Re: [hlds_linux] TF2 server performance settings
TF2 is most definitely not multi-threaded. [ЯтR] The-/iller wrote: Sorry for reviving an old thread but. dual AMD opteron 2382 (shanghai) @ 2.6ghz each 16gb kingston ddr2 667 CentOS 5.3 with kernel at 1000hz CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though? DoDS 32slot 66tick when full takes maybe 70% usage TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 still playable but a lil choppy TF2 usage is just baffling us and tried and tried but it will just max out one core at a time and tick just sits around 30, and literally goes from 900tick down to 30 nothing in between. Am i missing something here or is tf2 just a non-multithreading whore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
When I first updated (when update just came out) on 4 different installs, it only changed 4 files. I just went back and run the updater again and there was another 5 to 8 that were updated. So how files were changed exactly? - Dan Jason Ruymen wrote: Try re-running the update command. We missed a file when the update was initially released, but it is available now. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Friday, March 13, 2009 3:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released I can't download this update oO 2009/3/13 Jason Ruymen jas...@valvesoftware.com The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And again, you no longer and should not be running your server with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Spy Still Crashing Server?
L 03/10/2009 - 20:02:02: [redacted username29STEAM_0:1:XXXRed changed role to spy ./srcds_run: line 351: 5479 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Mar 10 20:02:02 PDT 2009: Server restart in 5 seconds I've gotten that three times now in the last 2 weeks, it started last week, but went away, so I assumed it was fixed. But I just got it today immediately after the Waiting for players phase, and before it happened middle of the game. However, I've noticed that each that it happens, its always someone changed role to spy and boom crash. I'm not saying it crashes when someone chooses spy, but the 3 times its crashed in the last 2 weeks, all 3 had that event before the crash. Anyone else getting this or something similar? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released
Your sure? I'm on a Q9300 with a 1000hz prempt kernel and bind each 32 man server to1 core and haven't gotten any complaints. What kind of issues have you experienced with that? On Mar 8, 2009, at 12:50 PM, Cc2iscooL cc2isc...@gmail.com wrote: Don't bind tf2 to one core. it creates issues. On 3/8/09, Richard Green bisi...@caterhamhill.net wrote: Fare play, lets get back on track. Lag spikes, were chopping servers down from 32 to 28 player servers on a dual quad e series Xeon @ 3ghz raq and still getting lag spikes on certain maps. All srcds instances are bound to a separate core with core 0 left for the OS. Ive tried all rates ticks, the kernel is built on 1000mghz and the cores don’t get pushed past 85% usage so what gives, this has to be to-d o with the string table fix and the stats being uploaded on the fly in game play. -nogamestats seems to have no use what so ever since the last update. The least valve could do is give us the option to turn the new stats upload system off until they resolve this issue, imho. I can understand there reluctance to give us the option as they lose vital games stats but unplayable servers is going to start losing a lot of public players over to the likes of BFH's This is not a good time to p*ss off the client's or the server op's when we face a finical depression, I would of thought it better to delay anything that makes this impact if not 100% correct until it is. The best things are always worth waiting for as they say. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: 08 March 2009 18:12 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released Okay m8. Just so you know Windows servers, just as Linux servers, can be run just as well depending on the admin. Just because you don't like Windows doesn't mean it's any better or worse. It just works. Some people choose to run it because it supports more or does what they need better. Linux has it's upsides and downsides and it's not true that linux is more stable than windows. It depends on the admin running it. It's cool though m8. Linux rox my sox. On 3/8/09, Richard Green bisi...@caterhamhill.net wrote: Put it to the facts m8, nix rules the server industry for reliability and uptime, im not a fanboy I just know a good thing when I see it, ok nix took me a few years to get to grips with but it was worth it. For instance you can update a nix install on the fly, then a quick reboot of the srcd and your back up, MS Ohh nooos server offline and update and when half the gsp in the world are updating that means valve get heavy load, you can be offline for 30/45/60 minutes where as nix you just extend the map time whilst you update keeping your server filled with un updated players. Then theres the nix OS updates and implements over 90 days with no reboot would you care to run a MS for 90 days with you need to restart for updates to complete Downtime in a server industry is big NO and that’s why nix rules that sector. As I said its not fan its FACT! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: 08 March 2009 17:31 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released Oh shit here comes the linux fanboy train -rolls eyes- On 3/8/09, Richard Green bisi...@caterhamhill.net wrote: Something Valve seems to not realize that any good gsp or server admin relies on, MS is fail as a server especially a games server. Yet they code for the minority of dumb asses MS lovers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of A. Eijkhoudt Sent: 08 March 2009 15:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released JäKë T wrote: Seriously, what's up with all this? I only run Linux SRCDS instances so I'm completely dependent on a proper Linux binary :( --- AE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Kernel Options and Clocksource
cat hpet /sys/devices/system/clocksource/clocksource0/current_clocksource Ben B wrote: I feel like such a linux nub... how do you set your clocksource? On Fri, Mar 6, 2009 at 11:56 PM, The Universes ad...@theuniverses.comwrote: Do you think dropping it down to 500HZ is a better choice or do you suggest something else? If yes, does 500HZ still maintain 500FPS? Thanks! Gary Stanley wrote: At 10:33 PM 3/6/2009, The Universes wrote: I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering if having kernel at 1000HZ (not tickless) with PREEMPT is necessary? Is that putting unnecessary strain on my CPU (Q9300)? My second question is if you guys use HPET as your clocksource $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource tsc hpet acpi_pm jiffies $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource tsc 1000hz kernels make nanosleep() expensive to call.. on a core2quad calling usleep (which calls nanosleep) nanosleep: 6157 cycles That's alot of cpu time. Cranking up HZ makes interrupts fire so often, so you get more accurate sleep behavior.. TSC lives on the CPU, so calling it is fairly cheap. HPET lives off somewhere on a bridge, so you need to go out to PCI land to read it. HPET is a decent choice, but overall the fastest one is TSC. Would you recommend changing that to HPET? I'm basically trying to lower CPU usage so it doesnt shoot up to 90% sometimes. Thanks, Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kernel Options and Clocksource
Oops, thats right. Taavi wrote: The Universes wrote: cat hpet /sys/devices/system/clocksource/clocksource0/current_clocksourc You mean: echo hpet /sys/devices/system/clocksource/clocksource0/current_clocksource Taavi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Kernel Options and Clocksource
I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering if having kernel at 1000HZ (not tickless) with PREEMPT is necessary? Is that putting unnecessary strain on my CPU (Q9300)? My second question is if you guys use HPET as your clocksource $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource tsc hpet acpi_pm jiffies $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource tsc Would you recommend changing that to HPET? I'm basically trying to lower CPU usage so it doesnt shoot up to 90% sometimes. Thanks, Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kernel Options and Clocksource
Would changing to HPET help at all? ServerAlex wrote: Its not the timing that wastes the CPU time. You can't lower it with that. 90% is absolutly normal for such a big server. 2009/3/7 The Universes ad...@theuniverses.com: I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering if having kernel at 1000HZ (not tickless) with PREEMPT is necessary? Is that putting unnecessary strain on my CPU (Q9300)? My second question is if you guys use HPET as your clocksource $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource tsc hpet acpi_pm jiffies $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource tsc Would you recommend changing that to HPET? I'm basically trying to lower CPU usage so it doesnt shoot up to 90% sometimes. Thanks, Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kernel Options and Clocksource
Do you think dropping it down to 500HZ is a better choice or do you suggest something else? If yes, does 500HZ still maintain 500FPS? Thanks! Gary Stanley wrote: At 10:33 PM 3/6/2009, The Universes wrote: I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering if having kernel at 1000HZ (not tickless) with PREEMPT is necessary? Is that putting unnecessary strain on my CPU (Q9300)? My second question is if you guys use HPET as your clocksource $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource tsc hpet acpi_pm jiffies $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource tsc 1000hz kernels make nanosleep() expensive to call.. on a core2quad calling usleep (which calls nanosleep) nanosleep: 6157 cycles That's alot of cpu time. Cranking up HZ makes interrupts fire so often, so you get more accurate sleep behavior.. TSC lives on the CPU, so calling it is fairly cheap. HPET lives off somewhere on a bridge, so you need to go out to PCI land to read it. HPET is a decent choice, but overall the fastest one is TSC. Would you recommend changing that to HPET? I'm basically trying to lower CPU usage so it doesnt shoot up to 90% sometimes. Thanks, Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 CPU Usage on Q9300
Its better to set the CPU affinity to 1 core right? So each server is affinity'ed to a separate core. gamead...@127001.org wrote: In my experience tf2 servers like to jump core every few minutes. If you don't let them do that, you get a small amount of lag every few minutes instead. I'm not sure what's going on with the Linux process scheduler there, but that's my experience. YMMV -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: 05 March 2009 12:00 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 CPU Usage on Q9300 I have same situation (24 players CPU usage about 80-95% Xeon 2.5GHz (and fps drop for 1-2sec from ~980 to ~60)) 2009/3/5 DontWannaName! ad...@topnotchclan.com I would say that those numbers sound about right, more or less. 90 max. On Thu, Mar 5, 2009 at 12:59 AM, The Universes ad...@theuniverses.com wrote: Is it normal for a 32 man TF2 (Badwater) server to take up 80-90% of the CPU on Q9300 (Quad 2.5ghz) when the server is full and theres a lot of action going on? I recompiled my kernel according to the Fragaholics wiki guide. Kernel 2.6.28.7 #1 SMP PREEMPT Wed Mar 4 17:36:14 PST 2009 x86_64 x86_64 x86_64 GNU/Linux CPU scaling is disabled, irqbalance is disabled, server is not running unnecessary services nor web servers, databases, or anything else. I have 4 32man servers running on there, but only 1 is full and the other 3 have a total of 10 or less players combined. FPS max is set to 501 and sv_maxrate/cmdrate is 67. Did not change tick or systick via startup options. I used taskset to lock the process to single core # taskset -p 3634 pid 3634's current affinity mask: 4 # taskset -p 3331 pid 3331's current affinity mask: 1 # taskset -p 3105 pid 3105's current affinity mask: 2 # taskset -p 3243 pid 3243's current affinity mask: 8 Am I doing something wrong here, or do you guys have any suggestions? Thanks for any help/advice you can provide. - Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
It's alway said .dll for that particular one on Linux. On Mar 5, 2009, at 6:24 PM, Pawel tra...@gmail.com wrote: Okay it loaded. But now starting the server is so long. But it works ;) On Fri, Mar 6, 2009 at 3:14 AM, Rick Payton r...@mai-hawaii.com wrote: I thought srcds in linux always referenced the dll file ... I'm pretty sure that's normal behavior. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Thursday, March 05, 2009 4:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available I'm experiencing the same on a small test server (Unbuntu). It also references game.dll. Ryan 2009/3/5 Pawel tra...@gmail.com: I can't start my server on linux centos. Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress Why it is loading game.dll for linux? 0_o On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL cc2isc...@gmail.com wrote: Gameplay is related to servers, is it not? On 3/5/09, Björn Rohlén gry...@gmail.com wrote: This list is for server discussions, not gameplay. -G On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: Would be nice if the sandman could -NOT- stop a uber, the whole point of the name uber is not correct now anymore. Especially with maps like Egypt where its engie time in some maps, if you get the chance to go past the 3 sentry's and you get hit by a ball its game over. (not to mention the airblast of a pyro, but that has more logic) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 6 maart 2009 0:41 Aan: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Onderwerp: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the Final phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Try rebooting your machine. I've had the segfault issue since that one update that started it all and rebooting seems to help (for the recent updates). On a side note, even with Spy disabled, I still get occasional crashes on my servers. I checked the logs, there was just normal activity, and boom, the server restarts. Of course, it seg faults a few times, so its not a graceful restart. Valve really needs to address the segfault issue, its very easily reproducible and many people have even offered machines to reproduce it on. On Wed, Feb 25, 2009 at 6:24 PM, Bruce Potter gd...@shmoo.com wrote: To add another data point... I've got two servers that won't even start.. even with the normal let it segfault for a while, it eventually starts they're dead in the water The one that does start was launching dustbowl as it's initial map. I'm using SM to limit the spy class to zero based on the bug from last night, but even with that I'm still getting crashes. Nothing interesting in the logs. I can trace if it would be useful, but at this point Im not sure it would be. map: cp_dustbowl system: uname -a Linux iceberg.blah.com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT 2008 i686 athlon i386 GNU/Linux arch: 2 x dual core opteron 2220 later bruce On Feb 25, 2009, at 9:14 PM, Fudgstu wrote: I am also still experiencing crashes on three servers. W2k3 server with Mani running on two servers and the other is vanilla. On Wed, Feb 25, 2009 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: I too am still experiencing crashes. On Wed, Feb 25, 2009 at 8:43 PM, Arg! chillic...@gmail.com wrote: damn, server still crashing :( On Thu, Feb 26, 2009 at 12:26 PM, DogGunn dogg...@bigpond.com wrote: There appears to be a scout unlimited health exploit... wonderful. Not sure how to reproduce at this moment. On Thu, Feb 26, 2009 at 12:22 PM, DontWannaName! ad...@topnotchclan.com wrote: Maybe it was hidden, anyone test? On Wed, Feb 25, 2009 at 5:07 PM, Karl Weckstrom k...@weckstrom.com wrote: Interesting - nothing about the spy backstab crit? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, February 25, 2009 8:02 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Released The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Removed the damage reduction against non-stunned enemies on the new bat - Players with full health can now pick up dropped sandviches Fixes: - Reverted the change that treated chat text starting with / as a command instead of passing it through as chat - Fixed a crash related to baseball impacts - Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB - Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target - Fixed Force-A-Nature description not fitting inside the item window - Fixed the Axtinguisher Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Available
Same here. Fyren wrote: As ever since the January 28th update, my Linux server still segfaults on startup more often than it goes up. -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Available
I'm getting this message in the console a lot: CreateFragmentsFromFile: 'downloads/644b6ec3.dat' doesn't exist. JäKë T wrote: I thought you're using windows. :) This is for linux, Anyways people are still getting disconnect from my servers at random. I'm seeing a lot of people getting dropped any reason for this? Started up this morning. Date: Tue, 24 Feb 2009 19:51:11 -0800 From: ad...@topnotchclan.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Available My client is done but my server is stuck at updating the new OB Decicated Server Section On Tue, Feb 24, 2009 at 7:45 PM, Bruce Potter gd...@shmoo.com wrote: Got a number of scouts on my server that already have all three upgrades. Methinks something strange is afoot. On Feb 24, 2009, at 10:41 PM, Fyren wrote: As ever since the January 28th update, my Linux server still segfaults on startup more often than it goes up. -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows Live Messenger. Multitasking at its finest. http://www.microsoft.com/windows/windowslive/products/messenger.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Available
Confirmed, same here. Bruce Potter wrote: As a follow up, I'm still having the issue where the server segfaults repeatedly at start time and eventually takes. But now I also have an issue where it segfaults once it's running. Goes for about 5 minutes.. Get a pretty full server, then with no warning the server dies. map: cp_dustbowl system: uname -a Linux iceberg.blah.com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT 2008 i686 athlon i386 GNU/Linux arch: 2 x dual core opteron 2220 bruce On Feb 24, 2009, at 10:45 PM, Bruce Potter wrote: Got a number of scouts on my server that already have all three upgrades. Methinks something strange is afoot. On Feb 24, 2009, at 10:41 PM, Fyren wrote: As ever since the January 28th update, my Linux server still segfaults on startup more often than it goes up. -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Seriously, thats a huge annoyance for those of us affected by it. It still starts up, but only after a few seg faults. On Feb 17, 2009, at 4:03 PM, Flubber flub...@gmail.com wrote: Not everyone i guess since there is still the seg fault, report 1 month ago. 2009/2/18 Ryan Devonshire r...@gatewaygaming.co.uk Did Valve actually *listen* to the requests of the community? I can't believe it. A. Eijkhoudt wrote: Andrew Armstrong wrote: This update was just released. Thanks Valve! Yes, thank you Valve! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Chris Green emailed me about it and I gave him SSH info to a server, but have never heard back from him since the initial email. So I don't think its a lack of reproducibility of the error. Its just they are in Washington, the land of Microsoft, so Linux takes a back seat. ;-) Wobak wrote: I find this even more annoying since they were asking for straces / dump logs, and once it's been given, no sign... On Wed, Feb 18, 2009 at 1:25 AM, The Universes ad...@theuniverses.comwrote: Seriously, thats a huge annoyance for those of us affected by it. It still starts up, but only after a few seg faults. On Feb 17, 2009, at 4:03 PM, Flubber flub...@gmail.com wrote: Not everyone i guess since there is still the seg fault, report 1 month ago. 2009/2/18 Ryan Devonshire r...@gatewaygaming.co.uk Did Valve actually *listen* to the requests of the community? I can't believe it. A. Eijkhoudt wrote: Andrew Armstrong wrote: This update was just released. Thanks Valve! Yes, thank you Valve! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tf2/l4d updates?
Still no fix for the seg faults on Linux. Chris Green, you got my emails? 2009/2/16 Arg! chillic...@gmail.com: Thats odd, i got notification via mailing list. 2009/2/17 Pawel tra...@gmail.com So mailing list is dead. There is new update. And they only informed about it on main site :/ On Fri, Feb 13, 2009 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote: Ahahhahaha, check out Sourcemod. It has a country filter plugin Nevertheless, this will break the lobby for some Russian players as they get funneled into your server which kicks them. Although the same thing happens with servers that have reserved slots. So no need to worry about it. Valve will figure something out if it ever becomes a big enough problem. On Fri, Feb 13, 2009 at 9:14 AM, Steffen Tronstad s...@nextgentel.com wrote: I'ld like this, then we can also have pro-tagged servers that maybe require a advanced setting to be turned on or something. This way random newbies wouldn't join in on your game to ruin everything. It would have been nice to hear from Valve if they think of some kind of competitive/clan support in the near feature. And some better features that would make it more benefitial to own / host your own server. Btw, can someone recommend a serverplugin that blocks all russian players of my servers? I'm hosting 30 L4D servers for the Norwegian public, but russians fills them up 24/7. I have no interests in supporting russian gaming :P Regards Steffen -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] På vegne av ics Sendt: 13. februar 2009 15:02 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Tf2/l4d updates? Why not transfer the issue (problem) to the players to solve. If they hate modded servers, why not then add an option to add good servers (or some good ones that they already know of) to favorites list and then perform lobby search from those servers instead of all available by random? Would solve a lot of issues at the same time. No modded servers, no high ping crap, no lagging ones either. This way those who like modded ones can play on them and those who dont like them, dont need to watch for them. Personally 8-9/10 modded ones ive played with, have crashed during single campaign. Most common reasons are extra gore/blood mod and Beetlesmod that are caused the crashes for sure. -ics Saint K. kirjoitti: I think it be better to block servers who are public and have altered the gamerules. Our L4D servers all run sourcemod for administration reasons, there are no plugins causing the gameplay to change, or silly 'ready' systems on it. It would be like playing on any other normal server. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen Tronstad Sent: Friday, February 13, 2009 2:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Tf2/l4d updates? My main concern with Left 4 Dead servers is serveroperators who set up custom plugins. There should be a tag on all servers with plugins, so you don't end up playing on one of those. One night I ended up on playing on one of Multiplay.co.uk servers, which had a !ready plugin installed. Noone on my team understood that they had to type !ready to start, and everyone left. (they tried to type 'type !ready' a few times though, lol). What I am asking for here, is something familiar to the Team Fortress 2 custom server flag. -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Eric Riemers Sendt: 13. februar 2009 14:35 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Tf2/l4d updates? Most just want the server browser back, mostly because of advertising your clan/company? to make a name. I only play on tf2 server which are crowded, which i know. Nobody wants to join a no-name 0 players servers. *but i dont think that will solve it* Both are not sufficient in there work, server browser does not offer stuff like the lobby does and visa versa. Its more a flaw which does not really has a correct sollution. I mean the issues i spoke of, i wont know how to solve those kind of issues. Overall i'am ok with how it is now, but there is still room for improvement. On Fri, 13 Feb 2009 12:32:39 +, Tom Richardson tom.chi...@googlemail.com wrote: Eric, all of these things are just reasons why a server browser doesn't work that well for L4D, and why
Re: [hlds_linux] New update (crashes immediately)
Is there any information as to when this will be fixed? Its obviously still happening, and Valve, if you need a machine that produces these results, feel free to email me. 2009/2/4 Thibaut PERRIN tperrinh...@gmail.com: Hi, I'm helping Flubber on his servers, and here we go : First, we realized that the server never crashes on first start after rebooting. Then, I realized that the segfault appears before the pidfile is created so the gdb dump file doesn't make anything appear, so I modified the srcds_run file to make it run (some bastard modification :D), and here I go : Some debug info (more ?) : and command line : $ ./srcds_run -game tf +map cp_dustbowl -ip 217.70.189.157 +maxplayers 24 -port 27016 -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 2469 Segmentation fault (core dumped) $HL_CMD Cannot access memory at address 0xb7f1b4e8 Cannot access memory at address 0xbfdd234c /srv/rab3/orangebox/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7f1b4e8 email debug.log to li...@valvesoftware.com Thu Feb 5 01:23:02 CET 2009: Server restart in 10 seconds Thu Feb 5 01:23:05 CET 2009: Server Quit debug.log : -- CRASH: Thu Feb 5 00:09:45 CET 2009 Start Line: ./srcds_i486 -game tf +map cp_dustbowl -ip 217.70.189.157 +maxplayers 24 -port 27016 -debug Using host libthread_db library /lib/tls/i686/cmov/libthread_db.so.1. #0 0xb520e114 in ?? () No symbol table info available. End of Source crash report -- On Tue, Feb 3, 2009 at 10:53 AM, Zuko zuc...@gmail.com wrote: same to me... 2009/2/3 l...@gmx.de Server crash again and again, nothing change whit the update Console initialized. Game.dll loaded for Team Fortress /home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17929 Segmentation fault $HL_CMD Add -debug to the /home/gameserver/srcds_l/orangebox/srcds_run_tf2 command line to generate a debug.log to help with solving this problem Tue Feb 3 07:08:23 CET 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for Team Fortress /home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17933 Segmentation fault $HL_CMD Add -debug to the /home/gameserver/srcds_l/orangebox/srcds_run_tf2 command line to generate a debug.log to help with solving this problem Tue Feb 3 07:08:33 CET 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. -- Jetzt 1 Monat kostenlos! GMX FreeDSL - Telefonanschluss + DSL für nur 17,95 Euro/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K11308T4569a ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
So this doesn't fix the seg fault issue? On Mon, Feb 2, 2009 at 5:39 PM, Zuko zuc...@gmail.com wrote: ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD ... 2009/2/3 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: New client features: - Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Added custom crosshair support. - Added crosshair image, scale, and color settings to the Options-Multiplayer settings tab. - Moved HUD minimal mode Disable Spray options into the Advanced Multiplayer settings. - Added open_charinfo_direct command that opens the loadout directly to the class you're currently playing. - Replaced the Open Loadout entry in the options-keys dialog with this new command. Rebind / reset your config to defaults to use it. New server features: - Added tf_damage_disablespread convar to disable the 25% damage spread on all damage. - Added class limit support to tournament mode. - Set the tf_tournament_classlimit_X convars to the max number of class X allowed. - Added tf_tournament_hide_domination_icons convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses. Gameplay changes: - Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based. - Base chance is now 2% (was 5%). - Bonus range based on damage done changed from 0%-15% to 0%-10% - Damage range required for bonus changed from 0-1600 to 0-800. - Reduced random damage spread applied to all player damage from +-25% to +-10%. - Slight reduction (improvement) of the minigun's spread. - Increased flare direct hit damage from 20 to 30. - Rewrote Natascha's slowdown code to be more consistent. - Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits). - Stealthed spies are no longer able to pickup the intelligence. They must uncloak first. - Increased soldier primary ammo count from 16 to 20. Bugfixes: - Added UTIL_IsCommandIssuedByServerAdmin() checks to several physics_ CON_COMMAND scripts to prevent clients issuing the commands. - Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values. - Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff). - Fixed Medic ÜberCharge percentage in minimal-HUD mode. - Protected against an HLTV related server crash. Note that we are still working on the client timeout and lag issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
Yeah, same here, seg faults but eventually starts up, just like after the last update. So problem hasn't been fixed. 2009/2/2 Michael Trewartha micha...@adam.com.au: Appears my server will segfault a few times (about 10), then fire up if you leave it --- Console initialized. Game.dll loaded for Team Fortress Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Feb 3 13:32:49 CST 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for Team Fortress Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Feb 3 13:32:59 CST 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for Team Fortress Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Feb 3 13:33:09 CST 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 24 maxplayers set to 24 Unknown command startupmenu Network: IP 202.136.100.201, mode MP, dedicated Yes, ports 27025 SV / 27007 CL ConVarRef room_type doesn't point to an existing ConVar exec: couldn't exec skill1.cfg Executing dedicated server config file Server logging enabled. Server logging data to file logs/L0203000.log L 02/03/2009 - 13:33:35: Log file started (file logs/L0203000.log) (game /usr/local/games/tf2-3/orangebox/tf) (version 3740) Server logging enabled. L 02/03/2009 - 13:33:35: Log file closed Server logging data to file logs/L0203001.log L 02/03/2009 - 13:33:35: Log file started (file logs/L0203001.log) (game /usr/local/games/tf2-3/orangebox/tf) (version 3740) L 02/03/2009 - 13:33:35: server_cvar: mp_timelimit 30 L 02/03/2009 - 13:33:36: server_cvar: sv_tags cp L 02/03/2009 - 13:33:36: server_cvar: sv_tags cp Unknown command mp_limitteams Unknown command mp_autokick L 02/03/2009 - 13:33:36: server_cvar: decalfrequency 45 Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. exec: couldn't exec cp_well.cfg Adding master server 69.28.140.246:27011 Adding master server 68.142.72.250:27011 Could not establish connection to Steam servers. VAC secure mode is activated. -- Kind Regards, *Michael Trewartha* Pawel wrote: Updated. Server is working ;) 2009/2/3 The Universes ad...@theuniverses.com So this doesn't fix the seg fault issue? On Mon, Feb 2, 2009 at 5:39 PM, Zuko zuc...@gmail.com wrote: ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD ... 2009/2/3 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: New client features: - Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Added custom crosshair support. - Added crosshair image, scale, and color settings to the Options-Multiplayer settings tab. - Moved HUD minimal mode Disable Spray options into the Advanced Multiplayer settings. - Added open_charinfo_direct command that opens the loadout directly to the class you're currently playing. - Replaced the Open Loadout entry in the options-keys dialog with this new command. Rebind / reset your config to defaults to use it. New server features: - Added tf_damage_disablespread convar to disable the 25% damage spread on all damage. - Added class limit support to tournament mode. - Set the tf_tournament_classlimit_X convars to the max number of class X allowed. - Added tf_tournament_hide_domination_icons convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses. Gameplay changes: - Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based. - Base chance is now 2% (was 5%). - Bonus range based on damage done changed from 0%-15% to 0%-10% - Damage range required for bonus changed from 0-1600 to 0-800. - Reduced random damage spread applied to all player damage from +-25% to +-10%. - Slight reduction (improvement) of the minigun's spread. - Increased flare direct hit damage from 20 to 30. - Rewrote Natascha's slowdown code to be more consistent. - Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits). - Stealthed spies are no longer able to pickup the intelligence. They must uncloak first. - Increased soldier primary ammo count from 16 to 20. Bugfixes: - Added UTIL_IsCommandIssuedByServerAdmin() checks
Re: [hlds_linux] New update (crashes immediately)
Same here, CentOS5 = seg fault Just reloaded with Fedora 10, will see if that works. On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com wrote: I am on centos5, i notice some other linux servers up and running too. On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote: I just did the update to my TF2 running on Arch Linux, Intel processors. No problem here. On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote: Linux dods and tf2 servers seem to have all been annihilated. Cannot get either game servers up On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote: Yeah, this is happening to me too. On my AMD machine it never loads, on an intel one it sometimes crashes immediately, and then loads properly the next time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New update (crashes immediately)
I played around with it some more, I was able to get the servers to start on CentOS. If you just let it error (seg fault), it will automatically restart, mine was able to startup correctly after like the 3rd auto-retry. On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote: I've got 3 servers up and running on linux. 2 rented (was a pain updating them), and one I run myself. The one I run: Ubuntu 8.10 t...@p3-server:~$ uname -r 2.6.27-9-server Gunna test on another linux server we use for L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux