[hlds_linux] TF2 bug list

2008-02-06 Thread Saint K.
There are tons and tons of bugs around lately which all seem to be able to
track down to the fact of using alt+tab...

A short list;

Some enemy pyro's get invisible accept for the flames.
People appear to be swimming sometimes in the air
Sometimes random animations appear above SG's from a pyro who fires under
water (it shows bubbles)
Friendly team mates having opposite team colors
Medic beam doesn't show
Medic beam shows when not healing
Medic (other team member) has ani error, display's no med gun and 1 hand
behind his back
Random animations of clocked spy's being on fire from a pyro display around
corners
Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if
the uber was almost over)
Heavy gun keeps showing animation it is shooting bullets were its actually
not
Heavy gun loses sound until re-fired
Gates become invisible on maps such as cp_gravelpit when you have to wait 60
seconds, you can see the enemy standing behind a gate(it shows as if it was
up already)

Un doubtfully I missed a couple of bugs, this just came in my head first.

If desired by VALVe, most of these bugs we have recorded on screenshots and
demo's.

Cheers,

Saint K.


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Re: [hlds_linux] TF2 bug list

2008-02-06 Thread Patrick Shelley
--
[ Picked text/plain from multipart/alternative ]
I believe you - but have never seen the bugs - i'd like to see the screen
shots tho!

On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:

 There are tons and tons of bugs around lately which all seem to be able to
 track down to the fact of using alt+tab...

 A short list;

 Some enemy pyro's get invisible accept for the flames.
 People appear to be swimming sometimes in the air
 Sometimes random animations appear above SG's from a pyro who fires under
 water (it shows bubbles)
 Friendly team mates having opposite team colors
 Medic beam doesn't show
 Medic beam shows when not healing
 Medic (other team member) has ani error, display's no med gun and 1 hand
 behind his back
 Random animations of clocked spy's being on fire from a pyro display
 around
 corners
 Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
 if
 the uber was almost over)
 Heavy gun keeps showing animation it is shooting bullets were its actually
 not
 Heavy gun loses sound until re-fired
 Gates become invisible on maps such as cp_gravelpit when you have to wait
 60
 seconds, you can see the enemy standing behind a gate(it shows as if it
 was
 up already)

 Un doubtfully I missed a couple of bugs, this just came in my head first.

 If desired by VALVe, most of these bugs we have recorded on screenshots
 and
 demo's.

 Cheers,

 Saint K.


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 please visit:
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RE: [hlds_linux] TF2 bug list

2008-02-06 Thread Saint K.
To start with; The swimmers;

http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
ffaf5e54f6e.png

http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
17bf752d562.png

Other once require uploading, which I'll do if anyone over at VALVe is
interested in it.

Saint K.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Shelley
Verzonden: Wednesday, February 06, 2008 2:23 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
I believe you - but have never seen the bugs - i'd like to see the screen
shots tho!

On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:

 There are tons and tons of bugs around lately which all seem to be able to
 track down to the fact of using alt+tab...

 A short list;

 Some enemy pyro's get invisible accept for the flames.
 People appear to be swimming sometimes in the air
 Sometimes random animations appear above SG's from a pyro who fires under
 water (it shows bubbles)
 Friendly team mates having opposite team colors
 Medic beam doesn't show
 Medic beam shows when not healing
 Medic (other team member) has ani error, display's no med gun and 1 hand
 behind his back
 Random animations of clocked spy's being on fire from a pyro display
 around
 corners
 Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
 if
 the uber was almost over)
 Heavy gun keeps showing animation it is shooting bullets were its actually
 not
 Heavy gun loses sound until re-fired
 Gates become invisible on maps such as cp_gravelpit when you have to wait
 60
 seconds, you can see the enemy standing behind a gate(it shows as if it
 was
 up already)

 Un doubtfully I missed a couple of bugs, this just came in my head first.

 If desired by VALVe, most of these bugs we have recorded on screenshots
 and
 demo's.

 Cheers,

 Saint K.


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8:57 PM



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Re: [hlds_linux] TF2 bug list

2008-02-06 Thread Patrick Shelley
--
[ Picked text/plain from multipart/alternative ]
i think you should do a detailed bug report (imho)

thz for the screens - any more detail on how these happen?

Pat

On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:

 To start with; The swimmers;


 http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
 ffaf5e54f6e.png


 http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
 17bf752d562.png

 Other once require uploading, which I'll do if anyone over at VALVe is
 interested in it.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
 Verzonden: Wednesday, February 06, 2008 2:23 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list

 --
 [ Picked text/plain from multipart/alternative ]
  I believe you - but have never seen the bugs - i'd like to see the screen
 shots tho!

 On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:

  There are tons and tons of bugs around lately which all seem to be able
 to
  track down to the fact of using alt+tab...
 
  A short list;
 
  Some enemy pyro's get invisible accept for the flames.
  People appear to be swimming sometimes in the air
  Sometimes random animations appear above SG's from a pyro who fires
 under
  water (it shows bubbles)
  Friendly team mates having opposite team colors
  Medic beam doesn't show
  Medic beam shows when not healing
  Medic (other team member) has ani error, display's no med gun and 1 hand
  behind his back
  Random animations of clocked spy's being on fire from a pyro display
  around
  corners
  Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
  if
  the uber was almost over)
  Heavy gun keeps showing animation it is shooting bullets were its
 actually
  not
  Heavy gun loses sound until re-fired
  Gates become invisible on maps such as cp_gravelpit when you have to
 wait
  60
  seconds, you can see the enemy standing behind a gate(it shows as if it
  was
  up already)
 
  Un doubtfully I missed a couple of bugs, this just came in my head
 first.
 
  If desired by VALVe, most of these bugs we have recorded on screenshots
  and
  demo's.
 
  Cheers,
 
  Saint K.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

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RE: [hlds_linux] TF2 bug list

2008-02-06 Thread Saint K.
Yea, use alt+tab often (as we gamers are often also multi-tasking, this
happends quite often).

I'll see if I can upload the whole deal, but it will take me some time
sorting out etc, so can't promise when it will be done.

Cheers,

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Shelley
Verzonden: Wednesday, February 06, 2008 5:37 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
i think you should do a detailed bug report (imho)

thz for the screens - any more detail on how these happen?

Pat

On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:

 To start with; The swimmers;



http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
 ffaf5e54f6e.png



http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
 17bf752d562.png

 Other once require uploading, which I'll do if anyone over at VALVe is
 interested in it.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
 Verzonden: Wednesday, February 06, 2008 2:23 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list

 --
 [ Picked text/plain from multipart/alternative ]
  I believe you - but have never seen the bugs - i'd like to see the screen
 shots tho!

 On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:

  There are tons and tons of bugs around lately which all seem to be able
 to
  track down to the fact of using alt+tab...
 
  A short list;
 
  Some enemy pyro's get invisible accept for the flames.
  People appear to be swimming sometimes in the air
  Sometimes random animations appear above SG's from a pyro who fires
 under
  water (it shows bubbles)
  Friendly team mates having opposite team colors
  Medic beam doesn't show
  Medic beam shows when not healing
  Medic (other team member) has ani error, display's no med gun and 1 hand
  behind his back
  Random animations of clocked spy's being on fire from a pyro display
  around
  corners
  Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
  if
  the uber was almost over)
  Heavy gun keeps showing animation it is shooting bullets were its
 actually
  not
  Heavy gun loses sound until re-fired
  Gates become invisible on maps such as cp_gravelpit when you have to
 wait
  60
  seconds, you can see the enemy standing behind a gate(it shows as if it
  was
  up already)
 
  Un doubtfully I missed a couple of bugs, this just came in my head
 first.
 
  If desired by VALVe, most of these bugs we have recorded on screenshots
  and
  demo's.
 
  Cheers,
 
  Saint K.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008
 8:57 PM



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[hlds_linux] Random crashes with cs-maps

2008-02-06 Thread Valtteri Kiviniemi

Hi,

Anyone else got random crashes with cs-maps? I have debian 4.0 servers
with 2.6.24 kernel and sometimes when cs-map is running, the server
frozes. With de-maps there is no problems. Server hardware is Q6600 with
8GB RAM.

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Re: [hlds_linux] TF2 bug list

2008-02-06 Thread Jamie Gray
--
[ Picked text/plain from multipart/alternative ]
Can I add to the bug list?

On Feb 6, 2008 12:06 PM, Saint K. [EMAIL PROTECTED] wrote:

 Yea, use alt+tab often (as we gamers are often also multi-tasking, this
 happends quite often).

 I'll see if I can upload the whole deal, but it will take me some time
 sorting out etc, so can't promise when it will be done.

 Cheers,

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
 Verzonden: Wednesday, February 06, 2008 5:37 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list

 --
 [ Picked text/plain from multipart/alternative ]
 i think you should do a detailed bug report (imho)

 thz for the screens - any more detail on how these happen?

 Pat

 On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:

  To start with; The swimmers;
 
 
 

 http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
  ffaf5e54f6e.png
 
 
 

 http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
  17bf752d562.png
 
  Other once require uploading, which I'll do if anyone over at VALVe is
  interested in it.
 
  Saint K.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
  Verzonden: Wednesday, February 06, 2008 2:23 PM
  Aan: hlds_linux@list.valvesoftware.com
  Onderwerp: Re: [hlds_linux] TF2 bug list
 
  --
  [ Picked text/plain from multipart/alternative ]
   I believe you - but have never seen the bugs - i'd like to see the
 screen
  shots tho!
 
  On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:
 
   There are tons and tons of bugs around lately which all seem to be
 able
  to
   track down to the fact of using alt+tab...
  
   A short list;
  
   Some enemy pyro's get invisible accept for the flames.
   People appear to be swimming sometimes in the air
   Sometimes random animations appear above SG's from a pyro who fires
  under
   water (it shows bubbles)
   Friendly team mates having opposite team colors
   Medic beam doesn't show
   Medic beam shows when not healing
   Medic (other team member) has ani error, display's no med gun and 1
 hand
   behind his back
   Random animations of clocked spy's being on fire from a pyro display
   around
   corners
   Friendly/enemy non-medic shows as ubercharge the whole time (flashing
 as
   if
   the uber was almost over)
   Heavy gun keeps showing animation it is shooting bullets were its
  actually
   not
   Heavy gun loses sound until re-fired
   Gates become invisible on maps such as cp_gravelpit when you have to
  wait
   60
   seconds, you can see the enemy standing behind a gate(it shows as if
 it
   was
   up already)
  
   Un doubtfully I missed a couple of bugs, this just came in my head
  first.
  
   If desired by VALVe, most of these bugs we have recorded on
 screenshots
   and
   demo's.
  
   Cheers,
  
   Saint K.
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  --
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date:
 2/5/2008
  8:57 PM
 
 
 
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  please visit:
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RE: [hlds_linux] TF2 bug list

2008-02-06 Thread Saint K.
Here is another bug screenshotted by a player;

See the magic fence! You can't walk trough it!

http://screenshot.xfire.com/screenshot/natural/7882907b96dd8f7d7b1b7091ebcd1
8d27f77c287.png

Cheers,

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Shelley
Verzonden: Wednesday, February 06, 2008 5:37 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
i think you should do a detailed bug report (imho)

thz for the screens - any more detail on how these happen?

Pat

On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:

 To start with; The swimmers;



http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
 ffaf5e54f6e.png



http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
 17bf752d562.png

 Other once require uploading, which I'll do if anyone over at VALVe is
 interested in it.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
 Verzonden: Wednesday, February 06, 2008 2:23 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list

 --
 [ Picked text/plain from multipart/alternative ]
  I believe you - but have never seen the bugs - i'd like to see the screen
 shots tho!

 On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:

  There are tons and tons of bugs around lately which all seem to be able
 to
  track down to the fact of using alt+tab...
 
  A short list;
 
  Some enemy pyro's get invisible accept for the flames.
  People appear to be swimming sometimes in the air
  Sometimes random animations appear above SG's from a pyro who fires
 under
  water (it shows bubbles)
  Friendly team mates having opposite team colors
  Medic beam doesn't show
  Medic beam shows when not healing
  Medic (other team member) has ani error, display's no med gun and 1 hand
  behind his back
  Random animations of clocked spy's being on fire from a pyro display
  around
  corners
  Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
  if
  the uber was almost over)
  Heavy gun keeps showing animation it is shooting bullets were its
 actually
  not
  Heavy gun loses sound until re-fired
  Gates become invisible on maps such as cp_gravelpit when you have to
 wait
  60
  seconds, you can see the enemy standing behind a gate(it shows as if it
  was
  up already)
 
  Un doubtfully I missed a couple of bugs, this just came in my head
 first.
 
  If desired by VALVe, most of these bugs we have recorded on screenshots
  and
  demo's.
 
  Cheers,
 
  Saint K.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008
 8:57 PM



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 please visit:
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8:57 PM



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RE: [hlds_linux] TF2 bug list

2008-02-06 Thread Saint K.
Be my guest ;)

Saint K.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jamie Gray
Verzonden: Wednesday, February 06, 2008 9:41 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
Can I add to the bug list?

On Feb 6, 2008 12:06 PM, Saint K. [EMAIL PROTECTED] wrote:

 Yea, use alt+tab often (as we gamers are often also multi-tasking, this
 happends quite often).

 I'll see if I can upload the whole deal, but it will take me some time
 sorting out etc, so can't promise when it will be done.

 Cheers,

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
 Verzonden: Wednesday, February 06, 2008 5:37 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list

 --
 [ Picked text/plain from multipart/alternative ]
 i think you should do a detailed bug report (imho)

 thz for the screens - any more detail on how these happen?

 Pat

 On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:

  To start with; The swimmers;
 
 
 


http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
  ffaf5e54f6e.png
 
 
 


http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
  17bf752d562.png
 
  Other once require uploading, which I'll do if anyone over at VALVe is
  interested in it.
 
  Saint K.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
  Verzonden: Wednesday, February 06, 2008 2:23 PM
  Aan: hlds_linux@list.valvesoftware.com
  Onderwerp: Re: [hlds_linux] TF2 bug list
 
  --
  [ Picked text/plain from multipart/alternative ]
   I believe you - but have never seen the bugs - i'd like to see the
 screen
  shots tho!
 
  On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:
 
   There are tons and tons of bugs around lately which all seem to be
 able
  to
   track down to the fact of using alt+tab...
  
   A short list;
  
   Some enemy pyro's get invisible accept for the flames.
   People appear to be swimming sometimes in the air
   Sometimes random animations appear above SG's from a pyro who fires
  under
   water (it shows bubbles)
   Friendly team mates having opposite team colors
   Medic beam doesn't show
   Medic beam shows when not healing
   Medic (other team member) has ani error, display's no med gun and 1
 hand
   behind his back
   Random animations of clocked spy's being on fire from a pyro display
   around
   corners
   Friendly/enemy non-medic shows as ubercharge the whole time (flashing
 as
   if
   the uber was almost over)
   Heavy gun keeps showing animation it is shooting bullets were its
  actually
   not
   Heavy gun loses sound until re-fired
   Gates become invisible on maps such as cp_gravelpit when you have to
  wait
   60
   seconds, you can see the enemy standing behind a gate(it shows as if
 it
   was
   up already)
  
   Un doubtfully I missed a couple of bugs, this just came in my head
  first.
  
   If desired by VALVe, most of these bugs we have recorded on
 screenshots
   and
   demo's.
  
   Cheers,
  
   Saint K.
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  --
 
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  please visit:
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 2/5/2008
  8:57 PM
 
 
 
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RE: [hlds_linux] TF2 bug list

2008-02-06 Thread Saint K.
Here are some more screenshots from my files, I still have to watch the
demo's to see which demo contains what bug. I have asked our players to send
in their screeny's aswell.

Here the intel was floating, were it actually was on someone's back. It
moved around, as if it was on someone's back.

http://www.specialattack.net/downloads/floating_intel.jpg

Here we have a gunless sniper.

http://www.specialattack.net/downloads/gunless_sniper.jpg

And a retarded medic.

http://www.specialattack.net/downloads/medic.jpg

And also a server bug which display's a user has joined multiple times.

http://www.specialattack.net/downloads/user_has_joined_spam.jpg

Cheers,


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Shelley
Verzonden: Wednesday, February 06, 2008 5:37 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
i think you should do a detailed bug report (imho)

thz for the screens - any more detail on how these happen?

Pat

On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:

 To start with; The swimmers;



http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
 ffaf5e54f6e.png



http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
 17bf752d562.png

 Other once require uploading, which I'll do if anyone over at VALVe is
 interested in it.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
 Verzonden: Wednesday, February 06, 2008 2:23 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list

 --
 [ Picked text/plain from multipart/alternative ]
  I believe you - but have never seen the bugs - i'd like to see the screen
 shots tho!

 On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:

  There are tons and tons of bugs around lately which all seem to be able
 to
  track down to the fact of using alt+tab...
 
  A short list;
 
  Some enemy pyro's get invisible accept for the flames.
  People appear to be swimming sometimes in the air
  Sometimes random animations appear above SG's from a pyro who fires
 under
  water (it shows bubbles)
  Friendly team mates having opposite team colors
  Medic beam doesn't show
  Medic beam shows when not healing
  Medic (other team member) has ani error, display's no med gun and 1 hand
  behind his back
  Random animations of clocked spy's being on fire from a pyro display
  around
  corners
  Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
  if
  the uber was almost over)
  Heavy gun keeps showing animation it is shooting bullets were its
 actually
  not
  Heavy gun loses sound until re-fired
  Gates become invisible on maps such as cp_gravelpit when you have to
 wait
  60
  seconds, you can see the enemy standing behind a gate(it shows as if it
  was
  up already)
 
  Un doubtfully I missed a couple of bugs, this just came in my head
 first.
 
  If desired by VALVe, most of these bugs we have recorded on screenshots
  and
  demo's.
 
  Cheers,
 
  Saint K.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

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 8:57 PM



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Re: [hlds_linux] TF2 bug list

2008-02-06 Thread Jamie Gray
--
[ Picked text/plain from multipart/alternative ]
1/ As one player so aptly put it, what is the point of having health if
there are one shot kills?

2/ Spawning with less than 30 seconds left in the round or map.  It takes
long enough to get onto a map only to have the round won by the other team;
that is, the whole ownership thing by the victors.  It can be very
discouraging especially to new players.

3/ Arbitrary team switching in the middle of a round.

4/ Players ghosting throughout the entire map;  this I experienced on
dustbowl yesterday. (don't have any screens, it happens too fast!)

5/ No information on map change or load.  What is the map being changed to?
It would be nice to know before the entire map is loaded.  Some maps are
more popular that others.

6/ No option to extend a map duration in rounds or time.





On Feb 6, 2008 4:07 PM, Saint K. [EMAIL PROTECTED] wrote:

 Here are some more screenshots from my files, I still have to watch the
 demo's to see which demo contains what bug. I have asked our players to
 send
 in their screeny's aswell.

 Here the intel was floating, were it actually was on someone's back. It
 moved around, as if it was on someone's back.

 http://www.specialattack.net/downloads/floating_intel.jpg

 Here we have a gunless sniper.

 http://www.specialattack.net/downloads/gunless_sniper.jpg

 And a retarded medic.

 http://www.specialattack.net/downloads/medic.jpg

 And also a server bug which display's a user has joined multiple times.

 http://www.specialattack.net/downloads/user_has_joined_spam.jpg

 Cheers,


 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
 Verzonden: Wednesday, February 06, 2008 5:37 PM
 Aan: hlds_linux@list.valvesoftware.com
 Onderwerp: Re: [hlds_linux] TF2 bug list

 --
 [ Picked text/plain from multipart/alternative ]
 i think you should do a detailed bug report (imho)

 thz for the screens - any more detail on how these happen?

 Pat

 On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:

  To start with; The swimmers;
 
 
 

 http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
  ffaf5e54f6e.png
 
 
 

 http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
  17bf752d562.png
 
  Other once require uploading, which I'll do if anyone over at VALVe is
  interested in it.
 
  Saint K.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
  Verzonden: Wednesday, February 06, 2008 2:23 PM
  Aan: hlds_linux@list.valvesoftware.com
  Onderwerp: Re: [hlds_linux] TF2 bug list
 
  --
  [ Picked text/plain from multipart/alternative ]
   I believe you - but have never seen the bugs - i'd like to see the
 screen
  shots tho!
 
  On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:
 
   There are tons and tons of bugs around lately which all seem to be
 able
  to
   track down to the fact of using alt+tab...
  
   A short list;
  
   Some enemy pyro's get invisible accept for the flames.
   People appear to be swimming sometimes in the air
   Sometimes random animations appear above SG's from a pyro who fires
  under
   water (it shows bubbles)
   Friendly team mates having opposite team colors
   Medic beam doesn't show
   Medic beam shows when not healing
   Medic (other team member) has ani error, display's no med gun and 1
 hand
   behind his back
   Random animations of clocked spy's being on fire from a pyro display
   around
   corners
   Friendly/enemy non-medic shows as ubercharge the whole time (flashing
 as
   if
   the uber was almost over)
   Heavy gun keeps showing animation it is shooting bullets were its
  actually
   not
   Heavy gun loses sound until re-fired
   Gates become invisible on maps such as cp_gravelpit when you have to
  wait
   60
   seconds, you can see the enemy standing behind a gate(it shows as if
 it
   was
   up already)
  
   Un doubtfully I missed a couple of bugs, this just came in my head
  first.
  
   If desired by VALVe, most of these bugs we have recorded on
 screenshots
   and
   demo's.
  
   Cheers,
  
   Saint K.
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date:
 2/5/2008
  8:57 PM
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 

Re: [hlds_linux] TF2 bug list

2008-02-06 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
1.) Because one shot kills are extremely rare except in a fully charged
sniper headshot case, or a soldier's crit rocket, and even then you still
have lots of other types of damage. Why not have health? What do you want to
do, give everyone a personal shield and a set health and make it Halo? =P

2.) So now we're asking Valve to make the server predict when the other team
is going to lose and not spawn players? That's silly.

3.) Disable autobalance on your server if you don't like it, but it's pretty
bad if half a team ragequits due to a loss and then no one switches over to
balance the teams.

4.) I have yet to see ghosting the map, though I have heard of it. People
have claimed to see it.

5.) Use a plugin on your server. Valve shouldn't be responsible for
extensions on time, the server admin is, via either a manual rcon change or
a plugin that controls the time.

On Feb 6, 2008 4:19 PM, Jamie Gray [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 1/ As one player so aptly put it, what is the point of having health if
 there are one shot kills?

 2/ Spawning with less than 30 seconds left in the round or map.  It takes
 long enough to get onto a map only to have the round won by the other
 team;
 that is, the whole ownership thing by the victors.  It can be very
 discouraging especially to new players.

 3/ Arbitrary team switching in the middle of a round.

 4/ Players ghosting throughout the entire map;  this I experienced on
 dustbowl yesterday. (don't have any screens, it happens too fast!)

 5/ No information on map change or load.  What is the map being changed
 to?
 It would be nice to know before the entire map is loaded.  Some maps are
 more popular that others.

 6/ No option to extend a map duration in rounds or time.





 On Feb 6, 2008 4:07 PM, Saint K. [EMAIL PROTECTED] wrote:

  Here are some more screenshots from my files, I still have to watch the
  demo's to see which demo contains what bug. I have asked our players to
  send
  in their screeny's aswell.
 
  Here the intel was floating, were it actually was on someone's back. It
  moved around, as if it was on someone's back.
 
  http://www.specialattack.net/downloads/floating_intel.jpg
 
  Here we have a gunless sniper.
 
  http://www.specialattack.net/downloads/gunless_sniper.jpg
 
  And a retarded medic.
 
  http://www.specialattack.net/downloads/medic.jpg
 
  And also a server bug which display's a user has joined multiple times.
 
  http://www.specialattack.net/downloads/user_has_joined_spam.jpg
 
  Cheers,
 
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
  Verzonden: Wednesday, February 06, 2008 5:37 PM
  Aan: hlds_linux@list.valvesoftware.com
  Onderwerp: Re: [hlds_linux] TF2 bug list
 
  --
  [ Picked text/plain from multipart/alternative ]
  i think you should do a detailed bug report (imho)
 
  thz for the screens - any more detail on how these happen?
 
  Pat
 
  On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:
 
   To start with; The swimmers;
  
  
  
 
 
 http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
   ffaf5e54f6e.png
  
  
  
 
 
 http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
   17bf752d562.png
  
   Other once require uploading, which I'll do if anyone over at VALVe is
   interested in it.
  
   Saint K.
  
   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Namens Patrick
 Shelley
   Verzonden: Wednesday, February 06, 2008 2:23 PM
   Aan: hlds_linux@list.valvesoftware.com
   Onderwerp: Re: [hlds_linux] TF2 bug list
  
   --
   [ Picked text/plain from multipart/alternative ]
I believe you - but have never seen the bugs - i'd like to see the
  screen
   shots tho!
  
   On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:
  
There are tons and tons of bugs around lately which all seem to be
  able
   to
track down to the fact of using alt+tab...
   
A short list;
   
Some enemy pyro's get invisible accept for the flames.
People appear to be swimming sometimes in the air
Sometimes random animations appear above SG's from a pyro who fires
   under
water (it shows bubbles)
Friendly team mates having opposite team colors
Medic beam doesn't show
Medic beam shows when not healing
Medic (other team member) has ani error, display's no med gun and 1
  hand
behind his back
Random animations of clocked spy's being on fire from a pyro display
around
corners
Friendly/enemy non-medic shows as ubercharge the whole time
 (flashing
  as
if
the uber was almost over)
Heavy gun keeps showing animation it is shooting bullets were its
   actually
not
Heavy gun loses sound until re-fired
Gates become invisible on maps such as cp_gravelpit when you have to
   wait
60
seconds, you can 

Re: [hlds_linux] TF2 bug list

2008-02-06 Thread ac
Amen CC

 --
 [ Picked text/plain from multipart/alternative ]
 1.) Because one shot kills are extremely rare except in a fully charged
 sniper headshot case, or a soldier's crit rocket, and even then you still
 have lots of other types of damage. Why not have health? What do you want
 to
 do, give everyone a personal shield and a set health and make it Halo? =P

 2.) So now we're asking Valve to make the server predict when the other
 team
 is going to lose and not spawn players? That's silly.

 3.) Disable autobalance on your server if you don't like it, but it's
 pretty
 bad if half a team ragequits due to a loss and then no one switches over
 to
 balance the teams.

 4.) I have yet to see ghosting the map, though I have heard of it.
 People
 have claimed to see it.

 5.) Use a plugin on your server. Valve shouldn't be responsible for
 extensions on time, the server admin is, via either a manual rcon change
 or
 a plugin that controls the time.

 On Feb 6, 2008 4:19 PM, Jamie Gray [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 1/ As one player so aptly put it, what is the point of having health if
 there are one shot kills?

 2/ Spawning with less than 30 seconds left in the round or map.  It
 takes
 long enough to get onto a map only to have the round won by the other
 team;
 that is, the whole ownership thing by the victors.  It can be very
 discouraging especially to new players.

 3/ Arbitrary team switching in the middle of a round.

 4/ Players ghosting throughout the entire map;  this I experienced on
 dustbowl yesterday. (don't have any screens, it happens too fast!)

 5/ No information on map change or load.  What is the map being changed
 to?
 It would be nice to know before the entire map is loaded.  Some maps are
 more popular that others.

 6/ No option to extend a map duration in rounds or time.





 On Feb 6, 2008 4:07 PM, Saint K. [EMAIL PROTECTED] wrote:

  Here are some more screenshots from my files, I still have to watch
 the
  demo's to see which demo contains what bug. I have asked our players
 to
  send
  in their screeny's aswell.
 
  Here the intel was floating, were it actually was on someone's back.
 It
  moved around, as if it was on someone's back.
 
  http://www.specialattack.net/downloads/floating_intel.jpg
 
  Here we have a gunless sniper.
 
  http://www.specialattack.net/downloads/gunless_sniper.jpg
 
  And a retarded medic.
 
  http://www.specialattack.net/downloads/medic.jpg
 
  And also a server bug which display's a user has joined multiple
 times.
 
  http://www.specialattack.net/downloads/user_has_joined_spam.jpg
 
  Cheers,
 
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Patrick
 Shelley
  Verzonden: Wednesday, February 06, 2008 5:37 PM
  Aan: hlds_linux@list.valvesoftware.com
  Onderwerp: Re: [hlds_linux] TF2 bug list
 
  --
  [ Picked text/plain from multipart/alternative ]
  i think you should do a detailed bug report (imho)
 
  thz for the screens - any more detail on how these happen?
 
  Pat
 
  On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote:
 
   To start with; The swimmers;
  
  
  
 
 
 http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
   ffaf5e54f6e.png
  
  
  
 
 
 http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
   17bf752d562.png
  
   Other once require uploading, which I'll do if anyone over at VALVe
 is
   interested in it.
  
   Saint K.
  
   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Namens Patrick
 Shelley
   Verzonden: Wednesday, February 06, 2008 2:23 PM
   Aan: hlds_linux@list.valvesoftware.com
   Onderwerp: Re: [hlds_linux] TF2 bug list
  
   --
   [ Picked text/plain from multipart/alternative ]
I believe you - but have never seen the bugs - i'd like to see the
  screen
   shots tho!
  
   On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote:
  
There are tons and tons of bugs around lately which all seem to be
  able
   to
track down to the fact of using alt+tab...
   
A short list;
   
Some enemy pyro's get invisible accept for the flames.
People appear to be swimming sometimes in the air
Sometimes random animations appear above SG's from a pyro who
 fires
   under
water (it shows bubbles)
Friendly team mates having opposite team colors
Medic beam doesn't show
Medic beam shows when not healing
Medic (other team member) has ani error, display's no med gun and
 1
  hand
behind his back
Random animations of clocked spy's being on fire from a pyro
 display
around
corners
Friendly/enemy non-medic shows as ubercharge the whole time
 (flashing
  as
if
the uber was almost over)
Heavy gun keeps showing animation it is shooting bullets were its
   actually
not
Heavy gun loses sound until re-fired
Gates become invisible on maps such as cp_gravelpit when you