Re: [hlds_linux] Bug with dynamic pricing
Sounds like it's getting applied after the server has booted up. So the suggestions of autoexec, command line and valve.rc are good solutions to this. Marcel wrote: That's correct. You need to do a mapchange, then the dynamicpricing is really disabled. - Marcel Stephen Nicholson schrieb: Jani Tiira wrote: -- [ Picked text/plain from multipart/alternative ] I keep having problems with the mp_dynamicpricing 0. Even though I've set it to my server.cfg every now and then when I restart my server the prices are from the dynamic pricing list. I check the status of mp_dynamicpricing and it says 0. Then I type in the console mp_dynamicpricing 0 and change the level and the prices are normal again. Any idea what's wrong? I have exactly the same problem on my six linux servers. A map change seems to fix the problem though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] http downloads
Although some firewalls interfere with HTTP traffic and strip out referrer information. [EMAIL PROTECTED] wrote: If you reject connections that do not have the referrer of the gameservers IP... Don't if this is possible - but at least I can see a referrer hl2://12.34.56.78:27015 in my webspace-logfiles, which downloaded diff. .bsp etc ;) -Ursprüngliche Nachricht- Von: hlds_linux@list.valvesoftware.com Gesendet: 08.08.06 11:58:40 An: hlds_linux@list.valvesoftware.com Betreff: Re: AW: [hlds_linux] http downloads slightly offtopic: is there any way to restrict other gamers from leeching from that web space? maybe there is a special user agent type for source games? Ben Humpert schrieb: Von: [EMAIL PROTECTED] Gesendet: Montag, 7. August 2006 19:08 On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote: Hi folks! I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm not sure if they are utilizing http downloads. Here is the info from the server.cfg file: // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files sv_allowupload 0 // Web downloads sv_downloadurl http://www.we-happy-few.com/cstrike; It sounds like the problem is with your webserver, not srcds. You have to create an unique directory, cssource uses css, hl2deathmatch uses hl2mp, the shortnametag of the game. So if you place your files into http://www.we-happy-few.com/cstrike/; you have to create the directory css/. From here (http://www.we-happy-few.com/cstrike/css/;) you have the same pathtree as in C:\path\to\Steam\steamapps\steamaccount\counter-strike source\cstrike\. For placing custommaps, create the subdir maps/. If you made a mistake by placing files somewhere else, the server/clients cant find and download them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Maxplayers
Do you run any kind of reserved slot/TV systems? Henrik Semark wrote: [ Converted text/html to text/plain ] After my internet have be downgrade; Was it nesseserverly set down my servers from 32 players to 10 (until I get my internet back on) but when I set -maxplayers to 10 it's only possible for 9 players to join my CS:1.6 and 8 on my CS:S is there some bug in the start-up program ore have I done something rung ? my start up command CS:1.6 : ./hlds_run -pingboost 3 -console +ip 192.168.2.23 -game cstrike -secure -port 27015 +maxplayers 10 +map de_dust -debug -autoupdate CS:S : ./srcds_run -pingboost 3 -console +ip 192.168.2.23 -game cstrike -secure -port 27012 +maxplayers 10 +map de_dust -debug -autoupdate / [Team-Jogge] SuicideMe [DK] -- Få 250 MB gratis lagerplads på MSN Hotmail[1] ===References:=== 1. http://g.msn.com/8HMADADK/2728??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half Life 1 Source Death Match
valve for normal HL with the crossbow etc. dmc for deathmatch classic. iirc. Steven Hartland wrote: Knuts wrote: Are there any plans for a dedicated server for HL1 Source death-match? Im obvsiously being stupid here bug whats the game name for the new options. -command list doesnt have any new ones there. [quote] hl2dsHldsUpdateTool.exe -command list Checking bootstrapper version ... ** 'game' options for Source DS Install: Counter-Strike Source dods hl2mp ** 'game' options for HL1 DS Install: cstrike czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: redorchestra sin [/quote] This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds_linux] serious security issue on CSS servers, exposed system command
By applying appropriate OS level security such as chroot etc. Adam Grzesko wrote: Hi sirtom, Thursday, April 6, 2006, 3:45:15 PM, you wrote: sed You just don't need to install this addon... sed So Valve doesn't need to fix it... How am I supposed to protect the machine that handles many customer servers from executing arbitrary commands ? Can you tell me that ? Or how am I supposed to tell them what plugins to install and what plugins not to install ? regards, Adam Grzesko [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server wont load VAC after last Update - mailing list etiquette [OT]
Indeed, top posting FTW!!! /me flees. Erik Hollensbe wrote: On Mar 22, 2006, at 9:30 PM, Kyle Lutze wrote: *plonk* nice :P Always an impressive display of manhood and maturity. -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR.
What if you make the file readable only? Patrick Vestal wrote: I have been struggling with this for months now on my CS:S server (running RH ES4). I've pretty much resigned myself to running steam updates a couple times a day to download new .bsps to replace the corrupted ones. I would be eternally grateful if someone could nail down a root cause. --Patrick -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: Tuesday, February 21, 2006 9:43 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. but what it is doing is changing the md5 hash number on the server not the client and some times it is changing while we are playing it also does it on win2000 and linux we wven set up a server and did not run it on the net and the .bsp just the bsp files change From: Peter Kirby [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Mon, 20 Feb 2006 18:45:36 + Rather than delete everything can I suggest first trying (in this order) delete InstallRecord.blob (will force a verify_all anyway I think) delete ~/.steam folder (user's home folder where ./steam is run from) this contains clientregistry.blob etc. finally delete server.dll itself (as it's the file it's failing on). See if this helps the update complete at least. As to the possible underlying causes. Quite a few good suggestions have already been posted. On 19/02/06, irv carlson [EMAIL PROTECTED] wrote: we have 2 gig of ram in the box i dont think that is it From: kama [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Sun, 19 Feb 2006 11:17:56 +0100 (CET) Backup configs (if needed) Delete the dir. Make the dir Make sure the permissions are correct. Then copy a steamclient from directory where it already works. run the steamclient again. Btw, you are not running out of memory or something? /Bjorn On Fri, 17 Feb 2006, Munra -hlds wrote: I have 3 servers install css1 csstest cs1.6 DODS All installed under a Different dir All the server we update expect the csstest server And even as a super user I still get that error when I try and update I also delete the steam files and reloaded the tool but when I run ./steam I still get that error. - Original Message - From: kama [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, February 17, 2006 9:05 AM Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. One server is??? One fysical server or one instance of hlds of multiple installations on one server? /Bjorn On Fri, 17 Feb 2006, Munra -hlds wrote: Well It seems That it only does not work on one server i can update my other css server and my dods server Fine just not this one. It also does this as when I use sudo or i am a super user. - Original Message - From: kama [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, February 17, 2006 4:32 AM Subject: Re: [hlds_linux] Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. At the first look, it feels like a memory or disk related problem. May even be a permission problem. fread() tries to read a binary safe stream from pFile and store the data into m_MallocBlockBuffer.get(), which probably return a pointer to the memory where to store the data. The other part it seems you have got a bad download or again it can be memory related. /Bjorn On Thu, 16 Feb 2006, Munra -hlds wrote: This Problem was on the Windows list But I am haveing the same problems with windows and Linux I am doing an update with verify_all and All server are shut down and I getting this error.(This is putty Log) -bash-3.00$ cd /home/games/cs/test -bash-3.00$ cd /home/games/cs/test -bash-3.00$ exit[K./steam -command update -game Counter-Strike Source -dir . -verify_ _all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 46 Verifying: .\cstrike\bin\server.dll DebugAssert Expr: ( fread(m_MallocBlockBuffer.get(), uLen, 1, pFile)) == ( 1 ) Line: 1025 File: LocalDepotCreator.cpp Aborted I don;t Get why it is Crashing on the dll this is not a windows server Then after trying to Redownload the the hldsupdatetool I now get this err when I run ./steam Enter 'yes' to accept this agreement, 'no' to decline: yes uncompress: stdin: corrupt input. tar: Read 2434 bytes from - tar: Unexpected EOF in archive tar: Unexpected EOF in archive tar: Error is not recoverable: exiting now This was working fine last Night - Original Message - From:
Re: [hlds_linux] SV_DOWNLOAD_URL-Problem
It won't be using IE as such, it'll be using mshtml.dll I imagine. IE is basically a window into this and can set various settings that this dll will utilise also. So even if you remove IE from your install, that dll will still exist as it's a fundamental part of the OS and upsetting it's settings will result in Steam web content failing. BaKeD bEaN wrote: -- [ Picked text/plain from multipart/alternative ] I must disagree with this. I don't have windows IE even on this computer. And I have no problems downloading with sv_downloadurl . I also know of someone else who stripped out IE on WIN2K pc and has no issues. But I do have in Program access and defaults setting for XP, Firefox as my default browser. Maybe try downloading another browser and set it as the default. Worth a try. On 2/13/06, Mike Beane [EMAIL PROTECTED] wrote: On a Windows platform, go put a proxy server (a false one) in your connection information for IE and try to connect to a server: You shouldn't see the MOTD anymore and you won't get downloads because it feeds through IE. Luzi, Since you're going on with this: Have you started a local game server? I noticed mine crashed immediately when I was experiencing the download issue. I'm just curious if they were linked. Ondřej Hošek wrote: Wait-a-minute. Does that mean that the Source Engine uses Internet Explorer to download files via HTTP? That's... dumb, with all due respect. I don't deem IE too dependable and such a course of action only fortifies my opinion of the Source Engine as a Windows-only platform with a proof-of-concept Linux dedicated server package. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Specify ban file
As our system runs several servers from one install they're sharing ban files when on the same machine. As servercfgfile and motdfile are there for the purpose of this setup, either I'm missing something or is there no banfile cvar? If not, is it on the or can we get it added to the wanted list? -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
To quote Alfred: A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. You might want to fill the blanks ;p -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
I can only assume that this whole grouping around 27015-27020 comes from the LAN broadcast range. Of course for internet servers it's entirely irrelevant. ScratchMonkey wrote: --On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann [EMAIL PROTECTED] wrote: That's just voodoo networking. Select a port because it feels right (presumably because of reading some bare-bones howto), lacking any understanding of the technology. You see this as server admin. But the customer, or even simply the player, would not understand why his server port is not as 95% of the other servers, between 27000 and 27100. Perhaps, but you can add the explanation of why it's not so to a FAQ. Plenty of how it works documents around the Internet that can be referenced. Once you leave the safety of a default port for a service, it doesn't really matter how far away you get. You still have to enter a value, and a value far away might be easier to get right than one nearby, because the customer won't as easily assume that the value you gave him is wrong and correct it to the default value. Now if Valve (and other game makers) started supporting SRV records, you could eliminate ports from the UI and just use names. But's that pie in the sky, considering how few services have support for SRV. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Completley OT] mrtg without snmp
Indeed. Just run the SNMP server on the box and it's the same as polling a router. Only difference is the router comes with an SNMP server installed and running ;p If it's BSD then the port net-snmp is what you want. net-mgmt/net-snmp http://net-snmp.sourceforge.net/ nOOB wrote: I dont have an example but mrtg can pull info from a linux or windows box nic too. The box needs to be running snmp. It isnt hard... I just dont have any good links sorry -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Thursday, January 27, 2005 9:05 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] [Completley OT] mrtg without snmp After doing some reading, I understand that mrtg can pull bandwidth information off an interface, without it polling a router. What I cant find is an example of how this is done. Could someone please provide me some information on how to do this? Maybe give an example? Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.1 - Release Date: 1/27/2005 -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.1 - Release Date: 1/27/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.1 - Release Date: 1/27/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.1 - Release Date: 1/27/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: MOTD file per server how?
He means one install several servers. The old HL had a motdfile cvar you could set telling the server which file to use. I can't find anything like this in Source. If it missing? InspectorGifts wrote: It should work. Mine did. But I had to restart server for it to take effect. - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 25, 2004 6:17 AM Subject: [hlds_linux] Re: MOTD file per server how? Ok motdfile from CS doesn't work in CS:S so how do we set a motd per server now? cvarlist doesn't reveal anything helpful. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Updated Tool Speed
Of course less content provider requirements would help also. If people could donate 25mbps and there was a Linux version available that would make it much more viable for more takeup. ruwen wrote: [ 14.07.2004 15:20 ] Killer Creation Services wrote: Then they must add more content servers or a fatter pipe, or even add a queue system.. so we got some sort of ETA how long it going to be Regards, MerK We need Custom Content Server which will forward Login Stuff to Real Content Servers. GSPs and Clans with a root server would have their own content server so lots of steam clients will never reach the Real Content Servers for downloading. Such a Custom Content Server could be used at Lanpartys, too. THAT would be great. But I should stop dreaming. greetings ruwen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Updated Tool Speed
Nope, from their FAQ: http://www.steampowered.com/index.php?area=faqid=1050915513,94468500,1050915801,74686800 Killer Creation Services wrote: What they aint got any linux content servers? Regards, MerK Killer Creation Services www.killercreation.co.uk - Original Message - From: Matthew Cheale [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 3:47 PM Subject: Re: [hlds_linux] Steam Updated Tool Speed Of course less content provider requirements would help also. If people could donate 25mbps and there was a Linux version available that would make it much more viable for more takeup. ruwen wrote: [ 14.07.2004 15:20 ] Killer Creation Services wrote: Then they must add more content servers or a fatter pipe, or even add a queue system.. so we got some sort of ETA how long it going to be Regards, MerK We need Custom Content Server which will forward Login Stuff to Real Content Servers. GSPs and Clans with a root server would have their own content server so lots of steam clients will never reach the Real Content Servers for downloading. Such a Custom Content Server could be used at Lanpartys, too. THAT would be great. But I should stop dreaming. greetings ruwen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] steam update on linux
Went to update CS today and got the following error, never seen it before, any ideas? AccountSubscriptionsBillingInfoRecord field left in stripped in CSubscriberAccountRecord -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike update (Problem updating)
Done that and: Checking bootstrapper version ... Getting version 8 of Steam HLDS Update Tool Downloading. . . . . . . . . . . Steam Linux Client updated, please retry the command Checking bootstrapper version ... Updating Installation Logging in as 'XX' AccountSubscriptionsBillingInfoRecord field left in stripped in CSubscriberAccountRecord Teddy wrote: Delete your ~/.steam/ClientRegistry.blob and start update again. Teddy - Original Message - From: McCormack, Chris [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, June 29, 2004 11:46 AM Subject: RE: [hlds_linux] Counter-Strike update (Problem updating) Alfred gave a solution to this problem 2 days ago (but I have removed the mail :P ) Check the history on the mailinglist for the fix. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Steven Hartland Sent: 29 June 2004 10:29 To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds_linux] Counter-Strike update (Problem updating) All we get is: Logging in as 'X' AccountSubscriptionsBillingInfoRecord field left in stripped in CSubscriberAccountRecord Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OS opinions please
Well yes. 'Cause the Linux binaries blow! Mike Maynard wrote: Errr... no We followed every guide available on the gentoo site for the gaming kernels. Even tried different stage installs, now the performance was OK it just didn't match what we are seeing with 2k3 We do know what we are doing when it comes to *Nix. We decided to try Win2k3 after seeing some posts about it and low and behold it blows the doors off of Linux when it comes to HL Server hosting. Mike http://www.Predatorial-Tendencies.com Home of the Deranged Gamer... - Original Message - From: Soeren Todt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 19, 2004 7:24 AM Subject: Re: [hlds_linux] OS opinions please On Wednesday 19 May 2004 00:35, Mike Maynard wrote: We saw a major performance INCREASE moving to Win2k3 from a heavily tweaked Gentoo config. Thats the problem with gentoo - you can tweak so much things and i am pretty shure that the one who tweaked your server did not know exactly what he was doing, right? Regards Soeren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Update Tool trashes working install
Well, it knows what mods are available it can either. 1) Update all the mods steam can distribute. 2) Update the mods that are installed. It's not hard to do a simple does this dir exist check. McCormack, Chris wrote: ALL may be a bit harder to code for as I dont know if the updater tool knows which mods it has previously updated or are installed. Maybe a comma seperated list would be easier to implement ? ./steam -update cs,tfc,dod Chris -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: 18 December 2003 12:21 To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] Re: [hlds] Update Tool trashes working install Dont forget to add to this the fact there still is no option to update ALL mods e.g. ./steam -update ALL So we have sit through steam verifying and breaking the core files once per mod. Please add the ALL option it would really be a great help to us server admins. Steve / K - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: 18 December 2003 12:12 Subject: Re: [hlds] Update Tool trashes working install The new way the update tool works is totally unusable. Yes its nice to have a verify option but it should be just that an option it should not be the default. I would suggest something like: -verify, -verify_prompt and -verify_fix where: -verify would just print the diffs -verify_prompt would prompt the user for [y/n] to fix -verify_fix would just fix all In all cases it would not print Verifying: X as this means you cant see the wood for the trees -update should only apply updates and potentially warn about diffs but this should really be left for -update -verify IMO. Applying this update just totally trashed our setup overwriting: Verifying: /usr/local/games/hlds_ls/\cstrike\liblist.gam Downloading: /usr/local/games/hlds_ls/\cstrike\liblist.gam Verifying: /usr/local/games/hlds_ls/\cstrike\mapcycle.txt Downloading: /usr/local/games/hlds_ls/\cstrike\mapcycle.txt Verifying: /usr/local/games/hlds_ls/\cstrike\motd.txt Downloading: /usr/local/games/hlds_ls/\cstrike\motd.txt Verifying: /usr/local/games/hlds_ls/\cstrike\server.cfg Downloading: /usr/local/games/hlds_ls/\cstrike\server.cfg Verifying: /usr/local/games/hlds_ls/\hlds_run Downloading: /usr/local/games/hlds_ls/\hlds_run Please please guys there really needs to be a proper test procedure put in place here. No way should this have got through testing. This lets try it out on X thousand people is just not cricket. Steve / K ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CPU USE: TFC vs DoD
Well, if one particular map is 'causing the spiking then it'll come round every 6.5 hours with a 13 map rotation. Brian A. Stumm wrote: On Tue, 16 Dec 2003, Matthew Cheale wrote: Brian A. Stumm wrote: On Mon, 15 Dec 2003, Chris Meisinger wrote: Any chance that the CPU/Memory spikes correlate to map changes? I know the spikes you're talking about and had somewhat isolated them in frequency, it just depends on the map. i.e., in CS, Aztec shows more consistent/frequent CPU usage than Dust does. When I fire off more than one daemon, I always have 2-3 daemons that aren't taking hardly any processor usage, and one that's just killing the box. :shrug: my .02. ok so look at the daily instead of weekly stats... http://bs-linux.com/hlds_stats/ It happens about every 7 hours or so... I run 30 min maps on both of these servers. And the DoD spikes do not seem to colide with TFC map changes either. Do you have a 14 map rotation? Interesting, I do have a 13 map rotation so it restarts every 6.5 hrs. How would that explain things? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
That's what I've been thinking, since the P4 has it's FPU rather castrated anything not optimised with SSE2 optimisations, i.e. the hlds_l, will give you a massive hit on the processor. [EMAIL PROTECTED] wrote: Hi Drew, I have had the same problems running more than 2 or 3 hlds serveres on Intel CPU?s. I have testet following HArdware/Software. Intel Server board. Intel Pentium 4. 2.8(exeon) Intel Server NIC 10/100 Kingston 1GB DDR 2700 mem. Raid ide133 7200 rpms With the old cs 1.3 or erlier there was no problem running 6 x 12 slots with adminmod,metamod,statsme and other plugins like spawn protection, restrictions. Today with steam cs 1.6 i can only run 4 serveres and its with out pingboost 1,2,3 and its with out 1000mhz linux kernl. All i get out off steam cs 1.6 on the linux server side with the intel binarys are 4 x 12 slots without pingboost 1,2,3 is a hlds steam server with constant 50 fps server side and a higher ping than the old cs 1.3, 1.4, 1.5 versions.. but the ping are stabel and the server are bug free if your ask some high aimers. But the CPU usages are way to high, i cant even fit a extra test server in there are not in use. This set up is using debian, i have testet, suse,redhat,win2k and found out that Debian are running best, its use less cpu usages and drivers than suse and rh. I have another server 100% same hardware speecs. This is where its beginng to get fun: Intel Server board. Intel Pentium 4. 2.8(exeon) Intel Server NIC 10/100 Kingston 1GB DDR 2700 mem. Raid ide133 7200 rpms Debian and Redhat 9.0 testet on this system with 1000mhz kernl update. Now i can only run 2 serveres and i use like 60-70% cpu usages. but i get 700-1000 fps server side and the ping are 20-30(10-20 without pingboost 1) lower than the non 1000mhz kernl. and when i test with a extra servere on the system all servers goes crazy, all pings are spiking but and no its not the server setup. i can follow the respons time on the nic and there are no problem. As i can see the intel binaries from valve need a p4/p4(exeon)/p4 dual optimise ASAP. This is the most wierd part, i can run the same amount of servers on a amd 2.4 1gb desktop board form a noname manufacture and a ide 66 hdd 7200 rpms. The Amd computer is a old desktop with a amd 2.4ghz 1gb ram, desktop motherboard, ide66 7200 rpms, Debian and redhat. and i get less cpu usages then on the 1000mhz linux kernl intel server installed system even that the amd system also use 1000mhz kernl. I cant say i higher, VALVE NEEDS TO OPTIMISE THE Intel Binaries both for Dual/Quad installations and the Pentium 4 cpu class and the Pentium Exeon Class. Best Regards Chris -- Original Message -- From: Drew Broadley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers Reply-To: [EMAIL PROTECTED] Date: Wed, 12 Nov 2003 22:41:48 +1300 I was mocking him, I NEVER believed it was real. God, is it idiot day on this mailling list ? You two should start a family. - Drew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] valvesoftware.com] On Behalf Of kama Sent: Wednesday, November 12, 2003 10:13 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers Well, if he is on a FreeBSD system. CPU-usag will never show.. Or he have only turned it off... I think you are the fool, that believes that he believes that the CPU-usage is 0. /Bjorn On Wed, 12 Nov 2003, Drew Broadley wrote: So you believe a 'stats' command outp t, that outputs you doing 12 players and using 0% CPU. I suppose you believe the Ping Times when you +showscores is true too ? They should name a fish after you. - Drew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brett Fernicola Sent: Wednesday, November 12, 2003 1:31 PM To: [EMAIL PROTECTED] Subj ct: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers 19:29:25 CPU InOut Uptime Users FPSPlayers 0.00 28.03 34.742564 674 936.33 12 Cant hold me down. My server an hold up to 32 players no problem. However I actually play on my server and dislike CS when over 14 people are playing. It gets to much like an Unreal advent after 14 players. - Original Message - From: Simon Garner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 3:58 PM Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers On Wednesday, November 12, 2003 7:32 AM NZT, Brett Fernicola [EMAIL PROTECTED] wrote: 13:08:29 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 2183 436 943.40 0 13:09:07 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.002184 436 827.13 0 Your server is empty... -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] cstrike server for class A network
Didn't they say that if you authed with Steam then LAN restrictions didn't apply? Steven Hartland wrote: Indeed the LAN's we run here have upwards of 1000 gamers. If you want to put a LAN check in, you would need to compare to see if any of the below apply: 1. The server is in the same subnet ( defined by that specified on the bound interfaces ) as the client. 2. The server is in the same private address range as the client. See RFC 1597 for the definition of these: http://www.safety.net/sum1597.html CIDR totally blows a class C subnet definition of a LAN out of the water we often run /23 /22 etc. Steve / K - Original Message - From: Frank Stollar [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: 18 September 2003 17:29 Subject: Re: [hlds_linux] cstrike server for class A network Alfred Reynolds wrote: The definition of LAN game has not changed. All clients that match the servers ip with netmask 255.255.255.0 are allowed into a LAN game. Sorry Alfred that's definitly not correct. We are running a few CS servers for a large dormitory in Munich with 2500+ users. As they are running with the IP 10.150.127.30 and sv_lan 1, all user with 10.x.x.x are able to join them. For example 10.149.x.x which is definitly no 255.255.255.0 mask. Please recheck your code. By the way, if you would change this to another behavior and regrett it to a Class C (new meaning), many large LANs cannot host a HL Server anymore like we do permanently. cheers Frank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux