Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2011-12-31 Thread Chris Boot
On 29 Dec 2011, at 14:21, Chris Boot wrote:

 On 29/12/2011 14:17, Peter Reinhold wrote:
 On 29.12.2011 15:00, Chris Boot wrote:
 
 I know the settings have taken as I can verify them on the console,
 and the servers appear on the menu screen and are therefore associated
 with my steamgroup.
 
 Just out of curiosity, have you done anything other than changing
 server.cfg? (for instance, registering the server, not sure if you can
 do that with L4D2s)
 
 Our servers have worked like you ask for a long time, but the last 14
 days or so, have not seen any traffic at all.
 
 I'm not aware that you _can_ register L4D2 servers - not with Valve anyway. I 
 just started them up and within minutes started seeing players arriving, as I 
 would expect.
 
 It's stopping them arriving now I don't want them that seems especially 
 troublesome...

Well I think I have now resolved this. Basically, I had to quit my servers for 
a few hours, and when they started back up I stopped getting non-group-members 
in them.

So, when changing sv_steamgroup_exclusive, shut down your servers for an hour 
or two before starting them back up.

HTH,
Chris

-- 
Chris Boot
bo...@bootc.net


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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2011-12-31 Thread ics
Odd that it should take that long and even works if it does. Ill try and 
report back.


-ics

31.12.2011 14:58, Chris Boot kirjoitti:

On 29 Dec 2011, at 14:21, Chris Boot wrote:


On 29/12/2011 14:17, Peter Reinhold wrote:

On 29.12.2011 15:00, Chris Boot wrote:


I know the settings have taken as I can verify them on the console,
and the servers appear on the menu screen and are therefore associated
with my steamgroup.

Just out of curiosity, have you done anything other than changing
server.cfg? (for instance, registering the server, not sure if you can
do that with L4D2s)

Our servers have worked like you ask for a long time, but the last 14
days or so, have not seen any traffic at all.

I'm not aware that you _can_ register L4D2 servers - not with Valve anyway. I 
just started them up and within minutes started seeing players arriving, as I 
would expect.

It's stopping them arriving now I don't want them that seems especially 
troublesome...

Well I think I have now resolved this. Basically, I had to quit my servers for 
a few hours, and when they started back up I stopped getting non-group-members 
in them.

So, when changing sv_steamgroup_exclusive, shut down your servers for an hour 
or two before starting them back up.

HTH,
Chris




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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2011-12-29 Thread Chris Boot

On 29/12/2011 14:17, Peter Reinhold wrote:

On 29.12.2011 15:00, Chris Boot wrote:


I know the settings have taken as I can verify them on the console,
and the servers appear on the menu screen and are therefore associated
with my steamgroup.


Just out of curiosity, have you done anything other than changing
server.cfg? (for instance, registering the server, not sure if you can
do that with L4D2s)

Our servers have worked like you ask for a long time, but the last 14
days or so, have not seen any traffic at all.


I'm not aware that you _can_ register L4D2 servers - not with Valve 
anyway. I just started them up and within minutes started seeing players 
arriving, as I would expect.


It's stopping them arriving now I don't want them that seems especially 
troublesome...


Chris

--
Chris Boot
bo...@bootc.net

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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
Our 2 exclusive servers seem to be defining tags and search_keys fine, but no 
versus games can be setup at the lobby. In fact, ALL versus games are being 
directed locally. I did mm_dedicated_force_servers on my client and set 
search_keys, but all connections to our servers resulted in the existing 
campaign already idle. Can anyone force their servers into versus mode from 
console? If so, I'd love to know how. Limiting sv_gametypes is not getting the 
job done.

Reports from others also state that all versus game lobbies are being hosted 
locally only. Any other confirmations?

Like David mentioned, last night I could force versus lobby on our machines 
with mm_dedicated_force_servers and search_keys.

--Kerry

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker 
[dpar...@utica.edu]
Sent: Saturday, November 21, 2009 9:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive

Hello,

I'm running a vanilla L4D2 server with four public forks and two private forks 
which have sv_steamgroup and sv_steamgroup_exclusive set.  
sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my 
public servers full most of the time wile the group servers sit empty unless 
group members are using it.

However, I noticed last night that if I use mm_dedicated_force_servers as a 
non-group user and specify the IP and port of a group server, it connects my 
lobby to that server.  We had a 8-player lobby full of users which are not in 
the Steam group, but I was able to get us onto the group's server simply by 
specifying it.  Is this a bug? Has anyone else seen this?

Thanks,
Dave

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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
I'm confused about what you mean by no versus games can be setup at the 
lobby.  I was able to set up a versus lobby last night and then play versus on 
our steamgroup server just fine.  The problem is that I shouldn't have been 
able to play on that server, since I wasn't a member of the group (and no one 
else in the lobby was, either).  It looks like sv_steamgroup_exclusive is not 
being honored if the user forces a lobby to a specific server instead of using 
the matchmaking system.

    - Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 9:52 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Our 2 exclusive servers seem to be defining tags and search_keys 
 fine, but no versus games can be setup at the lobby. In fact, 
 ALL versus games are being directed locally. I did 
 mm_dedicated_force_servers on my client and set search_keys, but 
 all connections to our servers resulted in the existing campaign 
 already idle. Can anyone force their servers into versus mode 
 from console? If so, I'd love to know how. Limiting sv_gametypes 
 is not getting the job done.
 
 Reports from others also state that all versus game lobbies are 
 being hosted locally only. Any other confirmations?
 
 Like David mentioned, last night I could force versus lobby on 
 our machines with mm_dedicated_force_servers and search_keys.
 
 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of David Parker 
 [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
 Hello,
 
 I'm running a vanilla L4D2 server with four public forks and two 
 private forks which have sv_steamgroup and 
 sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems 
 to work as intended, and matchmaking keeps my public servers 
 full most of the time wile the group servers sit empty unless 
 group members are using it.
 
 However, I noticed last night that if I use 
 mm_dedicated_force_servers as a non-group user and specify the 
 IP and port of a group server, it connects my lobby to that 
 server.  We had a 8-player lobby full of users which are 
 not in the Steam group, but I was able to get us onto the 
 group's server simply by specifying it.  Is this a bug? Has 
 anyone else seen this?
 
     Thanks,
     Dave
 
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
That's correct, Dave. Exclusivity, by itself, doesn't block pubbies. We 
assigned search_keys and exclusivity to do the best with what we have for 
now...which blocks public matchmaking.
Our problem tonight, since the update, is that we cannot get a versus game 
generated that does not host locally on a client. Either no dedicated servers 
are accepting the request, even if I specify with mm_dedicated_force_server, or 
the lobby system is borked again. Tried this both with client defined 
sv_search_keys/mm_dedicated_force and without. To the best of our research, all 
versus games are being hosted P2P. Last night, prior to the update, everything 
ran relatively well.

The point is, a.) without search_keys you cannot keep your server exclusive to 
your Steam group, and b.) since the update today around 3:00pm EST, versus 
games will not matchmake or connect to private servers.

--Kerry


From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker 
[dpar...@utica.edu]
Sent: Saturday, November 21, 2009 10:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

I'm confused about what you mean by no versus games can be setup at the 
lobby.  I was able to set up a versus lobby last night and then play versus on 
our steamgroup server just fine.  The problem is that I shouldn't have been 
able to play on that server, since I wasn't a member of the group (and no one 
else in the lobby was, either).  It looks like sv_steamgroup_exclusive is not 
being honored if the user forces a lobby to a specific server instead of using 
the matchmaking system.

- Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 9:52 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Our 2 exclusive servers seem to be defining tags and search_keys
 fine, but no versus games can be setup at the lobby. In fact,
 ALL versus games are being directed locally. I did
 mm_dedicated_force_servers on my client and set search_keys, but
 all connections to our servers resulted in the existing campaign
 already idle. Can anyone force their servers into versus mode
 from console? If so, I'd love to know how. Limiting sv_gametypes
 is not getting the job done.

 Reports from others also state that all versus game lobbies are
 being hosted locally only. Any other confirmations?

 Like David mentioned, last night I could force versus lobby on
 our machines with mm_dedicated_force_servers and search_keys.

 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of David Parker
 [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive

 Hello,

 I'm running a vanilla L4D2 server with four public forks and two
 private forks which have sv_steamgroup and
 sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
 to work as intended, and matchmaking keeps my public servers
 full most of the time wile the group servers sit empty unless
 group members are using it.

 However, I noticed last night that if I use
 mm_dedicated_force_servers as a non-group user and specify the
 IP and port of a group server, it connects my lobby to that
 server.  We had a 8-player lobby full of users which are
 not in the Steam group, but I was able to get us onto the
 group's server simply by specifying it.  Is this a bug? Has
 anyone else seen this?

 Thanks,
 Dave

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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread gulfy32
I think something is up with the sv_steamgroup_exclusive cvar.  I have it
set in my server.cfg, and when I launch the server, it fills immediately
with players.  Only after I kick everyone off the server does it stay empty
until someone in our group does a mm force to it. I have not tried an mm
force as a non-group member though.

On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote:

 I'm confused about what you mean by no versus games can be setup at the
 lobby.  I was able to set up a versus lobby last night and then play versus
 on our steamgroup server just fine.  The problem is that I shouldn't have
 been able to play on that server, since I wasn't a member of the group (and
 no one else in the lobby was, either).  It looks like
 sv_steamgroup_exclusive is not being honored if the user forces a lobby to a
 specific server instead of using the matchmaking system.

 - Dave

 - Original Message -
 From: Kerry Dorsey kdor...@dorseyinc.com
 Date: Saturday, November 21, 2009 9:52 pm
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com

  Our 2 exclusive servers seem to be defining tags and search_keys
  fine, but no versus games can be setup at the lobby. In fact,
  ALL versus games are being directed locally. I did
  mm_dedicated_force_servers on my client and set search_keys, but
  all connections to our servers resulted in the existing campaign
  already idle. Can anyone force their servers into versus mode
  from console? If so, I'd love to know how. Limiting sv_gametypes
  is not getting the job done.
 
  Reports from others also state that all versus game lobbies are
  being hosted locally only. Any other confirmations?
 
  Like David mentioned, last night I could force versus lobby on
  our machines with mm_dedicated_force_servers and search_keys.
 
  --Kerry
  
  From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of David Parker
  [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
  Hello,
 
  I'm running a vanilla L4D2 server with four public forks and two
  private forks which have sv_steamgroup and
  sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
  to work as intended, and matchmaking keeps my public servers
  full most of the time wile the group servers sit empty unless
  group members are using it.
 
  However, I noticed last night that if I use
  mm_dedicated_force_servers as a non-group user and specify the
  IP and port of a group server, it connects my lobby to that
  server.  We had a 8-player lobby full of users which are
  not in the Steam group, but I was able to get us onto the
  group's server simply by specifying it.  Is this a bug? Has
  anyone else seen this?
 
  Thanks,
  Dave
 
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
The cvar only takes effect when the server is empty. Once players are on, 
pubbies can get assigned to your server via matchmaking. To block that, you 
need search_keys defined.

Honestly, what would make the most sense is for Valve to clearly and concisely 
tell us how the matchmaking cvars work, including their interdependencies. The 
trial-n-error stuff is for the birds.

--Kerry

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gulfy32 
[gulf...@gmail.com]
Sent: Saturday, November 21, 2009 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

I think something is up with the sv_steamgroup_exclusive cvar.  I have it
set in my server.cfg, and when I launch the server, it fills immediately
with players.  Only after I kick everyone off the server does it stay empty
until someone in our group does a mm force to it. I have not tried an mm
force as a non-group member though.

On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote:

 I'm confused about what you mean by no versus games can be setup at the
 lobby.  I was able to set up a versus lobby last night and then play versus
 on our steamgroup server just fine.  The problem is that I shouldn't have
 been able to play on that server, since I wasn't a member of the group (and
 no one else in the lobby was, either).  It looks like
 sv_steamgroup_exclusive is not being honored if the user forces a lobby to a
 specific server instead of using the matchmaking system.

 - Dave

 - Original Message -
 From: Kerry Dorsey kdor...@dorseyinc.com
 Date: Saturday, November 21, 2009 9:52 pm
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com

  Our 2 exclusive servers seem to be defining tags and search_keys
  fine, but no versus games can be setup at the lobby. In fact,
  ALL versus games are being directed locally. I did
  mm_dedicated_force_servers on my client and set search_keys, but
  all connections to our servers resulted in the existing campaign
  already idle. Can anyone force their servers into versus mode
  from console? If so, I'd love to know how. Limiting sv_gametypes
  is not getting the job done.
 
  Reports from others also state that all versus game lobbies are
  being hosted locally only. Any other confirmations?
 
  Like David mentioned, last night I could force versus lobby on
  our machines with mm_dedicated_force_servers and search_keys.
 
  --Kerry
  
  From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of David Parker
  [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
  Hello,
 
  I'm running a vanilla L4D2 server with four public forks and two
  private forks which have sv_steamgroup and
  sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
  to work as intended, and matchmaking keeps my public servers
  full most of the time wile the group servers sit empty unless
  group members are using it.
 
  However, I noticed last night that if I use
  mm_dedicated_force_servers as a non-group user and specify the
  IP and port of a group server, it connects my lobby to that
  server.  We had a 8-player lobby full of users which are
  not in the Steam group, but I was able to get us onto the
  group's server simply by specifying it.  Is this a bug? Has
  anyone else seen this?
 
  Thanks,
  Dave
 
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
Sorry, I hadn't played since the update came out, and that's why I was confused 
about versus.  Anyway, I'm not using a search key, and I haven't had any 
problem with public players joining our group servers.  Group members usually 
see these servers in their list of group servers in the L4D2 menu, and I think 
they are able to get to them that way instead of using 
mm_dedicated_force_servers (I haven't asked them, though).  So 
sv_steamgroup_exclusive seems to be enough to keep these servers out of 
matchmaking, but not enough to keep public people off the servers if they 
specificy one of the servers using the mm_dedicated_force_servers method.

Does specifying a search key prevent public lobbies from connecting to the 
server if mm_dedicated... is used to specify the server?

    Thanks,
    Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 11:29 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 The cvar only takes effect when the server is empty. Once 
 players are on, pubbies can get assigned to your server via 
 matchmaking. To block that, you need search_keys defined.
 
 Honestly, what would make the most sense is for Valve to clearly 
 and concisely tell us how the matchmaking cvars work, including 
 their interdependencies. The trial-n-error stuff is for the birds.
 
 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of gulfy32 
 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
 I think something is up with the sv_steamgroup_exclusive 
 cvar.  I have it
 set in my server.cfg, and when I launch the server, it fills 
 immediatelywith players.  Only after I kick everyone off 
 the server does it stay empty
 until someone in our group does a mm force to it. I have not 
 tried an mm
 force as a non-group member though.
 
 On Sat, Nov 21, 2009 at 9:28 PM, David Parker 
 dpar...@utica.edu wrote:
 
  I'm confused about what you mean by no versus games can be 
 setup at the
  lobby.  I was able to set up a versus lobby last night 
 and then play versus
  on our steamgroup server just fine.  The problem is that 
 I shouldn't have
  been able to play on that server, since I wasn't a member of 
 the group (and
  no one else in the lobby was, either).  It looks like
  sv_steamgroup_exclusive is not being honored if the user 
 forces a lobby to a
  specific server instead of using the matchmaking system.
 
  - Dave
 
  - Original Message -
  From: Kerry Dorsey kdor...@dorseyinc.com
  Date: Saturday, November 21, 2009 9:52 pm
  Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
 
   Our 2 exclusive servers seem to be defining tags and search_keys
   fine, but no versus games can be setup at the lobby. In fact,
   ALL versus games are being directed locally. I did
   mm_dedicated_force_servers on my client and set search_keys, but
   all connections to our servers resulted in the existing campaign
   already idle. Can anyone force their servers into versus mode
   from console? If so, I'd love to know how. Limiting sv_gametypes
   is not getting the job done.
  
   Reports from others also state that all versus game lobbies are
   being hosted locally only. Any other confirmations?
  
   Like David mentioned, last night I could force versus lobby on
   our machines with mm_dedicated_force_servers and search_keys.
  
   --Kerry
   
   From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of David Parker
   [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  
   Hello,
  
   I'm running a vanilla L4D2 server with four public forks and two
   private forks which have sv_steamgroup and
   sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
   to work as intended, and matchmaking keeps my public servers
   full most of the time wile the group servers sit empty unless
   group members are using it.
  
   However, I noticed last night that if I use
   mm_dedicated_force_servers as a non-group user and specify the
   IP and port of a group server, it connects my lobby to that
   server.  We had a 8-player lobby full of users which are
   not in the Steam group, but I was able to get us onto the
   group's server simply by specifying it.  Is this a bug? Has
   anyone else seen this?
  
   Thanks,
   Dave
  
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
Regarding your mm_dedicated_force_servers connectors...
Is a connection using that cvar constitute a direct connection? Like connect 
serverIP:port? If so, then you might be able to keep them out with 
sv_allow_lobby_connect_only 1. Not sure.

Are you able to start a server in versus mode? I've heard only failure reports 
using +map c1m1_hotel versus at startup. If so, then how can we specify a 
game type other than campaign? Because lobby versus game builds just aren't 
working for us.

--Kerry


From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker 
[dpar...@utica.edu]
Sent: Saturday, November 21, 2009 11:52 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

Sorry, I hadn't played since the update came out, and that's why I was confused 
about versus.  Anyway, I'm not using a search key, and I haven't had any 
problem with public players joining our group servers.  Group members usually 
see these servers in their list of group servers in the L4D2 menu, and I think 
they are able to get to them that way instead of using 
mm_dedicated_force_servers (I haven't asked them, though).  So 
sv_steamgroup_exclusive seems to be enough to keep these servers out of 
matchmaking, but not enough to keep public people off the servers if they 
specificy one of the servers using the mm_dedicated_force_servers method.

Does specifying a search key prevent public lobbies from connecting to the 
server if mm_dedicated... is used to specify the server?

Thanks,
Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 11:29 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 The cvar only takes effect when the server is empty. Once
 players are on, pubbies can get assigned to your server via
 matchmaking. To block that, you need search_keys defined.

 Honestly, what would make the most sense is for Valve to clearly
 and concisely tell us how the matchmaking cvars work, including
 their interdependencies. The trial-n-error stuff is for the birds.

 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of gulfy32
 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

 I think something is up with the sv_steamgroup_exclusive
 cvar.  I have it
 set in my server.cfg, and when I launch the server, it fills
 immediatelywith players.  Only after I kick everyone off
 the server does it stay empty
 until someone in our group does a mm force to it. I have not
 tried an mm
 force as a non-group member though.

 On Sat, Nov 21, 2009 at 9:28 PM, David Parker
 dpar...@utica.edu wrote:

  I'm confused about what you mean by no versus games can be
 setup at the
  lobby.  I was able to set up a versus lobby last night
 and then play versus
  on our steamgroup server just fine.  The problem is that
 I shouldn't have
  been able to play on that server, since I wasn't a member of
 the group (and
  no one else in the lobby was, either).  It looks like
  sv_steamgroup_exclusive is not being honored if the user
 forces a lobby to a
  specific server instead of using the matchmaking system.
 
  - Dave
 
  - Original Message -
  From: Kerry Dorsey kdor...@dorseyinc.com
  Date: Saturday, November 21, 2009 9:52 pm
  Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
 
   Our 2 exclusive servers seem to be defining tags and search_keys
   fine, but no versus games can be setup at the lobby. In fact,
   ALL versus games are being directed locally. I did
   mm_dedicated_force_servers on my client and set search_keys, but
   all connections to our servers resulted in the existing campaign
   already idle. Can anyone force their servers into versus mode
   from console? If so, I'd love to know how. Limiting sv_gametypes
   is not getting the job done.
  
   Reports from others also state that all versus game lobbies are
   being hosted locally only. Any other confirmations?
  
   Like David mentioned, last night I could force versus lobby on
   our machines with mm_dedicated_force_servers and search_keys.
  
   --Kerry
   
   From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of David Parker
   [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  
   Hello,
  
   I'm running a vanilla L4D2 server with four public