Re: [hlds_linux] Alien Swarm Linux Server?
I may have to consider WINE or I may just let those who want to play in my group host the game themselves...I will have to talk with the other Steam Group admins about it :) Though no matter what I can't wait for native Linux :D Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant On 7/24/2010 6:15 AM, Daniel Vogel wrote: I'm running it with wine too. Occasionally it crashes, but all in all it runs very smooth. On 24 July 2010 13:29, frostschutzfrostsch...@metamorpher.de wrote: On Fri, Jul 23, 2010 at 11:04:08PM -0600, Logan Rogers-Follis wrote: I'm sorry if this has already been asked, but up until last night I had no thoughts of playing Alien Swarm let alone hosting it, but now I do. Question is last I saw there is only Windows files for a dedicated server. Any plans for a Linux version? I run CentOS only for my gaming servers. I'm running it in Linux using Wine, works without a problem, except that I can't figure out how to associate the server with a steam group; specified the group ID but it doesn't show up, so I have to connect directly. I'd prefer a native Linux server as well, but until then, Wine is better than nothing... Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Alien Swarm Linux Server?
I'm sorry if this has already been asked, but up until last night I had no thoughts of playing Alien Swarm let alone hosting it, but now I do. Question is last I saw there is only Windows files for a dedicated server. Any plans for a Linux version? I run CentOS only for my gaming servers. -- Logan Rogers-Follis -logan.rogers-fol...@tntnetworx.net Try New Technology Networx -www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
Thanks for the information. I had never really looked into a way to do it automatically and just had a Cron on Fridays to get the weekly mutations (once those came out). I will have to check this out as a way to save myself time...it's only 1 server with no forks that friends and I use, but whenever I get the $$ for more RAM I'll be adding public servers and this will be great! Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant On 7/5/2010 7:34 AM, Kaspars wrote: Guys, you are currently trying to reinvent the wheel. Thanks to the Nephyrin, there is a nice package called nemrun which does the checking for update. The most useful tool from this package is srcupdatecheck. You can adopt it to use in your own scripts or just use the whole package. If the gameservers and the system is owned by you, there is another interesting way of dealing with updates which does not require to shutdown gameserver for the update period and consumes less space on the drive if there is more than one server. The scheme would be as follow: 1. Firs of all you need a directory with base server files (like /game/l4d2_base) 2. The real server resides in the different directory and is hard-linked to the base files (command to hard link cp -f -r -p -l /game/l4d2_base/* /game/real_l4d2_server) 3. Create a crontab script which calls srcupdatecheck and depending on the output calls steam update tool binary and updates base server files 4. Note that when you update base files, they are unlinked, but they are not deleted. The real gameserver is left with the old files and the base server files get the updated ones. 5. When the steam binary completes the update process, the crontab scripts calls: screen -S l4d2_socket_name -X stuff quit (note: the closing quote is on the next line, because the quit command has to end with a enter/return/whatever you call it) 6. Gameservers should be started with a custom script like this one: while [ true ] ; do # update gameserver files with base files cp -f -r -p -l /game/l4d2_base/* /game/real_l4d2_server # run the server ./srcds_run -norestart ...(rest of your params, without -autoupdate) done Thats the way i'm dealing with updates. Works like charm. You can also use rsync to copy files, because hard-links are sometimes tricky to understand :) On 2010.07.05. 9:38, Ross Bemrose wrote: In my experience, Steam updates on Linux are not stable enough to let it auto-update. Steam skips a package if it doesn't manage to download said package in so many tries. I've had it happen far too often on TF2 where it will update one package but skip another, leaving the server in an inconsistent (crashing) state. This may not be as large a problem for L4D2 because it only has 3 packages, 1 of which is rarely updated... but TF2 only has 6 packages, 3 of which are rarely updated and it often skips the Team Fortress 2 Content package but updates Materials and Dedicated Server. On 7/5/2010 12:14 AM, Jesse Molina wrote: Hi all I'm going to slightly threadjack here. I'm a very experienced unix sysadmin, but I'm a noob to the hlds servers. On this subject, how do others handle automatic upgrading when there is a new server update is out? Is it even wise to attempt auto updating? I know there is the -autoupdate arg to the startup command, but I'm under the impression that it's broke, and has always has been broke. I might be wrong there though, feel free to set me straight. So, how do others handle automatic updates to the server app? And yes, I realize that doing said auto updates may break mods, but hey, whatever. Thanks Eric Riemers wrote: All, Since these mutators are coming every now and then, i need to update all my l4d2 instances. These are forks so the nicest thing to do is a shutdown, then it updates it and done. However, I only know that I should telnet to the fork port and type in shutdown Is there a easy way I can setup something in cron to issue a shutdown each day? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead, bad ping
I have seen issues like this before, but I was never able to solve them and they seemed to have went away - as well as I know at least. If anyone does know I'd love to know =) Logan Rogers-Follis On 2/12/2010 7:14 PM, Nevermore - ImperiumGames wrote: Hi mates, I am having a ping problem here. Its a forked L4D1 server (2 forks) From outside (HLSW, serverbrowser), server pings 20ms or less. But ingame, players get 90ms or more. Machine is a Xeon Quad Core... CPU usage is under 25% per core Memory usage is 1627mb/8000mb Tried with rate 1 (default) and rate 3, same results. Server's FPS are always 29.9x Other games in the same machine, such as CS1.6 or Half-Life, works great. What else do i have to look? Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated
If you are using kill srcds_run and srcds_i486 like I am (for L4D) you will need to kill srcds_run and srcds_linux for L4D2 (of course you need to make sure you kill it for the right user) I actually wrote up a quick run-level script (acts as a service in linux) that handles all that for me from the command line, but you could probably use Webmin to call the service (supports: start, stop, restart/reload) Script: http://www.tntnetworx.net/?page_id=147 NOTE: A startserver.sh file (called in my hlds service script) can be found at the bottom of http://www.tntnetworx.net/?page_id=500 Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Ulrich Block wrote: Just modify the scripts you use for the other gameserver. The srcds_run file is the same, the startparameters for l4d2 should be known... Schlup schrieb: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help is greatly appreciated! Thanks, Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] goin full bore on l4d 2
I'm hoping it will be fresh. That is the way I have planned when setting up my Demo, but ether way I'll deal with it. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Jonah Hirsch wrote: Based off of the left4dead release, i'd have to assume that it's going to be a fresh installation. No upgrade. Jonah Hirsch --- On Mon, Nov 2, 2009 at 1:26 PM, tom nikitopoulos screwtop...@gmail.comwrote: will there be a fresh download of bins for l4d2 or will we be able to upgrade the demo version? just was wondering ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 Demo - console output 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:00
Everyone, I think I saw some posts about this, but at the time I just skimmed past them as I hadn't seen this issue yet (rather I wasn't looking, because I was busy making my new hlds run-level startup script). Anyways the following is the issue I am seeing. Any advise? If it's old news could some one just forward me the posts about it? (lost my password for the mailing list archives (need to find that again)). When I watch my Left 4 Dead 2 Demo server via xm console domU from my dom0 I see the following output scroll on my screen: 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:00e3f395 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:002359da 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:00e3b1ce 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:0031f9a0 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:00e3b451 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:002359da 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:0085d4c2 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:001f517b 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:00859c5f 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:0031f9a0 printk: 59602 messages suppressed. 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:003aad5d printk: 275 messages suppressed. 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:003aad5d printk: 271 messages suppressed. 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:003aad5d printk: 269 messages suppressed. 4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:003aad5d printk: 271 messages suppressed. And so on with the exact same lines except the printk: changes back and forth between 271 and 269. -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Empty L4D2 demo servers
Milton, Does this issue also affect Left 4 Dead (the first one)? It seems that my public L4D server stays full a lot, but then will have random idleness and if I go restart the server it fills the second it comes back online. Sorry to go kinda off-topic. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Milton Ngan wrote: This is a heartbeat issue when servers go into hibernation. We have a bunch of fixes coming, including one for this issue. You can force a heartbeat on each dedicated server and you will probably find people start turning up. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 30, 2009 11:27 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Empty L4D2 demo servers Hello, I've noticed that my L4D2 demo servers seem to be sitting empty for very long periods of time. They were pretty constantly full between the demo release and the first update, but since the update they seem to be empty for many hours at a time. I restarted the server last night when it was empty, and 3 of the 4 public forks immediately filled up, so I'm wondering if this is a problem with heartbeats, matchmaking, etc. Has anyone else noticed this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Update Available
It is the same way for me with Left 4 Dead as with the new Left 4 Dead 2 Demo, but I have always created a symlink to the location of the steam binary file by running ln -s ../steam . within the directory that srcds_run is located. Found it very easy and an always good thing to do. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant David Parker wrote: Hello, It looks like the autoupdate on startup is still broken. I am using -autoupdate and -steamverify but I still get the message Could not locate steam binary and then startup moves on without checking for updates. It looks like the culprit is this section of updatesingle() in srcds_run: if test -f $STEAM; then echo Updating server using Steam. DEPOT_ROOT=.. DEPOT_NAME=$GAME When this is reached, the value of $STEAM is ./steam and since the steam binary does not exist in the current directory (left4dead2_demo), the test fails. I think that changing the initial value of $STEAM to ../steam would work, but I can't test it right now because I don't want to kick all the players off my server. - Dave - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Friday, October 30, 2009 8:55 pm Subject: [hlds_linux] Left 4 Dead 2 Demo Update Available To: 'h...@list.valvesoftware.com' h...@list.valvesoftware.com, 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update is now available to the Left 4 Dead 2 Demo. Please run hldsupdatetool to receive it. The specific changes include: Left 4 Dead 2: - Fixed bug that caused dedicated servers to become unjoinable over time without a restart or heartbeat update - Fixed exploit that allowed players to end a campaign and return to the lobby without a vote - Public players are no longer matched to lobbies that are idle for a prolonged period of time. These lobbies become Friends- only lobbies - LAN servers list will now show listen server single player games as not joinable and will show game type as single player too Linux changes: - srcds_run now supports two new options -nodefaultmap and - steamverify -nodefaultmap will suppress this behavior in case you have specified a map in a config file -steamverify will add -verify_all to the steam command line option when using -autoupdate - srcds_run will now automatically add the +map option to the command line unless +map is specified Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_steamgroup_exclusive not working
I have the sv_steamgroup_exclusive = 0 but am running it with a sv_search_key = mykey and so far no one is filling up my server except for people in our Steam Group - w/o the search key being used (they just select it from the list on L4D2 game start). It's a work around at least. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Chris Boot wrote: Hi, I'm just running some L4D2 demo servers for my steam group and I've noticed them filling up very quickly with non-members, despite having been set with sv_steamgroup_exclusive = 1. Can someone from Valve please clarify why this is happening? I also noticed this a lot just after Crash Course was released for L4D1, though it seemed to calm down after a little while. This is preventing my group members from using our exclusive servers to play the demo amongst friends, so this is quite a major issue for me. Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Can't use -game left4dead2_demo
When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't use -game left4dead2_demo
That is what I am doing, but I'm not sure if that's how it's suppose to be or is just a bug. I hadn't seen it posted anywhere else (mind you it's late for me so I may have over looked another post - my bad) so I just wanted to make sure that it was pointed out as a problem/bug. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Andrew Armstrong wrote: Download the game using -command update -game left4dead2_demo Launch the game using -game left4dead2 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Wednesday, 28 October 2009 5:06 PM To: HLDS Linux Mailing List Subject: [hlds_linux] Can't use -game left4dead2_demo When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't use -game left4dead2_demo
Ok that makes sense. Just with Left 4 Dead the game name and folder name are the same. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Tony Paloma wrote: Yes, that's the way it's supposed to be. -game on the srcds command line is the name of the folder the game content is in (which is left4dead2). -game on the hldsupdatetool command line is a game name from the list of available games. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Tuesday, October 27, 2009 11:48 PM To: Andrew Armstrong Cc: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Can't use -game left4dead2_demo That is what I am doing, but I'm not sure if that's how it's suppose to be or is just a bug. I hadn't seen it posted anywhere else (mind you it's late for me so I may have over looked another post - my bad) so I just wanted to make sure that it was pointed out as a problem/bug. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Andrew Armstrong wrote: Download the game using -command update -game left4dead2_demo Launch the game using -game left4dead2 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Wednesday, 28 October 2009 5:06 PM To: HLDS Linux Mailing List Subject: [hlds_linux] Can't use -game left4dead2_demo When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 Demo tries to load to 3rd map?
I have found that on my group server that after the 2nd safe room we get kicked from the server and if we try to join back it throws us i a Safe Room as if we were going to play the 3rd map, but no one can move, we can shoot around but ammo reloads instantly, no one can get hurt, and there was a mob at the door already. I went in and edited the map files to only list the 2 current demo maps vs. all of them as it is default. Is this a known bug with the demo? Running on CentOS 5.3/.4 on 32-bit OS. If you need more raw info let me know. -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D and vm.swappiness values?
I was more curious is switching to a lower swappiness value (or even 0) would allow a Left 4 Dead server to run better or not? I have done considerable reading on swappiness recently (before posting this) and have found some suggesting 0 and others 10. Just was curious what they community thought? Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Gary Stanley wrote: At 12:44 AM 10/26/2009, Logan Rogers-Follis wrote: Has anyone ever messed around with tweaking the swappiness value for a maximum performance on a Linux Left 4 Dead server? I'm running a CentOS 5.x server with 2 Xen guest domains for Left 4 Dead (and the 2nd for the soon-to-be-released Left 4 Dead 2) and have been pondering on whether tweaking the swappiness would give me any better performance. As is I never use my swap except for some 32K that randomly shows up on my Cacti graphing, but otherwise everything runs in memory. Memory gets used first, then it will swap. Swapping to disk will cause page fault latency which will kill any latency sensitive applications.. I don't know how you can get better performance by moving things to disk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D and vm.swappiness values?
You have the perfect configuration now. I'm currently running vm.swappiness = 0 so if that is what you meant that is good to hear. Thanks for all the input guys! Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant John wrote: I was more curious is switching to a lower swappiness value (or even 0) would allow a Left 4 Dead server to run better or not? You have the perfect configuration now. As Gary said, leaving applications in memory is exactly what you need for your latency-sensitve game server. If you're already not using any appreciable amount of swap, then lowering the value would not make a difference for you, because the system would simply continue to not use swap. Raising the value significantly would cause Linux to swap to disk more aggressively, which would lead to lesser-used L4D (and other application) memory being paged to disk and to a larger in-memory system-level disk cache. Level loads then might happen faster, but if someone were to join the server and cause L4D to touch some memory currently stored on disk (say, by moving to a part of the map that hadn't been seen in awhile), there would be a noticable delay while the system retrieved the on-disk page (Microsoft would call this a hard fault). In other words, the game would stutter. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D and vm.swappiness values?
Has anyone ever messed around with tweaking the swappiness value for a maximum performance on a Linux Left 4 Dead server? I'm running a CentOS 5.x server with 2 Xen guest domains for Left 4 Dead (and the 2nd for the soon-to-be-released Left 4 Dead 2) and have been pondering on whether tweaking the swappiness would give me any better performance. As is I never use my swap except for some 32K that randomly shows up on my Cacti graphing, but otherwise everything runs in memory. -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left4Dead sv_region setting
After I got one rebuilding my server I just commented the sv_region out completely in my config file and I have found my public server to me busy almost 22 hours a day or more. I haven't tried changing it back because that is why I made the server public - so everyone everywhere can enjoy it. I figure the ping times to the server will help keep people too far away from going on it. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant f7 f0rkz wrote: Does anyone know if we can set our sv_region back to our local area? Since the last update we had to set sv_region to -1 so the lobby system/steam community lists would show up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D bots show up as players
I know I saw something about this issue a few weeks back, but as I was in the middle of a server rebuild I didn't think anything of it. I will find that HLSW shows the correct numbers as 2/4 (2 bots and 2 humans) and such, but places like GameTracker are nowdays showing the bots as online players along with ranking and stats. I know that this was not occurring before I rebuild my server, but since I am running the exact same confg file I was before I am a little confused as to what the cause is unless it's a steam issue with some sort of server patch? Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D bots show up as players
Thank you. Crash Course came out during my rebuild so that all makes sense. Small bug, but still wanted to make sure it wasn't something I could fix. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant David A. Parker wrote: It's a bug that was introduced in the Crash Course update. - Dave Logan Rogers-Follis wrote: I know I saw something about this issue a few weeks back, but as I was in the middle of a server rebuild I didn't think anything of it. I will find that HLSW shows the correct numbers as 2/4 (2 bots and 2 humans) and such, but places like GameTracker are nowdays showing the bots as online players along with ranking and stats. I know that this was not occurring before I rebuild my server, but since I am running the exact same confg file I was before I am a little confused as to what the cause is unless it's a steam issue with some sort of server patch? Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d servers disappearing from group servers/ sv_search_key not working since last update
I have seen this also on the servers I run for my group of friends. The sv_search_key will work for a while then randomly after a game it won't work on the next game and I have to restart the server (sometimes more than once) to make it work again. I've never got them to show on the Group List. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Ryan Davis wrote: Happening for me as well. Servers show up and over a 12 hour period disappear. This is really getting annoying, maybe too busy working on all those great ideas for L4D2. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Russell Sent: Thursday, July 09, 2009 12:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d servers disappearing from group servers/ sv_search_key not working since last update On Wed, Jul 8, 2009 at 5:52 PM, Jayj...@splitstreams.com wrote: William Korb wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yes, I'm seeing the same problem. Sometimes attempting to launch a game multiple times will get it to start without restarting the server, but sometimes even restarting the server doesn't do it by itself (i.e., server restart plus multiple launch attempts until one finally works). Precisely the same thing that's happening to me. Noted and discussed on the hlds mailing list, seems to be a problem on valve's end. See below. From hlds mailing list (not hlds_linux): Re: [hlds] L4D Steam Group Servers Robert Whelan Sun, 05 Jul 2009 11:42:03 -0700 Hey, thx for the conformation and reply...kudos Guess we just wait now... From: Adam Nowacki no...@xpam.de To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Sunday, July 5, 2009 1:33:34 PM Subject: Re: [hlds] L4D Steam Group Servers Yes, its broken. Just after starting the server: 20:19:20.541185 IP 91.121.118.42.27017 72.165.61.189.27011: UDP, length 214 \protocol\7\challenge\1889027300\players\0\max\16\bots\0\gamedir\left4dead\m ap\l4d_vs_hospital01_apartment\password\0\os\l\lan\0\region\255\gametype\emp ty\type\d\secure\0\version\1.0.1.4\product\left4dead\load\8 20:19:20.541239 IP 91.121.118.42.27017 72.165.61.189.27011: UDP, length 136 \protocol\7\challenge\1889027300\region\255\gamedata\coop,versus,survival,gr p:587695,grp:587741,grp:4984,grp:883,grp:3483\gdversion\3 and a server that has been running for a while: 20:15:03.724449 IP 94.23.92.36.27016 69.28.140.246.27011: UDP, length 214 \protocol\7\challenge\1833792643\players\12\max\16\bots\0\gamedir\left4dead\ map\l4d_vs_hospital03_sewers\password\0\os\l\lan\0\region\255\gametype\allta lk\type\d\secure\1\version\1.0.1.4\product\left4dead\load\7 ... no 2nd packet with gamedata tags Robert Whelan wrote: I know there is a similar topic: Re: [hlds] L4D search_key server good for only 1 use? But...This is directly associated with the 'Steam Group Servers' in general. The Steam Groups used to work just fine though due to recent updates its broke. I can see all of our servers just fine in the masterlist (ie: openserverbrowser) and can connect and play just fine using that method. However, I have 6 vanilla (multiple/forked) l4d servers running from one instance of srcds on win2k3x64. The servers load and run fine (albeit the timeout bug which is another issue entirely) though within 24 hours all the servers will slowly drop from the Steam Group till none show and that option is no longer available. I can't find any consistency or console error which might relate to why they drop though I was hoping Valve is working on the issue. I've yet to see them comment or confirm there is an problem. -Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.13.8/2227 - Release Date: 07/09/09 05:55:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Specifying a dedicated server in L4D
Would this be done by having the following lines in the server.cfg? sv_search_key sv_search_key mykey If not what did you mean? I have a group server (not Steam Group Only) that is nice to control with a _svsearch_key but I'd love to have open to other people joining without the sv_search_key Logan Mike Zimmermann wrote: Brent is correct. Essentially, if a server doesn't have a custom search key set, it will be automatically set to key:1013. This is the public search key. When you specify a custom sv_search_key, the code adds key: to the start of it and 1013 to the end of it. So you would have: key:customkey1013. This is used for private serach key servers. You can have multiple search keys by tricking the sv_search_key into generating two. Since it automatically adds key: to the front and 1013 to the tail and keys are seperated by a comma, our public and private key would become key:1013,key:someuniquekey1013 and it would be available for both public lobbies and private, search key lobbies. -Mike On Wed, Jun 10, 2009 at 2:13 PM, Brent Veal naslund.fan...@gmail.comwrote: I believe that 1013 is the current version number for L4D. If there are further updates that change the version number, you would probably have to change your search key accordingly. On Wed, Jun 10, 2009 at 12:03 PM, Nikolay Shopik sho...@inblock.ru wrote: On 10.06.2009 21:40, Mike Zimmermann wrote: However, doing this will prevent anyone from joining your server unless they are using the same search key. If you wish to still allow random lobbies to use your server, replace the line in your server.cfg with this: sv_search_key 1013,key:someuniquekey What is 1013, just special number (appears to be version of L4D) when L4D doing search for empty lobbies? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Rare crashbug now a rare stall bug
Same here. I had a player complain about this, but it was fine earlier today. Restarted the server on so far just fine. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Rodrigo Peña wrote: got the same error yesterday after a map change in a single server. I restarted it and worked fine. Kaspars escribió: yes, I have seen this too, but only once... after a mapchange server just froze! 2009/5/30 Saint K. sai...@specialattack.net Hi, The rare crashbug we experienced before now became a rare stall bug. The process no longer crashes, but stalls. The stall is still at the same point as the crash was, during map change. It's only observed in very rare cases and not re-producible for us. Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag Spikes [Euro]
I just setup a new Left 4 Dead server on CentOS and have had several of my friends complain about this, though they are very sure it has nothing to do with the server itself. So far I have found nothing wrong on the servers end. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Thomas Toka / www.serverman.de wrote: Hi, i confirm this. Many many clients complain this new feature ;-) RTL-Servers schrieb: Hello, I think it was late last year we where seeing random spikes every few minutes, turned out it was VAC based. I'm currently seeing the same issue, on very low loaded servers, lag spikes every few minutes with no justification. I've been running all the network tools I'm aware of to try and diagnose this, however after speaking with a few providers on different networks they seem to be seeing similar issues. Anyone else in Europe seeing these spikes ? Regards, Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Minimum and Recommended server specs for TF2?
Is that % of a single core on that quad core or across all 4 cores? I was just looking to host one co-op and one VS at most on the machine. But I do want good loading times. Logan Rogers-Follis Evaldas Žilinskas wrote: I have X3360 (2.83GHz / Quad). When server is in COOP mode it uses ~30% of core. When server is in VERSUS mode then it is ~20% of core. Memory is always about 250-300MB per process. - Original Message - From: DontWannaName! ad...@topnotchclan.com To: logan.rogers-fol...@tntnetworx.net; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, May 01, 2009 10:19 AM Subject: Re: [hlds_linux] Minimum and Recommended server specs for TF2? I would say a dual core processor and 2 gigs of ram with a 7200rpm HD at least. It really depends what you expect to put on it. On Thu, Apr 30, 2009 at 10:46 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: What is the Minimum and Recommended server specs for a TF2 Linux server? -- Logan Rogers-Follis ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Minimum and Recommended server specs for L4D?
What is the Minimum and Recommended server specs for a L4D Linux server? -- Logan Rogers-Follis ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Minimum and Recommended server specs for TF2?
What is the Minimum and Recommended server specs for a TF2 Linux server? -- Logan Rogers-Follis ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Hardware Requirements (L4D TF2)
Are we talking about a multi-core like Dual Core or Quad Core? I am trying to watch how much I spend, but I don't want to spend too little and get screwed in a few months or a year. Right now my group only plays L4D (some of us have been playing TF2 for a long time), but we are slowly getting everyone playing TF2 as well and that's why I want a server for both. How about RAM? Is 2GB enough or should I diffidently go with 4GB? If 2GB is enough to start I can always upgrade later when it's needed. Thanks for the advise on not going with virtualisation. I will just stick with one OS. I'm paying for all this on my own and a few of the other group members might throw me a few bucks, but that's why I'm trying to watch my dollars :) Thanks! Logan Rogers-Follis Ben wrote: Assuming you're talking about the old single core Xeons here, but depending on the player slots on TF2, but a machine with those specs really won't be up to scratch at all. To give you an indication, anything over 16 players on a TF2 server running on a 3.4Ghz Xeon causes noticeable in-game performance issues, and even then with just 16 slots its cutting it fine. So a 2.8Ghz Xeon isn't enough grunt really at all for a TF2 server. I would also strongly recommend against virtualising the machine, unless you want to run multiple different operating systems on it. There is an overhead associated with running a virtualisation layer and that eats into the CPU power available, when the primary resource games servers needs is CPU grunt. To give you an idea, we run our TF2 (and L4D) servers on Dual Quad Core 3Ghz machines, and a full 24 slot TF2 server consumes 60-70% of a single core when its full. L4D servers are anywhere from 10-20% CPU of a single core depending on what mode they are running (and whats happening in-game), even though we don't really see a lot of difference between the game modes in terms of CPU consumption. Obviously its dependent on what is happening in-game at that point in time, but we haven't had to decrease the number of forks (64) we've been running on our boxes since Survival mode came out. I'd suggest getting the fastest current generation multi-core CPU you can afford, even if its just a 1 CPU machine, it'll be way better than a Dual Xeon 2.8Ghz thats for sure. Logan Rogers-Follis wrote: I am not sure of the exact hardware needs (RAM/CPU) for TF2 and L4D. I currently have a L4D server running on a Windows XP Pro w/ 512MB RAM and a P4 2.0Ghz, which runs good until we get more than 6 real players on VS then it tends to lag a bit. So I am looking to buy/build a server that will run the game better and which I can also run a TF2 server on. What kind of specs should I be looking for when building/buying a server that I want to have Left 4 Dead and Team Fortress 2 running on. I plan to load the machine with CentOS 5.x and virtualize it using Xen so I can have one instance of CentOS running Team Fortress 2 with it's own resources and then another running 1-3 instances of Left 4 Dead (ie. 1 VS and 1-2 Survival/Campaign). I was looking at a machine with the following specs, would it be enough to provide smooth gaming for the above setup? Dual Xeon 2.8Ghz CPU 4GB DDR PC2100 ECC RAM 4x 36GB SCSI 10K RPM Hard Drives (RAID 1) I'm thinking and hoping it will. Thanks, Logan Rogers-Follis ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Hardware Requirements (L4D TF2)
Good point. I don't want to find myself in need of a better server in 6-month so a year even. I'd like to be able to leave this server running for quite a long time. Would I maybe be better off getting a machine like I listed to JUST run TF2 (1 game) and then another same or even with less power to run some L4D? Logan Rogers-Follis Eric Riemers wrote: I have a dual xeon 3ghz, which runs 6 l4d's forked. if its really busy, it could hold up to 3/4 vs games with 8 players, and the others filled with 4.. at that point i see it sometimes hit 0% idle, maybe you could do more and i have a bad setup.. but anything more then that will show ingame.. So say around 35 people are using it then at some point (l4d).. i do think that l4d is less unhappy when the pc is at 100% cpu compared to tf2 where if that happens everybody is affected, since the director might be busy on 1 instance and the other instance is just walking around.. Also got scsi 10krpm 3x raid 5.. So i think its wise to get some more power.. also keep in your mind that even if you find a system that just barely reaches what you want (say tf2 24 people and some l4d) in the end when the custom maps for l4d will become more common and tf2 brings out a few new updates for sniper/soldier/demo etc it will need additional power (at least so far its only growing) and then your in the same boat again. On Tue, 28 Apr 2009 22:12:31 -0600, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I am not sure of the exact hardware needs (RAM/CPU) for TF2 and L4D. I currently have a L4D server running on a Windows XP Pro w/ 512MB RAM and a P4 2.0Ghz, which runs good until we get more than 6 real players on VS then it tends to lag a bit. So I am looking to buy/build a server that will run the game better and which I can also run a TF2 server on. What kind of specs should I be looking for when building/buying a server that I want to have Left 4 Dead and Team Fortress 2 running on. I plan to load the machine with CentOS 5.x and virtualize it using Xen so I can have one instance of CentOS running Team Fortress 2 with it's own resources and then another running 1-3 instances of Left 4 Dead (ie. 1 VS and 1-2 Survival/Campaign). I was looking at a machine with the following specs, would it be enough to provide smooth gaming for the above setup? Dual Xeon 2.8Ghz CPU 4GB DDR PC2100 ECC RAM 4x 36GB SCSI 10K RPM Hard Drives (RAID 1) I'm thinking and hoping it will. Thanks, Logan Rogers-Follis ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server Hardware Requirements (L4D TF2)
I am not sure of the exact hardware needs (RAM/CPU) for TF2 and L4D. I currently have a L4D server running on a Windows XP Pro w/ 512MB RAM and a P4 2.0Ghz, which runs good until we get more than 6 real players on VS then it tends to lag a bit. So I am looking to buy/build a server that will run the game better and which I can also run a TF2 server on. What kind of specs should I be looking for when building/buying a server that I want to have Left 4 Dead and Team Fortress 2 running on. I plan to load the machine with CentOS 5.x and virtualize it using Xen so I can have one instance of CentOS running Team Fortress 2 with it's own resources and then another running 1-3 instances of Left 4 Dead (ie. 1 VS and 1-2 Survival/Campaign). I was looking at a machine with the following specs, would it be enough to provide smooth gaming for the above setup? Dual Xeon 2.8Ghz CPU 4GB DDR PC2100 ECC RAM 4x 36GB SCSI 10K RPM Hard Drives (RAID 1) I'm thinking and hoping it will. Thanks, Logan Rogers-Follis ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux