Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Stefan Wichmann
--
[ Picked text/plain from multipart/alternative ]
Is this update for any Source-Engine-based game, or only for the orangebox?
(Source-TV slot, etc.)

On Fri, Feb 15, 2008 at 8:27 AM, "[ЯтR] The-/
wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Saint K. wrote:
> > Nah, Linux is doing just fine.
> >
> > No crashes what so ever with sourcemod 'n all enabled.
> >
> > Saint K.
> >
> > -Oorspronkelijk bericht-
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
> > Verzonden: Friday, February 15, 2008 1:59 AM
> > Aan: hlds@list.valvesoftware.com
> > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> >
> > This was under windows server 2003 and running the new badlands map.
> >
> > It seems people are getting it on both windows and linux servers,
> > running any map and with or without plugins.
> >
> > Anyway, it's time for us European people to get some sleep.. I can
> > barely keep my eyes open. :P
> >
> > Will be taking a closer look in the morning.
> >
> > - TeX.
> >
> > 1nsane . wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Beetlesmod (Newest Beta)
> >> plr + another plugin running and no crashes here.
> >>
> >> You guys are running Windows or Linux here? I'm on Windows by the way.
> >>
> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]>
> wrote:
> >>
> >>
> >>
> >>> We seem to be getting it regardless of what we run. I've removed
> >>> absolutely everything of plugins, no mmsource, no nothing - and the
> >>> server is still crashing after a while once we populate it. We must
> have
> >>> had half a dozen crashes at least before I gave up trying to fill it
> >>> back up again. This is incredibly frustrating. =/
> >>>
> >>> Steve S. wrote:
> >>>
> >>>
>  Same here, just crashed again.  The first crash was on badlands and
> this
>  one was on a custom map. Nothing in the log files.
> 
> 
> 
> 
> 
> 
> > Constant crashes here. Only on my custom map server. My 24/7
> dustbowl
> > server
> > is just fine.
> >
> >
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:
> 2/13/2008
> > 8:00 PM
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
> various plugins, 2 are running plr, one standard 24slot and all are
> running fine, only thing ive noticed is from the start they are eating
> ~200MB memory where usually that didn't happen till 30 min into a map.
>
> Also, awesome job on Badlands, different and way better than the
> original and the standard tf2 gameplay.
>
> -The/ [Right to Rule]
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--
Kind regards
Stefan "Wichu" Wichmann
Serveradmin & Webmaster
Member of the Management
SoH.ch eSport Team ...is a lifestyle
http://www.soh.ch
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread [ЯтR] The-/
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Saint K. wrote:
> Nah, Linux is doing just fine.
>
> No crashes what so ever with sourcemod 'n all enabled.
>
> Saint K.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
> Verzonden: Friday, February 15, 2008 1:59 AM
> Aan: hlds@list.valvesoftware.com
> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> This was under windows server 2003 and running the new badlands map.
>
> It seems people are getting it on both windows and linux servers,
> running any map and with or without plugins.
>
> Anyway, it's time for us European people to get some sleep.. I can
> barely keep my eyes open. :P
>
> Will be taking a closer look in the morning.
>
> - TeX.
>
> 1nsane . wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Beetlesmod (Newest Beta)
>> plr + another plugin running and no crashes here.
>>
>> You guys are running Windows or Linux here? I'm on Windows by the way.
>>
>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>>
>>
>>
>>> We seem to be getting it regardless of what we run. I've removed
>>> absolutely everything of plugins, no mmsource, no nothing - and the
>>> server is still crashing after a while once we populate it. We must have
>>> had half a dozen crashes at least before I gave up trying to fill it
>>> back up again. This is incredibly frustrating. =/
>>>
>>> Steve S. wrote:
>>>
>>>
 Same here, just crashed again.  The first crash was on badlands and this
 one was on a custom map. Nothing in the log files.






> Constant crashes here. Only on my custom map server. My 24/7 dustbowl
> server
> is just fine.
>
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008
> 8:00 PM
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
various plugins, 2 are running plr, one standard 24slot and all are
running fine, only thing ive noticed is from the start they are eating
~200MB memory where usually that didn't happen till 30 min into a map.

Also, awesome job on Badlands, different and way better than the
original and the standard tf2 gameplay.

-The/http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Saint K.
Nah, Linux is doing just fine.

No crashes what so ever with sourcemod 'n all enabled.

Saint K.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
Verzonden: Friday, February 15, 2008 1:59 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated

This was under windows server 2003 and running the new badlands map.

It seems people are getting it on both windows and linux servers,
running any map and with or without plugins.

Anyway, it's time for us European people to get some sleep.. I can
barely keep my eyes open. :P

Will be taking a closer look in the morning.

- TeX.

1nsane . wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Beetlesmod (Newest Beta)
> plr + another plugin running and no crashes here.
>
> You guys are running Windows or Linux here? I'm on Windows by the way.
>
> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>
>
>> We seem to be getting it regardless of what we run. I've removed
>> absolutely everything of plugins, no mmsource, no nothing - and the
>> server is still crashing after a while once we populate it. We must have
>> had half a dozen crashes at least before I gave up trying to fill it
>> back up again. This is incredibly frustrating. =/
>>
>> Steve S. wrote:
>>
>>> Same here, just crashed again.  The first crash was on badlands and this
>>> one was on a custom map. Nothing in the log files.
>>>
>>>
>>>
>>>
>>>
 Constant crashes here. Only on my custom map server. My 24/7 dustbowl
 server
 is just fine.





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008
8:00 PM



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] V-Day TF2 Crashing

2008-02-14 Thread Greg Williams
Here is a print out from the console of one of my servers running badlands
with no mods.

L 02/14/2008 - 22:05:36: Team "Red" triggered "pointcaptured" (cp "2")
(cpname "
#Badlands_cap_cp3") (numcappers "2") (player1 "[LUE]
EvilFox<6>") (position1 "136 36 297") (player2
"ansible<7>
") (position2 "-24 -22 303")
L 02/14/2008 - 22:05:39: "boss<12><>" entered the game
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/b072db5d.dat' doesn't exist.
L 02/14/2008 - 22:05:53: "Tiberon<8>" killed
"[=1=]Apo
cGuy<3>" with "shotgun_primary" (attacker_position
"232
-193 296") (victim_position "557 -132 296")
L 02/14/2008 - 22:05:56: "Tiberon<8>" killed
"[LUE] Ev
ilFox<6>" with "shotgun_primary"
(attacker_position "-8
5 40 303") (victim_position "-269 -129 296")
L 02/14/2008 - 22:05:57: "Chuckdoc<10>"
joined te
am "Blue"
rcon from "216.xxx.xxx.xxx:48774": command ""
CPU   InOut   Uptime  Users   FPSPlayers
 2.03 34445.94 73984.61  11 1   10.00  11
rcon from "216.xxx.xxx.xxx:48774": command "stats"
rcon from "216.xxx.xxx.xxx:48774": command ""
L 02/14/2008 - 22:06:07: "Tiberon<8>" killed
"ansible<
7>" with "shotgun_primary" (attacker_position
"-675 -658
 288") (victim_position "-586 -793 288")
L 02/14/2008 - 22:06:07: "Low Budget Porn<5>"
triggered
"kill assist" against "ansible<7>"
(assister_position "-
952 -1040 224") (attacker_position "-675 -658 288") (victim_position "-586
-793
288")


It just hangs there. Sometimes it crashes out, other times it hangs.

Also on this one i was in game, and all of us got one to two major lag
spikes just before crash.

Our servers almost never lag.

Hope this helps. Still no mdmps.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re[3]: [hlds] [hltv] Error:libSteamValidateUserIDTickets_i386.so

2008-02-14 Thread dtms Levinchuk
sorry
i thought problem is gone
but not
script is working if i start in current session
but if i start it in screen
the problem the same
may be i miss something?

if i run

#!/bin/bash
LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH
./hltv +connect localhost:27035

all ok

if

#!/bin/bash
LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH
screen -A -m -d -S cs16tv ./hltv +connect localhost:27035

error -(


-- Thursday, February 14, 2008 3:41:23 PM --
//
dL> I'm lol
dL> -)
dL> i write this script on windows notepad
dL> and it place ^ at end of strings
dL> edit file at linux - all worked
dL> thank all of you -)


dL> -- Thursday, February 14, 2008 3:00:30 PM --
dL> //
JL>> Gary Stanley wrote:
>>> At 11:28 PM 2/13/2008, dtms Levinchuk wrote:
 hi
 i installed cs1.6 on centOS
 server started successful
 but i cant start hltv

 i using script to run hltv

 tv.sh
 -
 #/bin/bash
 export LD_LIBRARY_PATH=/home/filoret/cs16_hltv_public:$LD_LIBRARY_PATH
 screen -A -m -d -S cs16tv ./hltv +connect localhost:27035
 -
>>>
>>> #!/bin/bash
>>> LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH
>>> screen -A -m -d -S cs16tv ./hltv +connect localhost:27035
>>>
>>>
>>> -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])
>>>
>>> Q: Because it reverses the logical flow of conversation.
>>> A: Why is top-posting (putting a reply at the top of the message)
>>> frowned upon?
>>> Let's not play "Jeopardy-style quoting"
>>>
>>>
>>>
>>> ___
>>>

JL>> Or

JL>> export LD_LIBRARY_PATH=/where/SteamValidateblah/is/:$LD_LIBRARY_PATH

JL>> before the rest of your string



JL>> ___
JL>> To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
JL>> http://list.valvesoftware.com/mailman/listinfo/hlds

dL> //
dL> --
dL> __
dL> ООО "Дальтехмашсервис"
dL> Отдел продаж
dL> Левинчук Ф.В.
dL> тел\факс:(4232) 321286,321372


dL> ___
dL> To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
dL> http://list.valvesoftware.com/mailman/listinfo/hlds

//
--
__
ООО "Дальтехмашсервис"
Отдел продаж
Левинчук Ф.В.
тел\факс:(4232) 321286,321372


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread David Ulbrich
--
[ Picked text/plain from multipart/alternative ]
Both of our servers keep crashing and we have tried to reproduce it and can't.  
Not sure why it just happens at random, but it has happened on every map so far 
and we do not use custom maps at all.

> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 21:52:39 
> -0600> > --> [ Picked text/plain from multipart/alternative ]> That's the 
> only server that crashes for me. My 2fort server> crashed once after the 
> update and my custom server crashed> once also. But badlands just crashed 4 
> times in 1 hour. It was> running just fine up till 1 hr ago and it also was 
> full since the> update. You are lucky if you have had no crashes yet because> 
> their is for sure some type of problem.> > > > > From: [EMAIL PROTECTED]> To: 
> hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated 
> Server Updated> Date: Fri, 15 Feb 2008 14:44:32 +1100> > No crashes on our 
> 24/7 badlands servers.> > We have two dedicated to that map at the moment, 
> both full since update> release and have had no crashes.> > Both running on 
> Windows.> > - Andrew> > -Original Message-> From: [EMAIL PROTECTED]> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm> Sent: Friday, 15 February 
> 2008 2:39 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team 
> Fortress 2/Dedicated Server Updated> > --> [ Picked text/plain from 
> multipart/alternative ]> badlands was just fine then slowly started going to 
> hell> Now every 15 min it's crashing was going for hours just fine.> > > > > 
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:> Re: 
> [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008> 
> 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme> 
> here.. All my regular map servers are fine. But Custom maps all crash> the> 
> server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at> 
> 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [> Picked 
> text/plain from multipart/alternative ]> > Mine was really lagy and> crashed 
> until I changed the rates on the server> > lower for 66 tick.> >> >> - 
> Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > To:> 
> hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> >> Sent: Thursday, 
> February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team> Fortress 
> 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >> dedicated> > 
> server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>> > with> > 
> or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>> >> >> >> > 
> >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >> sourcemod,> 
> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>> > like> > 
> this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >> Reliable> > 
> snaphsot> > overflow.)> > >> > >>> > -Original> >> Message-> > >>> > 
> From:> > [EMAIL PROTECTED]> > >>> >> [mailto:[EMAIL PROTECTED]> > On> > 
> Behalf> > Of> > 1nsane>> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 
> 2008> > 1:44> > AM> >> >>> > To:> > hlds@list.valvesoftware.com> > >>> > 
> Subject:> > Re:> > [hlds]>> > Team> > Fortress> > 2/Dedicated> > Server> > 
> Updated> > >>> > >>> > --> >> >>> > [> > Picked> > text/plain> > from> > 
> multipart/alternative> > ]> >> Beetlesmod> > >>> > (Newest> > Beta)> > plr> > 
> +> > another> > plugin> >> running> > and> > no> > crashes> > here.> > >>> > 
> >>> > You> > guys> > are>> > running> > Windows> > or> > Linux> > here?> > 
> I'm> > on> > Windows> > by>> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> 
> > 14,> > 2008> > at> > 7:21>> > PM,> > [DumB]TeXas> > >>> > <[EMAIL 
> PROTECTED]>> > wrote:> > >>> >  > >> > We> > seem> > to> > be> > getting> 
> > it> > regardless> > of> > what>> > we> > run.> > I've> > removed> > >>> > 
> >> > absolutely> > everything> >> of> > plugins,> > no> > mmsource,> > no> > 
> nothing> > -> > and> > the> >  > >> > server> > is> > still> > crashing> 
> > after> > a> > while> > once> >> we> > populate> > it.> > We> > must> > >>> 
> > >> > have> > had> > half> > a>> > dozen> > crashes> > at> > least> > 
> before> > I> > gave> > up> > >>> >> trying> > to> > fill> > >>> > >> > it> > 
> back> > up> > again.> > This> > is>> > incredibly> > frustrating.> > =/> > 
> >>> > >> > >>> > >> > Steve> > S.> >> wrote:> > >>> > >> > >> > Same> > 
> here,> > just> > crashed> > again.> > The>> > first> > crash> > was> > on> > 
> >>> > badlands> > and> > >>> > >> > >> >> this> > one> > was> > on> > a> > 
> custom> > map.> > Nothing> > in> > the> >> log> > files.> > >>> > >> > >> > 
> >>> > >> > >> > >>> > >> > >> > >>> > >> >> >> > >>> > >> > >>> > Constant> > 
> crashes> > here.> > Only> > on> > my> >> custom> > map> > server.> > My> > 
> 24/7> > >>> > >> > >>> > dustbowl> >> server> > is> > j

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
That's the only server that crashes for me. My 2fort server
crashed once after the update and my custom server crashed
once also. But badlands just crashed 4 times in 1 hour. It was
running just fine up till 1 hr ago and it also was full since the
update. You are lucky if you have had no crashes yet because
their is for sure some type of problem.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 14:44:32 
> +1100> > No crashes on our 24/7 badlands servers.> > We have two dedicated to 
> that map at the moment, both full since update> release and have had no 
> crashes.> > Both running on Windows.> > - Andrew> > -Original 
> Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Mike Stiehm> Sent: Friday, 15 February 2008 2:39 PM> To: 
> hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated 
> Server Updated> > --> [ Picked text/plain from multipart/alternative ]> 
> badlands was just fine then slowly started going to hell> Now every 15 min 
> it's crashing was going for hours just fine.> > > > > From: [EMAIL 
> PROTECTED]> To: hlds@list.valvesoftware.com> Subject:> Re: [hlds] Team 
> Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008> 22:30:33 -0500> 
> > --> [ Picked text/plain from multipart/alternative ]> SAme> here.. All my 
> regular map servers are fine. But Custom maps all crash> the> server. 
> Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at> 10:15 PM, 
> DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [> Picked text/plain 
> from multipart/alternative ]> > Mine was really lagy and> crashed until I 
> changed the rates on the server> > lower for 66 tick.> >> >> - Original 
> Message > > From: Steve S. <[EMAIL PROTECTED]>> > To:> 
> hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> >> Sent: Thursday, 
> February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team> Fortress 
> 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >> dedicated> > 
> server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>> > with> > 
> or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>> >> >> >> > 
> >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >> sourcemod,> 
> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>> > like> > 
> this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >> Reliable> > 
> snaphsot> > overflow.)> > >> > >>> > -Original> >> Message-> > >>> > 
> From:> > [EMAIL PROTECTED]> > >>> >> [mailto:[EMAIL PROTECTED]> > On> > 
> Behalf> > Of> > 1nsane>> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 
> 2008> > 1:44> > AM> >> >>> > To:> > hlds@list.valvesoftware.com> > >>> > 
> Subject:> > Re:> > [hlds]>> > Team> > Fortress> > 2/Dedicated> > Server> > 
> Updated> > >>> > >>> > --> >> >>> > [> > Picked> > text/plain> > from> > 
> multipart/alternative> > ]> >> Beetlesmod> > >>> > (Newest> > Beta)> > plr> > 
> +> > another> > plugin> >> running> > and> > no> > crashes> > here.> > >>> > 
> >>> > You> > guys> > are>> > running> > Windows> > or> > Linux> > here?> > 
> I'm> > on> > Windows> > by>> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> 
> > 14,> > 2008> > at> > 7:21>> > PM,> > [DumB]TeXas> > >>> > <[EMAIL 
> PROTECTED]>> > wrote:> > >>> >  > >> > We> > seem> > to> > be> > getting> 
> > it> > regardless> > of> > what>> > we> > run.> > I've> > removed> > >>> > 
> >> > absolutely> > everything> >> of> > plugins,> > no> > mmsource,> > no> > 
> nothing> > -> > and> > the> >  > >> > server> > is> > still> > crashing> 
> > after> > a> > while> > once> >> we> > populate> > it.> > We> > must> > >>> 
> > >> > have> > had> > half> > a>> > dozen> > crashes> > at> > least> > 
> before> > I> > gave> > up> > >>> >> trying> > to> > fill> > >>> > >> > it> > 
> back> > up> > again.> > This> > is>> > incredibly> > frustrating.> > =/> > 
> >>> > >> > >>> > >> > Steve> > S.> >> wrote:> > >>> > >> > >> > Same> > 
> here,> > just> > crashed> > again.> > The>> > first> > crash> > was> > on> > 
> >>> > badlands> > and> > >>> > >> > >> >> this> > one> > was> > on> > a> > 
> custom> > map.> > Nothing> > in> > the> >> log> > files.> > >>> > >> > >> > 
> >>> > >> > >> > >>> > >> > >> > >>> > >> >> >> > >>> > >> > >>> > Constant> > 
> crashes> > here.> > Only> > on> > my> >> custom> > map> > server.> > My> > 
> 24/7> > >>> > >> > >>> > dustbowl> >> server> > is> > just> > fine.> > >>> > 
> >> > >>> > >>> > >> > >>> > >>> > >>> > >>> > >>> > >> > >>> > -Original> 
> > Message-> > >>> > >> > >>> >> From:> > [EMAIL PROTECTED]> > >>> > >> > 
> >>> >> [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > Steve> >> S.> > >>> 
> > >> > >>> > Sent:> > Thursday,> > February> > 14,> > 2008> >> 2:57> > PM> > 
> >>> > >> > >>> > To:> > hlds@list.valvesoftware.com> > >>> >> >> > >>> > 
> Subject:> > Re:> > [hlds]

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread o k
--
[ Picked text/plain from multipart/alternative ]
Here is a miniidump file if anyone can check it out

http://rapidshare.de/files/38580208/Valve_2008_2_15T3_8_24C242968.mdmp.html

On Thu, Feb 14, 2008 at 10:39 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> badlands was just fine then slowly started going to hell
> Now every 15 min it's crashing was going for hours just fine.
>
>
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:
> Re: [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008
> 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme
> here.. All my regular map servers are fine. But Custom maps all crash> the
> server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at
> 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [
> Picked text/plain from multipart/alternative ]> > Mine was really lagy and
> crashed until I changed the rates on the server> > lower for 66 tick.> >> >
> - Original Message > > From: Steve S. <[EMAIL PROTECTED]>> >
> To: hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]>
> > Sent: Thursday, February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team
> Fortress 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >
> dedicated> > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>
> > with> > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>
> >> >> >> > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >
> sourcemod,> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>
> > like> > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >
> Reliable> > snaphsot> > overflow.)> > >> > >>> > -Original> >
> Message-> > >>> > From:> > [EMAIL PROTECTED]> > >>> >
> [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> >
> 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> >
> AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> >
> [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>>
> > --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> >
> ]> > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin>
> > running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> >
> are> > running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> >
> by> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> >
> 7:21> > PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> >
> >>> > >>> > >> > We> > seem> > to> > be> > getting> > it> > regardless> >
> of> > what> > we> > run.> > I've> > removed> > >>> > >> > absolutely> >
> everything> > of> > plugins,> > no> > mmsource,> > no> > nothing> > -> >
> and> > the> > >>> > >> > server> > is> > still> > crashing> > after> > a> >
> while> > once> > we> > populate> > it.> > We> > must> > >>> > >> > have> >
> had> > half> > a> > dozen> > crashes> > at> > least> > before> > I> > gave>
> > up> > >>> > trying> > to> > fill> > >>> > >> > it> > back> > up> > again.>
> > This> > is> > incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> >
> Steve> > S.> > wrote:> > >>> > >> > >> > Same> > here,> > just> > crashed> >
> again.> > The> > first> > crash> > was> > on> > >>> > badlands> > and> > >>>
> > >> > >> > this> > one> > was> > on> > a> > custom> > map.> > Nothing> >
> in> > the> > log> > files.> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >>
> > >>> > >> > >> > >>> > >> > >>> > Constant> > crashes> > here.> > Only> >
> on> > my> > custom> > map> > server.> > My> > 24/7> > >>> > >> > >>> >
> dustbowl> > server> > is> > just> > fine.> > >>> > >> > >>> > >>> > >> > >>>
> > >>> > >> > >>> > >>> > >> > >>> > -Original> > Message-> > >>> >
> >> > >>> > From:> > [EMAIL PROTECTED]> > >>> > >> > >>> >
> [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > Steve>
> > S.> > >>> > >> > >>> > Sent:> > Thursday,> > February> > 14,> > 2008> >
> 2:57> > PM> > >>> > >> > >>> > To:> > hlds@list.valvesoftware.com> > >>> >
> >> > >>> > Subject:> > Re:> > [hlds]> > Team> > Fortress> > 2/Dedicated> >
> Server> > Updated> > >>> > >> > >>> > >>> > >> > >>> > don't> > know> > why>
> > but> > metamod> > decided> > to> > load> > all> > the> > >>> > sudden..> >
> after> > a> > >>> > >> > crash> > >>> > >> > >>> > with> > no> > plugins> >
> on> > badlands> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> >
> >> > >>> > >>> > >> > >>> > >> > >>> > >> >
> ___> > >>> > >> > To> >
> unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> >
> >>> > list> > archives,> > >>> > >> > please> > visit:> > >>> > >> >
> http://list.valvesoftware.com/mailman/listinfo/hlds> > >>> > >> > >>> >
> --> > >>> > >>> > ___> > >>> >
> To> > unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> >
> the> > list> > >>> 

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew Armstrong
No crashes on our 24/7 badlands servers.

We have two dedicated to that map at the moment, both full since update
release and have had no crashes.

Both running on Windows.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Friday, 15 February 2008 2:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
badlands was just fine then slowly started going to hell
Now every 15 min it's crashing was going for hours just fine.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:
Re: [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008
22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme
here.. All my regular map servers are fine. But Custom maps all crash> the
server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at
10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [
Picked text/plain from multipart/alternative ]> > Mine was really lagy and
crashed until I changed the rates on the server> > lower for 66 tick.> >> >
- Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > To:
hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> >
Sent: Thursday, February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team
Fortress 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >
dedicated> > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>
> with> > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>
>> >> >> > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >
sourcemod,> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>
> like> > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >
Reliable> > snaphsot> > overflow.)> > >> > >>> > -Original> >
Message-> > >>> > From:> > [EMAIL PROTECTED]> > >>> >
[mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > 1nsane>
> .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > AM> >
>>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > [hlds]>
> Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > --> >
>>> > [> > Picked> > text/plain> > from> > multipart/alternative> > ]> >
Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> >
running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > are>
> running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > by>
> the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > 7:21>
> PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > >>> > >>>
> >> > We> > seem> > to> > be> > getting> > it> > regardless> > of> > what>
> we> > run.> > I've> > removed> > >>> > >> > absolutely> > everything> >
of> > plugins,> > no> > mmsource,> > no> > nothing> > -> > and> > the> > >>>
> >> > server> > is> > still> > crashing> > after> > a> > while> > once> >
we> > populate> > it.> > We> > must> > >>> > >> > have> > had> > half> > a>
> dozen> > crashes> > at> > least> > before> > I> > gave> > up> > >>> >
trying> > to> > fill> > >>> > >> > it> > back> > up> > again.> > This> > is>
> incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > Steve> > S.> >
wrote:> > >>> > >> > >> > Same> > here,> > just> > crashed> > again.> > The>
> first> > crash> > was> > on> > >>> > badlands> > and> > >>> > >> > >> >
this> > one> > was> > on> > a> > custom> > map.> > Nothing> > in> > the> >
log> > files.> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > >>> > >> >
>> > >>> > >> > >>> > Constant> > crashes> > here.> > Only> > on> > my> >
custom> > map> > server.> > My> > 24/7> > >>> > >> > >>> > dustbowl> >
server> > is> > just> > fine.> > >>> > >> > >>> > >>> > >> > >>> > >>> > >>
> >>> > >>> > >> > >>> > -Original> > Message-> > >>> > >> > >>> >
From:> > [EMAIL PROTECTED]> > >>> > >> > >>> >
[mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > Steve> >
S.> > >>> > >> > >>> > Sent:> > Thursday,> > February> > 14,> > 2008> >
2:57> > PM> > >>> > >> > >>> > To:> > hlds@list.valvesoftware.com> > >>> >
>> > >>> > Subject:> > Re:> > [hlds]> > Team> > Fortress> > 2/Dedicated> >
Server> > Updated> > >>> > >> > >>> > >>> > >> > >>> > don't> > know> > why>
> but> > metamod> > decided> > to> > load> > all> > the> > >>> > sudden..> >
after> > a> > >>> > >> > crash> > >>> > >> > >>> > with> > no> > plugins> >
on> > badlands> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> >
>> > >>> > >>> > >> > >>> > >> > >>> > >> >
___> > >>> > >> > To> >
unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> >
>>> > list> > archives,> > >>> > >> > please> > visit:> > >>> > >> >
http://list.valvesoftware.com/mailman/listinfo/hlds> > >>> > >> > >>> > -->
> >>> > >>> > ___> > >>> > To> >
unsubscribe,> > edit> > your> > list> > preferences,> > or> >

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
badlands was just fine then slowly started going to hell
Now every 15 min it's crashing was going for hours just fine.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 22:30:33 
> -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme here.. 
> All my regular map servers are fine. But Custom maps all crash> the server. 
> Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at 10:15 PM, 
> DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [ Picked text/plain 
> from multipart/alternative ]> > Mine was really lagy and crashed until I 
> changed the rates on the server> > lower for 66 tick.> >> > - Original 
> Message > > From: Steve S. <[EMAIL PROTECTED]>> > To: 
> hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> > Sent: Thursday, 
> February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team Fortress 2/Dedicated 
> Server Updated> >> >> > I> > have> > a> > linux> > dedicated> > server,> > 
> it's> > crashing> > every> > 10> > or> > 15> > mins> > with> > or> > without> 
> > plugins.> > on> > reg> > and> > custom> > maps.> >> >> >> > >> > My> > 
> server> > runs> > fine> > ...> > win2003,> > mani,> > sourcemod,> > plr,> > 
> stripper...> > >> > >> > but> > i> > see> > messages> > like> > this:> > >> > 
> Player> > Lbs> > left> > the> > game> > (ERROR!> > Reliable> > snaphsot> > 
> overflow.)> > >> > >>> > -Original> > Message-> > >>> > From:> > 
> [EMAIL PROTECTED]> > >>> > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > 
> 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > 
> AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > 
> [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > 
> --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> > ]> 
> > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> > 
> running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > are> > 
> running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > by> > 
> the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > 7:21> > 
> PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > >>> > >>> > >> > 
> We> > seem> > to> > be> > getting> > it> > regardless> > of> > what> > we> > 
> run.> > I've> > removed> > >>> > >> > absolutely> > everything> > of> > 
> plugins,> > no> > mmsource,> > no> > nothing> > -> > and> > the> > >>> > >> > 
> server> > is> > still> > crashing> > after> > a> > while> > once> > we> > 
> populate> > it.> > We> > must> > >>> > >> > have> > had> > half> > a> > 
> dozen> > crashes> > at> > least> > before> > I> > gave> > up> > >>> > trying> 
> > to> > fill> > >>> > >> > it> > back> > up> > again.> > This> > is> > 
> incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > Steve> > S.> > 
> wrote:> > >>> > >> > >> > Same> > here,> > just> > crashed> > again.> > The> 
> > first> > crash> > was> > on> > >>> > badlands> > and> > >>> > >> > >> > 
> this> > one> > was> > on> > a> > custom> > map.> > Nothing> > in> > the> > 
> log> > files.> > >>> > >> > >> > >>> > >> > >> > >>> > >> > >> > >>> > >> > 
> >> > >>> > >> > >>> > Constant> > crashes> > here.> > Only> > on> > my> > 
> custom> > map> > server.> > My> > 24/7> > >>> > >> > >>> > dustbowl> > 
> server> > is> > just> > fine.> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > 
> >>> > >>> > >> > >>> > -Original> > Message-> > >>> > >> > >>> > 
> From:> > [EMAIL PROTECTED]> > >>> > >> > >>> > [mailto:[EMAIL PROTECTED]> > 
> On> > Behalf> > Of> > Steve> > S.> > >>> > >> > >>> > Sent:> > Thursday,> > 
> February> > 14,> > 2008> > 2:57> > PM> > >>> > >> > >>> > To:> > 
> hlds@list.valvesoftware.com> > >>> > >> > >>> > Subject:> > Re:> > [hlds]> > 
> Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >> > >>> > >>> 
> > >> > >>> > don't> > know> > why> > but> > metamod> > decided> > to> > load> 
> > all> > the> > >>> > sudden..> > after> > a> > >>> > >> > crash> > >>> > >> 
> > >>> > with> > no> > plugins> > on> > badlands> > >>> > >> > >>> > >>> > >> 
> > >>> > >>> > >> > >>> > >>> > >> > >>> > >>> > >> > >>> > >> > >>> > >> > 
> ___> > >>> > >> > To> > 
> unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> > 
> >>> > list> > archives,> > >>> > >> > please> > visit:> > >>> > >> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > >>> > >> > >>> > --> > 
> >>> > >>> > ___> > >>> > To> > 
> unsubscribe,> > edit> > your> > list> > preferences,> > or> > view> > the> > 
> list> > >>> > archives,> > please> > visit:> > >>> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > >> > >> > 
> ___> > >> > To> > unsubscribe,> > 
> edit> > your> > 

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread o k
--
[ Picked text/plain from multipart/alternative ]
SAme here.. All my regular map servers are fine. But Custom maps all crash
the server. Including our most popular cp_warpath.

On Thu, Feb 14, 2008 at 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>
wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Mine was really lagy and crashed until I changed the rates on the server
> lower for 66 tick.
>
> - Original Message 
> From: Steve S. <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Cc: [EMAIL PROTECTED]
> Sent: Thursday, February 14, 2008 5:00:56 PM
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
>
> I
> have
> a
> linux
> dedicated
> server,
> it's
> crashing
> every
> 10
> or
> 15
> mins
> with
> or
> without
> plugins.
> on
> reg
> and
> custom
> maps.
>
>
>
> >
> My
> server
> runs
> fine
> ...
> win2003,
> mani,
> sourcemod,
> plr,
> stripper...
> >
> >
> but
> i
> see
> messages
> like
> this:
> >
> Player
> Lbs
> left
> the
> game
> (ERROR!
> Reliable
> snaphsot
> overflow.)
> >
> >>
> -Original
> Message-
> >>
> From:
> [EMAIL PROTECTED]
> >>
> [mailto:[EMAIL PROTECTED]
> On
> Behalf
> Of
> 1nsane
> .
> >>
> Sent:
> Friday,
> February
> 15,
> 2008
> 1:44
> AM
> >>
> To:
> hlds@list.valvesoftware.com
> >>
> Subject:
> Re:
> [hlds]
> Team
> Fortress
> 2/Dedicated
> Server
> Updated
> >>
> >>
> --
> >>
> [
> Picked
> text/plain
> from
> multipart/alternative
> ]
> Beetlesmod
> >>
> (Newest
> Beta)
> plr
> +
> another
> plugin
> running
> and
> no
> crashes
> here.
> >>
> >>
> You
> guys
> are
> running
> Windows
> or
> Linux
> here?
> I'm
> on
> Windows
> by
> the
> way.
> >>
> >>
> On
> Thu,
> Feb
> 14,
> 2008
> at
> 7:21
> PM,
> [DumB]TeXas
> >>
> <[EMAIL PROTECTED]>
> wrote:
> >>
> >>
> >
> We
> seem
> to
> be
> getting
> it
> regardless
> of
> what
> we
> run.
> I've
> removed
> >>
> >
> absolutely
> everything
> of
> plugins,
> no
> mmsource,
> no
> nothing
> -
> and
> the
> >>
> >
> server
> is
> still
> crashing
> after
> a
> while
> once
> we
> populate
> it.
> We
> must
> >>
> >
> have
> had
> half
> a
> dozen
> crashes
> at
> least
> before
> I
> gave
> up
> >>
> trying
> to
> fill
> >>
> >
> it
> back
> up
> again.
> This
> is
> incredibly
> frustrating.
> =/
> >>
> >
> >>
> >
> Steve
> S.
> wrote:
> >>
> >
> >
> Same
> here,
> just
> crashed
> again.
> The
> first
> crash
> was
> on
> >>
> badlands
> and
> >>
> >
> >
> this
> one
> was
> on
> a
> custom
> map.
> Nothing
> in
> the
> log
> files.
> >>
> >
> >
> >>
> >
> >
> >>
> >
> >
> >>
> >
> >
> >>
> >
> >>
> Constant
> crashes
> here.
> Only
> on
> my
> custom
> map
> server.
> My
> 24/7
> >>
> >
> >>
> dustbowl
> server
> is
> just
> fine.
> >>
> >
> >>
> >>
> >
> >>
> >>
> >
> >>
> >>
> >
> >>
> -Original
> Message-
> >>
> >
> >>
> From:
> [EMAIL PROTECTED]
> >>
> >
> >>
> [mailto:[EMAIL PROTECTED]
> On
> Behalf
> Of
> Steve
> S.
> >>
> >
> >>
> Sent:
> Thursday,
> February
> 14,
> 2008
> 2:57
> PM
> >>
> >
> >>
> To:
> hlds@list.valvesoftware.com
> >>
> >
> >>
> Subject:
> Re:
> [hlds]
> Team
> Fortress
> 2/Dedicated
> Server
> Updated
> >>
> >
> >>
> >>
> >
> >>
> don't
> know
> why
> but
> metamod
> decided
> to
> load
> all
> the
> >>
> sudden..
> after
> a
> >>
> >
> crash
> >>
> >
> >>
> with
> no
> plugins
> on
> badlands
> >>
> >
> >>
> >>
> >
> >>
> >>
> >
> >>
> >>
> >
> >>
> >>
> >
> >>
> >
> >>
> >
> ___
> >>
> >
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
> >>
> list
> archives,
> >>
> >
> please
> visit:
> >>
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >>
> --
> >>
> >>
> ___
> >>
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
> list
> >>
> archives,
> please
> visit:
> >>
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> ___
> >
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
> list
> archives,
> >
> please
> visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> ___
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
> list
> archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>
>
>
>  
> 
> Never miss a thing.  Make Yahoo your home page.
> http://www.yahoo.com/r/hs
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
Mine was really lagy and crashed until I changed the rates on the server lower 
for 66 tick.

- Original Message 
From: Steve S. <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Sent: Thursday, February 14, 2008 5:00:56 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated


I
have
a
linux
dedicated
server,
it's
crashing
every
10
or
15
mins
with
or
without
plugins.
on
reg
and
custom
maps.



>
My
server
runs
fine
...
win2003,
mani,
sourcemod,
plr,
stripper...
>
>
but
i
see
messages
like
this:
>
Player
Lbs
left
the
game
(ERROR!
Reliable
snaphsot
overflow.)
>
>>
-Original
Message-
>>
From:
[EMAIL PROTECTED]
>>
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
1nsane
.
>>
Sent:
Friday,
February
15,
2008
1:44
AM
>>
To:
hlds@list.valvesoftware.com
>>
Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated
>>
>>
--
>>
[
Picked
text/plain
from
multipart/alternative
]
Beetlesmod
>>
(Newest
Beta)
plr
+
another
plugin
running
and
no
crashes
here.
>>
>>
You
guys
are
running
Windows
or
Linux
here?
I'm
on
Windows
by
the
way.
>>
>>
On
Thu,
Feb
14,
2008
at
7:21
PM,
[DumB]TeXas
>>
<[EMAIL PROTECTED]>
wrote:
>>
>>
>
We
seem
to
be
getting
it
regardless
of
what
we
run.
I've
removed
>>
>
absolutely
everything
of
plugins,
no
mmsource,
no
nothing
-
and
the
>>
>
server
is
still
crashing
after
a
while
once
we
populate
it.
We
must
>>
>
have
had
half
a
dozen
crashes
at
least
before
I
gave
up
>>
trying
to
fill
>>
>
it
back
up
again.
This
is
incredibly
frustrating.
=/
>>
>
>>
>
Steve
S.
wrote:
>>
>
>
Same
here,
just
crashed
again.
The
first
crash
was
on
>>
badlands
and
>>
>
>
this
one
was
on
a
custom
map.
Nothing
in
the
log
files.
>>
>
>
>>
>
>
>>
>
>
>>
>
>
>>
>
>>
Constant
crashes
here.
Only
on
my
custom
map
server.
My
24/7
>>
>
>>
dustbowl
server
is
just
fine.
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
-Original
Message-
>>
>
>>
From:
[EMAIL PROTECTED]
>>
>
>>
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
Steve
S.
>>
>
>>
Sent:
Thursday,
February
14,
2008
2:57
PM
>>
>
>>
To:
hlds@list.valvesoftware.com
>>
>
>>
Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated
>>
>
>>
>>
>
>>
don't
know
why
but
metamod
decided
to
load
all
the
>>
sudden..
after
a
>>
>
crash
>>
>
>>
with
no
plugins
on
badlands
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
>
>>
>
___
>>
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
>>
list
archives,
>>
>
please
visit:
>>
>
http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>>
--
>>
>>
___
>>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
>>
archives,
please
visit:
>>
http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
___
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
>
please
visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






  

Never miss a thing.  Make Yahoo your home page.
http://www.yahoo.com/r/hs
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Badlands exploit

2008-02-14 Thread Kitteny Berk

Just a heads up.

Not seen it myself yet, but apparently there's a get-under the map and
violate people type exploit on badlands.

Reported to me by one of my admins, so have no more info on it.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
I ran into this last night just add srcds to the DEP exceptions list
and you will not have to turn it off



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 20:15:55 
> -0500> > --> [ Picked text/plain from multipart/alternative ]> FragArena is 
> crashing with the plr on the server. Apparently with SourceOP's> new 32 
> plugin, DEP must be off. More information at> 
> http://support.microsoft.com/kb/875352> > I would not recommend doing this. 
> We're also running BM but as soon as I> removed PLR and made sure we were 
> running the hexed .dll, we were back up> with our usual 32 player servers and 
> people were able to join. I would> assume that it's the PLR. The problem 
> apparently ONLY exists on 2003 servers> so if you're desperate, disable DEP 
> with it. But you'll require a restart> and our other servers couldn't go down 
> for this.> > On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan <[EMAIL 
> PROTECTED]> wrote:> > > --> > [ Picked text/plain from multipart/alternative 
> ]> > win2k3 bm 54b w/ mms1.6.0.632 no crashes> >> >> > - Original Message 
> > > From: Andrew DeMerse <[EMAIL PROTECTED]>> > To: 
> hlds@list.valvesoftware.com> > Sent: Thursday, February 14, 2008 6:54:34 PM> 
> > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> >> > --> > [ 
> Picked text/plain from multipart/alternative ]> > Linux, BM .51b, and 
> hlstatsx with no crashes.> >> >> >> > > From: [EMAIL PROTECTED]> > > To: 
> hlds@list.valvesoftware.com> > > Subject: Re: [hlds] Team Fortress 
> 2/Dedicated Server Updated> > > Date: Thu, 14 Feb 2008 19:49:36 -0500> > >> > 
> > --> > > [ Picked text/plain from multipart/alternative ]> > > None of mine 
> :P.> > >> > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL 
> PROTECTED]>> > wrote:> > >> > > > --> > > > [ Picked text/plain from 
> multipart/alternative ]> > > > All of ours too> > > >> > > > On 14/02/2008, 
> Mike Stiehm <[EMAIL PROTECTED]> wrote:> > > > >> > > > > --> > > > > [ Picked 
> text/plain from multipart/alternative ]> > > > > Can add my name to the crash 
> list also. Never one crash before the> > > > > update..> > > > >> > > > > --> 
> > > > >> > > > > ___> > > > > To 
> unsubscribe, edit your list preferences, or view the list> > archives,> > > > 
> > please visit:> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds> 
> > > > >> > > > --> > > >> > > > 
> ___> > > > To unsubscribe, edit 
> your list preferences, or view the list archives,> > > > please visit:> > > > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > > >> > > --> > >> > > 
> ___> > > To unsubscribe, edit 
> your list preferences, or view the list archives,> > please visit:> > > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > 
> _> > Climb to 
> the top of the charts! Play the word scramble challenge with star> > power.> 
> > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan> 
> > --> >> > ___> > To unsubscribe, 
> edit your list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> >> > 
> >
>  > Never miss a thing. Make Yahoo your home page.> > 
> http://www.yahoo.com/r/hs> > --> >> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread TeRmInAtEr2
--
[ Picked text/plain from multipart/alternative ]
FragArena is crashing with the plr on the server. Apparently with SourceOP's
new 32 plugin, DEP must be off. More information at
http://support.microsoft.com/kb/875352

I would not recommend doing this. We're also running BM but as soon as I
removed PLR and made sure we were running the hexed .dll, we were back up
with our usual 32 player servers and people were able to join. I would
assume that it's the PLR. The problem apparently ONLY exists on 2003 servers
so if you're desperate, disable DEP with it. But you'll require a restart
and our other servers couldn't go down for this.

On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> win2k3 bm 54b w/ mms1.6.0.632 no crashes
>
>
> - Original Message 
> From: Andrew DeMerse <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Thursday, February 14, 2008 6:54:34 PM
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
> --
> [ Picked text/plain from multipart/alternative ]
> Linux, BM .51b, and hlstatsx with no crashes.
>
>
>
> > From: [EMAIL PROTECTED]
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> > Date: Thu, 14 Feb 2008 19:49:36 -0500
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > None of mine :P.
> >
> > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]>
> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > All of ours too
> > >
> > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Can add my name to the crash list also. Never one crash before the
> > > > update..
> > > >
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> Climb to the top of the charts! Play the word scramble challenge with star
> power.
> http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>  
> 
> Never miss a thing.  Make Yahoo your home page.
> http://www.yahoo.com/r/hs
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
win2k3 bm 54b w/ mms1.6.0.632 no crashes


- Original Message 
From: Andrew DeMerse <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 6:54:34 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
Linux, BM .51b, and hlstatsx with no crashes.



> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> Date: Thu, 14 Feb 2008 19:49:36 -0500
>
> --
> [ Picked text/plain from multipart/alternative ]
> None of mine :P.
>
> On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > All of ours too
> >
> > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Can add my name to the crash list also. Never one crash before the
> > > update..
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

_
Climb to the top of the charts! Play the word scramble challenge with star 
power.
http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


  

Never miss a thing.  Make Yahoo your home page.
http://www.yahoo.com/r/hs
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
This is a working link to my MDMP file from the crash
I'll add them as they come.http://www.matrix-host.com:81/MDMP/



> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> From: [EMAIL 
> PROTECTED]> To: hlds@list.valvesoftware.com> CC: [EMAIL PROTECTED]> Date: 
> Thu, 14 Feb 2008 18:00:56 -0700> > I have a linux dedicated server, it's 
> crashing every 10 or 15 mins with or> without plugins. on reg and custom 
> maps.> > > > > My server runs fine ... win2003, mani, sourcemod, plr, 
> stripper...> >> > but i see messages like this:> > Player Lbs left the game 
> (ERROR! Reliable snaphsot overflow.)> >> >> -Original Message-> >> 
> From: [EMAIL PROTECTED]> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .> 
> >> Sent: Friday, February 15, 2008 1:44 AM> >> To: 
> hlds@list.valvesoftware.com> >> Subject: Re: [hlds] Team Fortress 2/Dedicated 
> Server Updated> >>> >> --> >> [ Picked text/plain from multipart/alternative 
> ] Beetlesmod> >> (Newest Beta) plr + another plugin running and no crashes 
> here.> >>> >> You guys are running Windows or Linux here? I'm on Windows by 
> the way.> >>> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas> >> <[EMAIL 
> PROTECTED]> wrote:> >>> >> > We seem to be getting it regardless of what we 
> run. I've removed> >> > absolutely everything of plugins, no mmsource, no 
> nothing - and the> >> > server is still crashing after a while once we 
> populate it. We must> >> > have had half a dozen crashes at least before I 
> gave up> >> trying to fill> >> > it back up again. This is incredibly 
> frustrating. =/> >> >> >> > Steve S. wrote:> >> > > Same here, just crashed 
> again. The first crash was on> >> badlands and> >> > > this one was on a 
> custom map. Nothing in the log files.> >> > >> >> > >> >> > >> >> > >> >> > 
> >> Constant crashes here. Only on my custom map server. My 24/7> >> > >> 
> dustbowl server is just fine.> >> > >>> >> > >>> >> > >>> >> > >> 
> -Original Message-> >> > >> From: [EMAIL PROTECTED]> >> > >> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.> >> > >> Sent: Thursday, 
> February 14, 2008 2:57 PM> >> > >> To: hlds@list.valvesoftware.com> >> > >> 
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> >> > >>> >> > 
> >> don't know why but metamod decided to load all the> >> sudden.. after a> 
> >> > crash> >> > >> with no plugins on badlands> >> > >>> >> > >>> >> > >>> 
> >> > >>> >> >> >> >> >> > ___> >> 
> > To unsubscribe, edit your list preferences, or view the> >> list archives,> 
> >> > please visit:> >> > http://list.valvesoftware.com/mailman/listinfo/hlds> 
> >> >> >> --> >>> >> ___> >> To 
> unsubscribe, edit your list preferences, or view the list> >> archives, 
> please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> 
> > ___> > To unsubscribe, edit 
> your list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
I had crashes with the player limit plugin so update that and Sourcemod with a 
few plugins on my server and its a bit lagy. I dont know what to do or what it 
is for sure other than removing sourcemod.

- Original Message 
From: Andrew DeMerse <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 4:54:34 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated


--
[
Picked
text/plain
from
multipart/alternative
]
Linux,
BM
.51b,
and
hlstatsx
with
no
crashes.



>
From:
[EMAIL PROTECTED]
>
To:
hlds@list.valvesoftware.com
>
Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated
>
Date:
Thu,
14
Feb
2008
19:49:36
-0500
>
>
--
>
[
Picked
text/plain
from
multipart/alternative
]
>
None
of
mine
:P.
>
>
On
Thu,
Feb
14,
2008
at
7:42
PM,
StrontiumDog
<[EMAIL PROTECTED]>
wrote:
>
>
>
--
>
>
[
Picked
text/plain
from
multipart/alternative
]
>
>
All
of
ours
too
>
>
>
>
On
14/02/2008,
Mike
Stiehm
<[EMAIL PROTECTED]>
wrote:
>
>
>
>
>
>
--
>
>
>
[
Picked
text/plain
from
multipart/alternative
]
>
>
>
Can
add
my
name
to
the
crash
list
also.
Never
one
crash
before
the
>
>
>
update..
>
>
>
>
>
>
--
>
>
>
>
>
>
___
>
>
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
>
>
>
please
visit:
>
>
>
http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>
--
>
>
>
>
___
>
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
>
>
please
visit:
>
>
http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
--
>
>
___
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
please
visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlds

_
Climb
to
the
top
of
the
charts! Play
the
word
scramble
challenge
with
star
power.
http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan
--

___
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






  

Never miss a thing.  Make Yahoo your home page.
http://www.yahoo.com/r/hs
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread [DumB]TeXas

This was under windows server 2003 and running the new badlands map.

It seems people are getting it on both windows and linux servers,
running any map and with or without plugins.

Anyway, it's time for us European people to get some sleep.. I can
barely keep my eyes open. :P

Will be taking a closer look in the morning.

- TeX.

1nsane . wrote:

--
[ Picked text/plain from multipart/alternative ]
Beetlesmod (Newest Beta)
plr + another plugin running and no crashes here.

You guys are running Windows or Linux here? I'm on Windows by the way.

On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote:



We seem to be getting it regardless of what we run. I've removed
absolutely everything of plugins, no mmsource, no nothing - and the
server is still crashing after a while once we populate it. We must have
had half a dozen crashes at least before I gave up trying to fill it
back up again. This is incredibly frustrating. =/

Steve S. wrote:


Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.






Constant crashes here. Only on my custom map server. My 24/7 dustbowl
server
is just fine.






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
Ok just got my 2nd crash on another server now Badlands this time

http://www.matrix-host.com:81/MDMP/Steam__273447__2008_2_15T0_56_30C9352609.mdmp



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 01:54:58 
> +0100> > My server runs fine ... win2003, mani, sourcemod, plr, stripper...> 
> > but i see messages like this:> Player Lbs left the game (ERROR! Reliable 
> snaphsot overflow.)> > > -Original Message-> > From: [EMAIL 
> PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .> > Sent: 
> Friday, February 15, 2008 1:44 AM> > To: hlds@list.valvesoftware.com> > 
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> >> > --> > [ 
> Picked text/plain from multipart/alternative ] Beetlesmod> > (Newest Beta) 
> plr + another plugin running and no crashes here.> >> > You guys are running 
> Windows or Linux here? I'm on Windows by the way.> >> > On Thu, Feb 14, 2008 
> at 7:21 PM, [DumB]TeXas> > <[EMAIL PROTECTED]> wrote:> >> > > We seem to be 
> getting it regardless of what we run. I've removed> > > absolutely everything 
> of plugins, no mmsource, no nothing - and the> > > server is still crashing 
> after a while once we populate it. We must> > > have had half a dozen crashes 
> at least before I gave up> > trying to fill> > > it back up again. This is 
> incredibly frustrating. =/> > >> > > Steve S. wrote:> > > > Same here, just 
> crashed again. The first crash was on> > badlands and> > > > this one was on 
> a custom map. Nothing in the log files.> > > >> > > >> > > >> > > >> > > >> 
> Constant crashes here. Only on my custom map server. My 24/7> > > >> dustbowl 
> server is just fine.> > > >>> > > >>> > > >>> > > >> -Original 
> Message-> > > >> From: [EMAIL PROTECTED]> > > >> [mailto:[EMAIL 
> PROTECTED] On Behalf Of Steve S.> > > >> Sent: Thursday, February 14, 2008 
> 2:57 PM> > > >> To: hlds@list.valvesoftware.com> > > >> Subject: Re: [hlds] 
> Team Fortress 2/Dedicated Server Updated> > > >>> > > >> don't know why but 
> metamod decided to load all the> > sudden.. after a> > > crash> > > >> with 
> no plugins on badlands> > > >>> > > >>> > > >>> > > >>> > >> > >> > > 
> ___> > > To unsubscribe, edit 
> your list preferences, or view the> > list archives,> > > please visit:> > > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list> > archives, please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > > 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
I have a linux dedicated server, it's crashing every 10 or 15 mins with or
without plugins.  on reg and custom maps.



> My server runs fine ... win2003, mani, sourcemod, plr, stripper...
>
> but i see messages like this:
> Player Lbs left the game (ERROR! Reliable snaphsot overflow.)
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
>> Sent: Friday, February 15, 2008 1:44 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>>
>> --
>> [ Picked text/plain from multipart/alternative ] Beetlesmod
>> (Newest Beta) plr + another plugin running and no crashes here.
>>
>> You guys are running Windows or Linux here? I'm on Windows by the way.
>>
>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
>> <[EMAIL PROTECTED]> wrote:
>>
>> > We seem to be getting it regardless of what we run. I've removed
>> > absolutely everything of plugins, no mmsource, no nothing - and the
>> > server is still crashing after a while once we populate it. We must
>> > have had half a dozen crashes at least before I gave up
>> trying to fill
>> > it back up again. This is incredibly frustrating. =/
>> >
>> > Steve S. wrote:
>> > > Same here, just crashed again.  The first crash was on
>> badlands and
>> > > this one was on a custom map. Nothing in the log files.
>> > >
>> > >
>> > >
>> > >
>> > >> Constant crashes here. Only on my custom map server. My 24/7
>> > >> dustbowl server is just fine.
>> > >>
>> > >>
>> > >>
>> > >> -Original Message-
>> > >> From: [EMAIL PROTECTED]
>> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
>> > >> Sent: Thursday, February 14, 2008 2:57 PM
>> > >> To: hlds@list.valvesoftware.com
>> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>> > >>
>> > >> don't know why but metamod decided to load all the
>> sudden.. after a
>> > crash
>> > >> with no plugins on badlands
>> > >>
>> > >>
>> > >>
>> > >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the
>> list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Nephyrin Zey
No crashes here. PLR 1.3 running. Linux 64-bit server.

- Neph

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Darren

I'm running both Sourcemod and HLStatsX on my box and it's been
running perfectly since the update.


On Feb 14, 2008, at 4:50 PM, Gregory Matherne wrote:


--
[ Picked text/plain from multipart/alternative ]
Source mod seems to be a no go as well, as well as HLStatsX.  Anyone
else
having these issues?

On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL PROTECTED]
>
wrote:


--
[ Picked text/plain from multipart/alternative ]
Thanks alot valve. Here we go again.

On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
Can add my name to the crash list also. Never one crash before the
update..
--

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


--

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





--
-Greg Matherne
--

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andreas Grimm
My server runs fine ... win2003, mani, sourcemod, plr, stripper...

but i see messages like this:
Player Lbs left the game (ERROR! Reliable snaphsot overflow.)

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
> Sent: Friday, February 15, 2008 1:44 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> --
> [ Picked text/plain from multipart/alternative ] Beetlesmod
> (Newest Beta) plr + another plugin running and no crashes here.
>
> You guys are running Windows or Linux here? I'm on Windows by the way.
>
> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
> <[EMAIL PROTECTED]> wrote:
>
> > We seem to be getting it regardless of what we run. I've removed
> > absolutely everything of plugins, no mmsource, no nothing - and the
> > server is still crashing after a while once we populate it. We must
> > have had half a dozen crashes at least before I gave up
> trying to fill
> > it back up again. This is incredibly frustrating. =/
> >
> > Steve S. wrote:
> > > Same here, just crashed again.  The first crash was on
> badlands and
> > > this one was on a custom map. Nothing in the log files.
> > >
> > >
> > >
> > >
> > >> Constant crashes here. Only on my custom map server. My 24/7
> > >> dustbowl server is just fine.
> > >>
> > >>
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> > >> Sent: Thursday, February 14, 2008 2:57 PM
> > >> To: hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> > >>
> > >> don't know why but metamod decided to load all the
> sudden.. after a
> > crash
> > >> with no plugins on badlands
> > >>
> > >>
> > >>
> > >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew DeMerse
--
[ Picked text/plain from multipart/alternative ]
Linux, BM .51b, and hlstatsx with no crashes.



> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> Date: Thu, 14 Feb 2008 19:49:36 -0500
>
> --
> [ Picked text/plain from multipart/alternative ]
> None of mine :P.
>
> On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > All of ours too
> >
> > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Can add my name to the crash list also. Never one crash before the
> > > update..
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

_
Climb to the top of the charts! Play the word scramble challenge with star 
power.
http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]

HLstatsX is not really a mod i'm not sure how it could crash
the server. Mine works ok so far.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 19:50:29 
> -0500> > --> [ Picked text/plain from multipart/alternative ]> Source mod 
> seems to be a no go as well, as well as HLStatsX. Anyone else> having these 
> issues?> > On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL 
> PROTECTED]>> wrote:> > > --> > [ Picked text/plain from multipart/alternative 
> ]> > Thanks alot valve. Here we go again.> >> > On 2/14/08, Mike Stiehm 
> <[EMAIL PROTECTED]> wrote:> > >> > > --> > > [ Picked text/plain from 
> multipart/alternative ]> > > Can add my name to the crash list also. Never 
> one crash before the> > > update..> > > --> > >> > > 
> ___> > > To unsubscribe, edit 
> your list preferences, or view the list archives,> > > please visit:> > > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > --> -Greg 
> Matherne> --> > ___> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
Only plr and Beetle but this is a server that does not switch
maps and will run for days and days with no crashes. Noticed
1 crash on this server so far and it did not produce a MDMP file.
Just the 1 crash on 1 server (out of 6) so far. I'll keep my eye
open and post any findings

win2003 x64 Q6600 4gigs



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 19:44:25 
> -0500> > --> [ Picked text/plain from multipart/alternative ]> Beetlesmod 
> (Newest Beta)> plr + another plugin running and no crashes here.> > You guys 
> are running Windows or Linux here? I'm on Windows by the way.> > On Thu, Feb 
> 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote:> > > We seem to 
> be getting it regardless of what we run. I've removed> > absolutely 
> everything of plugins, no mmsource, no nothing - and the> > server is still 
> crashing after a while once we populate it. We must have> > had half a dozen 
> crashes at least before I gave up trying to fill it> > back up again. This is 
> incredibly frustrating. =/> >> > Steve S. wrote:> > > Same here, just crashed 
> again. The first crash was on badlands and this> > > one was on a custom map. 
> Nothing in the log files.> > >> > >> > >> > >> > >> Constant crashes here. 
> Only on my custom map server. My 24/7 dustbowl> > >> server> > >> is just 
> fine.> > >>> > >>> > >>> > >> -Original Message-> > >> From: [EMAIL 
> PROTECTED]> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.> > >> Sent: 
> Thursday, February 14, 2008 2:57 PM> > >> To: hlds@list.valvesoftware.com> > 
> >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> > >>> > >> 
> don't know why but metamod decided to load all the sudden.. after a> > crash> 
> > >> with no plugins on badlands> > >>> > >>> > >>> > >>> >> >> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
None of mine :P.

On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> All of ours too
>
> On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can add my name to the crash list also. Never one crash before the
> > update..
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Gregory Matherne
--
[ Picked text/plain from multipart/alternative ]
Source mod seems to be a no go as well, as well as HLStatsX.  Anyone else
having these issues?

On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL PROTECTED]>
wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Thanks alot valve. Here we go again.
>
> On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can add my name to the crash list also. Never one crash before the
> > update..
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--
-Greg Matherne
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Beetlesmod (Newest Beta)
plr + another plugin running and no crashes here.

You guys are running Windows or Linux here? I'm on Windows by the way.

On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote:

> We seem to be getting it regardless of what we run. I've removed
> absolutely everything of plugins, no mmsource, no nothing - and the
> server is still crashing after a while once we populate it. We must have
> had half a dozen crashes at least before I gave up trying to fill it
> back up again. This is incredibly frustrating. =/
>
> Steve S. wrote:
> > Same here, just crashed again.  The first crash was on badlands and this
> > one was on a custom map. Nothing in the log files.
> >
> >
> >
> >
> >> Constant crashes here. Only on my custom map server. My 24/7 dustbowl
> >> server
> >> is just fine.
> >>
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> >> Sent: Thursday, February 14, 2008 2:57 PM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> >>
> >> don't know why but metamod decided to load all the sudden.. after a
> crash
> >> with no plugins on badlands
> >>
> >>
> >>
> >>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Stifler
--
[ Picked text/plain from multipart/alternative ]
Thanks alot valve. Here we go again.

On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can add my name to the crash list also. Never one crash before the
> update..
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
All of ours too

On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can add my name to the crash list also. Never one crash before the
> update..
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
Can add my name to the crash list also. Never one crash before the update..
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread [DumB]TeXas

We seem to be getting it regardless of what we run. I've removed
absolutely everything of plugins, no mmsource, no nothing - and the
server is still crashing after a while once we populate it. We must have
had half a dozen crashes at least before I gave up trying to fill it
back up again. This is incredibly frustrating. =/

Steve S. wrote:

Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.





Constant crashes here. Only on my custom map server. My 24/7 dustbowl
server
is just fine.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Thursday, February 14, 2008 2:57 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands







___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew Armstrong
Will that be out later today/tomorrow? :)

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, 15 February 2008 10:51 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

We fixed the problem with SourceTV taking up a real slot on the server,
but there is a bug with this if you set tv_enable from a .cfg or script
file. To be able to run with SourceTV and have it not take up a player
slot, you need to have  +tv_enable 1 on your command line rather than
setting it with a .cfg after the server has started.

This will be fixed with the Server tag beta.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 14, 2008 2:24 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Badlands respawn timer ):-(

2008-02-14 Thread Andreas Grimm
Hello,

I have problems to disable the respawn timer on badlands...

mp_respawnwavetime is 0
spec_freeze_time is 0

i set the respawnwavetime in logic_auto of the bsp, too...

but there is still a respawn timer for the winning team ...
i didn't found a note in the bsp ...

any ideas, how to remove that crap?

thx
Andreas


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Greg Williams
---Ok i just disabled BeetlesMod, and checked tehre forums also. People
are still getting crashes without BM. Not me YET.

Here is something I found.

Got pure server whitelist: sv_pure = 1.
Redownloading all lightmaps
FCVAR_SERVER_CAN_EXECUTE prevented server running command: exec

Not sure if it helps.

Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.



> Constant crashes here. Only on my custom map server. My 24/7 dustbowl
> server
> is just fine.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> Sent: Thursday, February 14, 2008 2:57 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> don't know why but metamod decided to load all the sudden.. after a
crash
> with no plugins on badlands
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Is anyone getting constant server side crashes since the patch? Or is
it
>> one
>> of my addons?
>>
>> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen
<[EMAIL PROTECTED]>
>> wrote:
>>
>>> Required updates for Team Fortress 2 and it's dedicated servers have
>>> finally been released.  Please run hldsupdatetool to receive these
>>> updates.  The specific changes include:
>>>
>>> Source Engine:
>>> - Refactored how lightmaps are downloaded to the graphics card at
level
>>> load. On some hardware configurations this can lower level load times
>>> significantly
>>> - Optimized some particle systems to improve performance on some
>>> hardware configurations
>>> - Player stats are now sent up as they change, rather than when the
>>> player dies
>>> - Improved playback of sub-frame sounds
>>> - Fixed a crash caused by alt-tabs during map load
>>> - Eliminated unnecessary temporary memory allocation in scenefilecache
>>>
>>> Team Fortress 2:
>>> - Badlands released
>>> - Changes to Dustbowl
>>>- Added a new access point to the stage2 attacker gates
>>> (drop-down left from spawn), allowing attackers a way to reach the
left
>>> route without being subjected to the spam and sentry gun fire
>>>- Fixed a gap in stage 3, cap 1 that allowed a player with to
>>> wiggle above the "ceiling" clip
>>>- Fixed a gap behind stage 1, cap 1 house
>>>- Fixed a high perch on stage1 cap1 house roof
>>>- Fixed a perch offering view of nodraw textures and the skybox
>>> (stage1 cap2 rock barrier)
>>>- Fixed a few places where rockets/demoman pipes could pass
>>> through non-solid models
>>>- Sealed up a gap over stage1 lower startgate
>>>- Clipped off tall windows in stage 3 to prevent sentry guns
>>> from behind built behind them
>>>- Changes to Capture the Flag Well
>>>- Fixed trains not starting on map spawn
>>>- Removed cap association from red spawns that were
>>> spamming console
>>>- Changes to Granary
>>>- Removed spawn timing advantage from the middle (from
>>> -3 to 0)
>>>- Fixed several model perch exploits (red, blue cp1
gate
>>> and blue cp2 gate pipe)
>>>- Fixed a few places where players could get stuck
>>> between containers and silos
>>>- Adjusted playerclips on red container that made it
>>> appear like players were floating
>>>- Added a small delay (200 ms) before a zoomed sniper shot can
>>> get a critical hit
>>>- Added server side convar mp_fadetoblack. Same functionality
as
>>> Counter-Strike, used mainly during in-person tournaments and LAN
events
>>>- Added flamethrower "sizzle" sound when the Pyro is hitting a
>>> target
>>>- Updated explosion debris to be a bit darker
>>>- Fixed idle players not being kicked from the server if
>>> mp_allowspectators was set to 0
>>>- Added ctf_well to the default mapcycle.txt file
>>>- Added ctf_well to the default motd.txt file
>>>- Fixed floor tile material type
>>>- Fixed some weapon damage info missing from TF2 game stats
>>>- Made some small changes to the Demoman viewmodel that were
>>> causing performance problems
>>>- Added a new timer to the HUD to show the value of
>>> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
>>> where you only set a timelimit on the server and no other win
>>> conditions.
>>>- Added server log entry for buildings destroyed by their owner
>>>- Fixed sentry gun shadows being clipped
>>>- Updated glass material
>>>
>>> SourceTV:
>>> - SourceTV now uses a hidden slot on the game server. This allows for
>>> 24
>>> player servers to also have a SourceTV proxy connected to it
>>> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>>>
>>> Jason
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
We fixed the problem with SourceTV taking up a real slot on the server,
but there is a bug with this if you set tv_enable from a .cfg or script
file. To be able to run with SourceTV and have it not take up a player
slot, you need to have  +tv_enable 1 on your command line rather than
setting it with a .cfg after the server has started.

This will be fixed with the Server tag beta.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 14, 2008 2:24 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Kitteny Berk

No issues for me on my 24/7 badlands (~90 mins up so far)

Beetlesmod 0.0.0.37B, no other mods.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.



> Constant crashes here. Only on my custom map server. My 24/7 dustbowl
> server
> is just fine.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> Sent: Thursday, February 14, 2008 2:57 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> don't know why but metamod decided to load all the sudden.. after a crash
> with no plugins on badlands
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Is anyone getting constant server side crashes since the patch? Or is it
>> one
>> of my addons?
>>
>> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
>> wrote:
>>
>>> Required updates for Team Fortress 2 and it's dedicated servers have
>>> finally been released.  Please run hldsupdatetool to receive these
>>> updates.  The specific changes include:
>>>
>>> Source Engine:
>>> - Refactored how lightmaps are downloaded to the graphics card at level
>>> load. On some hardware configurations this can lower level load times
>>> significantly
>>> - Optimized some particle systems to improve performance on some
>>> hardware configurations
>>> - Player stats are now sent up as they change, rather than when the
>>> player dies
>>> - Improved playback of sub-frame sounds
>>> - Fixed a crash caused by alt-tabs during map load
>>> - Eliminated unnecessary temporary memory allocation in scenefilecache
>>>
>>> Team Fortress 2:
>>> - Badlands released
>>> - Changes to Dustbowl
>>>- Added a new access point to the stage2 attacker gates
>>> (drop-down left from spawn), allowing attackers a way to reach the left
>>> route without being subjected to the spam and sentry gun fire
>>>- Fixed a gap in stage 3, cap 1 that allowed a player with to
>>> wiggle above the "ceiling" clip
>>>- Fixed a gap behind stage 1, cap 1 house
>>>- Fixed a high perch on stage1 cap1 house roof
>>>- Fixed a perch offering view of nodraw textures and the skybox
>>> (stage1 cap2 rock barrier)
>>>- Fixed a few places where rockets/demoman pipes could pass
>>> through non-solid models
>>>- Sealed up a gap over stage1 lower startgate
>>>- Clipped off tall windows in stage 3 to prevent sentry guns
>>> from behind built behind them
>>>- Changes to Capture the Flag Well
>>>- Fixed trains not starting on map spawn
>>>- Removed cap association from red spawns that were
>>> spamming console
>>>- Changes to Granary
>>>- Removed spawn timing advantage from the middle (from
>>> -3 to 0)
>>>- Fixed several model perch exploits (red, blue cp1 gate
>>> and blue cp2 gate pipe)
>>>- Fixed a few places where players could get stuck
>>> between containers and silos
>>>- Adjusted playerclips on red container that made it
>>> appear like players were floating
>>>- Added a small delay (200 ms) before a zoomed sniper shot can
>>> get a critical hit
>>>- Added server side convar mp_fadetoblack. Same functionality as
>>> Counter-Strike, used mainly during in-person tournaments and LAN events
>>>- Added flamethrower "sizzle" sound when the Pyro is hitting a
>>> target
>>>- Updated explosion debris to be a bit darker
>>>- Fixed idle players not being kicked from the server if
>>> mp_allowspectators was set to 0
>>>- Added ctf_well to the default mapcycle.txt file
>>>- Added ctf_well to the default motd.txt file
>>>- Fixed floor tile material type
>>>- Fixed some weapon damage info missing from TF2 game stats
>>>- Made some small changes to the Demoman viewmodel that were
>>> causing performance problems
>>>- Added a new timer to the HUD to show the value of
>>> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
>>> where you only set a timelimit on the server and no other win
>>> conditions.
>>>- Added server log entry for buildings destroyed by their owner
>>>- Fixed sentry gun shadows being clipped
>>>- Updated glass material
>>>
>>> SourceTV:
>>> - SourceTV now uses a hidden slot on the game server. This allows for
>>> 24
>>> player servers to also have a SourceTV proxy connected to it
>>> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>>>
>>> Jason
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> _

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Greg Williams
Ours is crashing every few seconds.

Only things running is BeetlesMod.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Aaron Rapp
Constant crashes here. Only on my custom map server. My 24/7 dustbowl server
is just fine.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Thursday, February 14, 2008 2:57 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands


> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it
> one
> of my addons?
>
> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
> wrote:
>
>> Required updates for Team Fortress 2 and it's dedicated servers have
>> finally been released.  Please run hldsupdatetool to receive these
>> updates.  The specific changes include:
>>
>> Source Engine:
>> - Refactored how lightmaps are downloaded to the graphics card at level
>> load. On some hardware configurations this can lower level load times
>> significantly
>> - Optimized some particle systems to improve performance on some
>> hardware configurations
>> - Player stats are now sent up as they change, rather than when the
>> player dies
>> - Improved playback of sub-frame sounds
>> - Fixed a crash caused by alt-tabs during map load
>> - Eliminated unnecessary temporary memory allocation in scenefilecache
>>
>> Team Fortress 2:
>> - Badlands released
>> - Changes to Dustbowl
>>- Added a new access point to the stage2 attacker gates
>> (drop-down left from spawn), allowing attackers a way to reach the left
>> route without being subjected to the spam and sentry gun fire
>>- Fixed a gap in stage 3, cap 1 that allowed a player with to
>> wiggle above the "ceiling" clip
>>- Fixed a gap behind stage 1, cap 1 house
>>- Fixed a high perch on stage1 cap1 house roof
>>- Fixed a perch offering view of nodraw textures and the skybox
>> (stage1 cap2 rock barrier)
>>- Fixed a few places where rockets/demoman pipes could pass
>> through non-solid models
>>- Sealed up a gap over stage1 lower startgate
>>- Clipped off tall windows in stage 3 to prevent sentry guns
>> from behind built behind them
>>- Changes to Capture the Flag Well
>>- Fixed trains not starting on map spawn
>>- Removed cap association from red spawns that were
>> spamming console
>>- Changes to Granary
>>- Removed spawn timing advantage from the middle (from
>> -3 to 0)
>>- Fixed several model perch exploits (red, blue cp1 gate
>> and blue cp2 gate pipe)
>>- Fixed a few places where players could get stuck
>> between containers and silos
>>- Adjusted playerclips on red container that made it
>> appear like players were floating
>>- Added a small delay (200 ms) before a zoomed sniper shot can
>> get a critical hit
>>- Added server side convar mp_fadetoblack. Same functionality as
>> Counter-Strike, used mainly during in-person tournaments and LAN events
>>- Added flamethrower "sizzle" sound when the Pyro is hitting a
>> target
>>- Updated explosion debris to be a bit darker
>>- Fixed idle players not being kicked from the server if
>> mp_allowspectators was set to 0
>>- Added ctf_well to the default mapcycle.txt file
>>- Added ctf_well to the default motd.txt file
>>- Fixed floor tile material type
>>- Fixed some weapon damage info missing from TF2 game stats
>>- Made some small changes to the Demoman viewmodel that were
>> causing performance problems
>>- Added a new timer to the HUD to show the value of
>> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
>> where you only set a timelimit on the server and no other win
>> conditions.
>>- Added server log entry for buildings destroyed by their owner
>>- Fixed sentry gun shadows being clipped
>>- Updated glass material
>>
>> SourceTV:
>> - SourceTV now uses a hidden slot on the game server. This allows for 24
>> player servers to also have a SourceTV proxy connected to it
>> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>>
>> Jason
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 2

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands


> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it
> one
> of my addons?
>
> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
> wrote:
>
>> Required updates for Team Fortress 2 and it's dedicated servers have
>> finally been released.  Please run hldsupdatetool to receive these
>> updates.  The specific changes include:
>>
>> Source Engine:
>> - Refactored how lightmaps are downloaded to the graphics card at level
>> load. On some hardware configurations this can lower level load times
>> significantly
>> - Optimized some particle systems to improve performance on some
>> hardware configurations
>> - Player stats are now sent up as they change, rather than when the
>> player dies
>> - Improved playback of sub-frame sounds
>> - Fixed a crash caused by alt-tabs during map load
>> - Eliminated unnecessary temporary memory allocation in scenefilecache
>>
>> Team Fortress 2:
>> - Badlands released
>> - Changes to Dustbowl
>>- Added a new access point to the stage2 attacker gates
>> (drop-down left from spawn), allowing attackers a way to reach the left
>> route without being subjected to the spam and sentry gun fire
>>- Fixed a gap in stage 3, cap 1 that allowed a player with to
>> wiggle above the "ceiling" clip
>>- Fixed a gap behind stage 1, cap 1 house
>>- Fixed a high perch on stage1 cap1 house roof
>>- Fixed a perch offering view of nodraw textures and the skybox
>> (stage1 cap2 rock barrier)
>>- Fixed a few places where rockets/demoman pipes could pass
>> through non-solid models
>>- Sealed up a gap over stage1 lower startgate
>>- Clipped off tall windows in stage 3 to prevent sentry guns
>> from behind built behind them
>>- Changes to Capture the Flag Well
>>- Fixed trains not starting on map spawn
>>- Removed cap association from red spawns that were
>> spamming console
>>- Changes to Granary
>>- Removed spawn timing advantage from the middle (from
>> -3 to 0)
>>- Fixed several model perch exploits (red, blue cp1 gate
>> and blue cp2 gate pipe)
>>- Fixed a few places where players could get stuck
>> between containers and silos
>>- Adjusted playerclips on red container that made it
>> appear like players were floating
>>- Added a small delay (200 ms) before a zoomed sniper shot can
>> get a critical hit
>>- Added server side convar mp_fadetoblack. Same functionality as
>> Counter-Strike, used mainly during in-person tournaments and LAN events
>>- Added flamethrower "sizzle" sound when the Pyro is hitting a
>> target
>>- Updated explosion debris to be a bit darker
>>- Fixed idle players not being kicked from the server if
>> mp_allowspectators was set to 0
>>- Added ctf_well to the default mapcycle.txt file
>>- Added ctf_well to the default motd.txt file
>>- Fixed floor tile material type
>>- Fixed some weapon damage info missing from TF2 game stats
>>- Made some small changes to the Demoman viewmodel that were
>> causing performance problems
>>- Added a new timer to the HUD to show the value of
>> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
>> where you only set a timelimit on the server and no other win
>> conditions.
>>- Added server log entry for buildings destroyed by their owner
>>- Fixed sentry gun shadows being clipped
>>- Updated glass material
>>
>> SourceTV:
>> - SourceTV now uses a hidden slot on the game server. This allows for 24
>> player servers to also have a SourceTV proxy connected to it
>> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>>
>> Jason
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Richard Eid
--
[ Picked text/plain from multipart/alternative ]
 - Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly

What type of hardware configurations will benefit from this?  Is it just for
the lower-end configurations like the past speed optimizations?

On Thu, Feb 14, 2008 at 5:50 PM, Sher Yip <[EMAIL PROTECTED]> wrote:

> my is working fine
>
> On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is anyone getting constant server side crashes since the patch? Or is it
> one
> > of my addons?
> >
> > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> > > Required updates for Team Fortress 2 and it's dedicated servers have
> > > finally been released.  Please run hldsupdatetool to receive these
> > > updates.  The specific changes include:
> > >
> > > Source Engine:
> > > - Refactored how lightmaps are downloaded to the graphics card at
> level
> > > load. On some hardware configurations this can lower level load times
> > > significantly
> > > - Optimized some particle systems to improve performance on some
> > > hardware configurations
> > > - Player stats are now sent up as they change, rather than when the
> > > player dies
> > > - Improved playback of sub-frame sounds
> > > - Fixed a crash caused by alt-tabs during map load
> > > - Eliminated unnecessary temporary memory allocation in scenefilecache
> > >
> > > Team Fortress 2:
> > > - Badlands released
> > > - Changes to Dustbowl
> > >- Added a new access point to the stage2 attacker gates
> > > (drop-down left from spawn), allowing attackers a way to reach the
> left
> > > route without being subjected to the spam and sentry gun fire
> > >- Fixed a gap in stage 3, cap 1 that allowed a player with to
> > > wiggle above the "ceiling" clip
> > >- Fixed a gap behind stage 1, cap 1 house
> > >- Fixed a high perch on stage1 cap1 house roof
> > >- Fixed a perch offering view of nodraw textures and the skybox
> > > (stage1 cap2 rock barrier)
> > >- Fixed a few places where rockets/demoman pipes could pass
> > > through non-solid models
> > >- Sealed up a gap over stage1 lower startgate
> > >- Clipped off tall windows in stage 3 to prevent sentry guns
> > > from behind built behind them
> > >- Changes to Capture the Flag Well
> > >- Fixed trains not starting on map spawn
> > >- Removed cap association from red spawns that were
> > > spamming console
> > >- Changes to Granary
> > >- Removed spawn timing advantage from the middle (from
> > > -3 to 0)
> > >- Fixed several model perch exploits (red, blue cp1
> gate
> > > and blue cp2 gate pipe)
> > >- Fixed a few places where players could get stuck
> > > between containers and silos
> > >- Adjusted playerclips on red container that made it
> > > appear like players were floating
> > >- Added a small delay (200 ms) before a zoomed sniper shot can
> > > get a critical hit
> > >- Added server side convar mp_fadetoblack. Same functionality
> as
> > > Counter-Strike, used mainly during in-person tournaments and LAN
> events
> > >- Added flamethrower "sizzle" sound when the Pyro is hitting a
> > > target
> > >- Updated explosion debris to be a bit darker
> > >- Fixed idle players not being kicked from the server if
> > > mp_allowspectators was set to 0
> > >- Added ctf_well to the default mapcycle.txt file
> > >- Added ctf_well to the default motd.txt file
> > >- Fixed floor tile material type
> > >- Fixed some weapon damage info missing from TF2 game stats
> > >- Made some small changes to the Demoman viewmodel that were
> > > causing performance problems
> > >- Added a new timer to the HUD to show the value of
> > > mp_timelimit. This is useful if you're playing a timed match on 2Fort,
> > > where you only set a timelimit on the server and no other win
> > > conditions.
> > >- Added server log entry for buildings destroyed by their owner
> > >- Fixed sentry gun shadows being clipped
> > >- Updated glass material
> > >
> > > SourceTV:
> > > - SourceTV now uses a hidden slot on the game server. This allows for
> 24
> > > player servers to also have a SourceTV proxy connected to it
> > > - Fixed Pyro's flamethrower flames not showing up in SourceTV
> > >
> > > Jason
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Sher Yip
my is working fine

On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it one
> of my addons?
>
> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
> wrote:
>
>
> > Required updates for Team Fortress 2 and it's dedicated servers have
> > finally been released.  Please run hldsupdatetool to receive these
> > updates.  The specific changes include:
> >
> > Source Engine:
> > - Refactored how lightmaps are downloaded to the graphics card at level
> > load. On some hardware configurations this can lower level load times
> > significantly
> > - Optimized some particle systems to improve performance on some
> > hardware configurations
> > - Player stats are now sent up as they change, rather than when the
> > player dies
> > - Improved playback of sub-frame sounds
> > - Fixed a crash caused by alt-tabs during map load
> > - Eliminated unnecessary temporary memory allocation in scenefilecache
> >
> > Team Fortress 2:
> > - Badlands released
> > - Changes to Dustbowl
> >- Added a new access point to the stage2 attacker gates
> > (drop-down left from spawn), allowing attackers a way to reach the left
> > route without being subjected to the spam and sentry gun fire
> >- Fixed a gap in stage 3, cap 1 that allowed a player with to
> > wiggle above the "ceiling" clip
> >- Fixed a gap behind stage 1, cap 1 house
> >- Fixed a high perch on stage1 cap1 house roof
> >- Fixed a perch offering view of nodraw textures and the skybox
> > (stage1 cap2 rock barrier)
> >- Fixed a few places where rockets/demoman pipes could pass
> > through non-solid models
> >- Sealed up a gap over stage1 lower startgate
> >- Clipped off tall windows in stage 3 to prevent sentry guns
> > from behind built behind them
> >- Changes to Capture the Flag Well
> >- Fixed trains not starting on map spawn
> >- Removed cap association from red spawns that were
> > spamming console
> >- Changes to Granary
> >- Removed spawn timing advantage from the middle (from
> > -3 to 0)
> >- Fixed several model perch exploits (red, blue cp1 gate
> > and blue cp2 gate pipe)
> >- Fixed a few places where players could get stuck
> > between containers and silos
> >- Adjusted playerclips on red container that made it
> > appear like players were floating
> >- Added a small delay (200 ms) before a zoomed sniper shot can
> > get a critical hit
> >- Added server side convar mp_fadetoblack. Same functionality as
> > Counter-Strike, used mainly during in-person tournaments and LAN events
> >- Added flamethrower "sizzle" sound when the Pyro is hitting a
> > target
> >- Updated explosion debris to be a bit darker
> >- Fixed idle players not being kicked from the server if
> > mp_allowspectators was set to 0
> >- Added ctf_well to the default mapcycle.txt file
> >- Added ctf_well to the default motd.txt file
> >- Fixed floor tile material type
> >- Fixed some weapon damage info missing from TF2 game stats
> >- Made some small changes to the Demoman viewmodel that were
> > causing performance problems
> >- Added a new timer to the HUD to show the value of
> > mp_timelimit. This is useful if you're playing a timed match on 2Fort,
> > where you only set a timelimit on the server and no other win
> > conditions.
> >- Added server log entry for buildings destroyed by their owner
> >- Fixed sentry gun shadows being clipped
> >- Updated glass material
> >
> > SourceTV:
> > - SourceTV now uses a hidden slot on the game server. This allows for 24
> > player servers to also have a SourceTV proxy connected to it
> > - Fixed Pyro's flamethrower flames not showing up in SourceTV
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread P. Bhandal
--
[ Picked text/plain from multipart/alternative ]
Is anyone getting constant server side crashes since the patch? Or is it one
of my addons?

On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:

> Required updates for Team Fortress 2 and it's dedicated servers have
> finally been released.  Please run hldsupdatetool to receive these
> updates.  The specific changes include:
>
> Source Engine:
> - Refactored how lightmaps are downloaded to the graphics card at level
> load. On some hardware configurations this can lower level load times
> significantly
> - Optimized some particle systems to improve performance on some
> hardware configurations
> - Player stats are now sent up as they change, rather than when the
> player dies
> - Improved playback of sub-frame sounds
> - Fixed a crash caused by alt-tabs during map load
> - Eliminated unnecessary temporary memory allocation in scenefilecache
>
> Team Fortress 2:
> - Badlands released
> - Changes to Dustbowl
>- Added a new access point to the stage2 attacker gates
> (drop-down left from spawn), allowing attackers a way to reach the left
> route without being subjected to the spam and sentry gun fire
>- Fixed a gap in stage 3, cap 1 that allowed a player with to
> wiggle above the "ceiling" clip
>- Fixed a gap behind stage 1, cap 1 house
>- Fixed a high perch on stage1 cap1 house roof
>- Fixed a perch offering view of nodraw textures and the skybox
> (stage1 cap2 rock barrier)
>- Fixed a few places where rockets/demoman pipes could pass
> through non-solid models
>- Sealed up a gap over stage1 lower startgate
>- Clipped off tall windows in stage 3 to prevent sentry guns
> from behind built behind them
>- Changes to Capture the Flag Well
>- Fixed trains not starting on map spawn
>- Removed cap association from red spawns that were
> spamming console
>- Changes to Granary
>- Removed spawn timing advantage from the middle (from
> -3 to 0)
>- Fixed several model perch exploits (red, blue cp1 gate
> and blue cp2 gate pipe)
>- Fixed a few places where players could get stuck
> between containers and silos
>- Adjusted playerclips on red container that made it
> appear like players were floating
>- Added a small delay (200 ms) before a zoomed sniper shot can
> get a critical hit
>- Added server side convar mp_fadetoblack. Same functionality as
> Counter-Strike, used mainly during in-person tournaments and LAN events
>- Added flamethrower "sizzle" sound when the Pyro is hitting a
> target
>- Updated explosion debris to be a bit darker
>- Fixed idle players not being kicked from the server if
> mp_allowspectators was set to 0
>- Added ctf_well to the default mapcycle.txt file
>- Added ctf_well to the default motd.txt file
>- Fixed floor tile material type
>- Fixed some weapon damage info missing from TF2 game stats
>- Made some small changes to the Demoman viewmodel that were
> causing performance problems
>- Added a new timer to the HUD to show the value of
> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
> where you only set a timelimit on the server and no other win
> conditions.
>- Added server log entry for buildings destroyed by their owner
>- Fixed sentry gun shadows being clipped
>- Updated glass material
>
> SourceTV:
> - SourceTV now uses a hidden slot on the game server. This allows for 24
> player servers to also have a SourceTV proxy connected to it
> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Release Time?

2008-02-14 Thread Keeper
Confirmed, steam autoupdater just had me restart steam...

-Original Message-
From: Jon Leissler [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 14, 2008 5:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Release Time?

My server is patching!!!

Its up people.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Release Time?

2008-02-14 Thread Jon Leissler
My server is patching!!!

Its up people.


--- StrontiumDog <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Hehe!
>
> http://developer.valvesoftware.com/wiki/Valve_Time
>
> Did VALVe actually say something or were we relying
> on the news report?
> --
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



  

Never miss a thing.  Make Yahoo your home page.
http://www.yahoo.com/r/hs

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Release Time?

2008-02-14 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
Yup lol. I hope they update after I get home so I have access to everything. 
The best time is at 4-5 anyways when people are getting home from work and 
school.

Mike Stiehm <[EMAIL PROTECTED]> wrote: --
[ Picked text/plain from multipart/alternative ]

So much for the 11 am release time frame
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



-
Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Release Time?

2008-02-14 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
Hehe!

http://developer.valvesoftware.com/wiki/Valve_Time

Did VALVe actually say something or were we relying on the news report?
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Release Time?

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]

So much for the 11 am release time frame
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!

2008-02-14 Thread Andreas Grimm
Hi TeX,

ah now I understand ... thx for the info :)

- Andreas

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
> Sent: Thursday, February 14, 2008 1:48 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Please fix problem with many HLDS + more
> than 1 cpu \ core system!
>
> Hi Andreas,
>
> I said it sets the affinity to one core, then reassigns it to
> all of them (automatically) - thus you will not need to do
> anything about it at all.
>
> This happens in an instant as the server is started, you wont
> be able to see it. :)
>
> - TeX.
>
> Andreas Grimm wrote:
> > When ServerChecker starts a srcds process, my task manager
> says, that
> > it uses all cores ... is that normal? cos you said it
> starts with the
> > affinity to one core ...
> >
> > And where do i reassign it to all cores again? in task manager, too?
> >
> > - Andreas
> >
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
> >> Sent: Wednesday, February 13, 2008 12:41 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Please fix problem with many HLDS +
> more than 1
> >> cpu \ core system!
> >>
> >> Thank you Saint K - it can indeed. Serverchecker have a built in
> >> workaround for this issue.
> >>
> >> When a server process is started it will simply set the
> affinity to
> >> one core, then reassign it to all cores again - which does
> the trick.
> >> :)
> >>
> >> Here's a dirrect download link for the application:
> >> http://highguy.dumbclan.com/ServerChecker.msi
> >>
> >> Enjoy. :)
> >>
> >> Regards,
> >> - TeX.
> >>
> >> Saint K. wrote:
> >>
> >>> I believe this program can solve your issues;
> >>>
> >>> http://www.dumbclan.co.uk/downloads/serverchecker/#features
> >>>
> >>> -Oorspronkelijk bericht-
> >>> Van: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] Namens Roman Hatsiev
> >>> Verzonden: Tuesday, February 12, 2008 8:16 AM
> >>> Aan: hlds@list.valvesoftware.com
> >>> Onderwerp: Re: [hlds] Please fix problem with many HLDS +
> >>>
> >> more than 1
> >>
> >>> cpu \ core system!
> >>>
> >>> Not really, changing it once after server was started is
> >>>
> >> enough. I was
> >>
> >>> changing affinity on running servers in Task Manager and
> it did the
> >>> trick till next server restart.
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!

2008-02-14 Thread [DumB]TeXas

Hi Andreas,

I said it sets the affinity to one core, then reassigns it to all of
them (automatically) - thus you will not need to do anything about it at
all.

This happens in an instant as the server is started, you wont be able to
see it. :)

- TeX.

Andreas Grimm wrote:

When ServerChecker starts a srcds process, my task manager says, that it
uses all cores ... is that normal? cos you said it starts with the affinity
to one core ...

And where do i reassign it to all cores again? in task manager, too?

- Andreas



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Wednesday, February 13, 2008 12:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Please fix problem with many HLDS + more
than 1 cpu \ core system!

Thank you Saint K - it can indeed. Serverchecker have a built
in workaround for this issue.

When a server process is started it will simply set the
affinity to one core, then reassign it to all cores again -
which does the trick. :)

Here's a dirrect download link for the application:
http://highguy.dumbclan.com/ServerChecker.msi

Enjoy. :)

Regards,
- TeX.

Saint K. wrote:


I believe this program can solve your issues;

http://www.dumbclan.co.uk/downloads/serverchecker/#features

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Roman Hatsiev
Verzonden: Tuesday, February 12, 2008 8:16 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Please fix problem with many HLDS +


more than 1


cpu \ core system!

Not really, changing it once after server was started is


enough. I was


changing affinity on running servers in Task Manager and it did the
trick till next server restart.




___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!

2008-02-14 Thread Andreas Grimm
When ServerChecker starts a srcds process, my task manager says, that it
uses all cores ... is that normal? cos you said it starts with the affinity
to one core ...

And where do i reassign it to all cores again? in task manager, too?

- Andreas

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
> Sent: Wednesday, February 13, 2008 12:41 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Please fix problem with many HLDS + more
> than 1 cpu \ core system!
>
> Thank you Saint K - it can indeed. Serverchecker have a built
> in workaround for this issue.
>
> When a server process is started it will simply set the
> affinity to one core, then reassign it to all cores again -
> which does the trick. :)
>
> Here's a dirrect download link for the application:
> http://highguy.dumbclan.com/ServerChecker.msi
>
> Enjoy. :)
>
> Regards,
> - TeX.
>
> Saint K. wrote:
> > I believe this program can solve your issues;
> >
> > http://www.dumbclan.co.uk/downloads/serverchecker/#features
> >
> > -Oorspronkelijk bericht-
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens Roman Hatsiev
> > Verzonden: Tuesday, February 12, 2008 8:16 AM
> > Aan: hlds@list.valvesoftware.com
> > Onderwerp: Re: [hlds] Please fix problem with many HLDS +
> more than 1
> > cpu \ core system!
> >
> > Not really, changing it once after server was started is
> enough. I was
> > changing affinity on running servers in Task Manager and it did the
> > trick till next server restart.
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Any idea how to get 1000fps under Windows?

2008-02-14 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Read "The 1000 FPS Fairy Tale", then you'll see you don't need 1000 FPS.

What you just need is a MINIMUM of 100 FPS, over 100 fps is useless, but you
put it over 100 so it doesn't go below the 100 limit (most of time it's not
stable). 300 should be fine.

2008/2/14, Steven Hartland <[EMAIL PROTECTED]>:
>
> - Original Message -
> From: "Ilya" <[EMAIL PROTECTED]>
>
>
>
> > Better feeling of the game, why else?
>
>
> Like anyone can tell the difference of 0.001 and 0.002 of a second
> when your average network latency is 0.04, cmon get real.
>
> Regards
> Steve
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of misdirection,
> the recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Any idea how to get 1000fps under Windows?

2008-02-14 Thread Steven Hartland

- Original Message -
From: "Ilya" <[EMAIL PROTECTED]>



Better feeling of the game, why else?


Like anyone can tell the difference of 0.001 and 0.002 of a second
when your average network latency is 0.04, cmon get real.

   Regards
   Steve


This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread Eric van Beesten
Great addon! Only i have a question that you did not mention. Is there gone
be a advanced search? Like if I wanted to filter out all of the birthday
mod, or only 24/7 dustbowl?

Greetz,

Eric

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: donderdag 14 februari 2008 0:51
Aan: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Onderwerp: [hlds] Team Fortress 2 Server Tags Coming Soon

One of the things that customers have been consistently requesting from
us a better method of finding game servers with the specific settings
that they like. Some players want servers with friendly-fire on, or TF2
birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
want none of these, asking us how they can find servers with no changes.
At the same time, we've watched as server operators have increasingly
filled out their server names with descriptions of their custom
settings.

We've been working on a solution to these problems that we hope will
make sense, solving the player's desire to search for specific settings,
and the server operator's desire to have better descriptive tools for
their server. The concept is similar to web page metatags, where server
operators can specify descriptive tags in any manner, and clients can
search for servers by specifying the tags they're interested in. Some
tags are automatically filled in, based on server convars. For example,
in TF2 we've removed the restrictions on a variety of server options
(like friendly fire & respawn wave times), and now the tag system will
automatically add a tag when they're changed, so that customers who want
to play on these servers can easily find them.

Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
a screenshot of the new server browser interface that players will have.
As you can see, we've put a new tab onto it called "Custom". Servers
with tags will appear in this list, where the player can specify a list
of tags they're interested in. The "Add Common Tags" button will give
them a list of the top 20 tags in use across all the servers, so they're
able to easily choose the popular tags. Untagged servers will show up in
the old Internet games list.

Jason

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


__ NOD32 2872 (20080213) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
Tomorrow? :P

- Original Message 
From: Andrew Armstrong <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 13, 2008 4:33:41 PM
Subject: RE: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon


Really
cool.

Always
interested
in
seeing
what
you
guys
come
up
with.

I
think
another
nice
use
for
the
tag
system
is
to
be
able
to
place
in
your
provider
name
(for
us,
this
would
be
'gamearena')
so
players
who
are
only
interested
in
playing
on
some
specific
servers
can
easily
filter
the
list,
instead
of
mass-adding
a
chunk
of
servers
to
favourites
(and
watching
them
get
out
of
date).

Is
there
an
estimated
release
time?

-
Andrew

-Original
Message-
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
Jason
Ruymen
Sent:
Thursday,
14
February
2008
11:16
AM
To:
[EMAIL PROTECTED];
hlds@list.valvesoftware.com
Subject:
[hlds]
RE:
[hlds_linux]
Team
Fortress
2
Server
Tags
Coming
Soon

I
should
also
point
out
that
we're
planning
on
releasing
this
to
you
guys
first,
with
clients
having
to
opt-in
to
a
beta
to
see
the
custom
UI.

Jason

-Original
Message-
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
Jason
Ruymen
Sent:
Wednesday,
February
13,
2008
3:51
PM
To:
hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject:
[hlds_linux]
Team
Fortress
2
Server
Tags
Coming
Soon

One
of
the
things
that
customers
have
been
consistently
requesting
from
us
a
better
method
of
finding
game
servers
with
the
specific
settings
that
they
like.
Some
players
want
servers
with
friendly-fire
on,
or
TF2
birthday
mode,
or
24/7
Dustbowl,
and
so
on.
Other
players
specifically
want
none
of
these,
asking
us
how
they
can
find
servers
with
no
changes.
At
the
same
time,
we've
watched
as
server
operators
have
increasingly
filled
out
their
server
names
with
descriptions
of
their
custom
settings.

We've
been
working
on
a
solution
to
these
problems
that
we
hope
will
make
sense,
solving
the
player's
desire
to
search
for
specific
settings,
and
the
server
operator's
desire
to
have
better
descriptive
tools
for
their
server.
The
concept
is
similar
to
web
page
metatags,
where
server
operators
can
specify
descriptive
tags
in
any
manner,
and
clients
can
search
for
servers
by
specifying
the
tags
they're
interested
in.
Some
tags
are
automatically
filled
in,
based
on
server
convars.
For
example,
in
TF2
we've
removed
the
restrictions
on
a
variety
of
server
options
(like
friendly
fire
&
respawn
wave
times),
and
now
the
tag
system
will
automatically
add
a
tag
when
they're
changed,
so
that
customers
who
want
to
play
on
these
servers
can
easily
find
them.

Click
here:
http://www.steamgames.com/v/img/whatsnew/serverTags.jpg
for
a
screenshot
of
the
new
server
browser
interface
that
players
will
have.
As
you
can
see,
we've
put
a
new
tab
onto
it
called
"Custom".
Servers
with
tags
will
appear
in
this
list,
where
the
player
can
specify
a
list
of
tags
they're
interested
in.
The
"Add
Common
Tags"
button
will
give
them
a
list
of
the
top
20
tags
in
use
across
all
the
servers,
so
they're
able
to
easily
choose
the
popular
tags.
Untagged
servers
will
show
up
in
the
old
Internet
games
list.

Jason

___
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To
unsubscribe,
edit
your
list
preferences,
or
view
the
list
archives,
please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






  

Be a better friend, newshound, and
know-it-all with Yahoo! Mobile.  Try it now.  
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds