[hlds_linux] TF2 bug list
There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
Yea, use alt+tab often (as we gamers are often also multi-tasking, this happends quite often). I'll see if I can upload the whole deal, but it will take me some time sorting out etc, so can't promise when it will be done. Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Random crashes with cs-maps
Hi, Anyone else got random crashes with cs-maps? I have debian 4.0 servers with 2.6.24 kernel and sometimes when cs-map is running, the server frozes. With de-maps there is no problems. Server hardware is Q6600 with 8GB RAM. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] Can I add to the bug list? On Feb 6, 2008 12:06 PM, Saint K. [EMAIL PROTECTED] wrote: Yea, use alt+tab often (as we gamers are often also multi-tasking, this happends quite often). I'll see if I can upload the whole deal, but it will take me some time sorting out etc, so can't promise when it will be done. Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
Here is another bug screenshotted by a player; See the magic fence! You can't walk trough it! http://screenshot.xfire.com/screenshot/natural/7882907b96dd8f7d7b1b7091ebcd1 8d27f77c287.png Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
Be my guest ;) Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jamie Gray Verzonden: Wednesday, February 06, 2008 9:41 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] Can I add to the bug list? On Feb 6, 2008 12:06 PM, Saint K. [EMAIL PROTECTED] wrote: Yea, use alt+tab often (as we gamers are often also multi-tasking, this happends quite often). I'll see if I can upload the whole deal, but it will take me some time sorting out etc, so can't promise when it will be done. Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe,
RE: [hlds_linux] TF2 bug list
Here are some more screenshots from my files, I still have to watch the demo's to see which demo contains what bug. I have asked our players to send in their screeny's aswell. Here the intel was floating, were it actually was on someone's back. It moved around, as if it was on someone's back. http://www.specialattack.net/downloads/floating_intel.jpg Here we have a gunless sniper. http://www.specialattack.net/downloads/gunless_sniper.jpg And a retarded medic. http://www.specialattack.net/downloads/medic.jpg And also a server bug which display's a user has joined multiple times. http://www.specialattack.net/downloads/user_has_joined_spam.jpg Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] 1/ As one player so aptly put it, what is the point of having health if there are one shot kills? 2/ Spawning with less than 30 seconds left in the round or map. It takes long enough to get onto a map only to have the round won by the other team; that is, the whole ownership thing by the victors. It can be very discouraging especially to new players. 3/ Arbitrary team switching in the middle of a round. 4/ Players ghosting throughout the entire map; this I experienced on dustbowl yesterday. (don't have any screens, it happens too fast!) 5/ No information on map change or load. What is the map being changed to? It would be nice to know before the entire map is loaded. Some maps are more popular that others. 6/ No option to extend a map duration in rounds or time. On Feb 6, 2008 4:07 PM, Saint K. [EMAIL PROTECTED] wrote: Here are some more screenshots from my files, I still have to watch the demo's to see which demo contains what bug. I have asked our players to send in their screeny's aswell. Here the intel was floating, were it actually was on someone's back. It moved around, as if it was on someone's back. http://www.specialattack.net/downloads/floating_intel.jpg Here we have a gunless sniper. http://www.specialattack.net/downloads/gunless_sniper.jpg And a retarded medic. http://www.specialattack.net/downloads/medic.jpg And also a server bug which display's a user has joined multiple times. http://www.specialattack.net/downloads/user_has_joined_spam.jpg Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can see the enemy standing behind a gate(it shows as if it was up already) Un doubtfully I missed a couple of bugs, this just came in my head first. If desired by VALVe, most of these bugs we have recorded on screenshots and demo's. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] 1.) Because one shot kills are extremely rare except in a fully charged sniper headshot case, or a soldier's crit rocket, and even then you still have lots of other types of damage. Why not have health? What do you want to do, give everyone a personal shield and a set health and make it Halo? =P 2.) So now we're asking Valve to make the server predict when the other team is going to lose and not spawn players? That's silly. 3.) Disable autobalance on your server if you don't like it, but it's pretty bad if half a team ragequits due to a loss and then no one switches over to balance the teams. 4.) I have yet to see ghosting the map, though I have heard of it. People have claimed to see it. 5.) Use a plugin on your server. Valve shouldn't be responsible for extensions on time, the server admin is, via either a manual rcon change or a plugin that controls the time. On Feb 6, 2008 4:19 PM, Jamie Gray [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] 1/ As one player so aptly put it, what is the point of having health if there are one shot kills? 2/ Spawning with less than 30 seconds left in the round or map. It takes long enough to get onto a map only to have the round won by the other team; that is, the whole ownership thing by the victors. It can be very discouraging especially to new players. 3/ Arbitrary team switching in the middle of a round. 4/ Players ghosting throughout the entire map; this I experienced on dustbowl yesterday. (don't have any screens, it happens too fast!) 5/ No information on map change or load. What is the map being changed to? It would be nice to know before the entire map is loaded. Some maps are more popular that others. 6/ No option to extend a map duration in rounds or time. On Feb 6, 2008 4:07 PM, Saint K. [EMAIL PROTECTED] wrote: Here are some more screenshots from my files, I still have to watch the demo's to see which demo contains what bug. I have asked our players to send in their screeny's aswell. Here the intel was floating, were it actually was on someone's back. It moved around, as if it was on someone's back. http://www.specialattack.net/downloads/floating_intel.jpg Here we have a gunless sniper. http://www.specialattack.net/downloads/gunless_sniper.jpg And a retarded medic. http://www.specialattack.net/downloads/medic.jpg And also a server bug which display's a user has joined multiple times. http://www.specialattack.net/downloads/user_has_joined_spam.jpg Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you have to wait 60 seconds, you can
Re: [hlds_linux] TF2 bug list
Amen CC -- [ Picked text/plain from multipart/alternative ] 1.) Because one shot kills are extremely rare except in a fully charged sniper headshot case, or a soldier's crit rocket, and even then you still have lots of other types of damage. Why not have health? What do you want to do, give everyone a personal shield and a set health and make it Halo? =P 2.) So now we're asking Valve to make the server predict when the other team is going to lose and not spawn players? That's silly. 3.) Disable autobalance on your server if you don't like it, but it's pretty bad if half a team ragequits due to a loss and then no one switches over to balance the teams. 4.) I have yet to see ghosting the map, though I have heard of it. People have claimed to see it. 5.) Use a plugin on your server. Valve shouldn't be responsible for extensions on time, the server admin is, via either a manual rcon change or a plugin that controls the time. On Feb 6, 2008 4:19 PM, Jamie Gray [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] 1/ As one player so aptly put it, what is the point of having health if there are one shot kills? 2/ Spawning with less than 30 seconds left in the round or map. It takes long enough to get onto a map only to have the round won by the other team; that is, the whole ownership thing by the victors. It can be very discouraging especially to new players. 3/ Arbitrary team switching in the middle of a round. 4/ Players ghosting throughout the entire map; this I experienced on dustbowl yesterday. (don't have any screens, it happens too fast!) 5/ No information on map change or load. What is the map being changed to? It would be nice to know before the entire map is loaded. Some maps are more popular that others. 6/ No option to extend a map duration in rounds or time. On Feb 6, 2008 4:07 PM, Saint K. [EMAIL PROTECTED] wrote: Here are some more screenshots from my files, I still have to watch the demo's to see which demo contains what bug. I have asked our players to send in their screeny's aswell. Here the intel was floating, were it actually was on someone's back. It moved around, as if it was on someone's back. http://www.specialattack.net/downloads/floating_intel.jpg Here we have a gunless sniper. http://www.specialattack.net/downloads/gunless_sniper.jpg And a retarded medic. http://www.specialattack.net/downloads/medic.jpg And also a server bug which display's a user has joined multiple times. http://www.specialattack.net/downloads/user_has_joined_spam.jpg Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. [EMAIL PROTECTED] wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. [EMAIL PROTECTED] wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shooting bullets were its actually not Heavy gun loses sound until re-fired Gates become invisible on maps such as cp_gravelpit when you