Re: [hlds] [TF2] Server crash with dialog box
Hi, I run my TF2 on windows based server and they working ok. The only plugin i m using is sourcemod and metamod. Server up time is like 18 hours now. No crash observed Thanks! On Sat, Oct 15, 2011 at 1:06 PM, Cc2iscooL cc2isc...@gmail.com wrote: More specific. Sys_Error( Closing pack file with open files! ) On Sat, Oct 15, 2011 at 2:33 AM, SakeFox sake...@kingdomsend.com wrote: Since the last update I have had a few crashes (three to date) that end up a dialog box popping up saying something about pack files. I have ran -verify_all and still run into this problem. I don't have the exact text of the dialog box that pops up since I seem to fail at print screen. Has anyone else experienced this crash? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Server crash with dialog box
i run like 74 servers tf2 i think i have had 4 crash may be 5 but from that all seems good now anyways From: Sachin Sud Sent: Sunday, October 16, 2011 12:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Server crash with dialog box Hi, I run my TF2 on windows based server and they working ok. The only plugin i m using is sourcemod and metamod. Server up time is like 18 hours now. No crash observed Thanks! On Sat, Oct 15, 2011 at 1:06 PM, Cc2iscooL cc2isc...@gmail.com wrote: More specific. Sys_Error( Closing pack file with open files! ) On Sat, Oct 15, 2011 at 2:33 AM, SakeFox sake...@kingdomsend.com wrote: Since the last update I have had a few crashes (three to date) that end up a dialog box popping up saying something about pack files. I have ran -verify_all and still run into this problem. I don't have the exact text of the dialog box that pops up since I seem to fail at print screen. Has anyone else experienced this crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Max FPS
Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, ** ** With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. ** ** Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, ** ** With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. ** ** Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Were getting 66.66 fluctuating .63 to .68 on all our servers from the box. Literally no rates specified from the standard out the box from valve, however we we running at this before this update, if that makes any difference. Joe On Oct 16, 2011 2:27 PM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, ** ** With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. ** ** Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison mailto:saul.renni...@gmail.com Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison mailto:saul.renni...@gmail.com Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:* *** Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
We're not talking about client side fps. Server side. On Oct 16, 2011 8:43 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:* *** Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Oh, I am very new to server thing! But if I cap fps_max in server.cfg the fps used get capped at client side. Now it does not happen anymore As fps_max is not required anymore From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, October 16, 2011 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS We're not talking about client side fps. Server side. On Oct 16, 2011 8:43 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison mailto:saul.renni...@gmail.com Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Actually we still have output from css and cs 1.6 server if querying fps_max over rcon, so this should be still working. From: Sachin Sud Sent: Sunday, October 16, 2011 4:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Oh, I am very new to server thing! But if I cap fps_max in server.cfg the fps used get capped at client side. Now it does not happen anymore As fps_max is not required anymore From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, October 16, 2011 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS We're not talking about client side fps. Server side. On Oct 16, 2011 8:43 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
not sure if this helps you or not but works for me on my tf2servers 66 tickrate server // bandwidth rates/settings sv_minrate 13000 sv_maxrate 35000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 From: Rob Liu Sent: Sunday, October 16, 2011 10:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... Kind regards, Saul Rennison On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... Kind regards, Saul Rennison On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.ithttp://Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.ithttp://www.Server.it From: Saul Rennisonmailto:saul.renni...@gmail.com Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing listmailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.commailto:cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] Max FPS
Unfortunately no matter how many times Valve tries to explain this to server operators at the end of the day they will always say that higher FPS = better experience, and it is really not the case. As long as your server holds a steady tickrate and does not drop to say 10 FPS constantly due to some sort of bottleneck on your system, you will not notice any differences in play. Let the flame wars commence. On Sun, Oct 16, 2011 at 11:39 PM, James Botting bottswan...@googlemail.comwrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Max FPS
For TF2, we are standardizing on what we think provides the best experience because the server market has gotten flooded with bad information and incorrect messaging to end users. We are also improving server quality on our side because it is partially the neglect of the server which led to the confusion and bad messaging. The latest version of the server has very different feel characteristics than pre-update at 66.6 tickrate. We will continue to evaluate ways to make the game consistently feel better for everyone rather than provide mixed performance experiences based on server settings and mods that some admins may not even know about. If that means moving some mods to 100 instead of 66 and optimizing bandwidth usage in a future update, that is still an option. On Oct 16, 2011, at 9:35 PM, Travis Brown tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... Kind regards, Saul Rennison On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.ithttp://Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.ithttp://www.Server.it From: Saul Rennisonmailto:saul.renni...@gmail.com Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing listmailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.commailto:cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.comwrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is much lower. Just look at all the hundreds of other discussions over fps in this mailing list. On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.comwrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Max FPS
Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.comwrote: You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is much lower. Just look at all the hundreds of other discussions over fps in this mailing list. On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.com wrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.comwrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Max FPS
There have been long threads about this in the past. Higher FPS had an unpredictable and small, but real, impact on jitter - depending on server OS settings and other complicated factors, a 1000 FPS server might have processed packets a few milliseconds sooner than the same server at 500 FPS... Or not. The engine has been significantly reworked to eliminate this extremely subtle effect. Chances are that most players would not have passed a double-blind A/B test for guessing if a server on equivalent hardware and CPU load was running at 300 or 1000 FPS. But that is irrelevant because the engine now has less jitter at 66 than it used to at 1000 under any conditions. Let's please bury the FPS topic forever now. There are other issues worth focusing on, and I would hope that server admins have better things to do than debate irrelevant numbers over the Internet. ... Well, I can dream, can't I? :) On Oct 16, 2011, at 9:46 PM, Travis Brown tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.commailto:bottswan...@googlemail.com wrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... Kind regards, Saul Rennison On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.ithttp://Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.ithttp://www.Server.it From: Saul Rennisonmailto:saul.renni...@gmail.com Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing listmailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.commailto:cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the
Re: [hlds] Max FPS
I will only agree on one thing here and that is that game performance has degraded since the update. I hear more bitching from players re performance now than I ever have. So many issues i honestly don't know what to bitch about first, so I am sitting back waiting for others to confirm before I cry wolf From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: Monday, 17 October 2011 2:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.com wrote: You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is much lower. Just look at all the hundreds of other discussions over fps in this mailing list. On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.com wrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com wrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... Kind regards, Saul Rennison On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison mailto:saul.renni...@gmail.com Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, Saul Rennison On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates
Re: [hlds] Max FPS
If only, Henry. However, I have a feeling this issue over fps_max will haunt this mailing list for quite some time to come. On 17 Oct 2011, at 06:01, Henry Goffin hen...@valvesoftware.com wrote: There have been long threads about this in the past. Higher FPS had an unpredictable and small, but real, impact on jitter - depending on server OS settings and other complicated factors, a 1000 FPS server might have processed packets a few milliseconds sooner than the same server at 500 FPS... Or not. The engine has been significantly reworked to eliminate this extremely subtle effect. Chances are that most players would not have passed a double-blind A/B test for guessing if a server on equivalent hardware and CPU load was running at 300 or 1000 FPS. But that is irrelevant because the engine now has less jitter at 66 than it used to at 1000 under any conditions. Let's please bury the FPS topic forever now. There are other issues worth focusing on, and I would hope that server admins have better things to do than debate irrelevant numbers over the Internet. ... Well, I can dream, can't I? :) On Oct 16, 2011, at 9:46 PM, Travis Brown tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.comwrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote: Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS ** ** Advertise much? ** ** -Lane ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it *From:* Saul Rennison saul.renni...@gmail.com *Sent:* Sunday, October 16, 2011 3:32 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Max FPS Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server.
Re: [hlds] Max FPS
Performance is horrible after the update. its not just you. i see lots of lag and rubber banding. Like i said. I have no problem with it being locked at 66 tick and 66 fps as long as its stable and smooth which it is not. On Mon, Oct 17, 2011 at 1:03 AM, Ant essential...@bigpond.com wrote: I will only agree on one thing here and that is that game performance has degraded since the update. I hear more bitching from players re performance now than I ever have. So many issues i honestly don't know what to bitch about first, so I am sitting back waiting for others to confirm before I cry wolf ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Travis Brown *Sent:* Monday, 17 October 2011 2:55 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. ** ** If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.com wrote: You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is much lower. Just look at all the hundreds of other discussions over fps in this mailing list. On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.com wrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com wrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) ** ** In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... ** ** ** ** Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:** ** Some of my people are getting 250 to 290 fps in css. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS Advertise much? -Lane *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech srl *Sent:* Sunday, October 16, 2011 9:35 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS Still have 1000fps for cs 1.6 and 100 for css
[hlds] Subject: Re: Max FPS
I agree with Cc on the FPS issue. Also note the tinkering with any rates helped some and hurt the majority in what it would affect. My view has always been setting anything at 100 tic pertaining to TF2 was psychological and a justification to charge $3+ per slot for GSP's versus the standard $1- $2. Shame on them... CS:GO lets hope that Steam's release would come with server files a stock optimized server.cfg file for us so that we have confidence in what the actual developers recommend to run taking in to account the best rates, etc. And if the tic is limited, that it is from the get go so that future years all this hogwash can be avoided. Maybe a competitive server.cfg and a standard.cfg And a basic in game menu driven admin module that potentially could accept sm plugins. I wish Valve would issue a recommended server.cfg with a future release of TF2. They could call it RecommendedServer.cfg or such so that it would not overwrite those who want to keep their cfg's, and those of us that would be happy with the recommended could just rename, fill in the blanks and use. I still have that netsplit cvar in mine from years ago and have no idea if it does anything. Either way, having a good personal machine to play on with the best Internets you can afford wins on all occasions. Let the flames to Cc begin. :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
We are currently suffering from a lot of client issues that we hope to get fixed ASAP. That is unfortunately clouding the issue of performance. You'll have to trust that when the dust from this last megaupdate settles, things will be better than ever. We are working on settling it as fast as we can. On Oct 16, 2011, at 10:03 PM, Ant essential...@bigpond.commailto:essential...@bigpond.com wrote: I will only agree on one thing here and that is that game performance has degraded since the update. I hear more bitching from players re performance now than I ever have. So many issues i honestly don't know what to bitch about first, so I am sitting back waiting for others to confirm before I cry wolf From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: Monday, 17 October 2011 2:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.commailto:bottswan...@googlemail.com wrote: You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is much lower. Just look at all the hundreds of other discussions over fps in this mailing list. On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.commailto:bottswan...@googlemail.com wrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... Kind regards, Saul Rennison On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
Re: [hlds] Max FPS
good to know Henry. Thats a pretty reassuring post. Looking forward to it happening. On Mon, Oct 17, 2011 at 1:10 AM, Henry Goffin hen...@valvesoftware.comwrote: We are currently suffering from a lot of client issues that we hope to get fixed ASAP. That is unfortunately clouding the issue of performance. You'll have to trust that when the dust from this last megaupdate settles, things will be better than ever. We are working on settling it as fast as we can. On Oct 16, 2011, at 10:03 PM, Ant essential...@bigpond.com wrote: I will only agree on one thing here and that is that game performance has degraded since the update. I hear more bitching from players re performance now than I ever have. So many issues i honestly don't know what to bitch about first, so I am sitting back waiting for others to confirm before I cry wolf ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Travis Brown *Sent:* Monday, 17 October 2011 2:55 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Max FPS ** ** Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. ** ** If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.com wrote: You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is much lower. Just look at all the hundreds of other discussions over fps in this mailing list. On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.com wrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com wrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) ** ** In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... ** ** ** ** Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:** ** Some of my people are getting 250 to 290 fps in css. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley *Sent:* Sunday, October 16, 2011 7:10 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Max FPS Advertise much? -Lane *From:* hlds-boun...@list.valvesoftware.com [mailto:
Re: [hlds] Subject: Re: Max FPS
On 10/16/2011 10:07 PM, G. Hutchinson wrote: I wish Valve would issue a recommended server.cfg with a future release of TF2. They could call it RecommendedServer.cfg or such so that it would not overwrite those who want to keep their cfg's, and those of us that would be happy with the recommended could just rename, fill in the blanks and use. I still have that netsplit cvar in mine from years ago and have no idea if it does anything. Personally, I'd wish they'd go a step further. Valve now runs public TF2 servers. Why not put together a couple blog posts that get into how they're doing it. Things I'd like to know: - What O/S - What hardware, incl CPU RAM - How many TF2 servers per hardware node - How much CPU/RAM they 'allocate' for each TF2 server - How much bandwidth are they using - What, if any, O/S tuning have they done. - What is their server config. Why did they choose the options that they did. - How do they handle server crashes, etc. Bottom line: The more Valve talks with us about this stuff, the better job we do providing high quality server instances for our friends and their customers. I've noticed a sharp uptick in the number of Valve posts recently; I hope this increased dialog continues so that we can all benefit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Henry I have every confidence in you and your team, if I didn't, I wouldn't bother with any of this. regards and thanks. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent: Monday, 17 October 2011 3:10 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS We are currently suffering from a lot of client issues that we hope to get fixed ASAP. That is unfortunately clouding the issue of performance. You'll have to trust that when the dust from this last megaupdate settles, things will be better than ever. We are working on settling it as fast as we can. On Oct 16, 2011, at 10:03 PM, Ant essential...@bigpond.com wrote: I will only agree on one thing here and that is that game performance has degraded since the update. I hear more bitching from players re performance now than I ever have. So many issues i honestly don't know what to bitch about first, so I am sitting back waiting for others to confirm before I cry wolf From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: Monday, 17 October 2011 2:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.com wrote: You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is much lower. Just look at all the hundreds of other discussions over fps in this mailing list. On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote: I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of throws the pointless out the window. On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.com wrote: Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps being greater than the server tick rate being entirely pointless, so if you want to waste your CPU just so you can have a higher number then be my guest. On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote: FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont know. Locking it to 100 tick and 500FPS would have been much better. On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com wrote: Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FPS is locked. We will be disabling that type of mod soon, FYI.) In short, don't worry about it and don't change anything unless you really feel the need to tinker. On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote: Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com wrote: Your client FPS is completely separate to server FPS... Kind regards, Saul Rennison On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -
Re: [hlds] hlds Digest, Vol 7, Issue 85
I concur Tom. The more they share, the better we can provide for a game we support and have ran servers for since the game released. Maybe valve will throw us a bone and consider issuing standard/competitive TF2 cfg's that they feel would represent the best playing experience for anyone with a decent modern machine/ Internet connect. AND take that in to account with any other source games and future release. Certainly their own servers they run gives them the best insight as to how what should be ran in the server.cfg file. And for gawds sake release a L4D 3 with ALL the characters so It can be 8 on 8 versus with huge maps (minus Bill, add someone new) Woot...! AND make the Pyro female... At 12:17 AM 10/17/2011, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Subject: Re: Max FPS (Tom Weir) 2. Re: Max FPS (Ant) -- Message: 1 Date: Sun, 16 Oct 2011 22:14:21 -0700 From: Tom Weir tw...@geekwerks.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Subject: Re: Max FPS Message-ID: 4e9bb9ad.8060...@geekwerks.ca Content-Type: text/plain; charset=ISO-8859-1; format=flowed On 10/16/2011 10:07 PM, G. Hutchinson wrote: I wish Valve would issue a recommended server.cfg with a future release of TF2. They could call it RecommendedServer.cfg or such so that it would not overwrite those who want to keep their cfg's, and those of us that would be happy with the recommended could just rename, fill in the blanks and use. I still have that netsplit cvar in mine from years ago and have no idea if it does anything. Personally, I'd wish they'd go a step further. Valve now runs public TF2 servers. Why not put together a couple blog posts that get into how they're doing it. Things I'd like to know: - What O/S - What hardware, incl CPU RAM - How many TF2 servers per hardware node - How much CPU/RAM they 'allocate' for each TF2 server - How much bandwidth are they using - What, if any, O/S tuning have they done. - What is their server config. Why did they choose the options that they did. - How do they handle server crashes, etc. Bottom line: The more Valve talks with us about this stuff, the better job we do providing high quality server instances for our friends and their customers. I've noticed a sharp uptick in the number of Valve posts recently; I hope this increased dialog continues so that we can all benefit. -- Message: 2 Date: Mon, 17 Oct 2011 15:16:51 +1000 From: Ant essential...@bigpond.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS Message-ID: 00a501cc8c8b$fb0e8f80$f12bae80$@com Content-Type: text/plain; charset=us-ascii Henry I have every confidence in you and your team, if I didn't, I wouldn't bother with any of this. regards and thanks. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent: Monday, 17 October 2011 3:10 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS We are currently suffering from a lot of client issues that we hope to get fixed ASAP. That is unfortunately clouding the issue of performance. You'll have to trust that when the dust from this last megaupdate settles, things will be better than ever. We are working on settling it as fast as we can. On Oct 16, 2011, at 10:03 PM, Ant essential...@bigpond.com wrote: I will only agree on one thing here and that is that game performance has degraded since the update. I hear more bitching from players re performance now than I ever have. So many issues i honestly don't know what to bitch about first, so I am sitting back waiting for others to confirm before I cry wolf From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: Monday, 17 October 2011 2:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James