Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
On 29 Dec 2011, at 14:21, Chris Boot wrote: On 29/12/2011 14:17, Peter Reinhold wrote: On 29.12.2011 15:00, Chris Boot wrote: I know the settings have taken as I can verify them on the console, and the servers appear on the menu screen and are therefore associated with my steamgroup. Just out of curiosity, have you done anything other than changing server.cfg? (for instance, registering the server, not sure if you can do that with L4D2s) Our servers have worked like you ask for a long time, but the last 14 days or so, have not seen any traffic at all. I'm not aware that you _can_ register L4D2 servers - not with Valve anyway. I just started them up and within minutes started seeing players arriving, as I would expect. It's stopping them arriving now I don't want them that seems especially troublesome... Well I think I have now resolved this. Basically, I had to quit my servers for a few hours, and when they started back up I stopped getting non-group-members in them. So, when changing sv_steamgroup_exclusive, shut down your servers for an hour or two before starting them back up. HTH, Chris -- Chris Boot bo...@bootc.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Odd that it should take that long and even works if it does. Ill try and report back. -ics 31.12.2011 14:58, Chris Boot kirjoitti: On 29 Dec 2011, at 14:21, Chris Boot wrote: On 29/12/2011 14:17, Peter Reinhold wrote: On 29.12.2011 15:00, Chris Boot wrote: I know the settings have taken as I can verify them on the console, and the servers appear on the menu screen and are therefore associated with my steamgroup. Just out of curiosity, have you done anything other than changing server.cfg? (for instance, registering the server, not sure if you can do that with L4D2s) Our servers have worked like you ask for a long time, but the last 14 days or so, have not seen any traffic at all. I'm not aware that you _can_ register L4D2 servers - not with Valve anyway. I just started them up and within minutes started seeing players arriving, as I would expect. It's stopping them arriving now I don't want them that seems especially troublesome... Well I think I have now resolved this. Basically, I had to quit my servers for a few hours, and when they started back up I stopped getting non-group-members in them. So, when changing sv_steamgroup_exclusive, shut down your servers for an hour or two before starting them back up. HTH, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
On 29/12/2011 14:17, Peter Reinhold wrote: On 29.12.2011 15:00, Chris Boot wrote: I know the settings have taken as I can verify them on the console, and the servers appear on the menu screen and are therefore associated with my steamgroup. Just out of curiosity, have you done anything other than changing server.cfg? (for instance, registering the server, not sure if you can do that with L4D2s) Our servers have worked like you ask for a long time, but the last 14 days or so, have not seen any traffic at all. I'm not aware that you _can_ register L4D2 servers - not with Valve anyway. I just started them up and within minutes started seeing players arriving, as I would expect. It's stopping them arriving now I don't want them that seems especially troublesome... Chris -- Chris Boot bo...@bootc.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
That's correct, Dave. Exclusivity, by itself, doesn't block pubbies. We assigned search_keys and exclusivity to do the best with what we have for now...which blocks public matchmaking. Our problem tonight, since the update, is that we cannot get a versus game generated that does not host locally on a client. Either no dedicated servers are accepting the request, even if I specify with mm_dedicated_force_server, or the lobby system is borked again. Tried this both with client defined sv_search_keys/mm_dedicated_force and without. To the best of our research, all versus games are being hosted P2P. Last night, prior to the update, everything ran relatively well. The point is, a.) without search_keys you cannot keep your server exclusive to your Steam group, and b.) since the update today around 3:00pm EST, versus games will not matchmake or connect to private servers. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 10:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com] Sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Sorry, I hadn't played since the update came out, and that's why I was confused about versus. Anyway, I'm not using a search key, and I haven't had any problem with public players joining our group servers. Group members usually see these servers in their list of group servers in the L4D2 menu, and I think they are able to get to them that way instead of using mm_dedicated_force_servers (I haven't asked them, though). So sv_steamgroup_exclusive seems to be enough to keep these servers out of matchmaking, but not enough to keep public people off the servers if they specificy one of the servers using the mm_dedicated_force_servers method. Does specifying a search key prevent public lobbies from connecting to the server if mm_dedicated... is used to specify the server? Thanks, Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 11:29 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediatelywith players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Regarding your mm_dedicated_force_servers connectors... Is a connection using that cvar constitute a direct connection? Like connect serverIP:port? If so, then you might be able to keep them out with sv_allow_lobby_connect_only 1. Not sure. Are you able to start a server in versus mode? I've heard only failure reports using +map c1m1_hotel versus at startup. If so, then how can we specify a game type other than campaign? Because lobby versus game builds just aren't working for us. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 11:52 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive Sorry, I hadn't played since the update came out, and that's why I was confused about versus. Anyway, I'm not using a search key, and I haven't had any problem with public players joining our group servers. Group members usually see these servers in their list of group servers in the L4D2 menu, and I think they are able to get to them that way instead of using mm_dedicated_force_servers (I haven't asked them, though). So sv_steamgroup_exclusive seems to be enough to keep these servers out of matchmaking, but not enough to keep public people off the servers if they specificy one of the servers using the mm_dedicated_force_servers method. Does specifying a search key prevent public lobbies from connecting to the server if mm_dedicated... is used to specify the server? Thanks, Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 11:29 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediatelywith players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public