Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Erik-jan Riemers
Coming back on this item, with forked servers for l4d2, it seems you
cannot use server_cfg##.cfg and then -fork 8 inside an +exec command at
the end.

Does this mean that any commands with ## for fork support needs to go in
the commandline?

-Original Message-
From: Erik-jan Riemers [mailto:riem...@binkey.nl]
Sent: donderdag 23 mei 2013 19:51
To: Half-Life dedicated Linux server mailing list
Subject: RE: [hlds_linux] command line too long, 512 max

I actually didn't know that, i still learn more each day :) thanks for the
reply's.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: donderdag 23 mei 2013 19:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] command line too long, 512 max

To elaborate on what Fletcher is saying, change your command-line to:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
-steamcmd_script /home/lzgames/steamcmd/tf.txt -insert_search_path
tf/servercustom/trade
+exec commandline_tradeunusual.cfg


Note the lack of +xxx commands and the addition of the final +exec
commandline_tradeunusual.cfg. Create a file called
commandline_tradeunusual.cfg, and fill it with:

servercfgfile server_tradeunusual.cfg
ip 144.76.59.36
clientport 27030
motdfile motd_tradeunusual.txt
sv_logsdir logs_tradeunusual/

mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
sm_basepath addons/sourcemod_tradeunusual

exec autoexec_tradeunusual.cfg

map trade_post_a34




Kind regards,
Saul Rennison


On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

 You might try moving some of the +options into a single startup script
 and
 +exec them all at once.  For example I am pretty sure that
 ++servercfgfile, motdfile, +map, +exec could all be executed from a
startup script.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
 Riemers
 Sent: Thursday, May 23, 2013 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] command line too long, 512 max

 Well the topic says it all.

 Starting a tf2 server, with the search path options being able to add
 multiple search paths and all other stuff to run multiple servers from
 1 install makes my startup line rather big. Can this be bumped up a
 bit or can the search paths be moved into a file or anything else?

 As example:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf
 +servercfgfile server_tradeunusual.cfg +ip 144.76.59.36 -port 27015
 +clientport 27030 -replayserverdir tradeunusual -maxplayers 32
 +motdfile motd_tradeunusual.txt +map trade_post_a34  -pidfile
 ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
 -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec
 autoexec_tradeunusual.cfg
 +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
 ++sm_basepath
 addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
 -insert_search_path tf/servercustom/trade

 Gives me about 577 characters. I've got in my scripts ~/steamcmd but
 it writes it out full in the script though. I could change the name of
 the server to reduce a bit more.

 And yes I could add some of these options in my server.cfg, but I
 rather keep them outside so I can easily create new servers.

 Erik

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Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Ondřej Hošek
On Fri, Jul 12, 2013 at 11:38 PM, Erik-jan Riemers riem...@binkey.nl wrote:
 Does this mean that any commands with ## for fork support needs to go in
 the commandline?

Well, -fork starts with a hyphen, so it goes (= has to go) on the
command line. Only those options that are console variables/commands
(and therefore start with a plus when specified on the command line)
can go into a cfg file.

Blame it on the Quake heritage. ;-)

Cheers,
~~ Ondra

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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Fletcher Dunn
You might try moving some of the +options into a single startup script and 
+exec them all at once.  For example I am pretty sure that +servercfgfile, 
+motdfile, +map, +exec could all be executed from a startup script.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, May 23, 2013 9:09 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] command line too long, 512 max

Well the topic says it all.

Starting a tf2 server, with the search path options being able to add multiple 
search paths and all other stuff to run multiple servers from 1 install makes 
my startup line rather big. Can this be bumped up a bit or can the search paths 
be moved into a file or anything else?

As example:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf +servercfgfile 
server_tradeunusual.cfg +ip 144.76.59.36 -port 27015 +clientport 27030 
-replayserverdir tradeunusual -maxplayers 32 +motdfile motd_tradeunusual.txt 
+map trade_post_a34  -pidfile ~/tf/tradeunusual.pid -autoupdate -steam_dir 
/home/lzgames/steamcmd/ -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec 
autoexec_tradeunusual.cfg
+mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini +sm_basepath
addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/ 
-insert_search_path tf/servercustom/trade

Gives me about 577 characters. I've got in my scripts ~/steamcmd but it writes 
it out full in the script though. I could change the name of the server to 
reduce a bit more.

And yes I could add some of these options in my server.cfg, but I rather keep 
them outside so I can easily create new servers.

Erik

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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Saul Rennison
To elaborate on what Fletcher is saying, change your command-line to:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid
-autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script
/home/lzgames/steamcmd/tf.txt -insert_search_path tf/servercustom/trade
+exec commandline_tradeunusual.cfg


Note the lack of +xxx commands and the addition of the final +exec
commandline_tradeunusual.cfg. Create a file called
commandline_tradeunusual.cfg, and fill it with:

servercfgfile server_tradeunusual.cfg
ip 144.76.59.36
clientport 27030
motdfile motd_tradeunusual.txt
sv_logsdir logs_tradeunusual/

mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
sm_basepath addons/sourcemod_tradeunusual

exec autoexec_tradeunusual.cfg

map trade_post_a34




Kind regards,
Saul Rennison


On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

 You might try moving some of the +options into a single startup script and
 +exec them all at once.  For example I am pretty sure that +servercfgfile,
 +motdfile, +map, +exec could all be executed from a startup script.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
 Sent: Thursday, May 23, 2013 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] command line too long, 512 max

 Well the topic says it all.

 Starting a tf2 server, with the search path options being able to add
 multiple search paths and all other stuff to run multiple servers from 1
 install makes my startup line rather big. Can this be bumped up a bit or
 can the search paths be moved into a file or anything else?

 As example:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf +servercfgfile
 server_tradeunusual.cfg +ip 144.76.59.36 -port 27015 +clientport 27030
 -replayserverdir tradeunusual -maxplayers 32 +motdfile
 motd_tradeunusual.txt +map trade_post_a34  -pidfile ~/tf/tradeunusual.pid
 -autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script
 /home/lzgames/steamcmd/tf.txt +exec autoexec_tradeunusual.cfg
 +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini +sm_basepath
 addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
 -insert_search_path tf/servercustom/trade

 Gives me about 577 characters. I've got in my scripts ~/steamcmd but it
 writes it out full in the script though. I could change the name of the
 server to reduce a bit more.

 And yes I could add some of these options in my server.cfg, but I rather
 keep them outside so I can easily create new servers.

 Erik

 ___
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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Erik-jan Riemers
I actually didn't know that, i still learn more each day :) thanks for the
reply's.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: donderdag 23 mei 2013 19:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] command line too long, 512 max

To elaborate on what Fletcher is saying, change your command-line to:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
-steamcmd_script /home/lzgames/steamcmd/tf.txt -insert_search_path
tf/servercustom/trade
+exec commandline_tradeunusual.cfg


Note the lack of +xxx commands and the addition of the final +exec
commandline_tradeunusual.cfg. Create a file called
commandline_tradeunusual.cfg, and fill it with:

servercfgfile server_tradeunusual.cfg
ip 144.76.59.36
clientport 27030
motdfile motd_tradeunusual.txt
sv_logsdir logs_tradeunusual/

mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
sm_basepath addons/sourcemod_tradeunusual

exec autoexec_tradeunusual.cfg

map trade_post_a34




Kind regards,
Saul Rennison


On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

 You might try moving some of the +options into a single startup script
 and
 +exec them all at once.  For example I am pretty sure that
 ++servercfgfile, motdfile, +map, +exec could all be executed from a
startup script.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
 Riemers
 Sent: Thursday, May 23, 2013 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] command line too long, 512 max

 Well the topic says it all.

 Starting a tf2 server, with the search path options being able to add
 multiple search paths and all other stuff to run multiple servers from
 1 install makes my startup line rather big. Can this be bumped up a
 bit or can the search paths be moved into a file or anything else?

 As example:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf
 +servercfgfile server_tradeunusual.cfg +ip 144.76.59.36 -port 27015
 +clientport 27030 -replayserverdir tradeunusual -maxplayers 32
 +motdfile motd_tradeunusual.txt +map trade_post_a34  -pidfile
 ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
 -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec
 autoexec_tradeunusual.cfg
 +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
 ++sm_basepath
 addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
 -insert_search_path tf/servercustom/trade

 Gives me about 577 characters. I've got in my scripts ~/steamcmd but
 it writes it out full in the script though. I could change the name of
 the server to reduce a bit more.

 And yes I could add some of these options in my server.cfg, but I
 rather keep them outside so I can easily create new servers.

 Erik

 ___
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 please visit:
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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread 1nsane
If it starts with a plus then it's simply a console command and can be
executed from a script.
Only the parameters that start with a dash require to be in the actual
command line.


On Thu, May 23, 2013 at 1:50 PM, Erik-jan Riemers riem...@binkey.nl wrote:

 I actually didn't know that, i still learn more each day :) thanks for the
 reply's.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
 Rennison
 Sent: donderdag 23 mei 2013 19:29
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] command line too long, 512 max

 To elaborate on what Fletcher is saying, change your command-line to:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
 -replayserverdir tradeunusual -maxplayers 32 -pidfile
 ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
 -steamcmd_script /home/lzgames/steamcmd/tf.txt -insert_search_path
 tf/servercustom/trade
 +exec commandline_tradeunusual.cfg


 Note the lack of +xxx commands and the addition of the final +exec
 commandline_tradeunusual.cfg. Create a file called
 commandline_tradeunusual.cfg, and fill it with:

 servercfgfile server_tradeunusual.cfg
 ip 144.76.59.36
 clientport 27030
 motdfile motd_tradeunusual.txt
 sv_logsdir logs_tradeunusual/

 mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
 sm_basepath addons/sourcemod_tradeunusual

 exec autoexec_tradeunusual.cfg

 map trade_post_a34




 Kind regards,
 Saul Rennison


 On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

  You might try moving some of the +options into a single startup script
  and
  +exec them all at once.  For example I am pretty sure that
  ++servercfgfile, motdfile, +map, +exec could all be executed from a
 startup script.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
  Riemers
  Sent: Thursday, May 23, 2013 9:09 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] command line too long, 512 max
 
  Well the topic says it all.
 
  Starting a tf2 server, with the search path options being able to add
  multiple search paths and all other stuff to run multiple servers from
  1 install makes my startup line rather big. Can this be bumped up a
  bit or can the search paths be moved into a file or anything else?
 
  As example:
 
  screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf
  +servercfgfile server_tradeunusual.cfg +ip 144.76.59.36 -port 27015
  +clientport 27030 -replayserverdir tradeunusual -maxplayers 32
  +motdfile motd_tradeunusual.txt +map trade_post_a34  -pidfile
  ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
  -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec
  autoexec_tradeunusual.cfg
  +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
  ++sm_basepath
  addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
  -insert_search_path tf/servercustom/trade
 
  Gives me about 577 characters. I've got in my scripts ~/steamcmd but
  it writes it out full in the script though. I could change the name of
  the server to reduce a bit more.
 
  And yes I could add some of these options in my server.cfg, but I
  rather keep them outside so I can easily create new servers.
 
  Erik
 
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  please visit:
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Re: [hlds_linux] command to see server trend

2012-08-21 Thread Paweł Jastrzębski

cl_gameserver_list

W dniu 2012-08-21 8:54, Saint K. napisał(a):


Hi,

Does anyone remember what the client command is to view the 
ID's/key's

and server trend of each server registered under the account?

Can't seem to find it anymore...

Saint K.
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XMPP: paw...@vulturis.eu
GG: 6821657


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Re: [hlds_linux] command to see server trend

2012-08-21 Thread Saint K .
thanks!

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paweł Jastrzębski 
[paw...@vulturis.eu]
Sent: 21 August 2012 08:58
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] command to see server trend

cl_gameserver_list

W dniu 2012-08-21 8:54, Saint K. napisał(a):

 Hi,

 Does anyone remember what the client command is to view the
 ID's/key's
 and server trend of each server registered under the account?

 Can't seem to find it anymore...

 Saint K.
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 archives,
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 [1]

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Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread Jesse Molina


What this guy said.  If you are sending clients a kiss-of-death packet, 
please at least acknowledge it on the client.




David A. Parker wrote:

If Command aborted means the servers are full, then perhaps they
should reword that message.

Thanks.

- Dave

On 10/13/2011 05:15 PM, Andrew DeMerse wrote:

The servers are being hammered, just give it some time.

On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu
wrote:


Is anyone seeing this when they attempt to update TF2?

Checking bootstrapper version ...
Updating Installation
Command aborted
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
alertable
sleeps

This happened when I restarted the server using _restart, so I
killed the
server and tried using steam on the command line but it did not help. I
deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but
this also did not help.

- Dave

--

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread DontWannaName!
Do you perhaps have verify all in your update command line? I removed that and 
it worked. Dunno if that could really  be it though.

Sent from my iPhone 4

On Oct 13, 2011, at 11:21 PM, Jesse Molina je...@opendreams.net wrote:

 
 What this guy said.  If you are sending clients a kiss-of-death packet, 
 please at least acknowledge it on the client.
 
 
 
 David A. Parker wrote:
 If Command aborted means the servers are full, then perhaps they
 should reword that message.
 
 Thanks.
 
 - Dave
 
 On 10/13/2011 05:15 PM, Andrew DeMerse wrote:
 The servers are being hammered, just give it some time.
 
 On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu
 wrote:
 
 Is anyone seeing this when they attempt to update TF2?
 
 Checking bootstrapper version ...
 Updating Installation
 Command aborted
 CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
 CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
 alertable
 sleeps
 
 This happened when I restarted the server using _restart, so I
 killed the
 server and tried using steam on the command line but it did not help. I
 deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but
 this also did not help.
 
 - Dave
 
 --
 
 Dave Parker
 Systems Administrator
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177
 
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 # Mail = je...@opendreams.net
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 # Cell = 1.602.323.7608
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Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread David A. Parker
I was using -verify_all in the update command line when I received this 
error.  I left the server down over night and then tried the update 
again this morning, and it worked.


Command aborted just sounds so dire.  A message like that makes me 
think something went seriously wrong.  It seems to me that something 
like All content servers are full would be more appropriate in this case.


Thanks,
Dave

On 10/14/2011 04:17 AM, DontWannaName! wrote:

Do you perhaps have verify all in your update command line? I removed that and 
it worked. Dunno if that could really  be it though.

Sent from my iPhone 4

On Oct 13, 2011, at 11:21 PM, Jesse Molinaje...@opendreams.net  wrote:



What this guy said.  If you are sending clients a kiss-of-death packet, please 
at least acknowledge it on the client.



David A. Parker wrote:

If Command aborted means the servers are full, then perhaps they
should reword that message.

Thanks.

- Dave

On 10/13/2011 05:15 PM, Andrew DeMerse wrote:

The servers are being hammered, just give it some time.

On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu
wrote:


Is anyone seeing this when they attempt to update TF2?

Checking bootstrapper version ...
Updating Installation
Command aborted
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
alertable
sleeps

This happened when I restarted the server using _restart, so I
killed the
server and tried using steam on the command line but it did not help. I
deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but
this also did not help.

- Dave

--

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Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread DontWannaName!
From my understanding, the tool should keep retrying when it gets that error
using the -retry command prompt, however it is not.

On Fri, Oct 14, 2011 at 7:54 AM, David A. Parker dpar...@utica.edu wrote:

 I was using -verify_all in the update command line when I received this
 error.  I left the server down over night and then tried the update again
 this morning, and it worked.

 Command aborted just sounds so dire.  A message like that makes me think
 something went seriously wrong.  It seems to me that something like All
 content servers are full would be more appropriate in this case.

Thanks,
Dave


 On 10/14/2011 04:17 AM, DontWannaName! wrote:

 Do you perhaps have verify all in your update command line? I removed that
 and it worked. Dunno if that could really  be it though.

 Sent from my iPhone 4

 On Oct 13, 2011, at 11:21 PM, Jesse Molinaje...@opendreams.net  wrote:


 What this guy said.  If you are sending clients a kiss-of-death packet,
 please at least acknowledge it on the client.



 David A. Parker wrote:

 If Command aborted means the servers are full, then perhaps they
 should reword that message.

 Thanks.

 - Dave

 On 10/13/2011 05:15 PM, Andrew DeMerse wrote:

 The servers are being hammered, just give it some time.

 On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu
 wrote:

  Is anyone seeing this when they attempt to update TF2?

 Checking bootstrapper version ...
 Updating Installation
 Command aborted
 CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0
 deferrals.
 CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
 alertable
 sleeps

 This happened when I restarted the server using _restart, so I
 killed the
 server and tried using steam on the command line but it did not help.
 I
 deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob
 but
 this also did not help.

 - Dave

 --

 Dave Parker
 Systems Administrator
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Andrew DeMerse
The servers are being hammered, just give it some time.

On Thu, Oct 13, 2011 at 5:14 PM, David A. Parker dpar...@utica.edu wrote:

 Is anyone seeing this when they attempt to update TF2?

 Checking bootstrapper version ...
 Updating Installation
 Command aborted
 CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
 CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable
 sleeps

 This happened when I restarted the server using _restart, so I killed the
 server and tried using steam on the command line but it did not help.  I
 deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but
 this also did not help.

- Dave

 --

 Dave Parker
 Systems Administrator
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread David A. Parker
If Command aborted means the servers are full, then perhaps they 
should reword that message.


Thanks.

- Dave

On 10/13/2011 05:15 PM, Andrew DeMerse wrote:

The servers are being hammered, just give it some time.

On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu  wrote:


Is anyone seeing this when they attempt to update TF2?

Checking bootstrapper version ...
Updating Installation
Command aborted
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable
sleeps

This happened when I restarted the server using _restart, so I killed the
server and tried using steam on the command line but it did not help.  I
deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but
this also did not help.

- Dave

--

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Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Marco Padovan
yes, getting a lot of them..

client instead is updated... sadly there are no servers to play on...

why don't they give priority to servers...? :D

Il 13/10/2011 23:14, David A. Parker ha scritto:
 Is anyone seeing this when they attempt to update TF2?

 Checking bootstrapper version ...
 Updating Installation
 Command aborted
 CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
 CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
 alertable sleeps

 This happened when I restarted the server using _restart, so I
 killed the server and tried using steam on the command line but it did
 not help.  I deleted ~/.steam/ClientRegistry.blob and
 ~/Steam/ClientRegistry.blob but this also did not help.

 - Dave

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Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Ross Bemrose
The best way to avoid this one is to use the -retry switch.

The old version just used to just sit there forever.  Sometimes it still
does this, but I'd rather have it abort rather than just sit there forever.

On Thu, Oct 13, 2011 at 5:20 PM, David A. Parker dpar...@utica.edu wrote:

 If Command aborted means the servers are full, then perhaps they should
 reword that message.

 Thanks.

- Dave


 On 10/13/2011 05:15 PM, Andrew DeMerse wrote:

 The servers are being hammered, just give it some time.

 On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu
  wrote:

  Is anyone seeing this when they attempt to update TF2?

 Checking bootstrapper version ...
 Updating Installation
 Command aborted
 CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
 CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps
 CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
 alertable
 sleeps

 This happened when I restarted the server using _restart, so I killed
 the
 server and tried using steam on the command line but it did not help.  I
 deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but
 this also did not help.

- Dave

 --

 Dave Parker
 Systems Administrator
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Kevin J. Anderson
This more or less stops the tracking of achievements on the server?

Tony Paloma wrote:
 Use the -nogamestats command line switch to fix timeout on map change. It
 disables the uploading of game stats to Valve's servers and at the same time
 fixes the timeout on map change problem. By game stats I mean who died
 where, weapon data, all the info displayed on their site basically.
 
 Myself and ServerAlex from hlds have both attached GDB during the timeout
 problem. It clearly shows that it's blocking waiting from a response from
 Valve's server after uploading game stats data. Using the -nogamestats
 switch prevents this code from ever getting executed.
 
 Using -nogamestats disables sending the stats data on round-end whereas
 setting tf_stats_track to 0 does not.
 
 Thank you to Nephyrin for confirming this works. I'd appreciate if you'd all
 try this and confirm or deny it works as well.
 
 Thanks,
 Tony
 
 
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Jeff Sugar
This was already answered.

-Atreus


On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson les...@counter-strike.net
 wrote:

 This more or less stops the tracking of achievements on the server?

 Tony Paloma wrote:
  Use the -nogamestats command line switch to fix timeout on map change. It
  disables the uploading of game stats to Valve's servers and at the same
 time
  fixes the timeout on map change problem. By game stats I mean who died
  where, weapon data, all the info displayed on their site basically.
 
  Myself and ServerAlex from hlds have both attached GDB during the timeout
  problem. It clearly shows that it's blocking waiting from a response from
  Valve's server after uploading game stats data. Using the -nogamestats
  switch prevents this code from ever getting executed.
 
  Using -nogamestats disables sending the stats data on round-end whereas
  setting tf_stats_track to 0 does not.
 
  Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
 all
  try this and confirm or deny it works as well.
 
  Thanks,
  Tony
 
 
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
Achievments are working with this parametr :)

On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 This was already answered.

 -Atreus


 On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson 
 les...@counter-strike.net
  wrote:

  This more or less stops the tracking of achievements on the server?
 
  Tony Paloma wrote:
   Use the -nogamestats command line switch to fix timeout on map change.
 It
   disables the uploading of game stats to Valve's servers and at the same
  time
   fixes the timeout on map change problem. By game stats I mean who
 died
   where, weapon data, all the info displayed on their site basically.
  
   Myself and ServerAlex from hlds have both attached GDB during the
 timeout
   problem. It clearly shows that it's blocking waiting from a response
 from
   Valve's server after uploading game stats data. Using the -nogamestats
   switch prevents this code from ever getting executed.
  
   Using -nogamestats disables sending the stats data on round-end whereas
   setting tf_stats_track to 0 does not.
  
   Thank you to Nephyrin for confirming this works. I'd appreciate if
 you'd
  all
   try this and confirm or deny it works as well.
  
   Thanks,
   Tony
  
  
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
This has nothing to do with achievements.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
Anderson
Sent: Monday, February 09, 2009 7:41 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug

This more or less stops the tracking of achievements on the server?

Tony Paloma wrote:
 Use the -nogamestats command line switch to fix timeout on map change. It
 disables the uploading of game stats to Valve's servers and at the same
time
 fixes the timeout on map change problem. By game stats I mean who died
 where, weapon data, all the info displayed on their site basically.
 
 Myself and ServerAlex from hlds have both attached GDB during the timeout
 problem. It clearly shows that it's blocking waiting from a response from
 Valve's server after uploading game stats data. Using the -nogamestats
 switch prevents this code from ever getting executed.
 
 Using -nogamestats disables sending the stats data on round-end whereas
 setting tf_stats_track to 0 does not.
 
 Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
all
 try this and confirm or deny it works as well.
 
 Thanks,
 Tony
 
 
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
I had today 1 timeout. Are you sure that only this is causing problem?

On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma drunkenf...@hotmail.com wrote:

 This has nothing to do with achievements.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
 Anderson
 Sent: Monday, February 09, 2009 7:41 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
 bug

 This more or less stops the tracking of achievements on the server?

 Tony Paloma wrote:
  Use the -nogamestats command line switch to fix timeout on map change. It
  disables the uploading of game stats to Valve's servers and at the same
 time
  fixes the timeout on map change problem. By game stats I mean who died
  where, weapon data, all the info displayed on their site basically.
 
  Myself and ServerAlex from hlds have both attached GDB during the timeout
  problem. It clearly shows that it's blocking waiting from a response from
  Valve's server after uploading game stats data. Using the -nogamestats
  switch prevents this code from ever getting executed.
 
  Using -nogamestats disables sending the stats data on round-end whereas
  setting tf_stats_track to 0 does not.
 
  Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
 all
  try this and confirm or deny it works as well.
 
  Thanks,
  Tony
 
 
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 please visit:
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
It looks like it doesn't always block communication with the stats server.
It does in some cases (unclear what those cases are) so it should at least
help.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pawel
Sent: Monday, February 09, 2009 12:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug

I had today 1 timeout. Are you sure that only this is causing problem?

On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma drunkenf...@hotmail.com wrote:

 This has nothing to do with achievements.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
 Anderson
 Sent: Monday, February 09, 2009 7:41 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
 bug

 This more or less stops the tracking of achievements on the server?

 Tony Paloma wrote:
  Use the -nogamestats command line switch to fix timeout on map change.
It
  disables the uploading of game stats to Valve's servers and at the same
 time
  fixes the timeout on map change problem. By game stats I mean who died
  where, weapon data, all the info displayed on their site basically.
 
  Myself and ServerAlex from hlds have both attached GDB during the
timeout
  problem. It clearly shows that it's blocking waiting from a response
from
  Valve's server after uploading game stats data. Using the -nogamestats
  switch prevents this code from ever getting executed.
 
  Using -nogamestats disables sending the stats data on round-end whereas
  setting tf_stats_track to 0 does not.
 
  Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
 all
  try this and confirm or deny it works as well.
 
  Thanks,
  Tony
 
 
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 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] Command Line args

2008-11-19 Thread Kevin Ottalini
Anything you can put into the server.cfg needs a + if you put it in the 
command line.

Options which are only accessable during startup have a - in front.

http://developer.valvesoftware.com/wiki/Launch_options

That page needs to be updated for L4D servers / clients but should give you 
most of what is important for launch properties.



- Original Message - 
From: AFAdmin
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 19, 2008 11:10 AM
Subject: [hlds_linux] Command Line args


 Would someone be so kind as to explain why some command line arguments
 are prefixed with a + and some with a -?  I have a difficult time
 remembering which arguments have which prefix.  Is there any pattern to
 to these arguments?


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Re: [hlds_linux] Command Line args

2008-11-19 Thread Steve Sumichrast
Thanks for that -- had always wondered!

On Wed, Nov 19, 2008 at 2:21 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
 Anything you can put into the server.cfg needs a + if you put it in the
 command line.

 Options which are only accessable during startup have a - in front.

 http://developer.valvesoftware.com/wiki/Launch_options

 That page needs to be updated for L4D servers / clients but should give you
 most of what is important for launch properties.



 - Original Message -
 From: AFAdmin
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, November 19, 2008 11:10 AM
 Subject: [hlds_linux] Command Line args


 Would someone be so kind as to explain why some command line arguments
 are prefixed with a + and some with a -?  I have a difficult time
 remembering which arguments have which prefix.  Is there any pattern to
 to these arguments?


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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-19 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Please Alfred, can you give me an answer?

Thanks you in advance.

2007/6/17, AnAkIn . [EMAIL PROTECTED]:

 well, sorry didn't want to mean you or anything...

 I think I already asked Whisper but he doesn't remember about HL1 netcode
 or something...

 I would like a answer from Alfred.

 2007/6/17, David Williams [EMAIL PROTECTED]:
 
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  ok then smart ass why don't you field the initial question, seeing as
  you know so much? i was after all trying to help. With what is my
  understanding of the code. right or wrong i at least did more than you
  did. all you could do was try and embarrass me. way to go. i would have
  much preferred it if you had explained why i was wrong more clearly as i
  feel no it doesn't revert to the max value if you change it to 500
  alone is not adequate. if it doesn't revert to the max value then wtf
  does it do? do you even know?
 
  i think whisper should pipe up. he seems to have the best understanding
  of the netcode. i know alfred won't he has better things to do like fix
  the buggy crap the valve linux dev team puts out as stable code
 
  AnAkIn . wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   No.
  
   In HL1 Engine, if you type the cvar without a value, it doesn't give
  any
   description. It just say the current value of the CVar. Only in Source
   Engine you have a description when you type the CVar. Try it.
  
   And no it doesn't revert to the max value if you change it to 500.
  That is
   only in Source Engine.
  
   2007/6/17, David Williams [EMAIL PROTECTED]:
   if you type the command and hit enter (giving no value) it display a
   short description.
  
   And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
   and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500
  it
   doesn't auto set to a lower value than 0.002. Or maybe that normal...
  
   cl_update rate is capped at 101. if you enter in a value of 500 it
  just
   reverts to the nearest legal value. which is 101. so when you set
   ex_interp to 0 you getting what you would get if you set cl_updaterate
 
   to 101.
  
   the guy who wrote that page is wrong or it's a typo. just type rate
  with
   no value and see for yourself
  
   AnAkIn . wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Well, you probably think that when you type cl_cmdrate in console,
  it
   says
   min and max ? this is only in source, not in hl1 engine. There is
  no
   descriptions with cvars in hl1 engine.
  
   2007/6/16, AnAkIn . [EMAIL PROTECTED]:
   client console command descriptions ? where did you see that ?
  
   And cl_updaterate shouldn't be 101, because if do cl_updaterate
  500,
   and
   then ex_interp 0, i'm able to get ex_interp 0.002. And after 500
  it
   doesn't auto set to a lower value than 0.002. Or maybe that
  normal...
  
   From this article : http://www.gotfrag.com/cs/story/5577/
  
   He says that the rate is capped at 2...
  
   I would like that Alfred answer...
  
   AnAkIn
  
  
   2007/6/16, David Williams [EMAIL PROTECTED]:
   yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is
  101
   and for rate it is 3. this is clearly stated in the client
  console
   command descriptions.
  
   AnAkIn . wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Hello,
  
  
   I would like to know if there is a limitation in the HL1 Engine
  of
   the
   command rate (cl_cmdrate) / update rate (cl_updaterate),
  excluding
   sv_maxupdaterate/sv_minupdaterate.
  
  
   And also for rate, again excluding sv_minrate/sv_maxrate
  limitation.
  
  
  
   Thanks you in advance.
  
   AnAkIn
   --
  
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   archives,
   please visit:
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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
No.

In HL1 Engine, if you type the cvar without a value, it doesn't give any
description. It just say the current value of the CVar. Only in Source
Engine you have a description when you type the CVar. Try it.

And no it doesn't revert to the max value if you change it to 500. That is
only in Source Engine.

2007/6/17, David Williams [EMAIL PROTECTED]:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 if you type the command and hit enter (giving no value) it display a
 short description.

 And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
 and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
 doesn't auto set to a lower value than 0.002. Or maybe that normal...

 cl_update rate is capped at 101. if you enter in a value of 500 it just
 reverts to the nearest legal value. which is 101. so when you set
 ex_interp to 0 you getting what you would get if you set cl_updaterate
 to 101.

 the guy who wrote that page is wrong or it's a typo. just type rate with
 no value and see for yourself

 AnAkIn . wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Well, you probably think that when you type cl_cmdrate in console, it
 says
  min and max ? this is only in source, not in hl1 engine. There is no
  descriptions with cvars in hl1 engine.
 
  2007/6/16, AnAkIn . [EMAIL PROTECTED]:
  client console command descriptions ? where did you see that ?
 
  And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
 and
  then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
  doesn't auto set to a lower value than 0.002. Or maybe that normal...
 
  From this article : http://www.gotfrag.com/cs/story/5577/
 
  He says that the rate is capped at 2...
 
  I would like that Alfred answer...
 
  AnAkIn
 
 
  2007/6/16, David Williams [EMAIL PROTECTED]:
  yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
  and for rate it is 3. this is clearly stated in the client console
  command descriptions.
 
  AnAkIn . wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
  I would like to know if there is a limitation in the HL1 Engine of
 the
  command rate (cl_cmdrate) / update rate (cl_updaterate), excluding
  sv_maxupdaterate/sv_minupdaterate.
 
 
  And also for rate, again excluding sv_minrate/sv_maxrate limitation.
 
 
 
  Thanks you in advance.
 
  AnAkIn
  --
 
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 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread David Williams
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

ok then smart ass why don't you field the initial question, seeing as
you know so much? i was after all trying to help. With what is my
understanding of the code. right or wrong i at least did more than you
did. all you could do was try and embarrass me. way to go. i would have
much preferred it if you had explained why i was wrong more clearly as i
feel no it doesn't revert to the max value if you change it to 500
alone is not adequate. if it doesn't revert to the max value then wtf
does it do? do you even know?

i think whisper should pipe up. he seems to have the best understanding
of the netcode. i know alfred won't he has better things to do like fix
the buggy crap the valve linux dev team puts out as stable code

AnAkIn . wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 No.

 In HL1 Engine, if you type the cvar without a value, it doesn't give any
 description. It just say the current value of the CVar. Only in Source
 Engine you have a description when you type the CVar. Try it.

 And no it doesn't revert to the max value if you change it to 500. That is
 only in Source Engine.

 2007/6/17, David Williams [EMAIL PROTECTED]:
 if you type the command and hit enter (giving no value) it display a
 short description.

 And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
 and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
 doesn't auto set to a lower value than 0.002. Or maybe that normal...

 cl_update rate is capped at 101. if you enter in a value of 500 it just
 reverts to the nearest legal value. which is 101. so when you set
 ex_interp to 0 you getting what you would get if you set cl_updaterate
 to 101.

 the guy who wrote that page is wrong or it's a typo. just type rate with
 no value and see for yourself

 AnAkIn . wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Well, you probably think that when you type cl_cmdrate in console, it
 says
 min and max ? this is only in source, not in hl1 engine. There is no
 descriptions with cvars in hl1 engine.

 2007/6/16, AnAkIn . [EMAIL PROTECTED]:
 client console command descriptions ? where did you see that ?

 And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
 and
 then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
 doesn't auto set to a lower value than 0.002. Or maybe that normal...

 From this article : http://www.gotfrag.com/cs/story/5577/

 He says that the rate is capped at 2...

 I would like that Alfred answer...

 AnAkIn


 2007/6/16, David Williams [EMAIL PROTECTED]:
 yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
 and for rate it is 3. this is clearly stated in the client console
 command descriptions.

 AnAkIn . wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,


 I would like to know if there is a limitation in the HL1 Engine of
 the
 command rate (cl_cmdrate) / update rate (cl_updaterate), excluding
 sv_maxupdaterate/sv_minupdaterate.


 And also for rate, again excluding sv_minrate/sv_maxrate limitation.



 Thanks you in advance.

 AnAkIn
 --

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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
well, sorry didn't want to mean you or anything...

I think I already asked Whisper but he doesn't remember about HL1 netcode or
something...

I would like a answer from Alfred.

2007/6/17, David Williams [EMAIL PROTECTED]:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 ok then smart ass why don't you field the initial question, seeing as
 you know so much? i was after all trying to help. With what is my
 understanding of the code. right or wrong i at least did more than you
 did. all you could do was try and embarrass me. way to go. i would have
 much preferred it if you had explained why i was wrong more clearly as i
 feel no it doesn't revert to the max value if you change it to 500
 alone is not adequate. if it doesn't revert to the max value then wtf
 does it do? do you even know?

 i think whisper should pipe up. he seems to have the best understanding
 of the netcode. i know alfred won't he has better things to do like fix
 the buggy crap the valve linux dev team puts out as stable code

 AnAkIn . wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  No.
 
  In HL1 Engine, if you type the cvar without a value, it doesn't give any
  description. It just say the current value of the CVar. Only in Source
  Engine you have a description when you type the CVar. Try it.
 
  And no it doesn't revert to the max value if you change it to 500. That
 is
  only in Source Engine.
 
  2007/6/17, David Williams [EMAIL PROTECTED]:
  if you type the command and hit enter (giving no value) it display a
  short description.
 
  And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
  and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
  doesn't auto set to a lower value than 0.002. Or maybe that normal...
 
  cl_update rate is capped at 101. if you enter in a value of 500 it just
  reverts to the nearest legal value. which is 101. so when you set
  ex_interp to 0 you getting what you would get if you set cl_updaterate
  to 101.
 
  the guy who wrote that page is wrong or it's a typo. just type rate with
  no value and see for yourself
 
  AnAkIn . wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Well, you probably think that when you type cl_cmdrate in console, it
  says
  min and max ? this is only in source, not in hl1 engine. There is no
  descriptions with cvars in hl1 engine.
 
  2007/6/16, AnAkIn . [EMAIL PROTECTED]:
  client console command descriptions ? where did you see that ?
 
  And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
  and
  then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
  doesn't auto set to a lower value than 0.002. Or maybe that
 normal...
 
  From this article : http://www.gotfrag.com/cs/story/5577/
 
  He says that the rate is capped at 2...
 
  I would like that Alfred answer...
 
  AnAkIn
 
 
  2007/6/16, David Williams [EMAIL PROTECTED]:
  yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is
 101
  and for rate it is 3. this is clearly stated in the client
 console
  command descriptions.
 
  AnAkIn . wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
  I would like to know if there is a limitation in the HL1 Engine
 of
  the
  command rate (cl_cmdrate) / update rate (cl_updaterate),
 excluding
  sv_maxupdaterate/sv_minupdaterate.
 
 
  And also for rate, again excluding sv_minrate/sv_maxrate
 limitation.
 
 
 
  Thanks you in advance.
 
  AnAkIn
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread David Williams
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
and for rate it is 3. this is clearly stated in the client console
command descriptions.

AnAkIn . wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,


 I would like to know if there is a limitation in the HL1 Engine of the
 command rate (cl_cmdrate) / update rate (cl_updaterate), excluding
 sv_maxupdaterate/sv_minupdaterate.


 And also for rate, again excluding sv_minrate/sv_maxrate limitation.



 Thanks you in advance.

 AnAkIn
 --

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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
client console command descriptions ? where did you see that ?

And cl_updaterate shouldn't be 101, because if do cl_updaterate 500, and
then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it doesn't
auto set to a lower value than 0.002. Or maybe that normal...

From this article : http://www.gotfrag.com/cs/story/5577/

He says that the rate is capped at 2...

I would like that Alfred answer...

AnAkIn


2007/6/16, David Williams [EMAIL PROTECTED]:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
 and for rate it is 3. this is clearly stated in the client console
 command descriptions.

 AnAkIn . wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
  I would like to know if there is a limitation in the HL1 Engine of the
  command rate (cl_cmdrate) / update rate (cl_updaterate), excluding
  sv_maxupdaterate/sv_minupdaterate.
 
 
  And also for rate, again excluding sv_minrate/sv_maxrate limitation.
 
 
 
  Thanks you in advance.
 
  AnAkIn
  --
 
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 please visit:
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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Well, you probably think that when you type cl_cmdrate in console, it says
min and max ? this is only in source, not in hl1 engine. There is no
descriptions with cvars in hl1 engine.

2007/6/16, AnAkIn . [EMAIL PROTECTED]:

 client console command descriptions ? where did you see that ?

 And cl_updaterate shouldn't be 101, because if do cl_updaterate 500, and
 then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
 doesn't auto set to a lower value than 0.002. Or maybe that normal...

 From this article : http://www.gotfrag.com/cs/story/5577/

 He says that the rate is capped at 2...

 I would like that Alfred answer...

 AnAkIn


 2007/6/16, David Williams [EMAIL PROTECTED]:
 
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
  and for rate it is 3. this is clearly stated in the client console
  command descriptions.
 
  AnAkIn . wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Hello,
  
  
   I would like to know if there is a limitation in the HL1 Engine of the
   command rate (cl_cmdrate) / update rate (cl_updaterate), excluding
   sv_maxupdaterate/sv_minupdaterate.
  
  
   And also for rate, again excluding sv_minrate/sv_maxrate limitation.
  
  
  
   Thanks you in advance.
  
   AnAkIn
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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  =uR/M
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Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread David Williams
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

if you type the command and hit enter (giving no value) it display a
short description.

And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
doesn't auto set to a lower value than 0.002. Or maybe that normal...

cl_update rate is capped at 101. if you enter in a value of 500 it just
reverts to the nearest legal value. which is 101. so when you set
ex_interp to 0 you getting what you would get if you set cl_updaterate
to 101.

the guy who wrote that page is wrong or it's a typo. just type rate with
no value and see for yourself

AnAkIn . wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Well, you probably think that when you type cl_cmdrate in console, it says
 min and max ? this is only in source, not in hl1 engine. There is no
 descriptions with cvars in hl1 engine.

 2007/6/16, AnAkIn . [EMAIL PROTECTED]:
 client console command descriptions ? where did you see that ?

 And cl_updaterate shouldn't be 101, because if do cl_updaterate 500, and
 then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
 doesn't auto set to a lower value than 0.002. Or maybe that normal...

 From this article : http://www.gotfrag.com/cs/story/5577/

 He says that the rate is capped at 2...

 I would like that Alfred answer...

 AnAkIn


 2007/6/16, David Williams [EMAIL PROTECTED]:
 yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
 and for rate it is 3. this is clearly stated in the client console
 command descriptions.

 AnAkIn . wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,


 I would like to know if there is a limitation in the HL1 Engine of the
 command rate (cl_cmdrate) / update rate (cl_updaterate), excluding
 sv_maxupdaterate/sv_minupdaterate.


 And also for rate, again excluding sv_minrate/sv_maxrate limitation.



 Thanks you in advance.

 AnAkIn
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Re: [hlds_linux] Command Line?

2004-04-26 Thread KnowHow The NetCrawler
m0gely wrote:

Alfred Reynolds wrote:

By me changing the code :) Sorry, I should have said, Yes, I will make
the change in code to increase that limit.
- Alfred


mp_forceautojoin for CS would be cool while you're in the feature adding
mood. ;)
--
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http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
I second that motion!

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Re: [hlds_linux] Command Line?

2004-04-26 Thread dx

 increasing the command line buffer is nothing compared to what
mp_forceautojoin will do. hard coding, game implications. these are 2 VERY
different things to implement.

/mike

On Mon, Apr 26, 2004 at 08:57:05AM +0200 or thereabouts, KnowHow The NetCrawler wrote:
 m0gely wrote:

 Alfred Reynolds wrote:
 
 By me changing the code :) Sorry, I should have said, Yes, I will make
 the change in code to increase that limit.
 
 - Alfred
 
 
 mp_forceautojoin for CS would be cool while you're in the feature adding
 mood. ;)
 
 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike
 
 I second that motion!

 --
 KnowHow


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Re: [hlds_linux] Command Line?

2004-04-26 Thread David Lee
I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for. A simple hack would be to just disable 1 and 2 from the
team selection. Another slightly better option would be to just pass
5(or whatever variable selection 5 sets) to the corresponding classes or
functions for team selection when mp_forceautojoin is true, however,
this would require some other parts of the hlds and hl.exe binaries to
be modified. All in all, I dont see how this could be difficult at all,
unless the cs code is just horrible(which may be the case give the
amount of bugs that show up with each update). This is however not a
linux specific request and would probably get more attention on the
general hlds mailing list.
[EMAIL PROTECTED] wrote:
  increasing the command line buffer is nothing compared to what
 mp_forceautojoin will do. hard coding, game implications. these are 2
VERY
 different things to implement.

 /mike
--
Thanks,
David Lee

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RE: [hlds_linux] Command Line?

2004-04-26 Thread Matthew White
I have seen this in action. A couple of servers I have played on had a team
limiting system where you could only join one team if they were uneven. I
don't know what script was used but when the team selection screen came up
then if you tried to go on the larger team it wouldn't let you.

The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based
servers as well!

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Lee
Sent: 26 April 2004 10:25
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Command Line?

I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for. A simple hack would be to just disable 1 and 2 from the
team selection. Another slightly better option would be to just pass
5(or whatever variable selection 5 sets) to the corresponding classes or
functions for team selection when mp_forceautojoin is true, however,
this would require some other parts of the hlds and hl.exe binaries to
be modified. All in all, I dont see how this could be difficult at all,
unless the cs code is just horrible(which may be the case give the
amount of bugs that show up with each update). This is however not a
linux specific request and would probably get more attention on the
general hlds mailing list.

[EMAIL PROTECTED] wrote:
   increasing the command line buffer is nothing compared to what
  mp_forceautojoin will do. hard coding, game implications. these are 2
VERY
  different things to implement.
 
  /mike


--
Thanks,

David Lee

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Re: [hlds_linux] Command Line?

2004-04-26 Thread m0gely
Daniel Stroven wrote:
mp_limitteams   1
mp_autoteambalance 1
I have my server running these values.

As far as  mp_forceautojoin be added or used, I really don't see the reason
it would need to be added.  Most autojoiner's never consider talent vs
talent on a team and autojoin definitely doesn't do anything other than
randomly choose the team.  It doesn't prevent stacking and I usually
consider it a poor excuse by any player to on a stacked team to say he used
autojoin instead of looking at which team needed help.
Where mp_foreceautojoin exists would be random from the getgo and thus
impossible to *intentionally* stack.  I can't understand how you would
think this doesn't prevent stacking.  Sure there will always be better
teams but thats not what we're talking about here.  You are relying on
people making the 'right' choice.  And if that works for you then great,
you have very honorable players on your server.
--
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http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Command Line?

2004-04-26 Thread Daniel Stroven
M0gely,

I figured you had those cvars already, I was replying to the Matt White who
posted:

 I
don't know what script was used but when the team selection screen came up
then if you tried to go on the larger team it wouldn't let you.


I think its possible it force autojoin would help, but then again if someone
simply waits for one team to have as many as the other, or one more when he
chooses..he has a good chance to get the team he wants anyway.  Course if
people weren't stack/stat whores..we wouldnt have to worry about it ;)
- Original Message -
From: m0gely [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 26, 2004 12:35 PM
Subject: Re: [hlds_linux] Command Line?


 Daniel Stroven wrote:
  mp_limitteams   1
  mp_autoteambalance 1

 I have my server running these values.

  As far as  mp_forceautojoin be added or used, I really don't see the
reason
  it would need to be added.  Most autojoiner's never consider talent vs
  talent on a team and autojoin definitely doesn't do anything other than
  randomly choose the team.  It doesn't prevent stacking and I usually
  consider it a poor excuse by any player to on a stacked team to say he
used
  autojoin instead of looking at which team needed help.

 Where mp_foreceautojoin exists would be random from the getgo and thus
 impossible to *intentionally* stack.  I can't understand how you would
 think this doesn't prevent stacking.  Sure there will always be better
 teams but thats not what we're talking about here.  You are relying on
 people making the 'right' choice.  And if that works for you then great,
 you have very honorable players on your server.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Command Line Parameter List?

2003-06-28 Thread Stefan Huszics
Daniel Stroven wrote:

Another question is since some of these variables can be loaded via the autoexec.cfg.  Can variables like pingboost, tos and others be set in the autoexec.cfg instead of command line?  Im guessing no, but thought I would at least ask.

AFAIK cmdline vars that start with - cannot be set in autoexec.cfg while
those that start with + can.
--
/Stefan
Software never has bugs. It just develops random features. =)



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Re: [hlds_linux] Command

2003-04-04 Thread m0gely
bah,

  PID USERNAME   PRI NICE  SIZERES STATE  C   TIME   WCPU
 CPU COMMAND
  239 gameserver  10   0 85640K 80744K nanslp 1  54:40 35.30%
35.30% hlds
  229 gameserver  10   0 68256K 63224K nanslp 0  51:32 23.88%
23.88% hlds
  242 gameserver  28   0 53356K 48120K CPU1   0  10:22  4.64%
4.64% hlds
  219 gameserver  10   0 56700K 51088K RUN0   9:23  4.10%
4.10% hlds
I will have to re-install.  If this doesn't fix it ima be upset.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Command

2003-04-03 Thread m0gely
Drew Broadley wrote:
Actually, on that server nothing but VAC.  No Metamod or anything.


FreeBSD 5.0 (SMP)

  PID USERNAME PRI NICE   SIZERES STATE  C   TIME   WCPUCPU COMMAND
62180 gameserv  960 54872K 49156K select 0   0:02  0.10%  0.10% hlds
62172 gameserv  960 54872K 49184K select 1   0:02  0.08%  0.08% hlds
62154 gameserv  960 54872K 49156K select 0   0:02  0.05%  0.05% hlds
62163 gameserv  960 54872K 49156K select 1   0:02  0.05%  0.05% hlds
Installed: Metamod, Small, AMX, Headshot Only Mod, NO VAC (0 people)

  PID USERNAME PRI NICE   SIZERES STATE  C   TIME   WCPUCPU COMMAND
62291 gameserv  960 55032K 49356K select 1   0:03  0.10%  0.10% hlds
62282 gameserv  960 55572K 50040K *Giant 1   0:03  0.05%  0.05% hlds
62308 gameserv  960 55032K 49356K select 0   0:03  0.05%  0.05% hlds
62300 gameserv  960 55032K 49356K *Giant 1   0:03  0.05%  0.05% hlds
Installed: Same as above, WITH VAC (0 people)

I am not sure what problem you are having, what system are you running ?
Well, the system is a dual AMD 2400+.  I think I may have to
reinstall.  The old system was a dual P3 850.  I just took my
drives out and put them in the new machine without re-installing.
 I went through the kernel and didn't see any reason why it
should work.  Ouch.. the next question Was this not what I
should have done?  The system just came right back up with no
issues at all.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds_linux] Command

2003-04-03 Thread Drew Broadley
Well, the system is a dual AMD 2400+.  I think I may have to
reinstall.  The old system was a dual P3 850.  I just took my
drives out and put them in the new machine without re-installing.
  I went through the kernel and didn't see any reason why it
should work.  Ouch.. the next question Was this not what I
should have done?  The system just came right back up with no
issues at all.

Ekk, I have had massive issues just with my own personal computer with
swapping hard disk drives from an Intel - AMD machines and they have blue
screened on occasion. I would highly advise at least recompiling the kernel,
if not a full re-install of FreeBSD. May I suggest trying FreeBSD
5.0-RELEASE as there is a big improvement in SMP (I haven't had ANY issues
with it just running HLDS)

- Drew


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Re: [hlds_linux] Command

2003-04-03 Thread m0gely
Drew Broadley wrote:
Ekk, I have had massive issues just with my own personal computer with
swapping hard disk drives from an Intel - AMD machines and they have blue
screened on occasion.
Well yeah, thats windows.  FreeBSD doesn't seam to want to know
the hardware *that well*.  So I thought it would be ok.
I would highly advise at least recompiling the kernel,
I thought about that but what would it do?  The kernel is compile
to the options epcified in it correct?  How would that help?  The
AMD cpu's are identified as i686 just like the p3's.  I looked
for AMD flags and couldn't find any.
if not a full re-install of FreeBSD. May I suggest trying FreeBSD
5.0-RELEASE as there is a big improvement in SMP
Yeah I am aware of the BSDi based SMP improvements.  I was kinda
holding out until the stable branch appeared.  I know 5.0 is
pretty stable.  I installed it at home but haven't played with it
much once I found out updating and other things I do were pretty
much the same.  What about CVSUP though?  How do you update the
code until the stable branch comes out?  What if there is a
security issue.  Like I said, I haven't messed with 5.0 very much
at all.  I did try to see how CVSUP worked and it didn't for me.
 My supfile was probably wrong though.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds_linux] Command

2003-04-03 Thread Drew Broadley
Well yeah, thats windows.  FreeBSD doesn't seam to want to know
the hardware *that well*.  So I thought it would be ok.

What were the components not recognised, can I help you in any way with
finding the correct drivers for these ?

I thought about that but what would it do?  The kernel is compile
to the options epcified in it correct?  How would that help?  The
AMD cpu's are identified as i686 just like the p3's.  I looked
for AMD flags and couldn't find any.

Kernel is defintely the point where you are going to resolve issues like
what you are seeing, so I would advise as AMD has to have different
compiling flags as these might be automated as prior 4.5 (maybe earlier) I
recall AMD having additional optimising options in the kernel.

Yeah I am aware of the BSDi based SMP improvements.  I was kinda
holding out until the stable branch appeared.  I know 5.0 is
pretty stable.  I installed it at home but haven't played with it
much once I found out updating and other things I do were pretty
much the same.  What about CVSUP though?  How do you update the
code until the stable branch comes out?  What if there is a
security issue.  Like I said, I haven't messed with 5.0 very much
at all.  I did try to see how CVSUP worked and it didn't for me.
  My supfile was probably wrong though.

Indeed I wouldn't recommend it for more then running HLDS servers atm, as I
have not tested the current release for anything further, just a suggestion
if you have a Wild side that wants to try something new ;)

- Drew

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Re: [hlds_linux] Command

2003-04-03 Thread kama
On Thu, 3 Apr 2003, m0gely wrote:

 Drew Broadley wrote:
  Ekk, I have had massive issues just with my own personal computer with
  swapping hard disk drives from an Intel - AMD machines and they have blue
  screened on occasion.

 Well yeah, thats windows.  FreeBSD doesn't seam to want to know
 the hardware *that well*.  So I thought it would be ok.

  I would highly advise at least recompiling the kernel,

 I thought about that but what would it do?  The kernel is compile
 to the options epcified in it correct?  How would that help?  The
 AMD cpu's are identified as i686 just like the p3's.  I looked
 for AMD flags and couldn't find any.

I would recommend to recompile the kernel, too.. if you have not cvsuped,
you just need to recompile the kernel.. what would it take? 2 minutes? 3
minutes if your server is slow at restart?

  if not a full re-install of FreeBSD. May I suggest trying FreeBSD
  5.0-RELEASE as there is a big improvement in SMP

 Yeah I am aware of the BSDi based SMP improvements.  I was kinda
 holding out until the stable branch appeared.  I know 5.0 is
 pretty stable.  I installed it at home but haven't played with it
 much once I found out updating and other things I do were pretty
 much the same.  What about CVSUP though?  How do you update the
 code until the stable branch comes out?  What if there is a
 security issue.  Like I said, I haven't messed with 5.0 very much
 at all.  I did try to see how CVSUP worked and it didn't for me.
   My supfile was probably wrong though.

If you use the 5-RELEASE option in the supfile it will not download alot
of files. you have to change it to CURRENT. When stable comes out it will
certainly be called 5-STABLE.

(im too tired to lookup if its called 5-RELEASE, so dont pick me on that
one...)

/Bjorn

What does this BUTTON DO? HEY! THE LIGHT WENT ON. WAIT A MINUTE,
WHY ARE MY LETTERS THIS BIG? HMZ.. I DON'T LIKE THIS... MAYBE IT
HAS SOMETHING TO DO WITH THE BUTTON I JUST PUSHED... WAIT A SEC,
MAYBE THIS helps... wow.. thank goodness.. I need a break, a cup
of tea and my daily soap..

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Re: [hlds_linux] command line help

2002-10-26 Thread Eucke
Got it working and all that was needed was the game.  Thanks all and a
little trial and error.
- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 25, 2002 11:58 PM
Subject: RE: [hlds_linux] command line help


  /hlds_run -noipx -game valve +map crossfire

 First of all, -noipx isn't really necessary unless you're actually
 running IPX on the box.  Second, the -game argument should be the first
 one in.  Third, you don't have to specify a game if it's just an HLDM
 server, do you?  Doesn't the game default to valve anyway?

 Is valve actually capitalized?  Like Valve?

 --
 Eric (the Deacon remix)

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Re: [hlds_linux] command line help

2002-10-26 Thread kama

Ehm. dont place it in the background. I had all sorts of problem doing
that. so get rid of that  at your commandline

if you want it in the background, install and use screen instead.

/Bjorn

...i did nothing, Michael, and it was everything i dreamed it could be!

On Fri, 25 Oct 2002, Eucke wrote:

 No such luckit never gets further than this

 [mach@tfc hlds_l]$ ./hlds_run +map crossfire +maxplayers 16 
 [1] 539
 [mach@tfc hlds_l]$ Auto-restarting the server on crash
 Host_Init
 Added packfile /home/mach/hlds_l/valve/pak0.pak (985 files)
 Protocol version 46
 Exe version 3.1.1.0
 Exe build: 14:46:34 Jun 11 2002 (2056)

 I can run it on TFC all day long

 Did WON change or something since my last restart a couple of weeks ago?
 Isnt it freezing at WON's Mother may I?


 - Original Message -
 From: Brian A. Stumm [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, October 25, 2002 8:54 PM
 Subject: Re: [hlds_linux] command line help


 
  On Fri, 25 Oct 2002, Eucke wrote:
 
   I run bare hlds_l and Im having a block.
  
   Can anyone remember what the command line is to run a hldm server?
  
   ./hlds_run -noipx -game valve +map crossfire 
  
   what am I doing wrong.
  
   Many thanks in advance!
  
   |404| Innoc
 
  I thought dm (valve) was default, so try with no -game arg at all...
 
 
 
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Re: [hlds_linux] Command Name

2002-10-01 Thread Ryan McCullough

there are plugins to disable these types of names. Check out clanmod, it
allows wildcards in the illegal names. Wont let a person with a bad name
join, and when you try to change your name to a bad name it doesnt let you.

m0gely [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
 Mad Scientist wrote:

 
  Of course, then they just disconnect and reconnect with a different
name...
 
  -Mad
 

 admin_llama changes their name to llama and won't let thm change it back
 unless they disconnect to do it.  so adminmod must have functionality to
 not allow changing names while connected.  while they could disconnect
 and change their name anyways, i think it would still be effective.
 usually people that change their name do it when they are about to die,
 or like arene said when they start to suck.  it would make it a pain to
 have to disconnect to change the name, and who's to say they wouldn't
 start playing well again then hose their attempt.  i would put in a
 request in the adminmod sript forum.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike



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Re: [hlds_linux] Command Name

2002-10-01 Thread Jeremy Brooking

On Wed, 2002-10-02 at 05:49, Florian Zschocke wrote:
 You could also rewrite it to store the WONID or IP of the offender
 and change his name back as soon as he joins the server again.
 There are also scripts dealing with this, IIRC.

...forcing people on shared computers/net cafes to have to use the same
name, regardless of how many hundred different people use it...

Or he could just start logging stats based on WONID.

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RE: [hlds_linux] Command Name

2002-10-01 Thread White Tiger*

This is not trueThey can change their name but..
They only can say oorgle and those llama says =)

White Tiger*
http://www.powerbuy.biz

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of m0gely
Sent: Tuesday, October 01, 2002 1:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Command Name


Mad Scientist wrote:


 Of course, then they just disconnect and reconnect with a different
 name...

 -Mad


admin_llama changes their name to llama and won't let thm change it back
unless they disconnect to do it.  so adminmod must have functionality to
not allow changing names while connected.  while they could disconnect
and change their name anyways, i think it would still be effective.
usually people that change their name do it when they are about to die,
or like arene said when they start to suck.  it would make it a pain to
have to disconnect to change the name, and who's to say they wouldn't
start playing well again then hose their attempt.  i would put in a
request in the adminmod sript forum.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds_linux] Command Name

2002-10-01 Thread Eric (Deacon)

 This is not trueThey can change their name but..
 They only can say oorgle and those llama says =)

It depends on the settings you specify.

--
Eric (the Deacon remix)

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