Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread ics


Read the FAQ, you have to add all the custom content to that
pure_server_whitelist.txt file.
If they still dont work, notify here please. I'm using you as a guineapig ;)

PS: I have latest mani 1.2 working fine on 3 servers, under linux /
metamod. Not sure about standalone version but it should work too if the
metamod one does.

-ics

Guy Watkins kirjoitti:

Disconnect: Pure server: file [GAME]\models/player\lduke\admintv1\terror.mdl
does not match the server's file..

I can't play on my own server..Owned

But the files are the same!  I used pscp to copy the file from my PC to the
Linux /tmp dir and did a diff.

[EMAIL PROTECTED] cstrike]# diff ./models/player/lduke/admintv1/terror.mdl
/tmp/terror.mdl
[EMAIL PROTECTED] cstrike]#

No output indicates there are no differences!

I tried about 6 times, same error.  I then exited the game (PC) and then
reconnected from the servers screen.  Still happens.  I did not get a
choice to download the correct file.  This feature is not going to work very
well if the user can't just select Fix it (or similar).  Most players will
not know how to correct wrong files.  In fact, I don't know what to do, even
if the file really was different.  Maybe steam -verify_all

I am going to bed.

Thanks,
Guy



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Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread Stephen Nicholson

ics wrote:


Read the FAQ, you have to add all the custom content to that
pure_server_whitelist.txt file.
If they still dont work, notify here please. I'm using you as a
guineapig ;)


Does the whitelist file need to go in the cstrike directory?

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Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Just edit the existing file hl2\pure_server_whitelist.txt


On 6/13/07, Stephen Nicholson [EMAIL PROTECTED] wrote:

 ics wrote:
 
  Read the FAQ, you have to add all the custom content to that
  pure_server_whitelist.txt file.
  If they still dont work, notify here please. I'm using you as a
  guineapig ;)

 Does the whitelist file need to go in the cstrike directory?

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Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread Stephen Nicholson

LDuke wrote:

--
[ Picked text/plain from multipart/alternative ]
Just edit the existing file hl2\pure_server_whitelist.txt


Ah. That's what I was wondering. I expected it to be in the actual mod
directory for some reason. Thanks.


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[hlds_linux] Lag problems after latest update

2007-06-13 Thread Ronny Schedel

Hello,

after the last update we discover strange problems:

- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye view
of a player), after many seconds it moves to the correct position of the
player
- ...

Do we need a special library version or kernel settings to solve these
problems, again?

System: Core 2 Duo, Debian Etch, 2 GB RAM

Not to mention that all was running fine before this update, nothing
changed...

Best regards

Ronny Schedel


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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Ronny Schedel

Problems seems to be on Counterstrike Source only, DODS seems to be error
free.

Complaints about this problem in english here:
http://forums.steampowered.com/forums/showthread.php?t=567919page=9

Complaints in German here:
http://www.kifferstuebchen.de/index.php?topic=7965.new

Lags are 20-30 seconds, reported by players. Please fix it.

Best regards

Ronny Schedel



Hello,

after the last update we discover strange problems:

- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye
view
of a player), after many seconds it moves to the correct position of the
player
- ...

Do we need a special library version or kernel settings to solve these
problems, again?

System: Core 2 Duo, Debian Etch, 2 GB RAM

Not to mention that all was running fine before this update, nothing
changed...

Best regards

Ronny Schedel


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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Andreas Grimm
we have problems with lag on our windows machines, too

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag
 von Ronny Schedel
 Gesendet: Mittwoch, 13. Juni 2007 21:53
 An: hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] Lag problems after latest update

 Problems seems to be on Counterstrike Source only, DODS seems
 to be error free.

 Complaints about this problem in english here:
 http://forums.steampowered.com/forums/showthread.php?t=567919page=9

 Complaints in German here:
 http://www.kifferstuebchen.de/index.php?topic=7965.new

 Lags are 20-30 seconds, reported by players. Please fix it.

 Best regards

 Ronny Schedel


  Hello,
 
  after the last update we discover strange problems:
 
  - some round starts cause a lag problem, end of rounds too
 (lags are
  some
  seconds)
  - bombs can be planted after the round end (after seeing the
  connection
  warning)
  - after round start the spectator cam stays at the start
 position (eye
  view of a player), after many seconds it moves to the
 correct position
  of the player
  - ...
 
  Do we need a special library version or kernel settings to
 solve these
  problems, again?
 
  System: Core 2 Duo, Debian Etch, 2 GB RAM
 
  Not to mention that all was running fine before this
 update, nothing
  changed...
 
  Best regards
 
  Ronny Schedel
 
 
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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Ryan Veltidi

We have no issues like this at all.

On 6/13/07, Andreas Grimm [EMAIL PROTECTED] wrote:

we have problems with lag on our windows machines, too

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag
 von Ronny Schedel
 Gesendet: Mittwoch, 13. Juni 2007 21:53
 An: hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] Lag problems after latest update

 Problems seems to be on Counterstrike Source only, DODS seems
 to be error free.

 Complaints about this problem in english here:
 http://forums.steampowered.com/forums/showthread.php?t=567919page=9

 Complaints in German here:
 http://www.kifferstuebchen.de/index.php?topic=7965.new

 Lags are 20-30 seconds, reported by players. Please fix it.

 Best regards

 Ronny Schedel


  Hello,
 
  after the last update we discover strange problems:
 
  - some round starts cause a lag problem, end of rounds too
 (lags are
  some
  seconds)
  - bombs can be planted after the round end (after seeing the
  connection
  warning)
  - after round start the spectator cam stays at the start
 position (eye
  view of a player), after many seconds it moves to the
 correct position
  of the player
  - ...
 
  Do we need a special library version or kernel settings to
 solve these
  problems, again?
 
  System: Core 2 Duo, Debian Etch, 2 GB RAM
 
  Not to mention that all was running fine before this
 update, nothing
  changed...
 
  Best regards
 
  Ronny Schedel
 
 
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 list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Ronny Schedel

The round start problem affects also DODS, players cannot move for a certain
amount of time  10 seconds.

Best regards

Ronny Schedel



Problems seems to be on Counterstrike Source only, DODS seems to be error
free.

Complaints about this problem in english here:
http://forums.steampowered.com/forums/showthread.php?t=567919page=9

Complaints in German here:
http://www.kifferstuebchen.de/index.php?topic=7965.new

Lags are 20-30 seconds, reported by players. Please fix it.

Best regards

Ronny Schedel



Hello,

after the last update we discover strange problems:

- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye
view
of a player), after many seconds it moves to the correct position of the
player
- ...

Do we need a special library version or kernel settings to solve these
problems, again?

System: Core 2 Duo, Debian Etch, 2 GB RAM

Not to mention that all was running fine before this update, nothing
changed...

Best regards

Ronny Schedel


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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Rónai György
[ Converted text/html to text/plain ]
Ran almost 20 custom maps since the update on our 100 tick 18 slot server,
with full players, and no one noticed any lag.
(3.6Ghz P4, 1GB Ram, Debian Etch)
Locutus
Ronny Schedel írta:

Hello,
after the last update we discover strange problems:
- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye view
of a player), after many seconds it moves to the correct position of the
player
- ...
Do we need a special library version or kernel settings to solve these
problems, again?
System: Core 2 Duo, Debian Etch, 2 GB RAM
Not to mention that all was running fine before this update, nothing
changed...
Best regards
Ronny Schedel
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_ NOD32 2320 (20070609) Információ _
Az üzenetet a NOD32 antivirus system megvizsgálta.
http://www.nod32.hu[2]

===References:===
  1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  2. http://www.nod32.hu

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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread Svensk Ljud Ljus Produktion

All was working fine then we were 4 players, but then we gor 10 players we
couldnt use mani 1.2 -seems like the server didnt respond to our commands !
Mani auto-map-votes still works !
Running DODS on FC6 kernel-2.6.20-1.2933 on Xeon duo-core running on one
core. non-beta-source.

Peter

- Original Message -
From: Ronny Schedel [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, June 13, 2007 9:52 PM
Subject: Re: [hlds_linux] Lag problems after latest update



Problems seems to be on Counterstrike Source only, DODS seems to be error
free.

Complaints about this problem in english here:
http://forums.steampowered.com/forums/showthread.php?t=567919page=9

Complaints in German here:
http://www.kifferstuebchen.de/index.php?topic=7965.new

Lags are 20-30 seconds, reported by players. Please fix it.

Best regards

Ronny Schedel



Hello,

after the last update we discover strange problems:

- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye
view
of a player), after many seconds it moves to the correct position of the
player
- ...

Do we need a special library version or kernel settings to solve these
problems, again?

System: Core 2 Duo, Debian Etch, 2 GB RAM

Not to mention that all was running fine before this update, nothing
changed...

Best regards

Ronny Schedel


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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread ics

We have same issue on one of the servers, CPU seems to go 100% for 0,1
seconds time to time and exactly same lag issues as described below. Its
2,4GHz server with 24 players on linux. Other 2 servers are fine and
this really bugs us out.

-ics

Ronny Schedel kirjoitti:

Hello,

after the last update we discover strange problems:

- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye
view
of a player), after many seconds it moves to the correct position of the
player
- ...

Do we need a special library version or kernel settings to solve these
problems, again?

System: Core 2 Duo, Debian Etch, 2 GB RAM

Not to mention that all was running fine before this update, nothing
changed...

Best regards

Ronny Schedel


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[hlds_linux] huge lags with latest update - help appreciated!

2007-06-13 Thread Alex / ch4os

hi guys,

since the latest steam cs:s update our server has to deal with a huge
performance decrease.

short description:

- we're running GunGame on a linux based dedicated server. all plugins
are updated.
- since latest update we get lags during gameplay all the time.
- after each round, players freeze for about 5-8 seconds before gameplay
continues.
- spectating with srctv shows, that the game is actually continuing, but
the players freeze on round end.

i already contacted other gungame admins, all dealing with the same
problem, and tried to figure out what's causing this. it seems that this
is only happening if following things are true:

- server runs with more than 14 players
- server is running with a custom map (default maps seem to work)
- eventscripts is running a famous mod like gungame (also happens with
other mods as far as i can tell)

is valve already aware of this? i hardly find any postings in the
steamforums relating to this problem.

any help is highly appreciated. we just don't want to lose any players
:(


regards,

alex aka ch4os


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AW: [hlds_linux] huge lags with latest update - help appreciated!

2007-06-13 Thread Stephan Strecker
We have the same Problems since the last update for the beta-version. Before
there where no problems

Server: suse linux


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[hlds_linux] lags at round end since update June 12,2007

2007-06-13 Thread gonz
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the update June 12, 2007

our Server lags at round end.

Seems like clients get frozen for x seconds like a timeout.
Players miss the beginning of next round, the next they see is that the round 
is in progress for e.g. 5 seconds

It starts lagging if server has approximately 12 users playing,

more player = longer lags

We have disabled all plugins like mani admin mod, etc... still the same
We havent seen any problems like this until the update came out

CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load 
jumps up to 70 percent

Tick 100 Server / 22 maxplayers
version : 1.0.0.34/7 3128 secure

Linux Debian etch 4.0

debian31lamp:~# cat /proc/cpuinfo
processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 15
model   : 47
model name  : AMD Athlon(tm) 64 Processor 3800+
stepping: 2
cpu MHz : 2400.122
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni
bogomips: 4734.97


I'm protected by SpamBrave
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RE: [hlds_linux] lags at round end since update June 12,2007

2007-06-13 Thread Alfred Reynolds
Set net_queued_packet_thread 0 in your server.cfg and see if this
helps.

- Alfred

[EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Since the update June 12, 2007

 our Server lags at round end.

 Seems like clients get frozen for x seconds like a timeout.
 Players miss the beginning of next round, the next they see is that
 the round is in progress for e.g. 5 seconds

 It starts lagging if server has approximately 12 users playing,

 more player = longer lags

 We have disabled all plugins like mani admin mod, etc... still the
 same
 We havent seen any problems like this until the update came out

 CPU load is normally between 30 % to 50 %, in case of the lagging the
 cpu load jumps up to 70 percent

 Tick 100 Server / 22 maxplayers
 version : 1.0.0.34/7 3128 secure

 Linux Debian etch 4.0

 debian31lamp:~# cat /proc/cpuinfo
 processor   : 0
 vendor_id   : AuthenticAMD
 cpu family  : 15
 model   : 47
 model name  : AMD Athlon(tm) 64 Processor 3800+
 stepping: 2
 cpu MHz : 2400.122
 cache size  : 512 KB
 fdiv_bug: no
 hlt_bug : no
 f00f_bug: no
 coma_bug: no
 fpu : yes
 fpu_exception   : yes
 cpuid level : 1
 wp  : yes
 flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr
 pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm
 3dnowext 3dnow pni bogomips: 4734.97


 I'm protected by SpamBrave
 http://www.spambrave.com/
 --


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Re: [hlds_linux] Lag problems after latest update

2007-06-13 Thread L Jones

Didnt notice any lag in regards to hl2dm
- Original Message -
From: Ronny Schedel [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, June 13, 2007 8:52 PM
Subject: Re: [hlds_linux] Lag problems after latest update



Problems seems to be on Counterstrike Source only, DODS seems to be error
free.

Complaints about this problem in english here:
http://forums.steampowered.com/forums/showthread.php?t=567919page=9

Complaints in German here:
http://www.kifferstuebchen.de/index.php?topic=7965.new

Lags are 20-30 seconds, reported by players. Please fix it.

Best regards

Ronny Schedel



Hello,

after the last update we discover strange problems:

- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye
view
of a player), after many seconds it moves to the correct position of the
player
- ...

Do we need a special library version or kernel settings to solve these
problems, again?

System: Core 2 Duo, Debian Etch, 2 GB RAM

Not to mention that all was running fine before this update, nothing
changed...

Best regards

Ronny Schedel


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[hlds_linux] Source Engine Beta Update Available

2007-06-13 Thread Jason Ruymen
A new Source Engine beta is available.  Please run hldsupdatetool with
the command -beta src0613 to receive it.  The specific changes
include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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RE: [hlds_linux] Source Engine Beta Update Available

2007-06-13 Thread Guy Watkins
I updated to the 0613 beta.
I played with the while list file.

I had added these 2 lines:
Resource\...   allow_from_disk+check_crc
resource\...   allow_from_disk+check_crc

When I switched to the second map the server crashed just after a warning
about duplicate lines.  I deleted the first Resource line and the error did
not occur.

However, this makes me think that the white list file is not used for the
first map!  I start the server with this line:
./srcds_run +maxplayers 21 +map breakfloor +log on -secure -tickrate 33
+port 27015

Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Wednesday, June 13, 2007 8:52 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: [hlds_linux] Source Engine Beta Update Available
}
} A new Source Engine beta is available.  Please run hldsupdatetool with
} the command -beta src0613 to receive it.  The specific changes
} include:
}
} - Fixed a client crash
} - Fixed sv_allow_wait_commands restricting the server using wait
} - Fixed a crash in soundlist command
} - Reallowed fps_max value of 0 (= unrestricted fps)
} - Fixed exploit that showed spectator radar when not a spectator
} - Fixed a crash playing back demo files recorded with the
} previously-released engine
} - Client forwards server commands it doesn't understand back to the
} server
} - Allow servers to execute chooseteam in Counter-Strike: Source
} - Allow servers to execute retry
} - sv_pure 1 now allows custom spray decals by default
} - Fixed Has Users Playing checkbox not using the new change where we
} only display human players in the players tab, so you'd see servers with
} 0 players (they actually had only bots) listed
}
} Jason
}
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RE: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread Guy Watkins
Please someone!

I added this to my cstrike/pure_server_whitelist.txt
decals\... allow_from_disk+check_crc
maps\...   allow_from_disk+check_crc
materials\...  allow_from_disk+check_crc
models\... allow_from_disk+check_crc
resource\...   allow_from_disk+check_crc
sounds\... allow_from_disk+check_crc
scripts\...allow_from_disk+check_crc

I deleted all other lines between the {}.

But I still get this:
Disconnect: Pure server: file
[GAME]\models/player\lduke\admintv1\terror.mdl does not match the server's
file..

What am I doing wrong?

The files are the same.
md5sum models/player/lduke/admintv1/terror.mdl /tmp/terror.mdl
25ccb87b952fce965de380b88323d413  models/player/lduke/admintv1/terror.mdl
25ccb87b952fce965de380b88323d413  /tmp/terror.mdl

Please and thanks,
Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Guy Watkins
} Sent: Wednesday, June 13, 2007 1:41 AM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Re: [hlds] Source Engine Update Available
}
} Disconnect: Pure server: file
} [GAME]\models/player\lduke\admintv1\terror.mdl
} does not match the server's file..
}
} I can't play on my own server..Owned
}
} But the files are the same!  I used pscp to copy the file from my PC to
} the
} Linux /tmp dir and did a diff.
}
} [EMAIL PROTECTED] cstrike]# diff ./models/player/lduke/admintv1/terror.mdl
} /tmp/terror.mdl
} [EMAIL PROTECTED] cstrike]#
}
} No output indicates there are no differences!
}
} I tried about 6 times, same error.  I then exited the game (PC) and then
} reconnected from the servers screen.  Still happens.  I did not get a
} choice to download the correct file.  This feature is not going to work
} very
} well if the user can't just select Fix it (or similar).  Most players
} will
} not know how to correct wrong files.  In fact, I don't know what to do,
} even
} if the file really was different.  Maybe steam -verify_all
}
} I am going to bed.
}
} Thanks,
} Guy
}
}
}
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