Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Is this update for any Source-Engine-based game, or only for the orangebox? (Source-TV slot, etc.) On Fri, Feb 15, 2008 at 8:27 AM, "[ЯтR] The-/ wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Saint K. wrote: > > Nah, Linux is doing just fine. > > > > No crashes what so ever with sourcemod 'n all enabled. > > > > Saint K. > > > > -Oorspronkelijk bericht- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > > Verzonden: Friday, February 15, 2008 1:59 AM > > Aan: hlds@list.valvesoftware.com > > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > > > This was under windows server 2003 and running the new badlands map. > > > > It seems people are getting it on both windows and linux servers, > > running any map and with or without plugins. > > > > Anyway, it's time for us European people to get some sleep.. I can > > barely keep my eyes open. :P > > > > Will be taking a closer look in the morning. > > > > - TeX. > > > > 1nsane . wrote: > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Beetlesmod (Newest Beta) > >> plr + another plugin running and no crashes here. > >> > >> You guys are running Windows or Linux here? I'm on Windows by the way. > >> > >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> > wrote: > >> > >> > >> > >>> We seem to be getting it regardless of what we run. I've removed > >>> absolutely everything of plugins, no mmsource, no nothing - and the > >>> server is still crashing after a while once we populate it. We must > have > >>> had half a dozen crashes at least before I gave up trying to fill it > >>> back up again. This is incredibly frustrating. =/ > >>> > >>> Steve S. wrote: > >>> > >>> > Same here, just crashed again. The first crash was on badlands and > this > one was on a custom map. Nothing in the log files. > > > > > > > > Constant crashes here. Only on my custom map server. My 24/7 > dustbowl > > server > > is just fine. > > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: > 2/13/2008 > > 8:00 PM > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > I have 3 tf2 servers on Win2k3 box, all running sourcemod with some > various plugins, 2 are running plr, one standard 24slot and all are > running fine, only thing ive noticed is from the start they are eating > ~200MB memory where usually that didn't happen till 30 min into a map. > > Also, awesome job on Badlands, different and way better than the > original and the standard tf2 gameplay. > > -The/ [Right to Rule] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Kind regards Stefan "Wichu" Wichmann Serveradmin & Webmaster Member of the Management SoH.ch eSport Team ...is a lifestyle http://www.soh.ch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Saint K. wrote: > Nah, Linux is doing just fine. > > No crashes what so ever with sourcemod 'n all enabled. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > Verzonden: Friday, February 15, 2008 1:59 AM > Aan: hlds@list.valvesoftware.com > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > This was under windows server 2003 and running the new badlands map. > > It seems people are getting it on both windows and linux servers, > running any map and with or without plugins. > > Anyway, it's time for us European people to get some sleep.. I can > barely keep my eyes open. :P > > Will be taking a closer look in the morning. > > - TeX. > > 1nsane . wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> Beetlesmod (Newest Beta) >> plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: >> >> >> >>> We seem to be getting it regardless of what we run. I've removed >>> absolutely everything of plugins, no mmsource, no nothing - and the >>> server is still crashing after a while once we populate it. We must have >>> had half a dozen crashes at least before I gave up trying to fill it >>> back up again. This is incredibly frustrating. =/ >>> >>> Steve S. wrote: >>> >>> Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. > Constant crashes here. Only on my custom map server. My 24/7 dustbowl > server > is just fine. > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 > 8:00 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > I have 3 tf2 servers on Win2k3 box, all running sourcemod with some various plugins, 2 are running plr, one standard 24slot and all are running fine, only thing ive noticed is from the start they are eating ~200MB memory where usually that didn't happen till 30 min into a map. Also, awesome job on Badlands, different and way better than the original and the standard tf2 gameplay. -The/http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: > -- > [ Picked text/plain from multipart/alternative ] > Beetlesmod (Newest Beta) > plr + another plugin running and no crashes here. > > You guys are running Windows or Linux here? I'm on Windows by the way. > > On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: > > >> We seem to be getting it regardless of what we run. I've removed >> absolutely everything of plugins, no mmsource, no nothing - and the >> server is still crashing after a while once we populate it. We must have >> had half a dozen crashes at least before I gave up trying to fill it >> back up again. This is incredibly frustrating. =/ >> >> Steve S. wrote: >> >>> Same here, just crashed again. The first crash was on badlands and this >>> one was on a custom map. Nothing in the log files. >>> >>> >>> >>> >>> Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 8:00 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] V-Day TF2 Crashing
Here is a print out from the console of one of my servers running badlands with no mods. L 02/14/2008 - 22:05:36: Team "Red" triggered "pointcaptured" (cp "2") (cpname " #Badlands_cap_cp3") (numcappers "2") (player1 "[LUE] EvilFox<6>") (position1 "136 36 297") (player2 "ansible<7> ") (position2 "-24 -22 303") L 02/14/2008 - 22:05:39: "boss<12><>" entered the game CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist. L 02/14/2008 - 22:05:53: "Tiberon<8>" killed "[=1=]Apo cGuy<3>" with "shotgun_primary" (attacker_position "232 -193 296") (victim_position "557 -132 296") L 02/14/2008 - 22:05:56: "Tiberon<8>" killed "[LUE] Ev ilFox<6>" with "shotgun_primary" (attacker_position "-8 5 40 303") (victim_position "-269 -129 296") L 02/14/2008 - 22:05:57: "Chuckdoc<10>" joined te am "Blue" rcon from "216.xxx.xxx.xxx:48774": command "" CPU InOut Uptime Users FPSPlayers 2.03 34445.94 73984.61 11 1 10.00 11 rcon from "216.xxx.xxx.xxx:48774": command "stats" rcon from "216.xxx.xxx.xxx:48774": command "" L 02/14/2008 - 22:06:07: "Tiberon<8>" killed "ansible< 7>" with "shotgun_primary" (attacker_position "-675 -658 288") (victim_position "-586 -793 288") L 02/14/2008 - 22:06:07: "Low Budget Porn<5>" triggered "kill assist" against "ansible<7>" (assister_position "- 952 -1040 224") (attacker_position "-675 -658 288") (victim_position "-586 -793 288") It just hangs there. Sometimes it crashes out, other times it hangs. Also on this one i was in game, and all of us got one to two major lag spikes just before crash. Our servers almost never lag. Hope this helps. Still no mdmps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re[3]: [hlds] [hltv] Error:libSteamValidateUserIDTickets_i386.so
sorry i thought problem is gone but not script is working if i start in current session but if i start it in screen the problem the same may be i miss something? if i run #!/bin/bash LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH ./hltv +connect localhost:27035 all ok if #!/bin/bash LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH screen -A -m -d -S cs16tv ./hltv +connect localhost:27035 error -( -- Thursday, February 14, 2008 3:41:23 PM -- // dL> I'm lol dL> -) dL> i write this script on windows notepad dL> and it place ^ at end of strings dL> edit file at linux - all worked dL> thank all of you -) dL> -- Thursday, February 14, 2008 3:00:30 PM -- dL> // JL>> Gary Stanley wrote: >>> At 11:28 PM 2/13/2008, dtms Levinchuk wrote: hi i installed cs1.6 on centOS server started successful but i cant start hltv i using script to run hltv tv.sh - #/bin/bash export LD_LIBRARY_PATH=/home/filoret/cs16_hltv_public:$LD_LIBRARY_PATH screen -A -m -d -S cs16tv ./hltv +connect localhost:27035 - >>> >>> #!/bin/bash >>> LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH >>> screen -A -m -d -S cs16tv ./hltv +connect localhost:27035 >>> >>> >>> -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) >>> >>> Q: Because it reverses the logical flow of conversation. >>> A: Why is top-posting (putting a reply at the top of the message) >>> frowned upon? >>> Let's not play "Jeopardy-style quoting" >>> >>> >>> >>> ___ >>> JL>> Or JL>> export LD_LIBRARY_PATH=/where/SteamValidateblah/is/:$LD_LIBRARY_PATH JL>> before the rest of your string JL>> ___ JL>> To unsubscribe, edit your list preferences, or view the list archives, please visit: JL>> http://list.valvesoftware.com/mailman/listinfo/hlds dL> // dL> -- dL> __ dL> ООО "Дальтехмашсервис" dL> Отдел продаж dL> Левинчук Ф.В. dL> тел\факс:(4232) 321286,321372 dL> ___ dL> To unsubscribe, edit your list preferences, or view the list archives, please visit: dL> http://list.valvesoftware.com/mailman/listinfo/hlds // -- __ ООО "Дальтехмашсервис" Отдел продаж Левинчук Ф.В. тел\факс:(4232) 321286,321372 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Both of our servers keep crashing and we have tried to reproduce it and can't. Not sure why it just happens at random, but it has happened on every map so far and we do not use custom maps at all. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 21:52:39 > -0600> > --> [ Picked text/plain from multipart/alternative ]> That's the > only server that crashes for me. My 2fort server> crashed once after the > update and my custom server crashed> once also. But badlands just crashed 4 > times in 1 hour. It was> running just fine up till 1 hr ago and it also was > full since the> update. You are lucky if you have had no crashes yet because> > their is for sure some type of problem.> > > > > From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated > Server Updated> Date: Fri, 15 Feb 2008 14:44:32 +1100> > No crashes on our > 24/7 badlands servers.> > We have two dedicated to that map at the moment, > both full since update> release and have had no crashes.> > Both running on > Windows.> > - Andrew> > -Original Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm> Sent: Friday, 15 February > 2008 2:39 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team > Fortress 2/Dedicated Server Updated> > --> [ Picked text/plain from > multipart/alternative ]> badlands was just fine then slowly started going to > hell> Now every 15 min it's crashing was going for hours just fine.> > > > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:> Re: > [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008> > 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme> > here.. All my regular map servers are fine. But Custom maps all crash> the> > server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at> > 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [> Picked > text/plain from multipart/alternative ]> > Mine was really lagy and> crashed > until I changed the rates on the server> > lower for 66 tick.> >> >> - > Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > To:> > hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> >> Sent: Thursday, > February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team> Fortress > 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >> dedicated> > > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>> > with> > > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>> >> >> >> > > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >> sourcemod,> > > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>> > like> > > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >> Reliable> > > snaphsot> > overflow.)> > >> > >>> > -Original> >> Message-> > >>> > > From:> > [EMAIL PROTECTED]> > >>> >> [mailto:[EMAIL PROTECTED]> > On> > > Behalf> > Of> > 1nsane>> > .> > >>> > Sent:> > Friday,> > February> > 15,> > > 2008> > 1:44> > AM> >> >>> > To:> > hlds@list.valvesoftware.com> > >>> > > Subject:> > Re:> > [hlds]>> > Team> > Fortress> > 2/Dedicated> > Server> > > Updated> > >>> > >>> > --> >> >>> > [> > Picked> > text/plain> > from> > > multipart/alternative> > ]> >> Beetlesmod> > >>> > (Newest> > Beta)> > plr> > > +> > another> > plugin> >> running> > and> > no> > crashes> > here.> > >>> > > >>> > You> > guys> > are>> > running> > Windows> > or> > Linux> > here?> > > I'm> > on> > Windows> > by>> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > > 14,> > 2008> > at> > 7:21>> > PM,> > [DumB]TeXas> > >>> > <[EMAIL > PROTECTED]>> > wrote:> > >>> > > >> > We> > seem> > to> > be> > getting> > > it> > regardless> > of> > what>> > we> > run.> > I've> > removed> > >>> > > >> > absolutely> > everything> >> of> > plugins,> > no> > mmsource,> > no> > > nothing> > -> > and> > the> > > >> > server> > is> > still> > crashing> > > after> > a> > while> > once> >> we> > populate> > it.> > We> > must> > >>> > > >> > have> > had> > half> > a>> > dozen> > crashes> > at> > least> > > before> > I> > gave> > up> > >>> >> trying> > to> > fill> > >>> > >> > it> > > back> > up> > again.> > This> > is>> > incredibly> > frustrating.> > =/> > > >>> > >> > >>> > >> > Steve> > S.> >> wrote:> > >>> > >> > >> > Same> > > here,> > just> > crashed> > again.> > The>> > first> > crash> > was> > on> > > >>> > badlands> > and> > >>> > >> > >> >> this> > one> > was> > on> > a> > > custom> > map.> > Nothing> > in> > the> >> log> > files.> > >>> > >> > >> > > >>> > >> > >> > >>> > >> > >> > >>> > >> >> >> > >>> > >> > >>> > Constant> > > crashes> > here.> > Only> > on> > my> >> custom> > map> > server.> > My> > > 24/7> > >>> > >> > >>> > dustbowl> >> server> > is> > j
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] That's the only server that crashes for me. My 2fort server crashed once after the update and my custom server crashed once also. But badlands just crashed 4 times in 1 hour. It was running just fine up till 1 hr ago and it also was full since the update. You are lucky if you have had no crashes yet because their is for sure some type of problem. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 14:44:32 > +1100> > No crashes on our 24/7 badlands servers.> > We have two dedicated to > that map at the moment, both full since update> release and have had no > crashes.> > Both running on Windows.> > - Andrew> > -Original > Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of > Mike Stiehm> Sent: Friday, 15 February 2008 2:39 PM> To: > hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated > Server Updated> > --> [ Picked text/plain from multipart/alternative ]> > badlands was just fine then slowly started going to hell> Now every 15 min > it's crashing was going for hours just fine.> > > > > From: [EMAIL > PROTECTED]> To: hlds@list.valvesoftware.com> Subject:> Re: [hlds] Team > Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008> 22:30:33 -0500> > > --> [ Picked text/plain from multipart/alternative ]> SAme> here.. All my > regular map servers are fine. But Custom maps all crash> the> server. > Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at> 10:15 PM, > DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [> Picked text/plain > from multipart/alternative ]> > Mine was really lagy and> crashed until I > changed the rates on the server> > lower for 66 tick.> >> >> - Original > Message > > From: Steve S. <[EMAIL PROTECTED]>> > To:> > hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> >> Sent: Thursday, > February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team> Fortress > 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >> dedicated> > > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>> > with> > > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>> >> >> >> > > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >> sourcemod,> > > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>> > like> > > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >> Reliable> > > snaphsot> > overflow.)> > >> > >>> > -Original> >> Message-> > >>> > > From:> > [EMAIL PROTECTED]> > >>> >> [mailto:[EMAIL PROTECTED]> > On> > > Behalf> > Of> > 1nsane>> > .> > >>> > Sent:> > Friday,> > February> > 15,> > > 2008> > 1:44> > AM> >> >>> > To:> > hlds@list.valvesoftware.com> > >>> > > Subject:> > Re:> > [hlds]>> > Team> > Fortress> > 2/Dedicated> > Server> > > Updated> > >>> > >>> > --> >> >>> > [> > Picked> > text/plain> > from> > > multipart/alternative> > ]> >> Beetlesmod> > >>> > (Newest> > Beta)> > plr> > > +> > another> > plugin> >> running> > and> > no> > crashes> > here.> > >>> > > >>> > You> > guys> > are>> > running> > Windows> > or> > Linux> > here?> > > I'm> > on> > Windows> > by>> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > > 14,> > 2008> > at> > 7:21>> > PM,> > [DumB]TeXas> > >>> > <[EMAIL > PROTECTED]>> > wrote:> > >>> > > >> > We> > seem> > to> > be> > getting> > > it> > regardless> > of> > what>> > we> > run.> > I've> > removed> > >>> > > >> > absolutely> > everything> >> of> > plugins,> > no> > mmsource,> > no> > > nothing> > -> > and> > the> > > >> > server> > is> > still> > crashing> > > after> > a> > while> > once> >> we> > populate> > it.> > We> > must> > >>> > > >> > have> > had> > half> > a>> > dozen> > crashes> > at> > least> > > before> > I> > gave> > up> > >>> >> trying> > to> > fill> > >>> > >> > it> > > back> > up> > again.> > This> > is>> > incredibly> > frustrating.> > =/> > > >>> > >> > >>> > >> > Steve> > S.> >> wrote:> > >>> > >> > >> > Same> > > here,> > just> > crashed> > again.> > The>> > first> > crash> > was> > on> > > >>> > badlands> > and> > >>> > >> > >> >> this> > one> > was> > on> > a> > > custom> > map.> > Nothing> > in> > the> >> log> > files.> > >>> > >> > >> > > >>> > >> > >> > >>> > >> > >> > >>> > >> >> >> > >>> > >> > >>> > Constant> > > crashes> > here.> > Only> > on> > my> >> custom> > map> > server.> > My> > > 24/7> > >>> > >> > >>> > dustbowl> >> server> > is> > just> > fine.> > >>> > > >> > >>> > >>> > >> > >>> > >>> > >>> > >>> > >>> > >> > >>> > -Original> > > Message-> > >>> > >> > >>> >> From:> > [EMAIL PROTECTED]> > >>> > >> > > >>> >> [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > Steve> >> S.> > >>> > > >> > >>> > Sent:> > Thursday,> > February> > 14,> > 2008> >> 2:57> > PM> > > >>> > >> > >>> > To:> > hlds@list.valvesoftware.com> > >>> >> >> > >>> > > Subject:> > Re:> > [hlds]
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Here is a miniidump file if anyone can check it out http://rapidshare.de/files/38580208/Valve_2008_2_15T3_8_24C242968.mdmp.html On Thu, Feb 14, 2008 at 10:39 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > badlands was just fine then slowly started going to hell > Now every 15 min it's crashing was going for hours just fine. > > > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: > Re: [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 > 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme > here.. All my regular map servers are fine. But Custom maps all crash> the > server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at > 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [ > Picked text/plain from multipart/alternative ]> > Mine was really lagy and > crashed until I changed the rates on the server> > lower for 66 tick.> >> > > - Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > > To: hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> > > Sent: Thursday, February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team > Fortress 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> > > dedicated> > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins> > > with> > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.> > >> >> >> > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> > > sourcemod,> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages> > > like> > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> > > Reliable> > snaphsot> > overflow.)> > >> > >>> > -Original> > > Message-> > >>> > From:> > [EMAIL PROTECTED]> > >>> > > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > > 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > > AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > > [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > > --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> > > ]> > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> > > running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > > are> > running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > > by> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > > 7:21> > PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > > >>> > >>> > >> > We> > seem> > to> > be> > getting> > it> > regardless> > > of> > what> > we> > run.> > I've> > removed> > >>> > >> > absolutely> > > everything> > of> > plugins,> > no> > mmsource,> > no> > nothing> > -> > > and> > the> > >>> > >> > server> > is> > still> > crashing> > after> > a> > > while> > once> > we> > populate> > it.> > We> > must> > >>> > >> > have> > > had> > half> > a> > dozen> > crashes> > at> > least> > before> > I> > gave> > > up> > >>> > trying> > to> > fill> > >>> > >> > it> > back> > up> > again.> > > This> > is> > incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > > Steve> > S.> > wrote:> > >>> > >> > >> > Same> > here,> > just> > crashed> > > again.> > The> > first> > crash> > was> > on> > >>> > badlands> > and> > >>> > > >> > >> > this> > one> > was> > on> > a> > custom> > map.> > Nothing> > > in> > the> > log> > files.> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > > >>> > >> > >> > >>> > >> > >>> > Constant> > crashes> > here.> > Only> > > on> > my> > custom> > map> > server.> > My> > 24/7> > >>> > >> > >>> > > dustbowl> > server> > is> > just> > fine.> > >>> > >> > >>> > >>> > >> > >>> > > >>> > >> > >>> > >>> > >> > >>> > -Original> > Message-> > >>> > > >> > >>> > From:> > [EMAIL PROTECTED]> > >>> > >> > >>> > > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > Steve> > > S.> > >>> > >> > >>> > Sent:> > Thursday,> > February> > 14,> > 2008> > > 2:57> > PM> > >>> > >> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > > >> > >>> > Subject:> > Re:> > [hlds]> > Team> > Fortress> > 2/Dedicated> > > Server> > Updated> > >>> > >> > >>> > >>> > >> > >>> > don't> > know> > why> > > but> > metamod> > decided> > to> > load> > all> > the> > >>> > sudden..> > > after> > a> > >>> > >> > crash> > >>> > >> > >>> > with> > no> > plugins> > > on> > badlands> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > > >> > >>> > >>> > >> > >>> > >> > >>> > >> > > ___> > >>> > >> > To> > > unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> > > >>> > list> > archives,> > >>> > >> > please> > visit:> > >>> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >>> > >> > >>> > > --> > >>> > >>> > ___> > >>> > > To> > unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > > the> > list> > >>>
RE: [hlds] Team Fortress 2/Dedicated Server Updated
No crashes on our 24/7 badlands servers. We have two dedicated to that map at the moment, both full since update release and have had no crashes. Both running on Windows. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday, 15 February 2008 2:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] badlands was just fine then slowly started going to hell Now every 15 min it's crashing was going for hours just fine. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme here.. All my regular map servers are fine. But Custom maps all crash> the server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [ Picked text/plain from multipart/alternative ]> > Mine was really lagy and crashed until I changed the rates on the server> > lower for 66 tick.> >> > - Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > To: hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> > Sent: Thursday, February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> > dedicated> > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins> > with> > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.> >> >> >> > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> > sourcemod,> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages> > like> > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> > Reliable> > snaphsot> > overflow.)> > >> > >>> > -Original> > Message-> > >>> > From:> > [EMAIL PROTECTED]> > >>> > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> > ]> > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> > running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > are> > running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > by> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > 7:21> > PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > >>> > >>> > >> > We> > seem> > to> > be> > getting> > it> > regardless> > of> > what> > we> > run.> > I've> > removed> > >>> > >> > absolutely> > everything> > of> > plugins,> > no> > mmsource,> > no> > nothing> > -> > and> > the> > >>> > >> > server> > is> > still> > crashing> > after> > a> > while> > once> > we> > populate> > it.> > We> > must> > >>> > >> > have> > had> > half> > a> > dozen> > crashes> > at> > least> > before> > I> > gave> > up> > >>> > trying> > to> > fill> > >>> > >> > it> > back> > up> > again.> > This> > is> > incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > Steve> > S.> > wrote:> > >>> > >> > >> > Same> > here,> > just> > crashed> > again.> > The> > first> > crash> > was> > on> > >>> > badlands> > and> > >>> > >> > >> > this> > one> > was> > on> > a> > custom> > map.> > Nothing> > in> > the> > log> > files.> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >>> > Constant> > crashes> > here.> > Only> > on> > my> > custom> > map> > server.> > My> > 24/7> > >>> > >> > >>> > dustbowl> > server> > is> > just> > fine.> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > -Original> > Message-> > >>> > >> > >>> > From:> > [EMAIL PROTECTED]> > >>> > >> > >>> > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > Steve> > S.> > >>> > >> > >>> > Sent:> > Thursday,> > February> > 14,> > 2008> > 2:57> > PM> > >>> > >> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > >> > >>> > Subject:> > Re:> > [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >> > >>> > >>> > >> > >>> > don't> > know> > why> > but> > metamod> > decided> > to> > load> > all> > the> > >>> > sudden..> > after> > a> > >>> > >> > crash> > >>> > >> > >>> > with> > no> > plugins> > on> > badlands> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >> > >>> > >> > ___> > >>> > >> > To> > unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> > >>> > list> > archives,> > >>> > >> > please> > visit:> > >>> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds> > >>> > >> > >>> > --> > >>> > >>> > ___> > >>> > To> > unsubscribe,> > edit> > your> > list> > preferences,> > or> >
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] badlands was just fine then slowly started going to hell Now every 15 min it's crashing was going for hours just fine. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 22:30:33 > -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme here.. > All my regular map servers are fine. But Custom maps all crash> the server. > Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at 10:15 PM, > DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [ Picked text/plain > from multipart/alternative ]> > Mine was really lagy and crashed until I > changed the rates on the server> > lower for 66 tick.> >> > - Original > Message > > From: Steve S. <[EMAIL PROTECTED]>> > To: > hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> > Sent: Thursday, > February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team Fortress 2/Dedicated > Server Updated> >> >> > I> > have> > a> > linux> > dedicated> > server,> > > it's> > crashing> > every> > 10> > or> > 15> > mins> > with> > or> > without> > > plugins.> > on> > reg> > and> > custom> > maps.> >> >> >> > >> > My> > > server> > runs> > fine> > ...> > win2003,> > mani,> > sourcemod,> > plr,> > > stripper...> > >> > >> > but> > i> > see> > messages> > like> > this:> > >> > > Player> > Lbs> > left> > the> > game> > (ERROR!> > Reliable> > snaphsot> > > overflow.)> > >> > >>> > -Original> > Message-> > >>> > From:> > > [EMAIL PROTECTED]> > >>> > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > > 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > > AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > > [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > > --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> > ]> > > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> > > running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > are> > > running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > by> > > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > 7:21> > > PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > >>> > >>> > >> > > We> > seem> > to> > be> > getting> > it> > regardless> > of> > what> > we> > > run.> > I've> > removed> > >>> > >> > absolutely> > everything> > of> > > plugins,> > no> > mmsource,> > no> > nothing> > -> > and> > the> > >>> > >> > > server> > is> > still> > crashing> > after> > a> > while> > once> > we> > > populate> > it.> > We> > must> > >>> > >> > have> > had> > half> > a> > > dozen> > crashes> > at> > least> > before> > I> > gave> > up> > >>> > trying> > > to> > fill> > >>> > >> > it> > back> > up> > again.> > This> > is> > > incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > Steve> > S.> > > wrote:> > >>> > >> > >> > Same> > here,> > just> > crashed> > again.> > The> > > first> > crash> > was> > on> > >>> > badlands> > and> > >>> > >> > >> > > this> > one> > was> > on> > a> > custom> > map.> > Nothing> > in> > the> > > log> > files.> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > >>> > >> > > >> > >>> > >> > >>> > Constant> > crashes> > here.> > Only> > on> > my> > > custom> > map> > server.> > My> > 24/7> > >>> > >> > >>> > dustbowl> > > server> > is> > just> > fine.> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > > >>> > >>> > >> > >>> > -Original> > Message-> > >>> > >> > >>> > > From:> > [EMAIL PROTECTED]> > >>> > >> > >>> > [mailto:[EMAIL PROTECTED]> > > On> > Behalf> > Of> > Steve> > S.> > >>> > >> > >>> > Sent:> > Thursday,> > > February> > 14,> > 2008> > 2:57> > PM> > >>> > >> > >>> > To:> > > hlds@list.valvesoftware.com> > >>> > >> > >>> > Subject:> > Re:> > [hlds]> > > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >> > >>> > >>> > > >> > >>> > don't> > know> > why> > but> > metamod> > decided> > to> > load> > > all> > the> > >>> > sudden..> > after> > a> > >>> > >> > crash> > >>> > >> > > >>> > with> > no> > plugins> > on> > badlands> > >>> > >> > >>> > >>> > >> > > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >> > >>> > >> > > ___> > >>> > >> > To> > > unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> > > >>> > list> > archives,> > >>> > >> > please> > visit:> > >>> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >>> > >> > >>> > --> > > >>> > >>> > ___> > >>> > To> > > unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> > > list> > >>> > archives,> > please> > visit:> > >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > >> > >> > > ___> > >> > To> > unsubscribe,> > > edit> > your> >
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] SAme here.. All my regular map servers are fine. But Custom maps all crash the server. Including our most popular cp_warpath. On Thu, Feb 14, 2008 at 10:15 PM, DontWannaName! <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Mine was really lagy and crashed until I changed the rates on the server > lower for 66 tick. > > - Original Message > From: Steve S. <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Cc: [EMAIL PROTECTED] > Sent: Thursday, February 14, 2008 5:00:56 PM > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > I > have > a > linux > dedicated > server, > it's > crashing > every > 10 > or > 15 > mins > with > or > without > plugins. > on > reg > and > custom > maps. > > > > > > My > server > runs > fine > ... > win2003, > mani, > sourcemod, > plr, > stripper... > > > > > but > i > see > messages > like > this: > > > Player > Lbs > left > the > game > (ERROR! > Reliable > snaphsot > overflow.) > > > >> > -Original > Message- > >> > From: > [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] > On > Behalf > Of > 1nsane > . > >> > Sent: > Friday, > February > 15, > 2008 > 1:44 > AM > >> > To: > hlds@list.valvesoftware.com > >> > Subject: > Re: > [hlds] > Team > Fortress > 2/Dedicated > Server > Updated > >> > >> > -- > >> > [ > Picked > text/plain > from > multipart/alternative > ] > Beetlesmod > >> > (Newest > Beta) > plr > + > another > plugin > running > and > no > crashes > here. > >> > >> > You > guys > are > running > Windows > or > Linux > here? > I'm > on > Windows > by > the > way. > >> > >> > On > Thu, > Feb > 14, > 2008 > at > 7:21 > PM, > [DumB]TeXas > >> > <[EMAIL PROTECTED]> > wrote: > >> > >> > > > We > seem > to > be > getting > it > regardless > of > what > we > run. > I've > removed > >> > > > absolutely > everything > of > plugins, > no > mmsource, > no > nothing > - > and > the > >> > > > server > is > still > crashing > after > a > while > once > we > populate > it. > We > must > >> > > > have > had > half > a > dozen > crashes > at > least > before > I > gave > up > >> > trying > to > fill > >> > > > it > back > up > again. > This > is > incredibly > frustrating. > =/ > >> > > > >> > > > Steve > S. > wrote: > >> > > > > > Same > here, > just > crashed > again. > The > first > crash > was > on > >> > badlands > and > >> > > > > > this > one > was > on > a > custom > map. > Nothing > in > the > log > files. > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > >> > Constant > crashes > here. > Only > on > my > custom > map > server. > My > 24/7 > >> > > > >> > dustbowl > server > is > just > fine. > >> > > > >> > >> > > > >> > >> > > > >> > >> > > > >> > -Original > Message- > >> > > > >> > From: > [EMAIL PROTECTED] > >> > > > >> > [mailto:[EMAIL PROTECTED] > On > Behalf > Of > Steve > S. > >> > > > >> > Sent: > Thursday, > February > 14, > 2008 > 2:57 > PM > >> > > > >> > To: > hlds@list.valvesoftware.com > >> > > > >> > Subject: > Re: > [hlds] > Team > Fortress > 2/Dedicated > Server > Updated > >> > > > >> > >> > > > >> > don't > know > why > but > metamod > decided > to > load > all > the > >> > sudden.. > after > a > >> > > > crash > >> > > > >> > with > no > plugins > on > badlands > >> > > > >> > >> > > > >> > >> > > > >> > >> > > > >> > >> > > > >> > > > >> > > > ___ > >> > > > To > unsubscribe, > edit > your > list > preferences, > or > view > the > >> > list > archives, > >> > > > please > visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > -- > >> > >> > ___ > >> > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > >> > archives, > please > visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > archives, > > > please > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Mine was really lagy and crashed until I changed the rates on the server lower for 66 tick. - Original Message From: Steve S. <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED] Sent: Thursday, February 14, 2008 5:00:56 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated I have a linux dedicated server, it's crashing every 10 or 15 mins with or without plugins. on reg and custom maps. > My server runs fine ... win2003, mani, sourcemod, plr, stripper... > > but i see messages like this: > Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . >> Sent: Friday, February 15, 2008 1:44 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> -- >> [ Picked text/plain from multipart/alternative ] Beetlesmod >> (Newest Beta) plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas >> <[EMAIL PROTECTED]> wrote: >> >> > We seem to be getting it regardless of what we run. I've removed >> > absolutely everything of plugins, no mmsource, no nothing - and the >> > server is still crashing after a while once we populate it. We must >> > have had half a dozen crashes at least before I gave up >> trying to fill >> > it back up again. This is incredibly frustrating. =/ >> > >> > Steve S. wrote: >> > > Same here, just crashed again. The first crash was on >> badlands and >> > > this one was on a custom map. Nothing in the log files. >> > > >> > > >> > > >> > > >> > >> Constant crashes here. Only on my custom map server. My 24/7 >> > >> dustbowl server is just fine. >> > >> >> > >> >> > >> >> > >> -Original Message- >> > >> From: [EMAIL PROTECTED] >> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. >> > >> Sent: Thursday, February 14, 2008 2:57 PM >> > >> To: hlds@list.valvesoftware.com >> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> > >> >> > >> don't know why but metamod decided to load all the >> sudden.. after a >> > crash >> > >> with no plugins on badlands >> > >> >> > >> >> > >> >> > >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Badlands exploit
Just a heads up. Not seen it myself yet, but apparently there's a get-under the map and violate people type exploit on badlands. Reported to me by one of my admins, so have no more info on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I ran into this last night just add srcds to the DEP exceptions list and you will not have to turn it off > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 20:15:55 > -0500> > --> [ Picked text/plain from multipart/alternative ]> FragArena is > crashing with the plr on the server. Apparently with SourceOP's> new 32 > plugin, DEP must be off. More information at> > http://support.microsoft.com/kb/875352> > I would not recommend doing this. > We're also running BM but as soon as I> removed PLR and made sure we were > running the hexed .dll, we were back up> with our usual 32 player servers and > people were able to join. I would> assume that it's the PLR. The problem > apparently ONLY exists on 2003 servers> so if you're desperate, disable DEP > with it. But you'll require a restart> and our other servers couldn't go down > for this.> > On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan <[EMAIL > PROTECTED]> wrote:> > > --> > [ Picked text/plain from multipart/alternative > ]> > win2k3 bm 54b w/ mms1.6.0.632 no crashes> >> >> > - Original Message > > > From: Andrew DeMerse <[EMAIL PROTECTED]>> > To: > hlds@list.valvesoftware.com> > Sent: Thursday, February 14, 2008 6:54:34 PM> > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> >> > --> > [ > Picked text/plain from multipart/alternative ]> > Linux, BM .51b, and > hlstatsx with no crashes.> >> >> >> > > From: [EMAIL PROTECTED]> > > To: > hlds@list.valvesoftware.com> > > Subject: Re: [hlds] Team Fortress > 2/Dedicated Server Updated> > > Date: Thu, 14 Feb 2008 19:49:36 -0500> > >> > > > --> > > [ Picked text/plain from multipart/alternative ]> > > None of mine > :P.> > >> > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL > PROTECTED]>> > wrote:> > >> > > > --> > > > [ Picked text/plain from > multipart/alternative ]> > > > All of ours too> > > >> > > > On 14/02/2008, > Mike Stiehm <[EMAIL PROTECTED]> wrote:> > > > >> > > > > --> > > > > [ Picked > text/plain from multipart/alternative ]> > > > > Can add my name to the crash > list also. Never one crash before the> > > > > update..> > > > >> > > > > --> > > > > >> > > > > ___> > > > > To > unsubscribe, edit your list preferences, or view the list> > archives,> > > > > > please visit:> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > >> > > > --> > > >> > > > > ___> > > > To unsubscribe, edit > your list preferences, or view the list archives,> > > > please visit:> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > >> > > --> > >> > > > ___> > > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > _> > Climb to > the top of the charts! Play the word scramble challenge with star> > power.> > > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan> > > --> >> > ___> > To unsubscribe, > edit your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> >> > > > > > Never miss a thing. Make Yahoo your home page.> > > http://www.yahoo.com/r/hs> > --> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] FragArena is crashing with the plr on the server. Apparently with SourceOP's new 32 plugin, DEP must be off. More information at http://support.microsoft.com/kb/875352 I would not recommend doing this. We're also running BM but as soon as I removed PLR and made sure we were running the hexed .dll, we were back up with our usual 32 player servers and people were able to join. I would assume that it's the PLR. The problem apparently ONLY exists on 2003 servers so if you're desperate, disable DEP with it. But you'll require a restart and our other servers couldn't go down for this. On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > win2k3 bm 54b w/ mms1.6.0.632 no crashes > > > - Original Message > From: Andrew DeMerse <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Thursday, February 14, 2008 6:54:34 PM > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > Linux, BM .51b, and hlstatsx with no crashes. > > > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > > > -- > > [ Picked text/plain from multipart/alternative ] > > None of mine :P. > > > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> > wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > All of ours too > > > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Can add my name to the crash list also. Never one crash before the > > > > update.. > > > > > > > > -- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Climb to the top of the charts! Play the word scramble challenge with star > power. > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] win2k3 bm 54b w/ mms1.6.0.632 no crashes - Original Message From: Andrew DeMerse <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Thursday, February 14, 2008 6:54:34 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] Linux, BM .51b, and hlstatsx with no crashes. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > -- > [ Picked text/plain from multipart/alternative ] > None of mine :P. > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > All of ours too > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Can add my name to the crash list also. Never one crash before the > > > update.. > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] This is a working link to my MDMP file from the crash I'll add them as they come.http://www.matrix-host.com:81/MDMP/ > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> From: [EMAIL > PROTECTED]> To: hlds@list.valvesoftware.com> CC: [EMAIL PROTECTED]> Date: > Thu, 14 Feb 2008 18:00:56 -0700> > I have a linux dedicated server, it's > crashing every 10 or 15 mins with or> without plugins. on reg and custom > maps.> > > > > My server runs fine ... win2003, mani, sourcemod, plr, > stripper...> >> > but i see messages like this:> > Player Lbs left the game > (ERROR! Reliable snaphsot overflow.)> >> >> -Original Message-> >> > From: [EMAIL PROTECTED]> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .> > >> Sent: Friday, February 15, 2008 1:44 AM> >> To: > hlds@list.valvesoftware.com> >> Subject: Re: [hlds] Team Fortress 2/Dedicated > Server Updated> >>> >> --> >> [ Picked text/plain from multipart/alternative > ] Beetlesmod> >> (Newest Beta) plr + another plugin running and no crashes > here.> >>> >> You guys are running Windows or Linux here? I'm on Windows by > the way.> >>> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas> >> <[EMAIL > PROTECTED]> wrote:> >>> >> > We seem to be getting it regardless of what we > run. I've removed> >> > absolutely everything of plugins, no mmsource, no > nothing - and the> >> > server is still crashing after a while once we > populate it. We must> >> > have had half a dozen crashes at least before I > gave up> >> trying to fill> >> > it back up again. This is incredibly > frustrating. =/> >> >> >> > Steve S. wrote:> >> > > Same here, just crashed > again. The first crash was on> >> badlands and> >> > > this one was on a > custom map. Nothing in the log files.> >> > >> >> > >> >> > >> >> > >> >> > > >> Constant crashes here. Only on my custom map server. My 24/7> >> > >> > dustbowl server is just fine.> >> > >>> >> > >>> >> > >>> >> > >> > -Original Message-> >> > >> From: [EMAIL PROTECTED]> >> > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.> >> > >> Sent: Thursday, > February 14, 2008 2:57 PM> >> > >> To: hlds@list.valvesoftware.com> >> > >> > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> >> > >>> >> > > >> don't know why but metamod decided to load all the> >> sudden.. after a> > >> > crash> >> > >> with no plugins on badlands> >> > >>> >> > >>> >> > >>> > >> > >>> >> >> >> >> >> > ___> >> > > To unsubscribe, edit your list preferences, or view the> >> list archives,> > >> > please visit:> >> > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> >> >> --> >>> >> ___> >> To > unsubscribe, edit your list preferences, or view the list> >> archives, > please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> > > ___> > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I had crashes with the player limit plugin so update that and Sourcemod with a few plugins on my server and its a bit lagy. I dont know what to do or what it is for sure other than removing sourcemod. - Original Message From: Andrew DeMerse <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Thursday, February 14, 2008 4:54:34 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] Linux, BM .51b, and hlstatsx with no crashes. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > -- > [ Picked text/plain from multipart/alternative ] > None of mine :P. > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > All of ours too > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Can add my name to the crash list also. Never one crash before the > > > update.. > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Ok just got my 2nd crash on another server now Badlands this time http://www.matrix-host.com:81/MDMP/Steam__273447__2008_2_15T0_56_30C9352609.mdmp > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 01:54:58 > +0100> > My server runs fine ... win2003, mani, sourcemod, plr, stripper...> > > but i see messages like this:> Player Lbs left the game (ERROR! Reliable > snaphsot overflow.)> > > -Original Message-> > From: [EMAIL > PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .> > Sent: > Friday, February 15, 2008 1:44 AM> > To: hlds@list.valvesoftware.com> > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> >> > --> > [ > Picked text/plain from multipart/alternative ] Beetlesmod> > (Newest Beta) > plr + another plugin running and no crashes here.> >> > You guys are running > Windows or Linux here? I'm on Windows by the way.> >> > On Thu, Feb 14, 2008 > at 7:21 PM, [DumB]TeXas> > <[EMAIL PROTECTED]> wrote:> >> > > We seem to be > getting it regardless of what we run. I've removed> > > absolutely everything > of plugins, no mmsource, no nothing - and the> > > server is still crashing > after a while once we populate it. We must> > > have had half a dozen crashes > at least before I gave up> > trying to fill> > > it back up again. This is > incredibly frustrating. =/> > >> > > Steve S. wrote:> > > > Same here, just > crashed again. The first crash was on> > badlands and> > > > this one was on > a custom map. Nothing in the log files.> > > >> > > >> > > >> > > >> > > >> > Constant crashes here. Only on my custom map server. My 24/7> > > >> dustbowl > server is just fine.> > > >>> > > >>> > > >>> > > >> -Original > Message-> > > >> From: [EMAIL PROTECTED]> > > >> [mailto:[EMAIL > PROTECTED] On Behalf Of Steve S.> > > >> Sent: Thursday, February 14, 2008 > 2:57 PM> > > >> To: hlds@list.valvesoftware.com> > > >> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> > > >>> > > >> don't know why but > metamod decided to load all the> > sudden.. after a> > > crash> > > >> with > no plugins on badlands> > > >>> > > >>> > > >>> > > >>> > >> > >> > > > ___> > > To unsubscribe, edit > your list preferences, or view the> > list archives,> > > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list> > archives, please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
I have a linux dedicated server, it's crashing every 10 or 15 mins with or without plugins. on reg and custom maps. > My server runs fine ... win2003, mani, sourcemod, plr, stripper... > > but i see messages like this: > Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . >> Sent: Friday, February 15, 2008 1:44 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> -- >> [ Picked text/plain from multipart/alternative ] Beetlesmod >> (Newest Beta) plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas >> <[EMAIL PROTECTED]> wrote: >> >> > We seem to be getting it regardless of what we run. I've removed >> > absolutely everything of plugins, no mmsource, no nothing - and the >> > server is still crashing after a while once we populate it. We must >> > have had half a dozen crashes at least before I gave up >> trying to fill >> > it back up again. This is incredibly frustrating. =/ >> > >> > Steve S. wrote: >> > > Same here, just crashed again. The first crash was on >> badlands and >> > > this one was on a custom map. Nothing in the log files. >> > > >> > > >> > > >> > > >> > >> Constant crashes here. Only on my custom map server. My 24/7 >> > >> dustbowl server is just fine. >> > >> >> > >> >> > >> >> > >> -Original Message- >> > >> From: [EMAIL PROTECTED] >> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. >> > >> Sent: Thursday, February 14, 2008 2:57 PM >> > >> To: hlds@list.valvesoftware.com >> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> > >> >> > >> don't know why but metamod decided to load all the >> sudden.. after a >> > crash >> > >> with no plugins on badlands >> > >> >> > >> >> > >> >> > >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
No crashes here. PLR 1.3 running. Linux 64-bit server. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
I'm running both Sourcemod and HLStatsX on my box and it's been running perfectly since the update. On Feb 14, 2008, at 4:50 PM, Gregory Matherne wrote: -- [ Picked text/plain from multipart/alternative ] Source mod seems to be a no go as well, as well as HLStatsX. Anyone else having these issues? On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL PROTECTED] > wrote: -- [ Picked text/plain from multipart/alternative ] Thanks alot valve. Here we go again. On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Can add my name to the crash list also. Never one crash before the update.. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Greg Matherne -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
My server runs fine ... win2003, mani, sourcemod, plr, stripper... but i see messages like this: Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > Sent: Friday, February 15, 2008 1:44 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] Beetlesmod > (Newest Beta) plr + another plugin running and no crashes here. > > You guys are running Windows or Linux here? I'm on Windows by the way. > > On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas > <[EMAIL PROTECTED]> wrote: > > > We seem to be getting it regardless of what we run. I've removed > > absolutely everything of plugins, no mmsource, no nothing - and the > > server is still crashing after a while once we populate it. We must > > have had half a dozen crashes at least before I gave up > trying to fill > > it back up again. This is incredibly frustrating. =/ > > > > Steve S. wrote: > > > Same here, just crashed again. The first crash was on > badlands and > > > this one was on a custom map. Nothing in the log files. > > > > > > > > > > > > > > >> Constant crashes here. Only on my custom map server. My 24/7 > > >> dustbowl server is just fine. > > >> > > >> > > >> > > >> -Original Message- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > > >> Sent: Thursday, February 14, 2008 2:57 PM > > >> To: hlds@list.valvesoftware.com > > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > >> > > >> don't know why but metamod decided to load all the > sudden.. after a > > crash > > >> with no plugins on badlands > > >> > > >> > > >> > > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Linux, BM .51b, and hlstatsx with no crashes. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > -- > [ Picked text/plain from multipart/alternative ] > None of mine :P. > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > All of ours too > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Can add my name to the crash list also. Never one crash before the > > > update.. > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] HLstatsX is not really a mod i'm not sure how it could crash the server. Mine works ok so far. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 19:50:29 > -0500> > --> [ Picked text/plain from multipart/alternative ]> Source mod > seems to be a no go as well, as well as HLStatsX. Anyone else> having these > issues?> > On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL > PROTECTED]>> wrote:> > > --> > [ Picked text/plain from multipart/alternative > ]> > Thanks alot valve. Here we go again.> >> > On 2/14/08, Mike Stiehm > <[EMAIL PROTECTED]> wrote:> > >> > > --> > > [ Picked text/plain from > multipart/alternative ]> > > Can add my name to the crash list also. Never > one crash before the> > > update..> > > --> > >> > > > ___> > > To unsubscribe, edit > your list preferences, or view the list archives,> > > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > --> -Greg > Matherne> --> > ___> To > unsubscribe, edit your list preferences, or view the list archives, please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Only plr and Beetle but this is a server that does not switch maps and will run for days and days with no crashes. Noticed 1 crash on this server so far and it did not produce a MDMP file. Just the 1 crash on 1 server (out of 6) so far. I'll keep my eye open and post any findings win2003 x64 Q6600 4gigs > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 19:44:25 > -0500> > --> [ Picked text/plain from multipart/alternative ]> Beetlesmod > (Newest Beta)> plr + another plugin running and no crashes here.> > You guys > are running Windows or Linux here? I'm on Windows by the way.> > On Thu, Feb > 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote:> > > We seem to > be getting it regardless of what we run. I've removed> > absolutely > everything of plugins, no mmsource, no nothing - and the> > server is still > crashing after a while once we populate it. We must have> > had half a dozen > crashes at least before I gave up trying to fill it> > back up again. This is > incredibly frustrating. =/> >> > Steve S. wrote:> > > Same here, just crashed > again. The first crash was on badlands and this> > > one was on a custom map. > Nothing in the log files.> > >> > >> > >> > >> > >> Constant crashes here. > Only on my custom map server. My 24/7 dustbowl> > >> server> > >> is just > fine.> > >>> > >>> > >>> > >> -Original Message-> > >> From: [EMAIL > PROTECTED]> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.> > >> Sent: > Thursday, February 14, 2008 2:57 PM> > >> To: hlds@list.valvesoftware.com> > > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> > >>> > >> > don't know why but metamod decided to load all the sudden.. after a> > crash> > > >> with no plugins on badlands> > >>> > >>> > >>> > >>> >> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] None of mine :P. On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > All of ours too > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can add my name to the crash list also. Never one crash before the > > update.. > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Source mod seems to be a no go as well, as well as HLStatsX. Anyone else having these issues? On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Thanks alot valve. Here we go again. > > On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can add my name to the crash list also. Never one crash before the > > update.. > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -Greg Matherne -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: > We seem to be getting it regardless of what we run. I've removed > absolutely everything of plugins, no mmsource, no nothing - and the > server is still crashing after a while once we populate it. We must have > had half a dozen crashes at least before I gave up trying to fill it > back up again. This is incredibly frustrating. =/ > > Steve S. wrote: > > Same here, just crashed again. The first crash was on badlands and this > > one was on a custom map. Nothing in the log files. > > > > > > > > > >> Constant crashes here. Only on my custom map server. My 24/7 dustbowl > >> server > >> is just fine. > >> > >> > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > >> Sent: Thursday, February 14, 2008 2:57 PM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > >> > >> don't know why but metamod decided to load all the sudden.. after a > crash > >> with no plugins on badlands > >> > >> > >> > >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Thanks alot valve. Here we go again. On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Can add my name to the crash list also. Never one crash before the > update.. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] All of ours too On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Can add my name to the crash list also. Never one crash before the > update.. > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Can add my name to the crash list also. Never one crash before the update.. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Thursday, February 14, 2008 2:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated don't know why but metamod decided to load all the sudden.. after a crash with no plugins on badlands ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Will that be out later today/tomorrow? :) - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, 15 February 2008 10:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated We fixed the problem with SourceTV taking up a real slot on the server, but there is a bug with this if you set tv_enable from a .cfg or script file. To be able to run with SourceTV and have it not take up a player slot, you need to have +tv_enable 1 on your command line rather than setting it with a .cfg after the server has started. This will be fixed with the Server tag beta. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 14, 2008 2:24 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Badlands respawn timer ):-(
Hello, I have problems to disable the respawn timer on badlands... mp_respawnwavetime is 0 spec_freeze_time is 0 i set the respawnwavetime in logic_auto of the bsp, too... but there is still a respawn timer for the winning team ... i didn't found a note in the bsp ... any ideas, how to remove that crap? thx Andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
---Ok i just disabled BeetlesMod, and checked tehre forums also. People are still getting crashes without BM. Not me YET. Here is something I found. Got pure server whitelist: sv_pure = 1. Redownloading all lightmaps FCVAR_SERVER_CAN_EXECUTE prevented server running command: exec Not sure if it helps. Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. > Constant crashes here. Only on my custom map server. My 24/7 dustbowl > server > is just fine. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Thursday, February 14, 2008 2:57 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > don't know why but metamod decided to load all the sudden.. after a crash > with no plugins on badlands > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Is anyone getting constant server side crashes since the patch? Or is it >> one >> of my addons? >> >> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> >> wrote: >> >>> Required updates for Team Fortress 2 and it's dedicated servers have >>> finally been released. Please run hldsupdatetool to receive these >>> updates. The specific changes include: >>> >>> Source Engine: >>> - Refactored how lightmaps are downloaded to the graphics card at level >>> load. On some hardware configurations this can lower level load times >>> significantly >>> - Optimized some particle systems to improve performance on some >>> hardware configurations >>> - Player stats are now sent up as they change, rather than when the >>> player dies >>> - Improved playback of sub-frame sounds >>> - Fixed a crash caused by alt-tabs during map load >>> - Eliminated unnecessary temporary memory allocation in scenefilecache >>> >>> Team Fortress 2: >>> - Badlands released >>> - Changes to Dustbowl >>>- Added a new access point to the stage2 attacker gates >>> (drop-down left from spawn), allowing attackers a way to reach the left >>> route without being subjected to the spam and sentry gun fire >>>- Fixed a gap in stage 3, cap 1 that allowed a player with to >>> wiggle above the "ceiling" clip >>>- Fixed a gap behind stage 1, cap 1 house >>>- Fixed a high perch on stage1 cap1 house roof >>>- Fixed a perch offering view of nodraw textures and the skybox >>> (stage1 cap2 rock barrier) >>>- Fixed a few places where rockets/demoman pipes could pass >>> through non-solid models >>>- Sealed up a gap over stage1 lower startgate >>>- Clipped off tall windows in stage 3 to prevent sentry guns >>> from behind built behind them >>>- Changes to Capture the Flag Well >>>- Fixed trains not starting on map spawn >>>- Removed cap association from red spawns that were >>> spamming console >>>- Changes to Granary >>>- Removed spawn timing advantage from the middle (from >>> -3 to 0) >>>- Fixed several model perch exploits (red, blue cp1 gate >>> and blue cp2 gate pipe) >>>- Fixed a few places where players could get stuck >>> between containers and silos >>>- Adjusted playerclips on red container that made it >>> appear like players were floating >>>- Added a small delay (200 ms) before a zoomed sniper shot can >>> get a critical hit >>>- Added server side convar mp_fadetoblack. Same functionality as >>> Counter-Strike, used mainly during in-person tournaments and LAN events >>>- Added flamethrower "sizzle" sound when the Pyro is hitting a >>> target >>>- Updated explosion debris to be a bit darker >>>- Fixed idle players not being kicked from the server if >>> mp_allowspectators was set to 0 >>>- Added ctf_well to the default mapcycle.txt file >>>- Added ctf_well to the default motd.txt file >>>- Fixed floor tile material type >>>- Fixed some weapon damage info missing from TF2 game stats >>>- Made some small changes to the Demoman viewmodel that were >>> causing performance problems >>>- Added a new timer to the HUD to show the value of >>> mp_timelimit. This is useful if you're playing a timed match on 2Fort, >>> where you only set a timelimit on the server and no other win >>> conditions. >>>- Added server log entry for buildings destroyed by their owner >>>- Fixed sentry gun shadows being clipped >>>- Updated glass material >>> >>> SourceTV: >>> - SourceTV now uses a hidden slot on the game server. This allows for >>> 24 >>> player servers to also have a SourceTV proxy connected to it >>> - Fixed Pyro's flamethrower flames not showing up in SourceTV >>> >>> Jason >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:
RE: [hlds] Team Fortress 2/Dedicated Server Updated
We fixed the problem with SourceTV taking up a real slot on the server, but there is a bug with this if you set tv_enable from a .cfg or script file. To be able to run with SourceTV and have it not take up a player slot, you need to have +tv_enable 1 on your command line rather than setting it with a .cfg after the server has started. This will be fixed with the Server tag beta. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 14, 2008 2:24 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
No issues for me on my 24/7 badlands (~90 mins up so far) Beetlesmod 0.0.0.37B, no other mods. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. > Constant crashes here. Only on my custom map server. My 24/7 dustbowl > server > is just fine. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Thursday, February 14, 2008 2:57 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > don't know why but metamod decided to load all the sudden.. after a crash > with no plugins on badlands > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Is anyone getting constant server side crashes since the patch? Or is it >> one >> of my addons? >> >> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> >> wrote: >> >>> Required updates for Team Fortress 2 and it's dedicated servers have >>> finally been released. Please run hldsupdatetool to receive these >>> updates. The specific changes include: >>> >>> Source Engine: >>> - Refactored how lightmaps are downloaded to the graphics card at level >>> load. On some hardware configurations this can lower level load times >>> significantly >>> - Optimized some particle systems to improve performance on some >>> hardware configurations >>> - Player stats are now sent up as they change, rather than when the >>> player dies >>> - Improved playback of sub-frame sounds >>> - Fixed a crash caused by alt-tabs during map load >>> - Eliminated unnecessary temporary memory allocation in scenefilecache >>> >>> Team Fortress 2: >>> - Badlands released >>> - Changes to Dustbowl >>>- Added a new access point to the stage2 attacker gates >>> (drop-down left from spawn), allowing attackers a way to reach the left >>> route without being subjected to the spam and sentry gun fire >>>- Fixed a gap in stage 3, cap 1 that allowed a player with to >>> wiggle above the "ceiling" clip >>>- Fixed a gap behind stage 1, cap 1 house >>>- Fixed a high perch on stage1 cap1 house roof >>>- Fixed a perch offering view of nodraw textures and the skybox >>> (stage1 cap2 rock barrier) >>>- Fixed a few places where rockets/demoman pipes could pass >>> through non-solid models >>>- Sealed up a gap over stage1 lower startgate >>>- Clipped off tall windows in stage 3 to prevent sentry guns >>> from behind built behind them >>>- Changes to Capture the Flag Well >>>- Fixed trains not starting on map spawn >>>- Removed cap association from red spawns that were >>> spamming console >>>- Changes to Granary >>>- Removed spawn timing advantage from the middle (from >>> -3 to 0) >>>- Fixed several model perch exploits (red, blue cp1 gate >>> and blue cp2 gate pipe) >>>- Fixed a few places where players could get stuck >>> between containers and silos >>>- Adjusted playerclips on red container that made it >>> appear like players were floating >>>- Added a small delay (200 ms) before a zoomed sniper shot can >>> get a critical hit >>>- Added server side convar mp_fadetoblack. Same functionality as >>> Counter-Strike, used mainly during in-person tournaments and LAN events >>>- Added flamethrower "sizzle" sound when the Pyro is hitting a >>> target >>>- Updated explosion debris to be a bit darker >>>- Fixed idle players not being kicked from the server if >>> mp_allowspectators was set to 0 >>>- Added ctf_well to the default mapcycle.txt file >>>- Added ctf_well to the default motd.txt file >>>- Fixed floor tile material type >>>- Fixed some weapon damage info missing from TF2 game stats >>>- Made some small changes to the Demoman viewmodel that were >>> causing performance problems >>>- Added a new timer to the HUD to show the value of >>> mp_timelimit. This is useful if you're playing a timed match on 2Fort, >>> where you only set a timelimit on the server and no other win >>> conditions. >>>- Added server log entry for buildings destroyed by their owner >>>- Fixed sentry gun shadows being clipped >>>- Updated glass material >>> >>> SourceTV: >>> - SourceTV now uses a hidden slot on the game server. This allows for >>> 24 >>> player servers to also have a SourceTV proxy connected to it >>> - Fixed Pyro's flamethrower flames not showing up in SourceTV >>> >>> Jason >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > _
Re: [hlds] Team Fortress 2/Dedicated Server Updated
Ours is crashing every few seconds. Only things running is BeetlesMod. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Thursday, February 14, 2008 2:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated don't know why but metamod decided to load all the sudden.. after a crash with no plugins on badlands > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it > one > of my addons? > > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> > wrote: > >> Required updates for Team Fortress 2 and it's dedicated servers have >> finally been released. Please run hldsupdatetool to receive these >> updates. The specific changes include: >> >> Source Engine: >> - Refactored how lightmaps are downloaded to the graphics card at level >> load. On some hardware configurations this can lower level load times >> significantly >> - Optimized some particle systems to improve performance on some >> hardware configurations >> - Player stats are now sent up as they change, rather than when the >> player dies >> - Improved playback of sub-frame sounds >> - Fixed a crash caused by alt-tabs during map load >> - Eliminated unnecessary temporary memory allocation in scenefilecache >> >> Team Fortress 2: >> - Badlands released >> - Changes to Dustbowl >>- Added a new access point to the stage2 attacker gates >> (drop-down left from spawn), allowing attackers a way to reach the left >> route without being subjected to the spam and sentry gun fire >>- Fixed a gap in stage 3, cap 1 that allowed a player with to >> wiggle above the "ceiling" clip >>- Fixed a gap behind stage 1, cap 1 house >>- Fixed a high perch on stage1 cap1 house roof >>- Fixed a perch offering view of nodraw textures and the skybox >> (stage1 cap2 rock barrier) >>- Fixed a few places where rockets/demoman pipes could pass >> through non-solid models >>- Sealed up a gap over stage1 lower startgate >>- Clipped off tall windows in stage 3 to prevent sentry guns >> from behind built behind them >>- Changes to Capture the Flag Well >>- Fixed trains not starting on map spawn >>- Removed cap association from red spawns that were >> spamming console >>- Changes to Granary >>- Removed spawn timing advantage from the middle (from >> -3 to 0) >>- Fixed several model perch exploits (red, blue cp1 gate >> and blue cp2 gate pipe) >>- Fixed a few places where players could get stuck >> between containers and silos >>- Adjusted playerclips on red container that made it >> appear like players were floating >>- Added a small delay (200 ms) before a zoomed sniper shot can >> get a critical hit >>- Added server side convar mp_fadetoblack. Same functionality as >> Counter-Strike, used mainly during in-person tournaments and LAN events >>- Added flamethrower "sizzle" sound when the Pyro is hitting a >> target >>- Updated explosion debris to be a bit darker >>- Fixed idle players not being kicked from the server if >> mp_allowspectators was set to 0 >>- Added ctf_well to the default mapcycle.txt file >>- Added ctf_well to the default motd.txt file >>- Fixed floor tile material type >>- Fixed some weapon damage info missing from TF2 game stats >>- Made some small changes to the Demoman viewmodel that were >> causing performance problems >>- Added a new timer to the HUD to show the value of >> mp_timelimit. This is useful if you're playing a timed match on 2Fort, >> where you only set a timelimit on the server and no other win >> conditions. >>- Added server log entry for buildings destroyed by their owner >>- Fixed sentry gun shadows being clipped >>- Updated glass material >> >> SourceTV: >> - SourceTV now uses a hidden slot on the game server. This allows for 24 >> player servers to also have a SourceTV proxy connected to it >> - Fixed Pyro's flamethrower flames not showing up in SourceTV >> >> Jason >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 2
Re: [hlds] Team Fortress 2/Dedicated Server Updated
don't know why but metamod decided to load all the sudden.. after a crash with no plugins on badlands > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it > one > of my addons? > > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> > wrote: > >> Required updates for Team Fortress 2 and it's dedicated servers have >> finally been released. Please run hldsupdatetool to receive these >> updates. The specific changes include: >> >> Source Engine: >> - Refactored how lightmaps are downloaded to the graphics card at level >> load. On some hardware configurations this can lower level load times >> significantly >> - Optimized some particle systems to improve performance on some >> hardware configurations >> - Player stats are now sent up as they change, rather than when the >> player dies >> - Improved playback of sub-frame sounds >> - Fixed a crash caused by alt-tabs during map load >> - Eliminated unnecessary temporary memory allocation in scenefilecache >> >> Team Fortress 2: >> - Badlands released >> - Changes to Dustbowl >>- Added a new access point to the stage2 attacker gates >> (drop-down left from spawn), allowing attackers a way to reach the left >> route without being subjected to the spam and sentry gun fire >>- Fixed a gap in stage 3, cap 1 that allowed a player with to >> wiggle above the "ceiling" clip >>- Fixed a gap behind stage 1, cap 1 house >>- Fixed a high perch on stage1 cap1 house roof >>- Fixed a perch offering view of nodraw textures and the skybox >> (stage1 cap2 rock barrier) >>- Fixed a few places where rockets/demoman pipes could pass >> through non-solid models >>- Sealed up a gap over stage1 lower startgate >>- Clipped off tall windows in stage 3 to prevent sentry guns >> from behind built behind them >>- Changes to Capture the Flag Well >>- Fixed trains not starting on map spawn >>- Removed cap association from red spawns that were >> spamming console >>- Changes to Granary >>- Removed spawn timing advantage from the middle (from >> -3 to 0) >>- Fixed several model perch exploits (red, blue cp1 gate >> and blue cp2 gate pipe) >>- Fixed a few places where players could get stuck >> between containers and silos >>- Adjusted playerclips on red container that made it >> appear like players were floating >>- Added a small delay (200 ms) before a zoomed sniper shot can >> get a critical hit >>- Added server side convar mp_fadetoblack. Same functionality as >> Counter-Strike, used mainly during in-person tournaments and LAN events >>- Added flamethrower "sizzle" sound when the Pyro is hitting a >> target >>- Updated explosion debris to be a bit darker >>- Fixed idle players not being kicked from the server if >> mp_allowspectators was set to 0 >>- Added ctf_well to the default mapcycle.txt file >>- Added ctf_well to the default motd.txt file >>- Fixed floor tile material type >>- Fixed some weapon damage info missing from TF2 game stats >>- Made some small changes to the Demoman viewmodel that were >> causing performance problems >>- Added a new timer to the HUD to show the value of >> mp_timelimit. This is useful if you're playing a timed match on 2Fort, >> where you only set a timelimit on the server and no other win >> conditions. >>- Added server log entry for buildings destroyed by their owner >>- Fixed sentry gun shadows being clipped >>- Updated glass material >> >> SourceTV: >> - SourceTV now uses a hidden slot on the game server. This allows for 24 >> player servers to also have a SourceTV proxy connected to it >> - Fixed Pyro's flamethrower flames not showing up in SourceTV >> >> Jason >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly What type of hardware configurations will benefit from this? Is it just for the lower-end configurations like the past speed optimizations? On Thu, Feb 14, 2008 at 5:50 PM, Sher Yip <[EMAIL PROTECTED]> wrote: > my is working fine > > On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is anyone getting constant server side crashes since the patch? Or is it > one > > of my addons? > > > > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> > > wrote: > > > > > > > Required updates for Team Fortress 2 and it's dedicated servers have > > > finally been released. Please run hldsupdatetool to receive these > > > updates. The specific changes include: > > > > > > Source Engine: > > > - Refactored how lightmaps are downloaded to the graphics card at > level > > > load. On some hardware configurations this can lower level load times > > > significantly > > > - Optimized some particle systems to improve performance on some > > > hardware configurations > > > - Player stats are now sent up as they change, rather than when the > > > player dies > > > - Improved playback of sub-frame sounds > > > - Fixed a crash caused by alt-tabs during map load > > > - Eliminated unnecessary temporary memory allocation in scenefilecache > > > > > > Team Fortress 2: > > > - Badlands released > > > - Changes to Dustbowl > > >- Added a new access point to the stage2 attacker gates > > > (drop-down left from spawn), allowing attackers a way to reach the > left > > > route without being subjected to the spam and sentry gun fire > > >- Fixed a gap in stage 3, cap 1 that allowed a player with to > > > wiggle above the "ceiling" clip > > >- Fixed a gap behind stage 1, cap 1 house > > >- Fixed a high perch on stage1 cap1 house roof > > >- Fixed a perch offering view of nodraw textures and the skybox > > > (stage1 cap2 rock barrier) > > >- Fixed a few places where rockets/demoman pipes could pass > > > through non-solid models > > >- Sealed up a gap over stage1 lower startgate > > >- Clipped off tall windows in stage 3 to prevent sentry guns > > > from behind built behind them > > >- Changes to Capture the Flag Well > > >- Fixed trains not starting on map spawn > > >- Removed cap association from red spawns that were > > > spamming console > > >- Changes to Granary > > >- Removed spawn timing advantage from the middle (from > > > -3 to 0) > > >- Fixed several model perch exploits (red, blue cp1 > gate > > > and blue cp2 gate pipe) > > >- Fixed a few places where players could get stuck > > > between containers and silos > > >- Adjusted playerclips on red container that made it > > > appear like players were floating > > >- Added a small delay (200 ms) before a zoomed sniper shot can > > > get a critical hit > > >- Added server side convar mp_fadetoblack. Same functionality > as > > > Counter-Strike, used mainly during in-person tournaments and LAN > events > > >- Added flamethrower "sizzle" sound when the Pyro is hitting a > > > target > > >- Updated explosion debris to be a bit darker > > >- Fixed idle players not being kicked from the server if > > > mp_allowspectators was set to 0 > > >- Added ctf_well to the default mapcycle.txt file > > >- Added ctf_well to the default motd.txt file > > >- Fixed floor tile material type > > >- Fixed some weapon damage info missing from TF2 game stats > > >- Made some small changes to the Demoman viewmodel that were > > > causing performance problems > > >- Added a new timer to the HUD to show the value of > > > mp_timelimit. This is useful if you're playing a timed match on 2Fort, > > > where you only set a timelimit on the server and no other win > > > conditions. > > >- Added server log entry for buildings destroyed by their owner > > >- Fixed sentry gun shadows being clipped > > >- Updated glass material > > > > > > SourceTV: > > > - SourceTV now uses a hidden slot on the game server. This allows for > 24 > > > player servers to also have a SourceTV proxy connected to it > > > - Fixed Pyro's flamethrower flames not showing up in SourceTV > > > > > > Jason > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Team Fortress 2/Dedicated Server Updated
my is working fine On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it one > of my addons? > > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> > wrote: > > > > Required updates for Team Fortress 2 and it's dedicated servers have > > finally been released. Please run hldsupdatetool to receive these > > updates. The specific changes include: > > > > Source Engine: > > - Refactored how lightmaps are downloaded to the graphics card at level > > load. On some hardware configurations this can lower level load times > > significantly > > - Optimized some particle systems to improve performance on some > > hardware configurations > > - Player stats are now sent up as they change, rather than when the > > player dies > > - Improved playback of sub-frame sounds > > - Fixed a crash caused by alt-tabs during map load > > - Eliminated unnecessary temporary memory allocation in scenefilecache > > > > Team Fortress 2: > > - Badlands released > > - Changes to Dustbowl > >- Added a new access point to the stage2 attacker gates > > (drop-down left from spawn), allowing attackers a way to reach the left > > route without being subjected to the spam and sentry gun fire > >- Fixed a gap in stage 3, cap 1 that allowed a player with to > > wiggle above the "ceiling" clip > >- Fixed a gap behind stage 1, cap 1 house > >- Fixed a high perch on stage1 cap1 house roof > >- Fixed a perch offering view of nodraw textures and the skybox > > (stage1 cap2 rock barrier) > >- Fixed a few places where rockets/demoman pipes could pass > > through non-solid models > >- Sealed up a gap over stage1 lower startgate > >- Clipped off tall windows in stage 3 to prevent sentry guns > > from behind built behind them > >- Changes to Capture the Flag Well > >- Fixed trains not starting on map spawn > >- Removed cap association from red spawns that were > > spamming console > >- Changes to Granary > >- Removed spawn timing advantage from the middle (from > > -3 to 0) > >- Fixed several model perch exploits (red, blue cp1 gate > > and blue cp2 gate pipe) > >- Fixed a few places where players could get stuck > > between containers and silos > >- Adjusted playerclips on red container that made it > > appear like players were floating > >- Added a small delay (200 ms) before a zoomed sniper shot can > > get a critical hit > >- Added server side convar mp_fadetoblack. Same functionality as > > Counter-Strike, used mainly during in-person tournaments and LAN events > >- Added flamethrower "sizzle" sound when the Pyro is hitting a > > target > >- Updated explosion debris to be a bit darker > >- Fixed idle players not being kicked from the server if > > mp_allowspectators was set to 0 > >- Added ctf_well to the default mapcycle.txt file > >- Added ctf_well to the default motd.txt file > >- Fixed floor tile material type > >- Fixed some weapon damage info missing from TF2 game stats > >- Made some small changes to the Demoman viewmodel that were > > causing performance problems > >- Added a new timer to the HUD to show the value of > > mp_timelimit. This is useful if you're playing a timed match on 2Fort, > > where you only set a timelimit on the server and no other win > > conditions. > >- Added server log entry for buildings destroyed by their owner > >- Fixed sentry gun shadows being clipped > >- Updated glass material > > > > SourceTV: > > - SourceTV now uses a hidden slot on the game server. This allows for 24 > > player servers to also have a SourceTV proxy connected to it > > - Fixed Pyro's flamethrower flames not showing up in SourceTV > > > > Jason > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Is anyone getting constant server side crashes since the patch? Or is it one of my addons? On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > Required updates for Team Fortress 2 and it's dedicated servers have > finally been released. Please run hldsupdatetool to receive these > updates. The specific changes include: > > Source Engine: > - Refactored how lightmaps are downloaded to the graphics card at level > load. On some hardware configurations this can lower level load times > significantly > - Optimized some particle systems to improve performance on some > hardware configurations > - Player stats are now sent up as they change, rather than when the > player dies > - Improved playback of sub-frame sounds > - Fixed a crash caused by alt-tabs during map load > - Eliminated unnecessary temporary memory allocation in scenefilecache > > Team Fortress 2: > - Badlands released > - Changes to Dustbowl >- Added a new access point to the stage2 attacker gates > (drop-down left from spawn), allowing attackers a way to reach the left > route without being subjected to the spam and sentry gun fire >- Fixed a gap in stage 3, cap 1 that allowed a player with to > wiggle above the "ceiling" clip >- Fixed a gap behind stage 1, cap 1 house >- Fixed a high perch on stage1 cap1 house roof >- Fixed a perch offering view of nodraw textures and the skybox > (stage1 cap2 rock barrier) >- Fixed a few places where rockets/demoman pipes could pass > through non-solid models >- Sealed up a gap over stage1 lower startgate >- Clipped off tall windows in stage 3 to prevent sentry guns > from behind built behind them >- Changes to Capture the Flag Well >- Fixed trains not starting on map spawn >- Removed cap association from red spawns that were > spamming console >- Changes to Granary >- Removed spawn timing advantage from the middle (from > -3 to 0) >- Fixed several model perch exploits (red, blue cp1 gate > and blue cp2 gate pipe) >- Fixed a few places where players could get stuck > between containers and silos >- Adjusted playerclips on red container that made it > appear like players were floating >- Added a small delay (200 ms) before a zoomed sniper shot can > get a critical hit >- Added server side convar mp_fadetoblack. Same functionality as > Counter-Strike, used mainly during in-person tournaments and LAN events >- Added flamethrower "sizzle" sound when the Pyro is hitting a > target >- Updated explosion debris to be a bit darker >- Fixed idle players not being kicked from the server if > mp_allowspectators was set to 0 >- Added ctf_well to the default mapcycle.txt file >- Added ctf_well to the default motd.txt file >- Fixed floor tile material type >- Fixed some weapon damage info missing from TF2 game stats >- Made some small changes to the Demoman viewmodel that were > causing performance problems >- Added a new timer to the HUD to show the value of > mp_timelimit. This is useful if you're playing a timed match on 2Fort, > where you only set a timelimit on the server and no other win > conditions. >- Added server log entry for buildings destroyed by their owner >- Fixed sentry gun shadows being clipped >- Updated glass material > > SourceTV: > - SourceTV now uses a hidden slot on the game server. This allows for 24 > player servers to also have a SourceTV proxy connected to it > - Fixed Pyro's flamethrower flames not showing up in SourceTV > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Release Time?
Confirmed, steam autoupdater just had me restart steam... -Original Message- From: Jon Leissler [mailto:[EMAIL PROTECTED] Sent: Thursday, February 14, 2008 5:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Release Time? My server is patching!!! Its up people. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Dedicated Server Updated
Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Release Time?
My server is patching!!! Its up people. --- StrontiumDog <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hehe! > > http://developer.valvesoftware.com/wiki/Valve_Time > > Did VALVe actually say something or were we relying > on the news report? > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Release Time?
-- [ Picked text/plain from multipart/alternative ] Yup lol. I hope they update after I get home so I have access to everything. The best time is at 4-5 anyways when people are getting home from work and school. Mike Stiehm <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] So much for the 11 am release time frame -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Release Time?
-- [ Picked text/plain from multipart/alternative ] Hehe! http://developer.valvesoftware.com/wiki/Valve_Time Did VALVe actually say something or were we relying on the news report? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Release Time?
-- [ Picked text/plain from multipart/alternative ] So much for the 11 am release time frame -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!
Hi TeX, ah now I understand ... thx for the info :) - Andreas > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas > Sent: Thursday, February 14, 2008 1:48 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Please fix problem with many HLDS + more > than 1 cpu \ core system! > > Hi Andreas, > > I said it sets the affinity to one core, then reassigns it to > all of them (automatically) - thus you will not need to do > anything about it at all. > > This happens in an instant as the server is started, you wont > be able to see it. :) > > - TeX. > > Andreas Grimm wrote: > > When ServerChecker starts a srcds process, my task manager > says, that > > it uses all cores ... is that normal? cos you said it > starts with the > > affinity to one core ... > > > > And where do i reassign it to all cores again? in task manager, too? > > > > - Andreas > > > > > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas > >> Sent: Wednesday, February 13, 2008 12:41 AM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Please fix problem with many HLDS + > more than 1 > >> cpu \ core system! > >> > >> Thank you Saint K - it can indeed. Serverchecker have a built in > >> workaround for this issue. > >> > >> When a server process is started it will simply set the > affinity to > >> one core, then reassign it to all cores again - which does > the trick. > >> :) > >> > >> Here's a dirrect download link for the application: > >> http://highguy.dumbclan.com/ServerChecker.msi > >> > >> Enjoy. :) > >> > >> Regards, > >> - TeX. > >> > >> Saint K. wrote: > >> > >>> I believe this program can solve your issues; > >>> > >>> http://www.dumbclan.co.uk/downloads/serverchecker/#features > >>> > >>> -Oorspronkelijk bericht- > >>> Van: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] Namens Roman Hatsiev > >>> Verzonden: Tuesday, February 12, 2008 8:16 AM > >>> Aan: hlds@list.valvesoftware.com > >>> Onderwerp: Re: [hlds] Please fix problem with many HLDS + > >>> > >> more than 1 > >> > >>> cpu \ core system! > >>> > >>> Not really, changing it once after server was started is > >>> > >> enough. I was > >> > >>> changing affinity on running servers in Task Manager and > it did the > >>> trick till next server restart. > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!
Hi Andreas, I said it sets the affinity to one core, then reassigns it to all of them (automatically) - thus you will not need to do anything about it at all. This happens in an instant as the server is started, you wont be able to see it. :) - TeX. Andreas Grimm wrote: When ServerChecker starts a srcds process, my task manager says, that it uses all cores ... is that normal? cos you said it starts with the affinity to one core ... And where do i reassign it to all cores again? in task manager, too? - Andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Wednesday, February 13, 2008 12:41 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system! Thank you Saint K - it can indeed. Serverchecker have a built in workaround for this issue. When a server process is started it will simply set the affinity to one core, then reassign it to all cores again - which does the trick. :) Here's a dirrect download link for the application: http://highguy.dumbclan.com/ServerChecker.msi Enjoy. :) Regards, - TeX. Saint K. wrote: I believe this program can solve your issues; http://www.dumbclan.co.uk/downloads/serverchecker/#features -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Roman Hatsiev Verzonden: Tuesday, February 12, 2008 8:16 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system! Not really, changing it once after server was started is enough. I was changing affinity on running servers in Task Manager and it did the trick till next server restart. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!
When ServerChecker starts a srcds process, my task manager says, that it uses all cores ... is that normal? cos you said it starts with the affinity to one core ... And where do i reassign it to all cores again? in task manager, too? - Andreas > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas > Sent: Wednesday, February 13, 2008 12:41 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Please fix problem with many HLDS + more > than 1 cpu \ core system! > > Thank you Saint K - it can indeed. Serverchecker have a built > in workaround for this issue. > > When a server process is started it will simply set the > affinity to one core, then reassign it to all cores again - > which does the trick. :) > > Here's a dirrect download link for the application: > http://highguy.dumbclan.com/ServerChecker.msi > > Enjoy. :) > > Regards, > - TeX. > > Saint K. wrote: > > I believe this program can solve your issues; > > > > http://www.dumbclan.co.uk/downloads/serverchecker/#features > > > > -Oorspronkelijk bericht- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Roman Hatsiev > > Verzonden: Tuesday, February 12, 2008 8:16 AM > > Aan: hlds@list.valvesoftware.com > > Onderwerp: Re: [hlds] Please fix problem with many HLDS + > more than 1 > > cpu \ core system! > > > > Not really, changing it once after server was started is > enough. I was > > changing affinity on running servers in Task Manager and it did the > > trick till next server restart. > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any idea how to get 1000fps under Windows?
-- [ Picked text/plain from multipart/alternative ] Read "The 1000 FPS Fairy Tale", then you'll see you don't need 1000 FPS. What you just need is a MINIMUM of 100 FPS, over 100 fps is useless, but you put it over 100 so it doesn't go below the 100 limit (most of time it's not stable). 300 should be fine. 2008/2/14, Steven Hartland <[EMAIL PROTECTED]>: > > - Original Message - > From: "Ilya" <[EMAIL PROTECTED]> > > > > > Better feeling of the game, why else? > > > Like anyone can tell the difference of 0.001 and 0.002 of a second > when your average network latency is 0.04, cmon get real. > > Regards > Steve > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any idea how to get 1000fps under Windows?
- Original Message - From: "Ilya" <[EMAIL PROTECTED]> Better feeling of the game, why else? Like anyone can tell the difference of 0.001 and 0.002 of a second when your average network latency is 0.04, cmon get real. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Tags Coming Soon
Great addon! Only i have a question that you did not mention. Is there gone be a advanced search? Like if I wanted to filter out all of the birthday mod, or only 24/7 dustbowl? Greetz, Eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: donderdag 14 februari 2008 0:51 Aan: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire & respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called "Custom". Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The "Add Common Tags" button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2872 (20080213) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
-- [ Picked text/plain from multipart/alternative ] Tomorrow? :P - Original Message From: Andrew Armstrong <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Wednesday, February 13, 2008 4:33:41 PM Subject: RE: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon Really cool. Always interested in seeing what you guys come up with. I think another nice use for the tag system is to be able to place in your provider name (for us, this would be 'gamearena') so players who are only interested in playing on some specific servers can easily filter the list, instead of mass-adding a chunk of servers to favourites (and watching them get out of date). Is there an estimated release time? - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, 14 February 2008 11:16 AM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon I should also point out that we're planning on releasing this to you guys first, with clients having to opt-in to a beta to see the custom UI. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, February 13, 2008 3:51 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire & respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called "Custom". Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The "Add Common Tags" button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds