Re: [hlds_linux] Update coming for SteamID change [OFFTOPIC]
On Wed, 18 Feb 2009 15:54:36 +0900 Ben wrote: > The reason why Valve don't reply with information all the time is all > about managing expectations. Its often much better to say nothing at > all until the problem is resolved, so then you're not having to deal > with the expectations that saying something brings with it. If Valve > were to say "yes, we're currently working on it", most people would > assume the fix would be out in days, whereas there could be > complications that arise that may mean a fix takes weeks (or longer) > due to issues that are only known to Valve, whereas the public > assumption would be that it was a simple fix. > > Its pretty much a situation of damned if you do, and damned if you > don't. I understand the point you are trying to make but I just don't buy into that. I believe that most admins on this list are smart enough to know that fixes don't magically appear. Even more so since this is the hlds_LINUX list! Do people who use bugzilla or any other means to report bugs on other projects expect a fix in the next hour? I doubt it. We're smart, if they explain to us, we'll understand. Regardless, Valve's lack of bidirectional communication with the admin community is more likely a result of a lack of resources or time than a conscious effort to ignore and annoys us in the hope of not crushing our dreams regarding the next patch. -- Ravnox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] ticrate, pingboost, rates - need help
Hello! Problem #1 I need some information about HLDS Counter-Strike 1.6 servers. I'm not certain what i should use in the start-command regarding the ticrate, pingboost and what is tos? I'm running two publicservers on each dedicated server. Both servers has 1000Hz in kernel. Machine #1 Dell Power Edge R300 Dell Intel X5000 Chipset Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB Hynix 2x2GB Dual Rank-RAM 2x Seagate 73GB SAS 15K rpm (Raid-1) Broadcom Netxtreme II ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos Machine #2 Dell Power Edge R300 Dell Intel X5000 Chipset Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB Hynix 2x2GB Dual Rank-RAM 2x Seagate 73GB SAS 15K rpm (Raid-1) Broadcom Netxtreme II ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos Problem #2 On the same servers as i mentioned above, i have some rate problems too. I get choke on all the servers, but i don't know why.. The machines are good, and the connection is very good (co-location in Sweden, Pionen - the newest datacenter i Sweden, very high tech). Anyhow, why cant i use high rates? And what rates should i use for the publicservers? Working good: sv_maxupdaterate "70" sv_minupdaterate "13" sv_maxrate "2" sv_maxspeed "900" sv_minrate "2000" Not working (choke): sv_maxupdaterate "100" sv_minupdaterate "30" sv_maxrate "25000" sv_maxspeed "900" sv_minrate "1" _ Var sommaren för kort? Här hittar du solen! http://resor.se.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
You know they changed it back to STEAM_0, right? At least for now anyways. -- Andy On Wed, 18 Feb 2009 16:55:11 +1100, "AusNet Servers Server Administrators" said: ... > I'm fortunate enough to have all my bans located on a notepad document > so it was fairly simple to swap all bans over... and well, I have a > total of 4 admins (of which 2 are in MySQL with ID's) > > I feel sorry for those US hosting companies which have 1000 admins, > and 1+ bans... it would be quite painful. ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Orange Box Engine Update Released
Thanks for removing the hardcoded rate limit. It was giving huge problems at our TF2 servers before. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, February 18, 2009 12:44 AM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Orange Box Engine Update Released Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2 and Day of Defeat: Source. The specific changes include: - Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 - Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine - Reverted the change that capped rate at 3 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1957 - Release Date: 02/17/09 07:07:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Orange Box Engine Update Released
Thanks for removing the hardcoded rate limit. It was giving huge problems at our TF2 servers before. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, February 18, 2009 12:44 AM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Orange Box Engine Update Released Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2 and Day of Defeat: Source. The specific changes include: - Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 - Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine - Reverted the change that capped rate at 3 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1957 - Release Date: 02/17/09 07:07:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
The reason why Valve don't reply with information all the time is all about managing expectations. Its often much better to say nothing at all until the problem is resolved, so then you're not having to deal with the expectations that saying something brings with it. If Valve were to say "yes, we're currently working on it", most people would assume the fix would be out in days, whereas there could be complications that arise that may mean a fix takes weeks (or longer) due to issues that are only known to Valve, whereas the public assumption would be that it was a simple fix. Its pretty much a situation of damned if you do, and damned if you don't. When it comes down to it, this problem with the server segfaulting on start-up isn't a total show stopper as the server does eventually start, its more of an annoyance for server admins if anything right now. valvesoftware@dynamicbits.com wrote: > If you were subscribed to the hlds (non linux) list you'd see the > disproportionate number of complaints there. > > I'm not saying all of the posts are good; just that there are a lot of > them. The posts on this list are far more relevant and on-topic. > > I think it is just a matter of the squeaky wheel gets the grease. > > Regardless of Windows or Linux, they do need to work on communication a > little more. If nothing else, hire 1 person to handle reading/replying > to the lists - even part time. You know... actually support the people > who run servers. We're the ones paying for hardware and bandwidth, not > them. > > > -- > Andy > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Arena Mode - Not spawning anyone
So far on a LAN server I have set up, along with an internet server, I've had this problem. When the server switches to arena mode, everyone can pick "Fight" and then pick a class. However, it never spawns anyone or starts the round, so everyone sits there on spectator. Maybe I'm missing something, but I don't have this problem when I host a listen server. Jordan Toor ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
I have to agree with this... especially the bandwidth and hardware points... if no-one hosts Steam servers, Valve would be in the crapper.. I'm fortunate enough to have all my bans located on a notepad document so it was fairly simple to swap all bans over... and well, I have a total of 4 admins (of which 2 are in MySQL with ID's) I feel sorry for those US hosting companies which have 1000 admins, and 1+ bans... it would be quite painful. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of valvesoftware@dynamicbits.com Sent: Wednesday, 18 February 2009 2:20 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Update coming for SteamID change If you were subscribed to the hlds (non linux) list you'd see the disproportionate number of complaints there. I'm not saying all of the posts are good; just that there are a lot of them. The posts on this list are far more relevant and on-topic. I think it is just a matter of the squeaky wheel gets the grease. Regardless of Windows or Linux, they do need to work on communication a little more. If nothing else, hire 1 person to handle reading/replying to the lists - even part time. You know... actually support the people who run servers. We're the ones paying for hardware and bandwidth, not them. -- Andy On Tue, 17 Feb 2009 17:53:18 -0800, "The Universes" said: > Chris Green emailed me about it and I gave him SSH info to a server, > but have never heard back from him since the initial email. > > So I don't think its a lack of reproducibility of the error. Its just > they are in Washington, the land of Microsoft, so Linux takes a back > seat. ;-) > > Wobak wrote: > > I find this even more annoying since they were asking for straces / > > dump logs, and once it's been given, no sign... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
I'll take the job :D Only 15 minutes away from Valve HQ. They would still have to communicate to the person though... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
If you were subscribed to the hlds (non linux) list you'd see the disproportionate number of complaints there. I'm not saying all of the posts are good; just that there are a lot of them. The posts on this list are far more relevant and on-topic. I think it is just a matter of the squeaky wheel gets the grease. Regardless of Windows or Linux, they do need to work on communication a little more. If nothing else, hire 1 person to handle reading/replying to the lists - even part time. You know... actually support the people who run servers. We're the ones paying for hardware and bandwidth, not them. -- Andy On Tue, 17 Feb 2009 17:53:18 -0800, "The Universes" said: > Chris Green emailed me about it and I gave him SSH info to a server, > but have never heard back from him since the initial email. > > So I don't think its a lack of reproducibility of the error. Its just > they are in Washington, the land of Microsoft, so Linux takes a back > seat. ;-) > > Wobak wrote: > > I find this even more annoying since they were asking for straces / > > dump logs, and once it's been given, no sign... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
You may be able to get more info if you start the server under gdb? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, 18 February 2009 12:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Update coming for SteamID change Perhaps they should hire an experienced Linux developer? On Tue, Feb 17, 2009 at 8:14 PM, Wobak wrote: > I find this even more annoying since they were asking for straces / dump > logs, and once it's been given, no sign... > > On Wed, Feb 18, 2009 at 1:25 AM, The Universes >wrote: > > > Seriously, thats a huge annoyance for those of us affected by it. > > > > It still starts up, but only after a few seg faults. > > > > > > On Feb 17, 2009, at 4:03 PM, Flubber wrote: > > > > > Not everyone i guess since there is still the seg fault, report 1 > > > month ago. > > > > > > 2009/2/18 Ryan Devonshire > > > > > >> Did Valve actually *listen* to the requests of the community? > > >> > > >> I can't believe it. > > >> > > >> A. Eijkhoudt wrote: > > >>> Andrew Armstrong wrote: > > >>> > > This update was just released. > > Thanks Valve! > > > > >>> > > >>> Yes, thank you Valve! > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >>> > > >>> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Chris Green emailed me about it and I gave him SSH info to a server, but have never heard back from him since the initial email. So I don't think its a lack of reproducibility of the error. Its just they are in Washington, the land of Microsoft, so Linux takes a back seat. ;-) Wobak wrote: > I find this even more annoying since they were asking for straces / dump > logs, and once it's been given, no sign... > > On Wed, Feb 18, 2009 at 1:25 AM, The Universes wrote: > >> Seriously, thats a huge annoyance for those of us affected by it. >> >> It still starts up, but only after a few seg faults. >> >> >> On Feb 17, 2009, at 4:03 PM, Flubber wrote: >> >>> Not everyone i guess since there is still the seg fault, report 1 >>> month ago. >>> >>> 2009/2/18 Ryan Devonshire >>> Did Valve actually *listen* to the requests of the community? I can't believe it. A. Eijkhoudt wrote: > Andrew Armstrong wrote: > >> This update was just released. >> Thanks Valve! >> > Yes, thank you Valve! > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Group Banning And You
Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for "hacking" and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups, etc. Here are most groups I found with admitted cheaters and troublemakers. It appears as if there were mostly CS:S players but also a lot of CS, TF2 and L4D. Please post more useful links if you find any. Peace out. http://steamcommunity.com/groups/gangster-strike http://steamcommunity.com/groups/dasdwasdwa http://steamcommunity.com/groups/103582791430166586 http://steamcommunity.com/groups/g0ts http://steamcommunity.com/groups/phoenix-hacks http://steamcommunity.com/groups/Project-7 http://steamcommunity.com/groups/ELITESAUCE http://steamcommunity.com/groups/omegacheaters http://steamcommunity.com/groups/rolexfailshardlol http://steamcommunity.com/groups/furyon-hackers http://steamcommunity.com/groups/cheat_project http://steamcommunity.com/groups/haxorzzz http://steamcommunity.com/groups/udown http://steamcommunity.com/groups/x22shop http://steamcommunity.com/groups/360-hacks http://steamcommunity.com/groups/vip-master http://steamcommunity.com/groups/unlimitedhackers http://steamcommunity.com/groups/theg0t http://steamcommunity.com/groups/Hack-Sector http://steamcommunity.com/groups/ethug http://steamcommunity.com/groups/Angel-Hacker http://steamcommunity.com/groups/hardcorehackers http://steamcommunity.com/groups/4567319757432567564347 http://steamcommunity.com/groups/elextronic-hackers http://steamcommunity.com/groups/GodlikeHackers http://steamcommunity.com/groups/Infinity-Hackers http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/Deutscheprohackers And this guy selling exploits and... yeah, you already know. He got a fan club, but I can't view the members. Anyway, hurry up before these maggets understand what is going on, this is just to easy to last. http://steamcommunity.com/groups/103582791430217890 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Perhaps they should hire an experienced Linux developer? On Tue, Feb 17, 2009 at 8:14 PM, Wobak wrote: > I find this even more annoying since they were asking for straces / dump > logs, and once it's been given, no sign... > > On Wed, Feb 18, 2009 at 1:25 AM, The Universes >wrote: > > > Seriously, thats a huge annoyance for those of us affected by it. > > > > It still starts up, but only after a few seg faults. > > > > > > On Feb 17, 2009, at 4:03 PM, Flubber wrote: > > > > > Not everyone i guess since there is still the seg fault, report 1 > > > month ago. > > > > > > 2009/2/18 Ryan Devonshire > > > > > >> Did Valve actually *listen* to the requests of the community? > > >> > > >> I can't believe it. > > >> > > >> A. Eijkhoudt wrote: > > >>> Andrew Armstrong wrote: > > >>> > > This update was just released. > > Thanks Valve! > > > > >>> > > >>> Yes, thank you Valve! > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >>> > > >>> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
I find this even more annoying since they were asking for straces / dump logs, and once it's been given, no sign... On Wed, Feb 18, 2009 at 1:25 AM, The Universes wrote: > Seriously, thats a huge annoyance for those of us affected by it. > > It still starts up, but only after a few seg faults. > > > On Feb 17, 2009, at 4:03 PM, Flubber wrote: > > > Not everyone i guess since there is still the seg fault, report 1 > > month ago. > > > > 2009/2/18 Ryan Devonshire > > > >> Did Valve actually *listen* to the requests of the community? > >> > >> I can't believe it. > >> > >> A. Eijkhoudt wrote: > >>> Andrew Armstrong wrote: > >>> > This update was just released. > Thanks Valve! > > >>> > >>> Yes, thank you Valve! > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Seriously, thats a huge annoyance for those of us affected by it. It still starts up, but only after a few seg faults. On Feb 17, 2009, at 4:03 PM, Flubber wrote: > Not everyone i guess since there is still the seg fault, report 1 > month ago. > > 2009/2/18 Ryan Devonshire > >> Did Valve actually *listen* to the requests of the community? >> >> I can't believe it. >> >> A. Eijkhoudt wrote: >>> Andrew Armstrong wrote: >>> This update was just released. Thanks Valve! >>> >>> Yes, thank you Valve! >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Orange Box Engine Update Released
Jsaon im still getting this on my ob srcds (windows): * * Unable to load Steam support library.* * This server will operate in LAN mode only.* * :( Mark Jason Ruymen wrote: > Updates to the Orange Box Engine have been released. The updates are > optional for Team Fortress 2 and Day of Defeat: Source. The specific changes > include: > > - Updated the engine to report SteamIDs using the Steam_0 format instead of > Steam_1 > - Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running > the current Orange Box engine > - Reverted the change that capped rate at 3 > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Not everyone i guess since there is still the seg fault, report 1 month ago. 2009/2/18 Ryan Devonshire > Did Valve actually *listen* to the requests of the community? > > I can't believe it. > > A. Eijkhoudt wrote: > > Andrew Armstrong wrote: > > > >> This update was just released. > >> Thanks Valve! > >> > > > > Yes, thank you Valve! > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Did Valve actually *listen* to the requests of the community? I can't believe it. A. Eijkhoudt wrote: > Andrew Armstrong wrote: > >> This update was just released. >> Thanks Valve! >> > > Yes, thank you Valve! > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Andrew Armstrong wrote: > This update was just released. > Thanks Valve! Yes, thank you Valve! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Orange Box Engine Update Released
Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2 and Day of Defeat: Source. The specific changes include: - Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 - Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine - Reverted the change that capped rate at 3 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
How is it a feature? It doesn't do anything but mess things up. But I'm not sure it's a bug either. It just is. On Tue, Feb 17, 2009 at 7:50 PM, Saint K. wrote: > Erm... > > So the STEAM_1: is a bug rather then intended feature??? > > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Tuesday, February 17, 2009 7:36 PM > To: Half-Life dedicated Win32 server mailing list; > hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Update coming for SteamID change > > We're hoping to have a fix for the SteamID change live within about an hour. > This will be an optional update. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/17/09 > 07:07:00 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
This update was just released. Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine * Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 * Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine * Reverted the change that capped rate at 3 http://store.steampowered.com/news/ Thanks Valve! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, 18 February 2009 9:05 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Update coming for SteamID change Ya im guessing they decided to release it later today with some more fixes that were done today. Thus making it required. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Ya im guessing they decided to release it later today with some more fixes that were done today. Thus making it required. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
I already started adding it, Im just waiting for the actual time :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Or, I'm worried that the optional update will be "required" in the sense that if you don't update people can't connect because of differing steam ticket (same thing that happens if you try to connect to an unupdated server now). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marc.B Sent: Tuesday, February 17, 2009 12:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Update coming for SteamID change Jason, the main problem with what you at Valve call "optional update" is that if the update is not done, servers are not listed anymore in the client server list. This problem only affect the Orangebox Engine. Cheers, Marc. On Tue, Feb 17, 2009 at 7:35 PM, Jason Ruymen wrote: > We're hoping to have a fix for the SteamID change live within about an > hour. This will be an optional update. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Wasn't the update supposed to come in 1h? It's been more than 3 hours now :D VALVe time I guess. 2009/2/17 Marc.B > Jason, the main problem with what you at Valve call "optional update" is > that if the update is not done, servers are not listed anymore in the > client > server list. This problem only affect the Orangebox Engine. > > Cheers, > > Marc. > > On Tue, Feb 17, 2009 at 7:35 PM, Jason Ruymen >wrote: > > > We're hoping to have a fix for the SteamID change live within about an > > hour. This will be an optional update. > > > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Jason, the main problem with what you at Valve call "optional update" is that if the update is not done, servers are not listed anymore in the client server list. This problem only affect the Orangebox Engine. Cheers, Marc. On Tue, Feb 17, 2009 at 7:35 PM, Jason Ruymen wrote: > We're hoping to have a fix for the SteamID change live within about an > hour. This will be an optional update. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serverlag question
Don't confuse this with the rate 30K bug. See the "something is limiting client<->server bandwidth" for more and contribute there so the info is one place :-P - Neph On Tue, Feb 17, 2009 at 10:50 AM, 1nsane <1nsane...@gmail.com> wrote: > I can has my lag fix? Please! :D > > On Tue, Feb 17, 2009 at 5:29 AM, Tony Paloma wrote: > >> Yes, this is irritating me as well. I was really hoping for a patch for >> this in today's update. >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ServerAlex >> Sent: Tuesday, February 17, 2009 2:27 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Serverlag question >> >> not fixed. its the rate 30k limit your talking about. it just makes me >> crazy seing how valve kills all high-performance servers. >> >> 2009/2/17 Björn Rohlén : >> > Will this serverlag that has been around for the past month be fixed >> > any time soon? As soon as a server (any server, it seems) hits 18+ >> > players, the server drops down to 25-50 ticks and everything gets >> > really choppy. Seems odd that this still is unfixed, considering it's >> > quite major. >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Thanks for the info. Nicholas Hastings wrote: > It doesn't even apply to all hl2 games. Only orangebox (including 3rd > party mods) > > Ronny Schedel wrote: > >> Does the update apply to Half-Life 1 games? >> >> >> >> >>> Does this change apply to Half-Life 1 games? >>> >>> AnAkIn . wrote: >>> >>> The change was in the last Orange Box engine update. 2009/2/17 Sipi > What? Are they going to change the already exsisting Steam_ID's? Any > sources > for this? > - Original Message - > From: "Mark Chandler" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Tuesday, February 17, 2009 1:22 PM > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > > >> What is the big deal? They are still the same player just one id has >> STEAM_1 and the other STEAM_0 >> >> All you have to do is remove the first 8 chars and you will be fine. >> >> >> AnAkIn . wrote: >> >> >> >>> Please, don't change again the SteamIDs just because of the >>> complainers. >>> Some plugin authors already started fixing their plugin to support the >>> new >>> SteamIDs, and some leagues with huge database of SteamIDs also started >>> changing them to the new format. >>> >>> I don't think they'll be happy to change it again to STEAM_0 if you >>> change >>> it back just because of some people complaining. >>> >>> >>> Thanks >>> >>> AnAkIn >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> __ NOD32 3852 (20090213) Information __ >> >> This message was checked by NOD32 antivirus system. >> http://www.eset.com >> >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Erm... So the STEAM_1: is a bug rather then intended feature??? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 7:36 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Update coming for SteamID change We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/17/09 07:07:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] steam_appid.txt not updated correctly (caused "STEAM validation rejected")
Hi, After today's update I got the error "STEAM validation rejected" right after I've tried to connect to my server. All my orangebox servers were affected to this. It took a while to find out that the steam update tool didn't update the file "steam_appid.txt" correctly. I've downloaded a server again and checked each file's md5sum and the only error was steam_appid.txt. I just wanted to let u know this if you have a smiliar problem. And yes: I'm alway updating with verify_all, but the update tool does not really care about the steam_appid.txt. cheers marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serverlag question
I can has my lag fix? Please! :D On Tue, Feb 17, 2009 at 5:29 AM, Tony Paloma wrote: > Yes, this is irritating me as well. I was really hoping for a patch for > this in today's update. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ServerAlex > Sent: Tuesday, February 17, 2009 2:27 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Serverlag question > > not fixed. its the rate 30k limit your talking about. it just makes me > crazy seing how valve kills all high-performance servers. > > 2009/2/17 Björn Rohlén : > > Will this serverlag that has been around for the past month be fixed > > any time soon? As soon as a server (any server, it seems) hits 18+ > > players, the server drops down to 25-50 ticks and everything gets > > really choppy. Seems odd that this still is unfixed, considering it's > > quite major. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Erm... So the STEAM_1: is a bug rather then intended feature??? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 7:36 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Update coming for SteamID change We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/17/09 07:07:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
what does the update do? Kevin Jason Ruymen wrote: > We're hoping to have a fix for the SteamID change live within about an hour. > This will be an optional update. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Update coming for SteamID change
We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
You should seriously consider moving towards a different admin plugin. Mani has many exploits and vulnerabilities that allow clients to crash your server. (and yes, this has happened to my server) J.Miribel wrote: > Crap, it broke many Mani installs and I forgot to backup... Any way I > can roll back untill fixes for mani are released ? > > (talking about DoD Source here;) ) > > Best regards > > > Evaldas Žilinskas a écrit : > >> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says: >> >> “along with an optional update for Day of Defeat: Source has been released“ >> >> I understand, that optional part means, that you can update today or you can >> update your server tomorrow. People will be able to play. But today I’ve >> opened my steam, browsed the server list and on ~70% of servers I get the >> killing >> >> “Invalid Steam key size.” >> >> error. Then checked the “Build: 3751” servers. Everything is OK with them. >> But how about custom OrangeBox mods? This new engine release kills most of >> the mods. It was an TF2 update, not entire OrangeBox update… >> >> “Client.dll Init()…” >> >> error? Is it so hard to check it the community part is ready for the new >> update, or how about the part, that would inform about the update few days >> before going public? >> >> Anyway, sad to say, Valve F.A.I.L. again :-) >> >> Evaldas >> >> >> - Original Message - >> From: "Jason Ruymen" >> To: "Half-Life dedicated Win32 server mailing list" >> ; ; >> >> Sent: Tuesday, February 17, 2009 2:30 AM >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source >> UpdateAvailable >> >> >> >> >>> A required update for Team Fortress 2, along with an optional update for >>> Day of Defeat: Source has been released. Please run hldsupdatetool to >>> receive the update. The specific changes include: >>> >>> - Pipebombs now get a reduced close range damage ramp up (like Rocket >>> Launcher & Syringe Gun) >>>- Ultimately reduces damage done by pipebombs to enemies <512 units >>> from the Demoman >>> - Moved the unlockable system over to the new item backend: >>>- Added a warning dialog to the loadout screen telling clients when >>> the server they're on could not get their loadout >>> - Made "tf_damage_disablespread" a replicated convar, so clients can see >>> the value of it on the server they're connected to >>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >>> better explain its function now that stalemate is optional >>> - Protected several more commands from client exploitation >>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are >>> hidden >>> - Server tags can now be used to include or exclude servers from the list >>> >>> Jason >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
No. Don't use mani. Update to Sourcemod. Or even beetlesmod. On Tue, Feb 17, 2009 at 12:16 PM, J.Miribel wrote: > Crap, it broke many Mani installs and I forgot to backup... Any way I > can roll back untill fixes for mani are released ? > > (talking about DoD Source here;) ) > > Best regards > > > Evaldas Žilinskas a écrit : > > Don't get me wrong, but arrogant coding isn't popular anymore... Mail > says: > > > > "along with an optional update for Day of Defeat: Source has been > released" > > > > I understand, that optional part means, that you can update today or you > can > > update your server tomorrow. People will be able to play. But today I've > > opened my steam, browsed the server list and on ~70% of servers I get the > > killing > > > > "Invalid Steam key size." > > > > error. Then checked the "Build: 3751" servers. Everything is OK with > them. > > But how about custom OrangeBox mods? This new engine release kills most > of > > the mods. It was an TF2 update, not entire OrangeBox update… > > > > "Client.dll Init()…" > > > > error? Is it so hard to check it the community part is ready for the new > > update, or how about the part, that would inform about the update few > days > > before going public? > > > > Anyway, sad to say, Valve F.A.I.L. again :-) > > > > Evaldas > > > > > > - Original Message - > > From: "Jason Ruymen" > > To: "Half-Life dedicated Win32 server mailing list" > > ; ; > > > > Sent: Tuesday, February 17, 2009 2:30 AM > > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > > UpdateAvailable > > > > > > > >> A required update for Team Fortress 2, along with an optional update for > >> Day of Defeat: Source has been released. Please run hldsupdatetool to > >> receive the update. The specific changes include: > >> > >> - Pipebombs now get a reduced close range damage ramp up (like Rocket > >> Launcher & Syringe Gun) > >>- Ultimately reduces damage done by pipebombs to enemies <512 > units > >> from the Demoman > >> - Moved the unlockable system over to the new item backend: > >>- Added a warning dialog to the loadout screen telling clients > when > >> the server they're on could not get their loadout > >> - Made "tf_damage_disablespread" a replicated convar, so clients can see > >> the value of it on the server they're connected to > >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > >> better explain its function now that stalemate is optional > >> - Protected several more commands from client exploitation > >> - Fixed muzzle flashes & shell ejections still playing when viewmodels > are > >> hidden > >> - Server tags can now be used to include or exclude servers from the > list > >> > >> Jason > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
Crap, it broke many Mani installs and I forgot to backup... Any way I can roll back untill fixes for mani are released ? (talking about DoD Source here;) ) Best regards Evaldas Žilinskas a écrit : > Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says: > > “along with an optional update for Day of Defeat: Source has been released“ > > I understand, that optional part means, that you can update today or you can > update your server tomorrow. People will be able to play. But today I’ve > opened my steam, browsed the server list and on ~70% of servers I get the > killing > > “Invalid Steam key size.” > > error. Then checked the “Build: 3751” servers. Everything is OK with them. > But how about custom OrangeBox mods? This new engine release kills most of > the mods. It was an TF2 update, not entire OrangeBox update… > > “Client.dll Init()…” > > error? Is it so hard to check it the community part is ready for the new > update, or how about the part, that would inform about the update few days > before going public? > > Anyway, sad to say, Valve F.A.I.L. again :-) > > Evaldas > > > - Original Message - > From: "Jason Ruymen" > To: "Half-Life dedicated Win32 server mailing list" > ; ; > > Sent: Tuesday, February 17, 2009 2:30 AM > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > UpdateAvailable > > > >> A required update for Team Fortress 2, along with an optional update for >> Day of Defeat: Source has been released. Please run hldsupdatetool to >> receive the update. The specific changes include: >> >> - Pipebombs now get a reduced close range damage ramp up (like Rocket >> Launcher & Syringe Gun) >>- Ultimately reduces damage done by pipebombs to enemies <512 units >> from the Demoman >> - Moved the unlockable system over to the new item backend: >>- Added a warning dialog to the loadout screen telling clients when >> the server they're on could not get their loadout >> - Made "tf_damage_disablespread" a replicated convar, so clients can see >> the value of it on the server they're connected to >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >> better explain its function now that stalemate is optional >> - Protected several more commands from client exploitation >> - Fixed muzzle flashes & shell ejections still playing when viewmodels are >> hidden >> - Server tags can now be used to include or exclude servers from the list >> >> Jason >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
only orangebox On Tue, Feb 17, 2009 at 4:59 PM, Ronny Schedel wrote: > > Does the update apply to Half-Life 1 games? > > > > Does this change apply to Half-Life 1 games? > > > > AnAkIn . wrote: > >> The change was in the last Orange Box engine update. > >> > >> 2009/2/17 Sipi > >> > >> > >>> What? Are they going to change the already exsisting Steam_ID's? Any > >>> sources > >>> for this? > >>> - Original Message - > >>> From: "Mark Chandler" > >>> To: "Half-Life dedicated Linux server mailing list" > >>> > >>> Sent: Tuesday, February 17, 2009 1:22 PM > >>> Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > >>> > >>> > >>> > What is the big deal? They are still the same player just one id has > STEAM_1 and the other STEAM_0 > > All you have to do is remove the first 8 chars and you will be fine. > > > AnAkIn . wrote: > > > Please, don't change again the SteamIDs just because of the > > complainers. > > Some plugin authors already started fixing their plugin to support > the > > new > > SteamIDs, and some leagues with huge database of SteamIDs also > started > > changing them to the new format. > > > > I don't think they'll be happy to change it again to STEAM_0 if you > > change > > it back just because of some people complaining. > > > > > > Thanks > > > > AnAkIn > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > __ NOD32 3852 (20090213) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
It doesn't even apply to all hl2 games. Only orangebox (including 3rd party mods) Ronny Schedel wrote: > Does the update apply to Half-Life 1 games? > > > >> Does this change apply to Half-Life 1 games? >> >> AnAkIn . wrote: >> >>> The change was in the last Orange Box engine update. >>> >>> 2009/2/17 Sipi >>> >>> >>> What? Are they going to change the already exsisting Steam_ID's? Any sources for this? - Original Message - From: "Mark Chandler" To: "Half-Life dedicated Linux server mailing list" Sent: Tuesday, February 17, 2009 1:22 PM Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > What is the big deal? They are still the same player just one id has > STEAM_1 and the other STEAM_0 > > All you have to do is remove the first 8 chars and you will be fine. > > > AnAkIn . wrote: > > >> Please, don't change again the SteamIDs just because of the >> complainers. >> Some plugin authors already started fixing their plugin to support the >> new >> SteamIDs, and some leagues with huge database of SteamIDs also started >> changing them to the new format. >> >> I don't think they'll be happy to change it again to STEAM_0 if you >> change >> it back just because of some people complaining. >> >> >> Thanks >> >> AnAkIn >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > __ NOD32 3852 (20090213) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Does the update apply to Half-Life 1 games? > Does this change apply to Half-Life 1 games? > > AnAkIn . wrote: >> The change was in the last Orange Box engine update. >> >> 2009/2/17 Sipi >> >> >>> What? Are they going to change the already exsisting Steam_ID's? Any >>> sources >>> for this? >>> - Original Message - >>> From: "Mark Chandler" >>> To: "Half-Life dedicated Linux server mailing list" >>> >>> Sent: Tuesday, February 17, 2009 1:22 PM >>> Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now >>> >>> >>> What is the big deal? They are still the same player just one id has STEAM_1 and the other STEAM_0 All you have to do is remove the first 8 chars and you will be fine. AnAkIn . wrote: > Please, don't change again the SteamIDs just because of the > complainers. > Some plugin authors already started fixing their plugin to support the > new > SteamIDs, and some leagues with huge database of SteamIDs also started > changing them to the new format. > > I don't think they'll be happy to change it again to STEAM_0 if you > change > it back just because of some people complaining. > > > Thanks > > AnAkIn > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 3852 (20090213) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Does this change apply to Half-Life 1 games? AnAkIn . wrote: > The change was in the last Orange Box engine update. > > 2009/2/17 Sipi > > >> What? Are they going to change the already exsisting Steam_ID's? Any >> sources >> for this? >> - Original Message - >> From: "Mark Chandler" >> To: "Half-Life dedicated Linux server mailing list" >> >> Sent: Tuesday, February 17, 2009 1:22 PM >> Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now >> >> >> >>> What is the big deal? They are still the same player just one id has >>> STEAM_1 and the other STEAM_0 >>> >>> All you have to do is remove the first 8 chars and you will be fine. >>> >>> >>> AnAkIn . wrote: >>> Please, don't change again the SteamIDs just because of the complainers. Some plugin authors already started fixing their plugin to support the new SteamIDs, and some leagues with huge database of SteamIDs also started changing them to the new format. I don't think they'll be happy to change it again to STEAM_0 if you change it back just because of some people complaining. Thanks AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> __ NOD32 3852 (20090213) Information __ >>> >>> This message was checked by NOD32 antivirus system. >>> http://www.eset.com >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Available
Update was seamless, thanks for the update. Hardware: Dell PowerEdge 2650 (2x 2.4ghz dual core xeons, 4.8Gb RAM, Ubuntu 8.04.2 32 Bit w/PAE). 24 slot with Beetlesmod. Dell PowerEdge 2850 (2x 3.0ghz dual core xeons, 6.0Gb RAM, Ubuntu 8.04.2 32 Bit w/PAE). 24 slot with Beetlesmod. Dell PowerEdge 1950 (2x 2.6ghz dual core xeons, 8.0Gb RAM, Ubuntu 8.04.2 32 Bit w/PAE). 24 slot with Beetlesmod. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Monday, February 16, 2009 7:31 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Available A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Yet another Server Browser Problem
Yes, originally we havent set anything. Only for testing...to get the servers in the server browser. But thanks to clean the first questions we did not set anything now again. So what about our iptables and how we can check the packets wich coming from the masterservers come back correct and to the right ip:port? thanks to all. best regards, philipp Jeff Sugar schrieb: > I meant to mention the other two things too (sv_massreport and -setmaster). > Same deal for those. If you also didn't originally have those set,t hen I'm > really not sure and I'll leave it to others who know more. the sv_region and > sv_lan are proper though. > -Atreus > > > On Tue, Feb 17, 2009 at 5:41 AM, Philipp Reddigau wrote: > > >> hello, >> the cvars wasnt set at first. we set it to test. >> if we didn't set it we have the same. >> >> Jeff Sugar schrieb: >> >>> sv_master_share_game_socket 0 >>> sv_master_legacy_mode 1 >>> >>> Both these cvars do not need to be set. Try just not setting them. >>> >>> >>> On Tue, Feb 17, 2009 at 4:47 AM, Philipp Reddigau >> wrote: >>> >>> >>> Hi my girls and boys, We are wondering about our servers because sometimes they are in the list an someti,es they are not in the list... We think we have some trouble with our settings or something block the connection. But we havent any idea to solve that. If i start a server at home. It is in the list 5 minutes later. if we start it on a linux machine maybe we have luck and we can find it or we cant... (same settings) In the cvarlist we have find the following: (Counter Strike Source) - sv_master_share_game_socket 0 // we changed it allready to 1 an 0 no change. // What have you set? Or how to choose the best setting? - sv_master_legacy_mode 1 // we changed it allready to 1 an 0 no change. // What have you set? Or how to choose the best setting? - sv_massreport 0 // What is this?? Something for the Masterlist? // What have you set? Or how to choose the best setting? - setmaster // We have something to add? // What have you set? Or how to choose the best setting? Current: 1: 69.28.140.247:27011 2: 72.165.61.189:27011 - sv_region 3 - sv_lan 0 Console says on start "adding master.." "Connection successfull" Other ways... we read something about that the masterservers are requesting the server after start and then contiously. To prevent dont show Offline servers. How can we check on debian that the packets come back correctly (correct ip, port) ? Are their any tools to find that out? Whats about iptables? We have the following setting. Chain INPUT (policy ACCEPT) target prot opt source destination fail2ban-ssh tcp -- anywhere anywheretcp >> dpt:ssh >> Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain fail2ban-ssh (1 references) target prot opt source destination RETURN 0-- anywhere anywhere Correct or something to add? We are using 4 Ipadresses on the Server. We have to Route something? If yes please write how :> Thanks for your answers. best regards, Philipp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Yet another Server Browser Problem
I meant to mention the other two things too (sv_massreport and -setmaster). Same deal for those. If you also didn't originally have those set,t hen I'm really not sure and I'll leave it to others who know more. the sv_region and sv_lan are proper though. -Atreus On Tue, Feb 17, 2009 at 5:41 AM, Philipp Reddigau wrote: > hello, > the cvars wasnt set at first. we set it to test. > if we didn't set it we have the same. > > Jeff Sugar schrieb: > > sv_master_share_game_socket 0 > > sv_master_legacy_mode 1 > > > > Both these cvars do not need to be set. Try just not setting them. > > > > > > On Tue, Feb 17, 2009 at 4:47 AM, Philipp Reddigau >wrote: > > > > > >> Hi my girls and boys, > >> > >> We are wondering about our servers because sometimes they are in the > >> list an someti,es they are not in the list... > >> We think we have some trouble with our settings or something block the > >> connection. > >> > >> But we havent any idea to solve that. > >> If i start a server at home. It is in the list 5 minutes later. if we > >> start it on a linux machine maybe we have luck and we can find it or we > >> cant... (same settings) > >> > >> In the cvarlist we have find the following: (Counter Strike Source) > >> > >> - sv_master_share_game_socket 0 // we changed it allready to 1 an 0 no > >> change. // What have you set? Or how to choose the best setting? > >> - sv_master_legacy_mode 1 // we changed it allready to 1 an 0 no change. > >> // What have you set? Or how to choose the best setting? > >> - sv_massreport 0 // What is this?? Something for the Masterlist? // > >> What have you set? Or how to choose the best setting? > >> - setmaster // We have something to add? // What have you set? Or how to > >> choose the best setting? > >> Current: > >> 1: 69.28.140.247:27011 > >> 2: 72.165.61.189:27011 > >> - sv_region 3 > >> - sv_lan 0 > >> > >> Console says on start "adding master.." "Connection successfull" > >> > >> Other ways... we read something about that the masterservers are > >> requesting the server after start and then contiously. To prevent dont > >> show Offline servers. > >> > >> How can we check on debian that the packets come back correctly (correct > >> ip, port) ? Are their any tools to find that out? > >> > >> Whats about iptables? We have the following setting. > >> Chain INPUT (policy ACCEPT) > >> target prot opt source destination > >> fail2ban-ssh tcp -- anywhere anywheretcp > dpt:ssh > >> > >> Chain FORWARD (policy ACCEPT) > >> target prot opt source destination > >> > >> Chain OUTPUT (policy ACCEPT) > >> target prot opt source destination > >> > >> Chain fail2ban-ssh (1 references) > >> target prot opt source destination > >> RETURN 0-- anywhere anywhere > >> > >> Correct or something to add? We are using 4 Ipadresses on the Server. > >> We have to Route something? If yes please write how :> > >> > >> Thanks for your answers. > >> > >> best regards, > >> Philipp > >> > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Yet another Server Browser Problem
hello, the cvars wasnt set at first. we set it to test. if we didn't set it we have the same. Jeff Sugar schrieb: > sv_master_share_game_socket 0 > sv_master_legacy_mode 1 > > Both these cvars do not need to be set. Try just not setting them. > > > On Tue, Feb 17, 2009 at 4:47 AM, Philipp Reddigau wrote: > > >> Hi my girls and boys, >> >> We are wondering about our servers because sometimes they are in the >> list an someti,es they are not in the list... >> We think we have some trouble with our settings or something block the >> connection. >> >> But we havent any idea to solve that. >> If i start a server at home. It is in the list 5 minutes later. if we >> start it on a linux machine maybe we have luck and we can find it or we >> cant... (same settings) >> >> In the cvarlist we have find the following: (Counter Strike Source) >> >> - sv_master_share_game_socket 0 // we changed it allready to 1 an 0 no >> change. // What have you set? Or how to choose the best setting? >> - sv_master_legacy_mode 1 // we changed it allready to 1 an 0 no change. >> // What have you set? Or how to choose the best setting? >> - sv_massreport 0 // What is this?? Something for the Masterlist? // >> What have you set? Or how to choose the best setting? >> - setmaster // We have something to add? // What have you set? Or how to >> choose the best setting? >> Current: >> 1: 69.28.140.247:27011 >> 2: 72.165.61.189:27011 >> - sv_region 3 >> - sv_lan 0 >> >> Console says on start "adding master.." "Connection successfull" >> >> Other ways... we read something about that the masterservers are >> requesting the server after start and then contiously. To prevent dont >> show Offline servers. >> >> How can we check on debian that the packets come back correctly (correct >> ip, port) ? Are their any tools to find that out? >> >> Whats about iptables? We have the following setting. >> Chain INPUT (policy ACCEPT) >> target prot opt source destination >> fail2ban-ssh tcp -- anywhere anywheretcp dpt:ssh >> >> Chain FORWARD (policy ACCEPT) >> target prot opt source destination >> >> Chain OUTPUT (policy ACCEPT) >> target prot opt source destination >> >> Chain fail2ban-ssh (1 references) >> target prot opt source destination >> RETURN 0-- anywhere anywhere >> >> Correct or something to add? We are using 4 Ipadresses on the Server. >> We have to Route something? If yes please write how :> >> >> Thanks for your answers. >> >> best regards, >> Philipp >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Yet another Server Browser Problem
sv_master_share_game_socket 0 sv_master_legacy_mode 1 Both these cvars do not need to be set. Try just not setting them. On Tue, Feb 17, 2009 at 4:47 AM, Philipp Reddigau wrote: > Hi my girls and boys, > > We are wondering about our servers because sometimes they are in the > list an someti,es they are not in the list... > We think we have some trouble with our settings or something block the > connection. > > But we havent any idea to solve that. > If i start a server at home. It is in the list 5 minutes later. if we > start it on a linux machine maybe we have luck and we can find it or we > cant... (same settings) > > In the cvarlist we have find the following: (Counter Strike Source) > > - sv_master_share_game_socket 0 // we changed it allready to 1 an 0 no > change. // What have you set? Or how to choose the best setting? > - sv_master_legacy_mode 1 // we changed it allready to 1 an 0 no change. > // What have you set? Or how to choose the best setting? > - sv_massreport 0 // What is this?? Something for the Masterlist? // > What have you set? Or how to choose the best setting? > - setmaster // We have something to add? // What have you set? Or how to > choose the best setting? > Current: > 1: 69.28.140.247:27011 > 2: 72.165.61.189:27011 > - sv_region 3 > - sv_lan 0 > > Console says on start "adding master.." "Connection successfull" > > Other ways... we read something about that the masterservers are > requesting the server after start and then contiously. To prevent dont > show Offline servers. > > How can we check on debian that the packets come back correctly (correct > ip, port) ? Are their any tools to find that out? > > Whats about iptables? We have the following setting. > Chain INPUT (policy ACCEPT) > target prot opt source destination > fail2ban-ssh tcp -- anywhere anywheretcp dpt:ssh > > Chain FORWARD (policy ACCEPT) > target prot opt source destination > > Chain OUTPUT (policy ACCEPT) > target prot opt source destination > > Chain fail2ban-ssh (1 references) > target prot opt source destination > RETURN 0-- anywhere anywhere > > Correct or something to add? We are using 4 Ipadresses on the Server. > We have to Route something? If yes please write how :> > > Thanks for your answers. > > best regards, > Philipp > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Correct, that will break non-OB games if connected to the same DB. Sourcemod has an internal 'fix' for this so you are not required to change your DB if you use version 1.2. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen Tronstad Sent: Tuesday, February 17, 2009 1:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now So we have to update all our databases, replacing STEAM_0 with STEAM_1 ? Or will this break non-OB games / auths? -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av A. Eijkhoudt Sendt: 17. februar 2009 13:50 Til: Sipi; Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now Sipi wrote: > What was your old Steam_ID, and what is your new? The last part is still the same, it looks like Valve has pretty much search & replaced STEAM_0: with STEAM_1: ... The problem is that nearly all software uses full SteamIDs, not just the last part. That means that all software that has not been updated, doesn't recognize the players properly :S -- AE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/16/09 18:31:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
It would be better just to store the last part of the steam id (for example STEAM_X:A:BCDEFG you would store A:BCDEFG) and update the needed software. That way it doesnt matter what game the player is playing, they will be unique. Steffen Tronstad wrote: > So we have to update all our databases, replacing STEAM_0 with STEAM_1 ? > > Or will this break non-OB games / auths? > > > > -Opprinnelig melding- > Fra: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av A. Eijkhoudt > Sendt: 17. februar 2009 13:50 > Til: Sipi; Half-Life dedicated Linux server mailing list > Emne: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > Sipi wrote: > >> What was your old Steam_ID, and what is your new? >> > > The last part is still the same, it looks like Valve has pretty much > search & replaced STEAM_0: with STEAM_1: ... > > The problem is that nearly all software uses full SteamIDs, not just the > last part. That means that all software that has not been updated, > doesn't recognize the players properly :S > > -- AE > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Correct, that will break non-OB games if connected to the same DB. Sourcemod has an internal 'fix' for this so you are not required to change your DB if you use version 1.2. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen Tronstad Sent: Tuesday, February 17, 2009 1:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now So we have to update all our databases, replacing STEAM_0 with STEAM_1 ? Or will this break non-OB games / auths? -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av A. Eijkhoudt Sendt: 17. februar 2009 13:50 Til: Sipi; Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now Sipi wrote: > What was your old Steam_ID, and what is your new? The last part is still the same, it looks like Valve has pretty much search & replaced STEAM_0: with STEAM_1: ... The problem is that nearly all software uses full SteamIDs, not just the last part. That means that all software that has not been updated, doesn't recognize the players properly :S -- AE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/16/09 18:31:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
On Tue, Feb 17, 2009 at 1:42 PM, Mark Chandler wrote: > Calm down. > > The unique part of the id (the auth server and the player id) will > allways stay the same. Just the first part (STEAM_X) may change > depending on what valve uses it for. Atm it is guessed at that STEAM_0 > is non cloud (noramal) and STEAM_1 is cloud. Just all the stats and > plugins used the whole thing as a unique id which it is not any more. > > > Sipi wrote: > > What? Are they going to change the already exsisting Steam_ID's? Any > sources > > for this? > > - Original Message - > > From: "Mark Chandler" > > To: "Half-Life dedicated Linux server mailing list" > > > > Sent: Tuesday, February 17, 2009 1:22 PM > > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > > > > >> What is the big deal? They are still the same player just one id has > >> STEAM_1 and the other STEAM_0 > >> > >> All you have to do is remove the first 8 chars and you will be fine. > >> > >> > >> AnAkIn . wrote: > >> > >>> Please, don't change again the SteamIDs just because of the > complainers. > >>> Some plugin authors already started fixing their plugin to support the > >>> new > >>> SteamIDs, and some leagues with huge database of SteamIDs also started > >>> changing them to the new format. > >>> > >>> I don't think they'll be happy to change it again to STEAM_0 if you > >>> change > >>> it back just because of some people complaining. > >>> > >>> > >>> Thanks > >>> > >>> AnAkIn > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> __ NOD32 3852 (20090213) Information __ > >> > >> This message was checked by NOD32 antivirus system. > >> http://www.eset.com > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > It is unique, but you stats will be split up, if you use the whole string. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Do you know if it's planned to change this for CS/CS:S too? - Original Message - From: "AnAkIn ." To: "Half-Life dedicated Linux server mailing list" Sent: Tuesday, February 17, 2009 1:48 PM Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > Yes, L4D uses Steam_1:Y:Z since release, so if it's now in OB engine, it's > probably not a bug, it's intended. > > 2009/2/17 Ferenc Kovacs > >> On Tue, Feb 17, 2009 at 1:31 PM, Sipi wrote: >> >> > What? Are they going to change the already exsisting Steam_ID's? Any >> > sources >> > for this? >> > - Original Message - >> > From: "Mark Chandler" >> > To: "Half-Life dedicated Linux server mailing list" >> > >> > Sent: Tuesday, February 17, 2009 1:22 PM >> > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now >> > >> > >> > > What is the big deal? They are still the same player just one id has >> > > STEAM_1 and the other STEAM_0 >> > > >> > > All you have to do is remove the first 8 chars and you will be fine. >> > > >> > > >> > > AnAkIn . wrote: >> > >> Please, don't change again the SteamIDs just because of the >> complainers. >> > >> Some plugin authors already started fixing their plugin to support >> > >> the >> > >> new >> > >> SteamIDs, and some leagues with huge database of SteamIDs also >> > >> started >> > >> changing them to the new format. >> > >> >> > >> I don't think they'll be happy to change it again to STEAM_0 if you >> > >> change >> > >> it back just because of some people complaining. >> > >> >> > >> >> > >> Thanks >> > >> >> > >> AnAkIn >> > >> ___ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> > > >> > > >> > > ___ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > > __ NOD32 3852 (20090213) Information __ >> > > >> > > This message was checked by NOD32 antivirus system. >> > > http://www.eset.com >> > > >> > > >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> search the mailing list, some users reported this issue, mostly for L4D. >> Tyrael >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > __ NOD32 3852 (20090213) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
STEAM_0: changes to STEAM_1: 2009/2/17 Sipi > What was your old Steam_ID, and what is your new? > > - Original Message - > From: "A. Eijkhoudt" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Tuesday, February 17, 2009 1:35 PM > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > Sipi wrote: > >> What? Are they going to change the already exsisting Steam_ID's? Any > >> sources > >> for this? > > > > Yes, the change has already been made. My SteamID has been changed and > > I'm royally p'd off about it, to be honest. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
We also think it was intended so we converted our databases from STEAM_0:x:x to STEAM_1:x:x . Wasn't too much of an issue to do so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, February 17, 2009 1:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now Yes, L4D uses Steam_1:Y:Z since release, so if it's now in OB engine, it's probably not a bug, it's intended. 2009/2/17 Ferenc Kovacs > On Tue, Feb 17, 2009 at 1:31 PM, Sipi wrote: > > > What? Are they going to change the already exsisting Steam_ID's? Any > > sources > > for this? > > - Original Message - > > From: "Mark Chandler" > > To: "Half-Life dedicated Linux server mailing list" > > > > Sent: Tuesday, February 17, 2009 1:22 PM > > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > > > > What is the big deal? They are still the same player just one id has > > > STEAM_1 and the other STEAM_0 > > > > > > All you have to do is remove the first 8 chars and you will be fine. > > > > > > > > > AnAkIn . wrote: > > >> Please, don't change again the SteamIDs just because of the > complainers. > > >> Some plugin authors already started fixing their plugin to support the > > >> new > > >> SteamIDs, and some leagues with huge database of SteamIDs also started > > >> changing them to the new format. > > >> > > >> I don't think they'll be happy to change it again to STEAM_0 if you > > >> change > > >> it back just because of some people complaining. > > >> > > >> > > >> Thanks > > >> > > >> AnAkIn > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > __ NOD32 3852 (20090213) Information __ > > > > > > This message was checked by NOD32 antivirus system. > > > http://www.eset.com > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > search the mailing list, some users reported this issue, mostly for L4D. > Tyrael > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/16/09 18:31:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
So we have to update all our databases, replacing STEAM_0 with STEAM_1 ? Or will this break non-OB games / auths? -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av A. Eijkhoudt Sendt: 17. februar 2009 13:50 Til: Sipi; Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now Sipi wrote: > What was your old Steam_ID, and what is your new? The last part is still the same, it looks like Valve has pretty much search & replaced STEAM_0: with STEAM_1: ... The problem is that nearly all software uses full SteamIDs, not just the last part. That means that all software that has not been updated, doesn't recognize the players properly :S -- AE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
We also think it was intended so we converted our databases from STEAM_0:x:x to STEAM_1:x:x . Wasn't too much of an issue to do so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, February 17, 2009 1:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now Yes, L4D uses Steam_1:Y:Z since release, so if it's now in OB engine, it's probably not a bug, it's intended. 2009/2/17 Ferenc Kovacs > On Tue, Feb 17, 2009 at 1:31 PM, Sipi wrote: > > > What? Are they going to change the already exsisting Steam_ID's? Any > > sources > > for this? > > - Original Message - > > From: "Mark Chandler" > > To: "Half-Life dedicated Linux server mailing list" > > > > Sent: Tuesday, February 17, 2009 1:22 PM > > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > > > > What is the big deal? They are still the same player just one id has > > > STEAM_1 and the other STEAM_0 > > > > > > All you have to do is remove the first 8 chars and you will be fine. > > > > > > > > > AnAkIn . wrote: > > >> Please, don't change again the SteamIDs just because of the > complainers. > > >> Some plugin authors already started fixing their plugin to support the > > >> new > > >> SteamIDs, and some leagues with huge database of SteamIDs also started > > >> changing them to the new format. > > >> > > >> I don't think they'll be happy to change it again to STEAM_0 if you > > >> change > > >> it back just because of some people complaining. > > >> > > >> > > >> Thanks > > >> > > >> AnAkIn > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > __ NOD32 3852 (20090213) Information __ > > > > > > This message was checked by NOD32 antivirus system. > > > http://www.eset.com > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > search the mailing list, some users reported this issue, mostly for L4D. > Tyrael > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/16/09 18:31:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Sipi wrote: > What was your old Steam_ID, and what is your new? The last part is still the same, it looks like Valve has pretty much search & replaced STEAM_0: with STEAM_1: ... The problem is that nearly all software uses full SteamIDs, not just the last part. That means that all software that has not been updated, doesn't recognize the players properly :S -- AE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Yes, L4D uses Steam_1:Y:Z since release, so if it's now in OB engine, it's probably not a bug, it's intended. 2009/2/17 Ferenc Kovacs > On Tue, Feb 17, 2009 at 1:31 PM, Sipi wrote: > > > What? Are they going to change the already exsisting Steam_ID's? Any > > sources > > for this? > > - Original Message - > > From: "Mark Chandler" > > To: "Half-Life dedicated Linux server mailing list" > > > > Sent: Tuesday, February 17, 2009 1:22 PM > > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > > > > What is the big deal? They are still the same player just one id has > > > STEAM_1 and the other STEAM_0 > > > > > > All you have to do is remove the first 8 chars and you will be fine. > > > > > > > > > AnAkIn . wrote: > > >> Please, don't change again the SteamIDs just because of the > complainers. > > >> Some plugin authors already started fixing their plugin to support the > > >> new > > >> SteamIDs, and some leagues with huge database of SteamIDs also started > > >> changing them to the new format. > > >> > > >> I don't think they'll be happy to change it again to STEAM_0 if you > > >> change > > >> it back just because of some people complaining. > > >> > > >> > > >> Thanks > > >> > > >> AnAkIn > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > __ NOD32 3852 (20090213) Information __ > > > > > > This message was checked by NOD32 antivirus system. > > > http://www.eset.com > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > search the mailing list, some users reported this issue, mostly for L4D. > Tyrael > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Yet another Server Browser Problem
Hi my girls and boys, We are wondering about our servers because sometimes they are in the list an someti,es they are not in the list... We think we have some trouble with our settings or something block the connection. But we havent any idea to solve that. If i start a server at home. It is in the list 5 minutes later. if we start it on a linux machine maybe we have luck and we can find it or we cant... (same settings) In the cvarlist we have find the following: (Counter Strike Source) - sv_master_share_game_socket 0 // we changed it allready to 1 an 0 no change. // What have you set? Or how to choose the best setting? - sv_master_legacy_mode 1 // we changed it allready to 1 an 0 no change. // What have you set? Or how to choose the best setting? - sv_massreport 0 // What is this?? Something for the Masterlist? // What have you set? Or how to choose the best setting? - setmaster // We have something to add? // What have you set? Or how to choose the best setting? Current: 1: 69.28.140.247:27011 2: 72.165.61.189:27011 - sv_region 3 - sv_lan 0 Console says on start "adding master.." "Connection successfull" Other ways... we read something about that the masterservers are requesting the server after start and then contiously. To prevent dont show Offline servers. How can we check on debian that the packets come back correctly (correct ip, port) ? Are their any tools to find that out? Whats about iptables? We have the following setting. Chain INPUT (policy ACCEPT) target prot opt source destination fail2ban-ssh tcp -- anywhere anywheretcp dpt:ssh Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain fail2ban-ssh (1 references) target prot opt source destination RETURN 0-- anywhere anywhere Correct or something to add? We are using 4 Ipadresses on the Server. We have to Route something? If yes please write how :> Thanks for your answers. best regards, Philipp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
What was your old Steam_ID, and what is your new? - Original Message - From: "A. Eijkhoudt" To: "Half-Life dedicated Linux server mailing list" Sent: Tuesday, February 17, 2009 1:35 PM Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > Sipi wrote: >> What? Are they going to change the already exsisting Steam_ID's? Any >> sources >> for this? > > Yes, the change has already been made. My SteamID has been changed and > I'm royally p'd off about it, to be honest. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Calm down. The unique part of the id (the auth server and the player id) will allways stay the same. Just the first part (STEAM_X) may change depending on what valve uses it for. Atm it is guessed at that STEAM_0 is non cloud (noramal) and STEAM_1 is cloud. Just all the stats and plugins used the whole thing as a unique id which it is not any more. Sipi wrote: > What? Are they going to change the already exsisting Steam_ID's? Any sources > for this? > - Original Message - > From: "Mark Chandler" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Tuesday, February 17, 2009 1:22 PM > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > >> What is the big deal? They are still the same player just one id has >> STEAM_1 and the other STEAM_0 >> >> All you have to do is remove the first 8 chars and you will be fine. >> >> >> AnAkIn . wrote: >> >>> Please, don't change again the SteamIDs just because of the complainers. >>> Some plugin authors already started fixing their plugin to support the >>> new >>> SteamIDs, and some leagues with huge database of SteamIDs also started >>> changing them to the new format. >>> >>> I don't think they'll be happy to change it again to STEAM_0 if you >>> change >>> it back just because of some people complaining. >>> >>> >>> Thanks >>> >>> AnAkIn >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> __ NOD32 3852 (20090213) Information __ >> >> This message was checked by NOD32 antivirus system. >> http://www.eset.com >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
On Tue, Feb 17, 2009 at 1:31 PM, Sipi wrote: > What? Are they going to change the already exsisting Steam_ID's? Any > sources > for this? > - Original Message - > From: "Mark Chandler" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Tuesday, February 17, 2009 1:22 PM > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > What is the big deal? They are still the same player just one id has > > STEAM_1 and the other STEAM_0 > > > > All you have to do is remove the first 8 chars and you will be fine. > > > > > > AnAkIn . wrote: > >> Please, don't change again the SteamIDs just because of the complainers. > >> Some plugin authors already started fixing their plugin to support the > >> new > >> SteamIDs, and some leagues with huge database of SteamIDs also started > >> changing them to the new format. > >> > >> I don't think they'll be happy to change it again to STEAM_0 if you > >> change > >> it back just because of some people complaining. > >> > >> > >> Thanks > >> > >> AnAkIn > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > __ NOD32 3852 (20090213) Information __ > > > > This message was checked by NOD32 antivirus system. > > http://www.eset.com > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > search the mailing list, some users reported this issue, mostly for L4D. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
My gut is telling me to leave it. I'm sure if this was intended they would have given us more of a headsup about it, and my scoreboard avatar isn't working in GMod. I'll give it a couple of days before I make any harsh decisions. garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
The change was in the last Orange Box engine update. 2009/2/17 Sipi > What? Are they going to change the already exsisting Steam_ID's? Any > sources > for this? > - Original Message - > From: "Mark Chandler" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Tuesday, February 17, 2009 1:22 PM > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > > > > What is the big deal? They are still the same player just one id has > > STEAM_1 and the other STEAM_0 > > > > All you have to do is remove the first 8 chars and you will be fine. > > > > > > AnAkIn . wrote: > >> Please, don't change again the SteamIDs just because of the complainers. > >> Some plugin authors already started fixing their plugin to support the > >> new > >> SteamIDs, and some leagues with huge database of SteamIDs also started > >> changing them to the new format. > >> > >> I don't think they'll be happy to change it again to STEAM_0 if you > >> change > >> it back just because of some people complaining. > >> > >> > >> Thanks > >> > >> AnAkIn > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > __ NOD32 3852 (20090213) Information __ > > > > This message was checked by NOD32 antivirus system. > > http://www.eset.com > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
Sipi wrote: > What? Are they going to change the already exsisting Steam_ID's? Any sources > for this? Yes, the change has already been made. My SteamID has been changed and I'm royally p'd off about it, to be honest. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
What? Are they going to change the already exsisting Steam_ID's? Any sources for this? - Original Message - From: "Mark Chandler" To: "Half-Life dedicated Linux server mailing list" Sent: Tuesday, February 17, 2009 1:22 PM Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now > What is the big deal? They are still the same player just one id has > STEAM_1 and the other STEAM_0 > > All you have to do is remove the first 8 chars and you will be fine. > > > AnAkIn . wrote: >> Please, don't change again the SteamIDs just because of the complainers. >> Some plugin authors already started fixing their plugin to support the >> new >> SteamIDs, and some leagues with huge database of SteamIDs also started >> changing them to the new format. >> >> I don't think they'll be happy to change it again to STEAM_0 if you >> change >> it back just because of some people complaining. >> >> >> Thanks >> >> AnAkIn >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > __ NOD32 3852 (20090213) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
What is the big deal? They are still the same player just one id has STEAM_1 and the other STEAM_0 All you have to do is remove the first 8 chars and you will be fine. AnAkIn . wrote: > Please, don't change again the SteamIDs just because of the complainers. > Some plugin authors already started fixing their plugin to support the new > SteamIDs, and some leagues with huge database of SteamIDs also started > changing them to the new format. > > I don't think they'll be happy to change it again to STEAM_0 if you change > it back just because of some people complaining. > > > Thanks > > AnAkIn > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Please VALVe, keep the STEAM_1 now
Please, don't change again the SteamIDs just because of the complainers. Some plugin authors already started fixing their plugin to support the new SteamIDs, and some leagues with huge database of SteamIDs also started changing them to the new format. I don't think they'll be happy to change it again to STEAM_0 if you change it back just because of some people complaining. Thanks AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
For all who get the segfault everytime, we found out with Flubb3r that the server was starting OK after a reboot. Check the other post for all the details about the segfault / core dump thing... 2009/2/17 Pawel > .I hade the same /srcds_run: line 352: 2948 Segmentation fault > $HL_CMD > Update with -verify_all helped me. > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < > hlds_li...@gameconnect.lt> wrote: > > > Don't get me wrong, but arrogant coding isn't popular anymore... Mail > says: > > > > "along with an optional update for Day of Defeat: Source has been > released" > > > > I understand, that optional part means, that you can update today or you > > can > > update your server tomorrow. People will be able to play. But today I've > > opened my steam, browsed the server list and on ~70% of servers I get the > > killing > > > > "Invalid Steam key size." > > > > error. Then checked the "Build: 3751" servers. Everything is OK with > them. > > But how about custom OrangeBox mods? This new engine release kills most > of > > the mods. It was an TF2 update, not entire OrangeBox update... > > > > "Client.dll Init()..." > > > > error? Is it so hard to check it the community part is ready for the new > > update, or how about the part, that would inform about the update few > days > > before going public? > > > > Anyway, sad to say, Valve F.A.I.L. again :-) > > > > Evaldas > > > > > > - Original Message - > > From: "Jason Ruymen" > > To: "Half-Life dedicated Win32 server mailing list" > > ; ; > > > > Sent: Tuesday, February 17, 2009 2:30 AM > > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > > UpdateAvailable > > > > > > >A required update for Team Fortress 2, along with an optional update for > > >Day of Defeat: Source has been released. Please run hldsupdatetool to > > >receive the update. The specific changes include: > > > > > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > > > Launcher & Syringe Gun) > > >- Ultimately reduces damage done by pipebombs to enemies <512 > > units > > > from the Demoman > > > - Moved the unlockable system over to the new item backend: > > >- Added a warning dialog to the loadout screen telling clients > > when > > > the server they're on could not get their loadout > > > - Made "tf_damage_disablespread" a replicated convar, so clients can > see > > > the value of it on the server they're connected to > > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", > to > > > better explain its function now that stalemate is optional > > > - Protected several more commands from client exploitation > > > - Fixed muzzle flashes & shell ejections still playing when viewmodels > > are > > > hidden > > > - Server tags can now be used to include or exclude servers from the > list > > > > > > Jason > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > Pozdrawiam, > > Paweł Majewski > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
Yes, the SteamID for everybody changed and is now in the L4D format. Just the first digit changed from 0 to 1. This has probably to do with Steam Cloud. 2009/2/17 Pawel > lol after update my STEAM ID in TF2 is different 0_o > Why? > > For 6 years i had: > > STEAM_0:0:3104xxx > > Now i have > > STEAM_1:0:3104xxx > > O_o > > On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex wrote: > > > Valve please fix this lag issue! Clients limits rate to 3, AND it > > doesn't even allow that limit. Starts lagging at input data rate > > 20kb/s, which cant be exceeded. > > > > 2009/2/17 Pawel : > > > .I hade the same /srcds_run: line 352: 2948 Segmentation fault > > $HL_CMD > > > Update with -verify_all helped me. > > > > > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < > > > hlds_li...@gameconnect.lt> wrote: > > > > > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail > > says: > > >> > > >> "along with an optional update for Day of Defeat: Source has been > > released" > > >> > > >> I understand, that optional part means, that you can update today or > you > > >> can > > >> update your server tomorrow. People will be able to play. But today > I've > > >> opened my steam, browsed the server list and on ~70% of servers I get > > the > > >> killing > > >> > > >> "Invalid Steam key size." > > >> > > >> error. Then checked the "Build: 3751" servers. Everything is OK with > > them. > > >> But how about custom OrangeBox mods? This new engine release kills > most > > of > > >> the mods. It was an TF2 update, not entire OrangeBox update... > > >> > > >> "Client.dll Init()..." > > >> > > >> error? Is it so hard to check it the community part is ready for the > new > > >> update, or how about the part, that would inform about the update few > > days > > >> before going public? > > >> > > >> Anyway, sad to say, Valve F.A.I.L. again :-) > > >> > > >> Evaldas > > >> > > >> > > >> - Original Message - > > >> From: "Jason Ruymen" > > >> To: "Half-Life dedicated Win32 server mailing list" > > >> ; ; > > >> > > >> Sent: Tuesday, February 17, 2009 2:30 AM > > >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > > >> UpdateAvailable > > >> > > >> > > >> >A required update for Team Fortress 2, along with an optional update > > for > > >> >Day of Defeat: Source has been released. Please run hldsupdatetool > to > > >> >receive the update. The specific changes include: > > >> > > > >> > - Pipebombs now get a reduced close range damage ramp up (like > Rocket > > >> > Launcher & Syringe Gun) > > >> >- Ultimately reduces damage done by pipebombs to enemies <512 > > >> units > > >> > from the Demoman > > >> > - Moved the unlockable system over to the new item backend: > > >> >- Added a warning dialog to the loadout screen telling > clients > > >> when > > >> > the server they're on could not get their loadout > > >> > - Made "tf_damage_disablespread" a replicated convar, so clients can > > see > > >> > the value of it on the server they're connected to > > >> > - Renamed "mp_stalemate_at_timelimit" to > "mp_match_end_at_timelimit", > > to > > >> > better explain its function now that stalemate is optional > > >> > - Protected several more commands from client exploitation > > >> > - Fixed muzzle flashes & shell ejections still playing when > viewmodels > > >> are > > >> > hidden > > >> > - Server tags can now be used to include or exclude servers from the > > list > > >> > > > >> > Jason > > >> > > > >> > ___ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > > > > > -- > > > Pozdrawiam, > > > > > > Paweł Majewski > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > Pozdrawiam, > > Paweł Majewski > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
lol after update my STEAM ID in TF2 is different 0_o Why? For 6 years i had: STEAM_0:0:3104xxx Now i have STEAM_1:0:3104xxx O_o On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex wrote: > Valve please fix this lag issue! Clients limits rate to 3, AND it > doesn't even allow that limit. Starts lagging at input data rate > 20kb/s, which cant be exceeded. > > 2009/2/17 Pawel : > > .I hade the same /srcds_run: line 352: 2948 Segmentation fault > $HL_CMD > > Update with -verify_all helped me. > > > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < > > hlds_li...@gameconnect.lt> wrote: > > > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail > says: > >> > >> "along with an optional update for Day of Defeat: Source has been > released" > >> > >> I understand, that optional part means, that you can update today or you > >> can > >> update your server tomorrow. People will be able to play. But today I've > >> opened my steam, browsed the server list and on ~70% of servers I get > the > >> killing > >> > >> "Invalid Steam key size." > >> > >> error. Then checked the "Build: 3751" servers. Everything is OK with > them. > >> But how about custom OrangeBox mods? This new engine release kills most > of > >> the mods. It was an TF2 update, not entire OrangeBox update... > >> > >> "Client.dll Init()..." > >> > >> error? Is it so hard to check it the community part is ready for the new > >> update, or how about the part, that would inform about the update few > days > >> before going public? > >> > >> Anyway, sad to say, Valve F.A.I.L. again :-) > >> > >> Evaldas > >> > >> > >> - Original Message - > >> From: "Jason Ruymen" > >> To: "Half-Life dedicated Win32 server mailing list" > >> ; ; > >> > >> Sent: Tuesday, February 17, 2009 2:30 AM > >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > >> UpdateAvailable > >> > >> > >> >A required update for Team Fortress 2, along with an optional update > for > >> >Day of Defeat: Source has been released. Please run hldsupdatetool to > >> >receive the update. The specific changes include: > >> > > >> > - Pipebombs now get a reduced close range damage ramp up (like Rocket > >> > Launcher & Syringe Gun) > >> >- Ultimately reduces damage done by pipebombs to enemies <512 > >> units > >> > from the Demoman > >> > - Moved the unlockable system over to the new item backend: > >> >- Added a warning dialog to the loadout screen telling clients > >> when > >> > the server they're on could not get their loadout > >> > - Made "tf_damage_disablespread" a replicated convar, so clients can > see > >> > the value of it on the server they're connected to > >> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", > to > >> > better explain its function now that stalemate is optional > >> > - Protected several more commands from client exploitation > >> > - Fixed muzzle flashes & shell ejections still playing when viewmodels > >> are > >> > hidden > >> > - Server tags can now be used to include or exclude servers from the > list > >> > > >> > Jason > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > > > -- > > Pozdrawiam, > > > > Paweł Majewski > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
Valve please fix this lag issue! Clients limits rate to 3, AND it doesn't even allow that limit. Starts lagging at input data rate 20kb/s, which cant be exceeded. 2009/2/17 Pawel : > .I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD > Update with -verify_all helped me. > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < > hlds_li...@gameconnect.lt> wrote: > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail says: >> >> "along with an optional update for Day of Defeat: Source has been released" >> >> I understand, that optional part means, that you can update today or you >> can >> update your server tomorrow. People will be able to play. But today I've >> opened my steam, browsed the server list and on ~70% of servers I get the >> killing >> >> "Invalid Steam key size." >> >> error. Then checked the "Build: 3751" servers. Everything is OK with them. >> But how about custom OrangeBox mods? This new engine release kills most of >> the mods. It was an TF2 update, not entire OrangeBox update... >> >> "Client.dll Init()..." >> >> error? Is it so hard to check it the community part is ready for the new >> update, or how about the part, that would inform about the update few days >> before going public? >> >> Anyway, sad to say, Valve F.A.I.L. again :-) >> >> Evaldas >> >> >> - Original Message - >> From: "Jason Ruymen" >> To: "Half-Life dedicated Win32 server mailing list" >> ; ; >> >> Sent: Tuesday, February 17, 2009 2:30 AM >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source >> UpdateAvailable >> >> >> >A required update for Team Fortress 2, along with an optional update for >> >Day of Defeat: Source has been released. Please run hldsupdatetool to >> >receive the update. The specific changes include: >> > >> > - Pipebombs now get a reduced close range damage ramp up (like Rocket >> > Launcher & Syringe Gun) >> >- Ultimately reduces damage done by pipebombs to enemies <512 >> units >> > from the Demoman >> > - Moved the unlockable system over to the new item backend: >> >- Added a warning dialog to the loadout screen telling clients >> when >> > the server they're on could not get their loadout >> > - Made "tf_damage_disablespread" a replicated convar, so clients can see >> > the value of it on the server they're connected to >> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >> > better explain its function now that stalemate is optional >> > - Protected several more commands from client exploitation >> > - Fixed muzzle flashes & shell ejections still playing when viewmodels >> are >> > hidden >> > - Server tags can now be used to include or exclude servers from the list >> > >> > Jason >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > Pozdrawiam, > > Paweł Majewski > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serverlag question
Yes, this is irritating me as well. I was really hoping for a patch for this in today's update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ServerAlex Sent: Tuesday, February 17, 2009 2:27 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Serverlag question not fixed. its the rate 30k limit your talking about. it just makes me crazy seing how valve kills all high-performance servers. 2009/2/17 Björn Rohlén : > Will this serverlag that has been around for the past month be fixed > any time soon? As soon as a server (any server, it seems) hits 18+ > players, the server drops down to 25-50 ticks and everything gets > really choppy. Seems odd that this still is unfixed, considering it's > quite major. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Sourc e UpdateAvailable
Valve doesn't check mods, i think they do communicate to some mods (sourcemod) with upcoming changes that could break functionality. But thats about it, they have no reason to take the mods into account since its 3rth party. You cant honoustly ask valve to check every plugin when there is a new update, thats just too much. As for updates, make sure your servers are automaticly updated.. then at least your server is up. And since they fixed some exploits and kept the mailinglist, there off the hook for now :p But i have to agree with you, a "heads up" when the update is coming would be greatly appreciated. On Tue, 17 Feb 2009 11:55:14 +0200, Evaldas Žilinskas wrote: > Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail > says: > > “along with an optional update for Day of Defeat: Source has been > released“ > > I understand, that optional part means, that you can update today or you > can > update your server tomorrow. People will be able to play. But today I’ve > > opened my steam, browsed the server list and on ~70% of servers I get the > killing > > “Invalid Steam key size.” > > error. Then checked the “Build: 3751” servers. Everything is OK with > them. > But how about custom OrangeBox mods? This new engine release kills most of > > the mods. It was an TF2 update, not entire OrangeBox update… > > “Client.dll Init()…” > > error? Is it so hard to check it the community part is ready for the new > update, or how about the part, that would inform about the update few days > > before going public? > > Anyway, sad to say, Valve F.A.I.L. again :-) > > Evaldas > > > - Original Message -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serverlag question
Im not holding my breath much longer, these issues have generated so much public negative feedback that im on the brink of refunding all of my existing tf2 customers and dropping support for the game entirely. These bugs are literally killing small business. On Tue, Feb 17, 2009 at 1:36 AM, Björn Rohlén wrote: > Will this serverlag that has been around for the past month be fixed > any time soon? As soon as a server (any server, it seems) hits 18+ > players, the server drops down to 25-50 ticks and everything gets > really choppy. Seems odd that this still is unfixed, considering it's > quite major. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serverlag question
not fixed. its the rate 30k limit your talking about. it just makes me crazy seing how valve kills all high-performance servers. 2009/2/17 Björn Rohlén : > Will this serverlag that has been around for the past month be fixed > any time soon? As soon as a server (any server, it seems) hits 18+ > players, the server drops down to 25-50 ticks and everything gets > really choppy. Seems odd that this still is unfixed, considering it's > quite major. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
.I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD Update with -verify_all helped me. On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < hlds_li...@gameconnect.lt> wrote: > Don't get me wrong, but arrogant coding isn't popular anymore... Mail says: > > "along with an optional update for Day of Defeat: Source has been released" > > I understand, that optional part means, that you can update today or you > can > update your server tomorrow. People will be able to play. But today I've > opened my steam, browsed the server list and on ~70% of servers I get the > killing > > "Invalid Steam key size." > > error. Then checked the "Build: 3751" servers. Everything is OK with them. > But how about custom OrangeBox mods? This new engine release kills most of > the mods. It was an TF2 update, not entire OrangeBox update... > > "Client.dll Init()..." > > error? Is it so hard to check it the community part is ready for the new > update, or how about the part, that would inform about the update few days > before going public? > > Anyway, sad to say, Valve F.A.I.L. again :-) > > Evaldas > > > - Original Message - > From: "Jason Ruymen" > To: "Half-Life dedicated Win32 server mailing list" > ; ; > > Sent: Tuesday, February 17, 2009 2:30 AM > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > UpdateAvailable > > > >A required update for Team Fortress 2, along with an optional update for > >Day of Defeat: Source has been released. Please run hldsupdatetool to > >receive the update. The specific changes include: > > > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > > Launcher & Syringe Gun) > >- Ultimately reduces damage done by pipebombs to enemies <512 > units > > from the Demoman > > - Moved the unlockable system over to the new item backend: > >- Added a warning dialog to the loadout screen telling clients > when > > the server they're on could not get their loadout > > - Made "tf_damage_disablespread" a replicated convar, so clients can see > > the value of it on the server they're connected to > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > > better explain its function now that stalemate is optional > > - Protected several more commands from client exploitation > > - Fixed muzzle flashes & shell ejections still playing when viewmodels > are > > hidden > > - Server tags can now be used to include or exclude servers from the list > > > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says: “along with an optional update for Day of Defeat: Source has been released“ I understand, that optional part means, that you can update today or you can update your server tomorrow. People will be able to play. But today I’ve opened my steam, browsed the server list and on ~70% of servers I get the killing “Invalid Steam key size.” error. Then checked the “Build: 3751” servers. Everything is OK with them. But how about custom OrangeBox mods? This new engine release kills most of the mods. It was an TF2 update, not entire OrangeBox update… “Client.dll Init()…” error? Is it so hard to check it the community part is ready for the new update, or how about the part, that would inform about the update few days before going public? Anyway, sad to say, Valve F.A.I.L. again :-) Evaldas - Original Message - From: "Jason Ruymen" To: "Half-Life dedicated Win32 server mailing list" ; ; Sent: Tuesday, February 17, 2009 2:30 AM Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable >A required update for Team Fortress 2, along with an optional update for >Day of Defeat: Source has been released. Please run hldsupdatetool to >receive the update. The specific changes include: > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > Launcher & Syringe Gun) >- Ultimately reduces damage done by pipebombs to enemies <512 units > from the Demoman > - Moved the unlockable system over to the new item backend: >- Added a warning dialog to the loadout screen telling clients when > the server they're on could not get their loadout > - Made "tf_damage_disablespread" a replicated convar, so clients can see > the value of it on the server they're connected to > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > better explain its function now that stalemate is optional > - Protected several more commands from client exploitation > - Fixed muzzle flashes & shell ejections still playing when viewmodels are > hidden > - Server tags can now be used to include or exclude servers from the list > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
It is the stickybombs. It said the same thing on Steam Site, but then they fixed it. They couldn't really fix it on the HLDS mailing list, email was already sent. 2009/2/17 Ronny Schedel > > Did you changed the pipe bombs or the sticky bombs? Please compare your > announce with the web site announce: > http://store.steampowered.com/news/2246/ > > So, what is the truth? > > > >A required update for Team Fortress 2, along with an optional update for > >Day of Defeat: Source has been released. Please run hldsupdatetool to > >receive the update. The specific changes include: > > > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > > Launcher & Syringe Gun) > >- Ultimately reduces damage done by pipebombs to enemies <512 > units > > from the Demoman > > - Moved the unlockable system over to the new item backend: > >- Added a warning dialog to the loadout screen telling clients > when > > the server they're on could not get their loadout > > - Made "tf_damage_disablespread" a replicated convar, so clients can see > > the value of it on the server they're connected to > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > > better explain its function now that stalemate is optional > > - Protected several more commands from client exploitation > > - Fixed muzzle flashes & shell ejections still playing when viewmodels > are > > hidden > > - Server tags can now be used to include or exclude servers from the list > > > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
Did you changed the pipe bombs or the sticky bombs? Please compare your announce with the web site announce: http://store.steampowered.com/news/2246/ So, what is the truth? >A required update for Team Fortress 2, along with an optional update for >Day of Defeat: Source has been released. Please run hldsupdatetool to >receive the update. The specific changes include: > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > Launcher & Syringe Gun) >- Ultimately reduces damage done by pipebombs to enemies <512 units > from the Demoman > - Moved the unlockable system over to the new item backend: >- Added a warning dialog to the loadout screen telling clients when > the server they're on could not get their loadout > - Made "tf_damage_disablespread" a replicated convar, so clients can see > the value of it on the server they're connected to > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > better explain its function now that stalemate is optional > - Protected several more commands from client exploitation > - Fixed muzzle flashes & shell ejections still playing when viewmodels are > hidden > - Server tags can now be used to include or exclude servers from the list > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Serverlag question
Will this serverlag that has been around for the past month be fixed any time soon? As soon as a server (any server, it seems) hits 18+ players, the server drops down to 25-50 ticks and everything gets really choppy. Seems odd that this still is unfixed, considering it's quite major. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
./srcds_run: line 352: 2948 Segmentation fault $HL_CMD Here we go again, Can't valve fix the actual bug instead of adding useless functions to Cvar. 2009/2/17 Ronny Schedel > Does this update fix the lag issue in TF2? > > >A required update for Team Fortress 2, along with an optional update for > >Day of Defeat: Source has been released. Please run hldsupdatetool to > >receive the update. The specific changes include: > > > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > > Launcher & Syringe Gun) > >- Ultimately reduces damage done by pipebombs to enemies <512 > units > > from the Demoman > > - Moved the unlockable system over to the new item backend: > >- Added a warning dialog to the loadout screen telling clients > when > > the server they're on could not get their loadout > > - Made "tf_damage_disablespread" a replicated convar, so clients can see > > the value of it on the server they're connected to > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > > better explain its function now that stalemate is optional > > - Protected several more commands from client exploitation > > - Fixed muzzle flashes & shell ejections still playing when viewmodels > are > > hidden > > - Server tags can now be used to include or exclude servers from the list > > > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
In the orangebox directory of TF2 there is a new strange directory called ~ after the update. The contents: config (directory) -> MasterServers.vdf -> "MasterServers" { } Can we delete this? >A required update for Team Fortress 2, along with an optional update for >Day of Defeat: Source has been released. Please run hldsupdatetool to >receive the update. The specific changes include: > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > Launcher & Syringe Gun) >- Ultimately reduces damage done by pipebombs to enemies <512 units > from the Demoman > - Moved the unlockable system over to the new item backend: >- Added a warning dialog to the loadout screen telling clients when > the server they're on could not get their loadout > - Made "tf_damage_disablespread" a replicated convar, so clients can see > the value of it on the server they're connected to > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > better explain its function now that stalemate is optional > - Protected several more commands from client exploitation > - Fixed muzzle flashes & shell ejections still playing when viewmodels are > hidden > - Server tags can now be used to include or exclude servers from the list > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux