Re: [hlds_linux] Re: [hlds] Source Engine Update Available
Read the FAQ, you have to add all the custom content to that pure_server_whitelist.txt file. If they still dont work, notify here please. I'm using you as a guineapig ;) PS: I have latest mani 1.2 working fine on 3 servers, under linux / metamod. Not sure about standalone version but it should work too if the metamod one does. -ics Guy Watkins kirjoitti: Disconnect: Pure server: file [GAME]\models/player\lduke\admintv1\terror.mdl does not match the server's file.. I can't play on my own server..Owned But the files are the same! I used pscp to copy the file from my PC to the Linux /tmp dir and did a diff. [EMAIL PROTECTED] cstrike]# diff ./models/player/lduke/admintv1/terror.mdl /tmp/terror.mdl [EMAIL PROTECTED] cstrike]# No output indicates there are no differences! I tried about 6 times, same error. I then exited the game (PC) and then reconnected from the servers screen. Still happens. I did not get a choice to download the correct file. This feature is not going to work very well if the user can't just select Fix it (or similar). Most players will not know how to correct wrong files. In fact, I don't know what to do, even if the file really was different. Maybe steam -verify_all I am going to bed. Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Source Engine Update Available
ics wrote: Read the FAQ, you have to add all the custom content to that pure_server_whitelist.txt file. If they still dont work, notify here please. I'm using you as a guineapig ;) Does the whitelist file need to go in the cstrike directory? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Just edit the existing file hl2\pure_server_whitelist.txt On 6/13/07, Stephen Nicholson [EMAIL PROTECTED] wrote: ics wrote: Read the FAQ, you have to add all the custom content to that pure_server_whitelist.txt file. If they still dont work, notify here please. I'm using you as a guineapig ;) Does the whitelist file need to go in the cstrike directory? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Source Engine Update Available
LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Just edit the existing file hl2\pure_server_whitelist.txt Ah. That's what I was wondering. I expected it to be in the actual mod directory for some reason. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Lag problems after latest update
Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 seconds, reported by players. Please fix it. Best regards Ronny Schedel Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
we have problems with lag on our windows machines, too -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Ronny Schedel Gesendet: Mittwoch, 13. Juni 2007 21:53 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Lag problems after latest update Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 seconds, reported by players. Please fix it. Best regards Ronny Schedel Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
We have no issues like this at all. On 6/13/07, Andreas Grimm [EMAIL PROTECTED] wrote: we have problems with lag on our windows machines, too -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Ronny Schedel Gesendet: Mittwoch, 13. Juni 2007 21:53 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Lag problems after latest update Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 seconds, reported by players. Please fix it. Best regards Ronny Schedel Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
The round start problem affects also DODS, players cannot move for a certain amount of time 10 seconds. Best regards Ronny Schedel Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 seconds, reported by players. Please fix it. Best regards Ronny Schedel Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
[ Converted text/html to text/plain ] Ran almost 20 custom maps since the update on our 100 tick 18 slot server, with full players, and no one noticed any lag. (3.6Ghz P4, 1GB Ram, Debian Etch) Locutus Ronny Schedel írta: Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] _ NOD32 2320 (20070609) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://www.nod32.hu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
All was working fine then we were 4 players, but then we gor 10 players we couldnt use mani 1.2 -seems like the server didnt respond to our commands ! Mani auto-map-votes still works ! Running DODS on FC6 kernel-2.6.20-1.2933 on Xeon duo-core running on one core. non-beta-source. Peter - Original Message - From: Ronny Schedel [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, June 13, 2007 9:52 PM Subject: Re: [hlds_linux] Lag problems after latest update Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 seconds, reported by players. Please fix it. Best regards Ronny Schedel Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
We have same issue on one of the servers, CPU seems to go 100% for 0,1 seconds time to time and exactly same lag issues as described below. Its 2,4GHz server with 24 players on linux. Other 2 servers are fine and this really bugs us out. -ics Ronny Schedel kirjoitti: Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] huge lags with latest update - help appreciated!
hi guys, since the latest steam cs:s update our server has to deal with a huge performance decrease. short description: - we're running GunGame on a linux based dedicated server. all plugins are updated. - since latest update we get lags during gameplay all the time. - after each round, players freeze for about 5-8 seconds before gameplay continues. - spectating with srctv shows, that the game is actually continuing, but the players freeze on round end. i already contacted other gungame admins, all dealing with the same problem, and tried to figure out what's causing this. it seems that this is only happening if following things are true: - server runs with more than 14 players - server is running with a custom map (default maps seem to work) - eventscripts is running a famous mod like gungame (also happens with other mods as far as i can tell) is valve already aware of this? i hardly find any postings in the steamforums relating to this problem. any help is highly appreciated. we just don't want to lose any players :( regards, alex aka ch4os ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] huge lags with latest update - help appreciated!
We have the same Problems since the last update for the beta-version. Before there where no problems Server: suse linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] lags at round end since update June 12,2007
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] lags at round end since update June 12,2007
Set net_queued_packet_thread 0 in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
Didnt notice any lag in regards to hl2dm - Original Message - From: Ronny Schedel [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, June 13, 2007 8:52 PM Subject: Re: [hlds_linux] Lag problems after latest update Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 seconds, reported by players. Please fix it. Best regards Ronny Schedel Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine Beta Update Available
A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Beta Update Available
I updated to the 0613 beta. I played with the while list file. I had added these 2 lines: Resource\... allow_from_disk+check_crc resource\... allow_from_disk+check_crc When I switched to the second map the server crashed just after a warning about duplicate lines. I deleted the first Resource line and the error did not occur. However, this makes me think that the white list file is not used for the first map! I start the server with this line: ./srcds_run +maxplayers 21 +map breakfloor +log on -secure -tickrate 33 +port 27015 Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Wednesday, June 13, 2007 8:52 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine Beta Update Available } } A new Source Engine beta is available. Please run hldsupdatetool with } the command -beta src0613 to receive it. The specific changes } include: } } - Fixed a client crash } - Fixed sv_allow_wait_commands restricting the server using wait } - Fixed a crash in soundlist command } - Reallowed fps_max value of 0 (= unrestricted fps) } - Fixed exploit that showed spectator radar when not a spectator } - Fixed a crash playing back demo files recorded with the } previously-released engine } - Client forwards server commands it doesn't understand back to the } server } - Allow servers to execute chooseteam in Counter-Strike: Source } - Allow servers to execute retry } - sv_pure 1 now allows custom spray decals by default } - Fixed Has Users Playing checkbox not using the new change where we } only display human players in the players tab, so you'd see servers with } 0 players (they actually had only bots) listed } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: [hlds] Source Engine Update Available
Please someone! I added this to my cstrike/pure_server_whitelist.txt decals\... allow_from_disk+check_crc maps\... allow_from_disk+check_crc materials\... allow_from_disk+check_crc models\... allow_from_disk+check_crc resource\... allow_from_disk+check_crc sounds\... allow_from_disk+check_crc scripts\...allow_from_disk+check_crc I deleted all other lines between the {}. But I still get this: Disconnect: Pure server: file [GAME]\models/player\lduke\admintv1\terror.mdl does not match the server's file.. What am I doing wrong? The files are the same. md5sum models/player/lduke/admintv1/terror.mdl /tmp/terror.mdl 25ccb87b952fce965de380b88323d413 models/player/lduke/admintv1/terror.mdl 25ccb87b952fce965de380b88323d413 /tmp/terror.mdl Please and thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Wednesday, June 13, 2007 1:41 AM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Re: [hlds] Source Engine Update Available } } Disconnect: Pure server: file } [GAME]\models/player\lduke\admintv1\terror.mdl } does not match the server's file.. } } I can't play on my own server..Owned } } But the files are the same! I used pscp to copy the file from my PC to } the } Linux /tmp dir and did a diff. } } [EMAIL PROTECTED] cstrike]# diff ./models/player/lduke/admintv1/terror.mdl } /tmp/terror.mdl } [EMAIL PROTECTED] cstrike]# } } No output indicates there are no differences! } } I tried about 6 times, same error. I then exited the game (PC) and then } reconnected from the servers screen. Still happens. I did not get a } choice to download the correct file. This feature is not going to work } very } well if the user can't just select Fix it (or similar). Most players } will } not know how to correct wrong files. In fact, I don't know what to do, } even } if the file really was different. Maybe steam -verify_all } } I am going to bed. } } Thanks, } Guy } } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux