Re: [hlds_linux] [hlds] TF2 Server lag
I have also noticed, across all of my machines that the occasional TF2 player will warp (not everyone at once), although i am not getting the world freeze that was mentioned (had that a few months ago with some other patch). This seems to be since the last update or two. On 7/18/09, Peter Lindblom wrote: > If you could install munin on this server you could get some valuable info > .. eth loss is one of the std plugins in munin. > this is an ex server. > http://munin.ping.uio.no/ping.uio.no/bimbo.ping.uio.no.html#Network > > I have the srcds plugins showing some graphs for our public com. here > http://www.dayofdefeat.se/game-server-stats.php > > Peter > > - Original Message - > From: > To: "'Half-Life dedicated Linux server mailing list'" > > Sent: Saturday, July 18, 2009 9:52 AM > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > >> Little update, >> >> Ran a ping test, lost only 3/1000 packets. >> >> I rebooted and turned absolutely everything off on the box so HDD / CPU / >> Memory usage was ~0%, had the datacenter last night install a new fibre >> link. >> >> Still the same thing happens, only on TF2. >> >> Everytime it warps loss goes through the roof, sometimes the timeout >> reconnecting thing appears in the top right. >> >> >> I'm out of ideas, >> >> >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew >> Armstrong >> Sent: Friday, 17 July 2009 4:26 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> >> Very strange. >> >> Try running a simple network ping in a loop once per second (and log this >> somewhere), so you can see if there are any network problems during these >> spike periods (perhaps the other games handle it more gracefully?). >> >> Also try graphing cpu/memory usage of the game server (and the host >> itself), >> maybe its spiking in CPU for some reason which would explain the spikes >> (if >> its busy processing some data/attack). >> >> - Andrew >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of >> m...@bestgn.net.au >> Sent: Friday, 17 July 2009 4:14 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> Here was a extreme case with 24 players, it randomly happens. Soometimes >> might be fine for a hour then it spikes. >> >> http://files.bestgn.net.au/cp_dustbowl0092.jpg >> >> Looks like a timeout, >> >> I sat down on a empty server with a stop watch, had mini spikes following >> durations apart >> >> (empty) >> - 15sec >> - 22sec >> - 10sec >> - 14sec >> - 25sec >> - 50sec >> (server fills - larger spikes) >> - 28minutes >> - 10minutes >> - 63minutes >> - 16minutes >> >> The ones seconds apart where little tiny jumps, the minutes apart jumps >> where bigger. The biggest one ive seen is in the screenshot. >> >> >> >> >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew >> Armstrong >> Sent: Friday, 17 July 2009 3:25 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> >> Which part does it spike? The very first part (0 on x-axis) or further >> along >> in the middle? >> >> What you should do is sit idle in the server and note down when the spikes >> occur for 5-10 minutes and report back, lets see if there is a pattern. >> >> - Andrew >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of >> m...@bestgn.net.au >> Sent: Friday, 17 July 2009 12:39 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> http://files.bestgn.net.au/cp_dustbowl0083.jpg >> >> >> Thats what happens when it spikes, no real time pattern between the spikes >> seems quite random. Tried both on plain / custom, clean, old installs and >> copies from the other game server seems to make no
Re: [hlds_linux] [hlds] TF2 Server lag
If you could install munin on this server you could get some valuable info .. eth loss is one of the std plugins in munin. this is an ex server. http://munin.ping.uio.no/ping.uio.no/bimbo.ping.uio.no.html#Network I have the srcds plugins showing some graphs for our public com. here http://www.dayofdefeat.se/game-server-stats.php Peter - Original Message - From: To: "'Half-Life dedicated Linux server mailing list'" Sent: Saturday, July 18, 2009 9:52 AM Subject: Re: [hlds_linux] [hlds] TF2 Server lag > Little update, > > Ran a ping test, lost only 3/1000 packets. > > I rebooted and turned absolutely everything off on the box so HDD / CPU / > Memory usage was ~0%, had the datacenter last night install a new fibre > link. > > Still the same thing happens, only on TF2. > > Everytime it warps loss goes through the roof, sometimes the timeout > reconnecting thing appears in the top right. > > > I'm out of ideas, > > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew > Armstrong > Sent: Friday, 17 July 2009 4:26 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > > Very strange. > > Try running a simple network ping in a loop once per second (and log this > somewhere), so you can see if there are any network problems during these > spike periods (perhaps the other games handle it more gracefully?). > > Also try graphing cpu/memory usage of the game server (and the host > itself), > maybe its spiking in CPU for some reason which would explain the spikes > (if > its busy processing some data/attack). > > - Andrew > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > m...@bestgn.net.au > Sent: Friday, 17 July 2009 4:14 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > Here was a extreme case with 24 players, it randomly happens. Soometimes > might be fine for a hour then it spikes. > > http://files.bestgn.net.au/cp_dustbowl0092.jpg > > Looks like a timeout, > > I sat down on a empty server with a stop watch, had mini spikes following > durations apart > > (empty) > - 15sec > - 22sec > - 10sec > - 14sec > - 25sec > - 50sec > (server fills - larger spikes) > - 28minutes > - 10minutes > - 63minutes > - 16minutes > > The ones seconds apart where little tiny jumps, the minutes apart jumps > where bigger. The biggest one ive seen is in the screenshot. > > > > > > -----Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew > Armstrong > Sent: Friday, 17 July 2009 3:25 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > > Which part does it spike? The very first part (0 on x-axis) or further > along > in the middle? > > What you should do is sit idle in the server and note down when the spikes > occur for 5-10 minutes and report back, lets see if there is a pattern. > > - Andrew > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > m...@bestgn.net.au > Sent: Friday, 17 July 2009 12:39 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > http://files.bestgn.net.au/cp_dustbowl0083.jpg > > > Thats what happens when it spikes, no real time pattern between the spikes > seems quite random. Tried both on plain / custom, clean, old installs and > copies from the other game server seems to make no real difference. > > No NTP either so its not clock drift :/ > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew > Armstrong > Sent: Friday, 17 July 2009 11:43 AM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > > Another thing to try is while playing (be sure it's a stock server - > stock/plain servers should have zero problems!) turn on net_graph 3 and > watch the output when you hit the problem. > > It could possibly be something within the data centre (maybe some device > is > temporarily holding game packets hostage for a second or two, which would > explain the sudden warp)?
Re: [hlds_linux] [hlds] TF2 Server lag
I happened to be playing on a BestGN L4D server yesterday, and I did notice a few what appeared to be warping issues (although that may just be because you mentioned these problems earlier!). So it could be that this is affecting all games, not just TF2. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Saturday, 18 July 2009 5:52 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Little update, Ran a ping test, lost only 3/1000 packets. I rebooted and turned absolutely everything off on the box so HDD / CPU / Memory usage was ~0%, had the datacenter last night install a new fibre link. Still the same thing happens, only on TF2. Everytime it warps loss goes through the roof, sometimes the timeout reconnecting thing appears in the top right. I'm out of ideas, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 4:26 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Very strange. Try running a simple network ping in a loop once per second (and log this somewhere), so you can see if there are any network problems during these spike periods (perhaps the other games handle it more gracefully?). Also try graphing cpu/memory usage of the game server (and the host itself), maybe its spiking in CPU for some reason which would explain the spikes (if its busy processing some data/attack). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 4:14 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Here was a extreme case with 24 players, it randomly happens. Soometimes might be fine for a hour then it spikes. http://files.bestgn.net.au/cp_dustbowl0092.jpg Looks like a timeout, I sat down on a empty server with a stop watch, had mini spikes following durations apart (empty) - 15sec - 22sec - 10sec - 14sec - 25sec - 50sec (server fills - larger spikes) - 28minutes - 10minutes - 63minutes - 16minutes The ones seconds apart where little tiny jumps, the minutes apart jumps where bigger. The biggest one ive seen is in the screenshot. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 3:25 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Which part does it spike? The very first part (0 on x-axis) or further along in the middle? What you should do is sit idle in the server and note down when the spikes occur for 5-10 minutes and report back, lets see if there is a pattern. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 12:39 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag http://files.bestgn.net.au/cp_dustbowl0083.jpg Thats what happens when it spikes, no real time pattern between the spikes seems quite random. Tried both on plain / custom, clean, old installs and copies from the other game server seems to make no real difference. No NTP either so its not clock drift :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 11:43 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hostage for a second or two, which would explain the sudden warp)? The net graph should hopefully show this (sudden drop of activity and then spike). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 11:32 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit li
Re: [hlds_linux] [hlds] TF2 Server lag
Little update, Ran a ping test, lost only 3/1000 packets. I rebooted and turned absolutely everything off on the box so HDD / CPU / Memory usage was ~0%, had the datacenter last night install a new fibre link. Still the same thing happens, only on TF2. Everytime it warps loss goes through the roof, sometimes the timeout reconnecting thing appears in the top right. I'm out of ideas, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 4:26 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Very strange. Try running a simple network ping in a loop once per second (and log this somewhere), so you can see if there are any network problems during these spike periods (perhaps the other games handle it more gracefully?). Also try graphing cpu/memory usage of the game server (and the host itself), maybe its spiking in CPU for some reason which would explain the spikes (if its busy processing some data/attack). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 4:14 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Here was a extreme case with 24 players, it randomly happens. Soometimes might be fine for a hour then it spikes. http://files.bestgn.net.au/cp_dustbowl0092.jpg Looks like a timeout, I sat down on a empty server with a stop watch, had mini spikes following durations apart (empty) - 15sec - 22sec - 10sec - 14sec - 25sec - 50sec (server fills - larger spikes) - 28minutes - 10minutes - 63minutes - 16minutes The ones seconds apart where little tiny jumps, the minutes apart jumps where bigger. The biggest one ive seen is in the screenshot. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 3:25 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Which part does it spike? The very first part (0 on x-axis) or further along in the middle? What you should do is sit idle in the server and note down when the spikes occur for 5-10 minutes and report back, lets see if there is a pattern. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 12:39 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag http://files.bestgn.net.au/cp_dustbowl0083.jpg Thats what happens when it spikes, no real time pattern between the spikes seems quite random. Tried both on plain / custom, clean, old installs and copies from the other game server seems to make no real difference. No NTP either so its not clock drift :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 11:43 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hostage for a second or two, which would explain the sudden warp)? The net graph should hopefully show this (sudden drop of activity and then spike). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 11:32 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak it so we get 0 choke yet no difference -.- I also tried stock fps 300, made no difference. I also expermimented with ping boosts. I can run left 4 dead on the box without any issues. The issue seems to be TF2 only :/ On my other machine, no issues what so ever the machine is literally sitting one row above in the datacenter. The machines are running cloned setups. Had memory replaced, tried different cpus / cores etc. -Original Message--
Re: [hlds_linux] [hlds] TF2 Server lag
Maybe the lag is client side only, but they have to investigate it and for sure to fix it. > Fix it like they fix clock drift? > > Sorry, couldn't resist... > > ___ > > Shane Arnold - clontar...@iinet.net.au > > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the > horse was lost. For want of a horse, the messenger was lost. For want of a > messenger, the message was not delivered. For want of an undelivered > message the war was lost." > > > > Ronny Schedel wrote: >> I can confirm the server lag, it occurs since the last update when alot >> of >> players are in the same area. Valve, please fix it. >> >> >> >>> Yes I get the same, Debian etch and a half, dual quad box with pretty >>> much >>> nothing on it. >>> >>> Any ideas? I tried pretty much everything I could think off >>> >>> - New kernel >>> - Higher / Lower FPS >>> - New Installs >>> - Seperate users for each install >>> - Insane max rates >>> - Nice / Renice >>> - Affinity >>> >>> Removed pretty much every unused process including ntp. >>> >>> >>> Any fresh suggestions would be great >>> >>> >>> -Original Message- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch >>> Sent: Thursday, 16 July 2009 1:14 PM >>> To: h...@list.valvesoftware.com >>> Subject: Re: [hlds] TF2 Server lag >>> >>> >>> Are you folks having server lag issues? Remember a few months back >>> there was an update, I think it was one of the ones right before the >>> sniper update. Any hoo... The update back then caused a "Time Warp" >>> type lag where you where running, then you would freeze and then it >>> will quit and you would be 298475 feet away from where you where when >>> the freeze or lag ended. I am getting that again... >>> >>> I get it under the following conditions, both boxes at The Planet: >>> >>> Windows 2003 Server / Linux Slak >>> Meta/Sourcemod Stable latest release / No Admin mods whatsoever >>> With plugins / Without plugins >>> >>> Maybe a Steam network issue? >>> >>> And there is still a server crash out there for the kiddies. Had this >>> guy (http://steamcommunity.com/profiles/76561198010232177) get on >>> last night 3am'ish and say server was going down in one minute and >>> sure enough it did. >>> >>> And yes, I tried the following noted below and it didn't help with >>> the Time Warp Lag: >>> >>> It's just a jump to the left >>> And then a step to the right >>> With your hands on your hips >>> You bring your knees in tight >>> But it's the pelvic thrust that really drives you insane, >>> Let's do the Time Warp again! >>> >>> Hutch >>> >>> >>> At 06:53 PM 7/15/2009, you wrote: >>> Send hlds mailing list submissions to h...@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) 2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) 3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) 4. Re: Problems with the server lists? (shorec...@comcast.net) 5. Re: L4D search_key server good for only 1 use? (Robert Whelan) 6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) 7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) -- Message: 1 Date: Wed, 15 Jul 2009 20:15:37 +0100 From: Saul Rennison Subject: Re: [hlds] Counter-Strike 1.6 Update Available To: Half-Life dedicated Win32 server mailing list Message-ID: <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Nice update Jason! I'm sure the Goldsrc'ers will be happy :D P.S. Update on my email from last week? Thanks, - Saul. 2009/7/15 Jason Ruymen > An optional update for Counter-Strike/Condition Zero is now available. > Please run hldsupdatetool to receive. This update was > previously available > as a beta. The specific changes are: > > Half-Life Engine > - Added -sys_ticrate command line option to allowed forced override of > ticrate > - Prevent more cases of server redirection > > CS/CZ > - Added -nobots option to allow forced override of bots on servers > > Jason > > _
Re: [hlds_linux] [hlds] TF2 Server lag
Fix it like they fix clock drift? Sorry, couldn't resist... ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." Ronny Schedel wrote: > I can confirm the server lag, it occurs since the last update when alot of > players are in the same area. Valve, please fix it. > > > >> Yes I get the same, Debian etch and a half, dual quad box with pretty much >> nothing on it. >> >> Any ideas? I tried pretty much everything I could think off >> >> - New kernel >> - Higher / Lower FPS >> - New Installs >> - Seperate users for each install >> - Insane max rates >> - Nice / Renice >> - Affinity >> >> Removed pretty much every unused process including ntp. >> >> >> Any fresh suggestions would be great >> >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch >> Sent: Thursday, 16 July 2009 1:14 PM >> To: h...@list.valvesoftware.com >> Subject: Re: [hlds] TF2 Server lag >> >> >> Are you folks having server lag issues? Remember a few months back >> there was an update, I think it was one of the ones right before the >> sniper update. Any hoo... The update back then caused a "Time Warp" >> type lag where you where running, then you would freeze and then it >> will quit and you would be 298475 feet away from where you where when >> the freeze or lag ended. I am getting that again... >> >> I get it under the following conditions, both boxes at The Planet: >> >> Windows 2003 Server / Linux Slak >> Meta/Sourcemod Stable latest release / No Admin mods whatsoever >> With plugins / Without plugins >> >> Maybe a Steam network issue? >> >> And there is still a server crash out there for the kiddies. Had this >> guy (http://steamcommunity.com/profiles/76561198010232177) get on >> last night 3am'ish and say server was going down in one minute and >> sure enough it did. >> >> And yes, I tried the following noted below and it didn't help with >> the Time Warp Lag: >> >> It's just a jump to the left >> And then a step to the right >> With your hands on your hips >> You bring your knees in tight >> But it's the pelvic thrust that really drives you insane, >> Let's do the Time Warp again! >> >> Hutch >> >> >> At 06:53 PM 7/15/2009, you wrote: >> >>> Send hlds mailing list submissions to >>> h...@list.valvesoftware.com >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> or, via email, send a message with subject or body 'help' to >>> hlds-requ...@list.valvesoftware.com >>> >>> You can reach the person managing the list at >>> hlds-ow...@list.valvesoftware.com >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of hlds digest..." >>> >>> >>> Today's Topics: >>> >>>1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>>2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >>>3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>>4. Re: Problems with the server lists? (shorec...@comcast.net) >>>5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >>>6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >>>7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >>> >>> >>> -- >>> >>> Message: 1 >>> Date: Wed, 15 Jul 2009 20:15:37 +0100 >>> From: Saul Rennison >>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>> To: Half-Life dedicated Win32 server mailing list >>> >>> Message-ID: >>> <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> >>> Content-Type: text/plain; charset=ISO-8859-1 >>> >>> Nice update Jason! >>> >>> I'm sure the Goldsrc'ers will be happy :D >>> >>> P.S. Update on my email from last week? >>> >>> Thanks, >>> - Saul. >>> >>> >>> 2009/7/15 Jason Ruymen >>> >>> An optional update for Counter-Strike/Condition Zero is now available. Please run hldsupdatetool to receive. This update was >>> previously available >>> as a beta. The specific changes are: Half-Life Engine - Added -sys_ticrate command line option to allowed forced override of ticrate - Prevent more cases of server redirection CS/CZ - Added -nobots option to allow forced override of bots on servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> --
Re: [hlds_linux] [hlds] TF2 Server lag
I can confirm the server lag, it occurs since the last update when alot of players are in the same area. Valve, please fix it. > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. > > And yes, I tried the following noted below and it didn't help with > the Time Warp Lag: > > It's just a jump to the left > And then a step to the right > With your hands on your hips > You bring your knees in tight > But it's the pelvic thrust that really drives you insane, > Let's do the Time Warp again! > > Hutch > > > At 06:53 PM 7/15/2009, you wrote: >>Send hlds mailing list submissions to >> h...@list.valvesoftware.com >> >>To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >>or, via email, send a message with subject or body 'help' to >> hlds-requ...@list.valvesoftware.com >> >>You can reach the person managing the list at >> hlds-ow...@list.valvesoftware.com >> >>When replying, please edit your Subject line so it is more specific >>than "Re: Contents of hlds digest..." >> >> >>Today's Topics: >> >>1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >>3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>4. Re: Problems with the server lists? (shorec...@comcast.net) >>5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >>6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >>7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >> >> >>-- >> >>Message: 1 >>Date: Wed, 15 Jul 2009 20:15:37 +0100 >>From: Saul Rennison >>Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>To: Half-Life dedicated Win32 server mailing list >> >>Message-ID: >> <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Nice update Jason! >> >>I'm sure the Goldsrc'ers will be happy :D >> >>P.S. Update on my email from last week? >> >>Thanks, >>- Saul. >> >> >>2009/7/15 Jason Ruymen >> >> > An optional update for Counter-Strike/Condition Zero is now available. >> > Please run hldsupdatetool to receive. This update was >> previously available >> > as a beta. The specific changes are: >> > >> > Half-Life Engine >> > - Added -sys_ticrate command line option to allowed forced override of >> > ticrate >> > - Prevent more cases of server redirection >> > >> > CS/CZ >> > - Added -nobots option to allow forced override of bots on servers >> > >> > Jason >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >>-- >> >>Message: 2 >>Date: Wed, 15 Jul 2009 14:22:52 -0500 >>From: Mike Zimmermann >>Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>To: Half-Life dedicated Win32 server mailing list >> >>Message-ID: >> <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Wait, is this now? I feel like I've been traveling back and forth in HLDS >>time over the day. Lost style. >> >>-Mike >> >> >>On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison > wrote: >> >> > Nice update Jason! >> > >> > I'm sure the Goldsrc'ers will be happy :D >> > >> > P.S.
Re: [hlds_linux] [hlds] TF2 Server lag
Very strange. Try running a simple network ping in a loop once per second (and log this somewhere), so you can see if there are any network problems during these spike periods (perhaps the other games handle it more gracefully?). Also try graphing cpu/memory usage of the game server (and the host itself), maybe its spiking in CPU for some reason which would explain the spikes (if its busy processing some data/attack). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 4:14 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Here was a extreme case with 24 players, it randomly happens. Soometimes might be fine for a hour then it spikes. http://files.bestgn.net.au/cp_dustbowl0092.jpg Looks like a timeout, I sat down on a empty server with a stop watch, had mini spikes following durations apart (empty) - 15sec - 22sec - 10sec - 14sec - 25sec - 50sec (server fills - larger spikes) - 28minutes - 10minutes - 63minutes - 16minutes The ones seconds apart where little tiny jumps, the minutes apart jumps where bigger. The biggest one ive seen is in the screenshot. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 3:25 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Which part does it spike? The very first part (0 on x-axis) or further along in the middle? What you should do is sit idle in the server and note down when the spikes occur for 5-10 minutes and report back, lets see if there is a pattern. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 12:39 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag http://files.bestgn.net.au/cp_dustbowl0083.jpg Thats what happens when it spikes, no real time pattern between the spikes seems quite random. Tried both on plain / custom, clean, old installs and copies from the other game server seems to make no real difference. No NTP either so its not clock drift :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 11:43 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hostage for a second or two, which would explain the sudden warp)? The net graph should hopefully show this (sudden drop of activity and then spike). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 11:32 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak it so we get 0 choke yet no difference -.- I also tried stock fps 300, made no difference. I also expermimented with ping boosts. I can run left 4 dead on the box without any issues. The issue seems to be TF2 only :/ On my other machine, no issues what so ever the machine is literally sitting one row above in the datacenter. The machines are running cloned setups. Had memory replaced, tried different cpus / cores etc. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, 17 July 2009 11:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server lag I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the serve
Re: [hlds_linux] [hlds] TF2 Server lag
Ill run a few disk diagnostics, doubt its server hardware because L4D runs fine on the same machine as does COD4. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Guy Watkins Sent: Friday, 17 July 2009 3:45 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag If the 2 servers are the same, swap the hard disks and see if the problem stays with the disk or the server. Sounds like a hardware issue if the disks are clones and the hardware is the same. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au } Sent: Thursday, July 16, 2009 9:32 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] [hlds] TF2 Server lag } } Tried it all, with and without sourcemod /metamod. Had a few linux devs } look } over the kernel etc. } } TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically } nothing. 100mbit link using only ~10%. Last night I played with } net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to } tweak } it so we get 0 choke yet no difference -.- } } I also tried stock fps 300, made no difference. I also expermimented with } ping boosts. } } I can run left 4 dead on the box without any issues. The issue seems to be } TF2 only :/ } } } On my other machine, no issues what so ever the machine is literally } sitting } one row above in the datacenter. The machines are running cloned setups. } Had } memory replaced, tried different cpus / cores etc. } } } } } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com } [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane } Arnold } Sent: Friday, 17 July 2009 11:07 AM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] [hlds] TF2 Server lag } } } I vaguely remember having this issue on an old CSS box. } } It ended up being caused by a dodgy SM plugin or something to do with } it's configs. I'm sorry I can't be more detailed but I've not } experienced this for many years. Obviously being from BestGN I won't say } you don't know what you are doing, but have you tried a barebones } install, then just ran the server using ./srcds_run -console -game } cstrike +map de_dust2 and see if that still fails? } } ___ } } Shane Arnold - clontar...@iinet.net.au } } "For want of a nail, the horseshoe was lost. For want of a horseshoe, the } horse was lost. For want of a horse, the messenger was lost. For want of a } messenger, the message was not delivered. For want of an undelivered } message } the war was lost." } } } } m...@bestgn.net.au wrote: } > Yes I get the same, Debian etch and a half, dual quad box with pretty } much } > nothing on it. } > } > Any ideas? I tried pretty much everything I could think off } > } > - New kernel } > - Higher / Lower FPS } > - New Installs } > - Seperate users for each install } > - Insane max rates } > - Nice / Renice } > - Affinity } > } > Removed pretty much every unused process including ntp. } > } > } > Any fresh suggestions would be great } > } > } > -Original Message- } > From: hlds-boun...@list.valvesoftware.com } > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch } > Sent: Thursday, 16 July 2009 1:14 PM } > To: h...@list.valvesoftware.com } > Subject: Re: [hlds] TF2 Server lag } > } > } > Are you folks having server lag issues? Remember a few months back } > there was an update, I think it was one of the ones right before the } > sniper update. Any hoo... The update back then caused a "Time Warp" } > type lag where you where running, then you would freeze and then it } > will quit and you would be 298475 feet away from where you where when } > the freeze or lag ended. I am getting that again... } > } > I get it under the following conditions, both boxes at The Planet: } > } > Windows 2003 Server / Linux Slak } > Meta/Sourcemod Stable latest release / No Admin mods whatsoever } > With plugins / Without plugins } > } > Maybe a Steam network issue? } > } > And there is still a server crash out there for the kiddies. Had this } > guy (http://steamcommunity.com/profiles/76561198010232177) get on } > last night 3am'ish and say server was going down in one minute and } > sure enough it did. } > } > And yes, I tried the following noted below and it didn't help with } > the Time Warp Lag: } > } > It's just a jump to the left } > And then a step to the right } > With your hands on your hips } >
Re: [hlds_linux] [hlds] TF2 Server lag
Here was a extreme case with 24 players, it randomly happens. Soometimes might be fine for a hour then it spikes. http://files.bestgn.net.au/cp_dustbowl0092.jpg Looks like a timeout, I sat down on a empty server with a stop watch, had mini spikes following durations apart (empty) - 15sec - 22sec - 10sec - 14sec - 25sec - 50sec (server fills - larger spikes) - 28minutes - 10minutes - 63minutes - 16minutes The ones seconds apart where little tiny jumps, the minutes apart jumps where bigger. The biggest one ive seen is in the screenshot. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 3:25 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Which part does it spike? The very first part (0 on x-axis) or further along in the middle? What you should do is sit idle in the server and note down when the spikes occur for 5-10 minutes and report back, lets see if there is a pattern. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 12:39 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag http://files.bestgn.net.au/cp_dustbowl0083.jpg Thats what happens when it spikes, no real time pattern between the spikes seems quite random. Tried both on plain / custom, clean, old installs and copies from the other game server seems to make no real difference. No NTP either so its not clock drift :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 11:43 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hostage for a second or two, which would explain the sudden warp)? The net graph should hopefully show this (sudden drop of activity and then spike). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 11:32 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak it so we get 0 choke yet no difference -.- I also tried stock fps 300, made no difference. I also expermimented with ping boosts. I can run left 4 dead on the box without any issues. The issue seems to be TF2 only :/ On my other machine, no issues what so ever the machine is literally sitting one row above in the datacenter. The machines are running cloned setups. Had memory replaced, tried different cpus / cores etc. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, 17 July 2009 11:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server lag I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the server using ./srcds_run -console -game cstrike +map de_dust2 and see if that still fails? ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." m...@bestgn.net.au wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane ma
Re: [hlds_linux] [hlds] TF2 Server lag
If the 2 servers are the same, swap the hard disks and see if the problem stays with the disk or the server. Sounds like a hardware issue if the disks are clones and the hardware is the same. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au } Sent: Thursday, July 16, 2009 9:32 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] [hlds] TF2 Server lag } } Tried it all, with and without sourcemod /metamod. Had a few linux devs } look } over the kernel etc. } } TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically } nothing. 100mbit link using only ~10%. Last night I played with } net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to } tweak } it so we get 0 choke yet no difference -.- } } I also tried stock fps 300, made no difference. I also expermimented with } ping boosts. } } I can run left 4 dead on the box without any issues. The issue seems to be } TF2 only :/ } } } On my other machine, no issues what so ever the machine is literally } sitting } one row above in the datacenter. The machines are running cloned setups. } Had } memory replaced, tried different cpus / cores etc. } } } } } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com } [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane } Arnold } Sent: Friday, 17 July 2009 11:07 AM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] [hlds] TF2 Server lag } } } I vaguely remember having this issue on an old CSS box. } } It ended up being caused by a dodgy SM plugin or something to do with } it's configs. I'm sorry I can't be more detailed but I've not } experienced this for many years. Obviously being from BestGN I won't say } you don't know what you are doing, but have you tried a barebones } install, then just ran the server using ./srcds_run -console -game } cstrike +map de_dust2 and see if that still fails? } } ___ } } Shane Arnold - clontar...@iinet.net.au } } "For want of a nail, the horseshoe was lost. For want of a horseshoe, the } horse was lost. For want of a horse, the messenger was lost. For want of a } messenger, the message was not delivered. For want of an undelivered } message } the war was lost." } } } } m...@bestgn.net.au wrote: } > Yes I get the same, Debian etch and a half, dual quad box with pretty } much } > nothing on it. } > } > Any ideas? I tried pretty much everything I could think off } > } > - New kernel } > - Higher / Lower FPS } > - New Installs } > - Seperate users for each install } > - Insane max rates } > - Nice / Renice } > - Affinity } > } > Removed pretty much every unused process including ntp. } > } > } > Any fresh suggestions would be great } > } > } > -Original Message- } > From: hlds-boun...@list.valvesoftware.com } > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch } > Sent: Thursday, 16 July 2009 1:14 PM } > To: h...@list.valvesoftware.com } > Subject: Re: [hlds] TF2 Server lag } > } > } > Are you folks having server lag issues? Remember a few months back } > there was an update, I think it was one of the ones right before the } > sniper update. Any hoo... The update back then caused a "Time Warp" } > type lag where you where running, then you would freeze and then it } > will quit and you would be 298475 feet away from where you where when } > the freeze or lag ended. I am getting that again... } > } > I get it under the following conditions, both boxes at The Planet: } > } > Windows 2003 Server / Linux Slak } > Meta/Sourcemod Stable latest release / No Admin mods whatsoever } > With plugins / Without plugins } > } > Maybe a Steam network issue? } > } > And there is still a server crash out there for the kiddies. Had this } > guy (http://steamcommunity.com/profiles/76561198010232177) get on } > last night 3am'ish and say server was going down in one minute and } > sure enough it did. } > } > And yes, I tried the following noted below and it didn't help with } > the Time Warp Lag: } > } > It's just a jump to the left } > And then a step to the right } > With your hands on your hips } > You bring your knees in tight } > But it's the pelvic thrust that really drives you insane, } > Let's do the Time Warp again! } > } > Hutch } > } > } > At 06:53 PM 7/15/2009, you wrote: } > } >> Send hlds mailing list submissions to } >> h...@list.valvesoftware.com } >> } >> To subscribe or unsubscribe via the World Wide Web, visit } >> http://lis
Re: [hlds_linux] [hlds] TF2 Server lag
Which part does it spike? The very first part (0 on x-axis) or further along in the middle? What you should do is sit idle in the server and note down when the spikes occur for 5-10 minutes and report back, lets see if there is a pattern. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 12:39 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag http://files.bestgn.net.au/cp_dustbowl0083.jpg Thats what happens when it spikes, no real time pattern between the spikes seems quite random. Tried both on plain / custom, clean, old installs and copies from the other game server seems to make no real difference. No NTP either so its not clock drift :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 11:43 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hostage for a second or two, which would explain the sudden warp)? The net graph should hopefully show this (sudden drop of activity and then spike). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 11:32 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak it so we get 0 choke yet no difference -.- I also tried stock fps 300, made no difference. I also expermimented with ping boosts. I can run left 4 dead on the box without any issues. The issue seems to be TF2 only :/ On my other machine, no issues what so ever the machine is literally sitting one row above in the datacenter. The machines are running cloned setups. Had memory replaced, tried different cpus / cores etc. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, 17 July 2009 11:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server lag I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the server using ./srcds_run -console -game cstrike +map de_dust2 and see if that still fails? ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." m...@bestgn.net.au wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag e
Re: [hlds_linux] [hlds] TF2 Server lag
http://files.bestgn.net.au/cp_dustbowl0083.jpg Thats what happens when it spikes, no real time pattern between the spikes seems quite random. Tried both on plain / custom, clean, old installs and copies from the other game server seems to make no real difference. No NTP either so its not clock drift :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Friday, 17 July 2009 11:43 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hostage for a second or two, which would explain the sudden warp)? The net graph should hopefully show this (sudden drop of activity and then spike). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 11:32 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak it so we get 0 choke yet no difference -.- I also tried stock fps 300, made no difference. I also expermimented with ping boosts. I can run left 4 dead on the box without any issues. The issue seems to be TF2 only :/ On my other machine, no issues what so ever the machine is literally sitting one row above in the datacenter. The machines are running cloned setups. Had memory replaced, tried different cpus / cores etc. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, 17 July 2009 11:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server lag I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the server using ./srcds_run -console -game cstrike +map de_dust2 and see if that still fails? ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." m...@bestgn.net.au wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. &
Re: [hlds_linux] [hlds] TF2 Server lag
Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hostage for a second or two, which would explain the sudden warp)? The net graph should hopefully show this (sudden drop of activity and then spike). - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m...@bestgn.net.au Sent: Friday, 17 July 2009 11:32 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak it so we get 0 choke yet no difference -.- I also tried stock fps 300, made no difference. I also expermimented with ping boosts. I can run left 4 dead on the box without any issues. The issue seems to be TF2 only :/ On my other machine, no issues what so ever the machine is literally sitting one row above in the datacenter. The machines are running cloned setups. Had memory replaced, tried different cpus / cores etc. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, 17 July 2009 11:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server lag I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the server using ./srcds_run -console -game cstrike +map de_dust2 and see if that still fails? ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." m...@bestgn.net.au wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. > > And yes, I tried the following noted below and it didn't help with > the Time Warp Lag: > > It's just a jump to the left > And then a step to the right > With your hands on your hips > You bring your knees in tight > But it's the pelvic thrust that really drives you insane, > Let's do the Time Warp again! > > Hutch > > > At 06:53 PM 7/15/2009, you wrote: > >> Send hlds mailing list submissions to >> h...@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >>
Re: [hlds_linux] [hlds] TF2 Server lag
Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak it so we get 0 choke yet no difference -.- I also tried stock fps 300, made no difference. I also expermimented with ping boosts. I can run left 4 dead on the box without any issues. The issue seems to be TF2 only :/ On my other machine, no issues what so ever the machine is literally sitting one row above in the datacenter. The machines are running cloned setups. Had memory replaced, tried different cpus / cores etc. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, 17 July 2009 11:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server lag I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the server using ./srcds_run -console -game cstrike +map de_dust2 and see if that still fails? ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." m...@bestgn.net.au wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. > > And yes, I tried the following noted below and it didn't help with > the Time Warp Lag: > > It's just a jump to the left > And then a step to the right > With your hands on your hips > You bring your knees in tight > But it's the pelvic thrust that really drives you insane, > Let's do the Time Warp again! > > Hutch > > > At 06:53 PM 7/15/2009, you wrote: > >> Send hlds mailing list submissions to >> h...@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >> or, via email, send a message with subject or body 'help' to >> hlds-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlds-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds digest..." >> >> >> Today's Topics: >> >>1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >>3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>4. Re: Problems with the serv
Re: [hlds_linux] [hlds] TF2 Server lag
Hi, I would try a complete reinstall (rm the entire folder, download hldsupdatetool again, etc). Once updated, run a server and see if the problem persists. If its persisting still; try and collect more information about how often and when the problem occurs - try timing it (is it happening at some specific interval?). This may help identify the problem. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, 17 July 2009 11:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server lag I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the server using ./srcds_run -console -game cstrike +map de_dust2 and see if that still fails? ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." m...@bestgn.net.au wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. > > And yes, I tried the following noted below and it didn't help with > the Time Warp Lag: > > It's just a jump to the left > And then a step to the right > With your hands on your hips > You bring your knees in tight > But it's the pelvic thrust that really drives you insane, > Let's do the Time Warp again! > > Hutch > > > At 06:53 PM 7/15/2009, you wrote: > >> Send hlds mailing list submissions to >> h...@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >> or, via email, send a message with subject or body 'help' to >> hlds-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlds-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds digest..." >> >> >> Today's Topics: >> >>1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >>3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>4. Re: Problems with the server lists? (shorec...@comcast.net) >>5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >>6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >>7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >> >> >> -- >&g
Re: [hlds_linux] [hlds] TF2 Server lag
I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing, but have you tried a barebones install, then just ran the server using ./srcds_run -console -game cstrike +map de_dust2 and see if that still fails? ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." m...@bestgn.net.au wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. > > And yes, I tried the following noted below and it didn't help with > the Time Warp Lag: > > It's just a jump to the left > And then a step to the right > With your hands on your hips > You bring your knees in tight > But it's the pelvic thrust that really drives you insane, > Let's do the Time Warp again! > > Hutch > > > At 06:53 PM 7/15/2009, you wrote: > >> Send hlds mailing list submissions to >> h...@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >> or, via email, send a message with subject or body 'help' to >> hlds-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlds-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds digest..." >> >> >> Today's Topics: >> >>1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >>3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>4. Re: Problems with the server lists? (shorec...@comcast.net) >>5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >>6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >>7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >> >> >> -- >> >> Message: 1 >> Date: Wed, 15 Jul 2009 20:15:37 +0100 >> From: Saul Rennison >> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >> To: Half-Life dedicated Win32 server mailing list >> >> Message-ID: >> <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Nice update Jason! >> >> I'm sure the Goldsrc'ers will be happy :D >> >> P.S. Update on my email from last week? >> >> Thanks, >> - Saul. >> >> >> 2009/7/15 Jason Ruymen >> >> >>> An optional update for Counter-Strike/Condition Zero is now available. >>> Please run hldsupdatetool to receive. This update was >>> >> previously available >> >>> as a beta. The specific changes are: >>> >>> Half-Life Engine >>> - Added -sys_ticrate command line option to allowed forced override of >>> ticrate >>> - Prevent more cases of server redirection >>> >>> CS/CZ >>> - Added -nobots option to allow forced override of bots on servers >>> >>> Jason >>> >>> ___ >>> To unsubscribe, edit your list preferences, or
Re: [hlds_linux] [hlds] TF2 Server lag
I have also noticed unusually high CPU usage on my servers. It appears in-game as severe stuttering when many players are in the same general area. Note that client rates are set properly. Ryan On Thu, Jul 16, 2009 at 4:54 PM, wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. > > And yes, I tried the following noted below and it didn't help with > the Time Warp Lag: > > It's just a jump to the left > And then a step to the right > With your hands on your hips > You bring your knees in tight > But it's the pelvic thrust that really drives you insane, > Let's do the Time Warp again! > > Hutch > > > At 06:53 PM 7/15/2009, you wrote: >>Send hlds mailing list submissions to >> h...@list.valvesoftware.com >> >>To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >>or, via email, send a message with subject or body 'help' to >> hlds-requ...@list.valvesoftware.com >> >>You can reach the person managing the list at >> hlds-ow...@list.valvesoftware.com >> >>When replying, please edit your Subject line so it is more specific >>than "Re: Contents of hlds digest..." >> >> >>Today's Topics: >> >> 1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >> 2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >> 3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >> 4. Re: Problems with the server lists? (shorec...@comcast.net) >> 5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >> 6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >> 7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >> >> >>-- >> >>Message: 1 >>Date: Wed, 15 Jul 2009 20:15:37 +0100 >>From: Saul Rennison >>Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>To: Half-Life dedicated Win32 server mailing list >> >>Message-ID: >> <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Nice update Jason! >> >>I'm sure the Goldsrc'ers will be happy :D >> >>P.S. Update on my email from last week? >> >>Thanks, >>- Saul. >> >> >>2009/7/15 Jason Ruymen >> >> > An optional update for Counter-Strike/Condition Zero is now available. >> > Please run hldsupdatetool to receive. This update was >> previously available >> > as a beta. The specific changes are: >> > >> > Half-Life Engine >> > - Added -sys_ticrate command line option to allowed forced override of >> > ticrate >> > - Prevent more cases of server redirection >> > >> > CS/CZ >> > - Added -nobots option to allow forced override of bots on servers >> > >> > Jason >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >>-- >> >>Message: 2 >>Date: Wed, 15 Jul 2009 14:22:52 -0500 >>From: Mike Zimmermann >>Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>To: Half-Life dedicated Win32 server mailing list >> >>Message-ID: >> <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Wait, is this now? I feel like I've been traveling back and forth in HLDS >>time over the day. Lost style. >> >>-Mike >> >> >>On Wed, Jul 15, 2009 at 2:15 PM, Saul Renni
Re: [hlds_linux] [hlds] TF2 Server lag
Yes I get the same, Debian etch and a half, dual quad box with pretty much nothing on it. Any ideas? I tried pretty much everything I could think off - New kernel - Higher / Lower FPS - New Installs - Seperate users for each install - Insane max rates - Nice / Renice - Affinity Removed pretty much every unused process including ntp. Any fresh suggestions would be great -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch Sent: Thursday, 16 July 2009 1:14 PM To: h...@list.valvesoftware.com Subject: Re: [hlds] TF2 Server lag Are you folks having server lag issues? Remember a few months back there was an update, I think it was one of the ones right before the sniper update. Any hoo... The update back then caused a "Time Warp" type lag where you where running, then you would freeze and then it will quit and you would be 298475 feet away from where you where when the freeze or lag ended. I am getting that again... I get it under the following conditions, both boxes at The Planet: Windows 2003 Server / Linux Slak Meta/Sourcemod Stable latest release / No Admin mods whatsoever With plugins / Without plugins Maybe a Steam network issue? And there is still a server crash out there for the kiddies. Had this guy (http://steamcommunity.com/profiles/76561198010232177) get on last night 3am'ish and say server was going down in one minute and sure enough it did. And yes, I tried the following noted below and it didn't help with the Time Warp Lag: It's just a jump to the left And then a step to the right With your hands on your hips You bring your knees in tight But it's the pelvic thrust that really drives you insane, Let's do the Time Warp again! Hutch At 06:53 PM 7/15/2009, you wrote: >Send hlds mailing list submissions to > h...@list.valvesoftware.com > >To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds >or, via email, send a message with subject or body 'help' to > hlds-requ...@list.valvesoftware.com > >You can reach the person managing the list at > hlds-ow...@list.valvesoftware.com > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of hlds digest..." > > >Today's Topics: > >1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >4. Re: Problems with the server lists? (shorec...@comcast.net) >5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) > > >-- > >Message: 1 >Date: Wed, 15 Jul 2009 20:15:37 +0100 >From: Saul Rennison >Subject: Re: [hlds] Counter-Strike 1.6 Update Available >To: Half-Life dedicated Win32 server mailing list > >Message-ID: > <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> >Content-Type: text/plain; charset=ISO-8859-1 > >Nice update Jason! > >I'm sure the Goldsrc'ers will be happy :D > >P.S. Update on my email from last week? > >Thanks, >- Saul. > > >2009/7/15 Jason Ruymen > > > An optional update for Counter-Strike/Condition Zero is now available. > > Please run hldsupdatetool to receive. This update was > previously available > > as a beta. The specific changes are: > > > > Half-Life Engine > > - Added -sys_ticrate command line option to allowed forced override of > > ticrate > > - Prevent more cases of server redirection > > > > CS/CZ > > - Added -nobots option to allow forced override of bots on servers > > > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >-- > >Message: 2 >Date: Wed, 15 Jul 2009 14:22:52 -0500 >From: Mike Zimmermann >Subject: Re: [hlds] Counter-Strike 1.6 Update Available >To: Half-Life dedicated Win32 server mailing list > >Message-ID: > <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com> >Content-Type: text/plain; charset=ISO-8859-1 > >Wait, is this now? I feel like I've been traveling back and forth in HLDS >time over the day. Lost style. > >-Mike > > >On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison wrote: > > > Nice update Jason! > > > > I'm sure the Goldsrc'ers will be happy :D > > > > P.S. Update on my email from last week? > > > > Thanks, > > - Saul. > > > > > > 2009/7/15 Jason Ruymen > > > > > An optional update for Counter-Strike/Condition Zero is now available. > > > Please run hldsupdatetool to receive. This update was previously > > available > > > as a beta. The specific changes are: > > > > > >