Re: [hlds] Client crash question

2008-10-06 Thread Charles Chang
Hello, I am trying to launch a dedicated server but I don't see it
showing up on my client when I search under LAN. Below is the output of
the dedicated server. I see a few errors but am not sure how to fix it.

Thanks.


==

64.0 fps  0/16 on map de_dust2
Console initialized.
Game.dll loaded for Counter-Strike: Source
maxplayers set to 16
Network: IP 10.1.109.32, mode MP, dedicated Yes, ports 27015 SV / 27005
CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material sprites/bubble : proxy AnimatedTexture not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
Server logging enabled.
Server logging data to file logs\L1006001.log
L 10/06/2008 - 13:06:25: Log file started (file logs\L1006001.log)
(game C:\s
rcds\cstrike) (version 3531)
L 10/06/2008 - 13:06:25: server_cvar: sv_voiceenable 0
L 10/06/2008 - 13:06:25: server_cvar: sv_cheats 0
L 10/06/2008 - 13:06:25: server_cvar: sv_pausable 0
couldn't exec banned_users.cfg
couldn't exec bot.cfg
couldn't exec mani_server.cfg
L 10/06/2008 - 13:06:25: World triggered Round_Start
Adding master server 68.142.72.250:27011
Adding master server 72.165.61.189:27011
   VAC secure mode is activated.

==

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Re: [hlds] Client crash question

2008-10-06 Thread Craig Collinson
have u set sv_lan 1 ?

2008/10/6 Charles Chang [EMAIL PROTECTED]

 Hello, I am trying to launch a dedicated server but I don't see it
 showing up on my client when I search under LAN. Below is the output of
 the dedicated server. I see a few errors but am not sure how to fix it.

 Thanks.

 
 ==

 64.0 fps  0/16 on map de_dust2
 Console initialized.
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 16
 Network: IP 10.1.109.32, mode MP, dedicated Yes, ports 27015 SV / 27005
 CL
 Executing dedicated server config file
 Incorrect price blob version! Update your server!
 ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
 Error: Material sprites/bubble : proxy AnimatedTexture not found!
 Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
 Server logging enabled.
 Server logging data to file logs\L1006001.log
 L 10/06/2008 - 13:06:25: Log file started (file logs\L1006001.log)
 (game C:\s
 rcds\cstrike) (version 3531)
 L 10/06/2008 - 13:06:25: server_cvar: sv_voiceenable 0
 L 10/06/2008 - 13:06:25: server_cvar: sv_cheats 0
 L 10/06/2008 - 13:06:25: server_cvar: sv_pausable 0
 couldn't exec banned_users.cfg
 couldn't exec bot.cfg
 couldn't exec mani_server.cfg
 L 10/06/2008 - 13:06:25: World triggered Round_Start
 Adding master server 68.142.72.250:27011
 Adding master server 72.165.61.189:27011
   VAC secure mode is activated.
 
 ==

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Re: [hlds] Client crash question

2008-10-04 Thread Richard Eid
In this case, physical RAM has little to do with PPM.  Surely, 64-bit Vista
makes a difference with RAM sizes above 4GB, but he's not running out of
physical RAM, he's running out of PPM.  In XP and earlier, you'll want to
try to keep the PPM usage below 150,000, which you can observe using System
Information in Process Explorer.  With Vista, you really don't have to worry
about it.

-Richard Eid


On Sat, Oct 4, 2008 at 1:35 AM, Luke Lewis [EMAIL PROTECTED] wrote:

 Vista does indeed suffer from the 4GB barrier that Windows XP has, unless
 you use the 64bit version of either operating system or use a server
 operating system. Note this is an article from 2005 so obviously Vista
 isn't
 inside this list but this is what I'm referring to.

 http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

 -Original Message-
 Sent: Thursday, October 02, 2008 9:02 PM
 Subject: Re: [hlds] Client crash question

 Vista doesn't have the same Paged Pool and Non-Paged Pool limits that
 previous Microsoft operating systems do.  Unless I'm mistaken, there is no
 upper limit in Vista for Paged Pool memory.  So it does matter what OS you
 are on.

-Richard Eid




 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3494 (20081003) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





 Sent Via http://www.gorillazsouth.com mail server.


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Re: [hlds] Client crash question

2008-10-04 Thread Arg!
link with evidence on vista changes with PPM please.

On Sat, Oct 4, 2008 at 4:23 PM, Richard Eid [EMAIL PROTECTED] wrote:

 In this case, physical RAM has little to do with PPM.  Surely, 64-bit Vista
 makes a difference with RAM sizes above 4GB, but he's not running out of
 physical RAM, he's running out of PPM.  In XP and earlier, you'll want to
 try to keep the PPM usage below 150,000, which you can observe using System
 Information in Process Explorer.  With Vista, you really don't have to
 worry
 about it.

-Richard Eid


 On Sat, Oct 4, 2008 at 1:35 AM, Luke Lewis [EMAIL PROTECTED]
 wrote:

  Vista does indeed suffer from the 4GB barrier that Windows XP has, unless
  you use the 64bit version of either operating system or use a server
  operating system. Note this is an article from 2005 so obviously Vista
  isn't
  inside this list but this is what I'm referring to.
 
  http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx
 
  -Original Message-
  Sent: Thursday, October 02, 2008 9:02 PM
  Subject: Re: [hlds] Client crash question
 
  Vista doesn't have the same Paged Pool and Non-Paged Pool limits that
  previous Microsoft operating systems do.  Unless I'm mistaken, there is
 no
  upper limit in Vista for Paged Pool memory.  So it does matter what OS
 you
  are on.
 
 -Richard Eid
 
 
 
 
  __ Information from ESET NOD32 Antivirus, version of virus
  signature
  database 3494 (20081003) __
 
  The message was checked by ESET NOD32 Antivirus.
 
  http://www.eset.com
 
 
 
 
 
  Sent Via http://www.gorillazsouth.com mail server.
 
 
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Re: [hlds] Client crash question

2008-10-04 Thread Luke Lewis
Actually the /3Gb switch enables 32 bit operating systems to page memory
above 3Gb of memory rather that memory is physical or virtual. In 32 bit
operating systems client services or programs once they have paged above 2GB
per instance will crash. The 3GB switch for 32 bit operating systems allow
programs to use up to 3GB of memory addressing per instance in fact with 3-4
GB installed into the machine you should see equal virtual memory with
physical memory in most cases. In default configuration Windows will
allocate 2GB for the operating system and 2GB max for all other operations
such as services or programs. With the PAE switches, especially the /userva=
switch you can allow the operating system to issue 3GB of paging/physical
memory to each running instance allowing Windows to only use 1GB. Hence the
reason all 32 bit windows operating systems only paging 4GB max. Depending
on USB devices and how memory are mapped on those most installations of 32
bit (non-server) O/S's only will see a max of about 3.5GB with 4 installed.
The /Userva= switch has a max allowed usage of 3070 which is a full 3Gb most
people find the need to fine tune that usage in increments of 512, but can
be fine tunes in 16-32-64 bit increments if the program you are using
recognizes this. Here is another link a bit more relavent(?) to Vista and
explains the paging situation with 32 vs 64 bit O/S and covers some server
2003 instances.

http://blogs.technet.com/askperf/archive/2007/03/07/memory-management-unders
tanding-pool-resources.aspx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Saturday, October 04, 2008 1:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client crash question

In this case, physical RAM has little to do with PPM.  Surely, 64-bit Vista
makes a difference with RAM sizes above 4GB, but he's not running out of
physical RAM, he's running out of PPM.  In XP and earlier, you'll want to
try to keep the PPM usage below 150,000, which you can observe using System
Information in Process Explorer.  With Vista, you really don't have to worry
about it.

-Richard Eid


On Sat, Oct 4, 2008 at 1:35 AM, Luke Lewis [EMAIL PROTECTED] wrote:

 Vista does indeed suffer from the 4GB barrier that Windows XP has, unless
 you use the 64bit version of either operating system or use a server
 operating system. Note this is an article from 2005 so obviously Vista
 isn't
 inside this list but this is what I'm referring to.

 http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

 -Original Message-
 Sent: Thursday, October 02, 2008 9:02 PM
 Subject: Re: [hlds] Client crash question

 Vista doesn't have the same Paged Pool and Non-Paged Pool limits that
 previous Microsoft operating systems do.  Unless I'm mistaken, there is no
 upper limit in Vista for Paged Pool memory.  So it does matter what OS you
 are on.

-Richard Eid




 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3494 (20081003) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





 Sent Via http://www.gorillazsouth.com mail server.


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 please visit:
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database 3494 (20081003) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

 

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database 3494 (20081003) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 




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Re: [hlds] Client crash question

2008-10-04 Thread localhost

Not sure how you're using the word paging and you've also got a pretty
important typo in your first sentence.
On 32-bit OS, each process can have up to 2gig of virtual memory, and the
kernel takes the other 2.  On a 32 bit OS with the /3gb switch, the kernel
only takes 1 gig, and _if the process has the correct flag saying it can
use memory over 2gig_ (large address aware iirc), it can then use up to 3.

On a 64-bit OS, the /3gb switch isn't necessary.  Instead, if a process has
large address aware set, it can address up to 4 gigs of memory.  If not,
still 2.

As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will
reduce the PPM size, and (unless you have large address aware programs that
need the virtual memory, have no beneficial effect)


On Sat, 4 Oct 2008 02:13:51 -0500, Luke Lewis [EMAIL PROTECTED]
wrote:
 Actually the /3Gb switch enables 32 bit operating systems to page memory
 above 3Gb of memory rather that memory is physical or virtual. In 32 bit
 operating systems client services or programs once they have paged above
 2GB
 per instance will crash. The 3GB switch for 32 bit operating systems
allow
 programs to use up to 3GB of memory addressing per instance in fact with
 3-4
 GB installed into the machine you should see equal virtual memory with
 physical memory in most cases. In default configuration Windows will
 allocate 2GB for the operating system and 2GB max for all other
operations
 such as services or programs. With the PAE switches, especially the
 /userva=
 switch you can allow the operating system to issue 3GB of paging/physical
 memory to each running instance allowing Windows to only use 1GB. Hence
 the
 reason all 32 bit windows operating systems only paging 4GB max.
Depending
 on USB devices and how memory are mapped on those most installations of
32
 bit (non-server) O/S's only will see a max of about 3.5GB with 4
 installed.
 The /Userva= switch has a max allowed usage of 3070 which is a full 3Gb
 most
 people find the need to fine tune that usage in increments of 512, but
can
 be fine tunes in 16-32-64 bit increments if the program you are using
 recognizes this. Here is another link a bit more relavent(?) to Vista and
 explains the paging situation with 32 vs 64 bit O/S and covers some
server
 2003 instances.
 

http://blogs.technet.com/askperf/archive/2007/03/07/memory-management-unders
 tanding-pool-resources.aspx
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Saturday, October 04, 2008 1:23 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question
 
 In this case, physical RAM has little to do with PPM.  Surely, 64-bit
 Vista
 makes a difference with RAM sizes above 4GB, but he's not running out of
 physical RAM, he's running out of PPM.  In XP and earlier, you'll want to
 try to keep the PPM usage below 150,000, which you can observe using
 System
 Information in Process Explorer.  With Vista, you really don't have to
 worry
 about it.
 
 -Richard Eid
 
 
 On Sat, Oct 4, 2008 at 1:35 AM, Luke Lewis [EMAIL PROTECTED]
 wrote:
 
 Vista does indeed suffer from the 4GB barrier that Windows XP has,
 unless
 you use the 64bit version of either operating system or use a server
 operating system. Note this is an article from 2005 so obviously Vista
 isn't
 inside this list but this is what I'm referring to.

 http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

 -Original Message-
 Sent: Thursday, October 02, 2008 9:02 PM
 Subject: Re: [hlds] Client crash question

 Vista doesn't have the same Paged Pool and Non-Paged Pool limits that
 previous Microsoft operating systems do.  Unless I'm mistaken, there is
 no
 upper limit in Vista for Paged Pool memory.  So it does matter what OS
 you
 are on.

-Richard Eid




 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3494 (20081003) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





 Sent Via http://www.gorillazsouth.com mail server.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3494 (20081003) __
 
 The message was checked by ESET NOD32 Antivirus.
 
 http://www.eset.com
 
 
 
 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3494 (20081003) __
 
 The message was checked by ESET NOD32 Antivirus.
 
 http://www.eset.com
 
 
 
 
 
 Sent Via

Re: [hlds] Client crash question

2008-10-04 Thread Richard Eid
The following link should explain it all.  It seems that there is actually a
limit(and since Vista SP1, a limit can actually be set, if desired), but not
to the degree that previous versions of Windows have.  For our purposes
here, in running the servers and the actual game, those of us using Vista
needn't worry about PPM limits.  The PPM limit is equal to that of the
available kernel-mode virtual address space.

As for Saint K., I'd still give the earlier link I posted a shot...the one
at halflife2.net.  It's worked for countless numbers of people, and you
describe a situation where you could easily run into problems directly
related to it.

Oh, that link...
http://msdn.microsoft.com/en-us/library/aa366778.aspx#physical_memory_limits_windows_vista

-Richard Eid


On Sat, Oct 4, 2008 at 11:26 AM, localhost [EMAIL PROTECTED] wrote:


 Not sure how you're using the word paging and you've also got a pretty
 important typo in your first sentence.
 On 32-bit OS, each process can have up to 2gig of virtual memory, and the
 kernel takes the other 2.  On a 32 bit OS with the /3gb switch, the kernel
 only takes 1 gig, and _if the process has the correct flag saying it can
 use memory over 2gig_ (large address aware iirc), it can then use up to 3.

 On a 64-bit OS, the /3gb switch isn't necessary.  Instead, if a process has
 large address aware set, it can address up to 4 gigs of memory.  If not,
 still 2.

 As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will
 reduce the PPM size, and (unless you have large address aware programs that
 need the virtual memory, have no beneficial effect)


 On Sat, 4 Oct 2008 02:13:51 -0500, Luke Lewis [EMAIL PROTECTED]
 wrote:
  Actually the /3Gb switch enables 32 bit operating systems to page memory
  above 3Gb of memory rather that memory is physical or virtual. In 32 bit
  operating systems client services or programs once they have paged above
  2GB
  per instance will crash. The 3GB switch for 32 bit operating systems
 allow
  programs to use up to 3GB of memory addressing per instance in fact with
  3-4
  GB installed into the machine you should see equal virtual memory with
  physical memory in most cases. In default configuration Windows will
  allocate 2GB for the operating system and 2GB max for all other
 operations
  such as services or programs. With the PAE switches, especially the
  /userva=
  switch you can allow the operating system to issue 3GB of paging/physical
  memory to each running instance allowing Windows to only use 1GB. Hence
  the
  reason all 32 bit windows operating systems only paging 4GB max.
 Depending
  on USB devices and how memory are mapped on those most installations of
 32
  bit (non-server) O/S's only will see a max of about 3.5GB with 4
  installed.
  The /Userva= switch has a max allowed usage of 3070 which is a full 3Gb
  most
  people find the need to fine tune that usage in increments of 512, but
 can
  be fine tunes in 16-32-64 bit increments if the program you are using
  recognizes this. Here is another link a bit more relavent(?) to Vista and
  explains the paging situation with 32 vs 64 bit O/S and covers some
 server
  2003 instances.
 
 

 http://blogs.technet.com/askperf/archive/2007/03/07/memory-management-unders
  tanding-pool-resources.aspx
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
  Sent: Saturday, October 04, 2008 1:23 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  In this case, physical RAM has little to do with PPM.  Surely, 64-bit
  Vista
  makes a difference with RAM sizes above 4GB, but he's not running out of
  physical RAM, he's running out of PPM.  In XP and earlier, you'll want to
  try to keep the PPM usage below 150,000, which you can observe using
  System
  Information in Process Explorer.  With Vista, you really don't have to
  worry
  about it.
 
  -Richard Eid
 
 
  On Sat, Oct 4, 2008 at 1:35 AM, Luke Lewis [EMAIL PROTECTED]
  wrote:
 
  Vista does indeed suffer from the 4GB barrier that Windows XP has,
  unless
  you use the 64bit version of either operating system or use a server
  operating system. Note this is an article from 2005 so obviously Vista
  isn't
  inside this list but this is what I'm referring to.
 
  http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx
 
  -Original Message-
  Sent: Thursday, October 02, 2008 9:02 PM
  Subject: Re: [hlds] Client crash question
 
  Vista doesn't have the same Paged Pool and Non-Paged Pool limits that
  previous Microsoft operating systems do.  Unless I'm mistaken, there is
  no
  upper limit in Vista for Paged Pool memory.  So it does matter what OS
  you
  are on.
 
 -Richard Eid
 
 
 
 
  __ Information from ESET NOD32 Antivirus

Re: [hlds] Client crash question

2008-10-04 Thread Luke Lewis
Ok you're saying exactly what I was saying so thanks? And Richard thanks for
the link, but it only shows that Vista still has the 4GB limit. Either way
thanks for the link it did provide me with some knowledge. Either way I
guess this is pointless now lol. Thanks Richard for your input!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Subject: Re: [hlds] Client crash question


Not sure how you're using the word paging and you've also got a pretty
important typo in your first sentence.
On 32-bit OS, each process can have up to 2gig of virtual memory, and the
kernel takes the other 2.  On a 32 bit OS with the /3gb switch, the kernel
only takes 1 gig, and _if the process has the correct flag saying it can
use memory over 2gig_ (large address aware iirc), it can then use up to 3.

On a 64-bit OS, the /3gb switch isn't necessary.  Instead, if a process has
large address aware set, it can address up to 4 gigs of memory.  If not,
still 2.

As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will
reduce the PPM size, and (unless you have large address aware programs that
need the virtual memory, have no beneficial effect)


 

__ Information from ESET NOD32 Antivirus, version of virus signature
database 3495 (20081004) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 




Sent Via http://www.gorillazsouth.com mail server.


___
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Re: [hlds] Client crash question

2008-10-04 Thread Richard Eid
4GB limit on what?  Maybe I missed something there.  I thought we were
talking about PPM and not Memory Management as a whole.  Or has the
conversation expanded?

-Richard Eid


On Sat, Oct 4, 2008 at 2:54 PM, Luke Lewis [EMAIL PROTECTED] wrote:

 Ok you're saying exactly what I was saying so thanks? And Richard thanks
 for
 the link, but it only shows that Vista still has the 4GB limit. Either way
 thanks for the link it did provide me with some knowledge. Either way I
 guess this is pointless now lol. Thanks Richard for your input!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Subject: Re: [hlds] Client crash question


 Not sure how you're using the word paging and you've also got a pretty
 important typo in your first sentence.
 On 32-bit OS, each process can have up to 2gig of virtual memory, and the
 kernel takes the other 2.  On a 32 bit OS with the /3gb switch, the kernel
 only takes 1 gig, and _if the process has the correct flag saying it can
 use memory over 2gig_ (large address aware iirc), it can then use up to 3.

 On a 64-bit OS, the /3gb switch isn't necessary.  Instead, if a process has
 large address aware set, it can address up to 4 gigs of memory.  If not,
 still 2.

 As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will
 reduce the PPM size, and (unless you have large address aware programs that
 need the virtual memory, have no beneficial effect)




 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3495 (20081004) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





 Sent Via http://www.gorillazsouth.com mail server.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Client crash question

2008-10-04 Thread Saint K.
Hi,

I've tried the register edit, unfortunately its not working. I have checked
the task manager for pool page memory usage, but everything is really low,
all together it will barley top 2MB.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Saturday, October 04, 2008 7:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client crash question

The following link should explain it all.  It seems that there is actually a
limit(and since Vista SP1, a limit can actually be set, if desired), but not
to the degree that previous versions of Windows have.  For our purposes
here, in running the servers and the actual game, those of us using Vista
needn't worry about PPM limits.  The PPM limit is equal to that of the
available kernel-mode virtual address space.

As for Saint K., I'd still give the earlier link I posted a shot...the one
at halflife2.net.  It's worked for countless numbers of people, and you
describe a situation where you could easily run into problems directly
related to it.

Oh, that link...
http://msdn.microsoft.com/en-us/library/aa366778.aspx#physical_memory_limits
_windows_vista

-Richard Eid


On Sat, Oct 4, 2008 at 11:26 AM, localhost [EMAIL PROTECTED] wrote:


 Not sure how you're using the word paging and you've also got a pretty
 important typo in your first sentence.
 On 32-bit OS, each process can have up to 2gig of virtual memory, and the
 kernel takes the other 2.  On a 32 bit OS with the /3gb switch, the kernel
 only takes 1 gig, and _if the process has the correct flag saying it can
 use memory over 2gig_ (large address aware iirc), it can then use up to 3.

 On a 64-bit OS, the /3gb switch isn't necessary.  Instead, if a process
has
 large address aware set, it can address up to 4 gigs of memory.  If not,
 still 2.

 As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will
 reduce the PPM size, and (unless you have large address aware programs
that
 need the virtual memory, have no beneficial effect)


 On Sat, 4 Oct 2008 02:13:51 -0500, Luke Lewis [EMAIL PROTECTED]
 wrote:
  Actually the /3Gb switch enables 32 bit operating systems to page memory
  above 3Gb of memory rather that memory is physical or virtual. In 32 bit
  operating systems client services or programs once they have paged above
  2GB
  per instance will crash. The 3GB switch for 32 bit operating systems
 allow
  programs to use up to 3GB of memory addressing per instance in fact with
  3-4
  GB installed into the machine you should see equal virtual memory with
  physical memory in most cases. In default configuration Windows will
  allocate 2GB for the operating system and 2GB max for all other
 operations
  such as services or programs. With the PAE switches, especially the
  /userva=
  switch you can allow the operating system to issue 3GB of
paging/physical
  memory to each running instance allowing Windows to only use 1GB. Hence
  the
  reason all 32 bit windows operating systems only paging 4GB max.
 Depending
  on USB devices and how memory are mapped on those most installations of
 32
  bit (non-server) O/S's only will see a max of about 3.5GB with 4
  installed.
  The /Userva= switch has a max allowed usage of 3070 which is a full 3Gb
  most
  people find the need to fine tune that usage in increments of 512, but
 can
  be fine tunes in 16-32-64 bit increments if the program you are using
  recognizes this. Here is another link a bit more relavent(?) to Vista
and
  explains the paging situation with 32 vs 64 bit O/S and covers some
 server
  2003 instances.
 
 


http://blogs.technet.com/askperf/archive/2007/03/07/memory-management-unders
  tanding-pool-resources.aspx
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
  Sent: Saturday, October 04, 2008 1:23 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  In this case, physical RAM has little to do with PPM.  Surely, 64-bit
  Vista
  makes a difference with RAM sizes above 4GB, but he's not running out of
  physical RAM, he's running out of PPM.  In XP and earlier, you'll want
to
  try to keep the PPM usage below 150,000, which you can observe using
  System
  Information in Process Explorer.  With Vista, you really don't have to
  worry
  about it.
 
  -Richard Eid
 
 
  On Sat, Oct 4, 2008 at 1:35 AM, Luke Lewis [EMAIL PROTECTED]
  wrote:
 
  Vista does indeed suffer from the 4GB barrier that Windows XP has,
  unless
  you use the 64bit version of either operating system or use a server
  operating system. Note this is an article from 2005 so obviously Vista
  isn't
  inside this list but this is what I'm referring to.
 
  http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx
 
  -Original Message-
  Sent

Re: [hlds] Client crash question

2008-10-04 Thread Richard Eid
I wouldn't trust Task Manager's numbers.  Use Process Explorer instead.

http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx

When you get it installed, press Ctrl-I to bring up System Information.
It'll show you the real values of what's in use.  2MB seems extremely low
for PPM usage.  If you have time, post a screenshot of your System
Information window.

Also, in that HL2.net post, what value did you choose to use?

-Richard Eid


On Sat, Oct 4, 2008 at 3:28 PM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 I've tried the register edit, unfortunately its not working. I have checked
 the task manager for pool page memory usage, but everything is really low,
 all together it will barley top 2MB.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Saturday, October 04, 2008 7:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 The following link should explain it all.  It seems that there is actually
 a
 limit(and since Vista SP1, a limit can actually be set, if desired), but
 not
 to the degree that previous versions of Windows have.  For our purposes
 here, in running the servers and the actual game, those of us using Vista
 needn't worry about PPM limits.  The PPM limit is equal to that of the
 available kernel-mode virtual address space.

 As for Saint K., I'd still give the earlier link I posted a shot...the one
 at halflife2.net.  It's worked for countless numbers of people, and you
 describe a situation where you could easily run into problems directly
 related to it.

 Oh, that link...

 http://msdn.microsoft.com/en-us/library/aa366778.aspx#physical_memory_limits
 _windows_vista

-Richard Eid


 On Sat, Oct 4, 2008 at 11:26 AM, localhost [EMAIL PROTECTED] wrote:

 
  Not sure how you're using the word paging and you've also got a pretty
  important typo in your first sentence.
  On 32-bit OS, each process can have up to 2gig of virtual memory, and the
  kernel takes the other 2.  On a 32 bit OS with the /3gb switch, the
 kernel
  only takes 1 gig, and _if the process has the correct flag saying it can
  use memory over 2gig_ (large address aware iirc), it can then use up to
 3.
 
  On a 64-bit OS, the /3gb switch isn't necessary.  Instead, if a process
 has
  large address aware set, it can address up to 4 gigs of memory.  If not,
  still 2.
 
  As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will
  reduce the PPM size, and (unless you have large address aware programs
 that
  need the virtual memory, have no beneficial effect)
 
 
  On Sat, 4 Oct 2008 02:13:51 -0500, Luke Lewis [EMAIL PROTECTED]
 
  wrote:
   Actually the /3Gb switch enables 32 bit operating systems to page
 memory
   above 3Gb of memory rather that memory is physical or virtual. In 32
 bit
   operating systems client services or programs once they have paged
 above
   2GB
   per instance will crash. The 3GB switch for 32 bit operating systems
  allow
   programs to use up to 3GB of memory addressing per instance in fact
 with
   3-4
   GB installed into the machine you should see equal virtual memory with
   physical memory in most cases. In default configuration Windows will
   allocate 2GB for the operating system and 2GB max for all other
  operations
   such as services or programs. With the PAE switches, especially the
   /userva=
   switch you can allow the operating system to issue 3GB of
 paging/physical
   memory to each running instance allowing Windows to only use 1GB. Hence
   the
   reason all 32 bit windows operating systems only paging 4GB max.
  Depending
   on USB devices and how memory are mapped on those most installations of
  32
   bit (non-server) O/S's only will see a max of about 3.5GB with 4
   installed.
   The /Userva= switch has a max allowed usage of 3070 which is a full 3Gb
   most
   people find the need to fine tune that usage in increments of 512, but
  can
   be fine tunes in 16-32-64 bit increments if the program you are using
   recognizes this. Here is another link a bit more relavent(?) to Vista
 and
   explains the paging situation with 32 vs 64 bit O/S and covers some
  server
   2003 instances.
  
  
 
 

 http://blogs.technet.com/askperf/archive/2007/03/07/memory-management-unders
   tanding-pool-resources.aspx
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
   Sent: Saturday, October 04, 2008 1:23 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Client crash question
  
   In this case, physical RAM has little to do with PPM.  Surely, 64-bit
   Vista
   makes a difference with RAM sizes above 4GB, but he's not running out
 of
   physical RAM, he's running out of PPM.  In XP and earlier, you'll want
 to
   try to keep the PPM usage below 150,000

Re: [hlds] Client crash question

2008-10-04 Thread Richard Eid
How to check your paged pool memory

   1. Download and extract Process
Explorerhttp://www.microsoft.com/technet/sysinternals/processesandthreads/processexplorer.mspx
   .
   2. Run Process Explorer. Press CTRL + i to bring up the System
   Information window.
   3. Run the game in a window.
  - Go to Steam's My games menu.
  - Right-click on the problematic game.
  - Select Properties  General  Set launch options.
  - Add -sw to the launch options.
  - Launch the game.
   4. *Watch the System Information  Kernel Memory (K)  Paged Physicalvalue.
   * If the value exceeds 150MB, you are using too much paged pool memory.

That's from:
https://support.steampowered.com/kb_article.php?ref=5034-EIPV-6426

Sorry for another e-mail...I just wanted to point out how exactly you should
be troubleshooting this issue.  The portion that I bolded(if formatting
makes it through the mailing list) is what you should be looking at.


-Richard Eid


On Sat, Oct 4, 2008 at 3:42 PM, Richard Eid [EMAIL PROTECTED] wrote:

 I wouldn't trust Task Manager's numbers.  Use Process Explorer instead.

 http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx

 When you get it installed, press Ctrl-I to bring up System Information.
 It'll show you the real values of what's in use.  2MB seems extremely low
 for PPM usage.  If you have time, post a screenshot of your System
 Information window.

 Also, in that HL2.net post, what value did you choose to use?

 -Richard Eid



 On Sat, Oct 4, 2008 at 3:28 PM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 I've tried the register edit, unfortunately its not working. I have
 checked
 the task manager for pool page memory usage, but everything is really low,
 all together it will barley top 2MB.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Saturday, October 04, 2008 7:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 The following link should explain it all.  It seems that there is actually
 a
 limit(and since Vista SP1, a limit can actually be set, if desired), but
 not
 to the degree that previous versions of Windows have.  For our purposes
 here, in running the servers and the actual game, those of us using Vista
 needn't worry about PPM limits.  The PPM limit is equal to that of the
 available kernel-mode virtual address space.

 As for Saint K., I'd still give the earlier link I posted a shot...the one
 at halflife2.net.  It's worked for countless numbers of people, and you
 describe a situation where you could easily run into problems directly
 related to it.

 Oh, that link...

 http://msdn.microsoft.com/en-us/library/aa366778.aspx#physical_memory_limits
 _windows_vista

-Richard Eid


 On Sat, Oct 4, 2008 at 11:26 AM, localhost [EMAIL PROTECTED] wrote:

 
  Not sure how you're using the word paging and you've also got a pretty
  important typo in your first sentence.
  On 32-bit OS, each process can have up to 2gig of virtual memory, and
 the
  kernel takes the other 2.  On a 32 bit OS with the /3gb switch, the
 kernel
  only takes 1 gig, and _if the process has the correct flag saying it can
  use memory over 2gig_ (large address aware iirc), it can then use up to
 3.
 
  On a 64-bit OS, the /3gb switch isn't necessary.  Instead, if a process
 has
  large address aware set, it can address up to 4 gigs of memory.  If not,
  still 2.
 
  As PPM is a kernel level thing, specifying /3gb switch on 32-bit OS will
  reduce the PPM size, and (unless you have large address aware programs
 that
  need the virtual memory, have no beneficial effect)
 
 
  On Sat, 4 Oct 2008 02:13:51 -0500, Luke Lewis 
 [EMAIL PROTECTED]
  wrote:
   Actually the /3Gb switch enables 32 bit operating systems to page
 memory
   above 3Gb of memory rather that memory is physical or virtual. In 32
 bit
   operating systems client services or programs once they have paged
 above
   2GB
   per instance will crash. The 3GB switch for 32 bit operating systems
  allow
   programs to use up to 3GB of memory addressing per instance in fact
 with
   3-4
   GB installed into the machine you should see equal virtual memory with
   physical memory in most cases. In default configuration Windows will
   allocate 2GB for the operating system and 2GB max for all other
  operations
   such as services or programs. With the PAE switches, especially the
   /userva=
   switch you can allow the operating system to issue 3GB of
 paging/physical
   memory to each running instance allowing Windows to only use 1GB.
 Hence
   the
   reason all 32 bit windows operating systems only paging 4GB max.
  Depending
   on USB devices and how memory are mapped on those most installations
 of
  32
   bit (non-server) O/S's only will see a max of about

Re: [hlds] Client crash question

2008-10-03 Thread Luke Lewis
Vista does indeed suffer from the 4GB barrier that Windows XP has, unless
you use the 64bit version of either operating system or use a server
operating system. Note this is an article from 2005 so obviously Vista isn't
inside this list but this is what I'm referring to.

http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

-Original Message-
Sent: Thursday, October 02, 2008 9:02 PM
Subject: Re: [hlds] Client crash question

Vista doesn't have the same Paged Pool and Non-Paged Pool limits that
previous Microsoft operating systems do.  Unless I'm mistaken, there is no
upper limit in Vista for Paged Pool memory.  So it does matter what OS you
are on.

-Richard Eid


 

__ Information from ESET NOD32 Antivirus, version of virus signature
database 3494 (20081003) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 




Sent Via http://www.gorillazsouth.com mail server.


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Re: [hlds] Client crash question

2008-10-02 Thread Luke Lewis
Last time I had an issue like this was because of video drivers and virtual
memory address spacing. Being on 64 bit you shouldn't have a virtual memory
problem as Windows doesn't have a 2GB limit on 64 bit for applications. SO I
would try looking elsewhere besides your ram, more specifically on the
settings for your video card. If you are running the newest nVidia drivers I
would stear clear of nhancer, and test all your card settings at lower rates
because the newest drivers are a lot stronger than the old ones.

And it wouldn't matter if he was on XP, XP64, Vista or Windows 98SE he would
still have this problem.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Wednesday, October 01, 2008 8:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client crash question

Give this a shot.

http://www.halflife2.net/forums/showthread.php?t=131328

It's been quite helpful to a lot of people.

By the way, with Vista, you would never have this problem. ;)

-Richard Eid


On Wed, Oct 1, 2008 at 1:44 AM, Ook [EMAIL PROTECTED] wrote:

 I've used XP64 for a long time, and it is rock solid. Very few things
don't
 work with XP64.

 TF2 uses a ton of paged pool. It and Steam both use a lot of GDI objects.
 Tsk tsk tsk, Valve.

 Mirc and winamp and AVG don't use squat for resources. As much as resource
 pigs Steam and hl2.exe might be, they still don't use enough to cause
 problems. I can start TF2 with mirc, avg, and winamp running. And a slew
of
 other things as well.

 Something else is wrong. I would suggest the OP open up task manager, add
 Paged Pool and non-paged pool to the sensor list, and see what is using
 resources.



 - Original Message -
 From: Anthal [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, September 30, 2008 11:07 AM
 Subject: Re: [hlds] Client crash question


  XP x64 is notoriously buggy. Most things just don't work well in it.
 
  The Paged Pool Memory error is a common bug. If it happens less with
  LESS RAM, I'd run error checks on your memory. It could be that some of
  the sticks are bad, or are going bad.
 
  You may also want to increase the size of your virtual memory, and close
  any programs that may be memory hogs (Firefox, IE, virus scanners, etc).
 
  Saint K. wrote:
  Your so god damn funny... I wish we had more people like you on this
  list.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, September 30, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  dont run winamp!
 
  On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 
  Anyone ells here experiencing the most utterly annoying bug that when
  you
  have winamp playing, and you try to join a TF2 game, you get 75% of
the
 
  time
 
  a crash to desktop with some message 'running out of pool page memory'
 
  with
 
  some dodgy link to a steam website with a fix (which doesn't work).
 
  This only seems to happen on windows XP x64, on my 32bit install these
  problems are not present. Also when running on 2GB instead of 4GB the
 
  error
 
  happens a lot less.
 
  I've mailed VALVe about it a couple of times, but I get no response,
so
  I
  thought I'd drop the question in here to see if anyone knows a fix
 other
  then the 'fix' on the steam page (some reg edit).
 
  Cheers,
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  please visit:
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__ Information from ESET NOD32 Antivirus, version of virus signature
database 3486 (20081001) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

 

__ Information from ESET NOD32 Antivirus, version of virus

Re: [hlds] Client crash question

2008-10-01 Thread Richard Eid
Give this a shot.

http://www.halflife2.net/forums/showthread.php?t=131328

It's been quite helpful to a lot of people.

By the way, with Vista, you would never have this problem. ;)

-Richard Eid


On Wed, Oct 1, 2008 at 1:44 AM, Ook [EMAIL PROTECTED] wrote:

 I've used XP64 for a long time, and it is rock solid. Very few things don't
 work with XP64.

 TF2 uses a ton of paged pool. It and Steam both use a lot of GDI objects.
 Tsk tsk tsk, Valve.

 Mirc and winamp and AVG don't use squat for resources. As much as resource
 pigs Steam and hl2.exe might be, they still don't use enough to cause
 problems. I can start TF2 with mirc, avg, and winamp running. And a slew of
 other things as well.

 Something else is wrong. I would suggest the OP open up task manager, add
 Paged Pool and non-paged pool to the sensor list, and see what is using
 resources.



 - Original Message -
 From: Anthal [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, September 30, 2008 11:07 AM
 Subject: Re: [hlds] Client crash question


  XP x64 is notoriously buggy. Most things just don't work well in it.
 
  The Paged Pool Memory error is a common bug. If it happens less with
  LESS RAM, I'd run error checks on your memory. It could be that some of
  the sticks are bad, or are going bad.
 
  You may also want to increase the size of your virtual memory, and close
  any programs that may be memory hogs (Firefox, IE, virus scanners, etc).
 
  Saint K. wrote:
  Your so god damn funny... I wish we had more people like you on this
  list.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, September 30, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  dont run winamp!
 
  On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 
  Anyone ells here experiencing the most utterly annoying bug that when
  you
  have winamp playing, and you try to join a TF2 game, you get 75% of the
 
  time
 
  a crash to desktop with some message 'running out of pool page memory'
 
  with
 
  some dodgy link to a steam website with a fix (which doesn't work).
 
  This only seems to happen on windows XP x64, on my 32bit install these
  problems are not present. Also when running on 2GB instead of 4GB the
 
  error
 
  happens a lot less.
 
  I've mailed VALVe about it a couple of times, but I get no response, so
  I
  thought I'd drop the question in here to see if anyone knows a fix
 other
  then the 'fix' on the steam page (some reg edit).
 
  Cheers,
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
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  please visit:
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  ___
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  please visit:
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Re: [hlds] Client crash question

2008-09-30 Thread sidesteal
dont run winamp!

On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 Anyone ells here experiencing the most utterly annoying bug that when you
 have winamp playing, and you try to join a TF2 game, you get 75% of the time
 a crash to desktop with some message 'running out of pool page memory' with
 some dodgy link to a steam website with a fix (which doesn't work).

 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the error
 happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Client crash question

2008-09-30 Thread Saint K.
Your so god damn funny... I wish we had more people like you on this list.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, September 30, 2008 6:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client crash question

dont run winamp!

On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 Anyone ells here experiencing the most utterly annoying bug that when you
 have winamp playing, and you try to join a TF2 game, you get 75% of the
time
 a crash to desktop with some message 'running out of pool page memory'
with
 some dodgy link to a steam website with a fix (which doesn't work).

 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the
error
 happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Client crash question

2008-09-30 Thread Anthal
XP x64 is notoriously buggy. Most things just don't work well in it.

The Paged Pool Memory error is a common bug. If it happens less with 
LESS RAM, I'd run error checks on your memory. It could be that some of 
the sticks are bad, or are going bad.

You may also want to increase the size of your virtual memory, and close 
any programs that may be memory hogs (Firefox, IE, virus scanners, etc).

Saint K. wrote:
 Your so god damn funny... I wish we had more people like you on this list.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Tuesday, September 30, 2008 6:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 dont run winamp!

 On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
   
 Anyone ells here experiencing the most utterly annoying bug that when you
 have winamp playing, and you try to join a TF2 game, you get 75% of the
 
 time
   
 a crash to desktop with some message 'running out of pool page memory'
 
 with
   
 some dodgy link to a steam website with a fix (which doesn't work).

 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the
 
 error
   
 happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 

 ___
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Re: [hlds] Client crash question

2008-09-30 Thread Saint K.
Hi,

Thanks for the suggestions. 

I've already ran memtests, and all report being O.K.

I also tried to increase my virtual memory, but that hasn't helped either.

Besides Winamp, pretty much nothing is running at the moment I start TF2.
The only things which are turned on are AVG (which is low on resources),
mIRC and winamp.

I could imagine something like this occurs on a heavy loaded machine, but
this one is pretty much idle when the game is started.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthal
Sent: Tuesday, September 30, 2008 8:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client crash question

XP x64 is notoriously buggy. Most things just don't work well in it.

The Paged Pool Memory error is a common bug. If it happens less with 
LESS RAM, I'd run error checks on your memory. It could be that some of 
the sticks are bad, or are going bad.

You may also want to increase the size of your virtual memory, and close 
any programs that may be memory hogs (Firefox, IE, virus scanners, etc).

Saint K. wrote:
 Your so god damn funny... I wish we had more people like you on this list.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Tuesday, September 30, 2008 6:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 dont run winamp!

 On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
   
 Anyone ells here experiencing the most utterly annoying bug that when you
 have winamp playing, and you try to join a TF2 game, you get 75% of the
 
 time
   
 a crash to desktop with some message 'running out of pool page memory'
 
 with
   
 some dodgy link to a steam website with a fix (which doesn't work).

 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the
 
 error
   
 happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 

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Re: [hlds] Client crash question

2008-09-30 Thread Yatin Vadhia
AVG caused me a lot of issues, and so I had to remove it.
Try disabling that

Regards



2008/9/30 Saint K. [EMAIL PROTECTED]

 Hi,

 Thanks for the suggestions.

 I've already ran memtests, and all report being O.K.

 I also tried to increase my virtual memory, but that hasn't helped either.

 Besides Winamp, pretty much nothing is running at the moment I start TF2.
 The only things which are turned on are AVG (which is low on resources),
 mIRC and winamp.

 I could imagine something like this occurs on a heavy loaded machine, but
 this one is pretty much idle when the game is started.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
 Sent: Tuesday, September 30, 2008 8:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 XP x64 is notoriously buggy. Most things just don't work well in it.

 The Paged Pool Memory error is a common bug. If it happens less with
 LESS RAM, I'd run error checks on your memory. It could be that some of
 the sticks are bad, or are going bad.

 You may also want to increase the size of your virtual memory, and close
 any programs that may be memory hogs (Firefox, IE, virus scanners, etc).

 Saint K. wrote:
  Your so god damn funny... I wish we had more people like you on this
 list.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, September 30, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  dont run winamp!
 
  On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 
  Anyone ells here experiencing the most utterly annoying bug that when
 you
  have winamp playing, and you try to join a TF2 game, you get 75% of the
 
  time
 
  a crash to desktop with some message 'running out of pool page memory'
 
  with
 
  some dodgy link to a steam website with a fix (which doesn't work).
 
  This only seems to happen on windows XP x64, on my 32bit install these
  problems are not present. Also when running on 2GB instead of 4GB the
 
  error
 
  happens a lot less.
 
  I've mailed VALVe about it a couple of times, but I get no response, so
 I
  thought I'd drop the question in here to see if anyone knows a fix other
  then the 'fix' on the steam page (some reg edit).
 
  Cheers,
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Client crash question

2008-09-30 Thread Kevin Ottalini
Saint,
You might try manually forcing WINAMP onto one specific core / affinity 
and perhaps try setting the priority to below normal and see if that helps.

You might be seeing some sort of codec conflict too, if you have a custom 
codec pack installed, try temporarily uninstalling it and see if that helps.

AVG has been flagged in the past as a problem, you might try one of the 
other free AVG programs - antivir from Avira has been getting some good 
reports.

You get links / downloads to most of the free A/V programs in my toolkit:
http://qsextreme.com/qs_toolkit

I have an XP64 test system here, if I get a chance I'll see if I can 
recreate the crash.

qUiCkSiLvEr

===
- Original Message - 
From: Saint K.
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Tuesday, September 30, 2008 11:13 AM
Subject: Re: [hlds] Client crash question


 Hi,

 Thanks for the suggestions.

 I've already ran memtests, and all report being O.K.

 I also tried to increase my virtual memory, but that hasn't helped either.

 Besides Winamp, pretty much nothing is running at the moment I start TF2.
 The only things which are turned on are AVG (which is low on resources),
 mIRC and winamp.

 I could imagine something like this occurs on a heavy loaded machine, but
 this one is pretty much idle when the game is started.

 Cheers,
 ==
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
 Sent: Tuesday, September 30, 2008 8:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 XP x64 is notoriously buggy. Most things just don't work well in it.

 The Paged Pool Memory error is a common bug. If it happens less with
 LESS RAM, I'd run error checks on your memory. It could be that some of
 the sticks are bad, or are going bad.

 You may also want to increase the size of your virtual memory, and close
 any programs that may be memory hogs (Firefox, IE, virus scanners, etc).


 On 9/30/08, Saint K. wrote:
 Anyone ells here experiencing the most utterly annoying bug that when 
 you
 have winamp playing, and you try to join a TF2 game, you get 75% of the
 time

 a crash to desktop with some message 'running out of pool page memory'
 with

 some dodgy link to a steam website with a fix (which doesn't work).
 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the

 error happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so 
 I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


___
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visit:
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Re: [hlds] Client crash question

2008-09-30 Thread DontWannaName!
I have XP x64, I have a few small error messages that come up sometimes but 
nothing bad. Most are suppose to be caused from SP3 not being installed, unlike 
32 bit XP we cant get SP3 yet. I emailed Microsoft and they said theres no ETA 
if there ever will be one, they are working out the bugs and drivers...



- Original Message 
From: Yatin Vadhia [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, September 30, 2008 11:18:19 AM
Subject: Re: [hlds] Client crash question

AVG caused me a lot of issues, and so I had to remove it.
Try disabling that

Regards



2008/9/30 Saint K. [EMAIL PROTECTED]

 Hi,

 Thanks for the suggestions.

 I've already ran memtests, and all report being O.K.

 I also tried to increase my virtual memory, but that hasn't helped either.

 Besides Winamp, pretty much nothing is running at the moment I start TF2.
 The only things which are turned on are AVG (which is low on resources),
 mIRC and winamp.

 I could imagine something like this occurs on a heavy loaded machine, but
 this one is pretty much idle when the game is started.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
 Sent: Tuesday, September 30, 2008 8:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 XP x64 is notoriously buggy. Most things just don't work well in it.

 The Paged Pool Memory error is a common bug. If it happens less with
 LESS RAM, I'd run error checks on your memory. It could be that some of
 the sticks are bad, or are going bad.

 You may also want to increase the size of your virtual memory, and close
 any programs that may be memory hogs (Firefox, IE, virus scanners, etc).

 Saint K. wrote:
  Your so god damn funny... I wish we had more people like you on this
 list.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, September 30, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  dont run winamp!
 
  On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 
  Anyone ells here experiencing the most utterly annoying bug that when
 you
  have winamp playing, and you try to join a TF2 game, you get 75% of the
 
  time
 
  a crash to desktop with some message 'running out of pool page memory'
 
  with
 
  some dodgy link to a steam website with a fix (which doesn't work).
 
  This only seems to happen on windows XP x64, on my 32bit install these
  problems are not present. Also when running on 2GB instead of 4GB the
 
  error
 
  happens a lot less.
 
  I've mailed VALVe about it a couple of times, but I get no response, so
 I
  thought I'd drop the question in here to see if anyone knows a fix other
  then the 'fix' on the steam page (some reg edit).
 
  Cheers,
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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 please visit:
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Re: [hlds] Client crash question

2008-09-30 Thread Saint K.
Thanks for the suggestions! I'll have a go at it tomorrow night!

Saint K.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Tuesday, September 30, 2008 8:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client crash question

Saint,
You might try manually forcing WINAMP onto one specific core / affinity 
and perhaps try setting the priority to below normal and see if that helps.

You might be seeing some sort of codec conflict too, if you have a custom 
codec pack installed, try temporarily uninstalling it and see if that helps.

AVG has been flagged in the past as a problem, you might try one of the 
other free AVG programs - antivir from Avira has been getting some good 
reports.

You get links / downloads to most of the free A/V programs in my toolkit:
http://qsextreme.com/qs_toolkit

I have an XP64 test system here, if I get a chance I'll see if I can 
recreate the crash.

qUiCkSiLvEr

===
- Original Message - 
From: Saint K.
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Tuesday, September 30, 2008 11:13 AM
Subject: Re: [hlds] Client crash question


 Hi,

 Thanks for the suggestions.

 I've already ran memtests, and all report being O.K.

 I also tried to increase my virtual memory, but that hasn't helped either.

 Besides Winamp, pretty much nothing is running at the moment I start TF2.
 The only things which are turned on are AVG (which is low on resources),
 mIRC and winamp.

 I could imagine something like this occurs on a heavy loaded machine, but
 this one is pretty much idle when the game is started.

 Cheers,
 ==
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
 Sent: Tuesday, September 30, 2008 8:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 XP x64 is notoriously buggy. Most things just don't work well in it.

 The Paged Pool Memory error is a common bug. If it happens less with
 LESS RAM, I'd run error checks on your memory. It could be that some of
 the sticks are bad, or are going bad.

 You may also want to increase the size of your virtual memory, and close
 any programs that may be memory hogs (Firefox, IE, virus scanners, etc).


 On 9/30/08, Saint K. wrote:
 Anyone ells here experiencing the most utterly annoying bug that when 
 you
 have winamp playing, and you try to join a TF2 game, you get 75% of the
 time

 a crash to desktop with some message 'running out of pool page memory'
 with

 some dodgy link to a steam website with a fix (which doesn't work).
 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the

 error happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so 
 I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Client crash question

2008-09-30 Thread lists
XP x64 is based on the server2003 core, so x64 SP1 is comparable to 32bit
SP2 etc


On Tue, 30 Sep 2008 11:48:59 -0700 (PDT), DontWannaName!
[EMAIL PROTECTED] wrote:
 I have XP x64, I have a few small error messages that come up sometimes
but
 nothing bad. Most are suppose to be caused from SP3 not being installed,
 unlike 32 bit XP we cant get SP3 yet. I emailed Microsoft and they said
 theres no ETA if there ever will be one, they are working out the bugs
and
 drivers...
 
 
 
 - Original Message 
 From: Yatin Vadhia [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, September 30, 2008 11:18:19 AM
 Subject: Re: [hlds] Client crash question
 
 AVG caused me a lot of issues, and so I had to remove it.
 Try disabling that
 
 Regards
 
 
 
 2008/9/30 Saint K. [EMAIL PROTECTED]
 
 Hi,

 Thanks for the suggestions.

 I've already ran memtests, and all report being O.K.

 I also tried to increase my virtual memory, but that hasn't helped
 either.

 Besides Winamp, pretty much nothing is running at the moment I start
 TF2.
 The only things which are turned on are AVG (which is low on resources),
 mIRC and winamp.

 I could imagine something like this occurs on a heavy loaded machine,
 but
 this one is pretty much idle when the game is started.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
 Sent: Tuesday, September 30, 2008 8:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 XP x64 is notoriously buggy. Most things just don't work well in it.

 The Paged Pool Memory error is a common bug. If it happens less with
 LESS RAM, I'd run error checks on your memory. It could be that some of
 the sticks are bad, or are going bad.

 You may also want to increase the size of your virtual memory, and close
 any programs that may be memory hogs (Firefox, IE, virus scanners, etc).

 Saint K. wrote:
  Your so god damn funny... I wish we had more people like you on this
 list.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, September 30, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  dont run winamp!
 
  On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 
  Anyone ells here experiencing the most utterly annoying bug that when
 you
  have winamp playing, and you try to join a TF2 game, you get 75% of
 the
 
  time
 
  a crash to desktop with some message 'running out of pool page
 memory'
 
  with
 
  some dodgy link to a steam website with a fix (which doesn't work).
 
  This only seems to happen on windows XP x64, on my 32bit install
 these
  problems are not present. Also when running on 2GB instead of 4GB the
 
  error
 
  happens a lot less.
 
  I've mailed VALVe about it a couple of times, but I get no response,
 so
 I
  thought I'd drop the question in here to see if anyone knows a fix
 other
  then the 'fix' on the steam page (some reg edit).
 
  Cheers,
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Client crash question

2008-09-30 Thread Jake E
My problem was alot more basic than what's here, but what I did was
uninstall all anti-virus programs I didn't use, and close all other internet
connections.

On Tue, Sep 30, 2008 at 3:04 PM, lists [EMAIL PROTECTED] wrote:

 XP x64 is based on the server2003 core, so x64 SP1 is comparable to 32bit
 SP2 etc


 On Tue, 30 Sep 2008 11:48:59 -0700 (PDT), DontWannaName!
 [EMAIL PROTECTED] wrote:
  I have XP x64, I have a few small error messages that come up sometimes
 but
  nothing bad. Most are suppose to be caused from SP3 not being installed,
  unlike 32 bit XP we cant get SP3 yet. I emailed Microsoft and they said
  theres no ETA if there ever will be one, they are working out the bugs
 and
  drivers...
 
 
 
  - Original Message 
  From: Yatin Vadhia [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, September 30, 2008 11:18:19 AM
  Subject: Re: [hlds] Client crash question
 
  AVG caused me a lot of issues, and so I had to remove it.
  Try disabling that
 
  Regards
 
 
 
  2008/9/30 Saint K. [EMAIL PROTECTED]
 
  Hi,
 
  Thanks for the suggestions.
 
  I've already ran memtests, and all report being O.K.
 
  I also tried to increase my virtual memory, but that hasn't helped
  either.
 
  Besides Winamp, pretty much nothing is running at the moment I start
  TF2.
  The only things which are turned on are AVG (which is low on resources),
  mIRC and winamp.
 
  I could imagine something like this occurs on a heavy loaded machine,
  but
  this one is pretty much idle when the game is started.
 
  Cheers,
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
  Sent: Tuesday, September 30, 2008 8:08 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  XP x64 is notoriously buggy. Most things just don't work well in it.
 
  The Paged Pool Memory error is a common bug. If it happens less with
  LESS RAM, I'd run error checks on your memory. It could be that some of
  the sticks are bad, or are going bad.
 
  You may also want to increase the size of your virtual memory, and close
  any programs that may be memory hogs (Firefox, IE, virus scanners, etc).
 
  Saint K. wrote:
   Your so god damn funny... I wish we had more people like you on this
  list.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   [EMAIL PROTECTED]
   Sent: Tuesday, September 30, 2008 6:09 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Client crash question
  
   dont run winamp!
  
   On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
  
   Anyone ells here experiencing the most utterly annoying bug that when
  you
   have winamp playing, and you try to join a TF2 game, you get 75% of
  the
  
   time
  
   a crash to desktop with some message 'running out of pool page
  memory'
  
   with
  
   some dodgy link to a steam website with a fix (which doesn't work).
  
   This only seems to happen on windows XP x64, on my 32bit install
  these
   problems are not present. Also when running on 2GB instead of 4GB the
  
   error
  
   happens a lot less.
  
   I've mailed VALVe about it a couple of times, but I get no response,
  so
  I
   thought I'd drop the question in here to see if anyone knows a fix
  other
   then the 'fix' on the steam page (some reg edit).
  
   Cheers,
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
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   please visit:
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Re: [hlds] Client crash question

2008-09-30 Thread Donnie Newlove
I know this is not what you want to hear but if everything else fails
then I would like to put in a good word for foobar2000. It's another
music player that may or may not do the exact same thing. :)

On Tue, Sep 30, 2008 at 9:41 PM, Jake E [EMAIL PROTECTED] wrote:
 My problem was alot more basic than what's here, but what I did was
 uninstall all anti-virus programs I didn't use, and close all other internet
 connections.

 On Tue, Sep 30, 2008 at 3:04 PM, lists [EMAIL PROTECTED] wrote:

 XP x64 is based on the server2003 core, so x64 SP1 is comparable to 32bit
 SP2 etc


 On Tue, 30 Sep 2008 11:48:59 -0700 (PDT), DontWannaName!
 [EMAIL PROTECTED] wrote:
  I have XP x64, I have a few small error messages that come up sometimes
 but
  nothing bad. Most are suppose to be caused from SP3 not being installed,
  unlike 32 bit XP we cant get SP3 yet. I emailed Microsoft and they said
  theres no ETA if there ever will be one, they are working out the bugs
 and
  drivers...
 
 
 
  - Original Message 
  From: Yatin Vadhia [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, September 30, 2008 11:18:19 AM
  Subject: Re: [hlds] Client crash question
 
  AVG caused me a lot of issues, and so I had to remove it.
  Try disabling that
 
  Regards
 
 
 
  2008/9/30 Saint K. [EMAIL PROTECTED]
 
  Hi,
 
  Thanks for the suggestions.
 
  I've already ran memtests, and all report being O.K.
 
  I also tried to increase my virtual memory, but that hasn't helped
  either.
 
  Besides Winamp, pretty much nothing is running at the moment I start
  TF2.
  The only things which are turned on are AVG (which is low on resources),
  mIRC and winamp.
 
  I could imagine something like this occurs on a heavy loaded machine,
  but
  this one is pretty much idle when the game is started.
 
  Cheers,
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Anthal
  Sent: Tuesday, September 30, 2008 8:08 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  XP x64 is notoriously buggy. Most things just don't work well in it.
 
  The Paged Pool Memory error is a common bug. If it happens less with
  LESS RAM, I'd run error checks on your memory. It could be that some of
  the sticks are bad, or are going bad.
 
  You may also want to increase the size of your virtual memory, and close
  any programs that may be memory hogs (Firefox, IE, virus scanners, etc).
 
  Saint K. wrote:
   Your so god damn funny... I wish we had more people like you on this
  list.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   [EMAIL PROTECTED]
   Sent: Tuesday, September 30, 2008 6:09 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Client crash question
  
   dont run winamp!
  
   On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
  
   Anyone ells here experiencing the most utterly annoying bug that when
  you
   have winamp playing, and you try to join a TF2 game, you get 75% of
  the
  
   time
  
   a crash to desktop with some message 'running out of pool page
  memory'
  
   with
  
   some dodgy link to a steam website with a fix (which doesn't work).
  
   This only seems to happen on windows XP x64, on my 32bit install
  these
   problems are not present. Also when running on 2GB instead of 4GB the
  
   error
  
   happens a lot less.
  
   I've mailed VALVe about it a couple of times, but I get no response,
  so
  I
   thought I'd drop the question in here to see if anyone knows a fix
  other
   then the 'fix' on the steam page (some reg edit).
  
   Cheers,
  
  
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Re: [hlds] Client crash question

2008-09-30 Thread Cc2iscooL
I have XP x64, run Winamp all the time, and have never received this issue.

Saint K. wrote:
 Anyone ells here experiencing the most utterly annoying bug that when you
 have winamp playing, and you try to join a TF2 game, you get 75% of the time
 a crash to desktop with some message 'running out of pool page memory' with
 some dodgy link to a steam website with a fix (which doesn't work).

 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the error
 happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


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Re: [hlds] Client crash question

2008-09-30 Thread Ook
I've used XP64 for a long time, and it is rock solid. Very few things don't 
work with XP64.

TF2 uses a ton of paged pool. It and Steam both use a lot of GDI objects. 
Tsk tsk tsk, Valve.

Mirc and winamp and AVG don't use squat for resources. As much as resource 
pigs Steam and hl2.exe might be, they still don't use enough to cause 
problems. I can start TF2 with mirc, avg, and winamp running. And a slew of 
other things as well.

Something else is wrong. I would suggest the OP open up task manager, add 
Paged Pool and non-paged pool to the sensor list, and see what is using 
resources.



- Original Message - 
From: Anthal [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, September 30, 2008 11:07 AM
Subject: Re: [hlds] Client crash question


 XP x64 is notoriously buggy. Most things just don't work well in it.

 The Paged Pool Memory error is a common bug. If it happens less with
 LESS RAM, I'd run error checks on your memory. It could be that some of
 the sticks are bad, or are going bad.

 You may also want to increase the size of your virtual memory, and close
 any programs that may be memory hogs (Firefox, IE, virus scanners, etc).

 Saint K. wrote:
 Your so god damn funny... I wish we had more people like you on this 
 list.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Tuesday, September 30, 2008 6:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client crash question

 dont run winamp!

 On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:

 Anyone ells here experiencing the most utterly annoying bug that when 
 you
 have winamp playing, and you try to join a TF2 game, you get 75% of the

 time

 a crash to desktop with some message 'running out of pool page memory'

 with

 some dodgy link to a steam website with a fix (which doesn't work).

 This only seems to happen on windows XP x64, on my 32bit install these
 problems are not present. Also when running on 2GB instead of 4GB the

 error

 happens a lot less.

 I've mailed VALVe about it a couple of times, but I get no response, so 
 I
 thought I'd drop the question in here to see if anyone knows a fix other
 then the 'fix' on the steam page (some reg edit).

 Cheers,


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