[hlds_linux] Weapon restrict problem with the latest beta

2007-06-09 Thread Stephen Nicholson

I'm using the eventscript xe_restrict to restrict awps on my servers.
This works fine pre-beta but post-beta I get the old bug back that
crashes the server when you type buy weapon_awp at the console.

Is anyone running beta also restricting awps? Which plugin do you use?

Cheers

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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Alex

On 6/9/07, Jani Tiira [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Hi!

What build is it showing your beta-client? Mine is 3130 an it still lets me
in.


version in client console shows this:

Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 11:51:38 Jun  3 2007 (3130)


Do you have the pure_server_whitelist.txt somewhere in your
server-directory?


Yes.


And if you do, where is it supposed to be? in cstrike/ ?


Definitely in Game path, which is ./cstrike for me.


Like I said, I seem to have tried everything but I just can't get it to
work. And what build is your server showing up? Mine says version :
1.0.0.34/7 3128 secure (where as normal servers are version :
1.0.0.34/73048 secure). I know it's just me not getting it to work.


version on my dev server shows this:

Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 15:34:54 Jun  1 2007 (3128)



But this will bug
me forever if I can't get it to work. :P



No doubt -- it bugged me forever too! ;)

Here is a sample pure_server_whitelist.txt.  I had some trouble
finding an example elsewhere.  Hope this helps:

[EMAIL PROTECTED]/srcds1/cstrike# cat pure_server_whitelist.txt
whitelist
{
   // 3 modifiers are allowed on file specifications:
   //
   //  from_steam  - only check the Steam cache
   //for the file (ignore anything on disk)
   //  allow_from_disk - allow the file to come from disk
   //  check_crc   - used with allow_from_disk - server does
   //CRC checks on the client's file to make
   //sure it matches
   //
   //  The default modifier on all files is allow_from_disk. Thus, all
   //  files can come from disk and don't need CRC checks unless
   //  allow_from_disk can be set at the same time as check_crc. Use
   //  the + character in between them to signify this:
   //
   //  allow_from_disk+check_crc.
   //
   // Three types of file specifications:
   //
   //  1. directory\*.*  - refers to all files under the directory
   //  2. directory\...  - refers to all files under the directory
   //  and all directories under that (recursively)
   //  3. directory\filename  - refers to a single file
   //
   // By default, when in pure server mode, most content file types
   // are only allowed to come from Steam.
   //

   materials\...  from_steam
   models\... from_steam
   sounds\... from_steam
   scripts\...from_steam

   //materials\...  allow_from_disk+check_crc
   //models\... allow_from_disk+check_crc
   //sounds\... allow_from_disk+check_crc
   //scripts\...allow_from_disk+check_crc

   //
   // Allow custom player models. Don't do CRC checks on them
   // because the clients may all have different custom models and
   // the server won't have them all.
   //
   // Example:
   //
   // models\player\...   allow_from_disk
   // materials\models\player\... allow_from_disk
   //
   //
   //
   // (Uncomment and edit these for mods).
   // Allow mod resources to come from disk.
   //
   // materials\mymod\... allow_from_disk+check_crc
   // models\mymod\...allow_from_disk+check_crc
   // sounds\mymod\...allow_from_disk+check_crc
}

If you're still having trouble and the rest of the list is getting
bored with out conversation then feel free to contact me directly.

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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Ratman2000
Hello,

as Plugin you can use RatMod!
Its the same as Mani but working with all updates fine!
You can register a Beta Tester Account on: www.ratmod.com or www.ratmod.de
to try it out!

With friendly Reguards

Ratman2000

- Original Message -
From: Alex [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, June 09, 2007 1:31 AM
Subject: Re: [hlds_linux] Source Engine Beta Update


 On 6/8/07, Guy Watkins [EMAIL PROTECTED] wrote:
  I think the beta client is also needed.  But going from memory!  I never
  tried it.

 I spent a bit of time digging around the list archives earlier today
 to interpret exactly what beta client entails.  At first I thought
 it was extra parameters to starting hl2/css but you actually need to
 throw -beta srcds0407 at steam.exe itself, and not just your hl2/css
 startup parameters.

 For example, here is how I had to start up steam to get the beta client
going:

 C:\Steam\Steam.exe -beta srcds0407

 It worked perfectly for me after that and I am thoroughly stoked about
 preventing texture/model hackers on my server as soon as this update
 goes live!  Of course, we're still scrambling around figuring out what
 to do about the imminent demise of Mani but that's another topic for
 another thread...

 Hope this helps some others like myself who felt like noobs not
 knowing how to run your Steam client in beta! ;)

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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
It's the whitelist that I'm missing. Where on earth did you get that sample
from? The update sure as heck didn't download one for me. It'll probably
work right away as soon as I try that out.

--
Jani
--

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Re: [hlds_linux] Weapon restrict problem with the latest beta

2007-06-09 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
My old weapon restriction plugin still seems to work on the beta. It hasn't
been broken by any updates for a long time.
http://forums.alliedmods.net/showthread.php?t=40075
It stops players from picking up restricted weapons, kind of like when you
walk over a rifle but you already have one.

Eventually, you'll want to switch from eventscripts to SourceMod. There is a
feature rich weapons restriction plugin being written right now, but I don't
think the author has released it yet.

Grant
(L. Duke)


On 6/9/07, Stephen Nicholson [EMAIL PROTECTED] wrote:

 I'm using the eventscript xe_restrict to restrict awps on my servers.
 This works fine pre-beta but post-beta I get the old bug back that
 crashes the server when you type buy weapon_awp at the console.

 Is anyone running beta also restricting awps? Which plugin do you use?

 Cheers

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RE: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Michael Shavit
Hi Alfred,

Just wanted to let you know that the last beta updates didn't fixed the
older library bug. Seems like the only workaround is to reinstall machines
with newest libraries.

A little bit disappointing the way things work.

Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Mittwoch, 6. Juni 2007 20:59
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Beta Update

The one before that one actually, the one from 5/21 had a fix for that.

- Alfred

Michael Shavit wrote:
 Hi Alfred, sorry not very aware of all english syntaxes, with last
 you mean
 the one below?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Mittwoch, 6. Juni 2007 18:43
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Source Engine Beta Update

 The last update fixed that.

 Michael Shavit wrote:
 Is this update fixing the fps bug from the 13.3.2007 update, on
 servers with glibc libraries prior 2.3.5?

 Cheers,
 Michael

 An update to the Source Engine/Dedicated Server beta is now
 available. To update, run hldsupdatetool or Steam with the command
 -beta srcds0407.  If this update goes well, we plan on releasing
 it within a few days.  The specific changes include:

 - Fixed a server performance problem with queued packets
 - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
 - Game DLLs export ServerGameClients003 for backwards compatibility
 for plugins
 - Only allows mat_picmip to be set to 0, 1, or 2 when in
 multiplayer and sv_cheats=0
 - Cheat-protected snd_foliage_db_loss. Could be used to turn off
 ambient sounds in Counter-Strike: Source
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a crash with certain materials being blocked from reloading
 due to sv_pure  0
 - Fixed bug with audio files of different formats overriding the
 files in Steam where it would use the original audio file's sample
 rate/format information after pure server rules forced it to load a
 different file

 Jason

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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Rónai György

Hi

Can anyone confirm if ManiAdminPlugin is working or not, with the latest
beta engine?

Thx
Locutus

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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
I would assume Mani is working to make his plugin compatible. After all
that's part of the reason beta was asked for in the first place.

On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:

 Hi

 Can anyone confirm if ManiAdminPlugin is working or not, with the latest
 beta engine?

 Thx
 Locutus

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RE: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Dan E
Mani will not be releasing any future versions from what I have gathered
(front page news on his site).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: Saturday, June 09, 2007 3:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine Beta Update

--
[ Picked text/plain from multipart/alternative ]
I would assume Mani is working to make his plugin compatible. After all
that's part of the reason beta was asked for in the first place.

On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:

 Hi

 Can anyone confirm if ManiAdminPlugin is working or not, with the latest
 beta engine?

 Thx
 Locutus

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[EMAIL PROTECTED]
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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Einar S. Idsø
From http://www.mani-admin-plugin.com/ :

On behalf of Mani I can tell you nothing more then that he is very busy
with a lot of things in his private life and has no time to work on the
plugin at this moment.
(...)
SourceMod will continue what Mani started and I can only say that we
hope to see Mani back sometime

Cheers,
Einar

Wim Barelds wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I would assume Mani is working to make his plugin compatible. After all
 that's part of the reason beta was asked for in the first place.

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RE: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Guy Watkins
Mani has been off-line since 2006.  There is no word when/if he will be
back.  Even if he comes back, 5+ months is too long to be away.  I still use
Mani Admin Plugin 2005 V1.1.0zi.  But I have some issues, but restrictions
work fine.

I am looking to replace Mani Admin.  Please send recommendations!

Guy

http://www.mani-admin-plugin.com/


} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Wim Barelds
} Sent: Saturday, June 09, 2007 3:38 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} --
} [ Picked text/plain from multipart/alternative ]
} I would assume Mani is working to make his plugin compatible. After all
} that's part of the reason beta was asked for in the first place.
}
} On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:
} 
}  Hi
} 
}  Can anyone confirm if ManiAdminPlugin is working or not, with the latest
}  beta engine?
} 
}  Thx
}  Locutus
} 
}  ___
}  To unsubscribe, edit your list preferences, or view the list archives,
}  please visit:
}  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} 
}
}
}
} --
} ___
} Wim 'TheUnknownFactor' Barelds
} [EMAIL PROTECTED]
} --
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread ics

Currently there are no good replacements for mani-admin and if it indeed
goes bonkers, 18189 public servers need to find a replacement for it.
(addon-stats here http://www.sourcemod.net/stats.php) and Sourcemod
really isnt an option because it doesnt have any admin-functions. Or if
it does, that stuff is well hidden somewhere without any documentation
or instructions how the stuff really works so before any of you start
saying how great sourcemod really is, hold back untill you see some real
content running on/in it so people can actually use it. for example,
more documentation and detailed information about cvars etc would be
nice to see. Also this thread is worth a look...
http://forums.steampowered.com/forums/showthread.php?t=566697

There was some line on beta updates about plugin backwards compatibility
so maybe Valve has actually this time prevented mani-admin from breaking
down and they dont change core functions so it wont break. There could
be many disappointed server owners out there of mani really goes bonkers
after the update is out. Even i have considered running my servers if i
have to give up from mani-admin. Really there isnt many good options
available. There are infact 3. Matties Eventscripts (with tons of
different scripts), Mani-admin's old rival Beetlesmod (less fuctions
than mani has) and Sourcemod. Dont really know much about Sourcemod but
i guess someone can explain better than the website does.

-ics

Guy Watkins kirjoitti:

Mani has been off-line since 2006.  There is no word when/if he will be
back.  Even if he comes back, 5+ months is too long to be away.  I still use
Mani Admin Plugin 2005 V1.1.0zi.  But I have some issues, but restrictions
work fine.

I am looking to replace Mani Admin.  Please send recommendations!

Guy

http://www.mani-admin-plugin.com/


} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Wim Barelds
} Sent: Saturday, June 09, 2007 3:38 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} --
} [ Picked text/plain from multipart/alternative ]
} I would assume Mani is working to make his plugin compatible. After all
} that's part of the reason beta was asked for in the first place.
}
} On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:
} 
}  Hi
} 
}  Can anyone confirm if ManiAdminPlugin is working or not, with the latest
}  beta engine?
} 
}  Thx
}  Locutus
} 
}  ___
}  To unsubscribe, edit your list preferences, or view the list archives,
}  please visit:
}  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} 
}
}
}
} --
} ___
} Wim 'TheUnknownFactor' Barelds
} [EMAIL PROTECTED]
} --
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Ratman2000
Hello,

i have written an Plugin what has all functions like Mani!
The Plugin is named RatMod and everybody can get it from
me! Please register as beta tester on www.ratmod.com
or contact me in ICQ: 72934153

So i can help to stay actualy with all admin functions everybody needs!

With friendly reguards from Germany

Ratman2000

- Original Message -
From: Wim Barelds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, June 09, 2007 9:37 PM
Subject: Re: [hlds_linux] Source Engine Beta Update


--
[ Picked text/plain from multipart/alternative ]
I would assume Mani is working to make his plugin compatible. After all
that's part of the reason beta was asked for in the first place.

On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:

 Hi

 Can anyone confirm if ManiAdminPlugin is working or not, with the latest
 beta engine?

 Thx
 Locutus

 ___
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 please visit:
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--
___
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[EMAIL PROTECTED]
--

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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Ryan Veltidi

The only thing that I did not like about Mani was that it would always
tell the server whenever I used an admin command. I never understood
why player X has to know that I slapped/slayed player Y. If this was
an option (or editable source!) in SourceMod, I would certainly switch
right away.

On 6/9/07, LDuke [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
SourceMod has moved to beta and they are actively adding the admin
functionality now. Plugins are already starting to appear written by
SourceMod users for everything from weapon restrictions to team attack
control to spawning chef's hats on hostages.

From the SourceMod site:
In addition to the recent feature of SQL support, SourceMod has gained its
first default administrative plugin. Over the next few weeks more of these
will appear, and SourceMod will be more and more usable for normal
administrators. Our goal is to reproduce most of the original AMX Mod X
commands.

Judging by the popularity of amxmod and amxmodx on HL1 based servers,
SourceMod should rapidly take over for Mani as well as allow customization.
All of those people who complained that Mani installed everything instead of
just the options they used will be able to setup SourceMod with just those
options.

Grant
(L. Duke)



On 6/9/07, ics [EMAIL PROTECTED] wrote:

 Currently there are no good replacements for mani-admin and if it indeed
 goes bonkers, 18189 public servers need to find a replacement for it.
 (addon-stats here http://www.sourcemod.net/stats.php) and Sourcemod
 really isnt an option because it doesnt have any admin-functions. Or if
 it does, that stuff is well hidden somewhere without any documentation
 or instructions how the stuff really works so before any of you start
 saying how great sourcemod really is, hold back untill you see some real
 content running on/in it so people can actually use it. for example,
 more documentation and detailed information about cvars etc would be
 nice to see. Also this thread is worth a look...
 http://forums.steampowered.com/forums/showthread.php?t=566697

 There was some line on beta updates about plugin backwards compatibility
 so maybe Valve has actually this time prevented mani-admin from breaking
 down and they dont change core functions so it wont break. There could
 be many disappointed server owners out there of mani really goes bonkers
 after the update is out. Even i have considered running my servers if i
 have to give up from mani-admin. Really there isnt many good options
 available. There are infact 3. Matties Eventscripts (with tons of
 different scripts), Mani-admin's old rival Beetlesmod (less fuctions
 than mani has) and Sourcemod. Dont really know much about Sourcemod but
 i guess someone can explain better than the website does.

 -ics

 Guy Watkins kirjoitti:
  Mani has been off-line since 2006.  There is no word when/if he will be
  back.  Even if he comes back, 5+ months is too long to be away.  I still
 use
  Mani Admin Plugin 2005 V1.1.0zi.  But I have some issues, but
 restrictions
  work fine.
 
  I am looking to replace Mani Admin.  Please send recommendations!
 
  Guy
 
  http://www.mani-admin-plugin.com/
 
 
  } -Original Message-
  } From: [EMAIL PROTECTED] [mailto:hlds_linux-
  } [EMAIL PROTECTED] On Behalf Of Wim Barelds
  } Sent: Saturday, June 09, 2007 3:38 PM
  } To: hlds_linux@list.valvesoftware.com
  } Subject: Re: [hlds_linux] Source Engine Beta Update
  }
  } --
  } [ Picked text/plain from multipart/alternative ]
  } I would assume Mani is working to make his plugin compatible. After
 all
  } that's part of the reason beta was asked for in the first place.
  }
  } On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:
  } 
  }  Hi
  } 
  }  Can anyone confirm if ManiAdminPlugin is working or not, with the
 latest
  }  beta engine?
  } 
  }  Thx
  }  Locutus
  } 
  }  ___
  }  To unsubscribe, edit your list preferences, or view the list
 archives,
  }  please visit:
  }  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  } 
  }
  }
  }
  } --
  } ___
  } Wim 'TheUnknownFactor' Barelds
  } [EMAIL PROTECTED]
  } --
  }
  } ___
  } To unsubscribe, edit your list preferences, or view the list archives,
  } please visit:
  } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
SourceMod has moved to beta and they are actively adding the admin
functionality now. Plugins are already starting to appear written by
SourceMod users for everything from weapon restrictions to team attack
control to spawning chef's hats on hostages.

From the SourceMod site:
In addition to the recent feature of SQL support, SourceMod has gained its
first default administrative plugin. Over the next few weeks more of these
will appear, and SourceMod will be more and more usable for normal
administrators. Our goal is to reproduce most of the original AMX Mod X
commands.

Judging by the popularity of amxmod and amxmodx on HL1 based servers,
SourceMod should rapidly take over for Mani as well as allow customization.
All of those people who complained that Mani installed everything instead of
just the options they used will be able to setup SourceMod with just those
options.

Grant
(L. Duke)



On 6/9/07, ics [EMAIL PROTECTED] wrote:

 Currently there are no good replacements for mani-admin and if it indeed
 goes bonkers, 18189 public servers need to find a replacement for it.
 (addon-stats here http://www.sourcemod.net/stats.php) and Sourcemod
 really isnt an option because it doesnt have any admin-functions. Or if
 it does, that stuff is well hidden somewhere without any documentation
 or instructions how the stuff really works so before any of you start
 saying how great sourcemod really is, hold back untill you see some real
 content running on/in it so people can actually use it. for example,
 more documentation and detailed information about cvars etc would be
 nice to see. Also this thread is worth a look...
 http://forums.steampowered.com/forums/showthread.php?t=566697

 There was some line on beta updates about plugin backwards compatibility
 so maybe Valve has actually this time prevented mani-admin from breaking
 down and they dont change core functions so it wont break. There could
 be many disappointed server owners out there of mani really goes bonkers
 after the update is out. Even i have considered running my servers if i
 have to give up from mani-admin. Really there isnt many good options
 available. There are infact 3. Matties Eventscripts (with tons of
 different scripts), Mani-admin's old rival Beetlesmod (less fuctions
 than mani has) and Sourcemod. Dont really know much about Sourcemod but
 i guess someone can explain better than the website does.

 -ics

 Guy Watkins kirjoitti:
  Mani has been off-line since 2006.  There is no word when/if he will be
  back.  Even if he comes back, 5+ months is too long to be away.  I still
 use
  Mani Admin Plugin 2005 V1.1.0zi.  But I have some issues, but
 restrictions
  work fine.
 
  I am looking to replace Mani Admin.  Please send recommendations!
 
  Guy
 
  http://www.mani-admin-plugin.com/
 
 
  } -Original Message-
  } From: [EMAIL PROTECTED] [mailto:hlds_linux-
  } [EMAIL PROTECTED] On Behalf Of Wim Barelds
  } Sent: Saturday, June 09, 2007 3:38 PM
  } To: hlds_linux@list.valvesoftware.com
  } Subject: Re: [hlds_linux] Source Engine Beta Update
  }
  } --
  } [ Picked text/plain from multipart/alternative ]
  } I would assume Mani is working to make his plugin compatible. After
 all
  } that's part of the reason beta was asked for in the first place.
  }
  } On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:
  } 
  }  Hi
  } 
  }  Can anyone confirm if ManiAdminPlugin is working or not, with the
 latest
  }  beta engine?
  } 
  }  Thx
  }  Locutus
  } 
  }  ___
  }  To unsubscribe, edit your list preferences, or view the list
 archives,
  }  please visit:
  }  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  } 
  }
  }
  }
  } --
  } ___
  } Wim 'TheUnknownFactor' Barelds
  } [EMAIL PROTECTED]
  } --
  }
  } ___
  } To unsubscribe, edit your list preferences, or view the list archives,
  } please visit:
  } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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--

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RE: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Guy Watkins
I assume because a lot of admins would abuse that.  By telling the players
what evil the admins are doing they can decide it they want to stay on your
server.

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Ryan Veltidi
} Sent: Saturday, June 09, 2007 6:11 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} The only thing that I did not like about Mani was that it would always
} tell the server whenever I used an admin command. I never understood
} why player X has to know that I slapped/slayed player Y. If this was
} an option (or editable source!) in SourceMod, I would certainly switch
} right away.
}
} On 6/9/07, LDuke [EMAIL PROTECTED] wrote:
}  --
}  [ Picked text/plain from multipart/alternative ]
}  SourceMod has moved to beta and they are actively adding the admin
}  functionality now. Plugins are already starting to appear written by
}  SourceMod users for everything from weapon restrictions to team attack
}  control to spawning chef's hats on hostages.
} 
}  From the SourceMod site:
}  In addition to the recent feature of SQL support, SourceMod has gained
} its
}  first default administrative plugin. Over the next few weeks more of
} these
}  will appear, and SourceMod will be more and more usable for normal
}  administrators. Our goal is to reproduce most of the original AMX Mod X
}  commands.
} 
}  Judging by the popularity of amxmod and amxmodx on HL1 based servers,
}  SourceMod should rapidly take over for Mani as well as allow
} customization.
}  All of those people who complained that Mani installed everything
} instead of
}  just the options they used will be able to setup SourceMod with just
} those
}  options.
} 
}  Grant
}  (L. Duke)
} 
} 
} 
}  On 6/9/07, ics [EMAIL PROTECTED] wrote:
}  
}   Currently there are no good replacements for mani-admin and if it
} indeed
}   goes bonkers, 18189 public servers need to find a replacement for it.
}   (addon-stats here http://www.sourcemod.net/stats.php) and Sourcemod
}   really isnt an option because it doesnt have any admin-functions. Or
} if
}   it does, that stuff is well hidden somewhere without any documentation
}   or instructions how the stuff really works so before any of you start
}   saying how great sourcemod really is, hold back untill you see some
} real
}   content running on/in it so people can actually use it. for example,
}   more documentation and detailed information about cvars etc would be
}   nice to see. Also this thread is worth a look...
}   http://forums.steampowered.com/forums/showthread.php?t=566697
}  
}   There was some line on beta updates about plugin backwards
} compatibility
}   so maybe Valve has actually this time prevented mani-admin from
} breaking
}   down and they dont change core functions so it wont break. There could
}   be many disappointed server owners out there of mani really goes
} bonkers
}   after the update is out. Even i have considered running my servers if
} i
}   have to give up from mani-admin. Really there isnt many good options
}   available. There are infact 3. Matties Eventscripts (with tons of
}   different scripts), Mani-admin's old rival Beetlesmod (less fuctions
}   than mani has) and Sourcemod. Dont really know much about Sourcemod
} but
}   i guess someone can explain better than the website does.
}  
}   -ics
}  
}   Guy Watkins kirjoitti:
}Mani has been off-line since 2006.  There is no word when/if he will
} be
}back.  Even if he comes back, 5+ months is too long to be away.  I
} still
}   use
}Mani Admin Plugin 2005 V1.1.0zi.  But I have some issues, but
}   restrictions
}work fine.
}   
}I am looking to replace Mani Admin.  Please send recommendations!
}   
}Guy
}   
}http://www.mani-admin-plugin.com/
}   
}   
}} -Original Message-
}} From: [EMAIL PROTECTED] [mailto:hlds_linux-
}} [EMAIL PROTECTED] On Behalf Of Wim Barelds
}} Sent: Saturday, June 09, 2007 3:38 PM
}} To: hlds_linux@list.valvesoftware.com
}} Subject: Re: [hlds_linux] Source Engine Beta Update
}}
}} --
}} [ Picked text/plain from multipart/alternative ]
}} I would assume Mani is working to make his plugin compatible.
} After
}   all
}} that's part of the reason beta was asked for in the first place.
}}
}} On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:
}} 
}}  Hi
}} 
}}  Can anyone confirm if ManiAdminPlugin is working or not, with
} the
}   latest
}}  beta engine?
}} 
}}  Thx
}}  Locutus
}} 
}}  ___
}}  To unsubscribe, edit your list preferences, or view the list
}   archives,
}}  please visit:
}}  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}} 
}}
}}
}}
}} --
}} ___
}} Wim 'TheUnknownFactor' Barelds
}} [EMAIL PROTECTED]
}} --
}}
}} 

Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Ryan Veltidi

True, and that's what Mani says is the reason. But we do a special
Admin Night / Map Night on Friday nights where we give tons of
things, and change around health, slap to 1 health, etc, etc. It's the
only night our server is 100% full at around 40-50 players, and
everybody enjoys it. So, most people don't consider it abuse. It just
annoys people that their chat is being obstructed by all those
commands.

And sometimes it takes too long to @rcon ma_give or rcon through console, etc.


On 6/9/07, Guy Watkins [EMAIL PROTECTED] wrote:

I assume because a lot of admins would abuse that.  By telling the players
what evil the admins are doing they can decide it they want to stay on your
server.

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Ryan Veltidi
} Sent: Saturday, June 09, 2007 6:11 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} The only thing that I did not like about Mani was that it would always
} tell the server whenever I used an admin command. I never understood
} why player X has to know that I slapped/slayed player Y. If this was
} an option (or editable source!) in SourceMod, I would certainly switch
} right away.
}
} On 6/9/07, LDuke [EMAIL PROTECTED] wrote:
}  --
}  [ Picked text/plain from multipart/alternative ]
}  SourceMod has moved to beta and they are actively adding the admin
}  functionality now. Plugins are already starting to appear written by
}  SourceMod users for everything from weapon restrictions to team attack
}  control to spawning chef's hats on hostages.
} 
}  From the SourceMod site:
}  In addition to the recent feature of SQL support, SourceMod has gained
} its
}  first default administrative plugin. Over the next few weeks more of
} these
}  will appear, and SourceMod will be more and more usable for normal
}  administrators. Our goal is to reproduce most of the original AMX Mod X
}  commands.
} 
}  Judging by the popularity of amxmod and amxmodx on HL1 based servers,
}  SourceMod should rapidly take over for Mani as well as allow
} customization.
}  All of those people who complained that Mani installed everything
} instead of
}  just the options they used will be able to setup SourceMod with just
} those
}  options.
} 
}  Grant
}  (L. Duke)
} 
} 
} 
}  On 6/9/07, ics [EMAIL PROTECTED] wrote:
}  
}   Currently there are no good replacements for mani-admin and if it
} indeed
}   goes bonkers, 18189 public servers need to find a replacement for it.
}   (addon-stats here http://www.sourcemod.net/stats.php) and Sourcemod
}   really isnt an option because it doesnt have any admin-functions. Or
} if
}   it does, that stuff is well hidden somewhere without any documentation
}   or instructions how the stuff really works so before any of you start
}   saying how great sourcemod really is, hold back untill you see some
} real
}   content running on/in it so people can actually use it. for example,
}   more documentation and detailed information about cvars etc would be
}   nice to see. Also this thread is worth a look...
}   http://forums.steampowered.com/forums/showthread.php?t=566697
}  
}   There was some line on beta updates about plugin backwards
} compatibility
}   so maybe Valve has actually this time prevented mani-admin from
} breaking
}   down and they dont change core functions so it wont break. There could
}   be many disappointed server owners out there of mani really goes
} bonkers
}   after the update is out. Even i have considered running my servers if
} i
}   have to give up from mani-admin. Really there isnt many good options
}   available. There are infact 3. Matties Eventscripts (with tons of
}   different scripts), Mani-admin's old rival Beetlesmod (less fuctions
}   than mani has) and Sourcemod. Dont really know much about Sourcemod
} but
}   i guess someone can explain better than the website does.
}  
}   -ics
}  
}   Guy Watkins kirjoitti:
}Mani has been off-line since 2006.  There is no word when/if he will
} be
}back.  Even if he comes back, 5+ months is too long to be away.  I
} still
}   use
}Mani Admin Plugin 2005 V1.1.0zi.  But I have some issues, but
}   restrictions
}work fine.
}   
}I am looking to replace Mani Admin.  Please send recommendations!
}   
}Guy
}   
}http://www.mani-admin-plugin.com/
}   
}   
}} -Original Message-
}} From: [EMAIL PROTECTED] [mailto:hlds_linux-
}} [EMAIL PROTECTED] On Behalf Of Wim Barelds
}} Sent: Saturday, June 09, 2007 3:38 PM
}} To: hlds_linux@list.valvesoftware.com
}} Subject: Re: [hlds_linux] Source Engine Beta Update
}}
}} --
}} [ Picked text/plain from multipart/alternative ]
}} I would assume Mani is working to make his plugin compatible.
} After
}   all
}} that's part of the reason beta was asked for in the first place.
}}
}} On 6/9/07, Rónai György [EMAIL PROTECTED] wrote:
}} 
}}  Hi
}} 
}

Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Munra -hlds

IN the mani_server.cfg there is a section called (the Newest Version 1.2)
Just Change all the 0 zeros to ones
//
*
// Module : Admin action messages
//
// Desc : This section defines which admin actions will be anonymous to
// non-admins on your server. If the option is set to 1 then the action
// will not be shown to non-admins, if set to 0 then all players will
// see which admin kicked/slayed/banned/etc a player.
//
*
- Original Message -
From: Ryan Veltidi [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, June 09, 2007 8:13 PM
Subject: Re: [hlds_linux] Source Engine Beta Update


True, and that's what Mani says is the reason. But we do a special
Admin Night / Map Night on Friday nights where we give tons of
things, and change around health, slap to 1 health, etc, etc. It's the
only night our server is 100% full at around 40-50 players, and
everybody enjoys it. So, most people don't consider it abuse. It just
annoys people that their chat is being obstructed by all those
commands.

And sometimes it takes too long to @rcon ma_give or rcon through console,
etc.


On 6/9/07, Guy Watkins [EMAIL PROTECTED] wrote:

I assume because a lot of admins would abuse that.  By telling the players
what evil the admins are doing they can decide it they want to stay on
your
server.

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Ryan Veltidi
} Sent: Saturday, June 09, 2007 6:11 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} The only thing that I did not like about Mani was that it would always
} tell the server whenever I used an admin command. I never understood
} why player X has to know that I slapped/slayed player Y. If this was
} an option (or editable source!) in SourceMod, I would certainly switch
} right away.
}


___
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Ryan Veltidi

Those are just anonymous, they only remove the admin name not the
entire line from appearing.

On 6/9/07, Munra -hlds [EMAIL PROTECTED] wrote:

IN the mani_server.cfg there is a section called (the Newest Version 1.2)
Just Change all the 0 zeros to ones
//
*
// Module : Admin action messages
//
// Desc : This section defines which admin actions will be anonymous to
// non-admins on your server. If the option is set to 1 then the action
// will not be shown to non-admins, if set to 0 then all players will
// see which admin kicked/slayed/banned/etc a player.
//
*
- Original Message -
From: Ryan Veltidi [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, June 09, 2007 8:13 PM
Subject: Re: [hlds_linux] Source Engine Beta Update


True, and that's what Mani says is the reason. But we do a special
Admin Night / Map Night on Friday nights where we give tons of
things, and change around health, slap to 1 health, etc, etc. It's the
only night our server is 100% full at around 40-50 players, and
everybody enjoys it. So, most people don't consider it abuse. It just
annoys people that their chat is being obstructed by all those
commands.

And sometimes it takes too long to @rcon ma_give or rcon through console,
etc.


On 6/9/07, Guy Watkins [EMAIL PROTECTED] wrote:
 I assume because a lot of admins would abuse that.  By telling the players
 what evil the admins are doing they can decide it they want to stay on
 your
 server.

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Ryan Veltidi
 } Sent: Saturday, June 09, 2007 6:11 PM
 } To: hlds_linux@list.valvesoftware.com
 } Subject: Re: [hlds_linux] Source Engine Beta Update
 }
 } The only thing that I did not like about Mani was that it would always
 } tell the server whenever I used an admin command. I never understood
 } why player X has to know that I slapped/slayed player Y. If this was
 } an option (or editable source!) in SourceMod, I would certainly switch
 } right away.
 }

___
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visit:
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RE: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Guy Watkins
My performance problems explained (I hope)!

My startup script had been running as root and using nice -5 to run
srcds_run at a higher priority than normal.  On my newest system I am not
running it as root so I had to make changes and learn some sudo magic.  I
ended up changing my script to use renice -5 and not nice -5.  But there are
threads and renice does not renice the threads.  This seems to be causing
the main process to use a lot of CPU!  Even with zero players the CPU load
is 60-95%.

When I don't renice the process the CPU load is normal.  I can even get it
back to normal by doing renice 0.

On my system that does not have this problem I am using:
nice -n -5 screen -d -m -S css1 ./srcds_run +maxplayers 21 +map breakfloor
+log on -secure -tickrate 33 +port 27015

But that changes the nice on other processes that don't need to be changed.
So when I reworked my script I only renice srcds_i686.  It seemed better to
only renice srcds_i686.

[EMAIL PROTECTED]:/BigFS/css1$ sudo renice -5 8363
8363: old priority 0, new priority -5
[EMAIL PROTECTED]:/BigFS/css1$ ps -elyL|grep i686
S   UID   PID  PPID   LWP  C PRI  NI   RSSSZ WCHAN  TTY  TIME
CMD
R  1000  8363  8352  8363  0  76  -5 69044 37611 -  pts/200:02:05
srcds_i686
S  1000  8363  8352  8364  0  79   0 69044 37611 futex_ pts/200:00:00
srcds_i686
S  1000  8363  8352  8367  2  75   0 69044 37611 futex_ pts/200:05:27
srcds_i686

Oh, this renice -5 problem does not exist with the pre-beta.  Not sure why.

Hopefully now that I don't renice -5, my performance problems will be gone.
Valve, you have my permission to make the beta live!  :)

Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Ryan Veltidi
} Sent: Saturday, June 09, 2007 9:32 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} Those are just anonymous, they only remove the admin name not the
} entire line from appearing.
}
} On 6/9/07, Munra -hlds [EMAIL PROTECTED] wrote:
}  IN the mani_server.cfg there is a section called (the Newest Version
} 1.2)
}  Just Change all the 0 zeros to ones
}  //
} 
} **
} ***
}  // Module : Admin action messages
}  //
}  // Desc : This section defines which admin actions will be anonymous to
}  // non-admins on your server. If the option is set to 1 then the action
}  // will not be shown to non-admins, if set to 0 then all players will
}  // see which admin kicked/slayed/banned/etc a player.
}  //
} 
} **
} ***
}  - Original Message -
}  From: Ryan Veltidi [EMAIL PROTECTED]
}  To: hlds_linux@list.valvesoftware.com
}  Sent: Saturday, June 09, 2007 8:13 PM
}  Subject: Re: [hlds_linux] Source Engine Beta Update
} 
} 
}  True, and that's what Mani says is the reason. But we do a special
}  Admin Night / Map Night on Friday nights where we give tons of
}  things, and change around health, slap to 1 health, etc, etc. It's the
}  only night our server is 100% full at around 40-50 players, and
}  everybody enjoys it. So, most people don't consider it abuse. It just
}  annoys people that their chat is being obstructed by all those
}  commands.
} 
}  And sometimes it takes too long to @rcon ma_give or rcon through
} console,
}  etc.
} 
} 
}  On 6/9/07, Guy Watkins [EMAIL PROTECTED] wrote:
}   I assume because a lot of admins would abuse that.  By telling the
} players
}   what evil the admins are doing they can decide it they want to stay on
}   your
}   server.
}  
}   } -Original Message-
}   } From: [EMAIL PROTECTED] [mailto:hlds_linux-
}   } [EMAIL PROTECTED] On Behalf Of Ryan Veltidi
}   } Sent: Saturday, June 09, 2007 6:11 PM
}   } To: hlds_linux@list.valvesoftware.com
}   } Subject: Re: [hlds_linux] Source Engine Beta Update
}   }
}   } The only thing that I did not like about Mani was that it would
} always
}   } tell the server whenever I used an admin command. I never understood
}   } why player X has to know that I slapped/slayed player Y. If this was
}   } an option (or editable source!) in SourceMod, I would certainly
} switch
}   } right away.
}   }
} 
}  ___
}  To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
}  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} 
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
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