, Mani supports cl_exec.  Don't get me wrong, Kyle -
I have had my fun with this at the expense of the asshats.

Credits to Adam who showed me how to use it to bind the player's mouse1 to
drop their weapon and say I am a complete f##wit



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Friday, November 10, 2006 12:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

--
[ Picked text/plain from multipart/alternative ]
well the way its done in amxmod/amxmodX   is you first get the users target
name (whatever there name is)   then an admin would type in console
exec_client  (there name here) then the cvar.

I don't think there is a counter part to amxmod or amxmodx for source games
except for mani.
Can you perform client_exec commands using mani or some other source admin
tool.
keep your eye on sourcemod http://www.sourcemod.net/   if they get this
running it will be better and much simpler to use then mani.

I don't play any source games any more.
After the DOD dev team lied to the dod community about making dod a direct
port i vowed to never buy another one of there products again. the dod
dev team didn't let the gaming community know that dod was NOT going to be a
direct port from 1.6 for months after hundreds of thousands of people bought
the source packages thinking they would get a direct port of dod 1.6.
then all of a sudden ,,,  oh yea we decided to make a whole new game for
source.
i no longer buy valve games and i know thousands who dont because of that
reason.
anyway I digress.

there has to be a way to implement client_exec commands in source games, i
just dont care to deal with anything source.   good luck.

---Original Message---

From: Tom French
Date: 11/10/2006 7:57:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

Kyle,

How would one apply this to say a source server running Mani.
I remember this in the old days of 1.6
How can we get the TargetName inserted nto the commands if they are in a
.cfg file thanks
- Original Message -
From: kyle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 10, 2006 3:11 AM
Subject: RE: [hlds] Name hacking?


 --
 [ Picked text/plain from multipart/alternative ] That's why I run a
 name changer plugin that will slap a player 10 times with
 5% hp if they change there name too many times too quickly. And it can
 be setup to ban them too.
 Then theres slowhack.
 Execclient(TargetName, FPS_max 1);
 Execclient(TargetName, fakelag 800); Execclient(TargetName,
 fakeloss 15); Execclient(TargetName, bind MOUSE1 kill);
 Execclient(TargetName, bind w kill); Execclient(TargetName, bind a
 kill); Execclient(TargetName, bind s kill); Execclient(TargetName,
 bind d kill); Execclient(TargetName, cl_updaterate 1);
 Execclient(TargetName, cl_cmdrate 1); Execclient(TargetName, cl_lb
 1); Execclient(TargetName, cl_lc 1); Execclient(TargetName, cl_lw
 0); Execclient(TargetName, rate 10); Execclient(TargetName,
 cl_forwardspeed 1);

 ---Original Message---

 From: Jason O. Washburn
 Date: 11/10/2006 12:05:32 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Name hacking?

 The players that do that are total SCUM!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham
 Robinson
 Sent: Friday, November 10, 2006 1:49 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Name hacking?


 Swapping your name slightly every few seconds so admins cannot find
 the person that needs banning. It normally chooses a name that is
 incredibly close to a currently playing player.

 On 10/11/06, Ghost [EMAIL PROTECTED] wrote:
 I heard from one of my CS:S server admins that VAC banned a guy for
 name hacking and I was wondering what it is...

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Re: [hlds] Streaming Music In-game

2006-11-10 Thread Graham Robinson

It's been a while since I did it but flash plays in the motd window so
just make yourself a webpage with a flash mp3 player in it. If you
have php running you could load a particular mp3 by using Mani's
webshortcuts.txt

victory http://www.unics.co.uk/musicplayer.php?song=victory.mp3
classical http://www.unics.co.uk/musicplayer.php?playlist=classical

On 10/11/06, Frazer [EMAIL PROTECTED] wrote:

I have seen a few Source game servers (DOD:S) where there seems to be a mod
running which brings a list of tunes up in an MOTD-type window when a
command is entered, in game, via say.  Selecting a tune then plays the
music in game - I assume by streaming to the source client, similar to the
way the victory music is played.

Does anyone know of an available mod which does this sort of thing?


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Re: [hlds] Name hacking?

2006-11-10 Thread Graham Robinson

I don't see this mentioned above. If you have mani to sort out the
client exec you also have name change protection

// *
// Module : Anti-cheat
//
// Desc : For the most part this code is now out of date as Vac should pick
//up the cheat type that this looks for so it is not worth turning on
//the detection at the current time.
// *

// 0 = off otherwise set to the number of name changes allowed before
// action is taken (this was for a hack that constantly changed a player's
// name making it hard to find the actual player to ban)
mani_player_name_change_threshold 4

// 0 = reset name change count per round
// 1 = reset name change count per map
mani_player_name_change_reset 0

// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP
mani_player_name_change_punishment 0

// 0 = permanent ban otherwise specifies the number of minutes
mani_player_name_change_ban_time 0

On 10/11/06, Frazer [EMAIL PROTECTED] wrote:

For Source engine games, Mani supports cl_exec.  Don't get me wrong, Kyle -
I have had my fun with this at the expense of the asshats.


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Re: [hlds] HL1 banner

2006-11-10 Thread [GS]Admin


- Original Message -
From: Bart King [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 10, 2006 4:12 AM
Subject: RE: [hlds] HL1 banner


Secondly, online advertisers require the ability to click-through to their
web site or marketing campaign.  Due to the nature of how the game loads,
all processing time is transferred to loading of the game, thus user
interactivity is generally unresponsive (as a side problem, because of this,
animated banners become an issue, too).
---

This is a bit off topic now.But,You do realize that if you click that banner
on the content server it does open an Internet Explorer window to whatever
page is being advertised?

BeNt
http://www.gorillazsouth.com






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RE: [hlds] HL1 banner

2006-11-10 Thread Scott Tuttle
Yes but this is not the case for the banner that is displayed when you get a
fast download from a server.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [GS]Admin
 Sent: Friday, November 10, 2006 3:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] HL1 banner


 - Original Message -
 From: Bart King [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, November 10, 2006 4:12 AM
 Subject: RE: [hlds] HL1 banner


 Secondly, online advertisers require the ability to
 click-through to their
 web site or marketing campaign.  Due to the nature of how the
 game loads,
 all processing time is transferred to loading of the game, thus user
 interactivity is generally unresponsive (as a side problem,
 because of this,
 animated banners become an issue, too).
 ---

 This is a bit off topic now.But,You do realize that if you
 click that banner
 on the content server it does open an Internet Explorer
 window to whatever
 page is being advertised?

 BeNt
 http://www.gorillazsouth.com






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Re: [hlds] Name hacking?

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Very nice.  Well if all that's true then mani should do the job well.
I had mani on a DODS server I ran for about 6 weeks and then I took the DODS
server down because it sucked badly compared to DOD 1.3.

So I never really got to learn as much as I should have about mani except
for the fact that mani is way to convoluted.   It has way too many cvars and
settings to have to deal with. If it works well and with low CPU
resources, that's great,   but it needs to be as simple or simpler then amx
amxx or adminmod.  I just didn't like it.   But hey that's me.I'm
strange
I think that valve needs to get it into there heads once and for all,  that
less is more when it comes to gaming software.Sure EYE CANDY is awesome
and reality is very nice to have , up to the point were the game play starts
to become stagnant.

When the DODS dev team took away the pistols as a secondary weapon from
rifleman and also made them have to launch grenades from the rifle instead
of just tossing them, i knew the game was finished as a game that you could
really push the envelope of skill with.they made it for the money not
for the leet players that love to take gaming to the next level.

The features of 3rd party addons like amx,amxx,adminmod  manimod need to be
incorporated into the game itself which would make the games much more
functional without having to add more things that from 3rd party coders that
boost the CPU resources and that may or may not work well with the game
engine. Anyway i digress yet again.

if it works then use it

---Original Message---

From: Graham Robinson
Date: 11/10/2006 9:25:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name hacking?

I don't see this mentioned above. If you have mani to sort out the
client exec you also have name change protection

//
*

// Module : Anti-cheat
//
// Desc : For the most part this code is now out of date as Vac should pick
//up the cheat type that this looks for so it is not worth turning
on
//the detection at the current time.
//
*


// 0 = off otherwise set to the number of name changes allowed before
// action is taken (this was for a hack that constantly changed a player's
// name making it hard to find the actual player to ban)
mani_player_name_change_threshold 4

// 0 = reset name change count per round
// 1 = reset name change count per map
mani_player_name_change_reset 0

// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP
mani_player_name_change_punishment 0

// 0 = permanent ban otherwise specifies the number of minutes
mani_player_name_change_ban_time 0

On 10/11/06, Frazer [EMAIL PROTECTED] wrote:
 For Source engine games, Mani supports cl_exec.  Don't get me wrong, Kyle
-
 I have had my fun with this at the expense of the asshats.

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Re: [hlds] Streaming Music In-game

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
http://www.wimpyplayer.com/   MOTD ='s   ingame music

---Original Message---

From: Graham Robinson
Date: 11/10/2006 9:18:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Streaming Music In-game

It's been a while since I did it but flash plays in the motd window so
just make yourself a webpage with a flash mp3 player in it. If you
have php running you could load a particular mp3 by using Mani's
webshortcuts.txt

victory http://www.unics.co.uk/musicplayer.php?song=victory.mp3
classical http://www.unics.co.uk/musicplayer.php?playlist=classical

On 10/11/06, Frazer [EMAIL PROTECTED] wrote:
 I have seen a few Source game servers (DOD:S) where there seems to be a
mod
 running which brings a list of tunes up in an MOTD-type window when a
 command is entered, in game, via say.  Selecting a tune then plays the
 music in game - I assume by streaming to the source client, similar to the
 way the victory music is played.

 Does anyone know of an available mod which does this sort of thing?

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[hlds] http downloads/banner URL crashing

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Has anyone else experienced there client crashing when they put there mouse
pointer inside the content server banner box, while downloading custom files


Many people as well as myself have experienced this and I can recreate this 
every time I download custom files. If I just move the pointer over the 
banner URL box, hl.exe crashes.
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Re: [hlds] HL1 banner

2006-11-10 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Theres a bad bug with the banner URL thing.   I'll start another thread
about it.

---Original Message---

From: [GS]Admin
Date: 11/10/2006 12:30:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL1 banner

- Original Message -
From: Bart King [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 10, 2006 4:12 AM
Subject: RE: [hlds] HL1 banner


Secondly, online advertisers require the ability to click-through to their
web site or marketing campaign.  Due to the nature of how the game loads,
all processing time is transferred to loading of the game, thus user
interactivity is generally unresponsive (as a side problem, because of this,
animated banners become an issue, too).
---

This is a bit off topic now.But,You do realize that if you click that banner
on the content server it does open an Internet Explorer window to whatever
page is being advertised?

BeNt
http://www.gorillazsouth.com






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Re: [hlds] HL1 banner

2006-11-10 Thread Ook

I said offensive sprays have not become enough of a problem for Valve to
take action. If that were not so, then sprays would not be allowed. Since
sprays are allowed, they have not become enough of a problem for valve to
take action. I didn't say they were not a problem, I said they were not
enough of a problem for Valve to take action :-P

In all the years and the many many many hours I've played DM, I think I've
only seen one offensive spray. Note: I don't play CS, and the type of people
that play CS today versus OP4 might be why. My girls play on my server a lot
and have several friends that come around on a regular basis. It's been a
long time since I had to ban someone from my server. It's quite G rated, and
my girls are fast to kick anyone that gets mouthy or obnoxious.


- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 10, 2006 6:58 AM
Subject: RE: [hlds] HL1 banner



If it was offensive to adults you disconnect from the server.  Or you use
a
cvar that prohibits the display of the banner You don't totally
disable
something for all the server operators.  Offensive sprays hasn't become
enough of a problem?  What are you smoking?  I never once saw a porno
banner.gif and I have seen tons of porno sprays.  We have to enforce the
no
porno sprays all the time on our servers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Thursday, November 09, 2006 11:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL1 banner

Whether or not kids play the game isn't the issue. Valve
turned off banners
because people were using inappropriate content. The
inappropriate content
was offensive to adults, and went far beyond what one could reasonably
expect to find in a game rated M for mature. They may one day
do something
about sprays in game, but the usage of offensive sprays
hasn't become enough
of a problem for them to do anything about them. yet.



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RE: [hlds] HL1 banner

2006-11-10 Thread Scott Pettit
There already is a cvar - sv_allowupload 0

And hell, parents are responsible for their kids - if you don't want your
kids seeing porn sprays, why are they playing an (arguably) violent computer
game?  Certainly here, CS is rated R16, which means those under 16 are _not_
allowed to play it, regardless of what their parents may think.


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Re: [hlds] HL1 banner

2006-11-10 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]

 Note: I don't play CS, and the type of people that play CS today versus
 OP4 might be why.


Ook nails it

On 11/11/06, Ook [EMAIL PROTECTED] wrote:

 I said offensive sprays have not become enough of a problem for Valve to
 take action. If that were not so, then sprays would not be allowed. Since
 sprays are allowed, they have not become enough of a problem for valve to
 take action. I didn't say they were not a problem, I said they were not
 enough of a problem for Valve to take action :-P

 In all the years and the many many many hours I've played DM, I think I've
 only seen one offensive spray. Note: I don't play CS, and the type of
 people
 that play CS today versus OP4 might be why. My girls play on my server a
 lot
 and have several friends that come around on a regular basis. It's been a
 long time since I had to ban someone from my server. It's quite G rated,
 and
 my girls are fast to kick anyone that gets mouthy or obnoxious.


 - Original Message -
 From: Scott Tuttle [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, November 10, 2006 6:58 AM
 Subject: RE: [hlds] HL1 banner


  If it was offensive to adults you disconnect from the server.  Or you
 use
  a
  cvar that prohibits the display of the banner You don't totally
  disable
  something for all the server operators.  Offensive sprays hasn't become
  enough of a problem?  What are you smoking?  I never once saw a porno
  banner.gif and I have seen tons of porno sprays.  We have to enforce the
  no
  porno sprays all the time on our servers.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ook
  Sent: Thursday, November 09, 2006 11:13 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] HL1 banner
 
  Whether or not kids play the game isn't the issue. Valve
  turned off banners
  because people were using inappropriate content. The
  inappropriate content
  was offensive to adults, and went far beyond what one could reasonably
  expect to find in a game rated M for mature. They may one day
  do something
  about sprays in game, but the usage of offensive sprays
  hasn't become enough
  of a problem for them to do anything about them. yet.
 
 
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RE: [hlds] HL1 banner

2006-11-10 Thread Dustin Tuft
--
[ Picked text/plain from multipart/alternative ]
Why are we still talking about this?

fact is I can avoid the porn spray(s), and if it gets to much for me I just not 
play with those players that seem spray happy. How ever I can not control the 
image forced onto my screen when I download custom content from some random 
server, I can only avoid the server next time. Big law suit directed at Valve 
if someone really wanted to push the issue.

So now if Valve wanted to spend the time and give the client the ability to 
control if the banner was displayed, (as I am pretty sure you can chose not to 
show sprays) then there would be no problem, but again mute point here huh, 
they decided to remove it from the server and as far as they see it problem 
solved.

Dustin Tuft



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 HL1 banner Date: Sat, 11 Nov 2006 16:20:39 +1100  -- [ Picked text/plain 
 from multipart/alternative ]   Note: I don't play CS, and the type of 
 people that play CS today versus  OP4 might be why.   Ook nails it  
 On 11/11/06, Ook [EMAIL PROTECTED] wrote:   I said offensive sprays 
 have not become enough of a problem for Valve to  take action. If that were 
 not so, then sprays would not be allowed. Since  sprays are allowed, they 
 have not become enough of a problem for valve to  take action. I didn't say 
 they were not a problem, I said they were not  enough of a problem for 
 Valve to take action :-P   In all the years and the many many many hours 
 I've played DM, I think I've  only seen one offensive spray. Note: I don't 
 play CS, and the type of  people  that play CS today versus OP4 might be 
 why. My girls play on my server a  lot  and have several friends that 
 come around on a regular basis. It's been a  long time since I had to ban 
 someone from my server. It's quite G rated,  and  my girls are fast to 
 kick anyone that gets mouthy or obnoxious.- Original Message 
 -  From: Scott Tuttle [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Sent: Friday, November 10, 2006 6:58 AM  
 Subject: RE: [hlds] HL1 banner If it was offensive to adults you 
 disconnect from the server. Or you  use   a   cvar that prohibits the 
 display of the banner You don't totally   disable   something for 
 all the server operators. Offensive sprays hasn't become   enough of a 
 problem? What are you smoking? I never once saw a porno   banner.gif and I 
 have seen tons of porno sprays. We have to enforce the   no   porno 
 sprays all the time on our servers. -Original Message-  
  From: [EMAIL PROTECTED]   [mailto:[EMAIL PROTECTED] On Behalf Of Ook 
   Sent: Thursday, November 09, 2006 11:13 PM   To: 
 hlds@list.valvesoftware.com   Subject: Re: [hlds] HL1 banner 
 Whether or not kids play the game isn't the issue. Valve   turned off 
 banners   because people were using inappropriate content. The   
 inappropriate content   was offensive to adults, and went far beyond what 
 one could reasonably   expect to find in a game rated M for mature. They 
 may one day   do something   about sprays in game, but the usage of 
 offensive sprays   hasn't become enough   of a problem for them to do 
 anything about them. yet.   
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