Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-19 Thread dan

On 18/04/2012 20:33, Andreas Grimm wrote:

Drogen Viech ... I have no idea how your post is related to this topic, but
ok...
I'll just point out that saigns.de was banned for one month from the master
servers january this year.

Do you really think, that I am so stupid to risk a ban again?


Well, since you ask, you were stupid enough to fake all the stuff you 
did in the first place (I guess your name explains why you like telling 
fairy tales, eh? :D)


You were stupid enough to ignore the warnings to get rid of it too.

So yeah, looking at all the evidence, you're definitely stupid enough to 
get banned again.


HTH.
--
Dan.

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-18 Thread Drogen Viech
I'll just point out that Andreas Grimm l...@gmx.net is the admin of
saigns.de and last time i checked they still somehow modified the
output of the 'status' command.

2012/4/16 Saul Rennison saul.renni...@gmail.com:
 Pretty sure you can just hook IServerGameDLL::ShouldHideServer to make it
 return false and you'd appear on the master list.

 That's assuming HPE have been as lazy with the server browser checks as I
 think they have. Maybe someone from SM/MM:S could back me up here.


 Kind regards,
 *Saul Rennison*


 On 16 April 2012 22:32, doc drga...@gmail.com wrote:

 It's MY counter-strike and I want it NOW!

 On Mon, Apr 16, 2012 at 1:57 PM, dan needa...@ntlworld.com wrote:
 
  Everyone will get the software at some point in the future.
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-18 Thread Drogen Viech
I wonder how long it takes him to put his pay2win bullshit into cs:go

2012/4/18 Drogen Viech drogenvi...@googlemail.com:
 I'll just point out that Andreas Grimm l...@gmx.net is the admin of
 saigns.de and last time i checked they still somehow modified the
 output of the 'status' command.

 2012/4/16 Saul Rennison saul.renni...@gmail.com:
 Pretty sure you can just hook IServerGameDLL::ShouldHideServer to make it
 return false and you'd appear on the master list.

 That's assuming HPE have been as lazy with the server browser checks as I
 think they have. Maybe someone from SM/MM:S could back me up here.


 Kind regards,
 *Saul Rennison*


 On 16 April 2012 22:32, doc drga...@gmail.com wrote:

 It's MY counter-strike and I want it NOW!

 On Mon, Apr 16, 2012 at 1:57 PM, dan needa...@ntlworld.com wrote:
 
  Everyone will get the software at some point in the future.
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-18 Thread Andreas Grimm
Drogen Viech ... I have no idea how your post is related to this topic, but
ok...
I'll just point out that saigns.de was banned for one month from the master
servers january this year.

Do you really think, that I am so stupid to risk a ban again?
...Why should I fake the status output, when every player can clearly see,
who is a bot? Please...

There are still enough other communties with fake clients, but feel free to
send a detailed report to Fletcher ( fletch...@valvesoftware.com ). He knows
what kind of plugins I run, but perhaps you know it better.

If you don't like other communities and how they run their server, please
learn how to use your ingame server blacklist or simply don't play on them,
nobody forces you to do that.

Back to topic:
Valve gave an early dedicated server access to a few communities/hosters
(multiplay, arsclan, gameconnect, localstrike, mweb, saigns and perhaps a
few more). I think they will give the server files to more people very soon
or they release it for the public. The current servers are very instable and
there are a lot of fixes needed.

- Andreas

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech
Sent: Wednesday, April 18, 2012 8:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Running a CS:GO Dedi Server

I'll just point out that Andreas Grimm l...@gmx.net is the admin of
saigns.de and last time i checked they still somehow modified the
output of the 'status' command.

2012/4/16 Saul Rennison saul.renni...@gmail.com:
 Pretty sure you can just hook IServerGameDLL::ShouldHideServer to make it
 return false and you'd appear on the master list.

 That's assuming HPE have been as lazy with the server browser checks as I
 think they have. Maybe someone from SM/MM:S could back me up here.


 Kind regards,
 *Saul Rennison*


 On 16 April 2012 22:32, doc drga...@gmail.com wrote:

 It's MY counter-strike and I want it NOW!

 On Mon, Apr 16, 2012 at 1:57 PM, dan needa...@ntlworld.com wrote:
 
  Everyone will get the software at some point in the future.
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread ics
What surprises me that they aren't involving people here or even asking 
to test out the beta servers. The people who are running  active 
communities and more or less capable of doing some testing.


-ics

16.4.2012 8:01, dan kirjoitti:

On 16/04/2012 05:17, Kip Kinnunen wrote:

Yeah and I wouldn't have a problem with that, but most of the providers
have VERY high ping, and the ones that don't are scarce (west coast 
citizen
here), if I could run my own server this wouldn't be a problem but I 
can't

so I'm left to whine, the bonus of this as well is that your friends can
join you too, considering it's very hard to get into your friends games
(technical issues or the server is just full), the server browser pretty
much relieves us of this problem, but the servers with low ping are in
small number for my demographic. The system seems to cater to germans 
more

than anyone else. I didn't even know there was a high populace of german
players on CS:GO


Have you tried asking Valve?

http://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s 
http://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s 



-- Dan

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread wm
I don't think its at that stage yet. They do intend on releasing it to a 
broader audience soon.
Sent via BlackBerry® from Vodafone

-Original Message-
From: ics i...@ics-base.net
Sender: hlds_linux-boun...@list.valvesoftware.com
Date: Mon, 16 Apr 2012 09:21:37 
To: Half-Life dedicated Linux server mailing 
listhlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Running a CS:GO Dedi Server

What surprises me that they aren't involving people here or even asking 
to test out the beta servers. The people who are running  active 
communities and more or less capable of doing some testing.

-ics

16.4.2012 8:01, dan kirjoitti:
 On 16/04/2012 05:17, Kip Kinnunen wrote:
 Yeah and I wouldn't have a problem with that, but most of the providers
 have VERY high ping, and the ones that don't are scarce (west coast 
 citizen
 here), if I could run my own server this wouldn't be a problem but I 
 can't
 so I'm left to whine, the bonus of this as well is that your friends can
 join you too, considering it's very hard to get into your friends games
 (technical issues or the server is just full), the server browser pretty
 much relieves us of this problem, but the servers with low ping are in
 small number for my demographic. The system seems to cater to germans 
 more
 than anyone else. I didn't even know there was a high populace of german
 players on CS:GO

 Have you tried asking Valve?

 http://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s 
 http://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s 


 -- Dan

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread dan

On 16/04/2012 07:21, ics wrote:
What surprises me that they aren't involving people here or even 
asking to test out the beta servers.


Really? Most of the time I'm surprised they even bother replying :)

But, presumably, initially, they wanted people who already provide lots 
of CS servers - no doubt some of them /are/ here.


This server browser update is about 3 days old isn't it? Released on 
Friday and we've just had the weekend?


The people who are running  active communities and more or less 
capable of doing some testing.


My son just got a key and then went canoeing over the weekend, so I've 
not seen or read much about it.

But from what I've seen the game looks really high quality.

I just never got into the whole 'live for 20 seconds, sit and watch 
others play for 5 minutes CS thing.


I'm sure they'll be adding servers as the beta numbers increase.

--
Dan

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Jonah Hirsch
The point is to get better and not die so quickly. Being the last guy alive
is a rush.
---
Jonah Hirsch



On Sun, Apr 15, 2012 at 11:51 PM, dan needa...@ntlworld.com wrote:

 I just never got into the whole 'live for 20 seconds, sit and watch others
 play for 5 minutes CS thing.
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Collin Howard
Agree with ics here. I know people who received beta keys from valve and have 
no interest in it or are not even remotely interested in playing it. The better 
way to approach this beta testing phase is to actually give it to communities 
that have active CS:S or 1.6 servers so we can test running dedicated servers 
and even hand out beta keys to interested members of our communities instead of 
valve blindly giving 2000 keys to random people. In the end its communities 
that keep the games alive, not so much the big GSP's(game server providers). 
They are just sellers, we are the ones who keep players interested!




 From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Monday, April 16, 2012 3:41:49 AM
Subject: Re: [hlds_linux] Running a CS:GO Dedi Server
 
Yes, it's amazing how much they talk and reply here these days. The server 
browser might be 3 days old but the dedicated servers that some folks have 
access to aren't 3 days old. They are around 3 weeks old, or even more.

My point was that if they need a playerbase to test on, it's rather better to 
give an access to dedicated beta to  some community that runs css or cs servers 
and along give 20 keys for the members to have so they can play on and give 
feedback. Now i see bunch of servers, a lot with no players whatsoever. Looks 
to me like testing with little effort.

-ics

16.4.2012 9:51, dan kirjoitti:
 On 16/04/2012 07:21, ics wrote:
 What surprises me that they aren't involving people here or even asking to 
 test out the beta servers.
 
 Really? Most of the time I'm surprised they even bother replying :)
 
 But, presumably, initially, they wanted people who already provide lots of CS 
 servers - no doubt some of them /are/ here.
 
 This server browser update is about 3 days old isn't it? Released on Friday 
 and we've just had the weekend?
 
 The people who are running  active communities and more or less capable of 
 doing some testing.
 
 My son just got a key and then went canoeing over the weekend, so I've not 
 seen or read much about it.
 But from what I've seen the game looks really high quality.
 
 I just never got into the whole 'live for 20 seconds, sit and watch others 
 play for 5 minutes CS thing.
 
 I'm sure they'll be adding servers as the beta numbers increase.
 


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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread AnAkIn
How did people running 20-30 servers with fake clients on TF2 got the
CS GO dedicated server access...? :/

Le 16 avril 2012 10:57, Collin Howard my_azz...@yahoo.com a écrit :
 Agree with ics here. I know people who received beta keys from valve and have 
 no interest in it or are not even remotely interested in playing it. The 
 better way to approach this beta testing phase is to actually give it to 
 communities that have active CS:S or 1.6 servers so we can test running 
 dedicated servers and even hand out beta keys to interested members of our 
 communities instead of valve blindly giving 2000 keys to random people. In 
 the end its communities that keep the games alive, not so much the big 
 GSP's(game server providers). They are just sellers, we are the ones who keep 
 players interested!



 
  From: ics i...@ics-base.net
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Monday, April 16, 2012 3:41:49 AM
 Subject: Re: [hlds_linux] Running a CS:GO Dedi Server

 Yes, it's amazing how much they talk and reply here these days. The server 
 browser might be 3 days old but the dedicated servers that some folks have 
 access to aren't 3 days old. They are around 3 weeks old, or even more.

 My point was that if they need a playerbase to test on, it's rather better to 
 give an access to dedicated beta to  some community that runs css or cs 
 servers and along give 20 keys for the members to have so they can play on 
 and give feedback. Now i see bunch of servers, a lot with no players 
 whatsoever. Looks to me like testing with little effort.

 -ics

 16.4.2012 9:51, dan kirjoitti:
 On 16/04/2012 07:21, ics wrote:
 What surprises me that they aren't involving people here or even asking to 
 test out the beta servers.

 Really? Most of the time I'm surprised they even bother replying :)

 But, presumably, initially, they wanted people who already provide lots of 
 CS servers - no doubt some of them /are/ here.

 This server browser update is about 3 days old isn't it? Released on Friday 
 and we've just had the weekend?

 The people who are running  active communities and more or less capable of 
 doing some testing.

 My son just got a key and then went canoeing over the weekend, so I've not 
 seen or read much about it.
 But from what I've seen the game looks really high quality.

 I just never got into the whole 'live for 20 seconds, sit and watch others 
 play for 5 minutes CS thing.

 I'm sure they'll be adding servers as the beta numbers increase.



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-- 
Best regards,
AnAkIn

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Steven Hartland

Drop us a ticket with your details Kip and we'll see is we can't get
a location which gives you good latency: http://support.multiplay.co.uk

   Regards
   Steve

- Original Message - 
From: Kip Kinnunen kinnunen...@gmail.com

To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Monday, April 16, 2012 5:17 AM
Subject: Re: [hlds_linux] Running a CS:GO Dedi Server



Yeah and I wouldn't have a problem with that, but most of the providers
have VERY high ping, and the ones that don't are scarce (west coast citizen
here), if I could run my own server this wouldn't be a problem but I can't
so I'm left to whine, the bonus of this as well is that your friends can
join you too, considering it's very hard to get into your friends games
(technical issues or the server is just full), the server browser pretty
much relieves us of this problem, but the servers with low ping are in
small number for my demographic. The system seems to cater to germans more
than anyone else. I didn't even know there was a high populace of german
players on CS:GO

On Sun, Apr 15, 2012 at 11:06 PM, netshr...@gmail.com wrote:


http://blog.counter-strike.net/index.php/2012/04/step-6238-server-browser/

On 16/04/2012, at 2:03 PM, Kip Kinnunen wrote:

 I have access to CS:GO, I've tried running a listen server before
 testing this, but my listen server wouldn't update to the master list.
 So I decided to try and run a dedicated server, unluckily there is
 currently no option for us to install a CS:GO SRCDS, meaning it's
 impossible to get on the master list.

 We have the server.dll files, so why aren't we allowed to host our own
 servers? Right now the only populated servers are for east coast users
 anyway, and most of the servers are run by germans and the pings are
 150ms.  I know it's a beta but if anything it would make it easier
 for Valve to address bugs if the public were to get a hold of the
 srcds and not to mention allow us to have a lot more fun :)

 Thanks,
 kinnnunen...@gmail.com

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread dan

On 16/04/2012 08:00, Jonah Hirsch wrote:

The point is to get better and not die so quickly. Being the last guy alive
is a rush.


But you don't get better in 20 second chunks with 5+ minutes in between.
At least I don't, I just play something else that I find fun to do :)

It's the same thing that stopped me playing L4D2 as a monster, there's 
simply not enough gameplay to practise getting good at it or to have fun 
doing it.
Playing the main protagonists isn't too bad - because you have the 
campaign mode where you get around 30-40 minutes of, mostly, continuous 
playing.


But playing as, say, a hunter? You get some random chance of even being 
that character, then you run around doing nothing, choose somewhere to 
spawn and then die after trying this clumsy jump mechanic that usually 
ends with you landing right in front of them so they can trivially kill 
you.  Then you sit and watch and the next time you spawn, you're not a 
hunter. So, in an hour of trying to play, how much time do you get to 
'get better' at it? Not enough.


It just ends up as one long depressing cut scene of other people playing.

Besides, they released TF2 which is infinitely better. It's the exact 
opposite, it's a few minutes of playing followed by 10-20 seconds of 
watching others and whilst you'll experience everything there is to 
playing CS in the first 2 minutes  of doing it - even if you don't do it 
well. With TF2 you could play hours of one class, and then choose a 
different class and the gameplay is completely different...and repeat 
that another 7 times. Then later they update it and an existing class 
plays very differently (and although the vocal crowd moan about this 
updating, Valve appear confident enough to improve and change TF2. 
Whereas they don't seem to feel the same with the CS community. e.g a 
glance at the CS:GO blog suggests they are having to defend and justify 
even the slightest difference in things like hitboxes or weapon accuracy 
rather than some innovative new idea they've added to it)


But then I suppose it's horses for courses. Different games appeal to 
different people.


Dota 2 is the opposite extreme. You can probably do a phd course in 
figuring it out, it's so complicated. It just seems to me to be a bunch 
of annoying clumsy game mechanics, e.g I can't see how last hitting 
would ever be a fun thing to do. To try and not kill the enemy? I can 
see that you can better at it and that there's arguably a skill to doing 
it, but it just seems so clumsy having your character auto attack and 
having to click all over the place trying to stop it from doing that in 
order to score points (and even with auto attack disabled, it still auto 
attacks if you attack once)


Arms race looks interesting though. I guess it'll depend how popular a 
game mode that is. For the few minutes I've spent playing CoD games I've 
played gun game - but it doesn't seem to be a popular mode there, you 
mostly have to play against bots.


But it is slightly frustrating to me that Valve are creating these 
amazingly well produced games at the moment for which the game play 
doesn't really appeal at all. Because, in every other aspect they are 
superb work. Dota 2 looks lush on a 42 plasma TV. My son's a huge fan 
of it though. I just hope they start work on something soon that I want 
to play (or indeed that any game developer does something that drags me 
away from TF2 for a few hours at least - Portal 2 and Rage managed that. 
Nothing multiplayer has though)

--
Dan.

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread dan

On 16/04/2012 09:57, Collin Howard wrote:

Agree with ics here. I know people who received beta keys from valve and have 
no interest in it or are not even remotely interested in playing it. The better 
way to approach this beta testing phase is to actually give it to communities 
that have active CS:S or 1.6 servers so we can test running dedicated servers 
and even hand out beta keys to interested members of our communities instead of 
valve blindly giving 2000 keys to random people. In the end its communities 
that keep the games alive, not so much the big GSP's(game server providers). 
They are just sellers, we are the ones who keep players interested!


Didn't they give the first 7000+ keys to the most active CS/CS:S players?
The others weren't blindly given, you had to complete a survey.
They said they would be distributing keys to  through prominent 
Counter-Strike community sites which will be giving them out as 
contests, promotions and giveaways


But none of those really has anything to do with running servers.
Why do you have to test running dedicated servers there's not a great 
deal to it.


You can probably get a key by trading for the invite on reddit. That's 
how I got Dota 2, I just swapped the stuff I won in the xmas sale and 
extra copies I had from buying a 4-pack.


The numbers in the beta will grow, and eventually it'll be released.
--
Dan

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread dan

On 16/04/2012 08:41, ics wrote:
Now i see bunch of servers, a lot with no players whatsoever. Looks to 
me like testing with little effort.


Well, you know, it's called bedtime :)

There's always going to be empty servers because it's always bedtime 
somewhere :)

--
Dan.

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Emil Larsson
To be fair, Valve is appealing to different userbases with diffrent games.
Sure there is a lot of overlaps as I play both Dota, TF2, L4D and even dip
into Counter-strike now and then (still looking forward to CS:GO since it
seems to breathe some fresh air into the CS series). If something is left
into a game, Valve left it in there for a good reason (last hits/denials in
Dota2... while might seem frustating to newbies, exists to make early game
a bit more intresting within Dota).

Personally I think punishing deaths can make the game more exciting (more
reason to try to stay alive rather than randomly rambo'ing! And is also
part why some people like myself enjoy roguelike games with permadeath like
Nethack (if your charcther dies, it's dead, no reloads!). Though it might
be noted that what worked for one game (Counter-strike) didn't work as well
for another game (Arena mode in TF2... fell out out of userbase favor
quickly).

On Mon, Apr 16, 2012 at 1:32 PM, dan needa...@ntlworld.com wrote:

 But it is slightly frustrating to me that Valve are creating these
 amazingly well produced games at the moment for which the game play doesn't
 really appeal at all. Because, in every other aspect they are superb work.
 Dota 2 looks lush on a 42 plasma TV. My son's a huge fan of it though. I
 just hope they start work on something soon that I want to play (or indeed
 that any game developer does something that drags me away from TF2 for a
 few hours at least - Portal 2 and Rage managed that. Nothing multiplayer
 has though)
 --
 Dan.


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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Kyle Sanderson
We were told soon when we asked a couple weeks ago. It's still the big
guys, though.

Thanks,
Kyle.

On Sun, Apr 15, 2012 at 10:01 PM, dan needa...@ntlworld.com wrote:

 On 16/04/2012 05:17, Kip Kinnunen wrote:

 Yeah and I wouldn't have a problem with that, but most of the providers
 have VERY high ping, and the ones that don't are scarce (west coast
 citizen
 here), if I could run my own server this wouldn't be a problem but I can't
 so I'm left to whine, the bonus of this as well is that your friends can
 join you too, considering it's very hard to get into your friends games
 (technical issues or the server is just full), the server browser pretty
 much relieves us of this problem, but the servers with low ping are in
 small number for my demographic. The system seems to cater to germans more
 than anyone else. I didn't even know there was a high populace of german
 players on CS:GO


 Have you tried asking Valve?

 http://www.youtube.com/watch?**feature=player_detailpagev=**
 DO0d7dpA-K8#t=724shttp://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s
 http://www.youtube.com/watch?**feature=player_detailpagev=**
 DO0d7dpA-K8#t=724shttp://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s
 

 -- Dan


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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Alan Kennedy

Does anyone have the appropiate email where i should contact Valve on this 
matter? We do hold a big gaming community and would like to host some Beta 
Servers as well in Argentina to do some testing for our users since we plan on 
hosting CS:GO dedicated servers when it launches.

Thx!.

Best Regards,
 Alan //

--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709

- Original Message -
 From: Kyle Sanderson kyle.l...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Monday, April 16, 2012 10:55:03 AM
 Subject: Re: [hlds_linux] Running a CS:GO Dedi Server
 We were told soon when we asked a couple weeks ago. It's still the big
 guys, though.
 
 Thanks,
 Kyle.
 
 On Sun, Apr 15, 2012 at 10:01 PM, dan needa...@ntlworld.com wrote:
 
  On 16/04/2012 05:17, Kip Kinnunen wrote:
 
  Yeah and I wouldn't have a problem with that, but most of the
  providers
  have VERY high ping, and the ones that don't are scarce (west coast
  citizen
  here), if I could run my own server this wouldn't be a problem but
  I can't
  so I'm left to whine, the bonus of this as well is that your
  friends can
  join you too, considering it's very hard to get into your friends
  games
  (technical issues or the server is just full), the server browser
  pretty
  much relieves us of this problem, but the servers with low ping are
  in
  small number for my demographic. The system seems to cater to
  germans more
  than anyone else. I didn't even know there was a high populace of
  german
  players on CS:GO
 
 
  Have you tried asking Valve?
 
  http://www.youtube.com/watch?**feature=player_detailpagev=**
  DO0d7dpA-K8#t=724shttp://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s
  http://www.youtube.com/watch?**feature=player_detailpagev=**
  DO0d7dpA-K8#t=724shttp://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s
  
 
  -- Dan
 
 
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Harry Strongburg
On Mon, Apr 16, 2012 at 11:14:08AM +0200, AnAkIn wrote:
 How did people running 20-30 servers with fake clients on TF2 got the
 CS GO dedicated server access...? :/

This. It's funny how one of the worst communities is allowed to run 
CS:GO servers.

Hopefully Valve will just release the dedicated server files onto the 
update tool, at least for people logging in on a Steam account with 
access to the game. Just have matchmaking only use Valve's servers, 
problem solved.

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread C Szabo

BrutalCS.nu (Biggest Swedish publicserver-community) should get access for 
hosting CS:GO Servers.. :P
Who decides who gets to host servers?


 Date: Mon, 16 Apr 2012 16:50:44 +
 From: harry.h...@harry.lu
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Running a CS:GO Dedi Server
 
 On Mon, Apr 16, 2012 at 11:14:08AM +0200, AnAkIn wrote:
  How did people running 20-30 servers with fake clients on TF2 got the
  CS GO dedicated server access...? :/
 
 This. It's funny how one of the worst communities is allowed to run 
 CS:GO servers.
 
 Hopefully Valve will just release the dedicated server files onto the 
 update tool, at least for people logging in on a Steam account with 
 access to the game. Just have matchmaking only use Valve's servers, 
 problem solved.
 
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Andreas Grimm
Saigns removed all fake clients/plugins 4-5 months ago.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry
Strongburg
Sent: Monday, April 16, 2012 6:51 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Running a CS:GO Dedi Server

On Mon, Apr 16, 2012 at 11:14:08AM +0200, AnAkIn wrote:
 How did people running 20-30 servers with fake clients on TF2 got the
 CS GO dedicated server access...? :/

This. It's funny how one of the worst communities is allowed to run 
CS:GO servers.

Hopefully Valve will just release the dedicated server files onto the 
update tool, at least for people logging in on a Steam account with 
access to the game. Just have matchmaking only use Valve's servers, 
problem solved.

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread doc
I thought they were currently testing out the game itself and making
tweaks, that seems like a more important thing to concentrate on before
dealing with the servers, as important as they are. If the game is no fun
then who cares how many servers you can host on your current machine?
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Kip Kinnunen
The thing is the game itself is gonna be played no matter what, but the
matchmaking system is shit and doesn't give very reliable feedback
considering you can't actually ~choose~ what map you want to be on, you
have to make a mapvote, and even then it's unlikely it'll be changed.

If we as players could host servers we could more reliably give feedback
and whatnot to Valve/HPE. Right now the entire thing's a mess and testing
out things in servers (like breaking the player count limit) could be more
helpful than what we are doing now with just complaining about recoil on
SPUF.

On Mon, Apr 16, 2012 at 12:45 PM, doc drga...@gmail.com wrote:

 I thought they were currently testing out the game itself and making
 tweaks, that seems like a more important thing to concentrate on before
 dealing with the servers, as important as they are. If the game is no fun
 then who cares how many servers you can host on your current machine?
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Harry Strongburg
On Mon, Apr 16, 2012 at 07:07:53PM +0200, Andreas Grimm wrote:
 Saigns removed all fake clients/plugins 4-5 months ago.

You sure about that? I've seen some sneaky stuff of them. Regardless, 
they still are scum even if they stopped using those plugins.

I honestly see no point in not giving people with the game access to run 
a server. The tool already exists, seeing as those communities are 
running it. Other than possibly people making nonsteam servers with it, 
it'd be a good thing to have for us server admins to play around with.

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Chris Brunelle
Server binaries will be released during the beta at some point.

On Mon, Apr 16, 2012 at 12:51 PM, Harry Strongburg harry.h...@harry.luwrote:

 On Mon, Apr 16, 2012 at 07:07:53PM +0200, Andreas Grimm wrote:
  Saigns removed all fake clients/plugins 4-5 months ago.

 You sure about that? I've seen some sneaky stuff of them. Regardless,
 they still are scum even if they stopped using those plugins.

 I honestly see no point in not giving people with the game access to run
 a server. The tool already exists, seeing as those communities are
 running it. Other than possibly people making nonsteam servers with it,
 it'd be a good thing to have for us server admins to play around with.

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-- 
Sent from my Commodore64
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Collin Howard
Dan, the point of being able test dedicated servers is to see how they can be 
tweaked and what kind of hardware is required. Dont tell me about the 
recommended hardware without testing the recommended hardware its useless 
info for those of us looking towards the future for our communities. I dont 
know if you run dedicated servers but the there's not a great deal to it. 
shows you've got it completely wrong.




 From: dan needa...@ntlworld.com
To: Collin Howard my_azz...@yahoo.com; Half-Life dedicated Linux server 
mailing list hlds_linux@list.valvesoftware.com 
Sent: Monday, April 16, 2012 7:45:30 AM
Subject: Re: [hlds_linux] Running a CS:GO Dedi Server
 
On 16/04/2012 09:57, Collin Howard wrote:
 Agree with ics here. I know people who received beta keys from valve and have 
 no interest in it or are not even remotely interested in playing it. The 
 better way to approach this beta testing phase is to actually give it to 
 communities that have active CS:S or 1.6 servers so we can test running 
 dedicated servers and even hand out beta keys to interested members of our 
 communities instead of valve blindly giving 2000 keys to random people. In 
 the end its communities that keep the games alive, not so much the big 
 GSP's(game server providers). They are just sellers, we are the ones who keep 
 players interested!

Didn't they give the first 7000+ keys to the most active CS/CS:S players?
The others weren't blindly given, you had to complete a survey.
They said they would be distributing keys to  through prominent Counter-Strike 
community sites which will be giving them out as contests, promotions and 
giveaways

But none of those really has anything to do with running servers.
Why do you have to test running dedicated servers there's not a great deal to 
it.

You can probably get a key by trading for the invite on reddit. That's how I 
got Dota 2, I just swapped the stuff I won in the xmas sale and extra copies I 
had from buying a 4-pack.

The numbers in the beta will grow, and eventually it'll be released.
-- Dan
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread dan

On 16/04/2012 20:18, Collin Howard wrote:

Dan, the point of being able test dedicated servers is to see how they can be tweaked and what kind of 
hardware is required. Dont tell me about the recommended hardware without testing the 
recommended hardware its useless info for those of us looking towards the future for our 
communities. I dont know if you run dedicated servers but the there's not a great deal to it. 
shows you've got it completely wrong.


I imagine it'll be pretty much the same as every other HLDS server.
The game is, after all, more or less, counter strike source++

The improved graphics and so on won't really make much difference to the 
server requirements.


But your argument isn't really suggesting that you desperately need to 
beta test the server is it? You could determine what kind of hardware is 
required to run a piece of software in about 10 minutes, assuming you 
were on the phone ordering a pizza for 7 minutes of that :-) Plus, 
there's not really a need to look at 'recommended' specs, you could just 
ask one of the people that already has the server software running what 
kind of hardware are you using? What kind of performance are you 
getting? - or just wait until they release it.


Yes, I run a server, and I can't really fathom what you think is 
difficult or complicated about it? Is your boss watching and you kidded 
him computers are really complicated to get a raise? We've all done 
that. I won't tell him, but let's not try to kid each other :)


Everyone will get the software at some point in the future.

--
Dan

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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread doc
It's MY counter-strike and I want it NOW!

On Mon, Apr 16, 2012 at 1:57 PM, dan needa...@ntlworld.com wrote:

 Everyone will get the software at some point in the future.
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Saul Rennison
Pretty sure you can just hook IServerGameDLL::ShouldHideServer to make it
return false and you'd appear on the master list.

That's assuming HPE have been as lazy with the server browser checks as I
think they have. Maybe someone from SM/MM:S could back me up here.


Kind regards,
*Saul Rennison*


On 16 April 2012 22:32, doc drga...@gmail.com wrote:

 It's MY counter-strike and I want it NOW!

 On Mon, Apr 16, 2012 at 1:57 PM, dan needa...@ntlworld.com wrote:
 
  Everyone will get the software at some point in the future.
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-15 Thread netshroud
http://blog.counter-strike.net/index.php/2012/04/step-6238-server-browser/

On 16/04/2012, at 2:03 PM, Kip Kinnunen wrote:

 I have access to CS:GO, I've tried running a listen server before
 testing this, but my listen server wouldn't update to the master list.
 So I decided to try and run a dedicated server, unluckily there is
 currently no option for us to install a CS:GO SRCDS, meaning it's
 impossible to get on the master list.
 
 We have the server.dll files, so why aren't we allowed to host our own
 servers? Right now the only populated servers are for east coast users
 anyway, and most of the servers are run by germans and the pings are
 150ms.  I know it's a beta but if anything it would make it easier
 for Valve to address bugs if the public were to get a hold of the
 srcds and not to mention allow us to have a lot more fun :)
 
 Thanks,
 kinnnunen...@gmail.com
 
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-15 Thread Kip Kinnunen
Yeah and I wouldn't have a problem with that, but most of the providers
have VERY high ping, and the ones that don't are scarce (west coast citizen
here), if I could run my own server this wouldn't be a problem but I can't
so I'm left to whine, the bonus of this as well is that your friends can
join you too, considering it's very hard to get into your friends games
(technical issues or the server is just full), the server browser pretty
much relieves us of this problem, but the servers with low ping are in
small number for my demographic. The system seems to cater to germans more
than anyone else. I didn't even know there was a high populace of german
players on CS:GO

On Sun, Apr 15, 2012 at 11:06 PM, netshr...@gmail.com wrote:

 http://blog.counter-strike.net/index.php/2012/04/step-6238-server-browser/

 On 16/04/2012, at 2:03 PM, Kip Kinnunen wrote:

  I have access to CS:GO, I've tried running a listen server before
  testing this, but my listen server wouldn't update to the master list.
  So I decided to try and run a dedicated server, unluckily there is
  currently no option for us to install a CS:GO SRCDS, meaning it's
  impossible to get on the master list.
 
  We have the server.dll files, so why aren't we allowed to host our own
  servers? Right now the only populated servers are for east coast users
  anyway, and most of the servers are run by germans and the pings are
  150ms.  I know it's a beta but if anything it would make it easier
  for Valve to address bugs if the public were to get a hold of the
  srcds and not to mention allow us to have a lot more fun :)
 
  Thanks,
  kinnnunen...@gmail.com
 
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Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-15 Thread dan

On 16/04/2012 05:17, Kip Kinnunen wrote:

Yeah and I wouldn't have a problem with that, but most of the providers
have VERY high ping, and the ones that don't are scarce (west coast citizen
here), if I could run my own server this wouldn't be a problem but I can't
so I'm left to whine, the bonus of this as well is that your friends can
join you too, considering it's very hard to get into your friends games
(technical issues or the server is just full), the server browser pretty
much relieves us of this problem, but the servers with low ping are in
small number for my demographic. The system seems to cater to germans more
than anyone else. I didn't even know there was a high populace of german
players on CS:GO


Have you tried asking Valve?

http://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s 
http://www.youtube.com/watch?feature=player_detailpagev=DO0d7dpA-K8#t=724s


-- Dan

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