Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D update 10/6 broke uppercase usernames again
The update today seems to have broken any servers owned by a linux user with a uppercase username. User joe launches fine, while user Joe on the same machine crashes on launch with: Model models/props_c17/lamppost03a_off.mdl not found and models/error.mdl couldn't be loadedModel models/props_c17/lamppost03a_off.mdl not found and models/error.mdl couldn't be loaded This is happening across many different machines, all running debian lenny, 64bit. This has happened in the past and was corrected with an update once I brought it up on these mailing lists. Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 1/3 of l4d2 servers broken after update 7/21
Hello everyone, After the update about 1/3 of my l4d2 servers crash on start. I've removed the addons folder completely, removed the server.cfg and am launching the game manually on the servers that refuse to start and the output im receiving is: ./srcds_run -console +ip iphere +port 27015 -game left4dead2 -debug WARNING: No map specified! Defaulting to c1m1_hotel Enabling debug mode Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2493.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. # #Console initialized. #Game.dll loaded for Left 4 Dead 2 #CMatchExtL4D: Unabled to load game modes from scripts/gamemodes.txt. #MissionManager: Mission file missions/campaign1.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign2.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign3.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign4.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign5.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign6.txt is malformed, failed to parse. #MissionManager: Mission file missions/credits.txt is malformed, failed to parse. Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Invalid mp_gamemode value 'coop', keeping old value 'coop'. Parent cvar in server.dll not allowed (spit_scaling_min_scale) PARTICLE SYSTEM: Unable to load manifest file 'particles/particles_manifest.txt' Unable to load manifest file 'scripts/surfaceproperties_manifest.txt' Unable to load manifest file 'scripts/surfaceproperties_manifest.txt' cat: hlds.9717.pid: No such file or directory email debug.log to li...@valvesoftware.com Wed Jul 21 16:14:59 CDT 2010: Server restart in 10 seconds Wed Jul 21 16:15:01 CDT 2010: Server Quit These are all amd64 debian lenny systems. I've come to the conclusion it must be that some modified base file is causing the problems due to the fact that other servers on the same machine are running just fine, however im completely out of ideas. Has anyone else experienced this behavior? Thanks for any help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21
Wow, i just realized every server that wont start has a username with a capital letter in it. For example the server owned by kelly23 starts up fine, but Bob13 crashes on start. This is happening without exception, any user that starts with a capitol letter the server refuses to start. I sincerely hope this can be fixed asap its going to be a nightmare recreating all these users otherwise. On Wed, Jul 21, 2010 at 2:19 PM, Joshua Smith bgcl...@gmail.com wrote: Hello everyone, After the update about 1/3 of my l4d2 servers crash on start. I've removed the addons folder completely, removed the server.cfg and am launching the game manually on the servers that refuse to start and the output im receiving is: ./srcds_run -console +ip iphere +port 27015 -game left4dead2 -debug WARNING: No map specified! Defaulting to c1m1_hotel Enabling debug mode Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2493.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. # #Console initialized. #Game.dll loaded for Left 4 Dead 2 #CMatchExtL4D: Unabled to load game modes from scripts/gamemodes.txt. #MissionManager: Mission file missions/campaign1.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign2.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign3.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign4.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign5.txt is malformed, failed to parse. #MissionManager: Mission file missions/campaign6.txt is malformed, failed to parse. #MissionManager: Mission file missions/credits.txt is malformed, failed to parse. Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Invalid mp_gamemode value 'coop', keeping old value 'coop'. Parent cvar in server.dll not allowed (spit_scaling_min_scale) PARTICLE SYSTEM: Unable to load manifest file 'particles/particles_manifest.txt' Unable to load manifest file 'scripts/surfaceproperties_manifest.txt' Unable to load manifest file 'scripts/surfaceproperties_manifest.txt' cat: hlds.9717.pid: No such file or directory email debug.log to li...@valvesoftware.com Wed Jul 21 16:14:59 CDT 2010: Server restart in 10 seconds Wed Jul 21 16:15:01 CDT 2010: Server Quit These are all amd64 debian lenny systems. I've come to the conclusion it must be that some modified base file is causing the problems due to the fact that other servers on the same machine are running just fine, however im completely out of ideas. Has anyone else experienced this behavior? Thanks for any help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21
Steven, By username I mean a linux username for a linux user. If I try to run the server as a user with the first letter of the username capitalized the server crashes. However if I then change that user's username and switch to that user and attempt to launch the server again it works fine. For example, if I have a user Robin whose l4d2 server is crashing, and I change his username to robin and switch ownership of all of Robin files to robin (so we are dealing with exactly the same files and directory structure in both cases) then robin is able to start a l4d2 server just fine. This is regardless of if the server is vanilla (fresh download from steam even), or has mods. I have done this serveral times on different machines to the same effect. On Wed, Jul 21, 2010 at 2:45 PM, Steven Hartland kill...@multiplay.co.ukwrote: What do you mean by username there Joshua? Regards Steve - Original Message - From: Joshua Smith bgcl...@gmail.com Wow, i just realized every server that wont start has a username with a capital letter in it. For example the server owned by kelly23 starts up fine, but Bob13 crashes on start. This is happening without exception, any user that starts with a capitol letter the server refuses to start. I sincerely hope this can be fixed asap its going to be a nightmare recreating all these users otherwise. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 1/3 of l4d2 servers broken after update 7/21
Ben, I'm running debian lenny amd64, i mentioned it towards the bottom of the first post but it was easy to overlook. On Wed, Jul 21, 2010 at 3:24 PM, Ben Mendis dragonwis...@gmail.com wrote: Just out of curiosity, which Linux distro are you running that you can use mixed case in the username? On Wed, Jul 21, 2010 at 5:59 PM, Joshua Smith bgcl...@gmail.com wrote: Steven, By username I mean a linux username for a linux user. If I try to run the server as a user with the first letter of the username capitalized the server crashes. However if I then change that user's username and switch to that user and attempt to launch the server again it works fine. For example, if I have a user Robin whose l4d2 server is crashing, and I change his username to robin and switch ownership of all of Robin files to robin (so we are dealing with exactly the same files and directory structure in both cases) then robin is able to start a l4d2 server just fine. This is regardless of if the server is vanilla (fresh download from steam even), or has mods. I have done this serveral times on different machines to the same effect. On Wed, Jul 21, 2010 at 2:45 PM, Steven Hartland kill...@multiplay.co.uk wrote: What do you mean by username there Joshua? Regards Steve - Original Message - From: Joshua Smith bgcl...@gmail.com Wow, i just realized every server that wont start has a username with a capital letter in it. For example the server owned by kelly23 starts up fine, but Bob13 crashes on start. This is happening without exception, any user that starts with a capitol letter the server refuses to start. I sincerely hope this can be fixed asap its going to be a nightmare recreating all these users otherwise. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CSS update broke linux server
Hi, I've run the update tool several times but when I launch the game it says restarting for update. I've done this on multiple machines, I'm running debian lenny amd64. ./steam -command update -game Counter-Strike Source -dir . -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 76 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'OB Linux Dedicated Server' version 44 HLDS installation up to date CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps ./srcds_run -console +ip IP +port 27015 -game cstrike +exec server.cfg +map de_dust . . . Adding master server 216.207.205.98:27011 Adding master server 216.207.205.99:27011 L 06/23/2010 - 15:46:12: World triggered Round_Start L 06/23/2010 - 15:46:12: World triggered Round_Start MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. Connection to Steam servers successful. VAC secure mode is activated. Is anyone else having this problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CSS servers only run at 66 tick after update?
Despite setting tickrate to 100 (-tickrate 100) in the launch command it appears that the new orangebox css only runs at 66 tick. All of the servers I've joined are the same. Is this just a side-effect of orangebox? Are there any plans to change this back? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Just wanted to add i'm also experiencing the parish map 2 server crash. On Sat, Apr 24, 2010 at 3:47 PM, Okumba d...@leon01.de wrote: correcting myself here: Trying to load parish map 2 in a versus / realism versus game still crashes the server. i can provide the error later, its something which memory access violation. Allready tried -verify_all (its happening on other servers too). spawn- and smokerbug happens not map specific but after a server goes back to hibernating mode after a first game on it after a fresh restart (no bug on first game on server after restart, but on next game) ... which is ridiculous... now i have to restart servers after every game? more information here: http://forums.steampowered.com/forums/showthread.php?t=1238153 - Okumba Am 24.04.2010 05:13, schrieb Okumba: mine running... linux dedicated this update fixed crash of server when going from parish 1 to parish 2? or the spawnbugs mentioned here: http://forums.steampowered.com/forums/showthread.php?t=1238153 - Okumba My server keeps crashing after this update, any else? On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.com wrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!!
Has anyone been able to successfully update a server yet? I've made it to HLDS installation up to date but depending on the machine i get anything from: #Unable to find gameinfo.txt to: ERROR: Source engine binary './srcds_linux' not executable, exiting. All on machines that are supposedly completely up to date always using -verify_all during update. On Thu, Apr 22, 2010 at 2:56 PM, Eric Riemers riem...@binkey.nl wrote: A new record, 6kb/s.. valve really should learn from this and preload servers.. or a heads up, normally Jason would send out a mail saying a update was about to come (that would have helped some too) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens oGre Verzonden: donderdag 22 april 2010 23:29 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!! Yes, The update system is screwed. I tried to update our servers: Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Updating 'left 4 dead 2 linux dedicated server' from version 15 to version 17 Then it started only to try to update another section Updating server using Steam. Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Server will auto-restart if there is a crash. INFO: Located steam: /home/l4d2server/steam Updating server using Steam. Checking bootstrapper version ... Updating Installation -- 0:srcds_run -- time-stamp -- Apr/22/10 23:02:45 -- -- 0:srcds_run -- time-stamp -- Apr/22/10 23:06:25 -- Updating 'left 4 dead 2 common' from version 19 to version 21 It has downloaded like 2% when my game client is done with the install! The server is on a dedicated 100/100 Mbit and I'm on 18Mbit DSL. The server update should be published a few hours ahead. Seriously. 2010/4/22 Saint K. sai...@specialattack.net: On Linux machine 1: 0.07% /home/hosted/l4d2//left4dead2\bin\adminserver.dll 0.11% /home/hosted/l4d2//left4dead2\bin\bsppack.dll 0.12% /home/hosted/l4d2//left4dead2\bin\bugreporter_public.dll 0.14% /home/hosted/l4d2//left4dead2\bin\datacache.dll 0.47% /home/hosted/l4d2//left4dead2\bin\engine.dll On Linux machine 2: 0.24% /home/l4d2_4//left4dead2\bin\datacache.so 0.50% /home/l4d2_4//left4dead2\bin\dedicated.so On Linux machine 3: 0.08% /home/l4d2_2//left4dead2\bin\addoninstaller.exe 1.38% /home/l4d2_2//left4dead2\bin\datacache.so 2.87% /home/l4d2_2//left4dead2\bin\dedicated.so 11.15% /home/l4d2_2//left4dead2\bin\engine.so 12.45% /home/l4d2_2//left4dead2\bin\filesystem_stdio.so 12.50% /home/l4d2_2//left4dead2\bin\libsteam_api.so 3 machines, same OS, same l4d2 version, 3 different update results at start. Notcie the DLL files at Linux 1 WTF??? Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 22, 2010 11:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released Just release the server files a hour ahead. That gives us time to update, and clients need to wait less long. Still can't get any update going on the servers. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, April 22, 2010 11:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released I know what you mean. There should be server files released in advance or some dedicated hosts for server owners where to download the games and game updates from. Now whenever clients get their games updated, they hit a wall which is lack of servers, wait on lobbies and get frustrated. They blame Valve, we blame Valve too. It would be in everyone's best interests to make it happen. -ics 22.4.2010 23:52, D4rKr0W kirjoitti: Il 22/04/2010 22:49, ics ha scritto: Doesn't really help, much. Steam.cfg into folder where steam binary is, in it, you put: PreferredContentServerIDs = In which the content servers are from here http://store.steampowered.com/stats/content/ Like 4 8 15 16 23 42 -ics Changing it on the client helped me quite a bit, maybe i'll have some luck. Better than sitting here lookin at this: Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!!
Thanks for the reply's guys, just to verify is this the correct version for the latest update? 2.0.1.2 4184 ? If so i believe one server finally got it. On Thu, Apr 22, 2010 at 4:00 PM, Zuko zuc...@gmail.com wrote: my servers works like a charm 2010/4/23 Jorgen jor...@esports.no: Yea i got 3 of 7 servers finished with the updates but SM and MMS are broken until they do some updates on the addons... but servers work like a charm. -Jørgen Where Gamers Dear! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 23. april 2010 00:44 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!! Has anyone been able to successfully update a server yet? I've made it to HLDS installation up to date but depending on the machine i get anything from: #Unable to find gameinfo.txt to: ERROR: Source engine binary './srcds_linux' not executable, exiting. All on machines that are supposedly completely up to date always using -verify_all during update. On Thu, Apr 22, 2010 at 2:56 PM, Eric Riemers riem...@binkey.nl wrote: A new record, 6kb/s.. valve really should learn from this and preload servers.. or a heads up, normally Jason would send out a mail saying a update was about to come (that would have helped some too) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens oGre Verzonden: donderdag 22 april 2010 23:29 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!! Yes, The update system is screwed. I tried to update our servers: Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Updating 'left 4 dead 2 linux dedicated server' from version 15 to version 17 Then it started only to try to update another section Updating server using Steam. Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Server will auto-restart if there is a crash. INFO: Located steam: /home/l4d2server/steam Updating server using Steam. Checking bootstrapper version ... Updating Installation -- 0:srcds_run -- time-stamp -- Apr/22/10 23:02:45 -- -- 0:srcds_run -- time-stamp -- Apr/22/10 23:06:25 -- Updating 'left 4 dead 2 common' from version 19 to version 21 It has downloaded like 2% when my game client is done with the install! The server is on a dedicated 100/100 Mbit and I'm on 18Mbit DSL. The server update should be published a few hours ahead. Seriously. 2010/4/22 Saint K. sai...@specialattack.net: On Linux machine 1: 0.07% /home/hosted/l4d2//left4dead2\bin\adminserver.dll 0.11% /home/hosted/l4d2//left4dead2\bin\bsppack.dll 0.12% /home/hosted/l4d2//left4dead2\bin\bugreporter_public.dll 0.14% /home/hosted/l4d2//left4dead2\bin\datacache.dll 0.47% /home/hosted/l4d2//left4dead2\bin\engine.dll On Linux machine 2: 0.24% /home/l4d2_4//left4dead2\bin\datacache.so 0.50% /home/l4d2_4//left4dead2\bin\dedicated.so On Linux machine 3: 0.08% /home/l4d2_2//left4dead2\bin\addoninstaller.exe 1.38% /home/l4d2_2//left4dead2\bin\datacache.so 2.87% /home/l4d2_2//left4dead2\bin\dedicated.so 11.15% /home/l4d2_2//left4dead2\bin\engine.so 12.45% /home/l4d2_2//left4dead2\bin\filesystem_stdio.so 12.50% /home/l4d2_2//left4dead2\bin\libsteam_api.so 3 machines, same OS, same l4d2 version, 3 different update results at start. Notcie the DLL files at Linux 1 WTF??? Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 22, 2010 11:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released Just release the server files a hour ahead. That gives us time to update, and clients need to wait less long. Still can't get any update going on the servers. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, April 22, 2010 11:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released I know what you mean. There should be server files released in advance or some dedicated hosts for server owners where to download the games and game updates from. Now whenever clients get their games updated, they hit a wall which is lack of servers, wait on lobbies and get frustrated. They blame Valve
Re: [hlds_linux] No challenge for your address
Has anyone had any success in dealing with this? On my linux server im receiving the same A2C_PRINT error for every masterserver i add, and the server quickly drops off the master server list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No challenge for your address
absolutely not, this is affecting all of my public linux servers, across multiple machines in multiple locations. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No challenge for your address
Thank you very much for the info. I have been manually setting master servers, i've run through about 6 so far without any luck. When i remove and re-add the servers it does fix the problem for about 10 minutes, then the server is dropped from the master list again. I haven't tried port 27012 yet however, i'll give that shot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No challenge for your address
Yeah no idea, strange that its happening on machines from new york to los angeles and everywhere in between :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashing L4D2 fork killing entire machine
Just had this happen again with all tf2 servers, after forcing a hard-reset i went through the logs and found that every srcds_i486 process had seg faulted throwing tons of: kernel: srcds_i486[18318]: segfault at e99b02b8 ip f6e9adbb sp ffd10ad0 error 4 in materialsystem_i486.so[f6e05000+171000] kernel: srcds_i486[20803] general protection ip:10528178 sp:fff9352c error:0 kernel: srcds_i486[593]: segfault at fc9f04a8 ip f6eebdbb sp ffd61b30 error 4 in materialsystem_i486.so[f6e56000+171000] kernel: srcds_i486[2654] trap invalid opcode ip:e6e8640 sp:ffed145c error:0 Is the solution is to create some kind of script to check for runaway processes and kill them? On Tue, Dec 22, 2009 at 1:46 AM, Andrew Armstrong and...@mammoth.com.auwrote: Not sure if this is the cause, but I was just in a game and someone decided to exploit something on the Concert map finale. He managed to spawn stacks of grenade launchers. Everyone's ping then started to go up and everyone began to warp around, I just left the game. I'd suspect he would have sent that server to high CPU usage since everything began to lag and degrade. May or may not be the reason for what you're seeing. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: Tuesday, 22 December 2009 4:17 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine Just wondering if anyone has tracked down a possible cause for this yet? Is it related to setting sched_fifo? whenever this happens there seems to be no logs and being locked out of ssh ive never seen what is actually happening. On Sat, Dec 12, 2009 at 12:10 PM, Vaughan Reid vau...@gmail.com wrote: SIGINT and SIGKILL are not commands, they are methods of killing processes used by programmers. Off the top of my head a SIGKILL can be done by using this command: kill -9 pid And a SIGINT is just a normal kill: kill pid Best to try and use the second one first as it will try to gracefully close the process. If that doesn't work try the first. pid is obviously the process id of the game server you are trying to get rid off. On Sun, Dec 13, 2009 at 6:38 AM, Saint K. sai...@specialattack.net wrote: I just had another forked server goin mental on me. I tried the SIGKILL and SIGINT commands but they don't work (command not found). Where am I suppose to execute these commands? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Monday, November 30, 2009 12:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine If you guys are running the servers with -debug (which doesn't currently do anything useful in -fork mode) or crash dumps enabled you should send a SIGABRT (-6) to the process to get it to dump a core file. It will also kill the fork as well. SIGKILL should be used as a last resort if SIGINT (standard kill) doesn't do anything. With regards to -debug and -fork, I have a Perl script that I run alongside srcds_run to achieve desired behavior. I need to re-write this to be more portable so that it can be shipped. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers Sent: Saturday, November 28, 2009 11:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine I've seen a process with 100% too, i've also seen a server which was full for like 2 hours on the same map. At that point i check it out, and it seemed the 4 survivor bots where playing against the infected bots, over and over again. Somehow still pretty funny.. On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. sai...@specialattack.net wrote: I have had this issue twice up till now, and it's rather disturbing. What happened is that a L4D2 fork gets in a crashing mode of some kind where it continuously puts 100% CPU load on a single core. I've seen these sort of crashes perhaps around 10 times so far. 8 times I've spotted it soon enough to kill -9 pid the process, and 2 times I've been too late and it been in such a state for several hours before it will entirely kill off the machine. The machine will only reply to icmp and nothing else (ssh, http, ftp, gameservers etc). This worries me a bit, because I do not have any reason to assume something is broken on OS or hardware level. Regards, Saint K. ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] Crashing L4D2 fork killing entire machine
Just wondering if anyone has tracked down a possible cause for this yet? Is it related to setting sched_fifo? whenever this happens there seems to be no logs and being locked out of ssh ive never seen what is actually happening. On Sat, Dec 12, 2009 at 12:10 PM, Vaughan Reid vau...@gmail.com wrote: SIGINT and SIGKILL are not commands, they are methods of killing processes used by programmers. Off the top of my head a SIGKILL can be done by using this command: kill -9 pid And a SIGINT is just a normal kill: kill pid Best to try and use the second one first as it will try to gracefully close the process. If that doesn't work try the first. pid is obviously the process id of the game server you are trying to get rid off. On Sun, Dec 13, 2009 at 6:38 AM, Saint K. sai...@specialattack.net wrote: I just had another forked server goin mental on me. I tried the SIGKILL and SIGINT commands but they don't work (command not found). Where am I suppose to execute these commands? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Monday, November 30, 2009 12:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine If you guys are running the servers with -debug (which doesn't currently do anything useful in -fork mode) or crash dumps enabled you should send a SIGABRT (-6) to the process to get it to dump a core file. It will also kill the fork as well. SIGKILL should be used as a last resort if SIGINT (standard kill) doesn't do anything. With regards to -debug and -fork, I have a Perl script that I run alongside srcds_run to achieve desired behavior. I need to re-write this to be more portable so that it can be shipped. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers Sent: Saturday, November 28, 2009 11:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine I've seen a process with 100% too, i've also seen a server which was full for like 2 hours on the same map. At that point i check it out, and it seemed the 4 survivor bots where playing against the infected bots, over and over again. Somehow still pretty funny.. On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. sai...@specialattack.net wrote: I have had this issue twice up till now, and it's rather disturbing. What happened is that a L4D2 fork gets in a crashing mode of some kind where it continuously puts 100% CPU load on a single core. I've seen these sort of crashes perhaps around 10 times so far. 8 times I've spotted it soon enough to kill -9 pid the process, and 2 times I've been too late and it been in such a state for several hours before it will entirely kill off the machine. The machine will only reply to icmp and nothing else (ssh, http, ftp, gameservers etc). This worries me a bit, because I do not have any reason to assume something is broken on OS or hardware level. Regards, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.87/2534 - Release Date: 11/29/09 20:31:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] search keys/steam group horribly unreliable
Hello everyone, it seems that the search key and steam group functions are horribly unreliable. For example i am often unable to join the server via search key unless i first restart the server then join, this seems to refresh it with the steam servers somehow? Anyways, i don't believe I'm doing anything horribly wrong, here is the launch line and config currently being used on 64bit debian lenny with no firewall. ./srcds_run -console +ip ip-here +port 27015 -game left4dead2 +map c5m1_waterfront +maxplayers 8 +exec server.cfg -autoupdate // Name Of Server hostname fake //sv_password // password required to join the server--currently broken in l4d2 rcon_password changeme //this is the password you need to enter to control the server sv_search_key blah12 //When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. // l4d specific; some of these may also need to be in autoexec.cfg so they are set before the first map is loaded. sv_allow_lobby_connect_only 0 // allow direct connections: 0 //z_difficulty Hard// set the difficulty of the current game //sv_unreserve // remove the server from the reservation system for some period of time // set this to restrict the lobby search to only those clients specifying a key sv_steamgroup 123123 //to set as a steam group server // General HL Cvars (based on other Source engines; many don't work in l4d yet) //sv_contact y...@email.address decalfrequency 60 mp_decals 100 mp_falldamage 1 sv_cheats 0 //enables or disables cheats such as noclip sv_maxrate 0 //this is the max data rate you can recieve from the server, set to 0 to uncap. sv_minrate 5 //this is the minimum data rate you can recieve from the server. sv_timeout 120 sv_allowupload 1 sv_allowdownload 1 sv_stats 0 sv_region 1 //This tells steam where your server is, 0 = eastcoast, 1 = westcoast, 2 = south america, 3 = europe, 4 = asia, 5 = austrailia, 6 = middle east, 7 = africa, world = 255 fps_max 0 sv_parallel_packentities 0 sv_parallel_sendsnapshot 0 // Make sure the right people are banned exec banned_user.cfg exec banned.cfg writeid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashing L4D2 fork killing entire machine
I have experienced this EXACT behavior on several machines, all running debian lenny 64bit. I stopped running the forks after it started taking entire machines down. On Sat, Nov 28, 2009 at 11:48 AM, riemers riem...@binkey.nl wrote: I've seen a process with 100% too, i've also seen a server which was full for like 2 hours on the same map. At that point i check it out, and it seemed the 4 survivor bots where playing against the infected bots, over and over again. Somehow still pretty funny.. On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. sai...@specialattack.net wrote: I have had this issue twice up till now, and it's rather disturbing. What happened is that a L4D2 fork gets in a crashing mode of some kind where it continuously puts 100% CPU load on a single core. I've seen these sort of crashes perhaps around 10 times so far. 8 times I've spotted it soon enough to kill -9 pid the process, and 2 times I've been too late and it been in such a state for several hours before it will entirely kill off the machine. The machine will only reply to icmp and nothing else (ssh, http, ftp, gameservers etc). This worries me a bit, because I do not have any reason to assume something is broken on OS or hardware level. Regards, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
I agree, an sv_password fix would be very much appreciated! On Sat, Nov 21, 2009 at 12:44 PM, h...@gmx.de wrote: And here. Please fix sv_password in the next update ! Original-Nachricht Datum: Sat, 21 Nov 2009 21:37:33 +0100 Von: Nicolas \'NykO18\' Grevet tr...@logout.fr An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Left 4 Dead 2 Update Released Same here. Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:29, Adam Smith a écrit : my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote: or mp_gamemode=( On Sat, Nov 21, 2009 at 22:17,h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymenjas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
I agree, getting that back would be fantastic. It would also be nice if they stopped updating the host.txt/motd constantly as well. On Tue, Nov 17, 2009 at 10:34 PM, ics i...@ics-base.net wrote: So they did. It was a nice touch and i would like to see that back myself too. -ics Steven Sumichrast kirjoitti: Anyone else notice that Valve removed the 3rd party hosting provided by.. banner when you view the scoreboard? I still get my MOTD and the banner on connect, and for a few seconds at the top right of the game when the level starts it displays the banner, but it's no longer on the scoreboard page. I'd rather them fix rcon on linux servers, but something else I noticed they took out. On Tue, Nov 17, 2009 at 9:28 PM, ics i...@ics-base.net wrote: bind somebuttonhere toggleconsole Throw that line into your console as soon as you see it. Opens console whenever you press the button, always. Even in lobby but the system should not be like that. Everything should work _without_ the need of console. -ics Jay Deiman kirjoitti: Jonah Hirsch wrote: Alright. Can anyone else confirm that the console will not open while in a lobby? I'd really like to know if this isn't just me. It's very frustrating to have to leave the lobby to change the search key/force servers/etc. Yeah, I noticed the same thing. No console available in the lobbies. Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Is rcon working for anyone else? I'm able to start the server, get VAC secured no problem at console but rcon at least through hlsw is non-existent? On Mon, Nov 16, 2009 at 8:59 PM, David Parker dpar...@utica.edu wrote: If you put sv_gametypes in the config file for a fork and only specify one game type, I think that will work. - Dave - Original Message - From: Ryan Davis rdavis...@verizon.net Date: Monday, November 16, 2009 11:27 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Why did you guys disable mp_gamemode versus or whatever etc. again? I can't seem to figure out how to spawn forks with certain game modes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Davis Sent: Monday, November 16, 2009 10:59 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Much love. Have they moved that to the command line startup with the sv_gametypes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Monday, November 16, 2009 10:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available I heard you like pastebins, so here's the console output of cvarlist: http://pastebin.com/m2a45fcbd As for the modes, if you mean sv_gametypes, your selections are: coop,realism,survival,versus,teamversus,scavenge,teamscavenge -Richard Eid On Mon, Nov 16, 2009 at 10:37 PM, Ryan Davis rdavis...@verizon.net wrote: Any ideas on new cvars and how to launch servers with the different modes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Monday, November 16, 2009 8:13 PM To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] Left 4 Dead 2 Dedicated Server Available The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.67/2505 - Release Date: 11/16/09 14:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.67/2505 - Release Date: 11/16/09 14:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.67/2505 - Release Date: 11/16/09 14:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Mines the exact opposite, hlsw shows nothing, as if the server is down. Console works just fine, status and all. This is after applying the update that just came out a few minutes ago. On Mon, Nov 16, 2009 at 9:29 PM, Steven Sumichrast packh...@gmail.comwrote: Windows or Linux? HLSW shows my server and details, but if you use console and send it status it sends back nothing. Problem some some stats programs. :P On Mon, Nov 16, 2009 at 11:23 PM, Brent Veal naslund.fan...@gmail.com wrote: My server is responding to HLSW just fine On Mon, Nov 16, 2009 at 9:16 PM, Ryan Davis rdavis...@verizon.net wrote: HLSW access is still broken. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Joshua Smith Sent: Tuesday, November 17, 2009 12:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Is rcon working for anyone else? I'm able to start the server, get VAC secured no problem at console but rcon at least through hlsw is non-existent? On Mon, Nov 16, 2009 at 8:59 PM, David Parker dpar...@utica.edu https://mail.google.com/mail?view=cmtf=0to=dpar...@utica.edu wrote: If you put sv_gametypes in the config file for a fork and only specify one game type, I think that will work. - Dave - Original Message - From: Ryan Davis rdavis...@verizon.net https://mail.google.com/mail?view=cmtf=0to=rdavis...@verizon.net Date: Monday, November 16, 2009 11:27 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com Why did you guys disable mp_gamemode versus or whatever etc. again? I can't seem to figure out how to spawn forks with certain game modes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Ryan Davis Sent: Monday, November 16, 2009 10:59 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Much love. Have they moved that to the command line startup with the sv_gametypes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Richard Eid Sent: Monday, November 16, 2009 10:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available I heard you like pastebins, so here's the console output of cvarlist: http://pastebin.com/m2a45fcbd As for the modes, if you mean sv_gametypes, your selections are: coop,realism,survival,versus,teamversus,scavenge,teamscavenge -Richard Eid On Mon, Nov 16, 2009 at 10:37 PM, Ryan Davis rdavis...@verizon.net https://mail.google.com/mail?view=cmtf=0to=rdavis...@verizon.net wrote: Any ideas on new cvars and how to launch servers with the different modes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Jason Ruymen Sent: Monday, November 16, 2009 8:13 PM To: 'h...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com '; 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] Left 4 Dead 2 Dedicated Server Available The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Setting sv_password in the server.cfg is what seems to be causing rcon to be unresponsive. As soon as i comment that out and restart the server no problems with rcon at all. On Mon, Nov 16, 2009 at 9:36 PM, Ryan Davis rdavis...@verizon.net wrote: Windows version of HLSW talking to Linux servers. Yep that's what I'm having problems with, no rcon access. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Tuesday, November 17, 2009 12:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Windows or Linux? HLSW shows my server and details, but if you use console and send it status it sends back nothing. Problem some some stats programs. :P On Mon, Nov 16, 2009 at 11:23 PM, Brent Veal naslund.fan...@gmail.com wrote: My server is responding to HLSW just fine On Mon, Nov 16, 2009 at 9:16 PM, Ryan Davis rdavis...@verizon.net wrote: HLSW access is still broken. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view= cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=%0Acmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/ma il?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/ma%0Ail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Joshua Smith Sent: Tuesday, November 17, 2009 12:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Is rcon working for anyone else? I'm able to start the server, get VAC secured no problem at console but rcon at least through hlsw is non-existent? On Mon, Nov 16, 2009 at 8:59 PM, David Parker dpar...@utica.edu https://mail.google.com/mail?view=cmtf=0to=dpar...@utic a.edu wrote: If you put sv_gametypes in the config file for a fork and only specify one game type, I think that will work. - Dave - Original Message - From: Ryan Davis rdavis...@verizon.net https://mail.google.com/mail?view=cmtf=0to=rdavis54 2...@verizon.net Date: Monday, November 16, 2009 11:27 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0; to=hlds_li...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0%0ato=hlds_li...@list.valvesoftware.com Why did you guys disable mp_gamemode versus or whatever etc. again? I can't seem to figure out how to spawn forks with certain game modes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view= cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=%0Acmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/ma il?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/ma%0Ail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Ryan Davis Sent: Monday, November 16, 2009 10:59 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Much love. Have they moved that to the command line startup with the sv_gametypes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view= cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=%0Acmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/ma il?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/ma%0Ail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Richard Eid Sent: Monday, November 16, 2009 10:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available I heard you like pastebins, so here's the console output of cvarlist: http://pastebin.com/m2a45fcbd As for the modes, if you mean sv_gametypes, your selections are: coop,realism,survival,versus,teamversus,scavenge,teamscavenge -Richard Eid On Mon, Nov 16, 2009 at 10:37 PM, Ryan Davis rdavis...@verizon.net https://mail.google.com/mail?view=cmtf=0to=rdavis54 2...@verizon.net wrote: Any ideas on new cvars and how to launch servers with the different modes
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Also, i cannot connect to a password protected server, on connect it asks for the password but after entering it nothing happens. On Mon, Nov 16, 2009 at 10:34 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote: I have the same bug as in the demo - rcon responses are empty. Commands come through to the server but the response is empty. Please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Would someone with a working passworded linux server mind pastebinning their server.cfg and launch command just in case we're all doing something retarded? On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote: Working for me, the publics are full and the privates aren't -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Gurney Sent: 17 November 2009 06:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Does sv_steamgroup_exclusive work for anyone else? I can't launch our server without it instantly filling with people who aren't in our steamgroup. On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Crash
This is happening to me as well, across multiple machines with varying intel chipsets (5000v/5100) running debian lenny. It seems to be VAC/zblock related, if vac is disabled zblock works fine, no crashes. Same if you try it the other way around. Combine the two and it will crash all day long. Unfortunately all of the competitive players need both of these to be working, considering this started happening out of the blue one day across multiple machines without modification and no obvious updates to zblock it's easy to point at vac. On Sat, Nov 14, 2009 at 3:09 PM, David Parker dpar...@utica.edu wrote: Hello, Let's be logical about this. If this was a general CS:S problem, then everyone would be seeing it. CS:S works for most people, so we know the application is not completely broken. If you have all incoming ports (TCP and UDP) blocked by a firewall, then the problem is most likely not being caused by anything external. So it could be a problem with your hardware (maybe bad RAM?), your operating system (maybe an incorrect version of some library?), or a bug in the game which is specific to your hardware or OS (or both). Some basic things to try (and forgive me if these were mentioned before): 1. Remove the bots from the game (does an empty server still crash?) 2. Double-check your startup command line and your config file (are there missing, incorrect, or unnecessary things in them?) Also, a few questions (again, these may have been covered already): What is you startup command line? What are the *exact* specs of your system (processor model number, etc.) What is the OS version? - Dave (Please note that I had to trim most of the previous messages from this e-mail because the message body was too big for the mailing list the first time I tried to send it). - Original Message - From: Ratman2000 ratman2...@ratmod.de Date: Saturday, November 14, 2009 5:20 pm Subject: Re: [hlds_linux] CS:S Crash To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Hello, i say it again: On my Server all Connections are Blocked (incomming) And the Server has no Plugins! Only CS:S Bots running on it! The Linux System was fresh Installed! Reinstalling the System gets no chance! So its not my Linux installation becouse i can rebuild this crash on 15 Servers (from my Beta Testers) So i can say that its an CS:S Crash! With friendly Regards Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Crash
I'm having the same issues starting a few days ago. Multiple CSS servers crashing without fail during matches, all running no addon's. Is valve to blame for this? Nothing has changed on my end and talking with others it seems many other servers have been crashing as well. On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 ratman2...@ratmod.de wrote: Hello, now i have testet a Server with 16 Slots and included 10 Bots permanently. (bot_quota_mode fill) The Server is new installed without any plugin! And i recieve the crash avery day! Is there any fix? VALVE? Here the GDB Informations: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1075185344 (LWP 20539)] 0x419c9783 in NavAreaBuildPathShortestPathCost () from /home/GameServer/GS1/cstrike/bin/server_i486.so (gdb) bt #0 0x419c9783 in NavAreaBuildPathShortestPathCost () from /home/GameServer/GS1/cstrike/bin/server_i486.so #1 0x419c9b86 in NavAreaTravelDistanceShortestPathCost () from /home/GameServer/GS1/cstrike/bin/server_i486.so #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from /home/GameServer/GS1/cstrike/bin/server_i486.so #3 0x41d0d983 in CCSBot::Update () from /home/GameServer/GS1/cstrike/bin/server_i486.so #4 0x41c665be in CBotManager::StartFrame () from /home/GameServer/GS1/cstrike/bin/server_i486.so #5 0x41cf8408 in CCSBotManager::StartFrame () from /home/GameServer/GS1/cstrike/bin/server_i486.so #6 0x41c192b5 in CCSGameRules::EndGameFrame () from /home/GameServer/GS1/cstrike/bin/server_i486.so #7 0x4196f555 in CServerGameDLL::GameFrame () from /home/GameServer/GS1/cstrike/bin/server_i486.so #8 0x40d07818 in SV_Frame () from bin/engine_i486.so #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so #17 0x401f90fd in RunServer () from bin/dedicated_i486.so #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so #21 0x401f934a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so #24 0x401f9758 in main () from bin/dedicated_i486.so #25 0x0804909e in main () With friendly Regards Ratman2000 - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, November 06, 2009 7:07 PM Subject: Re: [hlds_linux] CS:S Crash wait, since when does srcds based servers support 64 players? Did I miss something here? In any case, try running it with a normal amount of maxplayers (like 20) and see what happens. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ratman2000 Sent: Thursday, November 05, 2009 11:02 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] CS:S Crash Hello from Germany, today i have tested to run a CS:S Server in GDB to see Crashes that my Plugin registers by Signals and Stack-Back-Tracing that results from the Engine itself... Today i have registered a Crash with GDB and like to send it to the list to see other people with this issue and gets an information over this crash! I hope anybody can tell me more! I have startet a 64 Slot test Server the server have changed many times the map (over 1 day) and than after i included 10 Bots it goes down... Here the crash information with GDB Line: bot_quota 10 Game will not start until both teams have players. Going to intermission... Going to intermission... Executing dedicated server config file Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1075185344 (LWP 27486)] 0x419bb73d in CUtlLinkedListNavLadderConnect, int::RemoveAll () from /home/GameServer/GS1/cstrike/bin/server_i486.so I hope thats problem is fixable becouse its not the first time it happends on my CS:S Servers... With friendly Regards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] l4d2_demo host.txt not showing up in scoreboard
I noticed that my host.txt seems to load fine when you join the server but no longer do I see one on the scoreboard. Am I missing a setting or did Valve take this out? If they did remove it I think it would be great if Valve could add that back--I started over 100 servers in anticipation of the demo with the hopes that my host.txt would show on the scoreboard--don't take that away from me Valve! Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Anyone else getting segfaults after this update? Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem ./srcds_run: line 352: 14076 Segmentation fault$HL_CMD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux