Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread David Fountain
They said they will give ample time.

Just get as ready as you can. They are working on programming s game Bro
they can't see the future. So they will let you know when they are closer
to release

SavSin
On Mar 11, 2013 4:50 PM, "Frank"  wrote:

> You missed the point completely with a bunch of rambling, I only ask of
> VALVE not DAN to please let us know the exact date/time of when it will
> release so we can PREPARE for that date/time.
>
> Thanks
>
>
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread Frank
You missed the point completely with a bunch of rambling, I only ask of
VALVE not DAN to please let us know the exact date/time of when it will
release so we can PREPARE for that date/time.

Thanks


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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread dan

On 11/03/2013 23:17, Frank wrote:

When I say prepare - I mean as in have the needed time to sit here and
update everything as I can't do it if I'm doing other things. Some of us
take off work to do server updates if they are big ones.


Thanks. I understand what the word prepare means.

Let's say they announce it a week in advance or a day, or an hour.

Since they haven't announced it, you still have more than a week, a day 
or an hour to prepare.


if you wait, you have less time.

Right now you have the most notice about it you will ever get.
Not the most notice you had. That was earlier.

If you read this sentence and type some reply to it you're just wasting 
time you could be preparing.


If you read this sentence you're wasting even more time.

What are you doing Frank? You're still reading? C'mon, the penny will 
drop in a minute.


Seriously, close the message! TIME IS RUNNING OUT!

Ok, you're still here reading. So you need it spelling out. If you find 
out what you need to do and prepare, and do it as soon as from now, then 
you will have it done before it happens.


If you wait until it's too late then you won't.

This is obvious.

--
Dan

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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread Frank
When I say prepare - I mean as in have the needed time to sit here and
update everything as I can't do it if I'm doing other things. Some of us
take off work to do server updates if they are big ones.

I've followed along with most of the mailings about it but many are just
trash talk..much like you're reply in this manner.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
Sent: Monday, March 11, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

On 08/03/2013 23:22, Frank wrote:
> My only fear is they announce it here but only a few hours or hour 
> from release - we need at least a few days notice to prepare or at 
> least some of us do.

You knew about it yesterday. Prepare.

--
Dan.

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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread dan

On 08/03/2013 23:22, Frank wrote:

My only fear is they announce it here but only a few hours or hour from
release - we need at least a few days notice to prepare or at least some of
us do.


You knew about it yesterday. Prepare.

--
Dan.

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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread David Fountain
That never happens. But you will see you should get ready now that way is
quick and simple when it goes live

SavSin
On Mar 8, 2013 3:24 PM, "Frank"  wrote:

> My only fear is they announce it here but only a few hours or hour from
> release - we need at least a few days notice to prepare or at least some of
> us do.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David
> Fountain
> Sent: Friday, March 08, 2013 6:19 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> They still haven't mentioned a date in sure they will announce here
>
> SavSin
>
>
>
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> please visit:
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Nicholas Hastings
Fletcher has said numerous times already that there will be plenty of 
notice.


--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>




Frank <mailto:ad...@gamerscrib.net>
Friday, March 08, 2013 6:22 PM
My only fear is they announce it here but only a few hours or hour from
release - we need at least a few days notice to prepare or at least 
some of

us do.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David
Fountain
Sent: Friday, March 08, 2013 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

They still haven't mentioned a date in sure they will announce here

SavSin



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David Fountain <mailto:savsi...@gmail.com>
Friday, March 08, 2013 6:18 PM
They still haven't mentioned a date in sure they will announce here

SavSin
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Frank <mailto:ad...@gamerscrib.net>
Friday, March 08, 2013 6:15 PM
When is it due to release for all servers not the Beta's... I'd really 
like

to know to have some time to prepare as I'm sure others would too.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Friday, March 08, 2013 10:53 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

I think this might actually be possible. (Cannot confirm for sure.)
Somebody ought to give it a try and see what happens (when the server is
released, that is). Just delete the directory with the name that's a big
hash, and then run an update (make sure to specify "validate") which will
validate all the files.

But just a reminder that there won't be a stampede. We'll give people
plenty of time to download and configure their server.



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Fletcher Dunn <mailto:fletch...@valvesoftware.com>
Friday, March 08, 2013 10:52 AM
I think this might actually be possible. (Cannot confirm for sure.) 
Somebody ought to give it a try and see what happens (when the server 
is released, that is). Just delete the directory with the name that's 
a big hash, and then run an update (make sure to specify "validate") 
which will validate all the files.


But just a reminder that there won't be a stampede. We'll give people 
plenty of time to download and configure their server.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
Abdulrahman Abdulkawi

Sent: Friday, March 08, 2013 7:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

How would one go from using the TF2 Beta installation as a non-beta 
TF2 server for when SteamPipe is released. I'm hoping to do this to 
avoid having to download all the files during the stampede.



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Abdulrahman Abdulkawi <mailto:abdulk...@live.co.uk>
Friday, March 08, 2013 10:19 AM
How would one go from using the TF2 Beta installation as a non-beta 
TF2 server for when SteamPipe is released. I'm hoping to do this to 
avoid having to download all the files during the stampede.



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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Frank
My only fear is they announce it here but only a few hours or hour from
release - we need at least a few days notice to prepare or at least some of
us do.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David
Fountain
Sent: Friday, March 08, 2013 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

They still haven't mentioned a date in sure they will announce here

SavSin



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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread David Fountain
They still haven't mentioned a date in sure they will announce here

SavSin
On Mar 8, 2013 3:17 PM, "Frank"  wrote:

> When is it due to release for all servers not the Beta's... I'd really like
> to know to have some time to prepare as I'm sure others would too.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> Dunn
> Sent: Friday, March 08, 2013 10:53 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> I think this might actually be possible.  (Cannot confirm for sure.)
> Somebody ought to give it a try and see what happens (when the server is
> released, that is).  Just delete the directory with the name that's a big
> hash, and then run an update (make sure to specify "validate") which will
> validate all the files.
>
> But just a reminder that there won't be a stampede.  We'll give people
> plenty of time to download and configure their server.
>
>
>
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Frank
When is it due to release for all servers not the Beta's... I'd really like
to know to have some time to prepare as I'm sure others would too.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Friday, March 08, 2013 10:53 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

I think this might actually be possible.  (Cannot confirm for sure.)
Somebody ought to give it a try and see what happens (when the server is
released, that is).  Just delete the directory with the name that's a big
hash, and then run an update (make sure to specify "validate") which will
validate all the files.

But just a reminder that there won't be a stampede.  We'll give people
plenty of time to download and configure their server.



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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Rudy Bleeker
Hi Fletch,

on an aside, I'm still missing the App ID for the Serious Sam 3 server
there (41080).

Ruud

On Fri, Mar 8, 2013 at 6:18 PM, Fletcher Dunn
 wrote:
> Each game's dedicated server will have a new AppID.  I've updated this wiki 
> page with the assigned numbers:
>
> https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Friday, March 08, 2013 8:51 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> Will the final server use the same appid (229830), or will it have a 
> different one?
>
> Also, will different OB games be using different appids or will they be using 
> steamcmd's +app_set_config directive to specify which game it is like 
> Counter-Strike: Condition Zero does for appid 90 for goldsrc?
>
> On Fri, Mar 8, 2013 at 10:52 AM, Fletcher Dunn  
> wrote:
>> I think this might actually be possible.  (Cannot confirm for sure.)  
>> Somebody ought to give it a try and see what happens (when the server is 
>> released, that is).  Just delete the directory with the name that's a big 
>> hash, and then run an update (make sure to specify "validate") which will 
>> validate all the files.
>>
>> But just a reminder that there won't be a stampede.  We'll give people 
>> plenty of time to download and configure their server.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> Abdulrahman Abdulkawi
>> Sent: Friday, March 08, 2013 7:20 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>
>> How would one go from using the TF2 Beta installation as a non-beta TF2 
>> server for when SteamPipe is released. I'm hoping to do this to avoid having 
>> to download all the files during the stampede.
>>
>>> From: fletch...@valvesoftware.com
>>> To: hlds_linux@list.valvesoftware.com
>>> Date: Wed, 6 Mar 2013 22:31:42 +
>>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>>
>>> No support for downloading VPK's from the server right now.
>>> The fastdownload server doesn't know how to work with VPK's, either.
>>> We're stuck with loose files for now for files downloaded from the server.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
>>> Sanderson
>>> Sent: Wednesday, March 06, 2013 2:06 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>>
>>> What about manually shipping VPKs (server side) without the workshop? Can 
>>> we package all of our static assets into a VPK (models/sounds/etc)?
>>>
>>> Thanks,
>>> Kyle.
>>> On 6 Mar 2013 16:51, "Fletcher Dunn"  wrote:
>>>
>>> > Workshop integration is something we want to do in the future, but
>>> > it's not part of the immediate task list.
>>> >
>>> > -Original Message-
>>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
>>> > Riemers
>>> > Sent: Wednesday, March 06, 2013 1:38 PM
>>> > To: Half-Life dedicated Linux server mailing list
>>> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>> >
>>> > Any word on how the client will know if a vpk is "newer" and
>>> > redownloads it? There was word on a text file included in the vpk, or did 
>>> > I miss that?
>>> >
>>> > -Original Message-
>>> > From: hlds_linux-boun...@list.valvesoftware.com
>>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>>> > Fletcher Dunn
>>> > Sent: woensdag 6 maart 2013 21:24
>>> > To: Half-Life dedicated Win32 server mailing list (
>>> > h...@list.valvesoftware.com); Half-Life dedicated Linux server
>>> > mailing list (hlds_linux@list.valvesoftware.com);
>>> > hlds_annou...@list.valvesoftware.com
>>> > Subject: [hlds_linux] Mandatory T

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Fletcher Dunn
Each game's dedicated server will have a new AppID.  I've updated this wiki 
page with the assigned numbers:

https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Friday, March 08, 2013 8:51 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

Will the final server use the same appid (229830), or will it have a different 
one?

Also, will different OB games be using different appids or will they be using 
steamcmd's +app_set_config directive to specify which game it is like 
Counter-Strike: Condition Zero does for appid 90 for goldsrc?

On Fri, Mar 8, 2013 at 10:52 AM, Fletcher Dunn  
wrote:
> I think this might actually be possible.  (Cannot confirm for sure.)  
> Somebody ought to give it a try and see what happens (when the server is 
> released, that is).  Just delete the directory with the name that's a big 
> hash, and then run an update (make sure to specify "validate") which will 
> validate all the files.
>
> But just a reminder that there won't be a stampede.  We'll give people plenty 
> of time to download and configure their server.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> Abdulrahman Abdulkawi
> Sent: Friday, March 08, 2013 7:20 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> How would one go from using the TF2 Beta installation as a non-beta TF2 
> server for when SteamPipe is released. I'm hoping to do this to avoid having 
> to download all the files during the stampede.
>
>> From: fletch...@valvesoftware.com
>> To: hlds_linux@list.valvesoftware.com
>> Date: Wed, 6 Mar 2013 22:31:42 +
>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>
>> No support for downloading VPK's from the server right now.
>> The fastdownload server doesn't know how to work with VPK's, either.
>> We're stuck with loose files for now for files downloaded from the server.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle 
>> Sanderson
>> Sent: Wednesday, March 06, 2013 2:06 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>
>> What about manually shipping VPKs (server side) without the workshop? Can we 
>> package all of our static assets into a VPK (models/sounds/etc)?
>>
>> Thanks,
>> Kyle.
>> On 6 Mar 2013 16:51, "Fletcher Dunn"  wrote:
>>
>> > Workshop integration is something we want to do in the future, but 
>> > it's not part of the immediate task list.
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan 
>> > Riemers
>> > Sent: Wednesday, March 06, 2013 1:38 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>> >
>> > Any word on how the client will know if a vpk is "newer" and 
>> > redownloads it? There was word on a text file included in the vpk, or did 
>> > I miss that?
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
>> > Fletcher Dunn
>> > Sent: woensdag 6 maart 2013 21:24
>> > To: Half-Life dedicated Win32 server mailing list ( 
>> > h...@list.valvesoftware.com); Half-Life dedicated Linux server 
>> > mailing list (hlds_linux@list.valvesoftware.com);
>> > hlds_annou...@list.valvesoftware.com
>> > Subject: [hlds_linux] Mandatory TF2 Beta update released
>> >
>> > Thanks again to those who have been testing.  This update is around 
>> > 100MB download.
>> >
>> > Team Fortress 2 Beta:
>> > * Synced with latest changes from release game
>> > * Moved several more files into VPK
>> > * Further load time optimizations
>> > * Basic implementation of sv_pure working using signed VPK files.
>> > See tf/cfg/pure_server_whitelist_base.txt for more details.
>> > * VPK tool: Added RSA public

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Ross Bemrose
Will the final server use the same appid (229830), or will it have a
different one?

Also, will different OB games be using different appids or will they
be using steamcmd's +app_set_config directive to specify which game it
is like Counter-Strike: Condition Zero does for appid 90 for goldsrc?

On Fri, Mar 8, 2013 at 10:52 AM, Fletcher Dunn
 wrote:
> I think this might actually be possible.  (Cannot confirm for sure.)  
> Somebody ought to give it a try and see what happens (when the server is 
> released, that is).  Just delete the directory with the name that's a big 
> hash, and then run an update (make sure to specify "validate") which will 
> validate all the files.
>
> But just a reminder that there won't be a stampede.  We'll give people plenty 
> of time to download and configure their server.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman 
> Abdulkawi
> Sent: Friday, March 08, 2013 7:20 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> How would one go from using the TF2 Beta installation as a non-beta TF2 
> server for when SteamPipe is released. I'm hoping to do this to avoid having 
> to download all the files during the stampede.
>
>> From: fletch...@valvesoftware.com
>> To: hlds_linux@list.valvesoftware.com
>> Date: Wed, 6 Mar 2013 22:31:42 +
>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>
>> No support for downloading VPK's from the server right now.
>> The fastdownload server doesn't know how to work with VPK's, either.
>> We're stuck with loose files for now for files downloaded from the server.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
>> Sanderson
>> Sent: Wednesday, March 06, 2013 2:06 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>
>> What about manually shipping VPKs (server side) without the workshop? Can we 
>> package all of our static assets into a VPK (models/sounds/etc)?
>>
>> Thanks,
>> Kyle.
>> On 6 Mar 2013 16:51, "Fletcher Dunn"  wrote:
>>
>> > Workshop integration is something we want to do in the future, but
>> > it's not part of the immediate task list.
>> >
>> > -----Original Message-----
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
>> > Riemers
>> > Sent: Wednesday, March 06, 2013 1:38 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>> >
>> > Any word on how the client will know if a vpk is "newer" and
>> > redownloads it? There was word on a text file included in the vpk, or did 
>> > I miss that?
>> >
>> > -Original Message-----
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> > Fletcher Dunn
>> > Sent: woensdag 6 maart 2013 21:24
>> > To: Half-Life dedicated Win32 server mailing list (
>> > h...@list.valvesoftware.com); Half-Life dedicated Linux server
>> > mailing list (hlds_linux@list.valvesoftware.com);
>> > hlds_annou...@list.valvesoftware.com
>> > Subject: [hlds_linux] Mandatory TF2 Beta update released
>> >
>> > Thanks again to those who have been testing.  This update is around
>> > 100MB download.
>> >
>> > Team Fortress 2 Beta:
>> > * Synced with latest changes from release game
>> > * Moved several more files into VPK
>> > * Further load time optimizations
>> > * Basic implementation of sv_pure working using signed VPK files.
>> > See tf/cfg/pure_server_whitelist_base.txt for more details.
>> > * VPK tool: Added RSA public/private key generation and signing
>> > functionality.  (Only on Windows.)
>> >
>> > Known issues:
>> > * Clients mounting custom VPK's might still get kicked when
>> > connecting to pure servers.
>> > * RSA key signing not working on Windows version of VPK tool.
>> > * Linux/OSX clients might fail to connect to pure server.
>> >
>> > ___
>> > To unsubscribe, edit your

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Fletcher Dunn
I think this might actually be possible.  (Cannot confirm for sure.)  Somebody 
ought to give it a try and see what happens (when the server is released, that 
is).  Just delete the directory with the name that's a big hash, and then run 
an update (make sure to specify "validate") which will validate all the files.

But just a reminder that there won't be a stampede.  We'll give people plenty 
of time to download and configure their server.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman 
Abdulkawi
Sent: Friday, March 08, 2013 7:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

How would one go from using the TF2 Beta installation as a non-beta TF2 server 
for when SteamPipe is released. I'm hoping to do this to avoid having to 
download all the files during the stampede.

> From: fletch...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 6 Mar 2013 22:31:42 +0000
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> 
> No support for downloading VPK's from the server right now.
> The fastdownload server doesn't know how to work with VPK's, either.
> We're stuck with loose files for now for files downloaded from the server.
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle 
> Sanderson
> Sent: Wednesday, March 06, 2013 2:06 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> 
> What about manually shipping VPKs (server side) without the workshop? Can we 
> package all of our static assets into a VPK (models/sounds/etc)?
> 
> Thanks,
> Kyle.
> On 6 Mar 2013 16:51, "Fletcher Dunn"  wrote:
> 
> > Workshop integration is something we want to do in the future, but 
> > it's not part of the immediate task list.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan 
> > Riemers
> > Sent: Wednesday, March 06, 2013 1:38 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >
> > Any word on how the client will know if a vpk is "newer" and 
> > redownloads it? There was word on a text file included in the vpk, or did I 
> > miss that?
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> > Fletcher Dunn
> > Sent: woensdag 6 maart 2013 21:24
> > To: Half-Life dedicated Win32 server mailing list ( 
> > h...@list.valvesoftware.com); Half-Life dedicated Linux server 
> > mailing list (hlds_linux@list.valvesoftware.com);
> > hlds_annou...@list.valvesoftware.com
> > Subject: [hlds_linux] Mandatory TF2 Beta update released
> >
> > Thanks again to those who have been testing.  This update is around 
> > 100MB download.
> >
> > Team Fortress 2 Beta:
> > * Synced with latest changes from release game
> > * Moved several more files into VPK
> > * Further load time optimizations
> > * Basic implementation of sv_pure working using signed VPK files.  
> > See tf/cfg/pure_server_whitelist_base.txt for more details.
> > * VPK tool: Added RSA public/private key generation and signing 
> > functionality.  (Only on Windows.)
> >
> > Known issues:
> > * Clients mounting custom VPK's might still get kicked when 
> > connecting to pure servers.
> > * RSA key signing not working on Windows version of VPK tool.
> > * Linux/OSX clients might fail to connect to pure server.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsub

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread David Fountain
Just update normally

SavSin
On Mar 8, 2013 7:21 AM, "Abdulrahman Abdulkawi" 
wrote:

> How would one go from using the TF2 Beta installation as a non-beta TF2
> server for when SteamPipe is released. I'm hoping to do this to avoid
> having to download all the files during the stampede.
>
> > From: fletch...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com
> > Date: Wed, 6 Mar 2013 22:31:42 +0000
> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >
> > No support for downloading VPK's from the server right now.
> > The fastdownload server doesn't know how to work with VPK's, either.
> > We're stuck with loose files for now for files downloaded from the
> server.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> > Sent: Wednesday, March 06, 2013 2:06 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >
> > What about manually shipping VPKs (server side) without the workshop?
> Can we package all of our static assets into a VPK (models/sounds/etc)?
> >
> > Thanks,
> > Kyle.
> > On 6 Mar 2013 16:51, "Fletcher Dunn" 
> wrote:
> >
> > > Workshop integration is something we want to do in the future, but
> > > it's not part of the immediate task list.
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
> > > Riemers
> > > Sent: Wednesday, March 06, 2013 1:38 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> > >
> > > Any word on how the client will know if a vpk is "newer" and
> > > redownloads it? There was word on a text file included in the vpk, or
> did I miss that?
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > > Fletcher Dunn
> > > Sent: woensdag 6 maart 2013 21:24
> > > To: Half-Life dedicated Win32 server mailing list (
> > > h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> > > list (hlds_linux@list.valvesoftware.com);
> > > hlds_annou...@list.valvesoftware.com
> > > Subject: [hlds_linux] Mandatory TF2 Beta update released
> > >
> > > Thanks again to those who have been testing.  This update is around
> > > 100MB download.
> > >
> > > Team Fortress 2 Beta:
> > > * Synced with latest changes from release game
> > > * Moved several more files into VPK
> > > * Further load time optimizations
> > > * Basic implementation of sv_pure working using signed VPK files.  See
> > > tf/cfg/pure_server_whitelist_base.txt for more details.
> > > * VPK tool: Added RSA public/private key generation and signing
> > > functionality.  (Only on Windows.)
> > >
> > > Known issues:
> > > * Clients mounting custom VPK's might still get kicked when connecting
> > > to pure servers.
> > > * RSA key signing not working on Windows version of VPK tool.
> > > * Linux/OSX clients might fail to connect to pure server.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Abdulrahman Abdulkawi
How would one go from using the TF2 Beta installation as a non-beta TF2 server 
for when SteamPipe is released. I'm hoping to do this to avoid having to 
download all the files during the stampede.

> From: fletch...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 6 Mar 2013 22:31:42 +
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> 
> No support for downloading VPK's from the server right now.
> The fastdownload server doesn't know how to work with VPK's, either.
> We're stuck with loose files for now for files downloaded from the server.
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Wednesday, March 06, 2013 2:06 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> 
> What about manually shipping VPKs (server side) without the workshop? Can we 
> package all of our static assets into a VPK (models/sounds/etc)?
> 
> Thanks,
> Kyle.
> On 6 Mar 2013 16:51, "Fletcher Dunn"  wrote:
> 
> > Workshop integration is something we want to do in the future, but 
> > it's not part of the immediate task list.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan 
> > Riemers
> > Sent: Wednesday, March 06, 2013 1:38 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >
> > Any word on how the client will know if a vpk is "newer" and 
> > redownloads it? There was word on a text file included in the vpk, or did I 
> > miss that?
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> > Fletcher Dunn
> > Sent: woensdag 6 maart 2013 21:24
> > To: Half-Life dedicated Win32 server mailing list ( 
> > h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing 
> > list (hlds_linux@list.valvesoftware.com);
> > hlds_annou...@list.valvesoftware.com
> > Subject: [hlds_linux] Mandatory TF2 Beta update released
> >
> > Thanks again to those who have been testing.  This update is around 
> > 100MB download.
> >
> > Team Fortress 2 Beta:
> > * Synced with latest changes from release game
> > * Moved several more files into VPK
> > * Further load time optimizations
> > * Basic implementation of sv_pure working using signed VPK files.  See 
> > tf/cfg/pure_server_whitelist_base.txt for more details.
> > * VPK tool: Added RSA public/private key generation and signing 
> > functionality.  (Only on Windows.)
> >
> > Known issues:
> > * Clients mounting custom VPK's might still get kicked when connecting 
> > to pure servers.
> > * RSA key signing not working on Windows version of VPK tool.
> > * Linux/OSX clients might fail to connect to pure server.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
No support for downloading VPK's from the server right now.
The fastdownload server doesn't know how to work with VPK's, either.
We're stuck with loose files for now for files downloaded from the server.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, March 06, 2013 2:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

What about manually shipping VPKs (server side) without the workshop? Can we 
package all of our static assets into a VPK (models/sounds/etc)?

Thanks,
Kyle.
On 6 Mar 2013 16:51, "Fletcher Dunn"  wrote:

> Workshop integration is something we want to do in the future, but 
> it's not part of the immediate task list.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan 
> Riemers
> Sent: Wednesday, March 06, 2013 1:38 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> Any word on how the client will know if a vpk is "newer" and 
> redownloads it? There was word on a text file included in the vpk, or did I 
> miss that?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> Fletcher Dunn
> Sent: woensdag 6 maart 2013 21:24
> To: Half-Life dedicated Win32 server mailing list ( 
> h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing 
> list (hlds_linux@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_linux] Mandatory TF2 Beta update released
>
> Thanks again to those who have been testing.  This update is around 
> 100MB download.
>
> Team Fortress 2 Beta:
> * Synced with latest changes from release game
> * Moved several more files into VPK
> * Further load time optimizations
> * Basic implementation of sv_pure working using signed VPK files.  See 
> tf/cfg/pure_server_whitelist_base.txt for more details.
> * VPK tool: Added RSA public/private key generation and signing 
> functionality.  (Only on Windows.)
>
> Known issues:
> * Clients mounting custom VPK's might still get kicked when connecting 
> to pure servers.
> * RSA key signing not working on Windows version of VPK tool.
> * Linux/OSX clients might fail to connect to pure server.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Kyle Sanderson
What about manually shipping VPKs (server side) without the workshop? Can
we package all of our static assets into a VPK (models/sounds/etc)?

Thanks,
Kyle.
On 6 Mar 2013 16:51, "Fletcher Dunn"  wrote:

> Workshop integration is something we want to do in the future, but it's
> not part of the immediate task list.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
> Sent: Wednesday, March 06, 2013 1:38 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> Any word on how the client will know if a vpk is "newer" and redownloads
> it? There was word on a text file included in the vpk, or did I miss that?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> Dunn
> Sent: woensdag 6 maart 2013 21:24
> To: Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_linux@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_linux] Mandatory TF2 Beta update released
>
> Thanks again to those who have been testing.  This update is around 100MB
> download.
>
> Team Fortress 2 Beta:
> * Synced with latest changes from release game
> * Moved several more files into VPK
> * Further load time optimizations
> * Basic implementation of sv_pure working using signed VPK files.  See
> tf/cfg/pure_server_whitelist_base.txt for more details.
> * VPK tool: Added RSA public/private key generation and signing
> functionality.  (Only on Windows.)
>
> Known issues:
> * Clients mounting custom VPK's might still get kicked when connecting to
> pure servers.
> * RSA key signing not working on Windows version of VPK tool.
> * Linux/OSX clients might fail to connect to pure server.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
Workshop integration is something we want to do in the future, but it's not 
part of the immediate task list.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Wednesday, March 06, 2013 1:38 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta update released

Any word on how the client will know if a vpk is "newer" and redownloads it? 
There was word on a text file included in the vpk, or did I miss that?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: woensdag 6 maart 2013 21:24
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Mandatory TF2 Beta update released

Thanks again to those who have been testing.  This update is around 100MB 
download.

Team Fortress 2 Beta:
* Synced with latest changes from release game
* Moved several more files into VPK
* Further load time optimizations
* Basic implementation of sv_pure working using signed VPK files.  See 
tf/cfg/pure_server_whitelist_base.txt for more details.
* VPK tool: Added RSA public/private key generation and signing functionality.  
(Only on Windows.)

Known issues:
* Clients mounting custom VPK's might still get kicked when connecting to pure 
servers.
* RSA key signing not working on Windows version of VPK tool.
* Linux/OSX clients might fail to connect to pure server.

___
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Erik-jan Riemers
Any word on how the client will know if a vpk is "newer" and redownloads
it? There was word on a text file included in the vpk, or did I miss that?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: woensdag 6 maart 2013 21:24
To: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
list (hlds_linux@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Mandatory TF2 Beta update released

Thanks again to those who have been testing.  This update is around 100MB
download.

Team Fortress 2 Beta:
* Synced with latest changes from release game
* Moved several more files into VPK
* Further load time optimizations
* Basic implementation of sv_pure working using signed VPK files.  See
tf/cfg/pure_server_whitelist_base.txt for more details.
* VPK tool: Added RSA public/private key generation and signing
functionality.  (Only on Windows.)

Known issues:
* Clients mounting custom VPK's might still get kicked when connecting to
pure servers.
* RSA key signing not working on Windows version of VPK tool.
* Linux/OSX clients might fail to connect to pure server.

___
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please visit:
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Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
Ha.  Should have been *only* on Windows version of tool.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, March 06, 2013 12:24 PM
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Mandatory TF2 Beta update released

Thanks again to those who have been testing.  This update is around 100MB 
download.

Team Fortress 2 Beta:
* Synced with latest changes from release game
* Moved several more files into VPK
* Further load time optimizations
* Basic implementation of sv_pure working using signed VPK files.  See 
tf/cfg/pure_server_whitelist_base.txt for more details.
* VPK tool: Added RSA public/private key generation and signing functionality.  
(Only on Windows.)

Known issues:
* Clients mounting custom VPK's might still get kicked when connecting to pure 
servers.
* RSA key signing not working on Windows version of VPK tool.
* Linux/OSX clients might fail to connect to pure server.

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[hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
Thanks again to those who have been testing.  This update is around 100MB 
download.

Team Fortress 2 Beta:
* Synced with latest changes from release game
* Moved several more files into VPK
* Further load time optimizations
* Basic implementation of sv_pure working using signed VPK files.  See 
tf/cfg/pure_server_whitelist_base.txt for more details.
* VPK tool: Added RSA public/private key generation and signing functionality.  
(Only on Windows.)

Known issues:
* Clients mounting custom VPK's might still get kicked when connecting to pure 
servers.
* RSA key signing not working on Windows version of VPK tool.
* Linux/OSX clients might fail to connect to pure server.

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[hlds_linux] Mandatory TF2 BETA update released

2011-10-04 Thread Eric Smith
We've released a mandatory update for Team Fortress 2 BETA. The update notes 
are below.

-Eric

--

- Backend changes to improve stability

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[hlds_linux] Mandatory TF2 BETA update released

2011-09-29 Thread Eric Smith
We've released a mandatory update for Team Fortress 2 BETA. The update notes 
are below.

-Eric

--

Pyro:

Flamethrower:
Damage increased 10%
Backburner:
Removed +10% damage bonus
Degreaser:
Added -10% damage
Removed -25% burn damage

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[hlds_linux] Mandatory TF2 BETA update released

2011-09-27 Thread Eric Smith
We've released a mandatory update for Team Fortress 2 BETA. The update notes 
are below.

-Eric

--

- Removed the +10% damage bonus from The Backburner
- Updated the loadout preset system based on feedback
- Updated the flow of the class select screen


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-04-05 Thread Neo Smith
Anyone who say's that CentOS is a bad choice and that Ubuntu is a good
choice needs to get some schooling!!! ^_^


Alex B.
www.cableninjas.us.to
C.E.O Cable Ninja's



On Tue, Apr 5, 2011 at 4:04 PM, Eli Witt  wrote:

> CentOS is a bad choice for a game server anyway. It's already known to have
> issues with srcds, this is probably yet another. I'm running on 64bit
> Ubuntu
> 10.04, with no problems to speak of, both on my regular TF2 server, and the
> TF2 Beta server install.
>
> On Tue, Apr 5, 2011 at 10:13 AM, clad iron  wrote:
>
> > Just to update this for others.
> > I had a friend trying to get the beta running. he was having the same
> > problems as everyone else.
> > He had done a netinstall of centos, 64 bit.
> >
> > after removing the 64 bit and installing 32 bit he was able to get the
> beta
> > running but with same issues with bots crashing on some maps.
> > Point is, he converted to 32 bit and it works for him.
> >
> >
> >
> > On Thu, Mar 31, 2011 at 5:07 AM, clad iron  wrote:
> >
> > > I was doing more testing with this, and these are my results.
> > > First off i notice there are only 11 beta servers.
> > >
> > > I find putting these cvars in the server.cfg:
> > >
> > >> tf_bot_kick all
> > >> tf_bot_quota 0
> > >>
> > >
> > > Then add these to a .cfg file:
> > >
> > >> tf_bot_add
> > >> tf_bot_quota 9
> > >> tf_bot_join_after_player 0
> > >>
> > >
> > > I noticed after a few maps load with the bots, the server could crash
> on
> > a
> > > certain map while the bots are loading.
> > > Yet after the server restarts, i can change to that map and it load the
> > > bots fine.
> > >
> > > For anyone not running bots, it may be something related to the
> > server.cfg
> > >
> > > If anyone wants to compare server.cfgs here is mine.
> > >
> > > hostname "blah-blah"
> > >>
> > >>
> > >> fps_max 950
> > >>
> > >> rcon_password "blah-blah"
> > >> //sv_password 1
> > >>
> > >> // Overrides the max players reported to prospective clients
> > >> //sv_visiblemaxplayers 33
> > >>
> > >> mp_allowspectators 1  //toggles whether the server allows
> spectator
> > >> mode or not.
> > >>
> > >> mp_autoteambalance 1
> > >> mp_teams_unbalance_limit 2
> > >>
> > >> mp_bonusroundtime 15 // Time after round win until round restarts
> > >> //mp_blockstyle 1
> > >> //- Sets the style of capture point blocking used. 0 = Blocks break
> > >> captures completely. 1 = Blocks only pause captures.
> > >>
> > >> mp_chattime 10 // amount of time players can chat after the game
> is
> > >> over
> > >>
> > >> mp_decals 100
> > >>
> > >> mp_enableroundwaittime 0  // Enable timers to wait between rounds.
> > >> mp_falldamage 1
> > >> mp_footsteps 1
> > >> mp_forcecamera 1  // Restricts spectator modes for dead players
> > >> mp_forcerespawn 1
> > >> //mp_friendlyfire 0
> > >> mp_idledealmethod 0   // Deals with Idle Players. 1 = Sends to
> Spectator
> > >> then kicks if still idle, 2 = Kicks off server
> > >> mp_idlemaxtime 15  // Maximum time a player is allowed to be idle
> > (in
> > >> minutes)
> > >> mp_maxrounds 0  // max number of rounds to play before server
> > changes
> > >> maps
> > >>
> > >> //mp_restartround 0 // If non-zero, the current round will restart
> > in
> > >> the specified number of seconds
> > >> //mp_teststalemate 1
> > >> mp_stalemate_timelimit 0  // Timelimit (in seconds) of the
> stalemate
> > >> round.
> > >> mp_timelimit 120
> > >> mp_waitingforplayers_cancel 1 // Set to 1 to end the
> > WaitingForPlayers
> > >> period.
> > >> mp_waitingforplayers_restart 0  // Set to 1 to start or restart
> the
> > >> WaitingForPlayers period.
> > >> //mp_waitingforplayers_time 20
> > >> //- WaitingForPlayers time length in seconds
> > >> mp_weaponstay 0
> > >> mp_winlimit 0 // Max number of rounds one team can win before
> server
> > >> changes maps
> > >> //mp_defaultteam 2
> > >>
> > >>
> > >> //Respawning
> > >> //mp_respawnwavetime 2.0
> > >> mp_disable_respawn_times 0
> > >>
> > >> mp_scrambleteams_auto 1
> > >> //Server will automatically scramble the teams if criteria met.  Only
> > >> works on dedicated servers.
> > >>
> > >> mp_scrambleteams_auto_windifference 3
> > >> //Number of round wins a team must lead by in order to trigger an auto
> > >> scramble.
> > >>
> > >>
> > >>
> > >> tf_bot_prefix_name_with_difficulty 1
> > >>
> > >>
> > >>
> > >> //
> > >> r_spray_lifetime 1  // Number of rounds player sprays are visable
> > >>
> > >> //
> > >>
> > >>
> > >> sv_allowupload 1
> > >> sv_allowdownload 1
> > >>
> > >> sv_cheats 0 // Allow cheats on server
> > >> sv_clearhinthistory // Clear memory of server side hints displayed
> > to
> > >> the player.
> > >> //sv_client_cmdrate_difference 20
> > >>
> > >> //sv_client_max_interp_ratio 5 // This can be used to limit the
> > value
> > >> of cl_interp_ratio for connected clie

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-04-05 Thread Eli Witt
CentOS is a bad choice for a game server anyway. It's already known to have
issues with srcds, this is probably yet another. I'm running on 64bit Ubuntu
10.04, with no problems to speak of, both on my regular TF2 server, and the
TF2 Beta server install.

On Tue, Apr 5, 2011 at 10:13 AM, clad iron  wrote:

> Just to update this for others.
> I had a friend trying to get the beta running. he was having the same
> problems as everyone else.
> He had done a netinstall of centos, 64 bit.
>
> after removing the 64 bit and installing 32 bit he was able to get the beta
> running but with same issues with bots crashing on some maps.
> Point is, he converted to 32 bit and it works for him.
>
>
>
> On Thu, Mar 31, 2011 at 5:07 AM, clad iron  wrote:
>
> > I was doing more testing with this, and these are my results.
> > First off i notice there are only 11 beta servers.
> >
> > I find putting these cvars in the server.cfg:
> >
> >> tf_bot_kick all
> >> tf_bot_quota 0
> >>
> >
> > Then add these to a .cfg file:
> >
> >> tf_bot_add
> >> tf_bot_quota 9
> >> tf_bot_join_after_player 0
> >>
> >
> > I noticed after a few maps load with the bots, the server could crash on
> a
> > certain map while the bots are loading.
> > Yet after the server restarts, i can change to that map and it load the
> > bots fine.
> >
> > For anyone not running bots, it may be something related to the
> server.cfg
> >
> > If anyone wants to compare server.cfgs here is mine.
> >
> > hostname "blah-blah"
> >>
> >>
> >> fps_max 950
> >>
> >> rcon_password "blah-blah"
> >> //sv_password 1
> >>
> >> // Overrides the max players reported to prospective clients
> >> //sv_visiblemaxplayers 33
> >>
> >> mp_allowspectators 1  //toggles whether the server allows spectator
> >> mode or not.
> >>
> >> mp_autoteambalance 1
> >> mp_teams_unbalance_limit 2
> >>
> >> mp_bonusroundtime 15 // Time after round win until round restarts
> >> //mp_blockstyle 1
> >> //- Sets the style of capture point blocking used. 0 = Blocks break
> >> captures completely. 1 = Blocks only pause captures.
> >>
> >> mp_chattime 10 // amount of time players can chat after the game is
> >> over
> >>
> >> mp_decals 100
> >>
> >> mp_enableroundwaittime 0  // Enable timers to wait between rounds.
> >> mp_falldamage 1
> >> mp_footsteps 1
> >> mp_forcecamera 1  // Restricts spectator modes for dead players
> >> mp_forcerespawn 1
> >> //mp_friendlyfire 0
> >> mp_idledealmethod 0   // Deals with Idle Players. 1 = Sends to Spectator
> >> then kicks if still idle, 2 = Kicks off server
> >> mp_idlemaxtime 15  // Maximum time a player is allowed to be idle
> (in
> >> minutes)
> >> mp_maxrounds 0  // max number of rounds to play before server
> changes
> >> maps
> >>
> >> //mp_restartround 0 // If non-zero, the current round will restart
> in
> >> the specified number of seconds
> >> //mp_teststalemate 1
> >> mp_stalemate_timelimit 0  // Timelimit (in seconds) of the stalemate
> >> round.
> >> mp_timelimit 120
> >> mp_waitingforplayers_cancel 1 // Set to 1 to end the
> WaitingForPlayers
> >> period.
> >> mp_waitingforplayers_restart 0  // Set to 1 to start or restart the
> >> WaitingForPlayers period.
> >> //mp_waitingforplayers_time 20
> >> //- WaitingForPlayers time length in seconds
> >> mp_weaponstay 0
> >> mp_winlimit 0 // Max number of rounds one team can win before server
> >> changes maps
> >> //mp_defaultteam 2
> >>
> >>
> >> //Respawning
> >> //mp_respawnwavetime 2.0
> >> mp_disable_respawn_times 0
> >>
> >> mp_scrambleteams_auto 1
> >> //Server will automatically scramble the teams if criteria met.  Only
> >> works on dedicated servers.
> >>
> >> mp_scrambleteams_auto_windifference 3
> >> //Number of round wins a team must lead by in order to trigger an auto
> >> scramble.
> >>
> >>
> >>
> >> tf_bot_prefix_name_with_difficulty 1
> >>
> >>
> >>
> >> //
> >> r_spray_lifetime 1  // Number of rounds player sprays are visable
> >>
> >> //
> >>
> >>
> >> sv_allowupload 1
> >> sv_allowdownload 1
> >>
> >> sv_cheats 0 // Allow cheats on server
> >> sv_clearhinthistory // Clear memory of server side hints displayed
> to
> >> the player.
> >> //sv_client_cmdrate_difference 20
> >>
> >> //sv_client_max_interp_ratio 5 // This can be used to limit the
> value
> >> of cl_interp_ratio for connected clients.
> >> //sv_client_min_interp_ratio -1  // This can be used to limit the
> >> value of cl_interp_ratio for connected clients (only while they are
> >> connected).   -1
> >> //sv_client_predict -1  // This can be used to force the value of
> >> cl_predict for connected clients.
> >>
> >> sv_consistency 0  // Whether the server enforces file consistency
> for
> >> critical files
> >>
> >> //==
> >> sv_contact ""  // Contact ema

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-04-05 Thread clad iron
Just to update this for others.
I had a friend trying to get the beta running. he was having the same
problems as everyone else.
He had done a netinstall of centos, 64 bit.

after removing the 64 bit and installing 32 bit he was able to get the beta
running but with same issues with bots crashing on some maps.
Point is, he converted to 32 bit and it works for him.



On Thu, Mar 31, 2011 at 5:07 AM, clad iron  wrote:

> I was doing more testing with this, and these are my results.
> First off i notice there are only 11 beta servers.
>
> I find putting these cvars in the server.cfg:
>
>> tf_bot_kick all
>> tf_bot_quota 0
>>
>
> Then add these to a .cfg file:
>
>> tf_bot_add
>> tf_bot_quota 9
>> tf_bot_join_after_player 0
>>
>
> I noticed after a few maps load with the bots, the server could crash on a
> certain map while the bots are loading.
> Yet after the server restarts, i can change to that map and it load the
> bots fine.
>
> For anyone not running bots, it may be something related to the server.cfg
>
> If anyone wants to compare server.cfgs here is mine.
>
> hostname "blah-blah"
>>
>>
>> fps_max 950
>>
>> rcon_password "blah-blah"
>> //sv_password 1
>>
>> // Overrides the max players reported to prospective clients
>> //sv_visiblemaxplayers 33
>>
>> mp_allowspectators 1  //toggles whether the server allows spectator
>> mode or not.
>>
>> mp_autoteambalance 1
>> mp_teams_unbalance_limit 2
>>
>> mp_bonusroundtime 15 // Time after round win until round restarts
>> //mp_blockstyle 1
>> //- Sets the style of capture point blocking used. 0 = Blocks break
>> captures completely. 1 = Blocks only pause captures.
>>
>> mp_chattime 10 // amount of time players can chat after the game is
>> over
>>
>> mp_decals 100
>>
>> mp_enableroundwaittime 0  // Enable timers to wait between rounds.
>> mp_falldamage 1
>> mp_footsteps 1
>> mp_forcecamera 1  // Restricts spectator modes for dead players
>> mp_forcerespawn 1
>> //mp_friendlyfire 0
>> mp_idledealmethod 0   // Deals with Idle Players. 1 = Sends to Spectator
>> then kicks if still idle, 2 = Kicks off server
>> mp_idlemaxtime 15  // Maximum time a player is allowed to be idle (in
>> minutes)
>> mp_maxrounds 0  // max number of rounds to play before server changes
>> maps
>>
>> //mp_restartround 0 // If non-zero, the current round will restart in
>> the specified number of seconds
>> //mp_teststalemate 1
>> mp_stalemate_timelimit 0  // Timelimit (in seconds) of the stalemate
>> round.
>> mp_timelimit 120
>> mp_waitingforplayers_cancel 1 // Set to 1 to end the WaitingForPlayers
>> period.
>> mp_waitingforplayers_restart 0  // Set to 1 to start or restart the
>> WaitingForPlayers period.
>> //mp_waitingforplayers_time 20
>> //- WaitingForPlayers time length in seconds
>> mp_weaponstay 0
>> mp_winlimit 0 // Max number of rounds one team can win before server
>> changes maps
>> //mp_defaultteam 2
>>
>>
>> //Respawning
>> //mp_respawnwavetime 2.0
>> mp_disable_respawn_times 0
>>
>> mp_scrambleteams_auto 1
>> //Server will automatically scramble the teams if criteria met.  Only
>> works on dedicated servers.
>>
>> mp_scrambleteams_auto_windifference 3
>> //Number of round wins a team must lead by in order to trigger an auto
>> scramble.
>>
>>
>>
>> tf_bot_prefix_name_with_difficulty 1
>>
>>
>>
>> //
>> r_spray_lifetime 1  // Number of rounds player sprays are visable
>>
>> //
>>
>>
>> sv_allowupload 1
>> sv_allowdownload 1
>>
>> sv_cheats 0 // Allow cheats on server
>> sv_clearhinthistory // Clear memory of server side hints displayed to
>> the player.
>> //sv_client_cmdrate_difference 20
>>
>> //sv_client_max_interp_ratio 5 // This can be used to limit the value
>> of cl_interp_ratio for connected clients.
>> //sv_client_min_interp_ratio -1  // This can be used to limit the
>> value of cl_interp_ratio for connected clients (only while they are
>> connected).   -1
>> //sv_client_predict -1  // This can be used to force the value of
>> cl_predict for connected clients.
>>
>> sv_consistency 0  // Whether the server enforces file consistency for
>> critical files
>>
>> //==
>> sv_contact ""  // Contact email for server sysop
>> sv_downloadurl "" //redirect download location
>>
>> //==
>>
>> sv_lan 0
>> log 1
>> sv_log_onefile 0  // Log server information to only one file.
>> sv_logbans 1  // Log server bans in the server logs.
>> sv_logblocks 0  /If true when log when a query is blocked (can cause
>> very large log files)
>> sv_logdownloadlist 1
>> sv_logecho 1  // Echo log information to the console.
>> sv_logfile 1  // Log server information in the log file.
>> sv_logsdir logs // Folder in the game directory

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-31 Thread clad iron
I was doing more testing with this, and these are my results.
First off i notice there are only 11 beta servers.

I find putting these cvars in the server.cfg:

> tf_bot_kick all
> tf_bot_quota 0
>

Then add these to a .cfg file:

> tf_bot_add
> tf_bot_quota 9
> tf_bot_join_after_player 0
>

I noticed after a few maps load with the bots, the server could crash on a
certain map while the bots are loading.
Yet after the server restarts, i can change to that map and it load the bots
fine.

For anyone not running bots, it may be something related to the server.cfg

If anyone wants to compare server.cfgs here is mine.

hostname "blah-blah"
>
>
> fps_max 950
>
> rcon_password "blah-blah"
> //sv_password 1
>
> // Overrides the max players reported to prospective clients
> //sv_visiblemaxplayers 33
>
> mp_allowspectators 1  //toggles whether the server allows spectator
> mode or not.
>
> mp_autoteambalance 1
> mp_teams_unbalance_limit 2
>
> mp_bonusroundtime 15 // Time after round win until round restarts
> //mp_blockstyle 1
> //- Sets the style of capture point blocking used. 0 = Blocks break
> captures completely. 1 = Blocks only pause captures.
>
> mp_chattime 10 // amount of time players can chat after the game is
> over
>
> mp_decals 100
>
> mp_enableroundwaittime 0  // Enable timers to wait between rounds.
> mp_falldamage 1
> mp_footsteps 1
> mp_forcecamera 1  // Restricts spectator modes for dead players
> mp_forcerespawn 1
> //mp_friendlyfire 0
> mp_idledealmethod 0   // Deals with Idle Players. 1 = Sends to Spectator
> then kicks if still idle, 2 = Kicks off server
> mp_idlemaxtime 15  // Maximum time a player is allowed to be idle (in
> minutes)
> mp_maxrounds 0  // max number of rounds to play before server changes
> maps
>
> //mp_restartround 0 // If non-zero, the current round will restart in
> the specified number of seconds
> //mp_teststalemate 1
> mp_stalemate_timelimit 0  // Timelimit (in seconds) of the stalemate
> round.
> mp_timelimit 120
> mp_waitingforplayers_cancel 1 // Set to 1 to end the WaitingForPlayers
> period.
> mp_waitingforplayers_restart 0  // Set to 1 to start or restart the
> WaitingForPlayers period.
> //mp_waitingforplayers_time 20
> //- WaitingForPlayers time length in seconds
> mp_weaponstay 0
> mp_winlimit 0 // Max number of rounds one team can win before server
> changes maps
> //mp_defaultteam 2
>
>
> //Respawning
> //mp_respawnwavetime 2.0
> mp_disable_respawn_times 0
>
> mp_scrambleteams_auto 1
> //Server will automatically scramble the teams if criteria met.  Only works
> on dedicated servers.
>
> mp_scrambleteams_auto_windifference 3
> //Number of round wins a team must lead by in order to trigger an auto
> scramble.
>
>
>
> tf_bot_prefix_name_with_difficulty 1
>
>
>
> //
> r_spray_lifetime 1  // Number of rounds player sprays are visable
>
> //
>
>
> sv_allowupload 1
> sv_allowdownload 1
>
> sv_cheats 0 // Allow cheats on server
> sv_clearhinthistory // Clear memory of server side hints displayed to
> the player.
> //sv_client_cmdrate_difference 20
>
> //sv_client_max_interp_ratio 5 // This can be used to limit the value
> of cl_interp_ratio for connected clients.
> //sv_client_min_interp_ratio -1  // This can be used to limit the value
> of cl_interp_ratio for connected clients (only while they are
> connected).   -1
> //sv_client_predict -1  // This can be used to force the value of
> cl_predict for connected clients.
>
> sv_consistency 0  // Whether the server enforces file consistency for
> critical files
>
> //==
> sv_contact ""  // Contact email for server sysop
> sv_downloadurl "" //redirect download location
>
> //==
>
> sv_lan 0
> log 1
> sv_log_onefile 0  // Log server information to only one file.
> sv_logbans 1  // Log server bans in the server logs.
> sv_logblocks 0  /If true when log when a query is blocked (can cause
> very large log files)
> sv_logdownloadlist 1
> sv_logecho 1  // Echo log information to the console.
> sv_logfile 1  // Log server information in the log file.
> sv_logsdir logs // Folder in the game directory where server logs will
> be stored.
>
> //==
>
> //sv_maxcmdrate 60  // (If sv_mincmdrate is > 0), this sets the maximum
> value for cl_cmdrate.
> //sv_maxrate 3  // Max bandwidth rate allowed on server, 0 ==
> unlimited
> //sv_maxupdaterate 67  // Maximum updates per second that the server
> will allow
> //sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 ==
> unlimited.
> //sv_minrate 0  // Min bandwidth rate allowed on server, 0 == unlimited
> //sv_minupdaterate 

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
also, just a note, it was installed on centos 5 a few days ago.
Ran there too with bots.

On Fri, Mar 25, 2011 at 11:14 PM, clad iron  wrote:

> yes, when i posted that about 14 hr's ago, i had just installed a new beta
> server, which came with alot of nav files.
> if bots were loaded on some maps it would crash.
> i spent a few hours making .navs for maps, and noticed even if it was some
> i made or some that came from valve. certain maps would still crash on the
> server.
> These are some that crashed with me, even after me trying to make navs for
> them. OR the bots do not move so i made a cfg file for the map.
>
> cp_degrootkeep
> cp_dustbowl
> cp_egypt_final
> cp_granary
> cp_gravelpit
> cp_junction_final
> cp_manor_event
> cp_mountainlab
> cp_steel
> ctf_2fort
> plr_nightfall_final
> plr_pipeline
>
>
> @ ICE
> the server does not start making the nav by it's self.
> I have to invoke it.
>
> Here is the command i use.
> "tf_bot_kick all;sv_cheats 1;bot_kick all;nav_max_view_distance
> 6000;nav_generate"
>
> nav_view_distance is 6000 by default, i added it incase i want to change
> it.
>
> Server is installed on Ubuntu 9.10
> If you want to see the server,
> 72.187.1.27:27022   -MCG- TF2 Beta ServeR
>
> 5 bots autoload with server.cfg
> The maps listed above causes the server crash, so i made a cfg for that map
> with tf_bot_quota 0
>
> tc_hydro
> cp_well
> cp_granary
> cp_dustbowl
> cp_gravelpit
> ctf_2fort
> ctf_well
> cp_badlands
> pl_goldrush
> cp_fastlane
> ctf_turbine
> pl_badwater
> cp_steel
> cp_egypt_final
> cp_junction_final
> plr_pipeline
> pl_hoodoo_final
> koth_sawmill
> koth_nucleus
> koth_viaduct
> ctf_sawmill
> cp_yukon_final
> koth_harvest_final
> koth_harvest_event
> ctf_doublecross
> cp_freight_final1
> pl_upward
> plr_hightower
> pl_thundermountain
> cp_coldfront
> cp_mountainlab
> cp_manor_event
> cp_degrootkeep
> cp_5gorge
> pl_frontier_final
> plr_nightfall_final
> koth_lakeside_final
> koth_badlands
>
>
>
> On Fri, Mar 25, 2011 at 3:36 PM, Nikolay Shopik  wrote:
>
>> On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:
>>
>>> Are you confirming you have a Linux install of tf2 beta running as I have
>>> installed from scratch a default install to a new directory and still no
>>> joy.
>>>
>>
>> I'm having clean install and got crash on start.
>>
>>
>>
>> ___
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>> please visit:
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
yes, when i posted that about 14 hr's ago, i had just installed a new beta
server, which came with alot of nav files.
if bots were loaded on some maps it would crash.
i spent a few hours making .navs for maps, and noticed even if it was some i
made or some that came from valve. certain maps would still crash on the
server.
These are some that crashed with me, even after me trying to make navs for
them. OR the bots do not move so i made a cfg file for the map.

cp_degrootkeep
cp_dustbowl
cp_egypt_final
cp_granary
cp_gravelpit
cp_junction_final
cp_manor_event
cp_mountainlab
cp_steel
ctf_2fort
plr_nightfall_final
plr_pipeline


@ ICE
the server does not start making the nav by it's self.
I have to invoke it.

Here is the command i use.
"tf_bot_kick all;sv_cheats 1;bot_kick all;nav_max_view_distance
6000;nav_generate"

nav_view_distance is 6000 by default, i added it incase i want to change it.

Server is installed on Ubuntu 9.10
If you want to see the server,
72.187.1.27:27022   -MCG- TF2 Beta ServeR

5 bots autoload with server.cfg
The maps listed above causes the server crash, so i made a cfg for that map
with tf_bot_quota 0

tc_hydro
cp_well
cp_granary
cp_dustbowl
cp_gravelpit
ctf_2fort
ctf_well
cp_badlands
pl_goldrush
cp_fastlane
ctf_turbine
pl_badwater
cp_steel
cp_egypt_final
cp_junction_final
plr_pipeline
pl_hoodoo_final
koth_sawmill
koth_nucleus
koth_viaduct
ctf_sawmill
cp_yukon_final
koth_harvest_final
koth_harvest_event
ctf_doublecross
cp_freight_final1
pl_upward
plr_hightower
pl_thundermountain
cp_coldfront
cp_mountainlab
cp_manor_event
cp_degrootkeep
cp_5gorge
pl_frontier_final
plr_nightfall_final
koth_lakeside_final
koth_badlands


On Fri, Mar 25, 2011 at 3:36 PM, Nikolay Shopik  wrote:

> On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:
>
>> Are you confirming you have a Linux install of tf2 beta running as I have
>> installed from scratch a default install to a new directory and still no
>> joy.
>>
>
> I'm having clean install and got crash on start.
>
>
>
> ___
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> please visit:
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread Nikolay Shopik

On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:

Are you confirming you have a Linux install of tf2 beta running as I have
installed from scratch a default install to a new directory and still no
joy.


I'm having clean install and got crash on start.


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread D3vilfish - Simiancage.org
Are you confirming you have a Linux install of tf2 beta running as I have
installed from scratch a default install to a new directory and still no
joy.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: 25 March 2011 10:27
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

only issue i have seen is some maps will crash on start if the server has
bots running.

On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org <
priv...@caterhamhill.net> wrote:

> Confirmed, since recently we are unable to run Meta Mod and now as you say
> since a couple of days ago they just insta crash on start.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
> Bemrose
> Sent: 25 March 2011 02:59
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released
>
> My Linux TF2 Beta servers still crash on start, and have since
> yesterday's first update yesterday.
>
> Seeing as how there are only 7 Beta servers online, and none of them are
> official Valve servers, I'm guessing this problem is widespread.
>
> On 3/24/2011 8:00 PM, Eric Smith wrote:
> > We've released a mandatory TF2 Beta update. The notes have been posted
in
> the forums.
> >
> > -Eric
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread ics
That .nav is actually required to make bots work in the first place. Unless 
valve has implemented engine built-in solution. If .nav does not exist, server 
will start analyzing map and do it itself but if you look at server console, it 
wil reveal this. If it does not do the nav, then tf2 does  not support it on 
the fly yet.

-ics

- Alkuperäinen viesti -
> sorry for posting so quick, but this only effects some maps.
> Bot will run on some maps.
> I just did a fresh install of the beta and notice they added a few
> .nav's in the download.
> 
> On Fri, Mar 25, 2011 at 7:51 AM, clad iron  wrote:
> 
> > Hey you guys that are having server crashes.
> > look in the maps folder and see if you have .nav files for your maps.
> > if you do not run bot's and you have .nav files, try deleting those.
> > I was messing with nav files earlier and noticed the map would load,
> > and bots would join(from server.cfg).
> > after i ran the command to create a nav, and the map changes. once the
> > bots start joining the server would crash.
> > Delete the nav file and all was ok.
> > 
> > 
> > On Fri, Mar 25, 2011 at 6:27 AM, clad iron  wrote:
> > 
> > > only issue i have seen is some maps will crash on start if the
> > > server has bots running.
> > > 
> > > On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org <
> > > priv...@caterhamhill.net> wrote:
> > > 
> > > > Confirmed, since recently we are unable to run Meta Mod and now as
> > > > you say
> > > > since a couple of days ago they just insta crash on start.
> > > > 
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > > > Ross Bemrose
> > > > Sent: 25 March 2011 02:59
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released
> > > > 
> > > > My Linux TF2 Beta servers still crash on start, and have since
> > > > yesterday's first update yesterday.
> > > > 
> > > > Seeing as how there are only 7 Beta servers online, and none of
> > > > them are official Valve servers, I'm guessing this problem is
> > > > widespread.
> > > > 
> > > > On 3/24/2011 8:00 PM, Eric Smith wrote:
> > > > > We've released a mandatory TF2 Beta update. The notes have been
> > > > > posted
> > > > in
> > > > the forums.
> > > > > 
> > > > > -Eric
> > > > > 
> > > > > 
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > 
> > > > 
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > 
> > > > 
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
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> > > > 
> > > 
> > > 
> > 
> ___
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
sorry for posting so quick, but this only effects some maps.
Bot will run on some maps.
I just did a fresh install of the beta and notice they added a few .nav's in
the download.

On Fri, Mar 25, 2011 at 7:51 AM, clad iron  wrote:

> Hey you guys that are having server crashes.
> look in the maps folder and see if you have .nav files for your maps. if
> you do not run bot's and you have .nav files, try deleting those.
> I was messing with nav files earlier and noticed the map would load, and
> bots would join(from server.cfg).
> after i ran the command to create a nav, and the map changes. once the bots
> start joining the server would crash.
> Delete the nav file and all was ok.
>
>
> On Fri, Mar 25, 2011 at 6:27 AM, clad iron  wrote:
>
>> only issue i have seen is some maps will crash on start if the server has
>> bots running.
>>
>> On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org <
>> priv...@caterhamhill.net> wrote:
>>
>>> Confirmed, since recently we are unable to run Meta Mod and now as you
>>> say
>>> since a couple of days ago they just insta crash on start.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
>>> Bemrose
>>> Sent: 25 March 2011 02:59
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released
>>>
>>> My Linux TF2 Beta servers still crash on start, and have since
>>> yesterday's first update yesterday.
>>>
>>> Seeing as how there are only 7 Beta servers online, and none of them are
>>> official Valve servers, I'm guessing this problem is widespread.
>>>
>>> On 3/24/2011 8:00 PM, Eric Smith wrote:
>>> > We've released a mandatory TF2 Beta update. The notes have been posted
>>> in
>>> the forums.
>>> >
>>> > -Eric
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
Hey you guys that are having server crashes.
look in the maps folder and see if you have .nav files for your maps. if you
do not run bot's and you have .nav files, try deleting those.
I was messing with nav files earlier and noticed the map would load, and
bots would join(from server.cfg).
after i ran the command to create a nav, and the map changes. once the bots
start joining the server would crash.
Delete the nav file and all was ok.

On Fri, Mar 25, 2011 at 6:27 AM, clad iron  wrote:

> only issue i have seen is some maps will crash on start if the server has
> bots running.
>
> On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org <
> priv...@caterhamhill.net> wrote:
>
>> Confirmed, since recently we are unable to run Meta Mod and now as you say
>> since a couple of days ago they just insta crash on start.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
>> Bemrose
>> Sent: 25 March 2011 02:59
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released
>>
>> My Linux TF2 Beta servers still crash on start, and have since
>> yesterday's first update yesterday.
>>
>> Seeing as how there are only 7 Beta servers online, and none of them are
>> official Valve servers, I'm guessing this problem is widespread.
>>
>> On 3/24/2011 8:00 PM, Eric Smith wrote:
>> > We've released a mandatory TF2 Beta update. The notes have been posted
>> in
>> the forums.
>> >
>> > -Eric
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
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>> please visit:
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
only issue i have seen is some maps will crash on start if the server has
bots running.

On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org <
priv...@caterhamhill.net> wrote:

> Confirmed, since recently we are unable to run Meta Mod and now as you say
> since a couple of days ago they just insta crash on start.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
> Bemrose
> Sent: 25 March 2011 02:59
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released
>
> My Linux TF2 Beta servers still crash on start, and have since
> yesterday's first update yesterday.
>
> Seeing as how there are only 7 Beta servers online, and none of them are
> official Valve servers, I'm guessing this problem is widespread.
>
> On 3/24/2011 8:00 PM, Eric Smith wrote:
> > We've released a mandatory TF2 Beta update. The notes have been posted in
> the forums.
> >
> > -Eric
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
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> please visit:
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread D3vilfish - Simiancage.org
Confirmed, since recently we are unable to run Meta Mod and now as you say
since a couple of days ago they just insta crash on start.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: 25 March 2011 02:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

My Linux TF2 Beta servers still crash on start, and have since 
yesterday's first update yesterday.

Seeing as how there are only 7 Beta servers online, and none of them are 
official Valve servers, I'm guessing this problem is widespread.

On 3/24/2011 8:00 PM, Eric Smith wrote:
> We've released a mandatory TF2 Beta update. The notes have been posted in
the forums.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-24 Thread Ross Bemrose
My Linux TF2 Beta servers still crash on start, and have since 
yesterday's first update yesterday.


Seeing as how there are only 7 Beta servers online, and none of them are 
official Valve servers, I'm guessing this problem is widespread.


On 3/24/2011 8:00 PM, Eric Smith wrote:

We've released a mandatory TF2 Beta update. The notes have been posted in the 
forums.

-Eric


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-24 Thread Jordan Toor
http://forums.steampowered.com/forums/showthread.php?t=1629850

^^ A link to the notes in the forums so you guys (and myself) don't have to
go searching next time.

On Thu, Mar 24, 2011 at 8:00 PM, Eric Smith  wrote:

> We've released a mandatory TF2 Beta update. The notes have been posted in
> the forums.
>
> -Eric
>
>
> ___
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[hlds_linux] Mandatory TF2 Beta Update Released

2011-03-24 Thread Eric Smith
We've released a mandatory TF2 Beta update. The notes have been posted in the 
forums.

-Eric


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-23 Thread Eric Smith
We've released another mandatory TF2 Beta update to fix some problems.  The 
notes have been posted in the forums.

-Eric


From: Eric Smith
Sent: Wednesday, March 23, 2011 3:42 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory TF2 Beta Update Released


We've released a mandatory TF2 Beta update.



-Eric

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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-23 Thread Eric Smith
We're working on posting the notes.  They should be there soon.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Wednesday, March 23, 2011 3:55 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

Hi Eric,

Can you bug Jacob to post the new Patch Notes on the Patch Notes thread: 
http://forums.steampowered.com/forums/showthread.php?t=1629850 ?

I like to let my gaming group know what changes are going on in Beta.

On 3/23/2011 6:42 PM, Eric Smith wrote:
> We've released a mandatory TF2 Beta update.
>
> -Eric
>

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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-23 Thread Ross Bemrose

Hi Eric,

Can you bug Jacob to post the new Patch Notes on the Patch Notes thread: 
http://forums.steampowered.com/forums/showthread.php?t=1629850 ?


I like to let my gaming group know what changes are going on in Beta.

On 3/23/2011 6:42 PM, Eric Smith wrote:

We've released a mandatory TF2 Beta update.

-Eric

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[hlds_linux] Mandatory TF2 Beta Update Released

2011-03-23 Thread Eric Smith
We've released a mandatory TF2 Beta update.

-Eric

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