Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Shawn P. Zipay
The client update is indeed live.  You will probably have to try running
the game before the conversion will start.


On Tue, Apr 30, 2013 at 7:27 PM, pilger  wrote:

> The client update is live on my, well, client.
>
> [image: Inline images 1]
>
> Updating now...
>
> _pilger
>
>
> On 30 April 2013 18:12, Mike Vail  wrote:
>
>> Steamping is not up to date. Twitter is though. Thanks for the links.
>> Good to know in case this list goes down again.
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Seyhan AKDENIZ
>> *Sent:* Tuesday, April 30, 2013 2:00 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>>
>> *Subject:* Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
>> 
>>
>> ** **
>>
>> You can track instantly Source games updates including Team Fortress 2
>>  via Steamping. For more info visit http://www.steamping.com or follow
>> Steamping on Twitter http://www.twitter.com/steamping
>>
>> ** **
>>
>> > From: peter-h...@jerde.net
>> > Date: Tue, 30 Apr 2013 14:07:31 -0500
>> > To: hlds@list.valvesoftware.com
>> > Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
>> >
>> > It was was small, and did not change the version number.
>> >
>> > My client now reads:
>> >
>> > > ] version
>> > > Protocol version 24
>> > > Exe version 1734532 (tf)
>> > > Exe build: 15:20:28 Apr 29 2013 (5287) (440)
>> > >
>> >
>> > And the steampipe server I just updated now reads:
>> >
>> > > 13:56:19 Protocol version 24
>> > > Exe version 1734532 (tf)
>> > > Exe build: 15:22:29 Apr 29 2013 (5287) (440)
>> > >
>> >
>> > Good old HldsUpdateTool just downloaded one file for my non-steampipe
>> servers:
>> >
>> > > 0:26 100.00% downloading /orangebox\bin\engine.dll
>> >
>> > (Man, I am going to miss seeing which files changed in updates.)
>> >
>> > But the srcds.exe didn't change, and those servers still report:
>> >
>> > > 14:05:43 Protocol version 24
>> > > Exe version 1734532 (tf)
>> > > Exe build: 17:30:19 Apr 22 2013 (5280) (440)
>> > >
>> >
>> >
>> >
>> > So... a tiny change got pushed out. Very stealthy.
>> >
>> > - Peter
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Random CPU Spikes

2012-07-28 Thread shawn
This has been happening with the FreeFrag Servers for a year. (and still 
is) good luck getting any help.



On 7/28/2012 12:21 AM, Russell Smith wrote:

These are still a thing. They started around the time of the pyro
update. The main srcds thread spikes to 100% cpu utilization and all
players in game will lock in place until CPU usage goes back to normal.
Users will see something like this on the net graph in the more extreme
cases:

http://i.imgur.com/Cox6Q.jpg

Sometimes the spikes are half a second, sometimes longer like this one.
In the most extreme cases the server will drop all players with
STEAMAUTH error 6.

I've personally seen this on my servers and watched the process monitor
as it spikes. I've experienced the same symptoms on other servers and
know a few other admins have noticed CPU spiking as well since the
updates. Seems to be an issue on both Windows and Linux.

Disabling SourceMod/Metamod doesn't help. Neither does a clean install,
so it's not an issue of corrupt installs unless the content servers are
giving out bad data.

I'm guessing that a lot of admins are having this issue and just haven't
noticed it. I've had it happen multiple times in a single map in some
cases. In other instances the server can run for 10+ maps without issue.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] SteamCmnd and such

2012-07-06 Thread Shawn P. Zipay
To address the logging in thing, Alfred did mention this: "- currently
steamcmd requires a steam login to perform an update, we plan on adding a
no-login mode in the future for free to download titles."



On Fri, Jul 6, 2012 at 2:27 PM, G. Hutchinson wrote:

> It is time of the year for me to ramble again... Read if you like, do not
> if you don't.
>
> 1. Please, when replying, be courteous and take a second to delete the 40
> posts below your reply. It makes the list in everyone's email easier to
> read. At least it does for me and I am the center of the universe.
>
> 2. Ahh I see since the inception for the mailing list, it is time for the
> yearly discussion of why and when Valve releases updates (yay, thanks to
> whoever brought it up, we almost forgot).
>
> Everyone opinion on the updating topic does not matter and once you
> realize it, the mailing list community will dub you "Veteran mailing list
> member" and you will get a TF2 hat and receive a badge in the mail sent to
> your house (upon receipt of your urine sample, used for for Jarate).
>
> Valve is updating a game the masses play, and we should all be grateful
> when where and how those updates come to us. I for one sometimes pee a
> little. The end and settled.
>
> 3. Thank you Alfred for clarifying SteamCommand for us. It sheds some
> light. Firstly, say Hi to Batman for me (he left one of his capes here and
> my son won't quit running around the house and on occasion my wife makes me
> where it to bed, so I would appreciate he coming to get it. I also do not
> appreciate my son calling me "Fatman" so tell him I said haha, very funny).
> Yay, it is fun to make fun of peoples name. Fletcher, Fletch Chevy
> Chase... Good times Vacation... Fun.
>
> Next, I personally, although it is an inconvenience to log in with my
> username and pw to the little program, I do not mind so much. My issue with
> it is I have a few "Sr Admins" that have access to the box. So I have to
> wipe the username and pw after the updating. This puts a damper on my
> little update scripts. So that is my only inconvenience at the time. With
> you going to anon login in the future that addresses that issue for me.
>
> HOWEVER, (you thought I was done talking didn't you. Silly you)
> HOWEVER, I think it would be brilliant BRILLIANT I SAY To FORCE
> community server operators such as ourselves to tie the server download to
> an accountable account. That would be a good way to start wiping out a lot
> of servers that are... Lets say, unsavory...  And you can collect even more
> personal data on us for the NWO.
>
> This was discussed at this years at Bildererg (google it) meeting betwixt
> Gabe and I and we think it is simply fabulous. Much like my usage of
> betwixt. I would also like to say "akimbo".
>
> With that, I leave you with this word of the day... Clitopatamus. An
> Idle fat chick wondering around a zoo wearing a TF2 T-Shirt... Clitopatamus.
> Used in proper context: "Look son, next to the Giraffes, see the
> Clitopatamus roaming the outskirts of the cage with the frozen lemonade?" or
> "Son, quit throwing peanuts at the Monkeys or I will make you ride the
> Clitopatamus".
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TF2 Pyromania update coming soon!

2012-06-27 Thread Shawn Lutes

My body is so ready

From: fletch...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Date: Thu, 28 Jun 2012 00:13:20 +
Subject: [hlds] TF2 Pyromania update coming soon!









The new map name in today’s update is “sd_doomsday”
 
Believe in magic!
 
- Fletcher Dunn




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread shawn
and I just run a master update, diff that, and apply it to all of my 
servers. even when we were running 15 servers, i only had to do the 
download once.


Eventually, I'll see if it's faster if I just drive the 15 miles to the 
valve offices. :-)


On 5/10/2012 3:52 PM, DontWannaName! wrote:

I just got command aborted about 10 times and about a minute ago it
started the update. I even tried deleting the registry blob.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2012-05-10 Thread shawn
Any chance you guys can add an option to have vprof dump its report to a 
file?  on a busy server, it's gone before I can read it...


-Razer@FFN

On 5/10/2012 2:11 PM, Eric Smith wrote:

We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] performance issues (rambling )

2012-05-09 Thread shawn

On 5/8/2012 4:12 PM, hlds wrote:

As 1nsane said, what sort of hardware are you running, and just as
important - how many srcds instances are you running?

The server is a dedicated chassis, dual l5410's, 10GB of RAM. Only 
carrying six srcds instances at the moment.



Is each srcds instance set to use only 1 core, and do any of the
instances overlap on core affinity? srcds is notoriously picky about
swapping cores, and this could be indicative of that.


I don't have an affinity set at the moment, and at less that 20% total 
load right now, I'm not focusing on it yet.


Also, do you have any power-saving technologies turned OFF in BIOS?
CPU's constantly stepping from low-clock to high-clock could also cause
hiccuping and studding.


AFAIK, there are NO power saving features enabled on the chassis.



Speaking as a player and not an admin right now, I've blacklisted every
one of your servers I could find on the browser because of the exact
issue you're inquiring about, the performance is horrible.


If I ever get this fixed, I'll be happy to invite you back.


On 5/8/2012 4:29 PM, 1nsane wrote:

What sort of hardware is this on?



and vprof... is there a way to just get it to dump to a file, or the logs?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] performance issues (rambling )

2012-05-08 Thread shawn

excuse me if this seems disjointed or rambling.

Are there ANY tools for diagnosing server-side performance issues?

I Know that my server's FPS are dropping to an unacceptably low level, 
but I cant figure out why.


This problem has only gotten worse over time, as updates seem to slow 
things down even more.



Does the server internally render particles? There is a ROUGH 
correlation between particle counts and the drop in server FPS


the host machine is PEAKING at 25% CPU usage, ~100K/s of disk I/O, ~7Mb 
of bandwidth, and less that 1GB of memory used by the game server.


I've rebuilt the server, I've removed all plugins (MM & SM included) and 
still the issue persists...


Help?



And, on a related note, Can someone from valve contact me off-list?  We 
think we've found a cheat method that is currently undetectable by VAC, 
that might be currently in the wild.



--Razer@FFN

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Policy of Truth??

2012-05-04 Thread shawn
Personally, I kinda feel cheated by all of this...Valve asked us to get 
rid of our fake playercount plugin (that actually kept our servers 
full), we did, and now most of our servers are empty...


Before that, we raised money by asking for donations, and gave donators 
access to hats on JUST our servers. Valve asked us to stop that, and we 
did.


Yeah, I'd like to see the `policy of truth' enforced more, but I'd also 
like to win the lottery.



and to top it off, the lag issues that I've been fighting seem to get 
worse with every update... (more about this in another post to come)


--Razer@FFN

On 5/4/2012 12:02 PM, 1nsane wrote:

One could argue: Now more so than ever.

By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.

I don't think wonkagaming will be releasing anything though. This is
just his way of attempting to elicit a personal response from valve. I
bet they stopped responding to his emails.

There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Release of FakeClient spoof + Botjoin time

2012-05-03 Thread shawn
daddy is paying for fibre and buys him a new PC every year. they make 
great servers, dontchaknow?


--Razer@FFN

On 5/3/2012 7:54 PM, Spencer 'Voogru' MacDonald wrote:

Where did 13 year olds get the money to pay for servers?

- Voogru.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread shawn

I'm getting this as well. it's crashing my auto update script.

On 3/1/2012 5:36 PM, mu...@anbservers.net wrote:

Initializing Steam...
Checking bootstrapper version ...
Updating Installation
Command aborted

I keep getting this
Assuming this is a steam problem? anyone else?




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2012-03-01 Thread Shawn P. Zipay
"Business hours" are different all around the world anyway.  That wouldn't
really pan out well.

Shawn P. Zipay
Community Manager

Total Gaming Network & CS-Nation -- http://csnation.net
MyInternetServices -- http://www.myinternetservices.com


On Thu, Mar 1, 2012 at 8:07 PM, shawn  wrote:

> Eric,
>
> Just a suggestion, but why not save the mandatory updates for during
> business hours?
>
> The evening releases are incredibly inconvenient for a LOT of people that
> don't have some form of automatic server updates.
>
> Just my $.02.
>
> Shawn
>
>
> On 3/1/2012 4:56 PM, Eric Smith wrote:
>
>> We're working on releasing a mandatory TF2 update. We should have it
>> ready soon.
>>
>> -Eric
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2012-03-01 Thread shawn

Eric,

Just a suggestion, but why not save the mandatory updates for during 
business hours?


The evening releases are incredibly inconvenient for a LOT of people 
that don't have some form of automatic server updates.


Just my $.02.

Shawn

On 3/1/2012 4:56 PM, Eric Smith wrote:

We're working on releasing a mandatory TF2 update. We should have it ready soon.

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-01-29 Thread shawn

On 1/29/2012 12:41 PM, Alexander Z wrote:

The kind with dynamic IPs, lots of F2P accounts and time to spare.
Any tips on dealing with them?



Unfortunately, the best thing I can suggest is patience. Unless you're 
willing to block an entire I.P. range to block one person, or to call 
someones ISP, there's not much else to do.



--Razer/Shawn



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Client side crashes

2011-10-28 Thread shawn
there's a reason that everything he posts to the list goes straight in 
my trash can.***


**I laughed.

I'm currently waiting for feedback from the regulars on the 14 servers 
that I share the admin load on, but quite a few have mentioned taunts 
and crashes in the same sentence.



***unfortunately not a joke.

On 10/28/2011 3:20 PM, Noel wrote:

Sleeper is totally off-base here..

You're getting that result because the server has the sv_crash_on_taunt
cvar set to 1.  Ask the admin to disable that and you should be good.**




**Possibly a joke.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Client side crashes

2011-10-28 Thread shawn
I've notice something with the recent bout of client side crashes... For 
me, every single client crash, and I've had dozens, has happened while 
taunting...




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread shawn

Write the status to the logs as well, that will help a LOT.


On 10/28/2011 2:11 PM, Fletcher Dunn wrote:

I think there may be more than one problem.

I'll add the registration status to the status display so it can be checked at 
any time.

- Fletch



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Required Update for RO2 Beta Server Released

2011-09-08 Thread Shawn Zipay
Big update, can't wait to see the list of changes.

Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation &Total Gaming Network -- http://csnation.net


On Thu, Sep 8, 2011 at 9:43 PM, John Gibson wrote:

> A required update for the RO2 beta server has been released. Changelog will
> follow shortly.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Looking for a utility...

2010-08-31 Thread Shawn Somers
I'm in the process of building some automated scripts to help manage 
servers, and before I reinvent the wheel, I figure I'll ask other 
windows server operators...


Does anyone on this list have a windows COMMAND LINE utility for sending 
rcon commands to a server?


PLEASE, in the hope of minimizing spam replies, only reply if you DO.

Shawn



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-09 Thread Shawn Somers
Disable source/meta mod, see if it still crashes.

We had some issues with one of our plugins causing crashes until it was 
updated.

Shawn Somers AKA ra...@freefrag.com

Tony Paloma wrote:
> How about crashes? Anybody else's server crashing like crazy? My arena
> server always seems to be crashing when it gets to the second map in cycle
> (sawmill) and my rotation server crashes on coldfront.
>
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Shawn Somers
Spencer 'voogru' MacDonald wrote:
> The warning would be far more useful if it warned about "impossible"
> servers, such as 34/36 etc servers, because those are actually somewhat
> malicious

I'm curious as to why you think this is malicious, Care to expand?

Shawn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Shawn P. Zipay
Guys, this happens every time.  Everyone (clients and servers) rush to get
the latest update immediately.  We all know it's going to happen, so why not
just try to stagger your personal updates for maybe an hour or two+ after
the update is released.

That'll let the initial rush die down a bit and make the bandwidth more
readily available.



On Thu, May 27, 2010 at 8:25 PM, Tom Grant  wrote:

> Holy hell this is taking forever!
>
> On Thu, May 27, 2010 at 8:20 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > Works fine here too, Windows and Linux (TF2).
> >
> > On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson 
> > wrote:
> >
> > > CS:S Beta using SourceMod works, and starts fine on Linux.
> > >
> > > Kyle.
> > >
> > > On Thu, May 27, 2010 at 5:14 PM, 1nsane <1nsane...@gmail.com> wrote:
> > > > Linux? Yes.
> > > >
> > > > On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle 
> > > wrote:
> > > >
> > > >> does anyone need the update? I can throw it onto my download server
> > for
> > > a
> > > >> bit
> > > >>
> > > >> On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths <
> syntron...@gmail.com>
> > > >> wrote:
> > > >>
> > > >> > I have supposedly downloaded the update. I am unable to run the
> game
> > > >> > though.
> > > >> > The steam servers are too busy to let me run the game.
> > > >> >
> > > >> > Really? That sounds kind of bonkers to me.
> > > >> >
> > > >> > On Thu, May 27, 2010 at 8:03 PM, Ben B  >
> > > >> wrote:
> > > >> >
> > > >> > > Lol, and now the update actually downloads some stuff.
> > > >> > >
> > > >> > > One server doesn't launch, instantly crashes.
> > > >> > >
> > > >> > > The other server launches, but says it's still out-of-date.
> > > >> > >
> > > >> > > *rolls eyes
> > > >> > > ___
> > > >> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >> > > please visit:
> > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >> > >
> > > >> > ___
> > > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >> > please visit:
> > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >> >
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Shawn P. Zipay
Very nice, glad to see this finally come to the light of day!


Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com


On Tue, May 11, 2010 at 3:15 PM, Jonah Hirsch  wrote:

> So, CS:S is now a TF2 mod? :P
> I'M JUST KIDDING. CALM DOWN. Nice to finally see the game on the OB engine.
> Jonah Hirsch
> ---
>
>
> On Tue, May 11, 2010 at 12:11 PM, Eric Smith  >wrote:
>
> > COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
> >
> > Available immediately, Valve has launched an extensive update to
> > Counter-Strike: Source, now in beta.
> >
> > The update includes a host of new features and functionality developed in
> > collaboration with Hidden Path Studios. These include 144 new
> achievements,
> > a new domination and revenge system, player stats, and more.
> >
> > This beta will run for a limited time, and once complete, the update will
> > be deployed to all Counter-Strike: Source owners for free via Steam.
> >
> > The dedicated server files are available via the HLDSUpdateTool using
> > "-game cssbeta" in the command line.
> >
> > For more information, please visit www.steamgames.com<
> > http://www.steamgames.com>.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Shawn Somers
repeatable, and insanely easy to figure out.

Shawn


1nsane wrote:
> Building exploit not fixed, just built 20 sentries + dispensers.
>
> Won't say how entirely, but same command, last number prefixed by something.
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-29 Thread Shawn Somers
Ahh.. Did not know that the BB was nerfed as well. Guess I'll quit 
playing pyro altogether and switch to engineer and build 4 sentries at a 
time.


Shawn

Max S wrote:
> "Eliminates" the penalty? It still exists. The nerf affects both weapons
> equally, and you underestimate the power of more frequent airblasts for 4/5
> of the ammo. You could compare the weapons to the scout's FaN and
> scattergun. The former is good for/against your average pubber, but the
> latter is the obvious choice at a higher level.  The Backburner is only
> useful if you can catch the enemy with his pants down, while while the
> airblast is a direct counter to huntsman snipers and the explosive classes
> (soldiers, demomen and engineers to a lesser extent). Let me fix that last
> sentence for you. "...[the update] redefines the BB as an ambush weapon
> while increasing the use of the airblast (as a counter to explosive classes
> and to encourage teamwork to a lesser extent).
>
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-29 Thread Shawn Somers
Only problem with that, is that it doesn't encourage m2, it just 
eliminates the penalty for using the BB.

I would have understood it if this was a drop weapon, but instead, it 
penalizes every pyro and reduces them to medics assistant to put out 
fires and a juggling clown.

Shawn


Max S wrote:
> This might be off-topic, but I love this update. Anything that discourages
> W+M1 and encourages W+M2 is great to have (and the large list of additional
> improvements doesn't hurt). Thanks, Valve!
>
> On Thu, Apr 29, 2010 at 8:05 AM, -xL-Trinidad
> wrote:
>
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-17 Thread Shawn P. Zipay
Whoa, Munra.  Let's not get crazy here.


Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com


On Wed, Feb 17, 2010 at 9:44 AM, Munra  wrote:

>
> List of 12 year olds
>
> And you really list FTP as one if your technical skills?  And then it's not
> even mark as *Good Working knowledge.  I think I'll take Msleeper advice
> over yours.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
> Sent: Wednesday, February 17, 2010 7:52 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
>
> it's so beautiful to see how despised you still are sleeper - after a year
> away from this list, i'm crying with happiness.
>
> --
> Regards,
>
> Patrick Shelley
>
> www.SideSteal.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-16 Thread Shawn P. Zipay
It's ok, we all were hoping for the same.

Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com


On Tue, Feb 16, 2010 at 9:22 PM, Alex  wrote:

> Sorry to see you go, however I was hoping this was an email sent by
> msleeper
>
> On 2/16/2010 12:35 PM, Ook wrote:
> > I know this will make some of you as happy as can be
> >
> > This list has unfortunately ceased to serve the valuable service that it
> > once did. All the whine whine last night about a simple question related
> > to a server and its community did bring in a few helpful responses, but
> > mostly whine whine wtf omg whine whine. So, after nine years on this
> > list, the time has come for me to leave. Good bye to the few helpful
> > people left here, it's been a real blast. The rest of you can go to hell.
> >
> > I leave the thwack stick in the hands of whoever wants it. It doesn't
> > seem to work well anymore, but it might still have some entertainment
> value.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [OT] Website builder for your server websites

2010-02-15 Thread Shawn Somers
It all depends on what you're after, realistically.

Many server communities use webforums of some type, and the majority of 
those are at least partially PHP.

if all you wants is an informational page for your servers, PHP/CSS 
Should cover the majority of what you'll need.

Shawn



Ook wrote:
> Yeah, this is slightly OT...what do you guys use to build websites for 
> your servers? I'm looking for a website builder suitable for such. Any 
> recommendations? I don't need excessive bells and whistles, but my 
> current site redefines the expression butt-ugly :)
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] "couldn't allocate any server IP port" when specifying my public IP address

2010-02-08 Thread Shawn Somers
make sure that you have sv_lan 0 set in your server.cfg file (and have 
that file called on the command line)
do NOT use +IP in the command line, that is for machines with multiple 
public IP's.

You should be able to connect ot the machine via LAN and WAN after that.

Shawn Somers

Rich Allen wrote:
> Help!
>
> I'm trying to run a dedicated TF2 server from my home server.  It's a
> dedicated server, hosting my domains and my weather station.  The only
> difference between this machine and a for-pay host is that it's sittin
> ghere in my house, behind my router, just like the rest of my computers.
>
> I have the TF2 server set to run off of port 27016, and I have that port
> and 27020 both being forwarded to the server's IP using TCP and UDP.
>
> When I run srcds without the +ip option, the server starts up fine but
> it isn't visible on the server list (I have a buddy check for it from
> his house).
> When I run srcds with the +ip option, specifying my external IP address,
> I get the "couldn't allocate any server IP port" error message and the
> server won't start.
>
> What am I missing?
>
> Rich Allen
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [TF2] server reading mapcycle.txt backwards

2010-01-12 Thread Shawn Somers
Check your config for well.

Shawn

In Hyuk Seo wrote:
> We took out cp_well from the mapcycle.txt (it was the map that we put lastly
> it was perfectly fine until we put it)
> and everything became okay again... I don't know what could possibly go
> wrong..
> Thanks anyway guys.
>
> 2010/1/11 In Hyuk Seo 
>
>   



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Shawn P. Zipay
Merry Christmas and Happy Holidays to everyone here, with the
exception of msleeper.

Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com



On Fri, Dec 25, 2009 at 12:58 AM, Matthew Gottlieb
 wrote:
> http://www.youtube.com/watch?v=VqRedKf1goY
>
> On Thu, Dec 24, 2009 at 11:41 PM, Alex  wrote:
>> Msleeper never fails in his trolling ventures. Unfortunately the snow
>> did not hold him back this Christmas* season. I feel he is attempting to
>> imitate the Grinch if not the Grinch himself. Now if this were to be
>> true, we must find some way of increasing the size of his heart. Now I
>> am unsure of the methodology that can be used, but if anyone has any
>> suggestions, please let them be seen.
>>
>> *(Or holiday if you deem it to be more politically correct)**
>> **(More 'Happy Obscure Holiday Reference' Humor)
>>
>> msleeper wrote:
>>> Do seriously none of you have a forum or a website or something that you
>>> can spew this crap at? Nobody wants to read each of you putting your
>>> snarky comments in about political correctness or your attempts at witty
>>> "Happy Obscure Holiday Reference" humor.
>>>
>>> PS - There is no Santa. It's your mother.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>> __ Information from ESET Smart Security, version of virus signature 
>>> database 4715 (20091224) __
>>>
>>> The message was checked by ESET Smart Security.
>>>
>>> http://www.eset.com
>>>
>>>
>>>
>>
>>
>>
>> __ Information from ESET Smart Security, version of virus signature 
>> database 4715 (20091224) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shawn Somers
windows servers with version 122 are crashing on map change...

Shawn


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] More Hacking Groups

2009-12-17 Thread Shawn Somers
Seriously interested in how you have your filter set up. Can you share 
specifics?

Shawn

Matt Stanton wrote:
> Haha.  I'd be surprised if several of these people weren't already 
> banned from our servers already.  We put a word filter in place that 
> basically permbans people for using a certain specific group of racist 
> words from our servers automatically.  We don't ban for cursing, as our 
> community is far from G-rated, but we will absolutely not stand for this 
> racist crap that many of the dregs of the gaming community seem to be a 
> part of.  Oddly enough, when we get ban protests from people regarding 
> the use of racist terms, when we go back through the chat logs in our 
> stats database, we find that the person was being a royal douche, and 
> the ban stands.  We have only ever overturned one ban that was 
> automatically posted for this reason, and we fully research every ban 
> protest.
>
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] friendship??

2009-12-09 Thread Shawn Somers

Does this mean I should be prepared for another update in the very near 
future??

Shawn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Shawn Zipay
Oh, I await the players who start whining at 12:01 AM that the game is
delayed and that they're never buying a Valve product again.  Those
people are always fun.

Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com



On Mon, Nov 16, 2009 at 9:13 PM, DontWannaName!  wrote:
> 3 more hours until they are considered late.
>
> On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan  wrote:
>
>> Hopefully the game gets released on time.
>> That, or I'm going postal.
>>
>> On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen > >wrote:
>>
>> > The Left 4 Dead 2 Dedicated Server files are now available on Steam.  Use
>> > the game name "left4dead2" from hldsupdatetool to download them.  These
>> are
>> > not the final set of files, so there will be another small update before
>> the
>> > game is released.
>> >
>> > Jason
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread Shawn Somers
Server details, please?

what map, what plugins (& plugin version?)

Shawn Somers

JäKë T wrote:
> Had this happen just now on one of my servers. 
> Crashed it with 32 players and said he would do it again but I was able to 
> ban his ass.
> "Skullkrusher" STEAM_0:0:17399093 00:51 83 0 active
> 
> Server's running linux.
> 
> 
> 
>> Date: Fri, 30 Oct 2009 09:24:27 +1100
>> From: chillic...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
>>
>> i cant reproduce this on windows server.
>>
>> On Fri, Oct 30, 2009 at 9:20 AM, Wiktor Deresz  wrote:
>>
>>> Yeah, correct. It was moved. Mods and Admins can still access it.
>>>
>>> On Fri, Oct 30, 2009 at 12:05 AM, Y Smith  wrote:
>>>
>>>> It wasn't deleted, it was just moved to a non-public forum. Hence:
>>>>
>>>> , you do not have permission to access this page. This could be
>>>> due to one of several reasons:
>>>>
>>>>   1. Your user account may not have sufficient privileges to access this
>>>> page. Are you trying to edit someone else's post, access administrative
>>>> features or some other privileged system?
>>>>   2. If you are trying to post, the administrator may have disabled your
>>>> account, or it may be awaiting activation.
>>>>
>>>>
>>>> -Original Message-
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A
>>>> Sent: Friday, 30 October 2009 5:21 AM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
>>>>
>>>>
>>>> You can't access it because it got deleted
>>>>
>>>>> From: saul.renni...@gmail.com
>>>>> Date: Thu, 29 Oct 2009 18:17:29 +
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
>>>>>
>>>>> Same.
>>>>>
>>>>> Thanks,
>>>>> - Saul.
>>>>>
>>>>>
>>>>> 2009/10/29 Andre Coelho 
>>>>>
>>>>>> Can you please post here teh forum content?
>>>>>> I'm unable to access the forum now.
>>>>>>
>>>>>> André Coelho
>>>>>> Cel. +5521 8836.7622
>>>>>> DClick Web & Mobile Solutions
>>>>>>
>>>>>> LinkedIn: http://www.linkedin.com/in/andrebrait
>>>>>>
>>>>>>
>>>>>> On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector <
>>>> t...@mostdeadlygame.com
>>>>>>> wrote:
>>>>>>> I tried out what the forums said and it didn't work. It dropped a
>>>>>>> heavy without hands, yes. But it didn't crash the server.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers
>>>> 
>>>>>>> wrote:
>>>>>>>> The post is (as of right now) 40 minutes old. Making sure that a
>>>> VALVe
>>>>>>>> employee knows about it, as well as the people that actually
>>>> operate
>>>>>> the
>>>>>>>> servers, just seems like a good idea to Me.
>>>>>>>>
>>>>>>>> Shawn Somers
>>>>>>>>
>>>>>>>> Phillip Vector wrote:
>>>>>>>>> Thank you for bringing even MORE attention to it.
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers <
>>>>>> shawn.som...@gmail.com>
>>>>>>> wrote:
>>>>>>>>>> This needs fixed ASAP!
>>>>>>>>>>


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Shawn Somers
Jason,

Any ETA on the update?

Shawn Somers

>>> On Thu, Oct 29, 2009 at 11:34 AM, Jason Ruymen >>
>>> wrote:
>>>> A required update for Team Fortress 2 is on the way.  Should be live in
>> a
>>> couple of hours.
>>>> Jason
>>>>
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Shawn Somers
The post is (as of right now) 40 minutes old. Making sure that a VALVe 
employee knows about it, as well as the people that actually operate the 
servers, just seems like a good idea to Me.

Shawn Somers

Phillip Vector wrote:
> Thank you for bringing even MORE attention to it.
> 
> On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers  wrote:
>> This needs fixed ASAP!
>>
>> http://forums.steampowered.com/forums/showthread.php?t=1004137
>>
>> Shawn Somers

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Shawn Somers
This needs fixed ASAP!

http://forums.steampowered.com/forums/showthread.php?t=1004137

Shawn Somers

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Shawn Somers
restart your update. I just ran it, and it took ~ 30 seconds.

Shawn Somers

Christoffer Pedersen wrote:
> There are currently new updates available out there. I am trying to update
> my servers right now, and I am experiencing a very slow download speed. Are
> somebody else also experiencing this?
> 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Shawn Somers
Mine is up, running and hibernating.

Started with this command:

  C:\HL2DS\l4d2d\left4dead2_demo\srcds.exe -game left4dead2 -console

Shawn


Jonah Hirsch wrote:
> Invalid game type 'left4dead2' sepecified.
> 
> Guess that's not it, or again, we can't boot the servers yet.
> 
> "./srcds_run -game left4dead2.."
> 
> 
> Jonah Hirsch
> ---
> Sent from Flagstaff, AZ, United States
> 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Shawn Somers
Anything new with the server.cfg?(ie, new cvars?)  Or can we clone/copy 
the l4d one?


Shawn Somers

>>>>   
>>>> As you've already seen, the dedicated server files for the Left 4 Dead 2
>>>> Demo are now available.  The game name is left4dead2_demo.  We're still
>>>> doing some final checks for the client, but that should be going live
>>>>   
>>> soon.
>>> 
>>>> Jason
>>>>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor free weekend difficulty settings

2009-10-24 Thread Shawn Zipay
There was plenty of advance notice that a free weekend was incoming.
I believe it was known that there would be a free weekend at LEAST a
good week+ in advance of the free weekend.  Actually, it was announced
back on the 14th that there would be a free weekend this weekend to
coincide with the new content pack.


Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com



On Sat, Oct 24, 2009 at 7:49 PM, Violent Crimes
 wrote:
> You know what makes sense how about give us more of a heads up when you
> give a free weekend and shouldn't be  a problem but when you don't give
> us not much of a notice meh.
>
> Rick Payton wrote:
>> ok, that's all fine and dandy, and much better stated then saying "What
>> are you? Infinity Ward?" We all know IW (and in relation Activision
>> probably) is very hated by people who wanted to host a dedicated server
>> - we get that. Calling Tripwire "Infinity Ward" because the owner asked
>> for the community to drop the difficulty is just fucked up. If you don't
>> want to do it, fine - that's your community and you do as you see fit to
>> make it successful. If they demand hard mode only servers, then you
>> obviously need to provide only servers on hard mode. I (and probably
>> "We") get that.
>>
>> Other admins may or may not pick up the slack, it's obviously totally up
>> to them, as it is to you.
>>
>> But name calling - and yes calling calling another company "Infinity
>> Ward" at this point in time IS name calling :P - there's no need for
>> that. Especially considering Tripwire is doing everything they can to
>> support their game (see John post further down the list) - something
>> Infinity Ward OBVIOUSLY isn't doing right now.
>>
>> Aloha,
>>
>> --mauirixxx
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
>> Sent: Saturday, October 24, 2009 9:14 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Killing Floor free weekend difficulty settings
>>
>> My regulars won't play on the servers they help to pay for if they're
>> set too easy, and as such, the new players won't experience our unique
>> style and will almost certainly stay away from our community having had
>> no contact with our members.
>>
>> Course, new players are always welcome, usually our regulars will drag
>> them along and help them out.   But that's because we're nice people, we
>>
>> won't just call people newbs and spoil the game for the majority,  just
>> help those who are struggling.
>>
>> So, on balance, I don't consider it a win for me, my community or people
>>
>> likely to join us.
>>
>>
>> Rick Payton wrote:
>>
>>> that was totally unnecessary Kitteny, all the guy was asking was for
>>> admins to lower the difficulty settings on some servers, which
>>> accomplishes the following:
>>>
>>> Newbs DON'T get owned, and have fun, which means ... they'll most
>>>
>> likely
>>
>>> purchase the game, which means, more money for Tripwire to continue
>>> developing the game, which will keep the newbs interested, which then
>>> means they'll eventually want to join a community - probably yours at
>>> some point - and then eventually, get good enough to play on the
>>>
>> harder
>>
>>> difficulty.
>>>
>>> Basically, by dropping the difficulty, IT'S A WIN FOR EVERYONE
>>>
>> INVOLVED.
>>
>>> But I guess you didn't see that 
>>>
>>> --mauirixxx
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
>>> Sent: Saturday, October 24, 2009 8:42 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Killing Floor free weekend difficulty settings
>>>
>>> What are you? Infinity ward?
>>>
>>> I'll be keeping my servers as my regulars like them, thanks all the
>>> same.
>>>
>>> John Gibson wrote:
>>>
>>>
>>>> As many of you know we are currently running a free weekend for
>>>> Killing Floor. One thing I have noticed is a lot of the se

Re: [hlds] Team Fortress 2 Update Available

2009-10-14 Thread Shawn Somers
Chris wrote:
> Just me, or is hldsupdatetool completely b0rked on windows?
> 

Just you. Takes a while to run right now though.

Shawn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Shawn Somers
Jason Ruymen wrote:
> A required update for Team Fortress 2 is on the way.  It should be live in 
> about 30 minutes.
> 
> Jason
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
  What's in the update? Does it include a fix for the remote crash bug?

Shawn Somers

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Crash exploit?

2009-10-07 Thread Shawn Somers

If you have full access to the server, run a packet capture.

Knowing what goes to the server to cause it goes a LONG way to fixing it.

Shawn /OB

Michael Krasnow wrote:
> its not just L4D it does it in tf2 also,
> 
> it happens after a few people join it happened on several maps and they were
> abrupt terminations so no log file :(
> 
> if searching around to see how its done so far nothing though
> 
> Mike

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Crash exploit?

2009-10-06 Thread Shawn Somers
First:
What type of server? leased/Owned? remote colo? what level of access do 
you have to it?

Second: have you checked available resources on the server? When is the 
last time that the server was restarted/rebooted?

Have you checked the security on the server itself?

Check the log and see if the same user tries to connect before the 
crash, if so, drop them in the banned user list.

Also, that's not a crash, but a clean exit. if I hard kill the server 
process, the logs do NOT end that clean. OTOH, if I `quit' at the server 
console...


Shawn/OB



Ook wrote:
> I did. No change. This isn't caused by someone having hacked my password.
> 
> - Original Message - 
> From: "Mike O'Laughlen" 
> To: "Half-Life dedicated Win32 server mailing list" 
> 
> Sent: Tuesday, October 06, 2009 4:02 PM
> Subject: Re: [hlds] L4D Crash exploit?
> 
> 
>> You should try resetting your rcon password?
>>
>> On Tue, Oct 6, 2009 at 6:34 PM, Ook  wrote:
>>
>>> Is there a L4D crash exploit going around? I'm watching my server, which
>>> normally runs for days without crashing, crash/restart every couple of
>>> minutes. The last few lines in the log file is:
>>>
>>> L 10/06/2009 - 15:09:49: Preventing spawning
>>> L 10/06/2009 - 15:09:49: server_message: "quit"
>>> L 10/06/2009 - 15:09:49: Log file closed
>>>
>>> This happens every couple of minutes. I don't see anything in the 
>>> console,
>>> it just quits. It started doing this about 4.5 hours ago, and it's done 
>>> it
>>> about 40 times since then. It leaves a log file of exactly 1272 bytes.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor Open Beta Update

2009-09-28 Thread Shawn Zipay
Dayle doesn't play by anybody's rules but his own.  ;)

Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com



On Mon, Sep 28, 2009 at 7:03 PM, TheGeekLord  wrote:
> Aren't messages like this meant to be sent to hlds_announce? :P
>
> -TheGeekLord

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Shawn Zipay
I trust there was much uttering of the phrase "And this is why we can't have
nice things" around the office.


Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Tue, Sep 8, 2009 at 4:24 PM, Phillip Vector wrote:

> Did you even read what they quoted? They weren't supposto have them
> and now that Robin knows about it, he's taking them away.
>
> I'd say that was a pretty resonable response to it.
>
> On Tue, Sep 8, 2009 at 1:18 PM, Kyle Sanderson wrote:
> > This is quite ironic, almost every VALVe employee has the special VALVe
> guns
> > (100% Crit, 15% speed, health, etc.) however they shitlist 5% of the
> > community for running an external idler.
> >
> > Sounds like quite the plan I would like to see what you guys come up with
> > next,
> > Kyle.
> >
> > On Tue, Sep 8, 2009 at 12:40 PM, Alec Sanger 
> wrote:
> >
> >>
> >> Thanks for the update, robin!
> >>
> >> Thank you,
> >> Alec Sanger
> >> P: 248.941.3813
> >> F: 313.286.8945
> >>
> >>
> >>
> >> > From: ro...@valvesoftware.com
> >> > To: hlds@list.valvesoftware.com
> >> > Date: Tue, 8 Sep 2009 12:32:09 -0700
> >> > Subject: Re: [hlds] [TF2] Valve using their special weapons
> >> >
> >> > Hi All.
> >> > Our original usage of these was a couple of weeks ago, and lasted a
> day.
> >> It was mostly around testing the item system (they contain every
> positive
> >> attribute in the system). After that, we converted all the "Valve"
> weapons
> >> to be purely cosmetic. Unfortunately, unknown to us on the dev side,
> some of
> >> the non-TF2-team folks at Valve didn't get the memo, and gave themselves
> the
> >> broken items recently.
> >> >
> >> > We're removing these from everyone today, and removing the ability for
> >> folks to give these kinds of weapons to themselves in the future.
> Shouldn't
> >> happen again. (And if it somehow does, feel free to drop me an email at
> >> ro...@valvesoftware.com and let me know)
> >> >
> >> > Robin.
> >> >
> >> > -Original Message-
> >> > From: hlds-boun...@list.valvesoftware.com [mailto:
> >> hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
> >> > Sent: Tuesday, September 08, 2009 6:55 AM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] [TF2] Valve using their special weapons
> >> >
> >> > Seems like a childish and unprofessional thing to do. So it was
> probably
> >> > a TF2 dev, yeah.
> >> >
> >> > On 9/8/2009 3:30 AM, Alec Sanger wrote:
> >> > > Anyone ever run into a Valve employee using one of their special
> >> weapons? We were getting complaints of a 100% crit hacker last night. I
> >> guess the players started giving them shit so they left. Upon further
> >> inspection, it was a Valve employee using a special Syringe gun
> >> > >
> >> > > http://www.tf2items.com/profiles/76561197999842654
> >> > >
> >> > > Valve Syringe Gun
> >> > > (equipped)
> >> > > +15% Damage Done
> >> > > +150% Clip Size
> >> > > +15% Firing Speed
> >> > > On Hit: +15 Health
> >> > > 100% Critical Hit vs Burning Players
> >> > > +50 Max Health on Wearer
> >> > > On Kill: 5 Seconds of 100% Critical Chance
> >> > > On Hit: 30% Chance to Slow Target
> >> > > Fire Retardant (1)
> >> > > Dmg Taken From Fire Reduced (0.85)
> >> > > Speed Boost When Active (1.15)
> >> > >
> >> > >
> >> > > Just wondering if anyone's ever had issues with a valve employee
> coming
> >> in and dominating with one of their special weapons. I mean, shit, I
> might
> >> as well just ban the Valve group if this is going to happen.
> >> > >
> >> > > Thank you,
> >> > > Alec Sanger
> >> > > P: 248.941.3813
> >> > > F: 313.286.8945
> >> > >
> >> > >
> >> > > _
> >> > > With Windows Live, you can organize, edit, and share your photos.
&

Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Shawn Zipay
I thought that the system simply doesn't allow you to spawn in an area where
there's an object sitting?

Shawn P. Zipay
Site Director

CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com


On Tue, Mar 10, 2009 at 6:02 PM, Patrick Shelley wrote:

> Im posting it here, as it happened on my server (just so knob head doesnt
> chime in with the usual 'Relevant to server administation' bollox)
>
> A guy tonight (on my server) explained how to get the hunter to crouch with
> no sound whilst being able to move around at very fast speeds.
>
> To do it, while in spawn mode, stand in the middle of an object, in this
> case he showed me using a wooden crate. Crouch, then spawn.
>
> You are then permanently crouching with no sound made by the hunter and you
> are able to move etremely fast. This glitch goes after your first pounce.
>
> BTW - the hunter safe room door glitch is still very much alive. i got
> f***ed by it tonight.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2009-02-24 Thread Shawn Zipay
Perhaps I'm just overlooking the obvious here, but am I missing something
about some dual payload map/game type?


Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Tue, Feb 24, 2009 at 10:26 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> yay
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Tuesday, February 24, 2009 10:20 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Team Fortress 2 Update Available
>
> The required update for Team Fortress 2 is now live.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> New features:
>  - Added The Force-A-Nature, The Sandman, and Bonk!
>  - Added 35 new Scout achievements.
>  - Added crit boosted on/off sound effects.
>  - Added new sounds for upgraded teleporters.
>  - Added new sound for a fully charged medic dying.
>  - Add bonus points section to scores.
>  - Scouts earn a bonus point for killing Medics who are actively
> healing a target.
>  - Added several new speech concepts, mostly hooked up to new Scout lines.
>  - Added new "Remember last weapon between lives" option to the Multiplayer
> Advanced dialog.
>  - Spies can now control which weapon the enemy team sees them holding.
> Hitting the "last disguise" key while disguised updates the disguise to
> show
> the Spy's currently held weapon.
>  - Added several new Arena mode announcer speech events.
>  - Added "First Blood" to Arena mode.
>  - Removed 2x item respawn times in arena.
>  - Changed backstab handling to fix facestabs.
>  - Spies disguised as enemy team can now see player IDs for enemies.
>
> New maps:
>  - Added community maps: cp_egypt, arena_watchtower, and cp_junction.
>  - Updated cp_fastlane with Arttu's new version.
>
> Mapmaker requests:
>  - Added new input for forward speed modifier to FuncTrainTrain.
>  - Added TeleportToPathTrack input to func_tracktrain.
>
> Bugfixes:
>  - Fixed a bug where players would sometimes gib from non-gib damage kills.
>  - Fixed stat screen showing an entry for a class called "map."
>  - Fixed item model panels not using team skins.
>  - Fixed obscure bug where spectators were able to carry the flag.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Shawn Zipay
Oh DogGunn, such negativity for no reason.

Thanks for the update Valve.


Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Mon, Feb 16, 2009 at 7:40 PM, DogGunn  wrote:

> Yes... exacly what we wanted... not.
>
> On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2, along with an optional update for
> > Day of Defeat: Source has been released.  Please run hldsupdatetool to
> > receive the update.  The specific changes include:
> >
> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > Launcher & Syringe Gun)
> >- Ultimately reduces damage done by pipebombs to enemies <512
> units
> > from the Demoman
> > - Moved the unlockable system over to the new item backend:
> >- Added a warning dialog to the loadout screen telling clients
> when
> > the server they're on could not get their loadout
> > - Made "tf_damage_disablespread" a replicated convar, so clients can see
> > the value of it on the server they're connected to
> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> > better explain its function now that stalemate is optional
> > - Protected several more commands from client exploitation
> > - Fixed muzzle flashes & shell ejections still playing when viewmodels
> are
> > hidden
> > - Server tags can now be used to include or exclude servers from the list
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-09 Thread Shawn Zipay
An announcement on the Steam forums said they're pushing some code out and
that it'd be down for a little.

Which, honestly, should be announced here but I digress.

Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Mon, Feb 9, 2009 at 7:46 PM, Donnie Newlove wrote:

> It's down again.
>
> On Fri, Feb 6, 2009 at 2:48 AM, Patrick Shelley 
> wrote:
> > Thats tongue in cheek right?
> >
> > Sleeper, you put the guy on to a train of thought that will benefit him -
> to
> > have a check around before asking on the list. God knows i look about all
> > the time, and if, if i cant anything i need elsewhere, i'll ask on here.
> >
> > People have pointed me in the right direction loads of times to save the
> > same questions getting asked on here. - and i get the sense in doing
> that.
> >
> > Nowt wrong wiv his reply imho!
> >
> > On 2/6/09, Mike Stiehm  wrote:
> >>
> >> Really dude. Msleeper you are a jerk to everyone you come in contact
> >> with
> >>
> >>
> >>
> >> On Feb 5, 2009, at 7:14 PM, "Bill Turner"
> >>
> >>  wrote:
> >>
> >> > Munra - Just because some over inflated egotist soft-flames you, don't
> >> > lose heart.
> >> >
> >> > MSleeper - sorry we're not all as astonishingly awesome as you. Please
> >> > tolerate our idiocy while trying to aspire to your levels of all-being
> >> > greatness.
> >> >
> >> > -Original Message-
> >> > From: hlds-boun...@list.valvesoftware.com
> >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> >> > mu...@anbservers.net
> >> > Sent: 06 February 2009 01:09
> >> > To: 'Half-Life dedicated Win32 server mailing list'
> >> > Subject: Re: [hlds] [not server related]Steam Cloud, L4D lobby and
> >> > Friends
> >> >
> >> > Okay no problem I'll never use the this list again
> >> >
> >> > Thanks for the reply any ways
> >> >
> >> > -Original Message-
> >> > From: hlds-boun...@list.valvesoftware.com
> >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> >> > Sent: Thursday, February 05, 2009 8:06 PM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] [not server related]Steam Cloud, L4D lobby and
> >> > Friends
> >> >
> >> > How about checking all resources at your disposal?
> >> >
> >> > http://store.steampowered.com/stats/
> >> >
> >> > Looks like the network is having trouble, which means Friends - and by
> >> > that, pretty much every aspect of L4D Matchmaking - is on the fritz!
> >> >
> >> >
> >> >
> >> > On Thu, 2009-02-05 at 19:51 -0500, mu...@anbservers.net wrote:
> >> >> Any else have issues with steam Cloud and the L4D lobbies not
> >> >> working?
> >> > Also
> >> >> friends is online but acting strange going on and offline and showing
> >> > all
> >> >> friends off line ect.
> >> >>
> >> >> Anyone else notice this?
> >> >>
> >> >> Thanks
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives,
> >> > please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New to the server "community" . . . What have I gotten myself into?

2009-02-03 Thread Shawn Zipay
Not you.  I believe he was talking about the response from "
valvesoftware@dynamicbits.com" up there.  Which is quite true as it
always triggers one of my Gmail filters any time he responds to this list.


Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Tue, Feb 3, 2009 at 3:16 PM, Sean Evans  wrote:

> My apologies for that. I didn't see any posting requirements.
>
> On Tue, Feb 3, 2009 at 3:08 PM, Mike Stiehm  wrote:
>
> > Your list name is a little miss leading
> >
> >
> > Sent from my iPhone
> >
> > On Feb 3, 2009, at 1:56 PM, valvesoftware@dynamicbits.com wrote:
> >
> > > That is simply not true because a computer doesn't know if it is in a
> > > DMZ or not. An application can tell what connections are allowed/not
> > > allowed and *guess*, like uTorrent does, but that is about it. It
> > > almost
> > > seems as if whoever wrote that doesn't know what a DMZ is.
> > >
> > > --
> > > Andy
> > >
> > >
> > > On Tue, 3 Feb 2009 11:50:45 -0500, "Sean Evans" 
> > > said:
> > >> I also was surprised to see this. I've been able to play all of my
> > >> Steam games with no problem (no counting this server bit) while using
> > >> DMZ on my IP.
> > >>
> > >> All the same, I'll disable it and set up port forwarding manually for
> > >> Steam tonight and see how it goes. Thanks!
> > >>
> > >> On Tue, Feb 3, 2009 at 11:30 AM, Kveri  wrote:
> > >>
> > >>> Interesting, it used to worked for years on my network.
> > >>>
> > >>> Kveri
> > >>>
> > >>> Patrick Shelley wrote:
> > >>>> Important:
> > >>>>
> > >>>> Steam does not support gameplay on machines operating in a network
> > >>>> DMZ.
> > >>>> You must remove your machine from the DMZ in order to play through
> > >>>> Steam.
> > >>>>
> > >>>>
> > >>>> https://support.steampowered.com/kb_article.php?ref=6776-MYXU-0480
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > Sent from my iPhone
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-07 Thread Shawn Zipay
The thing with CS1.6 players is this:  If/when Valve does fix bugs and
exploits in that title, the fans basically raise high hell over it.

So hopefully Valve fixes things up in the more modern titles before every
player becomes CS-esque and actually enjoys playing and using the bugs on a
regular basis.

Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Wed, Jan 7, 2009 at 6:44 AM, Daniel Duarte  wrote:

> I see this going like it was with CS 1.6. A game that is played
> competitively in front of very large audiences for thousands of dollars
> prize purses and even that didn't made Valve fix a lot of well known bugs.
> TF2 and L4D are still in development, if Valve thinks its worth to fix the
> bugs they will do it, if not learn to live with it like 1.6 players do.
>
>
> [ ]'s
>
> Daniel Duarte
>
>
> On Tue, Jan 6, 2009 at 10:36 PM, Neil Voutt 
> wrote:
>
> > Mike. You only look like a troll.
> >
> > LOL <3
> >
> > 
> > Neil Voutt
> > http://www.neilvoutt.com
> > Sent from my iPhone
> >
> > On 6-Jan-09, at 6:16 PM, "Mike Stiehm"  wrote:
> >
> > > You must be new to this list... LOL
> > >
> > > I'm done with this also..
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David
> > > Kellaway
> > > Sent: Tuesday, January 06, 2009 11:50 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> > >
> > > This is fairly obviously an unconstructive troll, but it also does a
> > > nice
> > > job of summing up why the situation is ridiculous - valve really
> > > couldn't
> > > care less about perfectly valid complaints about their game being
> > > broken as
> > > all hell. They don't even reply to the list with "we're looking at
> > > this" or
> > > "this will be fixed in build x", there's just endless complaints
> > > about bugs
> > > and no sign of any fixes that don't come from the parts of the
> > > community who
> > > actually care about the game being playable.
> > >
> > > As an aside, if you're a developer and you or your company considers
> > > bug
> > > reports to be 'spam', I'd love to know where you work so I can never
> > > buy any
> > > of their products.
> > >
> > > On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm 
> > > wrote:
> > >
> > >> It's like talking to a brick wall.. Let them spam the list with their
> > >> complaints and hate mail for valve. Just sit back like I do and watch
> > >> them
> > >> all talk to themselves.
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Shawn Zipay
A crazy idea for everyone in this particular topic:

Shut up.

The rest of us really don't care about this stupid back and forth that
apparently has no end.  So on behalf of everyone else on this list, everyone
needs to just drop it and move on.

Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Sat, Dec 20, 2008 at 11:41 AM, Craig Collinson <
craig.collinso...@googlemail.com> wrote:

> isnt it time for your bottle ?
>
> 2008/12/20 Justin 
>
> > And so the harassing continues.
> > Mana says:
> > haha fat ass
> >
> > On Sat, Dec 20, 2008 at 11:26 AM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > Haha, he's banned from most servers so he has to run his own shitty
> > server
> > > and I guess no one wants to play with him.
> > >
> > >
> > >
> >
> http://www.google.com/search?q=STEAM_0%3A0%3A16216315&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
> > >
> > >
> >
> http://www.opensubscriber.com/message/hlds@list.valvesoftware.com/9313571.html
> > >
> > > Crashing servers does that to ya.
> > >
> > > On Sat, Dec 20, 2008 at 4:39 AM, tgnwells  wrote:
> > >
> > > > Piracy is bad, can we just leave it at that and move on?
> > > >
> > > > Kitteny Berk wrote:
> > > > > But in advertising your cracked server to the public, and keeping
> it
> > > > > cracked (well over a year after release) that strikes me more like
> > > > > you're running cracked servers and condoning piracy.
> > > > >
> > > > > Justin wrote:
> > > > >
> > > > >> I got members who were cracked who bought the game, i wanted to
> > remove
> > > > the
> > > > >> crack after my friend who got the game for christmas but i didn't
> > > expect
> > > > >> this to happen..
> > > > >> it does not matter its all screwed up and over with.
> > > > >>
> > > > >> On Fri, Dec 19, 2008 at 10:29 PM, Kitteny Berk <
> b...@hairy-arse.com
> > >
> > > > wrote:
> > > > >>
> > > > >>
> > > > >>
> > > > >>> Just to clarify myself a little;
> > > > >>>
> > > > >>> Cracked servers are always going to be a touchy subject among
> > gamers
> > > > and
> > > > >>> admins.
> > > > >>>
> > > > >>> Personally, I'm not *completely* against running /*private*/
> > cracked
> > > > >>> servers, I ran one for CoD4 for 2 weeks at release for my
> > community,
> > > > the
> > > > >>> result was that 25 people from my community who wouldn't have
> > bought
> > > > the
> > > > >>> game ended up buying it.  (I know some people here will be
> against
> > > > this,
> > > > >>> but the only affect it had on anyone was more sales as people had
> > got
> > > > to
> > > > >>> love the game bought it)  and that was a one off for my
> community,
> > as
> > > > >>> the uptake was slow for such a fun game.  net result? 25 more
> sales
> > > for
> > > > >>> activision.
> > > > >>>
> > > > >>>
> > > > >>> What you're doing, advertising yourself as "The only english/usa
> > > > cracked
> > > > >>> tf2 server."   does nothing but encourage piracy, and I suspect
> > > > cheating
> > > > >>> to some degree, which is bad for players and bad for valve.
> > > > >>>
> > > > >>> You're giving nothing back to valve, it's unlikely you've caused
> > more
> > > > >>> sales by advertising your server as you have, and now you're
> > lashing
> > > > out
> > > > >>> at others who seem to run legit servers.
> > > > >>>
> > > > >>> Kitteny Berk wrote:
> > > > >>>
> > > > >>>
> > > > >>>> Or, you could be fucking another business over (valve) by
> &g

Re: [hlds] [OT] www.counter-strike.net now points to the steamstore?

2008-10-16 Thread Shawn Zipay
So far we have a forum software update planned, a much better skins section
in the works that should hopefully put some rivals to shame ;)

And more articles and giveaways.  Beyond that, I can't really say.

Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Wed, Oct 15, 2008 at 10:17 PM, Rick Payton <[EMAIL PROTECTED]> wrote:

>
> Thanks zips. Got a sneak peak on the planned updates? :P
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Shawn Zipay
> Sent: Wednesday, October 15, 2008 1:29 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [OT] www.counter-strike.net now points to the
> steamstore?
>
> CS-Nation broke off from Counter-Strike.net about 7-ish years ago IIRC.
> And
> the acquisition by MyIS and TGN came about around August of this year
> (2008).  And we still have a lot more planned in terms of updates to the
> site.
>
> Shawn P. Zipay
> Site Director
>
> Total Gaming Network -- http://www.totalgamingnetwork.com
> MyInternetServices -- http://www.myinternetservices.com
> CS-Nation -- http://www.csnation.net
>
>
> On Wed, Oct 15, 2008 at 3:01 PM, Rick Payton <[EMAIL PROTECTED]>
> wrote:
>
> > When did this change come about? And secondly when did cs-nation
> become
> > it's own entity and hosted on TGN? (yes obviously I haven't kept up
> ...
> > lol)
> >
> >
> >
> > Just wondering 
> >
> >
> >
> > mauirixxx
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [OT] www.counter-strike.net now points to the steam store?

2008-10-15 Thread Shawn Zipay
CS-Nation broke off from Counter-Strike.net about 7-ish years ago IIRC.  And
the acquisition by MyIS and TGN came about around August of this year
(2008).  And we still have a lot more planned in terms of updates to the
site.

Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Wed, Oct 15, 2008 at 3:01 PM, Rick Payton <[EMAIL PROTECTED]> wrote:

> When did this change come about? And secondly when did cs-nation become
> it's own entity and hosted on TGN? (yes obviously I haven't kept up ...
> lol)
>
>
>
> Just wondering 
>
>
>
> mauirixxx
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] new community features

2008-10-10 Thread Shawn Zipay
This is just a rather poor implementation of an idea.

Come on, really?  http://img369.imageshack.us/img369/8228/gamestr8.jpg

Stuff like that slipped through?

I went to recent history and I have 22 instances of stuff like that out of
the past 30 days.  They're from various people on my friend's list,
sometimes repeated for no apparent reason.

Yeah, I understand that there's a way to go in and disable it or everything
completely for the Blotter, but a simple hide-away up arrow (such as the one
in use in the Games list to hide games that aren't installed) would work
wonders here for those who don't want to disable things 100% of the time.

Shawn P. Zipay
Site Director

Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Fri, Oct 10, 2008 at 9:43 AM, Saint K. <[EMAIL PROTECTED]> wrote:

> Hi,
>
> I'll just drop this here as apparently the posts get removed from
> steampowered forums for no apparent reason.
>
> First off, don't get me wrong, I support the idea of improving the steam
> community features and would love to see it extended to be more of a use to
> players and server operators.
>
> One thing I question thought is why can I turn off the stuff so I disable
> seeing all my friends getting achievements, adding friends, getting games
> and what not. But can't I disable this for OUTgoing? I don't want my
> profile
> to be private, but I neither want all of people in my friendslist to
> constantly see who I add, what games I bought etc etc.
>
> Would it be an idea to add an option to block outgoing notifications on
> this
> as well?
>
> Cheers,
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread Shawn Zipay
I don't believe they've been released on Steam yet.  One of the mod
teams relayed the news that it was delayed due to a last minute issue.
 Out maybe today?  Who knows.


Shawn Zipay
CS-Nation
http://www.csnation.net
Total Gaming Network
http://www.totalgamingnetwork.com



On Fri, Oct 3, 2008 at 1:33 AM, 1nsane <[EMAIL PROTECTED]> wrote:
> So how does one access these games? I do not see them on my game list.
>
> On Thu, Oct 2, 2008 at 4:27 PM, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
>
>> Sounds rather strange. What is the point of private extraction list
>> which is necessary to get dedicated servers running to support mod
>> release on Steam?...
>>
>> On Thu, Oct 2, 2008 at 11:43 PM, Kingsley Jarrett <[EMAIL PROTECTED]> wrote:
>> > Be aware that the list at http://synergymod.net/install.html is for the
>> > old synergy, not the new Orange Box version that is on steam. You will
>> > need to extract the GCF content for playing HL2, EP1, EP2 etc and
>> > perhaps for standard maps too. There is an updated extraction list for
>> > the new Synergy which is on steam, but this list is not publicly
>> > available yet.
>> >
>> > Regards,
>> >
>> > K Jarrett
>> > KINGJ.NET Game Servers
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
>> > Sent: 02 October 2008 20:38
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Upcoming MOD Dedicated Servers
>> >
>> > Its me again, sorry. Synergy server is not starting with the following
>> > error:
>> >
>> > ---
>> > Engine Error
>> > ---
>> > Model models/props_canal/locks_large.mdl not found and
>> > models/error.mdl couldn't be loaded
>> > ---
>> > OK
>> > ---
>> >
>> > I checked the installation guide - http://synergymod.net/install.html
>> > - and it says that in order to get server working you need to extract
>> > few GCFs from your Steam app cache into server directory which seem a
>> > bit weird to me for server downloaded through hldsupdatetool.
>> > Anyone got Synergy server running without all that GCF magic?
>> >
>> > Regards,
>> >
>> > Roman
>> >
>> > On Thu, Oct 2, 2008 at 9:26 PM, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
>> >> Close hit. Somehow I had 1.6.1 instead 1.6.2. Updated to 1.6.2 and
>> >> everything works like a charm. Sorry for spamming the list, pals.
>> >>
>> >> On Thu, Oct 2, 2008 at 8:10 PM, Michael  Lebson <[EMAIL PROTECTED]>
>> > wrote:
>> >>> Did you make sure you used the right MetaMod:Source version?
>> >>>
>> >>> 1.6 for OB, 1.4 for non-OB
>> >>>
>> >>> Otherwise it won't load.
>> >>>
>> >>>
>> >>>> Insurgency seems to be fine probably because it uses old Source
>> >>>> engine, while other four OB mods fail to start by exiting soon after
>> >>>> server.cfg execution...
>> >>>>
>> >>>> On Thu, Oct 2, 2008 at 5:54 PM, Roman Hatsiev <[EMAIL PROTECTED]>
>> > wrote:
>> >>>>> Anyone managed to start those servers with SourceMod?
>> >>>>>
>> >>>>> On Thu, Oct 2, 2008 at 9:49 AM, Arg! <[EMAIL PROTECTED]> wrote:
>> >>>>>> came thru with the goods, yet again!
>> >>>>>>
>> >>>>>>
>> >>>>>> On Thu, Oct 2, 2008 at 3:41 PM, Roman Hatsiev <[EMAIL PROTECTED]>
>> >>>>>> wrote:
>> >>>>>>
>> >>>>>>> Thank you, Jason. This is very helpful indeed!
>> >>>>>>>
>> >>>>>>> On 10/2/08, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> >>>>>>> > As most of you have probably heard, sometime tomorrow we'll be
>> >>>>>>> adding 5
>> >>>>>>> > MODs to Steam for any user that owns a Source-based game.  If
>> > you
>> >>>>>>> would
>> >>>>>>> > like to run a dedicated server for one or more of them, here
>> > are
>> >>>>>>> their
>> >>>>>>>

Re: [hlds] Team Fortress 2 Update

2008-07-07 Thread Shawn Zipay
Also something for the Pyro flare gun exploit?


On Mon, Jul 7, 2008 at 8:20 PM, Eric Smith <[EMAIL PROTECTED]> wrote:

> We're working on a fix...
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp
> Sent: Monday, July 07, 2008 5:13 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update
>
> Wait..you're fixing it or there is an update right now that will fix
> it?
>
> Aaron Rapp
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Monday, July 07, 2008 4:59 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32
> server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update
>
> We're fixing the rcon crash bug and the timeout issues.
>
> -Eric
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane
> Sent: Monday, July 07, 2008 4:52 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update
> .
> .
> .
> What about the RCON crash bug? Or the Time Out Issues? :D It happens on
> Windows too :/
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] to close to call?

2008-06-12 Thread Shawn Zipay
Those need to be shared with everyone STAT.  They're really too good.

On Thu, Jun 12, 2008 at 3:41 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:

> My own :)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] tf2 exploits/hacks

2008-06-02 Thread Shawn Zipay
I had sent it privately because you sent yours privately to me in the first
place ;)

My apologies about the CS1.4 thing, but the rest of the facts stand true.

On Sun, Jun 1, 2008 at 4:38 PM, Timothy L Havener <
[EMAIL PROTECTED]> wrote:

> Thunderbird FTW
>
> Tom Leighton wrote:
> > Of course :3
> >
> > What else would anyone use? Not Microshaft Outwood i hope..
> >
> > Neil Voutt wrote:
> >
> >> yay thunderbird
> >>
> >> On Sun, Jun 1, 2008 at 3:35 PM, Tom Leighton <
> [EMAIL PROTECTED]>
> >> wrote:
> >>
> >>
> >>
> >>> Erm, no :P
> >>>
> >>> http://upload.xer0.info/uploads/m37k6/email.JPG
> >>>
> >>> LOL :3
> >>>
> >>> Neil Voutt wrote:
> >>>
> >>>
> >>>> or he sent it personally to be a Ooo lookit me i used to be a mod, i
> >>>>
> >>>>
> >>> speak
> >>>
> >>>
> >>>> with staff lol
> >>>>
> >>>> On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton <
> >>>>
> >>>>
> >>> [EMAIL PROTECTED]>
> >>>
> >>>
> >>>> wrote:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> He replied personally because your email client / webmail is setting
> a
> >>>>> "Reply-to" address. When you hit Reply on your email client it sets
> up
> >>>>> an email to both or just one of the reply-to addresses.
> >>>>>
> >>>>> JDoc0512 wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> I'm not sure why you sent me a private e-mail apart from the hlds
> >>>>>>
> >>>>>>
> >>> mailing
> >>>
> >>>
> >>>>> list
> >>>>>
> >>>>>
> >>>>>
> >>>>>> but this is the reply I sent
> >>>>>>  
> >>>>>> the last thing you said was "CS 1.4 didn't have VAC.  Nice
> attempt
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> at a troll though"
> >>>>>
> >>>>>
> >>>>>
> >>>>>>  
> >>>>>>  
> >>>>>> CS 1.4 had VAC
> >>>>>>  
> >>>>>> you sure are very knowledgeable
> >>>>>>  
> >>>>>> so much for being a mod at steam forum (mods are all just volunteers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> anyway, not trained or anything)
> >>>>>
> >>>>>
> >>>>>
> >>>>>> --- On Sun, 6/1/08, Shawn Zipay <[EMAIL PROTECTED]<[EMAIL 
> >>>>>> PROTECTED]>
> <[EMAIL PROTECTED] <[EMAIL PROTECTED]>>
> >>>>>>
> >>>>>>
> >>> <[EMAIL PROTECTED] <[EMAIL PROTECTED]> <
> [EMAIL PROTECTED] <[EMAIL PROTECTED]>>>>
> >>>
> >>>
> >>>>> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> From: Shawn Zipay <[EMAIL PROTECTED] <[EMAIL PROTECTED]> <
> [EMAIL PROTECTED] <[EMAIL PROTECTED]>> <
> >>>>>>
> >>>>>>
> >>> [EMAIL PROTECTED] <[EMAIL PROTECTED]> <
> [EMAIL PROTECTED] <[EMAIL PROTECTED]>>>>
> >>>
> >>>
> >>>>>> Subject: Re: [hlds] tf2 exploits/hacks
> >>>>>> To: [EMAIL PROTECTED]
> >>>>>> Date: Sunday, June 1, 2008, 9:12 AM
> >>>>>>
> >>>>>>
> >>>>>> CS 1.4 didn't have VAC.  Nice attempt at a troll though.
> >>>>>>
> >>>>>> And how do I know?  Let's see, I used to be a mod on the Steam
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> forums and I still run a community site that grants me access to
> >>>>>
> >>>>>
> >>> speaking
> >>>
> >>>
> >>>>> with Valve staff members on a regular basis.  How do I
> know? 
> >&

Re: [hlds] tf2 exploits/hacks

2008-05-31 Thread Shawn Zipay
Going to PB might be the worst possible idea ever.  Especially with saying
it's effective in CoD4.  Ugh.  I've seen and experienced far worse
activities on CoD4 servers compared to many other games not using PB.

On Fri, May 30, 2008 at 10:30 PM, Timothy L Havener <
[EMAIL PROTECTED]> wrote:

> I wish Valve would shelve VAC and start using punkbuster so i could stream
> my server to punksbusted and pbbans.  that has been really effective in BF2
> and COD4 for us.


-- 
Shawn Zipay
CS-Nation
http://www.csnation.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] tf2 exploits/hacks

2008-05-30 Thread Shawn Zipay
Your comment doesn't make much sense.  "Secure VAC"?

2008/5/30 JDoc0512 <[EMAIL PROTECTED]>:

> but everyone knows about mpc anyway
> and anyone can get tf2 hacks if they wanted to just by searching google
>
> about time to secure VAC...
>
> --- On Fri, 5/30/08, Schleiden Ridleneranopocken <[EMAIL PROTECTED]>
> wrote:
>
> From: Schleiden Ridleneranopocken <[EMAIL PROTECTED]>
> Subject: Re: [hlds] tf2 exploits/hacks
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Date: Friday, May 30, 2008, 6:09 PM
>
> This is the first time I've used the mailing list, so bare with me.
> I am Hwkiller from the steam forums; please submit any cheats, exploits,
> phishers, or sites of any malicious content to me through the forum if you
> can.
> Just PM 'hwkiller' and I'm always online. It's better, I'd
> say, to contact the moderators there with any such content than to post it
> in a
> public mailing list.
>
>
>
> > Date: Fri, 30 May 2008 19:55:38 -0400> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: [hlds] tf2 exploits/hacks> > does
> valve know about the exploits listed at mpcdownloads.com or>
> game-hackers.com?> > you can still see players, stickes, engy objects,
> sniper dots, etc. through> walls and modify the sniper scope to have no
> black areas> > you can still hack for wireframe mode.> > my tail
> pipe is a little sore right now, would like those tf2 hacks since>
> 11/26/2007 to go away> ___>
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
> _
> Make every e-mail and IM count. Join the i'm Initiative from Microsoft.
> http://im.live.com/Messenger/IM/Join/Default.aspx?source=EML_WL_ MakeCount
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Shawn Zipay
CS-Nation
http://www.csnation.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] f

2008-05-24 Thread Shawn Zipay
Stop spamming the mailing list.

On Sat, May 24, 2008 at 10:30 AM, <[EMAIL PROTECTED]> wrote:

> Yes, I know. Last night BurtonJ punched me soo hard in the face, he
> permanently fractured my Steam! :S
>
>  Bikkies <[EMAIL PROTECTED]> wrote:
> > Still not funny,  told you things aren't working out for you as a
> > comedian :)
> >
> >
> > [EMAIL PROTECTED] wrote:
> > > f...
> > > That's what I currently think about the custom tab.
> > > Support the petition.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Shawn Zipay
CS-Nation
http://www.csnation.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-23 Thread Shawn Zipay
I'm sure something like friendly fire will be sorted out for this game.
It's a freaking BETA, geeze.

2008/5/24 Don Williams <[EMAIL PROTECTED]>:

> Welcome to OUR life !   :D *hugs*
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
> Sent: Friday, May 23, 2008 11:16 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already
>
> its not a bug its a feature, welcome to custom tab dods and css!
>
> On Fri, May 23, 2008 at 8:09 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]> wrote:
> > So friendlyfire gets you put on the custom tab, what sense does that
> > make? Could these issues be put to a valve survey to see what the people
> > want? We already dealt with the custom tab nearly destroying our TF2
> > community now your trying to take what little stake we have left in dods
> > and css, why do you hate server ops valve? please do tell
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Shawn Zipay
CS-Nation
http://www.csnation.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Source Engine Beta Update

2007-06-11 Thread Shawn Zipay
--
[ Picked text/plain from multipart/alternative ]
Can anyone confirm whether or  not this update fixes the "half-time switch"
crash seen in competitive games?  Is this the fix mentioned in the client
crash for the change log?

On 6/12/07, Ray <[EMAIL PROTECTED]> wrote:
>
> No crash problems seen.
> still can run custom models on server side with sv_pure on..stilled
> errored..
> Any way to have it so that when its precached and allow_from_disk set
> that it will allow the custom model?
> or bspdecals when precached it gets added to acceptable usage?
> Ray
>
>
>
>
> At 10:45 PM 6/11/2007, you wrote:
> >An update to the Source Engine/Dedicated Server beta is now available.
> >To update, run hldsupdatetool or Steam with the command "-beta
> >srcds0407". If this update goes well, we plan on releasing it within a
> >few days. The specific changes include:
> >
> >- Fixed sv_pure 1 not protecting sounds by default
> >- Fixed sv_pure 2 not allowing custom maps
> >- Made sv_pure_kick_clients default to 1
> >- Fixed a Linux server crash
> >- Fixed a client crash
> >- Reallowed ent_fire
> >
> >Jason
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> >archives, please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >--
> >No virus found in this incoming message.
> >Checked by AVG Free Edition.
> >Version: 7.5.472 / Virus Database: 269.8.13/843 - Release Date:
> >6/10/2007 1:39 PM
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Source Engine Beta Update

2007-06-06 Thread Shawn Zipay
--
[ Picked text/plain from multipart/alternative ]
There have been some reports by the CS-Nation users that the half-time bug
is still present in this latest beta.

Any idea or ETA on a fix for this?  If you need more information I'll tell
them to mail you directly Alfred.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Email from "Dustin Diamond"

2007-05-02 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Sounds legit.  Have a read through the DoD forum thread for more details --

http://www.dayofdefeat.net/forums/showthread.php?t=72603

On 5/2/07, NaughtyGeek <[EMAIL PROTECTED]> wrote:
>
> I received an email from someone claiming to be Dustin Diamond with files
> to be added to my DOD:S server to fix an exploit on Strand. Is this legit?
> If anyone wants the link for the files, email me off list and I'll send it
> to you. Here is the text:
>
> Hello wonderful server operator (or friend of one), I noticed in the Steam
> server browser that you are running a server with the CAMP1 maps installed.
> Excellent! It has come to my attention that there is an exploit in
> dod_strand that would allow a player to get under the cliffs and wreck havok
> on everyone else trying to have a good time. In an order to nip this problem
> in the butt, I have already implemented a fix. All that is required is for
> you to install this update to your server and enable autodownloading. This
> way, ALL players who connect to your server will have the fix downloaded to
> their PCs. Tada! That's all. This fix will be included in the CAMP2 Pack,
> but in an effort to eradicate the problem before it starts, I'm emailing you
> to help out in advance. Included in this archive is: 1) the required .ent
> file that contains the fix, and 2) an updated .res file for autodownload to
> clients. Please note that this fix does not affect the bsp, so there won't
> be any problems with d
> iffering versions and all that jazz. That's it. Let me know when you
> succefully install the fix. Thanks for your help and dedication to DODS!
> *Link removed*  -Dustin Diamond PS - if you are not the one running the
> server, please pass this info to the appropriate person.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Pure Server Mode Question / Request

2007-05-02 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Crazy idea, but why doesn't everyone just drop the argument completely.
This is a mailing list, not a whine and argue list.  Take it to personal
emails if you need to, because you guys are just spamming up the list with
this nonsense now.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> I'm posting about the beta.
>
> You are posting about me. As much as I love me, I don't make for a good
> topic of discussion on what it is a mailing list for server admins.
>
> Someone asked a question concerning a scenario which bad admins choosing
> naff names for their files and expecting consistency on those files.
> That's
> what I've been discussing.
>
> IE, I merely pointed out that IMHO Valve shouldn't be rule out giving us
> functionality just because some admins can't use said functionality
> properly.
>
> What are you here to discuss?
>
> Me or the beta?
>
> Because I can't see anything in your email that is about the beta.
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
> Sent: 02 May 2007 06:42
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Two points here:
> 1. You ARE here for an argument, else you wouldn't keep harping on about
> a topic that has clearly been explained already.
> 2. Whisper "sniping" from the sideline IS your problem, as you are the
> one who has instigated this thread rage.
>
> Well done mate - You are teh bestest @ server administrations.
>
> P.s. Is this another Kyle incident? Will Chris rage-quit the mailing
> list like Kyle did?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
> Sent: Wednesday, 2 May 2007 3:15 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Whisper,
>
> I'm not here for an argument. I'm not here for some kind of bun fight.
> Someone asked a question, I answered it in a more than reasonable
> manner.
>
> If you have nothing to offer other than insults and just want to snipe
> from the sidelines, it's really not my problem mate.
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 18:31
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ] Arguing with idiots
> only makes you stupid
>
> They only drag you down to their level and beat you with experience
>
> The only thing cystal clear, is that you are not worth engaging, and you
> are certainly not worth getting upset about. Which is why this is all
> you are going to get from me.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > A personal insult with no argument what-so-ever.
> >
> > I've made myself crystal clear in plain English.
> >
> > Now if you have a problem with any of the numerous points I have
> > raised, then the floor is yours.
> >
> > People have asked me questions. I've answered them, without resorting
> > to hurling insults at others.
> >
> > Are you suggesting that VALVe shouldn't bother to offer a mechanism to
>
> > server operators to check for consistency on custom files, just
> > because a small number of server operators:
> >
> > A) Make the mistake of using the thing to check for the consitancy of
> > non-gaming files
> > B) Pick daft names for files.
> >
> >
> > 
> >
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: 01 May 2007 17:44
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > --
> > [ Picked text/plain from multipart/alternative ] The only stupid
> > server operator on this list is you.
> >
> > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > >
> > > Erm, I have no problem with vanilla servers.
> > >
> > > What I have a problem with, is anything which NEEDLESSLY caters only
>
> > > for vanilla servers, thus damaging the custom server community.
> > >
> > > For instance, what do you think would happen, if VALVe only offered
> > > VAC
> > on
> > > vanilla servers? It's the same with file consistency. Thankfully,
> > > that's now an academic scenario as Alfred is saying this new system
> > > can check
> > custom
> > > content.
> > >
> > > I'm painfully aware that standard textures are exploited and the
> > > history behind it all and no, I disagree that something that fixed
> > > only standard content, would be detrimental to the game as people
> > > would start to play
> > on
> > > only custom maps as they are the only maps which are covered from
> > > exploits.
> > > But anyway. Who cares? Alfred says that the new system covers
> > everything,
> > > both Valve and non-Valve.
> > >
> > > With regards to custom content, in the scenario that you hav

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Also...

It's nice that the bot totals appear, but for servers where there are zero
bots, is it possible to remove the "0" from showing up?  It'd just be
another step in separating the purely human filled servers with those that
have bots or bots&humans.

On 4/25/07, Shawn <[EMAIL PROTECTED]> wrote:
>
> Bug report - Client side.
>
> This from the Steam forums:
> http://forums.steampowered.com/forums/showpost.php?p=6253895&postcount=19
>
> "The sorting of the players column seems completely fubar. It seems that
> even though it does not show bots in the player counts, the sorting
> algorithm is still including bots when sorting player amounts which
> currently renders sorting by player numbers completely useless."
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Bug report - Client side.

This from the Steam forums:
http://forums.steampowered.com/forums/showpost.php?p=6253895&postcount=19

"The sorting of the players column seems completely fubar. It seems that
even though it does not show bots in the player counts, the sorting
algorithm is still including bots when sorting player amounts which
currently renders sorting by player numbers completely useless."

On 4/25/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Its now hard coded to 1,048,576.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, April 25, 2007 8:00 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
>
> --
> [ Picked text/plain from multipart/alternative ]
> So the hardcoded rate limit of 3 in SRCDS no longer exists?
>
> Well it still exists, and is now set to 1,048,576, correct?
>
> On 4/26/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >
> > Rate 1,048,576 is now the max rate, using anything above 30,000 on an
> > internet server is not a good idea (but for those hard code lan guys,
> go
> > nuts).
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Wednesday, April 25, 2007 7:48 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server
> beta
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Alfred
> >
> > Rate 10
> >
> > ??
> >
> > - Made maximum rate 1000Kb/s.
> > >
> >
> > Is that correct
> >
> > I recall a previous conversation we had a long time ago that rate was
> > hardcoded to a maximum of 3 in SRCDS
> >
> > Is this not the case anymore?
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Quite the amazing update!

I'm a little unsure, but does this pure mode eliminate such problems like
the bright colored models and transparent textures?  I'd assume so, but I
don't want to state for a fact if that isn't the case.

On 4/25/07, Ook <[EMAIL PROTECTED]> wrote:
>
> Did this have anything to do with the client, the SDK, or Steam in
> general?
> Or is it a server side update only?
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; 
> Sent: Wednesday, April 25, 2007 6:11 PM
> Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
>
>
> > We have done another update to the Source Engine Dedicated server beta.
> > This one is a BIG update, in particular we have added a pure server mode
> > (can you say whoop?).
> >
> > To get the beta run the hldsupdatetool with "-beta srcds0407". To test
> > the pure server functionality you also need to run the beta client, you
> > do this by adding "-beta srcds0407" to your Steam command line.
> >
> > This version also fixed several reported bugs when using
> > "sv_master_legacy_mode 0", please try it again if you found bugs with
> > this setting previously.
> >
> >
> > Detailed changes for this beta update are:
> >
> > - In-game server browser only shows human players in the player counts
> > column. Bots column now shows number of bots instead of a "some bots" /
> > "no bots" icon.
> > - Fixed servers with bots reporting incorrect number of bots when
> > sv_master_legacy_mode was set to 0.
> > - Fixed user names reported as "unconnected" when > 32k players had
> > connected to the server.
> > - Expanded the disconnect reason dialog.
> > - Make sv_contact FCVAR_NOTIFY
> > - Added a "cl_language" cvar that seeds itself from
> > HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> > - Added IServerGameClients::NetworkIDValidated
> > - Made maximum rate 1000Kb/s.
> >
> > Pure Servers
> > 
> >
> > Server can now force the client to match the server's files. If the
> > server sets sv_pure to 1, it'll load
> > pure_server_whitelist.txt from the game path, which specifies sets of
> > files that are allowed to come from
> > Steam, allowed to come from disk, and require CRC checks.
> >
> > When the client connects to a server and receives the whitelist, it
> > reloads resources that may be "dirty"
> > (like the client loaded the file off disk but the server only allows
> > the file to come from Steam).
> >
> > The server can set sv_pure_trace to show which files clients are
> > requesting CRCs for.
> > By default, the server will just show a warning when a client has a
> > mismatched file. If they set
> > sv_pure_kick_clients to 1, then the server will kick clients that have
> > mismatching files.
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds
> > Sent: Thursday, April 05, 2007 2:13 PM
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> > Subject: RE: [hlds_linux] Source Engine Dedicated server beta
> >
> > There is an update to the beta. Run the update tool again with the beta
> > parameter ("-beta srcds0407") to get the update.
> >
> > This update fixes the lagging problem seen earlier in the week when
> > certain backend services are unavailable.
> >
> > - Alfred
> >
> > Alfred Reynolds wrote:
> >> We have a beta update for the Source Engine available for Dedicated
> >> servers. To get the update run the hldsupdatetool with "-beta
> >> srcds0407"
> >> on the command line.
> >>
> >> This update addresses some lag issues that have been seen when running
> >> the Source Engine (in particular, it programmatically does something
> >> similar to using the net_queuesplits cvar).
> >>
> >> - Alfred
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Valve Hacking coverup?

2007-04-18 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
The Steam mods were told (I believe) to remove any and all posts dealing
with the incident.  That's just common procedure there, and if posts are
being deleted (as they are when it comes to this entire incident from
personal experience), than something beyond a mere rumor must be going on.
It's quite obvious that this isn't something Valve wanted to get out.

On 4/18/07, Hell Phoenix <[EMAIL PROTECTED]> wrote:
>
> Thats what I thought too at first...but it does raise an interesting
> question as to why there are absolutely no posts about it in the
> forums.  Why are they all getting deleted if its not true?
>
> Cc2iscooL wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Sounds like a blatant lie to me. As Kevin here said, it would be illegal
> for
> > them not to tell people that customer information was compromised.
> Sounds
> > like just a hoax to get people to hate Valve.
> >
> > On 4/18/07, Kevin 'Poof' Gerry <[EMAIL PROTECTED]> wrote:
> >
> >> Uhm, while Valve may not like stating they were hacked in to... They
> would
> >> be required to by law.
> >>
> >> "The California Security Breach Information Act (California Civil Code
> >> Section 1798.82), in effect on July 1, 2003, requires companies based
> in
> >> California or with customers in California to notify them whenever
> their
> >> personal information may have been compromised."
> >>
> >> So, no, I don't think that Valve/Steam has been hacked in to. And, if
> they
> >> have, either they don't know about it, or they are working with the
> proper
> >> authorities to investigate and catch whoever did anything.
> >>
> >> Also, due to the fact that Valve is a corporation, I'm sure a lot of
> their
> >> financial information is public record...
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Shawn
> >> Sent: Wednesday, April 18, 2007 8:44 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Valve Hacking coverup?
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Why are you so sure we'd have heard about it by now?  I don't think
> Valve
> >> is
> >> going to come out immediately and say that they were hacked into,
> >> especially
> >> if customer's credit card numbers are involved.  Do you have any idea
> how
> >> devastating that would be to any company?  Let Valve attempt to handle
> >> this
> >> privately as I'm sure they are, or at least HOPE they are.
> >>
> >> On 4/18/07, Ackart <[EMAIL PROTECTED]> wrote:
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> If it's the deal from "Maddoxx" don't believe a word of it. The entire
> >>> NSteam community is full of ignorant, thieving jackasses. I seriously
> >>> doubt
> >>> they'd have the ability to pull it off and we would have heard about
> it
> >>>
> >> by
> >>
> >>> now.
> >>>
> >>> On 4/18/07, Hell Phoenix <[EMAIL PROTECTED]> wrote:
> >>>
> >>>> Someone passed along this little link to me...I will probably be
> >>>>
> >> sacked
> >>
> >>>> after sending this but thought it was interesting nonetheless.  Im
> >>>>
> >> sure
> >>
> >>>> a few others of you will find it interesting too.
> >>>>
> >>>> http://emp.damage-web.net/viewtopic.php?p=62590
> >>>>
> >>>> HP
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>
> >>> --
> >>> http://www.eviloverlord.com
> >>> 135: My doomsday machine will have a highly-advanced technological
> >>>
> >> device
> >>
> >>> called a capacitor in case someone inconveniently pulls the plug at
> the
> >>> last
> >>> second. (If I have access to REALLY advanced technology, I will
> include
> >>>
> >> a
> >

Re: [hlds] Valve Hacking coverup?

2007-04-18 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
You don't believe they were hacked into when their multi-core tech demo has
been released as has their new method for creating and distributing Cyber
Cafe keys?  I like the fantasy world you're living in.

On 4/18/07, Kevin 'Poof' Gerry <[EMAIL PROTECTED]> wrote:
> >
> > Uhm, while Valve may not like stating they were hacked in to... They
> would
> > be required to by law.
> >
> > "The California Security Breach Information Act (California Civil Code
> > Section 1798.82), in effect on July 1, 2003, requires companies based in
> > California or with customers in California to notify them whenever their
> > personal information may have been compromised."
> >
> > So, no, I don't think that Valve/Steam has been hacked in to. And, if
> they
> > have, either they don't know about it, or they are working with the
> proper
> > authorities to investigate and catch whoever did anything.
> >
> > Also, due to the fact that Valve is a corporation, I'm sure a lot of
> their
> > financial information is public record...
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Shawn
> > Sent: Wednesday, April 18, 2007 8:44 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve Hacking coverup?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Why are you so sure we'd have heard about it by now?  I don't think
> Valve
> > is
> > going to come out immediately and say that they were hacked into,
> > especially
> > if customer's credit card numbers are involved.  Do you have any idea
> how
> > devastating that would be to any company?  Let Valve attempt to handle
> > this
> > privately as I'm sure they are, or at least HOPE they are.
> >
> > On 4/18/07, Ackart <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > If it's the deal from "Maddoxx" don't believe a word of it. The entire
> > > NSteam community is full of ignorant, thieving jackasses. I seriously
> > > doubt
> > > they'd have the ability to pull it off and we would have heard about
> it
> > by
> > > now.
> > >
> > > On 4/18/07, Hell Phoenix <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Someone passed along this little link to me...I will probably be
> > sacked
> > > > after sending this but thought it was interesting nonetheless.  Im
> > sure
> > > > a few others of you will find it interesting too.
> > > >
> > > > http://emp.damage-web.net/viewtopic.php?p=62590
> > > >
> > > > HP
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > --
> > > http://www.eviloverlord.com
> > > 135: My doomsday machine will have a highly-advanced technological
> > device
> > > called a capacitor in case someone inconveniently pulls the plug at
> the
> > > last
> > > second. (If I have access to REALLY advanced technology, I will
> include
> > a
> > > back-up device known as a battery.)
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Valve Hacking coverup?

2007-04-18 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Why are you so sure we'd have heard about it by now?  I don't think Valve is
going to come out immediately and say that they were hacked into, especially
if customer's credit card numbers are involved.  Do you have any idea how
devastating that would be to any company?  Let Valve attempt to handle this
privately as I'm sure they are, or at least HOPE they are.

On 4/18/07, Ackart <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> If it's the deal from "Maddoxx" don't believe a word of it. The entire
> NSteam community is full of ignorant, thieving jackasses. I seriously
> doubt
> they'd have the ability to pull it off and we would have heard about it by
> now.
>
> On 4/18/07, Hell Phoenix <[EMAIL PROTECTED]> wrote:
> >
> > Someone passed along this little link to me...I will probably be sacked
> > after sending this but thought it was interesting nonetheless.  Im sure
> > a few others of you will find it interesting too.
> >
> > http://emp.damage-web.net/viewtopic.php?p=62590
> >
> > HP
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> http://www.eviloverlord.com
> 135: My doomsday machine will have a highly-advanced technological device
> called a capacitor in case someone inconveniently pulls the plug at the
> last
> second. (If I have access to REALLY advanced technology, I will include a
> back-up device known as a battery.)
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Is it worth playing anymore?

2007-04-10 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
It should be pretty easy to tell.  If his view snaps onto an enemy's head or
body (through a wall without any prior knowledge of anybody being there)
like nobody's business, it's probably safe to assume he's cheating.  The
best evidence is to observe for a while.

Though I'm not exactly sure talking about cheats or LINKING to them on this
mailing list is the best of ideas (not directed to you but to everyone).


On 4/10/07, Valdimar Kristjansson <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> How do we server admins do our jobs when it comes to hacks?
> I have at least one regular player on my server that people are
> complaining about.
> How can I tell if he's just really good or if he's using an aimbot?
> I running a HL2DM server.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
As you've seen noted on these lists before.  Valve shouldn't have to hold
the hand of the 3rd party plugin creators if they are unwilling to create
plugins that integrate into the provided API from Valve.

Again, also entirely possible the crew working on DWP has nothing to do with
bug fixes.  So really, that shouldn't even be brought into this discussion.

On 11/16/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> This is really just a fucken joke
>
> Lets not fix the 1001 bugs that have been thoroughly documented a millions
> and one times, no, lets fuck with the pricing so the community gets more
> splitered, and lets set the default value of our new update to enabled, so
> it breaks all the plugins that server operators wouldn't have had to have
> fucken install in the first place if Valve paid attention and addressed
> all
> the issues we have been raising for years!
>
> On 11/17/06, Scott Pettit <[EMAIL PROTECTED]> wrote:
> >
> > I can join servers okay now that I've disabled CVARX (we were only
> forcing
> > a
> > minimum rate, cmdrate, updaterate, interp - what's the harm?).
> >
> > CVARX ended up creating 200 bans in error which I'm now sitting
> removing.
> >
> > A heads up would have been nice, as would some consultation prior to
> > inflicting such silly changes on those who have to deal with complaints
> > about people rating.
> >
> > I can accept some clients might not want their settings fucked around
> with
> > -
> > but at least make the default 0, and if clients choose not to have their
> > settings messed with, I'd rather they played elsewhere instead of my
> > servers. Now we're going to have to dish out bans to raters, rather than
> > just forcing their rates.
> >
> > -Scott
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Friday, 17 November 2006 12:41 p.m.
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and
> Source
> > Engine Update Released
> >
> > Yay for unhittable 1 and 5 pingers
> >
> > That surely going to improve the games image and make more people want
> to
> > play the game!
> >
> > Also, yay for people who never seem to be able to get flashbanged, we
> like
> > having them on our server to. Probably explains why hardly anybody
> bothers
> > to buy flashbangs, since they rarely ever seem to work.
> >
> > In any case, it doesn't really matter, since nobody seems to be able to
> > join
> > our servers after this update. Were the Client side STEAM Content files
> > for
> > Counter-Strike:Source updated by any chance?
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Trimming Messages

2006-03-20 Thread Shawn Zipay
Not really HLDS related, but could some of you start trimming off the
excess messages when replying to the mailing list?  It's often hard to
find where a new message begins amongst a sea of return carets from
old "replied-to" messages.  Thanks.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Shawn Zipay

Huh... optimizations brought about by the XBox HL2 development.  Will
wonders never cease.  Many thanks for keeping us all informed!

Eric Smith wrote:


By the way, this release includes a number of very specific CPU and
memory footprint optimizations brought over from the Half-Life 2: XBOX
development code base. The release also includes all of the engine
groundwork to enable the Day of Defeat: Source launch that will happen
Monday, September 26 at 3:00 PDT.

More to come, soon

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:17 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: RE: Mandatory Source engine update later today...

Thanks for being patient while we make sure the Source engine update is
ready to be released.  We're putting the final touches on the release,
and it should be ready in the next hour or two.  I'll send more email
soon.

-Eric


-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
Importance: High

There will be an update for the Source engine in the next few hours to
help get ready for the Day of Defeat: Source release next Monday at
3:00pm PDT.

This server update will be mandatory for all Source game servers.  You
must shutdown, update, and then restart your Source servers.

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Shawn Zipay

Lost Coast?  I doubt it.  Hopefully the delay is just to eliminate some
last minute bugs.  I'd rather this update be delayed and perfect than
rushed and buggy.  Even with that mindset, it seems that people are
complaing about this update being delayed (not here, but on the forums),
meanwhile they'd complain if it was out and problems came up.  Damned if
they do, damned if they don't it seems.  Oh well, hopefully later today
it'll be released.

Tyler Cook wrote:


--
[ Picked text/plain from multipart/alternative ]
it was announced Tuesday, delayed until wednesday, and it's thursday - with
nothing in sight...
i smell lost coast ;) ... (with multiplayer?)



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Coming Soon BS...

2005-08-15 Thread Shawn Zipay

I'm holding out more hope for Fortress-Forever at this point if we want
any semblance of a TFC: Source.  Granted the FF people are making minor
changes, the core gameplay is promised to remain.  In that I still play
the original TFC, I'm definitely looking forward to anything either
Valve or the FF crew can get out to us.

stalker333 wrote:


Ruiner,

Thank you for pointing that out, I started playing TFC and still do,
would LOVE to see a TFC port. However, valve has pretty much poo pooed
all over that idea, in favor of TF2. Which is fine with me, at least
they don't CLAIM we'll get TFC:S. Though they never said we wouldnt
get TFC:S either, if I remember right. That's not the case with DOD:S.

Funny thing about all this is, part of the reason (small part, but
still) that I started playing DOD more often, was I thought it would
get better support than TFC. It does, I mean, at least DOD:S is coming
at some point, but here I am still looking at "coming soon".

Meanwhile CS:S is being updated every other week. That, as penn and
teller would say, is "BULLSHIT".


-Smurf



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Coming Soon BS...

2005-08-15 Thread Shawn Zipay

It's possible that when it was put in they felt it would be released
soon enough.  It was added to Coming Soon before they had decided to
completely redo everything instead of just porting it up.  Removing the
icon at that point would have probably been worse with people freaking
out and saying it doesn't exist (more than people are doing now I guess
it'd be).

Clayton Macleod wrote:


it wouldn't be so bad if it were used wisely.  Putting it in there a
few weeks ahead of time so that we could preload the stuff that has
been finalized so that the final download would be relatively small is
a good idea.  But having it in there for months and months for no
reason makes no sense.


--
Clayton Macleod



get ye flask



You cannot get ye flask.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Roll back on client

2005-08-15 Thread Shawn Zipay

FFS.  All I said was that x64 is not supported by Valve.  Meaning they
don't have to rollback anything for an operating system that they do not
officially support.  I know they are looking into 64 bit extentions, but
that does not mean they are officially offering technical support or
offering ANY promises that their product will work on that OS.  Post
about the problem, that's fine.  But to request a roll back for
everybody just because a few people are having problems?  No.  That is
the only point that I've made throughout this entire 'childish' back and
forth here in front of all.

This also isn't an issue about beta software.  Steam isn't in beta, it's
like in perpetual "gone gold" status since it's always being updated.
There will never be a finalized version of it and I'm sure most
everybody has accepted that by now.  My beta comment earlier was only
made to illustrate a point about how absurd it is to complain about beta
software when something goes wrong just as it's absurd to complain or
demand a rollback when something goes wrong with unsupported software.

Does that clear a bit up?

stalker333 wrote:


Shawn Zipay:


I dont understand how you don't realize you don't know wtf you are
talking about. READ the mails that come over this list from valve,
you'll soon find out what you are saying is dead wrong.

Actually, I agree, a rollback on the updates is about a dumbass way to
go about fixing this. Even for 32bit OSs, btw.

Finally, and I hate to point out the obvious, but since you just don't
seem to get it, here it goes The only way Valve is going to know if
these updates screw up the 64bit servers (we're not talking about
clients here), IS IF THEY POST ABOUT IT. So FFS, like I said, if you
don't have something USEFUL to say, or in this case even understand the
issue, don't comment on it.

I could go on and explain myself, but really I've wasted enough time on
this already. Just remember, BETA software doesn't get outta beta
without TESTING and REPORTING of issues.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

I said major problems meaning the majority of Steam users.  That is not
the case.  At last check there are some 30.5K users playing CS: Source
alone right now.  That is hardly the majority of CS: Source owners that
are experiencing the problem you describe be it on X64 or 32bit OS's.
Like I said, sorry for your problems, but to roll back an update that is
working fine for a majority of users would not make any sense.

As for the beta software comment it was an example used to illustrate a
point.

Jim wrote:


Well Zipay,

If you had read my message... which you have not.. it is NOT only X64
seeing
the problem... how many users would you like to know???   I personally
can
count 81 People Having the problem on Win 32 XP Pro... So please
before you
continue... READ the whole Post... and do not stop at X64... Your
assumption
is incorrect

Thank you...



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

Really I don't understand how you don't realize the fact that X64 just
isn't a supported OS.  To roll back an update that is working fine for a
majority of the people is just asinine.  Perhaps if the update caused
major problems on 32bit OS's then there'd be cause for alarm.  Why?
Because Windows 32bit IS supported.  X64 is not.  Don't get upset when
I'm only stating the facts of the matter.  Listen, I'm sorry that the
game doesn't work as you'd expect, but this is just like when people use
beta software and then complain when it crashes or breaks other
applications somehow.  Completely unnecessary.

Jim wrote:


Well Thank you so very much... for your two cents... let me know when you
start at Valve in the mean time... thank you but no thank you...

Have a wonderful day...



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

"Unsupported."  All you need to know really.

Jim wrote:


Yeah well... no one asked for a X64 Version... However, this last update
took a working product and caused not only X64 Clients to stop working
properly but affected a number of other OS clients... as well, Hence
the 3
days straight of uploads.

Now it would be simple if X64 only ran 64 bit applications.. However, X64
runs both 64 bit and 32 bit apps. Alfred, has already mentioned this last
update has caused an impact to those playing in the game more so in
X64...and working on repairing what was broken in the last updates,
Thanks
for the insight... But there are people playing on 32 bit who are also
having the same problem with LOW FPS and High Ping rates.

Oh on a seperate note.. the X64 run the SRCDS Server with no problems
what
so ever under the WOW64 technology that supports running 32 bit apps
under
the 64 Bit OS... So you would think the Server would be affected. But,
sorry
to report, it is running fine. I should know I host on X64 a server as
well.. and have seen numerous post of other 64 bit Systems here in
passing.

So I do not see where your comment of running Steam in the first place
was
fortunate... My thoughts are simple... If it works so be it.. if enough
people Spend thier hard earn dollars to support a company in it's venture
and there is a problem correct it.

64 Bit is here to stay this is not a passing fad. Why would all the
industry be moving more and more to the 64 bit..???

Sorry to vent... but I love when people make statements about X64 and
yet do
not own or activily work on the platforms that support it...

So on to the facts:
1) Steam is currently a 32 bit application. No current 64 bit application
and may never have one. Shame based on the number of servers out there
will
eventually find some other companys product to support and will jump
ship.

2) 64 bit processors where up till last updates processing 32 bit
applications fine, So change in the Engine or Optimization changed. Opps,
something changed that caused this problem... Time to review the
change log
and isolate the problem(s) to restore the product where all will
continue to
support it and future products coming out.

3) Steam at current, is not pursuing a 64 application. Money lost if
they do
not follow through with including this technology. Sounds like the old
Win3.1 and 95 days... those companies lost massive revenues by not
including
newer technology and a number of them disappeared over time. The End User
moved on to someone that did support more modern technology.

Okay enough Venting.. and back to the original problem, When can we or
will
find a cure to the problem at hand for restoring the game client's so
more
people can play.

- Jim


- Original Message -
From: "Shawn Zipay" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 14, 2005 1:36 PM
Subject: Re: [hlds] Roll back on client


Last I knew Valve doesn't support X64.  Unsupported means they offer no
promises about Steam or any of the games working on that OS and are
under no obligation to provide fixes for it.  In all honesty for your
using an unsupported OS it's fortunate that you were even able to get
Steam working in the first place.

Jim wrote:


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I know you said Steam is aware of a problem with X64 Windows. In the
short
term can we roll the client back to prior to this last update. Seems
this
problem is most prevelate with the Windows X64, however, a number of
people
are reporting FPS issues as well.

This latest changes has hammered a lot of us and a number of us are not
able to enjoy the game due to not being able to play. Can you roll
back the
client changes until a solution is finalized with the FPS / Lag issue
for
all of the platforms?

Here is a Screen Shot when the issue occurs that shows the FPS drops
massively and the Ping shoots up to high numbers when the error
occurs. In
addition here is the link of numerous other players experiencing the
same
issue from the Steam Forum.

http://forums.steampowered.com/forums/printthread.php?s=63ca6b2c3aae3b140956c93bba7d836d&threadid=323814&perpage=15&pagenumber=1


Thanks

- Jim
--
[ de_dustx2.jpg of type image/jpeg deleted ]
--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list p

Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

Last I knew Valve doesn't support X64.  Unsupported means they offer no
promises about Steam or any of the games working on that OS and are
under no obligation to provide fixes for it.  In all honesty for your
using an unsupported OS it's fortunate that you were even able to get
Steam working in the first place.

Jim wrote:


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I know you said Steam is aware of a problem with X64 Windows. In the short term 
can we roll the client back to prior to this last update. Seems this problem is 
most prevelate with the Windows X64, however, a number of people are reporting 
FPS issues as well.

This latest changes has hammered a lot of us and a number of us are not able to 
enjoy the game due to not being able to play. Can you roll back the client 
changes until a solution is finalized with the FPS / Lag issue for all of the 
platforms?

Here is a Screen Shot when the issue occurs that shows the FPS drops massively 
and the Ping shoots up to high numbers when the error occurs. In addition here 
is the link of numerous other players experiencing the same issue from the 
Steam Forum.

http://forums.steampowered.com/forums/printthread.php?s=63ca6b2c3aae3b140956c93bba7d836d&threadid=323814&perpage=15&pagenumber=1

Thanks

- Jim
--
[ de_dustx2.jpg of type image/jpeg deleted ]
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...

2005-07-11 Thread Shawn Zipay

I disagree.  I've had my settings on default (client side) for the
longest time and I still experience the massive choke/loss of FPS that
most everybody else is experiencing.  Pings are perfectly fine and I've
noticed nothing out of the ordinary in terms of lag spikes on any of the
servers I've played on.  I've played on 33 tickrate servers and 66
tickrate servers of various size (20 to 32+ players) and they all
exhibit the same major stuttering since the latest update.

For not having changed my rates from the default (outside of rate which
is set at 21000), and for having no problems before this update (with
the same rates), this is definately an issue brought by something in the
latest update.

dexion wrote:


I have a few 32's running had 28 in it with no problems. But its all client
side tweaks.

10k rate
30 cl_updaterate
20 cl_cmdrate

Really the default settings the game sets up with
dex

With higher cl_cmdrate I was really having trouble. The problem is all the
clients have to set their rates etc to realistic settings. That is just not
going to happen.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews
Sent: Monday, July 11, 2005 8:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...


What do you mean by 10k/30/20 settings?  Are you saying you're able to
run a lag/warp free server with over 30 people?  Please explain, I
would love to get my servers back up to their normal size.

On 7/11/05, dexion <[EMAIL PROTECTED]> wrote:



I am finding people with realistic client settings are fine. I have played
around with my client settled on 10k/30/20 settings and everything went
away.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ben
Sent: Monday, July 11, 2005 8:00 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...


I have to say that I haven't experienced any of this...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 11 July 2005 21:55
To: hlds@list.valvesoftware.com
Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update...

This warping lag is not restricted to 100 tic servers, reducing to 66 or
33 is a mildly ineffective remedy at best.

While somewhat useful stop-gap solutions, dialing back tic-rates, reducing
slots and rebooting your server every 6 hours aren't exactly satisfactory
answers.

Given the scale of this issue I can only assume (hope) Valve will release
an update this week to address this.




Message: 7
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Date: Mon, 11 Jul 2005 20:30:09 +0100
Reply-To: hlds@list.valvesoftware.com

Play on a normal tick rate server :P




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,



please visit:



http://list.valvesoftware.com/mailman/listinfo/hlds





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] map problem?

2005-07-06 Thread Shawn Zipay

You may get this if you have a custom cs_assault in your CS: Source
"maps" folder.  Be sure and delete that and it should be the official
version.

sprout wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just updated and found out my map is different from the rest I don't know how 
that happens but I have fixed it just figured I would spread the word to people 
out there
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds