Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread 1nsane
Well I can't wait to see how this all turns out, haven't pre-ordered the
game yet. Guess I'll have to wait till the public demo to see if I will.


On Thu, Nov 6, 2008 at 1:29 AM, Joshua Handelsman-Woolf [EMAIL PROTECTED]
 wrote:

 It's probba my fault VALVe don't include binaries in server releases now.
 :S

 No, you just ran mods. Not games ;).
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Joshua Handelsman-Woolf
I'm sure VALVe's many L4D servers will cater for the many people 
expected at launch... not.

DontWannaName! wrote:
 Im sure Valve will have some servers up like they did with TF2.



   
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Server Admin
Anyone else notice the line SupportsXbox360 1 in gameinfo.txt?

On Thu, Nov 6, 2008 at 2:15 AM, Joshua Handelsman-Woolf [EMAIL PROTECTED]
 wrote:

 I'm sure VALVe's many L4D servers will cater for the many people
 expected at launch... not.

 DontWannaName! wrote:
  Im sure Valve will have some servers up like they did with TF2.
 
 
 
 
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Case Boyle
Hmm. I just caught this link on the forums, take a look at the 
matchmaking. This might be what it looks like. I dunno if it's going to 
confirm or deny any negatives about what we've heard so far, but maybe 
someone can analyze it a bit better than I can.

http://www.steampowered.com/steamworks/gameservices.php

Just a thought.

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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Case Boyle
Yeah, I did catch that. I hope by saying that they'll be hosting the 
servers on Xbox Live for the 360 version they didn't mean the PC gaming 
community's public servers...

Server Admin wrote:
 Anyone else notice the line SupportsXbox360 1 in gameinfo.txt?

 On Thu, Nov 6, 2008 at 2:15 AM, Joshua Handelsman-Woolf [EMAIL PROTECTED]
   
 wrote:
 

   
 I'm sure VALVe's many L4D servers will cater for the many people
 expected at launch... not.

 DontWannaName! wrote:
 
 Im sure Valve will have some servers up like they did with TF2.




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Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Coldorak
On a debian etch:

./srcds_run -console -game left4dead +ip x -fork 2 -netport 90##
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
*Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4'
not found (required by bin/dedicated_i486.so))*
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
jeudi 6 novembre 2008, 09:51:18 (UTC+0100): Server restart in 10 seconds

Any idea on how to install glibc 2.4 on a debian etch without going to
lenny?
I've heard of backports, but I don't really have a clue about that yet

Thanks

Cold

On Thu, Nov 6, 2008 at 2:37 AM, Tony Paloma [EMAIL PROTECTED] wrote:

 That's nothing new. Look at your orangebox or ep1 dir.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Wednesday, November 05, 2008 5:32 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Is that all what you think?

 If find the directory platform\admin stranger.. valve's own admin mod?



 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Flubber
 Verzonden: donderdag 6 november 2008 1:51
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Exactly what i was thinking while browsing the file.

 2008/11/6 Tony Paloma [EMAIL PROTECTED]

  Thanks for this!
 
  Was it really necessary to include the 257MB intro movie?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Wednesday, November 05, 2008 4:32 PM
  To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
  mailing list; [EMAIL PROTECTED]
  Subject: [hlds] Left 4 Dead Demo Dedicated Server files available
 
  Most of the files for the Left 4 Dead Demo Dedicated Server are now
  available.  This is basically a preload for the Demo dedicated server, as
  we
  have not released all the binaries required to run a server just yet.  So
  if
  you would like to run a server use the game parameter of l4d_demo from
  hldsupdatetool.
 
  Jason
 
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Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread [ЯтR] The-/iller
Do people not understand the PRELOAD not RELEASE..

Coldorak wrote:
 On a debian etch:

 ./srcds_run -console -game left4dead +ip x -fork 2 -netport 90##
 Auto detecting CPU
 Using SSE2 Optimised binary.
 Server will auto-restart if there is a crash.
 *Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4'
 not found (required by bin/dedicated_i486.so))*
 Add -debug to the ./srcds_run command line to generate a debug.log to help
 with solving this problem
 jeudi 6 novembre 2008, 09:51:18 (UTC+0100): Server restart in 10 seconds

 Any idea on how to install glibc 2.4 on a debian etch without going to
 lenny?
 I've heard of backports, but I don't really have a clue about that yet

 Thanks

 Cold

 On Thu, Nov 6, 2008 at 2:37 AM, Tony Paloma [EMAIL PROTECTED] wrote:

   
 That's nothing new. Look at your orangebox or ep1 dir.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Wednesday, November 05, 2008 5:32 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Is that all what you think?

 If find the directory platform\admin stranger.. valve's own admin mod?



 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Flubber
 Verzonden: donderdag 6 november 2008 1:51
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Exactly what i was thinking while browsing the file.

 2008/11/6 Tony Paloma [EMAIL PROTECTED]

 
 Thanks for this!

 Was it really necessary to include the 257MB intro movie?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Wednesday, November 05, 2008 4:32 PM
 To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
 mailing list; [EMAIL PROTECTED]
 Subject: [hlds] Left 4 Dead Demo Dedicated Server files available

 Most of the files for the Left 4 Dead Demo Dedicated Server are now
 available.  This is basically a preload for the Demo dedicated server, as
 we
 have not released all the binaries required to run a server just yet.  So
 if
 you would like to run a server use the game parameter of l4d_demo from
 hldsupdatetool.

 Jason

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 Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
 http://www.nod32.nl



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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread DontWannaName!
There will always be the steam browser out of game where you can find your 
server and double click it to join


  
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Ronny Schedel
I don't think you can join a running game.

 There will always be the steam browser out of game where you can find your 
 server and double click it to join



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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Saint K.
The 'sv_tags' fiasco is still in our minds. No wonder we are seriously
wondering what they came up with this time.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Thursday, November 06, 2008 10:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead -Matchmaking

There will always be the steam browser out of game where you can find your
server and double click it to join


  
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread ShoreCogs
If you load up Steam and bring up the server list, you'll find Left 4 Dead as 
one of the filters, so apparently there WILL be a server browser just like 
previous titles.

-- Original message -- 
From: Case Boyle [EMAIL PROTECTED] 

 Hmm. I just caught this link on the forums, take a look at the 
 matchmaking. This might be what it looks like. I dunno if it's going to 
 confirm or deny any negatives about what we've heard so far, but maybe 
 someone can analyze it a bit better than I can. 
 
 http://www.steampowered.com/steamworks/gameservices.php 
 
 Just a thought. 
 
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Andrew Armstrong
In all seriousness it sounds like that's there by accident

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, 6 November 2008 8:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead -Matchmaking

If you load up Steam and bring up the server list, you'll find Left 4 Dead
as one of the filters, so apparently there WILL be a server browser just
like previous titles.

-- Original message -- 
From: Case Boyle [EMAIL PROTECTED] 

 Hmm. I just caught this link on the forums, take a look at the 
 matchmaking. This might be what it looks like. I dunno if it's going to 
 confirm or deny any negatives about what we've heard so far, but maybe 
 someone can analyze it a bit better than I can. 
 
 http://www.steampowered.com/steamworks/gameservices.php 
 
 Just a thought. 
 
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Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Ronny Schedel
It's a problem with the wrong libc.

 Do people not understand the PRELOAD not RELEASE..

 Coldorak wrote:
 On a debian etch:

 ./srcds_run -console -game left4dead +ip x -fork 2 -netport 90##
 Auto detecting CPU
 Using SSE2 Optimised binary.
 Server will auto-restart if there is a crash.
 *Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version 
 `GLIBC_2.4'
 not found (required by bin/dedicated_i486.so))*
 Add -debug to the ./srcds_run command line to generate a debug.log to 
 help
 with solving this problem
 jeudi 6 novembre 2008, 09:51:18 (UTC+0100): Server restart in 10 seconds

 Any idea on how to install glibc 2.4 on a debian etch without going to
 lenny?
 I've heard of backports, but I don't really have a clue about that yet

 Thanks

 Cold

 On Thu, Nov 6, 2008 at 2:37 AM, Tony Paloma [EMAIL PROTECTED] 
 wrote:


 That's nothing new. Look at your orangebox or ep1 dir.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van 
 Beesten
 Sent: Wednesday, November 05, 2008 5:32 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Is that all what you think?

 If find the directory platform\admin stranger.. valve's own admin mod?



 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Flubber
 Verzonden: donderdag 6 november 2008 1:51
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Exactly what i was thinking while browsing the file.

 2008/11/6 Tony Paloma [EMAIL PROTECTED]


 Thanks for this!

 Was it really necessary to include the 257MB intro movie?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Wednesday, November 05, 2008 4:32 PM
 To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
 mailing list; [EMAIL PROTECTED]
 Subject: [hlds] Left 4 Dead Demo Dedicated Server files available

 Most of the files for the Left 4 Dead Demo Dedicated Server are now
 available.  This is basically a preload for the Demo dedicated server, 
 as
 we
 have not released all the binaries required to run a server just yet. 
 So
 if
 you would like to run a server use the game parameter of l4d_demo 
 from
 hldsupdatetool.

 Jason

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 http://www.nod32.nl



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Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread DontWannaName!
Thats like who watched the credits at the end of the game when there might be a 
teaser for the next game after them



  
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread DontWannaName!
Thats a tough one. Since the demo might be free after release for people that 
want to try it, then demo servers will have to stay available which means this 
command line will be left all depends. If they change it, it will be the 
same was as dods to ob.



  
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Thomas Morton
Oh com e on Valve! what??

That is an awesome console feature - but for a PC is almost as stupid as
Windows Live for Gaming (if not worse!).

Our community was planning to run some L4D servers - and now I cant be
bothered because it sounds like the effort just to get our people into our
servers would be far too much!

Added to that I have mentioned this feature to the guys in our community who
were planning to buy the game on release: so far about 20-25 out of the 33 I
chatted too have decided that it is too restrictive a feature and most are
looking instead at Fallout 3. One I believe has pre-purchased the game and
wants to know if he can have a refund?? Extreme reasction maybe (and
probably not representative...) but for such an eagerly anticipated game to
be potentially killed by one silly feature has got to be bad.

I plan to buy it because I have to review it for various places: but I dont
se myself playing it much if this is the only way of finding servers :(

It means I have to join a server before I decide if I like the look of it or
not. Usually I decide (as do most people I think) off of how many people are
in the game, who they are (if we recognise any), who the server belongs to
and the server title. Joining the game to see all of this just eats up time
(especially if your picky and have to go through 15 servers to find a good
one!).

I fear your facing some really bad reviews over this :(


Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Saint K. [EMAIL PROTECTED]

 The 'sv_tags' fiasco is still in our minds. No wonder we are seriously
 wondering what they came up with this time.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
 Sent: Thursday, November 06, 2008 10:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead -Matchmaking

 There will always be the steam browser out of game where you can find your
 server and double click it to join



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 please visit:
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread 1nsane
The demo will disappear when the game is out.

On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
[EMAIL PROTECTED]wrote:

 Thats a tough one. Since the demo might be free after release for people
 that want to try it, then demo servers will have to stay available which
 means this command line will be left all depends. If they change it, it
 will be the same was as dods to ob.




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[hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Steven Hartland
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.

With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature? 

Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join. 

This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?

As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.

We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill and hard work must not be taken for
granted and pushed too far.

Valve's success is in no small part due to the widespread
availability of servers for it's games, the majority of which
are funded and run by the community at large. To take away the
community's ability to continue to run servers that they can
build solid regular player bases around, will simply destroy
the communities around the game and also significantly dent
faith and goodwill in Valve as a company.

While we wish Valve success with this game; their decision
leaves us with no choice but to take this action in the hope
that it will highlight how strongly we feel about the removal
of direct join options from any game.

Regards
Steve


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Case Boyle
Thank you, someone finally gets it. I know for a fact that my server is 
going to be up until I figure out what's going on with the proposed 
matchmaking system. For all we know, they could still be up at the Valve 
offices putting finishing touches on everything, and maybe in the rush, 
that one post on the list was sloppily worded. Either way, there's no 
use in abandoning the server situation until you've tested it out.

Alec Sanger wrote:
 You guys are acting incredibly immature... I can't believe all the ideas that 
 are being thrown about as facts... We DON'T know exactly how matchmaking will 
 work, we DON'T know if servers will show up on the server browser, we DON'T 
 know if matchmaking is our only option, we DON'T know a whole lot about the 
 dedicated servers, but everyone seems to be assuming the worst. Please, lets 
 wait until the demo is released before we start placing accusations. At least 
 we will then have something solid to back up our claims...

   
 Date: Thu, 6 Nov 2008 11:36:12 +
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers

 I doubt it... what would the point of that be...

 2008/11/6 1nsane [EMAIL PROTECTED]

 
 The demo will disappear when the game is out.

 On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
 [EMAIL PROTECTED]wrote:

   
 Thats a tough one. Since the demo might be free after release for people
 that want to try it, then demo servers will have to stay available which
 means this command line will be left all depends. If they change it,
 
 it
   
 will be the same was as dods to ob.




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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Flubber
Well they shouldn't wrote : The new matchmaking system replaces the
traditional server browser.

2008/11/6 Case Boyle [EMAIL PROTECTED]

 Thank you, someone finally gets it. I know for a fact that my server is
 going to be up until I figure out what's going on with the proposed
 matchmaking system. For all we know, they could still be up at the Valve
 offices putting finishing touches on everything, and maybe in the rush,
 that one post on the list was sloppily worded. Either way, there's no
 use in abandoning the server situation until you've tested it out.

 Alec Sanger wrote:
  You guys are acting incredibly immature... I can't believe all the ideas
 that are being thrown about as facts... We DON'T know exactly how
 matchmaking will work, we DON'T know if servers will show up on the server
 browser, we DON'T know if matchmaking is our only option, we DON'T know a
 whole lot about the dedicated servers, but everyone seems to be assuming the
 worst. Please, lets wait until the demo is released before we start placing
 accusations. At least we will then have something solid to back up our
 claims...
 
 
  Date: Thu, 6 Nov 2008 11:36:12 +
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
  I doubt it... what would the point of that be...
 
  2008/11/6 1nsane [EMAIL PROTECTED]
 
 
  The demo will disappear when the game is out.
 
  On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
  [EMAIL PROTECTED]wrote:
 
 
  Thats a tough one. Since the demo might be free after release for
 people
  that want to try it, then demo servers will have to stay available
 which
  means this command line will be left all depends. If they change
 it,
 
  it
 
  will be the same was as dods to ob.
 
 
 
 
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Andrew Armstrong
While I agree that these concerns are valid and of importance (to GSPs,
rental customers and players alike); I think it it's also important we see
how the entire system plays out in the context of the game before condemning
it too quickly.

As a player, I would prefer to be able to indicate a preference for a server
to play on (such as one ran by my ISP) as opposed to being placed on someone
else's server.

As I know the servers provided by my ISP are of high quality and that they
allow me to play on them without incurring bandwidth charges (if I were to
exceed my internet usage quota), I would prefer to be using their servers as
opposed to anyone else's. This also allows me to control my gaming
experience by knowing that I won't be suffering any lag, or if there are
problems, I can get them fixed.

I totally agree with your points about communities being formed around
servers (I only ever have the desire to play on game servers provided by my
ISP, regardless of game), I look for people I know there, and know that when
a new game comes out, my ISP can have a few servers up and I know my gaming
experience will be lag and issue free (assuming the players are good, of
course :)). 

Hopefully though as Eric pointed out in his initial e-mail, Valve will be
taking feedback on board from the server community as this is a new avenue
for them (and everyone else?) in how multiplayer games will be formed, and
these sorts of issues should definitely be addressed in a reasonable manner.

I think it is important to consider for a moment that Valve won't have done
anything with the intention of destroying server rentals or gaming
communities (GSPs included), but rather decided this may a better way to get
a game going and a faster way to play with friends.

Recalling for a moment the Custom server tab drama, I think that could have
been handled a bit better by both parties. Valve went pretty quiet about the
issue after it was introduced, but that probably wasn't helped by the
drilling they immediately took from quite a lot of people - communication
should have been a bit more constructive and open in this regard.

Hopefully both parties can work through any big issues regarding the new
Left 4 Dead matchmaking system to both keep any new cool features the Valve
team have in place for Left 4 Dead, but also respond to important issues
concerning GSPs, the communities that surround them, and the fact a lot of
gamers like to buy/rent servers in order to call a place as home (for clan
matches, practice play, etc).

I personally think Valve is one of only a few game companies that interact
with their customers and do listen to their feedback, while still taking
initiative in trying new things such as the new matchmaking system - a
constructive discussion about any issues that arise from this system I think
would be beneficial for both sides.

Cheers,
Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, 6 November 2008 10:40 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] L4D No Server Browser = No Server Support

Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.

With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature? 

Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join. 

This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?

As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.

We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill and hard work must not be taken for
granted and pushed too far.

Valve's success is in no small part due to the widespread
availability of servers for it's games, the majority of which
are funded and run by the community at large. To take away the
community's ability to continue to run servers that they can
build solid regular player bases around, will simply destroy
the communities around the game and also significantly dent
faith and goodwill in Valve as a company.

While we wish Valve success with this game; their decision
leaves us with no choice but to take this action in the hope
that it will highlight how strongly we feel about the removal
of direct join 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread James McKenna
I totally agree. But I'll also express my community's concern. We run 13 HL2
based servers and wanted to add a few l4d servers to our cluster, but I
hardly see the point if the community has any issue whatsoever playing on
them with ease. I really hope there's a way to bookmark servers you like.

On Thu, Nov 6, 2008 at 4:23 AM, Andrew Armstrong [EMAIL PROTECTED]wrote:

 While I agree that these concerns are valid and of importance (to GSPs,
 rental customers and players alike); I think it it's also important we see
 how the entire system plays out in the context of the game before
 condemning
 it too quickly.

 As a player, I would prefer to be able to indicate a preference for a
 server
 to play on (such as one ran by my ISP) as opposed to being placed on
 someone
 else's server.

 As I know the servers provided by my ISP are of high quality and that they
 allow me to play on them without incurring bandwidth charges (if I were to
 exceed my internet usage quota), I would prefer to be using their servers
 as
 opposed to anyone else's. This also allows me to control my gaming
 experience by knowing that I won't be suffering any lag, or if there are
 problems, I can get them fixed.

 I totally agree with your points about communities being formed around
 servers (I only ever have the desire to play on game servers provided by my
 ISP, regardless of game), I look for people I know there, and know that
 when
 a new game comes out, my ISP can have a few servers up and I know my gaming
 experience will be lag and issue free (assuming the players are good, of
 course :)).

 Hopefully though as Eric pointed out in his initial e-mail, Valve will be
 taking feedback on board from the server community as this is a new avenue
 for them (and everyone else?) in how multiplayer games will be formed, and
 these sorts of issues should definitely be addressed in a reasonable
 manner.

 I think it is important to consider for a moment that Valve won't have done
 anything with the intention of destroying server rentals or gaming
 communities (GSPs included), but rather decided this may a better way to
 get
 a game going and a faster way to play with friends.

 Recalling for a moment the Custom server tab drama, I think that could have
 been handled a bit better by both parties. Valve went pretty quiet about
 the
 issue after it was introduced, but that probably wasn't helped by the
 drilling they immediately took from quite a lot of people - communication
 should have been a bit more constructive and open in this regard.

 Hopefully both parties can work through any big issues regarding the new
 Left 4 Dead matchmaking system to both keep any new cool features the Valve
 team have in place for Left 4 Dead, but also respond to important issues
 concerning GSPs, the communities that surround them, and the fact a lot of
 gamers like to buy/rent servers in order to call a place as home (for clan
 matches, practice play, etc).

 I personally think Valve is one of only a few game companies that interact
 with their customers and do listen to their feedback, while still taking
 initiative in trying new things such as the new matchmaking system - a
 constructive discussion about any issues that arise from this system I
 think
 would be beneficial for both sides.

 Cheers,
 Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
 Sent: Thursday, 6 November 2008 10:40 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] L4D No Server Browser = No Server Support

 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it stands right now we (Multiplay) see no benefit in
 supporting this game at all and unless this situation changes
 we do not intend to host any servers for it.

 We hope other GSP's will support us in this action. The MOTD
 ad block is of minor significance in comparison to the building
 a community around servers. This is the start of a slippery
 slope which once started down it will be hard to turn back.
 The community goodwill and hard work must not be taken for
 granted and pushed too far.

 Valve's success is in no small part due to the widespread
 availability of servers for it's games, the majority of which
 are funded and run by the 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Olly

 While we wish Valve success with this game; their decision

leaves us with no choice but to take this action in the hope

that it will highlight how strongly we feel about the removal

of direct join options from any game.


You think that is good company practice to make decisions like this based on
one email? I cant understand why everyone is so eager to slap valve for
making a decision that we haven't even seen the result of?

2008/11/6 Steven Hartland [EMAIL PROTECTED]

 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it stands right now we (Multiplay) see no benefit in
 supporting this game at all and unless this situation changes
 we do not intend to host any servers for it.

 We hope other GSP's will support us in this action. The MOTD
 ad block is of minor significance in comparison to the building
 a community around servers. This is the start of a slippery
 slope which once started down it will be hard to turn back.
 The community goodwill and hard work must not be taken for
 granted and pushed too far.

 Valve's success is in no small part due to the widespread
 availability of servers for it's games, the majority of which
 are funded and run by the community at large. To take away the
 community's ability to continue to run servers that they can
 build solid regular player bases around, will simply destroy
 the communities around the game and also significantly dent
 faith and goodwill in Valve as a company.

 While we wish Valve success with this game; their decision
 leaves us with no choice but to take this action in the hope
 that it will highlight how strongly we feel about the removal
 of direct join options from any game.

Regards
Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Thomas Morton
Agreed :)

Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Olly [EMAIL PROTECTED]

 
  Well they shouldn't wrote : The new matchmaking system replaces the
 traditional
  server browser.


|
V

 For all we know, they could still be up at the Valve offices putting
  finishing touches on everything, and maybe in the rush, that one post on
 the
  list was sloppily worded.


 Who knows..

 The demo is what like 4 hours away... you would honestly shut your server
 down because of one post, than to wait 4 hours and see it for yourself.

 Sometimes this mailing list is worse than the chat in CS:S


 2008/11/6 Flubber [EMAIL PROTECTED]

  Well they shouldn't wrote : The new matchmaking system replaces the
  traditional server browser.
 
  2008/11/6 Case Boyle [EMAIL PROTECTED]
 
   Thank you, someone finally gets it. I know for a fact that my server is
   going to be up until I figure out what's going on with the proposed
   matchmaking system. For all we know, they could still be up at the
 Valve
   offices putting finishing touches on everything, and maybe in the rush,
   that one post on the list was sloppily worded. Either way, there's no
   use in abandoning the server situation until you've tested it out.
  
   Alec Sanger wrote:
You guys are acting incredibly immature... I can't believe all the
  ideas
   that are being thrown about as facts... We DON'T know exactly how
   matchmaking will work, we DON'T know if servers will show up on the
  server
   browser, we DON'T know if matchmaking is our only option, we DON'T know
 a
   whole lot about the dedicated servers, but everyone seems to be
 assuming
  the
   worst. Please, lets wait until the demo is released before we start
  placing
   accusations. At least we will then have something solid to back up our
   claims...
   
   
Date: Thu, 6 Nov 2008 11:36:12 +
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead dedicated servers
   
I doubt it... what would the point of that be...
   
2008/11/6 1nsane [EMAIL PROTECTED]
   
   
The demo will disappear when the game is out.
   
On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
[EMAIL PROTECTED]wrote:
   
   
Thats a tough one. Since the demo might be free after release for
   people
that want to try it, then demo servers will have to stay available
   which
means this command line will be left all depends. If they
 change
   it,
   
it
   
will be the same was as dods to ob.
   
   
   
   
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Olly

 Well they shouldn't wrote : The new matchmaking system replaces the 
 traditional
 server browser.


|
   V

For all we know, they could still be up at the Valve offices putting
 finishing touches on everything, and maybe in the rush, that one post on the
 list was sloppily worded.


Who knows..

The demo is what like 4 hours away... you would honestly shut your server
down because of one post, than to wait 4 hours and see it for yourself.

Sometimes this mailing list is worse than the chat in CS:S


2008/11/6 Flubber [EMAIL PROTECTED]

 Well they shouldn't wrote : The new matchmaking system replaces the
 traditional server browser.

 2008/11/6 Case Boyle [EMAIL PROTECTED]

  Thank you, someone finally gets it. I know for a fact that my server is
  going to be up until I figure out what's going on with the proposed
  matchmaking system. For all we know, they could still be up at the Valve
  offices putting finishing touches on everything, and maybe in the rush,
  that one post on the list was sloppily worded. Either way, there's no
  use in abandoning the server situation until you've tested it out.
 
  Alec Sanger wrote:
   You guys are acting incredibly immature... I can't believe all the
 ideas
  that are being thrown about as facts... We DON'T know exactly how
  matchmaking will work, we DON'T know if servers will show up on the
 server
  browser, we DON'T know if matchmaking is our only option, we DON'T know a
  whole lot about the dedicated servers, but everyone seems to be assuming
 the
  worst. Please, lets wait until the demo is released before we start
 placing
  accusations. At least we will then have something solid to back up our
  claims...
  
  
   Date: Thu, 6 Nov 2008 11:36:12 +
   From: [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Left 4 Dead dedicated servers
  
   I doubt it... what would the point of that be...
  
   2008/11/6 1nsane [EMAIL PROTECTED]
  
  
   The demo will disappear when the game is out.
  
   On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
   [EMAIL PROTECTED]wrote:
  
  
   Thats a tough one. Since the demo might be free after release for
  people
   that want to try it, then demo servers will have to stay available
  which
   means this command line will be left all depends. If they change
  it,
  
   it
  
   will be the same was as dods to ob.
  
  
  
  
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alec Sanger

Any chance we can get a guesstamate as to when the remaining server files will 
be ready for download? An hour and a half before the release of the demo and 
we're still unsure how everything will work.
 
Thanks Date: Thu, 6 Nov 2008 12:54:02 + From: [EMAIL PROTECTED] To: 
hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers 
 Agreed :)  Thomas Morton  ++ No problem should ever have to be solved 
twice ++   2008/11/6 Olly [EMAIL PROTECTED]  Well they 
shouldn't wrote : The new matchmaking system replaces the  traditional   
server browser.|  V   For all we know, they could still be up 
at the Valve offices putting   finishing touches on everything, and maybe in 
the rush, that one post on  the   list was sloppily worded.Who 
knows..   The demo is what like 4 hours away... you would honestly shut 
your server  down because of one post, than to wait 4 hours and see it for 
yourself.   Sometimes this mailing list is worse than the chat in CS:S  
  2008/11/6 Flubber [EMAIL PROTECTED]Well they shouldn't wrote : 
The new matchmaking system replaces the   traditional server browser.  
   2008/11/6 Case Boyle [EMAIL PROTECTED]  Thank you, someone 
finally gets it. I know for a fact that my server isgoing to be up 
until I figure out what's going on with the proposedmatchmaking system. 
For all we know, they could still be up at the  Valveoffices putting 
finishing touches on everything, and maybe in the rush,that one post on 
the list was sloppily worded. Either way, there's nouse in abandoning 
the server situation until you've tested it out.   Alec Sanger 
wrote: You guys are acting incredibly immature... I can't believe all 
the   ideasthat are being thrown about as facts... We DON'T know 
exactly howmatchmaking will work, we DON'T know if servers will show up 
on the   serverbrowser, we DON'T know if matchmaking is our only 
option, we DON'T know  awhole lot about the dedicated servers, but 
everyone seems to be  assuming   theworst. Please, lets wait until 
the demo is released before we start   placingaccusations. At least 
we will then have something solid to back up ourclaims...   
  Date: Thu, 6 Nov 2008 11:36:12 + From: [EMAIL 
PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: 
[hlds] Left 4 Dead dedicated servers I doubt it... what 
would the point of that be... 2008/11/6 1nsane [EMAIL 
PROTECTED] The demo will disappear when the 
game is out. On Thu, Nov 6, 2008 at 4:48 AM, 
DontWannaName! [EMAIL PROTECTED]wrote:   
  Thats a tough one. Since the demo might be free after release for
people that want to try it, then demo servers will have to stay 
availablewhich means this command line will be left all 
depends. If they  changeit, it   
  will be the same was as dods to ob. 
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Thomas Morton
Olly,

Valve have posted the info to this to the list SPECIFICALLY. It is a huge
change to the way the game works...

We can only go on the info that has been given and that is that there will
be no server browser.

The new system that has been described means I doubt clans will bother to
host servers because the chances of EVER getting to play on a server they
are paying for is next to minimal!!

As to I cant understand why everyone is so eager to slap valve for making a
decision that we haven't even seen the result of? - the earlier people
start to explain that this is a BAD move (or rather start to raise concerns)
to Valve the sooner they can look into fixing it. Should we wait another day
or so when there might be no chance of fixing things for the full release.

We are raising concerns with an announcement THEY made - now it is surely
(fairly) Valve's turn to respond to our concerns - either by saying yes
that's how it is.. or explaining where we are misinterpreting things. Why
else would thay have posted it??

The way I see it this will easily kill the PC version of the game: no one
will really want to host servers they never play on... so there will be no
servers. joy!

Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Olly [EMAIL PROTECTED]

 
  While we wish Valve success with this game; their decision
 
 leaves us with no choice but to take this action in the hope
 
 that it will highlight how strongly we feel about the removal
 
 of direct join options from any game.


 You think that is good company practice to make decisions like this based
 on
 one email? I cant understand why everyone is so eager to slap valve for
 making a decision that we haven't even seen the result of?

 2008/11/6 Steven Hartland [EMAIL PROTECTED]

  Following the announcement last night that there will be no
  server browser for the highly anticipated Left 4 Dead, we
  have been thinking long and hard about the impact this has
  on the hosting of the game.
 
  With no server browser how are people supposed to join a
  server they have rented?  Will there at least be a direct
  to join IP feature?
 
  Without these there is no incentive for either the purchase
  of servers by customers or the provision of free-to-play
  publics by gaming communities, as people have no choice over
  what server they join.
 
  This kills the rental, hosting and community market for the
  game outright. Do Valve really intend to host all the servers
  themselves for the game or has the importance of these features
  and their impact been overlooked?
 
  As it stands right now we (Multiplay) see no benefit in
  supporting this game at all and unless this situation changes
  we do not intend to host any servers for it.
 
  We hope other GSP's will support us in this action. The MOTD
  ad block is of minor significance in comparison to the building
  a community around servers. This is the start of a slippery
  slope which once started down it will be hard to turn back.
  The community goodwill and hard work must not be taken for
  granted and pushed too far.
 
  Valve's success is in no small part due to the widespread
  availability of servers for it's games, the majority of which
  are funded and run by the community at large. To take away the
  community's ability to continue to run servers that they can
  build solid regular player bases around, will simply destroy
  the communities around the game and also significantly dent
  faith and goodwill in Valve as a company.
 
  While we wish Valve success with this game; their decision
  leaves us with no choice but to take this action in the hope
  that it will highlight how strongly we feel about the removal
  of direct join options from any game.
 
 Regards
 Steve
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission please
  telephone +44 845 868 1337
  or return the E.mail to [EMAIL PROTECTED]
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Alec Sanger

And to those who are expressing concerns, I have no beef with them. It's those 
who are saying good job valve for effing a perfectly good system up and 
getting pissed off that are acting like idiots. We have an hour left. we'll all 
know how it'll work very soon... Date: Thu, 6 Nov 2008 13:51:31 + From: 
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D No 
Server Browser = No Server Support  Olly,  Valve have posted the info to 
this to the list SPECIFICALLY. It is a huge change to the way the game 
works...  We can only go on the info that has been given and that is that 
there will be no server browser.  The new system that has been described 
means I doubt clans will bother to host servers because the chances of EVER 
getting to play on a server they are paying for is next to minimal!!  As to 
I cant understand why everyone is so eager to slap valve for making a 
decision that we haven't even seen the result of? - the earlier people start 
to explain that this is a BAD move (or rather start to raise concerns) to 
Valve the sooner they can look into fixing it. Should we wait another day or 
so when there might be no chance of fixing things for the full release.  We 
are raising concerns with an announcement THEY made - now it is surely 
(fairly) Valve's turn to respond to our concerns - either by saying yes 
that's how it is.. or explaining where we are misinterpreting things. Why 
else would thay have posted it??  The way I see it this will easily kill the 
PC version of the game: no one will really want to host servers they never 
play on... so there will be no servers. joy!  Thomas Morton  ++ No 
problem should ever have to be solved twice ++   2008/11/6 Olly [EMAIL 
PROTECTED]  While we wish Valve success with this game; their 
decisionleaves us with no choice but to take this action in the hope 
   that it will highlight how strongly we feel about the removalof 
direct join options from any game.You think that is good company 
practice to make decisions like this based  on  one email? I cant 
understand why everyone is so eager to slap valve for  making a decision that 
we haven't even seen the result of?   2008/11/6 Steven Hartland [EMAIL 
PROTECTED]Following the announcement last night that there will be 
no   server browser for the highly anticipated Left 4 Dead, we   have 
been thinking long and hard about the impact this has   on the hosting of 
the game. With no server browser how are people supposed to join a  
 server they have rented? Will there at least be a direct   to join IP 
feature? Without these there is no incentive for either the purchase 
  of servers by customers or the provision of free-to-play   publics by 
gaming communities, as people have no choice over   what server they join. 
This kills the rental, hosting and community market for the   game 
outright. Do Valve really intend to host all the servers   themselves for 
the game or has the importance of these features   and their impact been 
overlooked? As it stands right now we (Multiplay) see no benefit in 
  supporting this game at all and unless this situation changes   we do 
not intend to host any servers for it. We hope other GSP's will 
support us in this action. The MOTD   ad block is of minor significance in 
comparison to the building   a community around servers. This is the start 
of a slippery   slope which once started down it will be hard to turn back. 
  The community goodwill and hard work must not be taken for   granted and 
pushed too far. Valve's success is in no small part due to the 
widespread   availability of servers for it's games, the majority of which 
  are funded and run by the community at large. To take away the   
community's ability to continue to run servers that they can   build solid 
regular player bases around, will simply destroy   the communities around 
the game and also significantly dent   faith and goodwill in Valve as a 
company. While we wish Valve success with this game; their decision 
  leaves us with no choice but to take this action in the hope   that it 
will highlight how strongly we feel about the removal   of direct join 
options from any game. Regards   Steve 
   This e.mail is private 
and confidential between Multiplay (UK) Ltd. and  the   person or entity 
to whom it is addressed. In the event of misdirection,  the   recipient is 
prohibited from using, copying, printing or otherwise   disseminating it or 
any information contained in it. In the event of misdirection, 
illegible or incomplete transmission please   telephone +44 845 868 1337  
 or return the E.mail to [EMAIL PROTECTED]   
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Frank Hotte
I agree 100 %.  We won't have L4D servers just so anyone but our own clan 
members can play on them,.

If in fact that is where they are going, then the only solution for us will 
be to have lan games between clan members using Hamachi installed on our 
gaming box.  Hopefully this will be a solution.


Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message - 
From: Thomas Morton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, November 06, 2008 8:51 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support


 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for making 
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise 
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another 
 day
 or so when there might be no chance of fixing things for the full release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

 
  While we wish Valve success with this game; their decision
 
 leaves us with no choice but to take this action in the hope
 
 that it will highlight how strongly we feel about the removal
 
 of direct join options from any game.


 You think that is good company practice to make decisions like this based
 on
 one email? I cant understand why everyone is so eager to slap valve for
 making a decision that we haven't even seen the result of?

 2008/11/6 Steven Hartland [EMAIL PROTECTED]

  Following the announcement last night that there will be no
  server browser for the highly anticipated Left 4 Dead, we
  have been thinking long and hard about the impact this has
  on the hosting of the game.
 
  With no server browser how are people supposed to join a
  server they have rented?  Will there at least be a direct
  to join IP feature?
 
  Without these there is no incentive for either the purchase
  of servers by customers or the provision of free-to-play
  publics by gaming communities, as people have no choice over
  what server they join.
 
  This kills the rental, hosting and community market for the
  game outright. Do Valve really intend to host all the servers
  themselves for the game or has the importance of these features
  and their impact been overlooked?
 
  As it stands right now we (Multiplay) see no benefit in
  supporting this game at all and unless this situation changes
  we do not intend to host any servers for it.
 
  We hope other GSP's will support us in this action. The MOTD
  ad block is of minor significance in comparison to the building
  a community around servers. This is the start of a slippery
  slope which once started down it will be hard to turn back.
  The community goodwill and hard work must not be taken for
  granted and pushed too far.
 
  Valve's success is in no small part due to the widespread
  availability of servers for it's games, the majority of which
  are funded and run by the community at large. To take away the
  community's ability to continue to run servers that they can
  build solid regular player bases around, will simply destroy
  the communities around the game and also significantly dent
  faith and goodwill in Valve as a company.
 
  While we wish Valve success with this game; their decision
  leaves us with no choice but to take this action in the hope
  that it will highlight how strongly we feel about the removal
  of direct join options from any game.
 
 Regards
 Steve
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission 
  please
  telephone +44 845 868 1337
  or return the E.mail to [EMAIL PROTECTED]
 
 
  ___
  

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Kitteny Berk
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Olly
So its a beta? ¬¬

2008/11/6 [EMAIL PROTECTED]

 It's on Valve's website:

 https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723

 The demo concludes on November 18, when Left 4 Dead will be made available
 at retail outlets across North America and worldwide via Steam.

 -- Original message --
 From: Olly [EMAIL PROTECTED]

  I doubt it... what would the point of that be...
 
  2008/11/6 1nsane [EMAIL PROTECTED]
 
   The demo will disappear when the game is out.
  
   On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
   wrote:
  
Thats a tough one. Since the demo might be free after release for
 people
that want to try it, then demo servers will have to stay available
 which
means this command line will be left all depends. If they change
 it,
   it
will be the same was as dods to ob.
   
   
   
   
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alec Sanger

You guys are acting incredibly immature... I can't believe all the ideas that 
are being thrown about as facts... We DON'T know exactly how matchmaking will 
work, we DON'T know if servers will show up on the server browser, we DON'T 
know if matchmaking is our only option, we DON'T know a whole lot about the 
dedicated servers, but everyone seems to be assuming the worst. Please, lets 
wait until the demo is released before we start placing accusations. At least 
we will then have something solid to back up our claims...

 Date: Thu, 6 Nov 2008 11:36:12 +
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 I doubt it... what would the point of that be...
 
 2008/11/6 1nsane [EMAIL PROTECTED]
 
  The demo will disappear when the game is out.
 
  On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
  [EMAIL PROTECTED]wrote:
 
   Thats a tough one. Since the demo might be free after release for people
   that want to try it, then demo servers will have to stay available which
   means this command line will be left all depends. If they change it,
  it
   will be the same was as dods to ob.
  
  
  
  
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Re: [hlds] [hlds_linux] Left 4 Dead -Matchmaking - please bring back the server list

2008-11-06 Thread Steven Hartland
Why oh why drop the server browser?

Forgive me, but that sounds like a console port which is a massive
step back. It eliminates any incentive GSP's like ourselves have to
run servers as there is no promotion point.

Yes there's MOTD with a banner, but that only displays to players
joining the server, and as we have no control or even influence over
the joining process, it makes it almost pointless.

An analogy to this would be to start a new TV channel that you
couldn't advertise and there was no channel list, only if a viewer
happened to switch to your channel would they watch. On one
would create channels if this where the case would they?

Match making systems by their very design prevent real communities,
and will never have the flexibility provided by a standard server
list. Look at the longevity of Sven Coop, do you think that would
have lasted this long had their been no community, absolutely not!

Add a match making component to complement the server list yes,
but remove it absolutely not! You simply loose too many key features:-
* Joining communities you know from existing games due to recognising
them by their server name in the list
* Custom server identification
* Brand promotion for GSP's, Companies and Clans
* Removes GSP's incentive to run servers, no promotion point
* Match making doesn't suite everyone, picks unsuitable servers.

Regards
Steve

- Original Message - 
From: Eric Smith [EMAIL PROTECTED]


 Left 4 Dead will use the new matchmaking system we've been working on.

 The new matchmaking system replaces the traditional server browser.  By 
 running a public dedicated server your server will be 
 added to a list of servers available for clients to use when playing.  Games 
 are started from a Game Lobby by clients, who are 
 then connected to a dedicated server when they start the game.  When they're 
 done, your server is added back to the list of 
 available servers.  Clients will be able to Quick Match, Play Online, and 
 Play With Friends when they want to play a game.

 You will still have access to the traditional Message of the Day for your 
 server.  For Left 4 Dead, we've added a banner ad you 
 can create that will be displayed to clients when they're playing on your 
 server.  There is also a ranking system to show the 
 popularity of your server.

 This is the first version of what we've been working on, and we're going to 
 want feedback from all of you once things start 
 turning up tomorrow.

 -Eric



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This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
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Re: [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread ShoreCogs
But that's just speculation on your part. For all you know, players can come 
and go, replacing AI players as the join.

-- Original message -- 
From: Ronny Schedel [EMAIL PROTECTED] 

 I don't think you can join a running game. 
 
  There will always be the steam browser out of game where you can find your 
  server and double click it to join 
  
  
  
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Re: [hlds] [hlds_linux] Left 4 Dead -Matchmaking - please bring back the server list

2008-11-06 Thread [ЯтR] The-/iller
Also to note for consoles, sure go ahead this is a proven way to do 
online games, but for PC gaming don't abandon us VALVe. Please!

Steven Hartland wrote:
 Why oh why drop the server browser?

 Forgive me, but that sounds like a console port which is a massive
 step back. It eliminates any incentive GSP's like ourselves have to
 run servers as there is no promotion point.

 Yes there's MOTD with a banner, but that only displays to players
 joining the server, and as we have no control or even influence over
 the joining process, it makes it almost pointless.

 An analogy to this would be to start a new TV channel that you
 couldn't advertise and there was no channel list, only if a viewer
 happened to switch to your channel would they watch. On one
 would create channels if this where the case would they?

 Match making systems by their very design prevent real communities,
 and will never have the flexibility provided by a standard server
 list. Look at the longevity of Sven Coop, do you think that would
 have lasted this long had their been no community, absolutely not!

 Add a match making component to complement the server list yes,
 but remove it absolutely not! You simply loose too many key features:-
 * Joining communities you know from existing games due to recognising
 them by their server name in the list
 * Custom server identification
 * Brand promotion for GSP's, Companies and Clans
 * Removes GSP's incentive to run servers, no promotion point
 * Match making doesn't suite everyone, picks unsuitable servers.

 Regards
 Steve

 - Original Message - 
 From: Eric Smith [EMAIL PROTECTED]


   
 Left 4 Dead will use the new matchmaking system we've been working on.

 The new matchmaking system replaces the traditional server browser.  By 
 running a public dedicated server your server will be 
 added to a list of servers available for clients to use when playing.  Games 
 are started from a Game Lobby by clients, who are 
 then connected to a dedicated server when they start the game.  When they're 
 done, your server is added back to the list of 
 available servers.  Clients will be able to Quick Match, Play Online, 
 and Play With Friends when they want to play a game.

 You will still have access to the traditional Message of the Day for your 
 server.  For Left 4 Dead, we've added a banner ad you 
 can create that will be displayed to clients when they're playing on your 
 server.  There is also a ranking system to show the 
 popularity of your server.

 This is the first version of what we've been working on, and we're going to 
 want feedback from all of you once things start 
 turning up tomorrow.

 -Eric



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 please visit:
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 This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
 person or entity to whom it is addressed. In the event of misdirection, the 
 recipient is prohibited from using, copying, printing or otherwise 
 disseminating it or any information contained in it. 

 In the event of misdirection, illegible or incomplete transmission please 
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Olly
I doubt it... what would the point of that be...

2008/11/6 1nsane [EMAIL PROTECTED]

 The demo will disappear when the game is out.

 On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
 [EMAIL PROTECTED]wrote:

  Thats a tough one. Since the demo might be free after release for people
  that want to try it, then demo servers will have to stay available which
  means this command line will be left all depends. If they change it,
 it
  will be the same was as dods to ob.
 
 
 
 
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Frank Hotte
This looks promising fellows:

http://img151.imageshack.us/img151/3340/l4dserversqm8.jpg



Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message - 
From: Sebastian Staudt [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, November 06, 2008 9:11 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support


I highly doubt there will be no possibility to have private servers or
 favorite servers.
 The matchmaking system is most likely not a system completely different 
 from
 the server browser. Although it may look like at first sight. There will
 still be clients, servers and master servers. Valve won't reinvent the
 internet. ;)

 This is what I expect (I don't know either ;)):
 - A tab showing active games waiting for players (seperated into coop 
 and
 pure multiplayer)
 - A second tab showing servers with games in progress or no active game
 (ready for a new game).
 - Other tabs showing servers you have joined before (history) and
 favorites

 And I also expect that server admins will be able to password protect
 servers (or games). So you could lock a whole server to specific players
 (pure private) or you could lock a single game (private game). Maybe 
 the
 latter is even possible for some kind of moderator player. Not a admin
 accessing through rcon or the likes. If this is the case admins may also 
 be
 able to allow / disallow moderating to specific players. This moderator
 mode would allow some friends not owning a server to host their private
 games without the need of a server or even rcon access.

 Once again I don't know what Valve is intending to do, but this is how I
 expect it (and how I would do it).

 Regards,
 Koraktor

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there 
 will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for 
 making
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another
 day
 or so when there might be no chance of fixing things for the full 
 release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. 
 Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be 
 no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

  
   While we wish Valve success with this game; their decision
  
  leaves us with no choice but to take this action in the hope
  
  that it will highlight how strongly we feel about the removal
  
  of direct join options from any game.
 
 
  You think that is good company practice to make decisions like this 
  based
  on
  one email? I cant understand why everyone is so eager to slap valve for
  making a decision that we haven't even seen the result of?
 
  2008/11/6 Steven Hartland [EMAIL PROTECTED]
 
   Following the announcement last night that there will be no
   server browser for the highly anticipated Left 4 Dead, we
   have been thinking long and hard about the impact this has
   on the hosting of the game.
  
   With no server browser how are people supposed to join a
   server they have rented?  Will there at least be a direct
   to join IP feature?
  
   Without these there is no incentive for either the purchase
   of servers by customers or the provision of free-to-play
   publics by gaming communities, as people have no choice over
   what server they join.
  
   This kills the rental, hosting and community market for the
   game outright. Do Valve really intend to host all the servers
   themselves for the game or has the importance of these features
   and their impact been overlooked?
  
   As it stands right now we (Multiplay) see no benefit in
   supporting this game at all and unless this situation changes
   we do not intend to host any servers for it.
  
   We hope other GSP's will support us in this action. The MOTD
   ad block is of minor significance in comparison to the building
   a community around servers. This is the start of a slippery
   slope which once started down it will be hard to turn back.
   The community goodwill and hard work must not be taken for
   

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Thomas Morton
No offence Sebastian but your making all that up (as you said).

There is nothing to suggest *any* of that stuff will be there.

If it is then that would be awesome.. Valve?

TBH reading PURELY on what was posted on this list I dont think your going
to see those features.

Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

 I highly doubt there will be no possibility to have private servers or
 favorite servers.
 The matchmaking system is most likely not a system completely different
 from
 the server browser. Although it may look like at first sight. There will
 still be clients, servers and master servers. Valve won't reinvent the
 internet. ;)

 This is what I expect (I don't know either ;)):
 - A tab showing active games waiting for players (seperated into coop and
 pure multiplayer)
 - A second tab showing servers with games in progress or no active game
 (ready for a new game).
 - Other tabs showing servers you have joined before (history) and
 favorites

 And I also expect that server admins will be able to password protect
 servers (or games). So you could lock a whole server to specific players
 (pure private) or you could lock a single game (private game). Maybe
 the
 latter is even possible for some kind of moderator player. Not a admin
 accessing through rcon or the likes. If this is the case admins may also be
 able to allow / disallow moderating to specific players. This moderator
 mode would allow some friends not owning a server to host their private
 games without the need of a server or even rcon access.

 Once again I don't know what Valve is intending to do, but this is how I
 expect it (and how I would do it).

 Regards,
 Koraktor

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

  Olly,
 
  Valve have posted the info to this to the list SPECIFICALLY. It is a huge
  change to the way the game works...
 
  We can only go on the info that has been given and that is that there
 will
  be no server browser.
 
  The new system that has been described means I doubt clans will bother to
  host servers because the chances of EVER getting to play on a server they
  are paying for is next to minimal!!
 
  As to I cant understand why everyone is so eager to slap valve for
 making
  a
  decision that we haven't even seen the result of? - the earlier people
  start to explain that this is a BAD move (or rather start to raise
  concerns)
  to Valve the sooner they can look into fixing it. Should we wait another
  day
  or so when there might be no chance of fixing things for the full
 release.
 
  We are raising concerns with an announcement THEY made - now it is surely
  (fairly) Valve's turn to respond to our concerns - either by saying yes
  that's how it is.. or explaining where we are misinterpreting things.
 Why
  else would thay have posted it??
 
  The way I see it this will easily kill the PC version of the game: no one
  will really want to host servers they never play on... so there will be
 no
  servers. joy!
 
  Thomas Morton
 
  ++ No problem should ever have to be solved twice ++
 
 
  2008/11/6 Olly [EMAIL PROTECTED]
 
   
While we wish Valve success with this game; their decision
   
   leaves us with no choice but to take this action in the hope
   
   that it will highlight how strongly we feel about the removal
   
   of direct join options from any game.
  
  
   You think that is good company practice to make decisions like this
 based
   on
   one email? I cant understand why everyone is so eager to slap valve for
   making a decision that we haven't even seen the result of?
  
   2008/11/6 Steven Hartland [EMAIL PROTECTED]
  
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.
   
With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature?
   
Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join.
   
This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?
   
As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.
   
We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill 

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread ShoreCogs
It's on Valve's website:

https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723

The demo concludes on November 18, when Left 4 Dead will be made available at 
retail outlets across North America and worldwide via Steam.

-- Original message -- 
From: Olly [EMAIL PROTECTED] 

 I doubt it... what would the point of that be... 
 
 2008/11/6 1nsane [EMAIL PROTECTED] 
 
  The demo will disappear when the game is out. 
  
  On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName! 
  wrote: 
  
   Thats a tough one. Since the demo might be free after release for people 
   that want to try it, then demo servers will have to stay available which 
   means this command line will be left all depends. If they change it, 
  it 
   will be the same was as dods to ob. 
   
   
   
   
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Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Tony Paloma
I'm having a similar issue on CentOS 4:

Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: requires glibc
2.5 or later dynamic linker)

I understand that this is a preload and the server dll/so file is not
included, but the dedicated library is loaded way before the server library.
I should probably join the hlds_linux list for this, but does anyone have a
tip to update glibc to 2.5 without upgrading to CentOS 5?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Coldorak
Sent: Thursday, November 06, 2008 12:43 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

On a debian etch:

/srcds_run -console -game left4dead +ip x -fork 2 -netport 90##
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
*Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4'
not found (required by bin/dedicated_i486.so))*
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
jeudi 6 novembre 2008, 09:51:18 (UTC+0100): Server restart in 10 seconds

Any idea on how to install glibc 2.4 on a debian etch without going to
lenny?
I've heard of backports, but I don't really have a clue about that yet

Thanks

Cold

On Thu, Nov 6, 2008 at 2:37 AM, Tony Paloma [EMAIL PROTECTED] wrote:

 That's nothing new. Look at your orangebox or ep1 dir.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Wednesday, November 05, 2008 5:32 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Is that all what you think?

 If find the directory platform\admin stranger.. valve's own admin mod?



 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Flubber
 Verzonden: donderdag 6 november 2008 1:51
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 Exactly what i was thinking while browsing the file.

 2008/11/6 Tony Paloma [EMAIL PROTECTED]

  Thanks for this!
 
  Was it really necessary to include the 257MB intro movie?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Wednesday, November 05, 2008 4:32 PM
  To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
  mailing list; [EMAIL PROTECTED]
  Subject: [hlds] Left 4 Dead Demo Dedicated Server files available
 
  Most of the files for the Left 4 Dead Demo Dedicated Server are now
  available.  This is basically a preload for the Demo dedicated server,
as
  we
  have not released all the binaries required to run a server just yet.
So
  if
  you would like to run a server use the game parameter of l4d_demo from
  hldsupdatetool.
 
  Jason
 
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread James McKenna
We don't know all of the facts yet

But this guy makes a valid point.

On Thu, Nov 6, 2008 at 3:39 AM, Steven Hartland [EMAIL PROTECTED]wrote:

 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it stands right now we (Multiplay) see no benefit in
 supporting this game at all and unless this situation changes
 we do not intend to host any servers for it.

 We hope other GSP's will support us in this action. The MOTD
 ad block is of minor significance in comparison to the building
 a community around servers. This is the start of a slippery
 slope which once started down it will be hard to turn back.
 The community goodwill and hard work must not be taken for
 granted and pushed too far.

 Valve's success is in no small part due to the widespread
 availability of servers for it's games, the majority of which
 are funded and run by the community at large. To take away the
 community's ability to continue to run servers that they can
 build solid regular player bases around, will simply destroy
 the communities around the game and also significantly dent
 faith and goodwill in Valve as a company.

 While we wish Valve success with this game; their decision
 leaves us with no choice but to take this action in the hope
 that it will highlight how strongly we feel about the removal
 of direct join options from any game.

Regards
Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Dustin Peacock
I am going to hate myself if I can't have a server running as soon as the
demo comes out. I've already missed one class this morning and I'm about to
miss a second and third.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Thursday, November 06, 2008 8:25 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead dedicated servers


Any chance we can get a guesstamate as to when the remaining server files
will be ready for download? An hour and a half before the release of the
demo and we're still unsure how everything will work.
 
Thanks Date: Thu, 6 Nov 2008 12:54:02 + From:
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re:
[hlds] Left 4 Dead dedicated servers  Agreed :)  Thomas Morton  ++ No
problem should ever have to be solved twice ++   2008/11/6 Olly
[EMAIL PROTECTED]  Well they shouldn't wrote : The new
matchmaking system replaces the  traditional   server browser.  
 |  V   For all we know, they could still be up at the Valve offices
putting   finishing touches on everything, and maybe in the rush, that
one post on  the   list was sloppily worded.Who knows.. 
 The demo is what like 4 hours away... you would honestly shut your server
 down because of one post, than to wait 4 hours and see it for yourself.
  Sometimes this mailing list is worse than the chat in CS:S   
2008/11/6 Flubber [EMAIL PROTECTED]Well they shouldn't wrote :
The new matchmaking system replaces the   traditional server browser.
2008/11/6 Case Boyle [EMAIL PROTECTED]  Thank
you, someone finally gets it. I know for a fact that my server is   
going to be up until I figure out what's going on with the proposed   
matchmaking system. For all we know, they could still be up at the  Valve
   offices putting finishing touches on everything, and maybe in the
rush,that one post on the list was sloppily worded. Either way,
there's nouse in abandoning the server situation until you've tested
it out.   Alec Sanger wrote: You guys are acting
incredibly immature... I can't believe all the   ideasthat are
being thrown about as facts... We DON'T know exactly howmatchmaking
will work, we DON'T know if servers will show up on the   server   
browser, we DON'T know if matchmaking is our only option, we DON'T know 
awhole lot about the dedicated servers, but everyone seems to be 
assuming   theworst. Please, lets wait until the demo is released
before we start   placingaccusations. At least we will then have
something solid to back up ourclaims...
Date: Thu, 6 Nov 2008 11:36:12 + From: [EMAIL PROTECTED]   
 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead
dedicated servers I doubt it... what would the point of
that be... 2008/11/6 1nsane [EMAIL PROTECTED]   
 The demo will disappear when the game is out.   
 On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
[EMAIL PROTECTED]wrote: Thats a
tough one. Since the demo might be free after release forpeople  
  that want to try it, then demo servers will have to stay available 
  which means this command line will be left all depends.
If they  changeit, it   
 will be the same was as dods to ob.   

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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Sebastian Staudt
That's true.
But - as many of you have noticed - Valve would not have thought a minute
about the system.
At least that's how long I thought about those issues. ;)

And I'm sure Valve doesn't want to annoy all those players and admins trying
to build a real community around the game.

Regards,
Koraktor

2008/11/6 Thomas Morton [EMAIL PROTECTED]

 No offence Sebastian but your making all that up (as you said).

 There is nothing to suggest *any* of that stuff will be there.

 If it is then that would be awesome.. Valve?

 TBH reading PURELY on what was posted on this list I dont think your going
 to see those features.

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

  I highly doubt there will be no possibility to have private servers or
  favorite servers.
  The matchmaking system is most likely not a system completely different
  from
  the server browser. Although it may look like at first sight. There will
  still be clients, servers and master servers. Valve won't reinvent the
  internet. ;)
 
  This is what I expect (I don't know either ;)):
  - A tab showing active games waiting for players (seperated into coop
 and
  pure multiplayer)
  - A second tab showing servers with games in progress or no active game
  (ready for a new game).
  - Other tabs showing servers you have joined before (history) and
  favorites
 
  And I also expect that server admins will be able to password protect
  servers (or games). So you could lock a whole server to specific players
  (pure private) or you could lock a single game (private game). Maybe
  the
  latter is even possible for some kind of moderator player. Not a admin
  accessing through rcon or the likes. If this is the case admins may also
 be
  able to allow / disallow moderating to specific players. This moderator
  mode would allow some friends not owning a server to host their private
  games without the need of a server or even rcon access.
 
  Once again I don't know what Valve is intending to do, but this is how I
  expect it (and how I would do it).
 
  Regards,
  Koraktor
 
  2008/11/6 Thomas Morton [EMAIL PROTECTED]
 
   Olly,
  
   Valve have posted the info to this to the list SPECIFICALLY. It is a
 huge
   change to the way the game works...
  
   We can only go on the info that has been given and that is that there
  will
   be no server browser.
  
   The new system that has been described means I doubt clans will bother
 to
   host servers because the chances of EVER getting to play on a server
 they
   are paying for is next to minimal!!
  
   As to I cant understand why everyone is so eager to slap valve for
  making
   a
   decision that we haven't even seen the result of? - the earlier people
   start to explain that this is a BAD move (or rather start to raise
   concerns)
   to Valve the sooner they can look into fixing it. Should we wait
 another
   day
   or so when there might be no chance of fixing things for the full
  release.
  
   We are raising concerns with an announcement THEY made - now it is
 surely
   (fairly) Valve's turn to respond to our concerns - either by saying
 yes
   that's how it is.. or explaining where we are misinterpreting things.
  Why
   else would thay have posted it??
  
   The way I see it this will easily kill the PC version of the game: no
 one
   will really want to host servers they never play on... so there will be
  no
   servers. joy!
  
   Thomas Morton
  
   ++ No problem should ever have to be solved twice ++
  
  
   2008/11/6 Olly [EMAIL PROTECTED]
  

 While we wish Valve success with this game; their decision

leaves us with no choice but to take this action in the hope

that it will highlight how strongly we feel about the removal

of direct join options from any game.
   
   
You think that is good company practice to make decisions like this
  based
on
one email? I cant understand why everyone is so eager to slap valve
 for
making a decision that we haven't even seen the result of?
   
2008/11/6 Steven Hartland [EMAIL PROTECTED]
   
 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Matthew Gottlieb
When the issue was first mentioned, Eric from Valve said he would look into
it.
Considering that was nearly 12 hours ago and that Valve has yet (to my
knowledge) release any new information, I'm hoping they are trying to
prevent a major crisis.

~ Matt

On Thu, Nov 6, 2008 at 8:21 AM, Thomas Morton
[EMAIL PROTECTED]wrote:

 No offence Sebastian but your making all that up (as you said).

 There is nothing to suggest *any* of that stuff will be there.

 If it is then that would be awesome.. Valve?

 TBH reading PURELY on what was posted on this list I dont think your going
 to see those features.

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

  I highly doubt there will be no possibility to have private servers or
  favorite servers.
  The matchmaking system is most likely not a system completely different
  from
  the server browser. Although it may look like at first sight. There will
  still be clients, servers and master servers. Valve won't reinvent the
  internet. ;)
 
  This is what I expect (I don't know either ;)):
  - A tab showing active games waiting for players (seperated into coop
 and
  pure multiplayer)
  - A second tab showing servers with games in progress or no active game
  (ready for a new game).
  - Other tabs showing servers you have joined before (history) and
  favorites
 
  And I also expect that server admins will be able to password protect
  servers (or games). So you could lock a whole server to specific players
  (pure private) or you could lock a single game (private game). Maybe
  the
  latter is even possible for some kind of moderator player. Not a admin
  accessing through rcon or the likes. If this is the case admins may also
 be
  able to allow / disallow moderating to specific players. This moderator
  mode would allow some friends not owning a server to host their private
  games without the need of a server or even rcon access.
 
  Once again I don't know what Valve is intending to do, but this is how I
  expect it (and how I would do it).
 
  Regards,
  Koraktor
 
  2008/11/6 Thomas Morton [EMAIL PROTECTED]
 
   Olly,
  
   Valve have posted the info to this to the list SPECIFICALLY. It is a
 huge
   change to the way the game works...
  
   We can only go on the info that has been given and that is that there
  will
   be no server browser.
  
   The new system that has been described means I doubt clans will bother
 to
   host servers because the chances of EVER getting to play on a server
 they
   are paying for is next to minimal!!
  
   As to I cant understand why everyone is so eager to slap valve for
  making
   a
   decision that we haven't even seen the result of? - the earlier people
   start to explain that this is a BAD move (or rather start to raise
   concerns)
   to Valve the sooner they can look into fixing it. Should we wait
 another
   day
   or so when there might be no chance of fixing things for the full
  release.
  
   We are raising concerns with an announcement THEY made - now it is
 surely
   (fairly) Valve's turn to respond to our concerns - either by saying
 yes
   that's how it is.. or explaining where we are misinterpreting things.
  Why
   else would thay have posted it??
  
   The way I see it this will easily kill the PC version of the game: no
 one
   will really want to host servers they never play on... so there will be
  no
   servers. joy!
  
   Thomas Morton
  
   ++ No problem should ever have to be solved twice ++
  
  
   2008/11/6 Olly [EMAIL PROTECTED]
  

 While we wish Valve success with this game; their decision

leaves us with no choice but to take this action in the hope

that it will highlight how strongly we feel about the removal

of direct join options from any game.
   
   
You think that is good company practice to make decisions like this
  based
on
one email? I cant understand why everyone is so eager to slap valve
 for
making a decision that we haven't even seen the result of?
   
2008/11/6 Steven Hartland [EMAIL PROTECTED]
   
 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Olly
Why would valve even bother reading this.. we have nothing to give feedback
on until the demo is released.
All i'm saying is... wait until the demo is out, and then post the comments
that will be accurate. They will be alot more helpful to valve when we can
say things for sure. Who knows, maybe there will be a favorites list, or a
'only play in these servers' or whatever...

2008/11/6 Thomas Morton [EMAIL PROTECTED]

 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for making
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another
 day
 or so when there might be no chance of fixing things for the full release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

  
   While we wish Valve success with this game; their decision
  
  leaves us with no choice but to take this action in the hope
  
  that it will highlight how strongly we feel about the removal
  
  of direct join options from any game.
 
 
  You think that is good company practice to make decisions like this based
  on
  one email? I cant understand why everyone is so eager to slap valve for
  making a decision that we haven't even seen the result of?
 
  2008/11/6 Steven Hartland [EMAIL PROTECTED]
 
   Following the announcement last night that there will be no
   server browser for the highly anticipated Left 4 Dead, we
   have been thinking long and hard about the impact this has
   on the hosting of the game.
  
   With no server browser how are people supposed to join a
   server they have rented?  Will there at least be a direct
   to join IP feature?
  
   Without these there is no incentive for either the purchase
   of servers by customers or the provision of free-to-play
   publics by gaming communities, as people have no choice over
   what server they join.
  
   This kills the rental, hosting and community market for the
   game outright. Do Valve really intend to host all the servers
   themselves for the game or has the importance of these features
   and their impact been overlooked?
  
   As it stands right now we (Multiplay) see no benefit in
   supporting this game at all and unless this situation changes
   we do not intend to host any servers for it.
  
   We hope other GSP's will support us in this action. The MOTD
   ad block is of minor significance in comparison to the building
   a community around servers. This is the start of a slippery
   slope which once started down it will be hard to turn back.
   The community goodwill and hard work must not be taken for
   granted and pushed too far.
  
   Valve's success is in no small part due to the widespread
   availability of servers for it's games, the majority of which
   are funded and run by the community at large. To take away the
   community's ability to continue to run servers that they can
   build solid regular player bases around, will simply destroy
   the communities around the game and also significantly dent
   faith and goodwill in Valve as a company.
  
   While we wish Valve success with this game; their decision
   leaves us with no choice but to take this action in the hope
   that it will highlight how strongly we feel about the removal
   of direct join options from any game.
  
  Regards
  Steve
  
   
   This e.mail is private and confidential between Multiplay (UK) Ltd. and
  the
   person or entity to whom it is addressed. In the event of misdirection,
  the
   recipient is prohibited from using, copying, printing or otherwise
   disseminating it or any information contained in it.
  
   In the event of misdirection, illegible or incomplete transmission
 please
   telephone +44 845 868 1337
   or return the E.mail to [EMAIL PROTECTED]
  
  
   ___
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   please visit:
   

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Coldorak
On debian it asked for 2.4. It is strange

Cold

On Thu, Nov 6, 2008 at 3:33 PM, Tony Paloma [EMAIL PROTECTED] wrote:

 I'm having a similar issue on CentOS 4:

 Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: requires glibc
 2.5 or later dynamic linker)

 I understand that this is a preload and the server dll/so file is not
 included, but the dedicated library is loaded way before the server
 library.
 I should probably join the hlds_linux list for this, but does anyone have a
 tip to update glibc to 2.5 without upgrading to CentOS 5?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak
 Sent: Thursday, November 06, 2008 12:43 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux
 server mailing list
 Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available

 On a debian etch:

 /srcds_run -console -game left4dead +ip x -fork 2 -netport 90##
 Auto detecting CPU
 Using SSE2 Optimised binary.
 Server will auto-restart if there is a crash.
 *Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version
 `GLIBC_2.4'
 not found (required by bin/dedicated_i486.so))*
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help
 with solving this problem
 jeudi 6 novembre 2008, 09:51:18 (UTC+0100): Server restart in 10 seconds

 Any idea on how to install glibc 2.4 on a debian etch without going to
 lenny?
 I've heard of backports, but I don't really have a clue about that yet

 Thanks

 Cold

 On Thu, Nov 6, 2008 at 2:37 AM, Tony Paloma [EMAIL PROTECTED]
 wrote:

  That's nothing new. Look at your orangebox or ep1 dir.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Eric van
 Beesten
  Sent: Wednesday, November 05, 2008 5:32 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available
 
  Is that all what you think?
 
  If find the directory platform\admin stranger.. valve's own admin mod?
 
 
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Flubber
  Verzonden: donderdag 6 november 2008 1:51
  Aan: Half-Life dedicated Win32 server mailing list
  Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server files available
 
  Exactly what i was thinking while browsing the file.
 
  2008/11/6 Tony Paloma [EMAIL PROTECTED]
 
   Thanks for this!
  
   Was it really necessary to include the 257MB intro movie?
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Wednesday, November 05, 2008 4:32 PM
   To: [EMAIL PROTECTED]; Half-Life dedicated Win32
 server
   mailing list; [EMAIL PROTECTED]
   Subject: [hlds] Left 4 Dead Demo Dedicated Server files available
  
   Most of the files for the Left 4 Dead Demo Dedicated Server are now
   available.  This is basically a preload for the Demo dedicated server,
 as
   we
   have not released all the binaries required to run a server just yet.
 So
   if
   you would like to run a server use the game parameter of l4d_demo
 from
   hldsupdatetool.
  
   Jason
  
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matthew Gottlieb
As said, all the files are NOT out yet.
The server will NOT boot until the demo is released.

~ Matt

On Thu, Nov 6, 2008 at 8:38 AM, Dustin Peacock [EMAIL PROTECTED]wrote:

 I am going to hate myself if I can't have a server running as soon as the
 demo comes out. I've already missed one class this morning and I'm about to
 miss a second and third.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
 Sent: Thursday, November 06, 2008 8:25 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 Any chance we can get a guesstamate as to when the remaining server files
 will be ready for download? An hour and a half before the release of the
 demo and we're still unsure how everything will work.

 Thanks Date: Thu, 6 Nov 2008 12:54:02 + From:
 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
 Re:
 [hlds] Left 4 Dead dedicated servers  Agreed :)  Thomas Morton  ++ No
 problem should ever have to be solved twice ++   2008/11/6 Olly
 [EMAIL PROTECTED]  Well they shouldn't wrote : The new
 matchmaking system replaces the  traditional   server browser.  
  |  V   For all we know, they could still be up at the Valve
 offices
 putting   finishing touches on everything, and maybe in the rush, that
 one post on  the   list was sloppily worded.Who knows.. 
  The demo is what like 4 hours away... you would honestly shut your
 server
  down because of one post, than to wait 4 hours and see it for yourself.
   Sometimes this mailing list is worse than the chat in CS:S   
 2008/11/6 Flubber [EMAIL PROTECTED]Well they shouldn't wrote :
 The new matchmaking system replaces the   traditional server browser.
 2008/11/6 Case Boyle [EMAIL PROTECTED]  Thank
 you, someone finally gets it. I know for a fact that my server is   
 going to be up until I figure out what's going on with the proposed   
 matchmaking system. For all we know, they could still be up at the 
 Valve
offices putting finishing touches on everything, and maybe in the
 rush,that one post on the list was sloppily worded. Either way,
 there's nouse in abandoning the server situation until you've
 tested
 it out.   Alec Sanger wrote: You guys are acting
 incredibly immature... I can't believe all the   ideasthat are
 being thrown about as facts... We DON'T know exactly howmatchmaking
 will work, we DON'T know if servers will show up on the   server   
 browser, we DON'T know if matchmaking is our only option, we DON'T know 
 awhole lot about the dedicated servers, but everyone seems to be 
 assuming   theworst. Please, lets wait until the demo is
 released
 before we start   placingaccusations. At least we will then have
 something solid to back up ourclaims...
 Date: Thu, 6 Nov 2008 11:36:12 + From: [EMAIL PROTECTED]  
 
  To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4
 Dead
 dedicated servers I doubt it... what would the point of
 that be... 2008/11/6 1nsane [EMAIL PROTECTED]  
 
  The demo will disappear when the game is out.  
 
  On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName!
 [EMAIL PROTECTED]wrote: Thats
 a
 tough one. Since the demo might be free after release forpeople 
 
   that want to try it, then demo servers will have to stay available
 
   which means this command line will be left all depends.
 If they  changeit, it   
  will be the same was as dods to ob.   
 
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Sebastian Staudt
I highly doubt there will be no possibility to have private servers or
favorite servers.
The matchmaking system is most likely not a system completely different from
the server browser. Although it may look like at first sight. There will
still be clients, servers and master servers. Valve won't reinvent the
internet. ;)

This is what I expect (I don't know either ;)):
- A tab showing active games waiting for players (seperated into coop and
pure multiplayer)
- A second tab showing servers with games in progress or no active game
(ready for a new game).
- Other tabs showing servers you have joined before (history) and
favorites

And I also expect that server admins will be able to password protect
servers (or games). So you could lock a whole server to specific players
(pure private) or you could lock a single game (private game). Maybe the
latter is even possible for some kind of moderator player. Not a admin
accessing through rcon or the likes. If this is the case admins may also be
able to allow / disallow moderating to specific players. This moderator
mode would allow some friends not owning a server to host their private
games without the need of a server or even rcon access.

Once again I don't know what Valve is intending to do, but this is how I
expect it (and how I would do it).

Regards,
Koraktor

2008/11/6 Thomas Morton [EMAIL PROTECTED]

 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for making
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another
 day
 or so when there might be no chance of fixing things for the full release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

  
   While we wish Valve success with this game; their decision
  
  leaves us with no choice but to take this action in the hope
  
  that it will highlight how strongly we feel about the removal
  
  of direct join options from any game.
 
 
  You think that is good company practice to make decisions like this based
  on
  one email? I cant understand why everyone is so eager to slap valve for
  making a decision that we haven't even seen the result of?
 
  2008/11/6 Steven Hartland [EMAIL PROTECTED]
 
   Following the announcement last night that there will be no
   server browser for the highly anticipated Left 4 Dead, we
   have been thinking long and hard about the impact this has
   on the hosting of the game.
  
   With no server browser how are people supposed to join a
   server they have rented?  Will there at least be a direct
   to join IP feature?
  
   Without these there is no incentive for either the purchase
   of servers by customers or the provision of free-to-play
   publics by gaming communities, as people have no choice over
   what server they join.
  
   This kills the rental, hosting and community market for the
   game outright. Do Valve really intend to host all the servers
   themselves for the game or has the importance of these features
   and their impact been overlooked?
  
   As it stands right now we (Multiplay) see no benefit in
   supporting this game at all and unless this situation changes
   we do not intend to host any servers for it.
  
   We hope other GSP's will support us in this action. The MOTD
   ad block is of minor significance in comparison to the building
   a community around servers. This is the start of a slippery
   slope which once started down it will be hard to turn back.
   The community goodwill and hard work must not be taken for
   granted and pushed too far.
  
   Valve's success is in no small part due to the widespread
   availability of servers for it's games, the majority of which
   are funded and run by the community at large. To take away the
   community's ability to continue to run servers that they can
   build solid regular player bases around, will simply destroy
   the communities around the game and also significantly dent
   faith and goodwill in Valve as a company.
  
   While 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Thomas Morton
Then why bother posting to the listi f they didnt want feedback..

Dont go second guessing Valve - allow those of us willing to give feedback
on their new idea do it in a way that means they can filteri t from the
noise!!



Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Olly [EMAIL PROTECTED]

 Why would valve even bother reading this.. we have nothing to give feedback
 on until the demo is released.
 All i'm saying is... wait until the demo is out, and then post the comments
 that will be accurate. They will be alot more helpful to valve when we can
 say things for sure. Who knows, maybe there will be a favorites list, or a
 'only play in these servers' or whatever...

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

  Olly,
 
  Valve have posted the info to this to the list SPECIFICALLY. It is a huge
  change to the way the game works...
 
  We can only go on the info that has been given and that is that there
 will
  be no server browser.
 
  The new system that has been described means I doubt clans will bother to
  host servers because the chances of EVER getting to play on a server they
  are paying for is next to minimal!!
 
  As to I cant understand why everyone is so eager to slap valve for
 making
  a
  decision that we haven't even seen the result of? - the earlier people
  start to explain that this is a BAD move (or rather start to raise
  concerns)
  to Valve the sooner they can look into fixing it. Should we wait another
  day
  or so when there might be no chance of fixing things for the full
 release.
 
  We are raising concerns with an announcement THEY made - now it is surely
  (fairly) Valve's turn to respond to our concerns - either by saying yes
  that's how it is.. or explaining where we are misinterpreting things.
 Why
  else would thay have posted it??
 
  The way I see it this will easily kill the PC version of the game: no one
  will really want to host servers they never play on... so there will be
 no
  servers. joy!
 
  Thomas Morton
 
  ++ No problem should ever have to be solved twice ++
 
 
  2008/11/6 Olly [EMAIL PROTECTED]
 
   
While we wish Valve success with this game; their decision
   
   leaves us with no choice but to take this action in the hope
   
   that it will highlight how strongly we feel about the removal
   
   of direct join options from any game.
  
  
   You think that is good company practice to make decisions like this
 based
   on
   one email? I cant understand why everyone is so eager to slap valve for
   making a decision that we haven't even seen the result of?
  
   2008/11/6 Steven Hartland [EMAIL PROTECTED]
  
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.
   
With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature?
   
Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join.
   
This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?
   
As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.
   
We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill and hard work must not be taken for
granted and pushed too far.
   
Valve's success is in no small part due to the widespread
availability of servers for it's games, the majority of which
are funded and run by the community at large. To take away the
community's ability to continue to run servers that they can
build solid regular player bases around, will simply destroy
the communities around the game and also significantly dent
faith and goodwill in Valve as a company.
   
While we wish Valve success with this game; their decision
leaves us with no choice but to take this action in the hope
that it will highlight how strongly we feel about the removal
of direct join options from any game.
   
   Regards
   Steve
   

This e.mail is private and confidential between Multiplay (UK) Ltd.
 and
   the
person or entity to whom it is addressed. In the event of
 misdirection,
   the
recipient is prohibited 

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matt Lyons
Dustin Peacock wrote:
 I am going to hate myself if I can't have a server running as soon as the
 demo comes out. I've already missed one class this morning and I'm about to
 miss a second and third.
 

Could be worse, its 1:20am here and I've got around 20 servers to setup 
once its released.

-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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Re: [hlds] [hlds_linux] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Jason Ruymen
The files are available now :)  There will be a download for servers and 
clients, so please restart hldsupdatetool to pick them up.

Jason

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.Miribel
Sent: Thursday, November 06, 2008 6:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files available

We're 12 minutes from launch and all the bins doesn't seem to be
available yet ?

Regards



Jason Ruymen a écrit :
 Most of the files for the Left 4 Dead Demo Dedicated Server are now 
 available.  This is basically a preload for the Demo dedicated server, as we 
 have not released all the binaries required to run a server just yet.  So if 
 you would like to run a server use the game parameter of l4d_demo from 
 hldsupdatetool.

 Jason

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matthew Gottlieb
Just write a script...
Server installs aren't that had to do... At least not on the windows side.

~ Matt

On Thu, Nov 6, 2008 at 8:51 AM, Matt Lyons [EMAIL PROTECTED] wrote:

 Dustin Peacock wrote:
  I am going to hate myself if I can't have a server running as soon as the
  demo comes out. I've already missed one class this morning and I'm about
 to
  miss a second and third.
 

 Could be worse, its 1:20am here and I've got around 20 servers to setup
 once its released.

 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Kitteny Berk
Well, server update just got released.

Matt Lyons wrote:
 Dustin Peacock wrote:
   
 I am going to hate myself if I can't have a server running as soon as the
 demo comes out. I've already missed one class this morning and I'm about to
 miss a second and third.

 

 Could be worse, its 1:20am here and I've got around 20 servers to setup 
 once its released.

   


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Tony Paloma
You better go update your servers because the rest of the files are out.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
Sent: Thursday, November 06, 2008 6:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers

Dustin Peacock wrote:
 I am going to hate myself if I can't have a server running as soon as the
 demo comes out. I've already missed one class this morning and I'm about
to
 miss a second and third.
 

Could be worse, its 1:20am here and I've got around 20 servers to setup 
once its released.

-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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Re: [hlds] [hlds_linux] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Alec Sanger

appreciate it jason! From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; 
hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Thu, 6 Nov 2008 06:56:55 
-0800 Subject: Re: [hlds] [hlds_linux] Left 4 Dead Demo Dedicated Server files 
available  The files are available now :) There will be a download for 
servers and clients, so please restart hldsupdatetool to pick them up.  
Jason  -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL 
PROTECTED] On Behalf Of J.Miribel Sent: Thursday, November 06, 2008 6:50 AM 
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] 
Left 4 Dead Demo Dedicated Server files available  We're 12 minutes from 
launch and all the bins doesn't seem to be available yet ?  Regards
Jason Ruymen a écrit :  Most of the files for the Left 4 Dead Demo Dedicated 
Server are now available. This is basically a preload for the Demo dedicated 
server, as we have not released all the binaries required to run a server just 
yet. So if you would like to run a server use the game parameter of l4d_demo 
from hldsupdatetool.   Jason   
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Joe Weasel
The demo was unlocked just now, 6:57AM -8 GMT (PST)

On Thu, Nov 6, 2008 at 6:51 AM, Matt Lyons [EMAIL PROTECTED] wrote:

 Dustin Peacock wrote:
  I am going to hate myself if I can't have a server running as soon as the
  demo comes out. I've already missed one class this morning and I'm about
 to
  miss a second and third.
 

 Could be worse, its 1:20am here and I've got around 20 servers to setup
 once its released.

 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

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 please visit:
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Brandished
I *highly* doubt Valve removed the ability to connect directly to a server in 
lieu of the matchmaking system.  The matchmaking system will no doubt be 
priority, but the console commands connect [serverip], map [mapname], 
changelevel [mapname] should all still work, otherwise Valve would have had 
to completly rework their debugging/mapmaking process.  Every source game Valve 
has released up till now has supported these commands.

Doug already stated players would be able to host and play on their own 
servers, so why not server operators as well?  I can't find the interview I 
read on it, so I can't state the exact source.



- Original Message 
From: Thomas Morton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, November 6, 2008 9:21:59 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support

No offence Sebastian but your making all that up (as you said).

There is nothing to suggest *any* of that stuff will be there.

If it is then that would be awesome.. Valve?

TBH reading PURELY on what was posted on this list I dont think your going
to see those features.

Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

 I highly doubt there will be no possibility to have private servers or
 favorite servers.
 The matchmaking system is most likely not a system completely different
 from
 the server browser. Although it may look like at first sight. There will
 still be clients, servers and master servers. Valve won't reinvent the
 internet. ;)

 This is what I expect (I don't know either ;)):
 - A tab showing active games waiting for players (seperated into coop and
 pure multiplayer)
 - A second tab showing servers with games in progress or no active game
 (ready for a new game).
 - Other tabs showing servers you have joined before (history) and
 favorites

 And I also expect that server admins will be able to password protect
 servers (or games). So you could lock a whole server to specific players
 (pure private) or you could lock a single game (private game). Maybe
 the
 latter is even possible for some kind of moderator player. Not a admin
 accessing through rcon or the likes. If this is the case admins may also be
 able to allow / disallow moderating to specific players. This moderator
 mode would allow some friends not owning a server to host their private
 games without the need of a server or even rcon access.

 Once again I don't know what Valve is intending to do, but this is how I
 expect it (and how I would do it).

 Regards,
 Koraktor

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

  Olly,
 
  Valve have posted the info to this to the list SPECIFICALLY. It is a huge
  change to the way the game works...
 
  We can only go on the info that has been given and that is that there
 will
  be no server browser.
 
  The new system that has been described means I doubt clans will bother to
  host servers because the chances of EVER getting to play on a server they
  are paying for is next to minimal!!
 
  As to I cant understand why everyone is so eager to slap valve for
 making
  a
  decision that we haven't even seen the result of? - the earlier people
  start to explain that this is a BAD move (or rather start to raise
  concerns)
  to Valve the sooner they can look into fixing it. Should we wait another
  day
  or so when there might be no chance of fixing things for the full
 release.
 
  We are raising concerns with an announcement THEY made - now it is surely
  (fairly) Valve's turn to respond to our concerns - either by saying yes
  that's how it is.. or explaining where we are misinterpreting things.
 Why
  else would thay have posted it??
 
  The way I see it this will easily kill the PC version of the game: no one
  will really want to host servers they never play on... so there will be
 no
  servers. joy!
 
  Thomas Morton
 
  ++ No problem should ever have to be solved twice ++
 
 
  2008/11/6 Olly [EMAIL PROTECTED]
 
   
While we wish Valve success with this game; their decision
   
   leaves us with no choice but to take this action in the hope
   
   that it will highlight how strongly we feel about the removal
   
   of direct join options from any game.
  
  
   You think that is good company practice to make decisions like this
 based
   on
   one email? I cant understand why everyone is so eager to slap valve for
   making a decision that we haven't even seen the result of?
  
   2008/11/6 Steven Hartland [EMAIL PROTECTED]
  
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.
   
With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature?
   
Without these there is no 

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Don Williams
Updated but it can't start.
- Original Message - 
From: Tony Paloma [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: 2008-11-06 9:57 AM
Subject: Re: [hlds] Left 4 Dead dedicated servers


 You better go update your servers because the rest of the files are out.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
 Sent: Thursday, November 06, 2008 6:51 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead dedicated servers

 Dustin Peacock wrote:
 I am going to hate myself if I can't have a server running as soon as the
 demo comes out. I've already missed one class this morning and I'm about
 to
 miss a second and third.


 Could be worse, its 1:20am here and I've got around 20 servers to setup
 once its released.

 -- 
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

 ___
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 please visit:
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Re: [hlds] Left 4 Dead ds/ Windows startup cmd

2008-11-06 Thread Matthew Gottlieb
The final files are NOT out yet, so you can't boot.
I'm guessing it's something like: srcds.exe -console -game l4d_demo -port
27015

When they release the final running files, I'll post the line and a batch
script.

~ Matt

On Thu, Nov 6, 2008 at 9:02 AM, Mohammed Khalik [EMAIL PROTECTED]
 wrote:


 Does anyone know the startup command for L4D Windows dedicated servers ?

 Any help will be appreciated.





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Re: [hlds] Left 4 Dead ds/ Windows startup cmd

2008-11-06 Thread Benjamin Lange
should be same like gamefolder name

2008/11/6 Mohammed Khalik [EMAIL PROTECTED]


 Does anyone know the startup command for L4D Windows dedicated servers ?

 Any help will be appreciated.





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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D'Arcy
Same, srcds.exe just exits with nothing.

On Thu, Nov 6, 2008 at 10:09 AM, Don Williams [EMAIL PROTECTED] wrote:

 Updated but it can't start.
 - Original Message -
 From: Tony Paloma [EMAIL PROTECTED]
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: 2008-11-06 9:57 AM
 Subject: Re: [hlds] Left 4 Dead dedicated servers


  You better go update your servers because the rest of the files are out.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
  Sent: Thursday, November 06, 2008 6:51 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
  Dustin Peacock wrote:
  I am going to hate myself if I can't have a server running as soon as
 the
  demo comes out. I've already missed one class this morning and I'm about
  to
  miss a second and third.
 
 
  Could be worse, its 1:20am here and I've got around 20 servers to setup
  once its released.
 
  --
  Matt Lyons (Bsc CS  Soft Eng)
  Content Administrator, Internode Systems
  Level 3, 132 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: [EMAIL PROTECTED]
  WWW: www.internode.com.au
  In theory, there is no difference between theory and practice; In
  practice, there is.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Dustin Peacock
I tried -game l4d_demo myself, along with -console, -ip, -port, and
-tickrate but I still can't get it to launch. Tried it with -game l4d also
but no luck.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mohammed Khalik
Sent: Thursday, November 06, 2008 10:07 AM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Left 4 Dead /ds Windows startup command




Does anyone know the startup command for L4D Windows dedicated servers ?

Mohammed
Fragmasters.co.uk

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Re: [hlds] Left 4 Dead ds/ Windows startup cmd

2008-11-06 Thread Don Williams
They were just released.
- Original Message - 
From: Matthew Gottlieb [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: 2008-11-06 10:10 AM
Subject: Re: [hlds] Left 4 Dead ds/ Windows startup cmd


 The final files are NOT out yet, so you can't boot.
 I'm guessing it's something like: srcds.exe -console -game l4d_demo -port
 27015

 When they release the final running files, I'll post the line and a batch
 script.

 ~ Matt

 On Thu, Nov 6, 2008 at 9:02 AM, Mohammed Khalik 
 [EMAIL PROTECTED]
 wrote:


 Does anyone know the startup command for L4D Windows dedicated servers ?

 Any help will be appreciated.





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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matthew Gottlieb
SRCDS.exe does nothing, left4dead.exe crashes.

On Thu, Nov 6, 2008 at 9:09 AM, Don Williams [EMAIL PROTECTED] wrote:

 Updated but it can't start.
 - Original Message -
 From: Tony Paloma [EMAIL PROTECTED]
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: 2008-11-06 9:57 AM
 Subject: Re: [hlds] Left 4 Dead dedicated servers


  You better go update your servers because the rest of the files are out.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
  Sent: Thursday, November 06, 2008 6:51 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
  Dustin Peacock wrote:
  I am going to hate myself if I can't have a server running as soon as
 the
  demo comes out. I've already missed one class this morning and I'm about
  to
  miss a second and third.
 
 
  Could be worse, its 1:20am here and I've got around 20 servers to setup
  once its released.
 
  --
  Matt Lyons (Bsc CS  Soft Eng)
  Content Administrator, Internode Systems
  Level 3, 132 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: [EMAIL PROTECTED]
  WWW: www.internode.com.au
  In theory, there is no difference between theory and practice; In
  practice, there is.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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  please visit:
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matthew Gottlieb
I've tried setting game to: l4d, left4dead, and l4d_demo
Nothing yet :-\

On Thu, Nov 6, 2008 at 9:11 AM, Brian D'Arcy [EMAIL PROTECTED] wrote:

 Same, srcds.exe just exits with nothing.

 On Thu, Nov 6, 2008 at 10:09 AM, Don Williams [EMAIL PROTECTED] wrote:

  Updated but it can't start.
  - Original Message -
  From: Tony Paloma [EMAIL PROTECTED]
  To: 'Half-Life dedicated Win32 server mailing list'
  hlds@list.valvesoftware.com
  Sent: 2008-11-06 9:57 AM
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 
   You better go update your servers because the rest of the files are
 out.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
   Sent: Thursday, November 06, 2008 6:51 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead dedicated servers
  
   Dustin Peacock wrote:
   I am going to hate myself if I can't have a server running as soon as
  the
   demo comes out. I've already missed one class this morning and I'm
 about
   to
   miss a second and third.
  
  
   Could be worse, its 1:20am here and I've got around 20 servers to setup
   once its released.
  
   --
   Matt Lyons (Bsc CS  Soft Eng)
   Content Administrator, Internode Systems
   Level 3, 132 Grenfell St, Adelaide SA 5000
   Ph: (08) 8228 2877
   E-mail: [EMAIL PROTECTED]
   WWW: www.internode.com.au
   In theory, there is no difference between theory and practice; In
   practice, there is.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Flubber
This seems to work for me except that server is lan only beacause of the
steam lib missing.

./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x
+port  +exec server.cfg


2008/11/6 Dustin Peacock [EMAIL PROTECTED]

 I tried -game l4d_demo myself, along with -console, -ip, -port, and
 -tickrate but I still can't get it to launch. Tried it with -game l4d also
 but no luck.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mohammed Khalik
 Sent: Thursday, November 06, 2008 10:07 AM
 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
 Subject: [hlds] Left 4 Dead /ds Windows startup command




 Does anyone know the startup command for L4D Windows dedicated servers ?

 Mohammed
 Fragmasters.co.uk

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Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Tony Paloma
-game is going to be left4dead (name of the folder with gameinfo.txt) but
that doesn't work either.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
Sent: Thursday, November 06, 2008 7:13 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead /ds Windows startup command

I tried -game l4d_demo myself, along with -console, -ip, -port, and
-tickrate but I still can't get it to launch. Tried it with -game l4d also
but no luck.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mohammed Khalik
Sent: Thursday, November 06, 2008 10:07 AM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Left 4 Dead /ds Windows startup command




Does anyone know the startup command for L4D Windows dedicated servers ?

Mohammed
Fragmasters.co.uk

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matt Lyons
Brian D'Arcy wrote:
 Same, srcds.exe just exits with nothing.
 

Same, win2k boxes, left4dead.exe dies with an error:

Application load error: 5:0065434

srcds.exe just exits with no error, log or dump.

Err... you did release everything right?

In other news there are servers up and it appears you cannot connect to 
a specific server :(

-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Brian D'Arcy
Where do you get server.cfg from?  I still have yet to see a server config
file in any of the recent updates.

On Thu, Nov 6, 2008 at 10:21 AM, Tony Paloma [EMAIL PROTECTED]wrote:

 -game is going to be left4dead (name of the folder with gameinfo.txt) but
 that doesn't work either.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
 Sent: Thursday, November 06, 2008 7:13 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Left 4 Dead /ds Windows startup command

 I tried -game l4d_demo myself, along with -console, -ip, -port, and
 -tickrate but I still can't get it to launch. Tried it with -game l4d also
 but no luck.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mohammed Khalik
 Sent: Thursday, November 06, 2008 10:07 AM
 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
 Subject: [hlds] Left 4 Dead /ds Windows startup command




 Does anyone know the startup command for L4D Windows dedicated servers ?

 Mohammed
 Fragmasters.co.uk

 _
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matthew Gottlieb
Others have got that too.
What command did you use?

~ Matt

On Thu, Nov 6, 2008 at 9:19 AM, Flubber [EMAIL PROTECTED] wrote:

 Serveur is loading but i got this ?


 *  Unable to load Steam support library.   *
 *  This server will operate in LAN mode only.  *


 2008/11/6 Brian D'Arcy [EMAIL PROTECTED]

  Same, srcds.exe just exits with nothing.
 
  On Thu, Nov 6, 2008 at 10:09 AM, Don Williams [EMAIL PROTECTED] wrote:
 
   Updated but it can't start.
   - Original Message -
   From: Tony Paloma [EMAIL PROTECTED]
   To: 'Half-Life dedicated Win32 server mailing list'
   hlds@list.valvesoftware.com
   Sent: 2008-11-06 9:57 AM
   Subject: Re: [hlds] Left 4 Dead dedicated servers
  
  
You better go update your servers because the rest of the files are
  out.
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
Sent: Thursday, November 06, 2008 6:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers
   
Dustin Peacock wrote:
I am going to hate myself if I can't have a server running as soon
 as
   the
demo comes out. I've already missed one class this morning and I'm
  about
to
miss a second and third.
   
   
Could be worse, its 1:20am here and I've got around 20 servers to
 setup
once its released.
   
--
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In
practice, there is.
   
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 archives,
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Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Karl Weckstrom
What'd you put in your server.cfg?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber
Sent: Thursday, November 06, 2008 10:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead /ds Windows startup command

This seems to work for me except that server is lan only beacause of the
steam lib missing.

./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x
+port  +exec server.cfg


2008/11/6 Dustin Peacock [EMAIL PROTECTED]

 I tried -game l4d_demo myself, along with -console, -ip, -port, and
 -tickrate but I still can't get it to launch. Tried it with -game l4d also
 but no luck.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mohammed Khalik
 Sent: Thursday, November 06, 2008 10:07 AM
 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
 Subject: [hlds] Left 4 Dead /ds Windows startup command




 Does anyone know the startup command for L4D Windows dedicated servers ?

 Mohammed
 Fragmasters.co.uk

 _
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Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Flubber
// this is your server name as shown in the server list
hostname xx 

sv_lan 0

sv_password 
// your server password. a pair of double quotes means it is not set and
anyone can join

// start rcon settings

rcon_password xx
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being
banned

// end execute ban files
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

2008/11/6 Karl Weckstrom [EMAIL PROTECTED]

 What'd you put in your server.cfg?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Flubber
 Sent: Thursday, November 06, 2008 10:21 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead /ds Windows startup command

 This seems to work for me except that server is lan only beacause of the
 steam lib missing.

 ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x
 +port  +exec server.cfg


 2008/11/6 Dustin Peacock [EMAIL PROTECTED]

  I tried -game l4d_demo myself, along with -console, -ip, -port, and
  -tickrate but I still can't get it to launch. Tried it with -game l4d
 also
  but no luck.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Mohammed
 Khalik
  Sent: Thursday, November 06, 2008 10:07 AM
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
  Subject: [hlds] Left 4 Dead /ds Windows startup command
 
 
 
 
  Does anyone know the startup command for L4D Windows dedicated servers ?
 
  Mohammed
  Fragmasters.co.uk
 
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  http://clk.atdmt.com/GBL/go/115454061/direct/01/
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Kitteny Berk
I'm not so sure about that.

connect IP:port seems to work in the console, but as my server won't 
bloody start, I can't confirm.

Matt Lyons wrote:
 Brian D'Arcy wrote:
   
 Same, srcds.exe just exits with nothing.

 

 Same, win2k boxes, left4dead.exe dies with an error:

 Application load error: 5:0065434

 srcds.exe just exits with no error, log or dump.

 Err... you did release everything right?

 In other news there are servers up and it appears you cannot connect to 
 a specific server :(

   


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Flubber
Serveur is loading but i got this ?


*  Unable to load Steam support library.   *
*  This server will operate in LAN mode only.  *


2008/11/6 Brian D'Arcy [EMAIL PROTECTED]

 Same, srcds.exe just exits with nothing.

 On Thu, Nov 6, 2008 at 10:09 AM, Don Williams [EMAIL PROTECTED] wrote:

  Updated but it can't start.
  - Original Message -
  From: Tony Paloma [EMAIL PROTECTED]
  To: 'Half-Life dedicated Win32 server mailing list'
  hlds@list.valvesoftware.com
  Sent: 2008-11-06 9:57 AM
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 
   You better go update your servers because the rest of the files are
 out.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
   Sent: Thursday, November 06, 2008 6:51 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead dedicated servers
  
   Dustin Peacock wrote:
   I am going to hate myself if I can't have a server running as soon as
  the
   demo comes out. I've already missed one class this morning and I'm
 about
   to
   miss a second and third.
  
  
   Could be worse, its 1:20am here and I've got around 20 servers to setup
   once its released.
  
   --
   Matt Lyons (Bsc CS  Soft Eng)
   Content Administrator, Internode Systems
   Level 3, 132 Grenfell St, Adelaide SA 5000
   Ph: (08) 8228 2877
   E-mail: [EMAIL PROTECTED]
   WWW: www.internode.com.au
   In theory, there is no difference between theory and practice; In
   practice, there is.
  
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   please visit:
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Eric van Beesten
Before anybody is screeming.. is there somebody that already have succesfull
started the server? So with text etc? 

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kitteny Berk
Verzonden: donderdag 6 november 2008 16:27
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Left 4 Dead dedicated servers

I'm not so sure about that.

connect IP:port seems to work in the console, but as my server won't 
bloody start, I can't confirm.

Matt Lyons wrote:
 Brian D'Arcy wrote:
   
 Same, srcds.exe just exits with nothing.

 

 Same, win2k boxes, left4dead.exe dies with an error:

 Application load error: 5:0065434

 srcds.exe just exits with no error, log or dump.

 Err... you did release everything right?

 In other news there are servers up and it appears you cannot connect to 
 a specific server :(

   


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D'Arcy
Nope..  I assume there's files we're still missing.  There ARE servers
running somewhere (probably at valve), I was able to play for a few minutes
with a couple other people.

The server browser shows no servers for l4d, however.

On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten [EMAIL PROTECTED]wrote:

 Before anybody is screeming.. is there somebody that already have
 succesfull
 started the server? So with text etc?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk
 Verzonden: donderdag 6 november 2008 16:27
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead dedicated servers

 I'm not so sure about that.

 connect IP:port seems to work in the console, but as my server won't
 bloody start, I can't confirm.

 Matt Lyons wrote:
  Brian D'Arcy wrote:
 
  Same, srcds.exe just exits with nothing.
 
 
 
  Same, win2k boxes, left4dead.exe dies with an error:
 
  Application load error: 5:0065434
 
  srcds.exe just exits with no error, log or dump.
 
  Err... you did release everything right?
 
  In other news there are servers up and it appears you cannot connect to
  a specific server :(
 
 


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 Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
 http://www.nod32.nl



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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matt Lyons
No luck here getting a windows server to start.

FYI: Host.txt and motd.txt got over written in the update.

Eric van Beesten wrote:
 Before anybody is screeming.. is there somebody that already have succesfull
 started the server? So with text etc? 
 
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk
 Verzonden: donderdag 6 november 2008 16:27
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead dedicated servers
 
 I'm not so sure about that.
 
 connect IP:port seems to work in the console, but as my server won't 
 bloody start, I can't confirm.
 
 Matt Lyons wrote:
 Brian D'Arcy wrote:
   
 Same, srcds.exe just exits with nothing.

 
 Same, win2k boxes, left4dead.exe dies with an error:

 Application load error: 5:0065434

 srcds.exe just exits with no error, log or dump.

 Err... you did release everything right?

 In other news there are servers up and it appears you cannot connect to 
 a specific server :(

   
 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 __ NOD32 3591 (20081106) Informatie __
 
 Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
 http://www.nod32.nl
 
 
 
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-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Dustin Peacock
I fired up the demo for a minute. There really is NO server browser in-game.
It's all done through matchmaking. The only thing close to it is the ability
to host a lobby and invite friends but you still get matchmade with a random
server.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Thursday, November 06, 2008 10:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers

Nope..  I assume there's files we're still missing.  There ARE servers
running somewhere (probably at valve), I was able to play for a few minutes
with a couple other people.

The server browser shows no servers for l4d, however.

On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
[EMAIL PROTECTED]wrote:

 Before anybody is screeming.. is there somebody that already have
 succesfull
 started the server? So with text etc?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk
 Verzonden: donderdag 6 november 2008 16:27
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead dedicated servers

 I'm not so sure about that.

 connect IP:port seems to work in the console, but as my server won't
 bloody start, I can't confirm.

 Matt Lyons wrote:
  Brian D'Arcy wrote:
 
  Same, srcds.exe just exits with nothing.
 
 
 
  Same, win2k boxes, left4dead.exe dies with an error:
 
  Application load error: 5:0065434
 
  srcds.exe just exits with no error, log or dump.
 
  Err... you did release everything right?
 
  In other news there are servers up and it appears you cannot connect to
  a specific server :(
 
 


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 please visit:
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 __ NOD32 3591 (20081106) Informatie __

 Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
 http://www.nod32.nl



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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Kitteny Berk
Not screaming yet,  just sobbing at another painful valve release.

and nope, not working yet.

Eric van Beesten wrote:
 Before anybody is screeming.. is there somebody that already have succesfull
 started the server? So with text etc? 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk
 Verzonden: donderdag 6 november 2008 16:27
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead dedicated servers

 I'm not so sure about that.

 connect IP:port seems to work in the console, but as my server won't 
 bloody start, I can't confirm.

 Matt Lyons wrote:
   
 Brian D'Arcy wrote:
   
 
 Same, srcds.exe just exits with nothing.

 
   
 Same, win2k boxes, left4dead.exe dies with an error:

 Application load error: 5:0065434

 srcds.exe just exits with no error, log or dump.

 Err... you did release everything right?

 In other news there are servers up and it appears you cannot connect to 
 a specific server :(

   
 


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 please visit:
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 Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Tony Paloma
The game can run without dedicated servers. It's part of the whole
matchmaking thing.

It's kind of like starting a listenserver on the party leader's machine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Thursday, November 06, 2008 7:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers

Nope..  I assume there's files we're still missing.  There ARE servers
running somewhere (probably at valve), I was able to play for a few minutes
with a couple other people.

The server browser shows no servers for l4d, however.

On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
[EMAIL PROTECTED]wrote:

 Before anybody is screeming.. is there somebody that already have
 succesfull
 started the server? So with text etc?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk
 Verzonden: donderdag 6 november 2008 16:27
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Left 4 Dead dedicated servers

 I'm not so sure about that.

 connect IP:port seems to work in the console, but as my server won't
 bloody start, I can't confirm.

 Matt Lyons wrote:
  Brian D'Arcy wrote:
 
  Same, srcds.exe just exits with nothing.
 
 
 
  Same, win2k boxes, left4dead.exe dies with an error:
 
  Application load error: 5:0065434
 
  srcds.exe just exits with no error, log or dump.
 
  Err... you did release everything right?
 
  In other news there are servers up and it appears you cannot connect to
  a specific server :(
 
 


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Chris Brunelle
I think the problems are more severe than that.  Seems no one can start a
dedicated server.  We'll have to wait for an update on this from valve. 

--Chris


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Thursday, November 06, 2008 8:54 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead dedicated servers


Is there an option to start a server from within the game? If so, i'm going
to guess that the only servers that are up are non-dedicated. People are
having a lot of lag problems, which might be caused by the fact that people
probably don't have the power/pipe to run a server from home.
 
Just a guess though
 
 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
servers  Nope.. I assume there's files we're still missing. There ARE
servers running somewhere (probably at valve), I was able to play for a few
minutes with a couple other people.  The server browser shows no servers
for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
[EMAIL PROTECTED]wrote:   Before anybody is screeming.. is there
so
mebody that already have  succesfull  started the server? So with text
etc?   -Oorspronkelijk bericht-  Van:
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated Win32
server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated servers
  I'm not so sure about that.   connect IP:port seems to work in the
console, but as my server won't  bloody start, 
I can't confirm.   Matt Lyons wrote:   Brian D'Arcy wrote:
Same, srcds.exe just exits with nothing. Same, win2k
boxes, left4dead.exe dies with an error: Application load error:
5:0065434 srcds.exe just exits with no error, log or dump. 
   Err... you did release everything right? In other news
there are servers up and it appears you cannot connect to   a specific
server :(__
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alec Sanger

Is there an option to start a server from within the game? If so, i'm going to 
guess that the only servers that are up are non-dedicated. People are having a 
lot of lag problems, which might be caused by the fact that people probably 
don't have the power/pipe to run a server from home.
 
Just a guess though
 
 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated 
 servers  Nope.. I assume there's files we're still missing. There ARE 
 servers running somewhere (probably at valve), I was able to play for a few 
 minutes with a couple other people.  The server browser shows no servers 
 for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten 
 [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is there 
 somebody that already have  succesfull  started the server? So with text 
 etc?   -Oorspronkelijk bericht-  Van: [EMAIL PROTECTED]  
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk  Verzonden: donderdag 6 
 november 2008 16:27  Aan: Half-Life dedicated Win32 server mailing list  
 Onderwerp: Re: [hlds] Left 4 Dead dedicated servers   I'm not so sure 
 about that.   connect IP:port seems to work in the console, but as my 
 server won't  bloody start, I can't confirm.   Matt Lyons wrote:   
 Brian D'Arcy wrote: Same, srcds.exe just exits with nothing.  
Same, win2k boxes, left4dead.exe dies with an error:   
   Application load error: 5:0065434 srcds.exe just exits with 
 no error, log or dump. Err... you did release everything right?  
In other news there are servers up and it appears you cannot connect 
 to   a specific server :(
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Dustin Peacock
The main problem I'm running to in-game is the fact that there aren't enough
servers. It continues to tell me that there are no available dedicated
servers and my only option is to host a LAN. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Thursday, November 06, 2008 10:54 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead dedicated servers


Is there an option to start a server from within the game? If so, i'm going
to guess that the only servers that are up are non-dedicated. People are
having a lot of lag problems, which might be caused by the fact that people
probably don't have the power/pipe to run a server from home.
 
Just a guess though
 
 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
servers  Nope.. I assume there's files we're still missing. There ARE
servers running somewhere (probably at valve), I was able to play for a few
minutes with a couple other people.  The server browser shows no servers
for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
[EMAIL PROTECTED]wrote:   Before anybody is screeming.. is there
somebody that already have  succesfull  started the server? So with text
etc?   -Oorspronkelijk bericht-  Van:
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated Win32
server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated servers
  I'm not so sure about that.   connect IP:port seems to work in the
console, but as my server won't  bloody start, I can't confirm.   Matt
Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just exits
with nothing. Same, win2k boxes, left4dead.exe dies
with an error: Application load error: 5:0065434
srcds.exe just exits with no error, log or dump. Err... you did
release everything right? In other news there are servers up and
it appears you cannot connect to   a specific server :(  
 ___  To unsubscribe, edit
your list preferences, or view the list archives,  please visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds__
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[hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Jason Ruymen
A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been 
released.  Please run hldsupdatetool (with either the game parameter of 
l4d_demo, or left4dead) to get the new files.  This should allow dedicated 
servers to run.

Jason

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Don Williams
We up and running now just got the rest of the files.
- Original Message - 
From: Dustin Peacock [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: 2008-11-06 10:58 AM
Subject: Re: [hlds] Left 4 Dead dedicated servers


 The main problem I'm running to in-game is the fact that there aren't 
 enough
 servers. It continues to tell me that there are no available dedicated
 servers and my only option is to host a LAN.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
 Sent: Thursday, November 06, 2008 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 Is there an option to start a server from within the game? If so, i'm 
 going
 to guess that the only servers that are up are non-dedicated. People are
 having a lot of lag problems, which might be caused by the fact that 
 people
 probably don't have the power/pipe to run a server from home.

 Just a guess though

 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:
 hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
 servers  Nope.. I assume there's files we're still missing. There ARE
 servers running somewhere (probably at valve), I was able to play for a 
 few
 minutes with a couple other people.  The server browser shows no 
 servers
 for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is there
 somebody that already have  succesfull  started the server? So with 
 text
 etc?   -Oorspronkelijk bericht-  Van:
 [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
 Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated 
 Win32
 server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated 
 servers
  I'm not so sure about that.   connect IP:port seems to work in the
 console, but as my server won't  bloody start, I can't confirm.   
 Matt
 Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just 
 exits
 with nothing. Same, win2k boxes, left4dead.exe dies
 with an error: Application load error: 5:0065434
 srcds.exe just exits with no error, log or dump. Err... you did
 release everything right? In other news there are servers up and
 it appears you cannot connect to   a specific server :(  
  
 ___  To unsubscribe, edit
 your list preferences, or view the list archives,  please visit: 
 http://list.valvesoftware.com/mailman/listinfo/hlds__
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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Don Williams
Still shows LAN modem can not authenticate etc.
- Original Message - 
From: Jason Ruymen [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list 
[EMAIL PROTECTED]; Half-Life dedicated Win32 server 
mailinglist hlds@list.valvesoftware.com; 
[EMAIL PROTECTED]
Sent: 2008-11-06 11:13 AM
Subject: [hlds] Left 4 Dead Demo Dedicated Server updated


A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been 
released.  Please run hldsupdatetool (with either the game parameter of 
l4d_demo, or left4dead) to get the new files.  This should allow dedicated 
servers to run.

 Jason

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Matt Lyons
Another update just went out.

Dustin Peacock wrote:
 The main problem I'm running to in-game is the fact that there aren't enough
 servers. It continues to tell me that there are no available dedicated
 servers and my only option is to host a LAN. 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
 Sent: Thursday, November 06, 2008 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 
 Is there an option to start a server from within the game? If so, i'm going
 to guess that the only servers that are up are non-dedicated. People are
 having a lot of lag problems, which might be caused by the fact that people
 probably don't have the power/pipe to run a server from home.
  
 Just a guess though
  
 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:
 hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
 servers  Nope.. I assume there's files we're still missing. There ARE
 servers running somewhere (probably at valve), I was able to play for a few
 minutes with a couple other people.  The server browser shows no servers
 for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is there
 somebody that already have  succesfull  started the server? So with text
 etc?   -Oorspronkelijk bericht-  Van:
 [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
 Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated Win32
 server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated servers
 I'm not so sure about that.   connect IP:port seems to work in the
 console, but as my server won't  bloody start, I can't confirm.   Matt
 Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just exits
 with nothing. Same, win2k boxes, left4dead.exe dies
 with an error: Application load error: 5:0065434
 srcds.exe just exits with no error, log or dump. Err... you did
 release everything right? In other news there are servers up and
 it appears you cannot connect to   a specific server :(  
 ___  To unsubscribe, edit
 your list preferences, or view the list archives,  please visit: 
 http://list.valvesoftware.com/mailman/listinfo/hlds__
 NOD32 3591 (20081106) Informatie __   Dit bericht is
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-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread atomy
Jason Ruymen wrote:
 A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been 
 released.  Please run hldsupdatetool (with either the game parameter of 
 l4d_demo, or left4dead) to get the new files.  This should allow dedicated 
 servers to run.
 
 Jason

working for me, thanks ;)


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D'Arcy
Still nothing on windows servers, just exits. :(

On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote:

 Another update just went out.

 Dustin Peacock wrote:
  The main problem I'm running to in-game is the fact that there aren't
 enough
  servers. It continues to tell me that there are no available dedicated
  servers and my only option is to host a LAN.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
  Sent: Thursday, November 06, 2008 10:54 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 
  Is there an option to start a server from within the game? If so, i'm
 going
  to guess that the only servers that are up are non-dedicated. People are
  having a lot of lag problems, which might be caused by the fact that
 people
  probably don't have the power/pipe to run a server from home.
 
  Just a guess though
 
  Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:
  hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
  servers  Nope.. I assume there's files we're still missing. There ARE
  servers running somewhere (probably at valve), I was able to play for a
 few
  minutes with a couple other people.  The server browser shows no
 servers
  for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
  [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is
 there
  somebody that already have  succesfull  started the server? So with
 text
  etc?   -Oorspronkelijk bericht-  Van:
  [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
  Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated
 Win32
  server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated
 servers
  I'm not so sure about that.   connect IP:port seems to work in the
  console, but as my server won't  bloody start, I can't confirm.  
 Matt
  Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just
 exits
  with nothing. Same, win2k boxes, left4dead.exe dies
  with an error: Application load error: 5:0065434
  srcds.exe just exits with no error, log or dump. Err... you did
  release everything right? In other news there are servers up
 and
  it appears you cannot connect to   a specific server :( 
 
  ___  To unsubscribe, edit
  your list preferences, or view the list archives,  please visit: 
  http://list.valvesoftware.com/mailman/listinfo/hlds__
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  gecontroleerd door het NOD32 Antivirus Systeem.  http://www.nod32.nl
 
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 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Don Williams
Unable to load Steam library too.
- Original Message - 
From: Jason Ruymen [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list 
[EMAIL PROTECTED]; Half-Life dedicated Win32 server 
mailinglist hlds@list.valvesoftware.com; 
[EMAIL PROTECTED]
Sent: 2008-11-06 11:13 AM
Subject: [hlds] Left 4 Dead Demo Dedicated Server updated


A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been 
released.  Please run hldsupdatetool (with either the game parameter of 
l4d_demo, or left4dead) to get the new files.  This should allow dedicated 
servers to run.

 Jason

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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Matt Lyons
Some progress, I now get a normal console output however I get the 
following errors on it:

Unable to load Steam support library.
This server will operate in LAN mode only.
Unable to load Steam library



Jason Ruymen wrote:
 A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been 
 released.  Please run hldsupdatetool (with either the game parameter of 
 l4d_demo, or left4dead) to get the new files.  This should allow dedicated 
 servers to run.
 
 Jason
 
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 visit:
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-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Chris Staley
herm.. works for me.. whats your command line your using?

All I get is the unable to load steam library error :(


Brian D'Arcy wrote:
 Still nothing on windows servers, just exits. :(

 On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote:

   
 Another update just went out.

 Dustin Peacock wrote:
 
 The main problem I'm running to in-game is the fact that there aren't
   
 enough
 
 servers. It continues to tell me that there are no available dedicated
 servers and my only option is to host a LAN.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
 Sent: Thursday, November 06, 2008 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 Is there an option to start a server from within the game? If so, i'm
   
 going
 
 to guess that the only servers that are up are non-dedicated. People are
 having a lot of lag problems, which might be caused by the fact that
   
 people
 
 probably don't have the power/pipe to run a server from home.

 Just a guess though

   
 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:
 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
 servers  Nope.. I assume there's files we're still missing. There ARE
 servers running somewhere (probably at valve), I was able to play for a
   
 few
 
 minutes with a couple other people.  The server browser shows no
   
 servers
 
 for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is
   
 there
 
 somebody that already have  succesfull  started the server? So with
   
 text
 
 etc?   -Oorspronkelijk bericht-  Van:
 [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
 Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated
   
 Win32
 
 server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated
   
 servers
 
 I'm not so sure about that.   connect IP:port seems to work in the
 
 console, but as my server won't  bloody start, I can't confirm.  
   
 Matt
 
 Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just
   
 exits
 
 with nothing. Same, win2k boxes, left4dead.exe dies
 with an error: Application load error: 5:0065434
 srcds.exe just exits with no error, log or dump. Err... you did
 release everything right? In other news there are servers up
   
 and
 
 it appears you cannot connect to   a specific server :( 
   
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 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Don Williams
Mine did decide to stay running but I got the steam library LAN mode only 
trash.
- Original Message - 
From: Chris Staley [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: 2008-11-06 11:18 AM
Subject: Re: [hlds] Left 4 Dead dedicated servers


 herm.. works for me.. whats your command line your using?

 All I get is the unable to load steam library error :(


 Brian D'Arcy wrote:
 Still nothing on windows servers, just exits. :(

 On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] 
 wrote:


 Another update just went out.

 Dustin Peacock wrote:

 The main problem I'm running to in-game is the fact that there aren't

 enough

 servers. It continues to tell me that there are no available dedicated
 servers and my only option is to host a LAN.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
 Sent: Thursday, November 06, 2008 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 Is there an option to start a server from within the game? If so, i'm

 going

 to guess that the only servers that are up are non-dedicated. People 
 are
 having a lot of lag problems, which might be caused by the fact that

 people

 probably don't have the power/pipe to run a server from home.

 Just a guess though


 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:

 hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
 servers  Nope.. I assume there's files we're still missing. There ARE
 servers running somewhere (probably at valve), I was able to play for 
 a

 few

 minutes with a couple other people.  The server browser shows no

 servers

 for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is

 there

 somebody that already have  succesfull  started the server? So with

 text

 etc?   -Oorspronkelijk bericht-  Van:
 [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
 Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated

 Win32

 server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated

 servers

 I'm not so sure about that.   connect IP:port seems to work in 
 the

 console, but as my server won't  bloody start, I can't confirm.  

 Matt

 Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just

 exits

 with nothing. Same, win2k boxes, left4dead.exe 
 dies
 with an error: Application load error: 5:0065434
  
 srcds.exe just exits with no error, log or dump. Err... you 
 did
 release everything right? In other news there are servers up

 and

 it appears you cannot connect to   a specific server :( 
  

 ___  To unsubscribe, 
 edit

 your list preferences, or view the list archives,  please visit: 
 http://list.valvesoftware.com/mailman/listinfo/hlds__
 NOD32 3591 (20081106) Informatie __   Dit bericht is
 gecontroleerd door het NOD32 Antivirus Systeem.  http://www.nod32.nl

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 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Eric van Beesten
Tnx,

I'm getting console now.. but now i got a error unable to load steam
library :)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: donderdag 6 november 2008 17:14
Aan: Half-Life dedicated Linux server mailing list; Half-Life dedicated
Win32 server mailing list; [EMAIL PROTECTED]
Onderwerp: [hlds] Left 4 Dead Demo Dedicated Server updated

A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been
released.  Please run hldsupdatetool (with either the game parameter of
l4d_demo, or left4dead) to get the new files.  This should allow dedicated
servers to run.

Jason

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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Chris Brunelle
Same here.  If I remove -console and use the GUI it starts up fine it seems.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
Sent: Thursday, November 06, 2008 9:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server updated

Some progress, I now get a normal console output however I get the 
following errors on it:

Unable to load Steam support library.
This server will operate in LAN mode only.
Unable to load Steam library



Jason Ruymen wrote:
 A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been
released.  Please run hldsupdatetool (with either the game parameter of
l4d_demo, or left4dead) to get the new files.  This should allow dedicated
servers to run.
 
 Jason
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

___
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please visit:
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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread steve grout
srcds.exe -console -game l4d_demo -ip XX.XX.XX.XX -port X +map 
l4d_dem_hospital01_apartment

im using that in the command line in windows with no success.  i tried 
setting max players also but that didnt work.

any help would be good.. it just exits, i dont even get a console

Matt Lyons wrote:
 Some progress, I now get a normal console output however I get the 
 following errors on it:

 Unable to load Steam support library.
 This server will operate in LAN mode only.
 Unable to load Steam library



 Jason Ruymen wrote:
   
 A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been 
 released.  Please run hldsupdatetool (with either the game parameter of 
 l4d_demo, or left4dead) to get the new files.  This should allow dedicated 
 servers to run.

 Jason

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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Eric van Beesten
Had the same problem.. try it now! 

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Matt Lyons
Verzonden: donderdag 6 november 2008 17:20
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server updated

Some progress, I now get a normal console output however I get the 
following errors on it:

Unable to load Steam support library.
This server will operate in LAN mode only.
Unable to load Steam library



Jason Ruymen wrote:
 A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been
released.  Please run hldsupdatetool (with either the game parameter of
l4d_demo, or left4dead) to get the new files.  This should allow dedicated
servers to run.
 
 Jason
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

-- 
Matt Lyons (Bsc CS  Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In 
practice, there is.

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please visit:
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Frank Hotte
Can someone please post their command line to get the server going?

And where's the config file that is being used?

Thanks

Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message - 
From: Don Williams [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, November 06, 2008 11:24 AM
Subject: Re: [hlds] Left 4 Dead dedicated servers


 Mine did decide to stay running but I got the steam library LAN mode only
 trash.
 - Original Message - 
 From: Chris Staley [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: 2008-11-06 11:18 AM
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 herm.. works for me.. whats your command line your using?

 All I get is the unable to load steam library error :(


 Brian D'Arcy wrote:
 Still nothing on windows servers, just exits. :(

 On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED]
 wrote:


 Another update just went out.

 Dustin Peacock wrote:

 The main problem I'm running to in-game is the fact that there aren't

 enough

 servers. It continues to tell me that there are no available dedicated
 servers and my only option is to host a LAN.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
 Sent: Thursday, November 06, 2008 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 Is there an option to start a server from within the game? If so, i'm

 going

 to guess that the only servers that are up are non-dedicated. People
 are
 having a lot of lag problems, which might be caused by the fact that

 people

 probably don't have the power/pipe to run a server from home.

 Just a guess though


 Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:

 hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated
 servers  Nope.. I assume there's files we're still missing. There 
 ARE
 servers running somewhere (probably at valve), I was able to play for
 a

 few

 minutes with a couple other people.  The server browser shows no

 servers

 for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is

 there

 somebody that already have  succesfull  started the server? So 
 with

 text

 etc?   -Oorspronkelijk bericht-  Van:
 [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
 Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life dedicated

 Win32

 server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated

 servers

 I'm not so sure about that.   connect IP:port seems to work in
 the

 console, but as my server won't  bloody start, I can't confirm.  
  

 Matt

 Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just

 exits

 with nothing. Same, win2k boxes, left4dead.exe
 dies
 with an error: Application load error: 5:0065434   
  
 srcds.exe just exits with no error, log or dump. Err... you
 did
 release everything right? In other news there are servers up

 and

 it appears you cannot connect to   a specific server :(
  

 ___  To unsubscribe,
 edit

 your list preferences, or view the list archives,  please visit: 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 __
 NOD32 3591 (20081106) Informatie __   Dit bericht is
 gecontroleerd door het NOD32 Antivirus Systeem.  
 http://www.nod32.nl

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 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D'Arcy
srcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg
+maxplayers 14

This works for me, however I'm unable to connect to it directly in a client
using the connect console command.

On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote:

 Can someone please post their command line to get the server going?

 And where's the config file that is being used?

 Thanks

 Busterking
 10-78 Clan Boss
 Visit our website
 Join our forums
 www.10-78.com
 - Original Message -
 From: Don Williams [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, November 06, 2008 11:24 AM
 Subject: Re: [hlds] Left 4 Dead dedicated servers


  Mine did decide to stay running but I got the steam library LAN mode only
  trash.
  - Original Message -
  From: Chris Staley [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: 2008-11-06 11:18 AM
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 
  herm.. works for me.. whats your command line your using?
 
  All I get is the unable to load steam library error :(
 
 
  Brian D'Arcy wrote:
  Still nothing on windows servers, just exits. :(
 
  On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED]
  wrote:
 
 
  Another update just went out.
 
  Dustin Peacock wrote:
 
  The main problem I'm running to in-game is the fact that there aren't
 
  enough
 
  servers. It continues to tell me that there are no available
 dedicated
  servers and my only option is to host a LAN.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alec
 Sanger
  Sent: Thursday, November 06, 2008 10:54 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 
  Is there an option to start a server from within the game? If so, i'm
 
  going
 
  to guess that the only servers that are up are non-dedicated. People
  are
  having a lot of lag problems, which might be caused by the fact that
 
  people
 
  probably don't have the power/pipe to run a server from home.
 
  Just a guess though
 
 
  Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To:
 
  hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead
 dedicated
  servers  Nope.. I assume there's files we're still missing. There
  ARE
  servers running somewhere (probably at valve), I was able to play
 for
  a
 
  few
 
  minutes with a couple other people.  The server browser shows no
 
  servers
 
  for l4d, however.  On Thu, Nov 6, 2008 at 10:44 AM, Eric van
 Beesten
  [EMAIL PROTECTED]wrote:   Before anybody is screeming.. is
 
  there
 
  somebody that already have  succesfull  started the server? So
  with
 
  text
 
  etc?   -Oorspronkelijk bericht-  Van:
  [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] Namens Kitteny Berk 
  Verzonden: donderdag 6 november 2008 16:27  Aan: Half-Life
 dedicated
 
  Win32
 
  server mailing list  Onderwerp: Re: [hlds] Left 4 Dead dedicated
 
  servers
 
  I'm not so sure about that.   connect IP:port seems to work in
  the
 
  console, but as my server won't  bloody start, I can't confirm. 
   
 
  Matt
 
  Lyons wrote:   Brian D'Arcy wrote: Same, srcds.exe just
 
  exits
 
  with nothing. Same, win2k boxes, left4dead.exe
  dies
  with an error: Application load error: 5:0065434  
 
   
  srcds.exe just exits with no error, log or dump. Err... you
  did
  release everything right? In other news there are servers
 up
 
  and
 
  it appears you cannot connect to   a specific server :(
   
 
  ___  To unsubscribe,
  edit
 
  your list preferences, or view the list archives,  please visit: 
  http://list.valvesoftware.com/mailman/listinfo/hlds   
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  NOD32 3591 (20081106) Informatie __   Dit bericht is
  gecontroleerd door het NOD32 Antivirus Systeem. 
  http://www.nod32.nl
 
  ___  To
  unsubscribe,
 
  edit your list preferences, or view the list archives,  please
  visit:
 
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  your
 
  list preferences, or view the list archives, please visit:
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 archives,
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Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Brian D'Arcy
I was still using +game l4d_demo, you have to use +game left4dead for it to
launch properly.  I'm not getting any errors, however in the client console
using connect ip, it times out.

On Thu, Nov 6, 2008 at 11:23 AM, Chris Brunelle [EMAIL PROTECTED]wrote:

 Same here.  If I remove -console and use the GUI it starts up fine it
 seems.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
 Sent: Thursday, November 06, 2008 9:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server updated

 Some progress, I now get a normal console output however I get the
 following errors on it:

 Unable to load Steam support library.
 This server will operate in LAN mode only.
 Unable to load Steam library



 Jason Ruymen wrote:
  A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been
 released.  Please run hldsupdatetool (with either the game parameter of
 l4d_demo, or left4dead) to get the new files.  This should allow dedicated
 servers to run.
 
  Jason
 
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 --
 Matt Lyons (Bsc CS  Soft Eng)
 Content Administrator, Internode Systems
 Level 3, 132 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 In theory, there is no difference between theory and practice; In
 practice, there is.

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