[hlds] Re: Mandatory Team Fortress 2 update released
Having an issue where my server updated or so it seems, but is still reporting that it needs the latest update. When I run it a second (and third and forth) time(s) all it does is verify. Checked it by trying to connect and the client reports that it is an older version. Anyone know how to fix it? Thanks, OFCBadCo From: hlds@list.valvesoftware.com on behalf of Eric Smith - erics at valvesoftware.com (via hlds list) Sent: Wednesday, July 12, 2023 3:34 PM To: Half-Life dedicated Win32 server mailing list ; 'hlds_annou...@list.valvesoftware.com' ; hlds_li...@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update released We've released a mandatory update for TF2. This is the Summer update. The new version number is 8185700. The notes for the update are here: https://www.teamfortress.com/post.php?id=206148 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Re: Mandatory Team Fortress 2 update released
Never mind found a gamedata update needed application in sourcemod. From: hlds@list.valvesoftware.com on behalf of Steve Kovack Sr. Sent: Thursday, December 1, 2022 7:16 PM To: hlds@list.valvesoftware.com Subject: [hlds] Re: Mandatory Team Fortress 2 update released I'm having an issue where my server hangs at "Logging into Steam game server account". My client is up to date. Is anyone else having this issue? Or does anyone know of a fix? Server install has been validated. From: hlds@list.valvesoftware.com on behalf of Eric Smith - erics at valvesoftware.com (via hlds list) Sent: Thursday, December 1, 2022 5:58 PM To: hlds ; hlds_li...@list.valvesoftware.com ; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory Team Fortress 2 update released We've released a mandatory update for TF2. This is NOT the Smissmas update. The new version number is 7695204. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=166703 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Re: Mandatory Team Fortress 2 update released
I'm having an issue where my server hangs at "Logging into Steam game server account". My client is up to date. Is anyone else having this issue? Or does anyone know of a fix? Server install has been validated. From: hlds@list.valvesoftware.com on behalf of Eric Smith - erics at valvesoftware.com (via hlds list) Sent: Thursday, December 1, 2022 5:58 PM To: hlds ; hlds_li...@list.valvesoftware.com ; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory Team Fortress 2 update released We've released a mandatory update for TF2. This is NOT the Smissmas update. The new version number is 7695204. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=166703 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Re: Mandatory Team Fortress 2 update released
It finally finished for me, hope the server starts, hehe. From: hlds@list.valvesoftware.com on behalf of Steve Kovack Sr. Sent: Friday, October 7, 2022 8:07 PM To: hlds@list.valvesoftware.com Subject: [hlds] Re: Mandatory Team Fortress 2 update released Is anyone else having an issue downloading this last update? For me it's stuck at 95.89%. From: hlds@list.valvesoftware.com on behalf of Eric Smith - erics at valvesoftware.com (via hlds list) Sent: Friday, October 7, 2022 7:34 PM To: hlds ; 'hlds_annou...@list.valvesoftware.com' ; 'hlds_li...@list.valvesoftware.com' Subject: [hlds] Mandatory Team Fortress 2 update released We've released a mandatory update for TF2. The new version number is 7570091. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=144159 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Re: Mandatory Team Fortress 2 update released
Is anyone else having an issue downloading this last update? For me it's stuck at 95.89%. From: hlds@list.valvesoftware.com on behalf of Eric Smith - erics at valvesoftware.com (via hlds list) Sent: Friday, October 7, 2022 7:34 PM To: hlds ; 'hlds_annou...@list.valvesoftware.com' ; 'hlds_li...@list.valvesoftware.com' Subject: [hlds] Mandatory Team Fortress 2 update released We've released a mandatory update for TF2. The new version number is 7570091. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=144159 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] TF2 server not connecting to Steam
Yes I do, so thanks, that fixed it. Back on the internet again. From: l...@gmx.net To: hlds@list.valvesoftware.com Date: Sat, 22 Feb 2014 06:36:42 +0100 Subject: Re: [hlds] TF2 server not connecting to Steam Do you run a Steam client on the same computer? If yes, then it's a bug in Steam and there are two solutions for you: 1. Activate the Beta Update in your Steam client (Steam - Settings - Account - Beta participation - Change). Your gameserver should start fine then. 2. Or Add the following two lines to your batch script before the server starts: reg add HKCU\Software\Valve\Steam\ActiveProcess /v SteamClientDll /t REG_SZ /d /f reg add HKCU\Software\Valve\Steam\ActiveProcess /v SteamClientDll64 /t REG_SZ /d /f Both should help to get rid of that LAN only thing From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Friday, February 21, 2014 6:39 PM To: hlds list Subject: [hlds] TF2 server not connecting to Steam It seems since the Feb 7th update my TF2 server won't connect to Steam (LAN only). I have these ports forwarded 3478-4380, 27000-27050. I have a HL2DM server running on the same system that connects just fine. I tried adding sv_setsteamaccount ** command to my server config and there was no difference. Here are my start up batch and server config: Start up batch @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SRV\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map cp_orange_x3 echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds SERVER.CFG // server name hostname Bananaland TF2 // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact bananaland.ser...@gmail.com // registered server identity tf_server_identity_account_id ** tf_server_identity_token ** //tf_mm_servermode 1 // rcon passsword rcon_password * // Server password //sv_password // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 3 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // execute ban files exec banned_user.cfg exec banned_ip.cfg Any help in this matter would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 server not connecting to Steam
rcon status showed it was LAN only. Logging doesn't start until after the server.cfg runs. There were no error messages. only indication was fact I did not see the usual Initializing Steam libraries for secure Internet server message and then can't ban users on LAN server messages. Got it fixed though, thanks to Andreas' response. Thanks for the attempt anyhow. From: peter-h...@jerde.net Date: Fri, 21 Feb 2014 17:53:13 -0600 To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 server not connecting to Steam I'm sure it would be helpful to see what rcon status shows, as well as the relevant lines from your server logs and/or console output from server startup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] TF2 server not connecting to Steam
It seems since the Feb 7th update my TF2 server won't connect to Steam (LAN only). I have these ports forwarded 3478-4380, 27000-27050. I have a HL2DM server running on the same system that connects just fine. I tried adding sv_setsteamaccount ** command to my server config and there was no difference. Here are my start up batch and server config: Start up batch @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SRV\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map cp_orange_x3 echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds SERVER.CFG // server name hostname Bananaland TF2 // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact bananaland.ser...@gmail.com // registered server identity tf_server_identity_account_id ** tf_server_identity_token ** //tf_mm_servermode 1 // rcon passsword rcon_password * // Server password //sv_password // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 3 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // execute ban files exec banned_user.cfg exec banned_ip.cfg Any help in this matter would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Source engine games Steampipe conversion schedule
this is getting old. stop spamming this mail list with your hate, PLEASE. it is way obvious you and your multiple accounts are trying to ruining this list. ban yourself and leave mr.wardon alone. Date: Tue, 2 Apr 2013 09:31:55 -0700 From: mreeu...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion schedule This guy still not banned from the list ? From: Crapware Wardon crapware.war...@hotmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 2 April 2013, 18:14 Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion schedule Nope. The schedule is great. After all, the other games are based off of the HL2 engine. Plus you still have to pay for HL2:DM where as TF2 is a giveaway game. Plus there is way more community developed content for HL2:DM than all the other games combined. Let the people that know the game make the rules. From: kyle.l...@gmail.com Date: Tue, 2 Apr 2013 09:01:16 -0700 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion schedule Well, to be fair, seeing the games that receive the least support going first is rather unnerving. They've had the least time to cook, and bugs are still being uncovered. I'm pretty worried about the 16th, as that's the first major game with downloadable content (I'm biased, but numbers don't lie) to be moved. HL2:DM seems to see a fair amount of traffic, so the real testing may actually start tomorrow. I'd still rather see TF2 go first, so all of the bugs get ironed out before they're introduced into more products silently, then uncovered on the 23rd when TF2 ships (or even worse, on the 16th then TF2 gets delayed). TF2 has had the longest running beta for this, so I'm pretty confused by the proposed order; hats. It definitely seemed right for the day (the 1st of April, that is)... Kyle. On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Have expectations of Valve’s humor sunken so low!? On April 2nd, the day of 100% seriousness, I declare that if this schedule were an April Fools’ joke, it would have been one of the most lame attempts ever. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hooky Sent: Monday, April 01, 2013 8:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion schedule Is this a joke, or is this actually happening on these days? Please respond on April 2nd. On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani kmahajani...@gmail.com wrote: Will you re-activate the TF2 beta app (520/229830) after the SteamPipe conversion is complete? On Monday, April 1, 2013, Fletcher Dunn wrote: Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The “beta” dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it’s currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we’ll initiate a beta process identical to the one used for the other games. We’ll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the “betas” tab for the regular “Team Fortress 2” application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We’ll have further details on this process when we release the official dedicated server. If you have questions that are not answered
Re: [hlds] trolls be working overtime tonight
Wow Nomaan you seem to be busted. His (Crapware Wardons) information is correct according to the ip 137.118.16.121 and yours being 137.118.16.60, funny how dumb people always get caught doing dumb things. Good luck fighting the good fight there Crapware. From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 05:51:39 -0500 Subject: Re: [hlds] trolls be working overtime tonight Interesting how you responded so quickly and your ip is the same domain as one of the failed attempts at fraudulently spoofing this email address. hmmm thanks for your input Nomaan. It should help Valve determine who the actual spammers are so that their banning can be expedited. From: n0man@gmail.com Date: Mon, 1 Apr 2013 11:38:55 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] trolls be working overtime tonight Can you please stop the spam? On 1 April 2013 11:36, Crapware Wardon crapware.war...@hotmail.com wrote: The following ip addresses are known to attempt identity fraud on this mailing list... 46.246.31.127 66.29.187.7 137.118.16.121 This message is to let Valve know what is going on as well let the perpetrators know their attempts are fail. Furthermore the respective isp's have been notified and evidence of their activities has been delivered. Also let it be known that doctormckay.com and elite-hunterz.info have been listed in the spamhaus reporting system as know providers of spam and identity thieves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
I just looked at both and either one can be a fake. when I look at the tone of the messages from the person you claim to genuine poster mreeuw...@yahoo.com or mart-jan reeuwiik it seems like he was the person making the false claim and creating the vial spoof and starting the argument. coupling that with the fact that you want to make this a private conversation should make anyone with common sense see who is lying or at least trying to hide the truth. you also seem to be upset that mr.wardon has shed lite on that pinion issue. shame on you. From: ubyu@gmail.com Date: Mon, 1 Apr 2013 12:53:25 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server If you look on the other thread '[hlds] Suggestion and query regarding MOTD' on this mailing list you'll find that he claimed someone sent him a rude reply via email, when he originally sent one to a genuine poster there. He copied the screenshot that the genuine poster took, didn't bother to change the date/time of the message and simply added his own message, whilst resizing the email text as it was too big for the box. Original message the genuine poster received from Mr.Wardon: http://imgur.com/NzIvh9D Mr.Wardon's received a message from the genuine poster (compare the screenshots closely): http://imgur.com/JY1ndz9 It's on the other thread, about 23 hours or so from the date/time of posting this message. So Viktor, before you make accusations about me, I advise you read messages posted here :). Many thanks. If you want, further communications regarding this matter can be emailed directly to me, so as to avoid further off-topic discussion on the mailing list. On 1 April 2013 12:46, Viktor Anely viktoran...@outlook.com wrote: what proof do you have? you say he has falsified information hows that? it seems to me like you want to lie about him because he informed us about you, that's kinda weak. anyway it doesn't matter you on that list of people to block so you being blocked. I just wanted to point out that making false accusations seems to be what you do. Paul (ubyu@gmail.com) Schedule cleanup 6:27 AM Groups To: Half-Life dedicated Win32 server mailing list From:hlds-boun...@list.valvesoftware.com on behalf of Paul (ubyu@gmail.com) This sender is in your safe list. Sent:Mon 4/01/13 6:27 AMTo: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Agreed. Furthermore for me to be accused of spam without actual proof is quite pathetic Mr.Wardon, you've shown yourself up to falsify information and/or evidence and initiate invalid arguments between users here, your reputation here leaves much to be desired on this mailing list. I think I'm going to follow Derek's move, by filtering, as it seems that this list isn't maintained from keeping spammers out as much as the forum is. Anyway on topic, SRCDS can handle 32 players but with some possible change in the performance, stability and the resource consumption. In Team Fortress 2 it's advised to use a maximum of 24 players, but there's no harm in having more than 24 should you wish to do so. On 1 April 2013 08:46, Viktor Anely viktoran...@outlook.com wrote: Thanks for the list of asshats and the heads up on the spammer. Maybe Valve will deal with that list and clean up the riff raff trolling around here. From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 02:42:26 -0500 Subject: Re: [hlds] 32 Slot Server Obviously that was a spoofed email. Ahh the joys of mailing list trolls. So apparently Dr.McKay has been spoofing again. His ip address (137.118.16.55) has been tagged as known spam provider by spamhaus and his isp ( Neonova Network Services) has been notified of his illicit activities. Enjoy finding another isp. Furthermore he has been unsubscribing people from this mailing list. I would hope that's a ban-able offence. Someone that would do that makes one wonder about what other little activities they would be upto... hmm SourceMod stealing steam accounts maybe? Obviously something he has attempted by his statements about using the steam popup to alter steam group memberships. __ From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 08:13:19 +0200 Subject: Re: [hlds] 32 Slot Server I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames for fun. I should probably keep my crap off this mailing list. With love. -- Message: 3 Date: Sun, 31 Mar 2013 23:51:34 -0500 From: Crapware Wardon crapware.war...@hotmail.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server Message-ID: blu152-w429be295e1e4cf08bc992de1...@phx.gbl Content-Type: text/plain;
Re: [hlds] 32 Slot Server
I just looked at both and either one can be a fake. when I look at the tone of the messages from the person you claim to genuine poster mreeuw...@yahoo.com or mart-jan reeuwiik it seems like he was the person making the false claim and creating the vial spoof and starting the argument. coupling that with the fact that you want to make this a private conversation should make anyone with common sense see who is lying or at least trying to hide the truth. you also seem to be upset that mr.wardon has shed lite on that pinion issue. shame on you. From: ubyu@gmail.com Date: Mon, 1 Apr 2013 12:53:25 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server If you look on the other thread '[hlds] Suggestion and query regarding MOTD' on this mailing list you'll find that he claimed someone sent him a rude reply via email, when he originally sent one to a genuine poster there. He copied the screenshot that the genuine poster took, didn't bother to change the date/time of the message and simply added his own message, whilst resizing the email text as it was too big for the box. Original message the genuine poster received from Mr.Wardon: http://imgur.com/NzIvh9DMr.Wardon's received a message from the genuine poster (compare the screenshots closely): http://imgur.com/JY1ndz9 It's on the other thread, about 23 hours or so from the date/time of posting this message. So Viktor, before you make accusations about me, I advise you read messages posted here :). Many thanks. If you want, further communications regarding this matter can be emailed directly to me, so as to avoid further off-topic discussion on the mailing list. On 1 April 2013 12:46, Viktor Anely viktoran...@outlook.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
Now you are just being pitiful. The date and time of the claimed original message does not match the one you posted on the image. This is of course assuming you didn't just mock up some more fake so called evidence. Anyone with common sense can see you are the guilty party. Just drop it and let valve sort it out, or are you worried that is exactly what will happen? Date: Mon, 1 Apr 2013 07:08:31 -0700 From: cmun...@cameronmunroe.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server First thing, for all of you wondering which one is real or not here is his email identitify: Return-Path: crapware.war...@hotmail.com Delivered-To: Received-SPF: Pass (sender SPF authorized) identity=mailfrom; client-ip=65.55.116.77; helo=blu0-omc3-s2.blu0.hotmail.com; envelope-from=crapware.war...@hotmail.com; receiver= Received: from blu0-omc3-s2.blu0.hotmail.com (blu0-omc3-s2.blu0.hotmail.com [65.55.116.77]) by with ESMTP id 3CF9F272046F for ; Sun, 31 Mar 2013 10:58:12 +0400 (MSK) Received: from BLU152-W34 ([65.55.116.72]) by blu0-omc3-s2.blu0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Sat, 30 Mar 2013 23:57:59 -0700 X-EIP: [lqOI6IVXcs7uA/wptlfWFDLVMEfRvIl+] X-Originating-Email: [crapware.war...@hotmail.com] Message-ID: blu152-w342161d6ca70670e05ac3ae1...@phx.gbl Content-Type: multipart/alternative; boundary=_92223e3e-685c-44fc-a943-fb78709c36ae_ From: Crapware Wardon crapware.war...@hotmail.com To: Subject: Re: [hlds] Suggestion and query regarding MOTD Date: Sun, 31 Mar 2013 01:57:59 -0500 Importance: Normal MIME-Version: 1.0 X-OriginalArrivalTime: 31 Mar 2013 06:57:59.0355 (UTC) FILETIME=[1465A0B0:01CE2DDD] To check this against spoof email check the source of the email and you should see the above in the header. Look for the section that the list server received the email from as the initial one maybe spoofed to make it look like the above. It really isn't surprising that you have been spoofed, as such I probably have as well. So anything not coming from archimedes.munroenet.com isn't me. On 04/01/2013 12:49 AM, Crapware Wardon wrote: No problem Viktor. Enjoy the reduced spam and misinformation. From: viktoran...@outlook.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 02:46:31 -0500 Subject: Re: [hlds] 32 Slot Server Thanks for the list of asshats and the heads up on the spammer. Maybe Valve will deal with that list and clean up the riff raff trolling around here. From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 02:42:26 -0500 Subject: Re: [hlds] 32 Slot Server Obviously that was a spoofed email. Ahh the joys of mailing list trolls. So apparently Dr.McKay has been spoofing again. His ip address (137.118.16.55) has been tagged as known spam provider by spamhaus and his isp ( Neonova Network Services) has been notified of his illicit activities. Enjoy finding another isp. Furthermore he has been unsubscribing people from this mailing list. I would hope that's a ban-able offence. Someone that would do that makes one wonder about what other little activities they would be upto... hmm SourceMod stealing steam accounts maybe? Obviously something he has attempted by his statements about using the steam popup to alter steam group memberships. __ From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 08:13:19 +0200 Subject: Re: [hlds] 32 Slot Server I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames for fun. I should probably keep my crap off this mailing list. With love. -- Message: 3 Date: Sun, 31 Mar 2013 23:51:34 -0500 From: Crapware Wardon crapware.war...@hotmail.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server Message-ID: blu152-w429be295e1e4cf08bc992de1...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 In response to... Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see from the previous response posts from the kids on this mailing list, they follow the If you cant dazzle them with footwork baffle them with bullshit rule. Of course you will see a performance hit with more players, however it will be hardware and network resource dependent as to whether it is noticeable to you and your players. There are many other factors as well, such as the video and network hardware of your clients. I think you will find that it will be impossible to keep everybody happy all of the time. Furthermore running an administration add-on such as SourceMod (especially this one due to pore/no coding standards) on your server will degrade your users experience even further. All that being said you should use trial and error to determine what
Re: [hlds] 32 Slot Server
my bad I see now that it wasn't you. however you do seem to be diverting the list readers away from the original topic mr. wardon brought to lite which did seem to have something to do with hl servers. also the evidence you presented could have come from anywhere which makes it suspect. also curious is why you even care so much -rhetorical question. seems like some of you guys work in orchestra towards drowning out the messages a few good folks would present. no need to respond. Date: Mon, 1 Apr 2013 07:23:30 -0700 From: cmun...@cameronmunroe.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server That's because it is the initial headers Steve, the one who I originally started the conversation that I have confirmed multiple times. Thus why you take a snapshot of a header when you have people like this. Valve sort it out, It has been two days and now the spoofers are having fun. The real way to fix this is give people the knowledge about how to see and detect spoofs. Worried what will happen? Ughh, I have been more then cordial with Crapware.Wardon. If you also look at his detailed list the 3 spoofer addresses, which none are mine, so what am I guilty on, Living, talking? On 04/01/2013 07:28 AM, Steve Gonzolos wrote: Now you are just being pitiful. The date and time of the claimed original message does not match the one you posted on the image. This is of course assuming you didn't just mock up some more fake so called evidence. Anyone with common sense can see you are the guilty party. Just drop it and let valve sort it out, or are you worried that is exactly what will happen? Date: Mon, 1 Apr 2013 07:08:31 -0700 From: cmun...@cameronmunroe.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server First thing, for all of you wondering which one is real or not here is his email identitify: Return-Path: crapware.war...@hotmail.com Delivered-To: Received-SPF: Pass (sender SPF authorized) identity=mailfrom; client-ip=65.55.116.77; helo=blu0-omc3-s2.blu0.hotmail.com; envelope-from=crapware.war...@hotmail.com; receiver= Received: from blu0-omc3-s2.blu0.hotmail.com (blu0-omc3-s2.blu0.hotmail.com [65.55.116.77]) by with ESMTP id 3CF9F272046F for ; Sun, 31 Mar 2013 10:58:12 +0400 (MSK) Received: from BLU152-W34 ([65.55.116.72]) by blu0-omc3-s2.blu0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Sat, 30 Mar 2013 23:57:59 -0700 X-EIP: [lqOI6IVXcs7uA/wptlfWFDLVMEfRvIl+] X-Originating-Email: [crapware.war...@hotmail.com] Message-ID: blu152-w342161d6ca70670e05ac3ae1...@phx.gbl Content-Type: multipart/alternative; boundary=_92223e3e-685c-44fc-a943-fb78709c36ae_ From: Crapware Wardon crapware.war...@hotmail.com To: Subject: Re: [hlds] Suggestion and query regarding MOTD Date: Sun, 31 Mar 2013 01:57:59 -0500 Importance: Normal MIME-Version: 1.0 X-OriginalArrivalTime: 31 Mar 2013 06:57:59.0355 (UTC) FILETIME=[1465A0B0:01CE2DDD] To check this against spoof email check the source of the email and you should see the above in the header. Look for the section that the list server received the email from as the initial one maybe spoofed to make it look like the above. It really isn't surprising that you have been spoofed, as such I probably have as well. So anything not coming from archimedes.munroenet.com isn't me. On 04/01/2013 12:49 AM, Crapware Wardon wrote: No problem Viktor. Enjoy the reduced spam and misinformation. From: viktoran...@outlook.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 02:46:31 -0500 Subject: Re: [hlds] 32 Slot Server Thanks for the list of asshats and the heads up on the spammer. Maybe Valve will deal with that list and clean up the riff raff trolling around here. From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 02:42:26 -0500 Subject: Re: [hlds] 32 Slot Server Obviously that was a spoofed email. Ahh the joys of mailing list trolls. So apparently Dr.McKay has been spoofing again. His ip address (137.118.16.55) has been tagged as known spam provider by spamhaus and his isp ( Neonova Network Services) has been notified of his illicit activities. Enjoy finding another isp. Furthermore he has been unsubscribing people from this mailing list. I would hope that's a ban-able offence. Someone that would do that makes one wonder about what other little activities they would be upto... hmm SourceMod stealing steam accounts maybe? Obviously something he has attempted by his statements about using the steam popup to alter steam group memberships. __ From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 08:13:19 +0200 Subject: Re: [hlds] 32 Slot Server I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames
Re: [hlds] 32 Slot Server
from what I have gleaned from the message thread in the archive mr.wardon offered a good way to block pinion adds for clients and servers alike. it then appears that several deviants attacked him with off topic non sense, you included. from the type of provocative replys you have given me so far and the personal attacks he has been defending against I think its safe to assume that what he has been saying and his list of abusers is where the truth is. I also see others in the thread that agree with mr.wardon which the members of that list also attempt to put down. to what end these individuals have I can only guess and I doubt there is any real or truthful logic being applied to their negative comments. I would recommend something like if you don't like the message don't reply but apparently someone allows this sort of garbage to continue and as in everything a small group ruins things for the rest of us that play by the rules. Date: Mon, 1 Apr 2013 07:48:40 -0700 From: cmun...@cameronmunroe.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server I know you asked not to respond, but I feel I need to. I haven't been diverting the conversation only kindly chatting with him. By all regards crapware.wardon is drowning out a few good folks as well with his email list. I'm on it and as such you have criticized me. Meaning you took his email list to heart which is sad since those few jents, excluding me, are the main source of help and information on this email list. They provide hard and factual data. Why do I care, who knows, but I saw a purpose in responding to them, so I did. I'm not sure if he is a good by any means considering after every email is a off topic and cruel remark. If you don't believe me go look through his emails between him and I. On 04/01/2013 07:49 AM, Steve Gonzolos wrote: my bad I see now that it wasn't you. however you do seem to be diverting the list readers away from the original topic mr. wardon brought to lite which did seem to have something to do with hl servers. also the evidence you presented could have come from anywhere which makes it suspect. also curious is why you even care so much -rhetorical question. seems like some of you guys work in orchestra towards drowning out the messages a few good folks would present. no need to respond. Date: Mon, 1 Apr 2013 07:23:30 -0700 From: cmun...@cameronmunroe.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server That's because it is the initial headers Steve, the one who I originally started the conversation that I have confirmed multiple times. Thus why you take a snapshot of a header when you have people like this. Valve sort it out, It has been two days and now the spoofers are having fun. The real way to fix this is give people the knowledge about how to see and detect spoofs. Worried what will happen? Ughh, I have been more then cordial with Crapware.Wardon. If you also look at his detailed list the 3 spoofer addresses, which none are mine, so what am I guilty on, Living, talking? On 04/01/2013 07:28 AM, Steve Gonzolos wrote: Now you are just being pitiful. The date and time of the claimed original message does not match the one you posted on the image. This is of course assuming you didn't just mock up some more fake so called evidence. Anyone with common sense can see you are the guilty party. Just drop it and let valve sort it out, or are you worried that is exactly what will happen? Date: Mon, 1 Apr 2013 07:08:31 -0700 From: cmun...@cameronmunroe.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server First thing, for all of you wondering which one is real or not here is his email identitify: Return-Path: crapware.war...@hotmail.com Delivered-To: Received-SPF: Pass (sender SPF authorized) identity=mailfrom; client-ip=65.55.116.77; helo=blu0-omc3-s2.blu0.hotmail.com; envelope-from=crapware.war...@hotmail.com; receiver= Received: from blu0-omc3-s2.blu0.hotmail.com (blu0-omc3-s2.blu0.hotmail.com [65.55.116.77]) by with ESMTP id 3CF9F272046F for ; Sun, 31 Mar 2013 10:58:12 +0400 (MSK) Received: from BLU152-W34 ([65.55.116.72]) by blu0-omc3-s2.blu0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Sat, 30 Mar 2013 23:57:59 -0700 X-EIP: [lqOI6IVXcs7uA/wptlfWFDLVMEfRvIl+] X-Originating-Email: [crapware.war...@hotmail.com] Message-ID: blu152-w342161d6ca70670e05ac3ae1...@phx.gbl Content-Type: multipart/alternative; boundary=_92223e3e-685c-44fc-a943-fb78709c36ae_ From: Crapware Wardon crapware.war...@hotmail.com To: Subject: Re: [hlds] Suggestion and query regarding MOTD Date: Sun, 31 Mar 2013 01:57:59 -0500 Importance: Normal MIME-Version: 1.0 X-OriginalArrivalTime: 31 Mar 2013 06:57:59.0355 (UTC) FILETIME=[1465A0B0:01CE2DDD] To check this against spoof email check the source of the email and you should see the above in the header. Look for the section that the list server
Re: [hlds] Quickplay problem (I think)
Just wanted to say thanks to all who replied. Thanks Evan, adding tf_mm_servermode 1 to the config cleared that message, still no joy on any Quickplay traffic though. Also thanks for that heads up Tony, I actually switch the account on which the server is registered to the one I originally intended to use. I will x that part out in future posting of my config, hehe. Date: Tue, 30 Oct 2012 16:14:51 -0700 From: 1nsane...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Quickplay problem (I think) Oh alright. I must have missed that. On Tue, Oct 30, 2012 at 2:44 PM, evan otten evan...@gmail.com wrote: The beta quickplay is enabled, I'm getting traffic from it on my servers, and fletcher himself quoted that you need to set tf_mm_servermode to 1 if you want to recieve traffic On Tue, Oct 30, 2012 at 4:34 PM, 1nsane 1nsane...@gmail.com wrote: That's for the new matchmaking. Which I don't believe is even enabled at the moment. Plus I'm getting traffic on my servers without it. The correct tag is whats required. On Tue, Oct 30, 2012 at 2:21 PM, evan otten evan...@gmail.com wrote: You need to add tf_mm_servermode 1 in your server.cfg then restart it On Tue, Oct 30, 2012 at 3:29 PM, James Katarzynski charmedquark...@gmail.com wrote: The tag is event247 not event_247. If that makes a difference. On Oct 31, 2012 7:27 AM, Steve Kovack Sr. ofcba...@hotmail.com wrote: I run a small (8 player) server with bots. When I start the server I get this message before connecting to Steam servers (which is completed successfully). Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING) The server never seems to get any Quickplay traffic. Is there some cvar I'm missing in my config? Here are my server config and start up batch file: (server config) // server name hostname Bananaland TF2 // registered server identity tf_server_identity_account_id 29327 tf_server_identity_token ti:5tdV6a(eP+dU // rcon passsword rcon_password xx // Server password //sv_password xx // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags event_247,alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 3 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact ofcba...@hotmail.com // execute ban files exec banned_user.cfg exec banned_ip.cfg (start up batch file) @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SERV\orangebox\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map koth_lakeside_event echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay problem (I think)
1nsane, you say its the tags, mine are _registered,alltalk,cp,bots,event247. What tag am I missing?? From: ofcba...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 31 Oct 2012 04:29:12 -0500 Subject: Re: [hlds] Quickplay problem (I think) Just wanted to say thanks to all who replied. Thanks Evan, adding tf_mm_servermode 1 to the config cleared that message, still no joy on any Quickplay traffic though. Also thanks for that heads up Tony, I actually switch the account on which the server is registered to the one I originally intended to use. I will x that part out in future posting of my config, hehe. Date: Tue, 30 Oct 2012 16:14:51 -0700 From: 1nsane...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Quickplay problem (I think) Oh alright. I must have missed that. On Tue, Oct 30, 2012 at 2:44 PM, evan otten evan...@gmail.com wrote: The beta quickplay is enabled, I'm getting traffic from it on my servers, and fletcher himself quoted that you need to set tf_mm_servermode to 1 if you want to recieve traffic On Tue, Oct 30, 2012 at 4:34 PM, 1nsane 1nsane...@gmail.com wrote: That's for the new matchmaking. Which I don't believe is even enabled at the moment. Plus I'm getting traffic on my servers without it. The correct tag is whats required. On Tue, Oct 30, 2012 at 2:21 PM, evan otten evan...@gmail.com wrote: You need to add tf_mm_servermode 1 in your server.cfg then restart it On Tue, Oct 30, 2012 at 3:29 PM, James Katarzynski charmedquark...@gmail.com wrote: The tag is event247 not event_247. If that makes a difference. On Oct 31, 2012 7:27 AM, Steve Kovack Sr. ofcba...@hotmail.com wrote: I run a small (8 player) server with bots. When I start the server I get this message before connecting to Steam servers (which is completed successfully). Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING) The server never seems to get any Quickplay traffic. Is there some cvar I'm missing in my config? Here are my server config and start up batch file: (server config) // server name hostname Bananaland TF2 // registered server identity tf_server_identity_account_id 29327 tf_server_identity_token ti:5tdV6a(eP+dU // rcon passsword rcon_password xx // Server password //sv_password xx // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags event_247,alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 3 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact ofcba...@hotmail.com // execute ban files exec banned_user.cfg exec banned_ip.cfg (start up batch file) @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SERV\orangebox\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map koth_lakeside_event echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo
[hlds] Quickplay problem (I think)
I run a small (8 player) server with bots. When I start the server I get this message before connecting to Steam servers (which is completed successfully). Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING) The server never seems to get any Quickplay traffic. Is there some cvar I'm missing in my config? Here are my server config and start up batch file: (server config) // server name hostname Bananaland TF2 // registered server identity tf_server_identity_account_id 29327 tf_server_identity_token ti:5tdV6a(eP+dU // rcon passsword rcon_password xx // Server password //sv_password xx // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags event_247,alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 3 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact ofcba...@hotmail.com // execute ban files exec banned_user.cfg exec banned_ip.cfg (start up batch file) @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SERV\orangebox\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map koth_lakeside_event echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] strange CS:GO sv_password behavior
Hey guys, It seems that sv_password is removed after 1 person joins a server allowing any tom, dick or harry to join. Now don't get me wrong I don't have anything against tom, dick or harry it's just i'd like them not to be able to join the server if it's (or at least should be) password protected :) We have stuck it in server.cfg which applies the password but then is removed when someone joins and we have also tried setting it via HLSW and then joining and the same thing happens. Alsoit seems you can't set sv_password while someone is in the server. In desperation we tried setting sv_steamgroup_exclusive 1 so that we didnt get lobby traffic and in the hope that it would respect the sv_password but to no avail. I know of another person with this exact same issue after chatting in IRC so thought i'd throw it our there to you guys. To clarify... it's a vanilla server, no map change occurs no cfg's have sv_password (that i can see but being as there isnt a map change...) Any help would be awesome Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
one of our boxes updated all the servers in 10 mins.. our other box is still chugging away.. although it is on older hardware On 23/03/2012 01:16, Joe Powell wrote: Seems to be OK here, I did it about 5 mins after the launch email On Mar 23, 2012 1:14 AM, Albert Davis davis.alb...@gmail.com mailto:davis.alb...@gmail.com wrote: Yes On Thu, Mar 22, 2012 at 9:12 PM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com wrote: Take it easy. People can afford to go a little offtopic now and then, well it's technically questions related to the update! Surprisingly the wiki was fairly quick this time too: http://wiki.teamfortress.com/wiki/Strange_Part Either way for something more relevant to server administrating, anyone else having trouble updating? On Fri, Mar 23, 2012 at 2:01 AM, Tontsadj tonts...@gmail.com mailto:tonts...@gmail.com wrote: Im still surprised how stupid people in this mailing list are. This is not for talking. If you want to know about strange parts how about waiting 30 minutes and check the wiki. This will be my first and final message in this mailing list. 23.3.2012 2:58, Jose C. Cacho kirjoitti: So does anyone know what this Strange Parts business is about? On Thu, Mar 22, 2012 at 8:44 PM, Cameron Lefcourt camel_le...@hotmail.com mailto:camel_le...@hotmail.com wrote: I want to know about these strange parts :P Date: Thu, 22 Mar 2012 20:43:01 -0400 From: sinistersn...@gmail.com mailto:sinistersn...@gmail.com To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released before anyone asks: Lokalisointitiedostot päivitetty means updated localisation files On Thu, Mar 22, 2012 at 8:30 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Waxy Wayfinder - Added a new promotional item - Added Strange Parts that can be used to upgrade existing Strange-quality weapons - Updated The Cozy Camper to allow it to be used in Medieval Mode - Double-clicking on a tool in the backpack view will now use that tool - Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins - Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons - Fixed a bug that would cause certain in-game notification sounds to play even if cl_notifications_show_ingame was false - Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as unknown - Increased Steam Workshop item description to 8000 characters - Updated arena_ravine - Minor visual and performance improvements - Updated cp_well - Performance improvements - Lokalisointitiedostot päivitetty ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?
To get it listed in the steam browser copy steam.dll into the MW3 root dir Regards steve rotahn...@googlemail.co.uk hum...@nervousenergy.co.uk On 07/11/2011 21:39, Ant wrote: yes any input from anyone into your findings with MW3 would be fantastic!!!. (On another note, disclaimers like the one attached in this thread are pointless and hold about 2% legal merit)) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Tuesday, 8 November 2011 7:19 AM To: 'Half-Life dedicated Win32 server mailing list'; steve.gr...@gmail.com Subject: Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet? Hey Steve, May I ask how you got it to read your server.cfg? I can't for the life of me get it to read or if it is reading to have the settings take effect. I also have the lan only issue. Lane Eckley Hypernia Hosting Corp Desk: 1.305.390.2124 Toll Free: 1.800.284.6978 ext. 600 http://www.hypernia.com l...@hypernia.com Confidentiality Note: The information contained in this transmission is legally privileged and confidential, intended only for the use of the individual or entity named above. If the reader of this message is not the intended recipient, you are hereby notified that any dissemination, distribution, or copying of this communication is strictly prohibited. Thank you. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Monday, November 07, 2011 3:38 PM To: steve.gr...@gmail.com; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet? Steam. Lane Eckley Hypernia Hosting Corp Desk: 1.305.390.2124 Toll Free: 1.800.284.6978 ext. 600 http://www.hypernia.com l...@hypernia.com Confidentiality Note: The information contained in this transmission is legally privileged and confidential, intended only for the use of the individual or entity named above. If the reader of this message is not the intended recipient, you are hereby notified that any dissemination, distribution, or copying of this communication is strictly prohibited. Thank you. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Monday, November 07, 2011 2:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet? How are you getting the files? hldsupdatetool doesn't show it in the games list though i thought it would be there by now! On 07/11/2011 19:46, Steven Hartland wrote: Trying to test a MW3 servers here and I'm getting the following error / warning: No Steam Master Servers found. Server will LAN visible only. Does this mean there's a missing file or config option or that the steam masters just aren't ready yet? Here's the full startup log:- version 1.2.358 Connecting to online services Connected to online services. Executing server config 102537/server.cfg Succeeded reading from default.dspl Loaded 5 map entries Loading DSR TDEF_default.dsr... Loading Succeeded for DSR TDEF_default.dsr --- Spawning map: mp_underground, gametype tdef Initializing Steam Game Server: game port 28715, auth port 8766, query port 28717, gamedir modernwarfare3, version 1.0.0.0 Steam Game Server initialized as Internet Server. No Steam Master Servers found. Server will LAN visible only. Steam Game Server connected. Local IP 85.236.101.111, Public IP 85.236.101.111, Game Port 28715 Steam Game Server is VAC Secure Spawn map (mp_underground, tdef) complete. --- Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?
How are you getting the files? hldsupdatetool doesn't show it in the games list though i thought it would be there by now! On 07/11/2011 19:46, Steven Hartland wrote: Trying to test a MW3 servers here and I'm getting the following error / warning: No Steam Master Servers found. Server will LAN visible only. Does this mean there's a missing file or config option or that the steam masters just aren't ready yet? Here's the full startup log:- version 1.2.358 Connecting to online services Connected to online services. Executing server config 102537/server.cfg Succeeded reading from default.dspl Loaded 5 map entries Loading DSR TDEF_default.dsr... Loading Succeeded for DSR TDEF_default.dsr --- Spawning map: mp_underground, gametype tdef Initializing Steam Game Server: game port 28715, auth port 8766, query port 28717, gamedir modernwarfare3, version 1.0.0.0 Steam Game Server initialized as Internet Server. No Steam Master Servers found. Server will LAN visible only. Steam Game Server connected. Local IP 85.236.101.111, Public IP 85.236.101.111, Game Port 28715 Steam Game Server is VAC Secure Spawn map (mp_underground, tdef) complete. --- Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween Update Question
I'd say check the TF2 wiki. That's where I found this: http://wiki.teamfortress.com/wiki/Eyeaduct 5th paragraph shows what you are asking about. Hope this helps From: teamb...@comcast.net To: hlds@list.valvesoftware.com Date: Wed, 2 Nov 2011 09:03:31 -0700 Subject: [hlds] Halloween Update Question Does anyone have a web link that explains the details of the 2011 Halloween update other than Valve’s generic advertising pages? Valve did not do a good job detailing this update for server operators or users, and people are confused on how the update actually works. One of the main questions I have is how many people must to be in a server before drops work. I can’t find anything online from Valve that clarifies this and I have a community of people looking for the answer. I’ve heard rumors it’s 10, but I’d love to know this for sure because drops are no longer since the player count fell after Halloween. I just want to make sure something else isn’t broken with the server because people are no longer joining it since the drops no longer seem to be working. And yes, I already restarted the server several times and it always worked fine before Halloween. After Halloween, no more drops and almost no one is connecting. Maybe people are just done playing now that Halloween is over? Thanks in advance - Mike From: Team BOOM! [mailto:teamb...@comcast.net] Sent: Sunday, October 30, 2011 6:15 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] TF2 registered servers: check for rogue '=' in theconvarsettings Thanks so much James, that was exactly what I was looking for. Have a great weekend. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Botting Sent: Sunday, October 30, 2011 6:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in theconvarsettings What he means is an equals sign being used to assign the steamed to a cvar. Like a variable tf_server_identity_token = lallaalalalL WRONG tf_server_identity_token lallaalalalL CORRECT Hope that helps. On 31 Oct 2011, at 00:50, Team BOOM! teamb...@comcast.net wrote: I’m sorry fellas, I know this has been discussed already but I’m still not clear on the convar syntax with the “=” sign. I have 7 registered TF2 servers. Some have an = sign inside the quoted identity section of the convar and some do not. My problem is I don’t know where the “=” Fletch is talking about actually belongs within the convar line. Below is the convar from one of the servers I run. Note there is no “=” sign anywhere in the line yet the drops are working fine using on this server. tf_server_identity_token BeH_VJ$T6sgn Do I need to add an = sign somewhere to this line for some reason? If so, can you reply with an example of what the line should look like with the “=” in the line? Thanks in advance and sorry for my confusion. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convarsettings If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com mailto:lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Demo primary and secondary weapons
So what happened with the demo primary and secondary weapons not being able to be used unless they are strange? had to reboot the server to sort it! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Replay and SourceTV
it only seems to be a problem on windows based servers from our experience. On 22/09/2011 18:06, Emil Larsson wrote: Huh, we're running both over here and it works fine. Where do you start SourceTV and Replay? Starting them from autoexec.cfg or through the commandline with -replay replay.cfg +tv_enable 1 appended to the end both works. The only problem I had was that running both would only lead to 23 open slots (easily fixed by setting sv_maxplayers to 25 and force the server to only show max 24 slots), and that turning off either STV or Replay crashes the whole thing (I think this still happens). On Thu, Sep 22, 2011 at 6:36 PM, SakeFox sake...@kingdomsend.com mailto:sake...@kingdomsend.com wrote: I was wondering if anyone else was having problems getting replay and sourceTV working at the same time. I can get sourceTV to work fine and I can get replay to work fine, but turning them both on at the same time causes nothing but a lot of crashes. I downloaded a clean copy of TF2 and did the basic settings to get them working and had the same result of crashing. Haven't heard anything after the initial mailings from the 8-23 update and wanted to see if this was a known issue or if there was a known way to get it to work correctly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
we just wish that they'd confirm that it's actually been pushed correctly to all the content servers.. kind of getting annoyed with having to run a -verify_all on server when we update quickly.. it may not be that of course it may be that the content servers can't cope.. either way it needs fixing On 24/08/2011 02:01, Team BOOM! wrote: The update won't run on any of our servers. The Hldsupdatetool just aborts and the server restarts under the same version.. sigh... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, August 23, 2011 5:40 PM To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory TF2 update released We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming this afternoon
no idea why atm but we have has issues wither servers crashing on map change every now and then windows 2008 SP 1 On 19/08/2011 02:44, Mart-Jan Reeuwijk wrote: You have NO idea, play medic a lot perchance? http://www.youtube.com/watch?v=8qyHh2WExc4t=180 *From:* Robert Whelan mrrjwhe...@yahoo.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 19 August 2011, 2:48 *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon ...and to think these same people run servers, scary ;p *From:* 1nsane 1nsane...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Thursday, August 18, 2011 7:15 PM *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon What the... Reading comprehension is terrible on this list. He said it was required for TF2, optional for other orangebox games. Just to make it simple. This is a required TF2 update. And just so we are clear TF2 is not CSS, or DODS or HL2DM hence Mandatory TF2 update coming this afternoon See the TF2 part? Still confused? On Thu, Aug 18, 2011 at 8:11 PM, João Gabriel ohyeahcr...@gmail.com mailto:ohyeahcr...@gmail.com wrote: So, if this is optional, then why did you say it's mandatory in the first mail? 2011/8/18 Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com The update is only required for TF2. The shared linux server depot will receive a very minor change, to fix the missing libgcc dependency that is affecting a few linux distributions. That update is optional, and if your server is working (and you aren't running TF2) then it is not necessary to apply the update. Your humble servant, Fletch *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *IBIS Customer Service *Sent:* Thursday, August 18, 2011 3:09 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon Just wanted to confirm that this is tf2 only and not for cs:s or other mods as well. In that other servers do not REQUIER an update. Is the above correct? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay System Question - August Steam Update - Windows
yup same on our server too On 06/08/2011 18:33, Neil Rajani wrote: I have noticed a sharp drop in my servers population since the Update from 4 August 2011 TF2. Our server is a quickplay registered server and our server has not been going for long (a couple of weeks) so we have greatly appreciated the quickplay players whilst we build our community. Our server has been constantly until Thursday. Since this update, our registered status has recently changed from: Standing : good Trend: upward To... Standing : good Trend: downward fast We have not modified any CVAR's or server side mods. I have no idea what has caused this but obviously I suspect the steam update may be the culprit. I don't quite understand the back-end of the quickplay system so maybe an official word or documentation would be greatly appreciated as the Steam support article on quickplay only describes the basics. Has any other server operators noticed a decrease in quickplay players, or indeed a downward trend? No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.901 / Virus Database: 271.1.1/3815 - Release Date: 08/06/11 07:41:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
ok so it appears i failed at disabling replay even though -replay was on the command line i though replay_enable 0 would stop it from failing, apparently not so i removed-replay from the command line. All looks good so far ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Trend
Our main community server has been almost constantly full since the matchmaking/F2P release so i would like to thank who ever thought up that idea at Valve.. now to the point.. Since registering our main community server our trend has always been 'good' standing Trend: slightly upwards. It's been this way for weeks but today i noticed that our standing is still 'good' but the Trend is 'downwards fast'. We've changed nothing on our server at all over this time and like i have mentioned it's been constantly full. Anyone got any ideas as to why this might be? Thanks for your time ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
yup, our servers with replay on (with or without sourcetv running along side) now crash on map change, both linux and windows. This is for servers running with -replay and for those using the old way Also i have noticed that since the -replay funciton was added none of the servers can verify replay_fileserver_offload_remotepath as being correct. This worked fine before and we haven't changed anything. we've had to remove replay from all the servers :( On 13/05/2011 03:42, Spencer 'Voogru' MacDonald wrote: Is anyone getting crashes at map changes? On 5/12/2011 8:15 PM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added a Show in Backpack Order setting to the loadout slot select screen - This flag also affects the Quickswitch dialog - Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's Cap to be craftable - Updated the localization files - Replay - Added a new command line parameter -replay that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server - Fixed another bug that caused Mac replay renders to be blurry - Fixed a bug where Replay FTP offloading was not using replay_fileserver_offload_port - Improved detection of Replay server config problems - Replay is automatically disabled on servers if the Replay publish test fails - Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or Export is attempted Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
but that's the thing... it was fine before this update as you can see from one of my previous email replay_enable 1 replay_record 1 replay_fileserver_offload_enable 1 replay_fileserver_offload_hostname www.ourhost.eu http://www.ourhost.eu replay_fileserver_offload_login username replay_fileserver_offload_maxuploads 24 replay_fileserver_offload_password password replay_fileserver_offload_protocol ftp replay_fileserver_offload_port 21 replay_fileserver_offload_remotepath replay_fileserver_path /tf2/replays replay_fileserver_port 80 replay_fileserver_protocol http replay_port 27041 that worked fine on all servers aside from windows ones with sourcetv on as well, linux were fine. Now with that same config it fails with that If replay_fileserver_path error. I altered that cvar to be a/ but it still fails. On 13/05/2011 04:02, Spencer 'Voogru' MacDonald wrote: If replay_fileserver_path is empty, it crashes on map change. On 5/12/2011 10:42 PM, Spencer 'Voogru' MacDonald wrote: Is anyone getting crashes at map changes? On 5/12/2011 8:15 PM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added a Show in Backpack Order setting to the loadout slot select screen - This flag also affects the Quickswitch dialog - Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's Cap to be craftable - Updated the localization files - Replay - Added a new command line parameter -replay that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server - Fixed another bug that caused Mac replay renders to be blurry - Fixed a bug where Replay FTP offloading was not using replay_fileserver_offload_port - Improved detection of Replay server config problems - Replay is automatically disabled on servers if the Replay publish test fails - Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or Export is attempted Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Brink dedicated server update shortly
guess that's why he posted on the windows mailing list then ;) On 13/05/2011 19:35, Ronny Schedel wrote: Linux server files are still missing. - Original Message - From: Matt 'Anti' Lowe a...@splashdamage.com To: hlds@list.valvesoftware.com Sent: Friday, May 13, 2011 5:46 PM Subject: [hlds] Brink dedicated server update shortly Hey folks, We'll be sending out a new version of the Brink dedicated server on Steam within the next hour, ahead of a client patch about an hour later than that. This update will fix the net_ip issue that has been preventing some of you from hosting. The update will increment the game version, so the servers will have to be updated if they are to support the newer client version that will be released later. Thanks, Matt Matt 'Anti' Lowe | Associate Producer [cid:image001.gif@01CC118D.464241B0] Splash Damage Ltd | http://www.splashdamage.com PO Box 830 | Bromley BR1 9WZ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] replay and sourcetv
ok, we're having issues getting replay and sourcetv to run side by side on windows. We can get it working on our linux box though withought problems. I've posted on the forums under the relevant thread however im not sure how many of you guys frequent them so posted here to get a better response (hopefully) :D here's the command line in windows c:\UserFiles\user\GameServers\TC348018116743178466 78316\orangebox\srcds.exe -console -game tf +ip xx.xx.xx.xx -port 27015 +maxplayers 19 +exec server.cfg +tv_enable 1 +tv_port 27025 +tv_maxclients 20 -tickrate 66 -replayserverdir match4 -replay_port 27041 +map ctf_2fort here's the config replay_enable 1 replay_record 1 replay_fileserver_offload_enable 1 replay_fileserver_offload_hostname www.ourhost.eu replay_fileserver_offload_login username replay_fileserver_offload_maxuploads 24 replay_fileserver_offload_password password replay_fileserver_offload_protocol ftp replay_fileserver_offload_port 21 replay_fileserver_offload_remotepath replay_fileserver_path /tf2/replays replay_fileserver_port 80 replay_fileserver_protocol http replay_port 27041 the server comes up but when a few people join it then crashes. I was just testing it with someone so there were 2 of us on and it was fine until he shot a rocket, then it crashed. the command line in linux is ./srcds_run -game tf -norestart -ip xx.xx.xx.xx -port 27019 -maxplayers 18 +tv_port 27029 yeah there are differences in the cmd lines but the linux servers configs are built from indiviual files through symlinking. we did alter the windows command line to be c:\UserFiles\user\GameServers\TC348018116743178466 78316\orangebox\srcds.exe -console -game tf +ip xx.xx.xx.xx -port 27015 +maxplayers 19 +exec server.cfg +tv_port 27025 +tv_maxclients 20 -tickrate 66 +map ctf_2fort still to no avail. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Rrrrreplay movies
i've already highlighted the bug to valve and they are fixing it :) On 09/05/2011 00:46, Jonah Hirsch wrote: That'd be nice to know. I have 4 days of replays filling up 300 megs of storage, and I'd like to know if/when they'll automatically be cleaned. --- Jonah Hirsch On Sun, May 8, 2011 at 3:47 PM, Tony Paloma drunkenf...@hotmail.com mailto:drunkenf...@hotmail.com wrote: There already are some cleanup ConVars. replay_dofileserver_cleanup_on_start = 1 game client - Cleanup any stale replay data (both locally and on fileserver) at startup. replay_docleanup client - Deletes stale session data from the fileserver. replay_docleanup force will remove all replay session data. replay_cleanup_time = 1 min. 1.00 max. 24.00 client replicated - The Replay system will periodically remove stale .dem files from disk. This variable represents the amount of time (in hours) between each cleanup. I do not know how it determines which are old. -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Saturday, May 07, 2011 4:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Replay movies you could just write something to remove the files older than xx days on the ftp but yeah a cvar to handle this from one location (game server) is a nice idea. On 07/05/2011 12:19, G. Hutchinson wrote: Excuse my grammar and thought process here if it goes astray, it is 6 am and I have yet to go to sleep since yesterday so please bare with me. I have replay movies enabled, Lord forbid, on two servers. They now seem to upload fine and download fine after some trial and error. Perhaps I am missing something that someone could enlighten me on. In the two server instances there is a replay folder that has has 3 sub dirs. these folders seem to just keep a filling up. I deleted over 2k files from one folder. Granted most files where created before I got it working properly. Meanwhile on my off site host that I am sending the files to for clients to download, same issue. Deleted by hand 2k+ files. The offsite subdir's I created for the two server instances just seem to keep filling up as well. Do these files not delete themselves after some time? If not, perhaps a set time cvar is needed to have the server instance ftp in and rm the files on occasion? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Rrrrreplay movies
you could just write something to remove the files older than xx days on the ftp but yeah a cvar to handle this from one location (game server) is a nice idea. On 07/05/2011 12:19, G. Hutchinson wrote: Excuse my grammar and thought process here if it goes astray, it is 6 am and I have yet to go to sleep since yesterday so please bare with me. I have replay movies enabled, Lord forbid, on two servers. They now seem to upload fine and download fine after some trial and error. Perhaps I am missing something that someone could enlighten me on. In the two server instances there is a replay folder that has has 3 sub dirs. these folders seem to just keep a filling up. I deleted over 2k files from one folder. Granted most files where created before I got it working properly. Meanwhile on my off site host that I am sending the files to for clients to download, same issue. Deleted by hand 2k+ files. The offsite subdir's I created for the two server instances just seem to keep filling up as well. Do these files not delete themselves after some time? If not, perhaps a set time cvar is needed to have the server instance ftp in and rm the files on occasion? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Has anyone managed to get the replay system working along side sourcetv without the server crashing? I know, 'why on earth would you want to do that?' you ask. Well It's only so people don't have to go through sourcetv files to get the clips they want. On 06/05/2011 04:23, Shizzle Nizzle wrote: I tried to download 3 times I'm getting replayevents.res is missing and shuts down automatically. Did they forget to pack a file? On Thu, May 5, 2011 at 10:03 PM, Drew LaPourdrew.lap...@gmail.com wrote: I keep getting the following; Checking bootstrapper version ... Updating Installation Command aborted On Thu, May 5, 2011 at 9:37 PM, Jason Ruymenjas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Improved engine handling of server queries ?
Since valve tried to do this we're still having issues if we do not hide the servers. Where as before the server was under attack it used to timeout for everyone it now, so it seems, just stops responding the the ping (still can be queried using status). That's great in that is doesn't kill a game however one side effect is that, when the server goes into this 'mode', if someone should have a network problem and disconnect for any reason, they cannot rejoin the server, in fact no one can join the server until it's been restarted. This happens on both our windows and linux servers. Are other people experiencing the same thing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Improved engine handling of server queries ?
yeah i see your point but it's not some players that have the problem when the server goes into this mode it's every player until the server instance has been restarted so in short they still succeed in disrupting the server as no one can join it. This only happens to our match servers as well so i can on speculate that if the same is true for all servers they would also still be successful in emptying a server due to new people not being able to join. most annoying in matches having to swap servers all the time! Well not all the time now as the match servers have been hidden again. On 31/01/2011 13:37, Saul Rennison wrote: You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011, steve groutsteve.gr...@gmail.com wrote: Since valve tried to do this we're still having issues if we do not hide the servers. Where as before the server was under attack it used to timeout for everyone it now, so it seems, just stops responding the the ping (still can be queried using status). That's great in that is doesn't kill a game however one side effect is that, when the server goes into this 'mode', if someone should have a network problem and disconnect for any reason, they cannot rejoin the server, in fact no one can join the server until it's been restarted. This happens on both our windows and linux servers. Are other people experiencing the same thing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Improved engine handling of server queries ?
Nope, cant connect using the connect string in the console either when it's gone into this mode. Yeah we have to use the connect string to connect to the servers when they are hidden so... On 31/01/2011 14:09, Harry Strongburg wrote: On Mon, Jan 31, 2011 at 09:20:02AM +, steve grout wrote: when the server goes into this 'mode', if someone should have a network problem and disconnect for any reason, they cannot rejoin the server Does `connect ip:port' in the console work fine? It works fine for me. It just won't work via the server browser because the server browser attempts to grab a user-list/map/etc before attempting a connect. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Improved engine handling of server queries ?
many thanks for that Alfred im changing the setting after i send this email.. Regards Steve On 31/01/2011 23:52, Alfred Reynolds wrote: Try increasing the sv_max_queries_sec_global variable, its currently 3000/sec, try 10k or more. This will effectively disable apart of the DoS protection (making only the per-ip part work) but it should prevent squelching of the connect packet. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Monday, January 31, 2011 1:20 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Improved engine handling of server queries ? Since valve tried to do this we're still having issues if we do not hide the servers. Where as before the server was under attack it used to timeout for everyone it now, so it seems, just stops responding the the ping (still can be queried using status). That's great in that is doesn't kill a game however one side effect is that, when the server goes into this 'mode', if someone should have a network problem and disconnect for any reason, they cannot rejoin the server, in fact no one can join the server until it's been restarted. This happens on both our windows and linux servers. Are other people experiencing the same thing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated Server Update Available
well we have been unable to use our 2 windows vanilla match servers still while the servers are unhidden. No change as far as we can see On 28/01/2011 16:16, Dominik Friedrichs wrote: Terrific. It seems that with this update the servers stopped responding to A2A_PING. Guess I have to use A2S_INFO now even though I just want to know if the server is alive. - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com; 'Half-Life dedicated Win32 servermailing list' hlds@list.valvesoftware.com Sent: Friday, January 28, 2011 00:34 Subject: [hlds] Source Dedicated Server Update Available An optional update is now available for dedicated servers that run Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2: Deathmatch. The specific changes include: - Improved engine handling of server queries Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crash reports
we don't have any crashes on our servers although we run vanilla match servers and the only the etf2l cfg is run also with standard whitelist. Our servers are based over windows and linux environments. On 12/01/2011 22:50, Saul Rennison wrote: I'm sure any dumps would be helpful, send them away anyway :D On Wednesday, 12 January 2011, Dominik Friedrichsd...@forlix.org wrote: I'm pretty sure that the crashes I'm seeing on my server are not caused by any of the installed plugins. They all occur inside Valves engine.dll and none of the dumps I've seen so far contained anything related to SourceMod or Metamod in the calling stack... - Original Message - From:gamead...@127001.org To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Sent: Wednesday, January 12, 2011 22:52 Subject: Re: [hlds] Server crash reports Yes, but he was specifically talking about match servers, which typically don't have plugins running anyway. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: 12 January 2011 21:34 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crash reports You're not running any plug-ins will definitely narrow down your potential reports to about 5. Active servers need plugins for administration, and it's probably the most active ones that are crashing. In case you hadn't already seen it, Dominik sent some dumps in a few hours ago: http://forlix.org/_res/host/dumps/engine_0b956292/ Good luck debugging! Thanks, - Saul. On 12 January 2011 21:02, Eric Smither...@valvesoftware.com wrote: We're hearing reports that servers hosting competitive matches are crashing on a regular basis and we're trying to investigate the problem. If your server is crashing regularly and you're not running any plug-ins, please check to see if you have any .dmp or .mdmp files that you can send us to help diagnose the problem. We're not sure yet if this is related to using sv_pure or a whitelist. Any details you can provide will be appreciated. Thanks. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
yep same here all windows servers fooked.. linux are fine On 18/12/2010 02:43, msleeper wrote: ITT: typical_valve_fans.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
see what u did there... On 18/12/2010 02:55, msleeper wrote: Steve Grout - See, I wasn't agreeing with you, I was making fun of people who make comments like this. Typical valve fans. My servers are up, so lol gg terrorists win. On Fri, 2010-12-17 at 21:52 -0500, Violent Crimes wrote: LOL they broke garrysmod client side and prolly server side aswell. I am so proud of you guys at steam I mean how many years have you been doing this and yet you still seem to think it is a great idea to release a update on Friday at 9 pm EST. On 12/17/2010 9:41 PM, Lob (UK) wrote: Yeah Windows dead here too. Great idea to release a huge untested update on a Friday night just before the busy weekend i must say. Its 2:40am in the UK and im totally not impressed. On Sat, Dec 18, 2010 at 2:37 AM, unrealizedunrealize...@gmail.com wrote: Confirmed here as well, ALL windows servers down, but linux working fine. On Fri, Dec 17, 2010 at 6:31 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: Windows server dead here, too. All plugins removed, even Metamod. Am 18.12.2010 03:28, schrieb フゴ☆ _: Linux Servers working, windows server nop. great my server is dead ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
that is.. being a complete retard On 18/12/2010 02:55, msleeper wrote: Steve Grout - See, I wasn't agreeing with you, I was making fun of people who make comments like this. Typical valve fans. My servers are up, so lol gg terrorists win. On Fri, 2010-12-17 at 21:52 -0500, Violent Crimes wrote: LOL they broke garrysmod client side and prolly server side aswell. I am so proud of you guys at steam I mean how many years have you been doing this and yet you still seem to think it is a great idea to release a update on Friday at 9 pm EST. On 12/17/2010 9:41 PM, Lob (UK) wrote: Yeah Windows dead here too. Great idea to release a huge untested update on a Friday night just before the busy weekend i must say. Its 2:40am in the UK and im totally not impressed. On Sat, Dec 18, 2010 at 2:37 AM, unrealizedunrealize...@gmail.com wrote: Confirmed here as well, ALL windows servers down, but linux working fine. On Fri, Dec 17, 2010 at 6:31 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: Windows server dead here, too. All plugins removed, even Metamod. Am 18.12.2010 03:28, schrieb フゴ☆ _: Linux Servers working, windows server nop. great my server is dead ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
thanks voogru, i have removed all plugins and have verified the install with still no luck.. could you advise of anything else.in the interim of valves response to so many windows people having issues? On 18/12/2010 03:10, Spencer 'Voogru' MacDonald wrote: It worked for me, 4 windows servers running and packed. No crashing and burning. Hot damn. - Spencer. On 12/17/2010 10:08 PM, Eric Smith wrote: We're investigating and will have a solution soon. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Friday, December 17, 2010 7:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Doesnt work On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote: It appears you can fix windows by copying the FileSystem_Steam.dll from the client GCF file, then placing it in the orangebox/bin folder and renaming it to filesystem_stdio.dll. The server boots up but dont know if it'll crash and burn. Epic fail though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fix is on the way...
Thanks for the quick fix! From: er...@valvesoftware.com To: hlds@list.valvesoftware.com Date: Sat, 18 Dec 2010 04:21:34 + Subject: Re: [hlds] Fix is on the way... The update should be live now. Sync your servers again. You should get an updated 'dedicated.dll' file. Sorry for the problems. -Eric From: Eric Smith Sent: Friday, December 17, 2010 8:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Fix is on the way... We have a fix for the servers not starting and we're working on rolling it out. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] SRCDS running as a service - How to get console output
Do any of you run as a service? I have mine configured with srvstart.exe which works great. However, since it is running as a service and under the system account, I have no console window. How can I get that window to appear or it's specific output to log to a file somewhere? The problem I have sometimes is with L4D2 and now tonight after the windows fix for TF2, sometimes the games just stop responding. The server no longer pings and is offline, but the srcds.exe process is still running in memory and I have no idea why or what it is doing. Thanks, Andy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog) Achievement tuning: - Demoman achievement The Stickening changed to 3 from 5. - Heavy achievement Krazy Ivan changed to 50 from 100. - Medic achievement Consultation changed to 3 from 5. - Medic achievement Peer Review changed to 10 from 50. - Medic achievement Placebo Effect changed to 2 from from 5. - Medic achievement FYI I am A Medic changed to 1 from 5. - Medic achievement Family Practice changed to 5 from 10. - Soldier achievement Geneva Contravention changed to 3 from 5. - Scout achievement Strike Zone now counts assists. - Scout achievements Fall Classic and Foul Territory are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar r_ForceRestore. Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
ok, ran update again and at least one server is up.. running it again on the rest On 30/09/2010 19:56, k wrote: That could explain the trouble I am having finding servers that are running that have been updated, hmmm On 1/10/2010 7:49 a.m., Chris wrote: Same here, servers not starting on windows... (DODS/TF2) On Thu, Sep 30, 2010 at 7:46 PM, steve groutsteve.gr...@gmail.com wrote: hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog) Achievement tuning: - Demoman achievement The Stickening changed to 3 from 5. - Heavy achievement Krazy Ivan changed to 50 from 100. - Medic achievement Consultation changed to 3 from 5. - Medic achievement Peer Review changed to 10 from 50. - Medic achievement Placebo Effect changed to 2 from from 5. - Medic achievement FYI I am A Medic changed to 1 from 5. - Medic achievement Family Practice changed to 5 from 10. - Soldier achievement Geneva Contravention changed to 3 from 5. - Scout achievement Strike Zone now counts assists. - Scout achievements Fall Classic and Foul Territory are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar r_ForceRestore. Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
may have something to do with the highlander event being ..umm... destroyed :o Saul Rennison wrote: Is this for real?! On Thursday, September 2, 2010, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Team Fortress 2: - Fixed a bug in the Steamworks internal stats reporting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (tf2) pl_thundermountain server crash
yup we are having the same problems your not alone! Claudio Beretta wrote: I'm experiencing crashes only on the pl_thundermountain map Crashes occur between rounds, and not every time the map is played. The new round begins, clients get swapped in the other team, and then crash. The last line in the log is always something like nameidSTEAM_0:1:23456Red triggered medic_death against nameidSTEAM_0:1:23456Red (healing 0) (ubercharge 0) This is an excerpt from the log file http://pastebin.com/Sfwuipjx Is anyone having similar problems? A side question: the last crash dumps I have in the orangebox/bin/dumps folder for any tf2 server I run was made on 06/24/2010. Crash dumps for CSS, L4D and other gameservers are being generated fine. Is there a magic command line argument to enable them again? windows 2008 Thank you in advance Claudio ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Improving the update procedure
You guys are pissing in the wind. Been asking for a better update procedure for years and it ain't happened. Valve don't listen and don't care about the server admins and hosts so stop clogging my inbox with this crap On Fri, Jul 23, 2010 at 9:07 PM, Steven Hartland kill...@multiplay.co.ukwrote: I must say the updates are becoming a pain. More and more regular and more often than not they break things :( We all appreciate the work being done, don't think for a minute we don't, but I do think that there could be some definite improvements to how things are done atm. First off don't release updates a absolute PEAK gaming time for the week. Week after week we get updates released at 10pm on a Friday during peak gaming hours, by all means prepare a weekly update and release it but pick a sensible day / time. Tuesday / Wednesday would be much better, it means people are more likely to be about and if there are any issues they can be fixed in time for the weekend sessions. Please please let us know in advance! Is there any harm in getting an update ready then delaying its release for 24 hours or so during which time admins can download the updates to prepare for the release. Then at a pre-published time the client releases, server admins flick the switch their end and everyone's happy. The benefits of this:- 1. Admins can prepare 2. Lower load on the Content Servers as admins aren't downloading at the same time as the Clients 3. Clients are happier as their servers are updated quickly instead of having to wait while admins struggle to get the servers update. 4. Admins can pre test with their server up and raise issues before all hell breaks loose. All in all everyone wins. Please consider reviewing your release engineering to incorporate some or all of the ideas above, it will make everyone's life so much easier. Regards Steve - Original Message - From: e...@ccgaming.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, July 24, 2010 1:42 AM Subject: Re: [hlds] Counter-Strike: Source Update Available Releasing a required update without the capacity to handle everyone updating at once is a problem -- expecting people to leave their servers broken to reduce Valve's load isn't an acceptable solution. Valve should either invest in the infrastructure to handle it or work with a service such as Akamai to handle the load from updates. If TF2 is any indication, don't expect advance notification or beta releases (Valve even released an update they knew would break almost all management plugins without giving notification or a beta for the plugin developers to work with). This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
lol @ engineers being able to build multiple SG's... don't build too many else your crash your client ;) msleeper wrote: Skill ceiling (this phrase doesn't have any meaning, btw) is relevant to server administration. On Thu, 2010-04-29 at 11:22 -0700, Max S wrote: Just look at any airblast reflection video on YouTube. The pyro's skill ceiling has increased. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_pure and odd behaviour
yeah thanks, that resolves the issue for people moving between our own servers but not when going to other servers. ah well, shame really. DontWannaName! wrote: If you dont want players kicked for having extra textures then use sv_pure_kick_clients 0 On Sun, Mar 28, 2010 at 3:01 PM, Cc2iscooL cc2isc...@gmail.com wrote: The file from your cube soccer server is still loaded into memory which causes that error. If the client restarts the game you will have no issues, otherwise you can turn off sv_pure kicking, which should just limit to not being able to load x texture. Or you could just allow that texture file in your other servers...but people will still get kicked from coming from other custom servers. On Sun, Mar 28, 2010 at 4:49 PM, steve grout steve.gr...@gmail.com wrote: Hi all, Back in sept 2008 shadowmoses emailed this list with a problem he was having.. - I am having really odd behavior with sv_pure 1 settings. I am running 4 servers, 3 are default and 1 is companion cube soccer. The odd thing is, if players are in the cube soccer server and try to join one of the regular servers they get the message. Disconnect: Pure server: client has loaded extra file [GAME]\materials\models\props\metal_box.vmt. File must be removed to play on this server.. If they join the regular servers before joining the cube server they get in fine. -- We are experiencing this on our TF2 servers since we introduced a custom community VMF. everything works right on the server this is on but then people can't join other servers (ours or others) without restarting TF2. Am i doing something wrong or they haven't fixed it yet! Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_pure and odd behaviour
Hi all, Back in sept 2008 shadowmoses emailed this list with a problem he was having.. - I am having really odd behavior with sv_pure 1 settings. I am running 4 servers, 3 are default and 1 is companion cube soccer. The odd thing is, if players are in the cube soccer server and try to join one of the regular servers they get the message. Disconnect: Pure server: client has loaded extra file [GAME]\materials\models\props\metal_box.vmt. File must be removed to play on this server.. If they join the regular servers before joining the cube server they get in fine. -- We are experiencing this on our TF2 servers since we introduced a custom community VMF. everything works right on the server this is on but then people can't join other servers (ours or others) without restarting TF2. Am i doing something wrong or they haven't fixed it yet! Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
ok, is it just our servers or our other people who are hosting TF2 match servers experiencing sourcetv not reporting correctly. The sourcetv 'server' reports (in the browser) as a duplicate of the server it's sitting on. Jason Ruymen wrote: An update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers with bots reporting incorrect player numbers Team Fortress 2: - Fixed pipebombs not colliding correctly with players Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
hmmm.. are other people seeing sourceTV show up as normal servers since the update ? Matt Hoffman wrote: Why in the world would you do that? It's a very valid tactic and one that takes some skill to use well. On Tue, Feb 23, 2010 at 2:40 PM, Michael Krasnow mnk...@gmail.com wrote: wasn't deflecting flares deliberately removed? On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName! ad...@topnotchclan.com wrote: No more delisting to get your servers full, I hope they empty and die. On Tue, Feb 23, 2010 at 2:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
Para unsubscribe, para editar suas preferências da lista, ou para ver os arquivos da lista, visite por favor: http://list.valvesoftware.com/mailman/listinfo/hlds From: markim.cr...@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 13 Dec 2009 12:38:41 -0200 Subject: Re: [hlds] Left 4 Dead 2 Update Released nao quero mais receber esse email From: matthew.j.gottl...@gmail.com Date: Sun, 13 Dec 2009 08:22:28 -0600 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Update Released The reason they do that is because if you are doing a fresh install, you want the defaults. There should be a command to use different files for your motd and host that you can put in your boot-up line so you don't have to worry about updates. I know I did that with the maplist and motd back when I ran a few TF2 servers. On Sun, Dec 13, 2009 at 6:26 AM, -xL-Trinidad trini...@extreme-losers.org wrote: Its quite annoying even though its easy to copy back the customized files from a backup directory. - Original Message - From: Josh Bost To: Half-Life dedicated Win32 server mailing list Sent: Sunday, December 13, 2009 3:22 AM Subject: Re: [hlds] Left 4 Dead 2 Update Released Is it really necessary to replace motd.txt and host.txt with updates :| ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Com o Internet Explorer 8 você tem seu contéudo favorito em poucos cliques. Conheça! http://brasil.microsoft.com.br/IE8/mergulhe/?utm_source=MSN%3BHotmailutm_medium=Taglineutm_content=Tag5utm_campaign=IE8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/171222984/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
we're getting reports of game lag and client crashes all over :( anyone else Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed not on camera object particle effects appearing while spectating in-eyes, and not appearing when in thirdperson - Fixed inventory bug that caused some item pickups not to be shown - Added support for client explanations of backend inventory manipulation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer.
Yes add update -verify_all to your command line From: gatekeeper...@live.com To: hlds@list.valvesoftware.com Date: Sun, 12 Jul 2009 15:25:29 -0400 Subject: Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer. Is there anything I can do to check that everything is installed and correctly? Date: Sun, 12 Jul 2009 20:23:40 +0100 From: saul.renni...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer. You can be very certain ;) I think that error is just the server telling the client that it's finished sending files to you. Thanks, - Saul. 2009/7/12 William Kerr gatekeeper...@live.com It's no firewall or anything, everything is off. It's not loss of connection I know that for sure, it has in the same place every single time. If I run the HldsUpdateTool again right afterwards, it say HLDS installation is up to date? But can I be certain that everything is installed? Date: Mon, 13 Jul 2009 03:13:46 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] HldsUpdateTool winsock error 10054 connect reset by peer. It's only a guess. I deal with Linux servers, not Windows. A 10054 usually means the connection was dropped. Bad coding I suppose. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Saul Rennison wrote: It has nothing to do with firewalls. It happens to me and I have no AV / firewall. Thanks, - Saul. 2009/7/12 Shane Arnold clontar...@iinet.net.au Turn off all firewalls and internet security suites and try again. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. William Kerr wrote: Hello, Im trying to install a Left 4 Dead Dedicated server using the HldsUpdateTool. I can get it running and everything, but when the installation of the server files reaches 99.48% I get this error. Winsock Error 10054, connection reset by peer. I've deleted everything and reinstalled it several times and still keep getting the error ins the same place. I even ran it again after the error, without deleting everything and it says that it is up to date, but I don't know about that considering it never reached a 100%. Can anyone help me with this or tell me a better way of installing the server, a way that would actually work? Thanks for any feedback. _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Valve doesn't delist servers according to support...
If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have fake clients, they're delisting it because people don't like your server (probably because you have fake clients!!). System working as intended. shorec...@comcast.net wrote: Good news people! Valve doesn't delist servers! At least according to their highly trained support staff!! = Please enter your reply ABOVE this line = Hello, A staff member has replied to your question: Andy, Steam does not delist servers. Anytime you wish you can view your question online: Oh, but wait! Yes they DO! http://www.mail-archive.com/hlds_li...@list.valvesoftware.com/msg51870.html Directly from Erik Johnson: Right now, we're not trying to provide a finely tuned quality difference between servers to players looking for a server. Instead, we're focused on finding and removing the very worst servers...Delistings are temporary (1 month right now) Apparently having 6 fake clients qualifies you as one of the very worst servers. I removed my fake clients plugin and changed the IP and BAM! The server was listed again! Valve refuses to talk to me about this in a support ticket because they don't support their own server software. They suggested I visit the forums. I'm sorry, but no one in the forums can address that issue. Only Valve can. Ya gotta love support drones! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
http://www.teamfortress.com/post.php?id=2338 shorec...@comcast.net wrote: What's this server rank thing? I've heard a little about it, but haven't paid attention to it. Under the new IP, it's listed in the server list just like any other server. - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have fake clients, they're delisting it because people don't like your server (probably because you have fake clients!!). System working as intended. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
It really depends what you deem fair. It was explained in the blog post that the only servers getting delisted are those at the extreme bottom end of the scale. The system was developed to catch people who were poorly advertising their servers, and in particular, running fake clients. Given that, your objection to being delisted seems to have little weight, having said that you have fake clients running on your server. shorec...@comcast.net wrote: So a new server that has people join, then decide they don't like the configuration can unfairly get delisted... oops.. forgot, Valve doesn't delist. - Original Message - From: Donnie Newlove donnie.newl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... You do not get delisted for having less traffic, you get delisted for having much traffic and having most players immediately leave. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
I am starting to go crazy. I've looked at all possibilities and now looking for some guidance/ideas on what to try next. After playing a few minutes, all the players in the server get a red WARNING: Connection problem Auto-disconnect in 30 seconds in the top right corner. During the first few seconds, if you try a retry in console it won't connect, but eventually it goes through before the 30 seconds. If you don't retry and just wait, you time out. So it's possible to reconnect before the 30 seconds is over.. but it won't reconnect on its own. While this happens, I can still ping the server from a command line, but the game server itself is not responding. I've done a fresh new srcds install. There are no plugins. I've tried with no config (!) and with a league config to be safe on the values.. Computer: OS: Windows 2003 Web Ed Ram : 2 GB - 1GB free CPU: Intel Dual Core 2.8 GHZ I then installed the server on a seperate machine with identical specs, and I am getting the same issue. Both were fresh downloads off hldsupdatetool. I didn't copy any files over. What haven't I ruled out? Now if I can add, I am running some ventrilo servers on the same machines, and none of them show any form of lag or disconnection at any point. The connection error message is random, it can be while multiple users are in the server, or a single user. It will also happen even if I'm just sitting in the server, specating before picking a team...! In the client console, it shows only this: Server connection timed out. The server log is empty. It creates a new log at the time of crash with this: L 05/27/2009 - 11:35:04: Log file started (file logs\L0527028.log) (game C:\somefolder\orangebox\tf) (version 3847) L 05/27/2009 - 11:35:04: server_cvar: mp_maxrounds 2 L 05/27/2009 - 11:35:04: server_cvar: mp_tournament 1 L 05/27/2009 - 11:35:04: server_cvar: tv_enable 1 L 05/27/2009 - 11:35:04: server_cvar: tf_damage_disablespread 1 L 05/27/2009 - 11:35:04: server_cvar: tf_weapon_criticals 0 L 05/27/2009 - 11:35:04: server_cvar: mp_autoteambalance 0 L 05/27/2009 - 11:35:04: server_cvar: mp_respawnwavetime 10 L 05/27/2009 - 11:35:04: server_cvar: mp_teams_unbalance_limit 0 L 05/27/2009 - 11:35:04: Log file closed looks like it only restarts the map? I can't make any sense out of this... please help! Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
That is the only game server running on the box for me, so this doesn't apply. I've tried to run the service as normal, abovenormal and high, and all 3 will show this random 'disconnect' issue when running as a service. Again, when i start the game server normally from the console, it won't show this behavior.. I just can't make sense out of this. =( On Wed, May 27, 2009 at 2:57 PM, Cc2iscooL cc2isc...@gmail.com wrote: I've noticed this on servers when I forget to set them to the same priority as the other tf2 servers. As of the last few updates it seems to affect other servers on the box if they're not the same priority. On 5/27/09, Steve rui...@konspiracy.org wrote: There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
Ok, I've actually fixed my problem. TCAdmin Server Compatibility was not set properly, I had it configured as Source instead of Halflife2, so TCadmin thought the server was down and was restarting it... Thanks everyone. On Wed, May 27, 2009 at 4:35 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: See if there is someway to casue a disconnection to steam, IVe heard and have seen when this happens that it will spew out unlocks before disconnecting. When I saw it happen this red connection warning message was comming out quite alot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Anyone use Sigma servers
Just wondering if anyone uses or has used this provider, and their opinions on them. http://www.sigmaservers.com/ I have a club member who wants to start a L4D server and seems to want to use them. Thanks for any input. _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing after update (Beetle's MOD???)
Well we worked with Beetlefart on the Windowz version and since applying .89 we've had no crashes or other weird behavior on our live game server. I have also put it on my vanilla test server without any changes and it's been running since applied. I looked at those threads in the BM forums and to me it looked like there may be some config changes needed, (bm_UseForcedRespawnforFastRespawn 0 in the default.cfg was one), but then all is good. We haven't really tested out all functions yet (will be done as we use it). Of course your milage may vary, hehe. Date: Sat, 23 May 2009 10:03:56 -0400 From: thedrunkenbraw...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server crashing after update (Beetle's MOD???) all the crashes are fixed? Ive seen some threads there that make it look like 89 is crashing as well ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing after update (Beetle's MOD???)
Seems the problem, much like SM, is due to function call offsets that Valve changed and yes he is going to work on a fix (just not till this evening). Date: Fri, 22 May 2009 06:15:18 -0400 From: mfnt...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server crashing after update (Beetle's MOD???) I use SM and BM. Since disabling BM it's ok. I'm sure he's working on a fix. On Fri, May 22, 2009 at 4:26 AM, Mike Stiehm mikesti...@gmail.com wrote: New sourcemod version out. works fine now.. Beetlesmod still does not work... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Timothy Sadleir Sent: Friday, May 22, 2009 3:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashing after update (Beetle's MOD???) Any more updates on this? Anyone else crashing? I just put beetlesmod on so I'm not sure If I'm going to or not. On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr. ofcba...@hotmail.comwrote: We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only plugin. Server is crashing with BM enabled, but runs fine without it. Basically use it to set respawn times and class limits. Anyone else seeing something similar?? _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage1_052009http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria%0Al_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4095 (20090521) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4095 (20090521) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has a new way to see what's up with your friends. http://windowslive.com/Tutorial/Hotmail/WhatsNew?ocid=TXT_TAGLM_WL_HM_Tutorial_WhatsNew1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing after update (Beetle's MOD???)
_ Hotmail® has a new way to see what's up with your friends. http://windowslive.com/Tutorial/Hotmail/WhatsNew?ocid=TXT_TAGLM_WL_HM_Tutorial_WhatsNew1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing after update (Beetle's MOD???)
Whoops sorry for the blank message (doh). For those interested there is a new version of BM (.0.0.0.89), crashes are fixed (boy beta testing is such fun)!!! From: ofcba...@hotmail.com To: hlds@list.valvesoftware.com Date: Sat, 23 May 2009 00:18:43 -0500 Subject: Re: [hlds] Server crashing after update (Beetle's MOD???) _ Hotmail® has a new way to see what's up with your friends. http://windowslive.com/Tutorial/Hotmail/WhatsNew?ocid=TXT_TAGLM_WL_HM_Tutorial_WhatsNew1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_BR_life_in_synch_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server crashing after update (Beetle's MOD???)
We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only plugin. Server is crashing with BM enabled, but runs fine without it. Basically use it to set respawn times and class limits. Anyone else seeing something similar?? _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing after update (Beetle's MOD???)
0.0.0.86 Date: Thu, 21 May 2009 23:17:11 -0400 From: thedrunkenbraw...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server crashing after update (Beetle's MOD???) what version BM? On Thu, May 21, 2009 at 11:11 PM, Steve Kovack Sr. ofcba...@hotmail.comwrote: We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only plugin. Server is crashing with BM enabled, but runs fine without it. Basically use it to set respawn times and class limits. Anyone else seeing something similar?? _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has a new way to see what's up with your friends. http://windowslive.com/Tutorial/Hotmail/WhatsNew?ocid=TXT_TAGLM_WL_HM_Tutorial_WhatsNew1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing after update (Beetle's MOD???)
Oh well thanks any how for the info. BTW seems Valve slipped in another change. I rechecked the update on my test server and got a new dll. It went from 93 to 94 though no other version info has changed Date: Thu, 21 May 2009 23:26:39 -0400 From: thedrunkenbraw...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server crashing after update (Beetle's MOD???) Ive got the same version and No issues with it On Thu, May 21, 2009 at 11:19 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Of course plugins break during update. Silly people. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Thursday, May 21, 2009 11:11 PM To: hlds list Subject: [hlds] Server crashing after update (Beetle's MOD???) We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only plugin. Server is crashing with BM enabled, but runs fine without it. Basically use it to set respawn times and class limits. Anyone else seeing something similar?? _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_BR_life_in_synch_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
Hi Jake, There's a mathematical relationship between the Steam ID and the community ID. You'll find lots by googling: steam id to community id. As far as I know, there's no way of determining the account name. Someone else might shed more light than me, though! Jake E wrote: Hi, Is there any plugin where you type in a Steam ID or ID's, and it shows the display names / account names associated with it? We've decided to create a master ban list so that we can keep track of who we ban, why, and how long. I've already dug through the log files and found a few. Here's the problem: Our server got moved on April 24th. No log files before then. So.. yeah. Also the Steam id's part is important as our perma-ban list is 165 players long. Any help would be great. Thanks Zomb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
Not checked since the update, but used to get this a lot a while back. We now run each client behind the same ip on a different client port and get no problems - but as I said, haven't been on tf2 with two machines since said update. Don't know if the above will help or not! turb0z wrote: Since the last Valve update for TF2, I’ve been getting reports from my community members that if two people try to join a TF2 server from the same public IP address, the second person gets a “connection failed after 3 attempts” message. This has been confirmed on any TF2 server, not a specific one. This was not the case up until the last update released (I believe Friday). Anyone else seeing this issue? -turb0z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
+clientport 27006 in launch options :) turb0z wrote: How would one go about doing this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO Sent: Monday, May 04, 2009 10:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Using a different port on the player side should resolve this. The default port is 27005, so simply have the 2nd PC use port 27006 and you should have no further problems. On Mon, May 4, 2009 at 11:31 AM, turb0z tur...@undergamer.com wrote: I also just confirmed with this person that if they click cancel on the retrying connection box before the timeout occurs, they were able to successfully join the server. Seems pretty bass ackwards, but that was his workaround yesterday. He confirmed this on four systems (two on one public IP) working off of Time Warner Residential and Business class. Seems like it's definitely an issue since he confirmed it on different systems and it wasn't linked to one game server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne Sent: Monday, May 04, 2009 10:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Not checked since the update, but used to get this a lot a while back. We now run each client behind the same ip on a different client port and get no problems - but as I said, haven't been on tf2 with two machines since said update. Don't know if the above will help or not! turb0z wrote: Since the last Valve update for TF2, I’ve been getting reports from my community members that if two people try to join a TF2 server from the same public IP address, the second person gets a “connection failed after 3 attempts” message. This has been confirmed on any TF2 server, not a specific one. This was not the case up until the last update released (I believe Friday). Anyone else seeing this issue? -turb0z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Client Crashing on Startup
i take it valve know they fubard the latest ninja patch Hutch wrote: ... And when you release the patch to your current patch, roll back the minrate maxrate tweak that you implemented and supposedly fixed at a later date. Servers still have time warp lag issue... patch that patch too please... thank you At 05:36 PM 4/30/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Harddrives which to choose (Aaron Rapp) 2. Re: Harddrives which to choose (Patrick Shelley) 3. Re: Running LAN server with Steam IDs (Alec Sanger) 4. Re: Harddrives which to choose (Alex) 5. Re: Harddrives which to choose (Michael Secord) 6. Re: Harddrives which to choose (Cc2iscooL) 7. TF2 Client Crashing on Startup (Cc2iscooL) 8. April 30th Client Update Crash (Octo) -- Message: 1 Date: Thu, 30 Apr 2009 15:18:38 -0700 From: Aaron Rapp r...@iz3d.com Subject: Re: [hlds] Harddrives which to choose To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 01e701c9c9e1$9e871fd0$db955f...@com Content-Type: text/plain; charset=us-ascii Valve...It would be very nice for you to get involved here. Remove these people from the list and implement moderators. It would do a huge amount of good to the quality of feedback you would get from this list. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Thursday, April 30, 2009 3:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose Oooor I can just sit here and see how long it takes for you to pull out of your drunken stuper. You were the one to start this and I am quite the stubborn ass when it comes to pricks like you. Maybe I should just unsubscribe from this list since its you waving your dick around at everyone that doesn't join your cool club. Oh pease can I become a self centered prick like you? Please? On Apr 30, 2009, at 6:04 PM, Patrick Shelley wrote: Well , when you unsubscribe, can you take sleeper with you too? On Thu, Apr 30, 2009 at 10:59 PM, f0rkz h...@f0rkznet.net wrote: Seeing as all you do is sit on here and bitch, yeah I am the real girl. I don't even know why I subscribe to the Win32 lists seems nothing but bullshit flying around. Mostly from your mouth. On Apr 30, 2009, at 5:57 PM, Patrick Shelley wrote: Yeah, im sorry F0rkz, your a decent girl and i dont wanna hurt your feelings. You and sleeper make a great couple. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Thu, 30 Apr 2009 23:21:08 +0100 From: Patrick Shelley sidest...@gmail.com Subject: Re: [hlds] Harddrives which to choose To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: c80a52490904301521s71ec0ec6xc1f8b3ef39fea...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 On this occassion im not drunk, but i find it sooo amusing to see you defend your boyfriend i almost cant stop. You didnt like it when i mocked him did you? But as he does it on a regular basis to other people i'll chime in and mock like he does to others. I think you need to get some perspective about being self centered, best off going to sleeper for that advice. The only selfishness im displaying here is a dis-courtesy to the others on the list by clogging them up with shite. I'll stop out of courtesy for
[hlds] intermittent freezing on servers
hi guys, has anyone noticed or had reported to them that since the multi-core release they get freezing. ? Is that client or server side..as i cant seem to track it down in the server logs yet it only happens at busy times... just fyi there are only 2 servers populated as i write this with a cpu load of 20% on a Q6600 with 1.5 GB mem free and the server is on a 100mbit non-shared connection Hutch wrote: Fix for multicore crash: r_waterdrawrefraction 0 Apparently client crashes when in the water and gibs hit the water. Seems to work... At 03:41 PM 3/19/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Team Fortress 2 Update Available (Dj Satane) 2. Re: Isreali FRC regional (Patrick Shelley) 3. Re: [hlds_linux] Enough already (STEAM UserID ticket) (John McCaskey) 4. Re: Isreali FRC regional (Rick Payton) 5. Re: [hlds_linux] Enough already (STEAM UserID ticket) (Karl Weckstrom) 6. Re: Isreali FRC regional (Nightbox) 7. Re: [hlds_linux] Enough already (STEAM UserID ticket) (Ronny Schedel) 8. Re: [hlds_linux] Enough already (STEAM UserID ticket) (Mike Stiehm) -- Message: 1 Date: Thu, 19 Mar 2009 15:23:57 -0400 From: Dj Satane djsat...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: de744290903191223k64b14788y6891eab321b4a...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Since some people were comparing clients, I will chip in and say that I can now play on 32 man servers with multi core rendering on without crashing for hours, performance boost is obvious (e6600 + gt8800). -- Message: 2 Date: Thu, 19 Mar 2009 20:11:12 + From: Patrick Shelley sidest...@gmail.com Subject: Re: [hlds] Isreali FRC regional To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: c80a52490903191311y71c84ee6o5d3f2179069e7...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I just thought i'd let you know i'm . -- Message: 3 Date: Thu, 19 Mar 2009 13:15:35 -0700 From: John McCaskey jmccas...@valvesoftware.com Subject: Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket) To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com Message-ID: ec42140f113a234ea70d682a310d100a01db0df...@exchange07.valvesoftware.com Content-Type: text/plain; charset=iso-8859-1 Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, March 19, 2009 11:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 7:34 PM Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_li...@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about
Re: [hlds] intermittent freezing on servers
oops.. sorry for the massive email.. didnt delete the stuff before.. anyway.. it only happens when steam goes down.. only just thought of that.. wth is going on with that!!. thanks :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Unlockables breaking on TF2 server?
yup this on ours aswell Dustin Wyatt wrote: I used to have this problem, but after a couple of reboots it went away. And yes, I realize that makes no sense. On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! ad...@topnotchclan.comwrote: I can also confirm this, I get people saying they cant get unlockables on my server but can on others. On Wed, Mar 18, 2009 at 2:14 PM, Alec Sanger eclyp...@hotmail.com wrote: happens in my servers as well. Only fix is to go to another server and then come back Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 14:11:11 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Unlockables breaking on TF2 server? I also remember this happening right after the Scout update. Don't remember what fixed it - if anything. On Wed, Mar 18, 2009 at 2:06 PM, Aj Collins gamerzwo...@gmail.com wrote: It was like this for me when the Scout update was released. For the first few days I could only get like one of the three unlocks to actually be in my weapons in one server. Going to a different server seemed to allow for all the other weapons but the one I could use in the previous server. The bug went away about a week after the update and haven't had it happen since. On Wed, Mar 18, 2009 at 4:56 PM, Emil Larsson ail...@gmail.com wrote: Lately I had problems with people not being able to use unlockables on the servers I control. VAC works fine, and TF2 strangely doesn't tell the player about the server not being connected to Steam (like what usually happens during Steam downtimes) in the unlockables screen, so it looks like it's working for players in the loadout screen... until they actually try to switch to their unlockables. There's no steam ticket problems which usually otherwise happens when the servers are unable to talk with Steam. Restarting fixes the problem temporarily, but it crops up 12-24 hours later again. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
ahh right.. yes, hopefully they will be removed. AnAkIn . wrote: I'm saying that their servers have fake clients (or redirect), and most of them have the same IP and different port. 2009/3/14 steve grout steve.gr...@gmail.com um... i dont get it.. whats wrong with the names of those servers.. as long as they aren't redirectors or have fake client counts.. i dont see the problem in what the server is called..!! Are you saying people now cant call the server what they want? AnAkIn . wrote: Not only a few :s There are lots with names like Mega Game Server, Ranked TF2 Server, Fun Server, 24/7 Custom Maps Rotation FUNTIMES and some other names like this to attract people. 2009/3/14 AnAkIn . anakin...@gmail.com Seem to be better now. Less servers with fake clients, but there are still a few ones at the top of the list. Hopefully they'll get delisted soon. 2009/3/14 Clyde cide thedrunkenbraw...@gmail.com Here is what I love Msleeper http://steamcommunity.com/groups/nof7 Hopefully more people will join! On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com wrote: Since it is such a hot topic, I'd figure I'd let you guys know that 1.) I used a throwaway IP for it, 2.) it was only up for 44 hours - it went up right before the Scout update came out and went down 2 days later, and 3.) it won't be making a return until the next class update. I'm not really worried about it being delisted anyway since it's not a real server or real IP I use, and I'll just use another throwaway IP when it eventually does get delisted. On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: That's a good point, is that server delisted yet? On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: And mass-banning servers aka honeypot servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
yup.. 2 servers updates.. the rest have been sitting trying to update for 30 mins + cant download.. Steven Sumichrast wrote: Be happy you can download -- I'm unable to even download, it keeps retrying. It just was able to and said the server was already up to date (which I know it isn't). Ugh.. Just be patient... On Fri, Mar 13, 2009 at 6:27 PM, Ben B brutalgoerge...@gmail.com wrote: downloading the content at .1 snail speed. :( On Fri, Mar 13, 2009 at 4:19 PM, turb0z tur...@undergamer.com wrote: Update appears to be released, downloading the content now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Friday, March 13, 2009 5:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming I care? It's all in fun Just roll with it. :P -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Friday, March 13, 2009 12:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming msleeper, I don't believe anyone on here cares. On Fri, Mar 13, 2009 at 6:04 PM, msleeper mslee...@cyberwurx.com wrote: Threat level increased to D: or Severe Patch Threat. http://www.myphpsig.com/hldsthreat.jpg Thanks Jason! On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
um.. it seems that since this update on first boot f the server it crashes... then our monitor software restarts it and its fine.. i thought it was our monitor software at first..dunno why as it;s been fine al this time.. checked the OB dir and can se ea shed load of mdmp files.. same goes for all the rest of the servers. steve grout wrote: yup.. 2 servers updates.. the rest have been sitting trying to update for 30 mins + cant download.. Steven Sumichrast wrote: Be happy you can download -- I'm unable to even download, it keeps retrying. It just was able to and said the server was already up to date (which I know it isn't). Ugh.. Just be patient... On Fri, Mar 13, 2009 at 6:27 PM, Ben B brutalgoerge...@gmail.com wrote: downloading the content at .1 snail speed. :( On Fri, Mar 13, 2009 at 4:19 PM, turb0z tur...@undergamer.com wrote: Update appears to be released, downloading the content now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Friday, March 13, 2009 5:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming I care? It's all in fun Just roll with it. :P -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Friday, March 13, 2009 12:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming msleeper, I don't believe anyone on here cares. On Fri, Mar 13, 2009 at 6:04 PM, msleeper mslee...@cyberwurx.com wrote: Threat level increased to D: or Severe Patch Threat. http://www.myphpsig.com/hldsthreat.jpg Thanks Jason! On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Scoring - an open letter to Valve :)
quote | But at the same time, I can see why others would do it. They are simply doing one thing - trying to attract players in this extremely difficult market. |/quote yes they are trying to attract people but in a dishonest and VERY lazy way.. it shoes that they are not prepared to put the work in to populate the servers... i know for one that i have sat alone many an hour on a server to get people in. Fake slot = lazy imho Karl Weckstrom wrote: I've been meaning to post about the whole subject of Server Scoring, but I wanted to read everything you guys posted, let it sink in and all that. I'm glad you've been putting some thought into this - but I hope you take a step back and look at the bigger picture. I hope you'll read this and also let it soak in, even if it's just one man's opinion. Now - I own and partially run the Trashedgamers.com community. We're quite new, only around about 6 months. But in the golden days of old, I ran another gaming community called Railbait (www.railbait.com, now defunct). 10 years ago, things were a lot different. Running a gameserver means you were actually spent some money on bandwidth and hardware as opposed to today. If you ran a server and it was fairly decently policed, you were pretty much guaranteed it would be popular. At the height of Railbait's times, we had nearly 200 player slots filled 24x7 and it was nearly effortless to accomplish. We never had to work to fill servers, people would voluntarily pug some people and do it themselves. People were just HAPPY that they had a new place to play! Times are much different now. Bandwidth is cheap, and anyone with mommy or daddy's cable connection can potentially run a server, or they can pay a few bucks a month and rent one. Webhosting costs next to nothing. Symmetric fiber lines are $70/mo for 20/20 in certain areas, etc. So it's time you realized something, Valve - and take this to heart: There's such a huge surplus of servers out there now, it practically takes an act of God to actually make any given one popular. Players now have SO many choices (dare I say, TOO many choices) that they have become extremely jaded. A tight-knit community is so incredibly hard to form today, many server owners simply don't bother with the extra work that comes along with community building. The problem (and solution) you discuss on the Teamfortress blog is an interesting read and is absolutely a step in the right direction. However I think what you're seeing with these Bad servers is a SYMPTOM of the real problem - NOT the problem itself. Now, don't get me wrong - if I were to join a server advertising 30/32 players only to find it was empty or close to it, I would be annoyed personally - and we certainly don't use this particular tactic at TrashedGamers. But at the same time, I can see why others would do it. They are simply doing one thing - trying to attract players in this extremely difficult market. They WANT people to play there because they have put forth the time and effort to put up these servers, websites and what not in an attempt to run a successful, thriving community. While I might disagree with the method, I don't find any malice in its intent. I'm not trying to justify their actions, I'm simply good at playing Devil's Advocate. Now - you might argue that you made this SteamCommunity.com infrastructure to help build communities, but this is also flawed in a sense. I assume that you built this infrastructure so members who frequent certain servers, have similar interests (like cookies) and what not will have a common meeting place. Personally, we use it as a userbase for filling our servers. Toss up an event, and the server will be full in under 5 minutes, and for us - stay that way sometimes for several days. But this too has a dark side as I'm SURE you're aware. Man, we invite everybody. Since everyone's community ID is out there in the open for anyone to grab, inviting massive amounts of people in a fairly short time is trivial. We do it. That Kifferstupidwhatever group does it. I would argue that ALL the top 10-20 groups have done it or are still actively doing it. But is the SteamCommunity site really serving its intended purpose? I doubt it :) So - before you consider a mass delisting of servers that are using whatever trickery to keep them active, consider the actual root of the problem - NOT just the symptoms. Before doing anything crass, please consider that we server operators and community owners need the proper tools to make both your titles and our communities popular. In order for any solution to work, you must ensure that one thing remains paramount - the symbiotic relationship between Valve and the people who host your servers. I've said my piece, I won't say anything else about it :) ___ To unsubscribe, edit your list
Re: [hlds] Server Scoring - an open letter to Valve :)
um shoes = shows :) steve grout wrote: quote | But at the same time, I can see why others would do it. They are simply doing one thing - trying to attract players in this extremely difficult market. |/quote yes they are trying to attract people but in a dishonest and VERY lazy way.. it shoes that they are not prepared to put the work in to populate the servers... i know for one that i have sat alone many an hour on a server to get people in. Fake slot = lazy imho Karl Weckstrom wrote: I've been meaning to post about the whole subject of Server Scoring, but I wanted to read everything you guys posted, let it sink in and all that. I'm glad you've been putting some thought into this - but I hope you take a step back and look at the bigger picture. I hope you'll read this and also let it soak in, even if it's just one man's opinion. Now - I own and partially run the Trashedgamers.com community. We're quite new, only around about 6 months. But in the golden days of old, I ran another gaming community called Railbait (www.railbait.com, now defunct). 10 years ago, things were a lot different. Running a gameserver means you were actually spent some money on bandwidth and hardware as opposed to today. If you ran a server and it was fairly decently policed, you were pretty much guaranteed it would be popular. At the height of Railbait's times, we had nearly 200 player slots filled 24x7 and it was nearly effortless to accomplish. We never had to work to fill servers, people would voluntarily pug some people and do it themselves. People were just HAPPY that they had a new place to play! Times are much different now. Bandwidth is cheap, and anyone with mommy or daddy's cable connection can potentially run a server, or they can pay a few bucks a month and rent one. Webhosting costs next to nothing. Symmetric fiber lines are $70/mo for 20/20 in certain areas, etc. So it's time you realized something, Valve - and take this to heart: There's such a huge surplus of servers out there now, it practically takes an act of God to actually make any given one popular. Players now have SO many choices (dare I say, TOO many choices) that they have become extremely jaded. A tight-knit community is so incredibly hard to form today, many server owners simply don't bother with the extra work that comes along with community building. The problem (and solution) you discuss on the Teamfortress blog is an interesting read and is absolutely a step in the right direction. However I think what you're seeing with these Bad servers is a SYMPTOM of the real problem - NOT the problem itself. Now, don't get me wrong - if I were to join a server advertising 30/32 players only to find it was empty or close to it, I would be annoyed personally - and we certainly don't use this particular tactic at TrashedGamers. But at the same time, I can see why others would do it. They are simply doing one thing - trying to attract players in this extremely difficult market. They WANT people to play there because they have put forth the time and effort to put up these servers, websites and what not in an attempt to run a successful, thriving community. While I might disagree with the method, I don't find any malice in its intent. I'm not trying to justify their actions, I'm simply good at playing Devil's Advocate. Now - you might argue that you made this SteamCommunity.com infrastructure to help build communities, but this is also flawed in a sense. I assume that you built this infrastructure so members who frequent certain servers, have similar interests (like cookies) and what not will have a common meeting place. Personally, we use it as a userbase for filling our servers. Toss up an event, and the server will be full in under 5 minutes, and for us - stay that way sometimes for several days. But this too has a dark side as I'm SURE you're aware. Man, we invite everybody. Since everyone's community ID is out there in the open for anyone to grab, inviting massive amounts of people in a fairly short time is trivial. We do it. That Kifferstupidwhatever group does it. I would argue that ALL the top 10-20 groups have done it or are still actively doing it. But is the SteamCommunity site really serving its intended purpose? I doubt it :) So - before you consider a mass delisting of servers that are using whatever trickery to keep them active, consider the actual root of the problem - NOT just the symptoms. Before doing anything crass, please consider that we server operators and community owners need the proper tools to make both your titles and our communities popular. In order for any solution to work, you must ensure that one thing remains paramount - the symbiotic relationship between Valve and the people who host your servers. I've said my piece, I won't say anything else about
Re: [hlds] 14 slot L4D?
there are 14 slots in L4D just that only 8 are playable. The rest are slots the director uses the other slots to spawn mobs. afaik anyway Maximilian L. wrote: Versus mode? Is there something weird going on? All the sudden all my servers are showing up as 14 slots in L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3917 (20090307) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 14 slot L4D?
we run a stock server and in hlsw and everwhere else we see the slot count based on the game type..i.e no 14 players. Bobby35ny wrote: That cvar is not helping in this case. I think this is only happening to modded servers. STOCK servers don’t have this issue..as far as I know..:) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Sunday, March 08, 2009 8:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 14 slot L4D? In the meantime... one could add sv_visiblemaxplayers 8 to their server configs. That way it would not trigger any alarms in TCAdmin or any other shared server host control panel. Although I don't see why anyone would rent an LFD server from a GSP. Perhaps if one has a totally horrible connection... perhaps. On Sun, Mar 8, 2009 at 6:57 PM, Alec Sanger eclyp...@hotmail.com wrote: this has happened to me as well. Just happened this morning. my provider automatically disabled all my servers because I was using extra slots Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Sun, 8 Mar 2009 23:45:47 +0100 From: mail...@ml86.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] 14 slot L4D? Versus mode? Is there something weird going on? All the sudden all my servers are showing up as 14 slots in L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3917 (20090307) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_70faster_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Whats happened is that Valve put the screws to ya with another crappy, seemingly untested, Friday update. There is nothing you can do so just suffer with it until they put out a fix. They seem to be on a slide with there poorly written and tested updates so find another company/game to invest your time and money in On 3/7/09, Coldorak coldorak@gmail.com wrote: Hi What's with the lag since the update 2 days ago? Here's what I encountered a few minutes ago on my server. Note the ping, as I usually have less than 20ms with my server. Many players were disconnected several time with a message like connection net packet overflow (don't remember exactly) Here are some screenshots of my net_graph 4: http://www.coldorak.net/tf2/lag/lag1.jpg http://www.coldorak.net/tf2/lag/lag2.jpg http://www.coldorak.net/tf2/lag/lag3.jpg http://www.coldorak.net/tf2/lag/lag4.jpg About my server net settings: sv_minrate 2 --- tried with 1 and 3 sv_maxrate 3 -- tried with 3 (while minrate=10k) to 10 (while minrate=30k) decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 66 sv_mincmdrate 66 sv_maxcmdrate 100 no fps_max setting. My cl_rate is 3 but many players left it by default. Are other people experiencing the same problem? I saw a few mails talking about lag, so I thought I could add some info. My server is launched with -NoQueudUpdateThread. We talk about 10-20s lag every few minutes... Cold On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm ad...@righttorule.com wrote: Like I said before, a simple pre-release beta test would help us ALL out in this area. I'm sure valve would like to stop releasing broken updates. Its also takes a lot of time for admins to update 10+ servers daily. Most of the time were forced to shut down full servers during prime game time because that's when valve decides it's time to release and go home. There is a better way to do these updates valve, please give us a chance instead of blowing us off -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Saturday, March 07, 2009 7:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released lag spikes here too... I appreciate Valve releasing updates and fixing bugs, but the last 10 or so seem to have caused issues elsewhere, quite frankly I would prefer NOT to get an update wait an extra two weeks and have an update which has been thoroughly tested. Obviously there will be updates which break other things which are difficult to test, but seriously I cannot recall the last update which didnt require subsequent updates to address issues the first broke. I'm becomming less and less impressed by the testers and QA processes. /me ends rant /me puts on flame suit /me hopes Valve reads. On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom k...@weckstrom.com wrote: lagspikes galore here too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Friday, March 06, 2009 11:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lag spikes here, and whole teams disconnected. Very odd. I was running fine before the most recent update. On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide thedrunkenbraw...@gmail.com wrote: Mine are running crash free! The Lag spikes though.. is another story =( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Team Fortress 2 Update Released
Gimme a break... We've been asking for beta testing forever and sending out updates that break things on a Friday is just plain idiotic. I pity the poor admins that have to suffer with this thru the weekend. How much business will be lost for them?? How many customers are going to be dissatisfied?? I would rather live with an issue that can be fixed by Neph's code than suffer with a new bug... On Sat, Mar 7, 2009 at 3:46 PM, Saul Rennison saul.renni...@gmail.comwrote: Please name a better company / game with active developers that try to fix exploits and issues with their games as quick as Valve do. Stop shooting them down. The more you whinge the less motivated they will be to fix things. Shut the f*** up and stop acting like a 6 year old. 2009/3/7 Steve Stifler bigstevie2...@gmail.com Whats happened is that Valve put the screws to ya with another crappy, seemingly untested, Friday update. There is nothing you can do so just suffer with it until they put out a fix. They seem to be on a slide with there poorly written and tested updates so find another company/game to invest your time and money in On 3/7/09, Coldorak coldorak@gmail.com wrote: Hi What's with the lag since the update 2 days ago? Here's what I encountered a few minutes ago on my server. Note the ping, as I usually have less than 20ms with my server. Many players were disconnected several time with a message like connection net packet overflow (don't remember exactly) Here are some screenshots of my net_graph 4: http://www.coldorak.net/tf2/lag/lag1.jpg http://www.coldorak.net/tf2/lag/lag2.jpg http://www.coldorak.net/tf2/lag/lag3.jpg http://www.coldorak.net/tf2/lag/lag4.jpg About my server net settings: sv_minrate 2 --- tried with 1 and 3 sv_maxrate 3 -- tried with 3 (while minrate=10k) to 10 (while minrate=30k) decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 66 sv_mincmdrate 66 sv_maxcmdrate 100 no fps_max setting. My cl_rate is 3 but many players left it by default. Are other people experiencing the same problem? I saw a few mails talking about lag, so I thought I could add some info. My server is launched with -NoQueudUpdateThread. We talk about 10-20s lag every few minutes... Cold On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm ad...@righttorule.com wrote: Like I said before, a simple pre-release beta test would help us ALL out in this area. I'm sure valve would like to stop releasing broken updates. Its also takes a lot of time for admins to update 10+ servers daily. Most of the time were forced to shut down full servers during prime game time because that's when valve decides it's time to release and go home. There is a better way to do these updates valve, please give us a chance instead of blowing us off -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Saturday, March 07, 2009 7:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released lag spikes here too... I appreciate Valve releasing updates and fixing bugs, but the last 10 or so seem to have caused issues elsewhere, quite frankly I would prefer NOT to get an update wait an extra two weeks and have an update which has been thoroughly tested. Obviously there will be updates which break other things which are difficult to test, but seriously I cannot recall the last update which didnt require subsequent updates to address issues the first broke. I'm becomming less and less impressed by the testers and QA processes. /me ends rant /me puts on flame suit /me hopes Valve reads. On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom k...@weckstrom.com wrote: lagspikes galore here too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Friday, March 06, 2009 11:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lag spikes here, and whole teams disconnected. Very odd. I was running fine before the most recent update. On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide thedrunkenbraw...@gmail.com wrote: Mine are running crash free! The Lag spikes though.. is another story =( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not showing in Master Server List
West Jeremy Palmer wrote: Would Texas be considered East or West? On Sat, Feb 28, 2009 at 9:43 PM, turb0z tur...@undergamer.com wrote: Make sure you're setting your sv_region value properly. eastcoast - sv_region 0 westcoast - sv_region 1 south america - sv_region 2 europe - sv_region 3 asia - sv_region 4 australia - sv_region 5 middle east - sv_region 6 africa - sv_region 7 world - sv_region 255 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Saturday, February 28, 2009 9:30 PM To: hlds@list.valvesoftware.com Subject: [hlds] Server not showing in Master Server List I have a server that keeps not showing in the Steam Master List. 65.99.246.145:27015 Does anyone have experience with this prob and how I can fix it? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] What's the word on people being unable to use some unlocks?
we had that issue.. after the little update valve did it was resolve i suppose that was due to the servers being restarted Nephyrin Zey wrote: I had this issue with my unlocks, but restarting steam/TF2 fixed it. I haven't noticed a server-wide issue, though i do know if the server loses its steam connection it sometimes needs a full reboot to reclaim it - Neph On 02/27/2009 05:01 PM, Dustin Wyatt wrote: We've got some players who are unable to use unlocks on our server but have no problems on others. I swear I saw this talked about in the last couple days, but with all the noise about achievements I can't find it. Dustin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
hi all, has anyone had it reported to them that some people cant use the new scout weapons on their servers. Most people are fine yet some cant. They have restarted steam to eliminate that!! i seem to remember problems when the pyro update was released.. same thing maybe? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
just for info.. our servers are on win2k std sp1 running sourcemod 1.2 and below are the list of plugins and we are okay. 01 Admin File Reader (1.2.0-dev) by AlliedModders LLC 02 SQL Admins (Prefetch) (1.2.0-dev) by AlliedModders LLC 03 SQL Admins (Threaded) (1.2.0-dev) by AlliedModders LLC 04 Admin Help (1.2.0-dev) by AlliedModders LLC 05 Admin Menu (1.2.0-dev) by AlliedModders LLC 06 Advertisements (0.5.5) by Tsunami 07 Anti-Flood (1.2.0-dev) by AlliedModders LLC 08 Basic Chat (1.2.0-dev) by AlliedModders LLC 09 Basic Comm Control (1.2.0-dev) by AlliedModders LLC 10 Basic Commands (1.2.0-dev) by AlliedModders LLC 11 Basic Info Triggers (1.2.0-dev) by AlliedModders LLC 12 Basic Votes (1.2.0-dev) by AlliedModders LLC 13 Client Preferences (1.2.0-dev) by AlliedModders LLC 14 Fun Commands (1.2.0-dev) by AlliedModders LLC 15 Fun Votes (1.2.0-dev) by AlliedModders LLC 16 HLstatsX Plugin (2.3) by Tobi17 17 MapChooser (1.2.0-dev) by AlliedModders LLC 18 Nextmap (1.2.0-dev) by AlliedModders LLC 19 Map Nominations (1.2.0-dev) by AlliedModders LLC 20 SlapSlay Commands (1.2.0-dev) by AlliedModders LLC 21 Reserved Slots (1.2.0-dev) by AlliedModders LLC 22 Rock The Vote (1.2.0-dev) by AlliedModders LLC 23 Round Triggers (1.4) by Mike 24 SourceBans (1.3.5) by InterWave Studios Development Team 25 SQL Admin Manager (1.2.0-dev) by AlliedModders LLC 26 Teamspeak join command (1.2) by Berni 27 TF2 Advanced Vote Scramble (1.0) by Brainstorm 28 TF2 FF on during waiting for players (1.1) by Ratty cheers Alec Sanger wrote: are you running sm? Can you send a list of the plugins you're using? We're also crashing. Happened twice on goldrush Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 25 Feb 2009 17:34:26 +0100 From: h...@mr-green.nl To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available I'm from the same community as Joeri. Our second TF2 server (running other maps) also got that error now. This second TF2 server is running on another dedicated server. Both dedicated server got Win2k3 Enterprise as OS. Hopefully Valve comes with a fix soon. Regards, Ywa Joeri van der Velden wrote: Our Payload server keeps crashing too. Host_error: Overflow error writing string table baseline Scenes The server command windows shows a lot of the Spy's .vcd files being listed/loaded/I dunno. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®…more than just e-mail. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_howitworks_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
http://forums.alliedmods.net/showthread.php?t=86403 1nsane wrote: Spy is causing the crash. Get a class limiter plugin and disable the spy class. Will fix the crash. However if your server does not start up... That's something else. On Wed, Feb 25, 2009 at 12:01 AM, Satoshi sato...@horizontalv.net wrote: It's weird cuz my pub servers that actually has plugins works, but my private server that is vanilla is not working. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of d...@circlex-gaming.com Sent: Tuesday, February 24, 2009 20:54 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available same, i removed all plugins and it still occurs Satoshi wrote: Dunno what error I am getting but my server won't start and is creating a minidump right away. Dunno how to read minidumps. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, February 24, 2009 20:30 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Anyone getting this error? --- Engine Error --- Host_Error: Overflow error writing string table baseline Scenes --- OK --- On Tue, Feb 24, 2009 at 11:28 PM, msleeper mslee...@cyberwurx.com wrote: I'm on linux, and I have 4 servers but only 1 is crashing it seems. On Wed, 2009-02-25 at 15:22 +1100, Arg! wrote: for me, sourcemod 1.1 on win32 is crashing the server on startup, moving the vdf file it loads fine. sourcemod must need some fixing, at least on windows. On Wed, Feb 25, 2009 at 3:17 PM, msleeper mslee...@cyberwurx.com wrote: Crashed again, here's the coredump. http://www.msleeper.com/core.7186 On Tue, 2009-02-24 at 22:37 -0500, msleeper wrote: I am getting crashes, at least 2 so far, not sure of the cause yet. Anyone else experiencing this? Running linux here. On Tue, 2009-02-24 at 19:19 -0800, Jason Ruymen wrote: The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: - Added The Force-A-Nature, The Sandman, and Bonk! - Added 35 new Scout achievements. - Added crit boosted on/off sound effects. - Added new sounds for upgraded teleporters. - Added new sound for a fully charged medic dying. - Add bonus points section to scores. - Scouts earn a bonus point for killing Medics who are actively healing a target. - Added several new speech concepts, mostly hooked up to new Scout lines. - Added new Remember last weapon between lives option to the Multiplayer Advanced dialog. - Spies can now control which weapon the enemy team sees them holding. Hitting the last disguise key while disguised updates the disguise to show the Spy's currently held weapon. - Added several new Arena mode announcer speech events. - Added First Blood to Arena mode. - Removed 2x item respawn times in arena. - Changed backstab handling to fix facestabs. - Spies disguised as enemy team can now see player IDs for enemies. New maps: - Added community maps: cp_egypt, arena_watchtower, and cp_junction. - Updated cp_fastlane with Arttu's new version. Mapmaker requests: - Added new input for forward speed modifier to FuncTrainTrain. - Added TeleportToPathTrack input to func_tracktrain. Bugfixes: - Fixed a bug where players would sometimes gib from non-gib damage kills. - Fixed stat screen showing an entry for a class called map. - Fixed item model panels not using team skins. - Fixed obscure bug where spectators were able to carry the flag. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] TF2 Issue Unable to Connect: Engine Error
I had the same problem while running a server locally. It seems like the client needs to bind to the server ports now or something. So if you are running a server on your computer, that would explain it. Daniel Reinhardt wrote: All, I am unable to connect to any servers, including my own. I get the following: Engine Error: Unable to Allocate any server IP Port. Windows Vista 64bit Intel Q6600 4Gigs of RAM Thanks, Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds