Re: [hlds] [TF2] Server crash with dialog box

2011-10-16 Thread Sachin Sud
Hi,

I run my TF2 on windows based server and they working ok.
The only plugin i m using is sourcemod and metamod.

Server up time is like 18 hours now. No crash observed

Thanks!


On Sat, Oct 15, 2011 at 1:06 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 More specific.

 Sys_Error( Closing pack file with open files! )

 On Sat, Oct 15, 2011 at 2:33 AM, SakeFox sake...@kingdomsend.com wrote:

 Since the last update I have had a few crashes (three to date) that end up
 a dialog box popping up saying something about pack files. I have ran
 -verify_all and still run into this problem. I don't have the exact text of
 the dialog box that pops up since I seem to fail at print screen.

 Has anyone else experienced this crash?

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Re: [hlds] [TF2] Server crash with dialog box

2011-10-16 Thread Rob
i run like 74 servers tf2 i think i have had 4 crash may be 5 but from that all 
seems good now anyways 

From: Sachin Sud 
Sent: Sunday, October 16, 2011 12:33 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] [TF2] Server crash with dialog box

Hi, 

I run my TF2 on windows based server and they working ok.
The only plugin i m using is sourcemod and metamod.

Server up time is like 18 hours now. No crash observed 

Thanks!



On Sat, Oct 15, 2011 at 1:06 PM, Cc2iscooL cc2isc...@gmail.com wrote:

  More specific. 

  Sys_Error( Closing pack file with open files! )


  On Sat, Oct 15, 2011 at 2:33 AM, SakeFox sake...@kingdomsend.com wrote:

Since the last update I have had a few crashes (three to date) that end up 
a dialog box popping up saying something about pack files. I have ran 
-verify_all and still run into this problem. I don't have the exact text of the 
dialog box that pops up since I seem to fail at print screen.

Has anyone else experienced this crash?

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[hlds] Max FPS

2011-10-16 Thread Sachin Sud
Hi,

 

With this update fps_max does not work anymore. The fps is based on the
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on
the server.

 

Thanks

Sachin Sud

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Re: [hlds] Max FPS

2011-10-16 Thread Cc2iscooL
FPS is locked at 66 now.
On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Hi,

 ** **

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set on
 the server.

 ** **

 Thanks

 Sachin Sud

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Re: [hlds] Max FPS

2011-10-16 Thread Saul Rennison
Yeah, so you might want to remove 1000FPS from your hostnames, now.


Kind regards,
*Saul Rennison*


On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now.
 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Hi,

 ** **

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set on
 the server.

 ** **

 Thanks

 Sachin Sud

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Re: [hlds] Max FPS

2011-10-16 Thread Joe Powell
Were getting 66.66 fluctuating .63 to .68 on all our servers from the box.

Literally no rates specified from the standard out the box from valve,
however we we running at this before this update, if that makes any
difference.

Joe
On Oct 16, 2011 2:27 PM, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Hi,

 ** **

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set on
 the server.

 ** **

 Thanks

 Sachin Sud

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Re: [hlds] Max FPS

2011-10-16 Thread Server.it - Zelatech srl
Still have 1000fps for cs 1.6 and 100 for css on win 2008.


www.Server.it


From: Saul Rennison 
Sent: Sunday, October 16, 2011 3:32 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Max FPS
Yeah, so you might want to remove 1000FPS from your hostnames, now.



Kind regards,
Saul Rennison



On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

  FPS is locked at 66 now. 

  On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

Hi,



With this update fps_max does not work anymore. The fps is based on the 
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on 
the server.



Thanks

Sachin Sud


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Re: [hlds] Max FPS

2011-10-16 Thread Lane Eckley
Advertise much?

 

-Lane

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -
Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Still have 1000fps for cs 1.6 and 100 for css on win 2008.

 

 

www.Server.it

 

 

From: Saul Rennison mailto:saul.renni...@gmail.com  

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com  

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove 1000FPS from your hostnames, now.


 

 

Kind regards,

Saul Rennison



On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

Hi,

 

With this update fps_max does not work anymore. The fps is based on the
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on
the server.

 

Thanks

Sachin Sud

 

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Re: [hlds] Max FPS

2011-10-16 Thread Sachin Sud
Some of my people are getting 250 to 290 fps in css.

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

 

Advertise much?

 

-Lane

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -
Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Still have 1000fps for cs 1.6 and 100 for css on win 2008.

 

 

www.Server.it

 

 

From: Saul Rennison mailto:saul.renni...@gmail.com  

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com  

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove 1000FPS from your hostnames, now.


 

 

Kind regards,

Saul Rennison

On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

Hi,

 

With this update fps_max does not work anymore. The fps is based on the
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on
the server.

 

Thanks

Sachin Sud

 

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Re: [hlds] Max FPS

2011-10-16 Thread Saul Rennison
Your client FPS is completely separate to server FPS...


Kind regards,
*Saul Rennison*


On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
 srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:*
 ***

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set on
 the server.

  

 Thanks

 Sachin Sud

  

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Re: [hlds] Max FPS

2011-10-16 Thread Cc2iscooL
We're not talking about client side fps. Server side.
On Oct 16, 2011 8:43 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
 srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:*
 ***

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set on
 the server.

  

 Thanks

 Sachin Sud

  

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Re: [hlds] Max FPS

2011-10-16 Thread Sachin Sud
Oh, I am very new to server thing!

 

But if I cap fps_max in server.cfg  the fps used get capped at client side.

Now it does not happen anymore

As fps_max is not required anymore

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, October 16, 2011 7:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

We're not talking about client side fps. Server side. 

On Oct 16, 2011 8:43 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

Some of my people are getting 250 to 290 fps in css.

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

 

Advertise much?

 

-Lane

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -
Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Still have 1000fps for cs 1.6 and 100 for css on win 2008.

 

 

www.Server.it

 

 

From: Saul Rennison mailto:saul.renni...@gmail.com  

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com  

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove 1000FPS from your hostnames, now.


 

 

Kind regards,

Saul Rennison

On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

Hi,

 

With this update fps_max does not work anymore. The fps is based on the
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on
the server.

 

Thanks

Sachin Sud

 

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Re: [hlds] Max FPS

2011-10-16 Thread Server.it - Zelatech srl
Actually we still have output from css and cs 1.6 server if querying fps_max 
over rcon, so this should be still working.


From: Sachin Sud 
Sent: Sunday, October 16, 2011 4:03 PM
To: 'Half-Life dedicated Win32 server mailing list' 
Subject: Re: [hlds] Max FPS
Oh, I am very new to server thing!

 

But if I cap fps_max in server.cfg  the fps used get capped at client side.

Now it does not happen anymore

As fps_max is not required anymore

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, October 16, 2011 7:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

We're not talking about client side fps. Server side. 

On Oct 16, 2011 8:43 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

Some of my people are getting 250 to 290 fps in css.

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

 

Advertise much?

 

-Lane

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech 
srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Still have 1000fps for cs 1.6 and 100 for css on win 2008.

 

 

www.Server.it

 

 

From: Saul Rennison 

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list 

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove 1000FPS from your hostnames, now.


 

 

Kind regards,

Saul Rennison

On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

  Hi,

   

  With this update fps_max does not work anymore. The fps is based on the rates 
which we set on the server.

  Can someone tell me what max fps getting along with rates they have set on 
the server.

   

  Thanks

  Sachin Sud

   

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Re: [hlds] Max FPS

2011-10-16 Thread Rob Liu
Can someone please give me a quick run down of the pro and con of server FPS
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
 srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:
 

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set on
 the server.

  

 Thanks

 Sachin Sud

  

 ___
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Re: [hlds] Max FPS

2011-10-16 Thread Rob
not sure if this helps you or not but works for me on my tf2servers

66 tickrate server

// bandwidth rates/settings
sv_minrate 13000
sv_maxrate 35000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1



From: Rob Liu 
Sent: Sunday, October 16, 2011 10:21 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Max FPS

Can someone please give me a quick run down of the pro and con of server FPS 
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob


On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com wrote:

  Your client FPS is completely separate to server FPS...



  Kind regards,
  Saul Rennison 




  On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

Some of my people are getting 250 to 290 fps in css.





From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM


To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS


Advertise much?



-Lane



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech 
srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS



Still have 1000fps for cs 1.6 and 100 for css on win 2008.





www.Server.it





From: Saul Rennison 

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list 

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove 1000FPS from your hostnames, now.






Kind regards,

Saul Rennison

On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

  Hi,



  With this update fps_max does not work anymore. The fps is based on the 
rates which we set on the server.

  Can someone tell me what max fps getting along with rates they have set 
on the server.



  Thanks

  Sachin Sud



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Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
Bandwidth settings, etc should remain unchanged from what they were pre-update. 
FPS has always been a useless number that does not affect server bandwidth or 
update rate unless you also run a binary mod that changes the tickrate of the 
game. (Some server hosts appear to be doing this now that FPS is locked. We 
will be disabling that type of mod soon, FYI.)

In short, don't worry about it and don't change anything unless you really feel 
the need to tinker.


On Oct 16, 2011, at 2:22 PM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:

Can someone please give me a quick run down of the pro and con of server FPS 
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote:
Your client FPS is completely separate to server FPS...


Kind regards,
Saul Rennison



On 16 October 2011 14:43, Sachin Sud 
ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
Some of my people are getting 250 to 290 fps in css.


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM

To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

Advertise much?

-Lane

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Server.ithttp://Server.it - Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

Still have 1000fps for cs 1.6 and 100 for css on win 2008.


www.Server.ithttp://www.Server.it


From: Saul Rennisonmailto:saul.renni...@gmail.com
Sent: Sunday, October 16, 2011 3:32 PM
To: Half-Life dedicated Win32 server mailing 
listmailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] Max FPS
Yeah, so you might want to remove 1000FPS from your hostnames, now.


Kind regards,
Saul Rennison
On 16 October 2011 14:30, Cc2iscooL 
cc2isc...@gmail.commailto:cc2isc...@gmail.com wrote:

FPS is locked at 66 now.
On Oct 16, 2011 8:27 AM, Sachin Sud 
ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
Hi,

With this update fps_max does not work anymore. The fps is based on the rates 
which we set on the server.
Can someone tell me what max fps getting along with rates they have set on the 
server.

Thanks
Sachin Sud

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Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
FPS wasnt a useless number. There was a difference in FPS servers quality.
Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
run it obviously want it and your trying to sabotage that. Why you all chose
to lock everything down to on the worst side of the spectrum i dont know.
Locking it to 100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.


 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
 srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com
 wrote:

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set
 on the server.

  

 Thanks

 Sachin Sud

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Max FPS

2011-10-16 Thread James Botting
Tf2 dosen't work properly at 100tick. That's why they disabled it.
Valve are tying to make a more uniform experience for all players. And at
the end of the day, they have the right to do that and you can't stop them.
There have been so many discussions over fps and it has all boiled down to
an fps being greater than the server tick rate being entirely pointless, so
if you want to waste your CPU just so you can have a higher number then be
my guest.

On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality.
Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
run it obviously want it and your trying to sabotage that. Why you all chose
to lock everything down to on the worst side of the spectrum i dont know.
Locking it to 100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.comwrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.


 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
 srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com
 wrote:

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set
 on the server.

  

 Thanks

 Sachin Sud

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 --

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Re: [hlds] Max FPS

2011-10-16 Thread Cc2iscooL
Unfortunately no matter how many times Valve tries to explain this to server
operators at the end of the day they will always say that higher FPS =
better experience, and it is really not the case. As long as your server
holds a steady tickrate and does not drop to say 10 FPS constantly due to
some sort of bottleneck on your system, you will not notice any differences
in play.

Let the flame wars commence.

On Sun, Oct 16, 2011 at 11:39 PM, James Botting
bottswan...@googlemail.comwrote:

 Tf2 dosen't work properly at 100tick. That's why they disabled it.
 Valve are tying to make a more uniform experience for all players. And at
 the end of the day, they have the right to do that and you can't stop them.
 There have been so many discussions over fps and it has all boiled down to
 an fps being greater than the server tick rate being entirely pointless, so
 if you want to waste your CPU just so you can have a higher number then be
 my guest.


 On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

 FPS wasnt a useless number. There was a difference in FPS servers quality.
 Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
 run it obviously want it and your trying to sabotage that. Why you all chose
 to lock everything down to on the worst side of the spectrum i dont know.
 Locking it to 100 tick and 500FPS would have been much better.

 On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.


 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
 saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it -
 Zelatech srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com
 wrote:

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set
 on the server.

  

 Thanks

 Sachin Sud

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ** **
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 please visit:
 

Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
For TF2, we are standardizing on what we think provides the best experience 
because the server market has gotten flooded with bad information and incorrect 
messaging to end users. We are also improving server quality on our side 
because it is partially the neglect of the server which led to the confusion 
and bad messaging.

The latest version of the server has very different feel characteristics than 
pre-update at 66.6 tickrate. We will continue to evaluate ways to make the game 
consistently feel better for everyone rather than provide mixed performance 
experiences based on server settings and mods that some admins may not even 
know about. If that means moving some mods to 100 instead of 66 and optimizing 
bandwidth usage in a future update, that is still an option.



On Oct 16, 2011, at 9:35 PM, Travis Brown 
tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality. Why 
are you wasting efforts on trying to mess up the 100 tick mod? Those who run it 
obviously want it and your trying to sabotage that. Why you all chose to lock 
everything down to on the worst side of the spectrum i dont know. Locking it to 
100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote:
Bandwidth settings, etc should remain unchanged from what they were pre-update. 
FPS has always been a useless number that does not affect server bandwidth or 
update rate unless you also run a binary mod that changes the tickrate of the 
game. (Some server hosts appear to be doing this now that FPS is locked. We 
will be disabling that type of mod soon, FYI.)

In short, don't worry about it and don't change anything unless you really feel 
the need to tinker.


On Oct 16, 2011, at 2:22 PM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:

Can someone please give me a quick run down of the pro and con of server FPS 
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote:
Your client FPS is completely separate to server FPS...


Kind regards,
Saul Rennison



On 16 October 2011 14:43, Sachin Sud 
ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
Some of my people are getting 250 to 290 fps in css.


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM

To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

Advertise much?

-Lane

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Server.ithttp://Server.it - Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

Still have 1000fps for cs 1.6 and 100 for css on win 2008.


www.Server.ithttp://www.Server.it


From: Saul Rennisonmailto:saul.renni...@gmail.com
Sent: Sunday, October 16, 2011 3:32 PM
To: Half-Life dedicated Win32 server mailing 
listmailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] Max FPS
Yeah, so you might want to remove 1000FPS from your hostnames, now.


Kind regards,
Saul Rennison
On 16 October 2011 14:30, Cc2iscooL 
cc2isc...@gmail.commailto:cc2isc...@gmail.com wrote:

FPS is locked at 66 now.
On Oct 16, 2011 8:27 AM, Sachin Sud 
ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
Hi,

With this update fps_max does not work anymore. The fps is based on the rates 
which we set on the server.
Can someone tell me what max fps getting along with rates they have set on the 
server.

Thanks
Sachin Sud

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Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting
bottswan...@googlemail.comwrote:

 Tf2 dosen't work properly at 100tick. That's why they disabled it.
 Valve are tying to make a more uniform experience for all players. And at
 the end of the day, they have the right to do that and you can't stop them.
 There have been so many discussions over fps and it has all boiled down to
 an fps being greater than the server tick rate being entirely pointless, so
 if you want to waste your CPU just so you can have a higher number then be
 my guest.

 On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

 FPS wasnt a useless number. There was a difference in FPS servers quality.
 Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
 run it obviously want it and your trying to sabotage that. Why you all chose
 to lock everything down to on the worst side of the spectrum i dont know.
 Locking it to 100 tick and 500FPS would have been much better.

 On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.


 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
 saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it -
 Zelatech srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com
 wrote:

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set
 on the server.

  

 Thanks

 Sachin Sud

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ** **
 --

 ___
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 please visit:
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 ___
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 ___
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Re: [hlds] Max FPS

2011-10-16 Thread James Botting
You *think* you can tell the difference because you expect there to be one.
The logic says there isn't. The only time you will see a difference is if
your system can't handle a consistent 66.66 fps. Because with an fps of 250,
for example, on such a system the chance of you dropping below 66.66 is much
lower.
Just look at all the hundreds of other discussions over fps in this mailing
list.

On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting
bottswan...@googlemail.comwrote:

 Tf2 dosen't work properly at 100tick. That's why they disabled it.
 Valve are tying to make a more uniform experience for all players. And at
 the end of the day, they have the right to do that and you can't stop them.
 There have been so many discussions over fps and it has all boiled down to
 an fps being greater than the server tick rate being entirely pointless, so
 if you want to waste your CPU just so you can have a higher number then be
 my guest.

 On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

 FPS wasnt a useless number. There was a difference in FPS servers quality.
 Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
 run it obviously want it and your trying to sabotage that. Why you all chose
 to lock everything down to on the worst side of the spectrum i dont know.
 Locking it to 100 tick and 500FPS would have been much better.

 On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.


 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
 saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it -
 Zelatech srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com
 wrote:

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set
 on the server.

  

 Thanks

 Sachin Sud

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ** **
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
Trust me its not in my mind. You can setup servers with each FPS and i can
pick out the ones with higher FPS. Im not retard i can feel it in the game.
My system is fine. I dont need to look at other discussions.

If valve can fix this right it wouldnt be a problem but as is the game is
unplayable after the latest update.

On Mon, Oct 17, 2011 at 12:49 AM, James Botting
bottswan...@googlemail.comwrote:

 You *think* you can tell the difference because you expect there to be one.
 The logic says there isn't. The only time you will see a difference is if
 your system can't handle a consistent 66.66 fps. Because with an fps of 250,
 for example, on such a system the chance of you dropping below 66.66 is much
 lower.
 Just look at all the hundreds of other discussions over fps in this mailing
 list.

 On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote:

 I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
 make it work properly but they dont. even locked at 66 tick as it is now
 isnt stable at all. If it boiled down to FPS greater then tickrate then why
 is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
 kind of throws the pointless out the window.

 On Mon, Oct 17, 2011 at 12:39 AM, James Botting 
 bottswan...@googlemail.com wrote:

 Tf2 dosen't work properly at 100tick. That's why they disabled it.
 Valve are tying to make a more uniform experience for all players. And at
 the end of the day, they have the right to do that and you can't stop them.
 There have been so many discussions over fps and it has all boiled down to
 an fps being greater than the server tick rate being entirely pointless, so
 if you want to waste your CPU just so you can have a higher number then be
 my guest.

 On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

 FPS wasnt a useless number. There was a difference in FPS servers quality.
 Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
 run it obviously want it and your trying to sabotage that. Why you all chose
 to lock everything down to on the worst side of the spectrum i dont know.
 Locking it to 100 tick and 500FPS would have been much better.

 On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 In short, don't worry about it and don't change anything unless you
 really feel the need to tinker.


 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
 saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.comwrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it -
 Zelatech srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com
 wrote:

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set
 on the server.

  

 Thanks

 Sachin Sud

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 

Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
There have been long threads about this in the past. Higher FPS had an 
unpredictable and small, but real, impact on jitter - depending on server OS 
settings and other complicated factors, a 1000 FPS server might have processed 
packets a few milliseconds sooner than the same server at 500 FPS... Or not. 
The engine has been significantly reworked to eliminate this extremely subtle 
effect. Chances are that most players would not have passed a double-blind A/B 
test for guessing if a server on equivalent hardware and CPU load was running 
at 300 or 1000 FPS. But that is irrelevant because the engine now has less 
jitter at 66 than it used to at 1000 under any conditions.

Let's please bury the FPS topic forever now. There are other issues worth 
focusing on, and I would hope that server admins have better things to do than 
debate irrelevant numbers over the Internet. ... Well, I can dream, can't I? :)


On Oct 16, 2011, at 9:46 PM, Travis Brown 
tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can 
make it work properly but they dont. even locked at 66 tick as it is now isnt 
stable at all. If it boiled down to FPS greater then tickrate then why is it i 
can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of 
throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting 
bottswan...@googlemail.commailto:bottswan...@googlemail.com wrote:
Tf2 dosen't work properly at 100tick. That's why they disabled it.
Valve are tying to make a more uniform experience for all players. And at the 
end of the day, they have the right to do that and you can't stop them.
There have been so many discussions over fps and it has all boiled down to an 
fps being greater than the server tick rate being entirely pointless, so if you 
want to waste your CPU just so you can have a higher number then be my guest.

On 17 Oct 2011, at 05:35, Travis Brown 
tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality. Why 
are you wasting efforts on trying to mess up the 100 tick mod? Those who run it 
obviously want it and your trying to sabotage that. Why you all chose to lock 
everything down to on the worst side of the spectrum i dont know. Locking it to 
100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote:
Bandwidth settings, etc should remain unchanged from what they were pre-update. 
FPS has always been a useless number that does not affect server bandwidth or 
update rate unless you also run a binary mod that changes the tickrate of the 
game. (Some server hosts appear to be doing this now that FPS is locked. We 
will be disabling that type of mod soon, FYI.)

In short, don't worry about it and don't change anything unless you really feel 
the need to tinker.


On Oct 16, 2011, at 2:22 PM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:

Can someone please give me a quick run down of the pro and con of server FPS 
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote:
Your client FPS is completely separate to server FPS...


Kind regards,
Saul Rennison



On 16 October 2011 14:43, Sachin Sud 
ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
Some of my people are getting 250 to 290 fps in css.


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM

To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

Advertise much?

-Lane

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Server.ithttp://Server.it - Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

Still have 1000fps for cs 1.6 and 100 for css on win 2008.


www.Server.ithttp://www.Server.it


From: Saul Rennisonmailto:saul.renni...@gmail.com
Sent: Sunday, October 16, 2011 3:32 PM
To: Half-Life dedicated Win32 server mailing 
listmailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] Max FPS
Yeah, so you might want to remove 1000FPS from your hostnames, now.


Kind regards,
Saul Rennison
On 16 October 2011 14:30, Cc2iscooL 
cc2isc...@gmail.commailto:cc2isc...@gmail.com wrote:

FPS is locked at 66 now.
On Oct 16, 2011 8:27 AM, Sachin Sud 
ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
Hi,

With this update fps_max does not work anymore. The fps is based on the 

Re: [hlds] Max FPS

2011-10-16 Thread Ant
I will only agree on one thing here and that is that game performance has
degraded since the update. I hear more bitching from players re performance
now than I ever have. So many issues i honestly don't know what to bitch
about first, so I am sitting back waiting for others to confirm before I cry
wolf

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown
Sent: Monday, 17 October 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Trust me its not in my mind. You can setup servers with each FPS and i can
pick out the ones with higher FPS. Im not retard i can feel it in the game.
My system is fine. I dont need to look at other discussions.

 

If valve can fix this right it wouldnt be a problem but as is the game is
unplayable after the latest update.

On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.com
wrote:

You *think* you can tell the difference because you expect there to be one.

The logic says there isn't. The only time you will see a difference is if
your system can't handle a consistent 66.66 fps. Because with an fps of 250,
for example, on such a system the chance of you dropping below 66.66 is much
lower.

Just look at all the hundreds of other discussions over fps in this mailing
list.

On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.com
wrote:

Tf2 dosen't work properly at 100tick. That's why they disabled it.

Valve are tying to make a more uniform experience for all players. And at
the end of the day, they have the right to do that and you can't stop them.

There have been so many discussions over fps and it has all boiled down to
an fps being greater than the server tick rate being entirely pointless, so
if you want to waste your CPU just so you can have a higher number then be
my guest.

On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality.
Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
run it obviously want it and your trying to sabotage that. Why you all chose
to lock everything down to on the worst side of the spectrum i dont know.
Locking it to 100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com
wrote:

Bandwidth settings, etc should remain unchanged from what they were
pre-update. FPS has always been a useless number that does not affect server
bandwidth or update rate unless you also run a binary mod that changes the
tickrate of the game. (Some server hosts appear to be doing this now that
FPS is locked. We will be disabling that type of mod soon, FYI.)

 

In short, don't worry about it and don't change anything unless you really
feel the need to tinker.



On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

Can someone please give me a quick run down of the pro and con of server FPS
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com
wrote:

Your client FPS is completely separate to server FPS...


 

 

Kind regards,

Saul Rennison





On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

Some of my people are getting 250 to 290 fps in css.

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM


To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

 

Advertise much?

 

-Lane

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -
Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Still have 1000fps for cs 1.6 and 100 for css on win 2008.

 

 

www.Server.it

 

 

From: Saul Rennison mailto:saul.renni...@gmail.com  

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com  

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove 1000FPS from your hostnames, now.


 

 

Kind regards,

Saul Rennison

On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:

Hi,

 

With this update fps_max does not work anymore. The fps is based on the
rates 

Re: [hlds] Max FPS

2011-10-16 Thread James Botting
If only, Henry.
However, I have a feeling this issue over fps_max will haunt this mailing
list for quite some time to come.

On 17 Oct 2011, at 06:01, Henry Goffin hen...@valvesoftware.com wrote:

There have been long threads about this in the past. Higher FPS had an
unpredictable and small, but real, impact on jitter - depending on server
OS settings and other complicated factors, a 1000 FPS server might have
processed packets a few milliseconds sooner than the same server at 500
FPS... Or not. The engine has been significantly reworked to eliminate this
extremely subtle effect. Chances are that most players would not have passed
a double-blind A/B test for guessing if a server on equivalent hardware and
CPU load was running at 300 or 1000 FPS. But that is irrelevant because the
engine now has less jitter at 66 than it used to at 1000 under any
conditions.

Let's please bury the FPS topic forever now. There are other issues worth
focusing on, and I would hope that server admins have better things to do
than debate irrelevant numbers over the Internet. ... Well, I can dream,
can't I? :)


On Oct 16, 2011, at 9:46 PM, Travis Brown tbrown7...@gmail.com wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting
bottswan...@googlemail.comwrote:

 Tf2 dosen't work properly at 100tick. That's why they disabled it.
 Valve are tying to make a more uniform experience for all players. And at
 the end of the day, they have the right to do that and you can't stop them.
 There have been so many discussions over fps and it has all boiled down to
 an fps being greater than the server tick rate being entirely pointless, so
 if you want to waste your CPU just so you can have a higher number then be
 my guest.

 On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

 FPS wasnt a useless number. There was a difference in FPS servers quality.
 Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
 run it obviously want it and your trying to sabotage that. Why you all chose
 to lock everything down to on the worst side of the spectrum i dont know.
 Locking it to 100 tick and 500FPS would have been much better.

 On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
 hen...@valvesoftware.comwrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.


 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
 saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it -
 Zelatech srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com
 wrote:

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
Performance is horrible after the update. its not just you. i see lots of
lag and rubber banding. Like i said. I have no problem with it being locked
at 66 tick and 66 fps as long as its stable and smooth which it is not.

On Mon, Oct 17, 2011 at 1:03 AM, Ant essential...@bigpond.com wrote:

 I will only agree on one thing here and that is that game performance has
 degraded since the update. I hear more bitching from players re performance
 now than I ever have. So many issues i honestly don't know what to bitch
 about first, so I am sitting back waiting for others to confirm before I cry
 wolf

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Travis Brown
 *Sent:* Monday, 17 October 2011 2:55 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Trust me its not in my mind. You can setup servers with each FPS and i can
 pick out the ones with higher FPS. Im not retard i can feel it in the game.
 My system is fine. I dont need to look at other discussions.

 ** **

 If valve can fix this right it wouldnt be a problem but as is the game is
 unplayable after the latest update.

 On Mon, Oct 17, 2011 at 12:49 AM, James Botting 
 bottswan...@googlemail.com wrote:

 You *think* you can tell the difference because you expect there to be one.
 

 The logic says there isn't. The only time you will see a difference is if
 your system can't handle a consistent 66.66 fps. Because with an fps of 250,
 for example, on such a system the chance of you dropping below 66.66 is much
 lower.

 Just look at all the hundreds of other discussions over fps in this mailing
 list.


 On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote:

 I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
 make it work properly but they dont. even locked at 66 tick as it is now
 isnt stable at all. If it boiled down to FPS greater then tickrate then why
 is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
 kind of throws the pointless out the window.

 On Mon, Oct 17, 2011 at 12:39 AM, James Botting 
 bottswan...@googlemail.com wrote:

 Tf2 dosen't work properly at 100tick. That's why they disabled it.

 Valve are tying to make a more uniform experience for all players. And at
 the end of the day, they have the right to do that and you can't stop them.
 

 There have been so many discussions over fps and it has all boiled down to
 an fps being greater than the server tick rate being entirely pointless, so
 if you want to waste your CPU just so you can have a higher number then be
 my guest.

 On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

 FPS wasnt a useless number. There was a difference in FPS servers quality.
 Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
 run it obviously want it and your trying to sabotage that. Why you all chose
 to lock everything down to on the worst side of the spectrum i dont know.
 Locking it to 100 tick and 500FPS would have been much better.

 On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com
 wrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 ** **

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.



 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com
 wrote:

 Your client FPS is completely separate to server FPS...
 

 ** **

 ** **

 Kind regards,

 *Saul Rennison*



 

 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:**
 **

 Some of my people are getting 250 to 290 fps in css.

  

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM


 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

  

 Advertise much?

  

 -Lane

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
 srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

  

 Still have 1000fps for cs 1.6 and 100 for css 

[hlds] Subject: Re: Max FPS

2011-10-16 Thread G. Hutchinson
I agree with Cc on the FPS issue. Also note the tinkering with any 
rates helped some and hurt the majority in what it would affect. My 
view has always been setting anything at 100 tic pertaining to TF2 
was psychological and a justification to charge $3+ per slot for 
GSP's versus the standard $1- $2. Shame on them...


CS:GO lets hope that Steam's release would come with server files a 
stock optimized server.cfg file for us so that we have confidence in 
what the actual developers recommend to run taking in to account the 
best rates, etc. And if the tic is limited, that it is from the get 
go so that future years all this hogwash can be avoided. Maybe a 
competitive server.cfg and a standard.cfg


And a basic in game menu driven admin module that potentially could 
accept sm plugins.


 I wish Valve would issue a recommended server.cfg with a future 
release of TF2. They could call it RecommendedServer.cfg or such so 
that it would not overwrite those who want to keep their cfg's, and 
those of us that would be happy with the recommended could just 
rename, fill in the blanks and use. I still have that netsplit cvar 
in mine from years ago and have no idea if it does anything.


Either way, having a good personal machine to play on with the best 
Internets you can afford wins on all occasions.


Let the flames to Cc begin.   :-)


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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
We are currently suffering from a lot of client issues that we hope to get 
fixed ASAP. That is unfortunately clouding the issue of performance. You'll 
have to trust that when the dust from this last megaupdate settles, things will 
be better than ever. We are working on settling it as fast as we can.

On Oct 16, 2011, at 10:03 PM, Ant 
essential...@bigpond.commailto:essential...@bigpond.com wrote:

I will only agree on one thing here and that is that game performance has 
degraded since the update. I hear more bitching from players re performance now 
than I ever have. So many issues i honestly don't know what to bitch about 
first, so I am sitting back waiting for others to confirm before I cry wolf

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown
Sent: Monday, 17 October 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

Trust me its not in my mind. You can setup servers with each FPS and i can pick 
out the ones with higher FPS. Im not retard i can feel it in the game. My 
system is fine. I dont need to look at other discussions.

If valve can fix this right it wouldnt be a problem but as is the game is 
unplayable after the latest update.
On Mon, Oct 17, 2011 at 12:49 AM, James Botting 
bottswan...@googlemail.commailto:bottswan...@googlemail.com wrote:
You *think* you can tell the difference because you expect there to be one.
The logic says there isn't. The only time you will see a difference is if your 
system can't handle a consistent 66.66 fps. Because with an fps of 250, for 
example, on such a system the chance of you dropping below 66.66 is much lower.
Just look at all the hundreds of other discussions over fps in this mailing 
list.

On 17 Oct 2011, at 05:46, Travis Brown 
tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote:
I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can 
make it work properly but they dont. even locked at 66 tick as it is now isnt 
stable at all. If it boiled down to FPS greater then tickrate then why is it i 
can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of 
throws the pointless out the window.
On Mon, Oct 17, 2011 at 12:39 AM, James Botting 
bottswan...@googlemail.commailto:bottswan...@googlemail.com wrote:
Tf2 dosen't work properly at 100tick. That's why they disabled it.
Valve are tying to make a more uniform experience for all players. And at the 
end of the day, they have the right to do that and you can't stop them.
There have been so many discussions over fps and it has all boiled down to an 
fps being greater than the server tick rate being entirely pointless, so if you 
want to waste your CPU just so you can have a higher number then be my guest.

On 17 Oct 2011, at 05:35, Travis Brown 
tbrown7...@gmail.commailto:tbrown7...@gmail.com wrote:
FPS wasnt a useless number. There was a difference in FPS servers quality. Why 
are you wasting efforts on trying to mess up the 100 tick mod? Those who run it 
obviously want it and your trying to sabotage that. Why you all chose to lock 
everything down to on the worst side of the spectrum i dont know. Locking it to 
100 tick and 500FPS would have been much better.
On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote:
Bandwidth settings, etc should remain unchanged from what they were pre-update. 
FPS has always been a useless number that does not affect server bandwidth or 
update rate unless you also run a binary mod that changes the tickrate of the 
game. (Some server hosts appear to be doing this now that FPS is locked. We 
will be disabling that type of mod soon, FYI.)

In short, don't worry about it and don't change anything unless you really feel 
the need to tinker.


On Oct 16, 2011, at 2:22 PM, Rob Liu 
robl...@gmail.commailto:robl...@gmail.com wrote:
Can someone please give me a quick run down of the pro and con of server FPS 
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob
On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
saul.renni...@gmail.commailto:saul.renni...@gmail.com wrote:
Your client FPS is completely separate to server FPS...


Kind regards,
Saul Rennison


On 16 October 2011 14:43, Sachin Sud 
ad...@crazyfreakgamers.commailto:ad...@crazyfreakgamers.com wrote:
Some of my people are getting 250 to 290 fps in css.


From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM

To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

Advertise much?

-Lane

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
good to know Henry. Thats a pretty reassuring post. Looking forward to it
happening.

On Mon, Oct 17, 2011 at 1:10 AM, Henry Goffin hen...@valvesoftware.comwrote:

 We are currently suffering from a lot of client issues that we hope to get
 fixed ASAP. That is unfortunately clouding the issue of performance. You'll
 have to trust that when the dust from this last megaupdate settles, things
 will be better than ever. We are working on settling it as fast as we can.

 On Oct 16, 2011, at 10:03 PM, Ant essential...@bigpond.com wrote:

 I will only agree on one thing here and that is that game performance has
 degraded since the update. I hear more bitching from players re performance
 now than I ever have. So many issues i honestly don't know what to bitch
 about first, so I am sitting back waiting for others to confirm before I cry
 wolf

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Travis Brown
 *Sent:* Monday, 17 October 2011 2:55 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Trust me its not in my mind. You can setup servers with each FPS and i can
 pick out the ones with higher FPS. Im not retard i can feel it in the game.
 My system is fine. I dont need to look at other discussions.

 ** **

 If valve can fix this right it wouldnt be a problem but as is the game is
 unplayable after the latest update.

 On Mon, Oct 17, 2011 at 12:49 AM, James Botting 
 bottswan...@googlemail.com wrote:

 You *think* you can tell the difference because you expect there to be one.
 

 The logic says there isn't. The only time you will see a difference is if
 your system can't handle a consistent 66.66 fps. Because with an fps of 250,
 for example, on such a system the chance of you dropping below 66.66 is much
 lower.

 Just look at all the hundreds of other discussions over fps in this mailing
 list.

 On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote:

 I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
 make it work properly but they dont. even locked at 66 tick as it is now
 isnt stable at all. If it boiled down to FPS greater then tickrate then why
 is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
 kind of throws the pointless out the window.

 On Mon, Oct 17, 2011 at 12:39 AM, James Botting 
 bottswan...@googlemail.com wrote:

 Tf2 dosen't work properly at 100tick. That's why they disabled it.

 Valve are tying to make a more uniform experience for all players. And at
 the end of the day, they have the right to do that and you can't stop them.
 

 There have been so many discussions over fps and it has all boiled down to
 an fps being greater than the server tick rate being entirely pointless, so
 if you want to waste your CPU just so you can have a higher number then be
 my guest.

 On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

 FPS wasnt a useless number. There was a difference in FPS servers quality.
 Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
 run it obviously want it and your trying to sabotage that. Why you all chose
 to lock everything down to on the worst side of the spectrum i dont know.
 Locking it to 100 tick and 500FPS would have been much better.

 On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com
 wrote:

 Bandwidth settings, etc should remain unchanged from what they were
 pre-update. FPS has always been a useless number that does not affect server
 bandwidth or update rate unless you also run a binary mod that changes the
 tickrate of the game. (Some server hosts appear to be doing this now that
 FPS is locked. We will be disabling that type of mod soon, FYI.)

 ** **

 In short, don't worry about it and don't change anything unless you really
 feel the need to tinker.



 On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

 Can someone please give me a quick run down of the pro and con of server
 FPS cap at 65?
 Do I need to change any of my server rate to accommodate this new 65fps
 cap?

 Cheers,

 Rob

 On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com
 wrote:

 Your client FPS is completely separate to server FPS...
 

 ** **

 ** **

 Kind regards,

 *Saul Rennison*



 

 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:**
 **

 Some of my people are getting 250 to 290 fps in css.

  

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM


 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

  

 Advertise much?

  

 -Lane

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 

Re: [hlds] Subject: Re: Max FPS

2011-10-16 Thread Tom Weir

On 10/16/2011 10:07 PM, G. Hutchinson wrote:
 I wish Valve would issue a recommended server.cfg with a future 
release of TF2. They could call it RecommendedServer.cfg or such so 
that it would not overwrite those who want to keep their cfg's, and 
those of us that would be happy with the recommended could just 
rename, fill in the blanks and use. I still have that netsplit cvar in 
mine from years ago and have no idea if it does anything.


Personally, I'd wish they'd go a step further.

Valve now runs public TF2 servers. Why not put together a couple blog 
posts that get into how they're doing it. Things I'd like to know:

- What O/S
- What hardware, incl CPU  RAM
- How many TF2 servers per hardware node
- How much CPU/RAM they 'allocate' for each TF2 server
- How much bandwidth are they using
- What, if any, O/S tuning have they done.
- What is their server config. Why did they choose the options that they 
did.

- How do they handle server crashes, etc.

Bottom line: The more Valve talks with us about this stuff, the better 
job we do providing high quality server instances for our friends and 
their customers.


I've noticed a sharp uptick in the number of Valve posts recently; I 
hope this increased dialog continues so that we can all benefit.



___
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visit:
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Re: [hlds] Max FPS

2011-10-16 Thread Ant
Henry I have every confidence in you and your team, if I didn't, I wouldn't
bother with any of this.

 

regards and thanks.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin
Sent: Monday, 17 October 2011 3:10 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

We are currently suffering from a lot of client issues that we hope to get
fixed ASAP. That is unfortunately clouding the issue of performance. You'll
have to trust that when the dust from this last megaupdate settles, things
will be better than ever. We are working on settling it as fast as we can.

On Oct 16, 2011, at 10:03 PM, Ant essential...@bigpond.com wrote:

I will only agree on one thing here and that is that game performance has
degraded since the update. I hear more bitching from players re performance
now than I ever have. So many issues i honestly don't know what to bitch
about first, so I am sitting back waiting for others to confirm before I cry
wolf

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown
Sent: Monday, 17 October 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Trust me its not in my mind. You can setup servers with each FPS and i can
pick out the ones with higher FPS. Im not retard i can feel it in the game.
My system is fine. I dont need to look at other discussions.

 

If valve can fix this right it wouldnt be a problem but as is the game is
unplayable after the latest update.

On Mon, Oct 17, 2011 at 12:49 AM, James Botting bottswan...@googlemail.com
wrote:

You *think* you can tell the difference because you expect there to be one.

The logic says there isn't. The only time you will see a difference is if
your system can't handle a consistent 66.66 fps. Because with an fps of 250,
for example, on such a system the chance of you dropping below 66.66 is much
lower.

Just look at all the hundreds of other discussions over fps in this mailing
list.

On 17 Oct 2011, at 05:46, Travis Brown tbrown7...@gmail.com wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting bottswan...@googlemail.com
wrote:

Tf2 dosen't work properly at 100tick. That's why they disabled it.

Valve are tying to make a more uniform experience for all players. And at
the end of the day, they have the right to do that and you can't stop them.

There have been so many discussions over fps and it has all boiled down to
an fps being greater than the server tick rate being entirely pointless, so
if you want to waste your CPU just so you can have a higher number then be
my guest.

On 17 Oct 2011, at 05:35, Travis Brown tbrown7...@gmail.com wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality.
Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
run it obviously want it and your trying to sabotage that. Why you all chose
to lock everything down to on the worst side of the spectrum i dont know.
Locking it to 100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin hen...@valvesoftware.com
wrote:

Bandwidth settings, etc should remain unchanged from what they were
pre-update. FPS has always been a useless number that does not affect server
bandwidth or update rate unless you also run a binary mod that changes the
tickrate of the game. (Some server hosts appear to be doing this now that
FPS is locked. We will be disabling that type of mod soon, FYI.)

 

In short, don't worry about it and don't change anything unless you really
feel the need to tinker.



On Oct 16, 2011, at 2:22 PM, Rob Liu robl...@gmail.com wrote:

Can someone please give me a quick run down of the pro and con of server FPS
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.com
wrote:

Your client FPS is completely separate to server FPS...


 

 

Kind regards,

Saul Rennison






On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

Some of my people are getting 250 to 290 fps in css.

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM


To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

 

Advertise much?

 

-Lane

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -

Re: [hlds] hlds Digest, Vol 7, Issue 85

2011-10-16 Thread G. Hutchinson
I concur Tom. The more they share, the better we can provide for a 
game we support and have ran servers for since the game released.


Maybe valve will throw us a bone and consider issuing 
standard/competitive TF2 cfg's that they feel would represent the 
best playing experience for anyone with a decent modern machine/ 
Internet connect. AND take that in to account with any other source 
games and future release. Certainly their own servers they run gives 
them the best insight as to how what should be ran in the server.cfg file.


And for gawds sake release a L4D 3 with ALL the characters so It can 
be 8 on 8 versus with huge maps (minus Bill, add someone new) 
Woot...!  AND make the Pyro female...




At 12:17 AM 10/17/2011, you wrote:

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Today's Topics:

   1. Re: Subject: Re:  Max FPS (Tom Weir)
   2. Re: Max FPS (Ant)


--

Message: 1
Date: Sun, 16 Oct 2011 22:14:21 -0700
From: Tom Weir tw...@geekwerks.ca
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Subject: Re:  Max FPS
Message-ID: 4e9bb9ad.8060...@geekwerks.ca
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

On 10/16/2011 10:07 PM, G. Hutchinson wrote:
  I wish Valve would issue a recommended server.cfg with a future
 release of TF2. They could call it RecommendedServer.cfg or such so
 that it would not overwrite those who want to keep their cfg's, and
 those of us that would be happy with the recommended could just
 rename, fill in the blanks and use. I still have that netsplit cvar in
 mine from years ago and have no idea if it does anything.

Personally, I'd wish they'd go a step further.

Valve now runs public TF2 servers. Why not put together a couple blog
posts that get into how they're doing it. Things I'd like to know:
- What O/S
- What hardware, incl CPU  RAM
- How many TF2 servers per hardware node
- How much CPU/RAM they 'allocate' for each TF2 server
- How much bandwidth are they using
- What, if any, O/S tuning have they done.
- What is their server config. Why did they choose the options that they
did.
- How do they handle server crashes, etc.

Bottom line: The more Valve talks with us about this stuff, the better
job we do providing high quality server instances for our friends and
their customers.

I've noticed a sharp uptick in the number of Valve posts recently; I
hope this increased dialog continues so that we can all benefit.




--

Message: 2
Date: Mon, 17 Oct 2011 15:16:51 +1000
From: Ant essential...@bigpond.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Subject: Re: [hlds] Max FPS
Message-ID: 00a501cc8c8b$fb0e8f80$f12bae80$@com
Content-Type: text/plain; charset=us-ascii

Henry I have every confidence in you and your team, if I didn't, I wouldn't
bother with any of this.



regards and thanks.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin
Sent: Monday, 17 October 2011 3:10 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS



We are currently suffering from a lot of client issues that we hope to get
fixed ASAP. That is unfortunately clouding the issue of performance. You'll
have to trust that when the dust from this last megaupdate settles, things
will be better than ever. We are working on settling it as fast as we can.

On Oct 16, 2011, at 10:03 PM, Ant essential...@bigpond.com wrote:

I will only agree on one thing here and that is that game performance has
degraded since the update. I hear more bitching from players re performance
now than I ever have. So many issues i honestly don't know what to bitch
about first, so I am sitting back waiting for others to confirm before I cry
wolf



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown
Sent: Monday, 17 October 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS



Trust me its not in my mind. You can setup servers with each FPS and i can
pick out the ones with higher FPS. Im not retard i can feel it in the game.
My system is fine. I dont need to look at other discussions.



If valve can fix this right it wouldnt be a problem but as is the game is
unplayable after the latest update.

On Mon, Oct 17, 2011 at 12:49 AM, James