RE: [hlds_linux] TF2 bug list
It also happens when your connecting is timing out.. and it recovers OR you reconnect.. you will see those effects or even checkerbox textures. I didn't have it from alt-tabbing yet though.. the only problem I get is loss of FPS when I alt-tab a lot. TF2 is the only game which shows the errors which where posted by the OP.. I haven't seen any other source MOD do this. On Wed, 2008-02-06 at 18:06 +0100, Saint K. wrote: > Yea, use alt+tab often (as we gamers are often also multi-tasking, this > happends quite often). > > I'll see if I can upload the whole deal, but it will take me some time > sorting out etc, so can't promise when it will be done. > > Cheers, > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 5:37 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > i think you should do a detailed bug report (imho) > > thz for the screens - any more detail on how these happen? > > Pat > > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > > > To start with; The swimmers; > > > > > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > > ffaf5e54f6e.png > > > > > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > > 17bf752d562.png > > > > Other once require uploading, which I'll do if anyone over at VALVe is > > interested in it. > > > > Saint K. > > > > -Oorspronkelijk bericht----- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > > Verzonden: Wednesday, February 06, 2008 2:23 PM > > Aan: hlds_linux@list.valvesoftware.com > > Onderwerp: Re: [hlds_linux] TF2 bug list > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I believe you - but have never seen the bugs - i'd like to see the screen > > shots tho! > > > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > > > There are tons and tons of bugs around lately which all seem to be able > > to > > > track down to the fact of using alt+tab... > > > > > > A short list; > > > > > > Some enemy pyro's get invisible accept for the flames. > > > People appear to be swimming sometimes in the air > > > Sometimes random animations appear above SG's from a pyro who fires > > under > > > water (it shows bubbles) > > > Friendly team mates having opposite team colors > > > Medic beam doesn't show > > > Medic beam shows when not healing > > > Medic (other team member) has ani error, display's no med gun and 1 hand > > > behind his back > > > Random animations of clocked spy's being on fire from a pyro display > > > around > > > corners > > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as > > > if > > > the uber was almost over) > > > Heavy gun keeps showing animation it is shooting bullets were its > > actually > > > not > > > Heavy gun loses sound until re-fired > > > Gates become invisible on maps such as cp_gravelpit when you have to > > wait > > > 60 > > > seconds, you can see the enemy standing behind a gate(it shows as if it > > > was > > > up already) > > > > > > Un doubtfully I missed a couple of bugs, this just came in my head > > first. > > > > > > If desired by VALVe, most of these bugs we have recorded on screenshots > > > and > > > demo's. > > > > > > Cheers, > > > > > > Saint K. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 > > 8:57 PM > > > > > > > >
Re: [hlds_linux] TF2 bug list
Yeah i did go try it again, i can get it on the first one, but the second placement (By the tires), seems impossible without guidance from people who know how :P Ryan Veltidi wrote: You have to position the sentry just perfectly to make it work, I tried an hour ago or so. On Feb 7, 2008 6:05 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: I couldn't build a sentry even doing the tactics he's trying... Maybe they fixed it? ics wrote: I don't think that is an exploit but by design. Those tyres and that little piece of the roof (the small ledge) are there on just under those windows for a reason. There is just black texture behind the window and a little room for a sentry and after that a large black texture brush which could have covered the place all the way right to the window. I think sentry can be built there for a reason. It can be destroyed quite easily with demo sticky bombs or sapped with spy. Rockets wont go trhough the windows though or do damage to the sentry, unless you hit in the right spot. Scouts pistol will do fine ;) -ics Eric van Beesten kirjoitti: This one is nasty too! http://www.youtube.com/watch?v=6Eqhf_KKJog if you search on youtube you find tones of exploides.. must of them are fixed.. but some are not! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens aleks Verzonden: donderdag 7 februari 2008 17:09 Aan: hlds_linux@list.valvesoftware.com Onderwerp: RE: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] today i played and founf a player doing "strange" thows with demo and granades at the begining of the round. pictures here. on one pic he didnt suceed to throw out form the fence. i didnt alt+tab. fresh round start. nothing was missing nor floating in the air. link: http://komisija.net/desmond/tf2_exploit/ greetz. des Message: 1 From: "Saint K." <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] TF2 bug list Date: Thu, 7 Feb 2008 11:35:19 +0100 Reply-To: hlds_linux@list.valvesoftware.com I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 2855 (20080207) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
You have to position the sentry just perfectly to make it work, I tried an hour ago or so. On Feb 7, 2008 6:05 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > I couldn't build a sentry even doing the tactics he's trying... Maybe > they fixed it? > > > ics wrote: > > > > I don't think that is an exploit but by design. Those tyres and that > > little piece of the roof (the small ledge) are there on just under those > > windows for a reason. There is just black texture behind the window and > > a little room for a sentry and after that a large black texture brush > > which could have covered the place all the way right to the window. I > > think sentry can be built there for a reason. It can be destroyed quite > > easily with demo sticky bombs or sapped with spy. Rockets wont go > > trhough the windows though or do damage to the sentry, unless you hit in > > the right spot. Scouts pistol will do fine ;) > > > > -ics > > > > Eric van Beesten kirjoitti: > >> This one is nasty too! > >> > >> http://www.youtube.com/watch?v=6Eqhf_KKJog > >> > >> if you search on youtube you find tones of exploides.. must of them are > >> fixed.. but some are not! > >> > >> -Oorspronkelijk bericht- > >> Van: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] Namens aleks > >> Verzonden: donderdag 7 februari 2008 17:09 > >> Aan: hlds_linux@list.valvesoftware.com > >> Onderwerp: RE: [hlds_linux] TF2 bug list > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> today i played and founf a player doing "strange" thows with demo and > >> granades at the begining of the round. > >> pictures here. > >> on one pic he didnt suceed to throw out form the fence. > >> i didnt alt+tab. > >> fresh round start. > >> nothing was missing nor floating in the air. > >> > >> link: > >> http://komisija.net/desmond/tf2_exploit/ > >> > >> greetz. > >> des > >> > >> > >> Message: 1 > >> From: "Saint K." <[EMAIL PROTECTED]> > >> To: > >> Subject: RE: [hlds_linux] TF2 bug list > >> Date: Thu, 7 Feb 2008 11:35:19 +0100 > >> Reply-To: hlds_linux@list.valvesoftware.com > >> > >> I can confirm these are not connection issues. Our game servers are > >> under > >> constant monitoring, and none of them showed any loss. > >> > >> > >> Cheers, > >> -- > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> __ NOD32 2855 (20080207) Information __ > >> > >> This message was checked by NOD32 antivirus system. > >> http://www.eset.com > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
I couldn't build a sentry even doing the tactics he's trying... Maybe they fixed it? ics wrote: I don't think that is an exploit but by design. Those tyres and that little piece of the roof (the small ledge) are there on just under those windows for a reason. There is just black texture behind the window and a little room for a sentry and after that a large black texture brush which could have covered the place all the way right to the window. I think sentry can be built there for a reason. It can be destroyed quite easily with demo sticky bombs or sapped with spy. Rockets wont go trhough the windows though or do damage to the sentry, unless you hit in the right spot. Scouts pistol will do fine ;) -ics Eric van Beesten kirjoitti: This one is nasty too! http://www.youtube.com/watch?v=6Eqhf_KKJog if you search on youtube you find tones of exploides.. must of them are fixed.. but some are not! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens aleks Verzonden: donderdag 7 februari 2008 17:09 Aan: hlds_linux@list.valvesoftware.com Onderwerp: RE: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] today i played and founf a player doing "strange" thows with demo and granades at the begining of the round. pictures here. on one pic he didnt suceed to throw out form the fence. i didnt alt+tab. fresh round start. nothing was missing nor floating in the air. link: http://komisija.net/desmond/tf2_exploit/ greetz. des Message: 1 From: "Saint K." <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] TF2 bug list Date: Thu, 7 Feb 2008 11:35:19 +0100 Reply-To: hlds_linux@list.valvesoftware.com I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 2855 (20080207) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
I don't think that is an exploit but by design. Those tyres and that little piece of the roof (the small ledge) are there on just under those windows for a reason. There is just black texture behind the window and a little room for a sentry and after that a large black texture brush which could have covered the place all the way right to the window. I think sentry can be built there for a reason. It can be destroyed quite easily with demo sticky bombs or sapped with spy. Rockets wont go trhough the windows though or do damage to the sentry, unless you hit in the right spot. Scouts pistol will do fine ;) -ics Eric van Beesten kirjoitti: This one is nasty too! http://www.youtube.com/watch?v=6Eqhf_KKJog if you search on youtube you find tones of exploides.. must of them are fixed.. but some are not! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens aleks Verzonden: donderdag 7 februari 2008 17:09 Aan: hlds_linux@list.valvesoftware.com Onderwerp: RE: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] today i played and founf a player doing "strange" thows with demo and granades at the begining of the round. pictures here. on one pic he didnt suceed to throw out form the fence. i didnt alt+tab. fresh round start. nothing was missing nor floating in the air. link: http://komisija.net/desmond/tf2_exploit/ greetz. des Message: 1 From: "Saint K." <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] TF2 bug list Date: Thu, 7 Feb 2008 11:35:19 +0100 Reply-To: hlds_linux@list.valvesoftware.com I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 2855 (20080207) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] Those screens with the demo man are an exploit - you can find a "sweet" spot if you are demo, sniper or pyro to deploy your weapon through the gate. i have found the sweet spots to be lower to mid right (if you are behind the gate) On Feb 7, 2008 4:08 PM, aleks <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > today i played and founf a player doing "strange" thows with demo and > granades at the begining of the round. > pictures here. > on one pic he didnt suceed to throw out form the fence. > i didnt alt+tab. > fresh round start. > nothing was missing nor floating in the air. > > link: > http://komisija.net/desmond/tf2_exploit/ > > greetz. > des > > > Message: 1 > From: "Saint K." <[EMAIL PROTECTED]> > To: > Subject: RE: [hlds_linux] TF2 bug list > Date: Thu, 7 Feb 2008 11:35:19 +0100 > Reply-To: hlds_linux@list.valvesoftware.com > > I can confirm these are not connection issues. Our game servers are under > constant monitoring, and none of them showed any loss. > > > Cheers, > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
It works both ways. You can also shoot grenades from outside to inside. Here is a short video http://www.youtube.com/watch?v=EmShjyifVoM -ics aleks kirjoitti: -- [ Picked text/plain from multipart/alternative ] today i played and founf a player doing "strange" thows with demo and granades at the begining of the round. pictures here. on one pic he didnt suceed to throw out form the fence. i didnt alt+tab. fresh round start. nothing was missing nor floating in the air. link: http://komisija.net/desmond/tf2_exploit/ greetz. des Message: 1 From: "Saint K." <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] TF2 bug list Date: Thu, 7 Feb 2008 11:35:19 +0100 Reply-To: hlds_linux@list.valvesoftware.com I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
This one is nasty too! http://www.youtube.com/watch?v=6Eqhf_KKJog if you search on youtube you find tones of exploides.. must of them are fixed.. but some are not! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens aleks Verzonden: donderdag 7 februari 2008 17:09 Aan: hlds_linux@list.valvesoftware.com Onderwerp: RE: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] today i played and founf a player doing "strange" thows with demo and granades at the begining of the round. pictures here. on one pic he didnt suceed to throw out form the fence. i didnt alt+tab. fresh round start. nothing was missing nor floating in the air. link: http://komisija.net/desmond/tf2_exploit/ greetz. des Message: 1 From: "Saint K." <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] TF2 bug list Date: Thu, 7 Feb 2008 11:35:19 +0100 Reply-To: hlds_linux@list.valvesoftware.com I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 2855 (20080207) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] today i played and founf a player doing "strange" thows with demo and granades at the begining of the round. pictures here. on one pic he didnt suceed to throw out form the fence. i didnt alt+tab. fresh round start. nothing was missing nor floating in the air. link: http://komisija.net/desmond/tf2_exploit/ greetz. des Message: 1 From: "Saint K." <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] TF2 bug list Date: Thu, 7 Feb 2008 11:35:19 +0100 Reply-To: hlds_linux@list.valvesoftware.com I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
The model glitches have been around for a long time. In HL2MP, if you alt tab and come back in, some weapons are sticking out the other players backs. They look like apes when they run around too. Kinda funny, but it usually clears up on map change. I never tried the thing first. Dunno why that would protect the memory any better, but I'll give it a shot next time I get a support phone call :) -Original Message- From: Kevin Ottalini [mailto:[EMAIL PROTECTED] Sent: Thursday, February 07, 2008 6:24 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 bug list Saint K, I presume that reconnecting your client will clear up most if not all of these problems right? Things which are caused by alt-tabing out and back in are "borderline" problems, there has been a long history of texture and model glitching that happens under those sort of curcumstances. Some folks see it rarely, some see it a lot. I find that hitting before alt-tab to desktop will usually prevent most problems like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
Saint K, I presume that reconnecting your client will clear up most if not all of these problems right? Things which are caused by alt-tabing out and back in are "borderline" problems, there has been a long history of texture and model glitching that happens under those sort of curcumstances. Some folks see it rarely, some see it a lot. I find that hitting before alt-tab to desktop will usually prevent most problems like this. - Original Message - From: "Saint K." To: Sent: Thursday, February 07, 2008 2:35 AM Subject: RE: [hlds_linux] TF2 bug list I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andrius Pirus Verzonden: Thursday, February 07, 2008 10:18 AM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list So from my experience ican say that bugs when intel is flying, or players show like flying or parts of them are missing, or walls are missing etc. happen ONLY when there is problems with your connection and for those players, so some loss of data. Quoting [1]: Amen CC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
I can confirm these are not connection issues. Our game servers are under constant monitoring, and none of them showed any loss. Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andrius Pirus Verzonden: Thursday, February 07, 2008 10:18 AM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] So from my experience ican say that bugs when intel is flying, or players show like flying or parts of them are missing, or walls are missing etc. happen ONLY when there is problems with your connection and for those players, so some loss of data. Quoting [EMAIL PROTECTED] [1]: Amen CC -- [ Picked text/plain from multipart/alternative ] 1.) Because one shot kills are extremely rare except in a fully charged sniper headshot case, or a soldier's crit rocket, and even then you still have lots of other types of damage. Why not have health? What do you want to do, give everyone a personal shield and a set health and make it Halo? =P 2.) So now we're asking Valve to make the server predict when the other team is going to lose and not spawn players? That's silly. 3.) Disable autobalance on your server if you don't like it, but it's pretty bad if half a team ragequits due to a loss and then no one switches over to balance the teams. 4.) I have yet to see "ghosting" the map, though I have heard of it. People have claimed to see it. 5.) Use a plugin on your server. Valve shouldn't be responsible for extensions on time, the server admin is, via either a manual rcon change or a plugin that controls the time. On Feb 6, 2008 4:19 PM, Jamie Gray wrote: -- [ Picked text/plain from multipart/alternative ] 1/ As one player so aptly put it, what is the point of having health if there are one shot kills? 2/ Spawning with less than 30 seconds left in the round or map. It takes long enough to get onto a map only to have the round won by the other team; that is, the whole ownership thing by the victors. It can be very discouraging especially to new players. 3/ Arbitrary team switching in the middle of a round. 4/ Players ghosting throughout the entire map; this I experienced on dustbowl yesterday. (don't have any screens, it happens too fast!) 5/ No information on map change or load. What is the map being changed to? It would be nice to know before the entire map is loaded. Some maps are more popular that others. 6/ No option to extend a map duration in rounds or time. On Feb 6, 2008 4:07 PM, Saint K. wrote: Here are some more screenshots from my files, I still have to watch the demo's to see which demo contains what bug. I have asked our players to send in their screeny's aswell. Here the intel was floating, were it actually was on someone's back. It moved around, as if it was on someone's back. http://www.specialattack.net/downloads/floating_intel.jpg Here we have a gunless sniper. http://www.specialattack.net/downloads/gunless_sniper.jpg And a retarded medic. http://www.specialattack.net/downloads/medic.jpg And also a server bug which display's a user has joined multiple times. http://www.specialattack.net/downloads/user_has_joined_spam.jpg Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic be
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] So from my experience ican say that bugs when intel is flying, or players show like flying or parts of them are missing, or walls are missing etc. happen ONLY when there is problems with your connection and for those players, so some loss of data. Quoting [EMAIL PROTECTED] [1]: Amen CC -- [ Picked text/plain from multipart/alternative ] 1.) Because one shot kills are extremely rare except in a fully charged sniper headshot case, or a soldier's crit rocket, and even then you still have lots of other types of damage. Why not have health? What do you want to do, give everyone a personal shield and a set health and make it Halo? =P 2.) So now we're asking Valve to make the server predict when the other team is going to lose and not spawn players? That's silly. 3.) Disable autobalance on your server if you don't like it, but it's pretty bad if half a team ragequits due to a loss and then no one switches over to balance the teams. 4.) I have yet to see "ghosting" the map, though I have heard of it. People have claimed to see it. 5.) Use a plugin on your server. Valve shouldn't be responsible for extensions on time, the server admin is, via either a manual rcon change or a plugin that controls the time. On Feb 6, 2008 4:19 PM, Jamie Gray wrote: -- [ Picked text/plain from multipart/alternative ] 1/ As one player so aptly put it, what is the point of having health if there are one shot kills? 2/ Spawning with less than 30 seconds left in the round or map. It takes long enough to get onto a map only to have the round won by the other team; that is, the whole ownership thing by the victors. It can be very discouraging especially to new players. 3/ Arbitrary team switching in the middle of a round. 4/ Players ghosting throughout the entire map; this I experienced on dustbowl yesterday. (don't have any screens, it happens too fast!) 5/ No information on map change or load. What is the map being changed to? It would be nice to know before the entire map is loaded. Some maps are more popular that others. 6/ No option to extend a map duration in rounds or time. On Feb 6, 2008 4:07 PM, Saint K. wrote: Here are some more screenshots from my files, I still have to watch the demo's to see which demo contains what bug. I have asked our players to send in their screeny's aswell. Here the intel was floating, were it actually was on someone's back. It moved around, as if it was on someone's back. http://www.specialattack.net/downloads/floating_intel.jpg Here we have a gunless sniper. http://www.specialattack.net/downloads/gunless_sniper.jpg And a retarded medic. http://www.specialattack.net/downloads/medic.jpg And also a server bug which display's a user has joined multiple times. http://www.specialattack.net/downloads/user_has_joined_spam.jpg Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. wrote: To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. wrote: There are tons and tons of bugs around lately which all seem to be able to track down to the fact of using alt+tab... A short list; Some enemy pyro's get invisible accept for the flames. People appear to be swimming sometimes in the air Sometimes random animations appear above SG's from a pyro who fires under water (it shows bubbles) Friendly team mates having opposite team colors Medic beam doesn't show Medic beam shows when not healing Medic (other team member) has ani error, display's no med gun and 1 hand behind his back Random animations of clocked spy's being on fire from a pyro display around corners Friendly/enemy non-medic shows as ubercharge the whole time (flashing as if the uber was almost over) Heavy gun keeps showing animation it is shoot
Re: [hlds_linux] TF2 bug list
Amen CC > -- > [ Picked text/plain from multipart/alternative ] > 1.) Because one shot kills are extremely rare except in a fully charged > sniper headshot case, or a soldier's crit rocket, and even then you still > have lots of other types of damage. Why not have health? What do you want > to > do, give everyone a personal shield and a set health and make it Halo? =P > > 2.) So now we're asking Valve to make the server predict when the other > team > is going to lose and not spawn players? That's silly. > > 3.) Disable autobalance on your server if you don't like it, but it's > pretty > bad if half a team ragequits due to a loss and then no one switches over > to > balance the teams. > > 4.) I have yet to see "ghosting" the map, though I have heard of it. > People > have claimed to see it. > > 5.) Use a plugin on your server. Valve shouldn't be responsible for > extensions on time, the server admin is, via either a manual rcon change > or > a plugin that controls the time. > > On Feb 6, 2008 4:19 PM, Jamie Gray <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> 1/ As one player so aptly put it, what is the point of having health if >> there are one shot kills? >> >> 2/ Spawning with less than 30 seconds left in the round or map. It >> takes >> long enough to get onto a map only to have the round won by the other >> team; >> that is, the whole ownership thing by the victors. It can be very >> discouraging especially to new players. >> >> 3/ Arbitrary team switching in the middle of a round. >> >> 4/ Players ghosting throughout the entire map; this I experienced on >> dustbowl yesterday. (don't have any screens, it happens too fast!) >> >> 5/ No information on map change or load. What is the map being changed >> to? >> It would be nice to know before the entire map is loaded. Some maps are >> more popular that others. >> >> 6/ No option to extend a map duration in rounds or time. >> >> >> >> >> >> On Feb 6, 2008 4:07 PM, Saint K. <[EMAIL PROTECTED]> wrote: >> >> > Here are some more screenshots from my files, I still have to watch >> the >> > demo's to see which demo contains what bug. I have asked our players >> to >> > send >> > in their screeny's aswell. >> > >> > Here the intel was floating, were it actually was on someone's back. >> It >> > moved around, as if it was on someone's back. >> > >> > http://www.specialattack.net/downloads/floating_intel.jpg >> > >> > Here we have a gunless sniper. >> > >> > http://www.specialattack.net/downloads/gunless_sniper.jpg >> > >> > And a retarded medic. >> > >> > http://www.specialattack.net/downloads/medic.jpg >> > >> > And also a server bug which display's a user has joined multiple >> times. >> > >> > http://www.specialattack.net/downloads/user_has_joined_spam.jpg >> > >> > Cheers, >> > >> > >> > -Oorspronkelijk bericht- >> > Van: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] Namens Patrick >> Shelley >> > Verzonden: Wednesday, February 06, 2008 5:37 PM >> > Aan: hlds_linux@list.valvesoftware.com >> > Onderwerp: Re: [hlds_linux] TF2 bug list >> > >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > i think you should do a detailed bug report (imho) >> > >> > thz for the screens - any more detail on how these happen? >> > >> > Pat >> > >> > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: >> > >> > > To start with; The swimmers; >> > > >> > > >> > > >> > >> > >> http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f >> > > ffaf5e54f6e.png >> > > >> > > >> > > >> > >> > >> http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 >> > > 17bf752d562.png >> > > >> > > Other once require uploading, which I'll do if anyone over at VALVe >> is >> > > interested in it. >> > > >> > > Saint K. >> > > >> > > -Oorspronkelijk bericht- >> > > Van: [EMAIL PROTECTED] >> > > [mailto:[EMAIL PROTECTED] Namens Patrick >> Shelle
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] 1.) Because one shot kills are extremely rare except in a fully charged sniper headshot case, or a soldier's crit rocket, and even then you still have lots of other types of damage. Why not have health? What do you want to do, give everyone a personal shield and a set health and make it Halo? =P 2.) So now we're asking Valve to make the server predict when the other team is going to lose and not spawn players? That's silly. 3.) Disable autobalance on your server if you don't like it, but it's pretty bad if half a team ragequits due to a loss and then no one switches over to balance the teams. 4.) I have yet to see "ghosting" the map, though I have heard of it. People have claimed to see it. 5.) Use a plugin on your server. Valve shouldn't be responsible for extensions on time, the server admin is, via either a manual rcon change or a plugin that controls the time. On Feb 6, 2008 4:19 PM, Jamie Gray <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > 1/ As one player so aptly put it, what is the point of having health if > there are one shot kills? > > 2/ Spawning with less than 30 seconds left in the round or map. It takes > long enough to get onto a map only to have the round won by the other > team; > that is, the whole ownership thing by the victors. It can be very > discouraging especially to new players. > > 3/ Arbitrary team switching in the middle of a round. > > 4/ Players ghosting throughout the entire map; this I experienced on > dustbowl yesterday. (don't have any screens, it happens too fast!) > > 5/ No information on map change or load. What is the map being changed > to? > It would be nice to know before the entire map is loaded. Some maps are > more popular that others. > > 6/ No option to extend a map duration in rounds or time. > > > > > > On Feb 6, 2008 4:07 PM, Saint K. <[EMAIL PROTECTED]> wrote: > > > Here are some more screenshots from my files, I still have to watch the > > demo's to see which demo contains what bug. I have asked our players to > > send > > in their screeny's aswell. > > > > Here the intel was floating, were it actually was on someone's back. It > > moved around, as if it was on someone's back. > > > > http://www.specialattack.net/downloads/floating_intel.jpg > > > > Here we have a gunless sniper. > > > > http://www.specialattack.net/downloads/gunless_sniper.jpg > > > > And a retarded medic. > > > > http://www.specialattack.net/downloads/medic.jpg > > > > And also a server bug which display's a user has joined multiple times. > > > > http://www.specialattack.net/downloads/user_has_joined_spam.jpg > > > > Cheers, > > > > > > -Oorspronkelijk bericht- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > > Verzonden: Wednesday, February 06, 2008 5:37 PM > > Aan: hlds_linux@list.valvesoftware.com > > Onderwerp: Re: [hlds_linux] TF2 bug list > > > > -- > > [ Picked text/plain from multipart/alternative ] > > i think you should do a detailed bug report (imho) > > > > thz for the screens - any more detail on how these happen? > > > > Pat > > > > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > > > > > To start with; The swimmers; > > > > > > > > > > > > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > > > ffaf5e54f6e.png > > > > > > > > > > > > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > > > 17bf752d562.png > > > > > > Other once require uploading, which I'll do if anyone over at VALVe is > > > interested in it. > > > > > > Saint K. > > > > > > -Oorspronkelijk bericht- > > > Van: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Namens Patrick > Shelley > > > Verzonden: Wednesday, February 06, 2008 2:23 PM > > > Aan: hlds_linux@list.valvesoftware.com > > > Onderwerp: Re: [hlds_linux] TF2 bug list > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I believe you - but have never seen the bugs - i'd like to see the > > screen > > > shots tho! > > > > > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > > > > > There are tons and tons of bugs around lately which all seem
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] 1/ As one player so aptly put it, what is the point of having health if there are one shot kills? 2/ Spawning with less than 30 seconds left in the round or map. It takes long enough to get onto a map only to have the round won by the other team; that is, the whole ownership thing by the victors. It can be very discouraging especially to new players. 3/ Arbitrary team switching in the middle of a round. 4/ Players ghosting throughout the entire map; this I experienced on dustbowl yesterday. (don't have any screens, it happens too fast!) 5/ No information on map change or load. What is the map being changed to? It would be nice to know before the entire map is loaded. Some maps are more popular that others. 6/ No option to extend a map duration in rounds or time. On Feb 6, 2008 4:07 PM, Saint K. <[EMAIL PROTECTED]> wrote: > Here are some more screenshots from my files, I still have to watch the > demo's to see which demo contains what bug. I have asked our players to > send > in their screeny's aswell. > > Here the intel was floating, were it actually was on someone's back. It > moved around, as if it was on someone's back. > > http://www.specialattack.net/downloads/floating_intel.jpg > > Here we have a gunless sniper. > > http://www.specialattack.net/downloads/gunless_sniper.jpg > > And a retarded medic. > > http://www.specialattack.net/downloads/medic.jpg > > And also a server bug which display's a user has joined multiple times. > > http://www.specialattack.net/downloads/user_has_joined_spam.jpg > > Cheers, > > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 5:37 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > i think you should do a detailed bug report (imho) > > thz for the screens - any more detail on how these happen? > > Pat > > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > > > To start with; The swimmers; > > > > > > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > > ffaf5e54f6e.png > > > > > > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > > 17bf752d562.png > > > > Other once require uploading, which I'll do if anyone over at VALVe is > > interested in it. > > > > Saint K. > > > > -Oorspronkelijk bericht- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > > Verzonden: Wednesday, February 06, 2008 2:23 PM > > Aan: hlds_linux@list.valvesoftware.com > > Onderwerp: Re: [hlds_linux] TF2 bug list > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I believe you - but have never seen the bugs - i'd like to see the > screen > > shots tho! > > > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > > > There are tons and tons of bugs around lately which all seem to be > able > > to > > > track down to the fact of using alt+tab... > > > > > > A short list; > > > > > > Some enemy pyro's get invisible accept for the flames. > > > People appear to be swimming sometimes in the air > > > Sometimes random animations appear above SG's from a pyro who fires > > under > > > water (it shows bubbles) > > > Friendly team mates having opposite team colors > > > Medic beam doesn't show > > > Medic beam shows when not healing > > > Medic (other team member) has ani error, display's no med gun and 1 > hand > > > behind his back > > > Random animations of clocked spy's being on fire from a pyro display > > > around > > > corners > > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing > as > > > if > > > the uber was almost over) > > > Heavy gun keeps showing animation it is shooting bullets were its > > actually > > > not > > > Heavy gun loses sound until re-fired > > > Gates become invisible on maps such as cp_gravelpit when you have to > > wait > > > 60 > > > seconds, you can see the enemy standing behind a gate(it shows as if > it > > > was > > > up already) > > > > > > Un doubtfully I missed a couple of bugs, this just came in my head > > first. > > > > > > If desi
RE: [hlds_linux] TF2 bug list
Here are some more screenshots from my files, I still have to watch the demo's to see which demo contains what bug. I have asked our players to send in their screeny's aswell. Here the intel was floating, were it actually was on someone's back. It moved around, as if it was on someone's back. http://www.specialattack.net/downloads/floating_intel.jpg Here we have a gunless sniper. http://www.specialattack.net/downloads/gunless_sniper.jpg And a retarded medic. http://www.specialattack.net/downloads/medic.jpg And also a server bug which display's a user has joined multiple times. http://www.specialattack.net/downloads/user_has_joined_spam.jpg Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > To start with; The swimmers; > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > ffaf5e54f6e.png > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > 17bf752d562.png > > Other once require uploading, which I'll do if anyone over at VALVe is > interested in it. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 2:23 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > I believe you - but have never seen the bugs - i'd like to see the screen > shots tho! > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > There are tons and tons of bugs around lately which all seem to be able > to > > track down to the fact of using alt+tab... > > > > A short list; > > > > Some enemy pyro's get invisible accept for the flames. > > People appear to be swimming sometimes in the air > > Sometimes random animations appear above SG's from a pyro who fires > under > > water (it shows bubbles) > > Friendly team mates having opposite team colors > > Medic beam doesn't show > > Medic beam shows when not healing > > Medic (other team member) has ani error, display's no med gun and 1 hand > > behind his back > > Random animations of clocked spy's being on fire from a pyro display > > around > > corners > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as > > if > > the uber was almost over) > > Heavy gun keeps showing animation it is shooting bullets were its > actually > > not > > Heavy gun loses sound until re-fired > > Gates become invisible on maps such as cp_gravelpit when you have to > wait > > 60 > > seconds, you can see the enemy standing behind a gate(it shows as if it > > was > > up already) > > > > Un doubtfully I missed a couple of bugs, this just came in my head > first. > > > > If desired by VALVe, most of these bugs we have recorded on screenshots > > and > > demo's. > > > > Cheers, > > > > Saint K. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 > 8:57 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
Be my guest ;) Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jamie Gray Verzonden: Wednesday, February 06, 2008 9:41 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] Can I add to the bug list? On Feb 6, 2008 12:06 PM, Saint K. <[EMAIL PROTECTED]> wrote: > Yea, use alt+tab often (as we gamers are often also multi-tasking, this > happends quite often). > > I'll see if I can upload the whole deal, but it will take me some time > sorting out etc, so can't promise when it will be done. > > Cheers, > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 5:37 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > i think you should do a detailed bug report (imho) > > thz for the screens - any more detail on how these happen? > > Pat > > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > > > To start with; The swimmers; > > > > > > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > > ffaf5e54f6e.png > > > > > > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > > 17bf752d562.png > > > > Other once require uploading, which I'll do if anyone over at VALVe is > > interested in it. > > > > Saint K. > > > > -Oorspronkelijk bericht----- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > > Verzonden: Wednesday, February 06, 2008 2:23 PM > > Aan: hlds_linux@list.valvesoftware.com > > Onderwerp: Re: [hlds_linux] TF2 bug list > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I believe you - but have never seen the bugs - i'd like to see the > screen > > shots tho! > > > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > > > There are tons and tons of bugs around lately which all seem to be > able > > to > > > track down to the fact of using alt+tab... > > > > > > A short list; > > > > > > Some enemy pyro's get invisible accept for the flames. > > > People appear to be swimming sometimes in the air > > > Sometimes random animations appear above SG's from a pyro who fires > > under > > > water (it shows bubbles) > > > Friendly team mates having opposite team colors > > > Medic beam doesn't show > > > Medic beam shows when not healing > > > Medic (other team member) has ani error, display's no med gun and 1 > hand > > > behind his back > > > Random animations of clocked spy's being on fire from a pyro display > > > around > > > corners > > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing > as > > > if > > > the uber was almost over) > > > Heavy gun keeps showing animation it is shooting bullets were its > > actually > > > not > > > Heavy gun loses sound until re-fired > > > Gates become invisible on maps such as cp_gravelpit when you have to > > wait > > > 60 > > > seconds, you can see the enemy standing behind a gate(it shows as if > it > > > was > > > up already) > > > > > > Un doubtfully I missed a couple of bugs, this just came in my head > > first. > > > > > > If desired by VALVe, most of these bugs we have recorded on > screenshots > > > and > > > demo's. > > > > > > Cheers, > > > > > > Saint K. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: > 2/5/2008 > > 8:57 PM > > > > > > > > ___
RE: [hlds_linux] TF2 bug list
Here is another bug screenshotted by a player; See the magic fence! You can't walk trough it! http://screenshot.xfire.com/screenshot/natural/7882907b96dd8f7d7b1b7091ebcd1 8d27f77c287.png Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > To start with; The swimmers; > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > ffaf5e54f6e.png > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > 17bf752d562.png > > Other once require uploading, which I'll do if anyone over at VALVe is > interested in it. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 2:23 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > I believe you - but have never seen the bugs - i'd like to see the screen > shots tho! > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > There are tons and tons of bugs around lately which all seem to be able > to > > track down to the fact of using alt+tab... > > > > A short list; > > > > Some enemy pyro's get invisible accept for the flames. > > People appear to be swimming sometimes in the air > > Sometimes random animations appear above SG's from a pyro who fires > under > > water (it shows bubbles) > > Friendly team mates having opposite team colors > > Medic beam doesn't show > > Medic beam shows when not healing > > Medic (other team member) has ani error, display's no med gun and 1 hand > > behind his back > > Random animations of clocked spy's being on fire from a pyro display > > around > > corners > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as > > if > > the uber was almost over) > > Heavy gun keeps showing animation it is shooting bullets were its > actually > > not > > Heavy gun loses sound until re-fired > > Gates become invisible on maps such as cp_gravelpit when you have to > wait > > 60 > > seconds, you can see the enemy standing behind a gate(it shows as if it > > was > > up already) > > > > Un doubtfully I missed a couple of bugs, this just came in my head > first. > > > > If desired by VALVe, most of these bugs we have recorded on screenshots > > and > > demo's. > > > > Cheers, > > > > Saint K. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 > 8:57 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] Can I add to the bug list? On Feb 6, 2008 12:06 PM, Saint K. <[EMAIL PROTECTED]> wrote: > Yea, use alt+tab often (as we gamers are often also multi-tasking, this > happends quite often). > > I'll see if I can upload the whole deal, but it will take me some time > sorting out etc, so can't promise when it will be done. > > Cheers, > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 5:37 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > i think you should do a detailed bug report (imho) > > thz for the screens - any more detail on how these happen? > > Pat > > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > > > To start with; The swimmers; > > > > > > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > > ffaf5e54f6e.png > > > > > > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > > 17bf752d562.png > > > > Other once require uploading, which I'll do if anyone over at VALVe is > > interested in it. > > > > Saint K. > > > > -Oorspronkelijk bericht----- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > > Verzonden: Wednesday, February 06, 2008 2:23 PM > > Aan: hlds_linux@list.valvesoftware.com > > Onderwerp: Re: [hlds_linux] TF2 bug list > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I believe you - but have never seen the bugs - i'd like to see the > screen > > shots tho! > > > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > > > There are tons and tons of bugs around lately which all seem to be > able > > to > > > track down to the fact of using alt+tab... > > > > > > A short list; > > > > > > Some enemy pyro's get invisible accept for the flames. > > > People appear to be swimming sometimes in the air > > > Sometimes random animations appear above SG's from a pyro who fires > > under > > > water (it shows bubbles) > > > Friendly team mates having opposite team colors > > > Medic beam doesn't show > > > Medic beam shows when not healing > > > Medic (other team member) has ani error, display's no med gun and 1 > hand > > > behind his back > > > Random animations of clocked spy's being on fire from a pyro display > > > around > > > corners > > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing > as > > > if > > > the uber was almost over) > > > Heavy gun keeps showing animation it is shooting bullets were its > > actually > > > not > > > Heavy gun loses sound until re-fired > > > Gates become invisible on maps such as cp_gravelpit when you have to > > wait > > > 60 > > > seconds, you can see the enemy standing behind a gate(it shows as if > it > > > was > > > up already) > > > > > > Un doubtfully I missed a couple of bugs, this just came in my head > > first. > > > > > > If desired by VALVe, most of these bugs we have recorded on > screenshots > > > and > > > demo's. > > > > > > Cheers, > > > > > > Saint K. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: > 2/5/2008 > > 8:57 PM > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 > 8:57 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
Yea, use alt+tab often (as we gamers are often also multi-tasking, this happends quite often). I'll see if I can upload the whole deal, but it will take me some time sorting out etc, so can't promise when it will be done. Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 5:37 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > To start with; The swimmers; > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > ffaf5e54f6e.png > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > 17bf752d562.png > > Other once require uploading, which I'll do if anyone over at VALVe is > interested in it. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 2:23 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > I believe you - but have never seen the bugs - i'd like to see the screen > shots tho! > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > There are tons and tons of bugs around lately which all seem to be able > to > > track down to the fact of using alt+tab... > > > > A short list; > > > > Some enemy pyro's get invisible accept for the flames. > > People appear to be swimming sometimes in the air > > Sometimes random animations appear above SG's from a pyro who fires > under > > water (it shows bubbles) > > Friendly team mates having opposite team colors > > Medic beam doesn't show > > Medic beam shows when not healing > > Medic (other team member) has ani error, display's no med gun and 1 hand > > behind his back > > Random animations of clocked spy's being on fire from a pyro display > > around > > corners > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as > > if > > the uber was almost over) > > Heavy gun keeps showing animation it is shooting bullets were its > actually > > not > > Heavy gun loses sound until re-fired > > Gates become invisible on maps such as cp_gravelpit when you have to > wait > > 60 > > seconds, you can see the enemy standing behind a gate(it shows as if it > > was > > up already) > > > > Un doubtfully I missed a couple of bugs, this just came in my head > first. > > > > If desired by VALVe, most of these bugs we have recorded on screenshots > > and > > demo's. > > > > Cheers, > > > > Saint K. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 > 8:57 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] i think you should do a detailed bug report (imho) thz for the screens - any more detail on how these happen? Pat On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: > To start with; The swimmers; > > > http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f > ffaf5e54f6e.png > > > http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 > 17bf752d562.png > > Other once require uploading, which I'll do if anyone over at VALVe is > interested in it. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley > Verzonden: Wednesday, February 06, 2008 2:23 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 bug list > > -- > [ Picked text/plain from multipart/alternative ] > I believe you - but have never seen the bugs - i'd like to see the screen > shots tho! > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > > > There are tons and tons of bugs around lately which all seem to be able > to > > track down to the fact of using alt+tab... > > > > A short list; > > > > Some enemy pyro's get invisible accept for the flames. > > People appear to be swimming sometimes in the air > > Sometimes random animations appear above SG's from a pyro who fires > under > > water (it shows bubbles) > > Friendly team mates having opposite team colors > > Medic beam doesn't show > > Medic beam shows when not healing > > Medic (other team member) has ani error, display's no med gun and 1 hand > > behind his back > > Random animations of clocked spy's being on fire from a pyro display > > around > > corners > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as > > if > > the uber was almost over) > > Heavy gun keeps showing animation it is shooting bullets were its > actually > > not > > Heavy gun loses sound until re-fired > > Gates become invisible on maps such as cp_gravelpit when you have to > wait > > 60 > > seconds, you can see the enemy standing behind a gate(it shows as if it > > was > > up already) > > > > Un doubtfully I missed a couple of bugs, this just came in my head > first. > > > > If desired by VALVe, most of these bugs we have recorded on screenshots > > and > > demo's. > > > > Cheers, > > > > Saint K. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 > 8:57 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 bug list
To start with; The swimmers; http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f ffaf5e54f6e.png http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 17bf752d562.png Other once require uploading, which I'll do if anyone over at VALVe is interested in it. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: Wednesday, February 06, 2008 2:23 PM Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 bug list -- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > There are tons and tons of bugs around lately which all seem to be able to > track down to the fact of using alt+tab... > > A short list; > > Some enemy pyro's get invisible accept for the flames. > People appear to be swimming sometimes in the air > Sometimes random animations appear above SG's from a pyro who fires under > water (it shows bubbles) > Friendly team mates having opposite team colors > Medic beam doesn't show > Medic beam shows when not healing > Medic (other team member) has ani error, display's no med gun and 1 hand > behind his back > Random animations of clocked spy's being on fire from a pyro display > around > corners > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as > if > the uber was almost over) > Heavy gun keeps showing animation it is shooting bullets were its actually > not > Heavy gun loses sound until re-fired > Gates become invisible on maps such as cp_gravelpit when you have to wait > 60 > seconds, you can see the enemy standing behind a gate(it shows as if it > was > up already) > > Un doubtfully I missed a couple of bugs, this just came in my head first. > > If desired by VALVe, most of these bugs we have recorded on screenshots > and > demo's. > > Cheers, > > Saint K. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008 8:57 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 bug list
-- [ Picked text/plain from multipart/alternative ] I believe you - but have never seen the bugs - i'd like to see the screen shots tho! On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: > There are tons and tons of bugs around lately which all seem to be able to > track down to the fact of using alt+tab... > > A short list; > > Some enemy pyro's get invisible accept for the flames. > People appear to be swimming sometimes in the air > Sometimes random animations appear above SG's from a pyro who fires under > water (it shows bubbles) > Friendly team mates having opposite team colors > Medic beam doesn't show > Medic beam shows when not healing > Medic (other team member) has ani error, display's no med gun and 1 hand > behind his back > Random animations of clocked spy's being on fire from a pyro display > around > corners > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as > if > the uber was almost over) > Heavy gun keeps showing animation it is shooting bullets were its actually > not > Heavy gun loses sound until re-fired > Gates become invisible on maps such as cp_gravelpit when you have to wait > 60 > seconds, you can see the enemy standing behind a gate(it shows as if it > was > up already) > > Un doubtfully I missed a couple of bugs, this just came in my head first. > > If desired by VALVe, most of these bugs we have recorded on screenshots > and > demo's. > > Cheers, > > Saint K. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux