Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread PiTaGoRaS
I think that PunkBuster is currently using this kind of hardware bans, but as 
always, is more or less easily spoofable.

--
PiTaGoRaS

Whisper escribió (Fri, 1 Apr 2005 04:00:03 +1000):
 You misunderstood what I was saying.

 I was saying that the STEAM Client querys the Hardware address of
 the NIC directly and uses that as a Unique Hardware ID.

 Again not sure how viable an option this is.

 On Thu, 31 Mar 2005 09:25:43 -0800, m0gely [EMAIL PROTECTED]
 wrote:

 Whisper wrote:

 That being said, it still won't help you with Modem users who
 don't have a MAC address, well not one in the same way a NIC
 does.


 Dudes, your MAC (hardware) address never makes it to the servers
 you play on unless they are on the local LAN.  They aren't
 routed.  You can swap out, spoof, change, kick and spit on all
 your network gear all you want.  You can't control this sort of
 thing via MAC address over the net.  Sniff packets or something
 and you'll find out that all the players on your server have the
 same MAC.  It's the MAC of the router your server is behind.  You
 want to ban that?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread Maarten van der Zwaart
On Thu, Mar 31, 2005 at 11:33:24AM -0500, StealthMode wrote:
 Regarding the unique identifier method. An alternate would be (for intel
 hacks users anyway) to use the serial # on the cpu itself to initiate the
 ban. I don't know about you fellas, but I don't think most hax0rz would want
 to replace their cpus each and every time they get detected. To my knowledge
 this unique id is not alterable. But I don't think (sorry but I don't use

You may not be able to alter it in the hardware, but you sure can alter
the software that queries the ID and would transmit it to a server. Same
thing goes for other unique hardware IDs. Focussing on actual cheat
detection and banning SteamIDs would be a more useful effort in my
opinion. (And fixing the hole that no-steam uses.)

 amd, don't endorse amd, nor would I ever be caught dead using an amd.
 {because they got their start from a stolen intel design}) AMD has the same
 type of processor registration.

Maarten

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RE: [hlds] Suggestion for VAC2.

2005-04-01 Thread ray
It could not have been better said.
Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Friday, April 01, 2005 2:30 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

I would bet a majority of them would purchase the upgrade.

Almost all people I know (IRL) who plays Halflife did already buy HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.

And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


Considering there is NO real effective anticheat measures through valve for
either of these groups, by moving forward with Source games only, they would
effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.

HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would purchase the upgrade.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, March 31, 2005 1:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hmm, currently according to steam:

Hl1 users online: 113,000+
Hl1 Servers online: 55,700+

Source users online: 49,000+
Source Servers online: 19,400+

It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play!



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Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread Agent|BeNt
Agreed...
I purchased HL2 which came with CS:S which I thought was a pretty cool
bonus.
I played and beat HL2 where as I can't seem to stand playing CS:S.For some
reason,like said,I guess its just not mature enough.Its a good game but I
still
enjoy playing CS1.6 alot more than I do CS:S right now.So maybe it will
follow the same route as CS did as far as bug getting fixed and hopefully
one day
it will be as big as CS1.6.Anywho thats my input.
BeNt
- Original Message -
From: [EMAIL PROTECTED]
It could not have been better said.
Ray S.

-Original Message-
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
I would bet a majority of them would purchase the upgrade.
Almost all people I know (IRL) who plays Halflife did already buy
HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S
is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.
And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.

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RE: [hlds] Suggestion for VAC2.

2005-04-01 Thread Darren Mason
Happy April Fool's Day everyone.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
Sent: Friday, April 01, 2005 6:19 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Agreed...

I purchased HL2 which came with CS:S which I thought was a pretty cool
bonus.
I played and beat HL2 where as I can't seem to stand playing CS:S.For some
reason,like said,I guess its just not mature enough.Its a good game but I
still
enjoy playing CS1.6 alot more than I do CS:S right now.So maybe it will
follow the same route as CS did as far as bug getting fixed and hopefully
one day
it will be as big as CS1.6.Anywho thats my input.

BeNt

- Original Message -
From: [EMAIL PROTECTED]

 It could not have been better said.
 Ray S.

 -Original Message-
 [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
I would bet a majority of them would purchase the upgrade.

 Almost all people I know (IRL) who plays Halflife did already buy
 HalfLife2
 with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S
 is
 not mature enough yet.
 Most people I have spoken to don't like it, but they have the game.
 To me it seems Valve already got their money for the upgrade.

 And don't forget the hardware requirement for HalfLife2 compared to
 HalfLife1.



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Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread StealthMode
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Marten for clarifying that.



But for the average joe hacker, would they think to change their processor
id (via spoofing I assume) before installing hacks and running a steam
platform hl2 engine/vac2 game? Even the authors would get caught off guard
at first. Not everyone would normally run that unless they specifically knew
that’s how bans were. If it were kept quiet and not publicly acknowledged as
the ban method for steam, it would work me thinks. But anyway, out of our
hands, the g0dz of Valve Software will make them 1337 hax0rz be banned one
way or another (delete steam accounts on the auth server with a secondary
database flag set so that cd key/account could not be registered in the
future?¿?).



Hmmm, technically…valve could contact isps and have user accounts terminated
for ToS of the isp. After all illegally modifying Valves software kind of is
a “criminal” act (software reverse engineering in regards to copyright
infringements). So technically, they could contact the isp and get accounts
terminated with various providers (If they wanted to use the extra
resources). That would put an end to it I think though….With not many
provider choices in a few areas (for broadband anyway), that would severely
limit a hackers means to connect to our servers…8)



My continuing .02 (Hopefully keeping it constructive {Feedback?} enough to
stay on topic).



-Stealth

#LoTgaming

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Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread wArgOd
StealthMode wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Marten for clarifying that.

But for the average joe hacker, would they think to change their processor
id (via spoofing I assume) before installing hacks and running a steam
platform hl2 engine/vac2 game? Even the authors would get caught off guard
at first. Not everyone would normally run that unless they specifically knew
thats how bans were. If it were kept quiet and not publicly acknowledged as
the ban method for steam, it would work me thinks. But anyway, out of our
hands, the g0dz of Valve Software will make them 1337 hax0rz be banned one
way or another (delete steam accounts on the auth server with a secondary
database flag set so that cd key/account could not be registered in the
future??).

snip snip
Anybody got the ASUS A8N SLI Deluxe mobo with dual nVidea 6800's?
I do and let me share with you the concept of advanced cheating and what
little chance any anti-cheat system has.
You can enable the load balancing graph for the video system.
This draws a nice green horizontal line across the screen in the center.
(happens to be the horizontal aim point center too)
It has a graph bar on the left side that shows how much work is
happening on each video card.
If you take a screenshot in game the green line does not show up.
Neither do the brightness/contrast/color enhancements set in the video
cards that can turn night into day.
The Screenshots grab the Directx video memory right? (I don't know for
sure but suspect so).
Punkbuster grabs the DirectX video memory as does Vexsecure (former BF
Secure).
Standard cheats released to skillz downloaders do their thing in
DirectX memory by way of several means and usually by
WriteProcessMemory() calls to make the game code produce the desired
cheat effect itself.
These cheats are easily detectable. Of course the process to toss off a
new cheat (written in VB6) is just as easy so the cheat fingerprints
change as often as the previous versions are detected.
Now the truly elite hackers usually have extra hardware and know as
much (and on occaision more) about the game workings as the engineers
that wrote the code. These high-end software engineers also know
everything there is to know about the packet streams involved.
So here is what they can do if they want to.
They siphon off a mirror image of the (so-called net code) bit stream to
a second workstation and produce the cheat overlays there.
Such a system cannot be detected short of standing behind the cheater
and watching what they have at their disposal.
Really advanced hackers may also be capable of applying the cheat
overlays in the video cards as happens with the load balance graph.
Is this a bad April Fool's joke?
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Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread Roc
Hi Ray, I disagree, this is the same type of behavior that follows
anytime something new comes along ie.. WON/STEAM.., CS 1.x - CS 1.6!
We go through this with any type of upgrade!
Seems to me there are a lot of people who are afraid to try something
new!  Sort of like the bunch of old timers who still have rotary pulse
phone systems.
Regards
[EMAIL PROTECTED] wrote:
It could not have been better said.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Friday, April 01, 2005 2:30 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

I would bet a majority of them would purchase the upgrade.

Almost all people I know (IRL) who plays Halflife did already buy HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.
And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Considering there is NO real effective anticheat measures through valve for
either of these groups, by moving forward with Source games only, they would
effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.
HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would purchase the upgrade.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, March 31, 2005 1:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Hmm, currently according to steam:
Hl1 users online: 113,000+
Hl1 Servers online: 55,700+
Source users online: 49,000+
Source Servers online: 19,400+
It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play!

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RE: [hlds] Suggestion for VAC2.

2005-04-01 Thread ray
Actually sir, we feel this way because we cannot run the servers without
restarting them every day or so, because of the bugs in the client, because
of the 'rubberbanding' in CSS, the complete lack of support in all the
leagues for CSS, because of the lack of HLTV for CSS, for the lack of MANY
issues still needing to be addressed in CSS. So his comment of it not being
mature enough to be moved to was exactly what I agreed with. Once issues
like this are addressed then moving to the new platform would be the
appropriate course of action. What is currently available for CSS is not at
a level that anyone trusts or can rely on. When that changes then so will my
opinions. When we were told in December, VAC2 coming 'soon', we assumed a
month or so. Here we are in April with still nothing. Wednesday came and
went with no VAC2 that they quoted and nobody said a word. This is the lack
of follow-through that we've experience from Valve in roughly a year of no
viable AC protection. They insist everything stay in-house and then don't
get the job done. Come on... a YEAR it's been now since a VAC update. Are
you so blinded by the lure of 'technology' that you don't see the facts?

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Friday, April 01, 2005 1:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Hi Ray, I disagree, this is the same type of behavior that follows
anytime something new comes along ie.. WON/STEAM.., CS 1.x - CS 1.6!

We go through this with any type of upgrade!

Seems to me there are a lot of people who are afraid to try something
new!  Sort of like the bunch of old timers who still have rotary pulse
phone systems.

Regards

[EMAIL PROTECTED] wrote:

It could not have been better said.
Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Friday, April 01, 2005 2:30 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.



I would bet a majority of them would purchase the upgrade.



Almost all people I know (IRL) who plays Halflife did already buy HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.

And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


Considering there is NO real effective anticheat measures through valve for
either of these groups, by moving forward with Source games only, they
would
effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.

HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would purchase the upgrade.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, March 31, 2005 1:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hmm, currently according to steam:

Hl1 users online: 113,000+
Hl1 Servers online: 55,700+

Source users online: 49,000+
Source Servers online: 19,400+

It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers.
I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play!



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Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread Roc
If you don't like the direction they are headed then why bother
continuing to run their games... oh yeah because they're the best around
and you ARE going to put up with it like you have all these years or you
would've left here long ago!
Ray, we've seen complaints of this nature upon ANY type of upgrade or
release just as people do when MS releases something!
The facts are it's valve who calls the shots, nothing any of us say will
ever change that.
Yes, I agree Source is not yet up to par but then again what has release
been from valve!  Quit the right wing type of BS!
You are speaking like a true GSP, who in reality is worried about his
cash flow, if you remember I could care less about!
This topic is nearing it's end for me,  Im not going to get into a
battle of who wants what!
Happy April Fools Day All
Regards
[EMAIL PROTECTED] wrote:
Actually sir, we feel this way because we cannot run the servers without
restarting them every day or so, because of the bugs in the client, because
of the 'rubberbanding' in CSS, the complete lack of support in all the
leagues for CSS, because of the lack of HLTV for CSS, for the lack of MANY
issues still needing to be addressed in CSS. So his comment of it not being
mature enough to be moved to was exactly what I agreed with. Once issues
like this are addressed then moving to the new platform would be the
appropriate course of action. What is currently available for CSS is not at
a level that anyone trusts or can rely on. When that changes then so will my
opinions. When we were told in December, VAC2 coming 'soon', we assumed a
month or so. Here we are in April with still nothing. Wednesday came and
went with no VAC2 that they quoted and nobody said a word. This is the lack
of follow-through that we've experience from Valve in roughly a year of no
viable AC protection. They insist everything stay in-house and then don't
get the job done. Come on... a YEAR it's been now since a VAC update. Are
you so blinded by the lure of 'technology' that you don't see the facts?
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Friday, April 01, 2005 1:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
Hi Ray, I disagree, this is the same type of behavior that follows
anytime something new comes along ie.. WON/STEAM.., CS 1.x - CS 1.6!
We go through this with any type of upgrade!
Seems to me there are a lot of people who are afraid to try something
new!  Sort of like the bunch of old timers who still have rotary pulse
phone systems.
Regards
[EMAIL PROTECTED] wrote:

It could not have been better said.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Friday, April 01, 2005 2:30 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


I would bet a majority of them would purchase the upgrade.


Almost all people I know (IRL) who plays Halflife did already buy HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.
And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Considering there is NO real effective anticheat measures through valve for
either of these groups, by moving forward with Source games only, they

would

effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.
HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would purchase the upgrade.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, March 31, 2005 1:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Hmm, currently according to steam:
Hl1 users online: 113,000+
Hl1 Servers online: 55,700+
Source users online: 49,000+
Source Servers online: 19,400+
It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers.

I

would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play

RE: [hlds] Suggestion for VAC2.

2005-04-01 Thread Napier, Kevin
 Quit the right wing type of BS!

wtf are you talking about.

Ray, we've seen complaints of this nature upon ANY type of upgrade or
release just as people do when MS releases something!

Dont compare Valve to MS, valve does not put out the quaility in thier 
products, nor listen to thier customers the way ms does.

I have to agree with Ray though, CSS is not ready for primetime; nor really is 
any source multiplayer game right now.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Roc
Sent: Friday, April 01, 2005 2:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


If you don't like the direction they are headed then why bother
continuing to run their games... oh yeah because they're the best around
and you ARE going to put up with it like you have all these years or you
would've left here long ago!

Ray, we've seen complaints of this nature upon ANY type of upgrade or
release just as people do when MS releases something!

The facts are it's valve who calls the shots, nothing any of us say will
ever change that.

Yes, I agree Source is not yet up to par but then again what has release
been from valve!  Quit the right wing type of BS!

You are speaking like a true GSP, who in reality is worried about his
cash flow, if you remember I could care less about!

This topic is nearing it's end for me,  Im not going to get into a
battle of who wants what!

Happy April Fools Day All

Regards

[EMAIL PROTECTED] wrote:

Actually sir, we feel this way because we cannot run the servers without
restarting them every day or so, because of the bugs in the client, because
of the 'rubberbanding' in CSS, the complete lack of support in all the
leagues for CSS, because of the lack of HLTV for CSS, for the lack of MANY
issues still needing to be addressed in CSS. So his comment of it not being
mature enough to be moved to was exactly what I agreed with. Once issues
like this are addressed then moving to the new platform would be the
appropriate course of action. What is currently available for CSS is not at
a level that anyone trusts or can rely on. When that changes then so will my
opinions. When we were told in December, VAC2 coming 'soon', we assumed a
month or so. Here we are in April with still nothing. Wednesday came and
went with no VAC2 that they quoted and nobody said a word. This is the lack
of follow-through that we've experience from Valve in roughly a year of no
viable AC protection. They insist everything stay in-house and then don't
get the job done. Come on... a YEAR it's been now since a VAC update. Are
you so blinded by the lure of 'technology' that you don't see the facts?

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Friday, April 01, 2005 1:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Hi Ray, I disagree, this is the same type of behavior that follows
anytime something new comes along ie.. WON/STEAM.., CS 1.x - CS 1.6!

We go through this with any type of upgrade!

Seems to me there are a lot of people who are afraid to try something
new!  Sort of like the bunch of old timers who still have rotary pulse
phone systems.

Regards

[EMAIL PROTECTED] wrote:



It could not have been better said.
Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Friday, April 01, 2005 2:30 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.





I would bet a majority of them would purchase the upgrade.




Almost all people I know (IRL) who plays Halflife did already buy HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.

And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


Considering there is NO real effective anticheat measures through valve for
either of these groups, by moving forward with Source games only, they


would


effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.

HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would purchase the upgrade.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, March 31, 2005 1:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hmm, currently according to steam:

Hl1 users online: 113,000+
Hl1 Servers online: 55,700

RE: [hlds] Suggestion for VAC2.

2005-04-01 Thread ray
It's not about me, GSP income or anything personal at all. It's about the
numbers. Look at how many people play CS1 and compare that to CSS. When
and/or if CSS comes up to par with CS1.6 in stability and performance then
our opinions will change. Until then we are simply voicing our views. You
don't have to agree with them. But you do have to hear them as opinions and
not attack us for them. When CSS becomes stable, reliable and secure we'll
support the game as well, I'm sure, as the leagues around the world. Until
then it remains simply a novelty and little else. By all means continue
development on it. But forcing hundreds of thousands of users to move to it
is asinine until the above issues are addressed. You call it right-wing I
call it reality.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Friday, April 01, 2005 2:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

If you don't like the direction they are headed then why bother
continuing to run their games... oh yeah because they're the best around
and you ARE going to put up with it like you have all these years or you
would've left here long ago!

Ray, we've seen complaints of this nature upon ANY type of upgrade or
release just as people do when MS releases something!

The facts are it's valve who calls the shots, nothing any of us say will
ever change that.

Yes, I agree Source is not yet up to par but then again what has release
been from valve!  Quit the right wing type of BS!

You are speaking like a true GSP, who in reality is worried about his
cash flow, if you remember I could care less about!

This topic is nearing it's end for me,  Im not going to get into a
battle of who wants what!

Happy April Fools Day All

Regards

[EMAIL PROTECTED] wrote:

Actually sir, we feel this way because we cannot run the servers without
restarting them every day or so, because of the bugs in the client, because
of the 'rubberbanding' in CSS, the complete lack of support in all the
leagues for CSS, because of the lack of HLTV for CSS, for the lack of MANY
issues still needing to be addressed in CSS. So his comment of it not being
mature enough to be moved to was exactly what I agreed with. Once issues
like this are addressed then moving to the new platform would be the
appropriate course of action. What is currently available for CSS is not at
a level that anyone trusts or can rely on. When that changes then so will
my
opinions. When we were told in December, VAC2 coming 'soon', we assumed a
month or so. Here we are in April with still nothing. Wednesday came and
went with no VAC2 that they quoted and nobody said a word. This is the lack
of follow-through that we've experience from Valve in roughly a year of no
viable AC protection. They insist everything stay in-house and then don't
get the job done. Come on... a YEAR it's been now since a VAC update. Are
you so blinded by the lure of 'technology' that you don't see the facts?

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Friday, April 01, 2005 1:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Hi Ray, I disagree, this is the same type of behavior that follows
anytime something new comes along ie.. WON/STEAM.., CS 1.x - CS 1.6!

We go through this with any type of upgrade!

Seems to me there are a lot of people who are afraid to try something
new!  Sort of like the bunch of old timers who still have rotary pulse
phone systems.

Regards

[EMAIL PROTECTED] wrote:



It could not have been better said.
Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Friday, April 01, 2005 2:30 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.





I would bet a majority of them would purchase the upgrade.




Almost all people I know (IRL) who plays Halflife did already buy
HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S
is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.

And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


Considering there is NO real effective anticheat measures through valve
for
either of these groups, by moving forward with Source games only, they


would


effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.

HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would

Re: [hlds] Suggestion for VAC2.

2005-04-01 Thread Roc
Hi Ray, point taken. :)
apologies if you felt it was an attack, i'll try to debate my views
differently in the future.
Regards
[EMAIL PROTECTED] wrote:
It's not about me, GSP income or anything personal at all. It's about the
numbers. Look at how many people play CS1 and compare that to CSS. When
and/or if CSS comes up to par with CS1.6 in stability and performance then
our opinions will change. Until then we are simply voicing our views. You
don't have to agree with them. But you do have to hear them as opinions and
not attack us for them. When CSS becomes stable, reliable and secure we'll
support the game as well, I'm sure, as the leagues around the world. Until
then it remains simply a novelty and little else. By all means continue
development on it. But forcing hundreds of thousands of users to move to it
is asinine until the above issues are addressed. You call it right-wing I
call it reality.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Friday, April 01, 2005 2:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
If you don't like the direction they are headed then why bother
continuing to run their games... oh yeah because they're the best around
and you ARE going to put up with it like you have all these years or you
would've left here long ago!
Ray, we've seen complaints of this nature upon ANY type of upgrade or
release just as people do when MS releases something!
The facts are it's valve who calls the shots, nothing any of us say will
ever change that.
Yes, I agree Source is not yet up to par but then again what has release
been from valve!  Quit the right wing type of BS!
You are speaking like a true GSP, who in reality is worried about his
cash flow, if you remember I could care less about!
This topic is nearing it's end for me,  Im not going to get into a
battle of who wants what!
Happy April Fools Day All
Regards
[EMAIL PROTECTED] wrote:

Actually sir, we feel this way because we cannot run the servers without
restarting them every day or so, because of the bugs in the client, because
of the 'rubberbanding' in CSS, the complete lack of support in all the
leagues for CSS, because of the lack of HLTV for CSS, for the lack of MANY
issues still needing to be addressed in CSS. So his comment of it not being
mature enough to be moved to was exactly what I agreed with. Once issues
like this are addressed then moving to the new platform would be the
appropriate course of action. What is currently available for CSS is not at
a level that anyone trusts or can rely on. When that changes then so will

my

opinions. When we were told in December, VAC2 coming 'soon', we assumed a
month or so. Here we are in April with still nothing. Wednesday came and
went with no VAC2 that they quoted and nobody said a word. This is the lack
of follow-through that we've experience from Valve in roughly a year of no
viable AC protection. They insist everything stay in-house and then don't
get the job done. Come on... a YEAR it's been now since a VAC update. Are
you so blinded by the lure of 'technology' that you don't see the facts?
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Friday, April 01, 2005 1:38 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
Hi Ray, I disagree, this is the same type of behavior that follows
anytime something new comes along ie.. WON/STEAM.., CS 1.x - CS 1.6!
We go through this with any type of upgrade!
Seems to me there are a lot of people who are afraid to try something
new!  Sort of like the bunch of old timers who still have rotary pulse
phone systems.
Regards
[EMAIL PROTECTED] wrote:


It could not have been better said.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Friday, April 01, 2005 2:30 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.



I would bet a majority of them would purchase the upgrade.



Almost all people I know (IRL) who plays Halflife did already buy

HalfLife2

with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S

is

not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.
And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Considering there is NO real effective anticheat measures through valve

for

either of these groups, by moving forward with Source games only, they


would


effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.
HL1 users would be in the same position they are now

RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Alexander Kobbevik
Why do you think it is fair to warn of a possible anti-cheat that will
work?

We are talking about a serious company here. And I only said it's fair to
announce the start of a new system. They want as much players as possible,
this is the way to go.

So that the possible cheating Admin can say gee, valve I'm not a cheater,
I was just testing the hack to see how it works!

Hum? I suggested a delay in the execution of the bans, not a second chance
for the cheater.
Everyone will be banned for cheating, but a delay will catch more ignorant
cheaters and create a fear of the unknown.
Like this: A cheat developer swims out on open sea... no sharks... tells his
children that its safe...
They all jump in and start swimming.. only to find out the shark has been
observing.. and will now eat them all..
Instead of just eating the cheat tester because people noticed he got eaten.

Warning gives them the opportunity to protect themselves and why would you
want to protect a cheater?

I don't want to warn a cheater, but again; Valve is a serious company. You
can't do whatever you feel like when trying to be serious.

VAC will always be updated whenever a new cheat is released so long the
project doesn't fall apart.

Does this mean that we know VAC will be updated on the fly?
If so, great. No need for a delay.

But he will know it when all the little cheaters run to his forums and/or
email him!  Then he removes cheat and valve cant ban him because they waited
and gave him a chance.

Again: noone is asking cheaters to be given a chance to get away. (Except
that Fred - Prism128 ;))

-Alex


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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Roc

Alexander Kobbevik wrote:
Why do you think it is fair to warn of a possible anti-cheat that will

work?
We are talking about a serious company here. And I only said it's fair to
announce the start of a new system. They want as much players as possible,
this is the way to go.

If I am correct the have the largest MP following!
And as for fair, they were fair to give the warning as we all saw last
week when we launced STEAM. ;)

So that the possible cheating Admin can say gee, valve I'm not a cheater,

I was just testing the hack to see how it works!
Hum? I suggested a delay in the execution of the bans, not a second chance
for the cheater.
Everyone will be banned for cheating, but a delay will catch more ignorant
cheaters and create a fear of the unknown.
Like this: A cheat developer swims out on open sea... no sharks... tells his
children that its safe...
They all jump in and start swimming.. only to find out the shark has been
observing.. and will now eat them all..
Instead of just eating the cheat tester because people noticed he got eaten.

Don't you think for a minute that is exactly what has been done all
these months whilst we sat here bitching about when is a vac update
coming out  I for one hope they already have a database on potentials!

Warning gives them the opportunity to protect themselves and why would you

want to protect a cheater?
I don't want to warn a cheater, but again; Valve is a serious company. You
can't do whatever you feel like when trying to be serious.

See, this is why I believe your method is not the best!
A warning does nothing but let the cheaters know their hack is broken.
The game is not that expensive so they'll have a few spare keys to use
testing the new hack.
Then the new hack is released and what happens now is that all the
cheaters who were warned will have saved the entire cheat world by
telling of their warnings
Everyone then downloads new hack and cheating resumes without being
caught and resulting in no bans till VAC figures they're cheating once
again and tries to figure out how to stop the said hack!
That being said cheat authors branch out like trees and start creating
more cheats and that is worse because now we end up in a loop like the
old VAC days waiting around to play catchup
Playing possum and watching them as you cheat as you suggest will serve
no purpose as long as VAC2 can guarantee that when it catches someone
they are in fact really cheating

VAC will always be updated whenever a new cheat is released so long the

project doesn't fall apart.
Does this mean that we know VAC will be updated on the fly?
If so, great. No need for a delay.

It can only be updated as long as it keeps up with the cheats and we
continue to help by informing them of new cheats and cheat sites when
they pop up.
But he will know it when all the little cheaters run to his forums and/or

email him!  Then he removes cheat and valve cant ban him because they waited
and gave him a chance.
Again: noone is asking cheaters to be given a chance to get away. (Except
that Fred - Prism128 ;))
-Alex

True h4x0r material :)
Regards
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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Napier, Kevin
yeah you do.. you grab it client side and trasmit with your auth info to either 
the server or steam.. but like I said it pointless as you can change it.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of m0gely
Sent: Thursday, March 31, 2005 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


Micha Vermeer wrote:

 Most will have to change their modem mac adress, which is (slightly?) more
 difficult then your own computers nick, I think. ;)

It doesn't work that way.  The MAC address that you would detect on your
server would be from the last router before hitting your box.  You don't
have any way of knowing their MAC.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Whisper
It is actually a Windows registry setting

STEAM being what it is though, I am not sure how unfeasible it would
be to low level query the hardware MAC address of the NIC itself
bypassing the OS altogether.

That being said, it still won't help you with Modem users who don't
have a MAC address, well not one in the same way a NIC does.


On Thu, 31 Mar 2005 05:29:35 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:
 and then they would just change there mac's (almost all current nic drivers 
 support that)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
 Sent: Wednesday, March 30, 2005 10:28 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Suggestion for VAC2.

 If only you could ban by MAC address *sigh*

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
 Sent: Wednesday, March 30, 2005 10:21 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.

 Without going into the possibilties based on VAC2s structure /
 performance and how that relates to ID banning (possibly several from
 the same person, like the guy I know with six steamIDs), what
 alternative is there?  In the world of dynamic IPs, that doesn't quite
 work out, so I don't know what else to try, and I don't know if Valve
 can/will implement a hardware ban a la Punkbuster.

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Jonathan
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yup, I can't wait until that's announced.

Alexander Kobbevik wrote:

Has Valve said anything about what VAC2 will be for?
HalfLife2 engine only? Or others like HalfLife1/Counter-Strike?

-Alex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 31. mars 2005 11:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.




Alexander Kobbevik wrote:



Why do you think it is fair to warn of a possible anti-cheat that will




work?

We are talking about a serious company here. And I only said it's fair
to announce the start of a new system. They want as much players as
possible, this is the way to go.





If I am correct the have the largest MP following!
And as for fair, they were fair to give the warning as we all saw last week
when we launced STEAM. ;)





So that the possible cheating Admin can say gee, valve I'm not a
cheater,




I was just testing the hack to see how it works!

Hum? I suggested a delay in the execution of the bans, not a second
chance for the cheater. Everyone will be banned for cheating, but a
delay will catch more ignorant cheaters and create a fear of the
unknown. Like this: A cheat developer swims out on open sea... no
sharks... tells his children that its safe...
They all jump in and start swimming.. only to find out the shark has been
observing.. and will now eat them all..
Instead of just eating the cheat tester because people noticed he got


eaten.





Don't you think for a minute that is exactly what has been done all these
months whilst we sat here bitching about when is a vac update coming out
I for one hope they already have a database on potentials!





Warning gives them the opportunity to protect themselves and why would
you




want to protect a cheater?

I don't want to warn a cheater, but again; Valve is a serious company.
You can't do whatever you feel like when trying to be serious.





See, this is why I believe your method is not the best!

A warning does nothing but let the cheaters know their hack is broken. The
game is not that expensive so they'll have a few spare keys to use testing
the new hack. Then the new hack is released and what happens now is that all
the cheaters who were warned will have saved the entire cheat world by
telling of their warnings

Everyone then downloads new hack and cheating resumes without being caught
and resulting in no bans till VAC figures they're cheating once again and
tries to figure out how to stop the said hack!

That being said cheat authors branch out like trees and start creating more
cheats and that is worse because now we end up in a loop like the old VAC
days waiting around to play catchup

Playing possum and watching them as you cheat as you suggest will serve no
purpose as long as VAC2 can guarantee that when it catches someone they are
in fact really cheating





VAC will always be updated whenever a new cheat is released so long
the




project doesn't fall apart.

Does this mean that we know VAC will be updated on the fly?
If so, great. No need for a delay.





It can only be updated as long as it keeps up with the cheats and we
continue to help by informing them of new cheats and cheat sites when they
pop up.



But he will know it when all the little cheaters run to his forums
and/or




email him!  Then he removes cheat and valve cant ban him because they
waited and gave him a chance.

Again: noone is asking cheaters to be given a chance to get away.
(Except that Fred - Prism128 ;))

-Alex





True h4x0r material :)

Regards



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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Bud Ingram
- Original Message -
From: WarCry [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 12:35 AM
Subject: Re: [hlds] Suggestion for VAC2.


 Obviously you didnt know that this lawsuit was overturned in appeal and
 the woman only managed to get her medical bills covered by the mcdonalds
 companies and thats it.


My closing comments on topic:

Bottom line is that VALVe will only be banning cheaters from secure
servers.  These players will continue to be able to cheat on non-secure
servers to their heart's content.  The original argument I replied to was
the suggestion that cheaters be banned from all VALVe products, this will
never happen, and for the exact reason you stated... Overturning via appeal,
but still paying for medical bills, does not show that McDonalds won.  Your
suggestion of anything obvious is that you don't appreciate that McDonalds
ultimaely lost the case; likewise, if you were to permanently ban any
cheater from being able to use VALVe products, a class action lawsuit could
easily be filed to force VALVe to refund the pruchase price of the software
as people could prove they they didn't understand the TOS/ELUA in regard to
software found to update their game play experience -- a good lawyer could
prove that use of custom graphics, sounds, add-ons or maps could also be
considered in the same category as any other download that would enhance an
individuals game play experience via predition of movement, auto-aim, etc.
Let's face it, a cheater is doing it for their enjoyment or they wouldn't be
doing it.  A lawyer could probably prove that their client needs to utilize
the cheats in order to maintain an equal playing field between their client
and good players due to fill-in-your-disability-of-choice, all because
American's believe in absolute non-discrimination.

Regards,

Bud Ingram

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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Napier, Kevin
Nearly possitive it's for source products only.  But one can still hold out 
hope.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jonathan
Sent: Thursday, March 31, 2005 9:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yup, I can't wait until that's announced.

Alexander Kobbevik wrote:

Has Valve said anything about what VAC2 will be for?
HalfLife2 engine only? Or others like HalfLife1/Counter-Strike?

-Alex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 31. mars 2005 11:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.




Alexander Kobbevik wrote:



Why do you think it is fair to warn of a possible anti-cheat that will




work?

We are talking about a serious company here. And I only said it's fair
to announce the start of a new system. They want as much players as
possible, this is the way to go.





If I am correct the have the largest MP following!
And as for fair, they were fair to give the warning as we all saw last week
when we launced STEAM. ;)





So that the possible cheating Admin can say gee, valve I'm not a
cheater,




I was just testing the hack to see how it works!

Hum? I suggested a delay in the execution of the bans, not a second
chance for the cheater. Everyone will be banned for cheating, but a
delay will catch more ignorant cheaters and create a fear of the
unknown. Like this: A cheat developer swims out on open sea... no
sharks... tells his children that its safe...
They all jump in and start swimming.. only to find out the shark has been
observing.. and will now eat them all..
Instead of just eating the cheat tester because people noticed he got


eaten.





Don't you think for a minute that is exactly what has been done all these
months whilst we sat here bitching about when is a vac update coming out
I for one hope they already have a database on potentials!





Warning gives them the opportunity to protect themselves and why would
you




want to protect a cheater?

I don't want to warn a cheater, but again; Valve is a serious company.
You can't do whatever you feel like when trying to be serious.





See, this is why I believe your method is not the best!

A warning does nothing but let the cheaters know their hack is broken. The
game is not that expensive so they'll have a few spare keys to use testing
the new hack. Then the new hack is released and what happens now is that all
the cheaters who were warned will have saved the entire cheat world by
telling of their warnings

Everyone then downloads new hack and cheating resumes without being caught
and resulting in no bans till VAC figures they're cheating once again and
tries to figure out how to stop the said hack!

That being said cheat authors branch out like trees and start creating more
cheats and that is worse because now we end up in a loop like the old VAC
days waiting around to play catchup

Playing possum and watching them as you cheat as you suggest will serve no
purpose as long as VAC2 can guarantee that when it catches someone they are
in fact really cheating





VAC will always be updated whenever a new cheat is released so long
the




project doesn't fall apart.

Does this mean that we know VAC will be updated on the fly?
If so, great. No need for a delay.





It can only be updated as long as it keeps up with the cheats and we
continue to help by informing them of new cheats and cheat sites when they
pop up.



But he will know it when all the little cheaters run to his forums
and/or




email him!  Then he removes cheat and valve cant ban him because they
waited and gave him a chance.

Again: noone is asking cheaters to be given a chance to get away.
(Except that Fred - Prism128 ;))

-Alex





True h4x0r material :)

Regards



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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread StealthMode
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Regarding the unique identifier method. An alternate would be (for intel
hacks users anyway) to use the serial # on the cpu itself to initiate the
ban. I don't know about you fellas, but I don't think most hax0rz would want
to replace their cpus each and every time they get detected. To my knowledge
this unique id is not alterable. But I don't think (sorry but I don't use
amd, don't endorse amd, nor would I ever be caught dead using an amd.
{because they got their start from a stolen intel design}) AMD has the same
type of processor registration.



My .02



StealthMode

#LoTgaming

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread m0gely
Whisper wrote:
That being said, it still won't help you with Modem users who don't
have a MAC address, well not one in the same way a NIC does.
Dudes, your MAC (hardware) address never makes it to the servers you
play on unless they are on the local LAN.  They aren't routed.  You can
swap out, spoof, change, kick and spit on all your network gear all you
want.  You can't control this sort of thing via MAC address over the
net.  Sniff packets or something and you'll find out that all the
players on your server have the same MAC.  It's the MAC of the router
your server is behind.  You want to ban that?
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Roc
I had believed it was going to be only for HL2 engine but if you re read
the news post it kind of gives hope that ALL games will be covered.
I think it also kind of touches on what you had suggested when it says:
we will be logging cheating violations into our database to make sure
it's ready for general release. This will be the last public notice
before the system is released and active for everyone.
Regards :)
Alexander Kobbevik wrote:
Has Valve said anything about what VAC2 will be for?
HalfLife2 engine only? Or others like HalfLife1/Counter-Strike?
-Alex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 31. mars 2005 11:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Alexander Kobbevik wrote:

Why do you think it is fair to warn of a possible anti-cheat that will


work?
We are talking about a serious company here. And I only said it's fair
to announce the start of a new system. They want as much players as
possible, this is the way to go.


If I am correct the have the largest MP following!
And as for fair, they were fair to give the warning as we all saw last week
when we launced STEAM. ;)


So that the possible cheating Admin can say gee, valve I'm not a
cheater,


I was just testing the hack to see how it works!
Hum? I suggested a delay in the execution of the bans, not a second
chance for the cheater. Everyone will be banned for cheating, but a
delay will catch more ignorant cheaters and create a fear of the
unknown. Like this: A cheat developer swims out on open sea... no
sharks... tells his children that its safe...
They all jump in and start swimming.. only to find out the shark has been
observing.. and will now eat them all..
Instead of just eating the cheat tester because people noticed he got

eaten.


Don't you think for a minute that is exactly what has been done all these
months whilst we sat here bitching about when is a vac update coming out
I for one hope they already have a database on potentials!


Warning gives them the opportunity to protect themselves and why would
you


want to protect a cheater?
I don't want to warn a cheater, but again; Valve is a serious company.
You can't do whatever you feel like when trying to be serious.


See, this is why I believe your method is not the best!
A warning does nothing but let the cheaters know their hack is broken. The
game is not that expensive so they'll have a few spare keys to use testing
the new hack. Then the new hack is released and what happens now is that all
the cheaters who were warned will have saved the entire cheat world by
telling of their warnings
Everyone then downloads new hack and cheating resumes without being caught
and resulting in no bans till VAC figures they're cheating once again and
tries to figure out how to stop the said hack!
That being said cheat authors branch out like trees and start creating more
cheats and that is worse because now we end up in a loop like the old VAC
days waiting around to play catchup
Playing possum and watching them as you cheat as you suggest will serve no
purpose as long as VAC2 can guarantee that when it catches someone they are
in fact really cheating


VAC will always be updated whenever a new cheat is released so long
the


project doesn't fall apart.
Does this mean that we know VAC will be updated on the fly?
If so, great. No need for a delay.


It can only be updated as long as it keeps up with the cheats and we
continue to help by informing them of new cheats and cheat sites when they
pop up.

But he will know it when all the little cheaters run to his forums
and/or


email him!  Then he removes cheat and valve cant ban him because they
waited and gave him a chance.
Again: noone is asking cheaters to be given a chance to get away.
(Except that Fred - Prism128 ;))
-Alex


True h4x0r material :)
Regards

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Whisper
You misunderstood what I was saying.

I was saying that the STEAM Client querys the Hardware address of the
NIC directly and uses that as a Unique Hardware ID.

Again not sure how viable an option this is.

On Thu, 31 Mar 2005 09:25:43 -0800, m0gely [EMAIL PROTECTED] wrote:
 Whisper wrote:

  That being said, it still won't help you with Modem users who don't
  have a MAC address, well not one in the same way a NIC does.

 Dudes, your MAC (hardware) address never makes it to the servers you
 play on unless they are on the local LAN.  They aren't routed.  You can
 swap out, spoof, change, kick and spit on all your network gear all you
 want.  You can't control this sort of thing via MAC address over the
 net.  Sniff packets or something and you'll find out that all the
 players on your server have the same MAC.  It's the MAC of the router
 your server is behind.  You want to ban that?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Roc
Why would you think a kid who sits on his ass all day while mom and dad
pay the bills will have the time and money to say hmm let me sue valve
because I need to cheat
Playing on a insecure server especially without CD  is asking for
trouble IMO lol
To say you do not understand EULA/TOS when it clearly states click YES
if you understand it won't work with a good prosecution team.  You just
threw your right to sue away!
Regards
Bud Ingram wrote:
- Original Message -
From: WarCry [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 12:35 AM
Subject: Re: [hlds] Suggestion for VAC2.


Obviously you didnt know that this lawsuit was overturned in appeal and
the woman only managed to get her medical bills covered by the mcdonalds
companies and thats it.

My closing comments on topic:
Bottom line is that VALVe will only be banning cheaters from secure
servers.  These players will continue to be able to cheat on non-secure
servers to their heart's content.  The original argument I replied to was
the suggestion that cheaters be banned from all VALVe products, this will
never happen, and for the exact reason you stated... Overturning via appeal,
but still paying for medical bills, does not show that McDonalds won.  Your
suggestion of anything obvious is that you don't appreciate that McDonalds
ultimaely lost the case; likewise, if you were to permanently ban any
cheater from being able to use VALVe products, a class action lawsuit could
easily be filed to force VALVe to refund the pruchase price of the software
as people could prove they they didn't understand the TOS/ELUA in regard to
software found to update their game play experience -- a good lawyer could
prove that use of custom graphics, sounds, add-ons or maps could also be
considered in the same category as any other download that would enhance an
individuals game play experience via predition of movement, auto-aim, etc.
Let's face it, a cheater is doing it for their enjoyment or they wouldn't be
doing it.  A lawyer could probably prove that their client needs to utilize
the cheats in order to maintain an equal playing field between their client
and good players due to fill-in-your-disability-of-choice, all because
American's believe in absolute non-discrimination.
Regards,
Bud Ingram
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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Darren Mason
Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Thursday, March 31, 2005 10:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Why would you think a kid who sits on his ass all day while mom and dad
pay the bills will have the time and money to say hmm let me sue valve
because I need to cheat

Playing on a insecure server especially without CD  is asking for
trouble IMO lol

To say you do not understand EULA/TOS when it clearly states click YES
if you understand it won't work with a good prosecution team.  You just
threw your right to sue away!

Regards

Bud Ingram wrote:

- Original Message -
From: WarCry [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 12:35 AM
Subject: Re: [hlds] Suggestion for VAC2.




Obviously you didnt know that this lawsuit was overturned in appeal and
the woman only managed to get her medical bills covered by the mcdonalds
companies and thats it.




My closing comments on topic:

Bottom line is that VALVe will only be banning cheaters from secure
servers.  These players will continue to be able to cheat on non-secure
servers to their heart's content.  The original argument I replied to was
the suggestion that cheaters be banned from all VALVe products, this will
never happen, and for the exact reason you stated... Overturning via
appeal,
but still paying for medical bills, does not show that McDonalds won.  Your
suggestion of anything obvious is that you don't appreciate that McDonalds
ultimaely lost the case; likewise, if you were to permanently ban any
cheater from being able to use VALVe products, a class action lawsuit could
easily be filed to force VALVe to refund the pruchase price of the software
as people could prove they they didn't understand the TOS/ELUA in regard to
software found to update their game play experience -- a good lawyer
could
prove that use of custom graphics, sounds, add-ons or maps could also be
considered in the same category as any other download that would enhance an
individuals game play experience via predition of movement, auto-aim, etc.
Let's face it, a cheater is doing it for their enjoyment or they wouldn't
be
doing it.  A lawyer could probably prove that their client needs to utilize
the cheats in order to maintain an equal playing field between their client
and good players due to fill-in-your-disability-of-choice, all because
American's believe in absolute non-discrimination.

Regards,

Bud Ingram

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Gerald Hefty
Napier, Kevin wrote:
Nearly possitive it's for source products only.  But one can still hold out 
hope.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jonathan
Sent: Thursday, March 31, 2005 9:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yup, I can't wait until that's announced.
Alexander Kobbevik wrote:

Has Valve said anything about what VAC2 will be for?
HalfLife2 engine only? Or others like HalfLife1/Counter-Strike?
-Alex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 31. mars 2005 11:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Alexander Kobbevik wrote:


Why do you think it is fair to warn of a possible anti-cheat that will



work?
We are talking about a serious company here. And I only said it's fair
to announce the start of a new system. They want as much players as
possible, this is the way to go.



If I am correct the have the largest MP following!
And as for fair, they were fair to give the warning as we all saw last week
when we launced STEAM. ;)



So that the possible cheating Admin can say gee, valve I'm not a
cheater,



I was just testing the hack to see how it works!
Hum? I suggested a delay in the execution of the bans, not a second
chance for the cheater. Everyone will be banned for cheating, but a
delay will catch more ignorant cheaters and create a fear of the
unknown. Like this: A cheat developer swims out on open sea... no
sharks... tells his children that its safe...
They all jump in and start swimming.. only to find out the shark has been
observing.. and will now eat them all..
Instead of just eating the cheat tester because people noticed he got


eaten.



Don't you think for a minute that is exactly what has been done all these
months whilst we sat here bitching about when is a vac update coming out
I for one hope they already have a database on potentials!



Warning gives them the opportunity to protect themselves and why would
you



want to protect a cheater?
I don't want to warn a cheater, but again; Valve is a serious company.
You can't do whatever you feel like when trying to be serious.



See, this is why I believe your method is not the best!
A warning does nothing but let the cheaters know their hack is broken. The
game is not that expensive so they'll have a few spare keys to use testing
the new hack. Then the new hack is released and what happens now is that all
the cheaters who were warned will have saved the entire cheat world by
telling of their warnings
Everyone then downloads new hack and cheating resumes without being caught
and resulting in no bans till VAC figures they're cheating once again and
tries to figure out how to stop the said hack!
That being said cheat authors branch out like trees and start creating more
cheats and that is worse because now we end up in a loop like the old VAC
days waiting around to play catchup
Playing possum and watching them as you cheat as you suggest will serve no
purpose as long as VAC2 can guarantee that when it catches someone they are
in fact really cheating



VAC will always be updated whenever a new cheat is released so long
the



project doesn't fall apart.
Does this mean that we know VAC will be updated on the fly?
If so, great. No need for a delay.



It can only be updated as long as it keeps up with the cheats and we
continue to help by informing them of new cheats and cheat sites when they
pop up.


But he will know it when all the little cheaters run to his forums
and/or



email him!  Then he removes cheat and valve cant ban him because they
waited and gave him a chance.
Again: noone is asking cheaters to be given a chance to get away.
(Except that Fred - Prism128 ;))
-Alex



True h4x0r material :)
Regards


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I've always figured it was for source games only, but the bit about
nosteam being detected makes me think (and hope) otherwise

Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Z Teknology G-Mail
I'm betting one of two things is going to happen.  First one would be
that tomorrow is April 1st.  They could do a fake release of VAC2 as
an April fools joke.  Secondly, they could play it off like an April
Fools joke and then have it really be active and ban a butt load of
cheaters.  I would prefer the latter but I have a gut feeling that it
won't be.
Zack
Gerald Hefty wrote:
Napier, Kevin wrote:
Nearly possitive it's for source products only.  But one can still
hold out hope.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jonathan
Sent: Thursday, March 31, 2005 9:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yup, I can't wait until that's announced.
Alexander Kobbevik wrote:

Has Valve said anything about what VAC2 will be for?
HalfLife2 engine only? Or others like HalfLife1/Counter-Strike?
-Alex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 31. mars 2005 11:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Alexander Kobbevik wrote:


Why do you think it is fair to warn of a possible anti-cheat that
will



work?
We are talking about a serious company here. And I only said it's fair
to announce the start of a new system. They want as much players as
possible, this is the way to go.



If I am correct the have the largest MP following!
And as for fair, they were fair to give the warning as we all saw
last week
when we launced STEAM. ;)



So that the possible cheating Admin can say gee, valve I'm not a
cheater,



I was just testing the hack to see how it works!
Hum? I suggested a delay in the execution of the bans, not a second
chance for the cheater. Everyone will be banned for cheating, but a
delay will catch more ignorant cheaters and create a fear of the
unknown. Like this: A cheat developer swims out on open sea... no
sharks... tells his children that its safe...
They all jump in and start swimming.. only to find out the shark
has been
observing.. and will now eat them all..
Instead of just eating the cheat tester because people noticed he got


eaten.



Don't you think for a minute that is exactly what has been done all
these
months whilst we sat here bitching about when is a vac update
coming out
I for one hope they already have a database on potentials!



Warning gives them the opportunity to protect themselves and why
would
you



want to protect a cheater?
I don't want to warn a cheater, but again; Valve is a serious company.
You can't do whatever you feel like when trying to be serious.



See, this is why I believe your method is not the best!
A warning does nothing but let the cheaters know their hack is
broken. The
game is not that expensive so they'll have a few spare keys to use
testing
the new hack. Then the new hack is released and what happens now is
that all
the cheaters who were warned will have saved the entire cheat world by
telling of their warnings
Everyone then downloads new hack and cheating resumes without being
caught
and resulting in no bans till VAC figures they're cheating once
again and
tries to figure out how to stop the said hack!
That being said cheat authors branch out like trees and start
creating more
cheats and that is worse because now we end up in a loop like the
old VAC
days waiting around to play catchup
Playing possum and watching them as you cheat as you suggest will
serve no
purpose as long as VAC2 can guarantee that when it catches someone
they are
in fact really cheating



VAC will always be updated whenever a new cheat is released so long
the



project doesn't fall apart.
Does this mean that we know VAC will be updated on the fly?
If so, great. No need for a delay.



It can only be updated as long as it keeps up with the cheats and we
continue to help by informing them of new cheats and cheat sites
when they
pop up.


But he will know it when all the little cheaters run to his forums
and/or



email him!  Then he removes cheat and valve cant ban him because they
waited and gave him a chance.
Again: noone is asking cheaters to be given a chance to get away.
(Except that Fred - Prism128 ;))
-Alex



True h4x0r material :)
Regards


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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Roc
Couldn't agree with you more ;)
Regards
Darren Mason wrote:
Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Thursday, March 31, 2005 10:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
Why would you think a kid who sits on his ass all day while mom and dad
pay the bills will have the time and money to say hmm let me sue valve
because I need to cheat
Playing on a insecure server especially without CD  is asking for
trouble IMO lol
To say you do not understand EULA/TOS when it clearly states click YES
if you understand it won't work with a good prosecution team.  You just
threw your right to sue away!
Regards
Bud Ingram wrote:


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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Deadman Standing
Hmm, currently according to steam:

Hl1 users online: 113,000+
Hl1 Servers online: 55,700+

Source users online: 49,000+
Source Servers online: 19,400+

It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hopefully VAC2 will work ONLY for Source games and ONLY on secure
servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to
play!



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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Darren Mason
Considering there is NO real effective anticheat measures through valve for
either of these groups, by moving forward with Source games only, they would
effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.

HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would purchase the upgrade.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, March 31, 2005 1:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hmm, currently according to steam:

Hl1 users online: 113,000+
Hl1 Servers online: 55,700+

Source users online: 49,000+
Source Servers online: 19,400+

It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hopefully VAC2 will work ONLY for Source games and ONLY on secure
servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to
play!



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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread ooksserver
Isn't Valve (and many many other companies) good at that? After all, who
wanted Steam? Valve. And only Valve. Everyone else said, no, don't do it.
Granted it's a lot more mature now then it used to be, but half of the
problem with Steam in the early days of Steam is that it was not very
reliable. Actually, the first non-beta releases really sucked. And they
*still* haven't fixed the clientregistry.blob issues, I can't tell you how
many times I've had to physically delete that file to fix this or that
problem.


- Original Message -
From: Deadman Standing [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 1:01 PM
Subject: RE: [hlds] Suggestion for VAC2.


 Hmm, currently according to steam:

 Hl1 users online: 113,000+
 Hl1 Servers online: 55,700+

 Source users online: 49,000+
 Source Servers online: 19,400+

 It is always a good business model to piss off the majority of your
 customers (2.3 times more hl1 players).

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
 Sent: Thursday, March 31, 2005 2:27 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Suggestion for VAC2.

 Hopefully VAC2 will work ONLY for Source games and ONLY on secure
 servers. I
 would love to have one single focused platform which Valve continually
 updates instead of them trying to half-ass support everything out there.
 Let's move forward with Source and make secure servers the place to
 play!



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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Napier, Kevin
Dude I'm not talking about network traffic.. (as I said I was talking about 
capturuing it on the client (query the card) wrap it up in and just sending it 
along with the other connection\login info for the request).. that's.. Again 
all a pointless discussion anyway.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of m0gely
Sent: Thursday, March 31, 2005 12:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


Whisper wrote:

 That being said, it still won't help you with Modem users who don't
 have a MAC address, well not one in the same way a NIC does.

Dudes, your MAC (hardware) address never makes it to the servers you
play on unless they are on the local LAN.  They aren't routed.  You can
swap out, spoof, change, kick and spit on all your network gear all you
want.  You can't control this sort of thing via MAC address over the
net.  Sniff packets or something and you'll find out that all the
players on your server have the same MAC.  It's the MAC of the router
your server is behind.  You want to ban that?

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread ooksserver
For the record, I think it's way cool that with Steam, I can go to any
workstation and log into and play my account. If I loose my install disks or
CD key, so what? Refore my hard drive, big deal, don't have to go hunting
for cd and key, so long as I remember my login. Steam today is nice and for
the most part works very well. But at first it was pure shinola...

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 1:51 PM
Subject: Re: [hlds] Suggestion for VAC2.


 Isn't Valve (and many many other companies) good at that? After all, who
 wanted Steam? Valve. And only Valve. Everyone else said, no, don't do it.
 Granted it's a lot more mature now then it used to be, but half of the
 problem with Steam in the early days of Steam is that it was not very
 reliable. Actually, the first non-beta releases really sucked. And they
 *still* haven't fixed the clientregistry.blob issues, I can't tell you how
 many times I've had to physically delete that file to fix this or that
 problem.


 - Original Message -
 From: Deadman Standing [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, March 31, 2005 1:01 PM
 Subject: RE: [hlds] Suggestion for VAC2.


  Hmm, currently according to steam:
 
  Hl1 users online: 113,000+
  Hl1 Servers online: 55,700+
 
  Source users online: 49,000+
  Source Servers online: 19,400+
 
  It is always a good business model to piss off the majority of your
  customers (2.3 times more hl1 players).
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
  Sent: Thursday, March 31, 2005 2:27 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Suggestion for VAC2.
 
  Hopefully VAC2 will work ONLY for Source games and ONLY on secure
  servers. I
  would love to have one single focused platform which Valve continually
  updates instead of them trying to half-ass support everything out there.
  Let's move forward with Source and make secure servers the place to
  play!
 
 
 
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 please visit:
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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Whisper
Oh gawd

What part of this don't you get

Im not talking about sniffing packets or traffic or antthing like that.

Everybody who plays Valve games has to have an application called
STEAM that runs on their computer.

Why cant this application (that people are forced to run) be used to
pick up certain hardware details at a hardware level and not via the
OS?

I don't understand how I am not being clear about this!


On Thu, 31 Mar 2005 17:11:56 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:
 Dude I'm not talking about network traffic.. (as I said I was talking about 
 capturuing it on the client (query the card) wrap it up in and just sending 
 it along with the other connection\login info for the request).. that's.. 
 Again all a pointless discussion anyway.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of m0gely
 Sent: Thursday, March 31, 2005 12:26 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.

 Whisper wrote:

  That being said, it still won't help you with Modem users who don't
  have a MAC address, well not one in the same way a NIC does.

 Dudes, your MAC (hardware) address never makes it to the servers you
 play on unless they are on the local LAN.  They aren't routed.  You can
 swap out, spoof, change, kick and spit on all your network gear all you
 want.  You can't control this sort of thing via MAC address over the
 net.  Sniff packets or something and you'll find out that all the
 players on your server have the same MAC.  It's the MAC of the router
 your server is behind.  You want to ban that?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Jonathan
For the people that are talking about Source-only support with VAC2 ...
I'm pretty sure it's going to work on both HL1 and its successor.  Could
be wrong, but that's my guess.

Whisper wrote:
Oh gawd
What part of this don't you get
Im not talking about sniffing packets or traffic or antthing like that.
Everybody who plays Valve games has to have an application called
STEAM that runs on their computer.
Why cant this application (that people are forced to run) be used to
pick up certain hardware details at a hardware level and not via the
OS?
I don't understand how I am not being clear about this!
On Thu, 31 Mar 2005 17:11:56 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:

Dude I'm not talking about network traffic.. (as I said I was talking about 
capturuing it on the client (query the card) wrap it up in and just sending it 
along with the other connection\login info for the request).. that's.. Again 
all a pointless discussion anyway.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of m0gely
Sent: Thursday, March 31, 2005 12:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
Whisper wrote:

That being said, it still won't help you with Modem users who don't
have a MAC address, well not one in the same way a NIC does.

Dudes, your MAC (hardware) address never makes it to the servers you
play on unless they are on the local LAN.  They aren't routed.  You can
swap out, spoof, change, kick and spit on all your network gear all you
want.  You can't control this sort of thing via MAC address over the
net.  Sniff packets or something and you'll find out that all the
players on your server have the same MAC.  It's the MAC of the router
your server is behind.  You want to ban that?
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread wArgOd
The thread that keeps on going and going.
Why discuss this at all?
I can say this without any reservations:
Anyone who claims there is no way to stop cheats or disputes the value
of anti-cheat systems or disparages the effort in any way are the
supporters of cheat user, cheat authors, and, depending upon the
psychological fingerprint of the verbiage used, are the cheat authors
themselves.
So why wast this audience's time discussing something the VAC Team is
assigned to deal with.
They know what they are doing. Let them do their job.
If they ask for input give it. Otherwise it is wasted bits.
Whisper wrote:
Oh gawd
What part of this don't you get
Im not talking about sniffing packets or traffic or antthing like that.
Everybody who plays Valve games has to have an application called
STEAM that runs on their computer.
Why cant this application (that people are forced to run) be used to
pick up certain hardware details at a hardware level and not via the
OS?
I don't understand how I am not being clear about this!


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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread David Fencik
Before the steam auth system was compromised, steamIDs were the
perfect ban identifier.  Alfred's words were nosteam will be
considered a cheat and they will be banned..., but i think he was
being fecitious.  Obviously this issue needs to be addressed.

Dave


On Thu, 31 Mar 2005 17:11:56 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:
 Dude I'm not talking about network traffic.. (as I said I was talking about 
 capturuing it on the client (query the card) wrap it up in and just sending 
 it along with the other connection\login info for the request).. that's.. 
 Again all a pointless discussion anyway.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of m0gely
 Sent: Thursday, March 31, 2005 12:26 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.

 Whisper wrote:

  That being said, it still won't help you with Modem users who don't
  have a MAC address, well not one in the same way a NIC does.

 Dudes, your MAC (hardware) address never makes it to the servers you
 play on unless they are on the local LAN.  They aren't routed.  You can
 swap out, spoof, change, kick and spit on all your network gear all you
 want.  You can't control this sort of thing via MAC address over the
 net.  Sniff packets or something and you'll find out that all the
 players on your server have the same MAC.  It's the MAC of the router
 your server is behind.  You want to ban that?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Andrew Armstrong
Hey,

You guys are all missing the fact that the Steam ID system already has the
ability to be unique/secure.

Heres a c+p of an email I sent a while back as it explains a few things.
There already is a unique ID system, there is no need to make a
different/another one.

Since each game (source for example) requires a legit purchase, with a
credit card - your already restricting the Steam IDs using the game.

The only reason there are so many Steam IDs around due to nosteam etc should
be explained below:


* Nosteam user generates a new STEAM ID through a new account scree
* User does whatever so he has access to all games
* He then joins a legit server

At this time, since we know his Steam ID, the gameserver asks a valve master
server 'Hey, does STEAM_ own cs: source?'

Since you can do a lookup at your end, you could return a message saying
'No, no record of them purchasing/owning this game - Disconnect them now'.

How easy is that?!

This would PREVENT them from joining our legit servers - Meaning only people
who have purchased the game, could play on our LEGIT servers.

Theres my thinking on the whole Steam ID issue.

There is absolutly no need (and would be less secure) for making a different
ID system, its a moot point, the Steam ID system works, it just needs to be
fixed.

- Plasma


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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread David Fencik
Not to add wood to the fire, but amd currently thrashes intel for
gaming cpus.  I am not loyal to either, but right now amd is
definitely better performance-wise and economically.  You simply can
not getter a better value than an athlon64 right now.

Dave


On Thu, 31 Mar 2005 11:33:24 -0500, StealthMode
[EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Regarding the unique identifier method. An alternate would be (for intel
 hacks users anyway) to use the serial # on the cpu itself to initiate the
 ban. I don't know about you fellas, but I don't think most hax0rz would want
 to replace their cpus each and every time they get detected. To my knowledge
 this unique id is not alterable. But I don't think (sorry but I don't use
 amd, don't endorse amd, nor would I ever be caught dead using an amd.
 {because they got their start from a stolen intel design}) AMD has the same
 type of processor registration.

 My .02

 StealthMode

 #LoTgaming

 --


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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Darren Mason
I can't remember ever hearing Albert being facetious when relating important
development information to server ops...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Thursday, March 31, 2005 3:42 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Before the steam auth system was compromised, steamIDs were the
perfect ban identifier.  Alfred's words were nosteam will be
considered a cheat and they will be banned..., but i think he was
being fecitious.  Obviously this issue needs to be addressed.

Dave


On Thu, 31 Mar 2005 17:11:56 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:
 Dude I'm not talking about network traffic.. (as I said I was talking
about capturuing it on the client (query the card) wrap it up in and just
sending it along with the other connection\login info for the request)..
that's.. Again all a pointless discussion anyway.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of m0gely
 Sent: Thursday, March 31, 2005 12:26 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.

 Whisper wrote:

  That being said, it still won't help you with Modem users who don't
  have a MAC address, well not one in the same way a NIC does.

 Dudes, your MAC (hardware) address never makes it to the servers you
 play on unless they are on the local LAN.  They aren't routed.  You can
 swap out, spoof, change, kick and spit on all your network gear all you
 want.  You can't control this sort of thing via MAC address over the
 net.  Sniff packets or something and you'll find out that all the
 players on your server have the same MAC.  It's the MAC of the router
 your server is behind.  You want to ban that?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Napier, Kevin


Anyone who claims there is no way to stop cheats or disputes the value
of anti-cheat systems or disparages the effort in any way are the
supporters of cheat user, cheat authors, and, depending upon the
psychological fingerprint of the verbiage used, are the cheat authors
themselves.


No offense but that's um hogwash.

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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Napier, Kevin
Can't we just have WON back.   :---)

-Oh come on someone had to say it.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong
Sent: Thursday, March 31, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


Hey,

You guys are all missing the fact that the Steam ID system already has the
ability to be unique/secure.

Heres a c+p of an email I sent a while back as it explains a few things.
There already is a unique ID system, there is no need to make a
different/another one.

Since each game (source for example) requires a legit purchase, with a
credit card - your already restricting the Steam IDs using the game.

The only reason there are so many Steam IDs around due to nosteam etc should
be explained below:


* Nosteam user generates a new STEAM ID through a new account scree
* User does whatever so he has access to all games
* He then joins a legit server

At this time, since we know his Steam ID, the gameserver asks a valve master
server 'Hey, does STEAM_ own cs: source?'

Since you can do a lookup at your end, you could return a message saying
'No, no record of them purchasing/owning this game - Disconnect them now'.

How easy is that?!

This would PREVENT them from joining our legit servers - Meaning only people
who have purchased the game, could play on our LEGIT servers.

Theres my thinking on the whole Steam ID issue.

There is absolutly no need (and would be less secure) for making a different
ID system, its a moot point, the Steam ID system works, it just needs to be
fixed.

- Plasma


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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Napier, Kevin
your being perfectly clear.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Thursday, March 31, 2005 5:23 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


Oh gawd

What part of this don't you get

Im not talking about sniffing packets or traffic or antthing like that.

Everybody who plays Valve games has to have an application called
STEAM that runs on their computer.

Why cant this application (that people are forced to run) be used to
pick up certain hardware details at a hardware level and not via the
OS?

I don't understand how I am not being clear about this!


On Thu, 31 Mar 2005 17:11:56 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:
 Dude I'm not talking about network traffic.. (as I said I was talking about 
 capturuing it on the client (query the card) wrap it up in and just sending 
 it along with the other connection\login info for the request).. that's.. 
 Again all a pointless discussion anyway.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of m0gely
 Sent: Thursday, March 31, 2005 12:26 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.

 Whisper wrote:

  That being said, it still won't help you with Modem users who don't
  have a MAC address, well not one in the same way a NIC does.

 Dudes, your MAC (hardware) address never makes it to the servers you
 play on unless they are on the local LAN.  They aren't routed.  You can
 swap out, spoof, change, kick and spit on all your network gear all you
 want.  You can't control this sort of thing via MAC address over the
 net.  Sniff packets or something and you'll find out that all the
 players on your server have the same MAC.  It's the MAC of the router
 your server is behind.  You want to ban that?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Napier, Kevin
Oh I can.. but he wasn't working for Valve at the time.  :--)
However yes I belive the intent of the sentence was that they having some 
method of detecting the condition, but it also sounds like it's not 
fundamentally fixed... probably will not be untill Steam v3.0 (the revenge of 
the .gcf)

--ok I'm cutting myself off for the rest of the day to many hlds posts --


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 7:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


I can't remember ever hearing Albert being facetious when relating important
development information to server ops...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Thursday, March 31, 2005 3:42 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Before the steam auth system was compromised, steamIDs were the
perfect ban identifier.  Alfred's words were nosteam will be
considered a cheat and they will be banned..., but i think he was
being fecitious.  Obviously this issue needs to be addressed.

Dave


On Thu, 31 Mar 2005 17:11:56 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:
 Dude I'm not talking about network traffic.. (as I said I was talking
about capturuing it on the client (query the card) wrap it up in and just
sending it along with the other connection\login info for the request)..
that's.. Again all a pointless discussion anyway.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of m0gely
 Sent: Thursday, March 31, 2005 12:26 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.

 Whisper wrote:

  That being said, it still won't help you with Modem users who don't
  have a MAC address, well not one in the same way a NIC does.

 Dudes, your MAC (hardware) address never makes it to the servers you
 play on unless they are on the local LAN.  They aren't routed.  You can
 swap out, spoof, change, kick and spit on all your network gear all you
 want.  You can't control this sort of thing via MAC address over the
 net.  Sniff packets or something and you'll find out that all the
 players on your server have the same MAC.  It's the MAC of the router
 your server is behind.  You want to ban that?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread wArgOd
Napier, Kevin wrote:
^^^
HAXOR ALERT!
lol
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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Agent|BeNt
Flame retartant anyone?
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RE: [hlds] Suggestion for VAC2.

2005-03-31 Thread Alexander Kobbevik
I would bet a majority of them would purchase the upgrade.

Almost all people I know (IRL) who plays Halflife did already buy HalfLife2
with CS:S, tested it, then went back to CS1.6. To me its clear that CS:S is
not mature enough yet.
Most people I have spoken to don't like it, but they have the game.
To me it seems Valve already got their money for the upgrade.

And don't forget the hardware requirement for HalfLife2 compared to
HalfLife1.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: 31. mars 2005 23:31
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


Considering there is NO real effective anticheat measures through valve for
either of these groups, by moving forward with Source games only, they would
effectively win our (Source server ops) continued business AND we would
strongly encourage HL1 users to upgrade.

HL1 users would be in the same position they are now, and by learning
HL2/Source servers/games are utilizing new state of the art anti-cheat
measures - I would bet a majority of them would purchase the upgrade.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, March 31, 2005 1:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hmm, currently according to steam:

Hl1 users online: 113,000+
Hl1 Servers online: 55,700+

Source users online: 49,000+
Source Servers online: 19,400+

It is always a good business model to piss off the majority of your
customers (2.3 times more hl1 players).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.

Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play!



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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Andrew Armstrong
Personally I want cheaters banned as soon as they join the server, none of
this 'checking' stuff.

- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 8:02 PM
Subject: [hlds] Suggestion for VAC2.


 I been away from this list for a while and after seeing the last update
 notice I ran back.

 Can I make a suggestion for VAC2, please?

 I know its only fair to warn before inserting a new system that will try
to
 catch cheaters.
 I also know that it's the right way to do it when you are acctually trying
 to get more players, and not less.

 But, here goes.

 What if you update VAC2... but only record cheats until the next update.
 Then you ban the collected list and start a new recording after the new
VAC2
 update.
 This way you create a fear for cheating... which is one of the most
 successfull ways of stopping people from trying to cheat...

 They can't just have someone else check if the cheat gets detected first,
 then use it until the next VAC2 update.

 To me this sounds like a really good idea, but it popped up an hour ago
 while reading the archive.. so maybe I missed some side affect...

 If people comment on this idea, maybe valve will consider it?


 -Alexander
 [GNIZ]


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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread BoNfiRe
- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 11:14 AM
Subject: Re: [hlds] Suggestion for VAC2.

Personally I want cheaters banned as soon as they join the server, none of
this 'checking' stuff.
I will second that no pint in giving these ppl a timaeframe to cheat, and
IMO I can't see the difference between the threat of being banned as soon as
you join to being banned a week later. The fear is there and giving them a
week gives them a chance to anoy people while your waitng for the next
update to get them banned.
- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 8:02 PM
Subject: [hlds] Suggestion for VAC2.

I been away from this list for a while and after seeing the last update
notice I ran back.
Can I make a suggestion for VAC2, please?
I know its only fair to warn before inserting a new system that will try
to
catch cheaters.
I also know that it's the right way to do it when you are acctually
trying
to get more players, and not less.
But, here goes.
What if you update VAC2... but only record cheats until the next update.
Then you ban the collected list and start a new recording after the new
VAC2
update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...
They can't just have someone else check if the cheat gets detected first,
then use it until the next VAC2 update.
To me this sounds like a really good idea, but it popped up an hour ago
while reading the archive.. so maybe I missed some side affect...
If people comment on this idea, maybe valve will consider it?
-Alexander
[GNIZ]
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Andrew Armstrong
What if they made a new cheat, tested it, banned.

Now not only does no one ever experience that cheat, the developer of it
just got his account banned.

Number of more hackers on servers for a few days: 0

Whereas if we waited a day:

Number of hackers: however many downloaded the cheat in the first place.

In the end, if you install a cheat and get banned, good, if you dont install
it in the first place, even better.

- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 9:11 PM
Subject: RE: [hlds] Suggestion for VAC2.


 Buffer them for a day then?
 You don't see the benefit from this?

 Let's say those magots make a new cheat.. test it.. and it goes through
 VAC2;
 They now have a working cheat for thousands to download without the fear,
 right?

 Unless VAC2 will be updated without notice?

 I still stand by my idea, but maybe between updates is too long.

 -Alex



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
 Sent: 30. mars 2005 12:46
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.


 - Original Message -
 From: Andrew Armstrong [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, March 30, 2005 11:14 AM
 Subject: Re: [hlds] Suggestion for VAC2.


  Personally I want cheaters banned as soon as they join the server,
  none of this 'checking' stuff.
 

 I will second that no pint in giving these ppl a timaeframe to cheat, and
 IMO I can't see the difference between the threat of being banned as soon
as
 you join to being banned a week later. The fear is there and giving them a
 week gives them a chance to anoy people while your waitng for the next
 update to get them banned.

  - Original Message -
  From: Alexander Kobbevik [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, March 30, 2005 8:02 PM
  Subject: [hlds] Suggestion for VAC2.
 
 
  I been away from this list for a while and after seeing the last
  update notice I ran back.
 
  Can I make a suggestion for VAC2, please?
 
  I know its only fair to warn before inserting a new system that will
  try
  to
  catch cheaters.
  I also know that it's the right way to do it when you are acctually
  trying to get more players, and not less.
 
  But, here goes.
 
  What if you update VAC2... but only record cheats until the next
  update. Then you ban the collected list and start a new recording
  after the new
  VAC2
  update.
  This way you create a fear for cheating... which is one of the most
  successfull ways of stopping people from trying to cheat...
 
  They can't just have someone else check if the cheat gets detected
  first, then use it until the next VAC2 update.
 
  To me this sounds like a really good idea, but it popped up an hour
  ago while reading the archive.. so maybe I missed some side affect...
 
  If people comment on this idea, maybe valve will consider it?
 
 
  -Alexander
  [GNIZ]
 
 
  ___
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  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread michavermeer

Another Suggestion, to really get people to fear cheating, after VAC2 having
proven itself, make the ban steam wide, not just for the application being
played, they should not be able to play anything at all, not even on
non-secure servers.

Don't even give them a chance to enjoy the game(s) they've tried to ruin for
others.

Just like with (what used to be) the Catholic church, if you want to repent,
it will cost you money, in the form of having to buy another Steam Account.
(No flame intended)

We'll have to come up with a solution for the pubs though :/
(if clients want to play CS(S), boot to a clean image, where security
disallows any additional files in the dir's (where possible).


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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Alexander Kobbevik
I just don't have that much trust in VAC2 yet.
But if it is really good and working, ofcourse they should be banned right
away.

Now not only does no one ever experience that cheat, the developer of it
just got his account banned.

The developer got his account banned anyways, he will just not know it until
valve execute their list of banns collected.


-Alex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: 30. mars 2005 13:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


What if they made a new cheat, tested it, banned.

Now not only does no one ever experience that cheat, the developer of it
just got his account banned.

Number of more hackers on servers for a few days: 0

Whereas if we waited a day:

Number of hackers: however many downloaded the cheat in the first place.

In the end, if you install a cheat and get banned, good, if you dont install
it in the first place, even better.

- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 9:11 PM
Subject: RE: [hlds] Suggestion for VAC2.


 Buffer them for a day then?
 You don't see the benefit from this?

 Let's say those magots make a new cheat.. test it.. and it goes
 through VAC2; They now have a working cheat for thousands to download
 without the fear, right?

 Unless VAC2 will be updated without notice?

 I still stand by my idea, but maybe between updates is too long.

 -Alex



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
 Sent: 30. mars 2005 12:46
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.


 - Original Message -
 From: Andrew Armstrong [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, March 30, 2005 11:14 AM
 Subject: Re: [hlds] Suggestion for VAC2.


  Personally I want cheaters banned as soon as they join the server,
  none of this 'checking' stuff.
 

 I will second that no pint in giving these ppl a timaeframe to cheat,
 and IMO I can't see the difference between the threat of being banned
 as soon
as
 you join to being banned a week later. The fear is there and giving
 them a week gives them a chance to anoy people while your waitng for
 the next update to get them banned.

  - Original Message -
  From: Alexander Kobbevik [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, March 30, 2005 8:02 PM
  Subject: [hlds] Suggestion for VAC2.
 
 
  I been away from this list for a while and after seeing the last
  update notice I ran back.
 
  Can I make a suggestion for VAC2, please?
 
  I know its only fair to warn before inserting a new system that
  will try
  to
  catch cheaters.
  I also know that it's the right way to do it when you are acctually
  trying to get more players, and not less.
 
  But, here goes.
 
  What if you update VAC2... but only record cheats until the next
  update. Then you ban the collected list and start a new recording
  after the new
  VAC2
  update.
  This way you create a fear for cheating... which is one of the most
  successfull ways of stopping people from trying to cheat...
 
  They can't just have someone else check if the cheat gets detected
  first, then use it until the next VAC2 update.
 
  To me this sounds like a really good idea, but it popped up an hour
  ago while reading the archive.. so maybe I missed some side
  affect...
 
  If people comment on this idea, maybe valve will consider it?
 
 
  -Alexander
  [GNIZ]
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Bud Ingram
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 5:25 AM
Subject: RE: [hlds] Suggestion for VAC2.

Don't even give them a chance to enjoy the game(s) they've tried to ruin
for
others.
I'm sure that VALVe would be all over this if you offered to refund the
retailers, and cover the legal bills from the resultant lawsuits filed by
those who are banned and cannot play their games at all.
Regards,
Bud Ingram
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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread michavermeer
I don't think that would be much of a problem... they are in violation of
the User Agreement.

VAC2 would of course have evidence to back up the reason why it banned that
account.

Anyway, most casual cheaters will not be bothered enough to risk their
account, the rest of them would not have the money to sustain a lawyer long
enough. And if someone does get the guts and the money (or they are banned
by mistake), VALVe requires that a thorough investigation is held (or
something like this). The 0.01 % of people that does get trough all that...
well, that's collateral damage.

I don't think its likely that VALVe would get sued for millions for a
mistakenly banned account.

Just my 2 eurocents

Micha Vermeer

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 5:25 AM
Subject: RE: [hlds] Suggestion for VAC2.


 Don't even give them a chance to enjoy the game(s) they've tried to ruin
 for
 others.

I'm sure that VALVe would be all over this if you offered to refund the
retailers, and cover the legal bills from the resultant lawsuits filed by
those who are banned and cannot play their games at all.

Regards,

Bud Ingram

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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Pawel Dabrowski
Anyone know if server admins will know if someone was banned on their server
or not?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alexander
Kobbevik
Sent: 30 March 2005 12:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Suggestion for VAC2.


I been away from this list for a while and after seeing the last update
notice I ran back.

Can I make a suggestion for VAC2, please?

I know its only fair to warn before inserting a new system that will try to
catch cheaters.
I also know that it's the right way to do it when you are acctually trying
to get more players, and not less.

But, here goes.

What if you update VAC2... but only record cheats until the next update.
Then you ban the collected list and start a new recording after the new VAC2
update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...

They can't just have someone else check if the cheat gets detected first,
then use it until the next VAC2 update.

To me this sounds like a really good idea, but it popped up an hour ago
while reading the archive.. so maybe I missed some side affect...

If people comment on this idea, maybe valve will consider it?


-Alexander
[GNIZ]


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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Whisper
Umm no

WTF would you want to give little cheating pricks any leniancy whatsoever?

What drugs are you on?

If you are not on drugs start thinking about taking some!

Cheating is the biggest #1 scourge of online gaming

Valve screw up, thats a given, but cheating and the problems they
cause are and entirely different order of magintude than any other
problem players and server adminstrators face today and in the future.


On Wed, 30 Mar 2005 13:56:46 +0100, Fred - Prism128
[EMAIL PROTECTED] wrote:
 well the server would have to have VAC2 turned on (i think)? apart from that
 i dunno.

 erm, IMO, cheaters should be given a warning, like a little popup,
 client-side, that says VAC2 caught ur cheat, do it again and ur banned,
 and maybe a temporary ban of 1 week... cos some people just do not listen to
 warnings... this would also help if, say, a friend, relative or whoever put
 a cheat on ur CSS without you knowing... kinda unfair to instant-perm-ban in
 my opinion... ;-)

 

 - Original Message -
 From: Pawel Dabrowski
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, March 30, 2005 1:32 PM
 Subject: RE: [hlds] Suggestion for VAC2.

 Anyone know if server admins will know if someone was banned on their server
 or not?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alexander
 Kobbevik
 Sent: 30 March 2005 12:03
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Suggestion for VAC2.

 I been away from this list for a while and after seeing the last update
 notice I ran back.

 Can I make a suggestion for VAC2, please?

 I know its only fair to warn before inserting a new system that will try to
 catch cheaters.
 I also know that it's the right way to do it when you are acctually trying
 to get more players, and not less.

 But, here goes.

 What if you update VAC2... but only record cheats until the next update.
 Then you ban the collected list and start a new recording after the new VAC2
 update.
 This way you create a fear for cheating... which is one of the most
 successfull ways of stopping people from trying to cheat...

 They can't just have someone else check if the cheat gets detected first,
 then use it until the next VAC2 update.

 To me this sounds like a really good idea, but it popped up an hour ago
 while reading the archive.. so maybe I missed some side affect...

 If people comment on this idea, maybe valve will consider it?

 -Alexander
 [GNIZ]

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 please visit:
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Fred - Prism128
if they didnt mean to cheat?
no drugs thnx :P
no cheating is like #2 or maybe #3. #1 is LAG.
or maybe instead or as well as my idea... maybe not permanent ban... maybe 1
month? then next time 6 months, then 1 year, then forever.

- Original Message -
From: Whisper
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 2:06 PM
Subject: Re: [hlds] Suggestion for VAC2.
Umm no
WTF would you want to give little cheating pricks any leniancy whatsoever?
What drugs are you on?
If you are not on drugs start thinking about taking some!
Cheating is the biggest #1 scourge of online gaming
Valve screw up, thats a given, but cheating and the problems they
cause are and entirely different order of magintude than any other
problem players and server adminstrators face today and in the future.
On Wed, 30 Mar 2005 13:56:46 +0100, Fred - Prism128
[EMAIL PROTECTED] wrote:
well the server would have to have VAC2 turned on (i think)? apart from
that
i dunno.
erm, IMO, cheaters should be given a warning, like a little popup,
client-side, that says VAC2 caught ur cheat, do it again and ur banned,
and maybe a temporary ban of 1 week... cos some people just do not listen
to
warnings... this would also help if, say, a friend, relative or whoever
put
a cheat on ur CSS without you knowing... kinda unfair to instant-perm-ban
in
my opinion... ;-)

- Original Message -
From: Pawel Dabrowski
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 1:32 PM
Subject: RE: [hlds] Suggestion for VAC2.
Anyone know if server admins will know if someone was banned on their
server
or not?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alexander
Kobbevik
Sent: 30 March 2005 12:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Suggestion for VAC2.
I been away from this list for a while and after seeing the last update
notice I ran back.
Can I make a suggestion for VAC2, please?
I know its only fair to warn before inserting a new system that will try
to
catch cheaters.
I also know that it's the right way to do it when you are acctually trying
to get more players, and not less.
But, here goes.
What if you update VAC2... but only record cheats until the next update.
Then you ban the collected list and start a new recording after the new
VAC2
update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...
They can't just have someone else check if the cheat gets detected first,
then use it until the next VAC2 update.
To me this sounds like a really good idea, but it popped up an hour ago
while reading the archive.. so maybe I missed some side affect...
If people comment on this idea, maybe valve will consider it?
-Alexander
[GNIZ]
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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Pawel Dabrowski
I agree once a cheater always a cheater. Make him pay for his mistakes by
making him buy another copy of the game that way valve get richer and
hopfully invest more time and effort into VAC2 making us server admins
happier.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: 30 March 2005 15:07
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


Umm no

WTF would you want to give little cheating pricks any leniancy whatsoever?

What drugs are you on?

If you are not on drugs start thinking about taking some!

Cheating is the biggest #1 scourge of online gaming

Valve screw up, thats a given, but cheating and the problems they
cause are and entirely different order of magintude than any other
problem players and server adminstrators face today and in the future.


On Wed, 30 Mar 2005 13:56:46 +0100, Fred - Prism128
[EMAIL PROTECTED] wrote:
 well the server would have to have VAC2 turned on (i think)? apart from
that
 i dunno.

 erm, IMO, cheaters should be given a warning, like a little popup,
 client-side, that says VAC2 caught ur cheat, do it again and ur banned,
 and maybe a temporary ban of 1 week... cos some people just do not listen
to
 warnings... this would also help if, say, a friend, relative or whoever
put
 a cheat on ur CSS without you knowing... kinda unfair to instant-perm-ban
in
 my opinion... ;-)

 

 - Original Message -
 From: Pawel Dabrowski
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, March 30, 2005 1:32 PM
 Subject: RE: [hlds] Suggestion for VAC2.

 Anyone know if server admins will know if someone was banned on their
server
 or not?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alexander
 Kobbevik
 Sent: 30 March 2005 12:03
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Suggestion for VAC2.

 I been away from this list for a while and after seeing the last update
 notice I ran back.

 Can I make a suggestion for VAC2, please?

 I know its only fair to warn before inserting a new system that will try
to
 catch cheaters.
 I also know that it's the right way to do it when you are acctually trying
 to get more players, and not less.

 But, here goes.

 What if you update VAC2... but only record cheats until the next update.
 Then you ban the collected list and start a new recording after the new
VAC2
 update.
 This way you create a fear for cheating... which is one of the most
 successfull ways of stopping people from trying to cheat...

 They can't just have someone else check if the cheat gets detected first,
 then use it until the next VAC2 update.

 To me this sounds like a really good idea, but it popped up an hour ago
 while reading the archive.. so maybe I missed some side affect...

 If people comment on this idea, maybe valve will consider it?

 -Alexander
 [GNIZ]

 ___
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 please visit:
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Bud Ingram

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 6:23 AM
Subject: RE: [hlds] Suggestion for VAC2.


 I don't think its likely that VALVe would get sued for millions for a
 mistakenly banned account.

You forget the mentality of those Americans that see a law suit as a way to
become rich.

Regards,

Geoff Finn

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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Micha Vermeer
Ehm, did I not suggest this already?

Here is another copy of my mails to this list, because it seems everyone
missed them...

1st mail--

Another Suggestion, to really get people to fear cheating, after VAC2 having
proven itself, make the ban steam wide, not just for the application being
played, they should not be able to play anything at all, not even on
non-secure servers.

Don't even give them a chance to enjoy the game(s) they've tried to ruin for
others.

Just like with (what used to be) the Catholic church, if you want to repent,
it will cost you money, in the form of having to buy another Steam Account.
(No flame intended)

We'll have to come up with a solution for the pubs though :/ (if clients
want to play CS(S), boot to a clean image, where security disallows any
additional files in the dir's (where possible).

-then a Message from Bud Ingram-

 Don't even give them a chance to enjoy the game(s) they've tried to
 ruin for others.

I'm sure that VALVe would be all over this if you offered to refund the
retailers, and cover the legal bills from the resultant lawsuits filed by
those who are banned and cannot play their games at all.

Regards,

Bud Ingram

2nd mail in reply to Bud Ingram--

I don't think that would be much of a problem... they are in violation of
the User Agreement.

VAC2 would of course have evidence to back up the reason why it banned that
account.

Anyway, most casual cheaters will not be bothered enough to risk their
account, the rest of them would not have the money to sustain a lawyer long
enough. And if someone does get the guts and the money (or they are banned
by mistake), VALVe requires that a thorough investigation is held (or
something like this). The 0.01 % of people that does get trough all that...
well, that's collateral damage.

I don't think its likely that VALVe would get sued for millions for a
mistakenly banned account.

Just my 2 eurocents

Micha Vermeer




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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread EqualHate
Strongly disagree here:
We'll have to come up with a solution for the pubs though :/
(if clients want to play CS(S), boot to a clean image, where security
disallows any additional files in the dir's (where possible).
IOT make the cheats work, files need to be copied to the working computer.  If 
the net cafe/ public room server operators don't know how to do this (they 
should be running some web prog template over the OS already) they can ask for 
help.  Isn't too hard.
Oh and btw, my brother used my account and cheated holds no water with me.  
Perhaps the weekly valve news update needs to lay this out though in plain terms for all 
to read.
If you use a cheat, you account will be banned from all servers.  You will only be 
able to play against bots for the rest of your life unless you want to purchase a new 
account.
my $.02

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Adam Dolton
To this, if your server says if you play in this server and you hack in
this server your account will be permantly banned from steam and you
hack, then you violate terms of agreement to play on the server anyway.
This would be the user's own fault and therefore any lawsuit would be
bogus and crap anyway.
And another thing..
EULA:
Steam and the Steam Software may include functionality designed to
identify software or hardware processes or functionality that may give a
player an unfair competitive advantage when playing multiplayer versions
of any Steam Software, other Valve products, or modifications thereof
(Cheats).  You agree that you will not directly or indirectly disable,
circumvent, or otherwise interfere with the operation of software
designed to prevent or report the use of Cheats.  You acknowledge and
agree that either Valve or any online multiplayer host may refuse to
allow you to participate in certain online multiplayer games if you use
Cheats in connection with Steam or the Steam Software.  Further, you
acknowledge and agree that an online multiplayer host may report your
use of Cheats to Valve, and Valve may communicate your history of use of
Cheats to other online multiplayer hosts for Valve products.
Valve may terminate your Account or a particular Subscription for any
conduct or activity that Valve believes is illegal, Cheating or
otherwise negatively affects the enjoyment of Steam by other
Subscribers.  You acknowledge that Valve is not required to provide you
notice before terminating your Subscriptions(s) and/or Account, but it
may choose to do so.
If people read the EULA (which a lawyer will probably end up doing) it
says right there, IF YOU CHEAT valve doesnt even need to notify you that
your account is banned..
I know there will never be an end to hackers or stupid lawsuits, but
right there is standing proof, that if you sue a store for being banned
from steam because you hacked, you violated the EULA.. aka meaning, your
lawsuit is pathetic and that store isnt liable for your refund.
It is that users own damn fault.
(written to the following)
   I'm sure that VALVe would be all over this if you offered to refund the
   retailers, and cover the legal bills from the resultant lawsuits
   filed by
   those who are banned and cannot play their games at all.
   Regards,
   Bud Ingram
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread wArgOd
If the gaming community got together on this topic and did some
research we might find some interesting language in many service
agreements that cheaters routinely violate.
For instance, the service providing myg0t's domain name registry 
forwarding/cloaking has an agreement with language to the effect that
the service cannot be used for activies violate the rights of others.
To wit: From the domain registry agreement myg0t.com is registered under:
*Quote:*
to the best of your knowledge and belief, neither the registration of
the domain name for which you have applied for, renewed, managed, or
transferred nor the manner in which you intend to use the domain name
you applied for, renewed, managed, or transferred, directly or
indirectly infringes upon or otherwise violate the legal or equitable
rights of any third party; (iii) it is your responsibility to determine
whether your domain name registration infringes or violates someone
else's rights; (iv) you are not registering, renewing, managing, or
transferring the domain name for an unlawful purpose and you will not
knowingly use the domain name in violation of any applicable laws or
regulations;
(The ISP involved is located in Carey, NC if anyone lives around there
and wants to pay them a courtesy call visit)
WellAllRightyThen
If all game hosters/server ops/admins all placed language in the
motd.txt to this same effect then the myg0t website could be sent
packing. Maybe.
And all Steam ID's banned for cheating, if reported back to the server
admin, could be tracked back to the IP address and a standard form
letter emailed to the cheater's ISP abuse address with the log and
details. When the cheater's ISP gets enough abuse complaints then the
cheater might have to switch to dialup for internet access. etc.
Now if myg0t was constantly harassed by thousands of people complaining
to the ISP/Registrars everywhere they went then eventually they would
give up.
I have used this technique to halt activities of a different sort of
bothersome group but that group was not as persistent as myg0ts thus the
need for thousands of people and maybe even lawyers (shudder) hassling
any unlucky business that finds themselves in the middle between myg0t
and the world.
(hint: 10 to 20 bucks a year to an ISP/Registrar is not worth all this
hassle is it?)
Oh, and the unlawful purpose part myg0t wisely uses other less
intelligent people's services for hax deployment so they can argue the
freedom of speech thing. However, thanks in part to Osama, the way these
activities are viewed today are not as friendly towards malcontents who
need psychiatric care  counseling in addition to a severe need for
psychogenic medications. Thus why I think a grassroots effort to shut
the cornholios of the game world down can be successfull today whereas
it would have been impossible in 1999.
Sounds like a lot of work but it would aggregate into less work than all
of us admins have contended with since 1998 when myg0t appeared.
Hopefully I have not indavertantly offended anyone. If I did I
apologize. I see no need for any flame fest on this topic.
Note I did not mention a class action lawsuit in the above. However, I
would never rule out such potential future happenings should a wiley law
firm with deep pockets decide to go for it. I imagine the damages since
1998 would easily reach into the billion dollar range. That equates to a
lot of parents of myg0ts losing their retirement plans, houses, cars,
etc. The Tears of the Alligator would flow heavily lol...
Regards.
Adam Dolton wrote:
To this, if your server says if you play in this server and you hack in
this server your account will be permantly banned from steam and you
hack, then you violate terms of agreement to play on the server anyway.
This would be the user's own fault and therefore any lawsuit would be
bogus and crap anyway.
And another thing..
EULA:
Steam and the Steam Software may include functionality designed to
identify software or hardware processes or functionality that may give a
player an unfair competitive advantage when playing multiplayer versions
of any Steam Software, other Valve products, or modifications thereof
(Cheats).  You agree that you will not directly or indirectly disable,
circumvent, or otherwise interfere with the operation of software
designed to prevent or report the use of Cheats.  You acknowledge and
agree that either Valve or any online multiplayer host may refuse to
allow you to participate in certain online multiplayer games if you use
Cheats in connection with Steam or the Steam Software.  Further, you
acknowledge and agree that an online multiplayer host may report your
use of Cheats to Valve, and Valve may communicate your history of use of
Cheats to other online multiplayer hosts for Valve products.
Valve may terminate your Account or a particular Subscription for any
conduct or activity that Valve believes is illegal, Cheating or
otherwise negatively affects the enjoyment of Steam by other

RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Napier, Kevin
oh dear god..leave the lawyers out of this, it's a friggen game.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of wArgOd
Sent: Wednesday, March 30, 2005 11:08 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.


 If the gaming community got together on this topic and did some
research we might find some interesting language in many service
agreements that cheaters routinely violate.

For instance, the service providing myg0t's domain name registry 
forwarding/cloaking has an agreement with language to the effect that
the service cannot be used for activies violate the rights of others.

To wit: From the domain registry agreement myg0t.com is registered under:
*Quote:*
to the best of your knowledge and belief, neither the registration of
the domain name for which you have applied for, renewed, managed, or
transferred nor the manner in which you intend to use the domain name
you applied for, renewed, managed, or transferred, directly or
indirectly infringes upon or otherwise violate the legal or equitable
rights of any third party; (iii) it is your responsibility to determine
whether your domain name registration infringes or violates someone
else's rights; (iv) you are not registering, renewing, managing, or
transferring the domain name for an unlawful purpose and you will not
knowingly use the domain name in violation of any applicable laws or
regulations;


(The ISP involved is located in Carey, NC if anyone lives around there
and wants to pay them a courtesy call visit)

WellAllRightyThen
If all game hosters/server ops/admins all placed language in the
motd.txt to this same effect then the myg0t website could be sent
packing. Maybe.
And all Steam ID's banned for cheating, if reported back to the server
admin, could be tracked back to the IP address and a standard form
letter emailed to the cheater's ISP abuse address with the log and
details. When the cheater's ISP gets enough abuse complaints then the
cheater might have to switch to dialup for internet access. etc.

Now if myg0t was constantly harassed by thousands of people complaining
to the ISP/Registrars everywhere they went then eventually they would
give up.
I have used this technique to halt activities of a different sort of
bothersome group but that group was not as persistent as myg0ts thus the
need for thousands of people and maybe even lawyers (shudder) hassling
any unlucky business that finds themselves in the middle between myg0t
and the world.
(hint: 10 to 20 bucks a year to an ISP/Registrar is not worth all this
hassle is it?)

Oh, and the unlawful purpose part myg0t wisely uses other less
intelligent people's services for hax deployment so they can argue the
freedom of speech thing. However, thanks in part to Osama, the way these
activities are viewed today are not as friendly towards malcontents who
need psychiatric care  counseling in addition to a severe need for
psychogenic medications. Thus why I think a grassroots effort to shut
the cornholios of the game world down can be successfull today whereas
it would have been impossible in 1999.

Sounds like a lot of work but it would aggregate into less work than all
of us admins have contended with since 1998 when myg0t appeared.

Hopefully I have not indavertantly offended anyone. If I did I
apologize. I see no need for any flame fest on this topic.
Note I did not mention a class action lawsuit in the above. However, I
would never rule out such potential future happenings should a wiley law
firm with deep pockets decide to go for it. I imagine the damages since
1998 would easily reach into the billion dollar range. That equates to a
lot of parents of myg0ts losing their retirement plans, houses, cars,
etc. The Tears of the Alligator would flow heavily lol...

Regards.

Adam Dolton wrote:

 To this, if your server says if you play in this server and you hack in
 this server your account will be permantly banned from steam and you
 hack, then you violate terms of agreement to play on the server anyway.
 This would be the user's own fault and therefore any lawsuit would be
 bogus and crap anyway.
 And another thing..

 EULA:

 Steam and the Steam Software may include functionality designed to
 identify software or hardware processes or functionality that may give a
 player an unfair competitive advantage when playing multiplayer versions
 of any Steam Software, other Valve products, or modifications thereof
 (Cheats).  You agree that you will not directly or indirectly disable,
 circumvent, or otherwise interfere with the operation of software
 designed to prevent or report the use of Cheats.  You acknowledge and
 agree that either Valve or any online multiplayer host may refuse to
 allow you to participate in certain online multiplayer games if you use
 Cheats in connection with Steam or the Steam Software.  Further, you
 acknowledge and agree that an online multiplayer host may report your
 use of Cheats

Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread David Fencik
VAC already uses a delayed ban system AFAIK.

Dave


On Wed, 30 Mar 2005 12:02:46 +0200, Alexander Kobbevik [EMAIL PROTECTED] 
wrote:
 I been away from this list for a while and after seeing the last update
 notice I ran back.

 Can I make a suggestion for VAC2, please?

 I know its only fair to warn before inserting a new system that will try to
 catch cheaters.
 I also know that it's the right way to do it when you are acctually trying
 to get more players, and not less.

 But, here goes.

 What if you update VAC2... but only record cheats until the next update.
 Then you ban the collected list and start a new recording after the new VAC2
 update.
 This way you create a fear for cheating... which is one of the most
 successfull ways of stopping people from trying to cheat...

 They can't just have someone else check if the cheat gets detected first,
 then use it until the next VAC2 update.

 To me this sounds like a really good idea, but it popped up an hour ago
 while reading the archive.. so maybe I missed some side affect...

 If people comment on this idea, maybe valve will consider it?

 -Alexander
 [GNIZ]

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Roc
Why do you think it is fair to warn of a possible anti-cheat that will
work?
So that the possible cheating Admin can say gee, valve I'm not a
cheater,  I was just testing the hack to see how it works!
How do you know that it has NOT been tested all along and they have made
sure it is going to work this time around?
Warning gives them the opportunity to protect themselves and why would
you want to protect a cheater?
Isn't the objective of VAC to rid the system of cheaters?  I mean
they've had more than enough chances to stop cheating and look where
we're at and the amount of cheats available!
Let them get what they deserve maybe then they'll learn a lesson!  or
make valve richer by buying more CD's
I am against any type of warning as it does nothing but let cheat
authors realize they need to do some coding!
I don't think anyone including Admin need to know which cheat was used
either as it just helps the dark side
All we need to know is that cheater is caught and banned!
Regards
Alexander Kobbevik wrote:
I been away from this list for a while and after seeing the last update
notice I ran back.
Can I make a suggestion for VAC2, please?
I know its only fair to warn before inserting a new system that will try to
catch cheaters.
I also know that it's the right way to do it when you are acctually trying
to get more players, and not less.
But, here goes.
What if you update VAC2... but only record cheats until the next update.
Then you ban the collected list and start a new recording after the new VAC2
update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...
They can't just have someone else check if the cheat gets detected first,
then use it until the next VAC2 update.
To me this sounds like a really good idea, but it popped up an hour ago
while reading the archive.. so maybe I missed some side affect...
If people comment on this idea, maybe valve will consider it?
-Alexander
[GNIZ]



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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Roc
There is absolutely no benefit in warning anyone enough of the
wrist slapping BS!
VAC will always be updated whenever a new cheat is released so long the
project doesn't fall apart
We trusted CSGuard/HLGuard and almost never questioned when a cheater
was caught!  It caught a cheater and banned them (unless the Admin was
lenient). Admin were happy back then!
Regards
Alexander Kobbevik wrote:
Buffer them for a day then?
You don't see the benefit from this?
Let's say those magots make a new cheat.. test it.. and it goes through
VAC2;
They now have a working cheat for thousands to download without the fear,
right?
Unless VAC2 will be updated without notice?
I still stand by my idea, but maybe between updates is too long.
-Alex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: 30. mars 2005 12:46
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 11:14 AM
Subject: Re: [hlds] Suggestion for VAC2.


Personally I want cheaters banned as soon as they join the server,
none of this 'checking' stuff.

I will second that no pint in giving these ppl a timaeframe to cheat, and
IMO I can't see the difference between the threat of being banned as soon as
you join to being banned a week later. The fear is there and giving them a
week gives them a chance to anoy people while your waitng for the next
update to get them banned.

- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 8:02 PM
Subject: [hlds] Suggestion for VAC2.


I been away from this list for a while and after seeing the last
update notice I ran back.
Can I make a suggestion for VAC2, please?
I know its only fair to warn before inserting a new system that will
try

to

catch cheaters.
I also know that it's the right way to do it when you are acctually
trying to get more players, and not less.
But, here goes.
What if you update VAC2... but only record cheats until the next
update. Then you ban the collected list and start a new recording
after the new

VAC2

update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...
They can't just have someone else check if the cheat gets detected
first, then use it until the next VAC2 update.
To me this sounds like a really good idea, but it popped up an hour
ago while reading the archive.. so maybe I missed some side affect...
If people comment on this idea, maybe valve will consider it?
-Alexander
[GNIZ]
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Roc
From the update notice
 When a cheat infraction is detected, the offender will be permanently
banned from playing on secure servers. 
Regards
[EMAIL PROTECTED] wrote:
Another Suggestion, to really get people to fear cheating, after VAC2 having
proven itself, make the ban steam wide, not just for the application being
played, they should not be able to play anything at all, not even on
non-secure servers.
Don't even give them a chance to enjoy the game(s) they've tried to ruin for
others.
Just like with (what used to be) the Catholic church, if you want to repent,
it will cost you money, in the form of having to buy another Steam Account.
(No flame intended)
We'll have to come up with a solution for the pubs though :/
(if clients want to play CS(S), boot to a clean image, where security
disallows any additional files in the dir's (where possible).
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Roc
what's your steam id we already got your IP? ;)
Regards
Fred - Prism128 wrote:
if they didnt mean to cheat?
no drugs thnx :P
no cheating is like #2 or maybe #3. #1 is LAG.
or maybe instead or as well as my idea... maybe not permanent ban...
maybe 1
month? then next time 6 months, then 1 year, then forever.

- Original Message -
From: Whisper
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 2:06 PM
Subject: Re: [hlds] Suggestion for VAC2.
Umm no
WTF would you want to give little cheating pricks any leniancy
whatsoever?
What drugs are you on?
If you are not on drugs start thinking about taking some!
Cheating is the biggest #1 scourge of online gaming
Valve screw up, thats a given, but cheating and the problems they
cause are and entirely different order of magintude than any other
problem players and server adminstrators face today and in the future.
On Wed, 30 Mar 2005 13:56:46 +0100, Fred - Prism128
[EMAIL PROTECTED] wrote:
well the server would have to have VAC2 turned on (i think)? apart from
that
i dunno.
erm, IMO, cheaters should be given a warning, like a little popup,
client-side, that says VAC2 caught ur cheat, do it again and ur
banned,
and maybe a temporary ban of 1 week... cos some people just do not
listen
to
warnings... this would also help if, say, a friend, relative or whoever
put
a cheat on ur CSS without you knowing... kinda unfair to
instant-perm-ban
in
my opinion... ;-)

- Original Message -
From: Pawel Dabrowski
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 1:32 PM
Subject: RE: [hlds] Suggestion for VAC2.
Anyone know if server admins will know if someone was banned on their
server
or not?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alexander
Kobbevik
Sent: 30 March 2005 12:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Suggestion for VAC2.
I been away from this list for a while and after seeing the last update
notice I ran back.
Can I make a suggestion for VAC2, please?
I know its only fair to warn before inserting a new system that will try
to
catch cheaters.
I also know that it's the right way to do it when you are acctually
trying
to get more players, and not less.
But, here goes.
What if you update VAC2... but only record cheats until the next update.
Then you ban the collected list and start a new recording after the new
VAC2
update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...
They can't just have someone else check if the cheat gets detected
first,
then use it until the next VAC2 update.
To me this sounds like a really good idea, but it popped up an hour ago
while reading the archive.. so maybe I missed some side affect...
If people comment on this idea, maybe valve will consider it?
-Alexander
[GNIZ]
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Roc
But he will know it when all the little cheaters run to his forums
and/or email him!  Then he removes cheat and valve cant ban him because
they waited and gave him a chance.
Regards
Alexander Kobbevik wrote:
The developer got his account banned anyways, he will just not know it until
valve execute their list of banns collected.
-Alex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: 30. mars 2005 13:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
What if they made a new cheat, tested it, banned.
Now not only does no one ever experience that cheat, the developer of it
just got his account banned.
Number of more hackers on servers for a few days: 0
Whereas if we waited a day:
Number of hackers: however many downloaded the cheat in the first place.
In the end, if you install a cheat and get banned, good, if you dont install
it in the first place, even better.
- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 9:11 PM
Subject: RE: [hlds] Suggestion for VAC2.


Buffer them for a day then?
You don't see the benefit from this?
Let's say those magots make a new cheat.. test it.. and it goes
through VAC2; They now have a working cheat for thousands to download
without the fear, right?
Unless VAC2 will be updated without notice?
I still stand by my idea, but maybe between updates is too long.
-Alex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: 30. mars 2005 12:46
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 11:14 AM
Subject: Re: [hlds] Suggestion for VAC2.


Personally I want cheaters banned as soon as they join the server,
none of this 'checking' stuff.

I will second that no pint in giving these ppl a timaeframe to cheat,
and IMO I can't see the difference between the threat of being banned
as soon

as

you join to being banned a week later. The fear is there and giving
them a week gives them a chance to anoy people while your waitng for
the next update to get them banned.

- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 8:02 PM
Subject: [hlds] Suggestion for VAC2.


I been away from this list for a while and after seeing the last
update notice I ran back.
Can I make a suggestion for VAC2, please?
I know its only fair to warn before inserting a new system that
will try

to

catch cheaters.
I also know that it's the right way to do it when you are acctually
trying to get more players, and not less.
But, here goes.
What if you update VAC2... but only record cheats until the next
update. Then you ban the collected list and start a new recording
after the new

VAC2

update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...
They can't just have someone else check if the cheat gets detected
first, then use it until the next VAC2 update.
To me this sounds like a really good idea, but it popped up an hour
ago while reading the archive.. so maybe I missed some side
affect...
If people comment on this idea, maybe valve will consider it?
-Alexander
[GNIZ]
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Roc
Spoken like a true hack! ;)
Regards
Fred - Prism128 wrote:
well the server would have to have VAC2 turned on (i think)? apart
from that
i dunno.
erm, IMO, cheaters should be given a warning, like a little popup,
client-side, that says VAC2 caught ur cheat, do it again and ur banned,
and maybe a temporary ban of 1 week... cos some people just do not
listen to
warnings... this would also help if, say, a friend, relative or
whoever put
a cheat on ur CSS without you knowing... kinda unfair to
instant-perm-ban in
my opinion... ;-)

- Original Message -
From: Pawel Dabrowski
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 1:32 PM
Subject: RE: [hlds] Suggestion for VAC2.
Anyone know if server admins will know if someone was banned on their
server
or not?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alexander
Kobbevik
Sent: 30 March 2005 12:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Suggestion for VAC2.
I been away from this list for a while and after seeing the last update
notice I ran back.
Can I make a suggestion for VAC2, please?
I know its only fair to warn before inserting a new system that will
try to
catch cheaters.
I also know that it's the right way to do it when you are acctually
trying
to get more players, and not less.
But, here goes.
What if you update VAC2... but only record cheats until the next update.
Then you ban the collected list and start a new recording after the
new VAC2
update.
This way you create a fear for cheating... which is one of the most
successfull ways of stopping people from trying to cheat...
They can't just have someone else check if the cheat gets detected first,
then use it until the next VAC2 update.
To me this sounds like a really good idea, but it popped up an hour ago
while reading the archive.. so maybe I missed some side affect...
If people comment on this idea, maybe valve will consider it?
-Alexander
[GNIZ]
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
BAN THEM ALL, lol i got owned last nite buy 2 guys with 275 ping and i had
16 ping go figure?
--

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread List Keeper
I couldn't agree more. :)

On Wednesday, March 30, 2005 11:48 AM [GMT-06:00],
Roc [EMAIL PROTECTED] wrote:
 Spoken like a true hack! ;)

 Regards

 Fred - Prism128 wrote:

 well the server would have to have VAC2 turned on (i think)? apart
 from that
 i dunno.

 erm, IMO, cheaters should be given a warning, like a little popup,
 client-side, that says VAC2 caught ur cheat, do it again and ur
 banned, and maybe a temporary ban of 1 week... cos some people just
 do not listen to
 warnings... this would also help if, say, a friend, relative or
 whoever put
 a cheat on ur CSS without you knowing... kinda unfair to
 instant-perm-ban in
 my opinion... ;-)

 

 - Original Message -
 From: Pawel Dabrowski
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, March 30, 2005 1:32 PM
 Subject: RE: [hlds] Suggestion for VAC2.


 Anyone know if server admins will know if someone was banned on their
 server
 or not?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alexander
 Kobbevik
 Sent: 30 March 2005 12:03
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Suggestion for VAC2.


 I been away from this list for a while and after seeing the last
 update notice I ran back.

 Can I make a suggestion for VAC2, please?

 I know its only fair to warn before inserting a new system that will
 try to
 catch cheaters.
 I also know that it's the right way to do it when you are acctually
 trying
 to get more players, and not less.

 But, here goes.

 What if you update VAC2... but only record cheats until the next
 update. Then you ban the collected list and start a new recording
 after the
 new VAC2
 update.
 This way you create a fear for cheating... which is one of the most
 successfull ways of stopping people from trying to cheat...

 They can't just have someone else check if the cheat gets detected
 first, then use it until the next VAC2 update.

 To me this sounds like a really good idea, but it popped up an hour
 ago while reading the archive.. so maybe I missed some side affect...

 If people comment on this idea, maybe valve will consider it?


 -Alexander
 [GNIZ]
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Bud Ingram
- Original Message -
From: Adam Dolton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 9:34 AM
Subject: Re: [hlds] Suggestion for VAC2.


 This would be the user's own fault and therefore any lawsuit would be
 bogus and crap anyway.

I'm sure that McDonalds thought it was crap that some old lady was able to
successfully sue them for Hot Coffee.  Obviously, you wouldn't want to go
pouring coffee in your lap, but if we can award an idiot for getting burned
by coffee, just think of what a jury will award for buying a game and being
locked out of it.  Remeber, Only in America.

Regards,

Bud Ingram

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Roc
McDonald s didn't have the user agree to terms of service when they sold
the cup of coffee to the schemer who in reality prolly worked for BK
somewhere down the line.
So yes, the lawsuit would be bogus
Regards
Regards
Bud Ingram wrote:
- Original Message -
From: Adam Dolton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 9:34 AM
Subject: Re: [hlds] Suggestion for VAC2.


This would be the user's own fault and therefore any lawsuit would be
bogus and crap anyway.

I'm sure that McDonalds thought it was crap that some old lady was able to
successfully sue them for Hot Coffee.  Obviously, you wouldn't want to go
pouring coffee in your lap, but if we can award an idiot for getting burned
by coffee, just think of what a jury will award for buying a game and being
locked out of it.  Remeber, Only in America.
Regards,
Bud Ingram
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Gerald Hefty
David Harrison wrote:
Don't even give them a chance to enjoy the game(s) they've tried to
ruin for others.

I totally agree with this - but, while I'm looking forward to VAC2, my
concern is for the SteamID system. I've banned too many people only to
see them come back with a different SteamID not three minutes later to
have much confidence that banning users via the Steam system is going to
have much effect.
-- trog
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I seem to remember Alfred posting this:
Nosteam and the like will be considered cheats (and users will be
banned for using them).
- Alfred
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Whisper
We just need STEAM to institute E-STAB THROUGH SCREEN  and that
will solve most of our problems. :D


On Wed, 30 Mar 2005 18:59:31 -0800, Gerald Hefty [EMAIL PROTECTED] wrote:
 David Harrison wrote:

  Don't even give them a chance to enjoy the game(s) they've tried to
  ruin for others.
 
 
  I totally agree with this - but, while I'm looking forward to VAC2, my
  concern is for the SteamID system. I've banned too many people only to
  see them come back with a different SteamID not three minutes later to
  have much confidence that banning users via the Steam system is going to
  have much effect.
 
  -- trog
 
 
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 I seem to remember Alfred posting this:

 Nosteam and the like will be considered cheats (and users will be
 banned for using them).

 - Alfred

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Jonathan
Without going into the possibilties based on VAC2s structure /
performance and how that relates to ID banning (possibly several from
the same person, like the guy I know with six steamIDs), what
alternative is there?  In the world of dynamic IPs, that doesn't quite
work out, so I don't know what else to try, and I don't know if Valve
can/will implement a hardware ban a la Punkbuster.
Gerald Hefty wrote:
David Harrison wrote:
Don't even give them a chance to enjoy the game(s) they've tried to
ruin for others.

I totally agree with this - but, while I'm looking forward to VAC2, my
concern is for the SteamID system. I've banned too many people only to
see them come back with a different SteamID not three minutes later to
have much confidence that banning users via the Steam system is going to
have much effect.
-- trog
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I seem to remember Alfred posting this:
Nosteam and the like will be considered cheats (and users will be
banned for using them).
- Alfred
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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread ray
If only you could ban by MAC address *sigh*

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Wednesday, March 30, 2005 10:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Without going into the possibilties based on VAC2s structure /
performance and how that relates to ID banning (possibly several from
the same person, like the guy I know with six steamIDs), what
alternative is there?  In the world of dynamic IPs, that doesn't quite
work out, so I don't know what else to try, and I don't know if Valve
can/will implement a hardware ban a la Punkbuster.



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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Jonathan
Ooh, wouldn't that be sexy. =)
[EMAIL PROTECTED] wrote:
If only you could ban by MAC address *sigh*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Wednesday, March 30, 2005 10:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
Without going into the possibilties based on VAC2s structure /
performance and how that relates to ID banning (possibly several from
the same person, like the guy I know with six steamIDs), what
alternative is there?  In the world of dynamic IPs, that doesn't quite
work out, so I don't know what else to try, and I don't know if Valve
can/will implement a hardware ban a la Punkbuster.

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Andrew Armstrong
Or, the steam ID issue could be fixed, and accounts would be banned as they
normally were in the old WON system.

- Original Message -
From: Jonathan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 1:36 PM
Subject: Re: [hlds] Suggestion for VAC2.


 Ooh, wouldn't that be sexy. =)


 [EMAIL PROTECTED] wrote:

 If only you could ban by MAC address *sigh*
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
 Sent: Wednesday, March 30, 2005 10:21 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion for VAC2.
 
 Without going into the possibilties based on VAC2s structure /
 performance and how that relates to ID banning (possibly several from
 the same person, like the guy I know with six steamIDs), what
 alternative is there?  In the world of dynamic IPs, that doesn't quite
 work out, so I don't know what else to try, and I don't know if Valve
 can/will implement a hardware ban a la Punkbuster.
 
 
 
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Lethy
You make it sound like it's difficult to change a MAC address.
[EMAIL PROTECTED] wrote:
If only you could ban by MAC address *sigh*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Wednesday, March 30, 2005 10:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
Without going into the possibilties based on VAC2s structure /
performance and how that relates to ID banning (possibly several from
the same person, like the guy I know with six steamIDs), what
alternative is there?  In the world of dynamic IPs, that doesn't quite
work out, so I don't know what else to try, and I don't know if Valve
can/will implement a hardware ban a la Punkbuster.

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Simon Garner
On 31/03/2005 2:59 p.m., Gerald Hefty wrote:
I seem to remember Alfred posting this:
Nosteam and the like will be considered cheats (and users will be
banned for using them).
- Alfred
Wasn't the problem that people could get steam IDs without CD keys? Is
that what nosteam is? (if so it's a misnomer)
Don't see why they don't just fix this hole instead of calling it a
cheat... :/
On 31/03/2005 3:27 p.m., [EMAIL PROTECTED] wrote:
 If only you could ban by MAC address *sigh*
Well, you can change your MAC address even easier than you can change
your Steam ID, so even if that were possible (and without some app on
the client communicating the MAC address to the server - which itself
could be hacked - it's not) it wouldn't help.
-Simon
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Whisper
Hmmm Hardware ID's

Oh, somebody thought of that already :D

On Thu, 31 Mar 2005 15:44:16 +1200, Simon Garner
[EMAIL PROTECTED] wrote:
 On 31/03/2005 2:59 p.m., Gerald Hefty wrote:
  I seem to remember Alfred posting this:
 
  Nosteam and the like will be considered cheats (and users will be
  banned for using them).
 
  - Alfred
 

 Wasn't the problem that people could get steam IDs without CD keys? Is
 that what nosteam is? (if so it's a misnomer)

 Don't see why they don't just fix this hole instead of calling it a
 cheat... :/


 On 31/03/2005 3:27 p.m., [EMAIL PROTECTED] wrote:
  If only you could ban by MAC address *sigh*

 Well, you can change your MAC address even easier than you can change
 your Steam ID, so even if that were possible (and without some app on
 the client communicating the MAC address to the server - which itself
 could be hacked - it's not) it wouldn't help.

 -Simon

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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Micha Vermeer

Most will have to change their modem mac adress, which is (slightly?) more
difficult then your own computers nick, I think. ;)

(I don't know much about that (yet)

Micha Vermeer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lethy
Sent: Thursday, March 31, 2005 5:38 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

You make it sound like it's difficult to change a MAC address.

[EMAIL PROTECTED] wrote:

If only you could ban by MAC address *sigh*

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Wednesday, March 30, 2005 10:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Without going into the possibilties based on VAC2s structure /
performance and how that relates to ID banning (possibly several from
the same person, like the guy I know with six steamIDs), what
alternative is there?  In the world of dynamic IPs, that doesn't quite
work out, so I don't know what else to try, and I don't know if Valve
can/will implement a hardware ban a la Punkbuster.



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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread WarCry
Bud Ingram wrote:
- Original Message -
From: Adam Dolton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 9:34 AM
Subject: Re: [hlds] Suggestion for VAC2.

This would be the user's own fault and therefore any lawsuit would be
bogus and crap anyway.

I'm sure that McDonalds thought it was crap that some old lady was able to
successfully sue them for Hot Coffee.  Obviously, you wouldn't want to go
pouring coffee in your lap, but if we can award an idiot for getting burned
by coffee, just think of what a jury will award for buying a game and being
locked out of it.  Remeber, Only in America.
Regards,
Bud Ingram
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Obviously you didnt know that this lawsuit was overturned in appeal and
the woman only managed to get her medical bills covered by the mcdonalds
companies and thats it.
--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.8.6 - Release Date: 3/30/2005
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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Darren Mason
Once again the beauties of a Google search or any internet search engine for
that matter would reveal a wealth of information on the subject.  Don't be
so lazy peeps. If you don't know about something go learn.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Wednesday, March 30, 2005 10:28 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.


Most will have to change their modem mac adress, which is (slightly?) more
difficult then your own computers nick, I think. ;)

(I don't know much about that (yet)

Micha Vermeer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lethy
Sent: Thursday, March 31, 2005 5:38 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

You make it sound like it's difficult to change a MAC address.

[EMAIL PROTECTED] wrote:

If only you could ban by MAC address *sigh*

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Wednesday, March 30, 2005 10:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

Without going into the possibilties based on VAC2s structure /
performance and how that relates to ID banning (possibly several from
the same person, like the guy I know with six steamIDs), what
alternative is there?  In the world of dynamic IPs, that doesn't quite
work out, so I don't know what else to try, and I don't know if Valve
can/will implement a hardware ban a la Punkbuster.



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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread m0gely
Micha Vermeer wrote:
Most will have to change their modem mac adress, which is (slightly?) more
difficult then your own computers nick, I think. ;)
It doesn't work that way.  The MAC address that you would detect on your
server would be from the last router before hitting your box.  You don't
have any way of knowing their MAC.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread wArgOd
m0gely wrote:
Micha Vermeer wrote:
Most will have to change their modem mac adress, which is (slightly?)
more
difficult then your own computers nick, I think. ;)

It doesn't work that way.  The MAC address that you would detect on your
server would be from the last router before hitting your box.  You don't
have any way of knowing their MAC.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
unless, perhaps, your software the user installed has the simple
function to return the information on all installed NICs and this
information is reported back to the system and the system refuses to
allow your addressing information back on.
so the user buys a new nic, swaps out the cable modem, uses one of the
utilities to spoof another mac address before running hax, etc.
how about the sid of the drive/pc? oh no... won't work... plenty of
freware to change these too.
so let them buy a new steam account everytime they get busted.
it helps pay for the VAC team bills.
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread David Harrison
Don't even give them a chance to enjoy the game(s) they've tried to
ruin for others.
I totally agree with this - but, while I'm looking forward to VAC2, my
concern is for the SteamID system. I've banned too many people only to
see them come back with a different SteamID not three minutes later to
have much confidence that banning users via the Steam system is going to
have much effect.
-- trog
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Simon Garner
On 31/03/2005 11:26 a.m., David Harrison wrote:
I totally agree with this - but, while I'm looking forward to VAC2, my
concern is for the SteamID system. I've banned too many people only to
see them come back with a different SteamID not three minutes later to
have much confidence that banning users via the Steam system is going to
have much effect.
-- trog
Yeah, it seems to me that at what point VAC bans is a moot point as long
as people can create as many Steam IDs as they want and circumvent any
ban that is applied.
-Simon
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread m0gely
Simon Garner wrote:
Yeah, it seems to me that at what point VAC bans is a moot point as long
as people can create as many Steam IDs as they want and circumvent any
ban that is applied.
Well, if it prevented them from cheating though then it's still good for
us.  Not good for Valve yet, but good for us. :)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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